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Resident Evil 5 (2009) — Gold Edition

Spoiler-free complete-content route for Campaign, all collectibles and files, every unlockable, Gold scenarios, score modes, combat records, and network-dependent Versus records · 31 areas · 430 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

Gold Edition Route

You are here when: The main menu showing Campaign, Extra Content, and Bonus Features.

Use the native Windows Gold-content route selected in the catalog.

Use the Windows Gold Edition

Setup

HintThe complete PC route includes a separate content bundle.
WhereInstall Resident Evil 5 and the Untold Stories Bundle on Steam.
Full detailOpen Extra Content and confirm both additional scenarios, Versus, Mercenaries Reunion, four added costumes, and Extra Figures appear before creating completion progress.

Create a Clean Progress Backup

Setup

HintA long multi-mode checklist benefits from a known recovery point.
WhereBack up the Steam save before clearing Chapter 1-1.
Full detailClose the game, copy the full save directory, reopen it, and confirm Campaign, Bonus Features, and Extra Content retain their initial state before proceeding.

Test Local Co-op

Setup

HintSeveral actions and score modes become easier with two reliable inputs.
WhereConnect two controllers and start a local split-screen session from the current Steam build.
Full detailAssign one controller to each side, verify movement and inventory independently, complete a partner action, and confirm both profiles save their intended progress.

Test a Versus Lobby

Online Check

HintOne optional mode depends on other active players.
WhereOpen Versus and test a private lobby with the required player count.
Full detailVerify Steam is online, each participant owns the bundle, and all players can join and finish a scored match. Treat unavailable matchmaking as an external service block, not a campaign failure.

Campaign Chapter 1-1

You are here when: The dense market block surrounding a broad public square.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 1-1 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 1-1 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 1-1 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 1-1 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 1-1 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 1-1 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 1-1 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 1-1 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Gold Ring (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 1-1, obtain Gold Ring at the opening heavy enemy drop.
Full detailIn Chapter 1-1, obtain Gold Ring at the opening heavy enemy drop. Reach the opening heavy enemy drop before the chapter closes, collect the treasure, and check that Gold Ring appears in the treasure inventory before continuing.

Topaz (Marquise) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 1-1, obtain Topaz (Marquise) at the defeat entire window swarm.
Full detailIn Chapter 1-1, obtain Topaz (Marquise) at the defeat entire window swarm. After the window crossing, remain in the area and defeat the complete incoming group instead of retreating; the last defeat produces the gem.

In-game File #01 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 1-1, read the file at the butcher shop north bench.
Full detailReach the butcher shop north bench, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #02 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 1-1, read the file at the butcher shop north bench.
Full detailReach the butcher shop north bench, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #03 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 1-1, read the file at the goat-room west counter.
Full detailReach the goat-room west counter, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 1-2

You are here when: Narrow alleys leading into a damaged industrial building.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 1-2 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 1-2 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 1-2 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 1-2 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 1-2 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 1-2 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 1-2 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 1-2 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #01 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 1-2, look for the emblem at the balcony wall above market.
Full detailReach the balcony wall above market, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 1-2 afterward so the collection tally is committed.

BSAA Emblem #02 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 1-2, look for the emblem at the water tower roof supports.
Full detailReach the water tower roof supports, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 1-2 afterward so the collection tally is committed.

BSAA Emblem #03 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 1-2, look for the emblem at the fenced wall after furnace.
Full detailReach the fenced wall after furnace, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 1-2 afterward so the collection tally is committed.

Ivory Relief (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 1-2, obtain Ivory Relief at the optional infected figure drop.
Full detailIn Chapter 1-2, obtain Ivory Relief at the optional infected figure drop. Reach the optional infected figure drop before the chapter closes, collect the treasure, and check that Ivory Relief appears in the treasure inventory before continuing.

Antique Clock (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 1-2, obtain Antique Clock at the upstairs balcony chest.
Full detailIn Chapter 1-2, obtain Antique Clock at the upstairs balcony chest. Reach the upstairs balcony chest before the chapter closes, collect the treasure, and check that Antique Clock appears in the treasure inventory before continuing.

Campaign Chapter 2-1

You are here when: A warehouse opening onto shipping yards, harbor stalls, and rooftops.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 2-1 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-1 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 2-1 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-1 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 2-1 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-1 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 2-1 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-1 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #04 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 2-1, look for the emblem at the starting garage exit wall.
Full detailReach the starting garage exit wall, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 2-1 afterward so the collection tally is committed.

BSAA Emblem #05 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 2-1, look for the emblem at the bridge support above water.
Full detailReach the bridge support above water, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 2-1 afterward so the collection tally is committed.

BSAA Emblem #06 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 2-1, look for the emblem at the harbor stall roof interior.
Full detailReach the harbor stall roof interior, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 2-1 afterward so the collection tally is committed.

BSAA Emblem #07 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 2-1, look for the emblem at the third window beyond barrier.
Full detailReach the third window beyond barrier, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 2-1 afterward so the collection tally is committed.

BSAA Emblem #08 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 2-1, look for the emblem at the second assisted-jump rooftop post.
Full detailReach the second assisted-jump rooftop post, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 2-1 afterward so the collection tally is committed.

Topaz (Pear) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 2-1, obtain Topaz (Pear) at the corner beside boat.
Full detailIn Chapter 2-1, obtain Topaz (Pear) at the corner beside boat. Reach the corner beside boat before the chapter closes, collect the treasure, and check that Topaz (Pear) appears in the treasure inventory before continuing.

Emerald (Pear) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 2-1, obtain Emerald (Pear) at the guard-key alley chest.
Full detailIn Chapter 2-1, obtain Emerald (Pear) at the guard-key alley chest. Reach the guard-key alley chest before the chapter closes, collect the treasure, and check that Emerald (Pear) appears in the treasure inventory before continuing.

Ruby (Square) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 2-1, obtain Ruby (Square) at the first chainsaw route chest.
Full detailIn Chapter 2-1, obtain Ruby (Square) at the first chainsaw route chest. Reach the first chainsaw route chest before the chapter closes, collect the treasure, and check that Ruby (Square) appears in the treasure inventory before continuing.

Ruby (Marquise) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 2-1, obtain Ruby (Marquise) at the grenade breaks market stall.
Full detailIn Chapter 2-1, obtain Ruby (Marquise) at the grenade breaks market stall. Carry a hand grenade to the harbor market. Throw it at the sealed stall, wait for the structure to break, then open the exposed chest.

In-game File #04 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 2-1, read the file at the warehouse southwest sacks.
Full detailReach the warehouse southwest sacks, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #05 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 2-1, read the file at the warehouse western container sacks.
Full detailReach the warehouse western container sacks, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #06 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 2-1, read the file at the warehouse jeep sacks.
Full detailReach the warehouse jeep sacks, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 2-2

You are here when: A train yard followed by a dark mine and an exposed work site.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 2-2 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-2 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 2-2 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-2 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 2-2 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-2 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 2-2 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-2 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #09 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 2-2, look for the emblem at the distant pylon above trains.
Full detailReach the distant pylon above trains, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 2-2 afterward so the collection tally is committed.

BSAA Emblem #10 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 2-2, look for the emblem at the mine bridge right waterfall.
Full detailReach the mine bridge right waterfall, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 2-2 afterward so the collection tally is committed.

BSAA Emblem #11 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 2-2, look for the emblem at the silo roof from ladders.
Full detailReach the silo roof from ladders, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 2-2 afterward so the collection tally is committed.

Diamond (Pear) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 2-2, obtain Diamond (Pear) at the above long gun-platform ladder.
Full detailIn Chapter 2-2, obtain Diamond (Pear) at the above long gun-platform ladder. Reach the above long gun-platform ladder before the chapter closes, collect the treasure, and check that Diamond (Pear) appears in the treasure inventory before continuing.

Diamond (Square) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 2-2, obtain Diamond (Square) at the assisted-jump mountain glint.
Full detailIn Chapter 2-2, obtain Diamond (Square) at the assisted-jump mountain glint. After the assisted jumps, circle up the slope, drop onto the receiving ledge, and shoot the glint high on the mountain wall so it falls beside you.

Diamond (Oval) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 2-2, obtain Diamond (Oval) at the mine-exit left chest.
Full detailIn Chapter 2-2, obtain Diamond (Oval) at the mine-exit left chest. Reach the mine-exit left chest before the chapter closes, collect the treasure, and check that Diamond (Oval) appears in the treasure inventory before continuing.

Diamond (Brilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 2-2, obtain Diamond (Brilliant) at the left of gun platform.
Full detailIn Chapter 2-2, obtain Diamond (Brilliant) at the left of gun platform. Reach the left of gun platform before the chapter closes, collect the treasure, and check that Diamond (Brilliant) appears in the treasure inventory before continuing.

In-game File #07 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 2-2, read the file at the overlook building center table.
Full detailReach the overlook building center table, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #08 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 2-2, read the file at the opening station building table.
Full detailReach the opening station building table, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 2-3

You are here when: A moving vehicle route through open scrub and a fortified canyon.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 2-3 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-3 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 2-3 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-3 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 2-3 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-3 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 2-3 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 2-3 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Campaign Chapter 3-1

You are here when: A wide marsh dotted with docks, huts, islands, and wooden walkways.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 3-1 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-1 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 3-1 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-1 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 3-1 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-1 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 3-1 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-1 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #12 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 3-1, look for the emblem at the central island hut foundation.
Full detailReach the central island hut foundation, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 3-1 afterward so the collection tally is committed.

BSAA Emblem #13 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 3-1, look for the emblem at the opening power pole middle.
Full detailReach the opening power pole middle, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 3-1 afterward so the collection tally is committed.

BSAA Emblem #14 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 3-1, look for the emblem at the northwest fish-farm shelf.
Full detailReach the northwest fish-farm shelf, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 3-1 afterward so the collection tally is committed.

BSAA Emblem #15 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 3-1, look for the emblem at the beneath post-plate landing.
Full detailReach the beneath post-plate landing, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 3-1 afterward so the collection tally is committed.

Chalice (Silver) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 3-1, obtain Chalice (Silver) at the northwest island hut chest.
Full detailIn Chapter 3-1, obtain Chalice (Silver) at the northwest island hut chest. Reach the northwest island hut chest before the chapter closes, collect the treasure, and check that Chalice (Silver) appears in the treasure inventory before continuing.

Idol (Silver) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 3-1, obtain Idol (Silver) at the northern island assisted jump.
Full detailIn Chapter 3-1, obtain Idol (Silver) at the northern island assisted jump. Reach the northern island assisted jump before the chapter closes, collect the treasure, and check that Idol (Silver) appears in the treasure inventory before continuing.

Ceremonial Mask (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 3-1, obtain Ceremonial Mask at the pre-trolley tunnel chest.
Full detailIn Chapter 3-1, obtain Ceremonial Mask at the pre-trolley tunnel chest. Reach the pre-trolley tunnel chest before the chapter closes, collect the treasure, and check that Ceremonial Mask appears in the treasure inventory before continuing.

Beetle (Brown) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 3-1, obtain Beetle (Brown) at the central farm wooden base.
Full detailIn Chapter 3-1, obtain Beetle (Brown) at the central farm wooden base. Reach the central farm wooden base before the chapter closes, collect the treasure, and check that Beetle (Brown) appears in the treasure inventory before continuing.

Ruby (Pear) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 3-1, obtain Ruby (Pear) at the break opening skull.
Full detailIn Chapter 3-1, obtain Ruby (Pear) at the break opening skull. Reach the break opening skull before the chapter closes, collect the treasure, and check that Ruby (Pear) appears in the treasure inventory before continuing.

Blue Enigma (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 3-1, obtain Blue Enigma at the Giant Majini drop.
Full detailIn Chapter 3-1, obtain Blue Enigma at the Giant Majini drop. Reach the Giant Majini drop before the chapter closes, collect the treasure, and check that Blue Enigma appears in the treasure inventory before continuing.

In-game File #09 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 3-1, read the file at the south dock clearing body.
Full detailReach the south dock clearing body, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #10 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 3-1, read the file at the northeast dock altar shelves.
Full detailReach the northeast dock altar shelves, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #11 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 3-1, read the file at the main hut upper bench.
Full detailReach the main hut upper bench, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 3-2

You are here when: Timber platforms and tents beside pipes, tanks, and an oil field.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 3-2 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-2 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 3-2 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-2 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 3-2 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-2 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 3-2 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-2 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #16 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 3-2, look for the emblem at the between tents behind sandbags.
Full detailReach the between tents behind sandbags, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 3-2 afterward so the collection tally is committed.

BSAA Emblem #17 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 3-2, look for the emblem at the timed shack after turning.
Full detailReach the timed shack after turning, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 3-2 afterward so the collection tally is committed.

Venom Fang (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 3-2, obtain Venom Fang at the chainsaw enemy drop.
Full detailIn Chapter 3-2, obtain Venom Fang at the chainsaw enemy drop. Reach the chainsaw enemy drop before the chapter closes, collect the treasure, and check that Venom Fang appears in the treasure inventory before continuing.

Jewel Beetle (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 3-2, obtain Jewel Beetle at the pipe between two tents.
Full detailIn Chapter 3-2, obtain Jewel Beetle at the pipe between two tents. Reach the pipe between two tents before the chapter closes, collect the treasure, and check that Jewel Beetle appears in the treasure inventory before continuing.

In-game File #12 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 3-2, read the file at the tent bed.
Full detailReach the tent bed, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 3-3

You are here when: A motorboat route passing floodgates and mounted-gun platforms.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 3-3 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-3 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 3-3 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-3 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 3-3 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-3 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 3-3 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 3-3 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #18 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 3-3, look for the emblem at the bridge side after floodgate.
Full detailReach the bridge side after floodgate, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 3-3 afterward so the collection tally is committed.

Emerald (Marquise) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 3-3, obtain Emerald (Marquise) at the house between mounted guns.
Full detailIn Chapter 3-3, obtain Emerald (Marquise) at the house between mounted guns. Reach the house between mounted guns before the chapter closes, collect the treasure, and check that Emerald (Marquise) appears in the treasure inventory before continuing.

Campaign Chapter 4-1

You are here when: Stone caves opening into multi-level ruins and statue chambers.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 4-1 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 4-1 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 4-1 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 4-1 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 4-1 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 4-1 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 4-1 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 4-1 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #19 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 4-1, look for the emblem at the waterfall rock from raised path.
Full detailReach the waterfall rock from raised path, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 4-1 afterward so the collection tally is committed.

BSAA Emblem #20 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 4-1, look for the emblem at the distant central ruin pillars.
Full detailReach the distant central ruin pillars, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 4-1 afterward so the collection tally is committed.

BSAA Emblem #21 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 4-1, look for the emblem at the above green statue.
Full detailReach the above green statue, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 4-1 afterward so the collection tally is committed.

Sapphire (Pear) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-1, obtain Sapphire (Pear) at the chain stairs upper level.
Full detailIn Chapter 4-1, obtain Sapphire (Pear) at the chain stairs upper level. Reach the chain stairs upper level before the chapter closes, collect the treasure, and check that Sapphire (Pear) appears in the treasure inventory before continuing.

Topaz (Square) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-1, obtain Topaz (Square) at the early drop ledge glint.
Full detailIn Chapter 4-1, obtain Topaz (Square) at the early drop ledge glint. Reach the early drop ledge glint before the chapter closes, collect the treasure, and check that Topaz (Square) appears in the treasure inventory before continuing.

Ruby (Oval) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-1, obtain Ruby (Oval) at the final red statue chains.
Full detailIn Chapter 4-1, obtain Ruby (Oval) at the final red statue chains. Reach the final red statue chains before the chapter closes, collect the treasure, and check that Ruby (Oval) appears in the treasure inventory before continuing.

Topaz (Trilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-1, obtain Topaz (Trilliant) at the pre-ladder hidden ledge.
Full detailIn Chapter 4-1, obtain Topaz (Trilliant) at the pre-ladder hidden ledge. Reach the pre-ladder hidden ledge before the chapter closes, collect the treasure, and check that Topaz (Trilliant) appears in the treasure inventory before continuing.

Ruby (Trilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-1, obtain Ruby (Trilliant) at the lower tomb chest.
Full detailIn Chapter 4-1, obtain Ruby (Trilliant) at the lower tomb chest. Reach the lower tomb chest before the chapter closes, collect the treasure, and check that Ruby (Trilliant) appears in the treasure inventory before continuing.

Sapphire (Trilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-1, obtain Sapphire (Trilliant) at the lower tomb side chest.
Full detailIn Chapter 4-1, obtain Sapphire (Trilliant) at the lower tomb side chest. Reach the lower tomb side chest before the chapter closes, collect the treasure, and check that Sapphire (Trilliant) appears in the treasure inventory before continuing.

Emerald (Trilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-1, obtain Emerald (Trilliant) at the lower tomb side chest.
Full detailIn Chapter 4-1, obtain Emerald (Trilliant) at the lower tomb side chest. Reach the lower tomb side chest before the chapter closes, collect the treasure, and check that Emerald (Trilliant) appears in the treasure inventory before continuing.

Soul Gem (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-1, obtain Soul Gem at the ground-level encounter defeat.
Full detailIn Chapter 4-1, obtain Soul Gem at the ground-level encounter defeat. During the Chapter 4-1 closing encounter, remain on the lower floor and finish the target with carried weapons; using the upper environmental solution forfeits this drop.

Campaign Chapter 4-2

You are here when: Sunlit ruins with emblem doors, colored statues, and beam puzzles.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 4-2 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 4-2 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 4-2 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 4-2 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 4-2 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 4-2 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 4-2 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 4-2 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #22 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 4-2, look for the emblem at the third laser room doorway.
Full detailReach the third laser room doorway, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 4-2 afterward so the collection tally is committed.

Idol (Gold) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-2, obtain Idol (Gold) at the redirect beam toward statue.
Full detailIn Chapter 4-2, obtain Idol (Gold) at the redirect beam toward statue. In the beam room, aim light at the statue instead of the progression target; enter the side chamber that opens and take the idol.

Beetle (Gold) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-2, obtain Beetle (Gold) at the redirect beam toward statue.
Full detailIn Chapter 4-2, obtain Beetle (Gold) at the redirect beam toward statue. Redirect the beam toward the statue to expose the optional treasure rooms, then inspect those chambers before restoring the progression beam.

Sapphire (Square) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-2, obtain Sapphire (Square) at the opening torch alcove.
Full detailIn Chapter 4-2, obtain Sapphire (Square) at the opening torch alcove. Reach the opening torch alcove before the chapter closes, collect the treasure, and check that Sapphire (Square) appears in the treasure inventory before continuing.

Emerald (Square) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-2, obtain Emerald (Square) at the statue puzzle reward.
Full detailIn Chapter 4-2, obtain Emerald (Square) at the statue puzzle reward. Reach the statue puzzle reward before the chapter closes, collect the treasure, and check that Emerald (Square) appears in the treasure inventory before continuing.

Diamond (Trilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 4-2, obtain Diamond (Trilliant) at the above final emblem doorway.
Full detailIn Chapter 4-2, obtain Diamond (Trilliant) at the above final emblem doorway. Reach the above final emblem doorway before the chapter closes, collect the treasure, and check that Diamond (Trilliant) appears in the treasure inventory before continuing.

Campaign Chapter 5-1

You are here when: An underground flower bed connected to aging laboratory corridors.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 5-1 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-1 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 5-1 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-1 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 5-1 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-1 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 5-1 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-1 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #23 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 5-1, look for the emblem at the under flower-bed bridge.
Full detailReach the under flower-bed bridge, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 5-1 afterward so the collection tally is committed.

Lion Heart (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-1, obtain Lion Heart at the Licker Beta drop.
Full detailIn Chapter 5-1, obtain Lion Heart at the Licker Beta drop. Reach the Licker Beta drop before the chapter closes, collect the treasure, and check that Lion Heart appears in the treasure inventory before continuing.

In-game File #13 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-1, read the file at the garden entrance crate stack.
Full detailReach the garden entrance crate stack, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #14 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-1, read the file at the garden entrance crate stack.
Full detailReach the garden entrance crate stack, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #15 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-1, read the file at the facility corridor shelves.
Full detailReach the facility corridor shelves, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #16 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-1, read the file at the opening passage.
Full detailReach the opening passage, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #17 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-1, read the file at the first laboratory northwest computer.
Full detailReach the first laboratory northwest computer, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #18 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-1, read the file at the first laboratory northeast computer.
Full detailReach the first laboratory northeast computer, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #19 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-1, read the file at the southwest office south computer.
Full detailReach the southwest office south computer, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #20 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-1, read the file at the southwest office south desk.
Full detailReach the southwest office south desk, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #21 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-1, read the file at the southwest office northwest cabinet.
Full detailReach the southwest office northwest cabinet, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 5-2

You are here when: Industrial laboratories followed by several moving conveyor belts.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 5-2 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-2 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 5-2 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-2 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 5-2 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-2 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 5-2 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-2 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #24 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 5-2, look for the emblem at the dumpster after second conveyor.
Full detailReach the dumpster after second conveyor, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 5-2 afterward so the collection tally is committed.

Dead Bride's Necklace (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-2, obtain Dead Bride's Necklace at the far black conveyor strip.
Full detailIn Chapter 5-2, obtain Dead Bride's Necklace at the far black conveyor strip. Reach the far black conveyor strip before the chapter closes, collect the treasure, and check that Dead Bride's Necklace appears in the treasure inventory before continuing.

Power Stone (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-2, obtain Power Stone at the Reaper drop.
Full detailIn Chapter 5-2, obtain Power Stone at the Reaper drop. Reach the Reaper drop before the chapter closes, collect the treasure, and check that Power Stone appears in the treasure inventory before continuing.

In-game File #22 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-2, read the file at the experiment chamber central terminal.
Full detailReach the experiment chamber central terminal, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #23 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-2, read the file at the between second third conveyors.
Full detailReach the between second third conveyors, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 5-3

You are here when: Turbine rooms, a circular lift, metal catwalks, and stone ruins.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 5-3 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-3 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 5-3 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-3 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 5-3 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-3 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 5-3 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 5-3 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #25 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 5-3, look for the emblem at the right turbine behind blades.
Full detailReach the right turbine behind blades, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 5-3 afterward so the collection tally is committed.

BSAA Emblem #26 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 5-3, look for the emblem at the far platform above lift panel.
Full detailReach the far platform above lift panel, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 5-3 afterward so the collection tally is committed.

BSAA Emblem #27 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 5-3, look for the emblem at the behind elevator shaft.
Full detailReach the behind elevator shaft, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 5-3 afterward so the collection tally is committed.

Royal Necklace (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Royal Necklace at the control-room desk briefcase.
Full detailIn Chapter 5-3, obtain Royal Necklace at the control-room desk briefcase. Reach the control-room desk briefcase before the chapter closes, collect the treasure, and check that Royal Necklace appears in the treasure inventory before continuing.

Jewel Bangle (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Jewel Bangle at the moving-platform heavy enemy.
Full detailIn Chapter 5-3, obtain Jewel Bangle at the moving-platform heavy enemy. Reach the moving-platform heavy enemy before the chapter closes, collect the treasure, and check that Jewel Bangle appears in the treasure inventory before continuing.

Chalice (Gold) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Chalice (Gold) at the pre-encounter room lockers.
Full detailIn Chapter 5-3, obtain Chalice (Gold) at the pre-encounter room lockers. Reach the pre-encounter room lockers before the chapter closes, collect the treasure, and check that Chalice (Gold) appears in the treasure inventory before continuing.

Sapphire (Oval) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Sapphire (Oval) at the coffin-room shelf pot.
Full detailIn Chapter 5-3, obtain Sapphire (Oval) at the coffin-room shelf pot. After the forced doorway transition, turn back through the corridor into the coffin rooms and break the pot on the right-hand shelf.

Emerald (Oval) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Emerald (Oval) at the coffin requiring assisted push.
Full detailIn Chapter 5-3, obtain Emerald (Oval) at the coffin requiring assisted push. After the forced doorway transition, return to the coffin rooms and have both players open the heavy coffin containing the gem.

Topaz (Brilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Topaz (Brilliant) at the bridge-lever exit glint.
Full detailIn Chapter 5-3, obtain Topaz (Brilliant) at the bridge-lever exit glint. Reach the bridge-lever exit glint before the chapter closes, collect the treasure, and check that Topaz (Brilliant) appears in the treasure inventory before continuing.

Ruby (Brilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Ruby (Brilliant) at the rotating-lift exit ceiling.
Full detailIn Chapter 5-3, obtain Ruby (Brilliant) at the rotating-lift exit ceiling. Reach the rotating-lift exit ceiling before the chapter closes, collect the treasure, and check that Ruby (Brilliant) appears in the treasure inventory before continuing.

Sapphire (Brilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Sapphire (Brilliant) at the coffin requiring assisted opening.
Full detailIn Chapter 5-3, obtain Sapphire (Brilliant) at the coffin requiring assisted opening. During the Chapter 5-3 interior encounter, reach the coffin rooms and perform the two-player opening on the large coffin before the sequence ends.

Emerald (Brilliant) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Emerald (Brilliant) at the right staircase upper pots.
Full detailIn Chapter 5-3, obtain Emerald (Brilliant) at the right staircase upper pots. Reach the right staircase upper pots before the chapter closes, collect the treasure, and check that Emerald (Brilliant) appears in the treasure inventory before continuing.

Sapphire (Marquise) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Sapphire (Marquise) at the x-ray room left safe.
Full detailIn Chapter 5-3, obtain Sapphire (Marquise) at the x-ray room left safe. Reach the x-ray room left safe before the chapter closes, collect the treasure, and check that Sapphire (Marquise) appears in the treasure inventory before continuing.

Heart of Africa (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 5-3, obtain Heart of Africa at the between stairs after quick defeat.
Full detailIn Chapter 5-3, obtain Heart of Africa at the between stairs after quick defeat. End the first Chapter 5-3 encounter quickly enough to create the reward, then descend for the next section and collect it between the two staircases.

In-game File #24 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-3, read the file at the x-ray office lower shelf.
Full detailReach the x-ray office lower shelf, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #25 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 5-3, read the file at the final control-room sofa table.
Full detailReach the final control-room sofa table, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 6-1

You are here when: The exterior deck of a cargo ship packed with containers.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 6-1 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-1 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 6-1 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-1 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 6-1 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-1 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 6-1 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-1 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

BSAA Emblem #28 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 6-1, look for the emblem at the distant mast top.
Full detailReach the distant mast top, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 6-1 afterward so the collection tally is committed.

BSAA Emblem #29 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 6-1, look for the emblem at the northern crate requires explosion.
Full detailReach the northern crate requires explosion, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 6-1 afterward so the collection tally is committed.

BSAA Emblem #30 (missable)

Emblem

HintScan distant architecture and the edges of the route.
WhereIn Chapter 6-1, look for the emblem at the glass-front cabinet beneath light.
Full detailReach the glass-front cabinet beneath light, establish a clear angle, and break the blue emblem with a shot or explosive. Complete Chapter 6-1 afterward so the collection tally is committed.

Topaz (Oval) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 6-1, obtain Topaz (Oval) at the distant crane operator drop.
Full detailIn Chapter 6-1, obtain Topaz (Oval) at the distant crane operator drop. From the high opening ladders, use a rifle on the distant operator above the lower worker. Continue through the keycard route and collect the dropped gem near the green herb.

In-game File #26 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 6-1, read the file at the experiment room south computer.
Full detailReach the experiment room south computer, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 6-2

You are here when: Enclosed ship corridors leading upward to the main bridge.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 6-2 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-2 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 6-2 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-2 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 6-2 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-2 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 6-2 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-2 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

In-game File #27 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 6-2, read the file at the control room northeast panel.
Full detailReach the control room northeast panel, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #28 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 6-2, read the file at the control room southeast briefcase.
Full detailReach the control room southeast briefcase, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

In-game File #29 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 6-2, read the file at the bridge northwest whiteboard.
Full detailReach the bridge northwest whiteboard, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Chapter 6-3

You are here when: The ship bridge and machinery route ending among dark volcanic rocks.

Collect the numbered entries first, then preserve the best rank on each difficulty.

Chapter 6-3 — Amateur S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-3 on Amateur until the results screen awards S.
Full detailUse Chapter Select on Amateur; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 6-3 — Normal S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-3 on Normal until the results screen awards S.
Full detailUse Chapter Select on Normal; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 6-3 — Veteran S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-3 on Veteran until the results screen awards S.
Full detailUse Chapter Select on Veteran; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Chapter 6-3 — Professional S Rank

Rank Record

HintA clean, efficient clear fills one difficulty record.
WhereReplay Chapter 6-3 on Professional until the results screen awards S.
Full detailUse Chapter Select on Professional; improve completion time, accuracy, defeated-enemy count, and deaths together. Finish the entire chapter and verify S is stored in that difficulty column.

Diamond (Marquise) (missable)

Treasure

HintAn optional valuable sits away from the direct route.
WhereIn Chapter 6-3, obtain Diamond (Marquise) at the collapse right pre-bridge rock.
Full detailIn Chapter 6-3, obtain Diamond (Marquise) at the collapse right pre-bridge rock. Before stepping onto the fragile bridge, shoot the projecting rock on its right until it falls. Trigger the bridge, then traverse the lower-left rocks to the diamond.

In-game File #30 (missable)

File

HintPause to inspect readable surfaces along the physical route.
WhereIn Chapter 6-3, read the file at the bridge western terminal.
Full detailReach the bridge western terminal, interact until the complete document opens, and advance through every page before leaving the room. Its title stays hidden here to protect story context.

Campaign Unlocks

You are here when: The Chapter Select, Special Settings, and Play Game menus after a clear.

Claim every difficulty, mode, filter, costume, and alternate-play option.

Professional Difficulty

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: clear campaign on Veteran.
Full detailFinish every campaign chapter on Veteran and return to Chapter Select. Confirm Professional appears as a selectable difficulty before starting its full S-rank pass.

Infinite Rocket Launcher

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: campaign total under five hours.
Full detailUse Chapter Select to reduce the sum of best chapter times below five hours, complete the campaign endpoint again, then enable Infinite Ammo and equip the Rocket Launcher.

Alternate Campaign Lead

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: complete campaign once.
Full detailComplete the campaign once, start a new run from the character-selection setting, choose the alternate lead position, and reach a checkpoint to store the option.

Mercenaries

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: complete campaign once.
Full detailComplete the campaign once, return to Play Game, open The Mercenaries, and begin Public Assembly so the mode and its initial records are confirmed.

Classic Horror Filter

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: clear campaign on Amateur.
Full detailAfter you clear campaign on Amateur, open Special Settings, select Classic Horror Filter, apply it, and load a chapter briefly to verify the visual option is retained.

Retro Filter

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: clear campaign on Normal.
Full detailAfter you clear campaign on Normal, open Special Settings, select Retro Filter, apply it, and load a chapter briefly to verify the visual option is retained.

Noise Filter

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: clear campaign on Veteran.
Full detailAfter you clear campaign on Veteran, open Special Settings, select Noise Filter, apply it, and load a chapter briefly to verify the visual option is retained.

Costume Slot 1

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: complete all chapters.
Full detailFirst complete all chapters. Open Special Settings, select Costume Slot 1, and load a chapter once to confirm the unlocked costume remains available.

Costume Slot 2

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: twenty-five emblems all chapters.
Full detailFirst twenty-five emblems all chapters. Open Special Settings, select Costume Slot 2, and load a chapter once to confirm the unlocked costume remains available.

Costume Slot 3

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: Gold Edition included.
Full detailConfirm the Untold Stories Bundle is installed, open Special Settings, select Costume Slot 3, and load a chapter once with that costume active.

Costume Slot 4

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: Gold Edition included.
Full detailConfirm the Untold Stories Bundle is installed, open Special Settings, select Costume Slot 4, and load a chapter once with that costume active.

Costume Slot 5

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: complete all chapters.
Full detailFirst complete all chapters. Open Special Settings, select Costume Slot 5, and load a chapter once to confirm the unlocked costume remains available.

Costume Slot 6

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: thirty emblems all chapters.
Full detailFirst thirty emblems all chapters. Open Special Settings, select Costume Slot 6, and load a chapter once to confirm the unlocked costume remains available.

Costume Slot 7

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: Gold Edition included.
Full detailConfirm the Untold Stories Bundle is installed, open Special Settings, select Costume Slot 7, and load a chapter once with that costume active.

Costume Slot 8

Unlock

HintCampaign progress opens another permanent menu option.
WhereMeet this condition: Gold Edition included.
Full detailConfirm the Untold Stories Bundle is installed, open Special Settings, select Costume Slot 8, and load a chapter once with that costume active.

Armory and Inventory Sets

You are here when: The Item Management screen available between chapters.

Own every weapon, special armament, ammunition family, and egg type.

M92F

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire M92F from start.
Full detailObtain M92F, retain it in storage, and purchase every available stat level. Its completed upgrade grid unlocks the related secret weapon in the buy menu.

H&K P8

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire H&K P8 from after 2-3.
Full detailFinish the required chapter shown in after 2-3, open Item Management, purchase H&K P8, and place it in storage so the weapon catalog records ownership.

SIG P226

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire SIG P226 from after 4-2.
Full detailFinish the required chapter shown in after 4-2, open Item Management, purchase SIG P226, and place it in storage so the weapon catalog records ownership.

M93R

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire M93R from max M92F.
Full detailCompletely upgrade the M92F, purchase M93R from Item Management, and retain it in storage. Then buy all of its own stat improvements.

Ithaca M37

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Ithaca M37 from 1-2.
Full detailObtain Ithaca M37, retain it in storage, and purchase every available stat level. Its completed upgrade grid unlocks the related secret weapon in the buy menu.

M3 (missable)

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire M3 from 3-3.
Full detailOpen the weapon case in Chapter 3-3, take M3, and finish the checkpoint. If it was missed, buy it after the chapter makes it available.

Jail Breaker (missable)

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Jail Breaker from 6-1.
Full detailOpen the weapon case in Chapter 6-1, take Jail Breaker, and finish the checkpoint. If it was missed, buy it after the chapter makes it available.

Hydra

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Hydra from max Ithaca M37.
Full detailCompletely upgrade the Ithaca M37, purchase Hydra from Item Management, and retain it in storage. Then buy all of its own stat improvements.

VZ61

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire VZ61 from 1-1.
Full detailObtain VZ61, retain it in storage, and purchase every available stat level. Its completed upgrade grid unlocks the related secret weapon in the buy menu.

H&K MP5 (missable)

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire H&K MP5 from 2-1.
Full detailOpen the weapon case in Chapter 2-1, take H&K MP5, and finish the checkpoint. If it was missed, buy it after the chapter makes it available.

AK-74 (missable)

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire AK-74 from 5-1.
Full detailOpen the weapon case in Chapter 5-1, take AK-74, and finish the checkpoint. If it was missed, buy it after the chapter makes it available.

SIG 556 (missable)

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire SIG 556 from 5-2.
Full detailOpen the weapon case in Chapter 5-2, take SIG 556, and finish the checkpoint. If it was missed, buy it after the chapter makes it available.

S75

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire S75 from 2-1.
Full detailObtain S75, retain it in storage, and purchase every available stat level. Its completed upgrade grid unlocks the related secret weapon in the buy menu.

Dragunov SVD (missable)

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Dragunov SVD from 2-2.
Full detailOpen the weapon case in Chapter 2-2, take Dragunov SVD, and finish the checkpoint. If it was missed, buy it after the chapter makes it available.

H&K PSG-1 (missable)

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire H&K PSG-1 from 5-3.
Full detailOpen the weapon case in Chapter 5-3, take H&K PSG-1, and finish the checkpoint. If it was missed, buy it after the chapter makes it available.

S&W M29

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire S&W M29 from 3-1.
Full detailObtain S&W M29, retain it in storage, and purchase every available stat level. Its completed upgrade grid unlocks the related secret weapon in the buy menu.

Lightning Hawk (missable)

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Lightning Hawk from 5-3.
Full detailOpen the weapon case in Chapter 5-3, take Lightning Hawk, and finish the checkpoint. If it was missed, buy it after the chapter makes it available.

S&W M500

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire S&W M500 from max S&W M29.
Full detailCompletely upgrade the S&W M29, purchase S&W M500 from Item Management, and retain it in storage. Then buy all of its own stat improvements.

Grenade Launcher

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Grenade Launcher from 4-1.
Full detailCollect or purchase the Grenade Launcher, then obtain explosive, acid, nitrogen, flame, flash, and electric rounds at least once so every supported ammunition type is represented.

Rocket Launcher

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Rocket Launcher from 3-1.
Full detailDuring Chapter 3-1, take the boat to the abandoned vessel in the northwest water and open its case. Store the launcher instead of firing it.

Combat Knife

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Combat Knife from start.
Full detailCollect Combat Knife during the campaign, move it into storage, and confirm it remains selectable in Item Management after the checkpoint.

Stun Rod

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Stun Rod from after 2-3.
Full detailFinish the required chapter shown in after 2-3, open Item Management, purchase Stun Rod, and place it in storage so the weapon catalog records ownership.

Gatling Gun

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Gatling Gun from max VZ61.
Full detailCompletely upgrade the VZ61, then buy Gatling Gun for 50,000. Move it into the compatible character's inventory and start a chapter once.

Long Bow

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Long Bow from max S75.
Full detailCompletely upgrade the S75, then buy Long Bow for 50,000. Move it into the compatible character's inventory and start a chapter once.

Hand Grenade

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Hand Grenade from campaign pickups.
Full detailCollect Hand Grenade during the campaign, move it into storage, and confirm it remains selectable in Item Management after the checkpoint.

Incendiary Grenade

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Incendiary Grenade from campaign pickups.
Full detailCollect Incendiary Grenade during the campaign, move it into storage, and confirm it remains selectable in Item Management after the checkpoint.

Flash Grenade

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Flash Grenade from campaign pickups.
Full detailCollect Flash Grenade during the campaign, move it into storage, and confirm it remains selectable in Item Management after the checkpoint.

Proximity Bomb

Weapon

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Proximity Bomb from campaign pickups.
Full detailCollect Proximity Bomb during the campaign, move it into storage, and confirm it remains selectable in Item Management after the checkpoint.

Melee Vest

Equipment

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Melee Vest from after 1-1.
Full detailComplete Chapter 1-1, purchase Melee Vest for 10,000 in Item Management, equip it in one inventory slot, and finish a checkpoint while wearing it.

Bulletproof Vest

Equipment

HintAdd one more distinct armament to the permanent inventory.
WhereAcquire Bulletproof Vest from after 4-2.
Full detailComplete Chapter 4-2, purchase Bulletproof Vest for 10,000 in Item Management, equip it in one inventory slot, and finish a checkpoint while wearing it.

All Four Egg Types

Inventory Set

HintBirds, snakes, and later enemies can complete a four-part set.
WhereHold one white, brown, gold, and rotten egg in the same inventory.
Full detailFarm chickens or snakes for the three healing colors, then collect a rotten drop from later enemies. Move all four into one active inventory simultaneously and close the organize screen.

Infinite Ammunition Unlocks

You are here when: The Bonus Features list and Infinite Ammo switch in Special Settings.

Purchase and test the permanent ammunition option for every upgradeable firearm.

Infinite Ammo — M92F

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on M92F, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on M92F, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — H&K P8

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on H&K P8, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on H&K P8, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — SIG P226

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on SIG P226, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on SIG P226, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — M93R

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on M93R, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on M93R, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — Ithaca M37

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on Ithaca M37, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on Ithaca M37, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — M3

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on M3, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on M3, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — Jail Breaker

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on Jail Breaker, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on Jail Breaker, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — Hydra

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on Hydra, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on Hydra, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — VZ61

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on VZ61, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on VZ61, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — H&K MP5

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on H&K MP5, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on H&K MP5, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — AK-74

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on AK-74, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on AK-74, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — SIG 556

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on SIG 556, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on SIG 556, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — S75

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on S75, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on S75, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — Dragunov SVD

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on Dragunov SVD, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on Dragunov SVD, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — H&K PSG-1

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on H&K PSG-1, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on H&K PSG-1, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — S&W M29

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on S&W M29, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on S&W M29, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — Lightning Hawk

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on Lightning Hawk, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on Lightning Hawk, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Infinite Ammo — S&W M500

Infinite Ammo

HintA fully improved firearm has one final account-wide purchase.
WhereMax every upgrade on S&W M500, then find its infinite-ammo entry in Bonus Features.
Full detailComplete the campaign, buy every stat level on S&W M500, spend the required Exchange Points on its Infinite Ammo option, enable Infinite Ammo in Special Settings, and fire it in a chapter without consuming rounds.

Library Files

You are here when: The Library option on the main menu after campaign progress.

Open every automatically unlocked archive slot without exposing its subject in this guide.

Library File #01

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 01.
Full detailFinish the campaign route, enter Library from the main menu, open slot 01, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #02

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 02.
Full detailFinish the campaign route, enter Library from the main menu, open slot 02, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #03

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 03.
Full detailFinish the campaign route, enter Library from the main menu, open slot 03, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #04

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 04.
Full detailFinish the campaign route, enter Library from the main menu, open slot 04, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #05

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 05.
Full detailFinish the campaign route, enter Library from the main menu, open slot 05, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #06

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 06.
Full detailFinish the campaign route, enter Library from the main menu, open slot 06, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #07

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 07.
Full detailFinish the campaign route, enter Library from the main menu, open slot 07, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #08

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 08.
Full detailFinish the campaign route, enter Library from the main menu, open slot 08, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #09

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 09.
Full detailFinish the campaign route, enter Library from the main menu, open slot 09, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #10

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 10.
Full detailFinish the campaign route, enter Library from the main menu, open slot 10, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #11

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 11.
Full detailFinish the campaign route, enter Library from the main menu, open slot 11, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Library File #12

Library File

HintCampaign progress quietly fills the main-menu archive.
WhereAfter completing the campaign, open Library and select file slot 12.
Full detailFinish the campaign route, enter Library from the main menu, open slot 12, and page through the entire entry. The subject name remains hidden to avoid identity and story reveals.

Figures 01–23

You are here when: The first half of the numbered Figures grid under Bonus Features.

Identity-neutral labels protect the campaign while preserving every unlock condition.

Figure #01

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 01 by meeting this condition: available initially.
Full detailMeet the slot condition (available initially), open Bonus Features, purchase Figure #01; it costs no points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #02

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 02 by meeting this condition: available initially.
Full detailMeet the slot condition (available initially), open Bonus Features, purchase Figure #02; it costs no points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #03

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 03 by meeting this condition: ten emblems chapter three.
Full detailMeet the slot condition (ten emblems chapter three), open Bonus Features, purchase Figure #03; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #04

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 04 by meeting this condition: ten emblems chapter five.
Full detailMeet the slot condition (ten emblems chapter five), open Bonus Features, purchase Figure #04; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #05

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 05 by meeting this condition: ten emblems chapter five.
Full detailMeet the slot condition (ten emblems chapter five), open Bonus Features, purchase Figure #05; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #06

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 06 by meeting this condition: ten emblems chapter five.
Full detailMeet the slot condition (ten emblems chapter five), open Bonus Features, purchase Figure #06; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #07

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 07 by meeting this condition: ten emblems chapter two.
Full detailMeet the slot condition (ten emblems chapter two), open Bonus Features, purchase Figure #07; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #08

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 08 by meeting this condition: ten emblems chapter six.
Full detailMeet the slot condition (ten emblems chapter six), open Bonus Features, purchase Figure #08; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #09

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 09 by meeting this condition: five emblems chapter one.
Full detailMeet the slot condition (five emblems chapter one), open Bonus Features, purchase Figure #09; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #10

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 10 by meeting this condition: five emblems chapter two.
Full detailMeet the slot condition (five emblems chapter two), open Bonus Features, purchase Figure #10; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #11

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 11 by meeting this condition: five emblems chapter one.
Full detailMeet the slot condition (five emblems chapter one), open Bonus Features, purchase Figure #11; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #12

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 12 by meeting this condition: five emblems chapter one.
Full detailMeet the slot condition (five emblems chapter one), open Bonus Features, purchase Figure #12; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #13

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 13 by meeting this condition: complete chapter one.
Full detailMeet the slot condition (complete chapter one), open Bonus Features, purchase Figure #13; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #14

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 14 by meeting this condition: complete chapter two.
Full detailMeet the slot condition (complete chapter two), open Bonus Features, purchase Figure #14; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #15

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 15 by meeting this condition: complete chapter two.
Full detailMeet the slot condition (complete chapter two), open Bonus Features, purchase Figure #15; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #16

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 16 by meeting this condition: complete chapter one.
Full detailMeet the slot condition (complete chapter one), open Bonus Features, purchase Figure #16; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #17

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 17 by meeting this condition: five emblems chapter two.
Full detailMeet the slot condition (five emblems chapter two), open Bonus Features, purchase Figure #17; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #18

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 18 by meeting this condition: five emblems chapter one.
Full detailMeet the slot condition (five emblems chapter one), open Bonus Features, purchase Figure #18; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #19

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 19 by meeting this condition: complete chapter three.
Full detailMeet the slot condition (complete chapter three), open Bonus Features, purchase Figure #19; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #20

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 20 by meeting this condition: complete chapter four.
Full detailMeet the slot condition (complete chapter four), open Bonus Features, purchase Figure #20; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #21

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 21 by meeting this condition: complete chapter three.
Full detailMeet the slot condition (complete chapter three), open Bonus Features, purchase Figure #21; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #22

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 22 by meeting this condition: ten emblems chapter four.
Full detailMeet the slot condition (ten emblems chapter four), open Bonus Features, purchase Figure #22; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #23

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 23 by meeting this condition: complete chapter five.
Full detailMeet the slot condition (complete chapter five), open Bonus Features, purchase Figure #23; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figures 24–46

You are here when: The second half of the numbered Figures grid under Bonus Features.

The final slots require emblems and chapter-wide rank records.

Figure #24

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 24 by meeting this condition: complete chapter five.
Full detailMeet the slot condition (complete chapter five), open Bonus Features, purchase Figure #24; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #25

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 25 by meeting this condition: five emblems chapter six.
Full detailMeet the slot condition (five emblems chapter six), open Bonus Features, purchase Figure #25; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #26

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 26 by meeting this condition: five emblems chapter six.
Full detailMeet the slot condition (five emblems chapter six), open Bonus Features, purchase Figure #26; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #27

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 27 by meeting this condition: five emblems chapter one.
Full detailMeet the slot condition (five emblems chapter one), open Bonus Features, purchase Figure #27; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #28

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 28 by meeting this condition: ten emblems chapter one.
Full detailMeet the slot condition (ten emblems chapter one), open Bonus Features, purchase Figure #28; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #29

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 29 by meeting this condition: ten emblems chapter two.
Full detailMeet the slot condition (ten emblems chapter two), open Bonus Features, purchase Figure #29; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #30

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 30 by meeting this condition: ten emblems chapter six.
Full detailMeet the slot condition (ten emblems chapter six), open Bonus Features, purchase Figure #30; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #31

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 31 by meeting this condition: five emblems chapter two.
Full detailMeet the slot condition (five emblems chapter two), open Bonus Features, purchase Figure #31; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #32

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 32 by meeting this condition: ten emblems chapter five.
Full detailMeet the slot condition (ten emblems chapter five), open Bonus Features, purchase Figure #32; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #33

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 33 by meeting this condition: five emblems chapter five.
Full detailMeet the slot condition (five emblems chapter five), open Bonus Features, purchase Figure #33; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #34

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 34 by meeting this condition: complete chapter four.
Full detailMeet the slot condition (complete chapter four), open Bonus Features, purchase Figure #34; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #35

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 35 by meeting this condition: complete chapter four.
Full detailMeet the slot condition (complete chapter four), open Bonus Features, purchase Figure #35; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #36

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 36 by meeting this condition: five emblems chapter four.
Full detailMeet the slot condition (five emblems chapter four), open Bonus Features, purchase Figure #36; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #37

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 37 by meeting this condition: five emblems chapter three.
Full detailMeet the slot condition (five emblems chapter three), open Bonus Features, purchase Figure #37; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #38

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 38 by meeting this condition: thirty emblems chapter six.
Full detailMeet the slot condition (thirty emblems chapter six), open Bonus Features, purchase Figure #38; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #39

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 39 by meeting this condition: ten emblems chapter five.
Full detailMeet the slot condition (ten emblems chapter five), open Bonus Features, purchase Figure #39; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #40

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 40 by meeting this condition: ten emblems chapter two.
Full detailMeet the slot condition (ten emblems chapter two), open Bonus Features, purchase Figure #40; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #41

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 41 by meeting this condition: ten emblems chapter two.
Full detailMeet the slot condition (ten emblems chapter two), open Bonus Features, purchase Figure #41; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #42

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 42 by meeting this condition: five emblems chapter three.
Full detailMeet the slot condition (five emblems chapter three), open Bonus Features, purchase Figure #42; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #43

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 43 by meeting this condition: twenty-five emblems all chapters.
Full detailMeet the slot condition (twenty-five emblems all chapters), open Bonus Features, purchase Figure #43; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #44

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 44 by meeting this condition: thirty emblems all chapters.
Full detailMeet the slot condition (thirty emblems all chapters), open Bonus Features, purchase Figure #44; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #45

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 45 by meeting this condition: all chapters A rank.
Full detailMeet the slot condition (all chapters A rank), open Bonus Features, purchase Figure #45; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Figure #46

Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 46 by meeting this condition: all chapters S rank.
Full detailMeet the slot condition (all chapters S rank), open Bonus Features, purchase Figure #46; it costs 500 Exchange Points. Then open the Figures viewer and confirm the numbered slot is filled.

Gold Edition Extra Figures

You are here when: The separate Extra Figures viewer inside Extra Content.

Complete both scenarios and the required Reunion rank checks.

Extra Figure #01

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 01 by meeting this condition: complete all campaign chapters.
Full detailComplete the required condition (complete all campaign chapters), open Extra Figures, select slot 01, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

Extra Figure #02

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 02 by meeting this condition: complete all campaign chapters.
Full detailComplete the required condition (complete all campaign chapters), open Extra Figures, select slot 02, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

Extra Figure #03

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 03 by meeting this condition: complete all campaign chapters.
Full detailComplete the required condition (complete all campaign chapters), open Extra Figures, select slot 03, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

Extra Figure #04

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 04 by meeting this condition: complete all campaign chapters.
Full detailComplete the required condition (complete all campaign chapters), open Extra Figures, select slot 04, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

Extra Figure #05

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 05 by meeting this condition: complete all campaign chapters.
Full detailComplete the required condition (complete all campaign chapters), open Extra Figures, select slot 05, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

Extra Figure #06

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 06 by meeting this condition: complete all campaign chapters.
Full detailComplete the required condition (complete all campaign chapters), open Extra Figures, select slot 06, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

Extra Figure #07

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 07 by meeting this condition: complete Lost in Nightmares.
Full detailComplete the required condition (complete Lost in Nightmares), open Extra Figures, select slot 07, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

Extra Figure #08

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 08 by meeting this condition: complete Desperate Escape.
Full detailComplete the required condition (complete Desperate Escape), open Extra Figures, select slot 08, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

Extra Figure #09

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 09 by meeting this condition: Reunion S with first pair.
Full detailComplete the required condition (Reunion S with first pair), open Extra Figures, select slot 09, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

Extra Figure #10

Extra Figure

HintA numbered model slot becomes available after broader completion.
WhereUnlock slot 10 by meeting this condition: Reunion S with second pair.
Full detailComplete the required condition (Reunion S with second pair), open Extra Figures, select slot 10, and rotate the model once to confirm it has been awarded; it costs no Exchange Points.

The Mercenaries

You are here when: The original score-attack mode reached from Play Game after the campaign.

Unlock every stage and loadout, then store the highest rank on all eight stages.

Public Assembly — SS Rank

Score Stage

HintTime crystals and an unbroken chain drive the highest grade.
WhereIn The Mercenaries, unlock Public Assembly by available initially, then earn SS there.
Full detailBreak time crystals early, activate combo bonuses only when enemies are ready, keep defeats chained, and finish the stage with at least 90,000 solo or 150,000 duo points. Confirm SS on the results screen.

The Mines — SS Rank

Score Stage

HintTime crystals and an unbroken chain drive the highest grade.
WhereIn The Mercenaries, unlock The Mines by earn B or better on Public Assembly, then earn SS there.
Full detailBreak time crystals early, activate combo bonuses only when enemies are ready, keep defeats chained, and finish the stage with at least 90,000 solo or 150,000 duo points. Confirm SS on the results screen.

Village — SS Rank

Score Stage

HintTime crystals and an unbroken chain drive the highest grade.
WhereIn The Mercenaries, unlock Village by earn B or better on The Mines, then earn SS there.
Full detailBreak time crystals early, activate combo bonuses only when enemies are ready, keep defeats chained, and finish the stage with at least 90,000 solo or 150,000 duo points. Confirm SS on the results screen.

Ancient Ruins — SS Rank

Score Stage

HintTime crystals and an unbroken chain drive the highest grade.
WhereIn The Mercenaries, unlock Ancient Ruins by earn B or better on Village, then earn SS there.
Full detailBreak time crystals early, activate combo bonuses only when enemies are ready, keep defeats chained, and finish the stage with at least 90,000 solo or 150,000 duo points. Confirm SS on the results screen.

Experimental Facility — SS Rank

Score Stage

HintTime crystals and an unbroken chain drive the highest grade.
WhereIn The Mercenaries, unlock Experimental Facility by earn B or better on Ancient Ruins, then earn SS there.
Full detailBreak time crystals early, activate combo bonuses only when enemies are ready, keep defeats chained, and finish the stage with at least 90,000 solo or 150,000 duo points. Confirm SS on the results screen.

Missile Area — SS Rank

Score Stage

HintTime crystals and an unbroken chain drive the highest grade.
WhereIn The Mercenaries, unlock Missile Area by earn B or better on Experimental Facility, then earn SS there.
Full detailBreak time crystals early, activate combo bonuses only when enemies are ready, keep defeats chained, and finish the stage with at least 90,000 solo or 150,000 duo points. Confirm SS on the results screen.

Ship Deck — SS Rank

Score Stage

HintTime crystals and an unbroken chain drive the highest grade.
WhereIn The Mercenaries, unlock Ship Deck by earn B or better on Missile Area, then earn SS there.
Full detailBreak time crystals early, activate combo bonuses only when enemies are ready, keep defeats chained, and finish the stage with at least 90,000 solo or 150,000 duo points. Confirm SS on the results screen.

Prison — SS Rank

Score Stage

HintTime crystals and an unbroken chain drive the highest grade.
WhereIn The Mercenaries, unlock Prison by earn B or better on Ship Deck, then earn SS there.
Full detailBreak time crystals early, activate combo bonuses only when enemies are ready, keep defeats chained, and finish the stage with at least 90,000 solo or 150,000 duo points. Confirm SS on the results screen.

Default Loadout 1

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Default Loadout 1 by meeting this condition: available initially.
Full detailEarn the required grade (available initially), return to character selection, choose Default Loadout 1, and complete one scored round so its equipment and result are both recorded.

Default Loadout 2

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Default Loadout 2 by meeting this condition: available initially.
Full detailEarn the required grade (available initially), return to character selection, choose Default Loadout 2, and complete one scored round so its equipment and result are both recorded.

Loadout 3

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Loadout 3 by meeting this condition: Public Assembly A rank.
Full detailEarn the required grade (Public Assembly A rank), return to character selection, choose Loadout 3, and complete one scored round so its equipment and result are both recorded.

Loadout 4

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Loadout 4 by meeting this condition: Village A rank.
Full detailEarn the required grade (Village A rank), return to character selection, choose Loadout 4, and complete one scored round so its equipment and result are both recorded.

Loadout 5

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Loadout 5 by meeting this condition: Experimental Facility A rank.
Full detailEarn the required grade (Experimental Facility A rank), return to character selection, choose Loadout 5, and complete one scored round so its equipment and result are both recorded.

Loadout 6

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Loadout 6 by meeting this condition: Ancient Ruins A rank.
Full detailEarn the required grade (Ancient Ruins A rank), return to character selection, choose Loadout 6, and complete one scored round so its equipment and result are both recorded.

Loadout 7

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Loadout 7 by meeting this condition: Missile Area A rank.
Full detailEarn the required grade (Missile Area A rank), return to character selection, choose Loadout 7, and complete one scored round so its equipment and result are both recorded.

Loadout 8

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Loadout 8 by meeting this condition: Ship Deck A rank.
Full detailEarn the required grade (Ship Deck A rank), return to character selection, choose Loadout 8, and complete one scored round so its equipment and result are both recorded.

Loadout 9

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Loadout 9 by meeting this condition: Mines A rank.
Full detailEarn the required grade (Mines A rank), return to character selection, choose Loadout 9, and complete one scored round so its equipment and result are both recorded.

Loadout 10

Loadout

HintA strong stage grade opens another combat loadout.
WhereUnlock Loadout 10 by meeting this condition: Prison A rank.
Full detailEarn the required grade (Prison A rank), return to character selection, choose Loadout 10, and complete one scored round so its equipment and result are both recorded.

No Mercy

You are here when: The PC-only high-density option attached to The Mercenaries.

Complete the exclusive crowd variant on each stage at the highest displayed rank.

No Mercy — Public Assembly SS Rank

No Mercy Stage

HintThe PC-exclusive crowd variant rewards deliberate routes and sustained chains.
WhereSelect No Mercy on Public Assembly and earn an SS results grade.
Full detailUse the larger enemy count to maintain one long combo, collect every reachable time crystal before the final wave, reserve launchers for clustered heavy targets, and finish with SS shown on the results screen.

No Mercy — The Mines SS Rank

No Mercy Stage

HintThe PC-exclusive crowd variant rewards deliberate routes and sustained chains.
WhereSelect No Mercy on The Mines and earn an SS results grade.
Full detailUse the larger enemy count to maintain one long combo, collect every reachable time crystal before the final wave, reserve launchers for clustered heavy targets, and finish with SS shown on the results screen.

No Mercy — Village SS Rank

No Mercy Stage

HintThe PC-exclusive crowd variant rewards deliberate routes and sustained chains.
WhereSelect No Mercy on Village and earn an SS results grade.
Full detailUse the larger enemy count to maintain one long combo, collect every reachable time crystal before the final wave, reserve launchers for clustered heavy targets, and finish with SS shown on the results screen.

No Mercy — Ancient Ruins SS Rank

No Mercy Stage

HintThe PC-exclusive crowd variant rewards deliberate routes and sustained chains.
WhereSelect No Mercy on Ancient Ruins and earn an SS results grade.
Full detailUse the larger enemy count to maintain one long combo, collect every reachable time crystal before the final wave, reserve launchers for clustered heavy targets, and finish with SS shown on the results screen.

No Mercy — Experimental Facility SS Rank

No Mercy Stage

HintThe PC-exclusive crowd variant rewards deliberate routes and sustained chains.
WhereSelect No Mercy on Experimental Facility and earn an SS results grade.
Full detailUse the larger enemy count to maintain one long combo, collect every reachable time crystal before the final wave, reserve launchers for clustered heavy targets, and finish with SS shown on the results screen.

No Mercy — Missile Area SS Rank

No Mercy Stage

HintThe PC-exclusive crowd variant rewards deliberate routes and sustained chains.
WhereSelect No Mercy on Missile Area and earn an SS results grade.
Full detailUse the larger enemy count to maintain one long combo, collect every reachable time crystal before the final wave, reserve launchers for clustered heavy targets, and finish with SS shown on the results screen.

No Mercy — Ship Deck SS Rank

No Mercy Stage

HintThe PC-exclusive crowd variant rewards deliberate routes and sustained chains.
WhereSelect No Mercy on Ship Deck and earn an SS results grade.
Full detailUse the larger enemy count to maintain one long combo, collect every reachable time crystal before the final wave, reserve launchers for clustered heavy targets, and finish with SS shown on the results screen.

No Mercy — Prison SS Rank

No Mercy Stage

HintThe PC-exclusive crowd variant rewards deliberate routes and sustained chains.
WhereSelect No Mercy on Prison and earn an SS results grade.
Full detailUse the larger enemy count to maintain one long combo, collect every reachable time crystal before the final wave, reserve launchers for clustered heavy targets, and finish with SS shown on the results screen.

The Mercenaries Reunion

You are here when: The alternate score-attack mode inside Extra Content.

Record every stage and each added loadout without exposing character identities.

Reunion — Public Assembly SS Rank

Reunion Stage

HintReworked spawns make each familiar arena a separate score record.
WhereIn Mercenaries Reunion, earn SS on Public Assembly.
Full detailLearn the Reunion time-crystal route, preserve the combo between spawn groups, use the selected loadout's melee finishers for time gains, and end with at least the displayed SS threshold.

Reunion — The Mines SS Rank

Reunion Stage

HintReworked spawns make each familiar arena a separate score record.
WhereIn Mercenaries Reunion, earn SS on The Mines.
Full detailLearn the Reunion time-crystal route, preserve the combo between spawn groups, use the selected loadout's melee finishers for time gains, and end with at least the displayed SS threshold.

Reunion — Village SS Rank

Reunion Stage

HintReworked spawns make each familiar arena a separate score record.
WhereIn Mercenaries Reunion, earn SS on Village.
Full detailLearn the Reunion time-crystal route, preserve the combo between spawn groups, use the selected loadout's melee finishers for time gains, and end with at least the displayed SS threshold.

Reunion — Ancient Ruins SS Rank

Reunion Stage

HintReworked spawns make each familiar arena a separate score record.
WhereIn Mercenaries Reunion, earn SS on Ancient Ruins.
Full detailLearn the Reunion time-crystal route, preserve the combo between spawn groups, use the selected loadout's melee finishers for time gains, and end with at least the displayed SS threshold.

Reunion — Experimental Facility SS Rank

Reunion Stage

HintReworked spawns make each familiar arena a separate score record.
WhereIn Mercenaries Reunion, earn SS on Experimental Facility.
Full detailLearn the Reunion time-crystal route, preserve the combo between spawn groups, use the selected loadout's melee finishers for time gains, and end with at least the displayed SS threshold.

Reunion — Missile Area SS Rank

Reunion Stage

HintReworked spawns make each familiar arena a separate score record.
WhereIn Mercenaries Reunion, earn SS on Missile Area.
Full detailLearn the Reunion time-crystal route, preserve the combo between spawn groups, use the selected loadout's melee finishers for time gains, and end with at least the displayed SS threshold.

Reunion — Ship Deck SS Rank

Reunion Stage

HintReworked spawns make each familiar arena a separate score record.
WhereIn Mercenaries Reunion, earn SS on Ship Deck.
Full detailLearn the Reunion time-crystal route, preserve the combo between spawn groups, use the selected loadout's melee finishers for time gains, and end with at least the displayed SS threshold.

Reunion — Prison SS Rank

Reunion Stage

HintReworked spawns make each familiar arena a separate score record.
WhereIn Mercenaries Reunion, earn SS on Prison.
Full detailLearn the Reunion time-crystal route, preserve the combo between spawn groups, use the selected loadout's melee finishers for time gains, and end with at least the displayed SS threshold.

Reunion Loadout #01

Reunion Loadout

HintGold content adds another identity-hidden equipment set.
WhereSelect the Reunion loadout occupying slot 01 and earn an S rank on any stage.
Full detailConfirm the bundle enables slot 01, select its Warrior equipment set, score at least 60,000 solo or 120,000 duo on a comfortable stage, and verify S or SS at results.

Reunion Loadout #02

Reunion Loadout

HintGold content adds another identity-hidden equipment set.
WhereSelect the Reunion loadout occupying slot 02 and earn an S rank on any stage.
Full detailConfirm the bundle enables slot 02, select its Fairy Tale equipment set, score at least 60,000 solo or 120,000 duo on a comfortable stage, and verify S or SS at results.

Reunion Loadout #03

Reunion Loadout

HintGold content adds another identity-hidden equipment set.
WhereSelect the Reunion loadout occupying slot 03 and earn an S rank on any stage.
Full detailConfirm the bundle enables slot 03, select its Heavy Metal equipment set, score at least 60,000 solo or 120,000 duo on a comfortable stage, and verify S or SS at results.

Reunion Loadout #04

Reunion Loadout

HintGold content adds another identity-hidden equipment set.
WhereSelect the Reunion loadout occupying slot 04 and earn an S rank on any stage.
Full detailConfirm the bundle enables slot 04, select its Business equipment set, score at least 60,000 solo or 120,000 duo on a comfortable stage, and verify S or SS at results.

Reunion Loadout #05

Reunion Loadout

HintGold content adds another identity-hidden equipment set.
WhereSelect the Reunion loadout occupying slot 05 and earn an S rank on any stage.
Full detailConfirm the bundle enables slot 05, select its Classic Veteran equipment set, score at least 60,000 solo or 120,000 duo on a comfortable stage, and verify S or SS at results.

Reunion Loadout #06

Reunion Loadout

HintGold content adds another identity-hidden equipment set.
WhereSelect the Reunion loadout occupying slot 06 and earn an S rank on any stage.
Full detailConfirm the bundle enables slot 06, select its Medic equipment set, score at least 60,000 solo or 120,000 duo on a comfortable stage, and verify S or SS at results.

Reunion Loadout #07

Reunion Loadout

HintGold content adds another identity-hidden equipment set.
WhereSelect the Reunion loadout occupying slot 07 and earn an S rank on any stage.
Full detailConfirm the bundle enables slot 07, select its Executive equipment set, score at least 60,000 solo or 120,000 duo on a comfortable stage, and verify S or SS at results.

Reunion Loadout #08

Reunion Loadout

HintGold content adds another identity-hidden equipment set.
WhereSelect the Reunion loadout occupying slot 08 and earn an S rank on any stage.
Full detailConfirm the bundle enables slot 08, select its Commander equipment set, score at least 60,000 solo or 120,000 duo on a comfortable stage, and verify S or SS at results.

Lost in Nightmares

You are here when: A large old mansion with a central staircase, dining room, and underground cells.

Clear every difficulty, collect all eighteen score stars, and trigger the camera secret.

Lost in Nightmares — Amateur S Rank

Scenario Rank

HintScore stars, accuracy, and a brisk clear support the top grade.
WhereComplete Lost in Nightmares on Amateur with S shown at results.
Full detailOn Amateur, collect the fixed score stars, avoid deaths, keep accuracy high, and finish efficiently. For Professional, first clear Veteran; verify the S grade remains stored afterward.

Lost in Nightmares — Normal S Rank

Scenario Rank

HintScore stars, accuracy, and a brisk clear support the top grade.
WhereComplete Lost in Nightmares on Normal with S shown at results.
Full detailOn Normal, collect the fixed score stars, avoid deaths, keep accuracy high, and finish efficiently. For Professional, first clear Veteran; verify the S grade remains stored afterward.

Lost in Nightmares — Veteran S Rank

Scenario Rank

HintScore stars, accuracy, and a brisk clear support the top grade.
WhereComplete Lost in Nightmares on Veteran with S shown at results.
Full detailOn Veteran, collect the fixed score stars, avoid deaths, keep accuracy high, and finish efficiently. For Professional, first clear Veteran; verify the S grade remains stored afterward.

Lost in Nightmares — Professional S Rank

Scenario Rank

HintScore stars, accuracy, and a brisk clear support the top grade.
WhereComplete Lost in Nightmares on Professional with S shown at results.
Full detailOn Professional, collect the fixed score stars, avoid deaths, keep accuracy high, and finish efficiently. For Professional, first clear Veteran; verify the S grade remains stored afterward.

Score Star #01 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #01 at the foyer stairwell wall light.
Full detailReach the foyer stairwell wall light before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #02 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #02 at the foyer high above entrance.
Full detailReach the foyer high above entrance before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #03 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #03 at the foyer chandelier top.
Full detailReach the foyer chandelier top before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #04 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #04 at the dining upper corner wall.
Full detailReach the dining upper corner wall before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #05 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #05 at the dining grandfather clock.
Full detailReach the dining grandfather clock before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #06 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #06 at the bathroom wall above toilet.
Full detailReach the bathroom wall above toilet before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #07 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #07 at the storage covered cage.
Full detailReach the storage covered cage before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #08 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #08 at the spike room moving wall.
Full detailReach the spike room moving wall before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #09 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #09 at the lever hallway ceiling.
Full detailReach the lever hallway ceiling before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #10 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #10 at the upper hallway cabinet plates.
Full detailReach the upper hallway cabinet plates before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #11 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #11 at the prison shelves after drop.
Full detailReach the prison shelves after drop before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #12 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #12 at the last right cell corpse.
Full detailReach the last right cell corpse before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #13 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #13 at the prison wall from rat turn.
Full detailReach the prison wall from rat turn before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #14 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #14 at the cell before upward stairs.
Full detailReach the cell before upward stairs before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #15 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #15 at the upper prison first right cell.
Full detailReach the upper prison first right cell before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #16 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #16 at the lower return left shelves.
Full detailReach the lower return left shelves before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #17 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #17 at the waterway wall behind stairs.
Full detailReach the waterway wall behind stairs before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Score Star #18 (missable)

Score Star

HintInspect walls, ceilings, furniture, and cells before each transition.
WhereIn Lost in Nightmares, shoot Score Star #18 at the final hallway behind weapons.
Full detailReach the final hallway behind weapons before advancing, locate the blue star, and break it with a shot. Confirm its score appears immediately; restart the scenario if the route closes before collection.

Classic Camera Secret (missable)

Secret

HintThe entrance itself responds to repeated inspection.
WhereAt the scenario's opening, inspect the main entrance door three times.
Full detailRemain in the first hall and interact with the closed front doors three consecutive times. Move away after the camera changes, then repeat the triple inspection later if you want to restore the normal view.

Alternate Solo Lead

Unlock

HintA first scenario clear opens another solo position.
WhereComplete Lost in Nightmares once, then return to its character setting.
Full detailFinish the scenario on any available difficulty, reopen it in solo mode, choose the newly enabled lead position, and reach the first checkpoint to confirm access.

Desperate Escape

You are here when: An industrial route of platforms, gates, mounted weapons, and an elevated extraction area.

Complete all four difficulty records at the highest displayed rank.

Desperate Escape — Amateur S Rank

Scenario Rank

HintOptional combat and efficient movement raise the scenario grade.
WhereComplete Desperate Escape on Amateur with S shown at results.
Full detailOn Amateur, defeat dense groups for score without stalling, preserve accuracy, avoid deaths, and clear quickly. Unlock Professional through Veteran and confirm S is stored on the results table.

Desperate Escape — Normal S Rank

Scenario Rank

HintOptional combat and efficient movement raise the scenario grade.
WhereComplete Desperate Escape on Normal with S shown at results.
Full detailOn Normal, defeat dense groups for score without stalling, preserve accuracy, avoid deaths, and clear quickly. Unlock Professional through Veteran and confirm S is stored on the results table.

Desperate Escape — Veteran S Rank

Scenario Rank

HintOptional combat and efficient movement raise the scenario grade.
WhereComplete Desperate Escape on Veteran with S shown at results.
Full detailOn Veteran, defeat dense groups for score without stalling, preserve accuracy, avoid deaths, and clear quickly. Unlock Professional through Veteran and confirm S is stored on the results table.

Desperate Escape — Professional S Rank

Scenario Rank

HintOptional combat and efficient movement raise the scenario grade.
WhereComplete Desperate Escape on Professional with S shown at results.
Full detailOn Professional, defeat dense groups for score without stalling, preserve accuracy, avoid deaths, and clear quickly. Unlock Professional through Veteran and confirm S is stored on the results table.

Versus

You are here when: The online competitive menu inside Extra Content.

This network-dependent section needs live participants; use private sessions where possible.

Versus Loadout 1

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 1 selectable by this condition: available initially.
Full detailMeet the requirement (available initially), choose slot 01 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Versus Loadout 2

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 2 selectable by this condition: available initially.
Full detailMeet the requirement (available initially), choose slot 02 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Versus Loadout 3

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 3 selectable by this condition: buy for eight thousand.
Full detailMeet the requirement (buy for eight thousand), choose slot 03 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Versus Loadout 4

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 4 selectable by this condition: buy for thirteen thousand.
Full detailMeet the requirement (buy for thirteen thousand), choose slot 04 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Versus Loadout 5

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 5 selectable by this condition: buy for six thousand.
Full detailMeet the requirement (buy for six thousand), choose slot 05 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Versus Loadout 6

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 6 selectable by this condition: buy for fifteen thousand.
Full detailMeet the requirement (buy for fifteen thousand), choose slot 06 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Versus Loadout 7

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 7 selectable by this condition: buy for five thousand.
Full detailMeet the requirement (buy for five thousand), choose slot 07 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Versus Loadout 8

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 8 selectable by this condition: buy for seven thousand.
Full detailMeet the requirement (buy for seven thousand), choose slot 08 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Versus Loadout 9

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 9 selectable by this condition: buy for thirty thousand.
Full detailMeet the requirement (buy for thirty thousand), choose slot 09 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Versus Loadout 10

Versus Loadout

HintThe competitive roster contains another numbered equipment set.
WhereMake Versus Loadout 10 selectable by this condition: buy for fifty thousand.
Full detailMeet the requirement (buy for fifty thousand), choose slot 10 in Versus, and finish one scored match with it. Use the slot number rather than its identity to remain spoiler-safe.

Slayers Wins

Online Record

HintA private group can work steadily toward the next competitive record.
WhereIn Versus, win thirty Slayers matches.
Full detailCreate a private lobby with enough players, choose the matching Slayers or Survivors variation, and repeat completed matches until the in-game statistic confirms: win thirty Slayers matches. Do not disconnect before results save.

Team Slayers Wins

Online Record

HintA private group can work steadily toward the next competitive record.
WhereIn Versus, win thirty team matches.
Full detailCreate a private lobby with enough players, choose the matching Slayers or Survivors variation, and repeat completed matches until the in-game statistic confirms: win thirty team matches. Do not disconnect before results save.

Survivors Wins

Online Record

HintA private group can work steadily toward the next competitive record.
WhereIn Versus, win thirty Survivors matches.
Full detailCreate a private lobby with enough players, choose the matching Slayers or Survivors variation, and repeat completed matches until the in-game statistic confirms: win thirty Survivors matches. Do not disconnect before results save.

Team Survivors Wins

Online Record

HintA private group can work steadily toward the next competitive record.
WhereIn Versus, win thirty team matches.
Full detailCreate a private lobby with enough players, choose the matching Slayers or Survivors variation, and repeat completed matches until the in-game statistic confirms: win thirty team matches. Do not disconnect before results save.

Slayers Chain

Online Record

HintA private group can work steadily toward the next competitive record.
WhereIn Versus, reach twenty-chain combo.
Full detailCreate a private lobby with enough players, choose the matching Slayers or Survivors variation, and repeat completed matches until the in-game statistic confirms: reach twenty-chain combo. Do not disconnect before results save.

Team Slayers Chain

Online Record

HintA private group can work steadily toward the next competitive record.
WhereIn Versus, reach forty-chain team combo.
Full detailCreate a private lobby with enough players, choose the matching Slayers or Survivors variation, and repeat completed matches until the in-game statistic confirms: reach forty-chain team combo. Do not disconnect before results save.

Survivors Score

Online Record

HintA private group can work steadily toward the next competitive record.
WhereIn Versus, score forty thousand points.
Full detailCreate a private lobby with enough players, choose the matching Slayers or Survivors variation, and repeat completed matches until the in-game statistic confirms: score forty thousand points. Do not disconnect before results save.

Team Survivors Score

Online Record

HintA private group can work steadily toward the next competitive record.
WhereIn Versus, score eighty thousand combined.
Full detailCreate a private lobby with enough players, choose the matching Slayers or Survivors variation, and repeat completed matches until the in-game statistic confirms: score eighty thousand combined. Do not disconnect before results save.

Player Defeats

Online Record

HintA private group can work steadily toward the next competitive record.
WhereIn Versus, defeat one hundred players.
Full detailCreate a private lobby with enough players, choose the matching Slayers or Survivors variation, and repeat completed matches until the in-game statistic confirms: defeat one hundred players. Do not disconnect before results save.

Public Assembly — All Versus Variations

Versus Stage

HintEach arena supports both solo-scoring and team-scoring rules.
WhereFinish Slayers, Team Slayers, Survivors, and Team Survivors on Public Assembly.
Full detailUse a private lobby on Public Assembly; complete one valid results screen in each of the four rule sets. Record each variation separately and avoid quitting early, because incomplete sessions do not count.

The Mines — All Versus Variations

Versus Stage

HintEach arena supports both solo-scoring and team-scoring rules.
WhereFinish Slayers, Team Slayers, Survivors, and Team Survivors on The Mines.
Full detailUse a private lobby on The Mines; complete one valid results screen in each of the four rule sets. Record each variation separately and avoid quitting early, because incomplete sessions do not count.

Village — All Versus Variations

Versus Stage

HintEach arena supports both solo-scoring and team-scoring rules.
WhereFinish Slayers, Team Slayers, Survivors, and Team Survivors on Village.
Full detailUse a private lobby on Village; complete one valid results screen in each of the four rule sets. Record each variation separately and avoid quitting early, because incomplete sessions do not count.

Ancient Ruins — All Versus Variations

Versus Stage

HintEach arena supports both solo-scoring and team-scoring rules.
WhereFinish Slayers, Team Slayers, Survivors, and Team Survivors on Ancient Ruins.
Full detailUse a private lobby on Ancient Ruins; complete one valid results screen in each of the four rule sets. Record each variation separately and avoid quitting early, because incomplete sessions do not count.

Experimental Facility — All Versus Variations

Versus Stage

HintEach arena supports both solo-scoring and team-scoring rules.
WhereFinish Slayers, Team Slayers, Survivors, and Team Survivors on Experimental Facility.
Full detailUse a private lobby on Experimental Facility; complete one valid results screen in each of the four rule sets. Record each variation separately and avoid quitting early, because incomplete sessions do not count.

Missile Area — All Versus Variations

Versus Stage

HintEach arena supports both solo-scoring and team-scoring rules.
WhereFinish Slayers, Team Slayers, Survivors, and Team Survivors on Missile Area.
Full detailUse a private lobby on Missile Area; complete one valid results screen in each of the four rule sets. Record each variation separately and avoid quitting early, because incomplete sessions do not count.

Ship Deck — All Versus Variations

Versus Stage

HintEach arena supports both solo-scoring and team-scoring rules.
WhereFinish Slayers, Team Slayers, Survivors, and Team Survivors on Ship Deck.
Full detailUse a private lobby on Ship Deck; complete one valid results screen in each of the four rule sets. Record each variation separately and avoid quitting early, because incomplete sessions do not count.

Prison — All Versus Variations

Versus Stage

HintEach arena supports both solo-scoring and team-scoring rules.
WhereFinish Slayers, Team Slayers, Survivors, and Team Survivors on Prison.
Full detailUse a private lobby on Prison; complete one valid results screen in each of the four rule sets. Record each variation separately and avoid quitting early, because incomplete sessions do not count.

Combat and Co-op Records

You are here when: Repeatable Campaign chapters with Item Management available between attempts.

Complete every distinct weapon, environment, timing, and partner-action feat.

Partner Rescue

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, rescue partner ten times.
Full detailSet up a safe replay chapter, then rescue partner ten times. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Melee Defeats

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, defeat twenty using melee.
Full detailSet up a safe replay chapter, then defeat twenty using melee. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Critical Headshots

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, score twenty critical headshots.
Full detailSet up a safe replay chapter, then score twenty critical headshots. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Knife Defeats

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, defeat five using knife.
Full detailSet up a safe replay chapter, then defeat five using knife. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Grenade Group

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, explosion defeats three simultaneously.
Full detailSet up a safe replay chapter, then explosion defeats three simultaneously. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Transformer Group

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, electric transformer defeats three.
Full detailSet up a safe replay chapter, then electric transformer defeats three. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Oil Group

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, oil canister defeats three.
Full detailSet up a safe replay chapter, then oil canister defeats three. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Gas Group

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, gas container defeats three.
Full detailSet up a safe replay chapter, then gas container defeats three. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Flash Group

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, flash defeats two simultaneously.
Full detailSet up a safe replay chapter, then flash defeats two simultaneously. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Airborne Headshot

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, headshot airborne humanoid.
Full detailWait for a humanoid enemy to leap across a gap or down from a height, then land a headshot before its feet touch the ground.

Explosive Interception

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, shoot carried explosive.
Full detailSet up a safe replay chapter, then shoot carried explosive. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Arrow Deflection

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, knife incoming arrow.
Full detailFace a crossbow user with the knife readied and slash as the projectile reaches you; the blade must visibly knock the arrow away.

Three-Hit Partner Combo

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, complete three-person melee chain.
Full detailStun a durable humanoid, perform the first melee, let the partner follow, then immediately execute the final prompted strike before the target recovers.

Rotten Egg Defeat

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, defeat enemy with rotten egg.
Full detailSet up a safe replay chapter, then defeat enemy with rotten egg. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Heart Finisher

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, stab exposed Licker heart.
Full detailKnock a Licker Beta onto its back without killing it, move beside the exposed chest, and use the contextual stab prompt while the heart is visible.

Stun Rod Defeats

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, defeat thirty using stun rod.
Full detailSet up a safe replay chapter, then defeat thirty using stun rod. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Gatling Gun Defeats

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, defeat thirty using Gatling Gun.
Full detailSet up a safe replay chapter, then defeat thirty using Gatling Gun. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Long Bow Defeats

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, defeat thirty using Long Bow.
Full detailSet up a safe replay chapter, then defeat thirty using Long Bow. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Grenade Launcher Defeats

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, defeat thirty using launcher.
Full detailSet up a safe replay chapter, then defeat thirty using launcher. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Truck Driver Stop

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, shoot moving truck driver.
Full detailSet up a safe replay chapter, then shoot moving truck driver. Finish the checkpoint and verify the corresponding statistic has increased before returning to Chapter Select.

Partner Trust

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, thank partner after assistance.
Full detailAfter the computer partner heals, rescues, or gives an item, press the partner-response command promptly. Repeat helpful exchanges until the trust record registers.

Control Device Removal

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, complete cooperative removal sequence.
Full detailDuring the required cooperative restraint sequence, have one player hold position while the other removes the device; complete the prompts without damaging the restrained target.

Timed Encounter Damage

Combat Record

HintA repeatable combat setup can fill this mechanical record safely.
WhereDuring Campaign play, trigger early encounter transition.
Full detailDuring the timed Chapter 5-3 encounter, use darkness and a high-impact explosive to deliver enough damage before the normal timer ends, then confirm the early transition.

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