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Resident Evil 4 Remake (2023) — Gold PC plus PSVR2 Route
Spoiler-free total completion of main content, expansion, score mode, VR mode, collectibles, challenges, ranks, unlocks, galleries, and edition extras · 14 areas · 367 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Gold and VR Route Setup
You are here when: The PC DLC manager, title menu, and PS5 VR Mode selector before starting.
PC carries all non-VR content; PSVR2 supplies the exclusive VR presentation.
Windows Gold Edition Route
Setup
HintInstall the selected complete PC package.
WhereInstall the current Windows build, Extra DLC Pack, Separate Ways, and Mercenaries.
Full detailPatch every component before creating the completion profile. Keep the 2005 game separate; do not buy paid upgrade-ticket shortcuts as substitutes for native upgrading.
PS5 and PSVR2 Secondary Route
Setup
HintOne exclusive presentation requires separate hardware.
WhereInstall the free VR Mode on a patched PlayStation 5 copy.
Full detailConnect PSVR2, calibrate both Sense controllers, and select VR Mode. This pass covers only the main story; Separate Ways and Mercenaries remain on the PC route.
Main Route — Village
You are here when: The outdoor settlement, farm paths, lake shore, and quarry merchant routes.
Buy the local map and clear every marked side path before the regional departure.
Velvet Blue (missable)
Treasure
HintKeep checking side paths during Chapter 1.
WhereIn Chapter 1, check the treasure marker around Village Square.
Full detailAt Village Square, match the icon to Velvet Blue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ruby (missable)
Treasure
HintKeep checking side paths during Chapter 1.
WhereIn Chapter 1, check the treasure marker around the Chapter 1 village treasure route.
Full detailAt the Chapter 1 village treasure route, match the icon to Ruby, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Pearl Pendant (missable)
Treasure
HintKeep checking side paths during Chapter 1.
WhereIn Chapter 1, check the treasure marker around the Chapter 1 village treasure route.
Full detailAt the Chapter 1 village treasure route, match the icon to Pearl Pendant, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Flagon (missable)
Treasure
HintKeep checking side paths during Chapter 1.
WhereIn Chapter 1, check the treasure marker around the windmill.
Full detailAt the windmill, match the icon to Flagon, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ruby (missable)
Treasure
HintKeep checking side paths during Chapter 1.
WhereIn Chapter 1, check the treasure marker around the Chapter 1 village treasure route.
Full detailAt the Chapter 1 village treasure route, match the icon to Ruby, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Sapphire (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around Abandoned Factory.
Full detailAt Abandoned Factory, match the icon to Sapphire, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ruby (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the nearest merchant room.
Full detailAt the nearest merchant room, match the icon to Ruby, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Mask (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the nearest merchant room.
Full detailAt the nearest merchant room, match the icon to Elegant Mask, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Sapphire (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, match the icon to Sapphire, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Sapphire (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, match the icon to Sapphire, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Pearl Pendant (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, match the icon to Pearl Pendant, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ruby (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, match the icon to Ruby, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Vintage Compass (missable)
Treasure
HintKeep checking side paths during Chapter 3.
WhereIn Chapter 3, check the treasure marker around Village Square.
Full detailAt Village Square, match the icon to Vintage Compass, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Velvet Blue (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, match the icon to Velvet Blue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Headdress (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the graveyard path.
Full detailAt the graveyard path, match the icon to Elegant Headdress, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ruby (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the Quarry.
Full detailAt the Quarry, match the icon to Ruby, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Antique Pipe (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around Fish Farm.
Full detailAt Fish Farm, match the icon to Antique Pipe, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Brass Pocket Watch (missable)
Treasure
HintKeep checking side paths during Chapter 2.
WhereIn Chapter 2, check the treasure marker around the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, match the icon to Brass Pocket Watch, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Alexandrite (missable)
Treasure
HintKeep checking side paths during Chapter 4.
WhereIn Chapter 4, check the treasure marker around the lake shipwreck.
Full detailAt the lake shipwreck, match the icon to Alexandrite, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Velvet Blue (missable)
Treasure
HintKeep checking side paths during Chapter 4.
WhereIn Chapter 4, check the treasure marker around the Chapter 4 village treasure route.
Full detailAt the Chapter 4 village treasure route, match the icon to Velvet Blue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Pearl Bangle (missable)
Treasure
HintKeep checking side paths during Chapter 4.
WhereIn Chapter 4, check the treasure marker around the Wayshrine route.
Full detailAt the Wayshrine route, match the icon to Pearl Bangle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Bar (missable)
Treasure
HintKeep checking side paths during Chapter 4.
WhereIn Chapter 4, check the treasure marker around the Chapter 4 village treasure route.
Full detailAt the Chapter 4 village treasure route, match the icon to Gold Bar, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Red Gemstone Ring (missable)
Treasure
HintKeep checking side paths during Chapter 4.
WhereIn Chapter 4, check the treasure marker around the Chapter 4 village treasure route.
Full detailAt the Chapter 4 village treasure route, match the icon to Red Gemstone Ring, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ruby (missable)
Treasure
HintKeep checking side paths during Chapter 1.
WhereIn Chapter 1, check the treasure marker around the Chapter 1 village treasure route.
Full detailAt the Chapter 1 village treasure route, match the icon to Ruby, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Depraved Idol (missable)
Treasure
HintKeep checking side paths during Chapter 1.
WhereIn Chapter 1, check the treasure marker around the Chapter 1 village treasure route.
Full detailAt the Chapter 1 village treasure route, match the icon to Depraved Idol, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Splendid Bangle (missable)
Treasure
HintKeep checking side paths during Chapter 3.
WhereIn Chapter 3, check the treasure marker around the tunnel route.
Full detailAt the tunnel route, match the icon to Splendid Bangle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Alexandrite (missable)
Treasure
HintKeep checking side paths during Chapter 3.
WhereIn Chapter 3, check the treasure marker around the Chapter 3 village treasure route.
Full detailAt the Chapter 3 village treasure route, match the icon to Alexandrite, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Velvet Blue (missable)
Treasure
HintKeep checking side paths during Chapter 3.
WhereIn Chapter 3, check the treasure marker around the Chapter 3 village treasure route.
Full detailAt the Chapter 3 village treasure route, match the icon to Velvet Blue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Butterfly Lamp (missable)
Treasure
HintKeep checking side paths during Chapter 3.
WhereIn Chapter 3, check the treasure marker around the nearest merchant room.
Full detailAt the nearest merchant room, match the icon to Butterfly Lamp, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Yellow Diamond (missable)
Treasure
HintKeep checking side paths during Chapter 3.
WhereIn Chapter 3, check the treasure marker around the Chapter 3 village treasure route.
Full detailAt the Chapter 3 village treasure route, match the icon to Yellow Diamond, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Yellow Diamond (missable)
Treasure
HintKeep checking side paths during Chapter 5.
WhereIn Chapter 5, check the treasure marker around the Chapter 5 village treasure route.
Full detailAt the Chapter 5 village treasure route, match the icon to Yellow Diamond, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Bangle (missable)
Treasure
HintKeep checking side paths during Chapter 4.
WhereIn Chapter 4, check the treasure marker around Village Square.
Full detailAt Village Square, match the icon to Elegant Bangle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Antique Camera (missable)
Treasure
HintKeep checking side paths during Chapter 4.
WhereIn Chapter 4, check the treasure marker around the manor attic.
Full detailAt the manor attic, match the icon to Antique Camera, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Antique Pipe (missable)
Treasure
HintKeep checking side paths during Chapter 4.
WhereIn Chapter 4, check the treasure marker around the Wayshrine route.
Full detailAt the Wayshrine route, match the icon to Antique Pipe, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Yellow Diamond (missable)
Treasure
HintKeep checking side paths during Chapter 6.
WhereIn Chapter 6, check the treasure marker around the Chapter 6 village treasure route.
Full detailAt the Chapter 6 village treasure route, match the icon to Yellow Diamond, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Chalice of Atonement (missable)
Treasure
HintKeep checking side paths during Chapter 6.
WhereIn Chapter 6, check the treasure marker around the Chapter 6 village treasure route.
Full detailAt the Chapter 6 village treasure route, match the icon to Chalice of Atonement, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Headdress (missable)
Treasure
HintKeep checking side paths during Chapter 6.
WhereIn Chapter 6, check the treasure marker around the Checkpoint.
Full detailAt the Checkpoint, match the icon to Elegant Headdress, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Emerald (missable)
Treasure
HintKeep checking side paths during Chapter 6.
WhereIn Chapter 6, check the treasure marker around the Chapter 6 village treasure route.
Full detailAt the Chapter 6 village treasure route, match the icon to Emerald, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Red9 (missable)
Treasure
HintKeep checking side paths during Chapter 4.
WhereIn Chapter 4, check the treasure marker around the lake shipwreck.
Full detailAt the lake shipwreck, match the icon to Red9, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Clockwork Castellan #1 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 1, search around lakeside ruined-house rafters.
Full detailAt lakeside ruined-house rafters, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #2 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 2, search around factory-side shack hay bale.
Full detailAt factory-side shack hay bale, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #3 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 3, search around lakeside merchant lower crate.
Full detailAt lakeside merchant lower crate, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #4 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 4, search around forest altar north fence.
Full detailAt forest altar north fence, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #5 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 5, search around manor attic behind crates.
Full detailAt manor attic behind crates, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #6 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 6, search around checkpoint bonfire ground.
Full detailAt checkpoint bonfire ground, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Destroy Blue Medallions 1 (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereFarm contains this request.
Full detailRead the blue notice, then complete: Farm: break five medallions. Return to any merchant before the request window closes and collect the Spinel reward.
Pest Control (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereFactory contains this request.
Full detailRead the blue notice, then complete: Factory: eliminate three rats. Return to any merchant before the request window closes and collect the Spinel reward.
Viper Hunter (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereSell three vipers contains this request.
Full detailRead the blue notice, then complete: Sell three vipers. Return to any merchant before the request window closes and collect the Spinel reward.
Grave Robber (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereGraveyard contains this request.
Full detailRead the blue notice, then complete: Graveyard: break matching emblems. Return to any merchant before the request window closes and collect the Spinel reward.
Destroy Blue Medallions 2 (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereQuarry and fish-farm contains this request.
Full detailRead the blue notice, then complete: Quarry and fish-farm: five. Return to any merchant before the request window closes and collect the Spinel reward.
Egg Hunt (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereSell one golden chicken egg contains this request.
Full detailRead the blue notice, then complete: Sell one golden chicken egg. Return to any merchant before the request window closes and collect the Spinel reward.
Catch Me a Big Fish (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereSell the marked large bass contains this request.
Full detailRead the blue notice, then complete: Sell the marked large bass. Return to any merchant before the request window closes and collect the Spinel reward.
A Savage Mutt (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereVillage manor route contains this request.
Full detailRead the blue notice, then complete: Village manor route: special target. Return to any merchant before the request window closes and collect the Spinel reward.
Treasure Map: Expansion Sweep (missable)
Treasure
HintGold Edition adds a second layer of marked valuables.
WhereEnable Treasure Map: Expansion and reveal every plus-marked icon in Village.
Full detailOpen the map, distinguish plus-marked expansion icons from the ordinary Treasure Map, and clear every one before leaving Village. Most hang overhead in chiming silver containers; verify no plus marker remains.
Main Route — Castle
You are here when: The stone fortress beginning at the first merchant room beyond the outer gate.
Retain every small key and shaped device until all matching containers are open.
Vintage Compass (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the Chapter 7 castle treasure route.
Full detailAt the Chapter 7 castle treasure route, match the icon to Vintage Compass, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Bangle (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the Chapter 7 castle treasure route.
Full detailAt the Chapter 7 castle treasure route, match the icon to Elegant Bangle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Perfume Bottle (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the Chapter 7 castle treasure route.
Full detailAt the Chapter 7 castle treasure route, match the icon to Elegant Perfume Bottle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ruby (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the Chapter 7 castle treasure route.
Full detailAt the Chapter 7 castle treasure route, match the icon to Ruby, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Spinel (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the dungeon route.
Full detailAt the dungeon route, match the icon to Spinel, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Bangle (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the Treasury.
Full detailAt the Treasury, match the icon to Gold Bangle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Golden Hourglass (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the Chapter 7 castle treasure route.
Full detailAt the Chapter 7 castle treasure route, match the icon to Golden Hourglass, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Mirror with Pearls & Rubies (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Wine Cellar.
Full detailAt the Wine Cellar, match the icon to Mirror with Pearls & Rubies, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Extravagant Clock (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Chapter 8 castle treasure route.
Full detailAt the Chapter 8 castle treasure route, match the icon to Extravagant Clock, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Brass Pocket Watch (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Chapter 8 castle treasure route.
Full detailAt the Chapter 8 castle treasure route, match the icon to Brass Pocket Watch, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ornate Necklace (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Castle Battlements.
Full detailAt the Castle Battlements, match the icon to Ornate Necklace, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Emerald (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Chapter 8 castle treasure route.
Full detailAt the Chapter 8 castle treasure route, match the icon to Emerald, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ruby (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Castle Battlements.
Full detailAt the Castle Battlements, match the icon to Ruby, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Chessboard (missable)
Treasure
HintKeep checking side paths during Chapter 9.
WhereIn Chapter 9, check the treasure marker around the courtyard maze.
Full detailAt the courtyard maze, match the icon to Elegant Chessboard, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Depraved Idol (missable)
Treasure
HintKeep checking side paths during Chapter 9.
WhereIn Chapter 9, check the treasure marker around the courtyard maze.
Full detailAt the courtyard maze, match the icon to Depraved Idol, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Alexandrite (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the courtyard maze.
Full detailAt the courtyard maze, match the icon to Alexandrite, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Yellow Diamond (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Gallery.
Full detailAt the Gallery, match the icon to Yellow Diamond, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Butterfly Lamp (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Chapter 8 castle treasure route.
Full detailAt the Chapter 8 castle treasure route, match the icon to Butterfly Lamp, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Justitia Statue (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Chapter 8 castle treasure route.
Full detailAt the Chapter 8 castle treasure route, match the icon to Justitia Statue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Bar (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the marked locked drawer.
Full detailAt the marked locked drawer, match the icon to Gold Bar, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Perfume Bottle (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the Chapter 7 castle treasure route.
Full detailAt the Chapter 7 castle treasure route, match the icon to Elegant Perfume Bottle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Sapphire (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the Chapter 7 castle treasure route.
Full detailAt the Chapter 7 castle treasure route, match the icon to Sapphire, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Emerald (missable)
Treasure
HintKeep checking side paths during Chapter 7.
WhereIn Chapter 7, check the treasure marker around the Chapter 7 castle treasure route.
Full detailAt the Chapter 7 castle treasure route, match the icon to Emerald, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Golden Lynx (missable)
Treasure
HintKeep checking side paths during Chapter 10.
WhereIn Chapter 10, check the treasure marker around the Chapter 10 castle treasure route.
Full detailAt the Chapter 10 castle treasure route, match the icon to Golden Lynx, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ruby (missable)
Treasure
HintKeep checking side paths during Chapter 9.
WhereIn Chapter 9, check the treasure marker around the Ballroom.
Full detailAt the Ballroom, match the icon to Ruby, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ornate Beetle (missable)
Treasure
HintKeep checking side paths during Chapter 9.
WhereIn Chapter 9, check the treasure marker around the Ballroom.
Full detailAt the Ballroom, match the icon to Ornate Beetle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Crown (missable)
Treasure
HintKeep checking side paths during Chapter 9.
WhereIn Chapter 9, check the treasure marker around the Depths.
Full detailAt the Depths, match the icon to Elegant Crown, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Red Beryl (missable)
Treasure
HintKeep checking side paths during Chapter 9.
WhereIn Chapter 9, check the treasure marker around the Chapter 9 castle treasure route.
Full detailAt the Chapter 9 castle treasure route, match the icon to Red Beryl, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Yellow Diamond (missable)
Treasure
HintKeep checking side paths during Chapter 9.
WhereIn Chapter 9, check the treasure marker around the underground laboratory.
Full detailAt the underground laboratory, match the icon to Yellow Diamond, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Sapphire (missable)
Treasure
HintKeep checking side paths during Chapter 11.
WhereIn Chapter 11, check the treasure marker around the Chapter 11 castle treasure route.
Full detailAt the Chapter 11 castle treasure route, match the icon to Sapphire, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Golden Hourglass (missable)
Treasure
HintKeep checking side paths during Chapter 11.
WhereIn Chapter 11, check the treasure marker around the Chapter 11 castle treasure route.
Full detailAt the Chapter 11 castle treasure route, match the icon to Golden Hourglass, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Flagon (missable)
Treasure
HintKeep checking side paths during Chapter 11.
WhereIn Chapter 11, check the treasure marker around the mine route.
Full detailAt the mine route, match the icon to Flagon, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Bar (L) (missable)
Treasure
HintKeep checking side paths during Chapter 11.
WhereIn Chapter 11, check the treasure marker around the mine route.
Full detailAt the mine route, match the icon to Gold Bar (L), then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Chicken Egg (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the Chapter 8 castle treasure route.
Full detailAt the Chapter 8 castle treasure route, match the icon to Gold Chicken Egg, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ornate Beetle (missable)
Treasure
HintKeep checking side paths during Chapter 8.
WhereIn Chapter 8, check the treasure marker around the marked locked drawer.
Full detailAt the marked locked drawer, match the icon to Ornate Beetle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Bar (missable)
Treasure
HintKeep checking side paths during Chapter 12.
WhereIn Chapter 12, check the treasure marker around the Chapter 12 castle treasure route.
Full detailAt the Chapter 12 castle treasure route, match the icon to Gold Bar, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Alexandrite (missable)
Treasure
HintKeep checking side paths during Chapter 12.
WhereIn Chapter 12, check the treasure marker around the Chapter 12 castle treasure route.
Full detailAt the Chapter 12 castle treasure route, match the icon to Alexandrite, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Mirror with Pearls & Rubies (missable)
Treasure
HintKeep checking side paths during Chapter 12.
WhereIn Chapter 12, check the treasure marker around the Chapter 12 castle treasure route.
Full detailAt the Chapter 12 castle treasure route, match the icon to Mirror with Pearls & Rubies, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Extravagant Clock (missable)
Treasure
HintKeep checking side paths during Chapter 12.
WhereIn Chapter 12, check the treasure marker around the Chapter 12 castle treasure route.
Full detailAt the Chapter 12 castle treasure route, match the icon to Extravagant Clock, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Yellow Diamond (missable)
Treasure
HintKeep checking side paths during Chapter 12.
WhereIn Chapter 12, check the treasure marker around the elevator landing.
Full detailAt the elevator landing, match the icon to Yellow Diamond, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
CQBR Assault Rifle (missable)
Treasure
HintKeep checking side paths during Chapter 10.
WhereIn Chapter 10, check the treasure marker around the Library.
Full detailAt the Library, match the icon to CQBR Assault Rifle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Clockwork Castellan #7 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 7, search around dungeon storage upper shelf.
Full detailAt dungeon storage upper shelf, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #8 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 8, search around battlement tower sandbags.
Full detailAt battlement tower sandbags, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #9 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 9, search around courtyard northwest hedge.
Full detailAt courtyard northwest hedge, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #10 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 10, search around depths merchant-room grate.
Full detailAt depths merchant-room grate, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #11 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 11, search around stopover building roof.
Full detailAt stopover building roof, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #12 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 12, search around clock-tower ground-floor corner.
Full detailAt clock-tower ground-floor corner, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Destroy Blue Medallions 3 (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereCastle gate contains this request.
Full detailRead the blue notice, then complete: Castle gate: break six. Return to any merchant before the request window closes and collect the Spinel reward.
Destroy Blue Medallions 4 (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereGrand Hall contains this request.
Full detailRead the blue notice, then complete: Grand Hall: break six. Return to any merchant before the request window closes and collect the Spinel reward.
More Pest Control (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereGrand Hall route contains this request.
Full detailRead the blue notice, then complete: Grand Hall route: three rats. Return to any merchant before the request window closes and collect the Spinel reward.
Merciless Knight (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereMausoleum contains this request.
Full detailRead the blue notice, then complete: Mausoleum: defeat optional armored target. Return to any merchant before the request window closes and collect the Spinel reward.
Insect Hive (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereBallroom contains this request.
Full detailRead the blue notice, then complete: Ballroom: destroy four hive growths. Return to any merchant before the request window closes and collect the Spinel reward.
Jewel Thief (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereCourtyard-side roof contains this request.
Full detailRead the blue notice, then complete: Courtyard-side roof: recover emerald. Return to any merchant before the request window closes and collect the Spinel reward.
Disgrace of the Salazar Family (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereThrone room contains this request.
Full detailRead the blue notice, then complete: Throne room: egg the portrait. Return to any merchant before the request window closes and collect the Spinel reward.
Treasure Map: Expansion Sweep (missable)
Treasure
HintGold Edition adds a second layer of marked valuables.
WhereEnable Treasure Map: Expansion and reveal every plus-marked icon in Castle.
Full detailOpen the map, distinguish plus-marked expansion icons from the ordinary Treasure Map, and clear every one before leaving Castle. Most hang overhead in chiming silver containers; verify no plus marker remains.
Main Route — Island
You are here when: The fortified coastal complex reached after the castle departure.
Clear every locked side room and cliff marker before the final transport prompt.
Pearl Bangle (missable)
Treasure
HintKeep checking side paths during Chapter 13.
WhereIn Chapter 13, check the treasure marker around the Wharf.
Full detailAt the Wharf, match the icon to Pearl Bangle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Golden Lynx (missable)
Treasure
HintKeep checking side paths during Chapter 13.
WhereIn Chapter 13, check the treasure marker around the Chapter 13 island treasure route.
Full detailAt the Chapter 13 island treasure route, match the icon to Golden Lynx, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Elegant Crown (missable)
Treasure
HintKeep checking side paths during Chapter 13.
WhereIn Chapter 13, check the treasure marker around the Chapter 13 island treasure route.
Full detailAt the Chapter 13 island treasure route, match the icon to Elegant Crown, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Velvet Blue (missable)
Treasure
HintKeep checking side paths during Chapter 13.
WhereIn Chapter 13, check the treasure marker around the Chapter 13 island treasure route.
Full detailAt the Chapter 13 island treasure route, match the icon to Velvet Blue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Velvet Blue (missable)
Treasure
HintKeep checking side paths during Chapter 13.
WhereIn Chapter 13, check the treasure marker around Utilities.
Full detailAt Utilities, match the icon to Velvet Blue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Red Beryl (missable)
Treasure
HintKeep checking side paths during Chapter 13.
WhereIn Chapter 13, check the treasure marker around the Chapter 13 island treasure route.
Full detailAt the Chapter 13 island treasure route, match the icon to Red Beryl, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Ingot (missable)
Treasure
HintKeep checking side paths during Chapter 13.
WhereIn Chapter 13, check the treasure marker around the Chapter 13 island treasure route.
Full detailAt the Chapter 13 island treasure route, match the icon to Gold Ingot, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Crystal Ore (missable)
Treasure
HintKeep checking side paths during Chapter 14.
WhereIn Chapter 14, check the treasure marker around the Chapter 14 island treasure route.
Full detailAt the Chapter 14 island treasure route, match the icon to Crystal Ore, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Alexandrite (missable)
Treasure
HintKeep checking side paths during Chapter 14.
WhereIn Chapter 14, check the treasure marker around the nearest merchant room.
Full detailAt the nearest merchant room, match the icon to Alexandrite, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Bangle (missable)
Treasure
HintKeep checking side paths during Chapter 14.
WhereIn Chapter 14, check the treasure marker around the Chapter 14 island treasure route.
Full detailAt the Chapter 14 island treasure route, match the icon to Gold Bangle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Velvet Blue (missable)
Treasure
HintKeep checking side paths during Chapter 14.
WhereIn Chapter 14, check the treasure marker around the Cargo Depot.
Full detailAt the Cargo Depot, match the icon to Velvet Blue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Emerald (missable)
Treasure
HintKeep checking side paths during Chapter 14.
WhereIn Chapter 14, check the treasure marker around the sewage channel.
Full detailAt the sewage channel, match the icon to Emerald, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Ornate Necklace (missable)
Treasure
HintKeep checking side paths during Chapter 14.
WhereIn Chapter 14, check the treasure marker around Waste Disposal.
Full detailAt Waste Disposal, match the icon to Ornate Necklace, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Crystal Ore (missable)
Treasure
HintKeep checking side paths during Chapter 14.
WhereIn Chapter 14, check the treasure marker around the Chapter 14 island treasure route.
Full detailAt the Chapter 14 island treasure route, match the icon to Crystal Ore, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Bar (L) (missable)
Treasure
HintKeep checking side paths during Chapter 14.
WhereIn Chapter 14, check the treasure marker around the Campsite.
Full detailAt the Campsite, match the icon to Gold Bar (L), then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Red Beryl (missable)
Treasure
HintKeep checking side paths during Chapter 15.
WhereIn Chapter 15, check the treasure marker around the Chapter 15 island treasure route.
Full detailAt the Chapter 15 island treasure route, match the icon to Red Beryl, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Velvet Blue (missable)
Treasure
HintKeep checking side paths during Chapter 15.
WhereIn Chapter 15, check the treasure marker around the Stronghold.
Full detailAt the Stronghold, match the icon to Velvet Blue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Staff of Royalty (missable)
Treasure
HintKeep checking side paths during Chapter 15.
WhereIn Chapter 15, check the treasure marker around the Cliffside Ruins.
Full detailAt the Cliffside Ruins, match the icon to Staff of Royalty, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Splendid Bangle (missable)
Treasure
HintKeep checking side paths during Chapter 15.
WhereIn Chapter 15, check the treasure marker around the Cliffside Ruins.
Full detailAt the Cliffside Ruins, match the icon to Splendid Bangle, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Velvet Blue (missable)
Treasure
HintKeep checking side paths during Chapter 16.
WhereIn Chapter 16, check the treasure marker around the Chapter 16 island treasure route.
Full detailAt the Chapter 16 island treasure route, match the icon to Velvet Blue, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Iluminados Pendant (missable)
Treasure
HintKeep checking side paths during Chapter 16.
WhereIn Chapter 16, check the treasure marker around the Chapter 16 island treasure route.
Full detailAt the Chapter 16 island treasure route, match the icon to Iluminados Pendant, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Gold Ingot (missable)
Treasure
HintKeep checking side paths during Chapter 15.
WhereIn Chapter 15, check the treasure marker around the Chapter 15 island treasure route.
Full detailAt the Chapter 15 island treasure route, match the icon to Gold Ingot, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
LE 5 (missable)
Treasure
HintKeep checking side paths during Chapter 13.
WhereIn Chapter 13, check the treasure marker around the Freezer.
Full detailAt the Freezer, match the icon to LE 5, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Biosensor Scope (missable)
Treasure
HintKeep checking side paths during Chapter 13.
WhereIn Chapter 13, check the treasure marker around the Incubation Lab.
Full detailAt the Incubation Lab, match the icon to Biosensor Scope, then open, shoot down, or unlock its container. Confirm the regional map marker disappears before selling the treasure.
Clockwork Castellan #13 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 13, search around wharf forklift truck.
Full detailAt wharf forklift truck, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #14 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 14, search around campsite locker-room cabinet.
Full detailAt campsite locker-room cabinet, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #15 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 15, search around specimen-storage ceiling beams.
Full detailAt specimen-storage ceiling beams, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Clockwork Castellan #16 (missable)
Figure
HintListen for a faint mechanical ticking nearby.
WhereDuring Chapter 16, search around underground passage boxes.
Full detailAt underground passage boxes, look above and behind nearby clutter, then destroy the small clockwork figure. Its profile flag persists even if the save is later reloaded.
Destroy Blue Medallions 5 (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereCargo depot contains this request.
Full detailRead the blue notice, then complete: Cargo depot: break five. Return to any merchant before the request window closes and collect the Spinel reward.
Even More Pest Control (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereWaste route contains this request.
Full detailRead the blue notice, then complete: Waste route: four rats. Return to any merchant before the request window closes and collect the Spinel reward.
The Wandering Dead (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereIncubation Lab contains this request.
Full detailRead the blue notice, then complete: Incubation Lab: optional strong target. Return to any merchant before the request window closes and collect the Spinel reward.
Destroy Blue Medallions 6 (missable)
Request
HintRead every blue notice before leaving the local merchant.
WhereCliffside ruins contains this request.
Full detailRead the blue notice, then complete: Cliffside ruins: break five. Return to any merchant before the request window closes and collect the Spinel reward.
Treasure Map: Expansion Sweep (missable)
Treasure
HintGold Edition adds a second layer of marked valuables.
WhereEnable Treasure Map: Expansion and reveal every plus-marked icon in Island.
Full detailOpen the map, distinguish plus-marked expansion icons from the ordinary Treasure Map, and clear every one before leaving Island. Most hang overhead in chiming silver containers; verify no plus marker remains.
Arsenal and Merchant Trades
You are here when: Any merchant Buy, Trade, Tune Up, and Sell screen during the main route.
Ownership registers across saves; paid upgrade-ticket DLC is not required.
Combat Knife
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Combat Knife through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
SG-09 R
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire SG-09 R through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
W-870
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire W-870 through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Kitchen Knife
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Kitchen Knife through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Red9
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Red9 through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Boot Knife
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Boot Knife through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
CQBR Assault Rifle
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire CQBR Assault Rifle through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
LE 5
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire LE 5 through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Fighting Knife
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Fighting Knife through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Special Rocket Launcher
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Special Rocket Launcher through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Blacktail
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Blacktail through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Bolt Thrower
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Bolt Thrower through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
TMP
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire TMP through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Riot Gun
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Riot Gun through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Striker
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Striker through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
SR M1903
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire SR M1903 through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Stingray
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Stingray through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Broken Butterfly
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Broken Butterfly through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Killer7
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Killer7 through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Rocket Launcher
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Rocket Launcher through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Punisher
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Punisher through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Matilda
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Matilda through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Hand Grenade
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Hand Grenade through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Heavy Grenade
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Heavy Grenade through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Flash Grenade
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Flash Grenade through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Infinite Rocket Launcher
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Infinite Rocket Launcher through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Chicago Sweeper
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Chicago Sweeper through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Handcannon
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Handcannon through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Primal Knife
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Primal Knife through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Sentinel Nine
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Sentinel Nine through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Skull Shaker
Weapon
HintAnother arsenal entry must be owned at least once.
WhereFind, buy, trade for, craft, or natively unlock this weapon.
Full detailAcquire Skull Shaker through its field pickup, merchant listing, native challenge, or Gold Edition entitlement. Move it into the case once so the weapon register updates; selling it afterward does not erase credit.
Biosensor Scope
Weapon Part
HintCheck field cases and the merchant Trade tab.
WhereOpen the marked case in the Incubation Lab.
Full detailOpen the unsealed case in the Incubation Lab, attach Biosensor Scope to a compatible weapon once, and confirm the weapon-parts register advances before storing or reselling it.
Scope
Weapon Part
HintCheck field cases and the merchant Trade tab.
WhereBuy it from the merchant for 4,000 ptas..
Full detailPay 4,000 ptas. in the merchant Buy tab, attach Scope to a compatible weapon once, and confirm the weapon-parts register advances before storing or reselling it.
Laser Sight
Weapon Part
HintCheck field cases and the merchant Trade tab.
WhereTrade 10 Spinels with the merchant.
Full detailExchange 10 Spinels in the merchant Trade tab, attach Laser Sight to a compatible weapon once, and confirm the weapon-parts register advances before storing or reselling it.
High-Power Scope
Weapon Part
HintCheck field cases and the merchant Trade tab.
WhereTrade 7 Spinels with the merchant.
Full detailExchange 7 Spinels in the merchant Trade tab, attach High-Power Scope to a compatible weapon once, and confirm the weapon-parts register advances before storing or reselling it.
TMP Stock
Weapon Part
HintCheck field cases and the merchant Trade tab.
WhereTrade 8 Spinels with the merchant.
Full detailExchange 8 Spinels in the merchant Trade tab, attach TMP Stock to a compatible weapon once, and confirm the weapon-parts register advances before storing or reselling it.
Red9 Stock
Weapon Part
HintCheck field cases and the merchant Trade tab.
WhereTrade 9 Spinels with the merchant.
Full detailExchange 9 Spinels in the merchant Trade tab, attach Red9 Stock to a compatible weapon once, and confirm the weapon-parts register advances before storing or reselling it.
Matilda Stock
Weapon Part
HintCheck field cases and the merchant Trade tab.
WhereTrade 12 Spinels with the merchant.
Full detailExchange 12 Spinels in the merchant Trade tab, attach Matilda Stock to a compatible weapon once, and confirm the weapon-parts register advances before storing or reselling it.
Heavy Grenade Recipe
Recipe
HintMerchant stock expands as the route advances.
WhereBuy it from the merchant for 12,000 ptas..
Full detailPay 12,000 ptas. in the merchant Buy tab, then craft one batch of its item and confirm the crafting-recipe register advances before the regional departure.
Flash Grenade Recipe
Recipe
HintMerchant stock expands as the route advances.
WhereBuy it from the merchant for 6,000 ptas..
Full detailPay 6,000 ptas. in the merchant Buy tab, then craft one batch of its item and confirm the crafting-recipe register advances before the regional departure.
Bolts Recipe
Recipe
HintMerchant stock expands as the route advances.
WhereBuy it from the merchant for 6,000 ptas..
Full detailPay 6,000 ptas. in the merchant Buy tab, then craft one batch of its item and confirm the crafting-recipe register advances before the regional departure.
Attachable Mines Recipe
Recipe
HintMerchant stock expands as the route advances.
WhereBuy it from the merchant for 8,000 ptas..
Full detailPay 8,000 ptas. in the merchant Buy tab, then craft one batch of its item and confirm the crafting-recipe register advances before the regional departure.
Magnum Ammo Recipe
Recipe
HintMerchant stock expands as the route advances.
WhereBuy it from the merchant for 7,000 ptas..
Full detailPay 7,000 ptas. in the merchant Buy tab, then craft one batch of its item and confirm the crafting-recipe register advances before the regional departure.
Main Replays and Extra Content
You are here when: The New Game selector, results screen, Challenges menu, and Extra Content Shop.
Fresh-save S+ runs and carried-data cleanup runs have different eligibility rules.
Professional Mode
Unlock
HintA replay result opens another permanent reward.
WhereFinish the main route once.
Full detailFinish the main route once. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Professional Mode into the case once to confirm access.
New Game Plus
Unlock
HintA replay result opens another permanent reward.
WhereLoad completed clear data.
Full detailLoad completed clear data. Return to the Extra Content Shop, spend the listed CP if required, then equip or move New Game Plus into the case once to confirm access.
Infinite Rocket Launcher
Unlock
HintA replay result opens another permanent reward.
WhereBuy in New Game Plus for 2,000,000 ptas..
Full detailBuy in New Game Plus for 2,000,000 ptas.. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Infinite Rocket Launcher into the case once to confirm access.
Primal Knife
Unlock
HintA replay result opens another permanent reward.
WhereDestroy every Clockwork Castellan.
Full detailDestroy every Clockwork Castellan. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Primal Knife into the case once to confirm access.
Chicago Sweeper
Unlock
HintA replay result opens another permanent reward.
WhereEarn Professional A rank.
Full detailEarn Professional A rank. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Chicago Sweeper into the case once to confirm access.
Handcannon
Unlock
HintA replay result opens another permanent reward.
WhereClear fresh Professional without bonus weapons, or earn Mercenaries S on every original stage.
Full detailClear fresh Professional without bonus weapons, or earn Mercenaries S on every original stage. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Handcannon into the case once to confirm access.
Wolf Tail
Unlock
HintA replay result opens another permanent reward.
WhereAssisted S+ on a fresh save.
Full detailAssisted S+ on a fresh save. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Wolf Tail into the case once to confirm access.
Deer Antlers
Unlock
HintA replay result opens another permanent reward.
WhereStandard S+ on a fresh save.
Full detailStandard S+ on a fresh save. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Deer Antlers into the case once to confirm access.
Chicken Hat
Unlock
HintA replay result opens another permanent reward.
WhereHardcore S+ on a fresh save.
Full detailHardcore S+ on a fresh save. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Chicken Hat into the case once to confirm access.
Cat Ears
Unlock
HintA replay result opens another permanent reward.
WhereProfessional S+ on a fresh save.
Full detailProfessional S+ on a fresh save. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Cat Ears into the case once to confirm access.
Gas Mask
Unlock
HintA replay result opens another permanent reward.
WhereClear Professional.
Full detailClear Professional. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Gas Mask into the case once to confirm access.
Armor Costume
Unlock
HintA replay result opens another permanent reward.
WhereHardcore A rank or better.
Full detailHardcore A rank or better. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Armor Costume into the case once to confirm access.
Pinstripe Costume
Unlock
HintA replay result opens another permanent reward.
WhereFinish the main route once.
Full detailFinish the main route once. Return to the Extra Content Shop, spend the listed CP if required, then equip or move Pinstripe Costume into the case once to confirm access.
Assisted S+ Rank
Rank
HintUse a clean save and plan a fast route.
WhereFinish a fresh Assisted game within 4:00:00.
Full detailStart New Game rather than New Game Plus, finish within 4:00:00, and use no more than unlimited manual saves. Bonus weapons are permitted for S+; paid upgrade tickets are not needed.
Standard S+ Rank
Rank
HintUse a clean save and plan a fast route.
WhereFinish a fresh Standard game within 5:00:00.
Full detailStart New Game rather than New Game Plus, finish within 5:00:00, and use no more than unlimited manual saves. Bonus weapons are permitted for S+; paid upgrade tickets are not needed.
Hardcore S+ Rank
Rank
HintUse a clean save and plan a fast route.
WhereFinish a fresh Hardcore game within 5:30:00.
Full detailStart New Game rather than New Game Plus, finish within 5:30:00, and use no more than unlimited manual saves. Bonus weapons are permitted for S+; paid upgrade tickets are not needed.
Professional S+ Rank
Rank
HintUse a clean save and plan a fast route.
WhereFinish a fresh Professional game within 5:30:00.
Full detailStart New Game rather than New Game Plus, finish within 5:30:00, and use no more than 15 manual saves. Bonus weapons are permitted for S+; paid upgrade tickets are not needed.
Sprinter
Challenge
HintA focused replay restricts one familiar system.
Wherefinish under eight hours.
Full detailStart an Assisted fresh or carried-data run, finish under eight hours, and avoid the prohibited action through the results screen. Required scripted equipment does not invalidate the menu-stated exception.
Frugalist
Challenge
HintA focused replay restricts one familiar system.
Whereuse no recovery items.
Full detailStart an Assisted fresh or carried-data run, use no recovery items, and avoid the prohibited action through the results screen. Required scripted equipment does not invalidate the menu-stated exception.
Minimalist
Challenge
HintA focused replay restricts one familiar system.
Whereuse only knives and handguns.
Full detailStart an Assisted fresh or carried-data run, use only knives and handguns, and avoid the prohibited action through the results screen. Required scripted equipment does not invalidate the menu-stated exception.
Silent Stranger
Challenge
HintA focused replay restricts one familiar system.
Wherenever speak to the merchant.
Full detailStart an Assisted fresh or carried-data run, never speak to the merchant, and avoid the prohibited action through the results screen. Required scripted equipment does not invalidate the menu-stated exception.
Complete the Entire Challenges Ledger
Challenge
HintEvery action and replay contributes CP.
WhereOpen Challenges and clear every remaining incomplete condition.
Full detailAfter all routes, collections, ranks, combat counters, shooting games, and restricted runs are done, inspect all 101 entries. Clear every unchecked condition, then buy every model, concept-art tile, weapon, costume, and accessory in the Extra Content Shop.
Shooting Range and Charms
You are here when: The elevator beside a merchant that descends to pirate-target booths.
Later booths retain earlier games; charm rolls follow a seeded sequence.
Shooting Range Game 1
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 1.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 2
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 2.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 3
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 3.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 4
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 4.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 5
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 5.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 6
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 6.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 7
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 7.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 8
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 8.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 9
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 9.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 10
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 10.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 11
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 11.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Shooting Range Game 12
Shooting Game
HintA later range keeps earlier games available.
WhereEarn S rank and destroy every skull marker in game 12.
Full detailUse the fixed weapon set, trigger its bonus-time condition, avoid sailor targets, and destroy every skull. Repeat until the result shows S and all bonus-token objectives are complete.
Bella Sisters
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Bella Sisters appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Don Diego
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Don Diego appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Don Esteban
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Don Esteban appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Don Jose
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Don Jose appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Don Manuel
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Don Manuel appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Don Pedro
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Don Pedro appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Dr. Salvador
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Dr. Salvador appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Isabelle
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Isabelle appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Leader Zealot
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Leader Zealot appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Maria
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Maria appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Soldier w/ Dynamite
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Soldier w/ Dynamite appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Soldier w/ Hammer
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Soldier w/ Hammer appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Soldier w/ Stun Rod
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Soldier w/ Stun Rod appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Zealot w/ Bowgun
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Zealot w/ Bowgun appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Zealot w/ Shield
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Zealot w/ Shield appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Zealot w/ Scythe
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Zealot w/ Scythe appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Ada Wong
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Ada Wong appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Chicken
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Chicken appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Leon w/ Handgun
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Leon w/ Handgun appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Luis Sera
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Luis Sera appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Ashley Graham
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Ashley Graham appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Illuminados Emblem
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Illuminados Emblem appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Merchant
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Merchant appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Cute Bear
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Cute Bear appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Striker
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Striker appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Black Bass
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Black Bass appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
J.J.
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until J.J. appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Leon w/ Rocket Launcher
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Leon w/ Rocket Launcher appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Leon w/ Shotgun
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Leon w/ Shotgun appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Rhinoceros Beetle
Charm
HintThree shooting tokens produce one case charm.
WhereUse the token machine until this charm is registered.
Full detailSpend three-token combinations at the range machine until Rhinoceros Beetle appears. The sequence is seeded per playthrough, so a simple save reload does not reroll it; use later token pools or New Game Plus until all thirty unique charms are owned.
Separate Ways — Village
You are here when: The expansion route among outdoor settlement and factory paths.
Use grapple points to check ledges inaccessible from ground level.
Elegant Headdress (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 1, inspect the Chapter 1 village treasure route.
Full detailAt the Chapter 1 village treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Elegant Headdress, then confirm its icon or request entry clears before leaving.
Splendid Bangle (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 1, inspect the Chapter 1 village treasure route.
Full detailAt the Chapter 1 village treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Splendid Bangle, then confirm its icon or request entry clears before leaving.
SR M1903 + Scope (missable)
Weapon
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 1, inspect the Chapter 1 village treasure route.
Full detailAt the Chapter 1 village treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect SR M1903 + Scope, then confirm its icon or request entry clears before leaving.
Ruby (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 1, inspect the Chapter 1 village treasure route.
Full detailAt the Chapter 1 village treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Ruby, then confirm its icon or request entry clears before leaving.
Red Gemstone Ring (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 2, inspect the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Red Gemstone Ring, then confirm its icon or request entry clears before leaving.
Flagon (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 2, inspect the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Flagon, then confirm its icon or request entry clears before leaving.
Eradicate the Blue Medallions (missable)
Request
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 2, inspect the cliffside path.
Full detailAt the cliffside path, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Eradicate the Blue Medallions, then confirm its icon or request entry clears before leaving.
Ruby (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 2, inspect the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Ruby, then confirm its icon or request entry clears before leaving.
Velvet Blue (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 2, inspect the Chapter 2 village treasure route.
Full detailAt the Chapter 2 village treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Velvet Blue, then confirm its icon or request entry clears before leaving.
Gold Bangle (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 2, inspect the marked locked drawer.
Full detailAt the marked locked drawer, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Gold Bangle, then confirm its icon or request entry clears before leaving.
Elegant Perfume Bottle (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 2, inspect the upper barn.
Full detailAt the upper barn, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Elegant Perfume Bottle, then confirm its icon or request entry clears before leaving.
Separate Ways Village Map Audit (missable)
Audit
HintThe purchased map exposes remaining valuables.
WhereClear every treasure and request marker in this region.
Full detailBuy each progressively available treasure map and small key, then remove every treasure icon and finish every blue request before the next one-way regional transition.
Separate Ways — Castle
You are here when: The expansion route through fortress walls, courtyards, and interior halls.
Buy every map and small key before clearing the fortress route.
Extravagant Clock (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the ground-floor fireplace.
Full detailAt the ground-floor fireplace, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Extravagant Clock, then confirm its icon or request entry clears before leaving.
Red Beryl (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the Chapter 3 castle treasure route.
Full detailAt the Chapter 3 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Red Beryl, then confirm its icon or request entry clears before leaving.
Emerald (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the Chapter 3 castle treasure route.
Full detailAt the Chapter 3 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Emerald, then confirm its icon or request entry clears before leaving.
Jacket of All Trades (missable)
Request
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the Chapter 3 castle treasure route.
Full detailAt the Chapter 3 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Jacket of All Trades, then confirm its icon or request entry clears before leaving.
Blast Crossbow (missable)
Weapon
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the Chapter 3 castle treasure route.
Full detailAt the Chapter 3 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Blast Crossbow, then confirm its icon or request entry clears before leaving.
Gold Bar (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the marked locked drawer.
Full detailAt the marked locked drawer, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Gold Bar, then confirm its icon or request entry clears before leaving.
Antique Pipe (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the Chapter 3 castle treasure route.
Full detailAt the Chapter 3 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Antique Pipe, then confirm its icon or request entry clears before leaving.
Pearl Pendant (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the Chapter 3 castle treasure route.
Full detailAt the Chapter 3 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Pearl Pendant, then confirm its icon or request entry clears before leaving.
Yellow Diamond (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the Chapter 3 castle treasure route.
Full detailAt the Chapter 3 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Yellow Diamond, then confirm its icon or request entry clears before leaving.
Sapphire (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 3, inspect the windmill.
Full detailAt the windmill, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Sapphire, then confirm its icon or request entry clears before leaving.
Gold Bar (L) (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Gold Bar (L), then confirm its icon or request entry clears before leaving.
Velvet Blue (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Velvet Blue, then confirm its icon or request entry clears before leaving.
Vintage Compass (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Vintage Compass, then confirm its icon or request entry clears before leaving.
Ornate Necklace (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Ornate Necklace, then confirm its icon or request entry clears before leaving.
Alexandrite (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Alexandrite, then confirm its icon or request entry clears before leaving.
Elegant Chessboard (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Elegant Chessboard, then confirm its icon or request entry clears before leaving.
Eradicate the Blue Medallions 2 (missable)
Request
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Eradicate the Blue Medallions 2, then confirm its icon or request entry clears before leaving.
Velvet Blue (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Velvet Blue, then confirm its icon or request entry clears before leaving.
Red Beryl (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Red Beryl, then confirm its icon or request entry clears before leaving.
Butterfly Lamp (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Butterfly Lamp, then confirm its icon or request entry clears before leaving.
Sapphire (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the courtyard maze.
Full detailAt the courtyard maze, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Sapphire, then confirm its icon or request entry clears before leaving.
Ruby (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Ruby, then confirm its icon or request entry clears before leaving.
Golden Hourglass (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Golden Hourglass, then confirm its icon or request entry clears before leaving.
Yellow Diamond (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 4, inspect the Chapter 4 castle treasure route.
Full detailAt the Chapter 4 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Yellow Diamond, then confirm its icon or request entry clears before leaving.
Pearl Bangle (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Chapter 5 castle treasure route.
Full detailAt the Chapter 5 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Pearl Bangle, then confirm its icon or request entry clears before leaving.
Elegant Crown (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Chapter 5 castle treasure route.
Full detailAt the Chapter 5 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Elegant Crown, then confirm its icon or request entry clears before leaving.
Velvet Blue (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Waterway.
Full detailAt the Waterway, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Velvet Blue, then confirm its icon or request entry clears before leaving.
Ruby (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Waterway.
Full detailAt the Waterway, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Ruby, then confirm its icon or request entry clears before leaving.
Lord of the Waterway (missable)
Request
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Chapter 5 castle treasure route.
Full detailAt the Chapter 5 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Lord of the Waterway, then confirm its icon or request entry clears before leaving.
Gold Bar (L) (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the valve room.
Full detailAt the valve room, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Gold Bar (L), then confirm its icon or request entry clears before leaving.
Mirror with Pearls and Rubies (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Chapter 5 castle treasure route.
Full detailAt the Chapter 5 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Mirror with Pearls and Rubies, then confirm its icon or request entry clears before leaving.
Alexandrite (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Chapter 5 castle treasure route.
Full detailAt the Chapter 5 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Alexandrite, then confirm its icon or request entry clears before leaving.
Yellow Diamond (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the drained channel.
Full detailAt the drained channel, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Yellow Diamond, then confirm its icon or request entry clears before leaving.
Bug Buster (missable)
Request
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Chapter 5 castle treasure route.
Full detailAt the Chapter 5 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Bug Buster, then confirm its icon or request entry clears before leaving.
Depraved Idol (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Chapter 5 castle treasure route.
Full detailAt the Chapter 5 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Depraved Idol, then confirm its icon or request entry clears before leaving.
Emerald (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Chapter 5 castle treasure route.
Full detailAt the Chapter 5 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Emerald, then confirm its icon or request entry clears before leaving.
Brass Pocket Watch (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 5, inspect the Chapter 5 castle treasure route.
Full detailAt the Chapter 5 castle treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Brass Pocket Watch, then confirm its icon or request entry clears before leaving.
Separate Ways Castle Map Audit (missable)
Audit
HintThe purchased map exposes remaining valuables.
WhereClear every treasure and request marker in this region.
Full detailBuy each progressively available treasure map and small key, then remove every treasure icon and finish every blue request before the next one-way regional transition.
Separate Ways — Island
You are here when: The expansion route through the fortified coastal complex.
Complete the last requests and treasure counter before the final departure.
Crystal Ore (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the Chapter 6 island treasure route.
Full detailAt the Chapter 6 island treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Crystal Ore, then confirm its icon or request entry clears before leaving.
Alexandrite (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the elevator landing.
Full detailAt the elevator landing, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Alexandrite, then confirm its icon or request entry clears before leaving.
Red Beryl (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the construction yard.
Full detailAt the construction yard, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Red Beryl, then confirm its icon or request entry clears before leaving.
Beautiful Beetles (missable)
Request
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the Chapter 6 island treasure route.
Full detailAt the Chapter 6 island treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Beautiful Beetles, then confirm its icon or request entry clears before leaving.
Velvet Blue (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the Dissection room.
Full detailAt the Dissection room, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Velvet Blue, then confirm its icon or request entry clears before leaving.
Golden Lynx (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the Chapter 6 island treasure route.
Full detailAt the Chapter 6 island treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Golden Lynx, then confirm its icon or request entry clears before leaving.
Gold Ingot (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect Utilities.
Full detailAt Utilities, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Gold Ingot, then confirm its icon or request entry clears before leaving.
Bug Buster 2 (missable)
Request
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the Chapter 6 island treasure route.
Full detailAt the Chapter 6 island treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Bug Buster 2, then confirm its icon or request entry clears before leaving.
Gold Bar (L) (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the Chapter 6 island treasure route.
Full detailAt the Chapter 6 island treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Gold Bar (L), then confirm its icon or request entry clears before leaving.
Sapphire (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the communications facility.
Full detailAt the communications facility, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Sapphire, then confirm its icon or request entry clears before leaving.
Ornate Necklace (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 6, inspect the Chapter 6 island treasure route.
Full detailAt the Chapter 6 island treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Ornate Necklace, then confirm its icon or request entry clears before leaving.
Velvet Blue (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 7, inspect the elevator landing.
Full detailAt the elevator landing, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Velvet Blue, then confirm its icon or request entry clears before leaving.
Staff of Royalty (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 7, inspect the Chapter 7 island treasure route.
Full detailAt the Chapter 7 island treasure route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Staff of Royalty, then confirm its icon or request entry clears before leaving.
Justitia Statue (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 7, inspect the elevator landing.
Full detailAt the elevator landing, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Justitia Statue, then confirm its icon or request entry clears before leaving.
Ruby (missable)
Treasure
HintCheck grapple points and side paths before advancing.
WhereIn Separate Ways Chapter 7, inspect the tunnel route.
Full detailAt the tunnel route, follow the local map marker and use the grapple, key, drawer, or container interaction it requires. Collect Ruby, then confirm its icon or request entry clears before leaving.
Separate Ways Island Map Audit (missable)
Audit
HintThe purchased map exposes remaining valuables.
WhereClear every treasure and request marker in this region.
Full detailBuy each progressively available treasure map and small key, then remove every treasure icon and finish every blue request before the next one-way regional transition.
Separate Ways Replays and Bonuses
You are here when: The expansion difficulty selector, results screen, and its Extra Content tabs.
Expansion ranks use their own fresh-save times and rewards.
Separate Ways Assisted S+
Rank
HintUse a fresh expansion save and a direct route.
WhereFinish fresh Assisted within 2:30:00.
Full detailStart a new Separate Ways file, finish within 2:30:00, keep manual saves at unlimited or fewer, then purchase and equip Wolf Set from the expansion Extra Content Shop.
Separate Ways Standard S+
Rank
HintUse a fresh expansion save and a direct route.
WhereFinish fresh Standard within 2:00:00.
Full detailStart a new Separate Ways file, finish within 2:00:00, keep manual saves at unlimited or fewer, then purchase and equip Bear Hat from the expansion Extra Content Shop.
Separate Ways Hardcore S+
Rank
HintUse a fresh expansion save and a direct route.
WhereFinish fresh Hardcore within 2:30:00.
Full detailStart a new Separate Ways file, finish within 2:30:00, keep manual saves at unlimited or fewer, then purchase and equip Chicken Hat from the expansion Extra Content Shop.
Separate Ways Professional S+
Rank
HintUse a fresh expansion save and a direct route.
WhereFinish fresh Professional within 2:30:00.
Full detailStart a new Separate Ways file, finish within 2:30:00, keep manual saves at 10 or fewer, then purchase and equip Cat Set from the expansion Extra Content Shop.
Professional Mode
Unlock
HintExpansion completion opens another reward.
Wherefinish Separate Ways once.
Full detailfinish Separate Ways once. Buy the unlocked entry with CP where required and verify it appears in the Separate Ways equipment or costume menu.
Chicago Sweeper
Unlock
HintExpansion completion opens another reward.
WhereProfessional A rank.
Full detailProfessional A rank. Buy the unlocked entry with CP where required and verify it appears in the Separate Ways equipment or costume menu.
Elite Knife
Unlock
HintExpansion completion opens another reward.
Wherecomplete every expansion request.
Full detailcomplete every expansion request. Buy the unlocked entry with CP where required and verify it appears in the Separate Ways equipment or costume menu.
Dress Costume
Unlock
HintExpansion completion opens another reward.
Wherefinish the expansion.
Full detailfinish the expansion. Buy the unlocked entry with CP where required and verify it appears in the Separate Ways equipment or costume menu.
Pinstripe Costume
Unlock
HintExpansion completion opens another reward.
Wherefinish the expansion.
Full detailfinish the expansion. Buy the unlocked entry with CP where required and verify it appears in the Separate Ways equipment or costume menu.
Separate Ways Challenge Audit
Challenge
HintThe expansion maintains its own completion ledger.
WhereClear every Separate Ways challenge and Extra Content listing.
Full detailComplete every story milestone, combat counter, request, treasure map, difficulty, rank, and restricted run shown in the expansion Challenges menu; then buy every associated model, art tile, weapon, costume, and accessory.
The Mercenaries
You are here when: The separate score-attack menu with character and stage selection.
The current free update supplies the complete roster and fourth stage.
Leon — Village S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Leon on Village.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Leon — Castle S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Leon on Castle.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Leon — Island S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Leon on Island.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Leon — Docks S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Leon on Docks.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Luis — Village S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Luis on Village.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Luis — Castle S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Luis on Castle.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Luis — Island S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Luis on Island.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Luis — Docks S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Luis on Docks.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Krauser — Village S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Krauser on Village.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Krauser — Castle S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Krauser on Castle.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Krauser — Island S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Krauser on Island.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Krauser — Docks S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Krauser on Docks.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
HUNK — Village S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with HUNK on Village.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
HUNK — Castle S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with HUNK on Castle.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
HUNK — Island S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with HUNK on Island.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
HUNK — Docks S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with HUNK on Docks.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Ada — Village S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Ada on Village.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Ada — Castle S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Ada on Castle.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Ada — Island S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Ada on Island.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Ada — Docks S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Ada on Docks.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Wesker — Village S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Wesker on Village.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Wesker — Castle S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Wesker on Castle.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Wesker — Island S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Wesker on Island.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Wesker — Docks S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Wesker on Docks.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Dress Ada — Village S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Dress Ada on Village.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Dress Ada — Castle S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Dress Ada on Castle.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Dress Ada — Island S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Dress Ada on Island.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Dress Ada — Docks S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Dress Ada on Docks.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Pinstripe Leon — Village S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Pinstripe Leon on Village.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Pinstripe Leon — Castle S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Pinstripe Leon on Castle.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Pinstripe Leon — Island S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Pinstripe Leon on Island.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Pinstripe Leon — Docks S++
Score Run
HintPreserve the combo and collect time orbs.
WhereEarn S++ with Pinstripe Leon on Docks.
Full detailUse the stage loadout, collect nearby time extensions, keep eliminations chained, and finish the wave with at least 1,000,000 points so the result records S++.
Complete Mercenaries Roster
Unlock
HintEach newly ranked fighter opens another loadout.
WhereFollow the displayed A-rank unlock chain until all eight loadouts appear.
Full detailEarn A or better with the available roster entries and stages until all standard and alternate loadouts are selectable; then complete the full S++ grid.
R.P.D. Costume
Costume
HintA perfect full-grid result grants one final outfit.
WhereEarn S++ with every character on every stage.
Full detailComplete all thirty-two S++ cells, return to the main Extra Content Shop, purchase the newly unlocked outfit with CP, and equip it once.
PSVR2 VR Mode
You are here when: The VR Mode entry on the PS5 title screen after headset calibration.
This secondary pass is main-story only; unsupported PC extras are not duplicated.
Complete the Main Story in VR
VR Check
HintUse the secondary hardware route after PC completion.
WhereFinish VR Mode on PS5 with PSVR2.
Full detailPlay the full main-story route in VR, manually handle weapons and knife interactions, and retain the VR clear data. This mode does not support Separate Ways or Mercenaries.
VR Weapon Handling Audit
VR Check
HintEvery weapon family has a distinct physical interaction.
WhereLoad each available weapon family during the VR run.
Full detailDraw, aim, reload, and holster each handgun, shotgun, rifle, submachine gun, magnum, launcher, grenade, and knife type at least once; test dual wielding where the hands permit.
VR Shooting Range Audit
VR Check
HintThe target booths use motion-controlled aiming.
WhereComplete every available shooting game in VR.
Full detailAt each VR-compatible range, earn an S result and clear its skull-token objective using Sense-controller handling rather than the flat-screen pass.
Edition and Legacy Extras
You are here when: The platform DLC manager and Bonus Settings menus.
Gold content is required; old preorder entitlements are documented honestly when absent.
Gold Edition Costume and Filter Set
DLC Extra
HintThe Extra DLC Pack adds cosmetic presentation options.
WhereOpen Extras and test Casual, Romantic, Hero, Villain, and Sporty Sunglasses.
Full detailEquip both paired costume sets, both Leon-only filtered costumes, each associated filter, and Sporty Sunglasses once. Restore the preferred appearance afterward.
Original Version Soundtrack Swap
DLC Extra
HintOne audio presentation is available from Bonuses.
WhereEnable Original Ver. audio in Bonus Settings.
Full detailStart a main-route save with Original Ver. Soundtrack Swap enabled, listen until gameplay begins, then return to the modern mix if desired.
Pre-Order Cases and Charms
DLC Extra
HintFour legacy entitlements are sold separately from Gold Edition in some stores.
WhereInstall the Gold and Classic cases plus Handgun Ammo and Green Herb charms if owned.
Full detailThese are not part of the current Gold bundle. If the account owns their separate licenses, equip each case and charm once; otherwise mark them unavailable legacy entitlements rather than inventing an unlock path.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.