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Resident Evil: Afterlife Movie Game (2010)
Spoiler-free completion of every documented stage in the delisted iOS release · 5 areas · 8 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Archival iOS Route
You are here when: The application icon and title screen on a compatible legacy iOS device.
The original free release is delisted; use a lawful prior purchase or personal archival copy.
Launch the Original iOS Build
Setup
HintThis discontinued mobile release has no current replacement port.
WhereUse the 2010 REAfterlife application on compatible iPhone, iPod touch, or iPad hardware.
Full detailInstall only a copy tied to your own acquisition, keep the device offline if the old build requires it, launch through the title screen, and confirm touch aiming responds before starting progress.
Preserve the Working Installation
Setup
HintLegacy mobile software can be difficult to restore.
WhereBack up the functioning application and its local save container before playing.
Full detailClose the application, make an encrypted device backup or equivalent lawful archival copy, reopen the game, and verify its title screen and stage access still work before continuing.
Test Touch Aiming
Setup
HintThe entire game depends on reliable reticle movement and firing.
WhereEnter the opening stage and test aiming, firing, and each displayed equipment control.
Full detailMove the reticle through all screen corners, fire at a harmless surface, identify the firearm, grenade, and incendiary controls when offered, then restart the stage for the recorded attempt.
Stage 1 Clear
You are here when: Underground corridors with fixed firing positions and guarded junctions.
The first gallery rewards steady target priority.
Stage 1 Clear
Stage Clear
HintFinish the entire shooting sequence rather than stopping after one encounter.
WhereClear the facility-corridor stage and reach its completion screen.
Full detailSweep each fixed camera view before the game advances, remove armed targets first, use explosives only when several threats share the frame, and continue until the stage-complete result is saved.
Stage 2 Clear
You are here when: An exterior prison perimeter viewed from defensive firing positions.
This section tests crowd control rather than exploration.
Stage 2 Clear
Stage Clear
HintFinish the entire shooting sequence rather than stopping after one encounter.
WhereClear the prison-perimeter defense without allowing the attacking crowd to overrun the position.
Full detailTrack the nearest advancing targets, shift fire before any group reaches the defended boundary, reserve grenades or incendiaries for clustered waves, and remain active until the result screen confirms the clear.
Stage 3 Clear
You are here when: Enclosed prison rooms leading to a large interior encounter space.
Save area-control equipment for the densest interior pressure.
Stage 3 Clear
Stage Clear
HintFinish the entire shooting sequence rather than stopping after one encounter.
WhereClear the prison-interior stage and complete its closing confrontation.
Full detailPrioritize immediate attackers, keep the reticle centered during transitions, spend remaining area weapons when multiple threats overlap, and sustain accurate fire through the closing encounter until the full-game result appears.
Completion Audit
You are here when: The stage menu and saved result state after the third clear.
Surviving documentation confirms three stages and no separate collectible or unlock checklist.
All Three Stages Cleared
Audit
HintA complete route leaves no stage unfinished.
WhereConfirm each of the three first-person shooting stages has been completed once.
Full detailOpen every available stage entry in turn and verify it reaches its own result state. Replay any entry that returns directly to an unfinished checkpoint or lacks a stored clear indication.
No Verified Additional Checklist
Verification Note
HintDo not chase requirements that surviving evidence never establishes.
WhereNo reliable source confirms collectibles, score ranks, upgrades, alternate endings, or unlockable modes.
Full detailNEEDS_VERIFICATION
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