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Pachislot BIOHAZARD RE:2 (2022)
Spoiler-free maximum verifiable completion of the original Japanese pachislot cabinet · 11 areas · 101 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Archival Route
You are here when: The Adelion 6.5 cabinet, model plate, reels, sub-display, controls, main display, lower panel, speakers, and service record.
Lawful private non-wager free play only.
Original 2022 Cabinet (missable)
Route
HintThe selected route is the first Japanese amusement-machine release.
WhereUse an authentic Adelion 6.5 cabinet introduced in October 2022.
Full detailVerify model plate, cabinet shell, reels, fourth-reel display, touch panel, controls, firmware, and service record before capture.
Private Free-Play Setup
Safety
HintCompletion never requires wagering.
WhereUse a lawfully owned cabinet configured for non-wager free play.
Full detailHave an authorized owner follow operator documentation. Do not deposit money, seek payouts, bypass safety systems, or use public gambling to trigger content.
Synchronized Cabinet Capture (missable)
Archive Safety
HintReels, touch display, controls, main screen, panel, and audio act together.
WhereRecord the whole cabinet continuously.
Full detailBegin before power-on and preserve every lever pull, reel stop, touch, button press, display transition, panel change, speaker cue, counter, result, and reset in one uncut master.
Cabinet Hardware
You are here when: The reels, fourth-reel panel, touch display, lever, stop/chance/push controls, main screen, lower panel, and speakers.
Every physical component is recorded in context.
Three Reels (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for three reels.
Full detailCapture the lead-in, exact input, full three reels response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Fourth-Reel Display (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for fourth-reel display.
Full detailCapture the lead-in, exact input, full fourth-reel display response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Sub-Display Touch (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for sub-display touch.
Full detailCapture the lead-in, exact input, full sub-display touch response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Lever (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for lever.
Full detailCapture the lead-in, exact input, full lever response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Stop Buttons (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for stop buttons.
Full detailCapture the lead-in, exact input, full stop buttons response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Chance Button (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for chance button.
Full detailCapture the lead-in, exact input, full chance button response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Push Button (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for push button.
Full detailCapture the lead-in, exact input, full push button response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Main Display (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for main display.
Full detailCapture the lead-in, exact input, full main display response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Lower Panel (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for lower panel.
Full detailCapture the lead-in, exact input, full lower panel response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Speakers (missable)
Cabinet Element
HintA cabinet element has distinct behaviour.
WhereWatch for speakers.
Full detailCapture the lead-in, exact input, full speakers response, all reels, both displays, panel state, audio, result, reset, and following state. Stop if hardware behaves unsafely.
Normal Play
You are here when: The heartbeat display, weapon icon and timer, encounter screen, skip counter, exterior, laboratory, sewer, and station-like settings.
Locations are physical labels only; hidden meanings require corroboration.
Heartbeat State (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for heartbeat state.
Full detailCapture the preceding counter and inventory, reel result, complete heartbeat state transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
Weapon Acquisition (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for weapon acquisition.
Full detailCapture the preceding counter and inventory, reel result, complete weapon acquisition transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
Weapon Timer (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for weapon timer.
Full detailCapture the preceding counter and inventory, reel result, complete weapon timer transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
Enemy Encounter (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for enemy encounter.
Full detailCapture the preceding counter and inventory, reel result, complete enemy encounter transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
G Battle Trigger (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for G Battle trigger.
Full detailCapture the preceding counter and inventory, reel result, complete G Battle trigger transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
Skip-Count Hints (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for skip-count hints.
Full detailCapture the preceding counter and inventory, reel result, complete skip-count hints transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
Exterior Reset Setting (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for exterior reset setting.
Full detailCapture the preceding counter and inventory, reel result, complete exterior reset setting transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
Laboratory Setting (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for laboratory setting.
Full detailCapture the preceding counter and inventory, reel result, complete laboratory setting transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
Sewer Setting (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for sewer setting.
Full detailCapture the preceding counter and inventory, reel result, complete sewer setting transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
Station Setting (missable)
Normal System
HintOrdinary play contains this progression state or physical setting.
WhereWatch normal play for station setting.
Full detailCapture the preceding counter and inventory, reel result, complete station setting transition, weapon or encounter effect, chance-zone trigger, hint or reset meaning, and following state.
Chance Battles
You are here when: The G Battle screen, battle counter, three-step judge, touch panel, hidden lever inputs, result, and one-step premium challenge.
Opponent identities are withheld.
G Battle (missable)
Chance System
HintThe qualifying sequence contains this phase or hidden interaction.
WhereCapture entry into G Battle.
Full detailRecord the trigger, weapon and heartbeat state, starting counter, reels, exact controls, every battle or judge step, touch or held-button response, success and failure outcomes, AT transition, and return state for G Battle.
Battle Part (missable)
Chance System
HintThe qualifying sequence contains this phase or hidden interaction.
WhereCapture entry into battle part.
Full detailRecord the trigger, weapon and heartbeat state, starting counter, reels, exact controls, every battle or judge step, touch or held-button response, success and failure outcomes, AT transition, and return state for battle part.
Three-Step Judge (missable)
Chance System
HintThe qualifying sequence contains this phase or hidden interaction.
WhereCapture entry into three-step judge.
Full detailRecord the trigger, weapon and heartbeat state, starting counter, reels, exact controls, every battle or judge step, touch or held-button response, success and failure outcomes, AT transition, and return state for three-step judge.
Hidden Lever Input (missable)
Chance System
HintThe qualifying sequence contains this phase or hidden interaction.
WhereCapture entry into hidden lever input.
Full detailRecord the trigger, weapon and heartbeat state, starting counter, reels, exact controls, every battle or judge step, touch or held-button response, success and failure outcomes, AT transition, and return state for hidden lever input.
Post-Result Touch Voice (missable)
Chance System
HintThe qualifying sequence contains this phase or hidden interaction.
WhereCapture entry into post-result touch voice.
Full detailRecord the trigger, weapon and heartbeat state, starting counter, reels, exact controls, every battle or judge step, touch or held-button response, success and failure outcomes, AT transition, and return state for post-result touch voice.
Tyrant Battle (missable)
Chance System
HintThe qualifying sequence contains this phase or hidden interaction.
WhereCapture entry into Tyrant Battle.
Full detailRecord the trigger, weapon and heartbeat state, starting counter, reels, exact controls, every battle or judge step, touch or held-button response, success and failure outcomes, AT transition, and return state for Tyrant Battle.
Hazard Rush
You are here when: The assisted-play counter, AT-level cues, bonus loop, multiplying extension, fourth-reel challenge, time-stop zones, freeze, and premium cues.
Rare systems are archival records, not wagering targets.
Hazard Rush (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into Hazard Rush.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for Hazard Rush.
Four At Levels (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into four AT levels.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for four AT levels.
Bonus Loop (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into bonus loop.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for bonus loop.
Direct Entry (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into direct entry.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for direct entry.
Pandemic Chance (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into Pandemic Chance.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for Pandemic Chance.
Multiplication Extension (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into multiplication extension.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for multiplication extension.
Fourth-Reel Challenge (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into fourth-reel challenge.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for fourth-reel challenge.
Stop Time Zone (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into Stop Time Zone.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for Stop Time Zone.
Super Stop Time Zone (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into Super Stop Time Zone.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for Super Stop Time Zone.
Panic Freeze (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into Panic Freeze.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for Panic Freeze.
Premium Presentations (missable)
AT System
HintThe assisted state contains this mode or feature.
WhereCapture entry into premium presentations.
Full detailRecord trigger, AT level evidence, starting counter, reels, fourth-reel display, controls, bonus draw, extension or freeze, terminal result, and next state for premium presentations.
Bonus Loop
You are here when: The bonus title, episode cue, reel navigation, shutters, fourth-reel challenge, extension result, and return to assisted play.
Episode identities are not exposed.
Hazard Bonus (missable)
Bonus System
HintA pseudo-bonus uses this presentation or rule.
WhereCapture a bonus showing Hazard Bonus.
Full detailRecord entry symbols, AT level or episode cue, reel procedure, navigation shutters, every extension indication, final award, return to Hazard Rush, and persistence of Hazard Bonus.
Pandemic Bonus (missable)
Bonus System
HintA pseudo-bonus uses this presentation or rule.
WhereCapture a bonus showing Pandemic Bonus.
Full detailRecord entry symbols, AT level or episode cue, reel procedure, navigation shutters, every extension indication, final award, return to Hazard Rush, and persistence of Pandemic Bonus.
Super Pandemic Bonus (missable)
Bonus System
HintA pseudo-bonus uses this presentation or rule.
WhereCapture a bonus showing Super Pandemic Bonus.
Full detailRecord entry symbols, AT level or episode cue, reel procedure, navigation shutters, every extension indication, final award, return to Hazard Rush, and persistence of Super Pandemic Bonus.
Premium Pandemic Bonus (missable)
Bonus System
HintA pseudo-bonus uses this presentation or rule.
WhereCapture a bonus showing Premium Pandemic Bonus.
Full detailRecord entry symbols, AT level or episode cue, reel procedure, navigation shutters, every extension indication, final award, return to Hazard Rush, and persistence of Premium Pandemic Bonus.
Super Tyrant Bonus (missable)
Bonus System
HintA pseudo-bonus uses this presentation or rule.
WhereCapture a bonus showing Super Tyrant Bonus.
Full detailRecord entry symbols, AT level or episode cue, reel procedure, navigation shutters, every extension indication, final award, return to Hazard Rush, and persistence of Super Tyrant Bonus.
Episode Hint (missable)
Bonus System
HintA pseudo-bonus uses this presentation or rule.
WhereCapture a bonus showing episode hint.
Full detailRecord entry symbols, AT level or episode cue, reel procedure, navigation shutters, every extension indication, final award, return to Hazard Rush, and persistence of episode hint.
Post-Bonus Extension (missable)
Bonus System
HintA pseudo-bonus uses this presentation or rule.
WhereCapture a bonus showing post-bonus extension.
Full detailRecord entry symbols, AT level or episode cue, reel procedure, navigation shutters, every extension indication, final award, return to Hazard Rush, and persistence of post-bonus extension.
Premium Route
You are here when: The premium assisted screen, counter and partner missions, repeating premium award, continuation judge, and special ending.
Boss and character identities remain hidden.
Premium Hazard Rush (missable)
Premium System
HintThe upper assisted route contains this distinct presentation.
WhereCapture entry into Premium Hazard Rush.
Full detailRecord trigger, starting state, mission title and color, reels, controls, continuation stock or judge, award, special-ending condition evidence, and next state for Premium Hazard Rush.
Counter Mission (missable)
Premium System
HintThe upper assisted route contains this distinct presentation.
WhereCapture entry into counter mission.
Full detailRecord trigger, starting state, mission title and color, reels, controls, continuation stock or judge, award, special-ending condition evidence, and next state for counter mission.
Partner Mission (missable)
Premium System
HintThe upper assisted route contains this distinct presentation.
WhereCapture entry into partner mission.
Full detailRecord trigger, starting state, mission title and color, reels, controls, continuation stock or judge, award, special-ending condition evidence, and next state for partner mission.
Special Ending (missable)
Premium System
HintThe upper assisted route contains this distinct presentation.
WhereCapture entry into special ending.
Full detailRecord trigger, starting state, mission title and color, reels, controls, continuation stock or judge, award, special-ending condition evidence, and next state for special ending.
Premium Continuation Battle (missable)
Premium System
HintThe upper assisted route contains this distinct presentation.
WhereCapture entry into premium continuation battle.
Full detailRecord trigger, starting state, mission title and color, reels, controls, continuation stock or judge, award, special-ending condition evidence, and next state for premium continuation battle.
Reel Census
You are here when: The three physical reels, fourth-reel display, stop controls, pay table, result, and following state.
Only documented symbol families are claimed.
Bar Alignment (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereIdentify BAR alignment during free play.
Full detailRecord all reels before stopping, exact stop order, final BAR alignment layout, fourth-reel response, award or state transition, and following spin. Confirm against the cabinet pay table.
Seven Alignment (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereIdentify seven alignment during free play.
Full detailRecord all reels before stopping, exact stop order, final seven alignment layout, fourth-reel response, award or state transition, and following spin. Confirm against the cabinet pay table.
Cherry (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereIdentify cherry during free play.
Full detailRecord all reels before stopping, exact stop order, final cherry layout, fourth-reel response, award or state transition, and following spin. Confirm against the cabinet pay table.
Watermelon (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereIdentify watermelon during free play.
Full detailRecord all reels before stopping, exact stop order, final watermelon layout, fourth-reel response, award or state transition, and following spin. Confirm against the cabinet pay table.
Bell (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereIdentify bell during free play.
Full detailRecord all reels before stopping, exact stop order, final bell layout, fourth-reel response, award or state transition, and following spin. Confirm against the cabinet pay table.
Replay (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereIdentify replay during free play.
Full detailRecord all reels before stopping, exact stop order, final replay layout, fourth-reel response, award or state transition, and following spin. Confirm against the cabinet pay table.
Music Catalogue
You are here when: The assisted-mode selector, bonus screens, premium route, special ending, and cabinet speakers.
All 11 documented tracks are represented.
SAUDADE (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for SAUDADE.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for SAUDADE. Confirm the title from reliable soundtrack metadata.
Bullet Waiting (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for Bullet Waiting.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for Bullet Waiting. Confirm the title from reliable soundtrack metadata.
Fallen Friends (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for Fallen Friends.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for Fallen Friends. Confirm the title from reliable soundtrack metadata.
Storm the Gates (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for Storm the Gates.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for Storm the Gates. Confirm the title from reliable soundtrack metadata.
Still Alive (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for Still Alive.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for Still Alive. Confirm the title from reliable soundtrack metadata.
Cause Never Lost (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for Cause Never Lost.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for Cause Never Lost. Confirm the title from reliable soundtrack metadata.
Fireproof (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for Fireproof.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for Fireproof. Confirm the title from reliable soundtrack metadata.
Phoenix (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for Phoenix.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for Phoenix. Confirm the title from reliable soundtrack metadata.
UNBOWED (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for UNBOWED.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for UNBOWED. Confirm the title from reliable soundtrack metadata.
My Damaged Side (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for My Damaged Side.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for My Damaged Side. Confirm the title from reliable soundtrack metadata.
Million to One (missable)
Music Track
HintA selectable or state-specific track belongs in the audio catalogue.
WhereDuring the appropriate bonus, assisted, or ending state, listen for Million to One.
Full detailCapture the selector or trigger, uninterrupted audible section, screen context, reels, award or continuation, and following state for Million to One. Confirm the title from reliable soundtrack metadata.
Unverified Boundaries
You are here when: Any undocumented symbol, heartbeat change, weapon, encounter, hint, chance branch, AT feature, bonus, premium result, setting, counter, firmware, or free-play state.
Unknown data remains explicit rather than invented.
Verification Hold #1
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete operator manual. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #2
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete reel table. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #3
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all heartbeat transitions. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #4
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all weapon types and values. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #5
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all enemy encounters. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #6
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete skip-count hint table. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #7
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: G Battle opponent census. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #8
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: G Battle damage rules. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #9
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: hidden voice identity table. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #10
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: Tyrant Battle branches. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #11
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all AT level transition rules. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #12
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all bonus probabilities. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #13
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: Pandemic Chance table. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #14
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: multiplication maximums. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #15
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: fourth-reel reward table. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #16
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all AT missions. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #17
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: all premium presentations. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #18
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: premium continuation table. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #19
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: special ending trigger. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #20
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: complete reel patterns. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #21
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: service settings. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #22
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: persistent counters. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #23
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: firmware revisions. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #24
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: free-play conversion. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Verification Hold #25
Verification Hold
HintSurviving documentation does not establish this detail completely.
WhereResolve it only from operator documentation and synchronized original-cabinet evidence.
Full detailNEEDS VERIFICATION: current lawful cabinet access. Preserve model, firmware, settings, counters, exact reel inputs, both displays, panel state, audio, result, and a repeat example before replacing this hold.
Final Archival Audit
You are here when: The provenance record, synchronized masters, normal-state log, battle ledger, AT and bonus timeline, reel census, music archive, and unresolved holds.
Completion is the maximum evidence-supported record of the original cabinet.
Route Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm cabinet provenance, lawful free play, and two backups.
Full detailReconcile model, firmware, settings, service record, synchronized captures, and checksums.
Hardware Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm every reel, display, touch, control, panel, and speaker record.
Full detailReview lead-in, input, response, result, reset, and following state.
Normal-System Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm heartbeat, weapons, encounters, hints, counters, and every physical setting.
Full detailCheck reels, timers, transitions, chance triggers, reset meaning, and following state.
Chance-Battle Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm G Battle, judge steps, hidden inputs, touch voices, and the premium challenge.
Full detailReview starting resources, counters, reels, controls, outcomes, AT transition, and return.
AT and Bonus Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm all AT levels, bonus loops, extension, fourth-reel, time-stop, freeze, and premium presentations.
Full detailUse a state timeline to reconcile triggers, reels, displays, added values, awards, continuation, and exit.
Reel and Music Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm every documented symbol family and all 11 tracks.
Full detailCheck stop order, pay-table evidence, selectors or triggers, audible sections, results, and following states.
Verification-Hold Audit
Final Audit
HintThe archive needs a final consistency check.
WhereReview every unresolved machine boundary.
Full detailReplace a hold only with repeatable primary evidence; retain uncertainty otherwise.
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