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Resident Evil 3 (2020) — Current Windows PC Route

Spoiler-free total completion of every field entry, puzzle, Record, difficulty, rank, native Shop reward, gallery unlock, costume, and harmless environmental secret · 15 areas · 261 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

PC Route Setup

You are here when: The Steam DLC manager and the game's title screen before starting a new save.

The selected archive route is the current Windows release with no secondary platform branch.

Use the Current Windows Release

Setup

HintBegin with the archive's selected native version.
WhereInstall Resident Evil 3 on Windows and finish updating it.
Full detailUse the current Windows PC build. Keep the 1999 original and the bundled online game under their own archive entries; neither replaces this remake route.

Leave the Reward Shortcut Disabled

Setup

HintUse the game's own completion path for bonus equipment.
WhereDisable the All In-game Rewards Unlock add-on before creating the completion profile.
Full detailIn the Steam DLC manager, clear the instant-rewards add-on. Unlock the Shop, higher difficulties, models, and concept art through play so every native condition is verified.

Opening Interior

You are here when: The furnished apartment at the start, before the route reaches the street.

Inspect every lit surface before using the final exit.

Jill's Report (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Opening Interior, inspect the photograph wall.
Full detailReach the photograph wall after you restore room lights. Pick up the document and open it once so the file register records the read.

Investigation Notes (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Opening Interior, inspect the photograph wall.
Full detailReach the photograph wall after you restore room lights. Pick up the document and open it once so the file register records the read.

Unsealed Envelope (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Opening Interior, inspect the shelf beside photographs.
Full detailReach the shelf beside photographs after you restore room lights. Pick up the document and open it once so the file register records the read.

Message from a Colleague (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Opening Interior, inspect the kitchen pizza counter.
Full detailReach the kitchen pizza counter after you restore room lights. Pick up the document and open it once so the file register records the read.

Survival Knife

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Opening Interior, inspect opening inventory.
Full detailReach opening inventory after you continue opening route. Take the weapon and place it in the item box only after the arsenal register has updated.

G19 Handgun

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Opening Interior, inspect opening inventory.
Full detailReach opening inventory after you continue opening route. Take the weapon and place it in the item box only after the arsenal register has updated.

Redstone Station and Downtown

You are here when: The underground platform leading to a compact street grid of shops and railway offices.

Keep the station accessible while clearing every shop, office, and locked container.

U.B.C.S. Ammo Crafting Guide (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the bench beyond platform.
Full detailReach the bench beyond platform after you reach underground station. Pick up the document and open it once so the file register records the read.

Tabloid Front Page (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the upstairs kiosk.
Full detailReach the upstairs kiosk after you leave platform. Pick up the document and open it once so the file register records the read.

U.B.C.S. Herb Field Manual (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the first safe-room table.
Full detailReach the first safe-room table after you reach street exit. Pick up the document and open it once so the file register records the read.

Drugstore Owner's Journal (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the upstairs room beside safe.
Full detailReach the upstairs room beside safe after you climb exterior stairs. Pick up the document and open it once so the file register records the read.

Kite Bros. Railway Manual (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the subway office front room.
Full detailReach the subway office front room after you enter railway office. Pick up the document and open it once so the file register records the read.

Subway Employee's Memo (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the shotgun-room table.
Full detailReach the shotgun-room table after you enter railway office. Pick up the document and open it once so the file register records the read.

Training Log (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the garage floor.
Full detailReach the garage floor after you use fire hose. Pick up the document and open it once so the file register records the read.

U.B.C.S. Suicide Note (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the right alley dead end.
Full detailReach the right alley dead end after you leave garage. Pick up the document and open it once so the file register records the read.

Electrician's Note (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the wall outside garage.
Full detailReach the wall outside garage after you leave garage. Pick up the document and open it once so the file register records the read.

Your Charlie Doll (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Redstone Station and Downtown, inspect the toy-shop poster.
Full detailReach the toy-shop poster after you use lock pick. Pick up the document and open it once so the file register records the read.

Charlie Doll #1 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Redstone Station and Downtown, inspect the newspaper machines upstairs.
Full detailReach the newspaper machines upstairs after you turn back after arrival. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #2 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Redstone Station and Downtown, inspect the donut counter microwave.
Full detailReach the donut counter microwave after you enter donut shop. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #3 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Redstone Station and Downtown, inspect the upper shelf near safe.
Full detailReach the upper shelf near safe after you climb exterior stairs. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #4 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Redstone Station and Downtown, inspect the subway-office table underside.
Full detailReach the subway-office table underside after you enter railway office. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #6 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Redstone Station and Downtown, inspect the toy-shop display.
Full detailReach the toy-shop display after you use lock pick. Aim at the small figure and break it; its flag persists after later reloads.

Downtown Safe (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Redstone Station and Downtown, inspect the upstairs pharmacy-side room.
Full detailAt the upstairs pharmacy-side room, left 9, right 3, left 7. Confirm the input and remove everything inside before leaving.

Garage Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Redstone Station and Downtown, inspect the bolt-cutter room locker.
Full detailReach the bolt-cutter room locker with the Lock Pick, release the lock, and empty the container before the route closes.

Toy Uncle Padlock (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Redstone Station and Downtown, inspect the toy-shop entrance.
Full detailReach the toy-shop entrance with the Lock Pick, release the lock, and empty the container before the route closes.

Donut Shop Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Redstone Station and Downtown, inspect the rear shop locker.
Full detailReach the rear shop locker with the Lock Pick, release the lock, and empty the container before the route closes.

Subway Office Strongbox (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Redstone Station and Downtown, inspect the office front room.
Full detailReach the office front room with the Lock Pick, release the lock, and empty the container before the route closes.

Subway Office Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Redstone Station and Downtown, inspect the shotgun room locker.
Full detailReach the shotgun room locker with the Lock Pick, release the lock, and empty the container before the route closes.

Station Strongbox (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Redstone Station and Downtown, inspect the first item-box room.
Full detailReach the first item-box room with the Lock Pick, release the lock, and empty the container before the route closes.

G19 Handgun Dot Sight (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Redstone Station and Downtown, inspect the upstairs safe.
Full detailReach the upstairs safe after you open downtown safe. Take the boxed part and combine it with the G19 from the inventory screen.

M3 Shotgun Tactical Stock (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Redstone Station and Downtown, inspect the clock monument.
Full detailReach the clock monument after you insert two jewels. Take the boxed part and combine it with the M3 from the inventory screen.

G19 Moderator (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Redstone Station and Downtown, inspect the second pursuit supply case.
Full detailDuring the next downtown pursuit window, force a full knockdown and open the dropped supply case immediately. Later knockdowns cannot replace this part.

Hip Pouch #2 (missable)

Inventory Upgrade

HintA little exploration here can expand your carrying room.
WhereIn Redstone Station and Downtown, inspect the clock monument.
Full detailReach the clock monument after you insert all three jewels. Take the pouch immediately; it adds two inventory spaces and must be collected before departure.

Fire Hose (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Redstone Station and Downtown, inspect the subway-office corridor.
Full detailReach the subway-office corridor after you collect before shotgun room. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Bolt Cutters (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Redstone Station and Downtown, inspect the room beyond hydrant.
Full detailReach the room beyond hydrant after you use fire hose. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Green Jewel (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Redstone Station and Downtown, inspect the toy-shop fancy box.
Full detailReach the toy-shop fancy box after you examine opened box. Open the Fancy Box from the inventory and keep the jewel for the station monument.

Blue Jewel (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Redstone Station and Downtown, inspect the supermarket fancy box.
Full detailReach the supermarket fancy box after you use bolt cutters. Cut the supermarket chain, open the Fancy Box in your inventory, and keep its jewel.

Red Jewel (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Redstone Station and Downtown, inspect the donut safe-room fancy box.
Full detailReach the donut safe-room fancy box after you examine opened box. Open the Fancy Box from the inventory and keep the jewel for the station monument.

M3 Shotgun (missable)

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Redstone Station and Downtown, inspect the subway-office weapon rack.
Full detailReach the subway-office weapon rack after you use bolt cutters. Take the weapon and place it in the item box only after the arsenal register has updated.

Downtown Safe (missable)

Puzzle

HintA nearby written clue supplies the intended input.
WhereUse the controls at the pharmacy-side upper room.
Full detailAt the pharmacy-side upper room, enter 9L 3R 7L. Confirm every indicator before leaving the console.

Subway Route (missable)

Puzzle

HintA nearby written clue supplies the intended input.
WhereUse the controls at the subway office console.
Full detailAt the subway office console, enter RE01 FA02 RA03 SA02 FO01. Confirm every indicator before leaving the console.

Toy-Shop Blue Bomber Display (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the downtown toy shop.
Full detailAt the downtown toy shop, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Science-Forum Poster Names (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the street poster displays.
Full detailAt the street poster displays, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Classic Boutique Sign (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the downtown storefront.
Full detailAt the downtown storefront, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Alien-Style Movie Poster (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the subway poster wall.
Full detailAt the subway poster wall, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Machine-Hunter Movie Poster (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the subway poster wall.
Full detailAt the subway poster wall, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Clown-Horror Movie Poster (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the subway poster wall.
Full detailAt the subway poster wall, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Pilot-Movie Poster (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the subway poster wall.
Full detailAt the subway poster wall, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Armored-Hero Movie Poster (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the subway poster wall.
Full detailAt the subway poster wall, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Power Substation

You are here when: The fenced utility building and its narrow maintenance passages.

Finish the lock-pick backtrack and every maintenance-platform entry before returning downtown.

Fax from Substation Chief (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Power Substation, inspect the upper control-room desk.
Full detailReach the upper control-room desk after you enter power building. Pick up the document and open it once so the file register records the read.

Green Herbs: They Work! (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Power Substation, inspect the bench outside safe room.
Full detailReach the bench outside safe room after you leave control room. Pick up the document and open it once so the file register records the read.

Substation Internal Memo (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Power Substation, inspect the fence-side wall.
Full detailReach the fence-side wall after you approach inner gate. Pick up the document and open it once so the file register records the read.

Chad's Notes (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Power Substation, inspect the upper maintenance scaffold.
Full detailReach the upper maintenance scaffold after you restore four breakers. Pick up the document and open it once so the file register records the read.

Charlie Doll #5 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Power Substation, inspect the control-room exit shelf.
Full detailReach the control-room exit shelf after you enter upper control room. Aim at the small figure and break it; its flag persists after later reloads.

Substation Padlock Door (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Power Substation, inspect the inner fenced gate.
Full detailReach the inner fenced gate with the Lock Pick, release the lock, and empty the container before the route closes.

Substation Ground-Floor Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Power Substation, inspect the ground-floor locker.
Full detailReach the ground-floor locker with the Lock Pick, release the lock, and empty the container before the route closes.

G19 Extended Magazine (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Power Substation, inspect the first pursuit supply case.
Full detailDuring the first downtown pursuit window, force a full knockdown and open the dropped supply case immediately. Later knockdowns cannot replace this part.

Hip Pouch #1 (missable)

Inventory Upgrade

HintA little exploration here can expand your carrying room.
WhereIn Power Substation, inspect the upper control room.
Full detailReach the upper control room after you enter power building. Take the pouch immediately; it adds two inventory spaces and must be collected before departure.

Lock Pick (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Power Substation, inspect the case held near gate.
Full detailReach the case held near gate after you examine and open case. Examine the case on every side, open it, and retain the Lock Pick for the full downtown and hospital sweeps.

Sewers

You are here when: Concrete waterways branching below a manager's office and battery-powered doors.

Clear both lower channels and the upper security room before taking the exit ladder.

Increased Sewer Security (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Sewers, inspect the wall before waterway.
Full detailReach the wall before waterway after you enter sewer route. Pick up the document and open it once so the file register records the read.

Research Assistant's Logs (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Sewers, inspect the lower side safe room.
Full detailReach the lower side safe room after you take left waterway. Pick up the document and open it once so the file register records the read.

Invoice from Gun Shop Kendo (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Sewers, inspect the lower side safe room.
Full detailReach the lower side safe room after you take left waterway. Pick up the document and open it once so the file register records the read.

Sewer Worker's Notes (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Sewers, inspect the alcove behind waterfall.
Full detailReach the alcove behind waterfall after you take right waterway. Pick up the document and open it once so the file register records the read.

A Love Letter? (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Sewers, inspect the laboratory table.
Full detailReach the laboratory table after you climb lower ladder. Pick up the document and open it once so the file register records the read.

Charlie Doll #7 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Sewers, inspect the bars beside lower ladder.
Full detailReach the bars beside lower ladder after you pass waterfall. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #8 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Sewers, inspect the above battery-pack doorway.
Full detailReach the above battery-pack doorway after you unlock upper route. Aim at the small figure and break it; its flag persists after later reloads.

Sewer Lab Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Sewers, inspect the lower laboratory locker.
Full detailReach the lower laboratory locker with the Lock Pick, release the lock, and empty the container before the route closes.

Hip Pouch #3 (missable)

Inventory Upgrade

HintA little exploration here can expand your carrying room.
WhereIn Sewers, inspect the upper security room.
Full detailReach the upper security room after you reuse battery pack. Take the pouch immediately; it adds two inventory spaces and must be collected before departure.

Battery Pack (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Sewers, inspect the lower laboratory.
Full detailReach the lower laboratory after you climb lower ladder. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Hand Grenade (missable)

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Sewers, inspect the lower-waterway debris.
Full detailReach the lower-waterway debris after you follow left channel. Take the weapon and place it in the item box only after the arsenal register has updated.

MGL Grenade Launcher (missable)

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Sewers, inspect the lower side safe room.
Full detailReach the lower side safe room after you take left waterway. Take the weapon and place it in the item box only after the arsenal register has updated.

Sewers Map (missable)

Map

HintA posted floor plan can make the remaining sweep easier.
WhereIn Sewers, inspect the manager-office wall.
Full detailReach the manager-office wall after you enter sewer safe room. Take the posted map and verify that its floor layer appears in the map screen.

Demolition Block

You are here when: The construction floors and the nearby shop-lined street beyond them.

Check the safe rooms and every room behind the shop-side gate before leaving the block.

Notice of Demolition Delay (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Demolition Block, inspect the upper safe-room typewriter.
Full detailReach the upper safe-room typewriter after you climb worksite. Pick up the document and open it once so the file register records the read.

Raccoon Times Reader's Column (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Demolition Block, inspect the upstairs bedroom.
Full detailReach the upstairs bedroom after you open gun-shop gate. Pick up the document and open it once so the file register records the read.

Charlie Doll #9 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Demolition Block, inspect the gate-building table.
Full detailReach the gate-building table after you use gun-shop gate key. Aim at the small figure and break it; its flag persists after later reloads.

Kendo-Block Strongbox (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Demolition Block, inspect the upstairs bedroom.
Full detailReach the upstairs bedroom with the Lock Pick, release the lock, and empty the container before the route closes.

M3 Semi-Auto Barrel (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Demolition Block, inspect the gun-shop shelf.
Full detailReach the gun-shop shelf after you enter gun shop. Take the boxed part and combine it with the M3 from the inventory screen.

Kendo's Gate Key (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Demolition Block, inspect the gun-shop wall.
Full detailReach the gun-shop wall after you enter gun shop. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Closed-Door Conversation (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the gun-shop side door.
Full detailAt the gun-shop side door, remain beside the closed door until the optional exchange ends; no later interaction is required.

Police Station

You are here when: The stone entrance hall connected to west offices, lockers, and a third-floor stairwell.

This visit uses a compact route; open every accessible west-side room before departing.

Email Outbox (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Police Station, inspect the entrance stairwell side room.
Full detailReach the entrance stairwell side room after you backtrack before main doors. Pick up the document and open it once so the file register records the read.

ID Card Security Protocols (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Police Station, inspect the reception desk.
Full detailReach the reception desk after you open entrance shutter. Pick up the document and open it once so the file register records the read.

Sept. 20 Arrest Report (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Police Station, inspect the west-office central desk.
Full detailReach the west-office central desk after you enter west office. Pick up the document and open it once so the file register records the read.

Internal Memo (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Police Station, inspect the darkroom table.
Full detailReach the darkroom table after you descend west stairs. Pick up the document and open it once so the file register records the read.

Note to a Friend (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Police Station, inspect the second-floor shower room.
Full detailReach the second-floor shower room after you climb west stairs. Pick up the document and open it once so the file register records the read.

3F Locker (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Police Station, inspect the deposit-room whiteboard.
Full detailReach the deposit-room whiteboard after you unlock key door. Pick up the document and open it once so the file register records the read.

Report on the Mansion Incident (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Police Station, inspect the S.T.A.R.S. side-office desk.
Full detailReach the S.T.A.R.S. side-office desk after you open shower wall. Pick up the document and open it once so the file register records the read.

Charlie Doll #10 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Police Station, inspect the entrance alley wall.
Full detailReach the entrance alley wall after you check before main doors. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #11 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Police Station, inspect the deposit-room rear shelf.
Full detailReach the deposit-room rear shelf after you unlock key door. Aim at the small figure and break it; its flag persists after later reloads.

West Office Safe (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Police Station, inspect the west-office side room.
Full detailAt the west-office side room, left 9, right 15, left 7. Confirm the input and remove everything inside before leaving.

Third-Floor Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Police Station, inspect the top stairwell hall.
Full detailAt the top stairwell hall, set the letters to DCM. Confirm the input and remove everything inside before leaving.

Shower-Room Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Police Station, inspect the second-floor shower room.
Full detailAt the second-floor shower room, set the letters to CAP. Confirm the input and remove everything inside before leaving.

CQBR Assault Rifle Scope (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Police Station, inspect the west-office ID box.
Full detailReach the west-office ID box after you use ID card. Take the boxed part and combine it with the CQBR from the inventory screen.

Hip Pouch #4 (missable)

Inventory Upgrade

HintA little exploration here can expand your carrying room.
WhereIn Police Station, inspect the west-office safe.
Full detailReach the west-office safe after you 9L 15R 7L. Take the pouch immediately; it adds two inventory spaces and must be collected before departure.

ID Card (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Police Station, inspect the outdoor starting route.
Full detailReach the outdoor starting route after you search first special enemy. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Key (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Police Station, inspect the third-floor stairwell crate.
Full detailReach the third-floor stairwell crate after you climb western stairs. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Electronic Gadget (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Police Station, inspect the shower-room wall.
Full detailReach the shower-room wall after you reach second floor. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Battery and Detonator (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Police Station, inspect the deposit locker 104.
Full detailReach the deposit locker 104 after you combine with gadget. Enter 104 on the deposit keypad, take the battery, and combine it with the wall gadget.

Combat Knife

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Police Station, inspect route inventory.
Full detailReach route inventory after you begin station segment. Take the weapon and place it in the item box only after the arsenal register has updated.

G18 Handgun

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Police Station, inspect route inventory.
Full detailReach route inventory after you begin station segment. Take the weapon and place it in the item box only after the arsenal register has updated.

Flash Grenade (missable)

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Police Station, inspect the shower-room locker.
Full detailReach the shower-room locker after you enter CAP. Take the weapon and place it in the item box only after the arsenal register has updated.

CQBR Assault Rifle

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Police Station, inspect route inventory.
Full detailReach route inventory after you begin station segment. Take the weapon and place it in the item box only after the arsenal register has updated.

West Office Safe (missable)

Puzzle

HintA nearby written clue supplies the intended input.
WhereUse the controls at the west-office side room.
Full detailAt the west-office side room, enter 9L 15R 7L. Confirm every indicator before leaving the console.

Third-Floor Locker (missable)

Puzzle

HintA nearby written clue supplies the intended input.
WhereUse the controls at the top stairwell hall.
Full detailAt the top stairwell hall, enter DCM. Confirm every indicator before leaving the console.

Shower-Room Locker (missable)

Puzzle

HintA nearby written clue supplies the intended input.
WhereUse the controls at the second-floor shower room.
Full detailAt the second-floor shower room, enter CAP. Confirm every indicator before leaving the console.

Parking-Garage View (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the police-station exterior.
Full detailAt the police-station exterior, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Locker-Code Callback (missable)

Secret

HintLook beyond useful pickups; a harmless visual reference is nearby.
WhereInspect the environmental details around the police-station lockers.
Full detailAt the police-station lockers, stop and examine the named prop or lettering. No interaction or combat result is required; seeing it completes this secret check.

Subway Tunnels and Riverside Plaza

You are here when: A shelter corridor that opens onto a riverside space beside a clock-faced building.

Sweep the cells, parked vehicles, and river benches before crossing the plaza.

U.B.C.S. New Weaponry Notice (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Subway Tunnels and Riverside Plaza, inspect the shelter bench.
Full detailReach the shelter bench after you re-enter playable route. Pick up the document and open it once so the file register records the read.

Clock Tower Brochure (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Subway Tunnels and Riverside Plaza, inspect the riverside bench.
Full detailReach the riverside bench after you climb exterior ladder. Pick up the document and open it once so the file register records the read.

Charlie Doll #12 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Subway Tunnels and Riverside Plaza, inspect the second right cell.
Full detailReach the second right cell after you leave shelter. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #13 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Subway Tunnels and Riverside Plaza, inspect the behind green van.
Full detailReach the behind green van after you climb exterior ladder. Aim at the small figure and break it; its flag persists after later reloads.

Hospital

You are here when: A two-level medical building with reception, a courtyard, staff rooms, and a roof.

Both playable visits share this map; finish the second lock-pick sweep before using the basement route.

Spencer Memorial Pamphlet (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Hospital, inspect the reception newsstand.
Full detailReach the reception newsstand after you enter hospital. Pick up the document and open it once so the file register records the read.

Nurse's Journal: Sept. 25 (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Hospital, inspect the lab-reception desk.
Full detailReach the lab-reception desk after you reach lab reception. Pick up the document and open it once so the file register records the read.

Nurse's Journal: Sept. 27 (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Hospital, inspect the records-room shelf.
Full detailReach the records-room shelf after you reach second floor. Pick up the document and open it once so the file register records the read.

Nurse's Journal: Sept. 29 (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Hospital, inspect the staff-room desk.
Full detailReach the staff-room desk after you reach second floor. Pick up the document and open it once so the file register records the read.

Memos from Administration (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Hospital, inspect the staff-room wall.
Full detailReach the staff-room wall after you reach second floor. Pick up the document and open it once so the file register records the read.

Note about a Tape Recording (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Hospital, inspect the nurses-station table.
Full detailReach the nurses-station table after you enter nurses station. Pick up the document and open it once so the file register records the read.

RE: Lost Items (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Hospital, inspect the operating-room chair.
Full detailReach the operating-room chair after you use hospital card. Pick up the document and open it once so the file register records the read.

Banquet Invitation (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Hospital, inspect the room behind voice door.
Full detailReach the room behind voice door after you assemble tape player. Pick up the document and open it once so the file register records the read.

Email from Nathaniel Bard (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Hospital, inspect the office computer.
Full detailReach the office computer after you open voice door. Pick up the document and open it once so the file register records the read.

Charlie Doll #14 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Hospital, inspect the reception-exit hall end.
Full detailReach the reception-exit hall end after you leave reception. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #15 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Hospital, inspect the roof doorway floor.
Full detailReach the roof doorway floor after you reach roof. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #16 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Hospital, inspect the sickroom waste bin.
Full detailReach the sickroom waste bin after you enter beside nurses station. Aim at the small figure and break it; its flag persists after later reloads.

Nurses' Station Safe (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Hospital, inspect the nurses-station corner.
Full detailAt the nurses-station corner, left 9, right 3,. Confirm the input and remove everything inside before leaving.

Reception Padlock Door (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Hospital, inspect the reception right door.
Full detailReach the reception right door with the Lock Pick, release the lock, and empty the container before the route closes.

First-Floor Strongbox (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Hospital, inspect the left hall dead end.
Full detailReach the left hall dead end with the Lock Pick, release the lock, and empty the container before the route closes.

Emergency Entrance Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Hospital, inspect the broken-window passage.
Full detailReach the broken-window passage with the Lock Pick, release the lock, and empty the container before the route closes.

Staff-Room Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Hospital, inspect the second-floor staff room.
Full detailReach the second-floor staff room with the Lock Pick, release the lock, and empty the container before the route closes.

Linen-Room Locker (missable)

Lock

HintKeep newly opened routes available for one more container sweep.
WhereIn Hospital, inspect the second-floor linen corner.
Full detailReach the second-floor linen corner with the Lock Pick, release the lock, and empty the container before the route closes.

CQBR Tactical Grip (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Hospital, inspect the courtyard first landing.
Full detailReach the courtyard first landing after you use first broken window. Take the boxed part and combine it with the CQBR from the inventory screen.

CQBR Dual Magazine (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Hospital, inspect the nurses-station safe.
Full detailReach the nurses-station safe after you 9L 3R. Take the boxed part and combine it with the CQBR from the inventory screen.

Hip Pouch #5 (missable)

Inventory Upgrade

HintA little exploration here can expand your carrying room.
WhereIn Hospital, inspect the reception side room.
Full detailReach the reception side room after you wait for door breach. Take the pouch immediately; it adds two inventory spaces and must be collected before departure.

Tape Player (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Hospital, inspect the lab-reception desk.
Full detailReach the lab-reception desk after you reach lab reception. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Locker Room Key (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Hospital, inspect the courtyard first landing.
Full detailReach the courtyard first landing after you use first broken window. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Hospital ID Card (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Hospital, inspect the staff-room locker room.
Full detailReach the staff-room locker room after you use locker-room key. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Audiocassette Tape (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Hospital, inspect the second-floor treatment room.
Full detailReach the second-floor treatment room after you use hospital card. Use the hospital card on the treatment-room route, take the cassette, then combine it with the player.

Vaccine Sample (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Hospital, inspect the cabinet beyond voice door.
Full detailReach the cabinet beyond voice door after you assemble tape player. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Detonator (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Hospital, inspect the reception supply crate.
Full detailReach the reception supply crate after you inspect during defense. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

G18 Burst Model (missable)

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Hospital, inspect the makeshift-room counter.
Full detailReach the makeshift-room counter after you regain control there. Take the weapon and place it in the item box only after the arsenal register has updated.

.44 AE Lightning Hawk (missable)

Weapon

HintSearch side rooms before relying only on your starting arsenal.
WhereIn Hospital, inspect the courtyard silver case.
Full detailReach the courtyard silver case after you crawl under second-floor rubble. Take the weapon and place it in the item box only after the arsenal register has updated.

Hospital Map (missable)

Map

HintA posted floor plan can make the remaining sweep easier.
WhereIn Hospital, inspect the second-floor message board.
Full detailReach the second-floor message board after you reach records-room hall. Take the posted map and verify that its floor layer appears in the map screen.

Nurses' Station Safe (missable)

Puzzle

HintA nearby written clue supplies the intended input.
WhereUse the controls at the nurses-station corner.
Full detailAt the nurses-station corner, enter 9L 3R. Confirm every indicator before leaving the console.

Underground Storage

You are here when: A freight warehouse filled with movable lifts, shelving gaps, and a surveillance office.

Complete the timed fuse route, then search the surveillance room before its exit.

Elevator Notice (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Underground Storage, inspect the first safe-room wall.
Full detailReach the first safe-room wall after you ride freight elevator. Pick up the document and open it once so the file register records the read.

Employee Memo (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Underground Storage, inspect the room south of office.
Full detailReach the room south of office after you begin fuse search. Pick up the document and open it once so the file register records the read.

Unfinished Activity Log (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn Underground Storage, inspect the surveillance computer.
Full detailReach the surveillance computer after you install three fuses. Pick up the document and open it once so the file register records the read.

Charlie Doll #17 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Underground Storage, inspect the forklift before elevator.
Full detailReach the forklift before elevator after you use reception lockpick door. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #18 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn Underground Storage, inspect the shelf beyond squeeze gap.
Full detailReach the shelf beyond squeeze gap after you begin fuse search. Aim at the small figure and break it; its flag persists after later reloads.

M3 Shell Holder (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Underground Storage, inspect the lift-crossing case.
Full detailReach the lift-crossing case after you lower nearby lift. Take the boxed part and combine it with the M3 from the inventory screen.

MAG Extended Barrel (missable)

Weapon Part

HintOne optional improvement is close to this route.
WhereIn Underground Storage, inspect the surveillance-room case.
Full detailReach the surveillance-room case after you install three fuses. Take the boxed part and combine it with the MAG from the inventory screen.

Hip Pouch #6 (missable)

Inventory Upgrade

HintA little exploration here can expand your carrying room.
WhereIn Underground Storage, inspect the first safe-room desk.
Full detailReach the first safe-room desk after you ride freight elevator. Take the pouch immediately; it adds two inventory spaces and must be collected before departure.

Fuse 3 (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Underground Storage, inspect the first raised platform.
Full detailReach the first raised platform after you begin fuse search. Take this fuse first, then leave it in your inventory while collecting the other two.

Fuse 2 (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Underground Storage, inspect the lower side passage.
Full detailReach the lower side passage after you descend side-room ladder. Descend the side ladder, follow the lower passage to its end, and remove the second fuse.

Fuse 1 (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn Underground Storage, inspect the container-door platform.
Full detailReach the container-door platform after you cross two lifts. Cross both lift platforms, descend, and take the fuse beside the opened container.

NEST 2

You are here when: A white industrial laboratory with two floors, green consoles, and incubation equipment.

Collect both sample components and finish every floor before using the final interior door.

NEST 2 Employee Regulations (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the first-floor safe room.
Full detailReach the first-floor safe room after you enter laboratory. Pick up the document and open it once so the file register records the read.

Isaac Graves' Diary (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the upper hall floor.
Full detailReach the upper hall floor after you climb main stairs. Pick up the document and open it once so the file register records the read.

Essay on Vaccine Synthesis (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the unnamed laboratory bedroom.
Full detailReach the unnamed laboratory bedroom after you reach upper wing. Pick up the document and open it once so the file register records the read.

Shipping Notice (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the first-floor tray.
Full detailReach the first-floor tray after you use flash drive. Pick up the document and open it once so the file register records the read.

Weaponry Authorization Request (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the Lab 1 desk.
Full detailReach the Lab 1 desk after you enter Lab 1. Pick up the document and open it once so the file register records the read.

Scientist's Dying Message (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the body-bag passage floor.
Full detailReach the body-bag passage floor after you leave secured room. Pick up the document and open it once so the file register records the read.

Expression of Concern (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the incubation-lab table.
Full detailReach the incubation-lab table after you enter incubation lab. Pick up the document and open it once so the file register records the read.

Disposal Center (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the worker-room wall.
Full detailReach the worker-room wall after you regain control indoors. Pick up the document and open it once so the file register records the read.

Weapon Spec Sheet (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the B1 safe-room bench.
Full detailReach the B1 safe-room bench after you reach lower safe room. Pick up the document and open it once so the file register records the read.

Suspicious Contract Memo (missable)

File

HintCheck readable surfaces before advancing from this section.
WhereIn NEST 2, inspect the ladder-top floor.
Full detailReach the ladder-top floor after you inspect before final door. Pick up the document and open it once so the file register records the read.

Charlie Doll #19 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn NEST 2, inspect the unnamed-room balcony corner.
Full detailReach the unnamed-room balcony corner after you reach upper wing. Aim at the small figure and break it; its flag persists after later reloads.

Charlie Doll #20 (missable)

Figure

HintPause occasionally and listen for a tiny mechanical sound.
WhereIn NEST 2, inspect the Lab 1 backroom floor.
Full detailReach the Lab 1 backroom floor after you enter Lab 1. Aim at the small figure and break it; its flag persists after later reloads.

Flash Drive (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn NEST 2, inspect the unnamed-room green console.
Full detailReach the unnamed-room green console after you reach upper wing. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Liquid-filled Test Tube (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn NEST 2, inspect the incubation-lab drawer.
Full detailReach the incubation-lab drawer after you enter incubation lab. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Culture Sample (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn NEST 2, inspect the Lab 1 green console.
Full detailReach the Lab 1 green console after you use flash drive. Take the key item, examine it, and retain it until every matching lock or console has been cleared.

Vaccine Base (missable)

Key Item

HintExamine each unusual pickup before deciding it is finished.
WhereIn NEST 2, inspect the synthesizer console.
Full detailReach the synthesizer console after you combine both samples. Combine the test tube with the culture, insert the result, then set the controls to MID, HIGH, LOW.

NEST 2 Map (missable)

Map

HintA posted floor plan can make the remaining sweep easier.
WhereIn NEST 2, inspect the first-floor safe room.
Full detailReach the first-floor safe room after you take employee-regulations file. Take the posted map and verify that its floor layer appears in the map screen.

Vaccine Synthesizer (missable)

Puzzle

HintA nearby written clue supplies the intended input.
WhereUse the controls at the upper synthesizer console.
Full detailAt the upper synthesizer console, enter MID HIGH LOW. Confirm every indicator before leaving the console.

Replay Difficulties and Results

You are here when: The New Game difficulty selector and the results screen after a completed run.

Use independent new-game saves; persistent Records and Shop purchases remain profile-wide.

Assisted S Rank

Rank

HintA fast, deliberate replay is required for the top result.
WhereClear Assisted within 2:30:00 while using no more than 5 manual saves.
Full detailChoose Assisted, finish at or below 2:30:00, and keep the results-screen save count at 5 or fewer. Bonus-shop equipment is allowed; retry deaths from the main menu so failed time is not retained.

Standard S Rank

Rank

HintA fast, deliberate replay is required for the top result.
WhereClear Standard within 2:00:00 while using no more than 5 manual saves.
Full detailChoose Standard, finish at or below 2:00:00, and keep the results-screen save count at 5 or fewer. Bonus-shop equipment is allowed; retry deaths from the main menu so failed time is not retained.

Hardcore S Rank

Rank

HintA fast, deliberate replay is required for the top result.
WhereClear Hardcore within 1:45:00 while using no more than 5 manual saves.
Full detailChoose Hardcore, finish at or below 1:45:00, and keep the results-screen save count at 5 or fewer. Bonus-shop equipment is allowed; retry deaths from the main menu so failed time is not retained.

Nightmare S Rank

Rank

HintA fast, deliberate replay is required for the top result.
WhereClear Nightmare within 2:00:00 while using no more than 5 manual saves.
Full detailChoose Nightmare, finish at or below 2:00:00, and keep the results-screen save count at 5 or fewer. Bonus-shop equipment is allowed; retry deaths from the main menu so failed time is not retained.

Inferno S Rank

Rank

HintA fast, deliberate replay is required for the top result.
WhereClear Inferno within 2:00:00 while using no more than 5 manual saves.
Full detailChoose Inferno, finish at or below 2:00:00, and keep the results-screen save count at 5 or fewer. Bonus-shop equipment is allowed; retry deaths from the main menu so failed time is not retained.

Nightmare Difficulty

Mode

HintA completed harder run opens a rearranged challenge.
WhereFinish Hardcore once to make Nightmare selectable.
Full detailComplete a native Hardcore run, return to New Game, and verify Nightmare appears. Its placements and encounters are remixed, so clear it as its own route rather than treating it as a faster duplicate.

Inferno Difficulty

Mode

HintThe final difficulty follows the rearranged challenge.
WhereFinish Nightmare once to make Inferno selectable.
Full detailComplete Nightmare, start a separate Inferno save, and plan manual checkpoints carefully because ordinary autosaving is unavailable. Finish the mode and retain its result screen.

Native Campaign Clear

Completion

HintFinish the route once before planning reward cleanup.
WhereComplete a new game without the instant-reward add-on.
Full detailReach the natural results screen on a clean profile. This unlocks the Records-funded Shop; there is no inventory-carrying New Game Plus route, so later runs begin through New Game with Shop items placed in item boxes.

Conclusion Audit

Conclusion

HintNo mid-run branch needs a separate backup path.
WhereFinish the campaign normally and retain its completed save data.
Full detailA normal clear registers the campaign's conclusion without a branching choice. Keep the completed profile because its Records, Shop purchases, figures, and files remain persistent across later new-game runs.

Records Ledger 1

You are here when: The Records screen under Bonuses after returning to the title menu.

These counters are profile-wide and can be advanced across repeated clean saves.

So Long, RC

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: all other records.
Full detailIn Records, track all other records; finish the action until the entry changes to complete. It grants 0 Shop points and final gallery entry.

First Escape

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 80 Shop points and concept art.

Somebody to Lean On

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 100 Shop points and concept art.

Rooftop Milestone

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 120 Shop points and concept art.

Downtown Milestone

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 120 Shop points and concept art.

Station Milestone

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 120 Shop points and concept art.

Plaza Milestone

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 140 Shop points and gallery model.

Hospital Defense Milestone

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 160 Shop points and concept art.

Underground Milestone

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 180 Shop points and concept art.

Late Battle Milestone A

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 260 Shop points and concept art.

Late Battle Milestone B

Record

HintThis registers naturally while completing the current route.
WhereComplete this condition: automatic route milestone.
Full detailIn Records, track automatic route milestone; finish the action until the entry changes to complete. It grants 800 Shop points and concept art.

Basic Chemistry

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: craft one item.
Full detailIn Records, track craft one item; finish the action until the entry changes to complete. It grants 160 Shop points and concept art.

Gunsmith

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: fit one weapon part.
Full detailIn Records, track fit one weapon part; finish the action until the entry changes to complete. It grants 150 Shop points and concept art.

Get Organized

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: collect one hip pouch.
Full detailIn Records, track collect one hip pouch; finish the action until the entry changes to complete. It grants 150 Shop points and concept art.

Master of Sidestepping

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: perform one perfect dodge.
Full detailIn Records, track perform one perfect dodge; finish the action until the entry changes to complete. It grants 200 Shop points and concept art.

Counterattack Practice

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: perform one perfect punch.
Full detailIn Records, track perform one perfect punch; finish the action until the entry changes to complete. It grants 200 Shop points and gallery model.

Hello, Charlie!

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: break one Charlie Doll.
Full detailIn Records, track break one Charlie Doll; finish the action until the entry changes to complete. It grants 200 Shop points and gallery model. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Trusty Sidearm

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 80 handgun eliminations.
Full detailIn Records, track 80 handgun eliminations; finish the action until the entry changes to complete. It grants 1200 Shop points and concept art. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Gunslinger

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 200 handgun eliminations.
Full detailIn Records, track 200 handgun eliminations; finish the action until the entry changes to complete. It grants 5200 Shop points and gallery model. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Close-Range Companion

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 100 shotgun eliminations.
Full detailIn Records, track 100 shotgun eliminations; finish the action until the entry changes to complete. It grants 3200 Shop points and concept art. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Point-Blank Professional

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 130 shotgun eliminations.
Full detailIn Records, track 130 shotgun eliminations; finish the action until the entry changes to complete. It grants 6200 Shop points and gallery model. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Make Some Noise

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 80 grenade-launcher eliminations.
Full detailIn Records, track 80 grenade-launcher eliminations; finish the action until the entry changes to complete. It grants 6200 Shop points and gallery model. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Grenadier

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 120 grenade-launcher eliminations.
Full detailIn Records, track 120 grenade-launcher eliminations; finish the action until the entry changes to complete. It grants 10400 Shop points and gallery model. RAI-DEN eliminations also advance this MAG-category counter.

Do You Feel Lucky?

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 20 MAG-category eliminations.
Full detailIn Records, track 20 MAG-category eliminations; finish the action until the entry changes to complete. It grants 6600 Shop points and concept art. RAI-DEN eliminations also advance this MAG-category counter.

Well? Do Ya?

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 80 MAG-category eliminations.
Full detailIn Records, track 80 MAG-category eliminations; finish the action until the entry changes to complete. It grants 10400 Shop points and gallery model. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Suppressing Fire

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 200 assault-rifle eliminations.
Full detailIn Records, track 200 assault-rifle eliminations; finish the action until the entry changes to complete. It grants 3400 Shop points and gallery model. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Spitting Lead

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 400 assault-rifle eliminations.
Full detailIn Records, track 400 assault-rifle eliminations; finish the action until the entry changes to complete. It grants 8400 Shop points and concept art. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Necessary Violence

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 400 total eliminations.
Full detailIn Records, track 400 total eliminations; finish the action until the entry changes to complete. It grants 5200 Shop points and concept art. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Making a Dent

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 800 total eliminations.
Full detailIn Records, track 800 total eliminations; finish the action until the entry changes to complete. It grants 8200 Shop points and concept art. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Records Ledger 2

You are here when: The Records screen under Bonuses after returning to the title menu.

These counters are profile-wide and can be advanced across repeated clean saves.

Thinning the Horde

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 1100 total eliminations.
Full detailIn Records, track 1100 total eliminations; finish the action until the entry changes to complete. It grants 10400 Shop points and concept art. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Zombie Exterminator

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 1400 total eliminations.
Full detailIn Records, track 1400 total eliminations; finish the action until the entry changes to complete. It grants 10600 Shop points and concept art. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

The One Zombies Fear

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: 2000 total eliminations.
Full detailIn Records, track 2000 total eliminations; finish the action until the entry changes to complete. It grants 11000 Shop points and concept art. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Two For One Deal

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: two targets one shot.
Full detailIn Records, track two targets one shot; finish the action until the entry changes to complete. It grants 1000 Shop points and gallery model. Counter progress persists across a save reload, so a dense encounter can be repeated safely.

Hats Off!

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: remove 28 hats.
Full detailIn Records, track remove 28 hats; finish the action until the entry changes to complete. It grants 2000 Shop points and gallery model.

Supply-Case Record

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: force one supply drop.
Full detailIn Records, track force one supply drop; finish the action until the entry changes to complete. It grants 600 Shop points and gallery model.

Conversation Record

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: finish every opening conversation.
Full detailIn Records, track finish every opening conversation; finish the action until the entry changes to complete. It grants 200 Shop points and concept art.

Special Target Record

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: defeat optional station target.
Full detailIn Records, track defeat optional station target; finish the action until the entry changes to complete. It grants 120 Shop points and gallery model.

Power Stones

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: insert all three jewels.
Full detailIn Records, track insert all three jewels; finish the action until the entry changes to complete. It grants 600 Shop points and concept art.

Electric Slide

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: three fuses under five minutes.
Full detailIn Records, track three fuses under five minutes; finish the action until the entry changes to complete. It grants 2000 Shop points and gallery model.

Kendo's Armory

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: collect every field weapon.
Full detailIn Records, track collect every field weapon; finish the action until the entry changes to complete. It grants 600 Shop points and gallery model.

Kendo's Protégé

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: collect ten weapon parts.
Full detailIn Records, track collect ten weapon parts; finish the action until the entry changes to complete. It grants 300 Shop points and gallery model.

Bookworm

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: read all 56 files.
Full detailIn Records, track read all 56 files; finish the action until the entry changes to complete. It grants 1000 Shop points and art and model.

Goodbye, Charlie!

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: break all 20 dolls.
Full detailIn Records, track break all 20 dolls; finish the action until the entry changes to complete. It grants 1000 Shop points and concept art.

Master of Unlocking

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: open all 20 locks.
Full detailIn Records, track open all 20 locks; finish the action until the entry changes to complete. It grants 1000 Shop points and art and model.

Escapee

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: clear Assisted or higher.
Full detailIn Records, track clear Assisted or higher; finish the action until the entry changes to complete. It grants 800 Shop points and gallery model.

Survivor

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: clear Standard or higher.
Full detailIn Records, track clear Standard or higher; finish the action until the entry changes to complete. It grants 1000 Shop points and gallery model.

Veteran

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: clear Hardcore or higher.
Full detailIn Records, track clear Hardcore or higher; finish the action until the entry changes to complete. It grants 1200 Shop points and art and Nightmare mode.

Conqueror

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: clear Nightmare.
Full detailIn Records, track clear Nightmare; finish the action until the entry changes to complete. It grants 3000 Shop points and art and Inferno mode.

Dominator

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: clear Inferno.
Full detailIn Records, track clear Inferno; finish the action until the entry changes to complete. It grants 8000 Shop points and gallery model.

R.P.D. Material

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: Standard-or-higher S rank.
Full detailIn Records, track Standard-or-higher S rank; finish the action until the entry changes to complete. It grants 3800 Shop points and concept art.

U.B.C.S. Material

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: Hardcore-or-higher S rank.
Full detailIn Records, track Hardcore-or-higher S rank; finish the action until the entry changes to complete. It grants 6200 Shop points and gallery model.

S.T.A.R.S. Material

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: Nightmare-or-higher S rank.
Full detailIn Records, track Nightmare-or-higher S rank; finish the action until the entry changes to complete. It grants 8000 Shop points and gallery model.

Inferno S Record

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: Inferno S rank.
Full detailIn Records, track Inferno S rank; finish the action until the entry changes to complete. It grants 0 Shop points and gallery model.

A-rank Player

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: A rank or better.
Full detailIn Records, track A rank or better; finish the action until the entry changes to complete. It grants 840 Shop points and gallery model.

S-rank Player

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: S rank or better.
Full detailIn Records, track S rank or better; finish the action until the entry changes to complete. It grants 1200 Shop points and concept art.

Minimalist

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: never open item box.
Full detailIn Records, track never open item box; finish the action until the entry changes to complete. It grants 7000 Shop points and gallery model.

Frugalist

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: one recovery use maximum.
Full detailIn Records, track one recovery use maximum; finish the action until the entry changes to complete. It grants 7000 Shop points and gallery model.

Sprinter

Record

HintUse the Records screen to watch this persistent counter.
WhereComplete this condition: clear under two hours.
Full detailIn Records, track clear under two hours; finish the action until the entry changes to complete. It grants 7000 Shop points and gallery model.

Post-Clear Shop

You are here when: The Bonuses and Shop screens available from the main menu after a completed run.

Earn rewards natively; leave the paid instant-unlock shortcut disabled.

Jill - S.T.A.R.S. Gear

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Jill - S.T.A.R.S. Gear from the post-clear Shop for 2000 points.
Full detailAfter a native clear, spend 2000 points on Jill - S.T.A.R.S. Gear. Start or load a New Game and confirm its costume copy appears in the first item box or the appropriate menu.

Recovery Coin A

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Recovery Coin A from the post-clear Shop for 4000 points.
Full detailAfter a native clear, spend 4000 points on Recovery Coin A. Start or load a New Game and confirm its regeneration booster copy appears in the first item box or the appropriate menu.

Recovery Coin B

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Recovery Coin B from the post-clear Shop for 4000 points.
Full detailAfter a native clear, spend 4000 points on Recovery Coin B. Start or load a New Game and confirm its regeneration booster copy appears in the first item box or the appropriate menu.

Iron Defense Coin A

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Iron Defense Coin A from the post-clear Shop for 4000 points.
Full detailAfter a native clear, spend 4000 points on Iron Defense Coin A. Start or load a New Game and confirm its defence booster copy appears in the first item box or the appropriate menu.

Iron Defense Coin B

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Iron Defense Coin B from the post-clear Shop for 4000 points.
Full detailAfter a native clear, spend 4000 points on Iron Defense Coin B. Start or load a New Game and confirm its defence booster copy appears in the first item box or the appropriate menu.

Assault Coin A

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Assault Coin A from the post-clear Shop for 4000 points.
Full detailAfter a native clear, spend 4000 points on Assault Coin A. Start or load a New Game and confirm its damage booster copy appears in the first item box or the appropriate menu.

Assault Coin B

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Assault Coin B from the post-clear Shop for 4000 points.
Full detailAfter a native clear, spend 4000 points on Assault Coin B. Start or load a New Game and confirm its damage booster copy appears in the first item box or the appropriate menu.

Crafting Companion

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Crafting Companion from the post-clear Shop for 4000 points.
Full detailAfter a native clear, spend 4000 points on Crafting Companion. Start or load a New Game and confirm its extra ammunition crafting copy appears in the first item box or the appropriate menu.

S.T.A.R.S. Field Combat Manual A

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy S.T.A.R.S. Field Combat Manual A from the post-clear Shop for 6400 points.
Full detailAfter a native clear, spend 6400 points on S.T.A.R.S. Field Combat Manual A. Start or load a New Game and confirm its wider dodge timing copy appears in the first item box or the appropriate menu.

Lock Pick

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Lock Pick from the post-clear Shop for 2800 points.
Full detailAfter a native clear, spend 2800 points on Lock Pick. Start or load a New Game and confirm its early lock access copy appears in the first item box or the appropriate menu.

Bolt Cutters

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Bolt Cutters from the post-clear Shop for 2800 points.
Full detailAfter a native clear, spend 2800 points on Bolt Cutters. Start or load a New Game and confirm its early chain access copy appears in the first item box or the appropriate menu.

Hip Pouch A

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Hip Pouch A from the post-clear Shop for 4800 points.
Full detailAfter a native clear, spend 4800 points on Hip Pouch A. Start or load a New Game and confirm its two inventory spaces copy appears in the first item box or the appropriate menu.

Hip Pouch B

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Hip Pouch B from the post-clear Shop for 4800 points.
Full detailAfter a native clear, spend 4800 points on Hip Pouch B. Start or load a New Game and confirm its two inventory spaces copy appears in the first item box or the appropriate menu.

HOT DOGGER

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy HOT DOGGER from the post-clear Shop for 7200 points.
Full detailAfter a native clear, spend 7200 points on HOT DOGGER. Start or load a New Game and confirm its heated melee weapon copy appears in the first item box or the appropriate menu.

Samurai Edge

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Samurai Edge from the post-clear Shop for 5600 points.
Full detailAfter a native clear, spend 5600 points on Samurai Edge. Start or load a New Game and confirm its precision handgun copy appears in the first item box or the appropriate menu.

RAI-DEN

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy RAI-DEN from the post-clear Shop for 12000 points.
Full detailAfter a native clear, spend 12000 points on RAI-DEN. Start or load a New Game and confirm its weak-point energy weapon copy appears in the first item box or the appropriate menu.

Infinite MUP Handgun

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Infinite MUP Handgun from the post-clear Shop for 8000 points.
Full detailAfter a native clear, spend 8000 points on Infinite MUP Handgun. Start or load a New Game and confirm its unlimited handgun ammunition copy appears in the first item box or the appropriate menu.

Infinite CQBR Assault Rifle

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Infinite CQBR Assault Rifle from the post-clear Shop for 28400 points.
Full detailAfter a native clear, spend 28400 points on Infinite CQBR Assault Rifle. Start or load a New Game and confirm its unlimited rifle ammunition copy appears in the first item box or the appropriate menu.

Infinite Rocket Launcher

Shop Unlock

HintSave enough Record points for another permanent reward.
WhereBuy Infinite Rocket Launcher from the post-clear Shop for 62400 points.
Full detailAfter a native clear, spend 62400 points on Infinite Rocket Launcher. Start or load a New Game and confirm its unlimited launcher ammunition copy appears in the first item box or the appropriate menu.

Purchase the Entire Shop

Audit

HintEvery Record point has a permanent use.
WhereComplete all Records and purchase every Shop listing and duplicate copy.
Full detailFinish the full Records ledger to earn the complete point pool, then buy every listing, including both copies of each coin and pouch. The total native spend is 175,200 points.

Classic Costume Pack

Costume

HintOne cosmetic pair belongs to the current PC route but is not earned in the Shop.
WhereInstall the Classic Costume Pack and open the Costumes menu.
Full detailEnable the official Classic Costume Pack, select the classic outfit and alternate hairstyle once each, then return both to default if desired. The paid reward-unlock shortcut is unrelated and stays disabled.

Models and Concept Art Audit

Gallery

HintRecord rewards fill two post-clear galleries.
WhereOpen the Models and Concept Art menus after all Records are complete.
Full detailComplete all 58 Records, then visit both gallery tabs and move through every newly unlocked tile. The final all-Records entry supplies the last gallery reward; no separate currency purchase is needed.

RESIDENT EVIL.NET Data Check

Online Check

HintAn optional profile page can confirm uploaded play statistics.
WhereLink the PC profile to RE.NET and inspect the Resident Evil 3 statistics page.
Full detailEnable play-data transmission only if desired, save once to trigger an upload, and confirm the current World Records page recognizes the profile. It supplies no rotating campaign reward required by this pack.

Open the spoiler-free interactive guide

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