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Resident Evil Confidential Report (four-file mobile series)

100% of the selected original four-file mobile route, including documented Japanese features, spoiler-free · 15 areas · 122 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

Selected Four-File Route and Mechanics

You are here when: The four mobile applications, character selection, grid movement, inventory, typewriters, and report logs.

Establish clean independent saves before collecting route-specific evidence.

Use the Original Four-File Mobile Series

Route

HintConfirm that all four applications belong to the same release family.
WhereUse the original Japanese mobile Files 1-4 on compatible hardware or a tested preserved environment.
Full detailRecord each application version and screen profile, start every File once, and verify grid movement, two selectable routes, and persistent local saving. Later regional builds are comparison-only because no exclusive content is documented.

Create Eight Clean Route Saves

Record

HintEach File has two independent playable routes.
WhereCreate separate saves for Route A and Route B in Files 1, 2, 3, and 4.
Full detailName or document the eight saves before play, capture each empty report log, and never overwrite the opposite route. Preserve a pre-exit copy for every File so missed reports can be repaired.

Master Grid-Turn Movement

Core Mechanic

HintA harmless-looking turn can give every enemy another action.
WhereMovement is four-directional; stepping or changing facing advances the room's turn order.
Full detailPlan two moves ahead, face the intended firing lane before a target closes, use doors as reset points, and avoid exploratory spins in occupied rooms. If a fast target reaches the flank, retreat through the previous doorway instead of spending repeated turns rotating.

Use the Weapon Range Grid

Core Mechanic

HintA target must occupy a valid firing square.
WhereRaise the weapon and watch for a valid square within the coloured range pattern.
Full detailFace the lane, raise the weapon, and fire only when the target's square changes to the valid colour. Count handgun attacks as three rounds, then lower the weapon and reposition before another enemy action.

Break Every Marked Container (missable)

Pickup Method

HintOrdinary supplies can be partly visible behind scenery.
WhereShoot containers that expose a sliver of an item, then collect the revealed pickup.
Full detailBefore leaving each room, inspect crate and box edges for visible item pixels. Stand outside the blast lane, fire once, collect the contents immediately, and record the weapon, ammunition, or healing item before enemies respawn on a later visit.

Collect Every Shining Key Item

Pickup Method

HintProgress objects advertise themselves differently from ordinary supplies.
WhereInspect each shining object and keep enough inventory room for the complete File chain.
Full detailApproach every shine from an adjacent grid square, interact, read the item name, and confirm the destination door or fixture accepts it before discarding anything. Save at the nearest typewriter first.

Use All Four Typewriter Locations

Save Point

HintEach File contains a safe checkpoint worth preserving.
WhereLocate and use the typewriter during each of the four Files; no ribbon is required.
Full detailInteract with the typewriter before the closing route, create both Route A and Route B backups in separate slots, reload once to verify the save, then continue without overwriting the pre-exit copy.

Eight Route Clears

You are here when: Two selectable character routes inside each of Files 1-4.

Complete both routes without exposing their narrative outcomes.

File 1 - Route A Clear

Route Clear

HintThe other selectable route has its own report ledger and closing result.
WhereStart File 1 with the first character option and reach its physical exit.
Full detailFollow this spoiler-safe physical sequence: storage guard room, underground access, survivor corridor, bullet-marked wall, main hall, upper footprint route, ladder access room, regional police station. Use the typewriter before the final space, verify all eight route reports, then cross the exit and preserve the result screen in its own save slot.

File 1 - Route B Clear

Route Clear

HintThe other selectable route has its own report ledger and closing result.
WhereStart File 1 with the second character option and reach its physical exit.
Full detailFollow this spoiler-safe physical sequence: facility entrance, infected storage floor, rear corridor crossing, bloodied bootprints, gunfire door, four-card box, rear-entrance card clue, rear entrance survivor. Use the typewriter before the final space, verify all eight route reports, then cross the exit and preserve the result screen in its own save slot.

File 2 - Route A Clear

Route Clear

HintThe other selectable route has its own report ledger and closing result.
WhereStart File 2 with the first character option and reach its physical exit.
Full detailFollow this spoiler-safe physical sequence: police hotline, dorm room 102, dorm room 103, dorm room 104, school crossing, underground student, lecture-hall passage, hidden room. Use the typewriter before the final space, verify all eight route reports, then cross the exit and preserve the result screen in its own save slot.

File 2 - Route B Clear

Route Clear

HintThe other selectable route has its own report ledger and closing result.
WhereStart File 2 with the second character option and reach its physical exit.
Full detailFollow this spoiler-safe physical sequence: school entrance, lecture-hall footprints, locked passage door, frightened key holder, school crossing, threatened doorway, floor hatch, underground room. Use the typewriter before the final space, verify all eight route reports, then cross the exit and preserve the result screen in its own save slot.

File 3 - Route A Clear

Route Clear

HintThe other selectable route has its own report ledger and closing result.
WhereStart File 3 with the first character option and reach its physical exit.
Full detailFollow this spoiler-safe physical sequence: second-floor alarm, central exhibit, dropped vial, armed-soldier crossing, museum crossing, side corridor, open vault safe, vault floor. Use the typewriter before the final space, verify all eight route reports, then cross the exit and preserve the result screen in its own save slot.

File 3 - Route B Clear

Route Clear

HintThe other selectable route has its own report ledger and closing result.
WhereStart File 3 with the second character option and reach its physical exit.
Full detailFollow this spoiler-safe physical sequence: museum entrance, soldier-occupied hall, vial crossing, white-coat route, informant room, vault approach, empty vault, vault sample. Use the typewriter before the final space, verify all eight route reports, then cross the exit and preserve the result screen in its own save slot.

File 4 - Route A Clear

Route Clear

HintThe other selectable route has its own report ledger and closing result.
WhereStart File 4 with the first character option and reach its physical exit.
Full detailFollow this spoiler-safe physical sequence: facility entrance, white-coat corridor, elevator hall, facility crossing, tunnel approach, contamination door, dropped research report, evacuation tunnel. Use the typewriter before the final space, verify all eight route reports, then cross the exit and preserve the result screen in its own save slot.

File 4 - Route B Clear

Route Clear

HintThe other selectable route has its own report ledger and closing result.
WhereStart File 4 with the second character option and reach its physical exit.
Full detailFollow this spoiler-safe physical sequence: facility entrance, facility crossing, first researcher diary, second researcher diary, third researcher diary, hidden laboratory, laboratory exit, evacuation tunnel. Use the typewriter before the final space, verify all eight route reports, then cross the exit and preserve the result screen in its own save slot.

File 1 Route A Reports

You are here when: The storage guard room, underground access, survivor corridor, bullet-marked wall, main hall, upper footprint route, ladder access room, regional police station route through File 1's physical map.

Eight neutral report slots track the route without exposing their narrative text.

File 1 - Route A - Report 1 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route A, check the storage guard room before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route A - Report 2 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route A, check the underground access before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route A - Report 3 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route A, check the survivor corridor before advancing to the next major room.
Full detailReach the person, face them, and complete the interaction or escort before leaving the room. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route A - Report 4 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route A, check the bullet-marked wall before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route A - Report 5 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route A, check the main hall before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route A - Report 6 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route A, check the upper footprint route before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route A - Report 7 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route A, check the ladder access room before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route A - Report 8 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route A, check the regional police station before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 Route B Reports

You are here when: The facility entrance, infected storage floor, rear corridor crossing, bloodied bootprints, gunfire door, four-card box, rear-entrance card clue, rear entrance survivor route through File 1's physical map.

Eight neutral report slots track the route without exposing their narrative text.

File 1 - Route B - Report 1 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route B, check the facility entrance before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route B - Report 2 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route B, check the infected storage floor before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route B - Report 3 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route B, check the rear corridor crossing before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route B - Report 4 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route B, check the bloodied bootprints before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route B - Report 5 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route B, check the gunfire door before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route B - Report 6 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route B, check the four-card box before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route B - Report 7 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route B, check the rear-entrance card clue before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 1 - Route B - Report 8 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 1 Route B, check the rear entrance survivor before advancing to the next major room.
Full detailReach the person, face them, and complete the interaction or escort before leaving the room. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 Route A Reports

You are here when: The police hotline, dorm room 102, dorm room 103, dorm room 104, school crossing, underground student, lecture-hall passage, hidden room route through File 2's physical map.

Eight neutral report slots track the route without exposing their narrative text.

File 2 - Route A - Report 1 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route A, check the police hotline before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route A - Report 2 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route A, check the dorm room 102 before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route A - Report 3 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route A, check the dorm room 103 before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route A - Report 4 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route A, check the dorm room 104 before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route A - Report 5 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route A, check the school crossing before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route A - Report 6 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route A, check the underground student before advancing to the next major room.
Full detailReach the person, face them, and complete the interaction or escort before leaving the room. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route A - Report 7 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route A, check the lecture-hall passage before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route A - Report 8 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route A, check the hidden room before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 Route B Reports

You are here when: The school entrance, lecture-hall footprints, locked passage door, frightened key holder, school crossing, threatened doorway, floor hatch, underground room route through File 2's physical map.

Eight neutral report slots track the route without exposing their narrative text.

File 2 - Route B - Report 1 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route B, check the school entrance before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route B - Report 2 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route B, check the lecture-hall footprints before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route B - Report 3 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route B, check the locked passage door before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route B - Report 4 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route B, check the frightened key holder before advancing to the next major room.
Full detailReach the person, face them, and complete the interaction or escort before leaving the room. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route B - Report 5 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route B, check the school crossing before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route B - Report 6 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route B, check the threatened doorway before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route B - Report 7 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route B, check the floor hatch before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 2 - Route B - Report 8 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 2 Route B, check the underground room before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 Route A Reports

You are here when: The second-floor alarm, central exhibit, dropped vial, armed-soldier crossing, museum crossing, side corridor, open vault safe, vault floor route through File 3's physical map.

Eight neutral report slots track the route without exposing their narrative text.

File 3 - Route A - Report 1 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route A, check the second-floor alarm before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route A - Report 2 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route A, check the central exhibit before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route A - Report 3 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route A, check the dropped vial before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route A - Report 4 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route A, check the armed-soldier crossing before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route A - Report 5 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route A, check the museum crossing before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route A - Report 6 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route A, check the side corridor before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route A - Report 7 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route A, check the open vault safe before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route A - Report 8 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route A, check the vault floor before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 Route B Reports

You are here when: The museum entrance, soldier-occupied hall, vial crossing, white-coat route, informant room, vault approach, empty vault, vault sample route through File 3's physical map.

Eight neutral report slots track the route without exposing their narrative text.

File 3 - Route B - Report 1 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route B, check the museum entrance before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route B - Report 2 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route B, check the soldier-occupied hall before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route B - Report 3 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route B, check the vial crossing before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route B - Report 4 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route B, check the white-coat route before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route B - Report 5 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route B, check the informant room before advancing to the next major room.
Full detailReach the person, face them, and complete the interaction or escort before leaving the room. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route B - Report 6 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route B, check the vault approach before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route B - Report 7 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route B, check the empty vault before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 3 - Route B - Report 8 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 3 Route B, check the vault sample before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 Route A Reports

You are here when: The facility entrance, white-coat corridor, elevator hall, facility crossing, tunnel approach, contamination door, dropped research report, evacuation tunnel route through File 4's physical map.

Eight neutral report slots track the route without exposing their narrative text.

File 4 - Route A - Report 1 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route A, check the facility entrance before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route A - Report 2 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route A, check the white-coat corridor before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route A - Report 3 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route A, check the elevator hall before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route A - Report 4 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route A, check the facility crossing before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route A - Report 5 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route A, check the tunnel approach before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route A - Report 6 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route A, check the contamination door before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route A - Report 7 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route A, check the dropped research report before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route A - Report 8 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route A, check the evacuation tunnel before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 Route B Reports

You are here when: The facility entrance, facility crossing, first researcher diary, second researcher diary, third researcher diary, hidden laboratory, laboratory exit, evacuation tunnel route through File 4's physical map.

Eight neutral report slots track the route without exposing their narrative text.

File 4 - Route B - Report 1 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route B, check the facility entrance before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route B - Report 2 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route B, check the facility crossing before advancing to the next major room.
Full detailEnter from the connected room and cross the trigger tile before turning toward the next exit. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route B - Report 3 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route B, check the first researcher diary before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route B - Report 4 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route B, check the second researcher diary before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route B - Report 5 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route B, check the third researcher diary before advancing to the next major room.
Full detailStand on the adjacent grid square and inspect the named physical clue until the report counter advances. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route B - Report 6 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route B, check the hidden laboratory before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route B - Report 7 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route B, check the laboratory exit before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

File 4 - Route B - Report 8 (missable)

Route Report

HintA nearby physical clue or meeting adds another report entry.
WhereOn File 4 Route B, check the evacuation tunnel before advancing to the next major room.
Full detailEnter the named space, sweep its interactive tiles, and remain until the report log adds the new entry. Open the report log immediately, verify the new numbered slot, and reload the pre-room save if it did not register.

Four File Key-Item Chains

You are here when: Shining cards, keys, evidence, access items, and contamination equipment along each physical route.

Finish each chain before its File exit.

File 1 Key-Item Chain (missable)

Key-Item Chain

HintSeveral identity cards point toward the rear portion of the facility.
WhereCollect all four identity cards and use their rear-entrance clue before either route exits.
Full detailSearch the four-card box, inspect each card, keep the rear-entrance clue, and use it on the corresponding facility route. Confirm the last File 1 report before leaving for the regional police station.

File 2 Key-Item Chain (missable)

Key-Item Chain

HintThe locked school passage and its underground room share a two-part chain.
WhereObtain the passage key, open the locked route, and recover the data disk.
Full detailQuestion the frightened key holder, use the passage key near the lecture-hall route, descend through the floor hatch, and collect the data disk in the underground room before accepting the File clear.

File 3 Key-Item Chain (missable)

Key-Item Chain

HintA dropped object and the vault lead to the evidence pickups.
WhereCollect the vial, open the second-floor vault, and take the sample inside.
Full detailInspect the dropped vial, follow the central exhibit route to the second-floor vault, use the vault key, examine the open safe and floor, and confirm the sample in inventory before leaving the museum.

File 4 Key-Item Chain (missable)

Key-Item Chain

HintThe lower facility requires both access and contamination preparation.
WhereCarry the identity card, vaccine, and research report to the evacuation tunnel.
Full detailUse the identity card on the lower access route, take the vaccine before passing the contamination door, collect the dropped research report, inspect all three researcher diaries on Route B, then reach the tunnel with the evidence retained.

Healing Inventory

You are here when: Breakable containers and route inventories across the facility, school, museum, and lower laboratory.

Record all four recovery tiers.

Green Herb

Healing Item

HintOne healing tier belongs in the full inventory audit.
WhereBreak marked containers and collect Green Herb wherever it appears across the eight routes.
Full detailUse Green Herb only for light damage so stronger healing remains available for occupied rooms. Record at least one pickup and one controlled use on the inventory ledger.

Green Herb Plus

Healing Item

HintOne healing tier belongs in the full inventory audit.
WhereBreak marked containers and collect Green Herb Plus wherever it appears across the eight routes.
Full detailUse Green Herb Plus after moderate damage, preferably behind a door before re-entering combat. Record at least one pickup and one controlled use on the inventory ledger.

First Aid Spray

Healing Item

HintOne healing tier belongs in the full inventory audit.
WhereBreak marked containers and collect First Aid Spray wherever it appears across the eight routes.
Full detailReserve the ordinary First Aid Spray for heavy damage that a herb cannot efficiently cover. Record at least one pickup and one controlled use on the inventory ledger.

First Aid Spray SP

Healing Item

HintOne healing tier belongs in the full inventory audit.
WhereBreak marked containers and collect First Aid Spray SP wherever it appears across the eight routes.
Full detailKeep First Aid Spray SP for critical health; it restores the health scale completely. Record at least one pickup and one controlled use on the inventory ledger.

Weapon Catalogue

You are here when: Starting inventories, destructible containers, route pickups, and the retired Japanese dealer.

The exact printed code list is preserved internally; placements need verification.

9mm AU-10+7

Handgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 9mm AU-10+7.
Full detailNEEDS_VERIFICATION

9mm GE-2/24

Handgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 9mm GE-2/24.
Full detailNEEDS_VERIFICATION

9mm IT8M

Handgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 9mm IT8M.
Full detailNEEDS_VERIFICATION

9mm GE-2/16

Handgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 9mm GE-2/16.
Full detailNEEDS_VERIFICATION

9mm BE-35

Handgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 9mm BE-35.
Full detailNEEDS_VERIFICATION

9mm BE-35 variant

Handgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 9mm BE-35 variant.
Full detailNEEDS_VERIFICATION

9mm GE/M2/18

Handgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 9mm GE/M2/18.
Full detailNEEDS_VERIFICATION

SN-001

Knife

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for SN-001.
Full detailNEEDS_VERIFICATION

HN-001

Knife

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for HN-001.
Full detailNEEDS_VERIFICATION

AN-001

Knife

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for AN-001.
Full detailNEEDS_VERIFICATION

AN-002

Knife

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for AN-002.
Full detailNEEDS_VERIFICATION

5.56mm US MOSAO

Assault Rifle

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 5.56mm US MOSAO.
Full detailNEEDS_VERIFICATION

5.56mm US-SWSF

Assault Rifle

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 5.56mm US-SWSF.
Full detailNEEDS_VERIFICATION

5.56mm GE-2/106

Assault Rifle

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 5.56mm GE-2/106.
Full detailNEEDS_VERIFICATION

5.56mm GE-2/66

Assault Rifle

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 5.56mm GE-2/66.
Full detailNEEDS_VERIFICATION

5.56mm SU2/1100

Assault Rifle

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 5.56mm SU2/1100.
Full detailNEEDS_VERIFICATION

5.56mm IS-MAR

Assault Rifle

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 5.56mm IS-MAR.
Full detailNEEDS_VERIFICATION

5.56mm IT-M7/9

Assault Rifle

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 5.56mm IT-M7/9.
Full detailNEEDS_VERIFICATION

USSHOT2-12

Shotgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for USSHOT2-12.
Full detailNEEDS_VERIFICATION

12 IT-SHOI

Shotgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 12 IT-SHOI.
Full detailNEEDS_VERIFICATION

C. Euro Rifle

Shotgun

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for C. Euro Rifle.
Full detailNEEDS_VERIFICATION

45L R. Gun

Magnum

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 45L R. Gun.
Full detailNEEDS_VERIFICATION

US-SAA

Magnum

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for US-SAA.
Full detailNEEDS_VERIFICATION

US-44MTN

Magnum

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for US-44MTN.
Full detailNEEDS_VERIFICATION

357 US-MON

Magnum

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 357 US-MON.
Full detailNEEDS_VERIFICATION

357 Magnum R ITI5

Magnum

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 357 Magnum R ITI5.
Full detailNEEDS_VERIFICATION

357 US-F

Magnum

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 357 US-F.
Full detailNEEDS_VERIFICATION

40mm US-SAA

Grenade Launcher

HintA distinct weapon code appears somewhere in the four-File equipment pool.
WhereCheck destructible containers, route inventories, and the Japanese dealer for 40mm US-SAA.
Full detailNEEDS_VERIFICATION

Retired Japanese Online Features

You are here when: The i-mode connection menu, multiplayer entry, and networked weapons dealer.

These features belong to the earliest route but are no longer normally accessible.

Japanese i-mode Multiplayer

Retired Online Feature

HintThe earliest regional route included a connected play feature.
WhereThe original Japanese i-mode service exposed multiplayer beyond the offline four-File clears.
Full detailNEEDS_VERIFICATION

Japanese Online Weapons Dealer

Retired Online Feature

HintThe earliest regional route included a networked equipment shop.
WhereOpen the Japanese i-mode dealer and reconcile its inventory against the 28 preserved weapon codes.
Full detailNEEDS_VERIFICATION

Completion and Archive Audit

You are here when: All four applications, eight route saves, 64 report slots, equipment records, and preservation copies.

Close the offline evidence while keeping retired services explicit.

Verify All Eight Route Clears

Completion Audit

HintEach of the four applications has two independent routes.
WhereKeep a result screen and save for Route A and Route B in every File.
Full detailCold-boot each File, load both route saves, confirm its closing result and eight reports, then retain the eight captures beside the application hashes.

Verify All 64 Reports

Completion Audit

HintEvery route contributes eight neutral report slots.
WhereCount eight reports across each of eight route logs.
Full detailOpen each report screen in order, capture all 64 filled slots without displaying their story text in the spoiler-free guide, and repair any gap from that route's pre-exit save.

Verify All 28 Weapon Codes

Completion Audit

HintThe surviving appendix preserves a large equipment pool.
WhereAcquire and fire every listed handgun, knife, rifle, shotgun, magnum, and launcher code.
Full detailBecause several printed codes are typographically ambiguous, compare the in-game inventory spelling against the internal appendix ledger, retain screenshots privately, and mark discrepancies for source correction rather than renaming the guide entry.

Verify All Four Healing Tiers

Completion Audit

HintRecovery strength changes across four distinct pickup types.
WhereCollect and use Green Herb, Green Herb Plus, First Aid Spray, and First Aid Spray SP.
Full detailUse controlled damage on a duplicate save, record the health scale before and after each tier, then reload so the final route inventory remains intact.

Preserve the Complete Four-File Archive

Archive

HintOld Java applications and phone saves are vulnerable to profile loss.
WhereKeep the four applications, eight saves, and all audit captures together.
Full detailHash every application and save, clone the set twice, record the handset or emulator profile, cold-boot all four Files, and confirm every route and report remains readable without relying on the retired Japanese network.

Open the spoiler-free interactive guide

Part of the 100% guide collection at samimirash.com/guides.