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Pachisuro Biohazard 6 (2015)
Spoiler-free maximum verifiable completion of the original cabinet and preserved supplemental ports · 12 areas · 97 tracked items
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Archival Route
You are here when: The Enterrise cabinet, model plate, reels, Movision display, controls, lighting, speakers, and service record.
Lawful private non-wager free play only; mobile releases are preserved as supplements, not replacements.
Original Neo Pandemic Cabinet (missable)
Route
HintThe selected route uses the original amusement hardware.
WhereUse an authentic 2015 Enterrise cabinet.
Full detailVerify model plate, cabinet shell, reels, Movision, controls, lighting, firmware, and service record before capture. Do not substitute a later machine or an unidentified conversion.
iOS Preservation Build (missable)
Supplemental Port
HintA mobile port preserved the machine presentation.
WhereArchive the original iOS package separately from cabinet evidence.
Full detailRecord package identifier, version, device, operating system, controls, available modes, audiovisual differences, saves, and service response. Use it only to supplement missing footage until feature parity is proven.
GREE iOS Build (missable)
Supplemental Port
HintA service-linked iOS release also existed.
WhereKeep the GREE build separate from the standalone package.
Full detailPreserve application metadata, account state, service response, content menus, controls, save data, and comparison footage. Do not merge its records without direct parity evidence.
Terminated Android Service (missable)
Supplemental Port
HintAn Android service is no longer normally available.
WhereTreat Android-only state as archival evidence.
Full detailPreserve lawful packages, compatible device data, account remnants, shutdown response, menus, controls, saves, and dated recordings. Do not claim current availability.
Private Free-Play Setup
Safety
HintCompletion never requires wagering.
WhereUse a lawfully owned cabinet configured for non-wager free play.
Full detailHave an authorized owner follow the operator documentation. Do not deposit money, seek payouts, bypass safety hardware, or use public gambling to trigger rare content.
Synchronized Cabinet Capture (missable)
Archive Safety
HintReels, Movision, main display, controls, lights, and audio act together.
WhereRecord the entire cabinet continuously.
Full detailBegin before power-on and retain an uncut master showing inputs, every reel stop, both displays, lamps, speakers, counters, state transitions, and resets.
Cabinet Hardware
You are here when: The reels, movable sub-display, lever, stop controls, chance control, and blue lighting.
Every physical element is recorded in context.
Three Reels (missable)
Cabinet Element
HintA physical or illuminated element has distinct behaviour.
WhereWatch the cabinet for three reels.
Full detailCapture the lead-in, exact input, complete three reels response, reel state, both displays, audio, lights, result, reset, and next playable state. Stop if hardware behaves unsafely.
Movision Sub-Display (missable)
Cabinet Element
HintA physical or illuminated element has distinct behaviour.
WhereWatch the cabinet for Movision sub-display.
Full detailCapture the lead-in, exact input, complete Movision sub-display response, reel state, both displays, audio, lights, result, reset, and next playable state. Stop if hardware behaves unsafely.
Chance Button (missable)
Cabinet Element
HintA physical or illuminated element has distinct behaviour.
WhereWatch the cabinet for chance button.
Full detailCapture the lead-in, exact input, complete chance button response, reel state, both displays, audio, lights, result, reset, and next playable state. Stop if hardware behaves unsafely.
Lever (missable)
Cabinet Element
HintA physical or illuminated element has distinct behaviour.
WhereWatch the cabinet for lever.
Full detailCapture the lead-in, exact input, complete lever response, reel state, both displays, audio, lights, result, reset, and next playable state. Stop if hardware behaves unsafely.
Stop Buttons (missable)
Cabinet Element
HintA physical or illuminated element has distinct behaviour.
WhereWatch the cabinet for stop buttons.
Full detailCapture the lead-in, exact input, complete stop buttons response, reel state, both displays, audio, lights, result, reset, and next playable state. Stop if hardware behaves unsafely.
Blue Cabinet Lighting (missable)
Cabinet Element
HintA physical or illuminated element has distinct behaviour.
WhereWatch the cabinet for blue cabinet lighting.
Full detailCapture the lead-in, exact input, complete blue cabinet lighting response, reel state, both displays, audio, lights, result, reset, and next playable state. Stop if hardware behaves unsafely.
Normal Play
You are here when: The ordinary reel screen, physical settings, Movision history, cell-level display, and altered rare-symbol state.
Physical setting descriptions avoid identities and plot.
Normal Setting #1 (missable)
Normal Setting
HintOrdinary play can use a distinct physical backdrop.
WhereCapture the neutral setting indexed as 1.
Full detailRecord the preceding spin, entry transition, reels, history display, all cues, exit trigger, and following state for normal setting 1. Keep identities and narrative labels private.
Normal Setting #2 (missable)
Normal Setting
HintOrdinary play can use a distinct physical backdrop.
WhereCapture the neutral setting indexed as 2.
Full detailRecord the preceding spin, entry transition, reels, history display, all cues, exit trigger, and following state for normal setting 2. Keep identities and narrative labels private.
Normal Setting #3 (missable)
Normal Setting
HintOrdinary play can use a distinct physical backdrop.
WhereCapture the neutral setting indexed as 3.
Full detailRecord the preceding spin, entry transition, reels, history display, all cues, exit trigger, and following state for normal setting 3. Keep identities and narrative labels private.
Normal Setting #4 (missable)
Normal Setting
HintOrdinary play can use a distinct physical backdrop.
WhereCapture the neutral setting indexed as 4.
Full detailRecord the preceding spin, entry transition, reels, history display, all cues, exit trigger, and following state for normal setting 4. Keep identities and narrative labels private.
Normal Setting #5 (missable)
Normal Setting
HintOrdinary play can use a distinct physical backdrop.
WhereCapture the neutral setting indexed as 5.
Full detailRecord the preceding spin, entry transition, reels, history display, all cues, exit trigger, and following state for normal setting 5. Keep identities and narrative labels private.
Normal Setting #6 (missable)
Normal Setting
HintOrdinary play can use a distinct physical backdrop.
WhereCapture the neutral setting indexed as 6.
Full detailRecord the preceding spin, entry transition, reels, history display, all cues, exit trigger, and following state for normal setting 6. Keep identities and narrative labels private.
Normal Setting #7 (missable)
Normal Setting
HintOrdinary play can use a distinct physical backdrop.
WhereCapture the neutral setting indexed as 7.
Full detailRecord the preceding spin, entry transition, reels, history display, all cues, exit trigger, and following state for normal setting 7. Keep identities and narrative labels private.
Four-Spin History (missable)
Normal System
HintA background system changes ordinary-spin behaviour.
WhereWatch the Movision and main display for four-spin history.
Full detailCapture its trigger, preceding four-spin record, displayed level or state, reel sequence, any chance-zone or ART transition, result, and reset for four-spin history.
Chrysalid Level (missable)
Normal System
HintA background system changes ordinary-spin behaviour.
WhereWatch the Movision and main display for Chrysalid level.
Full detailCapture its trigger, preceding four-spin record, displayed level or state, reel sequence, any chance-zone or ART transition, result, and reset for Chrysalid level.
Javo Mode (missable)
Normal System
HintA background system changes ordinary-spin behaviour.
WhereWatch the Movision and main display for Javo Mode.
Full detailCapture its trigger, preceding four-spin record, displayed level or state, reel sequence, any chance-zone or ART transition, result, and reset for Javo Mode.
Pandemic Javo Mode (missable)
Normal System
HintA background system changes ordinary-spin behaviour.
WhereWatch the Movision and main display for Pandemic Javo Mode.
Full detailCapture its trigger, preceding four-spin record, displayed level or state, reel sequence, any chance-zone or ART transition, result, and reset for Pandemic Javo Mode.
Rare-Symbol Concentration (missable)
Normal System
HintA background system changes ordinary-spin behaviour.
WhereWatch the Movision and main display for rare-symbol concentration.
Full detailCapture its trigger, preceding four-spin record, displayed level or state, reel sequence, any chance-zone or ART transition, result, and reset for rare-symbol concentration.
Chance Zones
You are here when: The ten-spin encounter, twenty-spin freeze state, unlimited continuation, and partner-assisted sequence.
All opponent identities remain hidden.
Hazard Battle (missable)
Chance Zone
HintA rare result can open a self-contained chance state.
WhereEnter Hazard Battle from ordinary play.
Full detailRecord its trigger, starting counter, every reel result and mission, controls, continuation or freeze, success and failure outcomes, reward, and following state for Hazard Battle.
Panic Zone (missable)
Chance Zone
HintA rare result can open a self-contained chance state.
WhereEnter Panic Zone from ordinary play.
Full detailRecord its trigger, starting counter, every reel result and mission, controls, continuation or freeze, success and failure outcomes, reward, and following state for Panic Zone.
infinite Panic Zone (missable)
Chance Zone
HintA rare result can open a self-contained chance state.
WhereEnter infinite Panic Zone from ordinary play.
Full detailRecord its trigger, starting counter, every reel result and mission, controls, continuation or freeze, success and failure outcomes, reward, and following state for infinite Panic Zone.
Partner Rush (missable)
Chance Zone
HintA rare result can open a self-contained chance state.
WhereEnter Partner Rush from ordinary play.
Full detailRecord its trigger, starting counter, every reel result and mission, controls, continuation or freeze, success and failure outcomes, reward, and following state for Partner Rush.
Hazard Rush Systems
You are here when: The assisted-play counter, Movision challenge, route-specific episode screen, recovery display, and premium sequence.
Route variants are indexed mechanically without identities.
Hazard Rush (missable)
ART System
HintThe main assisted state contains this distinct presentation.
WhereCapture entry into Hazard Rush.
Full detailRecord the trigger, starting route and counter, reels, Movision, controls, every extension or episode transition, terminal result, revival when present, and next mode for Hazard Rush.
4th Challenge (missable)
ART System
HintThe main assisted state contains this distinct presentation.
WhereCapture entry into 4th Challenge.
Full detailRecord the trigger, starting route and counter, reels, Movision, controls, every extension or episode transition, terminal result, revival when present, and next mode for 4th Challenge.
three start-route variants (missable)
ART System
HintThe main assisted state contains this distinct presentation.
WhereCapture entry into three start-route variants.
Full detailRecord the trigger, starting route and counter, reels, Movision, controls, every extension or episode transition, terminal result, revival when present, and next mode for three start-route variants.
Crossover Episode (missable)
ART System
HintThe main assisted state contains this distinct presentation.
WhereCapture entry into Crossover Episode.
Full detailRecord the trigger, starting route and counter, reels, Movision, controls, every extension or episode transition, terminal result, revival when present, and next mode for Crossover Episode.
Dying Zone (missable)
ART System
HintThe main assisted state contains this distinct presentation.
WhereCapture entry into Dying Zone.
Full detailRecord the trigger, starting route and counter, reels, Movision, controls, every extension or episode transition, terminal result, revival when present, and next mode for Dying Zone.
Premium Hazard Rush (missable)
ART System
HintThe main assisted state contains this distinct presentation.
WhereCapture entry into Premium Hazard Rush.
Full detailRecord the trigger, starting route and counter, reels, Movision, controls, every extension or episode transition, terminal result, revival when present, and next mode for Premium Hazard Rush.
Extensions and Feature Zones
You are here when: The added-time display, splitting values, mutation effects, point timer, shooting panel, weapons, and revival screens.
Rare feature zones are completion records, not wagering targets.
direct extension (missable)
Extension System
HintThe assisted state can add time through this mechanic.
WhereDuring assisted play, trigger direct extension.
Full detailCapture the initiating reel pattern, lever or button sequence, Movision movement, displayed value, every split or mutation, stop condition, final added total, and return to assisted play for direct extension.
Multiplication Extension (missable)
Extension System
HintThe assisted state can add time through this mechanic.
WhereDuring assisted play, trigger Multiplication Extension.
Full detailCapture the initiating reel pattern, lever or button sequence, Movision movement, displayed value, every split or mutation, stop condition, final added total, and return to assisted play for Multiplication Extension.
Sudden Mutation Extension (missable)
Extension System
HintThe assisted state can add time through this mechanic.
WhereDuring assisted play, trigger Sudden Mutation Extension.
Full detailCapture the initiating reel pattern, lever or button sequence, Movision movement, displayed value, every split or mutation, stop condition, final added total, and return to assisted play for Sudden Mutation Extension.
Complete Mutation Extension (missable)
Extension System
HintThe assisted state can add time through this mechanic.
WhereDuring assisted play, trigger Complete Mutation Extension.
Full detailCapture the initiating reel pattern, lever or button sequence, Movision movement, displayed value, every split or mutation, stop condition, final added total, and return to assisted play for Complete Mutation Extension.
The Mercenaries (missable)
Extension System
HintThe assisted state can add time through this mechanic.
WhereDuring assisted play, trigger The Mercenaries.
Full detailCapture the initiating reel pattern, lever or button sequence, Movision movement, displayed value, every split or mutation, stop condition, final added total, and return to assisted play for The Mercenaries.
Shooting Burst (missable)
Extension System
HintThe assisted state can add time through this mechanic.
WhereDuring assisted play, trigger Shooting Burst.
Full detailCapture the initiating reel pattern, lever or button sequence, Movision movement, displayed value, every split or mutation, stop condition, final added total, and return to assisted play for Shooting Burst.
Point Feature Details
You are here when: The stopped assisted counter, seconds display, points, combo chain, warning state, and revival result.
Every documented submechanic gets its own capture.
Point Conversion (missable)
Feature Detail
HintThe timed point feature contains a specialized detail.
WhereWithin the point feature, watch for point conversion.
Full detailRecord the time and points before point conversion, reel inputs, complete effect, added time or score, conversion result, end or revival, and following assisted state.
Combo Time (missable)
Feature Detail
HintThe timed point feature contains a specialized detail.
WhereWithin the point feature, watch for combo time.
Full detailRecord the time and points before combo time, reel inputs, complete effect, added time or score, conversion result, end or revival, and following assisted state.
Butterfly Beat (missable)
Feature Detail
HintThe timed point feature contains a specialized detail.
WhereWithin the point feature, watch for Butterfly Beat.
Full detailRecord the time and points before Butterfly Beat, reel inputs, complete effect, added time or score, conversion result, end or revival, and following assisted state.
Warning State (missable)
Feature Detail
HintThe timed point feature contains a specialized detail.
WhereWithin the point feature, watch for warning state.
Full detailRecord the time and points before warning state, reel inputs, complete effect, added time or score, conversion result, end or revival, and following assisted state.
Revival Set (missable)
Feature Detail
HintThe timed point feature contains a specialized detail.
WhereWithin the point feature, watch for revival set.
Full detailRecord the time and points before revival set, reel inputs, complete effect, added time or score, conversion result, end or revival, and following assisted state.
Shooting Feature Details
You are here when: The shooting-feature panel, attack animation, value display, END marker, and revival transition.
Attack identities are reduced to physical equipment or movement.
Handgun Pattern (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for handgun pattern.
Full detailCapture the starting panel color, exact control input, full handgun pattern animation, every added value, mutation or split, END result, revival when present, and return state.
Dual-Handgun Pattern (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for dual-handgun pattern.
Full detailCapture the starting panel color, exact control input, full dual-handgun pattern animation, every added value, mutation or split, END result, revival when present, and return state.
Shotgun Pattern (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for shotgun pattern.
Full detailCapture the starting panel color, exact control input, full shotgun pattern animation, every added value, mutation or split, END result, revival when present, and return state.
Launcher Pattern (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for launcher pattern.
Full detailCapture the starting panel color, exact control input, full launcher pattern animation, every added value, mutation or split, END result, revival when present, and return state.
Martial-Arts Pattern (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for martial-arts pattern.
Full detailCapture the starting panel color, exact control input, full martial-arts pattern animation, every added value, mutation or split, END result, revival when present, and return state.
Stun-Baton Pattern (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for stun-baton pattern.
Full detailCapture the starting panel color, exact control input, full stun-baton pattern animation, every added value, mutation or split, END result, revival when present, and return state.
Cannon Pattern (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for cannon pattern.
Full detailCapture the starting panel color, exact control input, full cannon pattern animation, every added value, mutation or split, END result, revival when present, and return state.
Pile-Bomb Pattern (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for pile-bomb pattern.
Full detailCapture the starting panel color, exact control input, full pile-bomb pattern animation, every added value, mutation or split, END result, revival when present, and return state.
Panel-Color Cue (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for panel-color cue.
Full detailCapture the starting panel color, exact control input, full panel-color cue animation, every added value, mutation or split, END result, revival when present, and return state.
End Revival (missable)
Shooting Detail
HintThe shooting feature can use a distinct attack or display cue.
WhereWatch the shooting feature for END revival.
Full detailCapture the starting panel color, exact control input, full END revival animation, every added value, mutation or split, END result, revival when present, and return state.
Bonus Presentations
You are here when: The red-symbol entry, percentage display, aerial sequence, final challenge, BAR prompt, and post-bonus transition.
Identity-bearing bonus names are neutralized where needed.
Standard Red-Seven Bonus (missable)
Bonus System
HintA bonus sequence contains this distinct rule or presentation.
WhereCapture a lawful free-play bonus showing standard red-seven bonus.
Full detailRecord the entry symbols, reel procedure, percentage or stock display, all requested inputs, final challenge, reward, assisted-mode transition, and exit for standard red-seven bonus.
Extra Bonus (missable)
Bonus System
HintA bonus sequence contains this distinct rule or presentation.
WhereCapture a lawful free-play bonus showing Extra Bonus.
Full detailRecord the entry symbols, reel procedure, percentage or stock display, all requested inputs, final challenge, reward, assisted-mode transition, and exit for Extra Bonus.
Percentage Meter (missable)
Bonus System
HintA bonus sequence contains this distinct rule or presentation.
WhereCapture a lawful free-play bonus showing percentage meter.
Full detailRecord the entry symbols, reel procedure, percentage or stock display, all requested inputs, final challenge, reward, assisted-mode transition, and exit for percentage meter.
Air-Drive Stage (missable)
Bonus System
HintA bonus sequence contains this distinct rule or presentation.
WhereCapture a lawful free-play bonus showing air-drive stage.
Full detailRecord the entry symbols, reel procedure, percentage or stock display, all requested inputs, final challenge, reward, assisted-mode transition, and exit for air-drive stage.
Final Battle Chance (missable)
Bonus System
HintA bonus sequence contains this distinct rule or presentation.
WhereCapture a lawful free-play bonus showing final battle chance.
Full detailRecord the entry symbols, reel procedure, percentage or stock display, all requested inputs, final challenge, reward, assisted-mode transition, and exit for final battle chance.
Bar Alignment Stock (missable)
Bonus System
HintA bonus sequence contains this distinct rule or presentation.
WhereCapture a lawful free-play bonus showing BAR alignment stock.
Full detailRecord the entry symbols, reel procedure, percentage or stock display, all requested inputs, final challenge, reward, assisted-mode transition, and exit for BAR alignment stock.
Reel-Pattern Census
You are here when: The three physical reels, stop buttons, pay table, Movision history, and result display.
Patterns are documented as cabinet mechanics only.
Weak Cherry (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereOn free play, identify the weak cherry stopping pattern.
Full detailRecord all three reels before stopping, exact stop order, final weak cherry layout, Movision history, associated cue or state change, payout display, and next spin. Confirm against the cabinet pay table.
Strong Cherry (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereOn free play, identify the strong cherry stopping pattern.
Full detailRecord all three reels before stopping, exact stop order, final strong cherry layout, Movision history, associated cue or state change, payout display, and next spin. Confirm against the cabinet pay table.
Premium Cherry (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereOn free play, identify the premium cherry stopping pattern.
Full detailRecord all three reels before stopping, exact stop order, final premium cherry layout, Movision history, associated cue or state change, payout display, and next spin. Confirm against the cabinet pay table.
Weak Watermelon (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereOn free play, identify the weak watermelon stopping pattern.
Full detailRecord all three reels before stopping, exact stop order, final weak watermelon layout, Movision history, associated cue or state change, payout display, and next spin. Confirm against the cabinet pay table.
Strong Watermelon (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereOn free play, identify the strong watermelon stopping pattern.
Full detailRecord all three reels before stopping, exact stop order, final strong watermelon layout, Movision history, associated cue or state change, payout display, and next spin. Confirm against the cabinet pay table.
Weak Chance Pattern (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereOn free play, identify the weak chance pattern stopping pattern.
Full detailRecord all three reels before stopping, exact stop order, final weak chance pattern layout, Movision history, associated cue or state change, payout display, and next spin. Confirm against the cabinet pay table.
Strong Chance Pattern (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereOn free play, identify the strong chance pattern stopping pattern.
Full detailRecord all three reels before stopping, exact stop order, final strong chance pattern layout, Movision history, associated cue or state change, payout display, and next spin. Confirm against the cabinet pay table.
Winning Pattern (missable)
Reel Pattern
HintA documented reel result belongs in the symbol census.
WhereOn free play, identify the winning pattern stopping pattern.
Full detailRecord all three reels before stopping, exact stop order, final winning pattern layout, Movision history, associated cue or state change, payout display, and next spin. Confirm against the cabinet pay table.
Unverified Boundaries
You are here when: Any undocumented symbol, presentation, route, reward, setting, port difference, or service state.
Unknown data remains explicit rather than invented.
Verification Hold #1
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: complete operator manual. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #2
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: complete pay table. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #3
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: complete symbol combinations. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #4
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: all normal presentations. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #5
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: all chance-zone missions. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #6
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: 4th Challenge reward table. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #7
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: three start-route episode census. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #8
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: episode completion reward. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #9
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: all extension probabilities. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #10
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: all mutation opponents. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #11
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: all Shooting Burst values. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #12
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: all bonus percentage rewards. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #13
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: complete soundtrack. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #14
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: service settings. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #15
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: persistent counters. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #16
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: firmware revisions. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #17
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: free-play conversion. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #18
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: iOS feature parity. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #19
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: GREE build differences. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #20
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: Android build preservation. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Verification Hold #21
Verification Hold
HintSurviving sources do not settle this detail.
WhereResolve it only from operator documentation and synchronized original-machine evidence.
Full detailNEEDS VERIFICATION: current lawful cabinet access. Preserve model, firmware, settings, counters, exact reel inputs, both displays, audio, result, and a repeat example before replacing this hold.
Final Archival Audit
You are here when: The provenance record, synchronized masters, reel census, mode ledger, extension log, bonus log, port comparison, and unresolved holds.
Completion is the maximum evidence-supported record of the selected machine.
Route Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm cabinet provenance and each supplemental mobile build.
Full detailReconcile model, firmware, packages, device data, service state, saves, captures, and checksums.
Hardware Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm all reels, controls, Movision behaviour, lighting, and synchronized audio.
Full detailReview lead-in, input, activation, result, reset, and next state.
Normal-System Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm all neutral settings, history rules, cell levels, and altered rare-symbol modes.
Full detailIndex entry, reels, displays, cues, transition, and reset.
Chance-Zone Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm every documented chance state and both terminal outcomes where safely reproducible.
Full detailReview triggers, counters, missions, controls, continuation, freeze, reward, and exit.
Assisted-System Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm assisted routes, challenge, episodes, recovery, premium state, and every extension feature.
Full detailUse a state timeline to reconcile counters, reels, Movision, additions, rewards, revival, and exit.
Bonus and Reel Audit
Final Audit
HintThe archive needs a final consistency check.
WhereConfirm bonus rules, stock prompts, percentage branches, and every reel-pattern record.
Full detailCheck symbols, stop order, displays, controls, rewards, pay-table evidence, and following state.
Verification-Hold Audit
Final Audit
HintThe archive needs a final consistency check.
WhereReview every unresolved cabinet or port boundary.
Full detailReplace a hold only with repeatable primary evidence; retain uncertainty otherwise.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.