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FEVER BIOHAZARD REVELATIONS 2 (2020)

Spoiler-free maximum verifiable completion of the original Japanese pachinko cabinet · 8 areas · 66 tracked items

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Archival Route

You are here when: The SANKYO cabinet, model plate, playfield, handle, controls, display, attacker, lighting, and service record.

Complete the original middle specification; later Light Middle and Light machines remain separate variants.

Original Middle Cabinet (missable)

Route

HintThe selected route is the first 2020 specification.
WhereUse an authentic SANKYO FEVER BIOHAZARD REVELATIONS 2 middle cabinet.
Full detailVerify model plate, Neo Stella frame, playfield, controls, display, attacker, firmware, and service record. Do not substitute the later Light Middle or Light versions.

Variant Boundary

Route

HintTwo later specifications reuse the presentation.
WhereKeep Light Middle and Light captures separate.
Full detailPhotograph model plates and archive variant-only figures independently. Never merge their support length, award distribution, probabilities, or altered presentations with the primary route.

Private Free-Play Setup

Safety

HintCompletion never requires wagering.
WhereUse a lawfully owned cabinet in non-wager free play.
Full detailHave an authorized owner follow operator documentation. Do not deposit money, seek payouts, bypass safety equipment, or use public gambling to reveal content.

Synchronized Cabinet Capture (missable)

Archive Safety

HintBall path, controls, screen, lights, audio, and attacker act together.
WhereRecord the complete cabinet continuously.
Full detailStart before power-on and retain an uncut master showing handle position, ball path, inputs, display, attacker, lamps, speakers, counters, result transitions, and resets.

Cabinet Hardware

You are here when: The handle, ball path, push and lever controls, central display, frame, right-side attacker, lighting, and speakers.

Every physical element is recorded in context.

Ball Launcher (missable)

Cabinet Element

HintA physical cabinet element has distinct behaviour.
WhereWatch for ball launcher.
Full detailCapture the lead-in, exact input or ball path, complete ball launcher response, display, lights, audio, result, reset, and following state. Stop if hardware behaves unsafely.

Handle (missable)

Cabinet Element

HintA physical cabinet element has distinct behaviour.
WhereWatch for handle.
Full detailCapture the lead-in, exact input or ball path, complete handle response, display, lights, audio, result, reset, and following state. Stop if hardware behaves unsafely.

Push Button (missable)

Cabinet Element

HintA physical cabinet element has distinct behaviour.
WhereWatch for push button.
Full detailCapture the lead-in, exact input or ball path, complete push button response, display, lights, audio, result, reset, and following state. Stop if hardware behaves unsafely.

Lever (missable)

Cabinet Element

HintA physical cabinet element has distinct behaviour.
WhereWatch for lever.
Full detailCapture the lead-in, exact input or ball path, complete lever response, display, lights, audio, result, reset, and following state. Stop if hardware behaves unsafely.

Main Display (missable)

Cabinet Element

HintA physical cabinet element has distinct behaviour.
WhereWatch for main display.
Full detailCapture the lead-in, exact input or ball path, complete main display response, display, lights, audio, result, reset, and following state. Stop if hardware behaves unsafely.

Neo Stella Frame (missable)

Cabinet Element

HintA physical cabinet element has distinct behaviour.
WhereWatch for Neo Stella frame.
Full detailCapture the lead-in, exact input or ball path, complete Neo Stella frame response, display, lights, audio, result, reset, and following state. Stop if hardware behaves unsafely.

Right-Side Attacker (missable)

Cabinet Element

HintA physical cabinet element has distinct behaviour.
WhereWatch for right-side attacker.
Full detailCapture the lead-in, exact input or ball path, complete right-side attacker response, display, lights, audio, result, reset, and following state. Stop if hardware behaves unsafely.

Cabinet Lighting (missable)

Cabinet Element

HintA physical cabinet element has distinct behaviour.
WhereWatch for cabinet lighting.
Full detailCapture the lead-in, exact input or ball path, complete cabinet lighting response, display, lights, audio, result, reset, and following state. Stop if hardware behaves unsafely.

Speakers (missable)

Cabinet Element

HintA physical cabinet element has distinct behaviour.
WhereWatch for speakers.
Full detailCapture the lead-in, exact input or ball path, complete speakers response, display, lights, audio, result, reset, and following state. Stop if hardware behaves unsafely.

Normal-Play Cues

You are here when: The ordinary symbol display, stored eye indicators, pre-read graphics, reach lead-ins, control prompts, and result screen.

Only documented cue families are represented.

Eye-Stock Cue (missable)

Normal Cue

HintAn ordinary spin can display a notable cue.
WhereWatch normal play for eye-stock cue.
Full detailBegin recording before the spin that produces eye-stock cue; retain the full cue, stored indicators, requested input, developed reach, result, and return to normal play. Do not treat it as a guaranteed outcome.

Five-Eye Activation (missable)

Normal Cue

HintAn ordinary spin can display a notable cue.
WhereWatch normal play for five-eye activation.
Full detailBegin recording before the spin that produces five-eye activation; retain the full cue, stored indicators, requested input, developed reach, result, and return to normal play. Do not treat it as a guaranteed outcome.

Pre-Read Cues (missable)

Normal Cue

HintAn ordinary spin can display a notable cue.
WhereWatch normal play for pre-read cues.
Full detailBegin recording before the spin that produces pre-read cues; retain the full cue, stored indicators, requested input, developed reach, result, and return to normal play. Do not treat it as a guaranteed outcome.

Pre-Reach Cues (missable)

Normal Cue

HintAn ordinary spin can display a notable cue.
WhereWatch normal play for pre-reach cues.
Full detailBegin recording before the spin that produces pre-reach cues; retain the full cue, stored indicators, requested input, developed reach, result, and return to normal play. Do not treat it as a guaranteed outcome.

Post-Reach Cues (missable)

Normal Cue

HintAn ordinary spin can display a notable cue.
WhereWatch normal play for post-reach cues.
Full detailBegin recording before the spin that produces post-reach cues; retain the full cue, stored indicators, requested input, developed reach, result, and return to normal play. Do not treat it as a guaranteed outcome.

Three Featured Cues (missable)

Normal Cue

HintAn ordinary spin can display a notable cue.
WhereWatch normal play for three featured cues.
Full detailBegin recording before the spin that produces three featured cues; retain the full cue, stored indicators, requested input, developed reach, result, and return to normal play. Do not treat it as a guaranteed outcome.

Reach Catalogue

You are here when: The developed animation after a near-match, including exploration, missions, physical encounters, episodes, and escape sequences.

Opponent and story identities are withheld.

Long Reach (missable)

Reach Family

HintA near-match can develop into this challenge family.
WhereAllow normal play to enter long reach.
Full detailRecord initiating symbols, title and color, controls, complete physical challenge, success and failure outcomes, award transition when present, and return state for long reach. Keep identities outside player-facing text.

Exploration Reach (missable)

Reach Family

HintA near-match can develop into this challenge family.
WhereAllow normal play to enter exploration reach.
Full detailRecord initiating symbols, title and color, controls, complete physical challenge, success and failure outcomes, award transition when present, and return state for exploration reach. Keep identities outside player-facing text.

Mission Chance (missable)

Reach Family

HintA near-match can develop into this challenge family.
WhereAllow normal play to enter mission chance.
Full detailRecord initiating symbols, title and color, controls, complete physical challenge, success and failure outcomes, award transition when present, and return state for mission chance. Keep identities outside player-facing text.

Creature Encounter Reach (missable)

Reach Family

HintA near-match can develop into this challenge family.
WhereAllow normal play to enter creature encounter reach.
Full detailRecord initiating symbols, title and color, controls, complete physical challenge, success and failure outcomes, award transition when present, and return state for creature encounter reach. Keep identities outside player-facing text.

Mutation Encounter Reach (missable)

Reach Family

HintA near-match can develop into this challenge family.
WhereAllow normal play to enter mutation encounter reach.
Full detailRecord initiating symbols, title and color, controls, complete physical challenge, success and failure outcomes, award transition when present, and return state for mutation encounter reach. Keep identities outside player-facing text.

Episode Reach (missable)

Reach Family

HintA near-match can develop into this challenge family.
WhereAllow normal play to enter episode reach.
Full detailRecord initiating symbols, title and color, controls, complete physical challenge, success and failure outcomes, award transition when present, and return state for episode reach. Keep identities outside player-facing text.

Escape Reach (missable)

Reach Family

HintA near-match can develop into this challenge family.
WhereAllow normal play to enter escape reach.
Full detailRecord initiating symbols, title and color, controls, complete physical challenge, success and failure outcomes, award transition when present, and return state for escape reach. Keep identities outside player-facing text.

Other Reach (missable)

Reach Family

HintA near-match can develop into this challenge family.
WhereAllow normal play to enter other reach.
Full detailRecord initiating symbols, title and color, controls, complete physical challenge, success and failure outcomes, award transition when present, and return state for other reach. Keep identities outside player-facing text.

Special Hazard Rush

You are here when: The right-side supported state, immediate-result opening, reach phase, hundred-spin branch, later battle phase, counter, and exit.

The phase structure is mechanical and reveals no plot.

Special Hazard Rush (missable)

Rush State

HintThe supported state contains this distinct phase.
WhereCapture entry into Special Hazard Rush.
Full detailRecord triggering award, right-side instruction, starting counter, controls, every cue or reach, branch result, award or exit, and next state for Special Hazard Rush.

EVIL Rush (missable)

Rush State

HintThe supported state contains this distinct phase.
WhereCapture entry into EVIL Rush.
Full detailRecord triggering award, right-side instruction, starting counter, controls, every cue or reach, branch result, award or exit, and next state for EVIL Rush.

ESCAPE Rush (missable)

Rush State

HintThe supported state contains this distinct phase.
WhereCapture entry into ESCAPE Rush.
Full detailRecord triggering award, right-side instruction, starting counter, controls, every cue or reach, branch result, award or exit, and next state for ESCAPE Rush.

hundred-spin branch (missable)

Rush State

HintThe supported state contains this distinct phase.
WhereCapture entry into hundred-spin branch.
Full detailRecord triggering award, right-side instruction, starting counter, controls, every cue or reach, branch result, award or exit, and next state for hundred-spin branch.

DEAD or ALIVE Rush (missable)

Rush State

HintThe supported state contains this distinct phase.
WhereCapture entry into DEAD or ALIVE Rush.
Full detailRecord triggering award, right-side instruction, starting counter, controls, every cue or reach, branch result, award or exit, and next state for DEAD or ALIVE Rush.

Verified Rush Rule #1 (missable)

Rush Rule

HintOne documented rule changes the supported-state flow.
WhereFind direct cabinet evidence for rule 1.
Full detailRecord a reproducible example of this mechanical fact: right-side play. Preserve starting counter, ball path, controls, display, result, and following state; leave undocumented probabilities uncertain.

Verified Rush Rule #2 (missable)

Rush Rule

HintOne documented rule changes the supported-state flow.
WhereFind direct cabinet evidence for rule 2.
Full detailRecord a reproducible example of this mechanical fact: first forty immediate zone. Preserve starting counter, ball path, controls, display, result, and following state; leave undocumented probabilities uncertain.

Verified Rush Rule #3 (missable)

Rush Rule

HintOne documented rule changes the supported-state flow.
WhereFind direct cabinet evidence for rule 3.
Full detailRecord a reproducible example of this mechanical fact: forty-one to ninety-nine reach zone. Preserve starting counter, ball path, controls, display, result, and following state; leave undocumented probabilities uncertain.

Verified Rush Rule #4 (missable)

Rush Rule

HintOne documented rule changes the supported-state flow.
WhereFind direct cabinet evidence for rule 4.
Full detailRecord a reproducible example of this mechanical fact: branch at one hundred. Preserve starting counter, ball path, controls, display, result, and following state; leave undocumented probabilities uncertain.

Verified Rush Rule #5 (missable)

Rush Rule

HintOne documented rule changes the supported-state flow.
WhereFind direct cabinet evidence for rule 5.
Full detailRecord a reproducible example of this mechanical fact: post-one-hundred battle zone. Preserve starting counter, ball path, controls, display, result, and following state; leave undocumented probabilities uncertain.

Verified Rush Rule #6 (missable)

Rush Rule

HintOne documented rule changes the supported-state flow.
WhereFind direct cabinet evidence for rule 6.
Full detailRecord a reproducible example of this mechanical fact: support continues while active. Preserve starting counter, ball path, controls, display, result, and following state; leave undocumented probabilities uncertain.

Award Flow

You are here when: The winning-symbol display, round counter, right-side attacker, support instruction, and post-award transition.

Award figures are archived machine behaviour, not wagering promises.

Initial Award (missable)

Award Type

HintA successful result can use this award presentation.
WhereCapture a lawful free-play result entering initial award.
Full detailRecord winning symbols or reach, round display, right-side instruction, attacker movement, controls, full award, support transition, and exit from initial award.

Rush Bonus (missable)

Award Type

HintA successful result can use this award presentation.
WhereCapture a lawful free-play result entering Rush Bonus.
Full detailRecord winning symbols or reach, round display, right-side instruction, attacker movement, controls, full award, support transition, and exit from Rush Bonus.

Four-Round Award (missable)

Award Type

HintA successful result can use this award presentation.
WhereCapture a lawful free-play result entering four-round award.
Full detailRecord winning symbols or reach, round display, right-side instruction, attacker movement, controls, full award, support transition, and exit from four-round award.

Six-Round Award (missable)

Award Type

HintA successful result can use this award presentation.
WhereCapture a lawful free-play result entering six-round award.
Full detailRecord winning symbols or reach, round display, right-side instruction, attacker movement, controls, full award, support transition, and exit from six-round award.

Eight-Round Award (missable)

Award Type

HintA successful result can use this award presentation.
WhereCapture a lawful free-play result entering eight-round award.
Full detailRecord winning symbols or reach, round display, right-side instruction, attacker movement, controls, full award, support transition, and exit from eight-round award.

Ten-Round Award (missable)

Award Type

HintA successful result can use this award presentation.
WhereCapture a lawful free-play result entering ten-round award.
Full detailRecord winning symbols or reach, round display, right-side instruction, attacker movement, controls, full award, support transition, and exit from ten-round award.

Unverified Boundaries

You are here when: Any undocumented symbol, cue, reach, branch, award, audio item, counter, mechanism, firmware, or free-play state.

Unknown data remains explicit rather than invented.

Verification Hold #1

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete operator manual. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #2

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete symbol table. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #3

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete normal cue catalogue. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #4

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: three featured-cue identities. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #5

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all reach branches. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #6

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all challenge answers. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #7

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all Rush presentations. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #8

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all branch outcomes. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #9

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all award presentations. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #10

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete soundtrack. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #11

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: service settings. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #12

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: persistent counters. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #13

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: firmware revisions. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #14

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: free-play conversion. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #15

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: exact cabinet mechanisms. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #16

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: current lawful cabinet access. Preserve model, firmware, settings, counters, ball path, exact controls, display, audio, result, and a repeat example before replacing this hold.

Final Archival Audit

You are here when: The provenance record, synchronized masters, hardware index, cue ledger, reach catalogue, Rush timeline, award log, and unresolved holds.

Completion is the maximum evidence-supported record of the original middle specification.

Route Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm middle-cabinet provenance, variant exclusion, lawful free play, and two backups.
Full detailReconcile model, firmware, settings, synchronized capture, service record, and checksums.

Hardware Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm every physical control, mechanism, light, speaker, and ball-path record.
Full detailReview lead-in, input, activation, result, reset, and following state.

Cue and Reach Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm every represented normal cue and reach family.
Full detailIndex preceding spin, stored indicators, title, controls, full challenge, outcome, and return.

Rush Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm each supported phase, verified rule, branch, continuation, and exit.
Full detailUse a state timeline to reconcile awards, counter ranges, right-side play, branch result, and next mode.

Award Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm every award family and post-award transition.
Full detailReview winning route, rounds, attacker action, controls, support state, and exit.

Verification-Hold Audit

Final Audit

HintThe archive needs a final consistency check.
WhereReview every unresolved machine boundary.
Full detailReplace a hold only with repeatable primary evidence; retain uncertainty otherwise.

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