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Resident Evil 4: Mobile Edition (2009)
Spoiler-free 100% completion of the finalized iOS Platinum route: all Story and Mercenary stages on every difficulty, every treasure and combination, the complete weapon and upgrade catalog, and all Coin Shooting targets · 26 areas · 181 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Platinum Mobile Route
You are here when: The iPhone or iPod touch title menu showing Story, Mercenary, and unlockable extra modes.
Use the finalized mobile campaign rather than an older truncated build.
Use the Platinum iOS Content Set
Setup
HintThe finalized update contains the broadest mobile checklist.
WhereRun the iPhone/iPod touch Platinum version updated through January 2011.
Full detailVerify Story lists twenty-two stage slots and Mercenary lists forty-four before creating progress. If either list ends early, the installed build is incomplete and must not be used as the primary route.
Calibrate Touch Controls
Setup
HintPrecise drag aiming matters in timed missions.
WhereTest movement, aim dragging, action prompts, inventory tabs, and reload motion.
Full detailConfirm the virtual stick reaches every direction, the reticle tracks one-to-one, contextual buttons register once, and device tilt reloads without changing aim; disable rotation interruptions.
Keep Earlier Ports Separate
Route Note
HintOlder mobile and microconsole builds do not add required content.
WhereDo not merge N-Gage or Zeebo progression into this Platinum save.
Full detailThe chosen-route catalog treats those releases as lower-fidelity alternatives with no verified exclusive checklist. Preserve them separately, but count only the finalized iOS/Platinum route here.
Back Up the Empty Progress File
Setup
HintThe retired application has no modern cloud guarantee.
WhereCopy the application save before clearing Story Stage 01.
Full detailClose the app, preserve its complete documents and library data, reopen it, and confirm the empty Story, Mercenary, armory, and extra-mode records load before beginning.
Village Square
You are here when: The open village square with houses, ladders, and a tall gate.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 01 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 01 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 01 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 01 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Spinel (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Spinel during Story Stage 01.
Full detailSweep Village Square before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Spinel appears in the treasure inventory before finishing the stage.
Dirty Pocket Watch (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Dirty Pocket Watch during Story Stage 01.
Full detailSweep Village Square before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Dirty Pocket Watch appears in the treasure inventory before finishing the stage.
Ruby (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Ruby during Story Stage 01.
Full detailSweep Village Square before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Ruby appears in the treasure inventory before finishing the stage.
Valley Platforms
You are here when: The split valley with rooftops, boxes, and a locked exit.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 02 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 02 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 02 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 02 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Antique Pipe (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Antique Pipe during Story Stage 02.
Full detailSweep Valley Platforms before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Antique Pipe appears in the treasure inventory before finishing the stage.
Spinel (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Spinel during Story Stage 02.
Full detailSweep Valley Platforms before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Spinel appears in the treasure inventory before finishing the stage.
Ruby (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Ruby during Story Stage 02.
Full detailSweep Valley Platforms before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Ruby appears in the treasure inventory before finishing the stage.
Cliff Path
You are here when: The narrow outdoor route ending at a climbable rope.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 03 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 03 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 03 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 03 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Mask with Divots (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Mask with Divots during Story Stage 03.
Full detailSweep Cliff Path before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Mask with Divots appears in the treasure inventory before finishing the stage.
Spinel (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Spinel during Story Stage 03.
Full detailSweep Cliff Path before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Spinel appears in the treasure inventory before finishing the stage.
Quarry
You are here when: The broad rock quarry enclosed by steep walls.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 04 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 04 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 04 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 04 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Green Gem (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Green Gem during Story Stage 04.
Full detailSweep Quarry before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Green Gem appears in the treasure inventory before finishing the stage.
Spinel (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Spinel during Story Stage 04.
Full detailSweep Quarry before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Spinel appears in the treasure inventory before finishing the stage.
Church Interior
You are here when: The church floor and upper room reached by a ladder.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 05 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 05 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 05 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 05 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Pearl Bangle (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Pearl Bangle during Story Stage 05.
Full detailSweep Church Interior before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Pearl Bangle appears in the treasure inventory before finishing the stage.
Spinel (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Spinel during Story Stage 05.
Full detailSweep Church Interior before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Spinel appears in the treasure inventory before finishing the stage.
Two-Storey Cabin
You are here when: The compact timber house with a stairway and movable ladders.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 06 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 06 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 06 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 06 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Spinel (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Spinel during Story Stage 06.
Full detailSweep Two-Storey Cabin before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Spinel appears in the treasure inventory before finishing the stage.
Purple Gem (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Purple Gem during Story Stage 06.
Full detailSweep Two-Storey Cabin before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Purple Gem appears in the treasure inventory before finishing the stage.
Castle Gate
You are here when: The stone approach with stairs, wall platforms, and a cannon.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 07 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 07 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 07 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 07 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Velvet Blue (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Velvet Blue during Story Stage 07.
Full detailSweep Castle Gate before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Velvet Blue appears in the treasure inventory before finishing the stage.
Red Gem (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Red Gem during Story Stage 07.
Full detailSweep Castle Gate before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Red Gem appears in the treasure inventory before finishing the stage.
Prison Passage
You are here when: The barred lower cell beneath an upper corridor.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 08 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 08 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 08 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 08 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Velvet Blue (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Velvet Blue during Story Stage 08.
Full detailSweep Prison Passage before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Velvet Blue appears in the treasure inventory before finishing the stage.
Amber Ring (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Amber Ring during Story Stage 08.
Full detailSweep Prison Passage before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Amber Ring appears in the treasure inventory before finishing the stage.
Twin-Guard Hall
You are here when: The enclosed stone hall with stairs at one end.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 09 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 09 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 09 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 09 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Velvet Blue 1 (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Velvet Blue 1 during Story Stage 09.
Full detailSweep Twin-Guard Hall before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Velvet Blue 1 appears in the treasure inventory before finishing the stage.
Velvet Blue 2 (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Velvet Blue 2 during Story Stage 09.
Full detailSweep Twin-Guard Hall before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Velvet Blue 2 appears in the treasure inventory before finishing the stage.
Gold Bangle (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Gold Bangle during Story Stage 09.
Full detailSweep Twin-Guard Hall before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Gold Bangle appears in the treasure inventory before finishing the stage.
Upper Gallery
You are here when: The tall interior where the lower floor is visible from above.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 10 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 10 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 10 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 10 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Crown with Divots (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Crown with Divots during Story Stage 10.
Full detailSweep Upper Gallery before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Crown with Divots appears in the treasure inventory before finishing the stage.
Velvet Blue (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Velvet Blue during Story Stage 10.
Full detailSweep Upper Gallery before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Velvet Blue appears in the treasure inventory before finishing the stage.
Furnace Chamber
You are here when: The industrial room built around a central furnace hatch.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 11 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 11 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 11 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 11 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Royal Insignia (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Royal Insignia during Story Stage 11.
Full detailSweep Furnace Chamber before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Royal Insignia appears in the treasure inventory before finishing the stage.
Velvet Blue (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Velvet Blue during Story Stage 11.
Full detailSweep Furnace Chamber before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Velvet Blue appears in the treasure inventory before finishing the stage.
Water Canal
You are here when: The damp service rooms beside coolant cylinders and an elevator.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 12 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 12 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 12 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 12 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Velvet Blue 1 (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Velvet Blue 1 during Story Stage 12.
Full detailSweep Water Canal before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Velvet Blue 1 appears in the treasure inventory before finishing the stage.
Velvet Blue 2 (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Velvet Blue 2 during Story Stage 12.
Full detailSweep Water Canal before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Velvet Blue 2 appears in the treasure inventory before finishing the stage.
Crown Jewel (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Crown Jewel during Story Stage 12.
Full detailSweep Water Canal before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Crown Jewel appears in the treasure inventory before finishing the stage.
Tower Ascent
You are here when: The circular stone climb with repeated upper landings.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 13 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 13 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 13 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 13 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Elegant Headdress (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Elegant Headdress during Story Stage 13.
Full detailSweep Tower Ascent before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Elegant Headdress appears in the treasure inventory before finishing the stage.
Emerald (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Emerald during Story Stage 13.
Full detailSweep Tower Ascent before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Emerald appears in the treasure inventory before finishing the stage.
Tower Platform
You are here when: The high platform with side alcoves and a central approach.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 14 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 14 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 14 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 14 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Illuminados Pendant (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Illuminados Pendant during Story Stage 14.
Full detailSweep Tower Platform before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Illuminados Pendant appears in the treasure inventory before finishing the stage.
Emerald (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Emerald during Story Stage 14.
Full detailSweep Tower Platform before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Emerald appears in the treasure inventory before finishing the stage.
Island Stronghold
You are here when: The outdoor fortified yard with upper walkways.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 15 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 15 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 15 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 15 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Emerald (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Emerald during Story Stage 15.
Full detailSweep Island Stronghold before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Emerald appears in the treasure inventory before finishing the stage.
Butterfly Lamp (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Butterfly Lamp during Story Stage 15.
Full detailSweep Island Stronghold before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Butterfly Lamp appears in the treasure inventory before finishing the stage.
Storage Facility
You are here when: The industrial rooms around a locked storage chamber.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 16 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 16 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 16 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 16 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Emerald (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Emerald during Story Stage 16.
Full detailSweep Storage Facility before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Emerald appears in the treasure inventory before finishing the stage.
Green Eye (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Green Eye during Story Stage 16.
Full detailSweep Storage Facility before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Green Eye appears in the treasure inventory before finishing the stage.
Waste Chute
You are here when: The refuse corridor with shutters, switches, and explosive barrels.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 17 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 17 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 17 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 17 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Emerald (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Emerald during Story Stage 17.
Full detailSweep Waste Chute before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Emerald appears in the treasure inventory before finishing the stage.
Red Eye (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Red Eye during Story Stage 17.
Full detailSweep Waste Chute before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Red Eye appears in the treasure inventory before finishing the stage.
Basement Maze
You are here when: The underground shutter maze with red lock lights.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 18 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 18 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 18 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 18 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Blue Eye (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Blue Eye during Story Stage 18.
Full detailSweep Basement Maze before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Blue Eye appears in the treasure inventory before finishing the stage.
Container Yard
You are here when: The suspended container route with paired switches.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 19 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 19 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 19 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 19 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Golden Lynx (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Golden Lynx during Story Stage 19.
Full detailSweep Container Yard before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Golden Lynx appears in the treasure inventory before finishing the stage.
Emerald (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Emerald during Story Stage 19.
Full detailSweep Container Yard before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Emerald appears in the treasure inventory before finishing the stage.
Ruined Passage
You are here when: The broken multi-level route with open ledges.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 20 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 20 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 20 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 20 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Emerald (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Emerald during Story Stage 20.
Full detailSweep Ruined Passage before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Emerald appears in the treasure inventory before finishing the stage.
Red Stone of Faith (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Red Stone of Faith during Story Stage 20.
Full detailSweep Ruined Passage before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Red Stone of Faith appears in the treasure inventory before finishing the stage.
Fortress Platforms
You are here when: The military platforms facing a large shutter.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 21 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 21 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 21 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 21 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Emerald (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Emerald during Story Stage 21.
Full detailSweep Fortress Platforms before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Emerald appears in the treasure inventory before finishing the stage.
Green Stone of Judgment (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Green Stone of Judgment during Story Stage 21.
Full detailSweep Fortress Platforms before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Green Stone of Judgment appears in the treasure inventory before finishing the stage.
Elevated Ruins
You are here when: The raised metal-and-stone arena linked by a narrow bridge.
Complete the treasure sweep before repeating the stage for difficulty markers.
Clear Story Stage 22 (missable)
Story Stage
HintLearn the compact route before optimizing it.
WhereFinish Story Stage 22 and save its result.
Full detailSearch every side pocket first, complete the displayed physical objective, and cross the exit only after the treasure list is checked. Save the result and verify the next available stage appears.
Clear Every Difficulty in Story Stage 22 (missable)
Difficulty Goal
HintEach displayed difficulty marker needs its own clear.
WhereReplay Story Stage 22 on every selectable difficulty tier.
Full detailBegin with the lowest unfilled marker, retain upgraded gear when the mode permits it, finish without abandoning, and repeat until every difficulty indicator beside this stage is filled.
Emerald (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Emerald during Story Stage 22.
Full detailSweep Elevated Ruins before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Emerald appears in the treasure inventory before finishing the stage.
Blue Stone of Treason (missable)
Treasure
HintBreak containers and scan above eye level before leaving.
WhereObtain Blue Stone of Treason during Story Stage 22.
Full detailSweep Elevated Ruins before triggering its exit: open every breakable container, shoot each suspended sparkle, and defeat any optional elite guarding a drop. Confirm Blue Stone of Treason appears in the treasure inventory before finishing the stage.
Mercenary Challenge Campaign
You are here when: The separate challenge list with preset equipment shown before each compact arena.
Clear all forty-four objective variants without exposing their narrative labels.
Mercenary Mission 01 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 01 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: maximize defeats before extraction. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 02 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 02 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: shotgun only; conserve forty-five shells. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 03 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 03 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: clear every target before timer. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 04 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 04 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: fog; watch both approaches. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 05 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 05 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: rifle perch; prevent close approach. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 06 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 06 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: no refills; make every shot. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 07 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 07 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: shotgun knockdowns; grenade final blocker. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 08 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 08 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: shack roof key; clear route. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 09 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 09 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: clear every transformed target. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 10 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 10 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: upper corner covers staircase. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 11 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 11 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: grenade stun; punish exposed weakpoint. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 12 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 12 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: distance; prioritize chainsaw attackers. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 13 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 13 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: handgun only; aim carefully. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 14 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 14 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: narrow hall; full timed clear. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 15 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 15 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: red-robed target key; close dungeon door. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 16 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 16 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: mine thrower; protect escort. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 17 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 17 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: eliminate every crossbow target. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 18 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 18 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: remove elevated throwers; key downstairs exit. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 19 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 19 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: grenades; check rear shield attackers. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 20 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 20 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: survive; evade after tougher wave. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 21 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 21 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: furnace one giant; grenades second. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 22 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 22 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: second-room key; activate elevator; escort. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 23 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 23 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: barrel knockdown; close magnum follow-up. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 24 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 24 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: maximize defeats with preset arsenal. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 25 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 25 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: small lift; kicks conserve ammunition. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 26 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 26 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: keep circling until tower top. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 27 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 27 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: defeat target before timer. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 28 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 28 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: retrieve escort; return starting point. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 29 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 29 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: defeats drop gear; clear all. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 30 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 30 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: escort left; flash heavy gunner. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 31 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 31 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: clear inner room; heavy gunner key. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 32 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 32 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: free escort; reach exit quickly. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 33 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 33 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: three regenerators; ten weakpoint shots. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 34 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 34 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: watch left window; protect both sides. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 35 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 35 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: switch then map; follow green shutters. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 36 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 36 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: use explosive drums; clear passages. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 37 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 37 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: container switches; reserve magnum. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 38 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 38 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: mine thrower and barrel; clear container. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 39 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 39 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: bait straight attack; dodge; knife. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 40 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 40 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: rear ladder; save magnum for gunner. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 41 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 41 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: survive; ignore durable gunners. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 42 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 42 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: reunite; keep escort from shutter. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 43 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 43 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: bridge spacing; punish landing cycle. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Mercenary Mission 44 (missable)
Mercenary Mission
HintThe preset loadout hints at the intended solution.
WhereClear Mercenary Mission 44 on every displayed difficulty.
Full detailUse the supplied inventory only and apply this route rule: start-area cover; lure distant targets. Satisfy the on-screen timer, defeat, survival, or escort condition, then replay until every difficulty marker for this mission is filled.
Armory and Treasure Combinations
You are here when: The merchant screen and treasure-combination tab between mobile stages.
Buy every weapon, maximize every stat row, and assemble each multipart treasure.
Handgun (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire Handgun; its documented route is 6,400 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy Handgun for 6,400 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out Handgun
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for Handgun.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
Shotgun (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire Shotgun; its documented route is 16,000 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy Shotgun for 16,000 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out Shotgun
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for Shotgun.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
TMP (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire TMP; its documented route is 11,200 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy TMP for 11,200 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out TMP
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for TMP.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
Rifle (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire Rifle; its documented route is 16,000 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy Rifle for 16,000 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out Rifle
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for Rifle.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
Magnum (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire Magnum; its documented route is 34,200 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy Magnum for 34,200 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out Magnum
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for Magnum.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
P.M. Rifle (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire P.M. Rifle; its documented route is found during Story Stage 17 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy P.M. Rifle for found during Story Stage 17 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out P.M. Rifle
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for P.M. Rifle.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
Mine Thrower (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire Mine Thrower; its documented route is 16,000 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy Mine Thrower for 16,000 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out Mine Thrower
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for Mine Thrower.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
Rocket Launcher (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire Rocket Launcher; its documented route is 27,000 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy Rocket Launcher for 27,000 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out Rocket Launcher
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for Rocket Launcher.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
Infinite Grenades (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire Infinite Grenades; its documented route is 400,000 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy Infinite Grenades for 400,000 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out Infinite Grenades
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for Infinite Grenades.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
Infinite R.Launcher (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire Infinite R.Launcher; its documented route is 800,000 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy Infinite R.Launcher for 800,000 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out Infinite R.Launcher
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for Infinite R.Launcher.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
Chicago Typewriter (missable)
Weapon
HintA merchant purchase or stage pickup expands the mobile arsenal.
WhereAcquire Chicago Typewriter; its documented route is 800,000 PTAS.
Full detailIf a price is shown, unlock the merchant listing through Story progress and buy Chicago Typewriter for 800,000 PTAS. If it is stage-found, collect it before leaving the stated stage. Open inventory once to register it.
Max Out Chicago Typewriter
Upgrade
HintEvery visible stat line has its own endpoint.
WherePurchase every available upgrade row for Chicago Typewriter.
Full detailAt successive merchant visits, raise each displayed category one step at a time—power, capacity, size, speed, range, scope, piercing, critical chance, or blast radius as applicable—until every row reads MAX.
Complete the Crown (missable)
Combination
HintTwo stage treasures fit together before sale.
WhereCombine Crown with Divots and Crown Jewel.
Full detailRetain the Crown with Divots from Story Stage 10, obtain the Crown Jewel in Stage 12, combine them in the treasure menu, and sell only the completed Crown.
Complete the Butterfly Lamp (missable)
Combination
HintThree colored fittings belong in one lamp.
WhereCombine Butterfly Lamp with Green, Red, and Blue Eyes.
Full detailKeep the lamp from Stage 15, add the Green Eye from Stage 16, Red Eye from Stage 17, and Blue Eye from Stage 18, then sell the fully fitted result.
Complete the Golden Lynx (missable)
Combination
HintThree named stones finish the late treasure.
WhereCombine Golden Lynx with all three colored stones.
Full detailRetain the Golden Lynx from Stage 19, insert the Red Stone of Faith, Green Stone of Judgment, and Blue Stone of Treason from Stages 20–22, then sell the completed piece.
Coin Shooting
You are here when: The village target course opened from the extra-mode menu after a Story clear.
Collect every target using text-only landmark cues.
Unlock Coin Shooting
Mode
HintA successful Story clear opens a noncombat target course.
WhereComplete Story once, then select Coin Shooting from the extra-mode menu.
Full detailSave the Story completion result, return to the title menu, open the newly available extra mode, and confirm the village target course loads.
Coin 01 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around behind start; gate top.
Full detailWalk to behind start; gate top, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 02 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around forward right; wooden fence.
Full detailWalk to forward right; wooden fence, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 03 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around left; hanging at first house.
Full detailWalk to left; hanging at first house, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 04 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around same first-house rooftop.
Full detailWalk to same first-house rooftop, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 05 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around behind first left house fence.
Full detailWalk to behind first left house fence, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 06 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around right; awning between houses.
Full detailWalk to right; awning between houses, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 07 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around same position; upper house.
Full detailWalk to same position; upper house, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 08 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around two-storey back path corner.
Full detailWalk to two-storey back path corner, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 09 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around left path; forward fence.
Full detailWalk to left path; forward fence, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 10 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around opposite side; insignia roof.
Full detailWalk to opposite side; insignia roof, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 11 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around central clearing; two-storey rooftop.
Full detailWalk to central clearing; two-storey rooftop, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 12 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around small shack beside insignia building.
Full detailWalk to small shack beside insignia building, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 13 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around insignia path; left fence.
Full detailWalk to insignia path; left fence, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 14 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around right-house back path; hanging.
Full detailWalk to right-house back path; hanging, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Coin 15 (missable)
Coin
HintScan fences, roofs, and awnings around the current house cluster.
WhereIn Coin Shooting, look around toward start; behind wooden fence.
Full detailWalk to toward start; behind wooden fence, stop moving, pan slowly across the upper edge or fence line, and shoot the coin once it glints. Confirm the counter increases before continuing around the map.
Collect All Coin-Shooting Targets (missable)
Mode
HintA complete lap returns to the starting edge.
WhereFinish one run with all fifteen coins collected.
Full detailFollow coins 01–15 in order around the village perimeter, verify each counter increment, and leave the course only after the display confirms all fifteen targets.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.