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Resident Evil 2 (2019) — Current Windows PC Route

Spoiler-free total completion of every main-route variant, location entry, Record, rank, replay reward, permanent extra mode, free scenario, gallery unlock, Deluxe extra, and rotating online objective · 21 areas · 327 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

PC Route and Completion Plan

You are here when: The title screen, DLC manager, Story menu, and Bonuses menu before the first new game.

The archive route is current Windows PC with no secondary platform-exclusive campaign.

Install the Current PC Version

Setup

HintStart with the archive's selected native route.
WhereInstall Resident Evil 2 on Windows and apply the current update.
Full detailUse the Windows PC release, finish patching before creating the profile, and keep the 1998 original under its separate archive entry.

Enable Free Extra Content

Setup

HintCheck the Extra Modes menu before beginning cleanup.
WhereConfirm The Ghost Survivors and both free '98 costumes are installed.
Full detailOpen the platform DLC manager, enable the free scenario update and both retro costumes, then launch once and verify their menu entries.

Deluxe Content Set

Edition Extra

HintThe chosen edition adds cosmetic and audio options.
WhereVerify five paid costumes, the Albert-model Samurai Edge, and the original soundtrack option.
Full detailIn Costumes, confirm Leon Noir and Arklay Sheriff plus Claire Noir, Military, and Elza Walker; then check the Albert-model handgun and Original Ver. audio toggle.

Samurai Edge — Jill Model

Edition Weapon

HintOne current PC add-on supplies a separate starting handgun model.
WhereEnable the Jill-model Samurai Edge add-on in the platform DLC manager.
Full detailInstall the Jill-model weapon package, launch a main route, open the first item box, and withdraw the named Samurai Edge once to verify ownership.

Samurai Edge — Chris Model

Edition Weapon

HintA second current PC add-on supplies another starting handgun model.
WhereEnable the Chris-model Samurai Edge add-on in the platform DLC manager.
Full detailInstall the Chris-model weapon package, launch a main route, open the first item box, and withdraw the named Samurai Edge once to verify ownership.

Do Not Use the Rewards Shortcut

Route Rule

HintEarn permanent rewards through play for this archive run.
WhereLeave the All In-game Rewards Unlock purchase disabled.
Full detailThat paid shortcut bypasses the Records conditions; this pack instead earns every mode, model, costume, and infinite weapon through its native requirement.

Every Main-Route Variant (missable)

Route Clear

HintAfter each clear, revisit Story and look only for newly available route choices.
WhereRetain a completed result for every route variant that the Story menu reveals.
Full detailBegin with either playable choice, preserve its result, clear the complementary Second Run that appears, then repeat from the other opening choice until every revealed variant has a saved result.

Every Route on Hardcore

Difficulty Clear

HintThe highest fixed difficulty has its own full-route profile goals.
WhereEarn a Hardcore result for every route variant currently shown in Story.
Full detailUse Ink Ribbons for manual saves and work through every revealed First Run and complementary Second Run; confirm each Hardcore result remains on the same profile.

Every Hardcore S+ Result

Rank Clear

HintPlan separate fast clears after learning each route.
WhereEarn Hardcore S+ for every route variant currently shown in Story.
Full detailFor each revealed variant, finish a First Run inside 2:30 or a Second Run inside 2:00, use no more than three manual saves, and avoid every infinite firearm; the infinite knife remains eligible.

Opening Routes

You are here when: The first playable streets and each route's initial inventory screen.

Check route-specific starting entries before the first large indoor hub.

Orientation Letter

File

HintSweep your opening supplies carefully before moving on; one completion entry is nearby.
WhereCheck the route's starting inventory.
Full detailAt the route's starting inventory, Open the document once so the Records menu logs it. This appears only on Leon's route.

Letter from Best Friend

File

HintSweep your opening supplies carefully before moving on; one completion entry is nearby.
WhereCheck the route's starting inventory.
Full detailAt the route's starting inventory, Open the document once so the Records menu logs it. This appears only on Claire's route.

Police Station — First Floor

You are here when: The broad marble lobby and the offices branching from its lower level.

Clear every red room on the first-floor map before taking a one-way exit.

Officer's Notebook

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Watchman's Room.
Full detailAt Police Station 1F, Watchman's Room, Open the document once so the Records menu logs it. Either compatible route can register it.

Lion's Medallion (Lion Statue)

Key Item

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Main Hall, by the statue.
Full detailAt Police Station 1F, Main Hall, by the statue, Choose lion, branch, then bird on a First Run. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Record of Events (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Operations Room.
Full detailAt Police Station 1F, Operations Room, Open the document once so the Records menu logs it. Either compatible route can register it.

Police Station First-Floor Map (missable)

Map

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Operations Room.
Full detailAt Police Station 1F, Operations Room, Collect the posted map and verify the new floor layer appears. Either compatible route can register it.

Uses of Gunpowder (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, West Office, by the desk.
Full detailAt Police Station 1F, West Office, by the desk, Open the document once so the Records menu logs it. This appears only on Leon's route.

Operation Report (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, West Office, by the desk.
Full detailAt Police Station 1F, West Office, by the desk, Open the document once so the Records menu logs it. Either compatible route can register it.

Rookie's First Assignment (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, West Office, by the desk.
Full detailAt Police Station 1F, West Office, by the desk, Open the document once so the Records menu logs it. Either compatible route can register it.

Safe or Lock #1 (missable)

Lock

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, West Office, by the desk.
Full detailAt Police Station 1F, West Office, by the desk, Set the left desk dial to NED. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

Safe or Lock #2 (missable)

Lock

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, West Office, by the desk.
Full detailAt Police Station 1F, West Office, by the desk, Set the right desk dial to MRG. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

Safe or Lock #3 (missable)

Lock

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, West Office.
Full detailAt Police Station 1F, West Office, Turn left to 9, right to 15, then left to 7. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

Hip Pouch #1 (missable)

Inventory Upgrade

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, West Office.
Full detailAt Police Station 1F, West Office, Take the pouch to add two inventory slots immediately. Either compatible route can register it.

Mr. Raccoon #1 (missable)

Figure

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, West Office, by the shelf.
Full detailAt Police Station 1F, West Office, by the shelf, Break the small figure; its registration survives later reloads. Either compatible route can register it.

Storage Locker Terminal Memo (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Safety Deposit Room, by the locker.
Full detailAt Police Station 1F, Safety Deposit Room, by the locker, Open the document once so the Records menu logs it. Either compatible route can register it.

Medical Benefits or Herbs (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Dark Room, by the box.
Full detailAt Police Station 1F, Dark Room, by the box, Open the document once so the Records menu logs it. Either compatible route can register it.

W-870 Shotgun (missable)

Weapon

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Safety Deposit Room, by the locker.
Full detailAt Police Station 1F, Safety Deposit Room, by the locker, Bring Weapons Locker Keycard. Claim the weapon and keep it long enough for the route's arsenal check to register. This appears only on Leon's route.

Cutting Tool

Key Item

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Fire Escape, by the floor.
Full detailAt Police Station 1F, Fire Escape, by the floor, Bring Cutting Tool. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Round Handle

Key Item

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, East Office, by the floor.
Full detailAt Police Station 1F, East Office, by the floor, Bring Cutting Tool, Round Handle. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Electrical Part

Key Item

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, East Office, by the table.
Full detailAt Police Station 1F, East Office, by the table, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Electronic Gadget

Key Item

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Operations Room, by the floor.
Full detailAt Police Station 1F, Operations Room, by the floor, Bring Cutting Tool, Battery, Detonator. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Mr. Raccoon #4 (missable)

Figure

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Break Room, by the bed.
Full detailAt Police Station 1F, Break Room, by the bed, Break the small figure; its registration survives later reloads. This appears only on Leon's route.

Electrical Part

Key Item

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Break Room, by the chair.
Full detailAt Police Station 1F, Break Room, by the chair, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Green Key (Club-shaped Key)

Key Item

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Boiler Room.
Full detailAt Police Station 1F, Boiler Room, Pick it up, examine every side, and open or combine it when the inventory prompt permits. This appears only on Leon's route.

Bejeweled Box / S.T.A.R.S. Badge (missable)

Key Item

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Observation Room, by the box.
Full detailAt Police Station 1F, Observation Room, by the box, Bring S.T.A.R.S. Badge, Red Jewel. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Confiscation Report (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Observation Room, by the shelf.
Full detailAt Police Station 1F, Observation Room, by the shelf, Open the document once so the Records menu logs it. Either compatible route can register it.

Hip Pouch #4 (missable)

Inventory Upgrade

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Safety Deposit Room, by the locker.
Full detailAt Police Station 1F, Safety Deposit Room, by the locker, Bring Spare Part. Take the pouch to add two inventory slots immediately. Either compatible route can register it.

Tool

Key Item

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Record's Room. Use the Green Key, by the floor.
Full detailAt Police Station 1F, Record's Room. Use the Green Key, by the floor, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Uses of Gunpowder (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, West Office.
Full detailAt Police Station 1F, West Office, Open the document once so the Records menu logs it. This appears only on Claire's route.

GM 79 Grenade Launcher (missable)

Weapon

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Safety Deposit Room, by the floor.
Full detailAt Police Station 1F, Safety Deposit Room, by the floor, Claim the weapon and keep it long enough for the route's arsenal check to register. This appears only on Claire's route.

Mr. Raccoon #15 (missable)

Figure

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Entrance (Starting Area), by the stairs.
Full detailAt Police Station 1F, Entrance (Starting Area), by the stairs, Break the small figure; its registration survives later reloads. Either compatible route can register it.

Scrap of Paper (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Watchman's Room, by the table.
Full detailAt Police Station 1F, Watchman's Room, by the table, Open the document once so the Records menu logs it. Either compatible route can register it.

Notebook with Missing Page (missable)

File

HintSweep Police Station 1F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 1F, Main Hall.
Full detailAt Police Station 1F, Main Hall, Open the document once so the Records menu logs it. Either compatible route can register it.

Police Station — Second Floor

You are here when: The balcony level overlooking the lobby, with offices and a shower corridor.

Several route keys change which doors can be opened here.

Safe or Lock #4 (missable)

Lock

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Shower Room, by the locker.
Full detailAt Police Station 2F, Shower Room, by the locker, Spell CAP on the locker dial. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

Portable Safe Instructions (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Shower Room.
Full detailAt Police Station 2F, Shower Room, Open the document once so the Records menu logs it. Either compatible route can register it.

Portable Safe #1 (missable)

Container

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Shower Room.
Full detailAt Police Station 2F, Shower Room, Bring Spare Part. Its button order changes per save; extend any sequence that keeps the adjacent ring lights green. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

Police Station Upper-Floors Map (missable)

Map

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Lounge, by the floor.
Full detailAt Police Station 2F, Lounge, by the floor, Collect the posted map and verify the new floor layer appears. Either compatible route can register it.

Unicorn Medallion (Unicorn Statue)

Key Item

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Lounge, by the statue.
Full detailAt Police Station 2F, Lounge, by the statue, Choose fish, scorpion, then water jug on a First Run. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Guide Pamphlet (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Waiting Room, by the counter.
Full detailAt Police Station 2F, Waiting Room, by the counter, Open the document once so the Records menu logs it. Either compatible route can register it.

Safe or Lock #6 (missable)

Lock

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Waiting Room.
Full detailAt Police Station 2F, Waiting Room, Turn left to 6, right to 2, then left to 11. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

Art Article "The Red Stone" (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Art Room, by the chair.
Full detailAt Police Station 2F, Art Room, by the chair, Open the document once so the Records menu logs it. Either compatible route can register it.

Weapons Locker Keycard (missable)

Key Item

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Art Room, by the table.
Full detailAt Police Station 2F, Art Room, by the table, Bring Weapons Locker Keycard. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Battery

Key Item

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, S.T.A.R.S. Office, by the floor.
Full detailAt Police Station 2F, S.T.A.R.S. Office, by the floor, Bring Round Handle, Battery. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Internal Memo (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, S.T.A.R.S. Office, by the desk.
Full detailAt Police Station 2F, S.T.A.R.S. Office, by the desk, Bring Battery. Open the document once so the Records menu logs it. Either compatible route can register it.

Mr. Raccoon #2 (missable)

Figure

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, S.T.A.R.S. Office, by the table.
Full detailAt Police Station 2F, S.T.A.R.S. Office, by the table, Break the small figure; its registration survives later reloads. Either compatible route can register it.

Mr. Raccoon #5 (missable)

Figure

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, by the door.
Full detailAt Police Station 2F, by the door, Bring Heart Key, Square Crank. Break the small figure; its registration survives later reloads. Either compatible route can register it.

Red Book (missable)

Key Item

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Library.
Full detailAt Police Station 2F, Library, Bring Red Jewel. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Red Jewel Item Chain (missable)

Key Item

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Art Room, by the statue.
Full detailAt Police Station 2F, Art Room, by the statue, Bring Red Jewel. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Letter to S.T.A.R.S. Members (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, S.T.A.R.S. Office.
Full detailAt Police Station 2F, S.T.A.R.S. Office, Bring S.T.A.R.S. Badge. Open the document once so the Records menu logs it. Either compatible route can register it.

Lightning Hawk Magnum (missable)

Weapon

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, S.T.A.R.S. Office.
Full detailAt Police Station 2F, S.T.A.R.S. Office, Claim the weapon and keep it long enough for the route's arsenal check to register. This appears only on Leon's route.

Portable Safe #2 (missable)

Container

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Linen Room, by the locker.
Full detailAt Police Station 2F, Linen Room, by the locker, Bring Diamond Key, Spare Part. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

MQ 11 Submachine Gun SMG (missable)

Weapon

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, S.T.A.R.S. Office, by the box.
Full detailAt Police Station 2F, S.T.A.R.S. Office, by the box, Claim the weapon and keep it long enough for the route's arsenal check to register. This appears only on Claire's route.

Copy of Emails to Chief Irons (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Chief's Office.
Full detailAt Police Station 2F, Chief's Office, Bring Diamond Key. Open the document once so the Records menu logs it. This appears only on Claire's route.

Taxidermy Log (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Chief's Office.
Full detailAt Police Station 2F, Chief's Office, Open the document once so the Records menu logs it. This appears only on Claire's route.

Repair Shop Letter (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, Private Collection Room, by the shelf.
Full detailAt Police Station 2F, Private Collection Room, by the shelf, Open the document once so the Records menu logs it. This appears only on Claire's route.

Claire's Memo (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, S.T.A.R.S. Office.
Full detailAt Police Station 2F, S.T.A.R.S. Office, Open the document once so the Records menu logs it. Either compatible route can register it.

Leon's Memo (missable)

File

HintSweep Police Station 2F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 2F, S.T.A.R.S. Office.
Full detailAt Police Station 2F, S.T.A.R.S. Office, Open the document once so the Records menu logs it. Either compatible route can register it.

Police Station — Third Floor

You are here when: The upper storage corridors and the mechanical tower room.

Finish the storage and tower loops before departing the building.

Safe or Lock #5 (missable)

Lock

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, by the locker.
Full detailAt Police Station 3F, by the locker, Spell DCM on the locker dial. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

Blue Key (Spade-shaped Key)

Key Item

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, by the table.
Full detailAt Police Station 3F, by the table, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

To any survivors (missable)

File

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, hallway before West Storage.
Full detailAt Police Station 3F, hallway before West Storage, Open the document once so the Records menu logs it. Either compatible route can register it.

Hip Pouch #2 (missable)

Inventory Upgrade

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, West Storage Room, by the table.
Full detailAt Police Station 3F, West Storage Room, by the table, Take the pouch to add two inventory slots immediately. This pickup is removed on Hardcore, so collect it during Standard cleanup. Either compatible route can register it.

Some Guy's Scribblings (missable)

File

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, West Storage Room, by the table.
Full detailAt Police Station 3F, West Storage Room, by the table, Open the document once so the Records menu logs it. Either compatible route can register it.

Maiden Medallion

Key Item

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, West Storage Room, by the statue.
Full detailAt Police Station 3F, West Storage Room, by the statue, Bring Detonator. Choose woman, bow, then snake on a First Run. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Large Gear

Key Item

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, East Storage Room.
Full detailAt Police Station 3F, East Storage Room, Bring Large Gear. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Repair Plan (missable)

File

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, Clock Tower, by the floor.
Full detailAt Police Station 3F, Clock Tower, by the floor, Open the document once so the Records menu logs it. Either compatible route can register it.

Mr. Raccoon #6 (missable)

Figure

HintSweep the third-floor passage immediately before the Clock Tower carefully before moving on; one completion entry is nearby.
WhereCheck the third-floor passage immediately before the Clock Tower, beside the door.
Full detailAt the third-floor passage immediately before the Clock Tower, beside the door, Break the small figure; its registration survives later reloads. Either compatible route can register it.

Clock Tower Gear Item Chain

Key Item

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, Clock Tower, by the box.
Full detailAt Police Station 3F, Clock Tower, by the box, Bring Large Gear, Electronic Part. Pick it up, examine every side, and open or combine it when the inventory prompt permits. This appears only on Leon's route.

Mr. Raccoon #12 (missable)

Figure

HintSweep Police Station 3F carefully before moving on; one completion entry is nearby.
WhereCheck Police Station 3F, East Storage Room, by the shelf.
Full detailAt Police Station 3F, East Storage Room, by the shelf, Bring Heart Key. Break the small figure; its registration survives later reloads. This appears only on Claire's route.

Police Station — Basement

You are here when: The concrete garage level with holding rooms, a kennel corridor, and a firing range.

Each route reaches a different subset of this level.

Police Station Basement Map (missable)

Map

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Jail entrance room.
Full detailAt Police Station B1, Jail entrance room, Collect the posted map and verify the new floor layer appears. This appears only on Leon's route.

Memo "Jail Power Panel" (missable)

File

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Jail.
Full detailAt Police Station B1, Jail, Open the document once so the Records menu logs it. This appears only on Leon's route.

Tool

Key Item

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Jail, by the table.
Full detailAt Police Station B1, Jail, by the table, Pick it up, examine every side, and open or combine it when the inventory prompt permits. This appears only on Leon's route.

Autopsy Record 53477 (missable)

File

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Morgue.
Full detailAt Police Station B1, Morgue, Open the document once so the Records menu logs it. Either compatible route can register it.

Purple Key (Diamond-shaped Key) (missable)

Key Item

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Morgue, by the freezer.
Full detailAt Police Station B1, Morgue, by the freezer, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Electronic Part

Key Item

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Generator Room, by the door.
Full detailAt Police Station B1, Generator Room, by the door, Bring Electronic Part. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Equipment Disposal Notice (missable)

File

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Firing Range, by the table.
Full detailAt Police Station B1, Firing Range, by the table, Open the document once so the Records menu logs it. Either compatible route can register it.

A Message From Mr. Raccoon (missable)

File

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Firing Range, by the counter.
Full detailAt Police Station B1, Firing Range, by the counter, Open the document once so the Records menu logs it. Either compatible route can register it.

Mr. Raccoon #3 (missable)

Figure

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Firing Range.
Full detailAt Police Station B1, Firing Range, Break the small figure; its registration survives later reloads. Either compatible route can register it.

Box / Car Key (missable)

Key Item

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Firing Range, by the box.
Full detailAt Police Station B1, Firing Range, by the box, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Ben's Memo (missable)

File

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Jail, Ben's Cell, by the table.
Full detailAt Police Station B1, Jail, Ben's Cell, by the table, Bring Electronic Part. Open the document once so the Records menu logs it. This appears only on Leon's route.

Interview Transcript (missable)

File

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Jail, Ben's Cell.
Full detailAt Police Station B1, Jail, Ben's Cell, Open the document once so the Records menu logs it. This appears only on Leon's route.

Parking Garage Keycard

Key Item

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Jail end cell.
Full detailAt Police Station B1, Jail end cell, Pick it up, examine every side, and open or combine it when the inventory prompt permits. This appears only on Leon's route.

Raccoon Monthly, June Issue (missable)

File

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Elevator Controls Room, by the door.
Full detailAt Police Station B1, Elevator Controls Room, by the door, Open the document once so the Records menu logs it. This appears only on Claire's route.

JMB Hp3 Laser Sight Pistol (missable)

Weapon

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Parking Garage, by the box.
Full detailAt Police Station B1, Parking Garage, by the box, Claim the weapon and keep it long enough for the route's arsenal check to register. This appears only on Claire's route.

M19 Pistol (missable)

Weapon

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Guardroom.
Full detailAt Police Station B1, Guardroom, Claim the weapon and keep it long enough for the route's arsenal check to register. Either compatible route can register it.

Quickdraw Army (missable)

Weapon

HintSweep Police Station B1 carefully before moving on; one completion entry is nearby.
WhereCheck Police Station B1, Guardroom.
Full detailAt Police Station B1, Guardroom, Claim the weapon and keep it long enough for the route's arsenal check to register. Either compatible route can register it.

Underground Facility

You are here when: The industrial rooms directly beneath the station's central passage.

Check the nearby safe-room storage before continuing downward.

Hip Pouch #3 (missable)

Inventory Upgrade

HintSweep Underground Facility Middle carefully before moving on; one completion entry is nearby.
WhereCheck Underground Facility Middle, Operators Room, by the locker.
Full detailAt Underground Facility Middle, Operators Room, by the locker, Take the pouch to add two inventory slots immediately. This pickup is removed on Hardcore, so collect it during Standard cleanup. Either compatible route can register it.

Route-Specific Side Areas

You are here when: Compact playable spaces outside the main hub, identified by their own local map or inventory.

These entries exist in only one main route, so use both route saves.

Sept. Inspection (Week 1) (missable)

File

HintSweep the route-one device segment carefully before moving on; one completion entry is nearby.
WhereCheck the route-one device segment, room after second terminal hack.
Full detailAt the route-one device segment, room after second terminal hack, Open the document once so the Records menu logs it. This appears only on Leon's route.

Mr. Raccoon #8 (missable)

Figure

HintSweep the route-one device segment carefully before moving on; one completion entry is nearby.
WhereCheck the route-one device segment, Incinerator Room, by the floor.
Full detailAt the route-one device segment, Incinerator Room, by the floor, Break the small figure; its registration survives later reloads. This appears only on Leon's route.

Sept. Inspection (Week 2) (missable)

File

HintSweep the route-one device segment carefully before moving on; one completion entry is nearby.
WhereCheck the route-one device segment, Incinerator Room, by the stairs.
Full detailAt the route-one device segment, Incinerator Room, by the stairs, Open the document once so the Records menu logs it. This appears only on Leon's route.

Sally's Diary (missable)

File

HintSweep the route-two bedroom segment carefully before moving on; one completion entry is nearby.
WhereCheck the route-two bedroom segment, hallway outside starting bedroom.
Full detailAt the route-two bedroom segment, hallway outside starting bedroom, Open the document once so the Records menu logs it. This appears only on Claire's route.

Tom's Diary (missable)

File

HintSweep the route-two bedroom segment carefully before moving on; one completion entry is nearby.
WhereCheck the route-two bedroom segment, Front Hall.
Full detailAt the route-two bedroom segment, Front Hall, Open the document once so the Records menu logs it. This appears only on Claire's route.

_____'s Diary (missable)

File

HintSweep the route-two bedroom segment carefully before moving on; one completion entry is nearby.
WhereCheck the route-two bedroom segment, Director's Room.
Full detailAt the route-two bedroom segment, Director's Room, Open the document once so the Records menu logs it. This appears only on Claire's route.

Mr. Raccoon #13 (missable)

Figure

HintSweep Behind R.P.D. carefully before moving on; one completion entry is nearby.
WhereCheck Behind R.P.D., Basketball Court, by the window.
Full detailAt Behind R.P.D., Basketball Court, by the window, Break the small figure; its registration survives later reloads. This appears only on Claire's route.

Mr. Raccoon #14 (missable)

Figure

HintSweep Orphanage carefully before moving on; one completion entry is nearby.
WhereCheck Orphanage, Nursery, by the shelf.
Full detailAt Orphanage, Nursery, by the shelf, Break the small figure; its registration survives later reloads. This appears only on Claire's route.

Letter from the Director (missable)

File

HintSweep Orphanage carefully before moving on; one completion entry is nearby.
WhereCheck Orphanage, 2F Bathroom via Nursery.
Full detailAt Orphanage, 2F Bathroom via Nursery, Open the document once so the Records menu logs it. This appears only on Claire's route.

Sewers

You are here when: The concrete water channels, treatment rooms, and plug-marked control doors.

Complete every waterway and workroom pickup before using the departure vehicle.

Mr. Raccoon #7 (missable)

Figure

HintSweep Sewer Entrance carefully before moving on; one completion entry is nearby.
WhereCheck Sewer Entrance, dark ledge before ladder.
Full detailAt Sewer Entrance, dark ledge before ladder, Break the small figure; its registration survives later reloads. This appears only on Leon's route.

Copy of Emails to Umbrella HQ (missable)

File

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Control Room, by the table.
Full detailAt Sewers, Control Room, by the table, Open the document once so the Records menu logs it. Either compatible route can register it.

Safe or Lock #7 (missable)

Lock

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Control Room, by the locker.
Full detailAt Sewers, Control Room, by the locker, Spell SZF on the locker dial. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

Sewers Map (missable)

Map

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Monitor Room.
Full detailAt Sewers, Monitor Room, Collect the posted map and verify the new floor layer appears. Either compatible route can register it.

Sewers Company Pamphlet (missable)

File

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Monitor Room.
Full detailAt Sewers, Monitor Room, Open the document once so the Records menu logs it. Either compatible route can register it.

Unlocking the U-Area Door (missable)

File

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Monitor Room, by the door.
Full detailAt Sewers, Monitor Room, by the door, Open the document once so the Records menu logs it. Either compatible route can register it.

T-Bar Valve Handle Tool

Key Item

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Treatment Pool Room, by the box.
Full detailAt Sewers, Treatment Pool Room, by the box, Bring T-Bar Valve Handle. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Delivery Receipt (missable)

File

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Cable Car Platform, by the box.
Full detailAt Sewers, Cable Car Platform, by the box, Open the document once so the Records menu logs it. Either compatible route can register it.

Safe or Lock #8 (missable)

Lock

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Treatment Pool Room.
Full detailAt Sewers, Treatment Pool Room, Turn left to 2, right to 12, then left to 8. Interact with the container and remove its contents before leaving the room. Either compatible route can register it.

Sewers Key (missable)

Key Item

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, path to Bottom Waterway, by the wall.
Full detailAt Sewers, path to Bottom Waterway, by the wall, Bring T-Bar Valve Handle, Sewers Key. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Mr. Raccoon #9 (missable)

Figure

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Supplies Storage Room.
Full detailAt Sewers, Supplies Storage Room, Break the small figure; its registration survives later reloads. Either compatible route can register it.

Queen Plug / King Plug

Key Item

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Supplies Storage Room, by the locker.
Full detailAt Sewers, Supplies Storage Room, by the locker, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Chemical Flamethrower (missable)

Weapon

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Supplies Storage Room, by the locker.
Full detailAt Sewers, Supplies Storage Room, by the locker, Claim the weapon and keep it long enough for the route's arsenal check to register. This appears only on Leon's route.

Hip Pouch #5 (missable)

Inventory Upgrade

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Workroom, by the table.
Full detailAt Sewers, Workroom, by the table, Take the pouch to add two inventory slots immediately. This pickup is removed on Hardcore, so collect it during Standard cleanup. Either compatible route can register it.

Jazz Festival Flyer (missable)

File

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Workers' Break Room, by the door.
Full detailAt Sewers, Workers' Break Room, by the door, Bring Sewers Key. Open the document once so the Records menu logs it. Either compatible route can register it.

Rook Plug

Key Item

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Hallway between Workroom and Worker's Break, by the wall.
Full detailAt Sewers, Hallway between Workroom and Worker's Break, by the wall, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Report About "G" (missable)

File

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Office, by the box.
Full detailAt Sewers, Office, by the box, Open the document once so the Records menu logs it. This appears only on Claire's route.

Spark Shot (missable)

Weapon

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Supplies Storage Room.
Full detailAt Sewers, Supplies Storage Room, Claim the weapon and keep it long enough for the route's arsenal check to register. This appears only on Claire's route.

Claire's Note (missable)

File

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Treatment Pool Room, by the table.
Full detailAt Sewers, Treatment Pool Room, by the table, Bring T-Bar Valve Handle. Open the document once so the Records menu logs it. This entry belongs to a Second Run.

Leon's Note (missable)

File

HintSweep Sewers carefully before moving on; one completion entry is nearby.
WhereCheck Sewers, Treatment Pool Room, by the table.
Full detailAt Sewers, Treatment Pool Room, by the table, Bring T-Bar Valve Handle. Open the document once so the Records menu logs it. Either compatible route can register it.

Laboratory

You are here when: The bright underground complex with color-coded wings and electronic wristband doors.

Turn every accessible room blue before using the final departure route.

Nap Room Log (missable)

File

HintSweep Laboratory carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory, Reception.
Full detailAt Laboratory, Reception, Open the document once so the Records menu logs it. Either compatible route can register it.

ID Wristband (missable)

File

HintSweep Laboratory carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory, Reception, by the box.
Full detailAt Laboratory, Reception, by the box, Open the document once so the Records menu logs it. Either compatible route can register it.

Research Lab North-Area Map (missable)

Map

HintSweep Laboratory carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory, Security Room.
Full detailAt Laboratory, Security Room, Collect the posted map and verify the new floor layer appears. Either compatible route can register it.

Mr. Raccoon #10 (missable)

Figure

HintSweep Laboratory carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory, Cafeteria, by the table.
Full detailAt Laboratory, Cafeteria, by the table, Break the small figure; its registration survives later reloads. Either compatible route can register it.

Electronic Chip / ID Wristband (General Staff)

Key Item

HintSweep Laboratory carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory, Nap Room, by the door.
Full detailAt Laboratory, Nap Room, by the door, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Special Forces Recording (missable)

File

HintSweep Laboratory carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory, North Area, by the door.
Full detailAt Laboratory, North Area, by the door, Open the document once so the Records menu logs it. Either compatible route can register it.

Dispersal Cartridge (Solution)

Key Item

HintSweep Laboratory carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory, Greenhouse Control Room.
Full detailAt Laboratory, Greenhouse Control Room, Bring Dispersal Cartridge. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Herbicide Synthesis (missable)

File

HintSweep Laboratory carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory, Drug Testing Lab, by the table.
Full detailAt Laboratory, Drug Testing Lab, by the table, Open the document once so the Records menu logs it. Either compatible route can register it.

Research Lab East-Area Map (missable)

Map

HintSweep Laboratory B2 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B2, Underground Greenhouse section.
Full detailAt Laboratory B2, Underground Greenhouse section, Collect the posted map and verify the new floor layer appears. Either compatible route can register it.

Somebody's Note (missable)

File

HintSweep Laboratory B1 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B1, Room south of Lobby, by the chair.
Full detailAt Laboratory B1, Room south of Lobby, by the chair, Open the document once so the Records menu logs it. Either compatible route can register it.

Signal Modulator

Key Item

HintSweep Laboratory B1 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B1, Room south of Lobby, by the wall.
Full detailAt Laboratory B1, Room south of Lobby, by the wall, Bring Signal Modulator. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Wayne Li's Inbox (missable)

File

HintSweep Laboratory B2 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B2, Low-Temp Testing Lab, by the box.
Full detailAt Laboratory B2, Low-Temp Testing Lab, by the box, Bring Signal Modulator. Open the document once so the Records menu logs it. Either compatible route can register it.

Dispersal Cartridge (Herbicide)

Key Item

HintSweep Laboratory B2 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B2, Low-Temp Testing Lab, by the freezer.
Full detailAt Laboratory B2, Low-Temp Testing Lab, by the freezer, Bring Dispersal Cartridge. Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

ID Wristband (Senior Staff)

Key Item

HintSweep Laboratory B1 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B1, Greenhouse, by the window.
Full detailAt Laboratory B1, Greenhouse, by the window, Pick it up, examine every side, and open or combine it when the inventory prompt permits. Either compatible route can register it.

Byron Cartwrights Inbox (missable)

File

HintSweep Laboratory B1 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B1, Presentation Room.
Full detailAt Laboratory B1, Presentation Room, Open the document once so the Records menu logs it. Either compatible route can register it.

Hip Pouch #6 (missable)

Inventory Upgrade

HintSweep Laboratory B1 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B1, Nap Room.
Full detailAt Laboratory B1, Nap Room, Bring Signal Modulator. Take the pouch to add two inventory slots immediately. Either compatible route can register it.

Mr. Raccoon #11 (missable)

Figure

HintSweep Laboratory B1 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B1, Nap Room.
Full detailAt Laboratory B1, Nap Room, Break the small figure; its registration survives later reloads. Either compatible route can register it.

Wayne Li's Note (missable)

File

HintSweep Laboratory B1 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B1, Nap Room.
Full detailAt Laboratory B1, Nap Room, Open the document once so the Records menu logs it. Either compatible route can register it.

Research Inbox (missable)

File

HintSweep Laboratory B1 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B1, Biotesting Lab.
Full detailAt Laboratory B1, Biotesting Lab, Bring Signal Modulator. Open the document once so the Records menu logs it. Either compatible route can register it.

Research Diary (missable)

File

HintSweep Laboratory B1 carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory B1, P-4 Level Testing Lab.
Full detailAt Laboratory B1, P-4 Level Testing Lab, Open the document once so the Records menu logs it. This entry belongs to a Second Run.

IMPORTANT NEST-Wide Alert (missable)

File

HintSweep Laboratory carefully before moving on; one completion entry is nearby.
WhereCheck Laboratory, Security Room, by the bed.
Full detailAt Laboratory, Security Room, by the bed, Open the document once so the Records menu logs it. This appears only on Claire's route.

Weapon Parts

You are here when: Optional safes, desks, cases, bunks, and lockers revisited across the station, sewers, and laboratory.

Each playable route has its own parts list; attachment confirms the pickup was retained.

Leon — Matilda High-Capacity Magazine (missable)

Weapon Part

HintDuring Leon's route, revisit optional containers and solved rooms before each departure.
WhereThe Matilda High-Capacity Magazine is at West Office desk.
Full detailOn Leon's route, reach West Office desk; prerequisite: NED and MRG dials. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Leon — Matilda Gun Stock (missable)

Weapon Part

HintDuring Leon's route, revisit optional containers and solved rooms before each departure.
WhereThe Matilda Gun Stock is at Parking Garage car trunk.
Full detailOn Leon's route, reach Parking Garage car trunk; prerequisite: Firing Range car key. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Leon — Matilda Muzzle Brake (missable)

Weapon Part

HintDuring Leon's route, revisit optional containers and solved rooms before each departure.
WhereThe Matilda Muzzle Brake is at Waiting Room safe.
Full detailOn Leon's route, reach Waiting Room safe; prerequisite: 6-2-11 combination. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Leon — W-870 Long Barrel (missable)

Weapon Part

HintDuring Leon's route, revisit optional containers and solved rooms before each departure.
WhereThe W-870 Long Barrel is at Gun Shop.
Full detailOn Leon's route, reach Gun Shop; prerequisite: inspect shelves before leaving. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Leon — W-870 Shotgun Stock (missable)

Weapon Part

HintDuring Leon's route, revisit optional containers and solved rooms before each departure.
WhereThe W-870 Shotgun Stock is at Treatment Pool Room safe.
Full detailOn Leon's route, reach Treatment Pool Room safe; prerequisite: 2-12-8 combination. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Leon — Lightning Hawk Long Barrel (missable)

Weapon Part

HintDuring Leon's route, revisit optional containers and solved rooms before each departure.
WhereThe Lightning Hawk Long Barrel is at Underground special weapons case.
Full detailOn Leon's route, reach Underground special weapons case; prerequisite: retracted S.T.A.R.S. Badge. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Leon — Lightning Hawk Red Dot (missable)

Weapon Part

HintDuring Leon's route, revisit optional containers and solved rooms before each departure.
WhereThe Lightning Hawk Red Dot is at S.T.A.R.S. Office desk.
Full detailOn Leon's route, reach S.T.A.R.S. Office desk; prerequisite: developed Hiding Place film. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Leon — Flamethrower Regulator (missable)

Weapon Part

HintDuring Leon's route, revisit optional containers and solved rooms before each departure.
WhereThe Flamethrower Regulator is at Laboratory Nap Room bunk.
Full detailOn Leon's route, reach Laboratory Nap Room bunk; prerequisite: Signal Modulator power. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Claire — SLS 60 Speed Loader (missable)

Weapon Part

HintDuring Claire's route, revisit optional containers and solved rooms before each departure.
WhereThe SLS 60 Speed Loader is at West Office desk.
Full detailOn Claire's route, reach West Office desk; prerequisite: NED and MRG dials. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Claire — SLS 60 Reinforced Frame (missable)

Weapon Part

HintDuring Claire's route, revisit optional containers and solved rooms before each departure.
WhereThe SLS 60 Reinforced Frame is at Treatment Pool Room safe.
Full detailOn Claire's route, reach Treatment Pool Room safe; prerequisite: 2-12-8 combination. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Claire — JMB Hp3 High-Capacity Magazine (missable)

Weapon Part

HintDuring Claire's route, revisit optional containers and solved rooms before each departure.
WhereThe JMB Hp3 High-Capacity Magazine is at Waiting Room safe.
Full detailOn Claire's route, reach Waiting Room safe; prerequisite: 6-2-11 combination. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Claire — GM 79 Shoulder Stock (missable)

Weapon Part

HintDuring Claire's route, revisit optional containers and solved rooms before each departure.
WhereThe GM 79 Shoulder Stock is at Elevator Control Room locker.
Full detailOn Claire's route, reach Elevator Control Room locker; prerequisite: open route-only cabinet. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Claire — MQ 11 Suppressor (missable)

Weapon Part

HintDuring Claire's route, revisit optional containers and solved rooms before each departure.
WhereThe MQ 11 Suppressor is at Underground special weapons case.
Full detailOn Claire's route, reach Underground special weapons case; prerequisite: retracted S.T.A.R.S. Badge. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Claire — MQ 11 High-Capacity Magazine (missable)

Weapon Part

HintDuring Claire's route, revisit optional containers and solved rooms before each departure.
WhereThe MQ 11 High-Capacity Magazine is at S.T.A.R.S. Office desk.
Full detailOn Claire's route, reach S.T.A.R.S. Office desk; prerequisite: developed Hiding Place film. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Claire — Spark Shot High-Voltage Condenser (missable)

Weapon Part

HintDuring Claire's route, revisit optional containers and solved rooms before each departure.
WhereThe Spark Shot High-Voltage Condenser is at Laboratory Nap Room bunk.
Full detailOn Claire's route, reach Laboratory Nap Room bunk; prerequisite: Signal Modulator power. Take the part and attach it to its named weapon so the custom-parts Record registers it.

Film Rolls and Puzzle Answer Index

You are here when: The first-floor Dark Room, then the physical puzzle panel currently blocking progress.

Level 2 identifies the correct device; Level 3 exposes the complete input only when requested.

Film — Commemorative (missable)

Film Roll

HintKeep an undeveloped-film slot free and revisit the Dark Room before each one-way departure.
WhereFind this roll at Safety Deposit locker 106.
Full detailReach Safety Deposit locker 106; prerequisite: terminal keys available. Take the roll to the first-floor Dark Room, develop it, and open the resulting photograph so this film registers.

Film — 3F Locker (missable)

Film Roll

HintKeep an undeveloped-film slot free and revisit the Dark Room before each one-way departure.
WhereFind this roll at Firing Range side room.
Full detailReach Firing Range side room; prerequisite: Diamond Key. Take the roll to the first-floor Dark Room, develop it, and open the resulting photograph so this film registers.

Film — Hiding Place (missable)

Film Roll

HintKeep an undeveloped-film slot free and revisit the Dark Room before each one-way departure.
WhereFind this roll at Sewers Workroom table.
Full detailReach Sewers Workroom table; prerequisite: return route remains open. Take the roll to the first-floor Dark Room, develop it, and open the resulting photograph so this film registers.

Film — Rising Rookie (missable)

Film Roll

HintKeep an undeveloped-film slot free and revisit the Dark Room before each one-way departure.
WhereFind this roll at S.T.A.R.S. Office desk.
Full detailReach S.T.A.R.S. Office desk; prerequisite: Hiding Place developed; search twice. Take the roll to the first-floor Dark Room, develop it, and open the resulting photograph so this film registers.

Film — Lion Statue (missable)

Film Roll

HintKeep an undeveloped-film slot free and revisit the Dark Room before each one-way departure.
WhereFind this roll at Second Run Lounge tin.
Full detailReach Second Run Lounge tin; prerequisite: examine Tin Storage Box. Take the roll to the first-floor Dark Room, develop it, and open the resulting photograph so this film registers.

First Run Lion

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the Main Hall lion statue during the named run type.
Full detailAt the Main Hall lion statue, rotate the three dials to lion, branch, bird, in that order, then take the medallion.

First Run Unicorn

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the second-floor Lounge statue during the named run type.
Full detailAt the second-floor Lounge statue, rotate the three dials to fish, scorpion, water-jug, in that order, then take the medallion.

First Run Maiden

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the third-floor West Storage statue during the named run type.
Full detailAt the third-floor West Storage statue, rotate the three dials to woman, bow, snake, in that order, then take the medallion.

Second Run Lion

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the Main Hall lion statue during the named run type.
Full detailAt the Main Hall lion statue, rotate the three dials to crown, flame, dove, in that order, then take the medallion.

Second Run Unicorn

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the second-floor Lounge statue during the named run type.
Full detailAt the second-floor Lounge statue, rotate the three dials to children, scales, unlooped-snake, in that order, then take the medallion.

Second Run Maiden

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the third-floor West Storage statue during the named run type.
Full detailAt the third-floor West Storage statue, rotate the three dials to ram, harp, bird, in that order, then take the medallion.

First Run Chess Left

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the Monitor Room's door-side sockets during the named run type.
Full detailFace the sealed door in the Monitor Room. Fill the named wall from the far socket toward the workbench with: bishop, rook, knight.

First Run Chess Right

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the Monitor Room's opposite sockets during the named run type.
Full detailFace the sealed door in the Monitor Room. Fill the named wall from the far socket toward the workbench with: pawn, queen, king.

Second Run Chess Left

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the Monitor Room's door-side sockets during the named run type.
Full detailFace the sealed door in the Monitor Room. Fill the named wall from the far socket toward the workbench with: queen, bishop, king.

Second Run Chess Right

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the Monitor Room's opposite sockets during the named run type.
Full detailFace the sealed door in the Monitor Room. Fill the named wall from the far socket toward the workbench with: pawn, rook, knight.

First Greenhouse Ladder

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the greenhouse control keypad during the named run type.
Full detailTreat the symbol pad as a telephone-style number grid and enter 3123 at the greenhouse control keypad. Use the run type named by this entry.

First Drug Lab

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the greenhouse control keypad during the named run type.
Full detailTreat the symbol pad as a telephone-style number grid and enter 2067 at the greenhouse control keypad. Use the run type named by this entry.

Second Greenhouse Ladder

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the greenhouse control keypad during the named run type.
Full detailTreat the symbol pad as a telephone-style number grid and enter 5831 at the greenhouse control keypad. Use the run type named by this entry.

Second Drug Lab

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the greenhouse control keypad during the named run type.
Full detailTreat the symbol pad as a telephone-style number grid and enter 2048 at the greenhouse control keypad. Use the run type named by this entry.

First Herbicide Buttons

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the Drug Testing Lab mixer during the named run type.
Full detailAt the Drug Testing Lab mixer, press Red Green Blue repeated; Red Green. Stop when the large tube reaches its marked fill line; extra presses forfeit the minimum-move Record.

Second Herbicide Buttons

Puzzle Answer

HintThe nearby documents contain the symbols or arrangement; compare them before committing an input.
WhereThis answer is used at the Drug Testing Lab mixer during the named run type.
Full detailAt the Drug Testing Lab mixer, press Blue Red Green repeated thrice. Stop when the large tube reaches its marked fill line; extra presses forfeit the minimum-move Record.

Records — Foundations

You are here when: The Bonuses screen's Records list after a main-route save exists.

These entries cover ordinary interactions, automatic route milestones, and basic collection actions.

Raccoon City Native

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish every other base Record, then reopen the Records menu.
Full detailFinish every other base Record, then reopen the Records menu. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Welcome to the City of the Dead

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Path to the Goddess

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Never-Ending Rain

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Hack Complete

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Hide and Seek

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

A Great Need for a Shower

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Survival

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

A Hero Emerges

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

A Heroine Emerges

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Broken Umbrella

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAdvance normally through the associated route segment; this entry registers automatically.
Full detailAdvance normally through the associated route segment; this entry registers automatically. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

The Basics of Survival

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereCreate one inventory combination.
Full detailCreate one inventory combination. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Hip to Add Squares

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereUse one Hip Pouch.
Full detailUse one Hip Pouch. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Customize

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAttach any compatible gun part.
Full detailAttach any compatible gun part. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Don't Need No Stinkin' Gun

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereScore one knife elimination.
Full detailScore one knife elimination. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Eat This!

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEscape a grab with a defensive item.
Full detailEscape a grab with a defensive item. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

That'll Hold 'Em

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereSecure one open window using boards.
Full detailSecure one open window using boards. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Vermin Extermination

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereBreak one hidden mascot figure.
Full detailBreak one hidden mascot figure. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

A Vault-like Mind

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereSolve either handheld button container.
Full detailSolve either handheld button container. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

First Break-In

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereOpen any fixed combination safe.
Full detailOpen any fixed combination safe. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Records — Combat Techniques

You are here when: The Records list beside a disposable combat save with several weapon types available.

Reloading a combat save is safe; verify each entry after the action registers.

Trusty Ally

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach 10 eliminations with handgun delivering each final hit.
Full detailReach 10 eliminations with handgun delivering each final hit. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Close Range

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach 10 eliminations with shotgun delivering each final hit.
Full detailReach 10 eliminations with shotgun delivering each final hit. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

You Die...Over There!

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach 5 eliminations with grenade launcher delivering each final hit.
Full detailReach 5 eliminations with grenade launcher delivering each final hit. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Trigger Happy

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach 10 eliminations with submachine gun delivering each final hit.
Full detailReach 10 eliminations with submachine gun delivering each final hit. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Human Power Plant

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach 5 eliminations with Spark Shot delivering each final hit.
Full detailReach 5 eliminations with Spark Shot delivering each final hit. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Bring Marshmallows!

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach 5 eliminations with Chemical Flamethrower delivering each final hit.
Full detailReach 5 eliminations with Chemical Flamethrower delivering each final hit. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Got a Problem, Punk?

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach 5 eliminations with MAG delivering each final hit.
Full detailReach 5 eliminations with MAG delivering each final hit. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Master Tactician

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach 10 eliminations with sub-weapon delivering each final hit.
Full detailReach 10 eliminations with sub-weapon delivering each final hit. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Two Birds, One Stone

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEliminate two ordinary enemies with the same bullet or shotgun blast.
Full detailEliminate two ordinary enemies with the same bullet or shotgun blast. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

A Shocking End

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereHold the Spark Shot charge through maximum discharge.
Full detailHold the Spark Shot charge through maximum discharge. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Bon Appétit

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereTrigger a lodged grenade with gunfire.
Full detailTrigger a lodged grenade with gunfire. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Fish in a Barrel

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereUse one sub-weapon to eliminate 3 targets simultaneously.
Full detailUse one sub-weapon to eliminate 3 targets simultaneously. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

But a Torso

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereRemove all four limbs from one ordinary enemy.
Full detailRemove all four limbs from one ordinary enemy. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

A Doff of the Cap

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereRemove headwear from five ordinary enemies.
Full detailRemove headwear from five ordinary enemies. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Like Skeet Shooting

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereHit a leaping creature before it lands.
Full detailHit a leaping creature before it lands. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Keep Their Heads Ringin'

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereUse a flash grenade beside the ceiling-crawling creature.
Full detailUse a flash grenade beside the ceiling-crawling creature. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Hats Off!

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereShoot the armored pursuer's hat away during any station encounter.
Full detailShoot the armored pursuer's hat away during any station encounter. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Suspend

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereDeal enough focused damage to force the armored pursuer onto one knee.
Full detailDeal enough focused damage to force the armored pursuer onto one knee. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Hate to Burst Your Bulb

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereDisable the plant-covered enemy using bulb hits alone.
Full detailDisable the plant-covered enemy using bulb hits alone. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Right in the Eyeball

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereDuring the first large-eye encounter, land a knife hit directly on the exposed eye.
Full detailDuring the first large-eye encounter, land a knife hit directly on the exposed eye. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Gotcha!

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereUse the crane only once during its matching platform encounter; damage the target heavily before triggering the swing.
Full detailUse the crane only once during its matching platform encounter; damage the target heavily before triggering the swing. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Put that Down!

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereInterrupt the late large-eye encounter while it is lifting debris for a throw.
Full detailInterrupt the late large-eye encounter while it is lifting debris for a throw. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

You Belong on the Ground

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereKnock the wall-climbing target down before it completes the climb.
Full detailKnock the wall-climbing target down before it completes the climb. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Maxed Out

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereStagger the final charging attacker before the rush connects.
Full detailStagger the final charging attacker before the rush connects. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Treasure Hunter

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereDevelop the hiding-place film, then retrieve both photographed caches.
Full detailDevelop the hiding-place film, then retrieve both photographed caches. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Records — Route Mastery

You are here when: The Results and Records screens after at least one First Run and one Second Run clear.

Use dedicated saves for rank, resource, step-count, and route-completion runs.

A Waist of Space

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach maximum inventory capacity on Standard or Assisted.
Full detailReach maximum inventory capacity on Standard or Assisted. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

One Slick Super-spy

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereClear the device-based side segment without firing its handgun.
Full detailClear the device-based side segment without firing its handgun. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Young Escapee

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish the bedroom escape within sixty seconds once control begins.
Full detailFinish the bedroom escape within sixty seconds once control begins. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

With Time to Spare

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereWin the route-two timed encounter with at least four minutes remaining.
Full detailWin the route-two timed encounter with at least four minutes remaining. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

In the Blink of an Eye

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereWin the route-one timed encounter with at least five minutes remaining.
Full detailWin the route-one timed encounter with at least five minutes remaining. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Circuit Breaker

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereSolve the matching control puzzle within 13 inputs; reset before confirming if the count is exceeded.
Full detailSolve the matching control puzzle within 13 inputs; reset before confirming if the count is exceeded. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Hardly Any Resistance

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereSolve the matching control puzzle within 10 inputs; reset before confirming if the count is exceeded.
Full detailSolve the matching control puzzle within 10 inputs; reset before confirming if the count is exceeded. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Voltage Virtuoso

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereSolve the matching control puzzle within 7 inputs; reset before confirming if the count is exceeded.
Full detailSolve the matching control puzzle within 7 inputs; reset before confirming if the count is exceeded. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

A Jewel Amongst Joules

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereSolve the matching control puzzle within 11 inputs; reset before confirming if the count is exceeded.
Full detailSolve the matching control puzzle within 11 inputs; reset before confirming if the count is exceeded. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Chemist

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereSolve the matching control puzzle within 8 inputs; reset before confirming if the count is exceeded.
Full detailSolve the matching control puzzle within 8 inputs; reset before confirming if the count is exceeded. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Genius Chemist

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereSolve the matching control puzzle within 9 inputs; reset before confirming if the count is exceeded.
Full detailSolve the matching control puzzle within 9 inputs; reset before confirming if the count is exceeded. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Gun Fanatic

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereCollect every main weapon available on Leon's route.
Full detailCollect every main weapon available on Leon's route. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Gun Enthusiast

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereCollect every main weapon available on Claire's route.
Full detailCollect every main weapon available on Claire's route. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Packed Pockets

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereCollect all eight detachable weapon parts on Leon's route.
Full detailCollect all eight detachable weapon parts on Leon's route. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Packed Backpack

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereCollect every route-two detachable weapon part and the laser-equipped pistol.
Full detailCollect every route-two detachable weapon part and the laser-equipped pistol. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Dark Times, Dark Room

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereDevelop every film roll, including the concealed final roll.
Full detailDevelop every film roll, including the concealed final roll. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Bookworm (Lore Master)

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereOpen every file across every available main-route variant.
Full detailOpen every file across every available main-route variant. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Endangered Species

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereBreak 10 Mr. Raccoons across saved route data.
Full detailBreak 10 Mr. Raccoons across saved route data. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Complete Vermin Extermination

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereBreak every Mr. Raccoons and confirm the collection counter is complete.
Full detailBreak every Mr. Raccoons and confirm the collection counter is complete. After the result screen, reopen Records and confirm the reward is available: infinite Combat Knife.

Master of Unlocking

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereOpen both desk dials, every fixed locker, and all three combination safes.
Full detailOpen both desk dials, every fixed locker, and all three combination safes. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Story Master

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereRetain a result for every main-route variant shown in the Story menu.
Full detailRetain a result for every main-route variant shown in the Story menu. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

A-rank Player

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn at least A on Standard or Hardcore with either route.
Full detailEarn at least A on Standard or Hardcore with either route. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

S-rank Player

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn S on Standard or Hardcore with either route.
Full detailEarn S on Standard or Hardcore with either route. After the result screen, reopen Records and confirm the reward is available: infinite Samurai Edge (Original Model).

Leon "A." Kennedy

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn at least A on Standard or Hardcore with Leon.
Full detailEarn at least A on Standard or Hardcore with Leon. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Leon "S." Kennedy

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn S on Standard or Hardcore with Leon.
Full detailEarn S on Standard or Hardcore with Leon. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Courageous Crimson Hero

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn at least A on Standard or Hardcore with Claire.
Full detailEarn at least A on Standard or Hardcore with Claire. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Sizzling Scarlet Hero

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn S on Standard or Hardcore with Claire.
Full detailEarn S on Standard or Hardcore with Claire. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Hardcore Rookie

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish either Leon run on Hardcore.
Full detailFinish either Leon run on Hardcore. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Hardcore College Student

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish either Claire run on Hardcore.
Full detailFinish either Claire run on Hardcore. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Hardcore S-rank Player

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn S on Hardcore with either route.
Full detailEarn S on Hardcore with either route. After the result screen, reopen Records and confirm the reward is available: infinite LE 5.

Rookie No More

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn S on Hardcore with Leon.
Full detailEarn S on Hardcore with Leon. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

The Redfield Way

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn S on Hardcore with Claire.
Full detailEarn S on Hardcore with Claire. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Sprinter

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish either main route before four hours have elapsed.
Full detailFinish either main route before four hours have elapsed. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Frugalist

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach a main-route result without consuming a healing item.
Full detailReach a main-route result without consuming a healing item. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Minimalist

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach a main-route result without opening any item box.
Full detailReach a main-route result without opening any item box. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

A Small Carbon Footprint

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereReach a clear while the step counter remains at 14,000 or below.
Full detailReach a clear while the step counter remains at 14,000 or below. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Grim Reaper

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish The 4th Survivor once on its standard ruleset.
Full detailFinish The 4th Survivor once on its standard ruleset. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

That Jiggly Deliciousness

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish The Tofu Survivor once with its starting loadout.
Full detailFinish The Tofu Survivor once with its starting loadout. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

The Perfect Chewiness

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish the survival course while controlling Konjac.
Full detailFinish the survival course while controlling Konjac. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

An Acquired Taste

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish the survival course while controlling Uiro-Mochi.
Full detailFinish the survival course while controlling Uiro-Mochi. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

An Exquisite Sweetness

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish the survival course while controlling Flan.
Full detailFinish the survival course while controlling Flan. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

Can't Get Enough

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish the survival course while controlling Annin Tofu.
Full detailFinish the survival course while controlling Annin Tofu. After the result screen, reopen Records and confirm the reward is available: the linked spoiler-hidden gallery reward.

The Ghost Survivors — Records

You are here when: The free Extra Modes menu with four challenge cards and a Training toggle.

Training clears do not satisfy the stricter Records unless the entry explicitly allows them.

Warm Up Complete

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereStart The Ghost Survivors three times; clears are unnecessary for this counter.
Full detailStart The Ghost Survivors three times; clears are unnecessary for this counter. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

All Nights Dawn

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereStart The Ghost Survivors ten times on the same profile.
Full detailStart The Ghost Survivors ten times on the same profile. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

Getting Over It

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereRecord a full clear of the No Time To Mourn scenario.
Full detailRecord a full clear of the No Time To Mourn scenario. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

Reunited

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereRecord a full clear of the Runaway scenario.
Full detailRecord a full clear of the Runaway scenario. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

Mission Complete?

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereRecord a full clear of the Forgotten Soldier scenario.
Full detailRecord a full clear of the Forgotten Soldier scenario. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

1st Survivor

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereRecord a full clear of the No Way Out scenario.
Full detailRecord a full clear of the No Way Out scenario. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

The Great Gunsmith

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish No Time to Mourn with Training disabled.
Full detailFinish No Time to Mourn with Training disabled. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

The Power of Love

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish Runaway with Training disabled.
Full detailFinish Runaway with Training disabled. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

The Ghost Who Lived

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish Forgotten Soldier with Training disabled.
Full detailFinish Forgotten Soldier with Training disabled. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

Hell of a Sheriff

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish No Way Out with Training disabled.
Full detailFinish No Way Out with Training disabled. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

Sewer Explorer

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereTake each branch through No Time to Mourn in normal-mode clears.
Full detailTake each branch through No Time to Mourn in normal-mode clears. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

Mastering Unlocking

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereOpen every keyed container during a normal Runaway clear.
Full detailOpen every keyed container during a normal Runaway clear. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

Cookin' Up A Bomb

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereCraft one hand grenade from ingredients during a Ghost Survivors scenario.
Full detailCraft one hand grenade from ingredients during a Ghost Survivors scenario. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

Gunslinger

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereFinish No Way Out in normal mode after firing at most sixty handgun rounds.
Full detailFinish No Way Out in normal mode after firing at most sixty handgun rounds. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

Got 'Em

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereBreak every mascot figure across the Ghost Survivors scenario set.
Full detailBreak every mascot figure across the Ghost Survivors scenario set. After the result screen, reopen Records and confirm the reward is available: the linked extra-mode accessory.

RE.NET Extreme Records

You are here when: The linked online profile's Resident Evil 2 challenge page.

These external rotating objectives are tracked separately from permanent on-save completion.

Complete Domination

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereRecord a full clear of all records and extreme records.
Full detailRecord a full clear of all records and extreme records. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

RE 2 Master

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereClear any seven entries from the Extreme Records list.
Full detailClear any seven entries from the Extreme Records list. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Hardcore Gamer

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereRetain a Hardcore result for every main-route variant shown in Story.
Full detailRetain a Hardcore result for every main-route variant shown in Story. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Leon Expert

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn Hardcore S+ on Leon First Run.
Full detailEarn Hardcore S+ on Leon First Run. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Claire Expert

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn Hardcore S+ on Claire First Run.
Full detailEarn Hardcore S+ on Claire First Run. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Leon Master

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn Hardcore S+ on Leon Second Run.
Full detailEarn Hardcore S+ on Leon Second Run. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Claire Master

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereEarn Hardcore S+ on Claire Second Run.
Full detailEarn Hardcore S+ on Claire Second Run. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

First Gold Medal

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereComplete one rotating weekly challenge for a gold medal.
Full detailComplete one rotating weekly challenge for a gold medal. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

First Platinum Medal

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereClear all three challenges in one weekly set to earn one platinum medal.
Full detailClear all three challenges in one weekly set to earn one platinum medal. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Double Medalist

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAccumulate two platinum medals from separate weekly sets.
Full detailAccumulate two platinum medals from separate weekly sets. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Medal Collector

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAccumulate five platinum medals from weekly sets.
Full detailAccumulate five platinum medals from weekly sets. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Medal Mania

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAccumulate ten platinum medals from weekly sets.
Full detailAccumulate ten platinum medals from weekly sets. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Super Player

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAccumulate twenty platinum medals from weekly sets.
Full detailAccumulate twenty platinum medals from weekly sets. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Legendary Player

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAccumulate thirty platinum medals from weekly sets.
Full detailAccumulate thirty platinum medals from weekly sets. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

God-tier Player

Record

HintReview the Records menu and plan a run around this entry's single mechanical condition.
WhereAccumulate fifty platinum medals from weekly sets.
Full detailAccumulate fifty platinum medals from weekly sets. After the result screen, reopen Records and confirm the reward is available: the matching RE.NET icon.

Main-Route Replay Rewards

You are here when: The Results screen, Records page, and item box after a completed route reloads to the title screen.

These rewards must be earned through play; the paid unlock shortcut is deliberately outside the archive route.

Infinite Combat Knife

Replay Reward

HintA profile-wide figure hunt grants a durable defensive weapon.
WhereDestroy every Mr. Raccoon available across the main routes.
Full detailBreak every base-game figure across both playable routes and a Second Run, return to the title screen, then start or load a main route and withdraw the bonus knife from an item box.

Infinite Samurai Edge — Original Model

Replay Reward

HintA fast Standard clear opens the first infinite firearm.
WhereEarn S on Standard: 3:30 First Run or 3:00 Second Run.
Full detailClear either playable route within the matching Standard limit, save the result, reload the profile, and take the Original-model Samurai Edge from an item box.

Infinite LE 5

Replay Reward

HintA fast Hardcore clear upgrades the automatic replay option.
WhereEarn S on Hardcore: 2:30 First Run or 2:00 Second Run.
Full detailClear either route within the correct Hardcore limit; S permits ordinary saves and previously earned equipment, then places the infinite LE 5 in every main-route item box.

Infinite ATM-4

Replay Reward

HintOne playable route has a stricter Hardcore speed reward.
WhereEarn Hardcore S+ with Leon on either run type.
Full detailFinish Leon's First Run within 2:30 or Second Run within 2:00, make at most three manual saves, use no infinite firearm, and collect the ATM-4 from a later item box.

Infinite Minigun

Replay Reward

HintThe other playable route has a matching Hardcore speed reward.
WhereEarn Hardcore S+ with Claire on either run type.
Full detailFinish Claire's First Run within 2:30 or Second Run within 2:00, make at most three manual saves, use no infinite firearm, and collect the Minigun from a later item box.

Permanent Extra Modes

You are here when: The Extra Modes menu after at least one complementary main-route clear.

These are permanent offline modes; Training is useful for practice but does not replace normal clears.

The 4th Survivor

Extra Mode

HintA paired-route clear opens a compact survival run.
WhereFinish any Second Run, then clear The 4th Survivor.
Full detailSelect The 4th Survivor under Extra Modes, use the fixed inventory to reach the route's final door, and finish once to unlock The Tofu Survivor.

The Tofu Survivor

Extra Mode

HintThe first survival clear opens a deliberately restricted variant.
WhereClear The Tofu Survivor after finishing The 4th Survivor.
Full detailComplete the knife-heavy Tofu route once; the clear unlocks both Konjac and Uiro-Mochi.

Konjac

Extra Mode

HintOne Tofu clear opens two alternate loadouts.
WhereSelect Konjac and finish its survival route.
Full detailUse Konjac's flame-focused fixed kit to reach the same final door; either this clear or Uiro-Mochi's opens the last pair.

Uiro-Mochi

Extra Mode

HintThe second alternate loadout favors throwable timing.
WhereSelect Uiro-Mochi and finish its survival route.
Full detailComplete the route with the grenade-only fixed inventory, conserving throws for forced groups and using movement elsewhere.

Flan

Extra Mode

HintA clear with either middle variant opens this loadout.
WhereUnlock Flan through Konjac or Uiro-Mochi, then finish its route.
Full detailSelect Flan after a qualifying clear and complete the survival course with its heavy-weapon inventory to register the model reward.

Annin Tofu

Extra Mode

HintThe final alternate loadout opens beside Flan.
WhereUnlock Annin Tofu through Konjac or Uiro-Mochi, then finish its route.
Full detailSelect Annin Tofu and complete the course with the handgun-and-herb inventory; verify every Tofu Record is now cleared.

Initial Ghost Survivors Scenarios

Scenario Set

HintThe free update begins with a small set of independent challenge cards.
WhereEarn a clear marker on every Ghost Survivors card currently displayed.
Full detailWith Training disabled, finish every card visible at first launch; return to the menu after the last clear and inspect any newly displayed card.

No Way Out

Scenario

HintThree completed cards reveal the remaining challenge.
WhereUnlock and clear No Way Out in normal mode.
Full detailAfter every currently displayed scenario is complete, select No Way Out when it appears, survive its full encounter quota, and finish once without Training enabled.

Ghost Survivors Route and Lock Mastery

Scenario Mastery

HintTwo scenarios contain additional completion conditions beyond a clear.
WhereFinish both No Time to Mourn routes and open every Runaway lock.
Full detailOn normal mode, take each branching sewer path in separate No Time to Mourn clears; in Runaway, collect every required key and open all locked containers before exiting.

Cat Ears

Infinite Reward

HintThe final scenario has a strict handgun-efficiency reward.
WhereClear No Way Out using no more than sixty handgun shots.
Full detailUse normal mode, count only fired handgun rounds, rely on environmental and supplied alternatives whenever possible, finish at sixty shots or fewer, then equip Cat Ears for infinite ammunition inside Ghost Survivors.

The Ghost Survivors — Figures

You are here when: The four Ghost Survivors scenario cards and their linear combat routes.

Destroyed figures persist across attempts, so each can be collected during a practice run.

Ghost Survivors Mr. Raccoon #1

Figure

HintDuring No Time to Mourn, listen for a mechanical toy near an optional sightline.
WhereThe figure is at Gun Shop rear high shelf in No Time to Mourn.
Full detailPlay No Time to Mourn on either available difficulty, reach Gun Shop rear high shelf, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Ghost Survivors Mr. Raccoon #2

Figure

HintDuring No Time to Mourn, listen for a mechanical toy near an optional sightline.
WhereThe figure is at Machine Area central machinery in No Time to Mourn.
Full detailPlay No Time to Mourn on either available difficulty, reach Machine Area central machinery, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Ghost Survivors Mr. Raccoon #3

Figure

HintDuring No Time to Mourn, listen for a mechanical toy near an optional sightline.
WhereThe figure is at Upper Waterway dead-end barrel in No Time to Mourn.
Full detailPlay No Time to Mourn on either available difficulty, reach Upper Waterway dead-end barrel, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Ghost Survivors Mr. Raccoon #4

Figure

HintDuring No Time to Mourn, listen for a mechanical toy near an optional sightline.
WhereThe figure is at pipe beyond plant-covered enemy in No Time to Mourn.
Full detailPlay No Time to Mourn on either available difficulty, reach pipe beyond plant-covered enemy, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Ghost Survivors Mr. Raccoon #5

Figure

HintDuring Runaway, listen for a mechanical toy near an optional sightline.
WhereThe figure is at Basketball Court red benches in Runaway.
Full detailPlay Runaway on either available difficulty, reach Basketball Court red benches, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Ghost Survivors Mr. Raccoon #6

Figure

HintDuring Runaway, listen for a mechanical toy near an optional sightline.
WhereThe figure is at street's open ambulance in Runaway.
Full detailPlay Runaway on either available difficulty, reach street's open ambulance, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Ghost Survivors Mr. Raccoon #7

Figure

HintDuring Runaway, listen for a mechanical toy near an optional sightline.
WhereThe figure is at Jail side passage center cell in Runaway.
Full detailPlay Runaway on either available difficulty, reach Jail side passage center cell, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Ghost Survivors Mr. Raccoon #8

Figure

HintDuring Forgotten Soldier, listen for a mechanical toy near an optional sightline.
WhereThe figure is at girders beneath elevator catwalk in Forgotten Soldier.
Full detailPlay Forgotten Soldier on either available difficulty, reach girders beneath elevator catwalk, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Ghost Survivors Mr. Raccoon #9

Figure

HintDuring Forgotten Soldier, listen for a mechanical toy near an optional sightline.
WhereThe figure is at Security Room desk in Forgotten Soldier.
Full detailPlay Forgotten Soldier on either available difficulty, reach Security Room desk, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Ghost Survivors Mr. Raccoon #10

Figure

HintDuring No Way Out, listen for a mechanical toy near an optional sightline.
WhereThe figure is at back corridor after door opens in No Way Out.
Full detailPlay No Way Out on either available difficulty, reach back corridor after door opens, and shoot the figure before leaving that section. Its collection flag persists even if the attempt later fails.

Gallery and Edition Cleanup

You are here when: The Bonuses galleries, Costumes menu, and Audio settings after the permanent Records are cleared.

Use this final offline audit to confirm that every earned and edition-supplied option opens correctly.

Every Model

Gallery Set

HintRecords award a separate three-dimensional gallery.
WhereClear every base and extra-mode Record that lists a model reward.
Full detailAfter all required Records are complete, open Bonuses, Models, enter every newly marked model once, and verify no locked silhouette remains.

Every Concept Art Entry

Gallery Set

HintMechanical Records also populate a second gallery.
WhereClear every Record carrying a concept-art reward.
Full detailOpen Bonuses, Concept Art after the Records cleanup, view each new entry, and confirm the category contains no padlocked tile.

Every Earned Costume

Costume Set

HintMain-route and Hardcore clears expand the wardrobe.
WhereFinish both routes and their Hardcore clears to unlock every non-DLC costume.
Full detailRetain both route results plus one Hardcore clear for each playable route, then inspect Costumes and equip every newly opened normal, alternative, and classic variant once.

Original Version Soundtrack Pass

Audio Option

HintThe Deluxe package includes a full alternate audio presentation.
WhereSelect Original Ver. under Audio and play one complete main route.
Full detailFrom Options, change Music/SFX to Original Ver. before starting, keep it enabled through a full route clear, then restore the remake mix only after the result is saved.

Open the spoiler-free interactive guide

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