← samimirash.com
God of War (2018)
100% completion on the chosen native Windows route, spoiler-free · 32 areas · 362 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Route and Clear Data
You are here when: The Windows title screen, difficulty selector, completed-save prompt, and New Game Plus menu.
Chosen route: current native Windows release; no secondary content route.
Use the Native PC Release
Platform Route
HintConfirm the Windows build and current patch before creating completion data.
WherePlay the native Windows release with all free updates installed.
Full detailLaunch the current PC build, verify New Game Plus is present, and create rotating manual saves. The PS4 version adds no required gameplay branch.
Complete the Campaign
Campaign
HintThe first clear opens unrestricted cleanup and the post-clear replay mode.
WhereFinish the main campaign once and retain the completed save.
Full detailComplete the final playable sequence, save the clear data, return to free roam, and verify New Game Plus can be selected from the title screen.
Complete Give Me God of War
Difficulty
HintThe maximum setting must be selected when the run begins.
WhereFinish a full campaign on Give Me God of War difficulty.
Full detailStart the maximum setting from a new file or eligible New Game Plus file, keep it unchanged, and finish through clear-data creation. Verify its difficulty-specific shield and outfit rewards appear.
Complete New Game Plus
Replay Mode
HintThe free update adds equipment and progression unavailable in the first cycle.
WhereStart New Game Plus from completed data and finish the replay.
Full detailCarry over the completed inventory, craft the new perfect-rarity equipment as it becomes available, finish the campaign, and verify the New Game Plus shield skin is unlocked.
Wildwoods
You are here when: The wooded paths surrounding the home, old fort, bridges, and circular stone junction.
Clear all 11 recorded region-guide stops; return after the campaign for blocked routes.
Mystic Gateway 1/2
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #1.
Full detailCheckpoint sequence: front of the house. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Artefact 1/4
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #2.
Full detailCheckpoint sequence: front of the house mystic gate. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact 2/4
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #3.
Full detailCheckpoint sequence: facing door house now turn. Next checkpoint: right follow path took during front. Next checkpoint: some stone stairs artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact 3/4
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #4.
Full detailCheckpoint sequence: keep advancing path jump over bridge. Next checkpoint: there enemy encounter enemy encounter. Next checkpoint: big circular stone structure 4 paths. Next checkpoint: take path right all end slide. Next checkpoint: down chain hidden. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/1 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #5.
Full detailCheckpoint sequence: backtrack circular stone structure time take. Next checkpoint: path leads straight ahead wooden barricade. Next checkpoint: behind barricade sealed nornir chest shoot. Next checkpoint: 3 glowing seals chest room axe. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Artefact 4/4
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #6.
Full detailCheckpoint sequence: main path across bridge ravens old. Next checkpoint: fort lower level fort opening gate. Next checkpoint: by pulling chains door back leads. Next checkpoint: outside now back under bridge. Next checkpoint: took fort artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Jötnar Shrine 1/1 (Sköll and Hati)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #7.
Full detailCheckpoint sequence: path use chain open gate take. Next checkpoint: left turn climb up fort shrine. Next checkpoint: tunnel top fort like any other. Next checkpoint: shrine looks like wooden door open. Next checkpoint: have read some lore. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Hidden Chamber 1/1
Hidden Chamber
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #8.
Full detailCheckpoint sequence: path until you’ve circled around whole. Next checkpoint: hidden chamber plain sight impossible. Next checkpoint: not troll boss fight cannot there. Next checkpoint: during first visit must return later. Next checkpoint: you’ve learned how open hidden chambers. Guide action: open and fully explore the chamber; confirm the regional map counter or inventory entry updates.
Mystic Gateway 2/2
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #9.
Full detailCheckpoint sequence: hidden chamber. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 1/1
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #10.
Full detailCheckpoint sequence: hidden chamber. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Wildwoods, follow regional sweep stop #11.
Full detailCheckpoint sequence: hidden chamber room realm tear. Next checkpoint: flying above red tree bit hard. Next checkpoint: spot because flying around shoot. Next checkpoint: down axe. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
The River Pass
You are here when: A long river-valley route of cliffs, caves, bridges, shops, and a large witch-marked cavern.
Clear all 39 recorded region-guide stops; return after the campaign for blocked routes.
Legendary Chest 1/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #1.
Full detailCheckpoint sequence: required route path mountain main quest. Next checkpoint: cannot missed must open proceed. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Lore Marker 1/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #2.
Full detailCheckpoint sequence: required route path mountain main quest. Next checkpoint: cannot missed must read proceed. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/3 (Wildwood’s Edge)
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #3.
Full detailCheckpoint sequence: automatic unlock. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Raven 1/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #4.
Full detailCheckpoint sequence: sitting next mystic gateway. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 1/9
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #5.
Full detailCheckpoint sequence: last raven climb down chain front. Next checkpoint: mystic gateway bottom artefact sitting next. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact 2/9
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #6.
Full detailCheckpoint sequence: climb back up chain across bridge. Next checkpoint: artefact corpse right brok’s shop. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #7.
Full detailCheckpoint sequence: required route. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/5 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #8.
Full detailCheckpoint sequence: brok’s shop head end left drop. Next checkpoint: down climb down chains all bottom. Next checkpoint: leads back earlier came nornir. Next checkpoint: chest 3 magic seals plain sight. Next checkpoint: middle by bridge must destroy 3. Next checkpoint: seals one right above chest one. Next checkpoint: side bridge rocks third seal seen. Next checkpoint: look hole faces path just took. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Jötnar Shrine 1/1 (Hrungnir)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #9.
Full detailCheckpoint sequence: nornir chest climb up rock side. Next checkpoint: run back where some witches spawn. Next checkpoint: just like any other shrine one. Next checkpoint: isn’t tracked required truth like any. Next checkpoint: other jotnar shrine looks like wooden. Next checkpoint: door opened some comments. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Artefact 3/9
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #10.
Full detailCheckpoint sequence: backtrack brok’s shop now follow path. Next checkpoint: pull chain open gate next his. Next checkpoint: shop cave across death trap spikes. Next checkpoint: ceiling corpse artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Nornir Chest 2/5 (Rage Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #11.
Full detailCheckpoint sequence: retrieve axe wait spike ceiling trap. Next checkpoint: lower all down now where picked. Next checkpoint: up artefact making across trap room. Next checkpoint: jump top trap nornir chest. Next checkpoint: 1 seal little side tunnel atop. Next checkpoint: trap number 2 3 are spike. Next checkpoint: trap room must fling axe yellow. Next checkpoint: boards spike trap up use like. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Artefact 4/9
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #12.
Full detailCheckpoint sequence: exit spike room follow path artefact. Next checkpoint: corpse right outside spike trap room. Next checkpoint: place nice mountain view. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact 5/9
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #13.
Full detailCheckpoint sequence: just last artefact solving spinning discs. Next checkpoint: puzzle cave where hear ravens. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Raven 2/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #14.
Full detailCheckpoint sequence: same cave last artefact actually very. Next checkpoint: next cave section dead body. Next checkpoint: front collapsed cave section light shining. Next checkpoint: raven sitting top collapsed cave section. Next checkpoint: where light comes blends bright light. Next checkpoint: vegetation almost impossible bright screens really. Next checkpoint: close listen metallic raven sound. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Raven 3/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #15.
Full detailCheckpoint sequence: where fought burning troll boss atop. Next checkpoint: one big curved bones overlooking. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Nornir Chest 3/5 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #16.
Full detailCheckpoint sequence: still boss chest plain sight need. Next checkpoint: hit 3 seals very quickly they. Next checkpoint: dong sound hit them hit one. Next checkpoint: other end first across chest two. Next checkpoint: next chest plain sight. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Lore Marker 2/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #17.
Full detailCheckpoint sequence: still boss left nornir chest throw. Next checkpoint: axe barricade atop little hill cannot. Next checkpoint: climbed chain anchor destroying barricade top. Next checkpoint: press put up there he lower. Next checkpoint: chain up there lore marker. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Raven 4/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #18.
Full detailCheckpoint sequence: now next burned huts raven first. Next checkpoint: burned hut. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 6/9
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #19.
Full detailCheckpoint sequence: still burned huts very close raven. Next checkpoint: corpse behind burned down hut. Next checkpoint: artefact we are now moving mystic. Next checkpoint: gateway right side called witch’s cave. Next checkpoint: lower level gateway was automatic unlock. Next checkpoint: also back there by boat. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Mystic Gateway 2/3
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #20.
Full detailCheckpoint sequence: automatic unlock if some reason isn’t. Next checkpoint: back witch’s cave by boat entrance. Next checkpoint: being south lake nine. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Legendary Chest 2/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #21.
Full detailCheckpoint sequence: mystic gate take elevator up golden. Next checkpoint: legendary chest very prominently placed elevator. Next checkpoint: plain sight. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Language Cipher Chest 1/1
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #22.
Full detailCheckpoint sequence: behind elevator must have unlocked electric. Next checkpoint: arrows later blow up red tree. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Nornir Chest 4/5 (Rage Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #23.
Full detailCheckpoint sequence: take path leads down witch’s cave. Next checkpoint: nornir chest middle path reach must. Next checkpoint: shoot elven arrows blue stones under. Next checkpoint: platforms three seals are one behind. Next checkpoint: elevator one across nornir chest rocks. Next checkpoint: one next room that’s blocked by. Next checkpoint: red tree sap throw red spiky. Next checkpoint: ball shoot electric arrows blow away. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Legendary Chest 3/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #24.
Full detailCheckpoint sequence: advance path where we just blew. Next checkpoint: up tree sap third nornir seal. Next checkpoint: pull up gate reach end cave. Next checkpoint: destroy wooden barricade side so climb. Next checkpoint: up push big block him so. Next checkpoint: he jump push other side destroy. Next checkpoint: wooden boards so he jump across. Next checkpoint: throw axe 3 blocked language signs. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Legendary Chest 4/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #25.
Full detailCheckpoint sequence: backtrack entrance witch cave top elevator. Next checkpoint: again follow path leads down cave. Next checkpoint: one just took nornir chest. Next checkpoint: big square shaped block side cave. Next checkpoint: pushed towards abyss until drops down. Next checkpoint: now backtrack elevator again green energy. Next checkpoint: ball behind elevator must grab blades. Next checkpoint: chaos first put ball bridge witch. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Hidden Chamber 1/1
Hidden Chamber
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #26.
Full detailCheckpoint sequence: if followed walkthrough already have. Next checkpoint: run where third nornir chest. Next checkpoint: seal was room behind red tree. Next checkpoint: sap end witch cave. Guide action: open and fully explore the chamber; confirm the regional map counter or inventory entry updates.
Mystic Gateway 3/3
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #27.
Full detailCheckpoint sequence: hidden chamber. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Valkyrie 1/1
Optional Guardian
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #28.
Full detailCheckpoint sequence: hidden chamber. Guide action: complete the optional chamber encounter; confirm the regional map counter or inventory entry updates.
Raven 5/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #29.
Full detailCheckpoint sequence: hidden chamber valkyrie room sitting top. Next checkpoint: room where fought valkyrie. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 7/9
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #30.
Full detailCheckpoint sequence: time backtrack start witch cave again. Next checkpoint: artefact center platform witch cave only. Next checkpoint: reached pushed big square shaped block. Next checkpoint: down abyss only jump over middle. Next checkpoint: platform next are all outside witch’s. Next checkpoint: cave climb out well behind witch. Next checkpoint: cave elevator outside place where turtle. Next checkpoint: house red trees. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Lore Marker 3/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #31.
Full detailCheckpoint sequence: backtrack start witch cave top elevator. Next checkpoint: climb out well behind elevator climb. Next checkpoint: lore marker wall impossible overlook. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Lore Marker 4/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #32.
Full detailCheckpoint sequence: climbing outside witch cave lore. Next checkpoint: marker left requires blue elven energy. Next checkpoint: stone activate luckily stone sitting right. Next checkpoint: behind well pick up place free. Next checkpoint: spot next lore marker let shoot. Next checkpoint: blue arrows. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Artefact 8/9
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #33.
Full detailCheckpoint sequence: next lore marker path leads downhill. Next checkpoint: witch’s turtle house. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Lore Marker 5/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #34.
Full detailCheckpoint sequence: left side 15 meters artefact. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Lore Marker 6/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #35.
Full detailCheckpoint sequence: right side 10 meters last marker. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Artefact 9/9
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #36.
Full detailCheckpoint sequence: climb up golden chain hangs cliff. Next checkpoint: only one next lore marker top. Next checkpoint: artefact by corpse red grass next. Next checkpoint: nornir chest. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Raven 6/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #37.
Full detailCheckpoint sequence: sitting right next artefact by broken. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Legendary Chest 5/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #38.
Full detailCheckpoint sequence: raven end hill press look signs. Next checkpoint: stones reveals solution sand bowl puzzle. Next checkpoint: now head back down hill interact. Next checkpoint: sand bowl so enter solution wind. Next checkpoint: thus revealing chest rubble. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Nornir Chest 5/5 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The River Pass, follow regional sweep stop #39.
Full detailCheckpoint sequence: rubble just repaired green energy. Next checkpoint: ball right side pick up put. Next checkpoint: energy holder facing cliff climb back. Next checkpoint: up grab atop cliff now put. Next checkpoint: signpost throw axe signpost b facing. Next checkpoint: right top sign b facing up. Next checkpoint: bottom sign spot where put green. Next checkpoint: ball energy third glyph spinning every. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Foothills
You are here when: The wooded and rocky approach below the mountain entrance.
Clear all 9 recorded region-guide stops; return after the campaign for blocked routes.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Foothills, follow regional sweep stop #1.
Full detailCheckpoint sequence: the required route marker and its immediate surroundings. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/1 (Rage Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Foothills, follow regional sweep stop #2.
Full detailCheckpoint sequence: across shop up hill little bit. Next checkpoint: check side path must spin 3. Next checkpoint: signpost their correct position open chest. Next checkpoint: required signs are displayed chest one. Next checkpoint: above chest must e one bottom. Next checkpoint: hill p one right side bottom. Next checkpoint: hill b facing left third signpost. Next checkpoint: hidden poison mist throw axe freeze. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Foothills, follow regional sweep stop #3.
Full detailCheckpoint sequence: up mountain climbing up wall. Next checkpoint: place poison gas freeze poison gas. Next checkpoint: there are two green energy ball. Next checkpoint: holders along path one overgrown by. Next checkpoint: vegetation use blades chaos burn vegetation. Next checkpoint: now take green ball energy poison. Next checkpoint: gas take requires blades chaos placing. Next checkpoint: energy holders every 10 seconds until. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Hidden Chamber 1/1
Hidden Chamber
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Foothills, follow regional sweep stop #4.
Full detailCheckpoint sequence: side path next legendary chest. Guide action: open and fully explore the chamber; confirm the regional map counter or inventory entry updates.
Raven 1/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Foothills, follow regional sweep stop #5.
Full detailCheckpoint sequence: hidden chamber sitting right above mystic. Next checkpoint: gateway turn around gateway face path. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/1
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Foothills, follow regional sweep stop #6.
Full detailCheckpoint sequence: hidden chamber. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Valkyrie 1/1
Optional Guardian
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Foothills, follow regional sweep stop #7.
Full detailCheckpoint sequence: hidden chamber. Guide action: complete the optional chamber encounter; confirm the regional map counter or inventory entry updates.
Legendary Chest 2/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Foothills, follow regional sweep stop #8.
Full detailCheckpoint sequence: back out hidden chamber path up. Next checkpoint: mountain where previously fought first ogre. Next checkpoint: legendary chest between poison clouds. Next checkpoint: throw axe red explosives blow up. Next checkpoint: rubble one poison things freeze other. Next checkpoint: poison thing axe. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Raven 2/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Foothills, follow regional sweep stop #9.
Full detailCheckpoint sequence: top cable car station. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
The Mountain
You are here when: A multi-level mountain interior of mines, lifts, bridges, summit paths, and return shafts.
Clear all 36 recorded region-guide stops; return after the campaign for blocked routes.
Raven 1/4
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #1.
Full detailCheckpoint sequence: we start collecting by taking right. Next checkpoint: path entrance mountain right facing deer. Next checkpoint: statue two blue crystals puzzle default. Next checkpoint: linear path tunnels until wooden bridge. Next checkpoint: has skeletons hanging down ropes. Next checkpoint: piece floor missing bridge raven under. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 1/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #2.
Full detailCheckpoint sequence: same raven destructible wooden wall. Next checkpoint: behind corpse artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Lore Marker 1/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #3.
Full detailCheckpoint sequence: still same throw axe wooden barricade. Next checkpoint: reveal blue crystal behind let shoot. Next checkpoint: blue arrows create bridge light pick. Next checkpoint: up 2nd crystal that’s floor carry. Next checkpoint: across bridge all end where put. Next checkpoint: next lore marker shoot blue crystal. Next checkpoint: again trigger marker. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/2 (Rage Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #4.
Full detailCheckpoint sequence: nornir upgrade chest same place lore. Next checkpoint: marker light torch next chest by. Next checkpoint: having shoot blue arrow gylphs written. Next checkpoint: wall are required open chest there. Next checkpoint: are 3 signposts need spin show. Next checkpoint: glyph icons two posts seen wooden. Next checkpoint: bridge one light bridge. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Lore Marker 2/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #5.
Full detailCheckpoint sequence: main path crawl under cave reach. Next checkpoint: big deer statue lore back deer. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Lore Marker 3/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #6.
Full detailCheckpoint sequence: exit room deer statue other side. Next checkpoint: if haven’t already destroyed red tree. Next checkpoint: sap have shoot electric arrows blow. Next checkpoint: up unlocked finishing mountain backtrack start. Next checkpoint: mountain pick up blue crystal place. Next checkpoint: blue crystal lore marker that’s located. Next checkpoint: where red tree sap was. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Lore Marker 4/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #7.
Full detailCheckpoint sequence: path climb up wall climb lore. Next checkpoint: marker plain sight impossible not. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/3
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #8.
Full detailCheckpoint sequence: using lever open big wooden gate. Next checkpoint: leading next kill wolves climb up. Next checkpoint: golden chain left side legendary chest. Next checkpoint: only there you’ve finished section so. Next checkpoint: first visit will not work. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Lore Marker 5/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #9.
Full detailCheckpoint sequence: middle lore written behind big. Next checkpoint: wooden crate stones. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Shop 1/3
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #10.
Full detailCheckpoint sequence: last lore down tunnel where torch’s. Next checkpoint: light left side start tunnel brok’s. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Raven 2/4
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #11.
Full detailCheckpoint sequence: raven flies circles next brok’s shop. Next checkpoint: right side shop. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 2/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #12.
Full detailCheckpoint sequence: main path spike trap spike trap. Next checkpoint: throw axe spike door straight front. Next checkpoint: has little yellow marker where throw. Next checkpoint: axe if first visit must. Next checkpoint: push big cart first reveal door. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Raven 3/4
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #13.
Full detailCheckpoint sequence: climb up chain cart first visit. Next checkpoint: circle around top same last artefact. Next checkpoint: raven prominently placed plain sight path. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 3/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #14.
Full detailCheckpoint sequence: drop back down ground level main. Next checkpoint: red tree sap blow up. Next checkpoint: by having shoot electric arrows behind. Next checkpoint: artefact corpse. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Hidden Chamber 1/1
Hidden Chamber
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #15.
Full detailCheckpoint sequence: end main next where lore maker. Next checkpoint: 5 7 cannot there during first. Next checkpoint: visit must return later you’ve learned. Next checkpoint: how open hidden chambers. Guide action: open and fully explore the chamber; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/2
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #16.
Full detailCheckpoint sequence: hidden chamber. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Raven 4/4
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #17.
Full detailCheckpoint sequence: hidden chamber sitting left side valkyrie. Next checkpoint: boss room. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Valkyrie 1/1
Optional Guardian
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #18.
Full detailCheckpoint sequence: hidden chamber we are now moving. Next checkpoint: summit fast travel point mountain new. Next checkpoint: unlocked later during fast travel gate. Next checkpoint: may become unavailable automatic unlock completing. Guide action: complete the optional chamber encounter; confirm the regional map counter or inventory entry updates.
Mystic Gateway 2/2 (The Summit)
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #19.
Full detailCheckpoint sequence: automatic unlock mystic gateway hidden chamber. Next checkpoint: fast travel there. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Language Cipher Chest 1/2
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #20.
Full detailCheckpoint sequence: up path mystic gateway. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Artefact 4/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #21.
Full detailCheckpoint sequence: climb down mountain corpse snow. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Mythic Clarity Armor Set 1/3
Armor Piece
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #22.
Full detailCheckpoint sequence: red chest last artefact must use. Next checkpoint: blades chaos burn away vegetation chest. Guide action: open the chest and retain the armor piece; confirm the regional map counter or inventory entry updates.
Lore Marker 6/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #23.
Full detailCheckpoint sequence: walk over mountain pass all other. Next checkpoint: side climb down mountain we’re backtracing. Next checkpoint: path now lore marker behind some. Next checkpoint: red tree sap red spiky. Next checkpoint: ball across bridge pick up throw. Next checkpoint: sap have shoot electric arrows blow. Next checkpoint: up sap now reach marker. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Jötnar Shrine 1/1 (Ymir)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #24.
Full detailCheckpoint sequence: still same back across bridge pick. Next checkpoint: up another red spiky ball. Next checkpoint: more red tree sap dark throw. Next checkpoint: red spiky ball have shoot electric. Next checkpoint: arrows jotnar shrine called ymir hidden. Next checkpoint: behind tree sap. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Nornir Chest 2/2 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #25.
Full detailCheckpoint sequence: still same nornir chest prominently placed. Next checkpoint: path plain sight where picked up. Next checkpoint: red spiky ball must shoot 3. Next checkpoint: runes axe open 1 room jotnar. Next checkpoint: shrine where we just went 1. Next checkpoint: seen bridge nornir chest right side. Next checkpoint: 1 top bridge there across bridge. Next checkpoint: use wheel pull up bridge throw. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Artefact 5/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #26.
Full detailCheckpoint sequence: moving next dark corridor climb down. Next checkpoint: wall corpse artefact below red. Next checkpoint: explosive crystal had shoot during. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Legendary Chest 2/3
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #27.
Full detailCheckpoint sequence: still same climb down next wall. Next checkpoint: further mountain down there legendary chest. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Shop 2/3
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #28.
Full detailCheckpoint sequence: unmissable unlocked sindri’s shop defeating dragon. Next checkpoint: boss we are now backtracking summit. Next checkpoint: where we came top mountain outside. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Language Cipher Chest 2/2
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #29.
Full detailCheckpoint sequence: back direction summit gateway mountain pass. Next checkpoint: actually climb down side reach well. Next checkpoint: hidden hard run tree where. Next checkpoint: mimir was trapped direction lore marker. Next checkpoint: 6 7 notice button prompt left. Next checkpoint: side mountain pass snowy outside there. Next checkpoint: climb down purple cipher chest bottom. Next checkpoint: very well hidden. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 1/1
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #30.
Full detailCheckpoint sequence: right next last. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Shop 3/3
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #31.
Full detailCheckpoint sequence: also right next last door hidden. Next checkpoint: mountain passage. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Mythic Clarity Armor Set 2/3
Armor Piece
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #32.
Full detailCheckpoint sequence: red chest next hidden sindri’s shop. Guide action: open the chest and retain the armor piece; confirm the regional map counter or inventory entry updates.
Artefact 6/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #33.
Full detailCheckpoint sequence: shop push against wall walk over. Next checkpoint: other end dead body artefact. Next checkpoint: final one. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Mythic Clarity Armor Set 3/3
Armor Piece
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #34.
Full detailCheckpoint sequence: just last artefact path some. Next checkpoint: tree sap red spiky ball throw. Next checkpoint: spiky ball tree sap have shoot. Next checkpoint: electric arrows reveals big square shaped. Next checkpoint: crate push reach red chest up. Guide action: open the chest and retain the armor piece; confirm the regional map counter or inventory entry updates.
Lore Marker 7/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #35.
Full detailCheckpoint sequence: very end do not use big. Next checkpoint: elevator yet instead look some wooden. Next checkpoint: boards blue symbols them help lift. Next checkpoint: up there he lower chain climb. Next checkpoint: up lore marker very end hidden. Next checkpoint: mountain passage. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Legendary Chest 3/3
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn The Mountain, follow regional sweep stop #36.
Full detailCheckpoint sequence: reading last lore marker ogre attack. Next checkpoint: defeat behind gate holds legendary chest. Next checkpoint: order open must back down chain. Next checkpoint: use blades chaos reveal one green. Next checkpoint: energy ball holders must pick up. Next checkpoint: by pressing carry front chain destroy. Next checkpoint: nearby wooden barricade reveal another green. Next checkpoint: energy grab blades chaos put energy. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Volunder Mines
You are here when: A compact mine reached by boat, containing bridges, tunnels, and a central excavation.
Clear all 8 recorded region-guide stops; return after the campaign for blocked routes.
Favor 1/1 ( Second Hand Soul )
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Volunder Mines, follow regional sweep stop #1.
Full detailCheckpoint sequence: side quest by talking brok one. Next checkpoint: his shops choosing prompt unlocks progress. Next checkpoint: game still done need quest access. Next checkpoint: volunder mines. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Volunder Mines, follow regional sweep stop #2.
Full detailCheckpoint sequence: land volunder mines by ship take. Next checkpoint: elevator up beach raven flying above. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/1
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Volunder Mines, follow regional sweep stop #3.
Full detailCheckpoint sequence: path leading mines plain sight. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Lore Marker 1/3
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Volunder Mines, follow regional sweep stop #4.
Full detailCheckpoint sequence: path leading mines plain sight. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Volunder Mines, follow regional sweep stop #5.
Full detailCheckpoint sequence: required route second hand soul favour. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Lore Marker 2/3
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Volunder Mines, follow regional sweep stop #6.
Full detailCheckpoint sequence: path leading mines plain sight right. Next checkpoint: brok’s shop. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/1
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Volunder Mines, follow regional sweep stop #7.
Full detailCheckpoint sequence: where fight soul eater boss second. Next checkpoint: hand soul favour. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Lore Marker 3/3
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Volunder Mines, follow regional sweep stop #8.
Full detailCheckpoint sequence: right soul eater boss fight climb. Next checkpoint: up golden chain drops down. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Landsuther Mines
You are here when: A deeper mine of broken floors, lifts, water channels, and upper platforms.
Clear all 5 recorded region-guide stops; return after the campaign for blocked routes.
Favor 1/1 ( Deus Ex Malachite )
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Landsuther Mines, follow regional sweep stop #1.
Full detailCheckpoint sequence: brok’s second quest trigger any shops. Next checkpoint: completing his first quest second hand. Next checkpoint: soul still done. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Raven 1/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Landsuther Mines, follow regional sweep stop #2.
Full detailCheckpoint sequence: path landsuther mines raven sits right. Next checkpoint: above mystic gateway brok’s shop next. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/1
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Landsuther Mines, follow regional sweep stop #3.
Full detailCheckpoint sequence: plain sight landsuther mines below raven. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Landsuther Mines, follow regional sweep stop #4.
Full detailCheckpoint sequence: plain sight landsuther mines below raven. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Raven 2/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Landsuther Mines, follow regional sweep stop #5.
Full detailCheckpoint sequence: very end landsuther mines you’ve finished. Next checkpoint: brok’s quest back mines climb up. Next checkpoint: first chain left skip last room. Next checkpoint: mines immediately outside room where some. Next checkpoint: enemies spawn raven rock up high. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Fafnir's Storeroom
You are here when: A forest path leading through a large gate into a circular storeroom complex.
Clear all 10 recorded region-guide stops; return after the campaign for blocked routes.
Favor 1/1 ( Fafnir’s Hoard )
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #1.
Full detailCheckpoint sequence: side quest by talking sindri one. Next checkpoint: his shops choosing prompt unlocks progress. Next checkpoint: game still done. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Raven 1/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #2.
Full detailCheckpoint sequence: land fafnir’s hoard beach boat take. Next checkpoint: elevator up raven sitting above elevator. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/1
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #3.
Full detailCheckpoint sequence: fafnir’s storeroom next sindri’s shop plain. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #4.
Full detailCheckpoint sequence: fafnir’s storeroom next mystic gateway plain. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Raven 2/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #5.
Full detailCheckpoint sequence: flying circles above sindri’s shop. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Raven 3/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #6.
Full detailCheckpoint sequence: crawl little cave fafnir’s storeroom raven. Next checkpoint: sitting tree branch left side woods. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Raven 4/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #7.
Full detailCheckpoint sequence: back woods huge entrance looks like. Next checkpoint: giant stone door top huge entrance. Next checkpoint: sits raven overlooking woods. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Nornir’s Chest 1/1 (Rage Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #8.
Full detailCheckpoint sequence: nornir chest next last raven prominently. Next checkpoint: placed middle woods must quickly hit. Next checkpoint: 3 runes dong sound one up. Next checkpoint: hill left chest last raven other. Next checkpoint: two are plain sight behind chest. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Raven 5/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #9.
Full detailCheckpoint sequence: fafnir storeroom platform dead body. Next checkpoint: middle many paths leading different doors. Next checkpoint: raven flying circles over. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/1
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Fafnir's Storeroom, follow regional sweep stop #10.
Full detailCheckpoint sequence: room where meet fafnir’s spirit during. Next checkpoint: sindri’s fafnir’s hoard favour. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Northri Stronghold
You are here when: A water-wheel settlement of docks, channels, towers, and a shipwreck.
Clear all 8 recorded region-guide stops; return after the campaign for blocked routes.
Favor 1/1 ( Family Business )
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Northri Stronghold, follow regional sweep stop #1.
Full detailCheckpoint sequence: sindri’s second quest trigger any shops. Next checkpoint: completing his first quest fafnir’s hoard. Next checkpoint: still done. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/2
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Northri Stronghold, follow regional sweep stop #2.
Full detailCheckpoint sequence: path northri stronghold pass by. Next checkpoint: open first gate key sindri gave. Next checkpoint: impossible miss. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Raven 1/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Northri Stronghold, follow regional sweep stop #3.
Full detailCheckpoint sequence: arrive northri stronghold park boat sindri’s. Next checkpoint: shop turn around raven overlooking water. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Northri Stronghold, follow regional sweep stop #4.
Full detailCheckpoint sequence: plain sight start northri stronghold same. Next checkpoint: place raven. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Mystic Gateway 2/2
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Northri Stronghold, follow regional sweep stop #5.
Full detailCheckpoint sequence: right next sindri’s shop. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Raven 2/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Northri Stronghold, follow regional sweep stop #6.
Full detailCheckpoint sequence: finishing sindri’s family business quest take. Next checkpoint: boat move up path left sindri’s. Next checkpoint: shop path unlocked end his quest. Next checkpoint: you’ve completed big destroyed boat. Next checkpoint: where fought traveller enemy park boat. Next checkpoint: there land raven sitting top huge. Next checkpoint: metal grid other side water facing. Next checkpoint: old boat. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Lore Marker 1/2
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Northri Stronghold, follow regional sweep stop #7.
Full detailCheckpoint sequence: old boat same place where killed. Next checkpoint: raven some rubble next corpse. Next checkpoint: must destroy fully lore marker. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Lore Marker 2/2
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Northri Stronghold, follow regional sweep stop #8.
Full detailCheckpoint sequence: next deeper stronghold dock next stop. Next checkpoint: where we last two there land. Next checkpoint: climb up some wooden boards reach. Next checkpoint: lore marker blue glow lore marker. Next checkpoint: distance up high so not. Next checkpoint: fully visible until climb up. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Konunsgard
You are here when: A broad forest-and-fortress region with branching paths, locked doors, and cliffside structures.
Clear all 16 recorded region-guide stops; return after the campaign for blocked routes.
Favor 1/2 ( Hail to the King )
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #1.
Full detailCheckpoint sequence: trigger quest brok’s shop only tyr’s. Next checkpoint: temple having completed all 4 dwarven. Next checkpoint: favors midgard 2 sindri 2 brok. Next checkpoint: doing all their favors both sindri. Next checkpoint: brok back together shop need quest. Next checkpoint: access konungsgard. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/2
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #2.
Full detailCheckpoint sequence: take boat konungsgard mystic gateway prominently. Next checkpoint: placed path konunsgard plain sight impossible. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Lore Marker 1/2
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #3.
Full detailCheckpoint sequence: deeper konunsgard climbing up first chain. Next checkpoint: right front plain sight. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #4.
Full detailCheckpoint sequence: plain sight last lore stone. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Raven 1/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #5.
Full detailCheckpoint sequence: sindri’s shop take path left must. Next checkpoint: throw axe freeze poison blocking path. Next checkpoint: walk end where red chest raven. Next checkpoint: sitting some stones facing red chest. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Mystic Gateway 2/2
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #6.
Full detailCheckpoint sequence: quest path konunsgard mystic gate. Next checkpoint: plain sight we’re now going main. Next checkpoint: gate throne room requires 2 keys. Next checkpoint: open there are no left path. Next checkpoint: only right path. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Raven 2/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #7.
Full detailCheckpoint sequence: main gate one needs 2 keys. Next checkpoint: take path right part where. Next checkpoint: must climb up stone pillar stone. Next checkpoint: pillar raven back up high barely. Next checkpoint: visible direction sindri’s shop very hard. Next checkpoint: hides behind stone blends environment turn. Next checkpoint: up volume listen closely metallic raven. Next checkpoint: sound just encounter dragon. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Raven 3/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #8.
Full detailCheckpoint sequence: sits below dragon. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Raven 4/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #9.
Full detailCheckpoint sequence: path third dragon shrine up hill. Next checkpoint: raven sits right side path easy. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Lore Marker 2/2
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #10.
Full detailCheckpoint sequence: just raven same path plain sight. Next checkpoint: impossible not. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Favor 2/2 (Dragon: The Fire of Reginn)
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #11.
Full detailCheckpoint sequence: free dragon by destroying 3 dragon. Next checkpoint: shrines one up hill very end. Next checkpoint: opening gate 3 rune seals by. Next checkpoint: throwing red explosive ball one just. Next checkpoint: front dragon plain sight last small. Next checkpoint: tunnel left dragon we’re now backtracking. Next checkpoint: main gate leads throne room enter. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Jötnar Shrine 1/1 (Starkadr)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #12.
Full detailCheckpoint sequence: both keys open central door hail. Next checkpoint: king walkthrough head take path right. Next checkpoint: jotnar shrine called starkadr like all. Next checkpoint: others not tracked needed truth. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Raven 5/5
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #13.
Full detailCheckpoint sequence: just jotnar shrine follow right path. Next checkpoint: all end raven sitting up high. Next checkpoint: where light coming. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/1
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #14.
Full detailCheckpoint sequence: escaping throne room up hill also. Next checkpoint: plain sight easy spot. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/1 (Rage Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #15.
Full detailCheckpoint sequence: very top hill very easy top. Next checkpoint: wall castle must use chaos blades. Next checkpoint: grab green ball energy put right. Next checkpoint: side until spins rune n grab. Next checkpoint: green ball energy now put left. Next checkpoint: side hit c r runes runes. Next checkpoint: are spinning quickly sprint over right. Next checkpoint: side hit n rune must hit. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 1/1
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Konunsgard, follow regional sweep stop #16.
Full detailCheckpoint sequence: plain sight nornir chest top hill. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Cliffs of the Raven
You are here when: A sandy shore beneath cliffs, wooden platforms, and a large fallen body.
Clear all 5 recorded region-guide stops; return after the campaign for blocked routes.
Language Cipher Chest 1/1
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Cliffs of the Raven, follow regional sweep stop #1.
Full detailCheckpoint sequence: reaching cliffs raven throw axe destroy. Next checkpoint: orange stuff blocking path back where. Next checkpoint: ambushed by few enemies. Next checkpoint: lore marker there counts towards shores. Next checkpoint: nine left lore marker little breakable. Next checkpoint: piece wood side rocks destroy by. Next checkpoint: throwing axe help crawl up hole. Next checkpoint: now he drop chain so climb. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Artefact 1/1
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Cliffs of the Raven, follow regional sweep stop #2.
Full detailCheckpoint sequence: same place language cipher chest just. Next checkpoint: few steps right side. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Cliffs of the Raven, follow regional sweep stop #3.
Full detailCheckpoint sequence: picking up last artefact stay where. Next checkpoint: are now look direction beach where. Next checkpoint: parked boat raven top mountain actually. Next checkpoint: out range so aim little higher. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/1 (Rage Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Cliffs of the Raven, follow regional sweep stop #4.
Full detailCheckpoint sequence: prominently placed tricky open requires chaos. Next checkpoint: blades middle open first grab. Next checkpoint: green ball energy chaos blades back. Next checkpoint: access must backtrack beach pull up. Next checkpoint: gate chain throw axe destroy orange. Next checkpoint: things blocking path place green energy. Next checkpoint: ball wall one gates now nornir. Next checkpoint: chest remember 3 runes chest climb. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/1
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Cliffs of the Raven, follow regional sweep stop #5.
Full detailCheckpoint sequence: too requires green ball energy luckily. Next checkpoint: nornir chest opened are halfway there. Next checkpoint: already place green ball energy central. Next checkpoint: energy holder front nornir chest open. Next checkpoint: all gates leading back beach where. Next checkpoint: left boat now grab green energy. Next checkpoint: chaos blades run very quickly beach. Next checkpoint: put sealed crypt crypt opens reveals. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Lookout Tower
You are here when: A small Lake of Nine tower with spikes, a climb, and an upper platform.
Clear all 4 recorded region-guide stops; return after the campaign for blocked routes.
Purple Language Cipher Chest 1/1
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Lookout Tower, follow regional sweep stop #1.
Full detailCheckpoint sequence: dock boat beach right side. Next checkpoint: beach path blocked by some spikes. Next checkpoint: hit signpost left side beach by. Next checkpoint: throwing axe spikes away. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Lookout Tower, follow regional sweep stop #2.
Full detailCheckpoint sequence: up mountain lookout tower climbing twice. Next checkpoint: again must hit signpost left side. Next checkpoint: beach axe spikes away mountain wall. Next checkpoint: if you’ve reached zipline have climbed. Next checkpoint: up one too many times need. Next checkpoint: climb back down raven flying above. Next checkpoint: nornire chest circles nornir chest best. Next checkpoint: reference point very easy top. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 1/1
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Lookout Tower, follow regional sweep stop #3.
Full detailCheckpoint sequence: top mountain next nornir chest below. Next checkpoint: where raven was flying artefact by. Next checkpoint: coprse trapped between spikes coming floor. Next checkpoint: spikes away hit yellow wooden board. Next checkpoint: above nornir chest wooden board spins. Next checkpoint: back spikes away quickly pick up. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/1
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Lookout Tower, follow regional sweep stop #4.
Full detailCheckpoint sequence: top mountain just where odin’s raven. Next checkpoint: artefact are there are three rune. Next checkpoint: targets above chest plain sight however. Next checkpoint: they are blocked off by some. Next checkpoint: spikes throw axe yellow wooden board. Next checkpoint: above nornir chest starts spinning spikes. Next checkpoint: retract floor retrieve axe throw again. Next checkpoint: yellow wooden board until spins no. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Isle of Death
You are here when: A rocky island with a single tall climb and old ship remains.
Clear all 4 recorded region-guide stops; return after the campaign for blocked routes.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Isle of Death, follow regional sweep stop #1.
Full detailCheckpoint sequence: left side beach where park boat. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 1/1
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Isle of Death, follow regional sweep stop #2.
Full detailCheckpoint sequence: climb up hill one lore. Next checkpoint: marker counts towards shores nine also. Next checkpoint: some yellow stones cliff between yellow. Next checkpoint: stones red explosive must shoot axe. Next checkpoint: blow up stones hard must. Next checkpoint: right angle hit explosive behind yellow. Next checkpoint: stones dead body artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Isle of Death, follow regional sweep stop #3.
Full detailCheckpoint sequence: same artefact plain sight top mountain. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Legendary Chest 2/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Isle of Death, follow regional sweep stop #4.
Full detailCheckpoint sequence: last legendary chest slide down left. Next checkpoint: zipline land front last. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Iron Cove
You are here when: A small southern beach and climbing route on the Lake of Nine.
Clear all 2 recorded region-guide stops; return after the campaign for blocked routes.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Iron Cove, follow regional sweep stop #1.
Full detailCheckpoint sequence: top mountain isle death slide down. Next checkpoint: right zipline land iron cove. Next checkpoint: old ship mountain path must throw. Next checkpoint: axe red explosives one hanging above. Next checkpoint: boat some explosives hit boat blow. Next checkpoint: up all red explosives until poison. Next checkpoint: mist gone climb up boat top. Next checkpoint: boat raven flying circles over cliffs. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/1
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Iron Cove, follow regional sweep stop #2.
Full detailCheckpoint sequence: behind door 3 rune seals open. Next checkpoint: must hit 3 rune signposts them. Next checkpoint: show runes are displayed above door. Next checkpoint: two are plain sight both slightly. Next checkpoint: below shipwreck opposite sides wreck third. Next checkpoint: signpost actually blocked by some yellow. Next checkpoint: rubble reach blow up yellow stones. Next checkpoint: left sealed door end cliffs only. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Forgotten Caverns
You are here when: Two small beaches connected by caves, lifts, and upper cliff paths.
Clear all 6 recorded region-guide stops; return after the campaign for blocked routes.
Favor 1/1 (Dead Freight)
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Forgotten Caverns, follow regional sweep stop #1.
Full detailCheckpoint sequence: land main beach not sea tunnel. Next checkpoint: wayward spirit standing beach talk him. Next checkpoint: side quest him have kill. Next checkpoint: 4 groups enemies all marked map. Next checkpoint: by waypoints dead freight walkthrough. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Language Cipher Chest 1/1
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Forgotten Caverns, follow regional sweep stop #2.
Full detailCheckpoint sequence: wayward spirit further caverns climb up. Next checkpoint: note mystic gateway counts towards shores. Next checkpoint: nine top caverns purple language cipher. Next checkpoint: chest are needed unlock muspelheim nilfheim. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Artefact 1/1
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Forgotten Caverns, follow regional sweep stop #3.
Full detailCheckpoint sequence: artefact sitting next last just few. Next checkpoint: steps away. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Raven 1/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Forgotten Caverns, follow regional sweep stop #4.
Full detailCheckpoint sequence: last climb down golden chain next. Next checkpoint: has nornir chest above nornir chest. Next checkpoint: sits raven. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/1 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Forgotten Caverns, follow regional sweep stop #5.
Full detailCheckpoint sequence: open nornir chest under raven must. Next checkpoint: hit 3 runes left quick succession. Next checkpoint: just keep throwing axe they’ll spinning. Next checkpoint: quicker quicker each throw so. Next checkpoint: all about timing throws if stand. Next checkpoint: close enough easy though also. Next checkpoint: sure do quick throw not heavy. Next checkpoint: throw are too slow. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Raven 2/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Forgotten Caverns, follow regional sweep stop #6.
Full detailCheckpoint sequence: now back boat leave beach take. Next checkpoint: boat sea tunnel leads konunsgard left. Next checkpoint: side sea tunnel park boat climb. Next checkpoint: up wall raven sitting top so. Next checkpoint: one’s actually completely separate that’s not. Next checkpoint: directly connected first 5 only there. Next checkpoint: by boat. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Light Elf Outpost
You are here when: An island outpost assembled from light bridges, gates, and circular exterior paths.
Clear all 4 recorded region-guide stops; return after the campaign for blocked routes.
Hidden Chamber 1/1
Hidden Chamber
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Light Elf Outpost, follow regional sweep stop #1.
Full detailCheckpoint sequence: arrive beach light elf outpost hidden. Next checkpoint: chamber right side outpost behind only. Next checkpoint: red chest. Guide action: open and fully explore the chamber; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/1 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Light Elf Outpost, follow regional sweep stop #2.
Full detailCheckpoint sequence: nornir chest plain sight center light. Next checkpoint: elf outpost throw axe wooden barricade. Next checkpoint: reveal blue crystal let shoot crystal. Next checkpoint: blue elven arrows create light bridge. Next checkpoint: trick opening nornir chest’s seal 3. Next checkpoint: hidden runes around outpost one just. Next checkpoint: nornir chest pillar lake where some. Next checkpoint: seagulls are sitting next where place. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/1
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Light Elf Outpost, follow regional sweep stop #3.
Full detailCheckpoint sequence: very top light elf outpost. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 1/1
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Light Elf Outpost, follow regional sweep stop #4.
Full detailCheckpoint sequence: very top light elf outpost where. Next checkpoint: legendary chest was order trigger must. Next checkpoint: pick up blue crystal top outpost. Next checkpoint: plant next legendary chest order carry. Next checkpoint: must shoot some blue crystals create. Next checkpoint: light bridges planted also shoot. Next checkpoint: two blue crystal torches above legendary. Next checkpoint: chest realm tear opens defeat all. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Buri's Storeroom
You are here when: A compact island storeroom facing the large eastern golden gate.
Clear all 3 recorded region-guide stops; return after the campaign for blocked routes.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Buri's Storeroom, follow regional sweep stop #1.
Full detailCheckpoint sequence: arrive buri’s storeroom island gate left. Next checkpoint: raven flying circles around tall rock. Next checkpoint: far outside island hard hit. Next checkpoint: out reach have aim. Next checkpoint: bit high. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Buri's Storeroom, follow regional sweep stop #2.
Full detailCheckpoint sequence: just raven left side island. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Legendary Chest 2/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Buri's Storeroom, follow regional sweep stop #3.
Full detailCheckpoint sequence: one behind sealed door 3 glowing. Next checkpoint: runes open must hit 3 runes. Next checkpoint: quick succession axe however one them. Next checkpoint: behind gate here’s how unlock first. Next checkpoint: have shoot electric arrows red sap. Next checkpoint: back island unlocks big wheel top. Next checkpoint: use turn water wheel until left. Next checkpoint: path island free line up missing. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Stone Falls
You are here when: A vertical lakeside ruin with gates, bridges, chains, and a high spirit platform.
Clear all 5 recorded region-guide stops; return after the campaign for blocked routes.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Stone Falls, follow regional sweep stop #1.
Full detailCheckpoint sequence: top stone falls next wayward spirit. Next checkpoint: offers side quest bridge lowered. Next checkpoint: by throwing axe above bridge raven. Next checkpoint: sitting cliff. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 1/1
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Stone Falls, follow regional sweep stop #2.
Full detailCheckpoint sequence: raven gate right side climb up. Next checkpoint: side path artefact next corpse. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Stone Falls, follow regional sweep stop #3.
Full detailCheckpoint sequence: artefact head gate left side use. Next checkpoint: chains lower gate by doing so. Next checkpoint: raise gate opposite side has legendary. Next checkpoint: chest behind now if lowered bridge. Next checkpoint: under raven use jump back over. Next checkpoint: there circle around retrieve legendary chest. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Legendary Chest 2/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Stone Falls, follow regional sweep stop #4.
Full detailCheckpoint sequence: circle back around gate just lowered. Next checkpoint: end cliff there climb down cliff. Next checkpoint: have shoot electric arrows red sap. Next checkpoint: blocks water wheel water wheel moving. Next checkpoint: again climb all down start stone. Next checkpoint: falls where docked boat wait explosive. Next checkpoint: wheel spin chest electric arrows blow. Next checkpoint: up now legendary chest opened. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Favor 1/1 (Hammer Fall)
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Stone Falls, follow regional sweep stop #5.
Full detailCheckpoint sequence: favor next raven top hill lead. Next checkpoint: veithurgard connects perfectly next hammer fall. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Veithurgard
You are here when: A large eastern lake region of beaches, ruins, a temple, and chained creatures.
Clear all 21 recorded region-guide stops; return after the campaign for blocked routes.
Lore Marker 1/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #1.
Full detailCheckpoint sequence: path veithurgard next brok’s shop plain. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #2.
Full detailCheckpoint sequence: unmissable enter veithurgard. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Lore Marker 2/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #3.
Full detailCheckpoint sequence: shop squeeze wall crawl under next. Next checkpoint: tunnel there are two lore markers. Next checkpoint: up ahead first right. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Lore Marker 3/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #4.
Full detailCheckpoint sequence: same last behind corner right side. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Raven 1/3
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #5.
Full detailCheckpoint sequence: now we enter main veithurgard must. Next checkpoint: advance by boat take boat left. Next checkpoint: most corner where thor statue small. Next checkpoint: island was case already destroyed statue. Next checkpoint: raven flying circles above small island. Next checkpoint: hard hit try highest point. Next checkpoint: island bit easier. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/1
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #6.
Full detailCheckpoint sequence: main island veithurgard beach impossible miss. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Artefact 1/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #7.
Full detailCheckpoint sequence: mystic gateway turn right pull chain. Next checkpoint: gate throw axe freeze now climb. Next checkpoint: up mountain top actually need drop. Next checkpoint: down platform below there behind destructible. Next checkpoint: wooden blockade artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact 2/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #8.
Full detailCheckpoint sequence: drop back down main boat bridge. Next checkpoint: next artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Lore Marker 4/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #9.
Full detailCheckpoint sequence: right side path leads up hill. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Raven 2/3
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #10.
Full detailCheckpoint sequence: up path where dragon raven sitting. Next checkpoint: behind wooden planks under dragon. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 3/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #11.
Full detailCheckpoint sequence: left dragon by corpse behind some. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact 4/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #12.
Full detailCheckpoint sequence: also left last artefact broken bridge. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/1
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #13.
Full detailCheckpoint sequence: climb up wall right nornir chest. Next checkpoint: open must destroy 3 rune seals. Next checkpoint: one left chest next must across. Next checkpoint: small wooden bridge stand where dragon. Next checkpoint: shrine aim stonehenge rune sitting top. Next checkpoint: stonehenge third one tunnel behind nornir. Next checkpoint: chest which main path passing stonehenge. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Raven 3/3
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #14.
Full detailCheckpoint sequence: massive gate that’s sealed by 4. Next checkpoint: rune symbols left side. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Lore Marker 5/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #15.
Full detailCheckpoint sequence: only 2 meters raven also left. Next checkpoint: side big gate. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Jötnar Shrine 1/1 (Skadi)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #16.
Full detailCheckpoint sequence: opening huge veithurgard gate straight. Next checkpoint: ahead open must put runes place. Next checkpoint: left top t left bottom r. Next checkpoint: right top n right bottom f. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Artefact 5/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #17.
Full detailCheckpoint sequence: left jotnar shrine. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact 6/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #18.
Full detailCheckpoint sequence: draining water must use lever. Next checkpoint: next corpse main path walk right. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Lore Marker 6/6
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #19.
Full detailCheckpoint sequence: impossible not main path draining water. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/1
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #20.
Full detailCheckpoint sequence: also impossible miss very end veithurgard. Next checkpoint: beating boss. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Favor 1/1 (Dragon: Otr’s Imprisonment)
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Veithurgard, follow regional sweep stop #21.
Full detailCheckpoint sequence: freeing dragon there are 3 dragon. Next checkpoint: shrines must destroy stand front dragon. Next checkpoint: facing first shrine right up hill. Next checkpoint: second turn around up middle path. Next checkpoint: third across broken bridge reach big. Next checkpoint: veithurgard gate requires 4 runes opened. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Tyr's Temple
You are here when: A central temple of lifts, mirrored rooms, traps, vaults, and rotating mechanisms.
Clear all 10 recorded region-guide stops; return after the campaign for blocked routes.
Mystic Gateway 1/1
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #1.
Full detailCheckpoint sequence: we’re starting main hub game room. Next checkpoint: where brok’s shop mystic gateway across. Next checkpoint: his shop plain sight there. Next checkpoint: multiple times during he gives fast. Next checkpoint: travel stone interact gate part 2. Next checkpoint: first temple part sand bowl elevator. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #2.
Full detailCheckpoint sequence: exit brok’s shop down stairs left. Next checkpoint: right does not matter which side. Next checkpoint: door behind sand bowl have interact. Next checkpoint: take further down temple exiting elevator. Next checkpoint: ground floor legendary chest left side. Next checkpoint: easy spot. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/1 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #3.
Full detailCheckpoint sequence: same backroom straight ahead where. Next checkpoint: exited elevator end behind spike trap. Next checkpoint: coming out wall bit hard. Next checkpoint: because spike trap hides sight never. Next checkpoint: chest during path usual 3 runes. Next checkpoint: must destroyed open luckily no. Next checkpoint: time limit one under spike wall. Next checkpoint: trap directly by chest may have. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Lore Marker 1/3
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #4.
Full detailCheckpoint sequence: still same main room big ball. Next checkpoint: hanging ceiling where exited elevator climb. Next checkpoint: up wall top lore marker part. Next checkpoint: 3 second temple part upside down. Next checkpoint: tree two chains platform need turn. Next checkpoint: around very end game order exit. Next checkpoint: previous so back outside temple. Next checkpoint: run around circle outside by water. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Jötnar Shrine 1/1 (Bergelmir)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #5.
Full detailCheckpoint sequence: first sure follow instructions paragraph above. Next checkpoint: second temple part initially one. Next checkpoint: huge circular room walls are some. Next checkpoint: doors just run all around until. Next checkpoint: exit door whichever door they all. Next checkpoint: lead same elevator taking elevator j. Next checkpoint: tnar shrine behind elevator bottom floor. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Purple Language Cipher Chest 1/2
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #6.
Full detailCheckpoint sequence: j tnar shrine there are two. Next checkpoint: paths traps one saw blades one. Next checkpoint: spiky ceiling traps we’re taking path. Next checkpoint: spiky ceiling traps first end purple. Next checkpoint: chest lore marker. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Lore Marker 2/3
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #7.
Full detailCheckpoint sequence: nex purple language cipher chest. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Legendary Chest 2/2
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #8.
Full detailCheckpoint sequence: backtrack jotnar shrine now take second. Next checkpoint: path saw blade traps halfpoint path. Next checkpoint: door which put green energy ball. Next checkpoint: winds hel if green energy not. Next checkpoint: door already grab one traps energy. Next checkpoint: holder behind door legendary chest. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Purple Language Cipher Chest 2/2
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #9.
Full detailCheckpoint sequence: end saw blade path. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Lore Marker 3/3
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Tyr's Temple, follow regional sweep stop #10.
Full detailCheckpoint sequence: end saw blade path. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Thamur's Corpse
You are here when: A frozen shoreline and giant stonework route surrounding a large fallen structure.
Clear all 8 recorded region-guide stops; return after the campaign for blocked routes.
Mystic Gateway 1/2
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Thamur's Corpse, follow regional sweep stop #1.
Full detailCheckpoint sequence: mason’s channel left side docking boat. Next checkpoint: thamur’s corpse cannot miss one unlocked. Next checkpoint: automatically during. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Raven 1/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Thamur's Corpse, follow regional sweep stop #2.
Full detailCheckpoint sequence: sitting far above mystic gateway old. Next checkpoint: wall far back need aim high. Next checkpoint: hit very far away. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Hidden Chamber 1/1
Hidden Chamber
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Thamur's Corpse, follow regional sweep stop #3.
Full detailCheckpoint sequence: just mystic gateway left side. Guide action: open and fully explore the chamber; confirm the regional map counter or inventory entry updates.
Jötnar Shrine 1/1 (Thamur)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Thamur's Corpse, follow regional sweep stop #4.
Full detailCheckpoint sequence: hidden chamber top floor. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Mystic Gateway 2/2
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Thamur's Corpse, follow regional sweep stop #5.
Full detailCheckpoint sequence: hidden chamber lower floor. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Raven 2/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Thamur's Corpse, follow regional sweep stop #6.
Full detailCheckpoint sequence: hidden chamber lower floor sitting red. Next checkpoint: tree valkyrie boss room. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Valkyrie 1/1
Optional Guardian
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Thamur's Corpse, follow regional sweep stop #7.
Full detailCheckpoint sequence: hidden chamber lower floor last room. Next checkpoint: chamber also where odin’s raven. Guide action: complete the optional chamber encounter; confirm the regional map counter or inventory entry updates.
Shop 1/1 (unmissable during story quest “The Magic Chisel”, but can’t go back to it after the game)
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Thamur's Corpse, follow regional sweep stop #8.
Full detailCheckpoint sequence: bonus legendary chest also one. Next checkpoint: more legendary chest not tracked. Next checkpoint: because missable one contains runic attack. Next checkpoint: only during magni modi boss fight. Next checkpoint: if forgot pick up worry not. Next checkpoint: simply buy runic attack shop so. Next checkpoint: nothing missable legendary chest not needed. Next checkpoint: 100 completion. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Shores of Nine
You are here when: The Lake of Nine shoreline, towers, channels, docks, and central bridge structures.
Clear all 32 recorded region-guide stops; return after the campaign for blocked routes.
Artefact 1/4
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #1.
Full detailCheckpoint sequence: exit brok’s shop tyr’s temple walk. Next checkpoint: down path left boat dock. Next checkpoint: corpse has artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/1
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #2.
Full detailCheckpoint sequence: close last artefact downstairs boat dock. Next checkpoint: tyr’s temple circle around back building. Next checkpoint: so walking next water outside. Next checkpoint: temple behind temple by water legendary. Next checkpoint: chest hidden by some vegetation. Next checkpoint: which burned blades chaos. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Jötnar Shrine 1/2 (Jörmungadr)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #3.
Full detailCheckpoint sequence: vanaheim tower big tower connects lake. Next checkpoint: nine foothills. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Lore Marker 1/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #4.
Full detailCheckpoint sequence: vanaheim tower big tower connects lake. Next checkpoint: nine foothills entrance plain sight. Next checkpoint: read lore must have 4 language. Next checkpoint: ciphers niflheim which are many other. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Lore Marker 2/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #5.
Full detailCheckpoint sequence: vanaheim tower big tower connects lake. Next checkpoint: nine foothills entrance plain sight. Next checkpoint: read lore must have 4 language. Next checkpoint: ciphers muspelheim which are many other. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 1/4
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #6.
Full detailCheckpoint sequence: vanaheim tower big tower connects lake. Next checkpoint: nine foothills entrance hall where two. Next checkpoint: lore markers were shoot 3 blue. Next checkpoint: crystals corners room ceiling light elf. Next checkpoint: arrows blue arrows unlocked later. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Lore Marker 3/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #7.
Full detailCheckpoint sequence: further vanaheim tower path foothills. Next checkpoint: cave section must destroy some wooden. Next checkpoint: rubble front lore marker carry blue. Next checkpoint: crystal have shoot blue light elf. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Purple Cipher Chest 1/2
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #8.
Full detailCheckpoint sequence: next lore marker just 2 meters. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Lore Marker 4/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #9.
Full detailCheckpoint sequence: cliffs raven actually counts towards shores. Next checkpoint: nine end sand plain sight interact. Next checkpoint: must kill wave enemies spirit spawns. Next checkpoint: gives favor unfinished business. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Wayward Spirit Favor 1/1 (Unfinished Business)
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #10.
Full detailCheckpoint sequence: reading lore marker 4 7 cliffs. Next checkpoint: raven spirit spawns next lore marker. Next checkpoint: gives quest alternatively also triggered any. Next checkpoint: remaining 3 lore markers they all. Next checkpoint: start quest favor activate remaining lore. Next checkpoint: markers shores nine all which are. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #11.
Full detailCheckpoint sequence: beach lookout tower where dock boat. Next checkpoint: plain sight. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Jötnar Shrine 2/2 (Thrym)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #12.
Full detailCheckpoint sequence: top lookout tower zipline use. Next checkpoint: leads muspelheim tower path using zipline. Next checkpoint: shrine big wooden door front. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Purple Cipher Chest 2/2
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #13.
Full detailCheckpoint sequence: just last shrine further path towards. Next checkpoint: muspelheim tower. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Mystic Gateway 2/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #14.
Full detailCheckpoint sequence: top muspelheim tower last. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Artefact 2/4
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #15.
Full detailCheckpoint sequence: top niflheim tower must dock boat. Next checkpoint: tower use elevator up there. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #16.
Full detailCheckpoint sequence: top niflheim tower where picked up. Next checkpoint: last artefact raven sitting shipwreck little. Next checkpoint: below niflheim tower. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Mystic Gateway 3/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #17.
Full detailCheckpoint sequence: top niflheim tower next artefact. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 2/4
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #18.
Full detailCheckpoint sequence: top niflheim tower next artefact. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Mystic Gateway 4/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #19.
Full detailCheckpoint sequence: top isle death must climb up. Next checkpoint: mountain isle death gateway counts towards. Next checkpoint: shores nine though. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Lore Marker 5/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #20.
Full detailCheckpoint sequence: top isle death must climb up. Next checkpoint: mountain isle death. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Lore Marker 6/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #21.
Full detailCheckpoint sequence: top iron cove use zipline top. Next checkpoint: isle death there even though. Next checkpoint: iron cove still counts towards shores. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Mystic Gateway 5/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #22.
Full detailCheckpoint sequence: forgotten caverns dock boat southern dock. Next checkpoint: forgotten caverns mystic gateway cave by. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Lore Marker 7/7
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #23.
Full detailCheckpoint sequence: forgotten caverns climb up mountain mystic. Next checkpoint: gateway top forgotten caverns. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 3/4
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #24.
Full detailCheckpoint sequence: now move northern dock forgotten caverns. Next checkpoint: river tunnel konunsgard dock boat climb. Next checkpoint: up mountain swartalfheim tower top realm. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Mystic Gateway 6/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #25.
Full detailCheckpoint sequence: same place last top swartalfheim tower. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Mystic Gateway 7/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #26.
Full detailCheckpoint sequence: ruins ancient beach. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Mystic Gateway 8/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #27.
Full detailCheckpoint sequence: mason’s channel dock boat southern dock. Next checkpoint: one leads council valkyries there beach. Next checkpoint: mystic gateway. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Artefact 3/4
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #28.
Full detailCheckpoint sequence: last use elevator end beach top. Next checkpoint: helheim tower artefact top helheim tower. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact 4/4
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #29.
Full detailCheckpoint sequence: top alfheim tower right side. Next checkpoint: mason’s channel council valkyries. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Mystic Gateway 9/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #30.
Full detailCheckpoint sequence: top alfheim tower. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 4/4
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #31.
Full detailCheckpoint sequence: top alfheim tower. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Mystic Gateway 10/10
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Shores of Nine, follow regional sweep stop #32.
Full detailCheckpoint sequence: top stone falls. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Council of Valkyries
You are here when: A circular cliff arena reached through the northern channel and giant statues.
Clear all 8 recorded region-guide stops; return after the campaign for blocked routes.
Raven 1/1
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Council of Valkyries, follow regional sweep stop #1.
Full detailCheckpoint sequence: arrive boat dock right side statues. Next checkpoint: overlooking mason’s channel east dock actually. Next checkpoint: called alfheim tower map some. Next checkpoint: red stuff blocking path just have. Next checkpoint: shoot electric arrows unlocked later blow. Next checkpoint: up climb up wall turn left. Next checkpoint: raven sitting top big brown statue. Next checkpoint: overlooking channel. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Purple Language Cipher Chest 1/1
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Council of Valkyries, follow regional sweep stop #2.
Full detailCheckpoint sequence: raven turn around proceed up path. Next checkpoint: there are some yellow stones blocking. Next checkpoint: path circle around them by taking. Next checkpoint: left path have shoot red explosives. Next checkpoint: behind yellow stones blow them up. Next checkpoint: now along path where yellow stones. Next checkpoint: were purple chest back. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 1/1
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Council of Valkyries, follow regional sweep stop #3.
Full detailCheckpoint sequence: where blew up yellow stones previous. Next checkpoint: actually yellow stones path led purple. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Lore Marker 1/1
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Council of Valkyries, follow regional sweep stop #4.
Full detailCheckpoint sequence: same last two proceed further up. Next checkpoint: path big door now huge. Next checkpoint: dragon front left side facing dragon. Next checkpoint: lore marker climbing up wall. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Dragon / Favor 1/1
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Council of Valkyries, follow regional sweep stop #5.
Full detailCheckpoint sequence: dragon plain sight last lore marker. Next checkpoint: free destroy 3 dragon shrines they. Next checkpoint: are blue glowing stones facing dragon. Next checkpoint: front they are far left side. Next checkpoint: where lore marker was under dragon. Next checkpoint: left right dragon must jump up. Next checkpoint: wall by little waterfall stream water. Next checkpoint: climb up wall shrine now return. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Council of Valkyries, follow regional sweep stop #6.
Full detailCheckpoint sequence: left beach climbable wall has some. Next checkpoint: yellow markers indicating climbed up top. Next checkpoint: one sindri’s shops little cave. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/1
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Council of Valkyries, follow regional sweep stop #7.
Full detailCheckpoint sequence: sindri’s shop climb up further top. Next checkpoint: door leading throne room valkyries. Next checkpoint: where they hold their council throne. Next checkpoint: room mystic gateway. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Valkyrie Queen 1/1
Optional Guardian
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Council of Valkyries, follow regional sweep stop #8.
Full detailCheckpoint sequence: room mystic gateway there are 8. Next checkpoint: red thrones must put helmets 8. Next checkpoint: valkyries them first must kill each. Next checkpoint: valkyries game they are marked map. Next checkpoint: automatically follow rest guides other areas. Next checkpoint: their locations 4 midgard 1 alfheim. Next checkpoint: 1 helheim 1 muspelheim 1 niflheim. Next checkpoint: placing 8 valkyrie helmets thrones realm. Guide action: complete the optional chamber encounter; confirm the regional map counter or inventory entry updates.
Alfheim
You are here when: A bright lake realm of beaches, light bridges, underground temple rooms, and hidden islands.
Clear all 28 recorded region-guide stops; return after the campaign for blocked routes.
Lore Marker 1/2
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #1.
Full detailCheckpoint sequence: exit brok’s shop main path right. Next checkpoint: side rock nice looking road statues. Next checkpoint: either side that’s starting alfheim. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Purple Language Cipher Chest 1/1
Cipher Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #2.
Full detailCheckpoint sequence: still starting end first road turn. Next checkpoint: right behind corner purple chest very. Next checkpoint: short walk last. Guide action: open the purple cipher chest; confirm the regional map counter or inventory entry updates.
Shop 1/2
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #3.
Full detailCheckpoint sequence: sindri’s shop plain sight last by. Next checkpoint: water where boat awaits right island. Next checkpoint: we are now moving central lake. Next checkpoint: boat proceed until big lake circular. Next checkpoint: structure distance has beam light shooting. Next checkpoint: sky there are two islands lake. Next checkpoint: one right one left we’re going. Next checkpoint: right side first right side where. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Nornir Chest 1/4 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #4.
Full detailCheckpoint sequence: boat row all until main lake. Next checkpoint: where circular structure beam light shooting. Next checkpoint: up sky must far right side. Next checkpoint: lake dock hidden island only. Next checkpoint: island dock right side lake so. Next checkpoint: easy enough locate nornir chest end. Next checkpoint: island using lever open gate open. Next checkpoint: chest must listen which targets around. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 1/2
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #5.
Full detailCheckpoint sequence: still same island backtrack little bit. Next checkpoint: open 2nd gate only one. Next checkpoint: came another leading plateau overlooking lake. Next checkpoint: open gate throw axe glowing pink. Next checkpoint: vegetation use lever press retrieve axe. Next checkpoint: so hits pink vegetation back gate. Next checkpoint: raise quickly shoot other pink vegetation. Next checkpoint: top gate must do quick succession. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Artefact 1/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #6.
Full detailCheckpoint sequence: just last realm tear keep following. Next checkpoint: path end there more pink glowing. Next checkpoint: vegetation 3 total line up glowing. Next checkpoint: dots throw axe them must hit. Next checkpoint: all 3 simultaneously vegetation goes away. Next checkpoint: thus leaving behind artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #7.
Full detailCheckpoint sequence: same place artefact now rid pink. Next checkpoint: vegetation secret tunnel revealed side island. Next checkpoint: by beach where 3 glowing pink. Next checkpoint: dots vegetation used enter tunnel leads. Next checkpoint: little cave legendary chest again. Next checkpoint: behind some vegetation turn wheel back. Next checkpoint: room wait 3 glowing dots line. Next checkpoint: up throw axe them so they. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Raven 1/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #8.
Full detailCheckpoint sequence: row boat opposite side lake. Next checkpoint: another hidden island far left dock. Next checkpoint: boat its sandy beach turn around. Next checkpoint: raven statue light statue looks like. Next checkpoint: elven shape made out blue light. Next checkpoint: top pedestal raven may bit hard. Next checkpoint: spot does not sound blends bright light. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 2/2
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #9.
Full detailCheckpoint sequence: left side beach room 3. Next checkpoint: blue crystals floor have shoot them. Next checkpoint: blue elven arrows if first visit. Next checkpoint: must back later do not have them. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Artefact 2/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #10.
Full detailCheckpoint sequence: right side beach by corpse. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Legendary Chest 2/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #11.
Full detailCheckpoint sequence: far right side beach past tunnel. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Hidden Chamber 1/1
Hidden Chamber
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #12.
Full detailCheckpoint sequence: still same island time take path. Guide action: open and fully explore the chamber; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/1
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #13.
Full detailCheckpoint sequence: hidden chamber. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Raven 2/2
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #14.
Full detailCheckpoint sequence: hidden chamber left side room valkyrie. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Valkyrie 1/1
Optional Guardian
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #15.
Full detailCheckpoint sequence: hidden chamber main path underground we’re. Next checkpoint: now heading new backtrack center lake. Next checkpoint: platform where dock boat sand. Next checkpoint: bowl have interact press triggers elevator. Next checkpoint: takes down below our next search. Next checkpoint: main path. Guide action: complete the optional chamber encounter; confirm the regional map counter or inventory entry updates.
Legendary Chest 3/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #16.
Full detailCheckpoint sequence: take path described bold text above. Next checkpoint: taking elevator one chambers behind. Next checkpoint: elevator golden chest shining metal gate. Next checkpoint: actually open gate must rid pink. Next checkpoint: glowing vegetation circle around right side. Next checkpoint: chamber throw axe pink glowing vegetation. Next checkpoint: by chest leave there move back. Next checkpoint: metal gate stand front 2nd pink. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Nornir Chest 2/4 (Health Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #17.
Full detailCheckpoint sequence: just last main path have. Next checkpoint: walk past advance further usual must. Next checkpoint: destroy 3 runes open big. Next checkpoint: wheel use raise lower platform first. Next checkpoint: rune lower platform all down throw. Next checkpoint: axe cog freeze so platform stays. Next checkpoint: place let wheel first rune behind. Next checkpoint: lowering freezing platform rune 2 3. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Artefact 3/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #18.
Full detailCheckpoint sequence: again use wheel next nornir chest. Next checkpoint: lower level artefact lower level backroom. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #19.
Full detailCheckpoint sequence: backtrack nornir chest now over bridge. Next checkpoint: light it’ll there you’ve advanced alfheim. Next checkpoint: quest so if do not bridge light. Next checkpoint: just follow main objectives until back. Next checkpoint: running nornir chest over bridge light. Next checkpoint: artefact room right. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Artefact 5/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #20.
Full detailCheckpoint sequence: still same time door middle leads. Next checkpoint: elevator blue crystal artefact left blue. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Legendary Chest 4/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #21.
Full detailCheckpoint sequence: follow path right side aforementioned elevator. Next checkpoint: chest plain sight. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Artefact 6/6
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #22.
Full detailCheckpoint sequence: same legendary chest end path dead. Next checkpoint: end back outside lake we’re now. Next checkpoint: heading back outside via blue light. Next checkpoint: crystal elevator. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Jötnar Shrine (Groa) 1/1
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #23.
Full detailCheckpoint sequence: last backtrack few meters elevator blue. Next checkpoint: crystal use elevator lead back outside. Next checkpoint: lake advance circular structure has beam. Next checkpoint: light shooting out right side sindri’s. Next checkpoint: shop next his shop shrine one. Next checkpoint: called groa. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Shop 2/2
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #24.
Full detailCheckpoint sequence: next shrine. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Nornir Chest 3/4 (Rage Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #25.
Full detailCheckpoint sequence: opposite side sindri’s shop other end. Next checkpoint: entering freya’s temple door blocked. Next checkpoint: by pink glowing vegetation line up. Next checkpoint: pink dots throw axe destroy them. Next checkpoint: simultaneously behind door chest open hit. Next checkpoint: 3 runes quick succession two front. Next checkpoint: door one right behind chest freya’s. Next checkpoint: temple we’re now entering huge temple. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Nornir Chest 4/4 (Rage Upgrade)
Sealed Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #26.
Full detailCheckpoint sequence: if first visit must complete temple. Next checkpoint: first back description assumes have beaten. Next checkpoint: quest already you’ve gone main gate. Next checkpoint: freya’s temple which unlocked beating main. Next checkpoint: quest put blue light crystal spot. Next checkpoint: straight ahead gate not one side. Next checkpoint: have shoot crystal blue arrows creates. Next checkpoint: bridge light upstairs climb stones side. Guide action: solve the seal mechanism and open the chest; confirm the regional map counter or inventory entry updates.
Lore Marker 2/2
Lore Marker
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #27.
Full detailCheckpoint sequence: pick up blue crystal light again. Next checkpoint: carry all down stairs there place. Next checkpoint: lore marker have shoot blue arrows. Next checkpoint: now read lore. Guide action: interact with the marker; confirm the regional map counter or inventory entry updates.
Legendary Chest 5/5
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Alfheim, follow regional sweep stop #28.
Full detailCheckpoint sequence: just next lore marker. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Helheim
You are here when: An icy bridge realm with caves, walls, frozen figures, and a hidden lower chamber.
Clear all 17 recorded region-guide stops; return after the campaign for blocked routes.
Artefact 1/5
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #1.
Full detailCheckpoint sequence: very start helheim exit realm travel. Next checkpoint: room leave brok’s shop outside. Next checkpoint: right corner. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Legendary Chest 1/3
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #2.
Full detailCheckpoint sequence: main path left side road. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Raven 1/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #3.
Full detailCheckpoint sequence: exact same spot legendary chest right. Next checkpoint: above golden ring stand last. Next checkpoint: legendary chest look up raven sitting. Next checkpoint: golden ring. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Legendary Chest 2/3 ( Green Energy Ball Puzzle / Winds of Hel )
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #4.
Full detailCheckpoint sequence: trickiest one by far order open. Next checkpoint: chest must carry green energy ball. Next checkpoint: blades chaos end bridge start helheim. Next checkpoint: where came green energy ball end. Next checkpoint: bridge there are actually two them. Next checkpoint: huge gate where dead are crossing. Next checkpoint: bridge do not confuse green energy ball. Next checkpoint: that’s very end helheim where fought. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Raven 2/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #5.
Full detailCheckpoint sequence: over bridge where dead are crossing. Next checkpoint: crawl under icy cave end bridge. Next checkpoint: other side climb up broken stairs. Next checkpoint: look red tree sap right have. Next checkpoint: shoot electric arrows raven behind red. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Legendary Chest 3/3
Legendary Chest
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #6.
Full detailCheckpoint sequence: last raven red tree sap climb. Next checkpoint: down chain left some more red. Next checkpoint: tree sap behind last legendary chest. Next checkpoint: again must shoot. Guide action: open the chest; confirm the regional map counter or inventory entry updates.
Artefact 2/5
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #7.
Full detailCheckpoint sequence: last chest climb down wall. Next checkpoint: only one down end where path. Next checkpoint: ends soon you’ve climb down look. Next checkpoint: above there are some vines icy. Next checkpoint: wall below bridge they hold artefact. Next checkpoint: burn them chaos blades l2. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Raven 3/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #8.
Full detailCheckpoint sequence: last artefact follow path climb down. Next checkpoint: where two frozen people statues are. Next checkpoint: raven flying circles around abyss edge. Next checkpoint: pretty well hidden if listen closely. Next checkpoint: hear making some metallic noise. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Raven 4/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #9.
Full detailCheckpoint sequence: same time climb up wall side. Next checkpoint: raven sits there some ice. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 3/5
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #10.
Full detailCheckpoint sequence: still same there yet another wall. Next checkpoint: climb up only one left. Next checkpoint: actually path took during first visit. Next checkpoint: helheim there are some more vines. Next checkpoint: behind pillar have artefact. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Hidden Chamber 1/1
Hidden Chamber
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #11.
Full detailCheckpoint sequence: now we have backtrack. Guide action: open and fully explore the chamber; confirm the regional map counter or inventory entry updates.
Raven 2/6”. Just backtrace your steps, go back the same way you came. In that area, the end of the bridge of Helheim (in front of where you fought the Troll boss of the region), there’s some red tree sap on the left side. It should be quite easy to see. Have Atreus shoot it with electric arrows. Then walk through it. This counts as a hidden chamber and unlike others doesn’t require you to break a seal. #12 – Artefact 4/5
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #5.
Full detailCheckpoint sequence: hidden chamber right side entrance. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Raven 5/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #13.
Full detailCheckpoint sequence: hidden chamber looking right enter. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/1
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #14.
Full detailCheckpoint sequence: hidden chamber bottom floor. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Raven 6/6
Raven
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #15.
Full detailCheckpoint sequence: hidden chamber bottom floor overlooking. Next checkpoint: mystic gate up stairs valkyrie boss. Guide action: hit the raven with a ranged attack; confirm the regional map counter or inventory entry updates.
Artefact 5/5
Artifact
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #16.
Full detailCheckpoint sequence: hidden chamber bottom floor left last. Next checkpoint: raven hidden behind torch up stairs. Guide action: pick up the artifact; confirm the regional map counter or inventory entry updates.
Valkyrie 1/1
Optional Guardian
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Helheim, follow regional sweep stop #17.
Full detailCheckpoint sequence: hidden chamber final room. Guide action: complete the optional chamber encounter; confirm the regional map counter or inventory entry updates.
Muspelheim
You are here when: A volcanic challenge realm of sequential arena gates and a summit path.
Clear all 8 recorded region-guide stops; return after the campaign for blocked routes.
Jötnar Shrine 1/1 (Surtr)
Shrine
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Muspelheim, follow regional sweep stop #1.
Full detailCheckpoint sequence: 1st trial left first mystic gateway. Next checkpoint: next one brok’s shops no one. Next checkpoint: arrive realm one question outside just. Next checkpoint: moments first trial. Guide action: open the shrine; confirm the regional map counter or inventory entry updates.
Mystic Gateway 1/6
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Muspelheim, follow regional sweep stop #2.
Full detailCheckpoint sequence: same spot j tnar shrine first. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Mystic Gateway 2/6
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Muspelheim, follow regional sweep stop #3.
Full detailCheckpoint sequence: second trial. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Mystic Gateway 3/6
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Muspelheim, follow regional sweep stop #4.
Full detailCheckpoint sequence: third trial. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Mystic Gateway 4/6
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Muspelheim, follow regional sweep stop #5.
Full detailCheckpoint sequence: fourth trial. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Mystic Gateway 5/6
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Muspelheim, follow regional sweep stop #6.
Full detailCheckpoint sequence: fifth trial. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Mystic Gateway 6/6
Gateway
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Muspelheim, follow regional sweep stop #7.
Full detailCheckpoint sequence: sixth trial. Guide action: activate the gateway; confirm the regional map counter or inventory entry updates.
Valkyrie 1/1
Optional Guardian
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Muspelheim, follow regional sweep stop #8.
Full detailCheckpoint sequence: summit mountain clearing all 5 trials. Next checkpoint: leading up valkyrie drops raging inferno. Next checkpoint: muspelheim item needed fully upgrade blades. Guide action: complete the optional chamber encounter; confirm the regional map counter or inventory entry updates.
Niflheim
You are here when: The physical region displayed on the map as Niflheim.
Clear all 8 recorded region-guide stops; return after the campaign for blocked routes.
Shop 1/1
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Niflheim, follow regional sweep stop #1.
Full detailCheckpoint sequence: unmissable plain sight run sindri’s shop. Next checkpoint: just poisonous mist. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Favor 1/3 (Ivaldi’s Workshop)
Shop
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Niflheim, follow regional sweep stop #2.
Full detailCheckpoint sequence: accepted sindri’s shop he wants collect. Next checkpoint: 500 mist echoes which labyrinth poisonous. Next checkpoint: mist mist echoes are chests mist. Next checkpoint: labyrinth getting 500 no big deal. Next checkpoint: just open few chests return sindri. Next checkpoint: he wants craft entry stone ivaldi’s. Next checkpoint: chamber craft need open shop click. Next checkpoint: buy resources craft item niflheim entry. Guide action: visit the shop; confirm the regional map counter or inventory entry updates.
Favor 2/3 (Ivaldi’s Protection)
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Niflheim, follow regional sweep stop #3.
Full detailCheckpoint sequence: triggers instantly last favor you’ve opened. Next checkpoint: central chamber all have do open. Next checkpoint: chest chamber bring contents back sindri. Next checkpoint: his shop very short favor next. Next checkpoint: one triggers right away ties realm. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 1/3
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Niflheim, follow regional sweep stop #4.
Full detailCheckpoint sequence: ties favor 3 3 ivaldi’s curse. Next checkpoint: sindri wants close 3 realm tears. Next checkpoint: ivaldi’s chamber one just opened previous. Next checkpoint: favors realm tears cost lot mist. Next checkpoint: echoes fastest farm them by opening. Next checkpoint: all chests mist labyrinth out alive. Next checkpoint: without dying timer top depletes also. Next checkpoint: pick up everything enemies drop by. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 2/3
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Niflheim, follow regional sweep stop #5.
Full detailCheckpoint sequence: ivaldi’s central chamber same first realm. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Realm Tear Encounter 3/3
Realm Tear
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Niflheim, follow regional sweep stop #6.
Full detailCheckpoint sequence: ivaldi’s central chamber same first realm. Guide action: close the tear and clear its encounter; confirm the regional map counter or inventory entry updates.
Favor 3/3 (Ivaldi’s Curse)
Favor
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Niflheim, follow regional sweep stop #7.
Full detailCheckpoint sequence: was triggered instantly second favor only. Next checkpoint: objective close all 3 realm tears. Next checkpoint: ivaldi’s chamber check description first realm. Next checkpoint: tear more instructions. Guide action: complete the favor objective; confirm the regional map counter or inventory entry updates.
Valkyries 1/1
Optional Guardian
HintClear nearby side paths and return after the campaign if a traversal tool is missing.
WhereIn Niflheim, follow regional sweep stop #8.
Full detailCheckpoint sequence: valkyrie marked map she’s left most. Next checkpoint: quadrant mist labyrinth just spam some. Next checkpoint: high damage runic attacks her she. Next checkpoint: down fast. Guide action: complete the optional chamber encounter; confirm the regional map counter or inventory entry updates.
Treasure Maps and Dig Sites
You are here when: Scrolls found throughout the explored realms and small disturbed-earth circles at their clue destinations.
Collect all twelve scrolls and excavate every matching cache.
Treasure Map #01 — Video Guide The Turtle’s Tribute
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: river pass witch’s cave front hidden. Next checkpoint: chamber entrance must have unlocked blue. Next checkpoint: light yellow electric arrows so. Next checkpoint: not available until very late game. Next checkpoint: mystic gateway witch’s cave lower level. Next checkpoint: take elevator up main cave have. Next checkpoint: shoot blue arrows crystals under platforms. Next checkpoint: create bridges light walk over them. Dig-site landmarks: also river pass same where map. Next checkpoint: was backtrack start witch cave top. Next checkpoint: elevator some more red tree. Next checkpoint: sap behind elevator blow up electric. Next checkpoint: arrows climb up well outside witch’s. Next checkpoint: turtle house where went earlier dig. Next checkpoint: spot by some stones facing turtle. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #02 — 1 Rare Enchantment 1 Oblivion Stone 5 Soft Svartalfheim Steel 5000 Hacksilver Dead and Bloated
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: volunder mines access need brok’s favor. Next checkpoint: side quest called second hand soul. Next checkpoint: first favor him just talk. Next checkpoint: him any his shops making enough. Next checkpoint: progress map actually main path second. Next checkpoint: hand soul side quest which lead. Next checkpoint: entire volunder mines so other words. Next checkpoint: walk straight treasure scroll next red. Dig-site landmarks: cliffs raven end dead giant. Next checkpoint: rotting away sand between giant’s arm. Next checkpoint: leg dig spot dead bloated treasure. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #03 — 1 Rare Enchantment 1 Oblivion Stone 5 Soft Svartalfheim Steel 6,000 Hacksilver Kneel Before Thor!
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: landsuther mines access need brok’s second. Next checkpoint: favor side quest deus ex malachite. Next checkpoint: which triggers by talking him his. Next checkpoint: shop doing his first quest start. Next checkpoint: landsuther climb down broken floor panel. Next checkpoint: basement head left side elevator elevator. Next checkpoint: leads up hidden red chest kneel. Next checkpoint: thor treasure scroll sitting right next. Dig-site landmarks: muspelheim tower south lake nine. Next checkpoint: left lookout tower very top. Next checkpoint: slide down zipline right side j. Next checkpoint: tnar shrine. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #04 — 1 Legendary Enchantment 1 Unstable Ore 3 Hardened Svartalfheim Steel 20,000 Hacksilver Don’t Blink
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: fafnir’s storeroom need sindri’s first favor. Next checkpoint: side quest fafnir’s hoard access. Next checkpoint: central chamber sitting next corpse plain. Next checkpoint: sight very easy locate pass. Next checkpoint: multiple times during side quest. Dig-site landmarks: foothills mountain entrance below nose. Next checkpoint: big stone face carved mountain actually. Next checkpoint: best hidden one easy overlook. Next checkpoint: hence name do not blink very. Next checkpoint: top mountain entering mountain left side. Next checkpoint: path below stone face’s nose. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #05 — 1 Legendary Enchantment 1 Glacial Catalyst 2 Solid Svartalfheim Steel 6,000 Hacksilver Njörd’s Oarsmen
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: northri stronghold access need sindri’s second. Next checkpoint: favor side quest family business which. Next checkpoint: activate doing his first quest making. Next checkpoint: enough progress treasure map old boat. Next checkpoint: beating side quest park boat nearest. Next checkpoint: dock shipwreck treasure scroll next dead. Dig-site landmarks: mason’s channel north lake nine dock. Next checkpoint: boat southern dock mason’s channel njord’s. Next checkpoint: oarsmen dig spot path council valkyries. Next checkpoint: up mountain front two giant statues. Next checkpoint: looking over mason’s channel. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #06 — 1 Legendary Enchantment 1 Glacial Catalyst 10 World Serpent Scales 20,000 Hacksilver Creation Island
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: iron cove must there by boat. Next checkpoint: southern beach iron cove iron cove’s. Next checkpoint: beach tiny map plain sight very. Dig-site landmarks: buri’s storeroom back island sand beach. Next checkpoint: facing huge golden seagate leads veithurgard. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #07 — 1 Common Enchantment 1 Eternal Frost 5 Aegir’s Gold 7 World Serpent Scale Fragments 6000 Hacksilver Finder’s Fee
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: forgotten caverns take boat southern beach. Next checkpoint: forgotten caverns where mystic gateway treasure. Next checkpoint: scroll next mystic gateway dark cave. Next checkpoint: past wayward spirit easy small. Dig-site landmarks: located northri stronghold access need sindri’s. Next checkpoint: second favour side quest called family. Next checkpoint: business during quest quest must activate. Next checkpoint: big water wheel start northri stronghold. Next checkpoint: same water wheel big wooden. Next checkpoint: tower climb up top corpse. Next checkpoint: dig spot. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #08 — 1 Rare Enchantment 1 Unyielding Cinder 10 World Serpent Scales 10,000 Hacksilver The Boat Captain’s Key
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: stone falls very top stone falls. Next checkpoint: plain sight end wayward spirit. Next checkpoint: top stone falls next bridge throw. Next checkpoint: axe bridge lower jump across reach. Next checkpoint: treasure scroll. Dig-site landmarks: isle death small lake nine. Next checkpoint: only one tall mountain island top. Next checkpoint: mountain old ship below lies boat. Next checkpoint: captain’s treasure dig spot. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #09 — 1 Rare Enchantment 1 Leptr Alloy 30 Aegir’s Gold 10,000 Hacksilver Island of Light
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: mason’s channel dock boat southern dock. Next checkpoint: mason’s channel treasure map beach just. Next checkpoint: few steps boat dock easy spot. Dig-site landmarks: light elf outpost outpost have shoot. Next checkpoint: light crystals blue arrows create bridges. Next checkpoint: light past nornir chest right nornir. Next checkpoint: chest locked gate right side outer. Next checkpoint: outpost island light dig spot behind. Next checkpoint: gate open must progress outpost circle. Next checkpoint: around gate other side. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #10 — 1 Rare Enchantment 1 Unyielding Cinder 5 Aegir’s Gold 7 World Serpent Scale Fragments 6000 Hacksilver The Historian
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: ruins ancients very small north west. Next checkpoint: lake nine only treasure map. Next checkpoint: scroll mystic gateway purple cipher chest. Next checkpoint: treasure scroll plain sight very easy. Next checkpoint: sand one places have no. Next checkpoint: reason unless exploring. Dig-site landmarks: fafnir’s storeroom yo during sindri’s first. Next checkpoint: favor side quest called fafnir’s hoard. Next checkpoint: woods huge gate leading fafnir. Next checkpoint: storeroom historian dig spot left side. Next checkpoint: big gate where some fire also. Next checkpoint: very close region’s nornir chest. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #11 — 1 Legendary Enchantment 1 Eternal Frost 30 Aegir’s Gold 5,000 Hacksilver Hunter’s Kingdom
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: lookout tower south east lake nine. Next checkpoint: climb up top where nornir chest. Next checkpoint: treasure map scroll front nornir chest. Dig-site landmarks: hidden called veithurgard big water. Next checkpoint: top right corner midgard map. Next checkpoint: sealed off by gigantic golden gate. Next checkpoint: open gate must pull chain stone. Next checkpoint: falls watch where chains are attached. Next checkpoint: big gate follow chains end now. Next checkpoint: door open veithurgard past dragon until. Next checkpoint: reach another huge gate sealed by. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Treasure Map #12 — 1 Rare Enchantment 1 Leiptr Alloy 5 Solid Svartalfheim Steel 6,000 Hacksilver The Last Place They’d Look
Treasure Hunt
HintA scroll and its matching disturbed-earth site are in different locations.
WhereFind the scroll, then identify its matching dig region.
Full detailScroll landmarks: mountain summit fast travel summit gateway. Next checkpoint: mountain pass depicted screenshots 2 3. Next checkpoint: left side path climb down leads. Next checkpoint: hidden sindri’s shop past his shop. Next checkpoint: push against wall other side advance. Next checkpoint: further hidden mountain passage across. Next checkpoint: treasure scroll middle path actually one. Next checkpoint: best hidden ones game if do not. Dig-site landmarks: council valkyries throne room where 8. Next checkpoint: valkyrie thrones are fully explore council. Next checkpoint: valkyries first easily recognize place. Next checkpoint: where only mystic gateway. Collect the scroll first, interact with the disturbed ground, and verify the treasure leaves the Goals ledger.
Supplemental Finite Entries
You are here when: Large favor regions, optional realm tears, and one late enclosed traversal route.
These entries reconcile finite content that is not represented as a separate normal region-map stop.
Bound Creature Encounter #1
Bound Creature
HintA favor route leads to a large restrained creature.
WhereComplete the associated exploration favor and reach all three binding mechanisms.
Full detailDestroy each binding shrine around the creature's region, clear the defenders at every mechanism, and interact at the central anchor to release it. Confirm the separate creature counter updates.
Bound Creature Encounter #2
Bound Creature
HintA favor route leads to a large restrained creature.
WhereComplete the associated exploration favor and reach all three binding mechanisms.
Full detailDestroy each binding shrine around the creature's region, clear the defenders at every mechanism, and interact at the central anchor to release it. Confirm the separate creature counter updates.
Bound Creature Encounter #3
Bound Creature
HintA favor route leads to a large restrained creature.
WhereComplete the associated exploration favor and reach all three binding mechanisms.
Full detailDestroy each binding shrine around the creature's region, clear the defenders at every mechanism, and interact at the central anchor to release it. Confirm the separate creature counter updates.
Untracked Realm Tear #1
Extra Realm Tear
HintSome tears exist beyond the eleven shown by regional 100% counters.
WhereClose one of the four additional realm tears outside the standard counted ledger.
Full detailNEEDS_VERIFICATION
Untracked Realm Tear #2
Extra Realm Tear
HintSome tears exist beyond the eleven shown by regional 100% counters.
WhereClose one of the four additional realm tears outside the standard counted ledger.
Full detailNEEDS_VERIFICATION
Untracked Realm Tear #3
Extra Realm Tear
HintSome tears exist beyond the eleven shown by regional 100% counters.
WhereClose one of the four additional realm tears outside the standard counted ledger.
Full detailNEEDS_VERIFICATION
Untracked Realm Tear #4
Extra Realm Tear
HintSome tears exist beyond the eleven shown by regional 100% counters.
WhereClose one of the four additional realm tears outside the standard counted ledger.
Full detailNEEDS_VERIFICATION
Story-Route Cipher Chest (missable)
Cipher Chest
HintOne purple chest appears during a late enclosed traversal that cannot be revisited.
WhereOpen the purple cipher chest before leaving the late enclosed interior route.
Full detailBack up the save before entering the late enclosed traversal. Explore every side platform before the exit interaction and open the purple chest; the area cannot be revisited, although other cipher chests can still unlock both languages.
Skills, Equipment, and Meters
You are here when: The Goals ledger, skill trees, weapon menus, armor inventory, companion menu, and shop crafting screens.
Complete every finite combat, crafting, equipment, and meter ledger.
Complete All Fifteen Favors
Side Quest Ledger
HintShops, spirits, dragons, and realm workshops supply the finite side-quest ledger.
WhereFinish every favor shown in the Goals menu.
Full detailClear all shop favor chains, every spirit request around the lake, all three bound-creature routes, the fire-realm unlock, and the mist-workshop chain. Verify no favor remains active or undiscovered.
Purchase Every Skill
Skill Ledger
HintSpend experience across every weapon, bow, rage, and companion tab.
WhereUnlock every skill node in all combat trees.
Full detailRaise the required weapon levels, buy every axe, bow, second-weapon, shield, rage, and companion node, then meet each listed stat threshold to activate its bonus property.
Collect and Maximize Every Runic Attack
Runic Ledger
HintLegendary chests and shops distribute light and heavy runic attacks.
WhereOwn every light and heavy runic attack for both weapons.
Full detailOpen every legendary chest, buy remaining shop entries, and inspect both weapon sockets. Spend experience until each runic attack reaches its maximum level and test it once.
Collect and Maximize Every Runic Summon
Summon Ledger
HintCompanion summons come from exploration and progression rewards.
WhereOwn every summon and raise each to its maximum level.
Full detailCheck the companion summon menu after all legendary chests and favors are complete, upgrade every summon with experience, and activate each one in combat.
Craft and Maximize Every Talisman
Talisman Ledger
HintTalismans come from shops, chests, favors, and optional encounters.
WhereAcquire every talisman available in the base game and New Game Plus.
Full detailComplete all favors and optional encounters, buy or craft every remaining talisman, and fully upgrade each one. Socket and trigger every unique active effect once.
Collect Every Weapon Pommel
Attachment Ledger
HintBoth weapons have separate attachment inventories.
WhereOwn every pommel and grip available through exploration, shops, challenges, and New Game Plus.
Full detailOpen every legendary chest, complete realm challenges, buy all shop recipes, and craft every attachment. Upgrade each unique pommel or grip to its maximum available tier.
Craft Every Base-Game Armor Set
Armor Ledger
HintArmor recipes unlock through story progress, favors, exploration, and realm materials.
WhereCraft every chest, wrist, and waist piece available before New Game Plus.
Full detailFinish every favor, collect all realm materials, and clear every optional guardian. At the shop, craft all three pieces of every base-game set and fully upgrade each unique piece.
Craft Every New Game Plus Armor Set
New Game Plus Gear
HintPerfect-rarity recipes require the replay economy.
WhereCraft every armor set added by New Game Plus.
Full detailCollect Skap Slag throughout the replay, unlock every perfect recipe, craft each chest, wrist, and waist piece, and upgrade all of them. Include the replay-exclusive Ares-, Zeus-, and Cod-themed sets.
Complete the Enchantment Ledger
Enchantments
HintExploration, shops, challenge realms, and New Game Plus all add enchantments.
WhereAcquire every fixed unique enchantment and every recipe-backed perfect variant.
Full detailComplete all region counters, treasure digs, challenges, favors, and optional encounters; buy every shop recipe and convert eligible perfect equipment perks. Retain one copy of each unique named enchantment.
Maximize the Axe
Weapon Upgrade
HintFrozen-flame upgrades come from campaign and realm-shop exchanges.
WhereRaise the axe to its maximum level.
Full detailCollect every campaign flame, then exchange the late challenge-realm material for the final flame at a shop. Verify the weapon level and full skill tree.
Maximize the Second Weapon
Weapon Upgrade
HintIts flame upgrades follow a separate campaign and challenge path.
WhereRaise the second weapon to its maximum level.
Full detailCollect every campaign flame and obtain the final challenge-realm exchange material. Trade it at a shop and confirm the weapon reaches its cap.
Maximize Health
Meter Upgrade
HintSolve sealed chests until the apple set is complete.
WhereOpen enough Nornir chests to collect nine health apples.
Full detailSolve rune, bell, and rotating-symbol chest mechanisms until three complete apple sets have been collected. Continue opening all remaining Nornir chests for replacement rewards.
Maximize Rage
Meter Upgrade
HintThe horn rewards share the sealed-chest network.
WhereOpen enough Nornir chests to collect nine rage horns.
Full detailComplete every Nornir mechanism until three full horn sets have expanded the rage meter. Open the rest of the twenty-one chests to finish the physical ledger.
Realm Challenges and Map Completion
You are here when: The volcanic challenge mountain, mist workshop, northern council arena, and region-summary map screens.
Finish both challenge realms, all optional guardians, and every map counter.
Complete All Six Normal Trials
Challenge Realm
HintEach arena gate offers two objective variants before the summit opens.
WhereClear both normal objectives at each of the first five arenas, then finish the summit trial.
Full detailProgress upward arena by arena, completing both displayed conditions at every sword. At the summit, clear the final normal encounter and verify the realm progression updates.
Complete Every Impossible Trial
Challenge Realm
HintThe post-summit route reactivates earlier arenas with harder conditions.
WhereClear every impossible trial and collect the keys required for the summit.
Full detailReplay the lower arenas on their impossible variants, earning the required keys. Return to the summit and finish all available key-trial score variants, including the highest reward threshold.
Complete the Mist Workshop
Mist Workshop
HintThe central safe room converts maze resources into permanent progress.
WhereOpen every central chest and finish the three workshop realm tears.
Full detailFarm the outer maze, bank resources before the mist meter expires, craft the protective set, and unlock every central chest. Pay each realm-tear cost and clear all three encounters.
Complete the Full Mist Favor Chain
Mist Favor Chain
HintThree workshop requests track entry, protection, and closure.
WhereFinish all three favors tied to the mist workshop.
Full detailOpen the workshop, craft the required protection, gather the requested resources, and close the three central tears. Return to the quest giver after each stage so the next favor registers.
Defeat All Nine Optional Guardians
Optional Encounters
HintEight chambers lead to one final council encounter.
WhereClear the eight regional guardian chambers and the final council arena.
Full detailOpen every hidden chamber, defeat its guardian, and place each proof at the northern council. Prepare a fully upgraded build, activate the final encounter, and complete it to obtain the last armor and upgrade materials.
Reach 100% in Every Region
Map Completion
HintThe map exposes category counters after regions are discovered.
WhereMake every region and realm summary display 100%.
Full detailReview each map summary after completing this pack, revisit any nonzero counter, and clear its gateway, shop, lore, raven, chest, tear, favor, or encounter entry. Separately verify untracked shrines, ciphers, and treasure maps.
PC Edition and Legacy Bonuses
You are here when: The Steam ownership page, installed DLC list, armor inventory, and shield-skin selector.
Edition cosmetics are tracked honestly and are not assumed to exist on every account.
Verify the Complete PC Gameplay Build
PC Content
HintThe native PC release includes the free gameplay updates.
WhereConfirm New Game Plus and all gameplay systems are installed.
Full detailUpdate the game through Steam, launch it once online, and verify New Game Plus, photo mode, and the final balance patch are available.
Digital Deluxe Armor Set
Edition Cosmetic
HintThis cosmetic set depends on the purchased PC edition.
WhereCheck whether the account owns the Digital Deluxe armor entitlement.
Full detailNEEDS_VERIFICATION
Digital Deluxe Shield Skin
Edition Cosmetic
HintOne shield appearance is edition-dependent.
WhereCheck the installed entitlement and the shield-skin selector.
Full detailNEEDS_VERIFICATION
Legacy Preorder Shield Skin
Legacy Cosmetic
HintA historical shield appearance may not belong to a normal PC license.
WhereCheck the account inventory without assuming current availability.
Full detailNEEDS_VERIFICATION
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.