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Resident Evil 7: Biohazard (2017) — Gold Edition PC + PSVR Route
Spoiler-free total completion of the main game, Beginning Hour, every Gold Edition mode, all collectibles, ranks, puzzles, challenge runs, replay rewards, and the PSVR-exclusive presentation · 22 areas · 384 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Gold Edition Route Setup
You are here when: Steam's DLC panel, the Extra Content menu, and a separate PlayStation VR installation.
The chosen route is Gold Edition on Windows PC, followed by the PSVR-only presentation pass.
Install the PC Gold Edition
Setup
HintBegin with one installation containing every permanent scenario.
WhereEnable the Gold Edition content and the free Not a Hero package in Steam.
Full detailOpen Steam's DLC manager, enable both Banned Footage volumes, End of Zoe, and Not a Hero, finish all updates, then launch and confirm every title appears under Extra Content.
Create a Clean Profile Backup
Setup
HintA clean copy protects the long reward and score grinds.
WhereClose the game and copy the untouched PC save before starting the completion route.
Full detailExit the game completely, make a dated copy with your normal backup method, restore-test it separately, and keep later snapshots after the main campaign and each Extra Content mode.
Start a Completion Ledger
Setup
HintSeveral counters live in different mode-specific menus.
WhereRecord the main Stats page and each Extra Content reward screen before playing.
Full detailCapture the initial counts for files, coins, statuettes, mode rewards, ranks, and unlockable items; update the ledger only after a result screen or collection menu confirms progress.
Use Text-Only Guidance
Guide Rule
HintNo owned recording exists for this game yet.
WhereThis pack intentionally contains no screenshots, maps, or generated sketches.
Full detailFollow the physical descriptions in the text. Add optional visuals only after Sami's own recording supplies a provenance-tracked frame for that exact pickup.
Beginning Hour
You are here when: The separate free PC demo set inside a compact guest house.
Names of people and all narrative outcomes are deliberately omitted.
Install Beginning Hour
Setup
HintOne transferable bonus begins in the free PC teaser.
WhereInstall Resident Evil 7 Teaser: Beginning Hour beside the main game.
Full detailDownload the free PC demo, launch it once so a save is created, and retain that save until the Dirty Coin appears in the full game's item box.
Back-door route (missable)
Demo Route
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: use Back Door Key.
Full detailPrepare the attic route, then use Back Door Key. Continue to the result screen and let the demo write its route record before reloading for another branch.
Infected attic route (missable)
Demo Route
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: sustain basement infection.
Full detailPrepare the attic route, then sustain basement infection. Continue to the result screen and let the demo write its route record before reloading for another branch.
Clean attic route (missable)
Demo Route
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: avoid basement infection.
Full detailPrepare the attic route, then avoid basement infection. Continue to the result screen and let the demo write its route record before reloading for another branch.
Hand Axe (missable)
Optional Item
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: VHS lockpick kitchen drawer.
Full detailDuring the demo, complete this physical chain: VHS lockpick kitchen drawer. Take the resulting item and inspect it once so the interaction is registered before ending the attempt.
Handgun (missable)
Optional Item
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: basement valve flush toilet.
Full detailDuring the demo, complete this physical chain: basement valve flush toilet. Take the resulting item and inspect it once so the interaction is registered before ending the attempt.
Murder scene one (missable)
Secret
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: fallen shelf above front door.
Full detailCombine the dummy finger and hand, examine the assembled object, aim it at the fallen shelf above front door, and wait for the confirming sound before moving to the next scene.
Murder scene two (missable)
Secret
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: basement stretcher bundle.
Full detailCombine the dummy finger and hand, examine the assembled object, aim it at the basement stretcher bundle, and wait for the confirming sound before moving to the next scene.
Murder scene three (missable)
Secret
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: under-stairs boarded door.
Full detailCombine the dummy finger and hand, examine the assembled object, aim it at the under-stairs boarded door, and wait for the confirming sound before moving to the next scene.
Murder scene four (missable)
Secret
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: attic wires and pipe.
Full detailCombine the dummy finger and hand, examine the assembled object, aim it at the attic wires and pipe, and wait for the confirming sound before moving to the next scene.
Murder scene five (missable)
Secret
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: kitchen central pot.
Full detailCombine the dummy finger and hand, examine the assembled object, aim it at the kitchen central pot, and wait for the confirming sound before moving to the next scene.
VHS apparition (missable)
Secret
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: watch tape and scan backgrounds.
Full detailPlay the found videotape and repeatedly check doorways, windows, and the background behind the crew. Finish the tape after one apparition is clearly visible; its appearance can vary between attempts.
Dirty Coin (missable)
Transfer Item
HintThe teaser rewards unusually thorough examination and replay.
WhereIn Beginning Hour, complete the clue: complete notebook murder puzzle.
Full detailAssemble the dummy hand, trigger all five murder-scene responses, fill the notebook, enter the newly opened attic side room, take the plaque reward, and preserve the demo save before launching the full game.
Guest House
You are here when: The small two-storey house reached from the wooded approach.
Collectible labels remain neutral; file contents and narrative context are never summarized.
File #01 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Inventory, inspect the opening email.
Full detailReach Inventory before leaving its route, examine the opening email, then inspect and read. Keep the page displayed until its numbered slot appears in the Files list.
File #02 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Guest House B1, inspect the picture-wall table.
Full detailReach Guest House B1 before leaving its route, examine the picture-wall table, then read front. Keep the page displayed until its numbered slot appears in the Files list.
File #03 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Guest House B1, inspect the previous paper reverse.
Full detailReach Guest House B1 before leaving its route, examine the previous paper reverse, then rotate and read back. Keep the page displayed until its numbered slot appears in the Files list.
Easy/Normal Antique Coin #01 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Guest House kitchen at the locked blue drawer.
Full detailPlay on Easy/Normal, reach Guest House kitchen, and unlock during first videotape. Take the coin from the locked blue drawer, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #01 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Guest House kitchen at the locked blue drawer.
Full detailPlay on Madhouse, reach Guest House kitchen, and unlock during first videotape. Take the coin from the locked blue drawer, then verify the inventory count before spending or leaving the area.
Videotape #01 (missable)
Videotape
HintRecorders and television rooms usually signal optional footage nearby.
WhereIn Guest House upper floor, take the tape from the recorder-side dresser.
Full detailCollect the tape at the recorder-side dresser in Guest House upper floor, then play downstairs VCR. Finish the playable recording without quitting so it counts toward the single-run tape sweep.
Main House
You are here when: The central residence, including its upper rooms and crawlspace.
Collectible labels remain neutral; file contents and narrative context are never summarized.
File #04 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House dining, inspect the breakfast-bar wall.
Full detailReach Main House dining before leaving its route, examine the breakfast-bar wall, then read pinned receipt. Keep the page displayed until its numbered slot appears in the Files list.
File #05 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House living room, inspect the coffee table.
Full detailReach Main House living room before leaving its route, examine the coffee table, then read newspaper. Keep the page displayed until its numbered slot appears in the Files list.
File #06 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House main hall, inspect the projector-side table.
Full detailReach Main House main hall before leaving its route, examine the projector-side table, then read newspaper. Keep the page displayed until its numbered slot appears in the Files list.
File #07 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House recreation room, inspect the bar shelves.
Full detailReach Main House recreation room before leaving its route, examine the bar shelves, then read journal. Keep the page displayed until its numbered slot appears in the Files list.
File #08 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House recreation room, inspect the opposite semicircle table.
Full detailReach Main House recreation room before leaving its route, examine the opposite semicircle table, then read memo. Keep the page displayed until its numbered slot appears in the Files list.
File #09 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House save room, inspect the recorder lower shelf.
Full detailReach Main House save room before leaving its route, examine the recorder lower shelf, then read front. Keep the page displayed until its numbered slot appears in the Files list.
File #10 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House save room, inspect the previous memo reverse.
Full detailReach Main House save room before leaving its route, examine the previous memo reverse, then rotate and read back. Keep the page displayed until its numbered slot appears in the Files list.
File #12 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House upstairs bedroom, inspect the vanity left side.
Full detailReach Main House upstairs bedroom before leaving its route, examine the vanity left side, then Scorpion Key door. Keep the page displayed until its numbered slot appears in the Files list.
File #13 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House upstairs bedroom, inspect the right upper shelf.
Full detailReach Main House upstairs bedroom before leaving its route, examine the right upper shelf, then Scorpion Key door. Keep the page displayed until its numbered slot appears in the Files list.
File #19 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House child's room, inspect the left desk.
Full detailReach Main House child's room before leaving its route, examine the left desk, then Snake Key door. Keep the page displayed until its numbered slot appears in the Files list.
File #20 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House child's room, inspect the vanity beside ladder.
Full detailReach Main House child's room before leaving its route, examine the vanity beside ladder, then read torn page. Keep the page displayed until its numbered slot appears in the Files list.
File #21 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Main House master bedroom, inspect the bedside globe.
Full detailReach Main House master bedroom before leaving its route, examine the bedside globe, then Snake Key door. Keep the page displayed until its numbered slot appears in the Files list.
Mr. Everywhere #01 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Main House entry hall, check the blocked-door shelf.
Full detailAt the blocked-door shelf in Main House entry hall, destroy figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #02 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Main House laundry, check the recorder lower shelf.
Full detailAt the recorder lower shelf in Main House laundry, destroy figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #03 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Main House main hall, check the inside double-door shelf.
Full detailAt the inside double-door shelf in Main House main hall, destroy figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #04 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Main House recreation room, check the opposite-wall basket.
Full detailAt the opposite-wall basket in Main House recreation room, destroy figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #05 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Main House drawing room, check the Crow-door jamb.
Full detailAt the Crow-door jamb in Main House drawing room, destroy figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #12 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Main House attic, check the ladder-top wood panel.
Full detailAt the ladder-top wood panel in Main House attic, shoot from below. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Easy/Normal Antique Coin #02 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Main House crawlspace at the red lawnmower.
Full detailPlay on Easy/Normal, reach Main House crawlspace, and before laundry exit. Take the coin from the red lawnmower, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #03 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Main House main hall at the entry-left drawer.
Full detailPlay on Easy/Normal, reach Main House main hall, and open after double doors. Take the coin from the entry-left drawer, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #04 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Main House recreation room at the opposite-door basket.
Full detailPlay on Easy/Normal, reach Main House recreation room, and beside statuette. Take the coin from the opposite-door basket, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #05 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Main House bathroom at the toilet bowl.
Full detailPlay on Easy/Normal, reach Main House bathroom, and inspect water. Take the coin from the toilet bowl, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #06 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Main House drawing annex at the table ashtray.
Full detailPlay on Easy/Normal, reach Main House drawing annex, and open connecting door. Take the coin from the table ashtray, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #02 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Main House living room at the television-stand vase.
Full detailPlay on Madhouse, reach Main House living room, and inspect vase. Take the coin from the television-stand vase, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #03 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Main House garage at the ladder-top left side.
Full detailPlay on Madhouse, reach Main House garage, and after arena sequence. Take the coin from the ladder-top left side, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #04 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Main House main hall at the entry-left corner drawer.
Full detailPlay on Madhouse, reach Main House main hall, and Ox door entry. Take the coin from the entry-left corner drawer, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #05 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Main House recreation room at the Scorpion-door left vase.
Full detailPlay on Madhouse, reach Main House recreation room, and inspect vase. Take the coin from the Scorpion-door left vase, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #06 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Main House upper hall at the fallen picture frame rear.
Full detailPlay on Madhouse, reach Main House upper hall, and near broken stairs. Take the coin from the fallen picture frame rear, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #07 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Main House drawing room at the toilet bowl.
Full detailPlay on Madhouse, reach Main House drawing room, and inspect water. Take the coin from the toilet bowl, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #18 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Main House supply room at the former launcher spot.
Full detailPlay on Madhouse, reach Main House supply room, and Crow Key door. Take the coin from the former launcher spot, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #19 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Main House attic at the ladder-right metal shelves.
Full detailPlay on Madhouse, reach Main House attic, and Snake Key access. Take the coin from the ladder-right metal shelves, then verify the inventory count before spending or leaving the area.
Videotape #02 (missable)
Videotape
HintRecorders and television rooms usually signal optional footage nearby.
WhereIn Main House recreation room, take the tape from the bar-side table.
Full detailCollect the tape at the bar-side table in Main House recreation room, then play any available VCR. Finish the playable recording without quitting so it counts toward the single-run tape sweep.
Videotape #03 (missable)
Videotape
HintRecorders and television rooms usually signal optional footage nearby.
WhereIn Main House attic, take the tape from the shelf near shadow plinth.
Full detailCollect the tape at the shelf near shadow plinth in Main House attic, then Snake Key attic access. Finish the playable recording without quitting so it counts toward the single-run tape sweep.
Backpack #02 (missable)
Inventory Upgrade
HintSave rooms and secured side rooms sometimes hold permanent carrying space.
WhereIn Main House storage room, inspect the metal shelving.
Full detailReach Main House storage room and Snake Key master bedroom. Pick up the backpack from the metal shelving and confirm four new inventory slots appear immediately.
Fireplace Steroids (missable)
Permanent Upgrade
HintOptional caches and coin cages contain permanent character improvements.
WhereIn Main House drawing room, obtain it from the fireplace stone cache.
Full detailReach Main House drawing room on inspect first treasure photo, open the fireplace stone cache, take the upgrade, and use it from inventory so the health or reload improvement is permanently applied to that run.
Processing Area
You are here when: The concrete lower level beneath the central residence.
Collectible labels remain neutral; file contents and narrative context are never summarized.
File #11 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Processing incinerator room, inspect the sink wall.
Full detailReach Processing incinerator room before leaving its route, examine the sink wall, then read pinned memo. Keep the page displayed until its numbered slot appears in the Files list.
Mr. Everywhere #06 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Processing Area, check the paint containers near Snake door.
Full detailAt the paint containers near Snake door in Processing Area, destroy figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Easy/Normal Antique Coin #07 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Processing Area at the pallet-covered brick gap.
Full detailPlay on Easy/Normal, reach Processing Area, and outside incinerator room. Take the coin from the pallet-covered brick gap, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #08 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Processing incinerator room at the yellow plate below gurney.
Full detailPlay on Madhouse, reach Processing incinerator room, and crouch and collect. Take the coin from the yellow plate below gurney, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #09 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Processing Area at the Snake-door cart lower shelf.
Full detailPlay on Madhouse, reach Processing Area, and narrow hallway. Take the coin from the Snake-door cart lower shelf, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #10 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Processing dissection room at the opposite-shelves open box.
Full detailPlay on Madhouse, reach Processing dissection room, and collect before arena. Take the coin from the opposite-shelves open box, then verify the inventory count before spending or leaving the area.
Yard and Old House
You are here when: The outdoor trailer, raised walkways, weathered side house, and greenhouse.
Collectible labels remain neutral; file contents and narrative context are never summarized.
File #14 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Yard trailer, inspect the refrigerator noticeboard.
Full detailReach Yard trailer before leaving its route, examine the refrigerator noticeboard, then read pinned note. Keep the page displayed until its numbered slot appears in the Files list.
File #15 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Old House upper floor, inspect the damaged-floor Crow door.
Full detailReach Old House upper floor before leaving its route, examine the damaged-floor Crow door, then read pinned warning. Keep the page displayed until its numbered slot appears in the Files list.
File #16 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Old House altar, inspect the altar surface.
Full detailReach Old House altar before leaving its route, examine the altar surface, then Crow Key door. Keep the page displayed until its numbered slot appears in the Files list.
File #17 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Old House altar annex, inspect the piano-room table.
Full detailReach Old House altar annex before leaving its route, examine the piano-room table, then climb nearby steps. Keep the page displayed until its numbered slot appears in the Files list.
File #18 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Yard trailer, inspect the refrigerated object reverse.
Full detailReach Yard trailer before leaving its route, examine the refrigerated object reverse, then return after Old House. Keep the page displayed until its numbered slot appears in the Files list.
Mr. Everywhere #07 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Yard trailer, check the beneath entry steps.
Full detailAt the beneath entry steps in Yard trailer, destroy figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #08 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Old House cellar passage, check the left pallet upstairs.
Full detailAt the left pallet upstairs in Old House cellar passage, destroy figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #09 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Old House save room, check the painting-side shelf.
Full detailAt the painting-side shelf in Old House save room, destroy figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #10 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Old House crawlspace, check the left metal shelf.
Full detailAt the left metal shelf in Old House crawlspace, Gallery shadow solved. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #11 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Old House altar annex, check the central candelabrum.
Full detailAt the central candelabrum in Old House altar annex, Crow Key door. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Easy/Normal Antique Coin #08 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Yard at the soil planter beside steps.
Full detailPlay on Easy/Normal, reach Yard, and turn after porch. Take the coin from the soil planter beside steps, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #09 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Yard trailer at the birdcage-side table.
Full detailPlay on Easy/Normal, reach Yard trailer, and collect before spending. Take the coin from the birdcage-side table, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #10 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Old House cellar passage at the left-side gurney.
Full detailPlay on Easy/Normal, reach Old House cellar passage, and before cellar door. Take the coin from the left-side gurney, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #11 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Old House water station at the toilet surface.
Full detailPlay on Easy/Normal, reach Old House water station, and enter small shack. Take the coin from the toilet surface, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #12 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Old House altar annex at the corner drawer.
Full detailPlay on Easy/Normal, reach Old House altar annex, and Crow Key door. Take the coin from the corner drawer, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #11 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Yard porch at the under-porch rear cache.
Full detailPlay on Madhouse, reach Yard porch, and remove loose panel. Take the coin from the under-porch rear cache, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #12 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Old House dining deck at the left floorboards.
Full detailPlay on Madhouse, reach Old House dining deck, and exit dining room. Take the coin from the left floorboards, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #13 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Old House gallery at the box-table lower rail.
Full detailPlay on Madhouse, reach Old House gallery, and stand by projector. Take the coin from the box-table lower rail, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #14 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Old House west passage at the left broken boards.
Full detailPlay on Madhouse, reach Old House west passage, and after Gallery shadow. Take the coin from the left broken boards, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #15 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Old House altar annex at the corner end table.
Full detailPlay on Madhouse, reach Old House altar annex, and lantern mechanism room. Take the coin from the corner end table, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #16 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Old House greenhouse exterior at the speaker box on pole.
Full detailPlay on Madhouse, reach Old House greenhouse exterior, and after well climb. Take the coin from the speaker box on pole, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #17 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Old House greenhouse at the exit-side green bench.
Full detailPlay on Madhouse, reach Old House greenhouse, and after arena sequence. Take the coin from the exit-side green bench, then verify the inventory count before spending or leaving the area.
Backpack #01 (missable)
Inventory Upgrade
HintSave rooms and secured side rooms sometimes hold permanent carrying space.
WhereIn Old House save room, inspect the recorder-side table.
Full detailReach Old House save room and cross Gallery exterior path. Pick up the backpack from the recorder-side table and confirm four new inventory slots appear immediately.
Trailer Steroids (missable)
Permanent Upgrade
HintOptional caches and coin cages contain permanent character improvements.
WhereIn Yard trailer, obtain it from the four-coin birdcage.
Full detailReach Yard trailer on Easy or Normal, open the four-coin birdcage, take the upgrade, and use it from inventory so the health or reload improvement is permanently applied to that run.
Trailer Stabilizer (missable)
Permanent Upgrade
HintOptional caches and coin cages contain permanent character improvements.
WhereIn Yard trailer, obtain it from the five-coin birdcage.
Full detailReach Yard trailer on Easy or Normal, open the five-coin birdcage, take the upgrade, and use it from inventory so the health or reload improvement is permanently applied to that run.
Shadow Stabilizer (missable)
Permanent Upgrade
HintOptional caches and coin cages contain permanent character improvements.
WhereIn Yard hidden projector, obtain it from the number-seven shadow chest.
Full detailReach Yard hidden projector on use attic toy axe, open the number-seven shadow chest, take the upgrade, and use it from inventory so the health or reload improvement is permanently applied to that run.
Testing Area and Boathouse Approach
You are here when: The trap-lined outbuilding, barn rooms, and the covered route toward the water.
Collectible labels remain neutral; file contents and narrative context are never summarized.
File #22 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Testing Area upper floor, inspect the seated figure chest.
Full detailReach Testing Area upper floor before leaving its route, examine the seated figure chest, then read attached memo. Keep the page displayed until its numbered slot appears in the Files list.
Mr. Everywhere #13 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Testing Area barn, check the caged walkway above hay.
Full detailAt the caged walkway above hay in Testing Area barn, shoot figure. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #14 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Testing Area control hall, check the exit doorway overhead.
Full detailAt the exit doorway overhead in Testing Area control hall, turn around and shoot. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #15 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Boathouse approach shack, check the left netting underside.
Full detailAt the left netting underside in Boathouse approach shack, collect before crossing. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Easy/Normal Antique Coin #13 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Testing Area trapped room at the green worktable drawer.
Full detailPlay on Easy/Normal, reach Testing Area trapped room, and avoid tripwires. Take the coin from the green worktable drawer, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #14 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Testing Area upper hall at the entry-facing wall shelves.
Full detailPlay on Easy/Normal, reach Testing Area upper hall, and after seated memo. Take the coin from the entry-facing wall shelves, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #20 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Testing Area first room at the television-rear table.
Full detailPlay on Madhouse, reach Testing Area first room, and after entrance. Take the coin from the television-rear table, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #21 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Testing Area trapped hall at the caged mannequin head.
Full detailPlay on Madhouse, reach Testing Area trapped hall, and left dark corner. Take the coin from the caged mannequin head, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #22 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Testing Area stair hall at the bottom dark corner.
Full detailPlay on Madhouse, reach Testing Area stair hall, and before left turn. Take the coin from the bottom dark corner, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #23 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Testing Area trapped closet at the workbench drawer.
Full detailPlay on Madhouse, reach Testing Area trapped closet, and avoid tripwires. Take the coin from the workbench drawer, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #24 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Testing Area upper hall at the entry-facing wall shelf.
Full detailPlay on Madhouse, reach Testing Area upper hall, and after seated memo. Take the coin from the entry-facing wall shelf, then verify the inventory count before spending or leaving the area.
Testing Steroids (missable)
Permanent Upgrade
HintOptional caches and coin cages contain permanent character improvements.
WhereIn Testing Area trapped closet, obtain it from the corner locker lower shelf.
Full detailReach Testing Area trapped closet on avoid tripwires, open the corner locker lower shelf, take the upgrade, and use it from inventory so the health or reload improvement is permanently applied to that run.
Wrecked Ship
You are here when: The multi-deck vessel with an elevator shaft at its center.
Collectible labels remain neutral; file contents and narrative context are never summarized.
File #23 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Wrecked Ship bunk room, inspect the rear-left lower bunk.
Full detailReach Wrecked Ship bunk room before leaving its route, examine the rear-left lower bunk, then read letter. Keep the page displayed until its numbered slot appears in the Files list.
File #24 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Wrecked Ship storage, inspect the yellow-bin table.
Full detailReach Wrecked Ship storage before leaving its route, examine the yellow-bin table, then bunk-room side door. Keep the page displayed until its numbered slot appears in the Files list.
File #25 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Wrecked Ship elevator shaft, inspect the ladder-left wall.
Full detailReach Wrecked Ship elevator shaft before leaving its route, examine the ladder-left wall, then enter first-floor breach. Keep the page displayed until its numbered slot appears in the Files list.
File #26 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Wrecked Ship guest room, inspect the entry-left dresser.
Full detailReach Wrecked Ship guest room before leaving its route, examine the entry-left dresser, then read orders. Keep the page displayed until its numbered slot appears in the Files list.
File #27 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Wrecked Ship third floor, inspect the elevator-right open case.
Full detailReach Wrecked Ship third floor before leaving its route, examine the elevator-right open case, then Security-side lobby. Keep the page displayed until its numbered slot appears in the Files list.
Mr. Everywhere #16 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Wrecked Ship fourth floor, check the staircase left edge.
Full detailAt the staircase left edge in Wrecked Ship fourth floor, Captain's Cabin hallway. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #17 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Wrecked Ship second floor, check the ladder-opposite ceiling beam.
Full detailAt the ladder-opposite ceiling beam in Wrecked Ship second floor, aim upward and shoot. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Easy/Normal Antique Coin #15 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Wrecked Ship vent at the first-right dead end.
Full detailPlay on Easy/Normal, reach Wrecked Ship vent, and crawl after hatch. Take the coin from the first-right dead end, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #16 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Wrecked Ship flooded room at the landing-left water mound.
Full detailPlay on Easy/Normal, reach Wrecked Ship flooded room, and after ladder descent. Take the coin from the landing-left water mound, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #17 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Wrecked Ship control room at the orange toolbox.
Full detailPlay on Easy/Normal, reach Wrecked Ship control room, and requires lockpick. Take the coin from the orange toolbox, then verify the inventory count before spending or leaving the area.
Easy/Normal Antique Coin #18 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Easy/Normal, search Wrecked Ship exit route at the wall safe.
Full detailPlay on Easy/Normal, reach Wrecked Ship exit route, and requires Corrosive. Take the coin from the wall safe, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #25 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Wrecked Ship laundry at the rear-right lower machine.
Full detailPlay on Madhouse, reach Wrecked Ship laundry, and enter double doors. Take the coin from the rear-right lower machine, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #26 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Wrecked Ship fourth floor at the blocked-exit stair bottom.
Full detailPlay on Madhouse, reach Wrecked Ship fourth floor, and descend statue stairs. Take the coin from the blocked-exit stair bottom, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #27 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Wrecked Ship second floor at the save-room hallway half-table.
Full detailPlay on Madhouse, reach Wrecked Ship second floor, and collect openly. Take the coin from the save-room hallway half-table, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #28 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Wrecked Ship dining annex at the cart lower-shelf vase.
Full detailPlay on Madhouse, reach Wrecked Ship dining annex, and inspect vase. Take the coin from the cart lower-shelf vase, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #29 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Wrecked Ship third floor at the Corrosive-door hall rear-right.
Full detailPlay on Madhouse, reach Wrecked Ship third floor, and Control Room route. Take the coin from the Corrosive-door hall rear-right, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #30 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Wrecked Ship lower deck at the elevator-route floor right.
Full detailPlay on Madhouse, reach Wrecked Ship lower deck, and before engine room. Take the coin from the elevator-route floor right, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #31 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Wrecked Ship lower deck at the hallway locked safe.
Full detailPlay on Madhouse, reach Wrecked Ship lower deck, and requires Corrosive. Take the coin from the hallway locked safe, then verify the inventory count before spending or leaving the area.
Madhouse Antique Coin #32 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Wrecked Ship escape route at the mesh-room right desk.
Full detailPlay on Madhouse, reach Wrecked Ship escape route, and later return. Take the coin from the mesh-room right desk, then verify the inventory count before spending or leaving the area.
Videotape #04
Videotape
HintRecorders and television rooms usually signal optional footage nearby.
WhereIn Wrecked Ship Security, take the tape from the third-floor television room.
Full detailCollect the tape at the third-floor television room in Wrecked Ship Security, then mandatory playback. Finish the playable recording without quitting so it counts toward the single-run tape sweep.
Backpack #03 (missable)
Inventory Upgrade
HintSave rooms and secured side rooms sometimes hold permanent carrying space.
WhereIn Wrecked Ship recreation room, inspect the bench beside locked door.
Full detailReach Wrecked Ship recreation room and Corrosive access. Pick up the backpack from the bench beside locked door and confirm four new inventory slots appear immediately.
Swamp and Salt Mine
You are here when: The waterside save room, rail tunnel, and improvised laboratory rooms.
Collectible labels remain neutral; file contents and narrative context are never summarized.
File #28 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Salt Mine track room, inspect the left makeshift laptop.
Full detailReach Salt Mine track room before leaving its route, examine the left makeshift laptop, then right stairs then doorway. Keep the page displayed until its numbered slot appears in the Files list.
File #29 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Salt Mine laboratory, inspect the entry-facing cabinet.
Full detailReach Salt Mine laboratory before leaving its route, examine the entry-facing cabinet, then after laptop room. Keep the page displayed until its numbered slot appears in the Files list.
File #30 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Salt Mine laboratory, inspect the fallen console open case.
Full detailReach Salt Mine laboratory before leaving its route, examine the fallen console open case, then inspect document. Keep the page displayed until its numbered slot appears in the Files list.
File #31 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Salt Mine laboratory, inspect the central apparatus rear desk.
Full detailReach Salt Mine laboratory before leaving its route, examine the central apparatus rear desk, then read report. Keep the page displayed until its numbered slot appears in the Files list.
File #32 (missable)
File
HintRead nearby papers carefully; some count only after inspection.
WhereIn Salt Mine laboratory, inspect the upper-right lamp desk.
Full detailReach Salt Mine laboratory before leaving its route, examine the upper-right lamp desk, then read report. Keep the page displayed until its numbered slot appears in the Files list.
Mr. Everywhere #18 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Swamp save room, check the open window sill.
Full detailAt the open window sill in Swamp save room, above descent ladder. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #19 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Salt Mine tracks, check the rear catwalk barrels.
Full detailAt the rear catwalk barrels in Salt Mine tracks, stay downstairs. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Mr. Everywhere #20 (missable)
Statuette
HintListen for a faint bobble and inspect shelves above and below eye level.
WhereIn Salt Mine brick room, check the central-pillar shelves.
Full detailAt the central-pillar shelves in Salt Mine brick room, past narrow passage. Confirm it shatters and the profile counter increases before crossing the next one-way transition.
Madhouse Antique Coin #33 (missable)
Antique Coin
HintSmall containers, floor edges, and optional recesses often hide currency.
WhereOn Madhouse, search Swamp at the low-log right waterline.
Full detailPlay on Madhouse, reach Swamp, and before larger swamp. Take the coin from the low-log right waterline, then verify the inventory count before spending or leaving the area.
Laboratory Steroids (missable)
Permanent Upgrade
HintOptional caches and coin cages contain permanent character improvements.
WhereIn Salt Mine laboratory, obtain it from the between two tubs.
Full detailReach Salt Mine laboratory on first laboratory room, open the between two tubs, take the upgrade, and use it from inventory so the health or reload improvement is permanently applied to that run.
Optional Equipment, Recipes, and Puzzle Answers
You are here when: Side rooms and mechanisms encountered throughout the main property route.
This cross-area checklist supplies full mechanical answers without describing the surrounding events.
Treasure Photo #1 (missable)
Treasure Photo
HintA photograph can make an otherwise empty hiding place yield a reward.
WhereTake the photo at Processing Scorpion shelves; its cache is drawing-room fireplace stone.
Full detailCollect and examine the photo at Processing Scorpion shelves before visiting drawing-room fireplace stone. Interact with the pictured hiding point only after viewing the clue to spawn and collect Steroids.
Treasure Photo #2 (missable)
Treasure Photo
HintA photograph can make an otherwise empty hiding place yield a reward.
WhereTake the photo at Old House greenhouse stairs; its cache is trailer toilet bowl.
Full detailCollect and examine the photo at Old House greenhouse stairs before visiting trailer toilet bowl. Interact with the pictured hiding point only after viewing the clue to spawn and collect three Magnum rounds.
Treasure Photo #3 (missable)
Treasure Photo
HintA photograph can make an otherwise empty hiding place yield a reward.
WhereTake the photo at master-bedroom supply stool; its cache is Testing mannequin-head cage.
Full detailCollect and examine the photo at master-bedroom supply stool before visiting Testing mannequin-head cage. Interact with the pictured hiding point only after viewing the clue to spawn and collect Repair Kit.
M19 Handgun (missable)
Weapon
HintSeveral stronger weapons require revisiting a room with the right part or currency.
WhereObtain M19 Handgun in Yard Repair Kit by using trailer broken handgun.
Full detailReach Yard Repair Kit, complete the physical requirement 'trailer broken handgun', take M19 Handgun, and equip it once. If the step consumes a repair kit or coins, save beforehand so the alternative branch can also be recorded.
M37 Shotgun (missable)
Weapon
HintSeveral stronger weapons require revisiting a room with the right part or currency.
WhereObtain M37 Shotgun in Main Hall statue by using swap broken shotgun.
Full detailReach Main Hall statue, complete the physical requirement 'swap broken shotgun', take M37 Shotgun, and equip it once. If the step consumes a repair kit or coins, save beforehand so the alternative branch can also be recorded.
M21 Shotgun (missable)
Weapon
HintSeveral stronger weapons require revisiting a room with the right part or currency.
WhereObtain M21 Shotgun in Testing Repair Kit by using repair broken shotgun.
Full detailReach Testing Repair Kit, complete the physical requirement 'repair broken shotgun', take M21 Shotgun, and equip it once. If the step consumes a repair kit or coins, save beforehand so the alternative branch can also be recorded.
Burner (missable)
Weapon
HintSeveral stronger weapons require revisiting a room with the right part or currency.
WhereObtain Burner in Old House by using combine grip and nozzle.
Full detailReach Old House, complete the physical requirement 'combine grip and nozzle', take Burner, and equip it once. If the step consumes a repair kit or coins, save beforehand so the alternative branch can also be recorded.
Grenade Launcher (missable)
Weapon
HintSeveral stronger weapons require revisiting a room with the right part or currency.
WhereObtain Grenade Launcher in Main House supply room by using Crow Key door.
Full detailReach Main House supply room, complete the physical requirement 'Crow Key door', take Grenade Launcher, and equip it once. If the step consumes a repair kit or coins, save beforehand so the alternative branch can also be recorded.
44 MAG (missable)
Weapon
HintSeveral stronger weapons require revisiting a room with the right part or currency.
WhereObtain 44 MAG in Yard trailer by using nine-coin birdcage.
Full detailReach Yard trailer, complete the physical requirement 'nine-coin birdcage', take 44 MAG, and equip it once. If the step consumes a repair kit or coins, save beforehand so the alternative branch can also be recorded.
P19 Machine Gun (missable)
Weapon
HintSeveral stronger weapons require revisiting a room with the right part or currency.
WhereObtain P19 Machine Gun in Wrecked Ship locker by using Captain locker key.
Full detailReach Wrecked Ship locker, complete the physical requirement 'Captain locker key', take P19 Machine Gun, and equip it once. If the step consumes a repair kit or coins, save beforehand so the alternative branch can also be recorded.
First Aid Med (missable)
Crafting Recipe
HintTry both ordinary and strong chemical combinations before leaving the property.
WhereCombine Herb plus Chem Fluid to create First Aid Med.
Full detailPlace both ingredients in inventory, choose Combine, select Herb plus Chem Fluid, and confirm First Aid Med is produced. Repeat after a checkpoint reload if conserving scarce materials for another recipe.
Handgun Ammo (missable)
Crafting Recipe
HintTry both ordinary and strong chemical combinations before leaving the property.
WhereCombine Gunpowder plus Chem Fluid to create Handgun Ammo.
Full detailPlace both ingredients in inventory, choose Combine, select Gunpowder plus Chem Fluid, and confirm Handgun Ammo is produced. Repeat after a checkpoint reload if conserving scarce materials for another recipe.
Psychostimulants (missable)
Crafting Recipe
HintTry both ordinary and strong chemical combinations before leaving the property.
WhereCombine Supplements plus Chem Fluid to create Psychostimulants.
Full detailPlace both ingredients in inventory, choose Combine, select Supplements plus Chem Fluid, and confirm Psychostimulants is produced. Repeat after a checkpoint reload if conserving scarce materials for another recipe.
Burner Fuel (missable)
Crafting Recipe
HintTry both ordinary and strong chemical combinations before leaving the property.
WhereCombine Solid Fuel plus Chem Fluid to create Burner Fuel.
Full detailPlace both ingredients in inventory, choose Combine, select Solid Fuel plus Chem Fluid, and confirm Burner Fuel is produced. Repeat after a checkpoint reload if conserving scarce materials for another recipe.
Strong First Aid Med (missable)
Crafting Recipe
HintTry both ordinary and strong chemical combinations before leaving the property.
WhereCombine Herb plus Strong Chem to create Strong First Aid Med.
Full detailPlace both ingredients in inventory, choose Combine, select Herb plus Strong Chem, and confirm Strong First Aid Med is produced. Repeat after a checkpoint reload if conserving scarce materials for another recipe.
Enhanced Handgun Ammo (missable)
Crafting Recipe
HintTry both ordinary and strong chemical combinations before leaving the property.
WhereCombine Gunpowder plus Strong Chem to create Enhanced Handgun Ammo.
Full detailPlace both ingredients in inventory, choose Combine, select Gunpowder plus Strong Chem, and confirm Enhanced Handgun Ammo is produced. Repeat after a checkpoint reload if conserving scarce materials for another recipe.
Neuro Rounds (missable)
Crafting Recipe
HintTry both ordinary and strong chemical combinations before leaving the property.
WhereCombine Supplements plus Strong Chem to create Neuro Rounds.
Full detailPlace both ingredients in inventory, choose Combine, select Supplements plus Strong Chem, and confirm Neuro Rounds is produced. Repeat after a checkpoint reload if conserving scarce materials for another recipe.
Flame Rounds (missable)
Crafting Recipe
HintTry both ordinary and strong chemical combinations before leaving the property.
WhereCombine Solid Fuel plus Strong Chem to create Flame Rounds.
Full detailPlace both ingredients in inventory, choose Combine, select Solid Fuel plus Strong Chem, and confirm Flame Rounds is produced. Repeat after a checkpoint reload if conserving scarce materials for another recipe.
Main Hall shadow
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Main Hall shadow, use Wooden Statuette; the answer is eagle silhouette.
Full detailBring Wooden Statuette to Main Hall shadow, interact with the mechanism, and enter or align eagle silhouette. Wait for the route or container to open before removing any reusable key item.
Living Room clock
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Living Room clock, use Clock Pendulum; the answer is collect white relief.
Full detailBring Clock Pendulum to Living Room clock, interact with the mechanism, and enter or align collect white relief. Wait for the route or container to open before removing any reusable key item.
Recreation book
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Recreation book, use open large book; the answer is collect blue relief.
Full detailBring open large book to Recreation book, interact with the mechanism, and enter or align collect blue relief. Wait for the route or container to open before removing any reusable key item.
Incinerator drawers
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Incinerator drawers, use Tamara plus handprint; the answer is open far-left tray.
Full detailBring Tamara plus handprint to Incinerator drawers, interact with the mechanism, and enter or align open far-left tray. Wait for the route or container to open before removing any reusable key item.
Master Bedroom clock
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Master Bedroom clock, use set 10:15; the answer is bed passage opens.
Full detailBring set 10:15 to Master Bedroom clock, interact with the mechanism, and enter or align bed passage opens. Wait for the route or container to open before removing any reusable key item.
Child-room attic
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Child-room attic, use rotate desk lamp; the answer is press hidden red button.
Full detailBring rotate desk lamp to Child-room attic, interact with the mechanism, and enter or align press hidden red button. Wait for the route or container to open before removing any reusable key item.
Attic shadow
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Attic shadow, use toy statuette; the answer is axe-wielding silhouette.
Full detailBring toy statuette to Attic shadow, interact with the mechanism, and enter or align axe-wielding silhouette. Wait for the route or container to open before removing any reusable key item.
Yard shadow
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Yard shadow, use Toy Axe; the answer is number seven silhouette.
Full detailBring Toy Axe to Yard shadow, interact with the mechanism, and enter or align number seven silhouette. Wait for the route or container to open before removing any reusable key item.
Birthday picture lock
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Birthday picture lock, use noose bird-bell fetus; the answer is collect Straw Doll.
Full detailBring noose bird-bell fetus to Birthday picture lock, interact with the mechanism, and enter or align collect Straw Doll. Wait for the route or container to open before removing any reusable key item.
Birthday word lock
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Birthday word lock, use LOSER; the answer is collect Valve Handle.
Full detailBring LOSER to Birthday word lock, interact with the mechanism, and enter or align collect Valve Handle. Wait for the route or container to open before removing any reusable key item.
Ship paintings
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Ship paintings, use match opposite orientations; the answer is collect three Corrosives.
Full detailBring match opposite orientations to Ship paintings, interact with the mechanism, and enter or align collect three Corrosives. Wait for the route or container to open before removing any reusable key item.
Ship elevator
Puzzle
HintNearby shapes, labels, and room furnishings provide the intended clue.
WhereAt Ship elevator, use Fuse plus Power Cable; the answer is restore elevator.
Full detailBring Fuse plus Power Cable to Ship elevator, interact with the mechanism, and enter or align restore elevator. Wait for the route or container to open before removing any reusable key item.
Main-Game Completion Runs and Replay Unlocks
You are here when: New Game, the in-game Stats panel, Results, and subsequent item boxes.
Outcome names are concealed; only physical choices, limits, and persistent rewards are described.
Complete Easy
Difficulty Clear
HintUse the gentler setting to learn the physical route and puzzle order.
WhereFinish the main game on Easy and remain through the result screen.
Full detailStart a new Easy file, complete the route, make either concealed choice at the one-dose prompt, and wait until the Stats screen writes the clear to the profile.
Complete Normal
Difficulty Clear
HintA standard run establishes the replay equipment needed for the hardest route.
WhereFinish the main game on Normal and remain through the result screen.
Full detailStart Normal, reach Results without changing difficulty, and return to the main menu only after the clear and Secrets of Defense messages have appeared.
Complete Madhouse
Difficulty Clear
HintBring the earlier defensive and speedrun rewards into the remixed route.
WhereFinish the main game on Madhouse using its limited manual saves.
Full detailSelect Madhouse from New Game, carry cassette tapes to recorders, follow the altered item layout, finish the entire route, and keep the result screen open until Infinite Ammo is awarded.
One-Dose Choice: White Top (missable)
Route Choice
HintBack up the save when a single dose and two physical recipients meet.
WhereAt the one-dose choice after the boathouse, approach the person in the white sleeveless top.
Full detailMake a separate save before the boathouse transition, use the only dose on the person wearing the white sleeveless top, complete the remaining route, and retain the result before restoring the branch.
One-Dose Choice: Green Top (missable)
Route Choice
HintThe second route begins at the same one-dose decision.
WhereAt the one-dose choice after the boathouse, approach the person in the dark-green top.
Full detailRestore the pre-boathouse branch, use the only dose on the person wearing the dark-green top, complete the remaining route, and wait for the separate result state to save.
Finish Within Four Hours
Challenge Run
HintUse a learned route and skip optional combat that does not open a door.
WhereComplete the main game with the Results timer at 4:00:00 or lower.
Full detailChoose Easy, pause whenever consulting notes, carry only route keys, solve mechanisms immediately, and finish before the Results timer exceeds four hours; confirm both Circular Saw and X-Ray Glasses unlock.
Use No More Than Three First Aid Meds
Challenge Run
HintPermanent health upgrades do not count as ordinary first-aid use.
WhereFinish one main-game run after using at most three First Aid Med items.
Full detailTrack only First Aid Med and Strong First Aid Med uses, heal through Steroids when necessary, keep the combined count at three or fewer, and verify the limit on the Stats screen.
Open the Item Box at Most Three Times
Challenge Run
HintThe route includes forced box interactions, so avoid casual storage checks.
WhereFinish one main-game run with no more than three item-box openings.
Full detailPlan inventory around the mandatory box sequences, never reopen a box merely to reorganize, count each access screen, and confirm the result page shows three or fewer uses.
Read All Files in One Run
Collection Run
HintFront-and-back papers require both faces during the same route.
WhereFill all thirty-two file slots before completing the main game.
Full detailFollow File #01 through #32 on one save, rotate the two double-sided papers, verify every slot in the Files menu, then finish without reloading to a state that predates a read.
Play All Four Videotapes in One Run
Collection Run
HintDo not merely collect optional tapes; complete their playable sections.
WhereWatch all four tapes before completing the main-game route.
Full detailCollect Videotapes #01 through #04 on one save, insert each into a VCR, play every recording to its automatic return, and finish the main route after the fourth has registered.
Collect All Easy/Normal Coins
Collection Run
HintSpend only after verifying the full eighteen-coin route count.
WhereCollect all eighteen Antique Coins on one Easy or Normal save.
Full detailFollow Easy/Normal Coin #01 through #18 without mixing difficulty layouts, re-collect any coin lost to a checkpoint reload, and verify eighteen on the Stats page before the route closes.
Collect All Madhouse Coins
Collection Run
HintThe hardest setting remixes every coin route and adds fifteen pickups.
WhereCollect all thirty-three Antique Coins on one Madhouse save.
Full detailFollow Madhouse Coin #01 through #33 on a single file, save after each physical section, repeat any pickup lost on death, and finish only after the Stats page shows all thirty-three.
Destroy All Mr. Everywhere Statuettes
Collection Run
HintThe statuette counter persists, but a single ordered sweep prevents uncertainty.
WhereDestroy all twenty Mr. Everywhere figures across the main route.
Full detailBreak Statuette #01 through #20, listen for every confirmation, check the persistent total after each section, and return to the item box to confirm Essence of Defense and Walking Shoes.
Close a Door Manually (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, stand beside any open hinged door.
Full detailCreate a safe checkpoint, stand beside any open hinged door, then interact until it fully shuts. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Reveal a Hidden Examined Item (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, rotate a multi-sided inventory object.
Full detailCreate a safe checkpoint, rotate a multi-sided inventory object, then take its concealed component. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Open a Lockpick Container (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, carry one lockpick to a simple lock.
Full detailCreate a safe checkpoint, carry one lockpick to a simple lock, then use it and take the contents. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Block an Incoming Attack (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, raise guard before physical contact.
Full detailCreate a safe checkpoint, raise guard before physical contact, then absorb one strike while guarding. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Test a Wrong Shadow Object (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, place an unrelated object on plinth.
Full detailCreate a safe checkpoint, place an unrelated object on plinth, then wait for rejection then retrieve it. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Use Psychostimulants (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, carry the consumable in exploration.
Full detailCreate a safe checkpoint, carry the consumable in exploration, then activate and observe item highlights. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Finish an Enemy With the Knife (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, weaken one ordinary enemy.
Full detailCreate a safe checkpoint, weaken one ordinary enemy, then make the knife deal finishing damage. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Clear a Blocked Door With the Knife (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, approach an insect-covered doorway.
Full detailCreate a safe checkpoint, approach an insect-covered doorway, then slash every cluster without fire. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Defeat Two Enemies With One Shot (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, line up two weakened enemies.
Full detailCreate a safe checkpoint, line up two weakened enemies, then fire one penetrating or explosive round. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Detonate an Attached Remote Bomb (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, place bomb directly onto enemy.
Full detailCreate a safe checkpoint, place bomb directly onto enemy, then retreat then trigger it. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Finish Videotape #02 Undetected (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, stay outside the patrol's sightline.
Full detailCreate a safe checkpoint, stay outside the patrol's sightline, then reach the tape ending unseen. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Finish Videotape #03 Within Five Minutes (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, memorize every fixed puzzle input.
Full detailCreate a safe checkpoint, memorize every fixed puzzle input, then complete before five minutes. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Duck Under the Large Shears (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, wait for horizontal scissor swing.
Full detailCreate a safe checkpoint, wait for horizontal scissor swing, then crouch until it passes overhead. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Repel the Old-House Patrol (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, deal focused damage during wandering phase.
Full detailCreate a safe checkpoint, deal focused damage during wandering phase, then continue until the figure retreats. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Knock Back an Airborne Attacker (missable)
Mechanical Challenge
HintA deliberate combat or interaction setup registers a hidden mechanical feat.
WhereDuring the main game, bait a long jumping attack.
Full detailCreate a safe checkpoint, bait a long jumping attack, then shoot during the leap. Continue until the profile notification appears; reload afterward if the attempt consumed rare supplies.
Albert-01R
Replay Unlock
HintA completed route or collection milestone adds equipment to every item box.
WhereMeet the profile condition: first game clear.
Full detailSatisfy the profile requirement 'first game clear', let the Results screen save, start or load a main-game file, and open an item box to verify Albert-01R is present and usable.
Madhouse
Replay Unlock
HintA completed route or collection milestone adds equipment to every item box.
WhereMeet the profile condition: first game clear.
Full detailSatisfy the profile requirement 'first game clear', let the Results screen save, start or load a main-game file, and open an item box to verify Madhouse is present and usable.
Secrets of Defense
Replay Unlock
HintA completed route or collection milestone adds equipment to every item box.
WhereMeet the profile condition: Normal clear.
Full detailSatisfy the profile requirement 'Normal clear', let the Results screen save, start or load a main-game file, and open an item box to verify Secrets of Defense is present and usable.
Circular Saw
Replay Unlock
HintA completed route or collection milestone adds equipment to every item box.
WhereMeet the profile condition: under four hours.
Full detailSatisfy the profile requirement 'under four hours', let the Results screen save, start or load a main-game file, and open an item box to verify Circular Saw is present and usable.
X-Ray Glasses
Replay Unlock
HintA completed route or collection milestone adds equipment to every item box.
WhereMeet the profile condition: under four hours.
Full detailSatisfy the profile requirement 'under four hours', let the Results screen save, start or load a main-game file, and open an item box to verify X-Ray Glasses is present and usable.
Essence of Defense
Replay Unlock
HintA completed route or collection milestone adds equipment to every item box.
WhereMeet the profile condition: twenty statuettes.
Full detailSatisfy the profile requirement 'twenty statuettes', let the Results screen save, start or load a main-game file, and open an item box to verify Essence of Defense is present and usable.
Walking Shoes
Replay Unlock
HintA completed route or collection milestone adds equipment to every item box.
WhereMeet the profile condition: twenty statuettes.
Full detailSatisfy the profile requirement 'twenty statuettes', let the Results screen save, start or load a main-game file, and open an item box to verify Walking Shoes is present and usable.
Infinite Ammo
Replay Unlock
HintA completed route or collection milestone adds equipment to every item box.
WhereMeet the profile condition: Madhouse clear.
Full detailSatisfy the profile requirement 'Madhouse clear', let the Results screen save, start or load a main-game file, and open an item box to verify Infinite Ammo is present and usable.
Dirty Coin
Replay Unlock
HintA completed route or collection milestone adds equipment to every item box.
WhereMeet the profile condition: demo secret complete.
Full detailSatisfy the profile requirement 'demo secret complete', let the Results screen save, start or load a main-game file, and open an item box to verify Dirty Coin is present and usable.
Scorpion Key (missable)
Madhouse Cage
HintThe Madhouse coin total cannot pay for every cage on one unbranched save.
WhereOn Madhouse, spend three coins at the Main Hall cage containing Scorpion Key.
Full detailBack up before spending, reach the Main Hall birdcages on Madhouse, insert three coins into the cage marked by Scorpion Key, take it, record the purchase, then restore the branch when necessary to afford the other cages.
Iron Defense Coin (missable)
Madhouse Cage
HintThe Madhouse coin total cannot pay for every cage on one unbranched save.
WhereOn Madhouse, spend seven coins at the Main Hall cage containing Iron Defense Coin.
Full detailBack up before spending, reach the Main Hall birdcages on Madhouse, insert seven coins into the cage marked by Iron Defense Coin, take it, record the purchase, then restore the branch when necessary to afford the other cages.
Assault Coin (missable)
Madhouse Cage
HintThe Madhouse coin total cannot pay for every cage on one unbranched save.
WhereOn Madhouse, spend eight coins at the Main Hall cage containing Assault Coin.
Full detailBack up before spending, reach the Main Hall birdcages on Madhouse, insert eight coins into the cage marked by Assault Coin, take it, record the purchase, then restore the branch when necessary to afford the other cages.
Steroids (missable)
Madhouse Cage
HintThe Madhouse coin total cannot pay for every cage on one unbranched save.
WhereOn Madhouse, spend three coins at the Yard trailer cage containing Steroids.
Full detailBack up before spending, reach the Yard trailer birdcages on Madhouse, insert three coins into the cage marked by Steroids, take it, record the purchase, then restore the branch when necessary to afford the other cages.
Stabilizer (missable)
Madhouse Cage
HintThe Madhouse coin total cannot pay for every cage on one unbranched save.
WhereOn Madhouse, spend five coins at the Yard trailer cage containing Stabilizer.
Full detailBack up before spending, reach the Yard trailer birdcages on Madhouse, insert five coins into the cage marked by Stabilizer, take it, record the purchase, then restore the branch when necessary to afford the other cages.
44 MAG (missable)
Madhouse Cage
HintThe Madhouse coin total cannot pay for every cage on one unbranched save.
WhereOn Madhouse, spend nine coins at the Yard trailer cage containing 44 MAG.
Full detailBack up before spending, reach the Yard trailer birdcages on Madhouse, insert nine coins into the cage marked by 44 MAG, take it, record the purchase, then restore the branch when necessary to afford the other cages.
Nightmare and Night Terror
You are here when: The compact Processing Area arena selected from Banned Footage Vol. 1.
The full cumulative reward ladder is included, not merely the two mode clears.
Complete Nightmare
Mode Clear
HintStart compactors early and collect their scrap between each pressure wave.
WhereSurvive all five hours in Nightmare from the Extra Content menu.
Full detailActivate the nearest compactor immediately, open additional rooms only when the scrap economy supports them, buy damage before excess ammunition, clear every remaining enemy at each alarm, and survive through the fifth-hour result.
Complete Night Terror
Mode Clear
HintThe harder variant reduces production, so every compactor trip matters.
WhereSurvive all five hours in Night Terror.
Full detailEnter Night Terror after learning the base layout, activate multiple compactors during the opening minutes, reserve traps for dense waves, maintain a high-damage weapon for the final hour, and reach the completed result screen.
Starting Scrap +250
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 5,000 points to unlock Starting Scrap +250.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 5,000. Finish the current attempt so the score posts, open Rewards, and verify Starting Scrap +250 is available on the next run.
Machine Gun Set
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 10,000 points to unlock Machine Gun Set.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 10,000. Finish the current attempt so the score posts, open Rewards, and verify Machine Gun Set is available on the next run.
Nerve Gas Traps
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 20,000 points to unlock Nerve Gas Traps.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 20,000. Finish the current attempt so the score posts, open Rewards, and verify Nerve Gas Traps is available on the next run.
First Aid Med x3
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 40,000 points to unlock First Aid Med x3.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 40,000. Finish the current attempt so the score posts, open Rewards, and verify First Aid Med x3 is available on the next run.
Burner Set
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 80,000 points to unlock Burner Set.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 80,000. Finish the current attempt so the score posts, open Rewards, and verify Burner Set is available on the next run.
Adrenaline
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 100,000 points to unlock Adrenaline.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 100,000. Finish the current attempt so the score posts, open Rewards, and verify Adrenaline is available on the next run.
Flammable Drums
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 150,000 points to unlock Flammable Drums.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 150,000. Finish the current attempt so the score posts, open Rewards, and verify Flammable Drums is available on the next run.
44 MAG Set
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 200,000 points to unlock 44 MAG Set.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 200,000. Finish the current attempt so the score posts, open Rewards, and verify 44 MAG Set is available on the next run.
Circular Saw
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 300,000 points to unlock Circular Saw.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 300,000. Finish the current attempt so the score posts, open Rewards, and verify Circular Saw is available on the next run.
Starting Scrap +250
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 450,000 points to unlock Starting Scrap +250.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 450,000. Finish the current attempt so the score posts, open Rewards, and verify Starting Scrap +250 is available on the next run.
Neuro Rounds
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 700,000 points to unlock Neuro Rounds.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 700,000. Finish the current attempt so the score posts, open Rewards, and verify Neuro Rounds is available on the next run.
Enhanced Handgun Ammo
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 1,000,000 points to unlock Enhanced Handgun Ammo.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 1,000,000. Finish the current attempt so the score posts, open Rewards, and verify Enhanced Handgun Ammo is available on the next run.
Strong First Aid Med
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 1,500,000 points to unlock Strong First Aid Med.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 1,500,000. Finish the current attempt so the score posts, open Rewards, and verify Strong First Aid Med is available on the next run.
Starting Scrap +250
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 2,000,000 points to unlock Starting Scrap +250.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 2,000,000. Finish the current attempt so the score posts, open Rewards, and verify Starting Scrap +250 is available on the next run.
Remote Bomb Set
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 3,000,000 points to unlock Remote Bomb Set.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 3,000,000. Finish the current attempt so the score posts, open Rewards, and verify Remote Bomb Set is available on the next run.
M21 Shotgun
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 4,000,000 points to unlock M21 Shotgun.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 4,000,000. Finish the current attempt so the score posts, open Rewards, and verify M21 Shotgun is available on the next run.
Albert-01R
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 5,000,000 points to unlock Albert-01R.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 5,000,000. Finish the current attempt so the score posts, open Rewards, and verify Albert-01R is available on the next run.
Starting Scrap +250
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 7,000,000 points to unlock Starting Scrap +250.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 7,000,000. Finish the current attempt so the score posts, open Rewards, and verify Starting Scrap +250 is available on the next run.
Infinite Ammo
Mode Reward
HintEvery completed or failed attempt contributes to a permanent reward ladder.
WhereRaise the combined Nightmare score to 10,000,000 points to unlock Infinite Ammo.
Full detailPlay Nightmare or Night Terror repeatedly until the Rewards total reaches 10,000,000. Finish the current attempt so the score posts, open Rewards, and verify Infinite Ammo is available on the next run.
Compactor Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Compactor Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Compactor Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Health Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Health Upgrade through six tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Health Upgrade repeatedly until six tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Heal Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Heal Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Heal Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Speed Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Speed Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Speed Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Reload Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Reload Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Reload Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Handgun Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Handgun Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Handgun Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Shotgun Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Shotgun Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Shotgun Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Machine Gun Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Machine Gun Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Machine Gun Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Melee Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Melee Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Melee Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
44 MAG Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy 44 MAG Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase 44 MAG Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Grenade Launcher Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Grenade Launcher Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Grenade Launcher Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Burner Upgrade
Arena Skill
HintA high-scoring practice run can be used to test every purchasable skill line.
WhereAt a Nightmare workbench, buy Burner Upgrade through three tiers.
Full detailBuild sufficient scrap production, open the workbench during a safe interval, and purchase Burner Upgrade repeatedly until three tiers are active. Confirm the displayed effect reaches its highest tier before ending the attempt.
Bedroom
You are here when: The locked upstairs bedroom selected from Banned Footage Vol. 1.
Full puzzle inputs are mechanical; identities and the surrounding narrative are withheld.
Rat one (missable)
Hidden Rat
HintCheck food, floor edges, and storage shelves during a single escape attempt.
WhereIn Bedroom, find it at shutter beside barrel.
Full detailDuring one Bedroom run, reach shutter beside barrel and inspect carcass. Wait for the inspection to register before resetting the room or advancing the escape puzzle.
Rat two (missable)
Hidden Rat
HintCheck food, floor edges, and storage shelves during a single escape attempt.
WhereIn Bedroom, find it at eat second tray food.
Full detailDuring one Bedroom run, reach eat second tray food and inspect resulting mess. Wait for the inspection to register before resetting the room or advancing the escape puzzle.
Rat three (missable)
Hidden Rat
HintCheck food, floor edges, and storage shelves during a single escape attempt.
WhereIn Bedroom, find it at storage-room shelves.
Full detailDuring one Bedroom run, reach storage-room shelves and inspect carcass. Wait for the inspection to register before resetting the room or advancing the escape puzzle.
Complete Bedroom
Mode Clear
HintRestore moved furnishings before every scheduled room check.
WhereSolve the paintings, bedside clock, symbol lock, and two-part shadow puzzle.
Full detailUse this answer chain: free the wrist with the Spoon; take Painting A; hang B-C-A; take the Sewing Needle; set the bedside clock to 5:00; restore the room and wait; enter snake-leaf-apple; pry the cabinet with the Fork; form the Medusa shadow with the joined hooks and the serpent shadow with the Fork; take the Snake Key and open the under-bed hatch.
Ethan Must Die
You are here when: The randomized main-house challenge selected from Banned Footage Vol. 1.
Item crates reroll between attempts, so this section gives a deterministic survival method rather than invented pickup locations.
Complete Ethan Must Die
Mode Clear
HintTreat every unmarked crate and narrow doorway as a possible trap.
WhereReach the greenhouse arena and complete the randomized challenge without carrying progress between deaths.
Full detailOpen the guaranteed early crates cautiously, memorize fixed floor and tripwire traps, avoid low-value fights, preserve healing and the strongest firearm for the greenhouse, and finish its encounter in the same attempt.
Recover the Previous-Run Cache
Recovery Secret
HintA failed attempt leaves one recognizable object on the next route.
WhereOn the next attempt, return to the location where the previous run ended.
Full detailAfter dying with useful equipment, start again and reach the prior death location without opening unnecessary crates. Break the small statue left there to recover one item from the failed run.
Clear Without Recovery Cache
Challenge Clear
HintA fresh route proves the randomized mode can be completed without inherited help.
WhereBegin after an empty or deliberately discarded prior run and complete the mode.
Full detailStart with no valuable item available in the death statue, use only gear generated during the current attempt, reach the greenhouse, and complete the result without breaking a recovery statue.
21
You are here when: The card table modes selected from Banned Footage Vol. 2.
The card system and unlock conditions are fully described without revealing the scenario's participants or outcome.
Complete 21 Story
Mode Clear
HintTrack the unique number cards already visible before choosing to draw.
WhereWin all three consecutive table phases in 21 Story.
Full detailUse the shared 1-to-11 deck to infer hidden values, preserve defensive trump cards for high bets, and when the scripted opposing combination appears, play the card that forces their total beyond the target.
Complete Survival
Mode Clear
HintEarly opponents are best used to build unlock progress without wasting strong cards.
WhereDefeat five opponents consecutively in Survival.
Full detailCount exposed number cards, keep bet-raising cards for confident hands, use Shields to protect uncertain rounds, and defeat all five opponents in one run so Perfect Draw+ is awarded.
Complete Survival+
Mode Clear
HintUnlock the strongest persistent trump cards before attempting the full table.
WhereDefeat ten opponents consecutively in Survival+.
Full detailFarm the listed reward conditions first, enter with the expanded starting hand, conserve Destroy and draw-control cards for the later opponents, and win all ten matches without leaving the mode.
Go For 24
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: defeat five opponents.
Full detailEnter Survival or Survival+ with the condition 'defeat five opponents' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Go For 24 is marked unlocked.
Two-Up+
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: defeat fifteen opponents.
Full detailEnter Survival or Survival+ with the condition 'defeat fifteen opponents' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Two-Up+ is marked unlocked.
Shield+
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: two opponents without torture.
Full detailEnter Survival or Survival+ with the condition 'two opponents without torture' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Shield+ is marked unlocked.
Starting Trump Card +1
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: reach twenty-one three times.
Full detailEnter Survival or Survival+ with the condition 'reach twenty-one three times' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Starting Trump Card +1 is marked unlocked.
Go For 27
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: three consecutive twenty-ones.
Full detailEnter Survival or Survival+ with the condition 'three consecutive twenty-ones' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Go For 27 is marked unlocked.
Exchange
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: use ten trump cards.
Full detailEnter Survival or Survival+ with the condition 'use ten trump cards' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Exchange is marked unlocked.
Trump Switch+
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: fifteen-card winning round.
Full detailEnter Survival or Survival+ with the condition 'fifteen-card winning round' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Trump Switch+ is marked unlocked.
Destroy+
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: remove ten opposing cards.
Full detailEnter Survival or Survival+ with the condition 'remove ten opposing cards' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Destroy+ is marked unlocked.
Destroy++
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: remove twenty opposing cards.
Full detailEnter Survival or Survival+ with the condition 'remove twenty opposing cards' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Destroy++ is marked unlocked.
Starting Trump Card +1
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: win while both bust.
Full detailEnter Survival or Survival+ with the condition 'win while both bust' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Starting Trump Card +1 is marked unlocked.
Perfect Draw+
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: complete Survival.
Full detailEnter Survival or Survival+ with the condition 'complete Survival' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Perfect Draw+ is marked unlocked.
Ultimate Draw
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: Survival without torture.
Full detailEnter Survival or Survival+ with the condition 'Survival without torture' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Ultimate Draw is marked unlocked.
Grand Reward
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: Survival+ without torture.
Full detailEnter Survival or Survival+ with the condition 'Survival+ without torture' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Grand Reward is marked unlocked.
Starting Trump Card +1
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: defeat rare large opponent.
Full detailEnter Survival or Survival+ with the condition 'defeat rare large opponent' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Starting Trump Card +1 is marked unlocked.
Harvest
Card Reward
HintPersistent card rewards make later Survival+ attempts considerably safer.
WhereIn 21, satisfy this condition: defeat rare opponent twice.
Full detailEnter Survival or Survival+ with the condition 'defeat rare opponent twice' as the sole target, finish the hand or run so it posts, then open the Rewards list and verify Harvest is marked unlocked.
Daughters
You are here when: The compact main-house scenario selected from Banned Footage Vol. 2.
The route labels and cues reveal no identities, causes, or narrative consequences.
Route one (missable)
Scenario Route
HintA small early interaction changes which physical escape route remains available.
WhereFor Route one, use use car key and follow the garage vehicle branch.
Full detailStart Daughters, preserve a branch before the first optional attic visit, complete use car key, then follow garage vehicle. Continue to the result screen and save it before restoring for the other route.
Route two (missable)
Scenario Route
HintA small early interaction changes which physical escape route remains available.
WhereFor Route two, use attic laptop code 1019 and follow the trailer key route branch.
Full detailStart Daughters, preserve a branch before the first optional attic visit, complete attic laptop code 1019, then follow trailer key route. Continue to the result screen and save it before restoring for the other route.
Open the Attic Laptop
Secret
HintAn earlier screen briefly exposes the four digits needed upstairs.
WhereReach the attic laptop and enter 1019.
Full detailVisit the attic before committing to the direct escape route, interact with the laptop, enter 1-0-1-9, and take the hidden route item it makes available.
Register Both Daughters Results
Route Set
HintKeep the two route saves until both results appear in the mode record.
WhereComplete Route one and Route two on the same profile.
Full detailFinish each concealed physical branch separately, allow both result screens to save, return to Extra Content, and confirm the Daughters record reflects two distinct completions.
Jack's 55th Birthday
You are here when: Six score-attack stage cards in Banned Footage Vol. 2.
The current ranking service was checked in July 2026; online boards can change without altering local completion.
Guest House 1 — S Rank
Stage Rank
HintCarry few combat tools so most inventory slots remain free for food.
WhereFinish Guest House 1 with at least 14:00 remaining for S rank.
Full detailSelect Guest House 1, leave the start room with a compact damage-and-speed loadout, defeat enemies to freeze the timer, combine compatible foods before delivery, and finish with 14:00 or more remaining.
Guest House 1 — SS Rank
Stage Rank
HintUse the S-rank route again after its stage rewards are available.
WhereFinish Guest House 1 with at least 14:55 remaining for SS rank.
Full detailEquip the best unlocked time and movement skills, follow the shortest food circuit, destroy any time-multiplying statuette only after building a bonus, and finish Guest House 1 with 14:55 or more remaining.
Testing Area 1 — S Rank
Stage Rank
HintCarry few combat tools so most inventory slots remain free for food.
WhereFinish Testing Area 1 with at least 09:00 remaining for S rank.
Full detailSelect Testing Area 1, leave the start room with a compact damage-and-speed loadout, defeat enemies to freeze the timer, combine compatible foods before delivery, and finish with 09:00 or more remaining.
Testing Area 1 — SS Rank
Stage Rank
HintUse the S-rank route again after its stage rewards are available.
WhereFinish Testing Area 1 with at least 09:50 remaining for SS rank.
Full detailEquip the best unlocked time and movement skills, follow the shortest food circuit, destroy any time-multiplying statuette only after building a bonus, and finish Testing Area 1 with 09:50 or more remaining.
Main House 1 — S Rank
Stage Rank
HintCarry few combat tools so most inventory slots remain free for food.
WhereFinish Main House 1 with at least 12:30 remaining for S rank.
Full detailSelect Main House 1, leave the start room with a compact damage-and-speed loadout, defeat enemies to freeze the timer, combine compatible foods before delivery, and finish with 12:30 or more remaining.
Main House 1 — SS Rank
Stage Rank
HintUse the S-rank route again after its stage rewards are available.
WhereFinish Main House 1 with at least 14:55 remaining for SS rank.
Full detailEquip the best unlocked time and movement skills, follow the shortest food circuit, destroy any time-multiplying statuette only after building a bonus, and finish Main House 1 with 14:55 or more remaining.
Guest House 2 — S Rank
Stage Rank
HintCarry few combat tools so most inventory slots remain free for food.
WhereFinish Guest House 2 with at least 04:00 remaining for S rank.
Full detailSelect Guest House 2, leave the start room with a compact damage-and-speed loadout, defeat enemies to freeze the timer, combine compatible foods before delivery, and finish with 04:00 or more remaining.
Guest House 2 — SS Rank
Stage Rank
HintUse the S-rank route again after its stage rewards are available.
WhereFinish Guest House 2 with at least 04:40 remaining for SS rank.
Full detailEquip the best unlocked time and movement skills, follow the shortest food circuit, destroy any time-multiplying statuette only after building a bonus, and finish Guest House 2 with 04:40 or more remaining.
Testing Area 2 — S Rank
Stage Rank
HintCarry few combat tools so most inventory slots remain free for food.
WhereFinish Testing Area 2 with at least 07:00 remaining for S rank.
Full detailSelect Testing Area 2, leave the start room with a compact damage-and-speed loadout, defeat enemies to freeze the timer, combine compatible foods before delivery, and finish with 07:00 or more remaining.
Testing Area 2 — SS Rank
Stage Rank
HintUse the S-rank route again after its stage rewards are available.
WhereFinish Testing Area 2 with at least 07:55 remaining for SS rank.
Full detailEquip the best unlocked time and movement skills, follow the shortest food circuit, destroy any time-multiplying statuette only after building a bonus, and finish Testing Area 2 with 07:55 or more remaining.
Main House 2 — S Rank
Stage Rank
HintCarry few combat tools so most inventory slots remain free for food.
WhereFinish Main House 2 with at least 12:30 remaining for S rank.
Full detailSelect Main House 2, leave the start room with a compact damage-and-speed loadout, defeat enemies to freeze the timer, combine compatible foods before delivery, and finish with 12:30 or more remaining.
Main House 2 — SS Rank
Stage Rank
HintUse the S-rank route again after its stage rewards are available.
WhereFinish Main House 2 with at least 14:45 remaining for SS rank.
Full detailEquip the best unlocked time and movement skills, follow the shortest food circuit, destroy any time-multiplying statuette only after building a bonus, and finish Main House 2 with 14:45 or more remaining.
Beer
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Beer.
Full detailChoose a stage where Beer appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Beer item before the stage ends.
Cake
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Cake.
Full detailChoose a stage where Cake appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Cake item before the stage ends.
Cheap Wine
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Cheap Wine.
Full detailChoose a stage where Cheap Wine appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Cheap Wine item before the stage ends.
Cheese
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Cheese.
Full detailChoose a stage where Cheese appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Cheese item before the stage ends.
Cheesecake
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Cheesecake.
Full detailChoose a stage where Cheesecake appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Cheesecake item before the stage ends.
Cheese Fondue
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Cheese Fondue.
Full detailChoose a stage where Cheese Fondue appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Cheese Fondue item before the stage ends.
Chicken
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Chicken.
Full detailChoose a stage where Chicken appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Chicken item before the stage ends.
Dulvey Cru
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Dulvey Cru.
Full detailChoose a stage where Dulvey Cru appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Dulvey Cru item before the stage ends.
Fruit
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Fruit.
Full detailChoose a stage where Fruit appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Fruit item before the stage ends.
Fruitbeer
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Fruitbeer.
Full detailChoose a stage where Fruitbeer appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Fruitbeer item before the stage ends.
Fruitcake
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Fruitcake.
Full detailChoose a stage where Fruitcake appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Fruitcake item before the stage ends.
Garbage?
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Garbage?.
Full detailChoose a stage where Garbage? appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Garbage? item before the stage ends.
Baker Family Special
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Baker Family Special.
Full detailChoose a stage where Baker Family Special appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Baker Family Special item before the stage ends.
Spice
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Spice.
Full detailChoose a stage where Spice appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Spice item before the stage ends.
Spicy Chicken
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Spicy Chicken.
Full detailChoose a stage where Spicy Chicken appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Spicy Chicken item before the stage ends.
Stew
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Stew.
Full detailChoose a stage where Stew appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Stew item before the stage ends.
Sugar
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Sugar.
Full detailChoose a stage where Sugar appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Sugar item before the stage ends.
Sugarcake
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Sugarcake.
Full detailChoose a stage where Sugarcake appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Sugarcake item before the stage ends.
Tom Yum
Food Type
HintTry raw ingredients alone and in every highlighted compatible combination.
WhereIn Jack's 55th Birthday, prepare and deliver Tom Yum.
Full detailChoose a stage where Tom Yum appears, collect its raw ingredient or combine the required compatible foods, return to the start room, and feed the completed Tom Yum item before the stage ends.
Time Bonus A-I
Mode Item
HintIntermediate grades unlock the skills needed for later top-rank routes.
WhereEarn Guest House 1 A to add Time Bonus A-I to the mode item box.
Full detailComplete the named stage at A rank or better, return to stage select, then reopen the item box and verify Time Bonus A-I can be equipped on a new attempt.
Time Bonus B-I
Mode Item
HintIntermediate grades unlock the skills needed for later top-rank routes.
WhereEarn Testing Area 1 A to add Time Bonus B-I to the mode item box.
Full detailComplete the named stage at A rank or better, return to stage select, then reopen the item box and verify Time Bonus B-I can be equipped on a new attempt.
Speed Up I
Mode Item
HintIntermediate grades unlock the skills needed for later top-rank routes.
WhereEarn Main House 1 B to add Speed Up I to the mode item box.
Full detailComplete the named stage at B rank or better, return to stage select, then reopen the item box and verify Speed Up I can be equipped on a new attempt.
Speed Up II
Mode Item
HintIntermediate grades unlock the skills needed for later top-rank routes.
WhereEarn Main House 2 B to add Speed Up II to the mode item box.
Full detailComplete the named stage at B rank or better, return to stage select, then reopen the item box and verify Speed Up II can be equipped on a new attempt.
Build a Ten-Minute Time Bonus
Mode Challenge
HintRespawning enemies allow one stage to be looped after the first delivery circuit.
WhereAccumulate at least ten minutes of combat time bonus in one stage.
Full detailClear a stage circuit, return through the start room, leave again to respawn targets, and keep defeating them without feeding the finishing item until the displayed accumulated bonus reaches ten minutes.
Complete the Birthday Item Box
Mode Collection
HintEvery stage grade contributes another weapon, supply, or passive skill.
WhereEarn SS on all six stages and inspect the shared mode item box.
Full detailRegister one SS result on each of the six available Birthday stage cards. After the sixth posts, open the shared item box, scroll through its complete inventory, and confirm no entry remains locked.
Post All Six Steam Scores
Online Record
HintThe live ranking board still accepts Steam results but may change independently.
WhereFinish each stage online and confirm its score appears on the RE.NET birthday ranking page.
Full detailLink the profile, enable data upload, complete all six stages while online, wait for synchronization, then check each Steam stage tab on RE.NET; keep local screenshots of the dated records because rankings are live-service data.
Not a Hero — Mine and Research Sweep
You are here when: The colored-shutter central cavern, mine-cart tunnels, storage passages, and white research rooms.
File labels and late-room descriptions remain neutral to protect the scenario's narrative.
Not a Hero Coin #01 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Central Cavern, search the yellow-pipe barrel.
Full detailReach Central Cavern, follow near red shutter, and take the coin from the yellow-pipe barrel. Confirm the running total before buying either central-cavern upgrade.
Not a Hero Coin #02 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Mining Work lower level, search the rock behind barrels.
Full detailReach Mining Work lower level, follow cell-path corridor, and take the coin from the rock behind barrels. Confirm the running total before buying either central-cavern upgrade.
Not a Hero Coin #03 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Mining Work upper level, search the sack beside barrels.
Full detailReach Mining Work upper level, follow Sector A southern alcove, and take the coin from the sack beside barrels. Confirm the running total before buying either central-cavern upgrade.
Not a Hero Coin #04 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Storage Area, search the bags beside junk trolley.
Full detailReach Storage Area, follow after turret room, and take the coin from the bags beside junk trolley. Confirm the running total before buying either central-cavern upgrade.
Not a Hero Coin #05 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Storage upper corridor, search the barrel beyond elevator.
Full detailReach Storage upper corridor, follow first corner, and take the coin from the barrel beyond elevator. Confirm the running total before buying either central-cavern upgrade.
Not a Hero Coin #06 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Storage dead-end passage, search the white sack.
Full detailReach Storage dead-end passage, follow break corridor crates, and take the coin from the white sack. Confirm the running total before buying either central-cavern upgrade.
Not a Hero Coin #07 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Mine Cart dark tunnel, search the bucket behind crates.
Full detailReach Mine Cart dark tunnel, follow first right alcove, and take the coin from the bucket behind crates. Confirm the running total before buying either central-cavern upgrade.
Not a Hero Coin #08 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Mine Cart repair room, search the between stacked crates.
Full detailReach Mine Cart repair room, follow before central prop, and take the coin from the between stacked crates. Confirm the running total before buying either central-cavern upgrade.
Not a Hero Coin #09 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Mine Cart ladder room, search the open corner box.
Full detailReach Mine Cart ladder room, follow before climbing, and take the coin from the open corner box. Confirm the running total before buying either central-cavern upgrade.
Not a Hero Coin #10 (missable)
Antique Coin
HintCheck barrels, sacks, buckets, and passages hidden behind breakable crates.
WhereIn Red-shutter cart area, search the tarp-covered boxes.
Full detailReach Red-shutter cart area, follow duck under raised gate, and take the coin from the tarp-covered boxes. Confirm the running total before buying either central-cavern upgrade.
Not a Hero File #01 (missable)
File
HintInventory papers and white-laboratory surfaces hold the complete file set.
WhereIn Starting inventory, inspect the first supplied document.
Full detailReach Starting inventory, read immediately, examine the first supplied document, and keep the page open until its slot appears in the mode's file list.
Not a Hero File #02 (missable)
File
HintInventory papers and white-laboratory surfaces hold the complete file set.
WhereIn Starting inventory, inspect the second supplied document.
Full detailReach Starting inventory, read immediately, examine the second supplied document, and keep the page open until its slot appears in the mode's file list.
Not a Hero File #03 (missable)
File
HintInventory papers and white-laboratory surfaces hold the complete file set.
WhereIn Storage backup-power room, inspect the night-device side.
Full detailReach Storage backup-power room, read document, examine the night-device side, and keep the page open until its slot appears in the mode's file list.
Not a Hero File #04 (missable)
File
HintInventory papers and white-laboratory surfaces hold the complete file set.
WhereIn Storage backup-power room, inspect the special-ammo cabinet.
Full detailReach Storage backup-power room, read document, examine the special-ammo cabinet, and keep the page open until its slot appears in the mode's file list.
Not a Hero File #05 (missable)
File
HintInventory papers and white-laboratory surfaces hold the complete file set.
WhereIn Research monitoring room, inspect the bed-rear metal cart.
Full detailReach Research monitoring room, white chamber, examine the bed-rear metal cart, and keep the page open until its slot appears in the mode's file list.
Not a Hero File #06 (missable)
File
HintInventory papers and white-laboratory surfaces hold the complete file set.
WhereIn Research upper floor, inspect the rear locker.
Full detailReach Research upper floor, stretcher room, examine the rear locker, and keep the page open until its slot appears in the mode's file list.
Not a Hero File #07 (missable)
File
HintInventory papers and white-laboratory surfaces hold the complete file set.
WhereIn Research clinical lab, inspect the computer terminal.
Full detailReach Research clinical lab, Clinical Lab save room, examine the computer terminal, and keep the page open until its slot appears in the mode's file list.
Not a Hero File #08 (missable)
File
HintInventory papers and white-laboratory surfaces hold the complete file set.
WhereIn Research clinical lab, inspect the table document.
Full detailReach Research clinical lab, Clinical Lab save room, examine the table document, and keep the page open until its slot appears in the mode's file list.
Not a Hero File #09 (missable)
File
HintInventory papers and white-laboratory surfaces hold the complete file set.
WhereIn Research clinical lab, inspect the blue-door left wall.
Full detailReach Research clinical lab, Clinical Lab save room, examine the blue-door left wall, and keep the page open until its slot appears in the mode's file list.
Cell winch
Puzzle
HintThe surrounding machinery shows the order of the reusable parts.
WhereAt Cell winch, use gear then crank to turn winch.
Full detailReach Cell winch, interact with the mechanism, apply gear then crank in that order, and continue until you turn winch. Recover any reusable part before leaving the room.
Power switches
Puzzle
HintThe surrounding machinery shows the order of the reusable parts.
WhereAt Power switches, use up down up to restore lift.
Full detailReach Power switches, interact with the mechanism, apply up down up in that order, and continue until you restore lift. Recover any reusable part before leaving the room.
Mine carts
Puzzle
HintThe surrounding machinery shows the order of the reusable parts.
WhereAt Mine carts, use entrance southeast yellow balloon to clear lit barrier.
Full detailReach Mine carts, interact with the mechanism, apply entrance southeast yellow balloon in that order, and continue until you clear lit barrier. Recover any reusable part before leaving the room.
Storage Lockpick Cache (missable)
Lockpick Cache
HintA dead-end behind breakable crates contains both currency and a small key tool.
WhereIn Storage, break the side-passage crates and take the lockpick beside Coin #06.
Full detailClear the breakable crates in the Storage dead end, collect the lockpick from the white bucket, and use it on the first locked supply container before leaving the colored-shutter routes.
Research Lockpick Cache (missable)
Lockpick Cache
HintThe Clinical Lab save room provides a tool for an earlier hallway container.
WhereTake the lockpick from the cart right of the Research save point.
Full detailIn the Clinical Lab, collect the lockpick from the save-point cart, backtrack to the container in the hall linking the mines and Research entrance, unlock it, and take the special ammunition.
Free Steroids (missable)
Permanent Upgrade
HintA partially raised gate near a late cart route hides a permanent health increase.
WhereAfter obtaining the Clown Key, follow the red-shutter tracks beneath the raised gate.
Full detailUse the Clown Key on the red-shutter route, duck under the raised gate beside the vehicle, follow the tracks, and take the Steroids near Coin #10 before returning to the central cavern.
Free Stabilizer (missable)
Permanent Upgrade
HintRevisit a colored shutter after the wrist device has been removed.
WhereEnter the blue-shutter route and open its Clown Key door.
Full detailOnce the arm device is gone, enter the cavern's blue route. Use the Clown Key on its optional side door, collect the Stabilizer inside, and consume it to apply the reload upgrade.
Central-Cavern Steroids
Permanent Upgrade
HintThe smaller birdcage purchase is affordable before the full coin sweep.
WhereSpend three Not a Hero coins at the Steroids cage.
Full detailAt the central cavern, insert three coins into the Steroids birdcage, take and use the injector, and retain enough unspent coins to open the Stabilizer cage later.
Central-Cavern Stabilizer
Permanent Upgrade
HintThe larger birdcage consumes most of the remaining normal-route coins.
WhereSpend five Not a Hero coins at the Stabilizer cage.
Full detailAfter collecting at least eight total coins, return to the central cavern, insert five into the Stabilizer cage, take it, and use it before continuing the Research route.
Not a Hero — Clears and Unlocks
You are here when: The Not a Hero difficulty menu, result screen, records, and item box.
All visible text omits the hunted person's identity and the encounter's outcome.
Complete Not a Hero on Easy
Difficulty Clear
HintUse the first run to learn colored-shutter routes and special-ammunition rules.
WhereFinish Not a Hero on Easy and let its result save.
Full detailSelect Easy, complete all colored-shutter objectives and the Research route, remain through the neutral result screen, and verify the clear appears in the mode records.
Complete Not a Hero on Normal
Difficulty Clear
HintCollect every normal-layout coin and file during the standard route.
WhereFinish Not a Hero on Normal with its collection sweep complete.
Full detailSelect Normal, collect all ten coins and nine files before leaving the Clinical Lab save room, complete the route, and wait for the clear, Professional, and Sight B unlock messages.
Complete Not a Hero on Professional
Difficulty Clear
HintUse the free upgrades, deflection reward, and acquired firearms deliberately.
WhereFinish the remixed Professional route.
Full detailEnter Professional after unlocking Easy Deflect and Fast Walk, conserve special rounds for white targets, recover the pistol and shotgun on the blue route, finish the scenario, and confirm Infinite Ammo is awarded.
Finish Not a Hero Within One Hour
Challenge Run
HintIgnore optional fights after the collection and puzzle route is memorized.
WhereComplete any Not a Hero difficulty before the timer reaches one hour.
Full detailChoose Easy, solve the winch and switch mechanisms immediately, push the carts in the known order, bypass enemies that do not seal doors, and finish below 1:00:00 to unlock Easy Deflect.
Collect All Ten Not a Hero Coins
Collection Run
HintDo not spend until the tenth pickup has appeared in the mode counter.
WhereCollect Coin #01 through #10 in one Easy or Normal run.
Full detailFollow the ten-coin list in order, repeat any pickup lost after a failed checkpoint, verify the full count before continuing from Research, complete the scenario, and check that Fast Walk appears in the item box.
Thor's Hammer Sight B
Replay Unlock
HintA mode clear, time limit, or collection sweep adds a persistent item.
WhereMeet the Not a Hero condition: any clear.
Full detailSatisfy the mode requirement 'any clear', let the result post, start a new Not a Hero file, and open its item box to verify Thor's Hammer Sight B is present or selectable.
Professional
Replay Unlock
HintA mode clear, time limit, or collection sweep adds a persistent item.
WhereMeet the Not a Hero condition: any clear.
Full detailSatisfy the mode requirement 'any clear', let the result post, start a new Not a Hero file, and open its item box to verify Professional is present or selectable.
Easy Deflect
Replay Unlock
HintA mode clear, time limit, or collection sweep adds a persistent item.
WhereMeet the Not a Hero condition: under one hour.
Full detailSatisfy the mode requirement 'under one hour', let the result post, start a new Not a Hero file, and open its item box to verify Easy Deflect is present or selectable.
Fast Walk
Replay Unlock
HintA mode clear, time limit, or collection sweep adds a persistent item.
WhereMeet the Not a Hero condition: ten coins and clear.
Full detailSatisfy the mode requirement 'ten coins and clear', let the result post, start a new Not a Hero file, and open its item box to verify Fast Walk is present or selectable.
Infinite Ammo
Replay Unlock
HintA mode clear, time limit, or collection sweep adds a persistent item.
WhereMeet the Not a Hero condition: Professional clear.
Full detailSatisfy the mode requirement 'Professional clear', let the result post, start a new Not a Hero file, and open its item box to verify Infinite Ammo is present or selectable.
End of Zoe — Swamp Collection Sweep
You are here when: The woodland cabin, field base, paddle boat, raised swamp paths, church, and old house.
Only deterministic effigy placements receive numbered entries; variable box drops are explicitly identified as random.
End of Zoe File #01 (missable)
File
HintInventory papers, benches, and field tables form a small document set.
WhereIn Starting inventory, inspect the supplied manual.
Full detailReach Starting inventory, read immediately, examine the supplied manual, and leave the page open until the file registers in the mode list.
End of Zoe File #02 (missable)
File
HintInventory papers, benches, and field tables form a small document set.
WhereIn Woodland cabin, inspect the chest of drawers.
Full detailReach Woodland cabin, read note, examine the chest of drawers, and leave the page open until the file registers in the mode list.
End of Zoe File #03 (missable)
File
HintInventory papers, benches, and field tables form a small document set.
WhereIn Base medical storage, inspect the bench document.
Full detailReach Base medical storage, read orders, examine the bench document, and leave the page open until the file registers in the mode list.
End of Zoe File #04 (missable)
File
HintInventory papers, benches, and field tables form a small document set.
WhereIn Yard camp, inspect the bench beside equipment.
Full detailReach Yard camp, read report, examine the bench beside equipment, and leave the page open until the file registers in the mode list.
End of Zoe File #05 (missable)
File
HintInventory papers, benches, and field tables form a small document set.
WhereIn Yard camp, inspect the table near equipment.
Full detailReach Yard camp, read device file, examine the table near equipment, and leave the page open until the file registers in the mode list.
Boxer Effigy #01 (missable)
Boxer Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Woodland cabin route, search the left barrel after barrier.
Full detailReach Woodland cabin route, follow before next shack, take the effigy from the left barrel after barrier, and keep it in inventory so its small melee-damage bonus remains active.
Boxer Effigy #02 (missable)
Boxer Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Base swamp, search the left muddy bank.
Full detailReach Base swamp, follow backtrack from sofa, take the effigy from the left muddy bank, and keep it in inventory so its small melee-damage bonus remains active.
Boxer Effigy #03 (missable)
Boxer Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Base medical approach, search the save-point sack.
Full detailReach Base medical approach, follow before dropping, take the effigy from the save-point sack, and keep it in inventory so its small melee-damage bonus remains active.
Boxer Effigy #04 (missable)
Boxer Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Base save shack, search the recorder-side wall.
Full detailReach Base save shack, follow after arena sequence, take the effigy from the recorder-side wall, and keep it in inventory so its small melee-damage bonus remains active.
Boxer Effigy #05 (missable)
Boxer Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Paddle Boat deck, search the steering-house rear landing.
Full detailReach Paddle Boat deck, follow collect openly, take the effigy from the steering-house rear landing, and keep it in inventory so its small melee-damage bonus remains active.
Boxer Effigy #06 (missable)
Boxer Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Paddle Boat lower deck, search the synthesizer shelf lower rail.
Full detailReach Paddle Boat lower deck, follow beside save point, take the effigy from the synthesizer shelf lower rail, and keep it in inventory so its small melee-damage bonus remains active.
Boxer Effigy #07 (missable)
Boxer Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Abandoned Church approach, search the save shack.
Full detailReach Abandoned Church approach, follow before cemetery, take the effigy from the save shack, and keep it in inventory so its small melee-damage bonus remains active.
Boxer Effigy #08 (missable)
Boxer Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Abandoned Church, search the right metal pole.
Full detailReach Abandoned Church, follow before building steps, take the effigy from the right metal pole, and keep it in inventory so its small melee-damage bonus remains active.
Boxer Effigy #09 (missable)
Boxer Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Old House passage, search the right wall among dolls.
Full detailReach Old House passage, follow before interior, take the effigy from the right wall among dolls, and keep it in inventory so its small melee-damage bonus remains active.
Champion Effigy #01 (missable)
Champion Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Paddle Boat lower deck, search the maintenance vent end.
Full detailReach Paddle Boat lower deck, follow drop then crawl, take the effigy from the maintenance vent end, and keep it in inventory so its large melee-damage bonus remains active.
Champion Effigy #02 (missable)
Champion Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Quarantine first zone, search the water-corner refrigerator.
Full detailReach Quarantine first zone, follow right of old shack, take the effigy from the water-corner refrigerator, and keep it in inventory so its large melee-damage bonus remains active.
Champion Effigy #03 (missable)
Champion Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Quarantine raised paths, search the shoreline tree crevice.
Full detailReach Quarantine raised paths, follow drop into water, take the effigy from the shoreline tree crevice, and keep it in inventory so its large melee-damage bonus remains active.
Champion Effigy #04 (missable)
Champion Effigy
HintFixed effigies sit outside the mode's variable breakable-box drops.
WhereIn Old House entrance, search the barred door.
Full detailReach Old House entrance, follow collapsed-floor room right, take the effigy from the barred door, and keep it in inventory so its large melee-damage bonus remains active.
Open Every Breakable Supply Box
Variable Effigies
HintSeveral additional effigies roll from breakable boxes instead of fixed coordinates.
WhereBreak every optional supply box in each swamp, boat, settlement, church, and house section.
Full detailSave before each physical section, destroy every marked supply box, collect any Boxer or Champion Effigy that rolls, and retain it. Do not expect the same box to contain an effigy on every attempt.
End of Zoe — Clears, Challenges, and Unlocks
You are here when: The End of Zoe difficulty menu, Stats page, result screen, and item box.
The scenario objective and every identity connected to it remain concealed.
Complete End of Zoe on Easy
Difficulty Clear
HintUse the first route to learn stealth positions, critter caches, and melee timing.
WhereFinish End of Zoe on Easy and remain through the result screen.
Full detailStart Easy, complete every physical section, allow the result to save, and confirm the M21 Shotgun set is available on the next run.
Complete End of Zoe on Normal
Difficulty Clear
HintCollect the fixed effigies to strengthen the standard-difficulty melee route.
WhereFinish End of Zoe on Normal.
Full detailStart Normal, retain every fixed damage effigy, complete the route, and remain through Results until AMG-78a, Joe Must Die, and Normal Extreme Challenges are available.
Complete Joe Must Die
Difficulty Clear
HintEnter with the Normal-route weapon and every fixed damage bonus already understood.
WhereFinish End of Zoe on Joe Must Die difficulty.
Full detailSelect Joe Must Die, use cassette tapes sparingly, disarm or avoid the added traps, preserve heavy supplies for sealed arenas, complete the route, and confirm AMG-Dual plus fifty tapes unlock.
Complete Without Weapons
Challenge Run
HintBare fists are allowed; avoid equipping thrown, bladed, firearm, or powered weapons.
WhereFinish Normal or Joe Must Die without using any weapon item.
Full detailChoose Normal, leave every weapon item unequipped, use only bare-fist attacks, stealth takedowns, movement, and environmental avoidance, then verify the Stats page records zero weapon use.
Perform a Four-Hit Bare-Fist Combo
Mechanical Challenge
HintA durable ordinary target gives enough time to complete the full string.
WhereLand four consecutive bare-fist hits without breaking the combo.
Full detailApproach a healthy standard target, keep bare fists equipped, connect the complete four-strike sequence without missing or switching tools, and wait for the profile notification before continuing.
Perform Five Stealth Takedowns
Mechanical Challenge
HintRaised paths and cabins provide several unaware targets approached from behind.
WhereComplete five rear stealth takedowns in one End of Zoe route.
Full detailCrouch before entering each patrol space, approach from directly behind without alerting the target, execute the contextual takedown, and repeat until five have registered.
Complete Every Normal Extreme Challenge
Timed Challenge Set
HintThe Stats screen identifies each start trigger and target time after a Normal clear.
WhereReplay Normal and clear every Extreme timer shown in Stats.
Full detailAfter completing Normal, open Stats and note each Extreme trigger, replay the corresponding section, cross its endpoint before the displayed timer expires, and repeat until the full set unlocks Spirit Blade.
Complete Every Extreme+ Challenge
Timed Challenge Set
HintPowered gauntlets accelerate the countdown, so ordinary melee can preserve more time.
WhereAfter clearing Joe Must Die, complete every Extreme+ timer.
Full detailOpen the Joe Must Die Stats list, trigger each Extreme+ event separately, favor bare fists and efficient movement when the gauntlet penalty matters, beat every endpoint time, and confirm Infinite Weapons unlocks.
alternate title screen
Replay Unlock
HintDifficulty clears and timed sets populate the mode-specific item box.
WhereMeet the End of Zoe condition: any clear.
Full detailSatisfy the mode requirement 'any clear', let the result write to the profile, start a new End of Zoe file, and inspect the item box to verify alternate title screen is available.
M21 Shotgun set
Replay Unlock
HintDifficulty clears and timed sets populate the mode-specific item box.
WhereMeet the End of Zoe condition: Easy clear.
Full detailSatisfy the mode requirement 'Easy clear', let the result write to the profile, start a new End of Zoe file, and inspect the item box to verify M21 Shotgun set is available.
AMG-78a
Replay Unlock
HintDifficulty clears and timed sets populate the mode-specific item box.
WhereMeet the End of Zoe condition: Normal clear.
Full detailSatisfy the mode requirement 'Normal clear', let the result write to the profile, start a new End of Zoe file, and inspect the item box to verify AMG-78a is available.
Joe Must Die
Replay Unlock
HintDifficulty clears and timed sets populate the mode-specific item box.
WhereMeet the End of Zoe condition: Normal clear.
Full detailSatisfy the mode requirement 'Normal clear', let the result write to the profile, start a new End of Zoe file, and inspect the item box to verify Joe Must Die is available.
Spirit Blade
Replay Unlock
HintDifficulty clears and timed sets populate the mode-specific item box.
WhereMeet the End of Zoe condition: Normal Extreme complete.
Full detailSatisfy the mode requirement 'Normal Extreme complete', let the result write to the profile, start a new End of Zoe file, and inspect the item box to verify Spirit Blade is available.
AMG-Dual
Replay Unlock
HintDifficulty clears and timed sets populate the mode-specific item box.
WhereMeet the End of Zoe condition: Joe Must Die clear.
Full detailSatisfy the mode requirement 'Joe Must Die clear', let the result write to the profile, start a new End of Zoe file, and inspect the item box to verify AMG-Dual is available.
fifty cassette tapes
Replay Unlock
HintDifficulty clears and timed sets populate the mode-specific item box.
WhereMeet the End of Zoe condition: Joe Must Die clear.
Full detailSatisfy the mode requirement 'Joe Must Die clear', let the result write to the profile, start a new End of Zoe file, and inspect the item box to verify fifty cassette tapes is available.
Infinite Weapons
Replay Unlock
HintDifficulty clears and timed sets populate the mode-specific item box.
WhereMeet the End of Zoe condition: Extreme+ complete.
Full detailSatisfy the mode requirement 'Extreme+ complete', let the result write to the profile, start a new End of Zoe file, and inspect the item box to verify Infinite Weapons is available.
PlayStation VR Presentation Pass
You are here when: A PlayStation 4 running the game's dedicated PSVR mode with a calibrated headset.
PSVR is the chosen secondary route because the Windows version does not contain this presentation mode.
Install the PS4 PSVR Route
Setup
HintThe headset mode is a separate platform presentation, not a PC graphics option.
WhereInstall the PS4 version, its updates, and PSVR support on a PSVR-capable console.
Full detailConnect the headset and camera, update the PS4 game, enable VR from the title screen, and confirm the view enters the headset rather than cinema mode.
Complete VR Calibration
VR Check
HintComfort settings should be established before any representative gameplay is recorded.
WhereRun the seated-position, forward-direction, brightness, and camera-turn calibration.
Full detailSit in the intended streaming position, center the headset, set forward direction, choose a comfortable turn style and angle, confirm subtitles remain readable, then save the VR settings.
Complete the Guest House in PSVR
VR Route
HintThe opening property contains examination, inventory, movement, combat, and videotape interactions.
WherePlay from New Game through the first transition out of the Guest House entirely in PSVR.
Full detailBegin a separate PSVR save, perform item examination, inventory use, crouching, guarding, aiming, door interaction, and one videotape segment in the headset, then reach the first post-house save transition without switching to flat display.
Document the PSVR Presentation
VR Record
HintOnly platform-specific presentation differences belong in this secondary pass.
WhereRecord comfort options, head aiming, cutscene handling, interface placement, and peripheral masking.
Full detailUsing the PSVR Guest House save, test each listed presentation feature, write one neutral observation per feature, and keep it separate from main-game completion because the content and profile rewards are otherwise unchanged.
Record the Two Non-VR Modes
Compatibility Check
HintNot every Gold Edition minigame accepts the headset presentation.
WhereConfirm Ethan Must Die and Jack's 55th Birthday do not offer PSVR play.
Full detailWith PSVR active, open Extra Content and inspect both mode entries. Record their flat-only behavior; complete them on the primary PC route rather than treating the missing VR option as unfinished content.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.