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CR Biohazard 0 (2015)
Spoiler-free maximum verifiable completion of the original Japanese pachinko cabinet · 9 areas · 89 tracked items
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Archival Cabinet Route
You are here when: The original Daiichi cabinet, model plate, playfield, panel, mechanisms, controls, and service record.
Use lawful private non-wager free play. Specification variants are documented separately, not replayed.
Original 2015 Cabinet (missable)
Route
HintThe selected route is the first cabinet release.
WhereUse an authentic 2015 Daiichi CR Biohazard 0 machine.
Full detailBefore play, verify its model plate, cabinet artwork, playfield, control panel, mechanisms, software identity, and service record. Do not substitute a later specification variant.
Variant Boundary
Route
HintSeveral cabinets reuse the presentation with altered specifications.
WhereKeep Sweet, Light Middle, and MAX records outside this route.
Full detailPhotograph each encountered model plate. Complete the original route once; archive a variant only as comparative evidence and never merge its probability, round, or support figures.
Private Free-Play Setup
Safety
HintArchival completion never requires a wager.
WhereUse a lawfully owned machine configured for free play.
Full detailHave an authorized owner prepare the cabinet from its operator documentation. Do not deposit money, pursue payouts, bypass certified safety hardware, or use public gambling to reveal content.
Synchronized Capture (missable)
Archive Safety
HintThe screen and physical cabinet perform together.
WhereRecord the entire cabinet in one synchronized view.
Full detailStart before power-on and preserve an uncut master showing controls, ball path, display, Touch Vision, moving parts, lamps, speakers, counters, result screens, and resets.
Configuration Record (missable)
Archive Safety
HintInternal setup can alter observed behaviour.
WherePhotograph authorized settings and counters before play.
Full detailRecord model, firmware, free-play hardware, visible counters, date, initial state, and every authorized configuration change. Restore the starting setup after capture.
Touch Panel and Hardware
You are here when: The transparent panel, central rotating piece, diagonal claw, lower hands, and two right-side award gates.
Hardware is catalogued by physical appearance so the guide exposes no identities.
Touch Vision panel (missable)
Cabinet Mechanism
HintA physical cabinet part has its own activation.
WhereWatch the cabinet for the Touch Vision panel.
Full detailCapture the complete lead-in, activation, lighting, audio, display response, result, mechanical reset, and next playable state for the Touch Vision panel. Stop immediately if its movement is obstructed or unsafe.
rotating center face (missable)
Cabinet Mechanism
HintA physical cabinet part has its own activation.
WhereWatch the cabinet for the rotating center face.
Full detailCapture the complete lead-in, activation, lighting, audio, display response, result, mechanical reset, and next playable state for the rotating center face. Stop immediately if its movement is obstructed or unsafe.
diagonal claw (missable)
Cabinet Mechanism
HintA physical cabinet part has its own activation.
WhereWatch the cabinet for the diagonal claw.
Full detailCapture the complete lead-in, activation, lighting, audio, display response, result, mechanical reset, and next playable state for the diagonal claw. Stop immediately if its movement is obstructed or unsafe.
three rising hands (missable)
Cabinet Mechanism
HintA physical cabinet part has its own activation.
WhereWatch the cabinet for the three rising hands.
Full detailCapture the complete lead-in, activation, lighting, audio, display response, result, mechanical reset, and next playable state for the three rising hands. Stop immediately if its movement is obstructed or unsafe.
upper capture attacker (missable)
Cabinet Mechanism
HintA physical cabinet part has its own activation.
WhereWatch the cabinet for the upper capture attacker.
Full detailCapture the complete lead-in, activation, lighting, audio, display response, result, mechanical reset, and next playable state for the upper capture attacker. Stop immediately if its movement is obstructed or unsafe.
lower sliding attacker (missable)
Cabinet Mechanism
HintA physical cabinet part has its own activation.
WhereWatch the cabinet for the lower sliding attacker.
Full detailCapture the complete lead-in, activation, lighting, audio, display response, result, mechanical reset, and next playable state for the lower sliding attacker. Stop immediately if its movement is obstructed or unsafe.
Normal-Play Presentations
You are here when: The ordinary symbol display, hold row, monitor graphics, weather effects, continuation sequences, and touch prompts.
Only directly documented presentation families are listed.
CAUTION pre-read (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the CAUTION pre-read.
Full detailBegin recording before the spin that produces the CAUTION pre-read; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
alternate pre-read (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the alternate pre-read.
Full detailBegin recording before the spin that produces the alternate pre-read; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
storm-cloud pre-read (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the storm-cloud pre-read.
Full detailBegin recording before the spin that produces the storm-cloud pre-read; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
heart-monitor cue (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the heart-monitor cue.
Full detailBegin recording before the spin that produces the heart-monitor cue; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
Leech Zone (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the Leech Zone.
Full detailBegin recording before the spin that produces the Leech Zone; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
emblem continuation (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the emblem continuation.
Full detailBegin recording before the spin that produces the emblem continuation; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
replay continuation (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the replay continuation.
Full detailBegin recording before the spin that produces the replay continuation; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
story continuation (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the story continuation.
Full detailBegin recording before the spin that produces the story continuation; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
Hazard Chance (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the Hazard Chance.
Full detailBegin recording before the spin that produces the Hazard Chance; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
Shooting Rush (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the Shooting Rush.
Full detailBegin recording before the spin that produces the Shooting Rush; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
reach-color cue (missable)
Normal Cue
HintAn ordinary spin can shift into a distinct cue.
WhereWatch normal play for the reach-color cue.
Full detailBegin recording before the spin that produces the reach-color cue; retain its full visual and audio sequence, any requested input, the developed reach or result, and the return to normal play.
Reach Catalogue
You are here when: The developed animation after a near-match, including shooting, collection, encounters, climax sequences, and full-screen rotations.
Opponent identities are deliberately withheld.
Revolver Reach (missable)
Reach Family
HintA near-match can develop into this challenge family.
WhereAllow normal play to enter Revolver Reach.
Full detailRecord the initiating symbols, title treatment, requested control input, cabinet mechanisms, complete challenge, terminal result, award transition when present, and return state for Revolver Reach.
creature reaches (missable)
Reach Family
HintA near-match can develop into this challenge family.
WhereAllow normal play to enter creature reaches.
Full detailRecord the initiating symbols, title treatment, requested control input, cabinet mechanisms, complete challenge, terminal result, award transition when present, and return state for creature reaches.
Leech Hunter Chance (missable)
Reach Family
HintA near-match can develop into this challenge family.
WhereAllow normal play to enter Leech Hunter Chance.
Full detailRecord the initiating symbols, title treatment, requested control input, cabinet mechanisms, complete challenge, terminal result, award transition when present, and return state for Leech Hunter Chance.
battle reaches (missable)
Reach Family
HintA near-match can develop into this challenge family.
WhereAllow normal play to enter battle reaches.
Full detailRecord the initiating symbols, title treatment, requested control input, cabinet mechanisms, complete challenge, terminal result, award transition when present, and return state for battle reaches.
climax reaches (missable)
Reach Family
HintA near-match can develop into this challenge family.
WhereAllow normal play to enter climax reaches.
Full detailRecord the initiating symbols, title treatment, requested control input, cabinet mechanisms, complete challenge, terminal result, award transition when present, and return state for climax reaches.
DEAD or ALIVE Reach (missable)
Reach Family
HintA near-match can develop into this challenge family.
WhereAllow normal play to enter DEAD or ALIVE Reach.
Full detailRecord the initiating symbols, title treatment, requested control input, cabinet mechanisms, complete challenge, terminal result, award transition when present, and return state for DEAD or ALIVE Reach.
full-rotation reach (missable)
Reach Family
HintA near-match can develop into this challenge family.
WhereAllow normal play to enter full-rotation reach.
Full detailRecord the initiating symbols, title treatment, requested control input, cabinet mechanisms, complete challenge, terminal result, award transition when present, and return state for full-rotation reach.
Remaining Leech Count (missable)
Reach Variable
HintA small visual detail can change a challenge presentation.
WhereCompare otherwise similar sequences for remaining leech count.
Full detailPreserve at least two synchronized examples that differ in remaining leech count. Record the preceding hold state, title, controls, mechanisms, outcome, and following mode without treating the detail as a guaranteed result.
Weapon Grade (missable)
Reach Variable
HintA small visual detail can change a challenge presentation.
WhereCompare otherwise similar sequences for weapon grade.
Full detailPreserve at least two synchronized examples that differ in weapon grade. Record the preceding hold state, title, controls, mechanisms, outcome, and following mode without treating the detail as a guaranteed result.
Caption Color (missable)
Reach Variable
HintA small visual detail can change a challenge presentation.
WhereCompare otherwise similar sequences for caption color.
Full detailPreserve at least two synchronized examples that differ in caption color. Record the preceding hold state, title, controls, mechanisms, outcome, and following mode without treating the detail as a guaranteed result.
Background Change (missable)
Reach Variable
HintA small visual detail can change a challenge presentation.
WhereCompare otherwise similar sequences for background change.
Full detailPreserve at least two synchronized examples that differ in background change. Record the preceding hold state, title, controls, mechanisms, outcome, and following mode without treating the detail as a guaranteed result.
Symbol Color (missable)
Reach Variable
HintA small visual detail can change a challenge presentation.
WhereCompare otherwise similar sequences for symbol color.
Full detailPreserve at least two synchronized examples that differ in symbol color. Record the preceding hold state, title, controls, mechanisms, outcome, and following mode without treating the detail as a guaranteed result.
Hold Icon (missable)
Reach Variable
HintA small visual detail can change a challenge presentation.
WhereCompare otherwise similar sequences for hold icon.
Full detailPreserve at least two synchronized examples that differ in hold icon. Record the preceding hold state, title, controls, mechanisms, outcome, and following mode without treating the detail as a guaranteed result.
Bullet-Hole Count (missable)
Reach Variable
HintA small visual detail can change a challenge presentation.
WhereCompare otherwise similar sequences for bullet-hole count.
Full detailPreserve at least two synchronized examples that differ in bullet-hole count. Record the preceding hold state, title, controls, mechanisms, outcome, and following mode without treating the detail as a guaranteed result.
Right-Side Supported Modes
You are here when: The high-speed right-side state, selectable presentation styles, counter, panel prompts, and battle or surprise sequences.
Selectable styles are described mechanically, never through character identities.
Acceleration Rush (missable)
Supported Mode
HintAn award can open a distinct right-side presentation.
WhereCapture entry into Acceleration Rush and its first supported spin.
Full detailRecord the triggering result, displayed right-side instruction, starting counter, controls, every presentation family reached, award or miss, terminal transition, and next mode for Acceleration Rush.
Pandemic Rush (missable)
Supported Mode
HintAn award can open a distinct right-side presentation.
WhereCapture entry into Pandemic Rush and its first supported spin.
Full detailRecord the triggering result, displayed right-side instruction, starting counter, controls, every presentation family reached, award or miss, terminal transition, and next mode for Pandemic Rush.
Silent Rush (missable)
Supported Mode
HintAn award can open a distinct right-side presentation.
WhereCapture entry into Silent Rush and its first supported spin.
Full detailRecord the triggering result, displayed right-side instruction, starting counter, controls, every presentation family reached, award or miss, terminal transition, and next mode for Silent Rush.
Touch Vision Prompt (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for Touch Vision prompt.
Full detailCapture the counter and hold state before Touch Vision prompt, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Countdown (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for countdown.
Full detailCapture the counter and hold state before countdown, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Bullet-Hole Cue (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for bullet-hole cue.
Full detailCapture the counter and hold state before bullet-hole cue, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Target Cue (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for target cue.
Full detailCapture the counter and hold state before target cue, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Cut-In Sequence (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for cut-in sequence.
Full detailCapture the counter and hold state before cut-in sequence, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Cabinet Lighting (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for cabinet lighting.
Full detailCapture the counter and hold state before cabinet lighting, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Monitor Break (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for monitor break.
Full detailCapture the counter and hold state before monitor break, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Movie Cue (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for movie cue.
Full detailCapture the counter and hold state before movie cue, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Approach Sequence (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for approach sequence.
Full detailCapture the counter and hold state before approach sequence, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Tank Roulette (missable)
Supported-Mode Cue
HintThe supported state contains a specialized cue.
WhereWhile a supported mode is active, watch for tank roulette.
Full detailCapture the counter and hold state before tank roulette, the complete cue, any panel input, mechanism response, developed challenge, final result, and remaining supported state.
Award Flow
You are here when: The winning-symbol display, round counter, right-side path, upper and lower gates, choices, and post-award transition.
Output is archived as machine behaviour, never presented as a wagering expectation.
Queen Bonus (missable)
Award Type
HintA successful result can use this award presentation.
WhereCapture a lawful free-play result that enters Queen Bonus.
Full detailRetain the winning route, symbol state, round display, right-side instruction, gate used, any choice or rank change, final counter, next supported mode, and complete exit from Queen Bonus.
Survivor Bonus (missable)
Award Type
HintA successful result can use this award presentation.
WhereCapture a lawful free-play result that enters Survivor Bonus.
Full detailRetain the winning route, symbol state, round display, right-side instruction, gate used, any choice or rank change, final counter, next supported mode, and complete exit from Survivor Bonus.
Pandemic Rush Bonus (missable)
Award Type
HintA successful result can use this award presentation.
WhereCapture a lawful free-play result that enters Pandemic Rush Bonus.
Full detailRetain the winning route, symbol state, round display, right-side instruction, gate used, any choice or rank change, final counter, next supported mode, and complete exit from Pandemic Rush Bonus.
Destroy Bonus (missable)
Award Type
HintA successful result can use this award presentation.
WhereCapture a lawful free-play result that enters Destroy Bonus.
Full detailRetain the winning route, symbol state, round display, right-side instruction, gate used, any choice or rank change, final counter, next supported mode, and complete exit from Destroy Bonus.
Combat Bonus (missable)
Award Type
HintA successful result can use this award presentation.
WhereCapture a lawful free-play result that enters Combat Bonus.
Full detailRetain the winning route, symbol state, round display, right-side instruction, gate used, any choice or rank change, final counter, next supported mode, and complete exit from Combat Bonus.
Super Survivor Bonus (missable)
Award Type
HintA successful result can use this award presentation.
WhereCapture a lawful free-play result that enters Super Survivor Bonus.
Full detailRetain the winning route, symbol state, round display, right-side instruction, gate used, any choice or rank change, final counter, next supported mode, and complete exit from Super Survivor Bonus.
Verified Award Rule #1 (missable)
Award Rule
HintOne mechanical rule changes the award flow.
WhereFind direct cabinet evidence for rule 1.
Full detailRecord a reproducible example of this fact: ordinary symbols choose route. Preserve the starting mode, symbols, controls, gate, round counter, result, and following state; leave undocumented probabilities uncertain.
Verified Award Rule #2 (missable)
Award Rule
HintOne mechanical rule changes the award flow.
WhereFind direct cabinet evidence for rule 2.
Full detailRecord a reproducible example of this fact: three-seven enters ST. Preserve the starting mode, symbols, controls, gate, round counter, result, and following state; leave undocumented probabilities uncertain.
Verified Award Rule #3 (missable)
Award Rule
HintOne mechanical rule changes the award flow.
WhereFind direct cabinet evidence for rule 3.
Full detailRecord a reproducible example of this fact: brief award enters ST. Preserve the starting mode, symbols, controls, gate, round counter, result, and following state; leave undocumented probabilities uncertain.
Verified Award Rule #4 (missable)
Award Rule
HintOne mechanical rule changes the award flow.
WhereFind direct cabinet evidence for rule 4.
Full detailRecord a reproducible example of this fact: Destroy ranks upward. Preserve the starting mode, symbols, controls, gate, round counter, result, and following state; leave undocumented probabilities uncertain.
Verified Award Rule #5 (missable)
Award Rule
HintOne mechanical rule changes the award flow.
WhereFind direct cabinet evidence for rule 5.
Full detailRecord a reproducible example of this fact: Combat offers three routes. Preserve the starting mode, symbols, controls, gate, round counter, result, and following state; leave undocumented probabilities uncertain.
Verified Award Rule #6 (missable)
Award Rule
HintOne mechanical rule changes the award flow.
WhereFind direct cabinet evidence for rule 6.
Full detailRecord a reproducible example of this fact: top award uses upper attacker. Preserve the starting mode, symbols, controls, gate, round counter, result, and following state; leave undocumented probabilities uncertain.
Verified Award Rule #7 (missable)
Award Rule
HintOne mechanical rule changes the award flow.
WhereFind direct cabinet evidence for rule 7.
Full detailRecord a reproducible example of this fact: right-side play during support. Preserve the starting mode, symbols, controls, gate, round counter, result, and following state; leave undocumented probabilities uncertain.
Music Catalogue
You are here when: The cabinet speakers during normal play, reaches, supported modes, awards, and demonstration playback.
Only the documented licensed-song set is claimed.
GUILTY (missable)
Music Track
HintThe cabinet includes a licensed song.
WhereListen for GUILTY during a complete presentation.
Full detailCapture the earliest lawful occurrence of GUILTY with the triggering state, uninterrupted audible section, on-screen context, controls, result, and following mode. Identify it from credits or a reliable audio match, not memory.
CARRY ON (missable)
Music Track
HintThe cabinet includes a licensed song.
WhereListen for CARRY ON during a complete presentation.
Full detailCapture the earliest lawful occurrence of CARRY ON with the triggering state, uninterrupted audible section, on-screen context, controls, result, and following mode. Identify it from credits or a reliable audio match, not memory.
Aron (missable)
Music Track
HintThe cabinet includes a licensed song.
WhereListen for Aron during a complete presentation.
Full detailCapture the earliest lawful occurrence of Aron with the triggering state, uninterrupted audible section, on-screen context, controls, result, and following mode. Identify it from credits or a reliable audio match, not memory.
I HATE YOUR POPSTAR LIFE (missable)
Music Track
HintThe cabinet includes a licensed song.
WhereListen for I HATE YOUR POPSTAR LIFE during a complete presentation.
Full detailCapture the earliest lawful occurrence of I HATE YOUR POPSTAR LIFE with the triggering state, uninterrupted audible section, on-screen context, controls, result, and following mode. Identify it from credits or a reliable audio match, not memory.
Unverified Cabinet Boundaries
You are here when: Any undocumented control, cue, branch, transition, award, audio entry, counter, firmware detail, or free-play screen.
Unknown data remains explicit rather than invented.
Verification Hold #1
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete operator manual. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #2
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete symbol table. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #3
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: all cue presentations. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #4
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: all reach branches. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #5
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: every gesture prompt. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #6
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: all transition probabilities. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #7
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: primary-version award table. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #8
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: exact primary ST length. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #9
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: all configuration differences. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #10
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: service backup process. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #11
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: persistent counters. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #12
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: firmware revisions. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #13
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete audio catalogue. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #14
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: free-play conversion. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Verification Hold #15
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: current lawful hardware access. Preserve model, firmware, settings, counters, exact inputs, ball path, every display surface, audio, result, and a repeat example before replacing this hold.
Final Archival Audit
You are here when: The provenance record, synchronized masters, hardware index, cue ledger, reach catalogue, mode timeline, award log, audio log, and unresolved holds.
Completion means the maximum evidence-supported record of the selected cabinet.
Cabinet Provenance Audit
Final Audit
HintThe archive needs one last consistency check.
WhereConfirm the original route, model, firmware, settings, lawful free-play setup, and two backups.
Full detailCompare the model plate, cabinet photographs, synchronized power-on capture, service record, and checksums. Reject unidentified or variant evidence.
Hardware Audit
Final Audit
HintThe archive needs one last consistency check.
WhereConfirm every panel and moving mechanism entry.
Full detailReview the prompt, activation, lighting, audio, screen response, reset, and following state for each physical element.
Normal-Cue Audit
Final Audit
HintThe archive needs one last consistency check.
WhereConfirm every represented pre-read, continuation, monitor, zone, shooting, and color cue.
Full detailIndex the preceding spin, cue, requested input, development, result, and return to ordinary play.
Reach Audit
Final Audit
HintThe archive needs one last consistency check.
WhereConfirm all reach families and every documented variable.
Full detailReview initiating symbols, titles, inputs, mechanisms, challenge flow, result, and award transition without identity labels.
Supported-Mode Audit
Final Audit
HintThe archive needs one last consistency check.
WhereConfirm each mode, selectable style, specialized cue, counter, and exit.
Full detailUse a state timeline to reconcile trigger, right-side instruction, presentation, result, remaining counter, and next mode.
Award Audit
Final Audit
HintThe archive needs one last consistency check.
WhereConfirm each award family, rule, gate, choice, rank change, and post-award state.
Full detailReconcile symbol route, controls, rounds, gate movement, counter, and next mode without wagering language.
Audio Audit
Final Audit
HintThe archive needs one last consistency check.
WhereConfirm every claimed licensed track from direct cabinet evidence.
Full detailMatch each recording to reliable identification, then retain its trigger, audible section, screen context, result, and following state.
Verification-Hold Audit
Final Audit
HintThe archive needs one last consistency check.
WhereReview every unresolved cabinet boundary.
Full detailReplace a hold only with repeatable original-cabinet evidence; leave unsupported details explicitly uncertain.
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