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CR Biohazard (2013)

Spoiler-free maximum verifiable completion of the original Japanese pachinko cabinet · 8 areas · 68 tracked items

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Archival Pachinko Route

You are here when: The original Daiichi cabinet, model plate, playfield, Touch Vision panel, mechanisms, controls, and service record.

Private lawful non-wager free play only; later specification variants are outside the chosen route.

Original 2013 Cabinet (missable)

Route

HintThe selected route is the first Japanese amusement-machine release.
WhereUse an authentic 2013 Daiichi CR Biohazard cabinet.
Full detailVerify model plate, manufacturer, cabinet art, playfield, mechanisms, firmware, and original control panel before capture. Do not substitute the later Growth or Infection specification variants.

Later Variant Exclusion

Route

HintTwo later specifications share the presentation.
WhereKeep Growth Version and Infection Version evidence separate.
Full detailComplete only the original 2013 specification for this pack. Record variant model plates independently and never merge their probabilities or award distributions.

Private Free-Play Setup

Safety

HintArchival completion does not require wagering.
WhereUse a lawfully owned cabinet configured for non-wager free play.
Full detailHave an authorized owner follow the original operator documentation. Do not deposit money, seek payouts, bypass certified hardware, or use public gambling to trigger content.

Synchronized Cabinet Capture (missable)

Archive Safety

HintThe screen, panel, mechanisms, lamps, and audio act together.
WhereFrame every presentation surface in one synchronized recording.
Full detailBegin before power-on and retain an uncut master showing controls, playfield, ball path, Touch Vision, shutter, moving mechanisms, speakers, counters, and result transitions.

Starting Configuration Record (missable)

Archive Safety

HintInternal settings can change observed frequency.
WherePhotograph all authorized settings and counters before play.
Full detailRecord model, firmware, free-play hardware, configuration, visible counters, date, and power-cycle state. Restore the original setup after testing.

Touch Vision and Cabinet Hardware

You are here when: The transparent touch panel, central face, diagonal claw, lower hands, shutter, lamps, and main display.

Mechanical effects are captured as hardware behavior without enemy or character identities.

Touch Panel (missable)

Touch Vision

HintThe transparent panel supports a direct gesture.
WhereWait for a prompt that requests the touch panel action.
Full detailKeep the prompt and panel visible, perform only the displayed touch panel gesture, and capture its full response, success or failure, and following state. Do not force the panel without a prompt.

Slash Panel (missable)

Touch Vision

HintThe transparent panel supports a direct gesture.
WhereWait for a prompt that requests the slash panel action.
Full detailKeep the prompt and panel visible, perform only the displayed slash panel gesture, and capture its full response, success or failure, and following state. Do not force the panel without a prompt.

Rub Panel (missable)

Touch Vision

HintThe transparent panel supports a direct gesture.
WhereWait for a prompt that requests the rub panel action.
Full detailKeep the prompt and panel visible, perform only the displayed rub panel gesture, and capture its full response, success or failure, and following state. Do not force the panel without a prompt.

Touch Vision (missable)

Cabinet Mechanism

HintA physical cabinet element has a distinct activation.
WhereCapture the mechanism during a compatible presentation.
Full detailRecord the complete lead-in, activation, lighting, sound, screen result, reset position, and next playable state for Touch Vision. Stop testing if motion is unsafe or incomplete.

Bio Shutter (missable)

Cabinet Mechanism

HintA physical cabinet element has a distinct activation.
WhereCapture the mechanism during a compatible presentation.
Full detailRecord the complete lead-in, activation, lighting, sound, screen result, reset position, and next playable state for Bio Shutter. Stop testing if motion is unsafe or incomplete.

center face mechanism (missable)

Cabinet Mechanism

HintA physical cabinet element has a distinct activation.
WhereCapture the mechanism during a compatible presentation.
Full detailRecord the complete lead-in, activation, lighting, sound, screen result, reset position, and next playable state for center face mechanism. Stop testing if motion is unsafe or incomplete.

diagonal claw mechanism (missable)

Cabinet Mechanism

HintA physical cabinet element has a distinct activation.
WhereCapture the mechanism during a compatible presentation.
Full detailRecord the complete lead-in, activation, lighting, sound, screen result, reset position, and next playable state for diagonal claw mechanism. Stop testing if motion is unsafe or incomplete.

three lower hand mechanisms (missable)

Cabinet Mechanism

HintA physical cabinet element has a distinct activation.
WhereCapture the mechanism during a compatible presentation.
Full detailRecord the complete lead-in, activation, lighting, sound, screen result, reset position, and next playable state for three lower hand mechanisms. Stop testing if motion is unsafe or incomplete.

Normal-Play Cues

You are here when: The ordinary symbol screen, hold display, heart monitor, titles, weather effects, movie windows, and Touch Vision.

Every publicly documented high-interest cue is represented neutrally.

Hold Change (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for hold change.
Full detailCapture the full spin before hold change, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Heart-Monitor Cue (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for heart-monitor cue.
Full detailCapture the full spin before heart-monitor cue, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Touch Vision Chain (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for Touch Vision chain.
Full detailCapture the full spin before Touch Vision chain, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Sliding Step-Up (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for sliding step-up.
Full detailCapture the full spin before sliding step-up, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Title Cue (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for title cue.
Full detailCapture the full spin before title cue, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Flashback Cue (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for flashback cue.
Full detailCapture the full spin before flashback cue, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Lightning Cue (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for lightning cue.
Full detailCapture the full spin before lightning cue, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Opening Movie (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for opening movie.
Full detailCapture the full spin before opening movie, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Ladybug Pattern (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for ladybug pattern.
Full detailCapture the full spin before ladybug pattern, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Storm-Cloud Mode (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for storm-cloud mode.
Full detailCapture the full spin before storm-cloud mode, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

D.D.S Pre-Read (missable)

Normal Cue

HintAn ordinary spin can carry an unusual visual signal.
WhereWatch the normal screen for D.D.S pre-read.
Full detailCapture the full spin before D.D.S pre-read, the cue itself, stopped result, any Touch Vision prompt, reach transition, award or miss, and return to normal play. Treat it as a presentation record, not a guaranteed outcome.

Reach and Challenge Families

You are here when: The developed animation after a near-match, including traps, missions, shooting, battles, and large physical threats.

Challenge families use physical descriptions only.

Creature Reach (missable)

Reach Family

HintA stopped-symbol sequence can develop into this physical challenge.
WhereAllow normal play to enter the compatible reach family.
Full detailRecord the initiating symbols, title and color, panel gesture, mechanisms, complete challenge, success and failure outcomes, award transition, and return state for creature reach. Keep opponent identities outside player-facing text.

Death-Trap Reach (missable)

Reach Family

HintA stopped-symbol sequence can develop into this physical challenge.
WhereAllow normal play to enter the compatible reach family.
Full detailRecord the initiating symbols, title and color, panel gesture, mechanisms, complete challenge, success and failure outcomes, award transition, and return state for death-trap reach. Keep opponent identities outside player-facing text.

Mission Reach (missable)

Reach Family

HintA stopped-symbol sequence can develop into this physical challenge.
WhereAllow normal play to enter the compatible reach family.
Full detailRecord the initiating symbols, title and color, panel gesture, mechanisms, complete challenge, success and failure outcomes, award transition, and return state for mission reach. Keep opponent identities outside player-facing text.

Gun-Shooting Reach (missable)

Reach Family

HintA stopped-symbol sequence can develop into this physical challenge.
WhereAllow normal play to enter the compatible reach family.
Full detailRecord the initiating symbols, title and color, panel gesture, mechanisms, complete challenge, success and failure outcomes, award transition, and return state for gun-shooting reach. Keep opponent identities outside player-facing text.

Battle Reach (missable)

Reach Family

HintA stopped-symbol sequence can develop into this physical challenge.
WhereAllow normal play to enter the compatible reach family.
Full detailRecord the initiating symbols, title and color, panel gesture, mechanisms, complete challenge, success and failure outcomes, award transition, and return state for battle reach. Keep opponent identities outside player-facing text.

Large-Humanoid Reach (missable)

Reach Family

HintA stopped-symbol sequence can develop into this physical challenge.
WhereAllow normal play to enter the compatible reach family.
Full detailRecord the initiating symbols, title and color, panel gesture, mechanisms, complete challenge, success and failure outcomes, award transition, and return state for large-humanoid reach. Keep opponent identities outside player-facing text.

Mode Flow and Continuation

You are here when: The main shooting state, survival state, escape state, chance transition, right-side path, and result screens.

Mode names are retained only when they do not expose identities or plot.

Gun-Shooting Mode (missable)

Cabinet Mode

HintA result can move the cabinet into a distinct play state.
WhereCapture entry into Gun-Shooting Mode and its first supported spin.
Full detailRecord the triggering award, right-side instruction when displayed, controls, counter or support state, every battle or escape transition, terminal result, and next mode. Do not expose story identities.

Survival Mode (missable)

Cabinet Mode

HintA result can move the cabinet into a distinct play state.
WhereCapture entry into Survival Mode and its first supported spin.
Full detailRecord the triggering award, right-side instruction when displayed, controls, counter or support state, every battle or escape transition, terminal result, and next mode. Do not expose story identities.

Escape Mode (missable)

Cabinet Mode

HintA result can move the cabinet into a distinct play state.
WhereCapture entry into Escape Mode and its first supported spin.
Full detailRecord the triggering award, right-side instruction when displayed, controls, counter or support state, every battle or escape transition, terminal result, and next mode. Do not expose story identities.

Survival Chance (missable)

Cabinet Mode

HintA result can move the cabinet into a distinct play state.
WhereCapture entry into Survival Chance and its first supported spin.
Full detailRecord the triggering award, right-side instruction when displayed, controls, counter or support state, every battle or escape transition, terminal result, and next mode. Do not expose story identities.

Verified Mode Rule #1 (missable)

Mode Rule

HintOne documented rule changes how the active state behaves.
WhereLocate direct cabinet evidence for rule #1.
Full detailRecord a complete reproducible example of this mechanical fact: probability changes after hit. Preserve starting mode, inputs, symbols, award state, counter, and following screen; leave probabilities beyond the documented specification uncertain.

Verified Mode Rule #2 (missable)

Mode Rule

HintOne documented rule changes how the active state behaves.
WhereLocate direct cabinet evidence for rule #2.
Full detailRecord a complete reproducible example of this mechanical fact: eighty-one percent continuation. Preserve starting mode, inputs, symbols, award state, counter, and following screen; leave probabilities beyond the documented specification uncertain.

Verified Mode Rule #3 (missable)

Mode Rule

HintOne documented rule changes how the active state behaves.
WhereLocate direct cabinet evidence for rule #3.
Full detailRecord a complete reproducible example of this mechanical fact: right-side play during supported mode. Preserve starting mode, inputs, symbols, award state, counter, and following screen; leave probabilities beyond the documented specification uncertain.

Verified Mode Rule #4 (missable)

Mode Rule

HintOne documented rule changes how the active state behaves.
WhereLocate direct cabinet evidence for rule #4.
Full detailRecord a complete reproducible example of this mechanical fact: symbol hit can enter main mode. Preserve starting mode, inputs, symbols, award state, counter, and following screen; leave probabilities beyond the documented specification uncertain.

Verified Mode Rule #5 (missable)

Mode Rule

HintOne documented rule changes how the active state behaves.
WhereLocate direct cabinet evidence for rule #5.
Full detailRecord a complete reproducible example of this mechanical fact: Survival Bonus may enter main mode. Preserve starting mode, inputs, symbols, award state, counter, and following screen; leave probabilities beyond the documented specification uncertain.

Verified Mode Rule #6 (missable)

Mode Rule

HintOne documented rule changes how the active state behaves.
WhereLocate direct cabinet evidence for rule #6.
Full detailRecord a complete reproducible example of this mechanical fact: Escape Mode follows no-output hit. Preserve starting mode, inputs, symbols, award state, counter, and following screen; leave probabilities beyond the documented specification uncertain.

Verified Mode Rule #7 (missable)

Mode Rule

HintOne documented rule changes how the active state behaves.
WhereLocate direct cabinet evidence for rule #7.
Full detailRecord a complete reproducible example of this mechanical fact: Escape beyond sixteen raises expectation. Preserve starting mode, inputs, symbols, award state, counter, and following screen; leave probabilities beyond the documented specification uncertain.

Verified Mode Rule #8 (missable)

Mode Rule

HintOne documented rule changes how the active state behaves.
WhereLocate direct cabinet evidence for rule #8.
Full detailRecord a complete reproducible example of this mechanical fact: Round Attack uses gate. Preserve starting mode, inputs, symbols, award state, counter, and following screen; leave probabilities beyond the documented specification uncertain.

Verified Mode Rule #9 (missable)

Mode Rule

HintOne documented rule changes how the active state behaves.
WhereLocate direct cabinet evidence for rule #9.
Full detailRecord a complete reproducible example of this mechanical fact: main-mode loss only specific battle. Preserve starting mode, inputs, symbols, award state, counter, and following screen; leave probabilities beyond the documented specification uncertain.

Award Types

You are here when: The winning-symbol screen, round counter, right-side path, gate, shutter, and post-award mode transition.

Output figures are archived machine behavior, never a wagering promise.

Super Big Bonus (missable)

Award Type

HintThis cabinet award has a distinct presentation or control flow.
WhereCapture a lawful free-play result that enters Super Big Bonus.
Full detailRecord the winning symbols or chance route, round display, right-side instruction, gate or shutter behavior, every rank change, final output counter, next mode, and complete exit from Super Big Bonus.

Round Attack (missable)

Award Type

HintThis cabinet award has a distinct presentation or control flow.
WhereCapture a lawful free-play result that enters Round Attack.
Full detailRecord the winning symbols or chance route, round display, right-side instruction, gate or shutter behavior, every rank change, final output counter, next mode, and complete exit from Round Attack.

Survival Bonus (missable)

Award Type

HintThis cabinet award has a distinct presentation or control flow.
WhereCapture a lawful free-play result that enters Survival Bonus.
Full detailRecord the winning symbols or chance route, round display, right-side instruction, gate or shutter behavior, every rank change, final output counter, next mode, and complete exit from Survival Bonus.

Unverified Cabinet Boundaries

You are here when: Any undocumented control, symbol, reach, cue, transition, award, audio, counter, firmware, or free-play screen.

Unknown amusement-machine data remains withheld rather than invented.

Verification Hold #1

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete control manual. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #2

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete symbol table. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #3

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete reach catalogue. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #4

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete cue catalogue. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #5

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: all touch gestures by scene. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #6

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: all mode transition odds. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #7

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete award distribution. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #8

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: exact Escape Mode state rules. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #9

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete Round Attack levels. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #10

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete music and voice catalogue. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #11

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: service-menu backup procedure. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #12

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: persistent cabinet counters. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #13

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: firmware variations. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #14

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: complete free-play configuration. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Verification Hold #15

Verification Hold

HintSurviving sources do not establish this cabinet detail completely.
WhereResolve it only from original documentation and synchronized lawful hardware capture.
Full detailNEEDS VERIFICATION: current lawful cabinet availability. Record model, firmware, settings, counters, exact controls, ball path, symbols, every display surface, audio, and repeat result before replacing this hold.

Final Archival Audit

You are here when: The cabinet record, synchronized footage, hardware index, cue ledger, reach catalogue, mode timeline, award log, and verification holds.

Completion is the maximum evidence-supported record of the original specification.

Cabinet Provenance Audit

Final Audit

HintThe archive must prove the chosen original route.
WhereConfirm model, specification, firmware, settings, free-play setup, and two backups.
Full detailCompare model plate, cabinet photographs, synchronized power-on capture, service record, and checksums. Reject later-variant or unidentified evidence.

Hardware Audit

Final Audit

HintEvery physical mechanism needs a full activation record.
WhereConfirm all Touch Vision gestures and cabinet mechanisms.
Full detailReview prompt, input, activation, audio, result, reset, and following state for each hardware entry.

Cue Audit

Final Audit

HintNormal-play secrets need indexed first occurrences.
WhereConfirm every represented hold, monitor, chain, title, movie, weather, pattern, and pre-read cue.
Full detailVerify each capture includes the preceding spin, stopped result, development, outcome, and return to ordinary play.

Reach Audit

Final Audit

HintEvery physical challenge family needs both flow and outcome evidence.
WhereConfirm all reach families and safely reproducible success or failure variants.
Full detailReview initiating symbols, title, gesture, mechanisms, challenge, terminal result, and award transition without identity labels.

Mode Audit

Final Audit

HintAll supported states and transitions must reconcile.
WhereConfirm each mode, verified rule, right-side instruction, continuation, and exit.
Full detailUse the state timeline to check triggers, counters, battles, escape transitions, awards, and final return.

Award Audit

Final Audit

HintEvery award family needs a complete round record.
WhereConfirm all award types, rank changes, gate or shutter actions, and post-award states.
Full detailReconcile winning route, round counter, output record, controls, and following mode without framing figures as expected winnings.

Verification-Hold Audit

Final Audit

HintMaximum completion must retain its unknown boundaries.
WhereReview all holds and attach repeatable original-cabinet evidence to resolved entries.
Full detailLeave unsupported holds uncertain; replace one only when direct documentation or hardware proves the exact detail.

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