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Pachislot BIOHAZARD 7 Resident Evil

Spoiler-free maximum verifiable completion of the original Japanese pachislot cabinet · 10 areas · 79 tracked items

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Archival Route

You are here when: The Adelion cabinet, model plate, reels, controls, main display, side lighting, speakers, and service record.

Lawful private non-wager free play only.

Original Japanese Cabinet (missable)

Route

HintThe selected route is the original amusement-machine release.
WhereUse an authentic Adelion cabinet distributed for the 2021 launch.
Full detailVerify model plate, cabinet shell, reels, controls, display, side lighting, firmware, and service record before capture.

Release-Date Reconciliation

Route

HintSome archival lists use the announcement year.
WhereRecord both the catalog year and the public cabinet-launch date.
Full detailKeep the catalog's 2020 label in research metadata while identifying the verified hall introduction as February 2021. Do not split them into two machines.

Private Free-Play Setup

Safety

HintCompletion never requires wagering.
WhereUse a lawfully owned cabinet configured for non-wager free play.
Full detailHave an authorized owner follow operator documentation. Do not deposit money, seek payouts, bypass safety systems, or use public gambling to trigger content.

Synchronized Cabinet Capture (missable)

Archive Safety

HintReels, controls, display, lighting, and audio act together.
WhereRecord the whole cabinet continuously.
Full detailBegin before power-on and preserve every lever pull, reel stop, button press, display transition, lamp, speaker cue, counter, result, and reset in one uncut master.

Cabinet Hardware

You are here when: The reels, lever, stop and chance controls, main display, colored side bands, and speakers.

Every physical component is recorded in context.

Three Reels (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for three reels.
Full detailCapture the lead-in, exact input, full three reels response, all reels, display, lighting, audio, result, reset, and next playable state. Stop if hardware behaves unsafely.

Lever (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for lever.
Full detailCapture the lead-in, exact input, full lever response, all reels, display, lighting, audio, result, reset, and next playable state. Stop if hardware behaves unsafely.

Stop Buttons (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for stop buttons.
Full detailCapture the lead-in, exact input, full stop buttons response, all reels, display, lighting, audio, result, reset, and next playable state. Stop if hardware behaves unsafely.

Chance Button (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for chance button.
Full detailCapture the lead-in, exact input, full chance button response, all reels, display, lighting, audio, result, reset, and next playable state. Stop if hardware behaves unsafely.

Main Display (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for main display.
Full detailCapture the lead-in, exact input, full main display response, all reels, display, lighting, audio, result, reset, and next playable state. Stop if hardware behaves unsafely.

Side-Band Lighting (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for side-band lighting.
Full detailCapture the lead-in, exact input, full side-band lighting response, all reels, display, lighting, audio, result, reset, and next playable state. Stop if hardware behaves unsafely.

Speakers (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for speakers.
Full detailCapture the lead-in, exact input, full speakers response, all reels, display, lighting, audio, result, reset, and next playable state. Stop if hardware behaves unsafely.

Normal Modes

You are here when: The ordinary reel display, game counter, physical backdrops, item icons, points, hints, and service or data logs.

Hidden modes require direct evidence.

Internal Mode #1 (missable)

Internal Mode

HintOrdinary play can occupy a hidden progression mode.
WhereUse direct logs or service evidence to identify mode 1.
Full detailRecord starting configuration, prior result, game counter, reel sequence, visible hints, Climax trigger, and following state for internal mode 1. Do not infer the mode from a single cue.

Internal Mode #2 (missable)

Internal Mode

HintOrdinary play can occupy a hidden progression mode.
WhereUse direct logs or service evidence to identify mode 2.
Full detailRecord starting configuration, prior result, game counter, reel sequence, visible hints, Climax trigger, and following state for internal mode 2. Do not infer the mode from a single cue.

Internal Mode #3 (missable)

Internal Mode

HintOrdinary play can occupy a hidden progression mode.
WhereUse direct logs or service evidence to identify mode 3.
Full detailRecord starting configuration, prior result, game counter, reel sequence, visible hints, Climax trigger, and following state for internal mode 3. Do not infer the mode from a single cue.

Internal Mode #4 (missable)

Internal Mode

HintOrdinary play can occupy a hidden progression mode.
WhereUse direct logs or service evidence to identify mode 4.
Full detailRecord starting configuration, prior result, game counter, reel sequence, visible hints, Climax trigger, and following state for internal mode 4. Do not infer the mode from a single cue.

Normal-Play Systems

You are here when: The item display, mode cues, point meter, bullets, exterior reset backdrop, and interval lamp.

Systems are described mechanically and reveal no plot.

Item Acquisition (missable)

Normal System

HintOrdinary play contains this distinct progression system.
WhereWatch the normal screen for item acquisition.
Full detailCapture its trigger, starting counter and inventory, reel result, full item acquisition effect, any conversion or reward, Climax transition, and following state.

Mode Hints (missable)

Normal System

HintOrdinary play contains this distinct progression system.
WhereWatch the normal screen for mode hints.
Full detailCapture its trigger, starting counter and inventory, reel result, full mode hints effect, any conversion or reward, Climax transition, and following state.

Point Accumulation (missable)

Normal System

HintOrdinary play contains this distinct progression system.
WhereWatch the normal screen for point accumulation.
Full detailCapture its trigger, starting counter and inventory, reel result, full point accumulation effect, any conversion or reward, Climax transition, and following state.

Bullet Conversion (missable)

Normal System

HintOrdinary play contains this distinct progression system.
WhereWatch the normal screen for bullet conversion.
Full detailCapture its trigger, starting counter and inventory, reel result, full bullet conversion effect, any conversion or reward, Climax transition, and following state.

Outside Reset State (missable)

Normal System

HintOrdinary play contains this distinct progression system.
WhereWatch the normal screen for outside reset state.
Full detailCapture its trigger, starting counter and inventory, reel result, full outside reset state effect, any conversion or reward, Climax transition, and following state.

Continuous Interval (missable)

Normal System

HintOrdinary play contains this distinct progression system.
WhereWatch the normal screen for continuous interval.
Full detailCapture its trigger, starting counter and inventory, reel result, full continuous interval effect, any conversion or reward, Climax transition, and following state.

Climax Battle

You are here when: The self-contained qualifying sequence, episode screen, seven-step confrontation, two-win tracker, and result.

All opponent identities are withheld.

Climax Battle (missable)

Climax System

HintThe main qualifying sequence contains this phase.
WhereCapture entry into Climax Battle.
Full detailRecord the trigger, selected physical scenario, starting resources, reels, controls, every round, success or failure, retained progress, AT transition when earned, and return state for Climax Battle.

First Battle (missable)

Climax System

HintThe main qualifying sequence contains this phase.
WhereCapture entry into first battle.
Full detailRecord the trigger, selected physical scenario, starting resources, reels, controls, every round, success or failure, retained progress, AT transition when earned, and return state for first battle.

Second Battle (missable)

Climax System

HintThe main qualifying sequence contains this phase.
WhereCapture entry into second battle.
Full detailRecord the trigger, selected physical scenario, starting resources, reels, controls, every round, success or failure, retained progress, AT transition when earned, and return state for second battle.

Episode Phase (missable)

Climax System

HintThe main qualifying sequence contains this phase.
WhereCapture entry into episode phase.
Full detailRecord the trigger, selected physical scenario, starting resources, reels, controls, every round, success or failure, retained progress, AT transition when earned, and return state for episode phase.

Climax 7 Phase (missable)

Climax System

HintThe main qualifying sequence contains this phase.
WhereCapture entry into Climax 7 phase.
Full detailRecord the trigger, selected physical scenario, starting resources, reels, controls, every round, success or failure, retained progress, AT transition when earned, and return state for Climax 7 phase.

Two-Win Completion (missable)

Climax System

HintThe main qualifying sequence contains this phase.
WhereCapture entry into two-win completion.
Full detailRecord the trigger, selected physical scenario, starting resources, reels, controls, every round, success or failure, retained progress, AT transition when earned, and return state for two-win completion.

Hazard Rush

You are here when: The assisted-play counter, starting feature, multiplying values, colored stage bands, Wild Fire transition, and ending screen.

Rare AT features are archival records, not wagering targets.

Hazard Rush (missable)

AT System

HintThe assisted state contains this mode or feature.
WhereCapture entry into Hazard Rush.
Full detailRecord trigger, starting counter, side-band color, reels, controls, every added value or split, Wild Fire transition, terminal result, revival when present, and next state for Hazard Rush.

Shooting Attack (missable)

AT System

HintThe assisted state contains this mode or feature.
WhereCapture entry into Shooting Attack.
Full detailRecord trigger, starting counter, side-band color, reels, controls, every added value or split, Wild Fire transition, terminal result, revival when present, and next state for Shooting Attack.

Eveline Impact (missable)

AT System

HintThe assisted state contains this mode or feature.
WhereCapture entry into Eveline Impact.
Full detailRecord trigger, starting counter, side-band color, reels, controls, every added value or split, Wild Fire transition, terminal result, revival when present, and next state for Eveline Impact.

multiplication extension (missable)

AT System

HintThe assisted state contains this mode or feature.
WhereCapture entry into multiplication extension.
Full detailRecord trigger, starting counter, side-band color, reels, controls, every added value or split, Wild Fire transition, terminal result, revival when present, and next state for multiplication extension.

Wild Fire (missable)

AT System

HintThe assisted state contains this mode or feature.
WhereCapture entry into Wild Fire.
Full detailRecord trigger, starting counter, side-band color, reels, controls, every added value or split, Wild Fire transition, terminal result, revival when present, and next state for Wild Fire.

three stage-band colors (missable)

AT System

HintThe assisted state contains this mode or feature.
WhereCapture entry into three stage-band colors.
Full detailRecord trigger, starting counter, side-band color, reels, controls, every added value or split, Wild Fire transition, terminal result, revival when present, and next state for three stage-band colors.

AT direct entry (missable)

AT System

HintThe assisted state contains this mode or feature.
WhereCapture entry into AT direct entry.
Full detailRecord trigger, starting counter, side-band color, reels, controls, every added value or split, Wild Fire transition, terminal result, revival when present, and next state for AT direct entry.

ending presentation (missable)

AT System

HintThe assisted state contains this mode or feature.
WhereCapture entry into ending presentation.
Full detailRecord trigger, starting counter, side-band color, reels, controls, every added value or split, Wild Fire transition, terminal result, revival when present, and next state for ending presentation.

Attack and Extension Details

You are here when: The attack animation, value display, splitting effect, END marker, and revival result.

Physical attack descriptions avoid character identities.

Ordinary Attack (missable)

Attack Detail

HintAn assisted feature contains this distinct attack or terminal pattern.
WhereWatch the starting or extension feature for ordinary attack.
Full detailCapture the initiating reel result, exact input, full ordinary attack animation, added value, multiplication, END marker, revival when present, and return to assisted play.

Rare-Role Attack (missable)

Attack Detail

HintAn assisted feature contains this distinct attack or terminal pattern.
WhereWatch the starting or extension feature for rare-role attack.
Full detailCapture the initiating reel result, exact input, full rare-role attack animation, added value, multiplication, END marker, revival when present, and return to assisted play.

Maximum Split (missable)

Attack Detail

HintAn assisted feature contains this distinct attack or terminal pattern.
WhereWatch the starting or extension feature for maximum split.
Full detailCapture the initiating reel result, exact input, full maximum split animation, added value, multiplication, END marker, revival when present, and return to assisted play.

End Revival (missable)

Attack Detail

HintAn assisted feature contains this distinct attack or terminal pattern.
WhereWatch the starting or extension feature for END revival.
Full detailCapture the initiating reel result, exact input, full END revival animation, added value, multiplication, END marker, revival when present, and return to assisted play.

Music Catalogue

You are here when: The assisted-mode music selector, cabinet speakers, feature transitions, and ending presentation.

All 11 documented tracks are represented.

Bullet Waiting (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for Bullet Waiting.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for Bullet Waiting. Confirm the title from reliable soundtrack metadata.

Fallen Friends (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for Fallen Friends.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for Fallen Friends. Confirm the title from reliable soundtrack metadata.

The spaces in between (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for The spaces in between.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for The spaces in between. Confirm the title from reliable soundtrack metadata.

Storm the Gates (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for Storm the Gates.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for Storm the Gates. Confirm the title from reliable soundtrack metadata.

Still Alive (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for Still Alive.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for Still Alive. Confirm the title from reliable soundtrack metadata.

Cause Never Lost (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for Cause Never Lost.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for Cause Never Lost. Confirm the title from reliable soundtrack metadata.

Test Of Time (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for Test Of Time.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for Test Of Time. Confirm the title from reliable soundtrack metadata.

Fireproof (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for Fireproof.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for Fireproof. Confirm the title from reliable soundtrack metadata.

Phoenix (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for Phoenix.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for Phoenix. Confirm the title from reliable soundtrack metadata.

Fear Comes Home (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for Fear Comes Home.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for Fear Comes Home. Confirm the title from reliable soundtrack metadata.

UNBOWED (missable)

Music Track

HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring assisted play, select or listen for UNBOWED.
Full detailCapture the menu selection or trigger, uninterrupted audible section, screen context, reels, result, and following state for UNBOWED. Confirm the title from reliable soundtrack metadata.

Unverified Boundaries

You are here when: Any undocumented symbol, item, hint, battle, AT branch, reward, setting, audio condition, counter, firmware, or free-play state.

Unknown data remains explicit rather than invented.

Verification Hold #1

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete operator manual. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #2

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete reel table. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #3

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all normal presentations. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #4

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all item effects. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #5

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all mode hints. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #6

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: point reward table. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #7

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: bullet rules. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #8

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: Climax opponent census. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #9

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: Climax presentation laws. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #10

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: AT direct-entry routes. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #11

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: Shooting Attack values. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #12

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: Eveline Impact values. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #13

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: multiplication table. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #14

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: Wild Fire rules. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #15

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: AT stage transition table. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #16

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: ending trigger. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #17

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete reel patterns. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #18

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: service settings. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #19

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: persistent counters. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #20

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: firmware revisions. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #21

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: free-play conversion. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Verification Hold #22

Verification Hold

HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: current lawful cabinet access. Preserve model, firmware, settings, counters, exact reel inputs, display, lighting, audio, result, and a repeat example before replacing this hold.

Final Archival Audit

You are here when: The provenance record, synchronized masters, mode log, Climax ledger, AT timeline, music archive, and unresolved holds.

Completion is the maximum evidence-supported record of the original cabinet.

Route Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm cabinet provenance, launch-date reconciliation, lawful free play, and two backups.
Full detailReconcile model, firmware, settings, service record, synchronized capture, and checksums.

Hardware Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm every reel, control, display, side light, and speaker record.
Full detailReview lead-in, input, response, result, reset, and following state.

Normal-System Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm every internal mode, item, point, bullet, hint, reset state, and interval record.
Full detailCheck logs, counters, reels, cues, conversions, triggers, and following states.

Climax Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm every qualifying phase and both success and failure routes.
Full detailReview trigger, resources, reels, controls, rounds, retained progress, AT transition, and return.

AT Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm starting features, multiplication, side-band stages, Wild Fire, revival, direct entry, and ending presentation.
Full detailUse a state timeline to reconcile counters, reels, inputs, added values, transitions, and exit.

Music Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm all 11 tracks from direct cabinet evidence.
Full detailMatch selector or trigger, audible section, screen context, reels, result, and following state.

Verification-Hold Audit

Final Audit

HintThe archive needs a final consistency check.
WhereReview every unresolved machine boundary.
Full detailReplace a hold only with repeatable primary evidence; retain uncertainty otherwise.

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