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Pachisuro Biohazard Revelations (2017)

Spoiler-free maximum verifiable completion of the original cabinet and official simulators · 13 areas · 86 tracked items

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Archival Route

You are here when: The Enterrise cabinet, model plate, three reels, controls, main display, lighting, speakers, and service record.

Complete the original cabinet; preserve mobile simulators as supplemental evidence and keep later specifications separate.

Original The Abyss Cabinet (missable)

Route

HintThe selected route uses the first 2017 amusement machine.
WhereUse an authentic Enterrise cabinet.
Full detailVerify model plate, shell, reels, controls, display, lights, firmware, and service record. Do not substitute Into the Panic or either later pachinko specification.

iOS Simulator (missable)

Supplemental Port

HintA portrait mobile simulator reproduces cabinet systems.
WhereArchive an owned iOS copy separately.
Full detailRecord package, version, device, operating system, controls, menus, available modes, saved state, audio, and differences from hardware. Use it to test only after preserving the cabinet record.

Android Simulator (missable)

Supplemental Port

HintA matching Android simulator was released.
WhereArchive a lawful Android package separately.
Full detailRecord signature, version, device or emulator, controls, menus, modes, saves, audio, and hardware differences. Do not treat forced states as naturally observed cabinet results.

Later Variant Boundary

Route

HintSeveral later machines reuse the property.
WhereExclude Into the Panic, CRF, and PF Light Version from this route.
Full detailPhotograph any encountered model plate and keep its captures in a separate archive. Never merge its reels, mode rules, probabilities, awards, or cabinet hardware.

Private Free-Play Setup

Safety

HintCompletion never requires wagering.
WhereUse lawful private non-wager free play.
Full detailHave an authorized owner prepare the cabinet from operator documentation. Do not deposit money, seek payouts, bypass safety systems, or use public gambling to reach content.

Synchronized Capture (missable)

Archive Safety

HintReels, controls, screen, lights, and audio act together.
WhereRecord the whole cabinet continuously.
Full detailStart before power-on and preserve every input, reel stop, display transition, lamp, speaker cue, counter, result, and reset in one uncut master.

Cabinet Hardware

You are here when: The reels, lever, stop and chance controls, central display, lighting, speakers, and themed shell.

Every physical component is documented in context.

Three Reels (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for three reels.
Full detailCapture the lead-in, input, full three reels response, reel state, display, lighting, audio, result, reset, and next playable state. Stop if movement or wiring is unsafe.

The Abyss Cabinet (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for The Abyss cabinet.
Full detailCapture the lead-in, input, full The Abyss cabinet response, reel state, display, lighting, audio, result, reset, and next playable state. Stop if movement or wiring is unsafe.

Lever (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for lever.
Full detailCapture the lead-in, input, full lever response, reel state, display, lighting, audio, result, reset, and next playable state. Stop if movement or wiring is unsafe.

Stop Buttons (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for stop buttons.
Full detailCapture the lead-in, input, full stop buttons response, reel state, display, lighting, audio, result, reset, and next playable state. Stop if movement or wiring is unsafe.

Chance Control (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for chance control.
Full detailCapture the lead-in, input, full chance control response, reel state, display, lighting, audio, result, reset, and next playable state. Stop if movement or wiring is unsafe.

Main Display (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for main display.
Full detailCapture the lead-in, input, full main display response, reel state, display, lighting, audio, result, reset, and next playable state. Stop if movement or wiring is unsafe.

Cabinet Lighting (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for cabinet lighting.
Full detailCapture the lead-in, input, full cabinet lighting response, reel state, display, lighting, audio, result, reset, and next playable state. Stop if movement or wiring is unsafe.

Speakers (missable)

Cabinet Element

HintA cabinet element has distinct behaviour.
WhereWatch for speakers.
Full detailCapture the lead-in, input, full speakers response, reel state, display, lighting, audio, result, reset, and next playable state. Stop if movement or wiring is unsafe.

Normal States

You are here when: The ordinary reel display, visible physical settings, internal-state logs, and pre-bonus transitions.

Hidden states require direct evidence, not visual guessing.

Internal State 01 (missable)

Internal State

HintOrdinary play can occupy a hidden state.
WhereUse direct logs or simulator controls to identify state 01.
Full detailRecord starting configuration, preceding result, reel sequence, visible setting, bonus or ART transition, counters, and following state for internal state 01. Do not infer it from probability alone.

Internal State 02 (missable)

Internal State

HintOrdinary play can occupy a hidden state.
WhereUse direct logs or simulator controls to identify state 02.
Full detailRecord starting configuration, preceding result, reel sequence, visible setting, bonus or ART transition, counters, and following state for internal state 02. Do not infer it from probability alone.

Internal State 03 (missable)

Internal State

HintOrdinary play can occupy a hidden state.
WhereUse direct logs or simulator controls to identify state 03.
Full detailRecord starting configuration, preceding result, reel sequence, visible setting, bonus or ART transition, counters, and following state for internal state 03. Do not infer it from probability alone.

Internal State 04 (missable)

Internal State

HintOrdinary play can occupy a hidden state.
WhereUse direct logs or simulator controls to identify state 04.
Full detailRecord starting configuration, preceding result, reel sequence, visible setting, bonus or ART transition, counters, and following state for internal state 04. Do not infer it from probability alone.

Internal State 05 (missable)

Internal State

HintOrdinary play can occupy a hidden state.
WhereUse direct logs or simulator controls to identify state 05.
Full detailRecord starting configuration, preceding result, reel sequence, visible setting, bonus or ART transition, counters, and following state for internal state 05. Do not infer it from probability alone.

Internal State 06 (missable)

Internal State

HintOrdinary play can occupy a hidden state.
WhereUse direct logs or simulator controls to identify state 06.
Full detailRecord starting configuration, preceding result, reel sequence, visible setting, bonus or ART transition, counters, and following state for internal state 06. Do not infer it from probability alone.

Internal State 07 (missable)

Internal State

HintOrdinary play can occupy a hidden state.
WhereUse direct logs or simulator controls to identify state 07.
Full detailRecord starting configuration, preceding result, reel sequence, visible setting, bonus or ART transition, counters, and following state for internal state 07. Do not infer it from probability alone.

Internal State 08 (missable)

Internal State

HintOrdinary play can occupy a hidden state.
WhereUse direct logs or simulator controls to identify state 08.
Full detailRecord starting configuration, preceding result, reel sequence, visible setting, bonus or ART transition, counters, and following state for internal state 08. Do not infer it from probability alone.

Internal State 09 (missable)

Internal State

HintOrdinary play can occupy a hidden state.
WhereUse direct logs or simulator controls to identify state 09.
Full detailRecord starting configuration, preceding result, reel sequence, visible setting, bonus or ART transition, counters, and following state for internal state 09. Do not infer it from probability alone.

Normal Setting #1 (missable)

Normal Setting

HintA visible backdrop can mark a distinct ordinary-play presentation.
WhereCapture the physical setting indexed as 1.
Full detailRecord entry, reels, cues, bonus or ART development, exit, and next state for normal setting 1. Keep identities and narrative labels private.

Normal Setting #2 (missable)

Normal Setting

HintA visible backdrop can mark a distinct ordinary-play presentation.
WhereCapture the physical setting indexed as 2.
Full detailRecord entry, reels, cues, bonus or ART development, exit, and next state for normal setting 2. Keep identities and narrative labels private.

Bonus Flow

You are here when: The bonus-symbol result, short bonus display, ART draw, settings cues, and exit screen.

Bonus evidence is recorded mechanically.

Revelations Chance (missable)

Bonus System

HintA compact bonus flow contains this rule or presentation.
WhereCapture a lawful free-play bonus showing Revelations Chance.
Full detailRecord entry symbols, reel procedure, controls, every draw or cue, ART result, award display, and return state for Revelations Chance.

Bonus-To-Art Draw (missable)

Bonus System

HintA compact bonus flow contains this rule or presentation.
WhereCapture a lawful free-play bonus showing bonus-to-ART draw.
Full detailRecord entry symbols, reel procedure, controls, every draw or cue, ART result, award display, and return state for bonus-to-ART draw.

Ordinary Bonus Presentation (missable)

Bonus System

HintA compact bonus flow contains this rule or presentation.
WhereCapture a lawful free-play bonus showing ordinary bonus presentation.
Full detailRecord entry symbols, reel procedure, controls, every draw or cue, ART result, award display, and return state for ordinary bonus presentation.

Art Bonus Presentation (missable)

Bonus System

HintA compact bonus flow contains this rule or presentation.
WhereCapture a lawful free-play bonus showing ART bonus presentation.
Full detailRecord entry symbols, reel procedure, controls, every draw or cue, ART result, award display, and return state for ART bonus presentation.

Chance Zone

You are here when: The dedicated challenge screen between ordinary play and the special assisted state.

Opponent identity is withheld from explanatory prose.

Norman Challenge (missable)

Chance Zone

HintA bonus-related path can open a separate challenge.
WhereEnter Norman Challenge from a verified trigger.
Full detailRecord the trigger, starting counter, reels, controls, complete challenge, success and failure results, resulting mode, and return state for Norman Challenge.

Assisted Modes

You are here when: The 50-spin assisted state, 15-spin loop state, mid-set battle, counters, reels, and continuation screens.

All identities and plot context remain hidden.

Raid Mode (missable)

Assisted Mode

HintThe machine contains a distinct assisted-play system.
WhereCapture entry into Raid Mode.
Full detailRecord trigger, starting counter, selected stage, reels, controls, every battle or continuation, EX awards, terminal result, and next mode for Raid Mode.

Norman Battle (missable)

Assisted Mode

HintThe machine contains a distinct assisted-play system.
WhereCapture entry into Norman Battle.
Full detailRecord trigger, starting counter, selected stage, reels, controls, every battle or continuation, EX awards, terminal result, and next mode for Norman Battle.

Pandemic Battle (missable)

Assisted Mode

HintThe machine contains a distinct assisted-play system.
WhereCapture entry into Pandemic Battle.
Full detailRecord trigger, starting counter, selected stage, reels, controls, every battle or continuation, EX awards, terminal result, and next mode for Pandemic Battle.

Assisted-Mode Settings

You are here when: The deck, snow, underground, urban, laboratory, emergency, and special EX backdrops.

Physical settings are neutralized to avoid story context.

Assisted Setting #1 (missable)

Assisted Setting

HintA set can begin with a distinct physical backdrop.
WhereCapture assisted setting 1.
Full detailRecord set entry, backdrop, starting counter, reels, battle frequency, EX transition, continuation result, and next setting for assisted setting 1.

Assisted Setting #2 (missable)

Assisted Setting

HintA set can begin with a distinct physical backdrop.
WhereCapture assisted setting 2.
Full detailRecord set entry, backdrop, starting counter, reels, battle frequency, EX transition, continuation result, and next setting for assisted setting 2.

Assisted Setting #3 (missable)

Assisted Setting

HintA set can begin with a distinct physical backdrop.
WhereCapture assisted setting 3.
Full detailRecord set entry, backdrop, starting counter, reels, battle frequency, EX transition, continuation result, and next setting for assisted setting 3.

Assisted Setting #4 (missable)

Assisted Setting

HintA set can begin with a distinct physical backdrop.
WhereCapture assisted setting 4.
Full detailRecord set entry, backdrop, starting counter, reels, battle frequency, EX transition, continuation result, and next setting for assisted setting 4.

Assisted Setting #5 (missable)

Assisted Setting

HintA set can begin with a distinct physical backdrop.
WhereCapture assisted setting 5.
Full detailRecord set entry, backdrop, starting counter, reels, battle frequency, EX transition, continuation result, and next setting for assisted setting 5.

Assisted Setting #6 (missable)

Assisted Setting

HintA set can begin with a distinct physical backdrop.
WhereCapture assisted setting 6.
Full detailRecord set entry, backdrop, starting counter, reels, battle frequency, EX transition, continuation result, and next setting for assisted setting 6.

Assisted Setting #7 (missable)

Assisted Setting

HintA set can begin with a distinct physical backdrop.
WhereCapture assisted setting 7.
Full detailRecord set entry, backdrop, starting counter, reels, battle frequency, EX transition, continuation result, and next setting for assisted setting 7.

EX Extension Features

You are here when: The Infection display, Abyss presentation, EX counter, reel results, and return to the assisted state.

Rare features are archived without wagering framing.

Infection (missable)

Extension Feature

HintThe assisted state can add an extra resource through this feature.
WhereTrigger Infection during assisted play.
Full detailCapture the initiating reel result, exact controls, complete feature sequence, every EX value, multiplication or conversion, stop condition, final total, and return to assisted play for Infection.

Abyss Mode (missable)

Extension Feature

HintThe assisted state can add an extra resource through this feature.
WhereTrigger Abyss Mode during assisted play.
Full detailCapture the initiating reel result, exact controls, complete feature sequence, every EX value, multiplication or conversion, stop condition, final total, and return to assisted play for Abyss Mode.

EX-game award (missable)

Extension Feature

HintThe assisted state can add an extra resource through this feature.
WhereTrigger EX-game award during assisted play.
Full detailCapture the initiating reel result, exact controls, complete feature sequence, every EX value, multiplication or conversion, stop condition, final total, and return to assisted play for EX-game award.

Reel Census

You are here when: The physical reels, stop controls, pay table, result display, and following state.

Only documented symbol families are claimed.

Abyss Replay (missable)

Reel Pattern

HintA documented reel result belongs in the symbol census.
WhereIdentify the Abyss Replay pattern on free play.
Full detailRecord all reels before stopping, exact stop order, final Abyss Replay layout, associated display cue, award or state transition, and following spin. Confirm it against the cabinet pay table.

Revelations Chance Symbol (missable)

Reel Pattern

HintA documented reel result belongs in the symbol census.
WhereIdentify the Revelations Chance symbol pattern on free play.
Full detailRecord all reels before stopping, exact stop order, final Revelations Chance symbol layout, associated display cue, award or state transition, and following spin. Confirm it against the cabinet pay table.

Cherry (missable)

Reel Pattern

HintA documented reel result belongs in the symbol census.
WhereIdentify the cherry pattern on free play.
Full detailRecord all reels before stopping, exact stop order, final cherry layout, associated display cue, award or state transition, and following spin. Confirm it against the cabinet pay table.

Watermelon (missable)

Reel Pattern

HintA documented reel result belongs in the symbol census.
WhereIdentify the watermelon pattern on free play.
Full detailRecord all reels before stopping, exact stop order, final watermelon layout, associated display cue, award or state transition, and following spin. Confirm it against the cabinet pay table.

Bell (missable)

Reel Pattern

HintA documented reel result belongs in the symbol census.
WhereIdentify the bell pattern on free play.
Full detailRecord all reels before stopping, exact stop order, final bell layout, associated display cue, award or state transition, and following spin. Confirm it against the cabinet pay table.

Replay (missable)

Reel Pattern

HintA documented reel result belongs in the symbol census.
WhereIdentify the replay pattern on free play.
Full detailRecord all reels before stopping, exact stop order, final replay layout, associated display cue, award or state transition, and following spin. Confirm it against the cabinet pay table.

Official Simulator Tools

You are here when: The portrait app menu, digital booklet, start-state selector, forced-result tools, settings, save, speed, zoom, and sound controls.

These are preservation aids, not cabinet completion substitutes.

Digital Booklet (missable)

Simulator Tool

HintThe official mobile simulator includes a convenience tool.
WhereOpen the simulator option for digital booklet.
Full detailRecord package version, menu path, default setting, activation, complete digital booklet behaviour, save persistence, and any effect on natural-result evidence. Label forced or accelerated captures clearly.

Mode Start (missable)

Simulator Tool

HintThe official mobile simulator includes a convenience tool.
WhereOpen the simulator option for mode start.
Full detailRecord package version, menu path, default setting, activation, complete mode start behaviour, save persistence, and any effect on natural-result evidence. Label forced or accelerated captures clearly.

Forced Symbols (missable)

Simulator Tool

HintThe official mobile simulator includes a convenience tool.
WhereOpen the simulator option for forced symbols.
Full detailRecord package version, menu path, default setting, activation, complete forced symbols behaviour, save persistence, and any effect on natural-result evidence. Label forced or accelerated captures clearly.

Setting Selector (missable)

Simulator Tool

HintThe official mobile simulator includes a convenience tool.
WhereOpen the simulator option for setting selector.
Full detailRecord package version, menu path, default setting, activation, complete setting selector behaviour, save persistence, and any effect on natural-result evidence. Label forced or accelerated captures clearly.

Save-Resume (missable)

Simulator Tool

HintThe official mobile simulator includes a convenience tool.
WhereOpen the simulator option for save-resume.
Full detailRecord package version, menu path, default setting, activation, complete save-resume behaviour, save persistence, and any effect on natural-result evidence. Label forced or accelerated captures clearly.

Fast Auto (missable)

Simulator Tool

HintThe official mobile simulator includes a convenience tool.
WhereOpen the simulator option for fast auto.
Full detailRecord package version, menu path, default setting, activation, complete fast auto behaviour, save persistence, and any effect on natural-result evidence. Label forced or accelerated captures clearly.

Screen Zoom (missable)

Simulator Tool

HintThe official mobile simulator includes a convenience tool.
WhereOpen the simulator option for screen zoom.
Full detailRecord package version, menu path, default setting, activation, complete screen zoom behaviour, save persistence, and any effect on natural-result evidence. Label forced or accelerated captures clearly.

Sound Controls (missable)

Simulator Tool

HintThe official mobile simulator includes a convenience tool.
WhereOpen the simulator option for sound controls.
Full detailRecord package version, menu path, default setting, activation, complete sound controls behaviour, save persistence, and any effect on natural-result evidence. Label forced or accelerated captures clearly.

Music Catalogue

You are here when: The cabinet or simulator audio during normal play, bonus, assisted, extension, and demonstration states.

Only two directly documented titles are claimed.

Cause Never Lost (missable)

Music Track

HintA documented original track belongs in the audio archive.
WhereListen for Cause Never Lost during a compatible state.
Full detailCapture the earliest occurrence of Cause Never Lost with trigger, uninterrupted audible section, screen context, reels, result, and following mode. Confirm the title from soundtrack metadata.

Abyss MODE (missable)

Music Track

HintA documented original track belongs in the audio archive.
WhereListen for Abyss MODE during a compatible state.
Full detailCapture the earliest occurrence of Abyss MODE with trigger, uninterrupted audible section, screen context, reels, result, and following mode. Confirm the title from soundtrack metadata.

Unverified Boundaries

You are here when: Any undocumented symbol, presentation, stage, transition, award, setting, audio item, port difference, or service state.

Unknown cabinet data remains explicit rather than invented.

Verification Hold #1

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: complete operator manual. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #2

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: complete reel table. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #3

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: complete normal presentation catalogue. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #4

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: all stage transitions. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #5

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: all bonus branches. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #6

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: all challenge missions. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #7

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: Raid stage selection rules. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #8

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: Pandemic Battle branches. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #9

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: Norman Battle continuation table. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #10

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: Infection award table. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #11

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: Abyss Mode award table. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #12

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: EX-game conversion rules. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #13

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: complete soundtrack. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #14

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: service settings. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #15

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: persistent counters. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #16

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: firmware revisions. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #17

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: free-play conversion. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #18

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: mobile feature parity. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #19

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: mobile option persistence. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Verification Hold #20

Verification Hold

HintSurviving documentation does not settle this detail.
WhereResolve it only from operator documentation and synchronized primary evidence.
Full detailNEEDS VERIFICATION: current lawful cabinet access. Preserve model, firmware, settings, counters, exact reel inputs, display, audio, result, and a repeat example before replacing this hold.

Final Archival Audit

You are here when: The provenance record, synchronized masters, state log, mode timeline, reel census, simulator comparison, audio archive, and unresolved holds.

Completion is the maximum evidence-supported record of the selected cabinet.

Route Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm cabinet provenance, simulator packages, variant exclusion, and two backups.
Full detailReconcile model, firmware, packages, devices, captures, saves, and checksums.

Hardware Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm every reel, control, display, light, and speaker entry.
Full detailReview lead-in, input, response, result, reset, and following state.

Normal-State Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm all internal states and visible normal settings from direct evidence.
Full detailCheck configuration, reels, cues, transitions, counters, and logs.

Mode Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm bonus, challenge, assisted, battle, stage, extension, and EX flows.
Full detailUse a state timeline to reconcile triggers, counters, reels, controls, results, rewards, and exits.

Simulator Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm every official tool and label unnatural captures.
Full detailReview package version, options, persistence, forced states, speed changes, saves, and comparison with hardware.

Reel and Audio Audit

Final Audit

HintThe archive needs a final consistency check.
WhereConfirm every documented symbol family and claimed music track.
Full detailCheck stop order, pay-table evidence, display response, audio identification, and following state.

Verification-Hold Audit

Final Audit

HintThe archive needs a final consistency check.
WhereReview every unresolved machine boundary.
Full detailReplace a hold only with repeatable primary evidence; preserve uncertainty otherwise.

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