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Resident Evil Director's Cut (1997)

100% completion of the selected PlayStation Director's Cut route, spoiler-free · 14 areas · 186 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

Director’s Cut Route and Modes

You are here when: The PlayStation boot screen and three-option campaign selector.

Use the original-soundtrack 1997 revision and preserve six route branches.

Use the 1997 PlayStation Director's Cut

Setup

HintChoose the revision with the original soundtrack and Advanced mode.
WhereRun the non-DualShock Director's Cut on PlayStation hardware or a tested emulator.
Full detailUse the 1997 non-DualShock PlayStation Director's Cut. Verify the menu offers Original, Beginner, and Advanced; avoid substituting the later DualShock revision, whose soundtrack and input support differ even though its rearranged campaign is mechanically similar.

Keep One Branch per Mode and Character

Save Safety

HintMode-specific rewards and outcome flags should not overwrite each other.
WhereReserve separate slots for Jill and Chris in all three modes.
Full detailCreate six labeled save branches: Jill and Chris in Original, Beginner, and Advanced. Rotate additional saves before route decisions, the underground laboratory, and timed attempts so a reward or alternate outcome never destroys another clear.

Original Mode Scope

Mode

HintOne menu option preserves the familiar PlayStation arrangement.
WhereClear Original with both Jill and Chris.
Full detailSelect Original, complete both character campaigns, collect every file, map, weapon, and route variation listed in the physical-area sections, then preserve both clear files. The standard ledger below applies to Original and to Beginner unless a mode note says otherwise.

Beginner Mode Scope

Mode

HintThe gentler arrangement is still a distinct playable mode.
WhereClear Beginner with both Jill and Chris.
Full detailSelect Beginner and finish both character routes. Record its easier combat and supply balance as a separate clear; do not treat the double-ammunition Advanced input as a replacement for this menu mode.

Advanced Mode Scope

Mode

HintThe final menu option rearranges items, enemies, cameras, and outfits.
WhereClear Advanced with both Jill and Chris.
Full detailSelect Advanced normally for the intended hard arrangement. Follow the two Advanced location ledgers rather than the Original-mode pickup positions, see every altered room and encounter placement, and preserve each character clear separately.

Original/Beginner — Mansion First Pass

You are here when: The two-storey entrance hall, dining room, galleries, bedrooms, bar, and connected east and west wings.

For Original and Beginner modes only. Finish both wings and all four crest routes before opening the garden shed.

Mansion First-Floor Map

Map

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the small gallery, complete the nearby interaction to obtain Mansion First-Floor Map.
Full detailBring the key items gathered on the surrounding route. At the small gallery, move stepladder beside statue; then climb toward upper jug; then take map from jug. Confirm the new item or opened path before leaving the room.

Wooden Emblem

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second-floor armor room, complete the nearby interaction to obtain Wooden Emblem.
Full detailBring the key items gathered on the surrounding route. At the second-floor armor room, cover both floor vents; then press central floor switch; then open released wall chest. Confirm the new item or opened path before leaving the room.

Blue Jewel

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the upper dining balcony, complete the nearby interaction to obtain Blue Jewel.
Full detailBring the key items gathered on the surrounding route. At the upper dining balcony, push statue through broken railing; then return to dining floor; then collect jewel from fragments. Confirm the new item or opened path before leaving the room.

Wind Crest

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the green-corridor tiger room, complete the nearby interaction to obtain Wind Crest.
Full detailBring the key items gathered on the surrounding route. At the green-corridor tiger room, insert Blue Jewel; then take revealed Wind Crest. Confirm the new item or opened path before leaving the room.

Music Notes

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the first-floor piano bar, complete the nearby interaction to obtain Music Notes.
Full detailBring the key items gathered on the surrounding route. At the first-floor piano bar, slide large bookcase right; then take hidden sheet music. Confirm the new item or opened path before leaving the room.

Gold Emblem

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the piano bar hidden chamber, complete the nearby interaction to obtain Gold Emblem.
Full detailBring the key items gathered on the surrounding route. At the piano bar hidden chamber, use Music Notes on piano; then take Gold Emblem; then replace it with Wooden Emblem. Confirm the new item or opened path before leaving the room.

Shield Key

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the first-floor dining room, complete the nearby interaction to obtain Shield Key.
Full detailBring the key items gathered on the surrounding route. At the first-floor dining room, insert Gold Emblem above fireplace; then inspect shifted grandfather clock; then take concealed Shield Key. Confirm the new item or opened path before leaving the room.

Sun Crest

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the east fountain room, complete the nearby interaction to obtain Sun Crest.
Full detailBring the key items gathered on the surrounding route. At the east fountain room, place Chemical into red pump; then walk behind dead growth; then take crest from shield. Confirm the new item or opened path before leaving the room.

Armor Key

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the east fountain room, complete the nearby interaction to obtain Armor Key.
Full detailBring the key items gathered on the surrounding route. At the east fountain room, place Chemical into red pump; then walk behind dead growth; then take key from shield. Confirm the new item or opened path before leaving the room.

Moon Crest

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second-floor attic, complete the nearby interaction to obtain Moon Crest.
Full detailBring the key items gathered on the surrounding route. At the second-floor attic, unlock attic with Shield Key; then circle past large snake; then take crest from wall opening. Confirm the new item or opened path before leaving the room.

Star Crest

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the first-floor portrait gallery, complete the nearby interaction to obtain Star Crest.
Full detailBring the key items gathered on the surrounding route. At the first-floor portrait gallery, press portraits by age; then newborn then infant; then boy then young man; then middle-aged then old man; then press final portrait switch. Confirm the new item or opened path before leaving the room.

Square Crank

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the crest-door garden shed, complete the nearby interaction to obtain Square Crank.
Full detailBring the key items gathered on the surrounding route. At the crest-door garden shed, insert all four crests; then move stepladder toward shelf; then take Square Crank above. Confirm the new item or opened path before leaving the room.

Shotgun

Weapon

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the east first-floor display room, complete the nearby interaction to obtain Shotgun.
Full detailBring the key items gathered on the surrounding route. At the east first-floor display room, chris needs Broken Shotgun; then swap weapons before exiting; then jill may trigger rescue. Confirm the new item or opened path before leaving the room.

Combat Knife

Weapon

HintInspect both starting inventories before discarding anything.
WhereConfirm the Combat Knife is present when beginning with Jill and with Chris.
Full detailStart a fresh file with each character, open the inventory before moving, and highlight the Combat Knife once. It is supplied automatically; do not discard the only copy before its character's weapon ledger is marked.

Beretta M92FS

Weapon

HintOne character starts armed; the other finds the same handgun during the opening circuit.
WhereConfirm Jill's starting handgun and collect Chris's handgun from the Main Hall floor.
Full detailJill begins with the Beretta already equipped. As Chris, finish the first dining-room circuit, return to the Main Hall, and inspect the central floor for the handgun. Open inventory after each pickup so both campaign ledgers record it.

Bazooka

Weapon

HintJill can obtain a character-exclusive launcher on an outdoor upper route.
WhereWith Jill, search the eastern second-floor terrace and take the Bazooka.
Full detailUnlock the eastern upper terrace during the first mansion pass, step outside as Jill, and inspect the far side near the railing. Take the Bazooka and every nearby ammunition type before returning indoors; Chris cannot collect this weapon.

Botany Book

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Botany Book at the small library round table.
Full detailReach the small library round table, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

Keeper's Diary

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Keeper's Diary at the employee bedroom desk.
Full detailReach the employee bedroom desk, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

Researcher's Will

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Researcher's Will at the aquarium study desk.
Full detailReach the aquarium study desk, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

Orders

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Orders at the second floor trophy room table.
Full detailReach the second floor trophy room table, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

Original/Beginner — Courtyard and Guardhouse

You are here when: The garden paths beyond the crest door, a drained channel, and a low dormitory building beside a fountain.

For Original and Beginner modes only. SAVE-BACKUP: branch variants begin before Room 003. The outdoor route remains traversable afterward.

Courtyard Map

Map

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the garden north passage, complete the nearby interaction to obtain Courtyard Map.
Full detailBring the key items gathered on the surrounding route. At the garden north passage, check passage beyond herb bend; then take map at dead end. Confirm the new item or opened path before leaving the room.

Drain the Water Channel

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the courtyard orange-gate passage, complete the nearby interaction to obtain Drain the Water Channel.
Full detailBring the key items gathered on the surrounding route. At the courtyard orange-gate passage, use Square Crank on socket; then cross drained channel route. Confirm the new item or opened path before leaving the room.

Guardhouse Map

Map

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 002, complete the nearby interaction to obtain Guardhouse Map.
Full detailBring the key items gathered on the surrounding route. At the Room 002, inspect wall beside desk; then take mounted area map. Confirm the new item or opened path before leaving the room.

Room 002 Hidden Ladder

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 002 behind bed, complete the nearby interaction to obtain Room 002 Hidden Ladder.
Full detailBring the key items gathered on the surrounding route. At the Room 002 behind bed, push left wardrobe forward; then slide right wardrobe sideways; then descend uncovered ladder. Confirm the new item or opened path before leaving the room.

Control Room Key

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 001 bathroom, complete the nearby interaction to obtain Control Room Key.
Full detailBring the key items gathered on the surrounding route. At the Room 001 bathroom, pull bathtub drain plug; then inspect emptied bathtub; then take Control Room Key. Confirm the new item or opened path before leaving the room.

Flooded Passage Crate Bridge

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the guardhouse basement corridor, complete the nearby interaction to obtain Flooded Passage Crate Bridge.
Full detailBring the key items gathered on the surrounding route. At the guardhouse basement corridor, move first crate around corner; then push all three into water; then cross completed crate bridge. Confirm the new item or opened path before leaving the room.

Room 003 Key

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the guardhouse weapon store, complete the nearby interaction to obtain Room 003 Key.
Full detailBring the key items gathered on the surrounding route. At the guardhouse weapon store, open drained basement route; then search right-hand weapon shelf; then take Room 003 Key. Confirm the new item or opened path before leaving the room.

Chemical Room Door

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the guardhouse keypad door, complete the nearby interaction to obtain Chemical Room Door.
Full detailBring the key items gathered on the surrounding route. At the guardhouse keypad door, read billiard-table clock clue; then try 3-4-5; then alternate build uses 2-1-5. Confirm the new item or opened path before leaving the room.

V-JOLT

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the guardhouse chemical room, complete the nearby interaction to obtain V-JOLT.
Full detailBring the key items gathered on the surrounding route. At the guardhouse chemical room, water plus UMB No.2; then add UMB No.4; then combine UMB2 with UMB4; then join both mixtures; then make water plus UMB2; then add final mixture. Confirm the new item or opened path before leaving the room.

Use V-JOLT

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the flooded basement root chamber, complete the nearby interaction to obtain Use V-JOLT.
Full detailBring the key items gathered on the surrounding route. At the flooded basement root chamber, carry finished V-JOLT downstairs; then enter root chamber; then use mixture beside roots. Confirm the new item or opened path before leaving the room.

Red Book Shelf

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 003 bookshelf, complete the nearby interaction to obtain Red Book Shelf.
Full detailBring the key items gathered on the surrounding route. At the Room 003 bookshelf, take gray book; then insert Red Book instead; then use opened hidden doorway. Confirm the new item or opened path before leaving the room.

Helmet Key

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the Room 003 fireplace, complete the nearby interaction to obtain Helmet Key.
Full detailBring the key items gathered on the surrounding route. At the Room 003 fireplace, finish room's mandatory encounter; then inspect fireplace afterward; then examine key to reveal emblem. Confirm the new item or opened path before leaving the room.

Plant 42 Report

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Plant 42 Report at the Room 002 bed.
Full detailReach the Room 002 bed, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

V-JOLT Report

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead V-JOLT Report at the Room 003 bookshelf.
Full detailReach the Room 003 bookshelf, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

Record Every Guardhouse Encounter Variant (missable)

Route Variant

HintThe chemical mixture and an earlier support flag create distinct versions.
WhereRecord the full fight, weakened fight, and support-assisted guardhouse variants on separate Jill or Chris saves.
Full detailBack up before entering the hidden doorway in Room 003. For the weakened version, use V-JOLT on the basement roots first. For the full version, skip V-JOLT without an active rescue flag. For the assisted version, preserve the required support route and enter without using V-JOLT.

Original/Beginner — Mansion Return and Library

You are here when: The familiar mansion wings after returning from the garden, including newly opened helmet doors, the kitchen lift, and library.

For Original and Beginner modes only. SAVE-BACKUP: two character-route files and support outcomes can close during this return.

Mansion Second-Floor Map

Map

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second-floor fireplace room, complete the nearby interaction to obtain Mansion Second-Floor Map.
Full detailBring the key items gathered on the surrounding route. At the second-floor fireplace room, carry Lighter; then ignite unlit fireplace; then read revealed wall map. Confirm the new item or opened path before leaving the room.

Doom Book Vol. 1

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the lit mansion study, complete the nearby interaction to obtain Doom Book Vol. 1.
Full detailBring the key items gathered on the surrounding route. At the lit mansion study, turn on table lamp; then take book from shelf; then examine book for Eagle Medal. Confirm the new item or opened path before leaving the room.

Red Jewel

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second-floor trophy room, complete the nearby interaction to obtain Red Jewel.
Full detailBring the key items gathered on the surrounding route. At the second-floor trophy room, move stepladder under animal head; then turn off room light; then climb and take jewel. Confirm the new item or opened path before leaving the room.

Colt Python

Weapon

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the green-corridor tiger room, complete the nearby interaction to obtain Colt Python.
Full detailBring the key items gathered on the surrounding route. At the green-corridor tiger room, insert Red Jewel; then take revealed Colt Python. Confirm the new item or opened path before leaving the room.

Battery

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the small office beside library elevator, complete the nearby interaction to obtain Battery.
Full detailBring the key items gathered on the surrounding route. At the small office beside library elevator, reach library through kitchen elevator; then enter nearest small office; then take Battery from floor. Confirm the new item or opened path before leaving the room.

Open the Waterfall Passage

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the courtyard disabled elevator, complete the nearby interaction to obtain Open the Waterfall Passage.
Full detailBring the key items gathered on the surrounding route. At the courtyard disabled elevator, install Battery beside elevator; then ride elevator upward; then use Square Crank above; then ride back down; then descend behind stopped waterfall. Confirm the new item or opened path before leaving the room.

Pass Number (missable)

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Pass Number at the Jill second rope passage.
Full detailUse Jill, keep the support route active, and wait for the second rope after the upstairs encounter. Remain in the isolated passage until Pass Number is provided, then open the file menu once to register it.

Scrapbook

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Scrapbook at the large library side table.
Full detailReach the large library side table, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

Original/Beginner — Underground Tunnels

You are here when: The damp passages reached by descending behind the stopped courtyard waterfall.

For Original and Beginner modes only. SAVE-BACKUP: Jill's two underground answers set a later route flag.

Hexagonal Crank

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the deep eastern tunnel, complete the nearby interaction to obtain Hexagonal Crank.
Full detailBring the key items gathered on the surrounding route. At the deep eastern tunnel, reach tunnel's far chamber; then inspect floor after encounter; then take Hexagonal Crank. Confirm the new item or opened path before leaving the room.

Rotating Tunnel Wall

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the tunnel dead end, complete the nearby interaction to obtain Rotating Tunnel Wall.
Full detailBring the key items gathered on the surrounding route. At the tunnel dead end, use Hexagonal Crank; then cross newly aligned doorway. Confirm the new item or opened path before leaving the room.

Doom Book Vol. 2

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the boulder-room statue puzzle, complete the nearby interaction to obtain Doom Book Vol. 2.
Full detailBring the key items gathered on the surrounding route. At the boulder-room statue puzzle, crank wall outward; then push statue onto floor panel; then take opened compartment book; then examine book for Wolf Medal. Confirm the new item or opened path before leaving the room.

MO Disk 2

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second boulder alcove, complete the nearby interaction to obtain MO Disk 2.
Full detailBring the key items gathered on the surrounding route. At the second boulder alcove, trigger boulder; then retreat into side alcove; then search space behind boulder. Confirm the new item or opened path before leaving the room.

Underground Map

Map

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the second boulder alcove, complete the nearby interaction to obtain Underground Map.
Full detailBring the key items gathered on the surrounding route. At the second boulder alcove, trigger boulder; then retreat into side alcove; then take map behind boulder. Confirm the new item or opened path before leaving the room.

Drain the Courtyard Fountain

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the courtyard fountain platform, complete the nearby interaction to obtain Drain the Courtyard Fountain.
Full detailBring the key items gathered on the surrounding route. At the courtyard fountain platform, examine both Doom Books; then recover Eagle and Wolf Medals; then insert both beside fountain; then descend revealed elevator. Confirm the new item or opened path before leaving the room.

Flamethrower

Weapon

HintChris can borrow a wall-mounted weapon that also acts as a door latch.
WhereWith Chris, take the Flamethrower from its tunnel wall bracket.
Full detailAt the first deep tunnel junction, remove the Flamethrower from the wall as Chris and use it at least once. The door behind you locks while its bracket is empty, so replace the weapon in the matching holder before attempting to leave that section.

Cut the Webbed Door Clear

Obstacle

HintA basic starting tool becomes useful again after the large tunnel chamber.
WhereTake the Combat Knife in the large spider chamber and clear the web from the exit.
Full detailAfter the mandatory chamber encounter, collect the Combat Knife from the room's edge if yours is stored elsewhere. Equip it, face the web-covered door, and slash until the interaction opens the route; retrieve nearby supplies before crossing.

Original/Beginner — Underground Laboratory

You are here when: The multi-level concrete facility below the medal fountain, with a computer room, morgue, cells, and power corridors.

For Original and Beginner modes only. SAVE-BACKUP: the central elevator begins the final route and can close unfinished file or ending work.

MO Disk 3

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B2 stairway, complete the nearby interaction to obtain MO Disk 3.
Full detailBring the key items gathered on the surrounding route. At the laboratory B2 stairway, enter laboratory stairwell; then inspect table behind railings; then take final MO Disk. Confirm the new item or opened path before leaving the room.

Laboratory Computer

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B2 computer room, complete the nearby interaction to obtain Laboratory Computer.
Full detailBring the key items gathered on the surrounding route. At the laboratory B2 computer room, enter login JOHN; then enter password ADA; then enter security code MOLE; then unlock B2 and B3 doors. Confirm the new item or opened path before leaving the room.

Power Room Key

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B2 visual room, complete the nearby interaction to obtain Power Room Key.
Full detailBring the key items gathered on the surrounding route. At the laboratory B2 visual room, open computer-unlocked room; then press small wall-panel switch; then take key from hidden recess. Confirm the new item or opened path before leaving the room.

Morgue Vent Puzzle

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B3 morgue, complete the nearby interaction to obtain Morgue Vent Puzzle.
Full detailBring the key items gathered on the surrounding route. At the laboratory B3 morgue, cover right vent with crate; then shift ladder away; then cover left vent; then place ladder beneath opening; then climb through safe vent. Confirm the new item or opened path before leaving the room.

Open the Optional Cell

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B3 cell corridor, complete the nearby interaction to obtain Open the Optional Cell.
Full detailBring the key items gathered on the surrounding route. At the laboratory B3 cell corridor, collect three pass codes; then use corridor lock panel; then enter and open cell door. Confirm the new item or opened path before leaving the room.

Restore Laboratory Power

Puzzle

HintInspect movable furniture, wall displays, and quiet side rooms before advancing.
WhereIn the laboratory B3 power rooms, complete the nearby interaction to obtain Restore Laboratory Power.
Full detailBring the key items gathered on the surrounding route. At the laboratory B3 power rooms, activate first power terminal; then cross into second room; then activate final power terminal; then return to central elevator. Confirm the new item or opened path before leaving the room.

Researcher's Letter

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Researcher's Letter at the B3 X ray room table.
Full detailReach the B3 X ray room table, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

Fax

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Fax at the B3 private room wall alcove.
Full detailReach the B3 private room wall alcove, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

Security System

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Security System at the B2 visual room entrance shelf.
Full detailReach the B2 visual room entrance shelf, examine the document until its file title appears, and open it once. Verify the file remains listed before crossing the next major door.

Pass Code 01

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Pass Code 01 at the B3 private room disk terminal.
Full detailInsert one MO Disk into the private-room B3 reader. Open the file menu and confirm Pass Code 01 appears before spending another disk or leaving B3.

Pass Code 02

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Pass Code 02 at the B3 morgue disk terminal.
Full detailSeal both morgue gas vents, climb through, and insert a disk into the reader beyond. Open the file menu and confirm Pass Code 02 appears before spending another disk or leaving B3.

Pass Code 03

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Pass Code 03 at the B3 second power room terminal.
Full detailBring the remaining disk into B3's second power room and insert it at the side reader. Open the file menu and confirm Pass Code 03 appears before spending another disk or leaving B3.

Barry's Picture (missable)

File

HintSlow down around desks, shelves, tables, and any document offered during a route scene.
WhereRead Barry's Picture at the Jill active support laboratory route.
Full detailUse Jill and preserve the active support route through the underground choices. During the later laboratory path, finish the optional support scene and inspect Barry's Picture in the file menu before taking the central elevator.

Final Rocket Launcher

Weapon

HintOne ending route receives a single-use launcher during the last outdoor encounter.
WhereOn an active-support ending, wait on the helipad for the Rocket Launcher supply drop.
Full detailOpen the optional cell and keep the character's support flag active, then reach the helipad. Use the flare, avoid the final physical threat until the launcher drops, collect it immediately, and fire one clean shot to register the weapon and finish that ending.

Confirm All 15 Files

File Set

HintThe file menu should contain mansion, guardhouse, terminal, and route-only entries.
WhereBefore the central elevator, verify that the combined Jill and Chris ledger contains all 15 file titles.
Full detailCompare the file menu against every File entry in this pack. Pass Number and Barry's Picture require Jill route flags, while three Pass Codes require separate MO Disks. Do not take the central elevator until every attainable title on the current route has been opened once.

Original/Beginner — Jill Route Archive

You are here when: The mansion dining room, eastern terrace, aquarium study, attic passages, Room 002, Room 003, and underground junctions.

For Original and Beginner modes only. SAVE-BACKUP: this archive records mutually exclusive mechanical and scene variants without describing their story content.

Jill Branch — Alternate Opening (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to re-enter dining room early.
Full detailCreate a manual save before the relevant room, then re-enter dining room early. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Shotgun Trap (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to take shotgun before support meeting.
Full detailCreate a manual save before the relevant room, then take shotgun before support meeting. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Terrace Handoff (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to visit east terrace early.
Full detailCreate a manual save before the relevant room, then visit east terrace early. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Study Document Scene (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to terrace route then aquarium study.
Full detailCreate a manual save before the relevant room, then terrace route then aquarium study. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Serum Fast (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to return with serum quickly.
Full detailCreate a manual save before the relevant room, then return with serum quickly. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Serum Slow (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to delay serum return.
Full detailCreate a manual save before the relevant room, then delay serum return. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — First Snake Unpoisoned (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to avoid poisoning during encounter.
Full detailCreate a manual save before the relevant room, then avoid poisoning during encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — First Snake Poisoned (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to become poisoned during encounter.
Full detailCreate a manual save before the relevant room, then become poisoned during encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Room 002 Conversation (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to enter room 002 before encounter.
Full detailCreate a manual save before the relevant room, then enter room 002 before encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Plant Full Fight (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to skip v-jolt and rescue flag.
Full detailCreate a manual save before the relevant room, then skip v-jolt and rescue flag. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Plant Weakened (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to use v-jolt before encounter.
Full detailCreate a manual save before the relevant room, then use v-jolt before encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Plant Rescue (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to skip v-jolt with support flag.
Full detailCreate a manual save before the relevant room, then skip v-jolt with support flag. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Second Rope Wait (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to wait for second rope.
Full detailCreate a manual save before the relevant room, then wait for second rope. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Second Rope Leave (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to leave before second rope.
Full detailCreate a manual save before the relevant room, then leave before second rope. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Underground Yes Yes (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to choose yes then yes.
Full detailCreate a manual save before the relevant room, then choose yes then yes. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Underground Yes No (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to choose yes then no.
Full detailCreate a manual save before the relevant room, then choose yes then no. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Underground No Yes (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to choose no then yes.
Full detailCreate a manual save before the relevant room, then choose no then yes. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Jill Branch — Underground No No (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Jill save, trigger this variant by choosing to choose no then no.
Full detailCreate a manual save before the relevant room, then choose no then no. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Original/Beginner — Chris Route Archive

You are here when: The west medical room, attic, piano bar, guardhouse, mansion return corridors, and upper library approach.

For Original and Beginner modes only. SAVE-BACKUP: this archive records mutually exclusive mechanical and scene variants without revealing their outcomes.

Chris Branch — Support West Room (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to visit west medical room early.
Full detailCreate a manual save before the relevant room, then visit west medical room early. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Support Upstairs (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to skip west medical room.
Full detailCreate a manual save before the relevant room, then skip west medical room. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Support Answer Yes (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to answer first offer yes.
Full detailCreate a manual save before the relevant room, then answer first offer yes. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Support Answer No (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to answer first offer no.
Full detailCreate a manual save before the relevant room, then answer first offer no. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Serum Fast (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to return with serum quickly.
Full detailCreate a manual save before the relevant room, then return with serum quickly. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Serum Slow (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to delay serum return.
Full detailCreate a manual save before the relevant room, then delay serum return. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Snake Unpoisoned (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to avoid poisoning during encounter.
Full detailCreate a manual save before the relevant room, then avoid poisoning during encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Snake Self Serum (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to poisoned chris fetches serum.
Full detailCreate a manual save before the relevant room, then poisoned chris fetches serum. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Snake Support Serum (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to support fetches serum.
Full detailCreate a manual save before the relevant room, then support fetches serum. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Piano Practice Yes (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to accept piano practice.
Full detailCreate a manual save before the relevant room, then accept piano practice. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Piano Practice No (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to decline piano practice.
Full detailCreate a manual save before the relevant room, then decline piano practice. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Plant Assisted (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to prepare v-jolt before encounter.
Full detailCreate a manual save before the relevant room, then prepare v-jolt before encounter. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Plant Solo (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to enter without v-jolt setup.
Full detailCreate a manual save before the relevant room, then enter without v-jolt setup. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Return Library Rescue (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to rush toward upstairs scream.
Full detailCreate a manual save before the relevant room, then rush toward upstairs scream. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Return Library Delay (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to ignore upstairs scream.
Full detailCreate a manual save before the relevant room, then ignore upstairs scream. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Return Save Room Rescue (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to rush west save-room route.
Full detailCreate a manual save before the relevant room, then rush west save-room route. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Chris Branch — Return Save Room Delay (missable)

Route Variant

HintSmall timing and dialogue changes can alter the next optional scene without changing the main route.
WhereOn a dedicated Chris save, trigger this variant by choosing to ignore west save-room route.
Full detailCreate a manual save before the relevant room, then ignore west save-room route. Continue only until the alternate scene or control change finishes, record the variant, and reload the backup before testing its paired condition; do not overwrite the shared pre-branch save.

Original/Beginner — Ending Matrix

You are here when: The final laboratory save room, optional cell corridor, central elevator, and outdoor extraction route.

For Original and Beginner modes only. SAVE-BACKUP: preserve pre-elevator files for all support-flag and cell combinations.

Jill Ending A (missable)

Ending

HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag active and the optional laboratory opened.
Full detailAfter the second attic encounter, wait for the second rope; in the underground, choose Yes to travel together and No when asked who should lead. Collect all three MO Disks, obtain all three Pass Codes, unlock the B3 corridor door, and open the cell before the central elevator. Finish the route and save its clear data in a distinct slot.

Jill Ending B (missable)

Ending

HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag active and the optional laboratory closed.
Full detailAfter the second attic encounter, wait for the second rope; in the underground, choose Yes to travel together and No when asked who should lead. Leave the B3 cell locked and take the central elevator without using all three Pass Codes. Finish the route and save its clear data in a distinct slot.

Jill Ending C (missable)

Ending

HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag inactive and the optional laboratory opened.
Full detailAfter the second attic encounter, leave before the second rope returns, keeping the support flag inactive through the underground. Collect all three MO Disks, obtain all three Pass Codes, unlock the B3 corridor door, and open the cell before the central elevator. Finish the route and save its clear data in a distinct slot.

Jill Ending D (missable)

Ending

HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag inactive and the optional laboratory closed.
Full detailAfter the second attic encounter, leave before the second rope returns, keeping the support flag inactive through the underground. Leave the B3 cell locked and take the central elevator without using all three Pass Codes. Finish the route and save its clear data in a distinct slot.

Chris Ending A (missable)

Ending

HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag active and the optional laboratory opened.
Full detailMeet the support character in the west medical room, answer Yes, then rush to the mini-library when the mansion-return warning is heard and clear the attacker. Collect all three MO Disks, obtain all three Pass Codes, unlock the B3 corridor door, and open the cell before the central elevator. Finish the route and save its clear data in a distinct slot.

Chris Ending B (missable)

Ending

HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag active and the optional laboratory closed.
Full detailMeet the support character in the west medical room, answer Yes, then rush to the mini-library when the mansion-return warning is heard and clear the attacker. Leave the B3 cell locked and take the central elevator without using all three Pass Codes. Finish the route and save its clear data in a distinct slot.

Chris Ending C (missable)

Ending

HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag inactive and the optional laboratory opened.
Full detailAnswer No in the west medical room or ignore the mansion-return warning so the support flag remains inactive. Collect all three MO Disks, obtain all three Pass Codes, unlock the B3 corridor door, and open the cell before the central elevator. Finish the route and save its clear data in a distinct slot.

Chris Ending D (missable)

Ending

HintTwo optional flags determine this result; preserve a backup before the laboratory elevator.
WhereFinish with the support flag inactive and the optional laboratory closed.
Full detailAnswer No in the west medical room or ignore the mansion-return warning so the support flag remains inactive. Leave the B3 cell locked and take the central elevator without using all three Pass Codes. Finish the route and save its clear data in a distinct slot.

Advanced Mode Differences

You are here when: The Advanced selector and the mansion rooms whose camera, item, and enemy layouts no longer match Original.

Treat Advanced as a separate rearranged campaign, not merely a difficulty toggle.

Repositioned Key Items (missable)

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the repositioned key items.
Full detailUse the character-specific Advanced ledger for every key, crest, jewel, medal, disk, and battery. Do not rely on the Original-mode floor positions after selecting Advanced.

Repositioned Ammunition (missable)

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the repositioned ammunition.
Full detailSearch every shelf, body, desk, and blind camera edge again in Advanced. Ammunition is only slightly rearranged, but the stronger enemies make each moved stack important.

Altered Enemy Placements

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the altered enemy placements.
Full detailEnter each familiar room prepared for a different enemy count or starting angle. Clear or evade the new placement before searching for its rearranged object.

Stronger Enemy Damage

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the stronger enemy damage.
Full detailTreat two close-range hits as potentially fatal on the lighter character. Carry one mixed herb while learning each rearranged corridor and restore rather than gambling a branch save.

Higher Enemy Durability

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the higher enemy durability.
Full detailUse the Custom Beretta on ordinary targets, reserve shells and heavy rounds for narrow rooms, and verify a blood pool before walking over a fallen enemy.

New Camera Angles

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the new camera angles.
Full detailPause at every camera cut and check both screen edges. Several pickups and threats are hidden by a view that does not exist in Original mode.

Altered Laboratory Rooms

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the altered laboratory rooms.
Full detailSweep the laboratory as a separate layout: inspect its revised geometry, collect all three MO Disks, open every pass-code terminal, and finish item cleanup before the final lift.

Three Ribbons Per Pickup

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the three ribbons per pickup.
Full detailCollect one Ink Ribbon stack in Advanced and confirm it adds three uses. Keep the stack on the relevant character or in the nearest item box before leaving.

Different Starting Outfits

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the different starting outfits.
Full detailBegin Advanced with Jill and Chris separately, inspect each starting model, and also reach Rebecca on the Chris route to record her Advanced outfit.

Custom Beretta Critical Chance

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the Custom Beretta critical chance.
Full detailAcquire the Advanced handgun, use it on ordinary standing enemies, and continue until its random one-shot critical effect occurs. Preserve ammunition by resetting a nearby save if needed.

Upper Balcony Reanimation Scene (missable)

Advanced Difference

HintFamiliar rooms behave differently in this mode.
WhereIn Advanced, record the upper balcony reanimation scene.
Full detailOn the Advanced mansion sweep, enter the upper outdoor balcony after making a backup and complete its unique reanimation encounter. The guide withholds the occupant identity; search the full balcony afterward.

Advanced Character Route Ledgers

You are here when: The mansion, courtyard, guardhouse, tunnels, and laboratory while Advanced is selected.

Use these positions instead of the Original/Beginner ledger.

Jill Advanced — Beretta (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Beretta at the east L-hall.
Full detailEnter the east L-hall on Jill Advanced and search every available surface or puzzle reward until Beretta enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Shotgun (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Shotgun at the living room.
Full detailEnter the living room on Jill Advanced and search every available surface or puzzle reward until Shotgun enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Bazooka (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Bazooka at the upper balcony.
Full detailEnter the upper balcony on Jill Advanced and search every available surface or puzzle reward until Bazooka enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Armor Key (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Armor Key at the upper U-passage.
Full detailEnter the upper U-passage on Jill Advanced and search every available surface or puzzle reward until Armor Key enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Moon Crest (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Moon Crest at the study.
Full detailEnter the study on Jill Advanced and search every available surface or puzzle reward until Moon Crest enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Star Crest (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Star Crest at the dining-room statue.
Full detailEnter the dining-room statue on Jill Advanced and search every available surface or puzzle reward until Star Crest enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Gold Emblem (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Gold Emblem at the bar.
Full detailEnter the bar on Jill Advanced and search every available surface or puzzle reward until Gold Emblem enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Blue Jewel (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Blue Jewel at the dining-room statue.
Full detailEnter the dining-room statue on Jill Advanced and search every available surface or puzzle reward until Blue Jewel enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Sun Crest (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Sun Crest at the greenhouse.
Full detailEnter the greenhouse on Jill Advanced and search every available surface or puzzle reward until Sun Crest enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Shield Key (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Shield Key at the west save route.
Full detailEnter the west save route on Jill Advanced and search every available surface or puzzle reward until Shield Key enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Wind Crest (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Wind Crest at the second gallery.
Full detailEnter the second gallery on Jill Advanced and search every available surface or puzzle reward until Wind Crest enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Square Crank (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Square Crank at the courtyard shed.
Full detailEnter the courtyard shed on Jill Advanced and search every available surface or puzzle reward until Square Crank enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Helmet Key (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Helmet Key at the guardhouse save room.
Full detailEnter the guardhouse save room on Jill Advanced and search every available surface or puzzle reward until Helmet Key enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — MO Disk 1 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect MO Disk 1 at the mansion office.
Full detailEnter the mansion office on Jill Advanced and search every available surface or puzzle reward until MO Disk 1 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Red Jewel (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Red Jewel at the east save route.
Full detailEnter the east save route on Jill Advanced and search every available surface or puzzle reward until Red Jewel enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Battery (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Battery at the hidden room.
Full detailEnter the hidden room on Jill Advanced and search every available surface or puzzle reward until Battery enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Doom Book 1 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Doom Book 1 at the library office.
Full detailEnter the library office on Jill Advanced and search every available surface or puzzle reward until Doom Book 1 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Eagle Medal (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Eagle Medal at the first Doom Book.
Full detailEnter the first Doom Book on Jill Advanced and search every available surface or puzzle reward until Eagle Medal enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — MO Disk 2 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect MO Disk 2 at the laboratory main room.
Full detailEnter the laboratory main room on Jill Advanced and search every available surface or puzzle reward until MO Disk 2 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — MO Disk 3 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect MO Disk 3 at the laboratory elevator hall.
Full detailEnter the laboratory elevator hall on Jill Advanced and search every available surface or puzzle reward until MO Disk 3 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Doom Book 2 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Doom Book 2 at the second boulder room.
Full detailEnter the second boulder room on Jill Advanced and search every available surface or puzzle reward until Doom Book 2 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Wolf Medal (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Wolf Medal at the second Doom Book.
Full detailEnter the second Doom Book on Jill Advanced and search every available surface or puzzle reward until Wolf Medal enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Jill Advanced — Laboratory Key (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Jill Advanced, collect Laboratory Key at the gargoyle room.
Full detailEnter the gargoyle room on Jill Advanced and search every available surface or puzzle reward until Laboratory Key enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Jill's Beretta (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Jill's Beretta at the main hall floor.
Full detailEnter the main hall floor on Chris Advanced and search every available surface or puzzle reward until Jill's Beretta enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Armor Key (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Armor Key at the upper U-passage.
Full detailEnter the upper U-passage on Chris Advanced and search every available surface or puzzle reward until Armor Key enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Moon Crest (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Moon Crest at the study.
Full detailEnter the study on Chris Advanced and search every available surface or puzzle reward until Moon Crest enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Lighter (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Lighter at the bedroom.
Full detailEnter the bedroom on Chris Advanced and search every available surface or puzzle reward until Lighter enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Star Crest (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Star Crest at the dining-room statue.
Full detailEnter the dining-room statue on Chris Advanced and search every available surface or puzzle reward until Star Crest enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Broken Shotgun (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Broken Shotgun at the east save room.
Full detailEnter the east save room on Chris Advanced and search every available surface or puzzle reward until Broken Shotgun enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Sword Key (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Sword Key at the east save room.
Full detailEnter the east save room on Chris Advanced and search every available surface or puzzle reward until Sword Key enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Sun Crest (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Sun Crest at the greenhouse.
Full detailEnter the greenhouse on Chris Advanced and search every available surface or puzzle reward until Sun Crest enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Gold Emblem (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Gold Emblem at the bar.
Full detailEnter the bar on Chris Advanced and search every available surface or puzzle reward until Gold Emblem enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Blue Jewel (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Blue Jewel at the dining-room statue.
Full detailEnter the dining-room statue on Chris Advanced and search every available surface or puzzle reward until Blue Jewel enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Shield Key (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Shield Key at the green hall.
Full detailEnter the green hall on Chris Advanced and search every available surface or puzzle reward until Shield Key enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Wind Crest (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Wind Crest at the second gallery.
Full detailEnter the second gallery on Chris Advanced and search every available surface or puzzle reward until Wind Crest enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Square Crank (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Square Crank at the courtyard shed.
Full detailEnter the courtyard shed on Chris Advanced and search every available surface or puzzle reward until Square Crank enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Helmet Key (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Helmet Key at the guardhouse save room.
Full detailEnter the guardhouse save room on Chris Advanced and search every available surface or puzzle reward until Helmet Key enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — MO Disk 1 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect MO Disk 1 at the mansion office.
Full detailEnter the mansion office on Chris Advanced and search every available surface or puzzle reward until MO Disk 1 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Red Jewel (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Red Jewel at the east stairs.
Full detailEnter the east stairs on Chris Advanced and search every available surface or puzzle reward until Red Jewel enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Battery (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Battery at the hidden room.
Full detailEnter the hidden room on Chris Advanced and search every available surface or puzzle reward until Battery enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Doom Book 1 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Doom Book 1 at the library office.
Full detailEnter the library office on Chris Advanced and search every available surface or puzzle reward until Doom Book 1 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Eagle Medal (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Eagle Medal at the first Doom Book.
Full detailEnter the first Doom Book on Chris Advanced and search every available surface or puzzle reward until Eagle Medal enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — MO Disk 2 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect MO Disk 2 at the laboratory main room.
Full detailEnter the laboratory main room on Chris Advanced and search every available surface or puzzle reward until MO Disk 2 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — MO Disk 3 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect MO Disk 3 at the laboratory elevator hall.
Full detailEnter the laboratory elevator hall on Chris Advanced and search every available surface or puzzle reward until MO Disk 3 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Doom Book 2 (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Doom Book 2 at the second boulder room.
Full detailEnter the second boulder room on Chris Advanced and search every available surface or puzzle reward until Doom Book 2 enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Wolf Medal (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Wolf Medal at the second Doom Book.
Full detailEnter the second Doom Book on Chris Advanced and search every available surface or puzzle reward until Wolf Medal enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Chris Advanced — Laboratory Key (missable)

Advanced Route Item

HintAdvanced moves this object away from the standard route.
WhereOn Chris Advanced, collect Laboratory Key at the gargoyle room.
Full detailEnter the gargoyle room on Chris Advanced and search every available surface or puzzle reward until Laboratory Key enters the inventory. Inspect combinable books or statues immediately, carry keys to every matching lock, and stage long-term objects in the nearest item box.

Director’s Cut Unlocks and Secrets

You are here when: The clear-data screen, Advanced selector, tiger statue, and costume-room corridor.

Earn both unlimited weapons and record every reproducible Advanced secret.

Infinite Colt Python (missable)

Unlockable

HintA clear condition or title-screen input adds this extra.
WhereUnlock it through best outcome Advanced clear.
Full detailFinish Advanced with the best mechanical outcome: preserve the route companion flag and open the laboratory cell with all three MO Disks. Save the clear, reload it, and verify the unlimited magnum reward.

Infinite Rocket Launcher (missable)

Unlockable

HintA clear condition or title-screen input adds this extra.
WhereUnlock it through under three-hour clear.
Full detailFinish either character route in under three hours, save the result, and start a new eligible clear-data game. Verify the unlimited launcher appears before overwriting the timed clear.

Closet Key (missable)

Unlockable

HintA clear condition or title-screen input adds this extra.
WhereUnlock it through best outcome clear.
Full detailFinish with the best mechanical outcome, save the clear, and load a new game from it. Take the Closet Key, open the dressing-room door beside the mansion mirror corridor, and equip each alternate outfit.

Double Ammunition (missable)

Unlockable

HintA clear condition or title-screen input adds this extra.
WhereUnlock it through hold right on Advanced, wait for green text.
Full detailAt the mode selector, highlight Advanced and hold Right until its text turns green. Start the game and confirm the first ammunition pickup grants twice its ordinary quantity; keep this as a separate assisted-Advanced clear.

Magnum Ammunition Loop (missable)

Secret

HintAdvanced hides an extra weapon, ammunition, or wardrobe behavior.
WhereComplete the magnum ammunition loop interaction.
Full detailMake a disposable Advanced save, place the Red Jewel in the tiger statue, and take two of its three Magnum Round stacks. Leave and return; when two stacks reappear, take only one, leave, and repeat the one-stack cycle for the desired supply.

Critical Custom Beretta (missable)

Secret

HintAdvanced hides an extra weapon, ammunition, or wardrobe behavior.
WhereComplete the critical Custom Beretta interaction.
Full detailUse the Advanced Custom Beretta against ordinary standing enemies until its random instant critical occurs. Reload a nearby save to demonstrate the effect without permanently spending the completion file ammunition.

Costume Room (missable)

Secret

HintAdvanced hides an extra weapon, ammunition, or wardrobe behavior.
WhereComplete the costume room interaction.
Full detailLoad a best-outcome clear with the Closet Key, unlock the room beside the mirror corridor, and enter with both playable campaigns. Equip every available character outfit and leave the room wearing each one.

Director’s Cut Wardrobe

You are here when: The Advanced starting models and the dressing room opened from clear data.

Record all starting and closet models without describing narrative scenes.

Jill Advanced default (missable)

Outfit

HintAdvanced and clear data expose a distinct wardrobe model.
WhereEquip or inspect Jill Advanced default on its eligible route.
Full detailStart the matching Advanced character route for its default model, or load a best-outcome clear and enter the Closet Key room for an alternate. Exit the inventory or closet and cross one camera boundary to confirm the full outfit.

Chris Advanced default (missable)

Outfit

HintAdvanced and clear data expose a distinct wardrobe model.
WhereEquip or inspect Chris Advanced default on its eligible route.
Full detailStart the matching Advanced character route for its default model, or load a best-outcome clear and enter the Closet Key room for an alternate. Exit the inventory or closet and cross one camera boundary to confirm the full outfit.

Rebecca Advanced default (missable)

Outfit

HintAdvanced and clear data expose a distinct wardrobe model.
WhereEquip or inspect Rebecca Advanced default on its eligible route.
Full detailStart the matching Advanced character route for its default model, or load a best-outcome clear and enter the Closet Key room for an alternate. Exit the inventory or closet and cross one camera boundary to confirm the full outfit.

Jill closet alternate (missable)

Outfit

HintAdvanced and clear data expose a distinct wardrobe model.
WhereEquip or inspect Jill closet alternate on its eligible route.
Full detailStart the matching Advanced character route for its default model, or load a best-outcome clear and enter the Closet Key room for an alternate. Exit the inventory or closet and cross one camera boundary to confirm the full outfit.

Chris closet alternate (missable)

Outfit

HintAdvanced and clear data expose a distinct wardrobe model.
WhereEquip or inspect Chris closet alternate on its eligible route.
Full detailStart the matching Advanced character route for its default model, or load a best-outcome clear and enter the Closet Key room for an alternate. Exit the inventory or closet and cross one camera boundary to confirm the full outfit.

Physical-Package Extras

You are here when: Separate discs included with specific original regional packages.

These archival extras sit outside the main campaign executable.

Resident Evil 2 Preview (missable)

Disc Extra

HintSome physical regional packages contain a separate archival disc.
WhereAccess Resident Evil 2 Preview through North American bonus disc.
Full detailUse the original North American Director's Cut package and insert its separate preview disc. Start the playable demo, test both movement and combat, explore until the demo endpoint, and record that endpoint without treating the later full game as part of this pack.

Complete Disc footage (missable)

Disc Extra

HintSome physical regional packages contain a separate archival disc.
WhereAccess Complete Disc footage through Japanese bundle only, regional archival secondary.
Full detailFor a regional archival pass only, use the Japanese Complete Disc bundled with that edition and view every menu segment and development clip. This disc is not required for the chosen non-DualShock English campaign route and contains no additional playable campaign.

Open the spoiler-free interactive guide

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