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BIOHAZARD the episodes (2007)

100% completion of the original Japanese FOMA 903i release, including every Episode branch, Mission node and rank route, roster unlock, weapon, and item, spoiler-free · 4 areas · 20 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

Original Mobile Route

You are here when: The FOMA 903i application menu, keypad configuration, and first controllable room.

The original network service is retired; preserve an untouched archival copy before recording progress.

Use the Original FOMA 903i Release

Setup

HintThis game was built for one Japanese feature-phone family.
WhereRun the original 2007 i-mode application on compatible FOMA 903i hardware.
Full detailUse an authenticated original handset installation where available, keep its application and downloaded data together, confirm the title reaches both modes, and clone the storage before creating completion data.

Document the Archival Launcher Limitation

Setup

HintThe modern preservation route does not contain every historical unlock.
WhereIf using the preserved launcher copy, record its build and confirm that extra characters are absent.
Full detailKeep the preserved package unmodified, note the launcher version and package hash, and open the character-select screens in both modes. The recovered copy is reported complete for ordinary play but lacks extra-character data, so it cannot prove an original-release 100% roster.

Verify Both Key Types

Setup

HintThe application permits a control-layout change.
WhereOpen settings and test each available key type in a safe room.
Full detailFor each key layout, confirm the direction pad moves, 2 toggles running, Confirm examines or fires, the right soft key raises or lowers the weapon, and the left soft key opens the menu. Retain the layout that produces no stuck inputs.

Calibrate Aiming and Target Selection

Setup

HintCombat changes the meaning of the direction pad.
WhereRaise a weapon and test vertical aim plus left-right target changes.
Full detailEnter a repeatable early encounter, hold the aim soft key, use Up and Down to alter elevation, then use Left and Right to cycle visible targets. Fire once with Confirm and verify releasing aim restores ordinary movement.

Episode Mode

You are here when: The outdoor Uptown blocks and enclosed police-station corridors joined by branching objectives.

Public documentation gives an approximate episode count, not a complete branch table.

Start Episode Mode from Clean Data

Mode

HintBranch tracking is clearest without inherited flags.
WhereBegin Episode Mode on a blank save and record the first objective message.
Full detailCreate a clean profile, select Episode Mode, copy each displayed objective into a private ledger, and save at every offered transition. Do not use plot wording in public notes; identify branches by geography and objective type.

Clear Every Uptown Episode (missable)

Route

HintOne half of the route uses open streets.
WhereComplete every Episode Mode branch whose playable space is Uptown.
Full detailNEEDS_VERIFICATION

Clear Every Police-Station Episode (missable)

Route

HintThe other half uses enclosed corridors.
WhereComplete every Episode Mode branch inside the police station.
Full detailNEEDS_VERIFICATION

Clear Every Cross-Area Branch (missable)

Branch

HintSome objectives move between the two physical regions.
WhereReplay branch points until every route connecting Uptown and the station is recorded.
Full detailNEEDS_VERIFICATION

Register Every Objective Message (missable)

Objective

HintShort messages disclose what opens the next node.
WhereRead every unique objective message across all Episode Mode branches.
Full detailNEEDS_VERIFICATION

Record Every Episode Route Result (missable)

Result

HintDifferent branch paths may terminate at different result records.
WhereReach and record every distinct terminal result shown by Episode Mode.
Full detailNEEDS_VERIFICATION

Mission Mode Pyramid

You are here when: The pyramid-shaped stage-select screen and the compact Uptown or station challenge maps.

Official launch coverage says roughly one hundred nodes; no surviving public table establishes the exact final count.

Reveal the Full Mission Pyramid

Mode

HintStage clears expose additional connected nodes.
WhereClear available missions until no unopened ordinary node remains on the pyramid.
Full detailBegin at each exposed base node, satisfy its displayed objective, remain through the results screen, and revisit the pyramid. Continue every newly opened connection; do not assume an approximate published count is an exact total.

Clear Every Mission Node (missable)

Mission

HintEach short stage has its own objective.
WhereFinish every selectable ordinary and hidden mission on the pyramid.
Full detailNEEDS_VERIFICATION

Earn S on Every Mission (missable)

Rank

HintTop results unlock additional paths.
WhereReplay every cleared mission until its results screen displays S rank.
Full detailNEEDS_VERIFICATION

Open Every S-Rank Route (missable)

Secret

HintSome pyramid connections appear only after exceptional results.
WhereAfter each S rank, return to stage select and inspect every new branch.
Full detailBecause public sources do not preserve the node-to-node unlock table, photograph the pyramid before and after each S result, clear every newly exposed node, and repeat until an S rank no longer changes any connection. Exact nodes require original-build verification.

Complete Every Objective Type (missable)

Mission

HintThe compact stages vary their success condition.
WhereRecord and finish every distinct objective wording used by Mission Mode.
Full detailNEEDS_VERIFICATION

Original-Release Archive and Unlocks

You are here when: Character selection, equipment menus, results records, and the completed mission pyramid.

The preserved 2025 package is explicitly reported to omit extra characters.

Unlock Every Extra Character

Unlock

HintThe historical release contained roster data missing from the current preservation copy.
WhereOn an original complete installation, unlock every additional playable character.
Full detailNEEDS_VERIFICATION

Clear a Mission with Every Character

Roster

HintAn unlocked roster entry should be tested in play.
WhereSelect every available character and finish at least one Mission Mode stage.
Full detailNEEDS_VERIFICATION

Register Every Weapon (missable)

Equipment

HintSome compact objectives may expose different equipment.
WhereCollect or equip every distinct weapon present across both modes.
Full detailNEEDS_VERIFICATION

Register Every Usable Item (missable)

Inventory

HintBranch and mission inventories may not be identical.
WherePick up and use every distinct non-weapon item across all routes.
Full detailNEEDS_VERIFICATION

Complete the Results Ledger (missable)

Archive

HintThe only reliable final check is the original build itself.
WhereVerify every Episode result, Mission node, S rank, hidden connection, character, weapon, and item on one preserved completion ledger.
Full detailNEEDS_VERIFICATION

Open the spoiler-free interactive guide

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