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Resident Evil 6 (2012) — Complete PC Route
Spoiler-free total completion of every campaign rank and collectible, all records, skills, titles, extra modes, PC crossover content, persistent RE.NET entries, and hidden interactions · 33 areas · 1985 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Route and Profile Setup
You are here when: Steam's DLC manager, the main menu, and the online-options screen.
The chosen route is Windows PC with every mode DLC and the PC-only crossover installed.
Install the Complete PC Route
Setup
HintStart by making every permanent mode available from one installation.
WhereInstall Resident Evil 6 and all four Extra Content mode packages through Steam.
Full detailOpen Steam's DLC panel, enable Survivors, Predator, Onslaught, and Siege, finish all updates, then launch once and confirm each appears under Extra Content.
Enable the PC Crossover
Setup
HintOne branch of No Mercy belongs only to the Windows route.
WhereConfirm the Left 4 Dead 2 character set appears in Mercenaries No Mercy.
Full detailStart No Mercy on PC, open character selection, and verify Coach, Ellis, Nick, and Rochelle are selectable; the crossover does not exist in the original console releases.
Link RESIDENT EVIL.NET
Setup
HintSeveral persistent rewards live outside the local menus.
WhereConnect the PC save to RESIDENT EVIL.NET and enable automatic data upload.
Full detailSign in on Capcom's portal, link the Steam game data, enable Auto Data Upload in the game options, complete one short run, and wait until the portal reflects the new record.
Create a Clean Profile Backup
Setup
HintA clean copy makes long record and unlock grinds recoverable.
WhereClose the game and back up the untouched local profile before beginning the campaigns.
Full detailExit fully before copying the save with your normal backup method, restore-test that copy separately, then retain dated snapshots after each campaign and major online unlock batch.
Use Text-Only Guidance
Guide Rule
HintThere is no owned gameplay footage for this game yet.
WhereThis pack intentionally contains no screenshots, maps, or generated sketches.
Full detailUse the physical cues in the text. Add optional visuals only after Sami's own recording can provide a provenance-tracked frame for the exact item.
Leon Chapter 1
You are here when: The chapter card marked Leon, Chapter 1 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 1 on Amateur with all four result categories at A.
Full detailSelect Leon Chapter 1 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 80 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 1 on Normal with all four result categories at A.
Full detailSelect Leon Chapter 1 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 80 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 1 on Veteran with all four result categories at A.
Full detailSelect Leon Chapter 1 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 80 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 1 on Professional with all four result categories at A.
Full detailSelect Leon Chapter 1 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 80 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 1 on No Hope with all four result categories at A.
Full detailSelect Leon Chapter 1 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 80 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #01 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 1, search the visitor-area storage room section.
Full detailReach the visitor-area storage room section and inspect blocked side room left of computer. Then shoot through blocked room opening. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #02 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 1, search the campus small library section.
Full detailReach the campus small library section and inspect inside right desk drawer. Then open drawer then shoot emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #03 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 1, search the second subway tunnel section.
Full detailReach the second subway tunnel section and inspect beneath train's lower-right side. Then step back; shoot beneath train. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #04 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 1, search the bar beyond partner door section.
Full detailReach the bar beyond partner door section and inspect small left counter near exit. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Leon Chapter 2
You are here when: The chapter card marked Leon, Chapter 2 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 2 on Amateur with all four result categories at A.
Full detailSelect Leon Chapter 2 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 80 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 2 on Normal with all four result categories at A.
Full detailSelect Leon Chapter 2 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 80 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 2 on Veteran with all four result categories at A.
Full detailSelect Leon Chapter 2 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 80 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 2 on Professional with all four result categories at A.
Full detailSelect Leon Chapter 2 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 80 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 2 on No Hope with all four result categories at A.
Full detailSelect Leon Chapter 2 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 80 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #05 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 2, search the cemetery fourth lamppost section.
Full detailReach the cemetery fourth lamppost section and inspect rear recess of left obelisk. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #06 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 2, search the cathedral third-floor walkway section.
Full detailReach the cathedral third-floor walkway section and inspect upper-left circular stained-glass recess. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #07 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 2, search the lab men's restroom section.
Full detailReach the lab men's restroom section and inspect inside the filled sink. Then drain sink and shoot revealed emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #08 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 2, search the aqueduct beyond dust chute section.
Full detailReach the aqueduct beyond dust chute section and inspect water past planks beyond arches. Then shoot through planks from distance. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Leon Chapter 3
You are here when: The chapter card marked Leon, Chapter 3 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 3 on Amateur with all four result categories at A.
Full detailSelect Leon Chapter 3 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 3 on Normal with all four result categories at A.
Full detailSelect Leon Chapter 3 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 3 on Veteran with all four result categories at A.
Full detailSelect Leon Chapter 3 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 3 on Professional with all four result categories at A.
Full detailSelect Leon Chapter 3 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 3 on No Hope with all four result categories at A.
Full detailSelect Leon Chapter 3 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 70 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #09 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 3, search the altar-corridor starting room section.
Full detailReach the altar-corridor starting room section and inspect high left ledge above lever doors. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #10 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 3, search the submerged catacombs section.
Full detailReach the submerged catacombs section and inspect closed left coffin beside pot. Then open coffin then shoot emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #11 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 3, search the cavern crank platform section.
Full detailReach the cavern crank platform section and inspect distant left ledge near bridge. Then use rifle for distant ledge shot. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #12 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 3, search the water-channel upper route section.
Full detailReach the water-channel upper route section and inspect barrel beside rifle-ammo pickup. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Leon Chapter 4
You are here when: The chapter card marked Leon, Chapter 4 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 4 on Amateur with all four result categories at A.
Full detailSelect Leon Chapter 4 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 7 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 4 on Normal with all four result categories at A.
Full detailSelect Leon Chapter 4 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 7 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 4 on Veteran with all four result categories at A.
Full detailSelect Leon Chapter 4 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 7 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 4 on Professional with all four result categories at A.
Full detailSelect Leon Chapter 4 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 7 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 4 on No Hope with all four result categories at A.
Full detailSelect Leon Chapter 4 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 7 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #13 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 4, search the airplane crew lounge section.
Full detailReach the airplane crew lounge section and inspect behind table near right shutter. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #14 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 4, search the airplane cargo bay section.
Full detailReach the airplane cargo bay section and inspect upper shelf second glass case. Then break second case then shoot emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #15 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 4, search the market right alley section.
Full detailReach the market right alley section and inspect table beyond open shutter. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #16 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 4, search the marketplace east roof section.
Full detailReach the marketplace east roof section and inspect pole beside distant neon sign. Then use rifle from eastern rooftop. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Leon Chapter 5
You are here when: The chapter card marked Leon, Chapter 5 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 5 on Amateur with all four result categories at A.
Full detailSelect Leon Chapter 5 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 65 minutes, and at least 60 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 5 on Normal with all four result categories at A.
Full detailSelect Leon Chapter 5 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 65 minutes, and at least 60 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 5 on Veteran with all four result categories at A.
Full detailSelect Leon Chapter 5 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 65 minutes, and at least 60 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 5 on Professional with all four result categories at A.
Full detailSelect Leon Chapter 5 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 65 minutes, and at least 60 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Leon Chapter 5 on No Hope with all four result categories at A.
Full detailSelect Leon Chapter 5 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 65 minutes, and at least 60 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #17 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 5, search the clothing store section.
Full detailReach the clothing store section and inspect right shoe shelf opposite handbags. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #18 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 5, search the high-rise back alley section.
Full detailReach the high-rise back alley section and inspect left crate inside truck bed. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #19 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 5, search the quad-tower lobby section.
Full detailReach the quad-tower lobby section and inspect bottom cubby behind reception. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #20 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Leon Chapter 5, search the rooftop stairway section.
Full detailReach the rooftop stairway section and inspect below air-conditioner behind fence. Then shoot beneath unit through fence. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Complete the Campaign Route (missable)
Route Completion
HintFinish the remaining objectives without skipping the final result save.
WhereComplete Leon Chapter 5 and remain through its result screen.
Full detailFinish Leon Chapter 5 on any difficulty, let the chapter result write to the profile, and return to the campaign menu once the route-completion entry is visible. The guide intentionally withholds the outcome.
Chris Chapter 1
You are here when: The chapter card marked Chris, Chapter 1 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 1 on Amateur with all four result categories at A.
Full detailSelect Chris Chapter 1 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 1 on Normal with all four result categories at A.
Full detailSelect Chris Chapter 1 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 1 on Veteran with all four result categories at A.
Full detailSelect Chris Chapter 1 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 1 on Professional with all four result categories at A.
Full detailSelect Chris Chapter 1 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 1 on No Hope with all four result categories at A.
Full detailSelect Chris Chapter 1 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 80 minutes, and at least 70 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #01 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 1, search the butcher room section.
Full detailReach the butcher room section and inspect lower shelf along left wall. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #02 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 1, search the building beyond first alley section.
Full detailReach the building beyond first alley section and inspect shelf behind breakable tall crate. Then break crate then shoot exposed emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #03 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 1, search the green rooftop building section.
Full detailReach the green rooftop building section and inspect top of middle metal extension. Then shoot with rifle from rooftop. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #04 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 1, search the sixth-floor meat counter section.
Full detailReach the sixth-floor meat counter section and inspect cabinet beside metal meat storage. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Chris Chapter 2
You are here when: The chapter card marked Chris, Chapter 2 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 2 on Amateur with all four result categories at A.
Full detailSelect Chris Chapter 2 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 90 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 2 on Normal with all four result categories at A.
Full detailSelect Chris Chapter 2 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 90 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 2 on Veteran with all four result categories at A.
Full detailSelect Chris Chapter 2 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 90 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 2 on Professional with all four result categories at A.
Full detailSelect Chris Chapter 2 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 90 minutes, and at least 70 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 2 on No Hope with all four result categories at A.
Full detailSelect Chris Chapter 2 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 90 minutes, and at least 70 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #05 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 2, search the train-yard defense area section.
Full detailReach the train-yard defense area section and inspect windowed room below far platform. Then shoot through windows from train cart. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #06 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 2, search the high bridge platform section.
Full detailReach the high bridge platform section and inspect upper beam above starting-side truck. Then choose Piers; shoot from high platform. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #07 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 2, search the city-hall foyer section.
Full detailReach the city-hall foyer section and inspect wall between paintings beneath stairs. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #08 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 2, search the city-hall patient room section.
Full detailReach the city-hall patient room section and inspect cabinet top inside right alcove. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Chris Chapter 3
You are here when: The chapter card marked Chris, Chapter 3 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 3 on Amateur with all four result categories at A.
Full detailSelect Chris Chapter 3 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 3 on Normal with all four result categories at A.
Full detailSelect Chris Chapter 3 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 3 on Veteran with all four result categories at A.
Full detailSelect Chris Chapter 3 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 3 on Professional with all four result categories at A.
Full detailSelect Chris Chapter 3 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 3 on No Hope with all four result categories at A.
Full detailSelect Chris Chapter 3 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 85 minutes, and at least 55 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #09 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 3, search the street beyond red playground gate section.
Full detailReach the street beyond red playground gate section and inspect crate behind left-side railing. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #10 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 3, search the living-quarters bedroom section.
Full detailReach the living-quarters bedroom section and inspect lower bunk on right. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #11 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 3, search the banquet-building upper walkway section.
Full detailReach the banquet-building upper walkway section and inspect upper pole on left stilt house. Then shoot distant pole with rifle. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #12 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 3, search the parking-garage driving sequence section.
Full detailReach the parking-garage driving sequence section and inspect upper window of background bus. Then shoot bus window during vehicle ride. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Chris Chapter 4
You are here when: The chapter card marked Chris, Chapter 4 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 4 on Amateur with all four result categories at A.
Full detailSelect Chris Chapter 4 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 4 on Normal with all four result categories at A.
Full detailSelect Chris Chapter 4 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 4 on Veteran with all four result categories at A.
Full detailSelect Chris Chapter 4 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 4 on Professional with all four result categories at A.
Full detailSelect Chris Chapter 4 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 4 on No Hope with all four result categories at A.
Full detailSelect Chris Chapter 4 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 75 minutes, and at least 55 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #13 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 4, search the rear-hangar transport helicopter section.
Full detailReach the rear-hangar transport helicopter section and inspect behind cockpit's left seat. Then enter helicopter; melee or shoot emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #14 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 4, search the carrier exterior beyond hangar section.
Full detailReach the carrier exterior beyond hangar section and inspect distant boat tower above light. Then use rifle for distant boat shot. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #15 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 4, search the communications-room upper stairway section.
Full detailReach the communications-room upper stairway section and inspect under stairs beside black boxes. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #16 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 4, search the carrier-top explosives sequence section.
Full detailReach the carrier-top explosives sequence section and inspect tire beyond first red container. Then choose Piers; shoot beyond first explosive. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Chris Chapter 5
You are here when: The chapter card marked Chris, Chapter 5 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 5 on Amateur with all four result categories at A.
Full detailSelect Chris Chapter 5 on Amateur. Finish with at least 70% accuracy, no more than 3 deaths, within 80 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 5 on Normal with all four result categories at A.
Full detailSelect Chris Chapter 5 on Normal. Finish with at least 70% accuracy, no more than 3 deaths, within 80 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 5 on Veteran with all four result categories at A.
Full detailSelect Chris Chapter 5 on Veteran. Finish with at least 70% accuracy, no more than 3 deaths, within 80 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 5 on Professional with all four result categories at A.
Full detailSelect Chris Chapter 5 on Professional. Finish with at least 70% accuracy, no more than 3 deaths, within 80 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Chris Chapter 5 on No Hope with all four result categories at A.
Full detailSelect Chris Chapter 5 on No Hope. Finish with at least 70% accuracy, no more than 3 deaths, within 80 minutes, and at least 40 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #17 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 5, search the beneath cargo bay section.
Full detailReach the beneath cargo bay section and inspect wall pipe behind spinning fan. Then shoot pipe through spinning fan. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #18 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 5, search the command-center entrance section.
Full detailReach the command-center entrance section and inspect high right wall beside opening. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #19 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 5, search the first emergency tunnel section.
Full detailReach the first emergency tunnel section and inspect between floor pipes after bulkhead. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #20 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Chris Chapter 5, search the third hardened corridor wall section.
Full detailReach the third hardened corridor wall section and inspect long light on rear wall. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Complete the Campaign Route (missable)
Route Completion
HintFinish the remaining objectives without skipping the final result save.
WhereComplete Chris Chapter 5 and remain through its result screen.
Full detailFinish Chris Chapter 5 on any difficulty, let the chapter result write to the profile, and return to the campaign menu once the route-completion entry is visible. The guide intentionally withholds the outcome.
Jake Chapter 1
You are here when: The chapter card marked Jake, Chapter 1 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 1 on Amateur with all four result categories at A.
Full detailSelect Jake Chapter 1 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 1 on Normal with all four result categories at A.
Full detailSelect Jake Chapter 1 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 1 on Veteran with all four result categories at A.
Full detailSelect Jake Chapter 1 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 1 on Professional with all four result categories at A.
Full detailSelect Jake Chapter 1 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 1 on No Hope with all four result categories at A.
Full detailSelect Jake Chapter 1 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #01 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 1, search the exterior battlefield path section.
Full detailReach the exterior battlefield path section and inspect above end-building doorway. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #02 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 1, search the mountain-path sewer section section.
Full detailReach the mountain-path sewer section section and inspect steel tower beyond right fence. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #03 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 1, search the restroom partner-boost opening section.
Full detailReach the restroom partner-boost opening section and inspect right of rooftop opening. Then boost partner; shoot or use flash-grenade. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #04 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 1, search the snowy passage exterior section.
Full detailReach the snowy passage exterior section and inspect above opposite building door. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Jake Chapter 2
You are here when: The chapter card marked Jake, Chapter 2 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 2 on Amateur with all four result categories at A.
Full detailSelect Jake Chapter 2 on Amateur. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 50 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 2 on Normal with all four result categories at A.
Full detailSelect Jake Chapter 2 on Normal. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 50 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 2 on Veteran with all four result categories at A.
Full detailSelect Jake Chapter 2 on Veteran. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 50 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 2 on Professional with all four result categories at A.
Full detailSelect Jake Chapter 2 on Professional. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 50 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 2 on No Hope with all four result categories at A.
Full detailSelect Jake Chapter 2 on No Hope. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 50 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #05 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 2, search the mountain logs and crane section.
Full detailReach the mountain logs and crane section and inspect crane operator seat. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #06 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 2, search the final outdoor data-chip shed section.
Full detailReach the final outdoor data-chip shed section and inspect distant tower below left ledge. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #07 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 2, search the snowmobile cave approach section.
Full detailReach the snowmobile cave approach section and inspect far-right outside cave entrance. Then steer far-right to strike emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #08 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 2, search the mining-cave valve door section.
Full detailReach the mining-cave valve door section and inspect cylinder above opposite alcove. Then shoot then immediately open valve door. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Jake Chapter 3
You are here when: The chapter card marked Jake, Chapter 3 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 3 on Amateur with all four result categories at A.
Full detailSelect Jake Chapter 3 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 3 on Normal with all four result categories at A.
Full detailSelect Jake Chapter 3 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 3 on Veteran with all four result categories at A.
Full detailSelect Jake Chapter 3 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 3 on Professional with all four result categories at A.
Full detailSelect Jake Chapter 3 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 55 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 3 on No Hope with all four result categories at A.
Full detailSelect Jake Chapter 3 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 60 minutes, and at least 55 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #09 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 3, search the detention surveillance controls section.
Full detailReach the detention surveillance controls section and inspect emblem atop lobby cubbies. Then choose Jake; fire lobby camera gun. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #10 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 3, search the living-quarters storage room section.
Full detailReach the living-quarters storage room section and inspect middle-right shelf between boxes. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #11 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 3, search the statue-room center section.
Full detailReach the statue-room center section and inspect floor beneath destroyed statue. Then let tank break statue; slide emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #12 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 3, search the pagoda shallow-water area section.
Full detailReach the pagoda shallow-water area section and inspect wall right of stairs. Then circle stairs right; slide into emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Jake Chapter 4
You are here when: The chapter card marked Jake, Chapter 4 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 4 on Amateur with all four result categories at A.
Full detailSelect Jake Chapter 4 on Amateur. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 4 on Normal with all four result categories at A.
Full detailSelect Jake Chapter 4 on Normal. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 4 on Veteran with all four result categories at A.
Full detailSelect Jake Chapter 4 on Veteran. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 4 on Professional with all four result categories at A.
Full detailSelect Jake Chapter 4 on Professional. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 4 on No Hope with all four result categories at A.
Full detailSelect Jake Chapter 4 on No Hope. Finish with at least 70% accuracy, no more than 5 deaths, within 60 minutes, and at least 40 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #13 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 4, search the motorcycle tanker sequence section.
Full detailReach the motorcycle tanker sequence section and inspect left street sign before tanker. Then choose Sherry; shoot before tanker target. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #14 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 4, search the shopping alley overturned car section.
Full detailReach the shopping alley overturned car section and inspect white car passenger windshield. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #15 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 4, search the second street overturned bus section.
Full detailReach the second street overturned bus section and inspect crate behind left-side large crates. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #16 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 4, search the red-ladder corridor section.
Full detailReach the red-ladder corridor section and inspect platform through crate-side opening. Then shoot platform through crate gap. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Jake Chapter 5
You are here when: The chapter card marked Jake, Chapter 5 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 5 on Amateur with all four result categories at A.
Full detailSelect Jake Chapter 5 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 5 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 5 on Normal with all four result categories at A.
Full detailSelect Jake Chapter 5 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 5 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 5 on Veteran with all four result categories at A.
Full detailSelect Jake Chapter 5 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 5 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 5 on Professional with all four result categories at A.
Full detailSelect Jake Chapter 5 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 5 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Jake Chapter 5 on No Hope with all four result categories at A.
Full detailSelect Jake Chapter 5 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 5 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #17 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 5, search the former holding cell section.
Full detailReach the former holding cell section and inspect corner pipe right of air duct. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #18 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 5, search the Room F laboratory section.
Full detailReach the Room F laboratory section and inspect middle-left shelf inside glass case. Then break glass then shoot shelf emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #19 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 5, search the magma maintenance catwalk section.
Full detailReach the magma maintenance catwalk section and inspect column base beyond two crates. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #20 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Jake Chapter 5, search the cargo-area exit corridor section.
Full detailReach the cargo-area exit corridor section and inspect beside railing at corridor end. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Complete the Campaign Route (missable)
Route Completion
HintFinish the remaining objectives without skipping the final result save.
WhereComplete Jake Chapter 5 and remain through its result screen.
Full detailFinish Jake Chapter 5 on any difficulty, let the chapter result write to the profile, and return to the campaign menu once the route-completion entry is visible. The guide intentionally withholds the outcome.
Ada Chapter 1
You are here when: The chapter card marked Ada, Chapter 1 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 1 on Amateur with all four result categories at A.
Full detailSelect Ada Chapter 1 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 45 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 1 on Normal with all four result categories at A.
Full detailSelect Ada Chapter 1 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 45 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 1 on Veteran with all four result categories at A.
Full detailSelect Ada Chapter 1 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 45 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 1 on Professional with all four result categories at A.
Full detailSelect Ada Chapter 1 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 45 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 1 on No Hope with all four result categories at A.
Full detailSelect Ada Chapter 1 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 45 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #01 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 1, search the submarine armory upper corridor section.
Full detailReach the submarine armory upper corridor section and inspect above cabinet first right alcove. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #02 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 1, search the reactor corridor section.
Full detailReach the reactor corridor section and inspect back of central metal pillar. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #03 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 1, search the wind-tunnel left air duct section.
Full detailReach the wind-tunnel left air duct section and inspect wall beside ladder's orange light. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #04 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 1, search the torpedo control room section.
Full detailReach the torpedo control room section and inspect wall pipes beside entrance doorway. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Ada Chapter 2
You are here when: The chapter card marked Ada, Chapter 2 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 2 on Amateur with all four result categories at A.
Full detailSelect Ada Chapter 2 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 30 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 2 on Normal with all four result categories at A.
Full detailSelect Ada Chapter 2 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 30 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 2 on Veteran with all four result categories at A.
Full detailSelect Ada Chapter 2 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 30 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 2 on Professional with all four result categories at A.
Full detailSelect Ada Chapter 2 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 30 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 2 on No Hope with all four result categories at A.
Full detailSelect Ada Chapter 2 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 30 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #05 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 2, search the cathedral rear yard section.
Full detailReach the cathedral rear yard section and inspect back of middle gravestone. Then melee or shoot gravestone emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #06 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 2, search the crypt door beyond three crests section.
Full detailReach the crypt door beyond three crests section and inspect pillar top near ceiling. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #07 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 2, search the underground-lab holding area section.
Full detailReach the underground-lab holding area section and inspect railing over water beyond stairs. Then shoot railing emblem from stairs. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #08 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 2, search the water-chamber drop section.
Full detailReach the water-chamber drop section and inspect wall behind landing point. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Ada Chapter 3
You are here when: The chapter card marked Ada, Chapter 3 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 3 on Amateur with all four result categories at A.
Full detailSelect Ada Chapter 3 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 3 on Normal with all four result categories at A.
Full detailSelect Ada Chapter 3 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 3 on Veteran with all four result categories at A.
Full detailSelect Ada Chapter 3 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 3 on Professional with all four result categories at A.
Full detailSelect Ada Chapter 3 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 3 on No Hope with all four result categories at A.
Full detailSelect Ada Chapter 3 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 45 minutes, and at least 40 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #09 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 3, search the market-street tie stall section.
Full detailReach the market-street tie stall section and inspect between hanging ties. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #10 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 3, search the blocked street green stands section.
Full detailReach the blocked street green stands section and inspect left recess in red barricade. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #11 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 3, search the moving bus section.
Full detailReach the moving bus section and inspect distant building beside wooden pole. Then shoot distant emblem before bus moves. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #12 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 3, search the railroad apartment section.
Full detailReach the railroad apartment section and inspect behind crate blocking lower stairs. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Ada Chapter 4
You are here when: The chapter card marked Ada, Chapter 4 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 4 on Amateur with all four result categories at A.
Full detailSelect Ada Chapter 4 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 15 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 4 on Normal with all four result categories at A.
Full detailSelect Ada Chapter 4 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 15 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 4 on Veteran with all four result categories at A.
Full detailSelect Ada Chapter 4 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 15 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 4 on Professional with all four result categories at A.
Full detailSelect Ada Chapter 4 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 15 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 4 on No Hope with all four result categories at A.
Full detailSelect Ada Chapter 4 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 50 minutes, and at least 15 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #13 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 4, search the bridge searchlight walkway section.
Full detailReach the bridge searchlight walkway section and inspect beside left railing after hookshot. Then slide into emblem beside railing. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #14 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 4, search the bridge locker corridor section.
Full detailReach the bridge locker corridor section and inspect inside third locker on left. Then open third locker; melee emblem. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #15 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 4, search the carrier lower entrance section.
Full detailReach the carrier lower entrance section and inspect behind final left steel column. Then shoot emblem before leaving section. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #16 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 4, search the carrier cabinet corridor section.
Full detailReach the carrier cabinet corridor section and inspect alcove behind left metal cabinets. Then enter alcove after clearing corridor. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Ada Chapter 5
You are here when: The chapter card marked Ada, Chapter 5 in Campaign Select.
Physical descriptions omit encounters, identities, and narrative outcomes.
Amateur S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 5 on Amateur with all four result categories at A.
Full detailSelect Ada Chapter 5 on Amateur. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Normal S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 5 on Normal with all four result categories at A.
Full detailSelect Ada Chapter 5 on Normal. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Veteran S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 5 on Veteran with all four result categories at A.
Full detailSelect Ada Chapter 5 on Veteran. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
Professional S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 5 on Professional with all four result categories at A.
Full detailSelect Ada Chapter 5 on Professional. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 40 defeated enemies; four A sub-ranks produce S.
No Hope S Rank (missable)
Chapter Rank
HintA clean, accurate sweep is more valuable than rushing blindly.
WhereClear Ada Chapter 5 on No Hope with all four result categories at A.
Full detailSelect Ada Chapter 5 on No Hope. Finish with at least 70% accuracy, no more than 2 deaths, within 55 minutes, and at least 40 defeated enemies; four A sub-ranks produce S. Skills are disabled on No Hope, so choose the loadout beforehand only for other difficulties.
Serpent Emblem #17 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 5, search the helicopter street support section.
Full detailReach the helicopter street support section and inspect yellow truck bed near cab. Then fire helicopter gun into truck bed. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #18 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 5, search the helicopter beside blue building section.
Full detailReach the helicopter beside blue building section and inspect top of white vertical sign. Then fire helicopter gun at sign top. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #19 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 5, search the helicopter second rooftop section.
Full detailReach the helicopter second rooftop section and inspect lower roof above skylights. Then fire helicopter gun toward lower roof. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Serpent Emblem #20 (missable)
Serpent Emblem
HintSlow down around optional rooms, elevated surfaces, and distant structures.
WhereIn Ada Chapter 5, search the heliport crane girder section.
Full detailReach the heliport crane girder section and inspect building below white-covered framework. Then shoot distant emblem from crane. Wait for the collection sound before crossing the chapter exit; if it does not play, adjust your angle and try again.
Complete the Campaign Route (missable)
Route Completion
HintFinish the remaining objectives without skipping the final result save.
WhereComplete Ada Chapter 5 and remain through its result screen.
Full detailFinish Ada Chapter 5 on any difficulty, let the chapter result write to the profile, and return to the campaign menu once the route-completion entry is visible. The guide intentionally withholds the outcome.
Collections and Dog-Tag Templates
You are here when: The Collections and Dog Tags panels reached from the main menu.
File and figure labels stay neutral so their contents never disclose narrative information.
File #L01
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #01.
Full detailDestroy Leon Serpent Emblem #01 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L02
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #02.
Full detailDestroy Leon Serpent Emblem #02 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L03
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #03.
Full detailDestroy Leon Serpent Emblem #03 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L04
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #04.
Full detailDestroy Leon Serpent Emblem #04 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L05
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #05.
Full detailDestroy Leon Serpent Emblem #05 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L06
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #06.
Full detailDestroy Leon Serpent Emblem #06 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L07
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #07.
Full detailDestroy Leon Serpent Emblem #07 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L08
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #08.
Full detailDestroy Leon Serpent Emblem #08 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L09
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #09.
Full detailDestroy Leon Serpent Emblem #09 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L10
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #10.
Full detailDestroy Leon Serpent Emblem #10 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L11
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #11.
Full detailDestroy Leon Serpent Emblem #11 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L12
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #12.
Full detailDestroy Leon Serpent Emblem #12 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L13
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #13.
Full detailDestroy Leon Serpent Emblem #13 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L14
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #14.
Full detailDestroy Leon Serpent Emblem #14 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L15
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #15.
Full detailDestroy Leon Serpent Emblem #15 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L16
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #16.
Full detailDestroy Leon Serpent Emblem #16 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L17
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #17.
Full detailDestroy Leon Serpent Emblem #17 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L18
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #18.
Full detailDestroy Leon Serpent Emblem #18 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L19
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #19.
Full detailDestroy Leon Serpent Emblem #19 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #L20
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Leon Serpent Emblem #20.
Full detailDestroy Leon Serpent Emblem #20 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
Leon Chapter 1 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Leon Chapter 1.
Full detailCollect the four numbered emblems assigned to Leon Chapter 1, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Leon Chapter 2 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Leon Chapter 2.
Full detailCollect the four numbered emblems assigned to Leon Chapter 2, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Leon Chapter 3 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Leon Chapter 3.
Full detailCollect the four numbered emblems assigned to Leon Chapter 3, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Leon Chapter 4 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Leon Chapter 4.
Full detailCollect the four numbered emblems assigned to Leon Chapter 4, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Leon Chapter 5 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Leon Chapter 5.
Full detailCollect the four numbered emblems assigned to Leon Chapter 5, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Leon Emblem-Column Figure 1
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 1 in every Leon chapter.
Full detailDestroy the 1th emblem from each of Leon's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Leon Emblem-Column Figure 2
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 2 in every Leon chapter.
Full detailDestroy the 2th emblem from each of Leon's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Leon Emblem-Column Figure 3
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 3 in every Leon chapter.
Full detailDestroy the 3th emblem from each of Leon's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Leon Emblem-Column Figure 4
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 4 in every Leon chapter.
Full detailDestroy the 4th emblem from each of Leon's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Leon Complete Emblem Figure
Figure
HintThe final slot checks the entire campaign grid.
WhereComplete all twenty Serpent Emblems assigned to Leon.
Full detailVerify every row and column in Leon's emblem grid is filled, then open Collections and select the final figure created by the complete twenty-emblem set.
File #C01
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #01.
Full detailDestroy Chris Serpent Emblem #01 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C02
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #02.
Full detailDestroy Chris Serpent Emblem #02 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C03
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #03.
Full detailDestroy Chris Serpent Emblem #03 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C04
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #04.
Full detailDestroy Chris Serpent Emblem #04 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C05
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #05.
Full detailDestroy Chris Serpent Emblem #05 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C06
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #06.
Full detailDestroy Chris Serpent Emblem #06 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C07
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #07.
Full detailDestroy Chris Serpent Emblem #07 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C08
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #08.
Full detailDestroy Chris Serpent Emblem #08 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C09
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #09.
Full detailDestroy Chris Serpent Emblem #09 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C10
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #10.
Full detailDestroy Chris Serpent Emblem #10 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C11
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #11.
Full detailDestroy Chris Serpent Emblem #11 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C12
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #12.
Full detailDestroy Chris Serpent Emblem #12 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C13
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #13.
Full detailDestroy Chris Serpent Emblem #13 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C14
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #14.
Full detailDestroy Chris Serpent Emblem #14 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C15
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #15.
Full detailDestroy Chris Serpent Emblem #15 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C16
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #16.
Full detailDestroy Chris Serpent Emblem #16 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C17
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #17.
Full detailDestroy Chris Serpent Emblem #17 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C18
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #18.
Full detailDestroy Chris Serpent Emblem #18 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C19
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #19.
Full detailDestroy Chris Serpent Emblem #19 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #C20
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Chris Serpent Emblem #20.
Full detailDestroy Chris Serpent Emblem #20 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
Chris Chapter 1 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Chris Chapter 1.
Full detailCollect the four numbered emblems assigned to Chris Chapter 1, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Chris Chapter 2 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Chris Chapter 2.
Full detailCollect the four numbered emblems assigned to Chris Chapter 2, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Chris Chapter 3 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Chris Chapter 3.
Full detailCollect the four numbered emblems assigned to Chris Chapter 3, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Chris Chapter 4 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Chris Chapter 4.
Full detailCollect the four numbered emblems assigned to Chris Chapter 4, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Chris Chapter 5 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Chris Chapter 5.
Full detailCollect the four numbered emblems assigned to Chris Chapter 5, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Chris Emblem-Column Figure 1
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 1 in every Chris chapter.
Full detailDestroy the 1th emblem from each of Chris's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Chris Emblem-Column Figure 2
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 2 in every Chris chapter.
Full detailDestroy the 2th emblem from each of Chris's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Chris Emblem-Column Figure 3
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 3 in every Chris chapter.
Full detailDestroy the 3th emblem from each of Chris's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Chris Emblem-Column Figure 4
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 4 in every Chris chapter.
Full detailDestroy the 4th emblem from each of Chris's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Chris Complete Emblem Figure
Figure
HintThe final slot checks the entire campaign grid.
WhereComplete all twenty Serpent Emblems assigned to Chris.
Full detailVerify every row and column in Chris's emblem grid is filled, then open Collections and select the final figure created by the complete twenty-emblem set.
File #J01
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #01.
Full detailDestroy Jake Serpent Emblem #01 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J02
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #02.
Full detailDestroy Jake Serpent Emblem #02 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J03
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #03.
Full detailDestroy Jake Serpent Emblem #03 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J04
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #04.
Full detailDestroy Jake Serpent Emblem #04 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J05
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #05.
Full detailDestroy Jake Serpent Emblem #05 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J06
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #06.
Full detailDestroy Jake Serpent Emblem #06 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J07
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #07.
Full detailDestroy Jake Serpent Emblem #07 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J08
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #08.
Full detailDestroy Jake Serpent Emblem #08 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J09
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #09.
Full detailDestroy Jake Serpent Emblem #09 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J10
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #10.
Full detailDestroy Jake Serpent Emblem #10 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J11
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #11.
Full detailDestroy Jake Serpent Emblem #11 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J12
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #12.
Full detailDestroy Jake Serpent Emblem #12 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J13
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #13.
Full detailDestroy Jake Serpent Emblem #13 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J14
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #14.
Full detailDestroy Jake Serpent Emblem #14 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J15
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #15.
Full detailDestroy Jake Serpent Emblem #15 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J16
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #16.
Full detailDestroy Jake Serpent Emblem #16 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J17
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #17.
Full detailDestroy Jake Serpent Emblem #17 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J18
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #18.
Full detailDestroy Jake Serpent Emblem #18 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J19
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #19.
Full detailDestroy Jake Serpent Emblem #19 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #J20
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Jake Serpent Emblem #20.
Full detailDestroy Jake Serpent Emblem #20 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
Jake Chapter 1 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Jake Chapter 1.
Full detailCollect the four numbered emblems assigned to Jake Chapter 1, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Jake Chapter 2 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Jake Chapter 2.
Full detailCollect the four numbered emblems assigned to Jake Chapter 2, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Jake Chapter 3 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Jake Chapter 3.
Full detailCollect the four numbered emblems assigned to Jake Chapter 3, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Jake Chapter 4 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Jake Chapter 4.
Full detailCollect the four numbered emblems assigned to Jake Chapter 4, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Jake Chapter 5 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Jake Chapter 5.
Full detailCollect the four numbered emblems assigned to Jake Chapter 5, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Jake Emblem-Column Figure 1
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 1 in every Jake chapter.
Full detailDestroy the 1th emblem from each of Jake's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Jake Emblem-Column Figure 2
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 2 in every Jake chapter.
Full detailDestroy the 2th emblem from each of Jake's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Jake Emblem-Column Figure 3
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 3 in every Jake chapter.
Full detailDestroy the 3th emblem from each of Jake's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Jake Emblem-Column Figure 4
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 4 in every Jake chapter.
Full detailDestroy the 4th emblem from each of Jake's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Jake Complete Emblem Figure
Figure
HintThe final slot checks the entire campaign grid.
WhereComplete all twenty Serpent Emblems assigned to Jake.
Full detailVerify every row and column in Jake's emblem grid is filled, then open Collections and select the final figure created by the complete twenty-emblem set.
File #A01
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #01.
Full detailDestroy Ada Serpent Emblem #01 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A02
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #02.
Full detailDestroy Ada Serpent Emblem #02 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A03
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #03.
Full detailDestroy Ada Serpent Emblem #03 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A04
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #04.
Full detailDestroy Ada Serpent Emblem #04 in Chapter 1, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A05
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #05.
Full detailDestroy Ada Serpent Emblem #05 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A06
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #06.
Full detailDestroy Ada Serpent Emblem #06 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A07
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #07.
Full detailDestroy Ada Serpent Emblem #07 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A08
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #08.
Full detailDestroy Ada Serpent Emblem #08 in Chapter 2, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A09
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #09.
Full detailDestroy Ada Serpent Emblem #09 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A10
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #10.
Full detailDestroy Ada Serpent Emblem #10 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A11
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #11.
Full detailDestroy Ada Serpent Emblem #11 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A12
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #12.
Full detailDestroy Ada Serpent Emblem #12 in Chapter 3, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A13
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #13.
Full detailDestroy Ada Serpent Emblem #13 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A14
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #14.
Full detailDestroy Ada Serpent Emblem #14 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A15
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #15.
Full detailDestroy Ada Serpent Emblem #15 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A16
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #16.
Full detailDestroy Ada Serpent Emblem #16 in Chapter 4, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A17
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #17.
Full detailDestroy Ada Serpent Emblem #17 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A18
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #18.
Full detailDestroy Ada Serpent Emblem #18 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A19
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #19.
Full detailDestroy Ada Serpent Emblem #19 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
File #A20
File
HintEach destroyed emblem adds a readable entry to Collections.
WhereUnlock the file tied to Ada Serpent Emblem #20.
Full detailDestroy Ada Serpent Emblem #20 in Chapter 5, return to Collections from the main menu, open the newly lit file, and scroll through it once so the read state is recorded.
Ada Chapter 1 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Ada Chapter 1.
Full detailCollect the four numbered emblems assigned to Ada Chapter 1, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Ada Chapter 2 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Ada Chapter 2.
Full detailCollect the four numbered emblems assigned to Ada Chapter 2, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Ada Chapter 3 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Ada Chapter 3.
Full detailCollect the four numbered emblems assigned to Ada Chapter 3, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Ada Chapter 4 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Ada Chapter 4.
Full detailCollect the four numbered emblems assigned to Ada Chapter 4, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Ada Chapter 5 Figure
Figure
HintA full emblem row fills one figure slot.
WhereDestroy all four emblems in Ada Chapter 5.
Full detailCollect the four numbered emblems assigned to Ada Chapter 5, then open Collections and select the newly unlocked figure so its gallery entry is registered.
Ada Emblem-Column Figure 1
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 1 in every Ada chapter.
Full detailDestroy the 1th emblem from each of Ada's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Ada Emblem-Column Figure 2
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 2 in every Ada chapter.
Full detailDestroy the 2th emblem from each of Ada's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Ada Emblem-Column Figure 3
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 3 in every Ada chapter.
Full detailDestroy the 3th emblem from each of Ada's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Ada Emblem-Column Figure 4
Figure
HintMatching emblem positions across chapters form another gallery line.
WhereCollect emblem position 4 in every Ada chapter.
Full detailDestroy the 4th emblem from each of Ada's five chapters, then visit Collections and open the figure unlocked by that completed vertical set.
Ada Complete Emblem Figure
Figure
HintThe final slot checks the entire campaign grid.
WhereComplete all twenty Serpent Emblems assigned to Ada.
Full detailVerify every row and column in Ada's emblem grid is filled, then open Collections and select the final figure created by the complete twenty-emblem set.
Template 01
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: .
Full detailComplete the campaign segment represented by , return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 02
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter1.
Full detailComplete the campaign segment represented by Chapter1, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 03
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter2.
Full detailComplete the campaign segment represented by Chapter2, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 04
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter3.
Full detailComplete the campaign segment represented by Chapter3, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 05
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter4.
Full detailComplete the campaign segment represented by Chapter4, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 06
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter5.
Full detailComplete the campaign segment represented by Chapter5, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 07
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter1.
Full detailComplete the campaign segment represented by Chapter1, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 08
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter2.
Full detailComplete the campaign segment represented by Chapter2, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 09
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter3.
Full detailComplete the campaign segment represented by Chapter3, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 10
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter4.
Full detailComplete the campaign segment represented by Chapter4, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 11
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter5.
Full detailComplete the campaign segment represented by Chapter5, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 12
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter1.
Full detailComplete the campaign segment represented by Chapter1, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 13
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter2.
Full detailComplete the campaign segment represented by Chapter2, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 14
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter3.
Full detailComplete the campaign segment represented by Chapter3, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 15
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter4.
Full detailComplete the campaign segment represented by Chapter4, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 16
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter5.
Full detailComplete the campaign segment represented by Chapter5, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 17
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter1.
Full detailComplete the campaign segment represented by Chapter1, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 18
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter2.
Full detailComplete the campaign segment represented by Chapter2, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 19
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter3.
Full detailComplete the campaign segment represented by Chapter3, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 20
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter4.
Full detailComplete the campaign segment represented by Chapter4, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Template 21
Dog-Tag Template
HintCampaign progress steadily adds another plate design.
WhereMeet this template condition: Chapter5.
Full detailComplete the campaign segment represented by Chapter5, return to Dog Tags, and highlight the new template once; the first template is available after the opening segment.
Skills and Weapon Mastery
You are here when: The Skill Settings and Records panels beside campaign selection.
Every unique purchasable skill is listed once even when several modes share it.
Firearm
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Firearm through Level 3; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Firearm through Level 3. Its listed cumulative cost is 116'000 skill points; confirm the highest tier remains selectable afterward.
Melee
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Melee through Level 3; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Melee through Level 3. Its listed cumulative cost is 110'000 skill points; confirm the highest tier remains selectable afterward.
Defense
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Defense through Level 3; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Defense through Level 3. Its listed cumulative cost is 111'200 skill points; confirm the highest tier remains selectable afterward.
Lock-On
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Lock-On through Level 2; it is usable in Campaign, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Lock-On through Level 2. Its listed cumulative cost is 33'800 skill points; confirm the highest tier remains selectable afterward.
Rock Steady
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Rock Steady through Level 2; it is usable in Campaign, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Rock Steady through Level 2. Its listed cumulative cost is 36'500 skill points; confirm the highest tier remains selectable afterward.
Critical Hit
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Critical Hit through Level 3; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Critical Hit through Level 3. Its listed cumulative cost is 48'500 skill points; confirm the highest tier remains selectable afterward.
Piercing
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Piercing through Level 3; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Piercing through Level 3. Its listed cumulative cost is 95'000 skill points; confirm the highest tier remains selectable afterward.
J'avo Killer
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy J'avo Killer through Level 2; it is usable in Campaign.
Full detailMeet the unlock cue 'Kill 30 J'avo', open Skill Settings, and purchase every tier of J'avo Killer through Level 2. Its listed cumulative cost is 28'000 skill points; confirm the highest tier remains selectable afterward.
Zombie Hunter
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Zombie Hunter through Level 2; it is usable in Campaign.
Full detailMeet the unlock cue 'Kill 30 Zombie', open Skill Settings, and purchase every tier of Zombie Hunter through Level 2. Its listed cumulative cost is 28'000 skill points; confirm the highest tier remains selectable afterward.
Eagle Eye
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Eagle Eye through Level 1; it is usable in Campaign, Mercenaries, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Eagle Eye through Level 1. Its listed cumulative cost is 3'000 skill points; confirm the highest tier remains selectable afterward.
Quick Reload
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Quick Reload through Level 1; it is usable in Campaign, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Quick Reload through Level 1. Its listed cumulative cost is 10'000 skill points; confirm the highest tier remains selectable afterward.
Last Shot
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Last Shot through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Last Shot through Level 1. Its listed cumulative cost is 55'000 skill points; confirm the highest tier remains selectable afterward.
Shooting Wild
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Shooting Wild through Level 1; it is usable in Campaign, Survivors, Onslaught, Predator.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Shooting Wild through Level 1. Its listed cumulative cost is 65'000 skill points; confirm the highest tier remains selectable afterward.
Combat Gauge Boost
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Combat Gauge Boost through Level 2; it is usable in Campaign, Predator.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Combat Gauge Boost through Level 2. Its listed cumulative cost is 160'000 skill points; confirm the highest tier remains selectable afterward.
Breakout
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Breakout through Level 1; it is usable in Campaign, Onslaught, Siege.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Breakout through Level 1. Its listed cumulative cost is 2'800 skill points; confirm the highest tier remains selectable afterward.
Item Drop Increase
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Item Drop Increase through Level 1; it is usable in Campaign, Mercenaries, Onslaught.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Item Drop Increase through Level 1. Its listed cumulative cost is 3'500 skill points; confirm the highest tier remains selectable afterward.
Recovery
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Recovery through Level 2; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Recovery through Level 2. Its listed cumulative cost is 80'000 skill points; confirm the highest tier remains selectable afterward.
Team-Up
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Team-Up through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Team-Up through Level 1. Its listed cumulative cost is 14'000 skill points; confirm the highest tier remains selectable afterward.
Field Medic
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Field Medic through Level 2; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Field Medic through Level 2. Its listed cumulative cost is 107'000 skill points; confirm the highest tier remains selectable afterward.
Lone Wolf
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Lone Wolf through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Lone Wolf through Level 1. Its listed cumulative cost is 100 skill points; confirm the highest tier remains selectable afterward.
AR Ammo Pickup Increase
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy AR Ammo Pickup Increase through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of AR Ammo Pickup Increase through Level 1. Its listed cumulative cost is 8'000 skill points; confirm the highest tier remains selectable afterward.
Shotgun Shell Pickup Increase
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Shotgun Shell Pickup Increase through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Shotgun Shell Pickup Increase through Level 1. Its listed cumulative cost is 8'000 skill points; confirm the highest tier remains selectable afterward.
Magnum Ammo Pickup Increase
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Magnum Ammo Pickup Increase through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Magnum Ammo Pickup Increase through Level 1. Its listed cumulative cost is 25'000 skill points; confirm the highest tier remains selectable afterward.
Rifle Ammo Pickup Increase
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Rifle Ammo Pickup Increase through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Rifle Ammo Pickup Increase through Level 1. Its listed cumulative cost is 8'000 skill points; confirm the highest tier remains selectable afterward.
Grenade Pickup Increase
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Grenade Pickup Increase through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Grenade Pickup Increase through Level 1. Its listed cumulative cost is 22'000 skill points; confirm the highest tier remains selectable afterward.
Arrow Pickup Increase
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Arrow Pickup Increase through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Available at start', open Skill Settings, and purchase every tier of Arrow Pickup Increase through Level 1. Its listed cumulative cost is 20'000 skill points; confirm the highest tier remains selectable afterward.
Grenade Power Up
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Grenade Power Up through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Get 800 kills with Grenades', open Skill Settings, and purchase every tier of Grenade Power Up through Level 1. Its listed cumulative cost is 40'000 skill points; confirm the highest tier remains selectable afterward.
Handgun Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Handgun Master through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Get 1 500 kills with Handguns', open Skill Settings, and purchase every tier of Handgun Master through Level 1. Its listed cumulative cost is 37'000 skill points; confirm the highest tier remains selectable afterward.
Shotgun Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Shotgun Master through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Get 1 000 kills with Shotguns', open Skill Settings, and purchase every tier of Shotgun Master through Level 1. Its listed cumulative cost is 38'000 skill points; confirm the highest tier remains selectable afterward.
Magnum Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Magnum Master through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Get 800 kills with Magnums', open Skill Settings, and purchase every tier of Magnum Master through Level 1. Its listed cumulative cost is 40'000 skill points; confirm the highest tier remains selectable afterward.
Sniper Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Sniper Master through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Get 1 000 kills with Sniper', open Skill Settings, and purchase every tier of Sniper Master through Level 1. Its listed cumulative cost is 39'000 skill points; confirm the highest tier remains selectable afterward.
Machine Pistol Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Machine Pistol Master through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Get 1 500 kills with Machine', open Skill Settings, and purchase every tier of Machine Pistol Master through Level 1. Its listed cumulative cost is 38'000 skill points; confirm the highest tier remains selectable afterward.
Assault Rifle Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Assault Rifle Master through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Get 1 500 kills with Assault', open Skill Settings, and purchase every tier of Assault Rifle Master through Level 1. Its listed cumulative cost is 37'000 skill points; confirm the highest tier remains selectable afterward.
Grenade Launcher Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Grenade Launcher Master through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Get 800 kills with Grenade Launchers', open Skill Settings, and purchase every tier of Grenade Launcher Master through Level 1. Its listed cumulative cost is 40'000 skill points; confirm the highest tier remains selectable afterward.
Crossbow Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Crossbow Master through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Get 800 kills with Crossbows', open Skill Settings, and purchase every tier of Crossbow Master through Level 1. Its listed cumulative cost is 40'000 skill points; confirm the highest tier remains selectable afterward.
Infinite Handgun
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Infinite Handgun through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Unlocked after all campaigns have been', open Skill Settings, and purchase every tier of Infinite Handgun through Level 1. Its listed cumulative cost is 79'000 skill points; confirm the highest tier remains selectable afterward.
Infinite Shotgun
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Infinite Shotgun through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Unlocked after all campaigns have been', open Skill Settings, and purchase every tier of Infinite Shotgun through Level 1. Its listed cumulative cost is 89'000 skill points; confirm the highest tier remains selectable afterward.
Infinite Magnum
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Infinite Magnum through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Unlocked after all campaigns have been', open Skill Settings, and purchase every tier of Infinite Magnum through Level 1. Its listed cumulative cost is 99'000 skill points; confirm the highest tier remains selectable afterward.
Infinite Sniper Rifle
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Infinite Sniper Rifle through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Unlocked after all campaigns have been', open Skill Settings, and purchase every tier of Infinite Sniper Rifle through Level 1. Its listed cumulative cost is 79'000 skill points; confirm the highest tier remains selectable afterward.
Infinite Machine Pistol
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Infinite Machine Pistol through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Unlocked after all campaigns have been', open Skill Settings, and purchase every tier of Infinite Machine Pistol through Level 1. Its listed cumulative cost is 89'000 skill points; confirm the highest tier remains selectable afterward.
Infinite Assault Rifle
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Infinite Assault Rifle through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Unlocked after all campaigns have been', open Skill Settings, and purchase every tier of Infinite Assault Rifle through Level 1. Its listed cumulative cost is 89'000 skill points; confirm the highest tier remains selectable afterward.
Infinite Grenade Launcher
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Infinite Grenade Launcher through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Unlocked after all campaigns have been', open Skill Settings, and purchase every tier of Infinite Grenade Launcher through Level 1. Its listed cumulative cost is 99'000 skill points; confirm the highest tier remains selectable afterward.
Infinite Crossbow
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Infinite Crossbow through Level 1; it is usable in Campaign.
Full detailMeet the unlock cue 'Unlocked after all campaigns have been', open Skill Settings, and purchase every tier of Infinite Crossbow through Level 1. Its listed cumulative cost is 79'000 skill points; confirm the highest tier remains selectable afterward.
Creature Offense
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Creature Offense through Level 3; it is usable in Agent Hunt.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Creature Offense through Level 3. Its listed cumulative cost is 80'000 skill points; confirm the highest tier remains selectable afterward.
Creature Defense
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Creature Defense through Level 3; it is usable in Agent Hunt.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Creature Defense through Level 3. Its listed cumulative cost is 80'000 skill points; confirm the highest tier remains selectable afterward.
Creature Health
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Creature Health through Level 3; it is usable in Agent Hunt.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Creature Health through Level 3. Its listed cumulative cost is 80'000 skill points; confirm the highest tier remains selectable afterward.
Creature Stamina
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Creature Stamina through Level 3; it is usable in Agent Hunt.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Creature Stamina through Level 3. Its listed cumulative cost is 80'000 skill points; confirm the highest tier remains selectable afterward.
Go For Broke!
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Go For Broke! through Level 1; it is usable in Mercenaries.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Go For Broke! through Level 1. Its listed cumulative cost is 60'000 skill points; confirm the highest tier remains selectable afterward.
Time Bonus
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Time Bonus through Level 1; it is usable in Mercenaries.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Time Bonus through Level 1. Its listed cumulative cost is 90'000 skill points; confirm the highest tier remains selectable afterward.
Combo Bonus
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Combo Bonus through Level 1; it is usable in Mercenaries.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Combo Bonus through Level 1. Its listed cumulative cost is 50'000 skill points; confirm the highest tier remains selectable afterward.
Limit Breaker
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Limit Breaker through Level 1; it is usable in Mercenaries, Onslaught.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Limit Breaker through Level 1. Its listed cumulative cost is 60'000 skill points; confirm the highest tier remains selectable afterward.
Blitz Play
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Blitz Play through Level 1; it is usable in Mercenaries, Survivors, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Blitz Play through Level 1. Its listed cumulative cost is 5'000 skill points; confirm the highest tier remains selectable afterward.
Quick Shot Damage
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Quick Shot Damage through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Quick Shot Damage through Level 1. Its listed cumulative cost is 15'000 skill points; confirm the highest tier remains selectable afterward.
Power Counter
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Power Counter through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Power Counter through Level 1. Its listed cumulative cost is 8'000 skill points; confirm the highest tier remains selectable afterward.
Second Wind
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Second Wind through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Second Wind through Level 1. Its listed cumulative cost is 6'000 skill points; confirm the highest tier remains selectable afterward.
Martial Arts Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Martial Arts Master through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Martial Arts Master through Level 1. Its listed cumulative cost is 25'000 skill points; confirm the highest tier remains selectable afterward.
Target Master
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Target Master through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Target Master through Level 1. Its listed cumulative cost is 25'000 skill points; confirm the highest tier remains selectable afterward.
Last Stand
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Last Stand through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Last Stand through Level 1. Its listed cumulative cost is 30'000 skill points; confirm the highest tier remains selectable afterward.
Pre-emptive Strike
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Pre-emptive Strike through Level 1; it is usable in Mercenaries, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Pre-emptive Strike through Level 1. Its listed cumulative cost is 7'000 skill points; confirm the highest tier remains selectable afterward.
Dying Breath
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Dying Breath through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Dying Breath through Level 1. Its listed cumulative cost is 15'000 skill points; confirm the highest tier remains selectable afterward.
Pharmacist
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Pharmacist through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Pharmacist through Level 1. Its listed cumulative cost is 17'000 skill points; confirm the highest tier remains selectable afterward.
Medic
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Medic through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Medic through Level 1. Its listed cumulative cost is 12'000 skill points; confirm the highest tier remains selectable afterward.
First Responder
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy First Responder through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of First Responder through Level 1. Its listed cumulative cost is 15'000 skill points; confirm the highest tier remains selectable afterward.
Take It Easy
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Take It Easy through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Take It Easy through Level 1. Its listed cumulative cost is 20'000 skill points; confirm the highest tier remains selectable afterward.
Natural Healing
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Natural Healing through Level 1; it is usable in Mercenaries, Survivors, Onslaught, Predator, Siege.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Natural Healing through Level 1. Its listed cumulative cost is 15'000 skill points; confirm the highest tier remains selectable afterward.
Stealth Movement
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Stealth Movement through Level 1; it is usable in Survivors.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Stealth Movement through Level 1. Its listed cumulative cost is 350 skill points; confirm the highest tier remains selectable afterward.
Revenge
Skill
HintSpend points deliberately; several skills have multiple purchase tiers.
WhereBuy Revenge through Level 1; it is usable in Survivors.
Full detailMeet the unlock cue 'purchase with skill points', open Skill Settings, and purchase every tier of Revenge through Level 1. Its listed cumulative cost is 8'000 skill points; confirm the highest tier remains selectable afterward.
Ammo Box 50
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Ammo Box 50.
Full detailEquip Ammo Box 50 in a campaign or mode that supplies it, weaken targets by any safe method, then make Ammo Box 50 deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Anti-Materiel Rifle
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Anti-Materiel Rifle.
Full detailEquip Anti-Materiel Rifle in a campaign or mode that supplies it, weaken targets by any safe method, then make Anti-Materiel Rifle deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Assault Rifle ST
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Assault Rifle ST.
Full detailEquip Assault Rifle ST in a campaign or mode that supplies it, weaken targets by any safe method, then make Assault Rifle ST deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Assault Rifle RN
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Assault Rifle RN.
Full detailEquip Assault Rifle RN in a campaign or mode that supplies it, weaken targets by any safe method, then make Assault Rifle RN deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Assault Shotgun
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Assault Shotgun.
Full detailEquip Assault Shotgun in a campaign or mode that supplies it, weaken targets by any safe method, then make Assault Shotgun deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Bear Commander
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Bear Commander.
Full detailEquip Bear Commander in a campaign or mode that supplies it, weaken targets by any safe method, then make Bear Commander deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Combat Knife
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Combat Knife.
Full detailEquip Combat Knife in a campaign or mode that supplies it, weaken targets by any safe method, then make Combat Knife deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Crossbow
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Crossbow.
Full detailEquip Crossbow in a campaign or mode that supplies it, weaken targets by any safe method, then make Crossbow deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Elephant Killer
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Elephant Killer.
Full detailEquip Elephant Killer in a campaign or mode that supplies it, weaken targets by any safe method, then make Elephant Killer deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Grenade Launcher
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Grenade Launcher.
Full detailEquip Grenade Launcher in a campaign or mode that supplies it, weaken targets by any safe method, then make Grenade Launcher deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Hand Grenade
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Hand Grenade.
Full detailEquip Hand Grenade in a campaign or mode that supplies it, weaken targets by any safe method, then make Hand Grenade deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Hydra
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Hydra.
Full detailEquip Hydra in a campaign or mode that supplies it, weaken targets by any safe method, then make Hydra deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Incendiary Grenade
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Incendiary Grenade.
Full detailEquip Incendiary Grenade in a campaign or mode that supplies it, weaken targets by any safe method, then make Incendiary Grenade deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Lightning Hawk
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Lightning Hawk.
Full detailEquip Lightning Hawk in a campaign or mode that supplies it, weaken targets by any safe method, then make Lightning Hawk deliver ten final blows. Check the weapon counter in Records before switching loadouts.
MP-AF
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with MP-AF.
Full detailEquip MP-AF in a campaign or mode that supplies it, weaken targets by any safe method, then make MP-AF deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Nine-Oh-Nine
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Nine-Oh-Nine.
Full detailEquip Nine-Oh-Nine in a campaign or mode that supplies it, weaken targets by any safe method, then make Nine-Oh-Nine deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Picador
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Picador.
Full detailEquip Picador in a campaign or mode that supplies it, weaken targets by any safe method, then make Picador deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Remote Bomb
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Remote Bomb.
Full detailEquip Remote Bomb in a campaign or mode that supplies it, weaken targets by any safe method, then make Remote Bomb deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Semi-Auto Sniper Rifle
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Semi-Auto Sniper Rifle.
Full detailEquip Semi-Auto Sniper Rifle in a campaign or mode that supplies it, weaken targets by any safe method, then make Semi-Auto Sniper Rifle deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Shotgun
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Shotgun.
Full detailEquip Shotgun in a campaign or mode that supplies it, weaken targets by any safe method, then make Shotgun deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Sniper Rifle
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Sniper Rifle.
Full detailEquip Sniper Rifle in a campaign or mode that supplies it, weaken targets by any safe method, then make Sniper Rifle deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Stun Rod
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Stun Rod.
Full detailEquip Stun Rod in a campaign or mode that supplies it, weaken targets by any safe method, then make Stun Rod deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Survival Knife
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Survival Knife.
Full detailEquip Survival Knife in a campaign or mode that supplies it, weaken targets by any safe method, then make Survival Knife deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Triple Shot
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Triple Shot.
Full detailEquip Triple Shot in a campaign or mode that supplies it, weaken targets by any safe method, then make Triple Shot deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Wing Shooter
Weapon Mastery
HintRotate through the full arsenal instead of relying on one favorite.
WhereRegister at least ten finishing hits with Wing Shooter.
Full detailEquip Wing Shooter in a campaign or mode that supplies it, weaken targets by any safe method, then make Wing Shooter deliver ten final blows. Check the weapon counter in Records before switching loadouts.
Campaign Records and Titles
You are here when: The Medals tab under Records and the Titles page under Dog Tags.
Numbered labels conceal story-specific record names while preserving every mechanical requirement.
Completion Record #001
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #002
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #003
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #004
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #005
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #006
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #007
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #008
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #009
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #010
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #011
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #012
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #013
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #014
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #015
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #016
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #017
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #018
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #019
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #020
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #021
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete the corresponding concealed campaign milestone.
Full detailClear every campaign chapter on at least Amateur and let each result screen save. These numbered milestones unlock automatically during that sweep; their original names remain hidden because they describe narrative events.
Completion Record #022
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete every campaign route on Amateur.
Full detailSelect Amateur for each campaign route, clear every available chapter in that route, and remain through every result save. After the final route registers, return to Records and confirm this numbered entry is lit.
Completion Record #023
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete every campaign route on Normal.
Full detailSelect Normal for each campaign route, clear every available chapter in that route, and remain through every result save. After the final route registers, return to Records and confirm this numbered entry is lit.
Completion Record #024
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete every campaign route on Veteran.
Full detailSelect Veteran for each campaign route, clear every available chapter in that route, and remain through every result save. After the final route registers, return to Records and confirm this numbered entry is lit.
Completion Record #025
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereComplete every campaign route on Professional.
Full detailSelect Professional for each campaign route, clear every available chapter in that route, and remain through every result save. After the final route registers, return to Records and confirm this numbered entry is lit.
Completion Record #026
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: customize dog-tag display.
Full detailEnter campaign play, deliberately complete 'customize dog-tag display', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #027
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: earn ten distinct titles.
Full detailEnter campaign play, deliberately complete 'earn ten distinct titles', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #028
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: purchase one skill.
Full detailEnter campaign play, deliberately complete 'purchase one skill', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #029
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: fully upgrade every tiered skill.
Full detailEnter campaign play, deliberately complete 'fully upgrade every tiered skill', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #030
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: five stealth-attack defeats.
Full detailEnter campaign play, deliberately complete 'five stealth-attack defeats', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #031
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: ten coup-de-grace finishes.
Full detailEnter campaign play, deliberately complete 'ten coup-de-grace finishes', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #032
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: three consecutive attack counters.
Full detailEnter campaign play, deliberately complete 'three consecutive attack counters', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #033
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: defeat while dying; recover alone.
Full detailEnter campaign play, deliberately complete 'defeat while dying; recover alone', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #034
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: perform ten partner assists or rescues.
Full detailEnter campaign play, deliberately complete 'perform ten partner assists or rescues', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #035
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: ten finishing hits per weapon.
Full detailEnter campaign play, deliberately complete 'ten finishing hits per weapon', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #036
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: knock ten enemies from ledges.
Full detailEnter campaign play, deliberately complete 'knock ten enemies from ledges', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #037
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: earn any four-star title.
Full detailEnter campaign play, deliberately complete 'earn any four-star title', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #038
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: collect three figures.
Full detailEnter campaign play, deliberately complete 'collect three figures', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #039
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: twenty Hydra quick-shot defeats.
Full detailEnter campaign play, deliberately complete 'twenty Hydra quick-shot defeats', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #040
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: fifty-meter thermal-scope headshot.
Full detailEnter campaign play, deliberately complete 'fifty-meter thermal-scope headshot', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #041
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: ten charged stun-rod defeats.
Full detailEnter campaign play, deliberately complete 'ten charged stun-rod defeats', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #042
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: defeat five hundred zombies.
Full detailEnter campaign play, deliberately complete 'defeat five hundred zombies', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #043
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: defeat five hundred J'avo.
Full detailEnter campaign play, deliberately complete 'defeat five hundred J'avo', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #044
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: defeat one hundred chrysalis-born enemies.
Full detailEnter campaign play, deliberately complete 'defeat one hundred chrysalis-born enemies', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #045
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring Leon's Chapter 2, complete this condition: rescue both cathedral survivors.
Full detailEnter Leon's Chapter 2, deliberately complete 'rescue both cathedral survivors', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #046
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring Chris' Chapter 4, complete this condition: complete VTOL section without damage.
Full detailEnter Chris' Chapter 4, deliberately complete 'complete VTOL section without damage', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #047
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring Jake's Chapter 4, complete this condition: point-blank Magnum shot on helicopter pilot.
Full detailEnter Jake's Chapter 4, deliberately complete 'point-blank Magnum shot on helicopter pilot', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #048
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring Ada's Chapter 4, complete this condition: cross carrier bridge undetected.
Full detailEnter Ada's Chapter 4, deliberately complete 'cross carrier bridge undetected', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #049
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: earn 150 distinct medals.
Full detailEnter campaign play, deliberately complete 'earn 150 distinct medals', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Completion Record #050
Completion Record
HintThe Records menu tracks a distinct campaign or combat condition.
WhereDuring campaign play, complete this condition: collect every Serpent Emblem.
Full detailEnter campaign play, deliberately complete 'collect every Serpent Emblem', and finish the active chapter or run so the profile can save. Return to Records and confirm this numbered entry is lit before moving on.
Campaign Medal #001
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: accuracy A rank.
Full detailSelect a compatible campaign chapter, arrange 'accuracy A rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #002
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Accuracy B Rank.
Full detailSelect a compatible campaign chapter, arrange 'Accuracy B Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #003
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Accuracy C Rank.
Full detailSelect a compatible campaign chapter, arrange 'Accuracy C Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #004
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Accuracy D Rank.
Full detailSelect a compatible campaign chapter, arrange 'Accuracy D Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #005
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: deaths A rank.
Full detailSelect a compatible campaign chapter, arrange 'deaths A rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #006
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Deaths B Rank.
Full detailSelect a compatible campaign chapter, arrange 'Deaths B Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #007
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Deaths C Rank.
Full detailSelect a compatible campaign chapter, arrange 'Deaths C Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #008
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Deaths D Rank.
Full detailSelect a compatible campaign chapter, arrange 'Deaths D Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #009
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear-time A rank.
Full detailSelect a compatible campaign chapter, arrange 'clear-time A rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #010
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Clear Time B Rank.
Full detailSelect a compatible campaign chapter, arrange 'Clear Time B Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #011
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Clear Time C Rank.
Full detailSelect a compatible campaign chapter, arrange 'Clear Time C Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #012
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Clear Time D Rank.
Full detailSelect a compatible campaign chapter, arrange 'Clear Time D Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #013
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: routed-enemies A rank.
Full detailSelect a compatible campaign chapter, arrange 'routed-enemies A rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #014
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Enemies Routed B Rank.
Full detailSelect a compatible campaign chapter, arrange 'Enemies Routed B Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #015
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Enemies Routed C Rank.
Full detailSelect a compatible campaign chapter, arrange 'Enemies Routed C Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #016
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Enemies Routed D Rank.
Full detailSelect a compatible campaign chapter, arrange 'Enemies Routed D Rank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #017
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Rescued partner.
Full detailSelect a compatible campaign chapter, arrange 'Rescued partner', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #018
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Saved partner from dying.
Full detailSelect a compatible campaign chapter, arrange 'Saved partner from dying', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #019
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Aided partner in need crossover section.
Full detailSelect a compatible campaign chapter, arrange 'Aided partner in need crossover section', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #020
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Rescued by partner 10 times.
Full detailSelect a compatible campaign chapter, arrange 'Rescued by partner 10 times', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #021
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy while dying.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy while dying', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #022
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Recovered from dying.
Full detailSelect a compatible campaign chapter, arrange 'Recovered from dying', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #023
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter without entering dying state.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter without entering dying state', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #024
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: enter dying five times then clear.
Full detailSelect a compatible campaign chapter, arrange 'enter dying five times then clear', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #025
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy with counterattack.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy with counterattack', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #026
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 5, arrange this result: counter second close-range attack prompt.
Full detailSelect Jake Chapter 5, arrange 'counter second close-range attack prompt', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #027
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy with physical attack.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy with physical attack', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #028
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: ten physical-attack finishing blows.
Full detailSelect a compatible campaign chapter, arrange 'ten physical-attack finishing blows', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #029
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy with coup de grace.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy with coup de grace', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #030
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy with quick shot.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy with quick shot', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #031
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy with stealth attack.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy with stealth attack', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #032
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy while sliding.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy while sliding', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #033
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Destroyed item box while sliding.
Full detailSelect a compatible campaign chapter, arrange 'Destroyed item box while sliding', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #034
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon campaign or Ada campaign, arrange this result: use lodged weapon for zombie finish.
Full detailSelect Leon campaign or Ada campaign, arrange 'use lodged weapon for zombie finish', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #035
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: partner-chain physical finishing blow.
Full detailSelect a compatible campaign chapter, arrange 'partner-chain physical finishing blow', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #036
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: perfect-timing action input.
Full detailSelect a compatible campaign chapter, arrange 'perfect-timing action input', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #037
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: execute successful counterattack.
Full detailSelect a compatible campaign chapter, arrange 'execute successful counterattack', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #038
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: complete every rotating-stick action prompt.
Full detailSelect a compatible campaign chapter, arrange 'complete every rotating-stick action prompt', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #039
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: rescue partner hanging from ledge.
Full detailSelect a compatible campaign chapter, arrange 'rescue partner hanging from ledge', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #040
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: praise partner three times.
Full detailSelect a compatible campaign chapter, arrange 'praise partner three times', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #041
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat Agent Hunt player.
Full detailSelect a compatible campaign chapter, arrange 'defeat Agent Hunt player', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #042
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat by Agent Hunt player.
Full detailSelect a compatible campaign chapter, arrange 'defeat by Agent Hunt player', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #043
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Matched online in crossover section.
Full detailSelect a compatible campaign chapter, arrange 'Matched online in crossover section', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #044
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat 5 enemies with explosive drums.
Full detailSelect a compatible campaign chapter, arrange 'defeat 5 enemies with explosive drums', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #045
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Executed headshot.
Full detailSelect a compatible campaign chapter, arrange 'Executed headshot', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #046
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Executed 10 headshots.
Full detailSelect a compatible campaign chapter, arrange 'Executed 10 headshots', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #047
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Executed 5 consecutive headshots.
Full detailSelect a compatible campaign chapter, arrange 'Executed 5 consecutive headshots', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #048
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris campaign or Ada campaign, arrange this result: defeat enemy with grenade.
Full detailSelect Chris campaign or Ada campaign, arrange 'defeat enemy with grenade', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #049
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris campaign or Ada campaign, arrange this result: defeat 10 enemies with grenades.
Full detailSelect Chris campaign or Ada campaign, arrange 'defeat 10 enemies with grenades', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #050
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon campaign or Ada campaign, arrange this result: Burned 10 enemies with incendiary grenades.
Full detailSelect Leon campaign or Ada campaign, arrange 'Burned 10 enemies with incendiary grenades', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #051
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy using environment.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy using environment', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #052
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: redirect enemy attack into another enemy.
Full detailSelect a compatible campaign chapter, arrange 'redirect enemy attack into another enemy', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #053
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter without taking damage.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter without taking damage', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #054
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter without getting knocked down.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter without getting knocked down', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #055
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat animal.
Full detailSelect a compatible campaign chapter, arrange 'defeat animal', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #056
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Tripped running enemy.
Full detailSelect a compatible campaign chapter, arrange 'Tripped running enemy', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #057
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: Knocked enemy off high ledge.
Full detailSelect a compatible campaign chapter, arrange 'Knocked enemy off high ledge', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #058
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 2 or Chapter 5, arrange this result: defeat enemy using flash grenade burst.
Full detailSelect Jake Chapter 2 or Chapter 5, arrange 'defeat enemy using flash grenade burst', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #059
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris campaign or Jake campaign, arrange this result: Blinded 10 enemies with flash grenades.
Full detailSelect Chris campaign or Jake campaign, arrange 'Blinded 10 enemies with flash grenades', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #060
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: shoot thrown object during flight.
Full detailSelect a compatible campaign chapter, arrange 'shoot thrown object during flight', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #061
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: deflect thrown object using knife.
Full detailSelect a compatible campaign chapter, arrange 'deflect thrown object using knife', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #062
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy in mid-jump.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy in mid-jump', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #063
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: defeat enemy in mid-jump with headshot.
Full detailSelect a compatible campaign chapter, arrange 'defeat enemy in mid-jump with headshot', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #064
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris campaign or Jake campaign or Leon campaign, arrange this result: clear chapter using only handgun.
Full detailSelect Chris campaign or Jake campaign or Leon campaign, arrange 'clear chapter using only handgun', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #065
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter using only shotgun.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter using only shotgun', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #066
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake campaign or Leon campaign, arrange this result: clear chapter using only Magnum.
Full detailSelect Jake campaign or Leon campaign, arrange 'clear chapter using only Magnum', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #067
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter using only sniper rifle.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter using only sniper rifle', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #068
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris campaign or Ada campaign, arrange this result: clear chapter using only machine pistol.
Full detailSelect Chris campaign or Ada campaign, arrange 'clear chapter using only machine pistol', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #069
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter using only assault rifle.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter using only assault rifle', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #070
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris campaign, arrange this result: clear chapter using only grenade launcher.
Full detailSelect Chris campaign, arrange 'clear chapter using only grenade launcher', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #071
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter using only physical attacks.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter using only physical attacks', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #072
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: chapter clear without physical attacks.
Full detailSelect a compatible campaign chapter, arrange 'chapter clear without physical attacks', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #073
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: chapter clear without reloading.
Full detailSelect a compatible campaign chapter, arrange 'chapter clear without reloading', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #074
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: chapter clear without grenades.
Full detailSelect a compatible campaign chapter, arrange 'chapter clear without grenades', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #075
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter using only grenades.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter using only grenades', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #076
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter without using health items.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter without using health items', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #077
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris campaign or Leon campaign, arrange this result: fifty knife finishing blows.
Full detailSelect Chris campaign or Leon campaign, arrange 'fifty knife finishing blows', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #078
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: chapter clear collect no ammo health.
Full detailSelect a compatible campaign chapter, arrange 'chapter clear collect no ammo health', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #079
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring a compatible campaign chapter, arrange this result: clear chapter without equipping skills.
Full detailSelect a compatible campaign chapter, arrange 'clear chapter without equipping skills', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #080
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 4, arrange this result: destroy three helicopters using barrel gun.
Full detailSelect Chris Chapter 4, arrange 'destroy three helicopters using barrel gun', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #081
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 4, arrange this result: shoot ten riders from motorcycles.
Full detailSelect Jake Chapter 4, arrange 'shoot ten riders from motorcycles', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #082
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #083
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #084
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #085
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #086
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #087
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #088
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #089
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #090
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #091
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #092
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #093
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #094
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #095
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #096
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Leon Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #097
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #098
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #099
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #100
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #101
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #102
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #103
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #104
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #105
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #106
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #107
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #108
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #109
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #110
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Chris Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #111
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #112
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #113
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #114
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #115
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #116
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #117
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #118
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #119
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #120
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #121
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #122
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #123
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #124
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #125
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Jake Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #126
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #127
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #128
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 1, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 1, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #129
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #130
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #131
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 2, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 2, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #132
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #133
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #134
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 3, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 3, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #135
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #136
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #137
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #138
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 4, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 4, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #139
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #140
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 5, arrange this result: clear matching chapter.
Full detailSelect Ada Chapter 5, complete it normally, and remain through the results screen. This numbered medal is automatic; its real name is intentionally withheld because it describes a narrative event.
Campaign Medal #141
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 1, arrange this result: three rooftop-zombie defeats.
Full detailSelect Leon Chapter 1, arrange 'three rooftop-zombie defeats', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #142
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 2, arrange this result: clear every cathedral-front enemy.
Full detailSelect Leon Chapter 2, arrange 'clear every cathedral-front enemy', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #143
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 2, arrange this result: save at least one cathedral survivor.
Full detailSelect Leon Chapter 2, arrange 'save at least one cathedral survivor', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #144
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 3, arrange this result: extinguish flames without partner.
Full detailSelect Leon Chapter 3, arrange 'extinguish flames without partner', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #145
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 4, arrange this result: destroy every crash-site fuel tank.
Full detailSelect Jake Chapter 4, arrange 'destroy every crash-site fuel tank', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #146
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring the Chris route's Chapter 4 or the Leon route's Chapter 4, arrange this result: trigger microwave finisher on detached hand.
Full detailSelect the Chris route's Chapter 4 or the Leon route's Chapter 4, arrange 'trigger microwave finisher on detached hand', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #147
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 5, arrange this result: clear chapter without using rocket launcher.
Full detailSelect Leon Chapter 5, arrange 'clear chapter without using rocket launcher', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #148
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 1, arrange this result: rescue endangered hostage.
Full detailSelect Chris Chapter 1, arrange 'rescue endangered hostage', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #149
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 2, arrange this result: snowmobile defeat on flying target.
Full detailSelect Jake Chapter 2, arrange 'snowmobile defeat on flying target', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #150
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring the Chris route's Chapter 2 or the Jake route's Chapter 1, arrange this result: defeat giant target through weak spot.
Full detailSelect the Chris route's Chapter 2 or the Jake route's Chapter 1, arrange 'defeat giant target through weak spot', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #151
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 2, arrange this result: midair paratrooper defeat.
Full detailSelect Chris Chapter 2, arrange 'midair paratrooper defeat', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #152
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring the Chris route's Chapter 3 or the Ada route's Chapter 3, arrange this result: use playground slide interaction.
Full detailSelect the Chris route's Chapter 3 or the Ada route's Chapter 3, arrange 'use playground slide interaction', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #153
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 3, arrange this result: win crossover race.
Full detailSelect Chris Chapter 3, arrange 'win crossover race', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #154
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 4, arrange this result: clear without opening one-way doors.
Full detailSelect Chris Chapter 4, arrange 'clear without opening one-way doors', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #155
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 4, arrange this result: reach missile within three minutes.
Full detailSelect Chris Chapter 4, arrange 'reach missile within three minutes', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #156
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 5, arrange this result: three gatling-gun enemy defeats.
Full detailSelect Chris Chapter 5, arrange 'three gatling-gun enemy defeats', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #157
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Chris Chapter 5, arrange this result: outscore other pair during encounter.
Full detailSelect Chris Chapter 5, arrange 'outscore other pair during encounter', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #158
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 1, arrange this result: find hidden storage room.
Full detailSelect Jake Chapter 1, arrange 'find hidden storage room', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #159
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 2, arrange this result: clear every cabin-area enemy.
Full detailSelect Jake Chapter 2, arrange 'clear every cabin-area enemy', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #160
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 2, arrange this result: clear cave without ordinary enemy defeats.
Full detailSelect Jake Chapter 2, arrange 'clear cave without ordinary enemy defeats', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #161
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 3, arrange this result: defeat five using surveillance turrets.
Full detailSelect Jake Chapter 3, arrange 'defeat five using surveillance turrets', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #162
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 3, arrange this result: collect every ID medal.
Full detailSelect Jake Chapter 3, arrange 'collect every ID medal', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #163
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 4, arrange this result: personally defeat helicopter pilot.
Full detailSelect Jake Chapter 4, arrange 'personally defeat helicopter pilot', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #164
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Leon Chapter 4, arrange this result: win crossover race.
Full detailSelect Leon Chapter 4, arrange 'win crossover race', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #165
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 5, arrange this result: grinder finisher on detached hand.
Full detailSelect Jake Chapter 5, arrange 'grinder finisher on detached hand', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #166
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Jake Chapter 5, arrange this result: outscore other pair during lift.
Full detailSelect Jake Chapter 5, arrange 'outscore other pair during lift', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #167
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 1, arrange this result: Discovered shortcut.
Full detailSelect Ada Chapter 1, arrange 'Discovered shortcut', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #168
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring the Leon route's Chapter 3 or the Ada route's Chapter 2, arrange this result: defeat five zombies during minecart ride.
Full detailSelect the Leon route's Chapter 3 or the Ada route's Chapter 2, arrange 'defeat five zombies during minecart ride', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #169
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 2, arrange this result: enemies break ten walls.
Full detailSelect Ada Chapter 2, arrange 'enemies break ten walls', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #170
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 3, arrange this result: let large target defeat every zombie.
Full detailSelect Ada Chapter 3, arrange 'let large target defeat every zombie', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #171
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 3, arrange this result: outscore other pair second encounter.
Full detailSelect Ada Chapter 3, arrange 'outscore other pair second encounter', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #172
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 4, arrange this result: eliminate every corridor growth.
Full detailSelect Ada Chapter 4, arrange 'eliminate every corridor growth', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #173
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 4, arrange this result: clear chapter without detection.
Full detailSelect Ada Chapter 4, arrange 'clear chapter without detection', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #174
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 5, arrange this result: protect allied pair during encounter.
Full detailSelect Ada Chapter 5, arrange 'protect allied pair during encounter', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Campaign Medal #175
Result Medal
HintOne chapter action is evaluated only when the result screen appears.
WhereDuring Ada Chapter 5, arrange this result: helicopter missile frees grabbed ally.
Full detailSelect Ada Chapter 5, arrange 'helicopter missile frees grabbed ally', then complete the chapter without quitting to the menu. Wait for results and confirm the numbered medal appears before changing chapters.
Dog-Tag Title #001
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Default title.
Full detailRepeat 'Default title' until Dog Tags shows the full ladder (one unlock); the final required target is its single unlock. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #002
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: platform detects completed RE5 save.
Full detailThis legacy trigger was documented for consoles that detected a completed Resident Evil 5 save. The Windows trigger is not reliably documented; check whether the title is already present and treat it as platform-unavailable if the PC build never exposes it.
Dog-Tag Title #003
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: accumulate total playtime hours.
Full detailRepeat 'accumulate total playtime hours' until Dog Tags shows the full ladder (5, 15, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #004
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: meet unique online players.
Full detailRepeat 'meet unique online players' until Dog Tags shows the full ladder (10, 50, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #005
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: finish online sessions with friends.
Full detailRepeat 'finish online sessions with friends' until Dog Tags shows the full ladder (5, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #006
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Earn 200000 skill points.
Full detailRepeat 'Earn 200000 skill points' until Dog Tags shows the full ladder (10000, 50000, 100000); the final required target is 200000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #007
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Purchase 80 skills.
Full detailRepeat 'Purchase 80 skills' until Dog Tags shows the full ladder (10, 20, 40); the final required target is 80. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #008
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Read all files.
Full detailRepeat 'Read all files' until Dog Tags shows the full ladder (10, 30, 50, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #009
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Collect all figures.
Full detailRepeat 'Collect all figures' until Dog Tags shows the full ladder (20, 40, 60, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #010
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Earn 2000 medals.
Full detailRepeat 'Earn 2000 medals' until Dog Tags shows the full ladder (100, 300, 1000); the final required target is 2000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #011
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Earn 200 titles.
Full detailRepeat 'Earn 200 titles' until Dog Tags shows the full ladder (20, 50, 100); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #012
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Play as zombie 300 times.
Full detailRepeat 'Play as zombie 300 times' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #013
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Play as J'avo 300 times.
Full detailRepeat 'Play as J'avo 300 times' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #014
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Tag 300 enemies with marker.
Full detailRepeat 'Tag 300 enemies with marker' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #015
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: partners defeat your tagged targets.
Full detailRepeat 'partners defeat your tagged targets' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #016
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Walk 5000 meters.
Full detailRepeat 'Walk 5000 meters' until Dog Tags shows the full ladder (300, 1000, 3000); the final required target is 5000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #017
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Run 100000 meters.
Full detailRepeat 'Run 100000 meters' until Dog Tags shows the full ladder (10000, 30000, 50000); the final required target is 100000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #018
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Dash for 5000 meters.
Full detailRepeat 'Dash for 5000 meters' until Dog Tags shows the full ladder (300, 1000, 3000); the final required target is 5000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #019
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Traverse 500 meters on backside.
Full detailRepeat 'Traverse 500 meters on backside' until Dog Tags shows the full ladder (50, 100, 300); the final required target is 500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #020
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Crawl for 300 meters.
Full detailRepeat 'Crawl for 300 meters' until Dog Tags shows the full ladder (20, 50, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #021
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Swim 1000 meters.
Full detailRepeat 'Swim 1000 meters' until Dog Tags shows the full ladder (100, 300, 500); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #022
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Travel 500 kilometers with vehicle.
Full detailRepeat 'Travel 500 kilometers with vehicle' until Dog Tags shows the full ladder (50, 100, 200); the final required target is 500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #023
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Require help 300 times.
Full detailRepeat 'Require help 300 times' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #024
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Receive help 300 times.
Full detailRepeat 'Receive help 300 times' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #025
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Rescue another player 300 times.
Full detailRepeat 'Rescue another player 300 times' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #026
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Require saving 100 times.
Full detailRepeat 'Require saving 100 times' until Dog Tags shows the full ladder (10, 30, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #027
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Saved from dying 100 times.
Full detailRepeat 'Saved from dying 100 times' until Dog Tags shows the full ladder (10, 30, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #028
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: recover from dying without help.
Full detailRepeat 'recover from dying without help' until Dog Tags shows the full ladder (10, 30, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #029
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Defeat 100 enemies while dying.
Full detailRepeat 'Defeat 100 enemies while dying' until Dog Tags shows the full ladder (1, 3, 10); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #030
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: revive dying online partners.
Full detailRepeat 'revive dying online partners' until Dog Tags shows the full ladder (10, 30, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #031
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Be defeat 200 times.
Full detailRepeat 'Be defeat 200 times' until Dog Tags shows the full ladder (10, 50, 100); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #032
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Be defeat awesomely 50 times.
Full detailRepeat 'Be defeat awesomely 50 times' until Dog Tags shows the full ladder (5, 10, 30); the final required target is 50. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #033
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Make headshot 1000 times.
Full detailRepeat 'Make headshot 1000 times' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #034
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: land quick-shot hits.
Full detailRepeat 'land quick-shot hits' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #035
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Land physical attack 1000 times.
Full detailRepeat 'Land physical attack 1000 times' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #036
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Perform 300 successful follow-up attacks.
Full detailRepeat 'Perform 300 successful follow-up attacks' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #037
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: perform distinct physical attack types.
Full detailRepeat 'perform distinct physical attack types' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #038
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Use enemy's weapon 100 times.
Full detailRepeat 'Use enemy's weapon 100 times' until Dog Tags shows the full ladder (5, 10, 30); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #039
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: attack while stamina remains empty.
Full detailRepeat 'attack while stamina remains empty' until Dog Tags shows the full ladder (5, 10, 30); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #040
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Perform 300 coups de grace.
Full detailRepeat 'Perform 300 coups de grace' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #041
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Perform 300 counterattacks.
Full detailRepeat 'Perform 300 counterattacks' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #042
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Perform 300 stealth kills.
Full detailRepeat 'Perform 300 stealth kills' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #043
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Slide 500 times.
Full detailRepeat 'Slide 500 times' until Dog Tags shows the full ladder (50, 100, 300); the final required target is 500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #044
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Destroy 300 objects while sliding.
Full detailRepeat 'Destroy 300 objects while sliding' until Dog Tags shows the full ladder (10, 50, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #045
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 100 enemies while sliding.
Full detailRepeat 'Kill 100 enemies while sliding' until Dog Tags shows the full ladder (5, 10, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #046
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Nine-Oh-Nine.
Full detailRepeat 'score 1000 finishing blows using Nine-Oh-Nine' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #047
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Picador.
Full detailRepeat 'score 1000 finishing blows using Picador' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #048
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Wing Shooter.
Full detailRepeat 'score 1000 finishing blows using Wing Shooter' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #049
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using shotgun.
Full detailRepeat 'score 1000 finishing blows using shotgun' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #050
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using assault shotgun.
Full detailRepeat 'score 1000 finishing blows using assault shotgun' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #051
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Hydra.
Full detailRepeat 'score 1000 finishing blows using Hydra' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #052
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Lightning Hawk.
Full detailRepeat 'score 1000 finishing blows using Lightning Hawk' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #053
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Elephant Killer.
Full detailRepeat 'score 1000 finishing blows using Elephant Killer' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #054
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using sniper rifle.
Full detailRepeat 'score 1000 finishing blows using sniper rifle' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #055
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using sniper rifle.
Full detailRepeat 'score 1000 finishing blows using sniper rifle' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #056
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using anti-materiel rifle.
Full detailRepeat 'score 1000 finishing blows using anti-materiel rifle' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #057
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Box 50.
Full detailRepeat 'score 1000 finishing blows using Box 50' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #058
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Triple Shot.
Full detailRepeat 'score 1000 finishing blows using Triple Shot' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #059
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using MP-AF.
Full detailRepeat 'score 1000 finishing blows using MP-AF' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #060
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Special Tactics.
Full detailRepeat 'score 1000 finishing blows using Special Tactics' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #061
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Bear Commander.
Full detailRepeat 'score 1000 finishing blows using Bear Commander' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #062
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using Rifle RN.
Full detailRepeat 'score 1000 finishing blows using Rifle RN' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #063
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using explosive rounds.
Full detailRepeat 'score 1000 finishing blows using explosive rounds' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #064
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using acid rounds.
Full detailRepeat 'score 1000 finishing blows using acid rounds' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #065
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using nitrogen rounds.
Full detailRepeat 'score 1000 finishing blows using nitrogen rounds' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #066
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 100 finishing blows using rocket launcher.
Full detailRepeat 'score 100 finishing blows using rocket launcher' until Dog Tags shows the full ladder (3, 10, 30); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #067
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using crossbow.
Full detailRepeat 'score 1000 finishing blows using crossbow' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #068
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: pin enemies to walls using crossbow.
Full detailRepeat 'pin enemies to walls using crossbow' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #069
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using survival knife.
Full detailRepeat 'score 1000 finishing blows using survival knife' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #070
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using combat knife.
Full detailRepeat 'score 1000 finishing blows using combat knife' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #071
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using stun rod.
Full detailRepeat 'score 1000 finishing blows using stun rod' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #072
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using bare hands.
Full detailRepeat 'score 1000 finishing blows using bare hands' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #073
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 300 finishing blows using gun turret.
Full detailRepeat 'score 300 finishing blows using gun turret' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #074
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 300 finishing blows using gun turret.
Full detailRepeat 'score 300 finishing blows using gun turret' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #075
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 300 finishing blows using vehicle's gun.
Full detailRepeat 'score 300 finishing blows using vehicle's gun' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #076
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 100 finishing blows using mutated arm.
Full detailRepeat 'score 100 finishing blows using mutated arm' until Dog Tags shows the full ladder (3, 10, 30); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #077
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using hand grenades.
Full detailRepeat 'score 1000 finishing blows using hand grenades' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #078
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using incendiary grenades.
Full detailRepeat 'score 1000 finishing blows using incendiary grenades' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #079
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 100 finishing blows using flash grenades.
Full detailRepeat 'score 100 finishing blows using flash grenades' until Dog Tags shows the full ladder (3, 10, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #080
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Blind 1000 enemies with flash grenades.
Full detailRepeat 'Blind 1000 enemies with flash grenades' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #081
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using explosive objects.
Full detailRepeat 'score 1000 finishing blows using explosive objects' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #082
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using pipe bombs.
Full detailRepeat 'score 1000 finishing blows using pipe bombs' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #083
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: score 1000 finishing blows using remote bombs.
Full detailRepeat 'score 1000 finishing blows using remote bombs' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #084
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: redirect enemy attacks into other enemies.
Full detailRepeat 'redirect enemy attacks into other enemies' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #085
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Consume 2000 health tablets.
Full detailRepeat 'Consume 2000 health tablets' until Dog Tags shows the full ladder (100, 300, 1000); the final required target is 2000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #086
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Combine herbs 1000 times.
Full detailRepeat 'Combine herbs 1000 times' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #087
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: use first-aid sprays.
Full detailRepeat 'use first-aid sprays' until Dog Tags shows the full ladder (3, 10, 30); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #088
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Use zip-line 300 times.
Full detailRepeat 'Use zip-line 300 times' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #089
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Use cover for 100 minutes.
Full detailRepeat 'Use cover for 100 minutes' until Dog Tags shows the full ladder (5, 10, 30); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #090
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Reload 5000 times.
Full detailRepeat 'Reload 5000 times' until Dog Tags shows the full ladder (500, 1000, 3000); the final required target is 5000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #091
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 3000 zombies.
Full detailRepeat 'Kill 3000 zombies' until Dog Tags shows the full ladder (100, 300, 1000); the final required target is 3000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #092
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 500 Shriekers.
Full detailRepeat 'Kill 500 Shriekers' until Dog Tags shows the full ladder (20, 50, 200); the final required target is 500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #093
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 500 Whoppers.
Full detailRepeat 'Kill 500 Whoppers' until Dog Tags shows the full ladder (20, 50, 200); the final required target is 500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #094
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 500 zombie dogs.
Full detailRepeat 'Kill 500 zombie dogs' until Dog Tags shows the full ladder (20, 50, 200); the final required target is 500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #095
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 500 Bloodshots.
Full detailRepeat 'Kill 500 Bloodshots' until Dog Tags shows the full ladder (20, 50, 200); the final required target is 500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #096
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 3000 J'avo.
Full detailRepeat 'Kill 3000 J'avo' until Dog Tags shows the full ladder (100, 300, 1000); the final required target is 3000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #097
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Destroy 300 Chrysalids.
Full detailRepeat 'Destroy 300 Chrysalids' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #098
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Glava-Sluzes.
Full detailRepeat 'Kill 1000 Glava-Sluzes' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #099
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Glava-Smeches.
Full detailRepeat 'Kill 1000 Glava-Smeches' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #100
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Glava-Begunatses.
Full detailRepeat 'Kill 1000 Glava-Begunatses' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #101
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Glava-Dims.
Full detailRepeat 'Kill 1000 Glava-Dims' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #102
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Ruka-Srps.
Full detailRepeat 'Kill 1000 Ruka-Srps' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #103
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Ruka-Khvatanjes.
Full detailRepeat 'Kill 1000 Ruka-Khvatanjes' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #104
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Ruka-Bedems.
Full detailRepeat 'Kill 1000 Ruka-Bedems' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #105
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Noga-Trchanjes.
Full detailRepeat 'Kill 1000 Noga-Trchanjes' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #106
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Noga-Lets.
Full detailRepeat 'Kill 1000 Noga-Lets' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #107
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Noga-Skakanjes.
Full detailRepeat 'Kill 1000 Noga-Skakanjes' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #108
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Noga-Oklops.
Full detailRepeat 'Kill 1000 Noga-Oklops' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #109
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Telo-Eksplozija.
Full detailRepeat 'Kill 1000 Telo-Eksplozija' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #110
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Telo-Krljushts.
Full detailRepeat 'Kill 1000 Telo-Krljushts' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #111
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 1000 Telo-Maglas.
Full detailRepeat 'Kill 1000 Telo-Maglas' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #112
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 500 Strelatses.
Full detailRepeat 'Kill 500 Strelatses' until Dog Tags shows the full ladder (20, 50, 200); the final required target is 500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #113
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 300 Mesetses.
Full detailRepeat 'Kill 300 Mesetses' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #114
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 500 Napads.
Full detailRepeat 'Kill 500 Napads' until Dog Tags shows the full ladder (20, 50, 200); the final required target is 500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #115
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 300 Gnezdos.
Full detailRepeat 'Kill 300 Gnezdos' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #116
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 200 Lepotitsas.
Full detailRepeat 'Kill 200 Lepotitsas' until Dog Tags shows the full ladder (5, 20, 50); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #117
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: defeat matching hidden enemy type.
Full detailRepeat 'defeat matching hidden enemy type' until Dog Tags shows the full ladder (2, 5, 20); the final required target is 50. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #118
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: defeat matching hidden enemy type.
Full detailRepeat 'defeat matching hidden enemy type' until Dog Tags shows the full ladder (5, 20, 50); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #119
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: defeat matching hidden enemy type.
Full detailRepeat 'defeat matching hidden enemy type' until Dog Tags shows the full ladder (2, 5, 20); the final required target is 50. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #120
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: defeat matching hidden enemy type.
Full detailRepeat 'defeat matching hidden enemy type' until Dog Tags shows the full ladder (3, 10, 30); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #121
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 200 Rasklapanjes.
Full detailRepeat 'Kill 200 Rasklapanjes' until Dog Tags shows the full ladder (5, 20, 50); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #122
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 200 Ogromans.
Full detailRepeat 'Kill 200 Ogromans' until Dog Tags shows the full ladder (5, 20, 50); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #123
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: defeat matching hidden enemy type.
Full detailRepeat 'defeat matching hidden enemy type' until Dog Tags shows the full ladder (5, 20, 50); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #124
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 300 Okos.
Full detailRepeat 'Kill 300 Okos' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #125
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: defeat matching hidden enemy type.
Full detailRepeat 'defeat matching hidden enemy type' until Dog Tags shows the full ladder (5, 20, 50); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #126
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: defeat matching hidden enemy type.
Full detailRepeat 'defeat matching hidden enemy type' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #127
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: defeat matching hidden enemy type.
Full detailRepeat 'defeat matching hidden enemy type' until Dog Tags shows the full ladder (3, 10, 30); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #128
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 300 enemies using vehicles.
Full detailRepeat 'Kill 300 enemies using vehicles' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #129
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 300 animals.
Full detailRepeat 'Kill 300 animals' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #130
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Destroy 300 helicopters or tanks.
Full detailRepeat 'Destroy 300 helicopters or tanks' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 300. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #131
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Defeat 10000 enemies.
Full detailRepeat 'Defeat 10000 enemies' until Dog Tags shows the full ladder (1000, 3000, 5000); the final required target is 10000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #132
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Set 1000 zombies on fire.
Full detailRepeat 'Set 1000 zombies on fire' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #133
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Destroy 1000 J'avo masks.
Full detailRepeat 'Destroy 1000 J'avo masks' until Dog Tags shows the full ladder (30, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #134
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: shelter behind Chrysalids.
Full detailRepeat 'shelter behind Chrysalids' until Dog Tags shows the full ladder (1, 3, 10); the final required target is 20. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #135
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Kill 100 parachuting enemies.
Full detailRepeat 'Kill 100 parachuting enemies' until Dog Tags shows the full ladder (3, 10, 30); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #136
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: S-rank distinct campaign chapters.
Full detailRepeat 'S-rank distinct campaign chapters' until Dog Tags shows the full ladder (5, 10, 15, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #137
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: collect unique campaign medals.
Full detailRepeat 'collect unique campaign medals' until Dog Tags shows the full ladder (50, 100, 150, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #138
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: gain campaign result medals.
Full detailRepeat 'gain campaign result medals' until Dog Tags shows the full ladder (200, 500, 1000); the final required target is 1500. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #139
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: clear campaign chapters on Amateur.
Full detailRepeat 'clear campaign chapters on Amateur' until Dog Tags shows the full ladder (5, 10, 15, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #140
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: clear campaign chapters on Normal.
Full detailRepeat 'clear campaign chapters on Normal' until Dog Tags shows the full ladder (5, 10, 15, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #141
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: clear campaign chapters on Veteran.
Full detailRepeat 'clear campaign chapters on Veteran' until Dog Tags shows the full ladder (5, 10, 15, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #142
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: clear campaign chapters on Professional.
Full detailRepeat 'clear campaign chapters on Professional' until Dog Tags shows the full ladder (5, 10, 15, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #143
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: clear campaign chapters on No Hope.
Full detailRepeat 'clear campaign chapters on No Hope' until Dog Tags shows the full ladder (5, 10, 15, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #144
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: clear campaign chapters repeatedly.
Full detailRepeat 'clear campaign chapters repeatedly' until Dog Tags shows the full ladder (35, 70, 100); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #145
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: clear chapters without game-over screens.
Full detailRepeat 'clear chapters without game-over screens' until Dog Tags shows the full ladder (5, 10, 15, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #146
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: clear campaign chapters solo.
Full detailRepeat 'clear campaign chapters solo' until Dog Tags shows the full ladder (5, 10, 15, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #147
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: clear chapters using female characters.
Full detailRepeat 'clear chapters using female characters' until Dog Tags shows the full ladder (one unlock); the final required target is 15. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #148
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: complete four-player crossover sessions.
Full detailRepeat 'complete four-player crossover sessions' until Dog Tags shows the full ladder (1, 3, 10); the final required target is 30. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #149
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: praise campaign partner.
Full detailRepeat 'praise campaign partner' until Dog Tags shows the full ladder (10, 20, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #150
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: give partner health tablets.
Full detailRepeat 'give partner health tablets' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #151
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: collect Serpent Emblems.
Full detailRepeat 'collect Serpent Emblems' until Dog Tags shows the full ladder (20, 40, 60, every listed entry); the final required target is every listed entry. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #152
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: open campaign treasure chests.
Full detailRepeat 'open campaign treasure chests' until Dog Tags shows the full ladder (10, 30, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #153
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: defeat Agent Hunt invaders.
Full detailRepeat 'defeat Agent Hunt invaders' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #154
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: continue campaign after defeats.
Full detailRepeat 'continue campaign after defeats' until Dog Tags shows the full ladder (10, 30, 50); the final required target is 100. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #155
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Leon chapter using only Survival Knife.
Full detailRepeat 'Leon chapter using only Survival Knife' until Dog Tags shows the full ladder (one unlock); the final required target is its single unlock. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #156
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Leon chapter using only Hydra.
Full detailRepeat 'Leon chapter using only Hydra' until Dog Tags shows the full ladder (one unlock); the final required target is its single unlock. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #157
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Chris chapter using only Combat Knife.
Full detailRepeat 'Chris chapter using only Combat Knife' until Dog Tags shows the full ladder (one unlock); the final required target is its single unlock. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #158
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Chris chapter using Anti-Materiel Rifle.
Full detailRepeat 'Chris chapter using Anti-Materiel Rifle' until Dog Tags shows the full ladder (one unlock); the final required target is its single unlock. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #159
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Jake chapter using hand-to-hand only.
Full detailRepeat 'Jake chapter using hand-to-hand only' until Dog Tags shows the full ladder (one unlock); the final required target is its single unlock. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #160
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Jake chapter using only Stun Rod.
Full detailRepeat 'Jake chapter using only Stun Rod' until Dog Tags shows the full ladder (one unlock); the final required target is its single unlock. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #161
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: Ada chapter using only Crossbow.
Full detailRepeat 'Ada chapter using only Crossbow' until Dog Tags shows the full ladder (one unlock); the final required target is its single unlock. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #162
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: empty equipped weapon magazines.
Full detailRepeat 'empty equipped weapon magazines' until Dog Tags shows the full ladder (50, 100, 300); the final required target is 1000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #163
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: press action buttons.
Full detailRepeat 'press action buttons' until Dog Tags shows the full ladder (1000, 3000, 5000); the final required target is 10000. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #164
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: complete rotation inputs.
Full detailRepeat 'complete rotation inputs' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
Dog-Tag Title #165
Dog-Tag Title
HintDog Tags contains a separate long-term counter for this title.
WhereAdvance the title by tracking: perform precisely timed action inputs.
Full detailRepeat 'perform precisely timed action inputs' until Dog Tags shows the full ladder (10, 30, 100); the final required target is 200. If later star fields are blank, the title ends at its last displayed tier.
The Mercenaries
You are here when: The standard Mercenaries tile under Extra Content.
The complete grid covers every stage, character, format, outfit, medal, and title tier.
Urban Chaos
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake Urban Chaos available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Complete a campaign route if it is not already visible. Finish one run on Urban Chaos so its local record and leaderboard slot are written.
Steel Beast
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake Steel Beast available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Complete a campaign route if it is not already visible. Finish one run on Steel Beast so its local record and leaderboard slot are written.
Mining the Depths
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake Mining the Depths available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Complete a campaign route if it is not already visible. Finish one run on Mining the Depths so its local record and leaderboard slot are written.
Rail Yard
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake Rail Yard available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Earn A or S on the preceding unlocked stage. Finish one run on Rail Yard so its local record and leaderboard slot are written.
High Seas Fortress
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake High Seas Fortress available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Earn A or S on the preceding unlocked stage. Finish one run on High Seas Fortress so its local record and leaderboard slot are written.
The Catacombs
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake The Catacombs available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Earn A or S on the preceding unlocked stage. Finish one run on The Catacombs so its local record and leaderboard slot are written.
Requiem for War
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake Requiem for War available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Earn A or S on the preceding unlocked stage. Finish one run on Requiem for War so its local record and leaderboard slot are written.
Liquid Fire
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake Liquid Fire available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Earn A or S on the preceding unlocked stage. Finish one run on Liquid Fire so its local record and leaderboard slot are written.
Rooftop Mission
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake Rooftop Mission available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Earn A or S on the preceding unlocked stage. Finish one run on Rooftop Mission so its local record and leaderboard slot are written.
Creature Workshop
Stage
HintStage Select expands as campaign and score records accumulate.
WhereMake Creature Workshop available in standard Mercenaries.
Full detailOpen standard Mercenaries and check Stage Select. Earn A or S on the preceding unlocked stage. Finish one run on Creature Workshop so its local record and leaderboard slot are written.
Leon
Character
HintCharacter Select grows through stages, campaign completion, and costumes.
WhereUnlock this Mercenaries slot by the following route: available from the initial roster.
Full detailMeet the condition 'available from the initial roster', reopen standard Mercenaries, and select the new slot once. For the secret slot, confirm all seven default characters and their EX1 outfits are already available.
Chris
Character
HintCharacter Select grows through stages, campaign completion, and costumes.
WhereUnlock this Mercenaries slot by the following route: available from the initial roster.
Full detailMeet the condition 'available from the initial roster', reopen standard Mercenaries, and select the new slot once. For the secret slot, confirm all seven default characters and their EX1 outfits are already available.
Jake
Character
HintCharacter Select grows through stages, campaign completion, and costumes.
WhereUnlock this Mercenaries slot by the following route: available from the initial roster.
Full detailMeet the condition 'available from the initial roster', reopen standard Mercenaries, and select the new slot once. For the secret slot, confirm all seven default characters and their EX1 outfits are already available.
Helena
Character
HintCharacter Select grows through stages, campaign completion, and costumes.
WhereUnlock this Mercenaries slot by the following route: earn B on Urban Chaos.
Full detailMeet the condition 'earn B on Urban Chaos', reopen standard Mercenaries, and select the new slot once. For the secret slot, confirm all seven default characters and their EX1 outfits are already available.
Piers
Character
HintCharacter Select grows through stages, campaign completion, and costumes.
WhereUnlock this Mercenaries slot by the following route: earn B on Steel Beast.
Full detailMeet the condition 'earn B on Steel Beast', reopen standard Mercenaries, and select the new slot once. For the secret slot, confirm all seven default characters and their EX1 outfits are already available.
Sherry
Character
HintCharacter Select grows through stages, campaign completion, and costumes.
WhereUnlock this Mercenaries slot by the following route: earn B on Mining the Depths.
Full detailMeet the condition 'earn B on Mining the Depths', reopen standard Mercenaries, and select the new slot once. For the secret slot, confirm all seven default characters and their EX1 outfits are already available.
Ada
Character
HintCharacter Select grows through stages, campaign completion, and costumes.
WhereUnlock this Mercenaries slot by the following route: complete her campaign route.
Full detailMeet the condition 'complete her campaign route', reopen standard Mercenaries, and select the new slot once. For the secret slot, confirm all seven default characters and their EX1 outfits are already available.
Agent
Character
HintCharacter Select grows through stages, campaign completion, and costumes.
WhereUnlock this Mercenaries slot by the following route: available on the updated PC build.
Full detailMeet the condition 'available on the updated PC build', reopen standard Mercenaries, and select the new slot once. For the secret slot, confirm all seven default characters and their EX1 outfits are already available.
Secret Mercenary Character
Character
HintCharacter Select grows through stages, campaign completion, and costumes.
WhereUnlock this Mercenaries slot by the following route: unlock every default and EX1 costume.
Full detailMeet the condition 'unlock every default and EX1 costume', reopen standard Mercenaries, and select the new slot once. For the secret slot, confirm all seven default characters and their EX1 outfits are already available.
Leon EX1
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Leon's EX1 costume and confirm it in Character Select.
Full detailUse Leon's default outfit in standard Mercenaries and earn A or S in any stage; reopen Character Select to verify EX1.
Leon EX2
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Leon's EX2 costume and confirm it in Character Select.
Full detailUpload current PC data to RESIDENT EVIL.NET, spend 60,000 REP on Leon's EX2 outfit, then synchronize and reopen Character Select.
Leon EX3 (missable)
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Leon's EX3 costume and confirm it in Character Select.
Full detailJoin an active PC EX3 costume event on RESIDENT EVIL.NET, satisfy its posted participation rule, claim the reward ticket, and synchronize Leon's EX3 outfit into the game.
Chris EX1
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Chris's EX1 costume and confirm it in Character Select.
Full detailUse Chris's default outfit in standard Mercenaries and earn A or S in any stage; reopen Character Select to verify EX1.
Chris EX2
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Chris's EX2 costume and confirm it in Character Select.
Full detailUpload current PC data to RESIDENT EVIL.NET, spend 60,000 REP on Chris's EX2 outfit, then synchronize and reopen Character Select.
Chris EX3 (missable)
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Chris's EX3 costume and confirm it in Character Select.
Full detailJoin an active PC EX3 costume event on RESIDENT EVIL.NET, satisfy its posted participation rule, claim the reward ticket, and synchronize Chris's EX3 outfit into the game.
Jake EX1
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Jake's EX1 costume and confirm it in Character Select.
Full detailUse Jake's default outfit in standard Mercenaries and earn A or S in any stage; reopen Character Select to verify EX1.
Jake EX2
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Jake's EX2 costume and confirm it in Character Select.
Full detailUpload current PC data to RESIDENT EVIL.NET, spend 60,000 REP on Jake's EX2 outfit, then synchronize and reopen Character Select.
Jake EX3 (missable)
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Jake's EX3 costume and confirm it in Character Select.
Full detailJoin an active PC EX3 costume event on RESIDENT EVIL.NET, satisfy its posted participation rule, claim the reward ticket, and synchronize Jake's EX3 outfit into the game.
Helena EX1
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Helena's EX1 costume and confirm it in Character Select.
Full detailUse Helena's default outfit in standard Mercenaries and earn A or S in any stage; reopen Character Select to verify EX1.
Helena EX2
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Helena's EX2 costume and confirm it in Character Select.
Full detailUpload current PC data to RESIDENT EVIL.NET, spend 60,000 REP on Helena's EX2 outfit, then synchronize and reopen Character Select.
Helena EX3 (missable)
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Helena's EX3 costume and confirm it in Character Select.
Full detailJoin an active PC EX3 costume event on RESIDENT EVIL.NET, satisfy its posted participation rule, claim the reward ticket, and synchronize Helena's EX3 outfit into the game.
Piers EX1
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Piers's EX1 costume and confirm it in Character Select.
Full detailUse Piers's default outfit in standard Mercenaries and earn A or S in any stage; reopen Character Select to verify EX1.
Piers EX2
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Piers's EX2 costume and confirm it in Character Select.
Full detailUpload current PC data to RESIDENT EVIL.NET, spend 60,000 REP on Piers's EX2 outfit, then synchronize and reopen Character Select.
Piers EX3 (missable)
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Piers's EX3 costume and confirm it in Character Select.
Full detailJoin an active PC EX3 costume event on RESIDENT EVIL.NET, satisfy its posted participation rule, claim the reward ticket, and synchronize Piers's EX3 outfit into the game.
Sherry EX1
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Sherry's EX1 costume and confirm it in Character Select.
Full detailUse Sherry's default outfit in standard Mercenaries and earn A or S in any stage; reopen Character Select to verify EX1.
Sherry EX2
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Sherry's EX2 costume and confirm it in Character Select.
Full detailUpload current PC data to RESIDENT EVIL.NET, spend 60,000 REP on Sherry's EX2 outfit, then synchronize and reopen Character Select.
Sherry EX3 (missable)
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Sherry's EX3 costume and confirm it in Character Select.
Full detailJoin an active PC EX3 costume event on RESIDENT EVIL.NET, satisfy its posted participation rule, claim the reward ticket, and synchronize Sherry's EX3 outfit into the game.
Ada EX1
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Ada's EX1 costume and confirm it in Character Select.
Full detailUse Ada's default outfit in standard Mercenaries and earn A or S in any stage; reopen Character Select to verify EX1.
Ada EX2
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Ada's EX2 costume and confirm it in Character Select.
Full detailUpload current PC data to RESIDENT EVIL.NET, spend 60,000 REP on Ada's EX2 outfit, then synchronize and reopen Character Select.
Ada EX3 (missable)
Costume
HintThe next outfit tier uses score or linked online rewards.
WhereUnlock Ada's EX3 costume and confirm it in Character Select.
Full detailJoin an active PC EX3 costume event on RESIDENT EVIL.NET, satisfy its posted participation rule, claim the reward ticket, and synchronize Ada's EX3 outfit into the game.
Urban Chaos — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Leon in Solo.
Full detailSelect Urban Chaos, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Leon in Duo.
Full detailSelect Urban Chaos, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Chris in Solo.
Full detailSelect Urban Chaos, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Chris in Duo.
Full detailSelect Urban Chaos, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Jake in Solo.
Full detailSelect Urban Chaos, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Jake in Duo.
Full detailSelect Urban Chaos, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Helena in Solo.
Full detailSelect Urban Chaos, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Helena in Duo.
Full detailSelect Urban Chaos, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Piers in Solo.
Full detailSelect Urban Chaos, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Piers in Duo.
Full detailSelect Urban Chaos, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Sherry in Solo.
Full detailSelect Urban Chaos, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Sherry in Duo.
Full detailSelect Urban Chaos, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Ada in Solo.
Full detailSelect Urban Chaos, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Ada in Duo.
Full detailSelect Urban Chaos, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Agent in Solo.
Full detailSelect Urban Chaos, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Agent in Duo.
Full detailSelect Urban Chaos, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Secret Character in Solo.
Full detailSelect Urban Chaos, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Urban Chaos — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Urban Chaos with Secret Character in Duo.
Full detailSelect Urban Chaos, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Leon in Solo.
Full detailSelect Steel Beast, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Leon in Duo.
Full detailSelect Steel Beast, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Chris in Solo.
Full detailSelect Steel Beast, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Chris in Duo.
Full detailSelect Steel Beast, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Jake in Solo.
Full detailSelect Steel Beast, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Jake in Duo.
Full detailSelect Steel Beast, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Helena in Solo.
Full detailSelect Steel Beast, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Helena in Duo.
Full detailSelect Steel Beast, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Piers in Solo.
Full detailSelect Steel Beast, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Piers in Duo.
Full detailSelect Steel Beast, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Sherry in Solo.
Full detailSelect Steel Beast, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Sherry in Duo.
Full detailSelect Steel Beast, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Ada in Solo.
Full detailSelect Steel Beast, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Ada in Duo.
Full detailSelect Steel Beast, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Agent in Solo.
Full detailSelect Steel Beast, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Agent in Duo.
Full detailSelect Steel Beast, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Secret Character in Solo.
Full detailSelect Steel Beast, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Steel Beast — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Steel Beast with Secret Character in Duo.
Full detailSelect Steel Beast, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Leon in Solo.
Full detailSelect Mining the Depths, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Leon in Duo.
Full detailSelect Mining the Depths, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Chris in Solo.
Full detailSelect Mining the Depths, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Chris in Duo.
Full detailSelect Mining the Depths, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Jake in Solo.
Full detailSelect Mining the Depths, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Jake in Duo.
Full detailSelect Mining the Depths, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Helena in Solo.
Full detailSelect Mining the Depths, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Helena in Duo.
Full detailSelect Mining the Depths, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Piers in Solo.
Full detailSelect Mining the Depths, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Piers in Duo.
Full detailSelect Mining the Depths, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Sherry in Solo.
Full detailSelect Mining the Depths, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Sherry in Duo.
Full detailSelect Mining the Depths, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Ada in Solo.
Full detailSelect Mining the Depths, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Ada in Duo.
Full detailSelect Mining the Depths, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Agent in Solo.
Full detailSelect Mining the Depths, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Agent in Duo.
Full detailSelect Mining the Depths, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Secret Character in Solo.
Full detailSelect Mining the Depths, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mining the Depths — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Mining the Depths with Secret Character in Duo.
Full detailSelect Mining the Depths, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Leon in Solo.
Full detailSelect Rail Yard, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Leon in Duo.
Full detailSelect Rail Yard, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Chris in Solo.
Full detailSelect Rail Yard, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Chris in Duo.
Full detailSelect Rail Yard, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Jake in Solo.
Full detailSelect Rail Yard, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Jake in Duo.
Full detailSelect Rail Yard, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Helena in Solo.
Full detailSelect Rail Yard, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Helena in Duo.
Full detailSelect Rail Yard, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Piers in Solo.
Full detailSelect Rail Yard, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Piers in Duo.
Full detailSelect Rail Yard, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Sherry in Solo.
Full detailSelect Rail Yard, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Sherry in Duo.
Full detailSelect Rail Yard, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Ada in Solo.
Full detailSelect Rail Yard, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Ada in Duo.
Full detailSelect Rail Yard, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Agent in Solo.
Full detailSelect Rail Yard, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Agent in Duo.
Full detailSelect Rail Yard, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Secret Character in Solo.
Full detailSelect Rail Yard, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rail Yard — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rail Yard with Secret Character in Duo.
Full detailSelect Rail Yard, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Leon in Solo.
Full detailSelect High Seas Fortress, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Leon in Duo.
Full detailSelect High Seas Fortress, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Chris in Solo.
Full detailSelect High Seas Fortress, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Chris in Duo.
Full detailSelect High Seas Fortress, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Jake in Solo.
Full detailSelect High Seas Fortress, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Jake in Duo.
Full detailSelect High Seas Fortress, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Helena in Solo.
Full detailSelect High Seas Fortress, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Helena in Duo.
Full detailSelect High Seas Fortress, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Piers in Solo.
Full detailSelect High Seas Fortress, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Piers in Duo.
Full detailSelect High Seas Fortress, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Sherry in Solo.
Full detailSelect High Seas Fortress, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Sherry in Duo.
Full detailSelect High Seas Fortress, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Ada in Solo.
Full detailSelect High Seas Fortress, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Ada in Duo.
Full detailSelect High Seas Fortress, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Agent in Solo.
Full detailSelect High Seas Fortress, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Agent in Duo.
Full detailSelect High Seas Fortress, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Secret Character in Solo.
Full detailSelect High Seas Fortress, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
High Seas Fortress — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on High Seas Fortress with Secret Character in Duo.
Full detailSelect High Seas Fortress, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Leon in Solo.
Full detailSelect The Catacombs, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Leon in Duo.
Full detailSelect The Catacombs, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Chris in Solo.
Full detailSelect The Catacombs, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Chris in Duo.
Full detailSelect The Catacombs, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Jake in Solo.
Full detailSelect The Catacombs, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Jake in Duo.
Full detailSelect The Catacombs, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Helena in Solo.
Full detailSelect The Catacombs, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Helena in Duo.
Full detailSelect The Catacombs, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Piers in Solo.
Full detailSelect The Catacombs, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Piers in Duo.
Full detailSelect The Catacombs, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Sherry in Solo.
Full detailSelect The Catacombs, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Sherry in Duo.
Full detailSelect The Catacombs, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Ada in Solo.
Full detailSelect The Catacombs, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Ada in Duo.
Full detailSelect The Catacombs, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Agent in Solo.
Full detailSelect The Catacombs, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Agent in Duo.
Full detailSelect The Catacombs, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Secret Character in Solo.
Full detailSelect The Catacombs, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
The Catacombs — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on The Catacombs with Secret Character in Duo.
Full detailSelect The Catacombs, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Leon in Solo.
Full detailSelect Requiem for War, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Leon in Duo.
Full detailSelect Requiem for War, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Chris in Solo.
Full detailSelect Requiem for War, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Chris in Duo.
Full detailSelect Requiem for War, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Jake in Solo.
Full detailSelect Requiem for War, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Jake in Duo.
Full detailSelect Requiem for War, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Helena in Solo.
Full detailSelect Requiem for War, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Helena in Duo.
Full detailSelect Requiem for War, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Piers in Solo.
Full detailSelect Requiem for War, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Piers in Duo.
Full detailSelect Requiem for War, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Sherry in Solo.
Full detailSelect Requiem for War, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Sherry in Duo.
Full detailSelect Requiem for War, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Ada in Solo.
Full detailSelect Requiem for War, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Ada in Duo.
Full detailSelect Requiem for War, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Agent in Solo.
Full detailSelect Requiem for War, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Agent in Duo.
Full detailSelect Requiem for War, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Secret Character in Solo.
Full detailSelect Requiem for War, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Requiem for War — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Requiem for War with Secret Character in Duo.
Full detailSelect Requiem for War, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Leon in Solo.
Full detailSelect Liquid Fire, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Leon in Duo.
Full detailSelect Liquid Fire, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Chris in Solo.
Full detailSelect Liquid Fire, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Chris in Duo.
Full detailSelect Liquid Fire, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Jake in Solo.
Full detailSelect Liquid Fire, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Jake in Duo.
Full detailSelect Liquid Fire, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Helena in Solo.
Full detailSelect Liquid Fire, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Helena in Duo.
Full detailSelect Liquid Fire, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Piers in Solo.
Full detailSelect Liquid Fire, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Piers in Duo.
Full detailSelect Liquid Fire, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Sherry in Solo.
Full detailSelect Liquid Fire, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Sherry in Duo.
Full detailSelect Liquid Fire, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Ada in Solo.
Full detailSelect Liquid Fire, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Ada in Duo.
Full detailSelect Liquid Fire, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Agent in Solo.
Full detailSelect Liquid Fire, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Agent in Duo.
Full detailSelect Liquid Fire, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Secret Character in Solo.
Full detailSelect Liquid Fire, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Liquid Fire — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Liquid Fire with Secret Character in Duo.
Full detailSelect Liquid Fire, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Leon in Solo.
Full detailSelect Rooftop Mission, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Leon in Duo.
Full detailSelect Rooftop Mission, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Chris in Solo.
Full detailSelect Rooftop Mission, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Chris in Duo.
Full detailSelect Rooftop Mission, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Jake in Solo.
Full detailSelect Rooftop Mission, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Jake in Duo.
Full detailSelect Rooftop Mission, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Helena in Solo.
Full detailSelect Rooftop Mission, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Helena in Duo.
Full detailSelect Rooftop Mission, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Piers in Solo.
Full detailSelect Rooftop Mission, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Piers in Duo.
Full detailSelect Rooftop Mission, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Sherry in Solo.
Full detailSelect Rooftop Mission, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Sherry in Duo.
Full detailSelect Rooftop Mission, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Ada in Solo.
Full detailSelect Rooftop Mission, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Ada in Duo.
Full detailSelect Rooftop Mission, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Agent in Solo.
Full detailSelect Rooftop Mission, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Agent in Duo.
Full detailSelect Rooftop Mission, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Secret Character in Solo.
Full detailSelect Rooftop Mission, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Rooftop Mission — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Rooftop Mission with Secret Character in Duo.
Full detailSelect Rooftop Mission, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Leon — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Leon in Solo.
Full detailSelect Creature Workshop, Leon, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Leon — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Leon in Duo.
Full detailSelect Creature Workshop, Leon, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Chris — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Chris in Solo.
Full detailSelect Creature Workshop, Chris, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Chris — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Chris in Duo.
Full detailSelect Creature Workshop, Chris, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Jake — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Jake in Solo.
Full detailSelect Creature Workshop, Jake, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Jake — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Jake in Duo.
Full detailSelect Creature Workshop, Jake, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Helena — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Helena in Solo.
Full detailSelect Creature Workshop, Helena, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Helena — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Helena in Duo.
Full detailSelect Creature Workshop, Helena, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Piers — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Piers in Solo.
Full detailSelect Creature Workshop, Piers, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Piers — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Piers in Duo.
Full detailSelect Creature Workshop, Piers, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Sherry — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Sherry in Solo.
Full detailSelect Creature Workshop, Sherry, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Sherry — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Sherry in Duo.
Full detailSelect Creature Workshop, Sherry, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Ada — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Ada in Solo.
Full detailSelect Creature Workshop, Ada, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Ada — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Ada in Duo.
Full detailSelect Creature Workshop, Ada, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Agent — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Agent in Solo.
Full detailSelect Creature Workshop, Agent, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Agent — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Agent in Duo.
Full detailSelect Creature Workshop, Agent, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Secret Character — Solo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Secret Character in Solo.
Full detailSelect Creature Workshop, Secret Character, and Solo in standard Mercenaries. Finish with at least 140,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Creature Workshop — Secret Character — Duo
S-Rank Run
HintKeep the combo alive and collect time extensions before they become unsafe.
WhereEarn an S rank on Creature Workshop with Secret Character in Duo.
Full detailSelect Creature Workshop, Secret Character, and Duo in standard Mercenaries. Finish with at least 220,000 points, remain through results, and confirm the S is stored for that exact character-format pairing.
Mercenaries Medal #001
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared Urban Chaos.
Full detailSet up a Mercenaries match, perform 'Cleared Urban Chaos', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #002
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared Steel Beast.
Full detailSet up a Mercenaries match, perform 'Cleared Steel Beast', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #003
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared Mining Depths.
Full detailSet up a Mercenaries match, perform 'Cleared Mining Depths', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #004
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared Rail Yard.
Full detailSet up a Mercenaries match, perform 'Cleared Rail Yard', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #005
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared High Seas Fortress.
Full detailSet up a Mercenaries match, perform 'Cleared High Seas Fortress', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #006
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared Catacombs.
Full detailSet up a Mercenaries match, perform 'Cleared Catacombs', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #007
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared Requiem for War.
Full detailSet up a Mercenaries match, perform 'Cleared Requiem for War', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #008
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared Liquid Fire.
Full detailSet up a Mercenaries match, perform 'Cleared Liquid Fire', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #009
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared Rooftop Mission.
Full detailSet up a Mercenaries match, perform 'Cleared Rooftop Mission', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #010
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Cleared Creature Workshop.
Full detailSet up a Mercenaries match, perform 'Cleared Creature Workshop', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #011
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat 120 enemies.
Full detailSet up a Mercenaries match, perform 'defeat 120 enemies', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #012
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat 100 enemies.
Full detailSet up a Mercenaries match, perform 'defeat 100 enemies', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #013
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat 70 enemies.
Full detailSet up a Mercenaries match, perform 'defeat 70 enemies', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #014
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat 40 enemies.
Full detailSet up a Mercenaries match, perform 'defeat 40 enemies', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #015
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Executed 120-hit combo.
Full detailSet up a Mercenaries match, perform 'Executed 120-hit combo', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #016
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Executed 100-hit combo.
Full detailSet up a Mercenaries match, perform 'Executed 100-hit combo', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #017
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Executed 50-hit combo.
Full detailSet up a Mercenaries match, perform 'Executed 50-hit combo', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #018
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Executed 20-hit combo.
Full detailSet up a Mercenaries match, perform 'Executed 20-hit combo', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #019
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Survived for 120 seconds.
Full detailSet up a Mercenaries match, perform 'Survived for 120 seconds', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #020
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Survived for 90 seconds.
Full detailSet up a Mercenaries match, perform 'Survived for 90 seconds', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #021
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Survived for 60 seconds.
Full detailSet up a Mercenaries match, perform 'Survived for 60 seconds', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #022
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Survived for 30 seconds.
Full detailSet up a Mercenaries match, perform 'Survived for 30 seconds', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #023
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat enemy with physical attack.
Full detailSet up a Mercenaries match, perform 'defeat enemy with physical attack', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #024
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat enemy with coup de grace.
Full detailSet up a Mercenaries match, perform 'defeat enemy with coup de grace', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #025
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat enemy with quick shot.
Full detailSet up a Mercenaries match, perform 'defeat enemy with quick shot', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #026
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat enemy with counterattack.
Full detailSet up a Mercenaries match, perform 'defeat enemy with counterattack', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #027
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Destroyed time bonus while sliding.
Full detailSet up a Mercenaries match, perform 'Destroyed time bonus while sliding', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #028
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Found time bonus.
Full detailSet up a Mercenaries match, perform 'Found time bonus', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #029
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Found all time bonuses.
Full detailSet up a Mercenaries match, perform 'Found all time bonuses', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #030
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Found combo bonus.
Full detailSet up a Mercenaries match, perform 'Found combo bonus', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #031
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Found all combo bonuses.
Full detailSet up a Mercenaries match, perform 'Found all combo bonuses', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #032
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Caused hidden large target to appear.
Full detailSet up a Mercenaries match, perform 'Caused hidden large target to appear', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #033
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat hidden large target.
Full detailSet up a Mercenaries match, perform 'defeat hidden large target', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #034
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat hidden large target combo chain.
Full detailSet up a Mercenaries match, perform 'defeat hidden large target combo chain', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #035
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: finish hidden large target physical attack.
Full detailSet up a Mercenaries match, perform 'finish hidden large target physical attack', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #036
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: Executed 150-hit chain combo with partner.
Full detailSet up a Mercenaries match, perform 'Executed 150-hit chain combo with partner', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #037
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: duo clear with 150 seconds remaining.
Full detailSet up a Mercenaries match, perform 'duo clear with 150 seconds remaining', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #038
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: duo defeat 150 enemies.
Full detailSet up a Mercenaries match, perform 'duo defeat 150 enemies', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #039
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: clear stage with partner.
Full detailSet up a Mercenaries match, perform 'clear stage with partner', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #040
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: clear stage without taking damage.
Full detailSet up a Mercenaries match, perform 'clear stage without taking damage', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #041
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: clear stage without use skills.
Full detailSet up a Mercenaries match, perform 'clear stage without use skills', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #042
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: defeat enemy using stage surroundings.
Full detailSet up a Mercenaries match, perform 'defeat enemy using stage surroundings', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #043
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: clear stage with 100 accuracy.
Full detailSet up a Mercenaries match, perform 'clear stage with 100 accuracy', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Mercenaries Medal #044
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Mercenaries, arrange this result: clear stage without use health items.
Full detailSet up a Mercenaries match, perform 'clear stage without use health items', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Dog-Tag Title #166
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: play Mercenaries matches.
Full detailRepeat 'play Mercenaries matches' in Mercenaries until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #167
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: collect unique Mercenaries medals.
Full detailRepeat 'collect unique Mercenaries medals' in Mercenaries until Dog Tags displays every available tier (10, 20, 30, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #168
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: gain Mercenaries result medals.
Full detailRepeat 'gain Mercenaries result medals' in Mercenaries until Dog Tags displays every available tier (30, 100, 200). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #169
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: S-rank distinct Mercenaries stages.
Full detailRepeat 'S-rank distinct Mercenaries stages' in Mercenaries until Dog Tags displays every available tier (3, 5, 7, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #170
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: A-rank distinct Mercenaries stages.
Full detailRepeat 'A-rank distinct Mercenaries stages' in Mercenaries until Dog Tags displays every available tier (3, 5, 7, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #171
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: clear distinct Mercenaries stages.
Full detailRepeat 'clear distinct Mercenaries stages' in Mercenaries until Dog Tags displays every available tier (3, 5, 7, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #172
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: S-rank distinct Mercenaries characters.
Full detailRepeat 'S-rank distinct Mercenaries characters' in Mercenaries until Dog Tags displays every available tier (3, 7, 14, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #173
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: defeat enemies in Mercenaries.
Full detailRepeat 'defeat enemies in Mercenaries' in Mercenaries until Dog Tags displays every available tier (500, 1000, 3000). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #174
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: physical-attack defeats in Mercenaries.
Full detailRepeat 'physical-attack defeats in Mercenaries' in Mercenaries until Dog Tags displays every available tier (100, 500, 1000). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #175
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: reach Mercenaries combo lengths.
Full detailRepeat 'reach Mercenaries combo lengths' in Mercenaries until Dog Tags displays every available tier (40, 80, 120). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #176
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: break Mercenaries time bonuses.
Full detailRepeat 'break Mercenaries time bonuses' in Mercenaries until Dog Tags displays every available tier (100, 200, 300). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #177
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: finish Mercenaries with time remaining.
Full detailRepeat 'finish Mercenaries with time remaining' in Mercenaries until Dog Tags displays every available tier (1, 2, 3). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #178
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: defeat hidden Mercenaries target.
Full detailRepeat 'defeat hidden Mercenaries target' in Mercenaries until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #179
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: chain partner physical attacks.
Full detailRepeat 'chain partner physical attacks' in Mercenaries until Dog Tags displays every available tier (10, 50, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #180
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Mercenaries to build the counter for: revive dying Mercenaries partner.
Full detailRepeat 'revive dying Mercenaries partner' in Mercenaries until Dog Tags displays every available tier (5, 10, 20). Empty later fields mean that particular title legitimately stops before four stars.
Mercenaries No Mercy
You are here when: The No Mercy tile beside standard Mercenaries under Extra Content.
This area includes the complete Windows-exclusive crossover roster.
Coach
PC Character
HintThe Windows-only crossover roster appears only in No Mercy.
WhereSelect Coach from the No Mercy character screen.
Full detailLaunch Mercenaries No Mercy on Windows, choose Coach, complete one full run, and confirm a score is saved. If the slot is absent, verify the base game is fully updated.
Ellis
PC Character
HintThe Windows-only crossover roster appears only in No Mercy.
WhereSelect Ellis from the No Mercy character screen.
Full detailLaunch Mercenaries No Mercy on Windows, choose Ellis, complete one full run, and confirm a score is saved. If the slot is absent, verify the base game is fully updated.
Nick
PC Character
HintThe Windows-only crossover roster appears only in No Mercy.
WhereSelect Nick from the No Mercy character screen.
Full detailLaunch Mercenaries No Mercy on Windows, choose Nick, complete one full run, and confirm a score is saved. If the slot is absent, verify the base game is fully updated.
Rochelle
PC Character
HintThe Windows-only crossover roster appears only in No Mercy.
WhereSelect Rochelle from the No Mercy character screen.
Full detailLaunch Mercenaries No Mercy on Windows, choose Rochelle, complete one full run, and confirm a score is saved. If the slot is absent, verify the base game is fully updated.
Urban Chaos — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Leon in No Mercy.
Full detailSelect Urban Chaos and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Chris in No Mercy.
Full detailSelect Urban Chaos and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Jake in No Mercy.
Full detailSelect Urban Chaos and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Helena in No Mercy.
Full detailSelect Urban Chaos and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Piers in No Mercy.
Full detailSelect Urban Chaos and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Sherry in No Mercy.
Full detailSelect Urban Chaos and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Ada in No Mercy.
Full detailSelect Urban Chaos and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Agent in No Mercy.
Full detailSelect Urban Chaos and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Secret Character in No Mercy.
Full detailSelect Urban Chaos and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Coach in No Mercy.
Full detailSelect Urban Chaos and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Ellis in No Mercy.
Full detailSelect Urban Chaos and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Nick in No Mercy.
Full detailSelect Urban Chaos and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Urban Chaos — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Urban Chaos with Rochelle in No Mercy.
Full detailSelect Urban Chaos and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Leon in No Mercy.
Full detailSelect Steel Beast and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Chris in No Mercy.
Full detailSelect Steel Beast and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Jake in No Mercy.
Full detailSelect Steel Beast and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Helena in No Mercy.
Full detailSelect Steel Beast and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Piers in No Mercy.
Full detailSelect Steel Beast and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Sherry in No Mercy.
Full detailSelect Steel Beast and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Ada in No Mercy.
Full detailSelect Steel Beast and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Agent in No Mercy.
Full detailSelect Steel Beast and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Secret Character in No Mercy.
Full detailSelect Steel Beast and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Coach in No Mercy.
Full detailSelect Steel Beast and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Ellis in No Mercy.
Full detailSelect Steel Beast and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Nick in No Mercy.
Full detailSelect Steel Beast and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Steel Beast — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Steel Beast with Rochelle in No Mercy.
Full detailSelect Steel Beast and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Leon in No Mercy.
Full detailSelect Mining the Depths and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Chris in No Mercy.
Full detailSelect Mining the Depths and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Jake in No Mercy.
Full detailSelect Mining the Depths and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Helena in No Mercy.
Full detailSelect Mining the Depths and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Piers in No Mercy.
Full detailSelect Mining the Depths and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Sherry in No Mercy.
Full detailSelect Mining the Depths and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Ada in No Mercy.
Full detailSelect Mining the Depths and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Agent in No Mercy.
Full detailSelect Mining the Depths and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Secret Character in No Mercy.
Full detailSelect Mining the Depths and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Coach in No Mercy.
Full detailSelect Mining the Depths and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Ellis in No Mercy.
Full detailSelect Mining the Depths and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Nick in No Mercy.
Full detailSelect Mining the Depths and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Mining the Depths — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Mining the Depths with Rochelle in No Mercy.
Full detailSelect Mining the Depths and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Leon in No Mercy.
Full detailSelect Rail Yard and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Chris in No Mercy.
Full detailSelect Rail Yard and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Jake in No Mercy.
Full detailSelect Rail Yard and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Helena in No Mercy.
Full detailSelect Rail Yard and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Piers in No Mercy.
Full detailSelect Rail Yard and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Sherry in No Mercy.
Full detailSelect Rail Yard and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Ada in No Mercy.
Full detailSelect Rail Yard and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Agent in No Mercy.
Full detailSelect Rail Yard and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Secret Character in No Mercy.
Full detailSelect Rail Yard and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Coach in No Mercy.
Full detailSelect Rail Yard and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Ellis in No Mercy.
Full detailSelect Rail Yard and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Nick in No Mercy.
Full detailSelect Rail Yard and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rail Yard — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rail Yard with Rochelle in No Mercy.
Full detailSelect Rail Yard and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Leon in No Mercy.
Full detailSelect High Seas Fortress and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Chris in No Mercy.
Full detailSelect High Seas Fortress and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Jake in No Mercy.
Full detailSelect High Seas Fortress and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Helena in No Mercy.
Full detailSelect High Seas Fortress and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Piers in No Mercy.
Full detailSelect High Seas Fortress and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Sherry in No Mercy.
Full detailSelect High Seas Fortress and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Ada in No Mercy.
Full detailSelect High Seas Fortress and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Agent in No Mercy.
Full detailSelect High Seas Fortress and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Secret Character in No Mercy.
Full detailSelect High Seas Fortress and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Coach in No Mercy.
Full detailSelect High Seas Fortress and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Ellis in No Mercy.
Full detailSelect High Seas Fortress and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Nick in No Mercy.
Full detailSelect High Seas Fortress and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
High Seas Fortress — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on High Seas Fortress with Rochelle in No Mercy.
Full detailSelect High Seas Fortress and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Leon in No Mercy.
Full detailSelect The Catacombs and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Chris in No Mercy.
Full detailSelect The Catacombs and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Jake in No Mercy.
Full detailSelect The Catacombs and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Helena in No Mercy.
Full detailSelect The Catacombs and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Piers in No Mercy.
Full detailSelect The Catacombs and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Sherry in No Mercy.
Full detailSelect The Catacombs and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Ada in No Mercy.
Full detailSelect The Catacombs and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Agent in No Mercy.
Full detailSelect The Catacombs and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Secret Character in No Mercy.
Full detailSelect The Catacombs and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Coach in No Mercy.
Full detailSelect The Catacombs and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Ellis in No Mercy.
Full detailSelect The Catacombs and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Nick in No Mercy.
Full detailSelect The Catacombs and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
The Catacombs — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on The Catacombs with Rochelle in No Mercy.
Full detailSelect The Catacombs and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Leon in No Mercy.
Full detailSelect Requiem for War and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Chris in No Mercy.
Full detailSelect Requiem for War and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Jake in No Mercy.
Full detailSelect Requiem for War and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Helena in No Mercy.
Full detailSelect Requiem for War and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Piers in No Mercy.
Full detailSelect Requiem for War and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Sherry in No Mercy.
Full detailSelect Requiem for War and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Ada in No Mercy.
Full detailSelect Requiem for War and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Agent in No Mercy.
Full detailSelect Requiem for War and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Secret Character in No Mercy.
Full detailSelect Requiem for War and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Coach in No Mercy.
Full detailSelect Requiem for War and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Ellis in No Mercy.
Full detailSelect Requiem for War and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Nick in No Mercy.
Full detailSelect Requiem for War and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Requiem for War — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Requiem for War with Rochelle in No Mercy.
Full detailSelect Requiem for War and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Leon in No Mercy.
Full detailSelect Liquid Fire and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Chris in No Mercy.
Full detailSelect Liquid Fire and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Jake in No Mercy.
Full detailSelect Liquid Fire and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Helena in No Mercy.
Full detailSelect Liquid Fire and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Piers in No Mercy.
Full detailSelect Liquid Fire and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Sherry in No Mercy.
Full detailSelect Liquid Fire and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Ada in No Mercy.
Full detailSelect Liquid Fire and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Agent in No Mercy.
Full detailSelect Liquid Fire and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Secret Character in No Mercy.
Full detailSelect Liquid Fire and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Coach in No Mercy.
Full detailSelect Liquid Fire and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Ellis in No Mercy.
Full detailSelect Liquid Fire and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Nick in No Mercy.
Full detailSelect Liquid Fire and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Liquid Fire — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Liquid Fire with Rochelle in No Mercy.
Full detailSelect Liquid Fire and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Leon in No Mercy.
Full detailSelect Rooftop Mission and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Chris in No Mercy.
Full detailSelect Rooftop Mission and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Jake in No Mercy.
Full detailSelect Rooftop Mission and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Helena in No Mercy.
Full detailSelect Rooftop Mission and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Piers in No Mercy.
Full detailSelect Rooftop Mission and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Sherry in No Mercy.
Full detailSelect Rooftop Mission and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Ada in No Mercy.
Full detailSelect Rooftop Mission and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Agent in No Mercy.
Full detailSelect Rooftop Mission and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Secret Character in No Mercy.
Full detailSelect Rooftop Mission and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Coach in No Mercy.
Full detailSelect Rooftop Mission and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Ellis in No Mercy.
Full detailSelect Rooftop Mission and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Nick in No Mercy.
Full detailSelect Rooftop Mission and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Rooftop Mission — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Rooftop Mission with Rochelle in No Mercy.
Full detailSelect Rooftop Mission and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Leon
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Leon in No Mercy.
Full detailSelect Creature Workshop and Leon in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Chris
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Chris in No Mercy.
Full detailSelect Creature Workshop and Chris in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Jake
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Jake in No Mercy.
Full detailSelect Creature Workshop and Jake in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Helena
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Helena in No Mercy.
Full detailSelect Creature Workshop and Helena in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Piers
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Piers in No Mercy.
Full detailSelect Creature Workshop and Piers in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Sherry
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Sherry in No Mercy.
Full detailSelect Creature Workshop and Sherry in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Ada
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Ada in No Mercy.
Full detailSelect Creature Workshop and Ada in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Agent
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Agent in No Mercy.
Full detailSelect Creature Workshop and Agent in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Secret Character
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Secret Character in No Mercy.
Full detailSelect Creature Workshop and Secret Character in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Coach
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Coach in No Mercy.
Full detailSelect Creature Workshop and Coach in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Ellis
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Ellis in No Mercy.
Full detailSelect Creature Workshop and Ellis in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Nick
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Nick in No Mercy.
Full detailSelect Creature Workshop and Nick in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Creature Workshop — Rochelle
S-Rank Run
HintCrowd control and time routing matter more with the expanded enemy count.
WhereEarn an S rank on Creature Workshop with Rochelle in No Mercy.
Full detailSelect Creature Workshop and Rochelle in Mercenaries No Mercy, finish the run with at least 140,000 solo points, and wait for the result to save under that exact roster slot.
Agent Hunt
You are here when: The Agent Hunt tile under Extra Content and its creature-skill screen.
Creature identities that could disclose later encounters remain hidden behind numbered medal entries.
Complete Agent Hunt Once
Mode Completion
HintLearn both movement and attack recovery before chasing rare forms.
WhereEnter another player's compatible campaign as a creature and finish the session.
Full detailChoose Agent Hunt, accept a compatible session, play the assigned creature until the host clears or is defeated, and remain through results so the mode record and first medals register.
Agent Hunt Medal #001
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: win hunt session.
Full detailSet up a Agent Hunt match, perform 'win hunt session', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #002
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: lose hunt session.
Full detailSet up a Agent Hunt match, perform 'lose hunt session', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #003
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: finish targeted Agent.
Full detailSet up a Agent Hunt match, perform 'finish targeted Agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #004
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: put Agent into dying state.
Full detailSet up a Agent Hunt match, perform 'put Agent into dying state', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #005
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: damage targeted Agent.
Full detailSet up a Agent Hunt match, perform 'damage targeted Agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #006
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as zombie.
Full detailSet up a Agent Hunt match, perform 'Played as zombie', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #007
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as J'avo.
Full detailSet up a Agent Hunt match, perform 'Played as J'avo', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #008
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Rasklapanje.
Full detailSet up a Agent Hunt match, perform 'Played as Rasklapanje', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #009
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Shrieker.
Full detailSet up a Agent Hunt match, perform 'Played as Shrieker', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #010
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as zombie dog.
Full detailSet up a Agent Hunt match, perform 'Played as zombie dog', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #011
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Bloodshot.
Full detailSet up a Agent Hunt match, perform 'Played as Bloodshot', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #012
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Strelats.
Full detailSet up a Agent Hunt match, perform 'Played as Strelats', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #013
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Mesets.
Full detailSet up a Agent Hunt match, perform 'Played as Mesets', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #014
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Napad.
Full detailSet up a Agent Hunt match, perform 'Played as Napad', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #015
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Gnezdo.
Full detailSet up a Agent Hunt match, perform 'Played as Gnezdo', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #016
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Glava-Sluz.
Full detailSet up a Agent Hunt match, perform 'Played as Glava-Sluz', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #017
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Glava-Smech.
Full detailSet up a Agent Hunt match, perform 'Played as Glava-Smech', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #018
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Ruka-SRP.
Full detailSet up a Agent Hunt match, perform 'Played as Ruka-SRP', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #019
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Ruka-Khvatanje.
Full detailSet up a Agent Hunt match, perform 'Played as Ruka-Khvatanje', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #020
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Ruka-Bedem.
Full detailSet up a Agent Hunt match, perform 'Played as Ruka-Bedem', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #021
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played as Telo-Eksplozija.
Full detailSet up a Agent Hunt match, perform 'Played as Telo-Eksplozija', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #022
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Hit Agent with Thrown Object.
Full detailSet up a Agent Hunt match, perform 'Hit Agent with Thrown Object', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #023
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Perform Successful Dynamite Punch.
Full detailSet up a Agent Hunt match, perform 'Perform Successful Dynamite Punch', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #024
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Sprayed acid on agent.
Full detailSet up a Agent Hunt match, perform 'Sprayed acid on agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #025
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Assembled 5 zombies while shrieking.
Full detailSet up a Agent Hunt match, perform 'Assembled 5 zombies while shrieking', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #026
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: mutate two different body regions.
Full detailSet up a Agent Hunt match, perform 'mutate two different body regions', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #027
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Hid behind cover as J'avo.
Full detailSet up a Agent Hunt match, perform 'Hid behind cover as J'avo', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #028
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Bit and lifted up agent.
Full detailSet up a Agent Hunt match, perform 'Bit and lifted up agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #029
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Immobilized agent with sticky substance.
Full detailSet up a Agent Hunt match, perform 'Immobilized agent with sticky substance', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #030
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Attacked agent with mutated scythe arm.
Full detailSet up a Agent Hunt match, perform 'Attacked agent with mutated scythe arm', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #031
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Grabbed agent with extended arm.
Full detailSet up a Agent Hunt match, perform 'Grabbed agent with extended arm', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #032
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Blocked agent's attack with shield.
Full detailSet up a Agent Hunt match, perform 'Blocked agent's attack with shield', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #033
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Stomped on agent.
Full detailSet up a Agent Hunt match, perform 'Stomped on agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #034
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: coup-de-grace defeat by Agent.
Full detailSet up a Agent Hunt match, perform 'coup-de-grace defeat by Agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #035
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: travel 1000 meters one session.
Full detailSet up a Agent Hunt match, perform 'travel 1000 meters one session', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #036
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: one-hit defeat by Agent.
Full detailSet up a Agent Hunt match, perform 'one-hit defeat by Agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #037
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Attacked agent being held by another.
Full detailSet up a Agent Hunt match, perform 'Attacked agent being held by another', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #038
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: physical-attack defeat by Agent.
Full detailSet up a Agent Hunt match, perform 'physical-attack defeat by Agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #039
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: creature-on-creature finishing blow.
Full detailSet up a Agent Hunt match, perform 'creature-on-creature finishing blow', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #040
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: be defeated by explosion.
Full detailSet up a Agent Hunt match, perform 'be defeated by explosion', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #041
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played for less than 1 minute.
Full detailSet up a Agent Hunt match, perform 'Played for less than 1 minute', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #042
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Played for 10 minutes.
Full detailSet up a Agent Hunt match, perform 'Played for 10 minutes', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #043
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Did not inflict damage to agents.
Full detailSet up a Agent Hunt match, perform 'Did not inflict damage to agents', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #044
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: Finished game without dying once.
Full detailSet up a Agent Hunt match, perform 'Finished game without dying once', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Agent Hunt Medal #045
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Agent Hunt, arrange this result: ten defeats by Agent.
Full detailSet up a Agent Hunt match, perform 'ten defeats by Agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Dog-Tag Title #181
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: play Agent Hunt sessions.
Full detailRepeat 'play Agent Hunt sessions' in Agent Hunt until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #182
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: win Agent Hunt sessions.
Full detailRepeat 'win Agent Hunt sessions' in Agent Hunt until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #183
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: collect unique Agent Hunt medals.
Full detailRepeat 'collect unique Agent Hunt medals' in Agent Hunt until Dog Tags displays every available tier (10, 20, 30, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #184
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: gain Agent Hunt result medals.
Full detailRepeat 'gain Agent Hunt result medals' in Agent Hunt until Dog Tags displays every available tier (50, 100, 200). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #185
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: finish Agents in Agent Hunt.
Full detailRepeat 'finish Agents in Agent Hunt' in Agent Hunt until Dog Tags displays every available tier (1, 3, 10). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #186
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: remain same Agent session 30 minutes.
Full detailRepeat 'remain same Agent session 30 minutes' in Agent Hunt until Dog Tags displays every available tier (one unlock). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #187
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: trigger body mutations.
Full detailRepeat 'trigger body mutations' in Agent Hunt until Dog Tags displays every available tier (30, 100, 200). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #188
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: trigger complete creature transformations.
Full detailRepeat 'trigger complete creature transformations' in Agent Hunt until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #189
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: visit distinct Agent Hunt stages.
Full detailRepeat 'visit distinct Agent Hunt stages' in Agent Hunt until Dog Tags displays every available tier (3, 6, 9). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #190
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: play zombie-dog form.
Full detailRepeat 'play zombie-dog form' in Agent Hunt until Dog Tags displays every available tier (5, 20, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #191
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: play Bloodshot form.
Full detailRepeat 'play Bloodshot form' in Agent Hunt until Dog Tags displays every available tier (5, 20, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #192
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: play Shrieker form.
Full detailRepeat 'play Shrieker form' in Agent Hunt until Dog Tags displays every available tier (5, 20, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #193
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: play Rasklapanje form.
Full detailRepeat 'play Rasklapanje form' in Agent Hunt until Dog Tags displays every available tier (5, 20, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #194
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: use every Agent Hunt creature form.
Full detailRepeat 'use every Agent Hunt creature form' in Agent Hunt until Dog Tags displays every available tier (one unlock). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #195
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Agent Hunt to build the counter for: lose without damaging Agent.
Full detailRepeat 'lose without damaging Agent' in Agent Hunt until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Survivors
You are here when: The Survivors tile under Extra Content.
Both free-for-all and team-match records are included.
Urban Chaos — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Urban Chaos while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on Urban Chaos, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Steel Beast — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Steel Beast while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on Steel Beast, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Mining the Depths — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Mining the Depths while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on Mining the Depths, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rail Yard — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rail Yard while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on Rail Yard, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
High Seas Fortress — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on High Seas Fortress while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on High Seas Fortress, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
The Catacombs — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on The Catacombs while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on The Catacombs, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Requiem for War — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Requiem for War while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on Requiem for War, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Liquid Fire — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Liquid Fire while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on Liquid Fire, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rooftop Mission — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rooftop Mission while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on Rooftop Mission, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Creature Workshop — Deathmatch
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Creature Workshop while assigned to Deathmatch in Survivors.
Full detailCreate a private Survivors match on Creature Workshop, assign the account to Deathmatch, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Urban Chaos — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Urban Chaos while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on Urban Chaos, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Steel Beast — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Steel Beast while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on Steel Beast, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Mining the Depths — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Mining the Depths while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on Mining the Depths, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rail Yard — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rail Yard while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on Rail Yard, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
High Seas Fortress — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on High Seas Fortress while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on High Seas Fortress, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
The Catacombs — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on The Catacombs while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on The Catacombs, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Requiem for War — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Requiem for War while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on Requiem for War, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Liquid Fire — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Liquid Fire while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on Liquid Fire, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rooftop Mission — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rooftop Mission while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on Rooftop Mission, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Creature Workshop — Team Match
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Creature Workshop while assigned to Team Match in Survivors.
Full detailCreate a private Survivors match on Creature Workshop, assign the account to Team Match, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Survivors Medal #001
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Got first place.
Full detailSet up a Survivors match, perform 'Got first place', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #002
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Got second place.
Full detailSet up a Survivors match, perform 'Got second place', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #003
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Finished last.
Full detailSet up a Survivors match, perform 'Finished last', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #004
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Urban Chaos.
Full detailSet up a Survivors match, perform 'Played Urban Chaos', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #005
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Steel Beast.
Full detailSet up a Survivors match, perform 'Played Steel Beast', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #006
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Mining Depths.
Full detailSet up a Survivors match, perform 'Played Mining Depths', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #007
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Rail Yard.
Full detailSet up a Survivors match, perform 'Played Rail Yard', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #008
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played High Seas Fortress.
Full detailSet up a Survivors match, perform 'Played High Seas Fortress', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #009
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Catacombs.
Full detailSet up a Survivors match, perform 'Played Catacombs', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #010
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Requiem for War.
Full detailSet up a Survivors match, perform 'Played Requiem for War', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #011
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Liquid Fire.
Full detailSet up a Survivors match, perform 'Played Liquid Fire', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #012
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Rooftop Mission.
Full detailSet up a Survivors match, perform 'Played Rooftop Mission', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #013
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Creature Workshop.
Full detailSet up a Survivors match, perform 'Played Creature Workshop', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #014
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: gain most points.
Full detailSet up a Survivors match, perform 'gain most points', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #015
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent faster than anyone else.
Full detailSet up a Survivors match, perform 'defeat opponent faster than anyone else', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #016
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Was first victim.
Full detailSet up a Survivors match, perform 'Was first victim', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #017
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Was last victim.
Full detailSet up a Survivors match, perform 'Was last victim', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #018
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Died most times.
Full detailSet up a Survivors match, perform 'Died most times', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #019
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Survived to very end.
Full detailSet up a Survivors match, perform 'Survived to very end', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #020
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 3 players within 1 minute.
Full detailSet up a Survivors match, perform 'defeat 3 players within 1 minute', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #021
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat five opponents.
Full detailSet up a Survivors match, perform 'defeat five opponents', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #022
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: five consecutive opponent defeats.
Full detailSet up a Survivors match, perform 'five consecutive opponent defeats', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #023
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent holding four-defeat streak.
Full detailSet up a Survivors match, perform 'defeat opponent holding four-defeat streak', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #024
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat most players.
Full detailSet up a Survivors match, perform 'defeat most players', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #025
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 10 creatures.
Full detailSet up a Survivors match, perform 'defeat 10 creatures', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #026
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Respawned after dying.
Full detailSet up a Survivors match, perform 'Respawned after dying', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #027
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: respawn successfully twice.
Full detailSet up a Survivors match, perform 'respawn successfully twice', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #028
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with handgun.
Full detailSet up a Survivors match, perform 'defeat opponent with handgun', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #029
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: one-meter shotgun defeat.
Full detailSet up a Survivors match, perform 'one-meter shotgun defeat', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #030
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Executed headshot with magnum.
Full detailSet up a Survivors match, perform 'Executed headshot with magnum', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #031
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: sniper defeat beyond twenty meters.
Full detailSet up a Survivors match, perform 'sniper defeat beyond twenty meters', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #032
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with MP-AF.
Full detailSet up a Survivors match, perform 'defeat opponent with MP-AF', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #033
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with assault rifle.
Full detailSet up a Survivors match, perform 'defeat opponent with assault rifle', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #034
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 2 opponents with launcher shot.
Full detailSet up a Survivors match, perform 'defeat 2 opponents with launcher shot', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #035
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: grenade defeats two opponents.
Full detailSet up a Survivors match, perform 'grenade defeats two opponents', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #036
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with incendiary grenade.
Full detailSet up a Survivors match, perform 'defeat opponent with incendiary grenade', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #037
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with crossbow.
Full detailSet up a Survivors match, perform 'defeat opponent with crossbow', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #038
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with close-range weapon.
Full detailSet up a Survivors match, perform 'defeat opponent with close-range weapon', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #039
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with physical attack.
Full detailSet up a Survivors match, perform 'defeat opponent with physical attack', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #040
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 3 opponents with launcher shot.
Full detailSet up a Survivors match, perform 'defeat 3 opponents with launcher shot', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #041
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent while sliding.
Full detailSet up a Survivors match, perform 'defeat opponent while sliding', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #042
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: remain in cover two minutes.
Full detailSet up a Survivors match, perform 'remain in cover two minutes', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #043
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent while in dying.
Full detailSet up a Survivors match, perform 'defeat opponent while in dying', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #044
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent using stage surroundings.
Full detailSet up a Survivors match, perform 'defeat opponent using stage surroundings', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #001
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Won.
Full detailSet up a Survivors match, perform 'Won', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #002
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Draw.
Full detailSet up a Survivors match, perform 'Draw', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #003
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Lost.
Full detailSet up a Survivors match, perform 'Lost', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #004
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Urban Chaos.
Full detailSet up a Survivors match, perform 'Played Urban Chaos', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #005
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Steel Beast.
Full detailSet up a Survivors match, perform 'Played Steel Beast', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #006
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Mining Depths.
Full detailSet up a Survivors match, perform 'Played Mining Depths', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #007
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Rail Yard.
Full detailSet up a Survivors match, perform 'Played Rail Yard', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #008
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played High Seas Fortress.
Full detailSet up a Survivors match, perform 'Played High Seas Fortress', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #009
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Catacombs.
Full detailSet up a Survivors match, perform 'Played Catacombs', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #010
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Requiem for War.
Full detailSet up a Survivors match, perform 'Played Requiem for War', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #011
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Liquid Fire.
Full detailSet up a Survivors match, perform 'Played Liquid Fire', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #012
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Rooftop Mission.
Full detailSet up a Survivors match, perform 'Played Rooftop Mission', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #013
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Played Creature Workshop.
Full detailSet up a Survivors match, perform 'Played Creature Workshop', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #014
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: gain most points.
Full detailSet up a Survivors match, perform 'gain most points', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #015
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent faster than anyone else.
Full detailSet up a Survivors match, perform 'defeat opponent faster than anyone else', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #016
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Was first victim.
Full detailSet up a Survivors match, perform 'Was first victim', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #017
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Was last victim.
Full detailSet up a Survivors match, perform 'Was last victim', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #018
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Died most times.
Full detailSet up a Survivors match, perform 'Died most times', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #019
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Survived to very end.
Full detailSet up a Survivors match, perform 'Survived to very end', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #020
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Won without losing anyone on team.
Full detailSet up a Survivors match, perform 'Won without losing anyone on team', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #021
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Lost without killing anyone opposing team.
Full detailSet up a Survivors match, perform 'Lost without killing anyone opposing team', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #022
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Made comeback and defeat opposing team.
Full detailSet up a Survivors match, perform 'Made comeback and defeat opposing team', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #023
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Opposing team made comeback defeat team.
Full detailSet up a Survivors match, perform 'Opposing team made comeback defeat team', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #024
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opposing team within two minutes.
Full detailSet up a Survivors match, perform 'defeat opposing team within two minutes', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #025
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Won by running out time.
Full detailSet up a Survivors match, perform 'Won by running out time', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #026
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Healed most members on team.
Full detailSet up a Survivors match, perform 'Healed most members on team', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #027
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Saved team member from dying.
Full detailSet up a Survivors match, perform 'Saved team member from dying', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #028
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Won after all team into creatures.
Full detailSet up a Survivors match, perform 'Won after all team into creatures', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #029
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 3 opponents.
Full detailSet up a Survivors match, perform 'defeat 3 opponents', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #030
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 3 opponents in row.
Full detailSet up a Survivors match, perform 'defeat 3 opponents in row', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #031
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat most players.
Full detailSet up a Survivors match, perform 'defeat most players', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #032
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 30 creatures.
Full detailSet up a Survivors match, perform 'defeat 30 creatures', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #033
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Respawned after dying.
Full detailSet up a Survivors match, perform 'Respawned after dying', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #034
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with handgun.
Full detailSet up a Survivors match, perform 'defeat opponent with handgun', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #035
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: one-meter shotgun defeat.
Full detailSet up a Survivors match, perform 'one-meter shotgun defeat', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #036
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: Executed headshot with magnum.
Full detailSet up a Survivors match, perform 'Executed headshot with magnum', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #037
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: sniper defeat beyond twenty meters.
Full detailSet up a Survivors match, perform 'sniper defeat beyond twenty meters', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #038
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with MP-AF.
Full detailSet up a Survivors match, perform 'defeat opponent with MP-AF', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #039
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with assault rifle.
Full detailSet up a Survivors match, perform 'defeat opponent with assault rifle', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #040
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 2 opponents with launcher shot.
Full detailSet up a Survivors match, perform 'defeat 2 opponents with launcher shot', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #041
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 2 opponents with one grenade.
Full detailSet up a Survivors match, perform 'defeat 2 opponents with one grenade', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #042
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with incendiary grenade.
Full detailSet up a Survivors match, perform 'defeat opponent with incendiary grenade', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #043
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with crossbow.
Full detailSet up a Survivors match, perform 'defeat opponent with crossbow', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #044
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with close-range weapon.
Full detailSet up a Survivors match, perform 'defeat opponent with close-range weapon', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #045
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat opponent with physical attack.
Full detailSet up a Survivors match, perform 'defeat opponent with physical attack', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Survivors Medal #046
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Survivors, arrange this result: defeat 3 opponents with launcher shot.
Full detailSet up a Survivors match, perform 'defeat 3 opponents with launcher shot', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Dog-Tag Title #211
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: play Survivors.
Full detailRepeat 'play Survivors' in Survivors until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #212
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: unique Survivors medals.
Full detailRepeat 'unique Survivors medals' in Survivors until Dog Tags displays every available tier (25, 50, 75). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #213
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: gain Survivors medals.
Full detailRepeat 'gain Survivors medals' in Survivors until Dog Tags displays every available tier (30, 100, 300). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #214
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: top Survivors score.
Full detailRepeat 'top Survivors score' in Survivors until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #215
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: last survivor deathmatch.
Full detailRepeat 'last survivor deathmatch' in Survivors until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #216
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: win deathmatch every character.
Full detailRepeat 'win deathmatch every character' in Survivors until Dog Tags displays every available tier (3, 7, 14, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #217
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: win Survivors team battle.
Full detailRepeat 'win Survivors team battle' in Survivors until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #218
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: team wins every character.
Full detailRepeat 'team wins every character' in Survivors until Dog Tags displays every available tier (3, 7, 14, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #219
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: heal Survivors teammate.
Full detailRepeat 'heal Survivors teammate' in Survivors until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #220
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: use Survivors team voice.
Full detailRepeat 'use Survivors team voice' in Survivors until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #221
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: return human after creature.
Full detailRepeat 'return human after creature' in Survivors until Dog Tags displays every available tier (5, 10, 30). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #222
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: two-player Survivors wins.
Full detailRepeat 'two-player Survivors wins' in Survivors until Dog Tags displays every available tier (5, 10, 30). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #223
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: sliding Agent defeats.
Full detailRepeat 'sliding Agent defeats' in Survivors until Dog Tags displays every available tier (3, 10, 30). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #224
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: five Agents without defeat.
Full detailRepeat 'five Agents without defeat' in Survivors until Dog Tags displays every available tier (3). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #225
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Survivors to build the counter for: twenty-meter Agent defeats.
Full detailRepeat 'twenty-meter Agent defeats' in Survivors until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Survivors Record #56
Completion Record
HintA cumulative competitive condition remains after ordinary wins.
WhereIn Survivors, satisfy: win five consecutive Survivors matches.
Full detailUse a private Survivors lobby, arrange 'win five consecutive Survivors matches', finish the match, and verify the corresponding Records entry before dismantling the lobby.
Survivors Record #57
Completion Record
HintA cumulative competitive condition remains after ordinary wins.
WhereIn Survivors, satisfy: defeat one hundred Agents.
Full detailUse a private Survivors lobby, arrange 'defeat one hundred Agents', finish the match, and verify the corresponding Records entry before dismantling the lobby.
Survivors Record #58
Completion Record
HintA cumulative competitive condition remains after ordinary wins.
WhereIn Survivors, satisfy: survive using only physical attacks.
Full detailUse a private Survivors lobby, arrange 'survive using only physical attacks', finish the match, and verify the corresponding Records entry before dismantling the lobby.
Survivors Record #59
Completion Record
HintA cumulative competitive condition remains after ordinary wins.
WhereIn Survivors, satisfy: return as human after creature defeat.
Full detailUse a private Survivors lobby, arrange 'return as human after creature defeat', finish the match, and verify the corresponding Records entry before dismantling the lobby.
Survivors Record #60
Completion Record
HintA cumulative competitive condition remains after ordinary wins.
WhereIn Survivors, satisfy: win without teammate defeats.
Full detailUse a private Survivors lobby, arrange 'win without teammate defeats', finish the match, and verify the corresponding Records entry before dismantling the lobby.
Onslaught
You are here when: The Onslaught tile under Extra Content.
Every arena, result medal, record, and dog-tag title tier is tracked.
Urban Chaos — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Urban Chaos while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on Urban Chaos, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Steel Beast — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Steel Beast while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on Steel Beast, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Mining the Depths — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Mining the Depths while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on Mining the Depths, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rail Yard — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rail Yard while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on Rail Yard, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
High Seas Fortress — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on High Seas Fortress while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on High Seas Fortress, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
The Catacombs — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on The Catacombs while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on The Catacombs, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Requiem for War — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Requiem for War while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on Requiem for War, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Liquid Fire — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Liquid Fire while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on Liquid Fire, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rooftop Mission — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rooftop Mission while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on Rooftop Mission, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Creature Workshop — Player Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Creature Workshop while assigned to Player Side in Onslaught.
Full detailCreate a private Onslaught match on Creature Workshop, assign the account to Player Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Onslaught Medal #001
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: win match.
Full detailSet up a Onslaught match, perform 'win match', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #002
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: win through timeout.
Full detailSet up a Onslaught match, perform 'win through timeout', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #003
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: draw match.
Full detailSet up a Onslaught match, perform 'draw match', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #004
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: lose through timeout.
Full detailSet up a Onslaught match, perform 'lose through timeout', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #005
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: lose match.
Full detailSet up a Onslaught match, perform 'lose match', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #006
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played Urban Chaos.
Full detailSet up a Onslaught match, perform 'Played Urban Chaos', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #007
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played Steel Beast.
Full detailSet up a Onslaught match, perform 'Played Steel Beast', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #008
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played Mining Depths.
Full detailSet up a Onslaught match, perform 'Played Mining Depths', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #009
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played Rail Yard.
Full detailSet up a Onslaught match, perform 'Played Rail Yard', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #010
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played High Seas Fortress.
Full detailSet up a Onslaught match, perform 'Played High Seas Fortress', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #011
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played Catacombs.
Full detailSet up a Onslaught match, perform 'Played Catacombs', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #012
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played Requiem for War.
Full detailSet up a Onslaught match, perform 'Played Requiem for War', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #013
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played Liquid Fire.
Full detailSet up a Onslaught match, perform 'Played Liquid Fire', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #014
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played Rooftop Mission.
Full detailSet up a Onslaught match, perform 'Played Rooftop Mission', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #015
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Played Creature Workshop.
Full detailSet up a Onslaught match, perform 'Played Creature Workshop', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #016
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: send 100 creatures to opponent.
Full detailSet up a Onslaught match, perform 'send 100 creatures to opponent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #017
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: send 70 creatures to opponent.
Full detailSet up a Onslaught match, perform 'send 70 creatures to opponent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #018
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: send 50 creatures to opponent.
Full detailSet up a Onslaught match, perform 'send 50 creatures to opponent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #019
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: send 30 creatures to opponent.
Full detailSet up a Onslaught match, perform 'send 30 creatures to opponent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #020
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: defeat enemy with physical attack.
Full detailSet up a Onslaught match, perform 'defeat enemy with physical attack', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #021
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: defeat enemy with coup de grace.
Full detailSet up a Onslaught match, perform 'defeat enemy with coup de grace', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #022
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: defeat enemy with quick shot.
Full detailSet up a Onslaught match, perform 'defeat enemy with quick shot', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #023
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: defeat enemy with counterattack.
Full detailSet up a Onslaught match, perform 'defeat enemy with counterattack', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #024
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Sent zombie over to opponent's area.
Full detailSet up a Onslaught match, perform 'Sent zombie over to opponent's area', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #025
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Sent zombie dog over opponent's area.
Full detailSet up a Onslaught match, perform 'Sent zombie dog over opponent's area', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #026
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Sent J'avo over to opponent's area.
Full detailSet up a Onslaught match, perform 'Sent J'avo over to opponent's area', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #027
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Sent Whopper over to opponent's area.
Full detailSet up a Onslaught match, perform 'Sent Whopper over to opponent's area', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #028
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Sent Napad over to opponent's area.
Full detailSet up a Onslaught match, perform 'Sent Napad over to opponent's area', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #029
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Sent Strelats over to opponent's area.
Full detailSet up a Onslaught match, perform 'Sent Strelats over to opponent's area', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #030
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Sent Bloodshot over to opponent's area.
Full detailSet up a Onslaught match, perform 'Sent Bloodshot over to opponent's area', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #031
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Sent Ubistvo over to opponent's area.
Full detailSet up a Onslaught match, perform 'Sent Ubistvo over to opponent's area', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #032
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: Got 30 combos.
Full detailSet up a Onslaught match, perform 'Got 30 combos', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #033
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: defeat opponent within 1 minute.
Full detailSet up a Onslaught match, perform 'defeat opponent within 1 minute', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #034
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: lose within one minute.
Full detailSet up a Onslaught match, perform 'lose within one minute', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #035
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: sent creatures finish opponent.
Full detailSet up a Onslaught match, perform 'sent creatures finish opponent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #036
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: defeat opponent without taking damage.
Full detailSet up a Onslaught match, perform 'defeat opponent without taking damage', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #037
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: defeat opponent without use skills.
Full detailSet up a Onslaught match, perform 'defeat opponent without use skills', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #038
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: defeat enemy using stage surroundings.
Full detailSet up a Onslaught match, perform 'defeat enemy using stage surroundings', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Onslaught Medal #039
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Onslaught, arrange this result: defeat opponent with 100 accuracy.
Full detailSet up a Onslaught match, perform 'defeat opponent with 100 accuracy', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Dog-Tag Title #196
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: play Onslaught.
Full detailRepeat 'play Onslaught' in Onslaught until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #197
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: unique Onslaught medals.
Full detailRepeat 'unique Onslaught medals' in Onslaught until Dog Tags displays every available tier (10, 20, 30, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #198
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: gain Onslaught medals.
Full detailRepeat 'gain Onslaught medals' in Onslaught until Dog Tags displays every available tier (30, 100, 200). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #199
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: win Onslaught.
Full detailRepeat 'win Onslaught' in Onslaught until Dog Tags displays every available tier (5, 10, 50). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #200
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: consecutive Onslaught wins.
Full detailRepeat 'consecutive Onslaught wins' in Onslaught until Dog Tags displays every available tier (2, 5, 10). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #201
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: win every Onslaught character.
Full detailRepeat 'win every Onslaught character' in Onslaught until Dog Tags displays every available tier (3, 7, 14, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #202
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: reach thirty combo Onslaught.
Full detailRepeat 'reach thirty combo Onslaught' in Onslaught until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #203
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: win Onslaught by timeout.
Full detailRepeat 'win Onslaught by timeout' in Onslaught until Dog Tags displays every available tier (5, 10). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #204
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: counter defeats in Onslaught.
Full detailRepeat 'counter defeats in Onslaught' in Onslaught until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #205
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: lose Onslaught.
Full detailRepeat 'lose Onslaught' in Onslaught until Dog Tags displays every available tier (5, 10, 50). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #206
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: send enemies in Onslaught.
Full detailRepeat 'send enemies in Onslaught' in Onslaught until Dog Tags displays every available tier (100, 300, 1000). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #207
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: finishing blows in Onslaught.
Full detailRepeat 'finishing blows in Onslaught' in Onslaught until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #208
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: sent enemy defeats opponent.
Full detailRepeat 'sent enemy defeats opponent' in Onslaught until Dog Tags displays every available tier (5, 10, 20). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #209
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: receive enemies in Onslaught.
Full detailRepeat 'receive enemies in Onslaught' in Onslaught until Dog Tags displays every available tier (100, 300, 1000). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #210
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Onslaught to build the counter for: sliding defeats in Onslaught.
Full detailRepeat 'sliding defeats in Onslaught' in Onslaught until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Onslaught Record #51
Completion Record
HintOne competitive counter extends beyond a single ordinary win.
WhereIn Onslaught, satisfy: send two thousand enemies to opponent.
Full detailRun a private Onslaught match, create 'send two thousand enemies to opponent', complete the result screen, and confirm the matching Records entry has saved.
Onslaught Record #52
Completion Record
HintOne competitive counter extends beyond a single ordinary win.
WhereIn Onslaught, satisfy: win across three distinct stages.
Full detailRun a private Onslaught match, create 'win across three distinct stages', complete the result screen, and confirm the matching Records entry has saved.
Onslaught Record #53
Completion Record
HintOne competitive counter extends beyond a single ordinary win.
WhereIn Onslaught, satisfy: build thirty-hit combo chain.
Full detailRun a private Onslaught match, create 'build thirty-hit combo chain', complete the result screen, and confirm the matching Records entry has saved.
Onslaught Record #54
Completion Record
HintOne competitive counter extends beyond a single ordinary win.
WhereIn Onslaught, satisfy: ten wins through sent enemies.
Full detailRun a private Onslaught match, create 'ten wins through sent enemies', complete the result screen, and confirm the matching Records entry has saved.
Onslaught Record #55
Completion Record
HintOne competitive counter extends beyond a single ordinary win.
WhereIn Onslaught, satisfy: win while in dying state.
Full detailRun a private Onslaught match, create 'win while in dying state', complete the result screen, and confirm the matching Records entry has saved.
Predator
You are here when: The Predator tile under Extra Content.
The opposing identity remains described only as the creature side.
Urban Chaos — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Urban Chaos while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on Urban Chaos, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Urban Chaos — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Urban Chaos while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on Urban Chaos, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Steel Beast — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Steel Beast while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on Steel Beast, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Steel Beast — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Steel Beast while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on Steel Beast, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Mining the Depths — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Mining the Depths while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on Mining the Depths, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Mining the Depths — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Mining the Depths while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on Mining the Depths, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rail Yard — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rail Yard while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on Rail Yard, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rail Yard — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rail Yard while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on Rail Yard, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
High Seas Fortress — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on High Seas Fortress while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on High Seas Fortress, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
High Seas Fortress — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on High Seas Fortress while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on High Seas Fortress, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
The Catacombs — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on The Catacombs while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on The Catacombs, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
The Catacombs — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on The Catacombs while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on The Catacombs, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Requiem for War — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Requiem for War while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on Requiem for War, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Requiem for War — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Requiem for War while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on Requiem for War, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Liquid Fire — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Liquid Fire while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on Liquid Fire, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Liquid Fire — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Liquid Fire while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on Liquid Fire, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rooftop Mission — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rooftop Mission while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on Rooftop Mission, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rooftop Mission — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rooftop Mission while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on Rooftop Mission, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Creature Workshop — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Creature Workshop while assigned to Agent Side in Predator.
Full detailCreate a private Predator match on Creature Workshop, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Creature Workshop — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Creature Workshop while assigned to Creature Side in Predator.
Full detailCreate a private Predator match on Creature Workshop, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Predator Medal #001
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Finished first.
Full detailSet up a Predator match, perform 'Finished first', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #002
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Finished second.
Full detailSet up a Predator match, perform 'Finished second', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #003
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Finished last.
Full detailSet up a Predator match, perform 'Finished last', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #004
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played Urban Chaos.
Full detailSet up a Predator match, perform 'Played Urban Chaos', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #005
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played Steel Beast.
Full detailSet up a Predator match, perform 'Played Steel Beast', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #006
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played Mining Depths.
Full detailSet up a Predator match, perform 'Played Mining Depths', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #007
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played Rail Yard.
Full detailSet up a Predator match, perform 'Played Rail Yard', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #008
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played High Seas Fortress.
Full detailSet up a Predator match, perform 'Played High Seas Fortress', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #009
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played Catacombs.
Full detailSet up a Predator match, perform 'Played Catacombs', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #010
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played Requiem for War.
Full detailSet up a Predator match, perform 'Played Requiem for War', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #011
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played Liquid Fire.
Full detailSet up a Predator match, perform 'Played Liquid Fire', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #012
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played Rooftop Mission.
Full detailSet up a Predator match, perform 'Played Rooftop Mission', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #013
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Played Creature Workshop.
Full detailSet up a Predator match, perform 'Played Creature Workshop', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #014
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: call for help while captured.
Full detailSet up a Predator match, perform 'call for help while captured', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #015
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: rescue captured Agent.
Full detailSet up a Predator match, perform 'rescue captured Agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #016
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: land target's finishing blow.
Full detailSet up a Predator match, perform 'land target's finishing blow', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #017
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: survive match without defeat.
Full detailSet up a Predator match, perform 'survive match without defeat', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #018
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: be defeated five times.
Full detailSet up a Predator match, perform 'be defeated five times', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #019
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: team wins without Agent casualties.
Full detailSet up a Predator match, perform 'team wins without Agent casualties', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #020
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with handgun.
Full detailSet up a Predator match, perform 'finish target with handgun', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #021
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with shotgun.
Full detailSet up a Predator match, perform 'finish target with shotgun', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #022
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with magnum.
Full detailSet up a Predator match, perform 'finish target with magnum', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #023
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with sniper rifle.
Full detailSet up a Predator match, perform 'finish target with sniper rifle', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #024
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with MP-AF.
Full detailSet up a Predator match, perform 'finish target with MP-AF', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #025
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with assault rifle.
Full detailSet up a Predator match, perform 'finish target with assault rifle', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #026
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with grenade launcher.
Full detailSet up a Predator match, perform 'finish target with grenade launcher', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #027
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with type grenade.
Full detailSet up a Predator match, perform 'finish target with type grenade', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #028
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with remote-controlled bomb.
Full detailSet up a Predator match, perform 'finish target with remote-controlled bomb', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #029
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with crossbow.
Full detailSet up a Predator match, perform 'finish target with crossbow', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #030
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with handheld weapon.
Full detailSet up a Predator match, perform 'finish target with handheld weapon', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #031
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with physical attack.
Full detailSet up a Predator match, perform 'finish target with physical attack', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #032
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: finish target with rocket launcher.
Full detailSet up a Predator match, perform 'finish target with rocket launcher', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #033
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: defeat all agents within first minute.
Full detailSet up a Predator match, perform 'defeat all agents within first minute', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #034
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: defeat agent within first minute.
Full detailSet up a Predator match, perform 'defeat agent within first minute', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #035
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: rescue Agent immediately after capture.
Full detailSet up a Predator match, perform 'rescue Agent immediately after capture', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #036
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Destroyed Agents' weapons.
Full detailSet up a Predator match, perform 'Destroyed Agents' weapons', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #037
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Destroyed target weapons.
Full detailSet up a Predator match, perform 'Destroyed target weapons', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #038
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: defeat 3 Agents.
Full detailSet up a Predator match, perform 'defeat 3 Agents', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #039
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: defeat all agents at least once.
Full detailSet up a Predator match, perform 'defeat all agents at least once', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #040
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: Destroyed all Agents.
Full detailSet up a Predator match, perform 'Destroyed all Agents', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #041
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: defeated within first match minute.
Full detailSet up a Predator match, perform 'defeated within first match minute', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #042
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: defeat 3 agents with physical attacks.
Full detailSet up a Predator match, perform 'defeat 3 agents with physical attacks', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #043
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: defeat 3 agents with claw arm.
Full detailSet up a Predator match, perform 'defeat 3 agents with claw arm', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #044
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: defeat 3 agents with shotgun arm.
Full detailSet up a Predator match, perform 'defeat 3 agents with shotgun arm', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Predator Medal #045
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Predator, arrange this result: throw one Agent into another.
Full detailSet up a Predator match, perform 'throw one Agent into another', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Dog-Tag Title #226
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: play Predator.
Full detailRepeat 'play Predator' in Predator until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #227
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: unique Predator medals.
Full detailRepeat 'unique Predator medals' in Predator until Dog Tags displays every available tier (10, 20, 30, every listed entry). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #228
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: gain Predator medals.
Full detailRepeat 'gain Predator medals' in Predator until Dog Tags displays every available tier (30, 100, 200). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #229
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: place first Predator.
Full detailRepeat 'place first Predator' in Predator until Dog Tags displays every available tier (3, 10, 30). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #230
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: creature-side Agent defeats.
Full detailRepeat 'creature-side Agent defeats' in Predator until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #231
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: creature-side Agent captures.
Full detailRepeat 'creature-side Agent captures' in Predator until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #232
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: creature defeated by Agents.
Full detailRepeat 'creature defeated by Agents' in Predator until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #233
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: creature-side Agent throws.
Full detailRepeat 'creature-side Agent throws' in Predator until Dog Tags displays every available tier (30, 100, 300). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #234
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: destroy Agent weapons.
Full detailRepeat 'destroy Agent weapons' in Predator until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #235
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: shotgun-arm Agent defeats.
Full detailRepeat 'shotgun-arm Agent defeats' in Predator until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #236
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: place last Predator.
Full detailRepeat 'place last Predator' in Predator until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #237
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: Agents destroy creature arm.
Full detailRepeat 'Agents destroy creature arm' in Predator until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #238
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: Agents finish creature.
Full detailRepeat 'Agents finish creature' in Predator until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #239
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: melee-finish creature.
Full detailRepeat 'melee-finish creature' in Predator until Dog Tags displays every available tier (5, 10, 20). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #240
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Predator to build the counter for: Agent-side defeats.
Full detailRepeat 'Agent-side defeats' in Predator until Dog Tags displays every available tier (30, 100, 300). Empty later fields mean that particular title legitimately stops before four stars.
Predator Record #61
Completion Record
HintBoth sides have cumulative actions beyond simply finishing matches.
WhereIn Predator, satisfy: defeat creature side twenty times.
Full detailAssign the required side in a private Predator lobby, arrange 'defeat creature side twenty times', complete the match, and verify the Records entry after results.
Predator Record #62
Completion Record
HintBoth sides have cumulative actions beyond simply finishing matches.
WhereIn Predator, satisfy: win without any Agent captured.
Full detailAssign the required side in a private Predator lobby, arrange 'win without any Agent captured', complete the match, and verify the Records entry after results.
Predator Record #63
Completion Record
HintBoth sides have cumulative actions beyond simply finishing matches.
WhereIn Predator, satisfy: creature eliminates everyone within one minute.
Full detailAssign the required side in a private Predator lobby, arrange 'creature eliminates everyone within one minute', complete the match, and verify the Records entry after results.
Predator Record #64
Completion Record
HintBoth sides have cumulative actions beyond simply finishing matches.
WhereIn Predator, satisfy: creature captures fifty Agents.
Full detailAssign the required side in a private Predator lobby, arrange 'creature captures fifty Agents', complete the match, and verify the Records entry after results.
Predator Record #65
Completion Record
HintBoth sides have cumulative actions beyond simply finishing matches.
WhereIn Predator, satisfy: win with only one Agent remaining.
Full detailAssign the required side in a private Predator lobby, arrange 'win with only one Agent remaining', complete the match, and verify the Records entry after results.
Siege
You are here when: The Siege tile under Extra Content.
Every arena is cleared from both sides before the cumulative records are finished.
Urban Chaos — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Urban Chaos while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on Urban Chaos, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Urban Chaos — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Urban Chaos while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on Urban Chaos, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Steel Beast — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Steel Beast while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on Steel Beast, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Steel Beast — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Steel Beast while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on Steel Beast, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Mining the Depths — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Mining the Depths while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on Mining the Depths, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Mining the Depths — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Mining the Depths while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on Mining the Depths, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rail Yard — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rail Yard while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on Rail Yard, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rail Yard — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rail Yard while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on Rail Yard, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
High Seas Fortress — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on High Seas Fortress while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on High Seas Fortress, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
High Seas Fortress — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on High Seas Fortress while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on High Seas Fortress, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
The Catacombs — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on The Catacombs while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on The Catacombs, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
The Catacombs — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on The Catacombs while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on The Catacombs, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Requiem for War — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Requiem for War while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on Requiem for War, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Requiem for War — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Requiem for War while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on Requiem for War, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Liquid Fire — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Liquid Fire while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on Liquid Fire, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Liquid Fire — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Liquid Fire while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on Liquid Fire, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rooftop Mission — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rooftop Mission while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on Rooftop Mission, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Rooftop Mission — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Rooftop Mission while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on Rooftop Mission, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Creature Workshop — Agent Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Creature Workshop while assigned to Agent Side in Siege.
Full detailCreate a private Siege match on Creature Workshop, assign the account to Agent Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Creature Workshop — Creature Side
Mode Win
HintUse a private group so every role and arena can be verified deliberately.
WhereWin on Creature Workshop while assigned to Creature Side in Siege.
Full detailCreate a private Siege match on Creature Workshop, assign the account to Creature Side, satisfy that side's win condition, finish all required rounds, and confirm the victory is stored before changing roles.
Siege Medal #001
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: win match.
Full detailSet up a Siege match, perform 'win match', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #002
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: draw match.
Full detailSet up a Siege match, perform 'draw match', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #003
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: lose match.
Full detailSet up a Siege match, perform 'lose match', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #004
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played Urban Chaos.
Full detailSet up a Siege match, perform 'Played Urban Chaos', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #005
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played Steel Beast.
Full detailSet up a Siege match, perform 'Played Steel Beast', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #006
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played Mining Depths.
Full detailSet up a Siege match, perform 'Played Mining Depths', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #007
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played Rail Yard.
Full detailSet up a Siege match, perform 'Played Rail Yard', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #008
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played High Seas Fortress.
Full detailSet up a Siege match, perform 'Played High Seas Fortress', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #009
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played Catacombs.
Full detailSet up a Siege match, perform 'Played Catacombs', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #010
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played Requiem for War.
Full detailSet up a Siege match, perform 'Played Requiem for War', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #011
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played Liquid Fire.
Full detailSet up a Siege match, perform 'Played Liquid Fire', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #012
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played Rooftop Mission.
Full detailSet up a Siege match, perform 'Played Rooftop Mission', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #013
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Played Creature Workshop.
Full detailSet up a Siege match, perform 'Played Creature Workshop', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #014
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: first Agent defeated.
Full detailSet up a Siege match, perform 'first Agent defeated', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #015
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: most Agent-side defeats.
Full detailSet up a Siege match, perform 'most Agent-side defeats', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #016
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Protected all BSAA members as Agent.
Full detailSet up a Siege match, perform 'Protected all BSAA members as Agent', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #017
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Saved fellow Agent who was dying.
Full detailSet up a Siege match, perform 'Saved fellow Agent who was dying', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #018
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Gave orders to BSAA.
Full detailSet up a Siege match, perform 'Gave orders to BSAA', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #019
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA squad within one minute.
Full detailSet up a Siege match, perform 'defeat BSAA squad within one minute', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #020
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat 30 Creatures.
Full detailSet up a Siege match, perform 'defeat 30 Creatures', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #021
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Saved BSAA member caught by Creature.
Full detailSet up a Siege match, perform 'Saved BSAA member caught by Creature', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #022
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat 10 Creatures with physical attacks.
Full detailSet up a Siege match, perform 'defeat 10 Creatures with physical attacks', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #023
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat 10 Creatures with headshots.
Full detailSet up a Siege match, perform 'defeat 10 Creatures with headshots', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #024
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: environmental creature defeat.
Full detailSet up a Siege match, perform 'environmental creature defeat', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #025
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Found time reduction bonus.
Full detailSet up a Siege match, perform 'Found time reduction bonus', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #026
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: creature-side finish on BSAA member.
Full detailSet up a Siege match, perform 'creature-side finish on BSAA member', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #027
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat 5 Agents.
Full detailSet up a Siege match, perform 'defeat 5 Agents', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #028
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: Found enemy object.
Full detailSet up a Siege match, perform 'Found enemy object', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #029
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: be defeated by BSAA member.
Full detailSet up a Siege match, perform 'be defeated by BSAA member', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #030
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA as Zombie.
Full detailSet up a Siege match, perform 'defeat BSAA as Zombie', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #031
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA as Zombie Dog C.
Full detailSet up a Siege match, perform 'defeat BSAA as Zombie Dog C', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #032
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA as Shrieker.
Full detailSet up a Siege match, perform 'defeat BSAA as Shrieker', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #033
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA as Bloodshot.
Full detailSet up a Siege match, perform 'defeat BSAA as Bloodshot', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #034
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA as Whopper.
Full detailSet up a Siege match, perform 'defeat BSAA as Whopper', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #035
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA as J'avo.
Full detailSet up a Siege match, perform 'defeat BSAA as J'avo', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #036
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA as Strelats.
Full detailSet up a Siege match, perform 'defeat BSAA as Strelats', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #037
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA as Napad.
Full detailSet up a Siege match, perform 'defeat BSAA as Napad', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Siege Medal #038
Result Medal
HintA mode-specific action is credited after a completed match.
WhereDuring Siege, arrange this result: defeat BSAA as Gnezdo.
Full detailSet up a Siege match, perform 'defeat BSAA as Gnezdo', and play through the results screen. Open Records afterward and verify the corresponding medal is no longer dark.
Dog-Tag Title #241
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: play Siege.
Full detailRepeat 'play Siege' in Siege until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #242
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: unique Siege medals.
Full detailRepeat 'unique Siege medals' in Siege until Dog Tags displays every available tier (10, 20, 30). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #243
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: gain Siege medals.
Full detailRepeat 'gain Siege medals' in Siege until Dog Tags displays every available tier (30, 100, 200). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #244
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: win Siege.
Full detailRepeat 'win Siege' in Siege until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #245
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: Agent-side successful defense.
Full detailRepeat 'Agent-side successful defense' in Siege until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #246
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: Agent-side creature defeats.
Full detailRepeat 'Agent-side creature defeats' in Siege until Dog Tags displays every available tier (100, 300, 1000). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #247
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: destroy time-reduction objects.
Full detailRepeat 'destroy time-reduction objects' in Siege until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #248
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: rescue grabbed trainee.
Full detailRepeat 'rescue grabbed trainee' in Siege until Dog Tags displays every available tier (3, 10, 30). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #249
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: revive dying Agent.
Full detailRepeat 'revive dying Agent' in Siege until Dog Tags displays every available tier (10). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #250
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: Agent-side deaths.
Full detailRepeat 'Agent-side deaths' in Siege until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #251
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: creature-side trainee defeats.
Full detailRepeat 'creature-side trainee defeats' in Siege until Dog Tags displays every available tier (3, 10, 30). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #252
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: creature-side Agent defeats.
Full detailRepeat 'creature-side Agent defeats' in Siege until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #253
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: creature defeated by Agent.
Full detailRepeat 'creature defeated by Agent' in Siege until Dog Tags displays every available tier (100, 500). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #254
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: creature defeated by trainee.
Full detailRepeat 'creature defeated by trainee' in Siege until Dog Tags displays every available tier (3). Empty later fields mean that particular title legitimately stops before four stars.
Dog-Tag Title #255
Dog-Tag Title
HintThis mode adds another multi-tier counter under Dog Tags.
WhereUse Siege to build the counter for: destroy enemy objects.
Full detailRepeat 'destroy enemy objects' in Siege until Dog Tags displays every available tier (10, 30, 100). Empty later fields mean that particular title legitimately stops before four stars.
Siege Record #66
Completion Record
HintProtection and creature-side counters need deliberate role swaps.
WhereIn Siege, satisfy: hundred Agent and creature-player defeats.
Full detailUse a private Siege lobby, choose the appropriate side, arrange 'hundred Agent and creature-player defeats', finish both rounds, and verify the Records entry after the result screen.
Siege Record #67
Completion Record
HintProtection and creature-side counters need deliberate role swaps.
WhereIn Siege, satisfy: defeat BSAA squad one hundred times.
Full detailUse a private Siege lobby, choose the appropriate side, arrange 'defeat BSAA squad one hundred times', finish both rounds, and verify the Records entry after the result screen.
Siege Record #68
Completion Record
HintProtection and creature-side counters need deliberate role swaps.
WhereIn Siege, satisfy: creature-side BSAA sweep without dying.
Full detailUse a private Siege lobby, choose the appropriate side, arrange 'creature-side BSAA sweep without dying', finish both rounds, and verify the Records entry after the result screen.
Siege Record #69
Completion Record
HintProtection and creature-side counters need deliberate role swaps.
WhereIn Siege, satisfy: win ten Siege matches.
Full detailUse a private Siege lobby, choose the appropriate side, arrange 'win ten Siege matches', finish both rounds, and verify the Records entry after the result screen.
Siege Record #70
Completion Record
HintProtection and creature-side counters need deliberate role swaps.
WhereIn Siege, satisfy: protect every BSAA member without damage.
Full detailUse a private Siege lobby, choose the appropriate side, arrange 'protect every BSAA member without damage', finish both rounds, and verify the Records entry after the result screen.
RESIDENT EVIL.NET
You are here when: The linked RE6 Windows profile and its Online Events, Badges, and Web Medals pages.
Persistent counters are complete; historical limited placements are documented as unavailable rather than presented as routine requirements.
RE.NET Badge #001
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Login to RE.NET for first time.
Full detailPerform 'Login to RE.NET for first time' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 001 is awarded.
RE.NET Badge #002
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Walk 42195 meters.
Full detailPerform 'Walk 42195 meters' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 002 is awarded.
RE.NET Badge #003
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Swim 380 meters.
Full detailPerform 'Swim 380 meters' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 003 is awarded.
RE.NET Badge #004
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Travel 30 kilometers with vehicle.
Full detailPerform 'Travel 30 kilometers with vehicle' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 004 is awarded.
RE.NET Badge #005
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: walk 42195m swim 380m drive 30km.
Full detailPerform 'walk 42195m swim 380m drive 30km' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 005 is awarded.
RE.NET Badge #006
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Make headshot 100 times.
Full detailPerform 'Make headshot 100 times' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 006 is awarded.
RE.NET Badge #007
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Make headshot 1000 times.
Full detailPerform 'Make headshot 1000 times' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 007 is awarded.
RE.NET Badge #008
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Make headshot 3000 times.
Full detailPerform 'Make headshot 3000 times' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 008 is awarded.
RE.NET Badge #009
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: score 10 finishing blows using physical attacks.
Full detailPerform 'score 10 finishing blows using physical attacks' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 009 is awarded.
RE.NET Badge #010
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: score 300 finishing blows using physical attacks.
Full detailPerform 'score 300 finishing blows using physical attacks' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 010 is awarded.
RE.NET Badge #011
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: score 1000 finishing blows using physical attacks.
Full detailPerform 'score 1000 finishing blows using physical attacks' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 011 is awarded.
RE.NET Badge #012
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: score 3000 finishing blows using physical attacks.
Full detailPerform 'score 3000 finishing blows using physical attacks' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 012 is awarded.
RE.NET Badge #013
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Consume 100 health tablets.
Full detailPerform 'Consume 100 health tablets' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 013 is awarded.
RE.NET Badge #014
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: self-recover from dying one hundred times.
Full detailPerform 'self-recover from dying one hundred times' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 014 is awarded.
RE.NET Badge #015
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Kill 100 Zombies.
Full detailPerform 'Kill 100 Zombies' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 015 is awarded.
RE.NET Badge #016
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Kill 1000 Zombies.
Full detailPerform 'Kill 1000 Zombies' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 016 is awarded.
RE.NET Badge #017
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Kill 2000 Zombies.
Full detailPerform 'Kill 2000 Zombies' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 017 is awarded.
RE.NET Badge #018
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Kill 10000 zombies.
Full detailPerform 'Kill 10000 zombies' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 018 is awarded.
RE.NET Badge #019
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Kill 70000 Zombies.
Full detailPerform 'Kill 70000 Zombies' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 019 is awarded.
RE.NET Badge #020
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: score 100 finishing blows using hand grenades.
Full detailPerform 'score 100 finishing blows using hand grenades' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 020 is awarded.
RE.NET Badge #021
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: score 50 finishing blows using incendiary grenades.
Full detailPerform 'score 50 finishing blows using incendiary grenades' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 021 is awarded.
RE.NET Badge #022
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: score 50 finishing blows using remote bombs.
Full detailPerform 'score 50 finishing blows using remote bombs' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 022 is awarded.
RE.NET Badge #023
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: score 50 finishing blows using knife.
Full detailPerform 'score 50 finishing blows using knife' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 023 is awarded.
RE.NET Badge #024
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Find Serpent Emblem.
Full detailPerform 'Find Serpent Emblem' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 024 is awarded.
RE.NET Badge #025
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Find 40 Serpent Emblems.
Full detailPerform 'Find 40 Serpent Emblems' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 025 is awarded.
RE.NET Badge #026
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Find all Serpent Emblems.
Full detailPerform 'Find all Serpent Emblems' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 026 is awarded.
RE.NET Badge #027
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: clear all chapters in Leon's campaign.
Full detailPerform 'clear all chapters in Leon's campaign' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 027 is awarded.
RE.NET Badge #028
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: clear all chapters in Chris' campaign.
Full detailPerform 'clear all chapters in Chris' campaign' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 028 is awarded.
RE.NET Badge #029
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: clear all chapters in Jake's campaign.
Full detailPerform 'clear all chapters in Jake's campaign' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 029 is awarded.
RE.NET Badge #030
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: clear all chapters in Ada's campaign.
Full detailPerform 'clear all chapters in Ada's campaign' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 030 is awarded.
RE.NET Badge #031
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 10 Gold Medals.
Full detailPerform 'Earn 10 Gold Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 031 is awarded.
RE.NET Badge #032
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 50 Gold Medals.
Full detailPerform 'Earn 50 Gold Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 032 is awarded.
RE.NET Badge #033
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 100 Gold Medals.
Full detailPerform 'Earn 100 Gold Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 033 is awarded.
RE.NET Badge #034
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 300 Gold Medals.
Full detailPerform 'Earn 300 Gold Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 034 is awarded.
RE.NET Badge #035
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 500 Gold Medals.
Full detailPerform 'Earn 500 Gold Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 035 is awarded.
RE.NET Badge #036
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 700 Gold Medals.
Full detailPerform 'Earn 700 Gold Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 036 is awarded.
RE.NET Badge #037
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 1000 Gold Medals.
Full detailPerform 'Earn 1000 Gold Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 037 is awarded.
RE.NET Badge #038
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 10 Silver Medals.
Full detailPerform 'Earn 10 Silver Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 038 is awarded.
RE.NET Badge #039
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 50 Silver Medals.
Full detailPerform 'Earn 50 Silver Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 039 is awarded.
RE.NET Badge #040
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 100 Silver Medals.
Full detailPerform 'Earn 100 Silver Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 040 is awarded.
RE.NET Badge #041
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 300 Silver Medals.
Full detailPerform 'Earn 300 Silver Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 041 is awarded.
RE.NET Badge #042
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 500 Silver Medals.
Full detailPerform 'Earn 500 Silver Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 042 is awarded.
RE.NET Badge #043
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 700 Silver Medals.
Full detailPerform 'Earn 700 Silver Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 043 is awarded.
RE.NET Badge #044
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 1000 Silver Medals.
Full detailPerform 'Earn 1000 Silver Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 044 is awarded.
RE.NET Badge #045
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 10 Bronze Medals.
Full detailPerform 'Earn 10 Bronze Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 045 is awarded.
RE.NET Badge #046
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 50 Bronze Medals.
Full detailPerform 'Earn 50 Bronze Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 046 is awarded.
RE.NET Badge #047
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 100 Bronze Medals.
Full detailPerform 'Earn 100 Bronze Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 047 is awarded.
RE.NET Badge #048
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 300 Bronze Medals.
Full detailPerform 'Earn 300 Bronze Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 048 is awarded.
RE.NET Badge #049
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 500 Bronze Medals.
Full detailPerform 'Earn 500 Bronze Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 049 is awarded.
RE.NET Badge #050
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 700 Bronze Medals.
Full detailPerform 'Earn 700 Bronze Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 050 is awarded.
RE.NET Badge #051
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: earn one thousand bronze medals.
Full detailPerform 'earn one thousand bronze medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 051 is awarded.
RE.NET Badge #052
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 10 Rusty Medals.
Full detailPerform 'Earn 10 Rusty Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 052 is awarded.
RE.NET Badge #053
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 50 Rusty Medals.
Full detailPerform 'Earn 50 Rusty Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 053 is awarded.
RE.NET Badge #054
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 100 Rusty Medals.
Full detailPerform 'Earn 100 Rusty Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 054 is awarded.
RE.NET Badge #055
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 300 Rusty Medals.
Full detailPerform 'Earn 300 Rusty Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 055 is awarded.
RE.NET Badge #056
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 500 Rusty Medals.
Full detailPerform 'Earn 500 Rusty Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 056 is awarded.
RE.NET Badge #057
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 700 Rusty Medals.
Full detailPerform 'Earn 700 Rusty Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 057 is awarded.
RE.NET Badge #058
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 1000 Rusty Medals.
Full detailPerform 'Earn 1000 Rusty Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 058 is awarded.
RE.NET Badge #059
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 1000 Medals.
Full detailPerform 'Earn 1000 Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 059 is awarded.
RE.NET Badge #060
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 10000 Medals.
Full detailPerform 'Earn 10000 Medals' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 060 is awarded.
RE.NET Badge #061
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Make Site Buddy.
Full detailPerform 'Make Site Buddy' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 061 is awarded.
RE.NET Badge #062
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Make 10 Site Buddies.
Full detailPerform 'Make 10 Site Buddies' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 062 is awarded.
RE.NET Badge #063
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Make 50 Site Buddies.
Full detailPerform 'Make 50 Site Buddies' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 063 is awarded.
RE.NET Badge #064
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Join team event.
Full detailPerform 'Join team event' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 064 is awarded.
RE.NET Badge #065
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: log in seven consecutive days.
Full detailPerform 'log in seven consecutive days' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 065 is awarded.
RE.NET Badge #066
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: log in thirty consecutive days.
Full detailPerform 'log in thirty consecutive days' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 066 is awarded.
RE.NET Badge #067
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: log in one hundred consecutive days.
Full detailPerform 'log in one hundred consecutive days' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 067 is awarded.
RE.NET Badge #068
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Link external account with RE.NET.
Full detailPerform 'Link external account with RE.NET' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 068 is awarded.
RE.NET Badge #069
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Acquire Summary file in RE.NET.
Full detailPerform 'Acquire Summary file in RE.NET' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 069 is awarded.
RE.NET Badge #070
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: collect 10 RE.NET Summary entries.
Full detailPerform 'collect 10 RE.NET Summary entries' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 070 is awarded.
RE.NET Badge #071
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: collect all RE.NET Summary entries.
Full detailPerform 'collect all RE.NET Summary entries' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 071 is awarded.
RE.NET Badge #072
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: unlock one notebook section.
Full detailPerform 'unlock one notebook section' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 072 is awarded.
RE.NET Badge #073
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: unlock fifty notebook sections.
Full detailPerform 'unlock fifty notebook sections' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 073 is awarded.
RE.NET Badge #074
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: unlock one hundred notebook sections.
Full detailPerform 'unlock one hundred notebook sections' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 074 is awarded.
RE.NET Badge #075
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock 1 Icon using RE Points.
Full detailPerform 'Unlock 1 Icon using RE Points' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 075 is awarded.
RE.NET Badge #076
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock 8 Icons using RE Points.
Full detailPerform 'Unlock 8 Icons using RE Points' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 076 is awarded.
RE.NET Badge #077
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock Figure on RE.NET.
Full detailPerform 'Unlock Figure on RE.NET' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 077 is awarded.
RE.NET Badge #078
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock 20 Figures on RE.NET.
Full detailPerform 'Unlock 20 Figures on RE.NET' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 078 is awarded.
RE.NET Badge #079
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock all Figures on RE.NET.
Full detailPerform 'Unlock all Figures on RE.NET' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 079 is awarded.
RE.NET Badge #080
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock 80 Figures on RE.NET.
Full detailPerform 'Unlock 80 Figures on RE.NET' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 080 is awarded.
RE.NET Badge #081
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock Wallpaper using RE Points.
Full detailPerform 'Unlock Wallpaper using RE Points' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 081 is awarded.
RE.NET Badge #082
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock 5 Wallpapers using RE Points.
Full detailPerform 'Unlock 5 Wallpapers using RE Points' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 082 is awarded.
RE.NET Badge #083
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock 10 Wallpapers using RE Points.
Full detailPerform 'Unlock 10 Wallpapers using RE Points' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 083 is awarded.
RE.NET Badge #084
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock Costume on RE.NET.
Full detailPerform 'Unlock Costume on RE.NET' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 084 is awarded.
RE.NET Badge #085
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock 8 Costumes on RE.NET.
Full detailPerform 'Unlock 8 Costumes on RE.NET' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 085 is awarded.
RE.NET Badge #086
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Unlock Enemy List on RE.NET.
Full detailPerform 'Unlock Enemy List on RE.NET' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 086 is awarded.
RE.NET Badge #087
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: open 10 RE.NET Enemy Lists.
Full detailPerform 'open 10 RE.NET Enemy Lists' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 087 is awarded.
RE.NET Badge #088
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: open 30 RE.NET Enemy Lists.
Full detailPerform 'open 30 RE.NET Enemy Lists' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 088 is awarded.
RE.NET Badge #089
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: open all RE.NET Enemy Lists.
Full detailPerform 'open all RE.NET Enemy Lists' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 089 is awarded.
RE.NET Badge #090
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Agent LV 5.
Full detailPerform 'Reach Agent LV 5' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 090 is awarded.
RE.NET Badge #091
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Agent LV 10.
Full detailPerform 'Reach Agent LV 10' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 091 is awarded.
RE.NET Badge #092
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Agent LV 20.
Full detailPerform 'Reach Agent LV 20' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 092 is awarded.
RE.NET Badge #093
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Agent LV 30.
Full detailPerform 'Reach Agent LV 30' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 093 is awarded.
RE.NET Badge #094
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Agent LV 40.
Full detailPerform 'Reach Agent LV 40' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 094 is awarded.
RE.NET Badge #095
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Agent LV 50.
Full detailPerform 'Reach Agent LV 50' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 095 is awarded.
RE.NET Badge #096
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Agent LV 60.
Full detailPerform 'Reach Agent LV 60' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 096 is awarded.
RE.NET Badge #097
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Agent LV 70.
Full detailPerform 'Reach Agent LV 70' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 097 is awarded.
RE.NET Badge #098
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Agent LV 80.
Full detailPerform 'Reach Agent LV 80' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 098 is awarded.
RE.NET Badge #099
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Creature LV 5.
Full detailPerform 'Reach Creature LV 5' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 099 is awarded.
RE.NET Badge #100
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Creature LV 10.
Full detailPerform 'Reach Creature LV 10' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 100 is awarded.
RE.NET Badge #101
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Creature LV 20.
Full detailPerform 'Reach Creature LV 20' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 101 is awarded.
RE.NET Badge #102
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Creature LV 30.
Full detailPerform 'Reach Creature LV 30' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 102 is awarded.
RE.NET Badge #103
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Creature LV 40.
Full detailPerform 'Reach Creature LV 40' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 103 is awarded.
RE.NET Badge #104
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Creature LV 50.
Full detailPerform 'Reach Creature LV 50' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 104 is awarded.
RE.NET Badge #105
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Creature LV 60.
Full detailPerform 'Reach Creature LV 60' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 105 is awarded.
RE.NET Badge #106
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Creature LV 70.
Full detailPerform 'Reach Creature LV 70' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 106 is awarded.
RE.NET Badge #107
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Reach Creature LV 80.
Full detailPerform 'Reach Creature LV 80' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 107 is awarded.
RE.NET Badge #108
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 10 Web badges.
Full detailPerform 'Earn 10 Web badges' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 108 is awarded.
RE.NET Badge #109
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 30 Web badges.
Full detailPerform 'Earn 30 Web badges' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 109 is awarded.
RE.NET Badge #110
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 50 Web badges.
Full detailPerform 'Earn 50 Web badges' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 110 is awarded.
RE.NET Badge #111
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 80 Web Badges.
Full detailPerform 'Earn 80 Web Badges' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 111 is awarded.
RE.NET Badge #112
Web Badge
HintThe linked portal tracks a separate persistent profile condition.
WhereOn the linked account, meet this badge condition: Earn 100 Web Badges.
Full detailPerform 'Earn 100 Web Badges' while automatic upload is enabled, finish a chapter or mode run, wait for synchronization, then open the RE.NET badge page and confirm entry 112 is awarded.
RE.NET Campaign Medal #001
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter start on Amateur with RE.NET.
Full detailStart Leon's campaign on Amateur, reach the first autosave, quit normally, and upload the new play data.
RE.NET Campaign Medal #002
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 1 on Amateur with RE.NET.
Full detailClear Leon Chapter 1 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 002.
RE.NET Campaign Medal #003
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 2 on Amateur with RE.NET.
Full detailClear Leon Chapter 2 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 003.
RE.NET Campaign Medal #004
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 3 on Amateur with RE.NET.
Full detailClear Leon Chapter 3 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 004.
RE.NET Campaign Medal #005
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 4 on Amateur with RE.NET.
Full detailClear Leon Chapter 4 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 005.
RE.NET Campaign Medal #006
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 5 on Amateur with RE.NET.
Full detailClear Leon Chapter 5 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 006.
RE.NET Campaign Medal #007
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 1 on Amateur with RE.NET.
Full detailClear Chris Chapter 1 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 007.
RE.NET Campaign Medal #008
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 2 on Amateur with RE.NET.
Full detailClear Chris Chapter 2 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 008.
RE.NET Campaign Medal #009
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 3 on Amateur with RE.NET.
Full detailClear Chris Chapter 3 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 009.
RE.NET Campaign Medal #010
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 4 on Amateur with RE.NET.
Full detailClear Chris Chapter 4 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 010.
RE.NET Campaign Medal #011
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 5 on Amateur with RE.NET.
Full detailClear Chris Chapter 5 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 011.
RE.NET Campaign Medal #012
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 1 on Amateur with RE.NET.
Full detailClear Jake Chapter 1 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 012.
RE.NET Campaign Medal #013
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 2 on Amateur with RE.NET.
Full detailClear Jake Chapter 2 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 013.
RE.NET Campaign Medal #014
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 3 on Amateur with RE.NET.
Full detailClear Jake Chapter 3 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 014.
RE.NET Campaign Medal #015
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 4 on Amateur with RE.NET.
Full detailClear Jake Chapter 4 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 015.
RE.NET Campaign Medal #016
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 5 on Amateur with RE.NET.
Full detailClear Jake Chapter 5 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 016.
RE.NET Campaign Medal #017
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 1 on Amateur with RE.NET.
Full detailClear Ada Chapter 1 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 017.
RE.NET Campaign Medal #018
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 2 on Amateur with RE.NET.
Full detailClear Ada Chapter 2 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 018.
RE.NET Campaign Medal #019
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 3 on Amateur with RE.NET.
Full detailClear Ada Chapter 3 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 019.
RE.NET Campaign Medal #020
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 4 on Amateur with RE.NET.
Full detailClear Ada Chapter 4 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 020.
RE.NET Campaign Medal #021
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 5 on Amateur with RE.NET.
Full detailClear Ada Chapter 5 on Amateur, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 021.
RE.NET Campaign Medal #022
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 1 on Normal with RE.NET.
Full detailClear Leon Chapter 1 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 022.
RE.NET Campaign Medal #023
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 2 on Normal with RE.NET.
Full detailClear Leon Chapter 2 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 023.
RE.NET Campaign Medal #024
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 3 on Normal with RE.NET.
Full detailClear Leon Chapter 3 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 024.
RE.NET Campaign Medal #025
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 4 on Normal with RE.NET.
Full detailClear Leon Chapter 4 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 025.
RE.NET Campaign Medal #026
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 5 on Normal with RE.NET.
Full detailClear Leon Chapter 5 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 026.
RE.NET Campaign Medal #027
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 1 on Normal with RE.NET.
Full detailClear Chris Chapter 1 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 027.
RE.NET Campaign Medal #028
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 2 on Normal with RE.NET.
Full detailClear Chris Chapter 2 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 028.
RE.NET Campaign Medal #029
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 3 on Normal with RE.NET.
Full detailClear Chris Chapter 3 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 029.
RE.NET Campaign Medal #030
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 4 on Normal with RE.NET.
Full detailClear Chris Chapter 4 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 030.
RE.NET Campaign Medal #031
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 5 on Normal with RE.NET.
Full detailClear Chris Chapter 5 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 031.
RE.NET Campaign Medal #032
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 1 on Normal with RE.NET.
Full detailClear Jake Chapter 1 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 032.
RE.NET Campaign Medal #033
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 2 on Normal with RE.NET.
Full detailClear Jake Chapter 2 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 033.
RE.NET Campaign Medal #034
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 3 on Normal with RE.NET.
Full detailClear Jake Chapter 3 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 034.
RE.NET Campaign Medal #035
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 4 on Normal with RE.NET.
Full detailClear Jake Chapter 4 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 035.
RE.NET Campaign Medal #036
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 5 on Normal with RE.NET.
Full detailClear Jake Chapter 5 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 036.
RE.NET Campaign Medal #037
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 1 on Normal with RE.NET.
Full detailClear Ada Chapter 1 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 037.
RE.NET Campaign Medal #038
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 2 on Normal with RE.NET.
Full detailClear Ada Chapter 2 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 038.
RE.NET Campaign Medal #039
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 3 on Normal with RE.NET.
Full detailClear Ada Chapter 3 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 039.
RE.NET Campaign Medal #040
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 4 on Normal with RE.NET.
Full detailClear Ada Chapter 4 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 040.
RE.NET Campaign Medal #041
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 5 on Normal with RE.NET.
Full detailClear Ada Chapter 5 on Normal, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 041.
RE.NET Campaign Medal #042
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 1 on Veteran with RE.NET.
Full detailClear Leon Chapter 1 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 042.
RE.NET Campaign Medal #043
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 2 on Veteran with RE.NET.
Full detailClear Leon Chapter 2 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 043.
RE.NET Campaign Medal #044
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 3 on Veteran with RE.NET.
Full detailClear Leon Chapter 3 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 044.
RE.NET Campaign Medal #045
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 4 on Veteran with RE.NET.
Full detailClear Leon Chapter 4 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 045.
RE.NET Campaign Medal #046
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 5 on Veteran with RE.NET.
Full detailClear Leon Chapter 5 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 046.
RE.NET Campaign Medal #047
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 1 on Veteran with RE.NET.
Full detailClear Chris Chapter 1 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 047.
RE.NET Campaign Medal #048
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 2 on Veteran with RE.NET.
Full detailClear Chris Chapter 2 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 048.
RE.NET Campaign Medal #049
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 3 on Veteran with RE.NET.
Full detailClear Chris Chapter 3 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 049.
RE.NET Campaign Medal #050
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 4 on Veteran with RE.NET.
Full detailClear Chris Chapter 4 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 050.
RE.NET Campaign Medal #051
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 5 on Veteran with RE.NET.
Full detailClear Chris Chapter 5 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 051.
RE.NET Campaign Medal #052
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 1 on Veteran with RE.NET.
Full detailClear Jake Chapter 1 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 052.
RE.NET Campaign Medal #053
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 2 on Veteran with RE.NET.
Full detailClear Jake Chapter 2 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 053.
RE.NET Campaign Medal #054
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 3 on Veteran with RE.NET.
Full detailClear Jake Chapter 3 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 054.
RE.NET Campaign Medal #055
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 4 on Veteran with RE.NET.
Full detailClear Jake Chapter 4 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 055.
RE.NET Campaign Medal #056
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 5 on Veteran with RE.NET.
Full detailClear Jake Chapter 5 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 056.
RE.NET Campaign Medal #057
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 1 on Veteran with RE.NET.
Full detailClear Ada Chapter 1 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 057.
RE.NET Campaign Medal #058
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 2 on Veteran with RE.NET.
Full detailClear Ada Chapter 2 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 058.
RE.NET Campaign Medal #059
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 3 on Veteran with RE.NET.
Full detailClear Ada Chapter 3 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 059.
RE.NET Campaign Medal #060
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 4 on Veteran with RE.NET.
Full detailClear Ada Chapter 4 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 060.
RE.NET Campaign Medal #061
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 5 on Veteran with RE.NET.
Full detailClear Ada Chapter 5 on Veteran, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 061.
RE.NET Campaign Medal #062
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 1 on Professional with RE.NET.
Full detailClear Leon Chapter 1 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 062.
RE.NET Campaign Medal #063
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 2 on Professional with RE.NET.
Full detailClear Leon Chapter 2 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 063.
RE.NET Campaign Medal #064
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 3 on Professional with RE.NET.
Full detailClear Leon Chapter 3 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 064.
RE.NET Campaign Medal #065
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 4 on Professional with RE.NET.
Full detailClear Leon Chapter 4 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 065.
RE.NET Campaign Medal #066
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 5 on Professional with RE.NET.
Full detailClear Leon Chapter 5 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 066.
RE.NET Campaign Medal #067
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 1 on Professional with RE.NET.
Full detailClear Chris Chapter 1 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 067.
RE.NET Campaign Medal #068
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 2 on Professional with RE.NET.
Full detailClear Chris Chapter 2 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 068.
RE.NET Campaign Medal #069
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 3 on Professional with RE.NET.
Full detailClear Chris Chapter 3 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 069.
RE.NET Campaign Medal #070
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 4 on Professional with RE.NET.
Full detailClear Chris Chapter 4 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 070.
RE.NET Campaign Medal #071
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 5 on Professional with RE.NET.
Full detailClear Chris Chapter 5 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 071.
RE.NET Campaign Medal #072
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 1 on Professional with RE.NET.
Full detailClear Jake Chapter 1 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 072.
RE.NET Campaign Medal #073
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 2 on Professional with RE.NET.
Full detailClear Jake Chapter 2 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 073.
RE.NET Campaign Medal #074
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 3 on Professional with RE.NET.
Full detailClear Jake Chapter 3 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 074.
RE.NET Campaign Medal #075
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 4 on Professional with RE.NET.
Full detailClear Jake Chapter 4 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 075.
RE.NET Campaign Medal #076
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 5 on Professional with RE.NET.
Full detailClear Jake Chapter 5 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 076.
RE.NET Campaign Medal #077
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 1 on Professional with RE.NET.
Full detailClear Ada Chapter 1 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 077.
RE.NET Campaign Medal #078
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 2 on Professional with RE.NET.
Full detailClear Ada Chapter 2 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 078.
RE.NET Campaign Medal #079
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 3 on Professional with RE.NET.
Full detailClear Ada Chapter 3 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 079.
RE.NET Campaign Medal #080
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 4 on Professional with RE.NET.
Full detailClear Ada Chapter 4 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 080.
RE.NET Campaign Medal #081
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 5 on Professional with RE.NET.
Full detailClear Ada Chapter 5 on Professional, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 081.
RE.NET Campaign Medal #082
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 1 on No Hope with RE.NET.
Full detailClear Leon Chapter 1 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 082.
RE.NET Campaign Medal #083
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 2 on No Hope with RE.NET.
Full detailClear Leon Chapter 2 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 083.
RE.NET Campaign Medal #084
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 3 on No Hope with RE.NET.
Full detailClear Leon Chapter 3 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 084.
RE.NET Campaign Medal #085
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 4 on No Hope with RE.NET.
Full detailClear Leon Chapter 4 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 085.
RE.NET Campaign Medal #086
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Leon Chapter 5 on No Hope with RE.NET.
Full detailClear Leon Chapter 5 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 086.
RE.NET Campaign Medal #087
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 1 on No Hope with RE.NET.
Full detailClear Chris Chapter 1 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 087.
RE.NET Campaign Medal #088
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 2 on No Hope with RE.NET.
Full detailClear Chris Chapter 2 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 088.
RE.NET Campaign Medal #089
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 3 on No Hope with RE.NET.
Full detailClear Chris Chapter 3 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 089.
RE.NET Campaign Medal #090
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 4 on No Hope with RE.NET.
Full detailClear Chris Chapter 4 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 090.
RE.NET Campaign Medal #091
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Chris Chapter 5 on No Hope with RE.NET.
Full detailClear Chris Chapter 5 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 091.
RE.NET Campaign Medal #092
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 1 on No Hope with RE.NET.
Full detailClear Jake Chapter 1 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 092.
RE.NET Campaign Medal #093
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 2 on No Hope with RE.NET.
Full detailClear Jake Chapter 2 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 093.
RE.NET Campaign Medal #094
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 3 on No Hope with RE.NET.
Full detailClear Jake Chapter 3 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 094.
RE.NET Campaign Medal #095
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 4 on No Hope with RE.NET.
Full detailClear Jake Chapter 4 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 095.
RE.NET Campaign Medal #096
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Jake Chapter 5 on No Hope with RE.NET.
Full detailClear Jake Chapter 5 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 096.
RE.NET Campaign Medal #097
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 1 on No Hope with RE.NET.
Full detailClear Ada Chapter 1 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 097.
RE.NET Campaign Medal #098
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 2 on No Hope with RE.NET.
Full detailClear Ada Chapter 2 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 098.
RE.NET Campaign Medal #099
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 3 on No Hope with RE.NET.
Full detailClear Ada Chapter 3 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 099.
RE.NET Campaign Medal #100
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 4 on No Hope with RE.NET.
Full detailClear Ada Chapter 4 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 100.
RE.NET Campaign Medal #101
Web Medal
HintEach campaign-and-difficulty cell has its own web record.
WhereRegister Ada Chapter 5 on No Hope with RE.NET.
Full detailClear Ada Chapter 5 on No Hope, remain through results, enable automatic upload, and wait until RE.NET marks web campaign medal 101.
RE.NET Combat Medal #001
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 50 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 50, complete a run, and verify web combat medal 001 after synchronization.
RE.NET Combat Medal #002
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 150 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 150, complete a run, and verify web combat medal 002 after synchronization.
RE.NET Combat Medal #003
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 250 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 250, complete a run, and verify web combat medal 003 after synchronization.
RE.NET Combat Medal #004
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 500 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 500, complete a run, and verify web combat medal 004 after synchronization.
RE.NET Combat Medal #005
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 800 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 800, complete a run, and verify web combat medal 005 after synchronization.
RE.NET Combat Medal #006
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1200 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 1200, complete a run, and verify web combat medal 006 after synchronization.
RE.NET Combat Medal #007
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1600 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 1600, complete a run, and verify web combat medal 007 after synchronization.
RE.NET Combat Medal #008
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2000 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 2000, complete a run, and verify web combat medal 008 after synchronization.
RE.NET Combat Medal #009
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3000 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 3000, complete a run, and verify web combat medal 009 after synchronization.
RE.NET Combat Medal #010
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 6000 credited defeats using grenades.
Full detailKeep automatic upload active, make grenades deliver the finishing damage until the linked counter reaches 6000, complete a run, and verify web combat medal 010 after synchronization.
RE.NET Combat Medal #011
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 100 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 100, complete a run, and verify web combat medal 011 after synchronization.
RE.NET Combat Medal #012
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 300 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 300, complete a run, and verify web combat medal 012 after synchronization.
RE.NET Combat Medal #013
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 500 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 500, complete a run, and verify web combat medal 013 after synchronization.
RE.NET Combat Medal #014
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1000 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 1000, complete a run, and verify web combat medal 014 after synchronization.
RE.NET Combat Medal #015
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1500 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 1500, complete a run, and verify web combat medal 015 after synchronization.
RE.NET Combat Medal #016
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2000 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 2000, complete a run, and verify web combat medal 016 after synchronization.
RE.NET Combat Medal #017
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3000 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 3000, complete a run, and verify web combat medal 017 after synchronization.
RE.NET Combat Medal #018
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3000 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 3000, complete a run, and verify web combat medal 018 after synchronization.
RE.NET Combat Medal #019
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 6000 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 6000, complete a run, and verify web combat medal 019 after synchronization.
RE.NET Combat Medal #020
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 12000 credited defeats using handguns.
Full detailKeep automatic upload active, make handguns deliver the finishing damage until the linked counter reaches 12000, complete a run, and verify web combat medal 020 after synchronization.
RE.NET Combat Medal #021
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 80 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 80, complete a run, and verify web combat medal 021 after synchronization.
RE.NET Combat Medal #022
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 160 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 160, complete a run, and verify web combat medal 022 after synchronization.
RE.NET Combat Medal #023
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 300 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 300, complete a run, and verify web combat medal 023 after synchronization.
RE.NET Combat Medal #024
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 600 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 600, complete a run, and verify web combat medal 024 after synchronization.
RE.NET Combat Medal #025
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1000 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 1000, complete a run, and verify web combat medal 025 after synchronization.
RE.NET Combat Medal #026
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1500 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 1500, complete a run, and verify web combat medal 026 after synchronization.
RE.NET Combat Medal #027
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2000 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 2000, complete a run, and verify web combat medal 027 after synchronization.
RE.NET Combat Medal #028
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2800 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 2800, complete a run, and verify web combat medal 028 after synchronization.
RE.NET Combat Medal #029
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 4000 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 4000, complete a run, and verify web combat medal 029 after synchronization.
RE.NET Combat Medal #030
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 8000 credited defeats using shotguns.
Full detailKeep automatic upload active, make shotguns deliver the finishing damage until the linked counter reaches 8000, complete a run, and verify web combat medal 030 after synchronization.
RE.NET Combat Medal #031
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 50 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 50, complete a run, and verify web combat medal 031 after synchronization.
RE.NET Combat Medal #032
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 150 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 150, complete a run, and verify web combat medal 032 after synchronization.
RE.NET Combat Medal #033
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 250 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 250, complete a run, and verify web combat medal 033 after synchronization.
RE.NET Combat Medal #034
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 500 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 500, complete a run, and verify web combat medal 034 after synchronization.
RE.NET Combat Medal #035
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 800 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 800, complete a run, and verify web combat medal 035 after synchronization.
RE.NET Combat Medal #036
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1200 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 1200, complete a run, and verify web combat medal 036 after synchronization.
RE.NET Combat Medal #037
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1600 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 1600, complete a run, and verify web combat medal 037 after synchronization.
RE.NET Combat Medal #038
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2500 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 2500, complete a run, and verify web combat medal 038 after synchronization.
RE.NET Combat Medal #039
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3500 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 3500, complete a run, and verify web combat medal 039 after synchronization.
RE.NET Combat Medal #040
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 6500 credited defeats using magnums.
Full detailKeep automatic upload active, make magnums deliver the finishing damage until the linked counter reaches 6500, complete a run, and verify web combat medal 040 after synchronization.
RE.NET Combat Medal #041
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 80 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 80, complete a run, and verify web combat medal 041 after synchronization.
RE.NET Combat Medal #042
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 160 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 160, complete a run, and verify web combat medal 042 after synchronization.
RE.NET Combat Medal #043
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 300 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 300, complete a run, and verify web combat medal 043 after synchronization.
RE.NET Combat Medal #044
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 600 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 600, complete a run, and verify web combat medal 044 after synchronization.
RE.NET Combat Medal #045
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1000 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 1000, complete a run, and verify web combat medal 045 after synchronization.
RE.NET Combat Medal #046
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1500 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 1500, complete a run, and verify web combat medal 046 after synchronization.
RE.NET Combat Medal #047
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2000 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 2000, complete a run, and verify web combat medal 047 after synchronization.
RE.NET Combat Medal #048
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2800 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 2800, complete a run, and verify web combat medal 048 after synchronization.
RE.NET Combat Medal #049
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 4000 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 4000, complete a run, and verify web combat medal 049 after synchronization.
RE.NET Combat Medal #050
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 8000 credited defeats using sniper rifles.
Full detailKeep automatic upload active, make sniper rifles deliver the finishing damage until the linked counter reaches 8000, complete a run, and verify web combat medal 050 after synchronization.
RE.NET Combat Medal #051
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 100 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 100, complete a run, and verify web combat medal 051 after synchronization.
RE.NET Combat Medal #052
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 300 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 300, complete a run, and verify web combat medal 052 after synchronization.
RE.NET Combat Medal #053
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 500 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 500, complete a run, and verify web combat medal 053 after synchronization.
RE.NET Combat Medal #054
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1000 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 1000, complete a run, and verify web combat medal 054 after synchronization.
RE.NET Combat Medal #055
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1500 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 1500, complete a run, and verify web combat medal 055 after synchronization.
RE.NET Combat Medal #056
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2000 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 2000, complete a run, and verify web combat medal 056 after synchronization.
RE.NET Combat Medal #057
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3000 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 3000, complete a run, and verify web combat medal 057 after synchronization.
RE.NET Combat Medal #058
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 4000 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 4000, complete a run, and verify web combat medal 058 after synchronization.
RE.NET Combat Medal #059
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 6000 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 6000, complete a run, and verify web combat medal 059 after synchronization.
RE.NET Combat Medal #060
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 12000 credited defeats using machineguns.
Full detailKeep automatic upload active, make machineguns deliver the finishing damage until the linked counter reaches 12000, complete a run, and verify web combat medal 060 after synchronization.
RE.NET Combat Medal #061
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 100 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 100, complete a run, and verify web combat medal 061 after synchronization.
RE.NET Combat Medal #062
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 300 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 300, complete a run, and verify web combat medal 062 after synchronization.
RE.NET Combat Medal #063
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 500 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 500, complete a run, and verify web combat medal 063 after synchronization.
RE.NET Combat Medal #064
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1000 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 1000, complete a run, and verify web combat medal 064 after synchronization.
RE.NET Combat Medal #065
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1500 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 1500, complete a run, and verify web combat medal 065 after synchronization.
RE.NET Combat Medal #066
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2000 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 2000, complete a run, and verify web combat medal 066 after synchronization.
RE.NET Combat Medal #067
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3000 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 3000, complete a run, and verify web combat medal 067 after synchronization.
RE.NET Combat Medal #068
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 4000 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 4000, complete a run, and verify web combat medal 068 after synchronization.
RE.NET Combat Medal #069
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 6000 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 6000, complete a run, and verify web combat medal 069 after synchronization.
RE.NET Combat Medal #070
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 12000 credited defeats using assault rifles.
Full detailKeep automatic upload active, make assault rifles deliver the finishing damage until the linked counter reaches 12000, complete a run, and verify web combat medal 070 after synchronization.
RE.NET Combat Medal #071
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 50 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 50, complete a run, and verify web combat medal 071 after synchronization.
RE.NET Combat Medal #072
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 150 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 150, complete a run, and verify web combat medal 072 after synchronization.
RE.NET Combat Medal #073
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 250 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 250, complete a run, and verify web combat medal 073 after synchronization.
RE.NET Combat Medal #074
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 500 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 500, complete a run, and verify web combat medal 074 after synchronization.
RE.NET Combat Medal #075
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 800 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 800, complete a run, and verify web combat medal 075 after synchronization.
RE.NET Combat Medal #076
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1200 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 1200, complete a run, and verify web combat medal 076 after synchronization.
RE.NET Combat Medal #077
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1600 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 1600, complete a run, and verify web combat medal 077 after synchronization.
RE.NET Combat Medal #078
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2500 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 2500, complete a run, and verify web combat medal 078 after synchronization.
RE.NET Combat Medal #079
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3500 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 3500, complete a run, and verify web combat medal 079 after synchronization.
RE.NET Combat Medal #080
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 6500 credited defeats using grenade launchers.
Full detailKeep automatic upload active, make grenade launchers deliver the finishing damage until the linked counter reaches 6500, complete a run, and verify web combat medal 080 after synchronization.
RE.NET Combat Medal #081
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 50 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 50, complete a run, and verify web combat medal 081 after synchronization.
RE.NET Combat Medal #082
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 150 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 150, complete a run, and verify web combat medal 082 after synchronization.
RE.NET Combat Medal #083
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 250 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 250, complete a run, and verify web combat medal 083 after synchronization.
RE.NET Combat Medal #084
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 500 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 500, complete a run, and verify web combat medal 084 after synchronization.
RE.NET Combat Medal #085
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 800 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 800, complete a run, and verify web combat medal 085 after synchronization.
RE.NET Combat Medal #086
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1200 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 1200, complete a run, and verify web combat medal 086 after synchronization.
RE.NET Combat Medal #087
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1600 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 1600, complete a run, and verify web combat medal 087 after synchronization.
RE.NET Combat Medal #088
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2500 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 2500, complete a run, and verify web combat medal 088 after synchronization.
RE.NET Combat Medal #089
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3500 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 3500, complete a run, and verify web combat medal 089 after synchronization.
RE.NET Combat Medal #090
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 6500 credited defeats using crossbow.
Full detailKeep automatic upload active, make crossbow deliver the finishing damage until the linked counter reaches 6500, complete a run, and verify web combat medal 090 after synchronization.
RE.NET Combat Medal #091
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 100 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 100, complete a run, and verify web combat medal 091 after synchronization.
RE.NET Combat Medal #092
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 300 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 300, complete a run, and verify web combat medal 092 after synchronization.
RE.NET Combat Medal #093
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 500 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 500, complete a run, and verify web combat medal 093 after synchronization.
RE.NET Combat Medal #094
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1000 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 1000, complete a run, and verify web combat medal 094 after synchronization.
RE.NET Combat Medal #095
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1500 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 1500, complete a run, and verify web combat medal 095 after synchronization.
RE.NET Combat Medal #096
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2000 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 2000, complete a run, and verify web combat medal 096 after synchronization.
RE.NET Combat Medal #097
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3000 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 3000, complete a run, and verify web combat medal 097 after synchronization.
RE.NET Combat Medal #098
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 4000 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 4000, complete a run, and verify web combat medal 098 after synchronization.
RE.NET Combat Medal #099
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 6000 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 6000, complete a run, and verify web combat medal 099 after synchronization.
RE.NET Combat Medal #100
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 12000 credited defeats using melee skills.
Full detailKeep automatic upload active, make melee skills deliver the finishing damage until the linked counter reaches 12000, complete a run, and verify web combat medal 100 after synchronization.
RE.NET Combat Medal #101
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 100 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 100, complete a run, and verify web combat medal 101 after synchronization.
RE.NET Combat Medal #102
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 300 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 300, complete a run, and verify web combat medal 102 after synchronization.
RE.NET Combat Medal #103
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 500 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 500, complete a run, and verify web combat medal 103 after synchronization.
RE.NET Combat Medal #104
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1000 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 1000, complete a run, and verify web combat medal 104 after synchronization.
RE.NET Combat Medal #105
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 1500 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 1500, complete a run, and verify web combat medal 105 after synchronization.
RE.NET Combat Medal #106
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 2000 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 2000, complete a run, and verify web combat medal 106 after synchronization.
RE.NET Combat Medal #107
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 3000 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 3000, complete a run, and verify web combat medal 107 after synchronization.
RE.NET Combat Medal #108
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 4000 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 4000, complete a run, and verify web combat medal 108 after synchronization.
RE.NET Combat Medal #109
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 6000 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 6000, complete a run, and verify web combat medal 109 after synchronization.
RE.NET Combat Medal #110
Web Medal
HintLong-term combat totals synchronize separately from local chapter medals.
WhereReach 12000 credited defeats using each attack type.
Full detailKeep automatic upload active, make each attack type deliver the finishing damage until the linked counter reaches 12000, complete a run, and verify web combat medal 110 after synchronization.
Participate in Every Current Event Type (missable)
Live Event
HintThe portal rotates competitive and cooperative tasks on a published calendar.
WhereCheck the Windows RE6 event page before every play session and enter each active format.
Full detailRead the active event's date window and scoring rule on RE.NET, upload qualifying PC data before its deadline, then claim every participation reward. Historical placements cannot be recreated; only current and future rotations are honestly attainable.
Secret Interactions
You are here when: Optional scenery marked by a magnifying-glass prompt, playground equipment, instruments, or loose props.
These interactions award no completion record but are included because they are deliberate hidden content.
Detached-Hand Microwave
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn Chris or Leon Chapter 4, look for a detached hand near the microwave.
Full detailReach Chris or Leon Chapter 4 and damage a hand-bearing enemy until one hand separates. Do not destroy it: let it leap toward you, or pick it up while standing beside the microwave. The contextual action places it inside and triggers the hidden animation.
Detached-Hand Toilet
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn room containing usable toilet, look for a detached hand near the toilet.
Full detailReach room containing usable toilet and damage a hand-bearing enemy until one hand separates. Do not destroy it: let it leap toward you, or pick it up while standing beside the toilet. The contextual action places it inside and triggers the hidden animation.
Detached-Hand Oil Drum
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn room containing boiling oil drum, look for a detached hand near the boiling oil drum.
Full detailReach room containing boiling oil drum and damage a hand-bearing enemy until one hand separates. Do not destroy it: let it leap toward you, or pick it up while standing beside the boiling oil drum. The contextual action places it inside and triggers the hidden animation.
Detached-Hand Oven
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn room containing flaming oven, look for a detached hand near the flaming oven.
Full detailReach room containing flaming oven and damage a hand-bearing enemy until one hand separates. Do not destroy it: let it leap toward you, or pick it up while standing beside the flaming oven. The contextual action places it inside and triggers the hidden animation.
Detached-Hand Rock Grinder
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn Jake Chapter 5, look for a detached hand near the rock grinder.
Full detailReach Jake Chapter 5 and damage a hand-bearing enemy until one hand separates. Do not destroy it: let it leap toward you, or pick it up while standing beside the rock grinder. The contextual action places it inside and triggers the hidden animation.
Detached-Hand Meat Grinder
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn room containing meat grinder, look for a detached hand near the meat grinder.
Full detailReach room containing meat grinder and damage a hand-bearing enemy until one hand separates. Do not destroy it: let it leap toward you, or pick it up while standing beside the meat grinder. The contextual action places it inside and triggers the hidden animation.
Playground Equipment
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn Poisawan Chris or Ada Chapter 3, inspect each playground object.
Full detailReturn through Chapter Select to Poisawan Chris or Ada Chapter 3. Approach each playground object, then use every available interaction prompt. Stay until the unique animation, sound, dialogue, or item release finishes before leaving the section.
Playable Piano
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn Jake Chapter 3 mansion bar, inspect piano.
Full detailReturn through Chapter Select to Jake Chapter 3 mansion bar. Approach piano, then interact; collect raised ID medal. Stay until the unique animation, sound, dialogue, or item release finishes before leaving the section.
Campus Billiards
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn Leon Chapter 1 town bar, inspect billiard table.
Full detailReturn through Chapter Select to Leon Chapter 1 town bar. Approach billiard table, then shoot balls around table. Stay until the unique animation, sound, dialogue, or item release finishes before leaving the section.
Lounge Billiards
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn Jake Chapter 3 mansion lounge, inspect billiard table.
Full detailReturn through Chapter Select to Jake Chapter 3 mansion lounge. Approach billiard table, then shoot balls around table. Stay until the unique animation, sound, dialogue, or item release finishes before leaving the section.
Code-Door Peepholes
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn Leon Chapter 2 code-door laboratory, inspect every numbered door.
Full detailReturn through Chapter Select to Leon Chapter 2 code-door laboratory. Approach every numbered door, then inspect each peephole before leaving. Stay until the unique animation, sound, dialogue, or item release finishes before leaving the section.
Waiting-Room Objects
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn Jake-route waiting room, inspect bed radio and television.
Full detailReturn through Chapter Select to Jake-route waiting room. Approach bed radio and television, then inspect each while partner remains away. Stay until the unique animation, sound, dialogue, or item release finishes before leaving the section.
Lift-Window Comments
Secret Interaction
HintOptional interaction prompts reward close inspection of ordinary scenery.
WhereIn Jake Chapter 5 lift-facing windows, inspect each window facing lift.
Full detailReturn through Chapter Select to Jake Chapter 5 lift-facing windows. Approach each window facing lift, then revisit after each lift event. Stay until the unique animation, sound, dialogue, or item release finishes before leaving the section.
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