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Resident Evil (1996)
100% completion across the chosen Windows route and required Saturn-exclusive content, spoiler-free · 11 areas · 138 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Route and Save Setup
You are here when: The Windows launcher, title screen, character selector, and local save directory.
Primary route: original Windows release. Secondary route: Sega Saturn exclusives only.
Use the Original Windows Release
Setup
HintCheck the edition before creating the completion saves.
WhereInstall Resident Evil (1996) from its current GOG or Steam Windows release.
Full detailInstall the unmodified original Windows game from GOG or Steam, select the intended language, and launch once. Confirm the title offers Jill and Chris without Director's Cut or Rebirth mode labels; those versions have separate packs.
Protect the Save Folder
Save Safety
HintKeep a dated copy before branching or attempting a no-save clear.
WhereBack up the active language's SAVE folder before each ending cleanup block.
Full detailClose the game completely, copy the current language's SAVE directory to a dated folder, and keep each character's clear data separate. Restore files only while the game and cloud synchronization are closed.
Complete Jill's Campaign
Campaign
HintHer larger inventory and lock pick make a practical first mapping run.
WhereFinish one full Windows campaign with Jill and create clear data.
Full detailSelect Jill from New Game, solve every mandatory area, read her route-only files, and finish through the final result. Save the clear data when prompted so her weapons, Special Key, and costumes can be tested on a new cycle.
Complete Chris's Campaign
Campaign
HintHis smaller inventory and small-key route change several interactions.
WhereFinish one full Windows campaign with Chris and create clear data.
Full detailSelect Chris from New Game, account for six inventory spaces, collect Small Keys for locked drawers, and finish through the result. Save the clear data separately so his weapon and costume unlocks remain available.
Track Every Ending Variation
Completion Ledger
HintEach character has two independent optional route flags.
WhereReserve save slots for four Jill outcomes and four Chris outcomes.
Full detailKeep a pre-branch backup for each character, label whether the support route is active, and record whether the optional laboratory cell was opened. The four combinations per character produce every ending without revealing their scenes in advance.
Track Files, Maps, and Weapons
Completion Ledger
HintUse separate columns for permanent files and version-specific equipment.
WhereTrack 15 files, five maps, every physical weapon, and all clear-data weapons.
Full detailMark each file only after it appears in the file menu, each map after its area plan opens, and each weapon after handling it. Keep Windows and Saturn checklists separate because their exclusive firearms and bonus content differ.
Prepare the Saturn Completion Pass
Platform Route
HintOne official console port contains content absent from Windows.
WhereUse the Sega Saturn release for its exclusive campaign details and Battle Game.
Full detailRun an original Saturn disc or a legally dumped copy in a tested Saturn emulator. Keep a Saturn save with at least one campaign clear; use it for both characters' Battle Game runs, the exclusive outfits, and the platform-only enemy placements.
Mansion First Pass
You are here when: The two-storey entrance hall, dining room, galleries, bedrooms, bar, and connected east and west wings.
Finish both wings and all four crest routes before opening the garden shed.
Mansion First-Floor Map
Map
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the small gallery, complete the nearby interaction to obtain Mansion First-Floor Map.
Full detailBring the key items gathered on the surrounding route. At the small gallery, move stepladder beside statue; then climb toward upper jug; then take map from jug. Confirm the new item or opened path before leaving the room.
Wooden Emblem
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second-floor armor room, complete the nearby interaction to obtain Wooden Emblem.
Full detailBring the key items gathered on the surrounding route. At the second-floor armor room, cover both floor vents; then press central floor switch; then open released wall chest. Confirm the new item or opened path before leaving the room.
Blue Jewel
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the upper dining balcony, complete the nearby interaction to obtain Blue Jewel.
Full detailBring the key items gathered on the surrounding route. At the upper dining balcony, push statue through broken railing; then return to dining floor; then collect jewel from fragments. Confirm the new item or opened path before leaving the room.
Wind Crest
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the green-corridor tiger room, complete the nearby interaction to obtain Wind Crest.
Full detailBring the key items gathered on the surrounding route. At the green-corridor tiger room, insert Blue Jewel; then take revealed Wind Crest. Confirm the new item or opened path before leaving the room.
Music Notes
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the first-floor piano bar, complete the nearby interaction to obtain Music Notes.
Full detailBring the key items gathered on the surrounding route. At the first-floor piano bar, slide large bookcase right; then take hidden sheet music. Confirm the new item or opened path before leaving the room.
Gold Emblem
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the piano bar hidden chamber, complete the nearby interaction to obtain Gold Emblem.
Full detailBring the key items gathered on the surrounding route. At the piano bar hidden chamber, use Music Notes on piano; then take Gold Emblem; then replace it with Wooden Emblem. Confirm the new item or opened path before leaving the room.
Shield Key
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the first-floor dining room, complete the nearby interaction to obtain Shield Key.
Full detailBring the key items gathered on the surrounding route. At the first-floor dining room, insert Gold Emblem above fireplace; then inspect shifted grandfather clock; then take concealed Shield Key. Confirm the new item or opened path before leaving the room.
Sun Crest
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the east fountain room, complete the nearby interaction to obtain Sun Crest.
Full detailBring the key items gathered on the surrounding route. At the east fountain room, place Chemical into red pump; then walk behind dead growth; then take crest from shield. Confirm the new item or opened path before leaving the room.
Armor Key
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the east fountain room, complete the nearby interaction to obtain Armor Key.
Full detailBring the key items gathered on the surrounding route. At the east fountain room, place Chemical into red pump; then walk behind dead growth; then take key from shield. Confirm the new item or opened path before leaving the room.
Moon Crest
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second-floor attic, complete the nearby interaction to obtain Moon Crest.
Full detailBring the key items gathered on the surrounding route. At the second-floor attic, unlock attic with Shield Key; then circle past large snake; then take crest from wall opening. Confirm the new item or opened path before leaving the room.
Star Crest
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the first-floor portrait gallery, complete the nearby interaction to obtain Star Crest.
Full detailBring the key items gathered on the surrounding route. At the first-floor portrait gallery, press portraits by age; then newborn then infant; then boy then young man; then middle-aged then old man; then press final portrait switch. Confirm the new item or opened path before leaving the room.
Square Crank
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the crest-door garden shed, complete the nearby interaction to obtain Square Crank.
Full detailBring the key items gathered on the surrounding route. At the crest-door garden shed, insert all four crests; then move stepladder toward shelf; then take Square Crank above. Confirm the new item or opened path before leaving the room.
Shotgun
Weapon
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the east first-floor display room, complete the nearby interaction to obtain Shotgun.
Full detailBring the key items gathered on the surrounding route. At the east first-floor display room, chris needs Broken Shotgun; then swap weapons before exiting; then jill may trigger rescue. Confirm the new item or opened path before leaving the room.
Combat Knife
Weapon
HintInspect both starting inventories before discarding anything.
WhereConfirm the Combat Knife is present when beginning with Jill and with Chris.
Full detailStart a fresh file with each character, open the inventory before moving, and highlight the Combat Knife once. It is supplied automatically; do not discard the only copy before its character's weapon ledger is marked.
Beretta M92FS
Weapon
HintOne character starts armed; the other finds the same handgun during the opening circuit.
WhereConfirm Jill's starting handgun and collect Chris's handgun from the Main Hall floor.
Full detailJill begins with the Beretta already equipped. As Chris, finish the first dining-room circuit, return to the Main Hall, and inspect the central floor for the handgun. Open inventory after each pickup so both campaign ledgers record it.
Bazooka
Weapon
HintJill can obtain a character-exclusive launcher on an outdoor upper route.
WhereWith Jill, search the eastern second-floor terrace and take the Bazooka.
Full detailUnlock the eastern upper terrace during the first mansion pass, step outside as Jill, and inspect the far side near the railing. Take the Bazooka and every nearby ammunition type before returning indoors; Chris cannot collect this weapon.
Botany Book
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Botany Book at the small library round table.
Full detailReach the small library round table, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
Keeper's Diary
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Keeper's Diary at the employee bedroom desk.
Full detailReach the employee bedroom desk, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
Researcher's Will
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Researcher's Will at the aquarium study desk.
Full detailReach the aquarium study desk, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
Orders
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Orders at the second floor trophy room table.
Full detailReach the second floor trophy room table, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
Courtyard and Guardhouse
You are here when: The garden paths beyond the crest door, a drained channel, and a low dormitory building beside a fountain.
SAVE-BACKUP: branch variants begin before Room 003. The outdoor route remains traversable afterward.
Courtyard Map
Map
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the garden north passage, complete the nearby interaction to obtain Courtyard Map.
Full detailBring the key items gathered on the surrounding route. At the garden north passage, check passage beyond herb bend; then take map at dead end. Confirm the new item or opened path before leaving the room.
Drain the Water Channel
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the courtyard orange-gate passage, complete the nearby interaction to obtain Drain the Water Channel.
Full detailBring the key items gathered on the surrounding route. At the courtyard orange-gate passage, use Square Crank on socket; then cross drained channel route. Confirm the new item or opened path before leaving the room.
Guardhouse Map
Map
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 002, complete the nearby interaction to obtain Guardhouse Map.
Full detailBring the key items gathered on the surrounding route. At the Room 002, inspect wall beside desk; then take mounted area map. Confirm the new item or opened path before leaving the room.
Room 002 Hidden Ladder
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 002 behind bed, complete the nearby interaction to obtain Room 002 Hidden Ladder.
Full detailBring the key items gathered on the surrounding route. At the Room 002 behind bed, push left wardrobe forward; then slide right wardrobe sideways; then descend uncovered ladder. Confirm the new item or opened path before leaving the room.
Control Room Key
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 001 bathroom, complete the nearby interaction to obtain Control Room Key.
Full detailBring the key items gathered on the surrounding route. At the Room 001 bathroom, pull bathtub drain plug; then inspect emptied bathtub; then take Control Room Key. Confirm the new item or opened path before leaving the room.
Flooded Passage Crate Bridge
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the guardhouse basement corridor, complete the nearby interaction to obtain Flooded Passage Crate Bridge.
Full detailBring the key items gathered on the surrounding route. At the guardhouse basement corridor, move first crate around corner; then push all three into water; then cross completed crate bridge. Confirm the new item or opened path before leaving the room.
Room 003 Key
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the guardhouse weapon store, complete the nearby interaction to obtain Room 003 Key.
Full detailBring the key items gathered on the surrounding route. At the guardhouse weapon store, open drained basement route; then search right-hand weapon shelf; then take Room 003 Key. Confirm the new item or opened path before leaving the room.
Chemical Room Door
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the guardhouse keypad door, complete the nearby interaction to obtain Chemical Room Door.
Full detailBring the key items gathered on the surrounding route. At the guardhouse keypad door, read billiard-table clock clue; then try 3-4-5; then alternate build uses 2-1-5. Confirm the new item or opened path before leaving the room.
V-JOLT
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the guardhouse chemical room, complete the nearby interaction to obtain V-JOLT.
Full detailBring the key items gathered on the surrounding route. At the guardhouse chemical room, water plus UMB No.2; then add UMB No.4; then combine UMB2 with UMB4; then join both mixtures; then make water plus UMB2; then add final mixture. Confirm the new item or opened path before leaving the room.
Use V-JOLT
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the flooded basement root chamber, complete the nearby interaction to obtain Use V-JOLT.
Full detailBring the key items gathered on the surrounding route. At the flooded basement root chamber, carry finished V-JOLT downstairs; then enter root chamber; then use mixture beside roots. Confirm the new item or opened path before leaving the room.
Red Book Shelf
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 003 bookshelf, complete the nearby interaction to obtain Red Book Shelf.
Full detailBring the key items gathered on the surrounding route. At the Room 003 bookshelf, take gray book; then insert Red Book instead; then use opened hidden doorway. Confirm the new item or opened path before leaving the room.
Helmet Key
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 003 fireplace, complete the nearby interaction to obtain Helmet Key.
Full detailBring the key items gathered on the surrounding route. At the Room 003 fireplace, finish room's mandatory encounter; then inspect fireplace afterward; then examine key to reveal emblem. Confirm the new item or opened path before leaving the room.
Plant 42 Report
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Plant 42 Report at the Room 002 bed.
Full detailReach the Room 002 bed, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
V-JOLT Report
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead V-JOLT Report at the Room 003 bookshelf.
Full detailReach the Room 003 bookshelf, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
Record Every Guardhouse Encounter Variant (missable)
Route Variant
HintThe chemical mixture and an earlier support flag create distinct versions.
WhereRecord the full fight, weakened fight, and support-assisted guardhouse variants on separate Jill or Chris saves.
Full detailBack up before entering the hidden doorway in Room 003. For the weakened version, use V-JOLT on the basement roots first. For the full version, skip V-JOLT without an active rescue flag. For the assisted version, preserve the required support route and enter without using V-JOLT.
Mansion Return and Library
You are here when: The familiar mansion wings after returning from the garden, including newly opened helmet doors, the kitchen lift, and library.
SAVE-BACKUP: two character-route files and support outcomes can close during this return.
Mansion Second-Floor Map
Map
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second-floor fireplace room, complete the nearby interaction to obtain Mansion Second-Floor Map.
Full detailBring the key items gathered on the surrounding route. At the second-floor fireplace room, carry Lighter; then ignite unlit fireplace; then read revealed wall map. Confirm the new item or opened path before leaving the room.
Doom Book Vol. 1
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the lit mansion study, complete the nearby interaction to obtain Doom Book Vol. 1.
Full detailBring the key items gathered on the surrounding route. At the lit mansion study, turn on table lamp; then take book from shelf; then examine book for Eagle Medal. Confirm the new item or opened path before leaving the room.
Red Jewel
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second-floor trophy room, complete the nearby interaction to obtain Red Jewel.
Full detailBring the key items gathered on the surrounding route. At the second-floor trophy room, move stepladder under animal head; then turn off room light; then climb and take jewel. Confirm the new item or opened path before leaving the room.
Colt Python
Weapon
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the green-corridor tiger room, complete the nearby interaction to obtain Colt Python.
Full detailBring the key items gathered on the surrounding route. At the green-corridor tiger room, insert Red Jewel; then take revealed Colt Python. Confirm the new item or opened path before leaving the room.
Battery
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the small office beside library elevator, complete the nearby interaction to obtain Battery.
Full detailBring the key items gathered on the surrounding route. At the small office beside library elevator, reach library through kitchen elevator; then enter nearest small office; then take Battery from floor. Confirm the new item or opened path before leaving the room.
Open the Waterfall Passage
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the courtyard disabled elevator, complete the nearby interaction to obtain Open the Waterfall Passage.
Full detailBring the key items gathered on the surrounding route. At the courtyard disabled elevator, install Battery beside elevator; then ride elevator upward; then use Square Crank above; then ride back down; then descend behind stopped waterfall. Confirm the new item or opened path before leaving the room.
Pass Number (missable)
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Pass Number at the Jill second rope passage.
Full detailUse Jill, keep the support route active, and wait for the second rope after the upstairs encounter. Remain in the isolated passage until Pass Number is provided, then open the file menu once to register it.
Scrapbook
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Scrapbook at the large library side table.
Full detailReach the large library side table, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
Underground Tunnels
You are here when: The damp passages reached by descending behind the stopped courtyard waterfall.
SAVE-BACKUP: Jill's two underground answers set a later route flag.
Hexagonal Crank
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the deep eastern tunnel, complete the nearby interaction to obtain Hexagonal Crank.
Full detailBring the key items gathered on the surrounding route. At the deep eastern tunnel, reach tunnel's far chamber; then inspect floor after encounter; then take Hexagonal Crank. Confirm the new item or opened path before leaving the room.
Rotating Tunnel Wall
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the tunnel dead end, complete the nearby interaction to obtain Rotating Tunnel Wall.
Full detailBring the key items gathered on the surrounding route. At the tunnel dead end, use Hexagonal Crank; then cross newly aligned doorway. Confirm the new item or opened path before leaving the room.
Doom Book Vol. 2
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the boulder-room statue puzzle, complete the nearby interaction to obtain Doom Book Vol. 2.
Full detailBring the key items gathered on the surrounding route. At the boulder-room statue puzzle, crank wall outward; then push statue onto floor panel; then take opened compartment book; then examine book for Wolf Medal. Confirm the new item or opened path before leaving the room.
MO Disk 2
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second boulder alcove, complete the nearby interaction to obtain MO Disk 2.
Full detailBring the key items gathered on the surrounding route. At the second boulder alcove, trigger boulder; then retreat into side alcove; then search space behind boulder. Confirm the new item or opened path before leaving the room.
Underground Map
Map
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second boulder alcove, complete the nearby interaction to obtain Underground Map.
Full detailBring the key items gathered on the surrounding route. At the second boulder alcove, trigger boulder; then retreat into side alcove; then take map behind boulder. Confirm the new item or opened path before leaving the room.
Drain the Courtyard Fountain
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the courtyard fountain platform, complete the nearby interaction to obtain Drain the Courtyard Fountain.
Full detailBring the key items gathered on the surrounding route. At the courtyard fountain platform, examine both Doom Books; then recover Eagle and Wolf Medals; then insert both beside fountain; then descend revealed elevator. Confirm the new item or opened path before leaving the room.
Flamethrower
Weapon
HintChris can borrow a wall-mounted weapon that also acts as a door latch.
WhereWith Chris, take the Flamethrower from its tunnel wall bracket.
Full detailAt the first deep tunnel junction, remove the Flamethrower from the wall as Chris and use it at least once. The door behind you locks while its bracket is empty, so replace the weapon in the matching holder before attempting to leave that section.
Cut the Webbed Door Clear
Obstacle
HintA basic starting tool becomes useful again after the large tunnel chamber.
WhereTake the Combat Knife in the large spider chamber and clear the web from the exit.
Full detailAfter the mandatory chamber encounter, collect the Combat Knife from the room's edge if yours is stored elsewhere. Equip it, face the web-covered door, and slash until the interaction opens the route; retrieve nearby supplies before crossing.
Underground Laboratory
You are here when: The multi-level concrete facility below the medal fountain, with a computer room, morgue, cells, and power corridors.
SAVE-BACKUP: the central elevator begins the final route and can close unfinished file or ending work.
MO Disk 3
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B2 stairway, complete the nearby interaction to obtain MO Disk 3.
Full detailBring the key items gathered on the surrounding route. At the laboratory B2 stairway, enter laboratory stairwell; then inspect table behind railings; then take final MO Disk. Confirm the new item or opened path before leaving the room.
Laboratory Computer
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B2 computer room, complete the nearby interaction to obtain Laboratory Computer.
Full detailBring the key items gathered on the surrounding route. At the laboratory B2 computer room, enter login JOHN; then enter password ADA; then enter security code MOLE; then unlock B2 and B3 doors. Confirm the new item or opened path before leaving the room.
Power Room Key
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B2 visual room, complete the nearby interaction to obtain Power Room Key.
Full detailBring the key items gathered on the surrounding route. At the laboratory B2 visual room, open computer-unlocked room; then press small wall-panel switch; then take key from hidden recess. Confirm the new item or opened path before leaving the room.
Morgue Vent Puzzle
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B3 morgue, complete the nearby interaction to obtain Morgue Vent Puzzle.
Full detailBring the key items gathered on the surrounding route. At the laboratory B3 morgue, cover right vent with crate; then shift ladder away; then cover left vent; then place ladder beneath opening; then climb through safe vent. Confirm the new item or opened path before leaving the room.
Open the Optional Cell
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B3 cell corridor, complete the nearby interaction to obtain Open the Optional Cell.
Full detailBring the key items gathered on the surrounding route. At the laboratory B3 cell corridor, collect three pass codes; then use corridor lock panel; then enter and open cell door. Confirm the new item or opened path before leaving the room.
Restore Laboratory Power
Puzzle
HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B3 power rooms, complete the nearby interaction to obtain Restore Laboratory Power.
Full detailBring the key items gathered on the surrounding route. At the laboratory B3 power rooms, activate first power terminal; then cross into second room; then activate final power terminal; then return to central elevator. Confirm the new item or opened path before leaving the room.
Researcher's Letter
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Researcher's Letter at the B3 X ray room table.
Full detailReach the B3 X ray room table, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
Fax
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Fax at the B3 private room wall alcove.
Full detailReach the B3 private room wall alcove, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
Security System
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Security System at the B2 visual room entrance shelf.
Full detailReach the B2 visual room entrance shelf, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.
Pass Code 01
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Pass Code 01 at the B3 private room disk terminal.
Full detailInsert one MO Disk into the private-room B3 reader. Open the file menu and confirm Pass Code 01 appears before spending another disk or leaving B3.
Pass Code 02
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Pass Code 02 at the B3 morgue disk terminal.
Full detailSeal both morgue gas vents, climb through, and insert a disk into the reader beyond. Open the file menu and confirm Pass Code 02 appears before spending another disk or leaving B3.
Pass Code 03
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Pass Code 03 at the B3 second power room terminal.
Full detailBring the remaining disk into B3's second power room and insert it at the side reader. Open the file menu and confirm Pass Code 03 appears before spending another disk or leaving B3.
Barry's Picture (missable)
File
HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Barry's Picture at the Jill active support laboratory route.
Full detailUse Jill and preserve the active support route through the underground choices. During the later laboratory path, finish the optional support scene and inspect Barry's Picture in the file menu before taking the central elevator.
Final Rocket Launcher
Weapon
HintOne ending route receives a single-use launcher during the last outdoor encounter.
WhereOn an active-support ending, wait on the helipad for the Rocket Launcher supply drop.
Full detailOpen the optional cell and keep the character's support flag active, then reach the helipad. Use the flare, avoid the final physical threat until the launcher drops, collect it immediately, and fire one clean shot to register the weapon and finish that ending.
Confirm All 15 Files
File Set
HintThe file menu should contain mansion, guardhouse, terminal, and route-only entries.
WhereBefore the central elevator, verify that the combined Jill and Chris ledger contains all 15 file titles.
Full detailCompare the file menu against every File entry in this pack. Pass Number and Barry's Picture require Jill route flags, while three Pass Codes require separate MO Disks. Do not take the central elevator until every attainable title on the current route has been opened once.
Jill Route Archive
You are here when: The mansion dining room, eastern terrace, aquarium study, attic passages, Room 002, Room 003, and underground junctions.
SAVE-BACKUP: this archive records mutually exclusive mechanical and scene variants without describing their story content.
Jill Branch — Alternate Opening (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to re-enter dining room early.
Full detailCreate a manual save before the relevant room, then re-enter dining room early. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Shotgun Trap (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to take shotgun before support meeting.
Full detailCreate a manual save before the relevant room, then take shotgun before support meeting. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Terrace Handoff (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to visit east terrace early.
Full detailCreate a manual save before the relevant room, then visit east terrace early. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Study Document Scene (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to terrace route then aquarium study.
Full detailCreate a manual save before the relevant room, then terrace route then aquarium study. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Serum Fast (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to return with serum quickly.
Full detailCreate a manual save before the relevant room, then return with serum quickly. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Serum Slow (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to delay serum return.
Full detailCreate a manual save before the relevant room, then delay serum return. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — First Snake Unpoisoned (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to avoid poisoning during encounter.
Full detailCreate a manual save before the relevant room, then avoid poisoning during encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — First Snake Poisoned (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to become poisoned during encounter.
Full detailCreate a manual save before the relevant room, then become poisoned during encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Room 002 Conversation (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to enter room 002 before encounter.
Full detailCreate a manual save before the relevant room, then enter room 002 before encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Plant Full Fight (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to skip v-jolt and rescue flag.
Full detailCreate a manual save before the relevant room, then skip v-jolt and rescue flag. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Plant Weakened (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to use v-jolt before encounter.
Full detailCreate a manual save before the relevant room, then use v-jolt before encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Plant Rescue (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to skip v-jolt with support flag.
Full detailCreate a manual save before the relevant room, then skip v-jolt with support flag. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Second Rope Wait (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to wait for second rope.
Full detailCreate a manual save before the relevant room, then wait for second rope. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Second Rope Leave (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to leave before second rope.
Full detailCreate a manual save before the relevant room, then leave before second rope. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Underground Yes Yes (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to choose yes then yes.
Full detailCreate a manual save before the relevant room, then choose yes then yes. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Underground Yes No (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to choose yes then no.
Full detailCreate a manual save before the relevant room, then choose yes then no. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Underground No Yes (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to choose no then yes.
Full detailCreate a manual save before the relevant room, then choose no then yes. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Jill Branch — Underground No No (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to choose no then no.
Full detailCreate a manual save before the relevant room, then choose no then no. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Route Archive
You are here when: The west medical room, attic, piano bar, guardhouse, mansion return corridors, and upper library approach.
SAVE-BACKUP: this archive records mutually exclusive mechanical and scene variants without revealing their outcomes.
Chris Branch — Support West Room (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to visit west medical room early.
Full detailCreate a manual save before the relevant room, then visit west medical room early. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Support Upstairs (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to skip west medical room.
Full detailCreate a manual save before the relevant room, then skip west medical room. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Support Answer Yes (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to answer first offer yes.
Full detailCreate a manual save before the relevant room, then answer first offer yes. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Support Answer No (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to answer first offer no.
Full detailCreate a manual save before the relevant room, then answer first offer no. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Serum Fast (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to return with serum quickly.
Full detailCreate a manual save before the relevant room, then return with serum quickly. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Serum Slow (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to delay serum return.
Full detailCreate a manual save before the relevant room, then delay serum return. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Snake Unpoisoned (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to avoid poisoning during encounter.
Full detailCreate a manual save before the relevant room, then avoid poisoning during encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Snake Self Serum (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to poisoned chris fetches serum.
Full detailCreate a manual save before the relevant room, then poisoned chris fetches serum. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Snake Support Serum (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to support fetches serum.
Full detailCreate a manual save before the relevant room, then support fetches serum. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Piano Practice Yes (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to accept piano practice.
Full detailCreate a manual save before the relevant room, then accept piano practice. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Piano Practice No (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to decline piano practice.
Full detailCreate a manual save before the relevant room, then decline piano practice. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Plant Assisted (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to prepare v-jolt before encounter.
Full detailCreate a manual save before the relevant room, then prepare v-jolt before encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Plant Solo (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to enter without v-jolt setup.
Full detailCreate a manual save before the relevant room, then enter without v-jolt setup. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Return Library Rescue (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to rush toward upstairs scream.
Full detailCreate a manual save before the relevant room, then rush toward upstairs scream. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Return Library Delay (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to ignore upstairs scream.
Full detailCreate a manual save before the relevant room, then ignore upstairs scream. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Return Save Room Rescue (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to rush west save-room route.
Full detailCreate a manual save before the relevant room, then rush west save-room route. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Chris Branch — Return Save Room Delay (missable)
Route Variant
HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to ignore west save-room route.
Full detailCreate a manual save before the relevant room, then ignore west save-room route. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.
Ending Matrix
You are here when: The final laboratory save room, optional cell corridor, central elevator, and outdoor extraction route.
SAVE-BACKUP: preserve pre-elevator files for all support-flag and cell combinations.
Jill Ending A (missable)
Ending
HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag active and the optional laboratory opened.
Full detailAfter the second attic encounter, wait for the second rope; in the underground, choose Yes to travel together and No when asked who should lead. Collect all three MO Disks, obtain all three Pass Codes, unlock the B3 corridor door, and open the cell before the central elevator. Finish the route and save its clear data in a distinct slot.
Jill Ending B (missable)
Ending
HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag active and the optional laboratory closed.
Full detailAfter the second attic encounter, wait for the second rope; in the underground, choose Yes to travel together and No when asked who should lead. Leave the B3 cell locked and take the central elevator without using all three Pass Codes. Finish the route and save its clear data in a distinct slot.
Jill Ending C (missable)
Ending
HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag inactive and the optional laboratory opened.
Full detailAfter the second attic encounter, leave before the second rope returns, keeping the support flag inactive through the underground. Collect all three MO Disks, obtain all three Pass Codes, unlock the B3 corridor door, and open the cell before the central elevator. Finish the route and save its clear data in a distinct slot.
Jill Ending D (missable)
Ending
HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag inactive and the optional laboratory closed.
Full detailAfter the second attic encounter, leave before the second rope returns, keeping the support flag inactive through the underground. Leave the B3 cell locked and take the central elevator without using all three Pass Codes. Finish the route and save its clear data in a distinct slot.
Chris Ending A (missable)
Ending
HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag active and the optional laboratory opened.
Full detailMeet the support character in the west medical room, answer Yes, then rush to the mini-library when the mansion-return warning is heard and clear the attacker. Collect all three MO Disks, obtain all three Pass Codes, unlock the B3 corridor door, and open the cell before the central elevator. Finish the route and save its clear data in a distinct slot.
Chris Ending B (missable)
Ending
HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag active and the optional laboratory closed.
Full detailMeet the support character in the west medical room, answer Yes, then rush to the mini-library when the mansion-return warning is heard and clear the attacker. Leave the B3 cell locked and take the central elevator without using all three Pass Codes. Finish the route and save its clear data in a distinct slot.
Chris Ending C (missable)
Ending
HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag inactive and the optional laboratory opened.
Full detailAnswer No in the west medical room or ignore the mansion-return warning so the support flag remains inactive. Collect all three MO Disks, obtain all three Pass Codes, unlock the B3 corridor door, and open the cell before the central elevator. Finish the route and save its clear data in a distinct slot.
Chris Ending D (missable)
Ending
HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag inactive and the optional laboratory closed.
Full detailAnswer No in the west medical room or ignore the mansion-return warning so the support flag remains inactive. Leave the B3 cell locked and take the central elevator without using all three Pass Codes. Finish the route and save its clear data in a distinct slot.
Windows Clear-Data Unlocks
You are here when: The result screen, clear-data prompt, New Game inventory, first item box, and mansion dressing room.
Windows uses a zero-save rule for the infinite launcher and a four-hour rule for its two exclusive firearms.
Jill's Ingram MAC-10
Unlockable
HintA clear-data condition adds this item to a later New Game inventory.
WhereMeet this Windows condition: jill clear under four hours.
Full detailFinish a Windows run as Jill with the result timer below 4:00:00 and save the clear data. Load that clear data into New Game and confirm the infinite-ammunition Ingram MAC-10 appears in the starting inventory.
Chris's Minimi
Unlockable
HintA clear-data condition adds this item to a later New Game inventory.
WhereMeet this Windows condition: chris clear under four hours.
Full detailFinish a Windows run as Chris with the result timer below 4:00:00 and save the clear data. Load that clear data into New Game and confirm the infinite-ammunition Minimi appears in the starting inventory.
Infinite Rocket Launcher
Unlockable
HintA clear-data condition adds this item to a later New Game inventory.
WhereMeet this Windows condition: complete without saving.
Full detailBegin a fresh Windows campaign and never use a typewriter. Pausing and item boxes are safe, but any recorded save invalidates the attempt. Finish, create clear data, load that data into New Game, and confirm the Infinite Rocket Launcher is in the starting inventory.
Jill's Special Key
Unlockable
HintA clear-data condition adds this item to a later New Game inventory.
WhereMeet this Windows condition: jill ending a clear.
Full detailComplete Jill Ending A with the support flag active and the optional cell opened, then save clear data. Load that clear data into New Game, open the first item box, and take the Special Key before visiting the first-floor dressing room.
Chris's Special Key
Unlockable
HintA clear-data condition adds this item to a later New Game inventory.
WhereMeet this Windows condition: chris ending a clear.
Full detailComplete Chris Ending A with the support flag active and the optional cell opened, then save clear data. Load that clear data into New Game, open the first item box, and take the Special Key before visiting the first-floor dressing room.
Jill Alternate Outfit 1
Outfit
HintA best-route clear opens a previously locked mansion wardrobe.
WhereUse Jill's Special Key on the inner dressing-room door and select her first alternate outfit.
Full detailLoad Jill's Ending A clear data, take the Special Key from the first item box, and enter the dressing room beside the first-floor gallery. Unlock the inner wardrobe, change once, leave the room, and confirm Jill keeps the first alternate outfit.
Jill Alternate Outfit 2
Outfit
HintThe same wardrobe contains another PC-exclusive appearance.
WhereRe-enter Jill's unlocked dressing room and select her second alternate outfit.
Full detailOn Jill clear data with the wardrobe already unlocked, return to the first-floor dressing room and interact with the costume point again until the other alternate PC outfit is worn. Exit to the corridor and confirm the appearance persists.
Chris Alternate Outfit 1
Outfit
HintA best-route clear opens a previously locked mansion wardrobe.
WhereUse Chris's Special Key on the inner dressing-room door and select his first alternate outfit.
Full detailLoad Chris's Ending A clear data, take the Special Key from the first item box, and enter the dressing room beside the first-floor gallery. Unlock the inner wardrobe, change once, leave the room, and confirm Chris keeps the first alternate outfit.
Chris Alternate Outfit 2
Outfit
HintThe same wardrobe contains another PC-exclusive appearance.
WhereRe-enter Chris's unlocked dressing room and select his second alternate outfit.
Full detailOn Chris clear data with the wardrobe already unlocked, return to the first-floor dressing room and interact with the costume point again until the other alternate PC outfit is worn. Exit to the corridor and confirm the appearance persists.
Combine the Timed and Zero-Save Unlocks
Efficiency Route
HintOne disciplined run can satisfy two weapon conditions for each character.
WhereClear Jill once and Chris once below four hours without saving.
Full detailPlan a practiced route, never use a typewriter, and finish each character below 4:00:00. Using the already unlocked Ingram or Minimi on later attempts does not invalidate the zero-save condition. Save only when the result offers clear data.
Sega Saturn Exclusive Pass
You are here when: The Saturn title screen, original campaign tunnels and laboratory, plus the 15-room Battle Game route.
This secondary pass contains the only required platform-exclusive content for the 1996 entry.
Clear the Saturn Campaign
Campaign
HintThe bonus combat mode normally appears after one completed campaign.
WhereFinish either character's Saturn campaign and save the clear data.
Full detailComplete one original Saturn campaign, remain through its result, and save when prompted. Return to the title screen and confirm Battle Game is available before overwriting the clear file.
Inspect the Saturn Tunnel Creatures
Exclusive Content
HintThis port replaces several familiar underground encounters with a distinct creature type.
WhereDuring a Saturn campaign, inspect the brown insect-like creatures in the underground tunnels.
Full detailReach the Saturn underground route with either character and enter every tunnel room before using the medal fountain. Encounter and defeat at least one brown insect-like replacement creature, then continue to a save so the exclusive-content pass is documented.
Complete Chris's Extra Laboratory Encounter
Exclusive Content
HintChris's Saturn laboratory route contains one additional mandatory room encounter.
WherePlay Chris on Saturn and clear the extra creature encounter in the late laboratory.
Full detailUse Chris on the original Saturn build, progress through the powered laboratory rooms, and enter the late culture-tank route before the central elevator. Defeat the additional large laboratory creature and confirm the next door opens; its identity is intentionally withheld here.
Enable the Saturn Alternate Costumes
Secret
HintA second controller changes both characters' starting appearances.
WhereAt the July 1998 screen, hold L and R on controller two, then press Start on controller one.
Full detailConnect two Saturn controllers. On the July 1998 screen, hold both shoulder buttons on controller two without releasing them, press Start on controller one, and begin a campaign. Verify the selected character is wearing the Saturn-exclusive appearance.
Use Jill's Saturn Outfit
Outfit
HintApply the two-controller code before selecting her campaign.
WhereEnable the Saturn costume code, select Jill, and reach playable control in the alternate outfit.
Full detailEnter the costume code at the date screen, start Jill's campaign with controller one, and open the inventory after control begins. Continue through one door so the exclusive outfit is clearly visible and recorded.
Use Chris's Saturn Outfit
Outfit
HintApply the two-controller code before selecting his campaign.
WhereEnable the Saturn costume code, select Chris, and reach playable control in the alternate outfit.
Full detailEnter the costume code at the date screen, start Chris's campaign with controller one, and open the inventory after control begins. Continue through one door so the exclusive outfit is clearly visible and recorded.
Open Battle Game by Code
Secret
HintThe normal clear unlock can also be tested through a two-controller input.
WhereWith any Saturn save present, keep controller two's X, Y, Z, and Start depressed while controller one presses Start.
Full detailKeep at least one save on the Saturn memory device. At the title screen, depress X, Y, Z, and Start together on controller two; while they remain down, tap Start on controller one and check Options for Battle Game. Repeat the input after returning to the title screen if the entry disappears.
Clear Battle Game with Jill
Bonus Mode
HintConserve powerful ammunition for the last rooms and use supply rooms deliberately.
WhereSelect Jill and defeat every enemy across all 15 Battle Game rooms.
Full detailArrange Jill's opening inventory in room 1, clear every occupied room before approaching its exit, and replenish only in the three supply rooms. Defeat the gold-coloured final enemy in room 15 and remain through the score table until Jill's clear is recorded.
Clear Battle Game with Chris
Bonus Mode
HintHis smaller inventory makes ammunition order and healing reserves more important.
WhereSelect Chris and defeat every enemy across all 15 Battle Game rooms.
Full detailArrange Chris's six-slot inventory in room 1, reserve the strongest ammunition for large enemies, and use each supply room before proceeding. Clear room 15 and remain through the score table until Chris's result is recorded.
Earn Battle Game S with Jill
Rank
HintRemaining health, completion speed, unused ammunition, and spare healing all contribute.
WhereFinish Jill's Battle Game run with at least 1,000 points for S rank.
Full detailMove quickly between cleared doors, avoid unnecessary damage, use ordinary ammunition before premium rounds, and preserve healing supplies when safe. Finish all 15 rooms, then verify Jill's result totals 1,000 points or more and displays S.
Earn Battle Game S with Chris
Rank
HintEfficient inventory changes and clean large-enemy fights protect the score.
WhereFinish Chris's Battle Game run with at least 1,000 points for S rank.
Full detailPrepare the next weapon during supply-room pauses, minimize healing use, and avoid wasting ammunition on cleared targets. Complete all 15 rooms, then verify Chris's result totals 1,000 points or more and displays S.
Inspect Every Battle Game Enemy Variant
Exclusive Content
HintSeveral rooms contain port-exclusive visual variants not found in Windows.
WhereDuring either complete Battle Game run, inspect the special uniformed zombie and gold-coloured final enemy.
Full detailDo not rush past room 12 or room 15. In room 12, identify and defeat the unusually durable uniformed zombie among the ordinary group. In room 15, circle the gold-coloured large enemy once before finishing the run; no additional item unlock follows.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
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