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Resident Evil: Genesis (2008)
Spoiler-free 100% completion of the original mobile release, including every room pickup, supply, file, weapon, puzzle, and the complete single campaign route · 7 areas · 98 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Original Mobile Route and Save Safety
You are here when: The Java mobile title menu and its single New Game slot.
Preserve the retired original build and its only save.
Use the Original Mobile Release
Setup
HintThis compact adaptation has its own rooms and puzzles.
WhereRun the original 2008 mobile-phone release on compatible preserved hardware.
Full detailUse the original Java/mobile package as the content authority, verify movement and targeting keys, and avoid substituting another version of the first game because Genesis rearranges its map and puzzle inventory.
Make External Save Backups
Setup
HintThe in-game slot cannot preserve branches or mistakes.
WhereClose the game and copy its save data before each major door or puzzle.
Full detailExit through the game menu, duplicate the full application-data folder with a physical-area label, reopen the active copy, and confirm Continue loads. Restore only while the application is closed.
Complete the Mobile Campaign (missable)
Completion
HintExplore every physical room before entering the last secured chamber.
WhereFinish the single playable route after collecting every listed file, item, weapon, and supply pickup.
Full detailKeep the pre-cavern backup, open the final secured room only after the mansion checklist is complete, finish the remaining encounters, and let the closing sequence return to the title menu.
Ground-Floor Mansion
You are here when: The broad lobby, west study, dining rooms, kitchen, and ground storage rooms.
Take every item before solving the exit mechanism.
Diamond (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Diamond from Lobby.
Full detailEnter Lobby, inspect every highlighted fixture until Diamond is added, then open inventory to confirm it registered before leaving the room.
Onyx (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Onyx from Lobby.
Full detailEnter Lobby, inspect every highlighted fixture until Onyx is added, then open inventory to confirm it registered before leaving the room.
Silver Keycard (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Silver Keycard from Lobby.
Full detailEnter Lobby, inspect every highlighted fixture until Silver Keycard is added, then open inventory to confirm it registered before leaving the room.
Lighter (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Lighter from Lobby couch.
Full detailEnter Lobby couch, inspect every highlighted fixture until Lighter is added, then open inventory to confirm it registered before leaving the room.
Newspaper 1 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Newspaper 1 from West study.
Full detailEnter West study, inspect every highlighted fixture until Newspaper 1 is added, then open inventory to confirm it registered before leaving the room.
Letter 2 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Letter 2 from West study.
Full detailEnter West study, inspect every highlighted fixture until Letter 2 is added, then open inventory to confirm it registered before leaving the room.
Poker (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Poker from West study.
Full detailEnter West study, inspect every highlighted fixture until Poker is added, then open inventory to confirm it registered before leaving the room.
Fire Opal (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Fire Opal from West study.
Full detailEnter West study, inspect every highlighted fixture until Fire Opal is added, then open inventory to confirm it registered before leaving the room.
Report 1 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Report 1 from Storage Room 1.
Full detailEnter Storage Room 1, inspect every highlighted fixture until Report 1 is added, then open inventory to confirm it registered before leaving the room.
Report 3 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Report 3 from Storage Room 1.
Full detailEnter Storage Room 1, inspect every highlighted fixture until Report 3 is added, then open inventory to confirm it registered before leaving the room.
Microchip (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Microchip from Storage Room 1.
Full detailEnter Storage Room 1, inspect every highlighted fixture until Microchip is added, then open inventory to confirm it registered before leaving the room.
Caramel (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Caramel from Storage Room 1 table.
Full detailEnter Storage Room 1 table, inspect every highlighted fixture until Caramel is added, then open inventory to confirm it registered before leaving the room.
Mallet (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Mallet from Kitchen.
Full detailEnter Kitchen, inspect every highlighted fixture until Mallet is added, then open inventory to confirm it registered before leaving the room.
BBQ Tongs (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect BBQ Tongs from Kitchen.
Full detailEnter Kitchen, inspect every highlighted fixture until BBQ Tongs is added, then open inventory to confirm it registered before leaving the room.
Severed Thumb (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Severed Thumb from Kitchen freezer.
Full detailEnter Kitchen freezer, inspect every highlighted fixture until Severed Thumb is added, then open inventory to confirm it registered before leaving the room.
Ruby (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Ruby from Kitchen.
Full detailEnter Kitchen, inspect every highlighted fixture until Ruby is added, then open inventory to confirm it registered before leaving the room.
Letter 4 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Letter 4 from Storage Room 2.
Full detailEnter Storage Room 2, inspect every highlighted fixture until Letter 4 is added, then open inventory to confirm it registered before leaving the room.
Weed Killer (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Weed Killer from Storage Room 2.
Full detailEnter Storage Room 2, inspect every highlighted fixture until Weed Killer is added, then open inventory to confirm it registered before leaving the room.
Emerald (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Emerald from Mini-room hallway.
Full detailEnter Mini-room hallway, inspect every highlighted fixture until Emerald is added, then open inventory to confirm it registered before leaving the room.
Cross Necklace (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Cross Necklace from Dining Room 1 cabinet.
Full detailEnter Dining Room 1 cabinet, inspect every highlighted fixture until Cross Necklace is added, then open inventory to confirm it registered before leaving the room.
Blue Keycard (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Blue Keycard from Lobby portrait.
Full detailEnter Lobby portrait, inspect every highlighted fixture until Blue Keycard is added, then open inventory to confirm it registered before leaving the room.
Letter 1 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Letter 1 from Lobby portrait.
Full detailEnter Lobby portrait, inspect every highlighted fixture until Letter 1 is added, then open inventory to confirm it registered before leaving the room.
Picture 1 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Picture 1 from Pool Room cue rack.
Full detailEnter Pool Room cue rack, inspect every highlighted fixture until Picture 1 is added, then open inventory to confirm it registered before leaving the room.
Skeleton Key (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Skeleton Key from Pool Room mechanism.
Full detailEnter Pool Room mechanism, inspect every highlighted fixture until Skeleton Key is added, then open inventory to confirm it registered before leaving the room.
Flamethrower (missable)
Weapon
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Flamethrower from Pool Room mechanism.
Full detailEnter Pool Room mechanism, inspect every highlighted fixture until Flamethrower is added, then open inventory to confirm it registered before leaving the room.
Book 1 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Book 1 from Library.
Full detailEnter Library, inspect every highlighted fixture until Book 1 is added, then open inventory to confirm it registered before leaving the room.
Book 2 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Book 2 from Library.
Full detailEnter Library, inspect every highlighted fixture until Book 2 is added, then open inventory to confirm it registered before leaving the room.
Iodine (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Iodine from Master Bedroom bathroom.
Full detailEnter Master Bedroom bathroom, inspect every highlighted fixture until Iodine is added, then open inventory to confirm it registered before leaving the room.
Battery Pack (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Battery Pack from Master Bedroom bathroom.
Full detailEnter Master Bedroom bathroom, inspect every highlighted fixture until Battery Pack is added, then open inventory to confirm it registered before leaving the room.
Red Keycard (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Red Keycard from Dining Room 2.
Full detailEnter Dining Room 2, inspect every highlighted fixture until Red Keycard is added, then open inventory to confirm it registered before leaving the room.
Remington Shotgun (missable)
Weapon
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Remington Shotgun from Dining Room 2.
Full detailEnter Dining Room 2, inspect every highlighted fixture until Remington Shotgun is added, then open inventory to confirm it registered before leaving the room.
Letter 3 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Letter 3 from Private Office.
Full detailEnter Private Office, inspect every highlighted fixture until Letter 3 is added, then open inventory to confirm it registered before leaving the room.
Cult Anaconda (missable)
Weapon
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Cult Anaconda from Private Office.
Full detailEnter Private Office, inspect every highlighted fixture until Cult Anaconda is added, then open inventory to confirm it registered before leaving the room.
Sheet Music (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Sheet Music from Private Office.
Full detailEnter Private Office, inspect every highlighted fixture until Sheet Music is added, then open inventory to confirm it registered before leaving the room.
Handgun Bullets Pickup 01 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Handgun Bullets at Lobby plant pot.
Full detailInspect Lobby plant pot, take the Handgun Bullets, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Handgun Bullets Pickup 02 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Handgun Bullets at Storage Room 2.
Full detailInspect Storage Room 2, take the Handgun Bullets, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Medkit Pickup 01 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Medkit at Kitchen counter.
Full detailInspect Kitchen counter, take the Medkit, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Dining cabinet (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Dining cabinet mechanism with the required inventory pieces.
Full detailUse this complete input order: Poker then BBQ Tongs. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Lobby jammed door (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Lobby jammed door mechanism with the required inventory pieces.
Full detailUse this complete input order: Poker under piano. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Lobby portrait (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Lobby portrait mechanism with the required inventory pieces.
Full detailUse this complete input order: Cross Necklace on statue. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Upper silver door (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Upper silver door mechanism with the required inventory pieces.
Full detailUse this complete input order: Blue Keycard; SPENCER. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Gemstone chairs (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Gemstone chairs mechanism with the required inventory pieces.
Full detailUse this complete input order: Diamond left; Ruby Opal Topaz upper; Onyx right; Amethyst Sapphire Emerald lower. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Office safe (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Office safe mechanism with the required inventory pieces.
Full detailUse this complete input order: Iodine portrait; code 072082. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Lobby piano (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Lobby piano mechanism with the required inventory pieces.
Full detailUse this complete input order: play Sheet Music. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Upper Mansion
You are here when: The second-floor bedrooms, bathrooms, pool room, library, plant room, and hidden chamber.
Take every item before solving the exit mechanism.
Memo 1 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Memo 1 from Upper west study.
Full detailEnter Upper west study, inspect every highlighted fixture until Memo 1 is added, then open inventory to confirm it registered before leaving the room.
Amethyst (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Amethyst from Upper west study.
Full detailEnter Upper west study, inspect every highlighted fixture until Amethyst is added, then open inventory to confirm it registered before leaving the room.
Letter 7 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Letter 7 from upper hallway.
Full detailEnter upper hallway, inspect every highlighted fixture until Letter 7 is added, then open inventory to confirm it registered before leaving the room.
Topaz (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Topaz from Upper Bedroom 1.
Full detailEnter Upper Bedroom 1, inspect every highlighted fixture until Topaz is added, then open inventory to confirm it registered before leaving the room.
4 Ball (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect 4 Ball from Upper Bathroom toilet.
Full detailEnter Upper Bathroom toilet, inspect every highlighted fixture until 4 Ball is added, then open inventory to confirm it registered before leaving the room.
Tranquilizer (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Tranquilizer from Upper Bathroom.
Full detailEnter Upper Bathroom, inspect every highlighted fixture until Tranquilizer is added, then open inventory to confirm it registered before leaving the room.
Sapphire (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Sapphire from Upper Bathroom.
Full detailEnter Upper Bathroom, inspect every highlighted fixture until Sapphire is added, then open inventory to confirm it registered before leaving the room.
Liquid Nitrogen (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Liquid Nitrogen from Upper Plant Room.
Full detailEnter Upper Plant Room, inspect every highlighted fixture until Liquid Nitrogen is added, then open inventory to confirm it registered before leaving the room.
String (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect String from Upper Bedroom 4 bed.
Full detailEnter Upper Bedroom 4 bed, inspect every highlighted fixture until String is added, then open inventory to confirm it registered before leaving the room.
5 Ball (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect 5 Ball from Upper Bedroom 4 toilet.
Full detailEnter Upper Bedroom 4 toilet, inspect every highlighted fixture until 5 Ball is added, then open inventory to confirm it registered before leaving the room.
6 Ball (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect 6 Ball from Upper Official Bathroom toilet.
Full detailEnter Upper Official Bathroom toilet, inspect every highlighted fixture until 6 Ball is added, then open inventory to confirm it registered before leaving the room.
False Book (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect False Book from Upper Master Bedroom.
Full detailEnter Upper Master Bedroom, inspect every highlighted fixture until False Book is added, then open inventory to confirm it registered before leaving the room.
Report 2 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Report 2 from Upper Master Bedroom.
Full detailEnter Upper Master Bedroom, inspect every highlighted fixture until Report 2 is added, then open inventory to confirm it registered before leaving the room.
Letter 5 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Letter 5 from Hidden Room.
Full detailEnter Hidden Room, inspect every highlighted fixture until Letter 5 is added, then open inventory to confirm it registered before leaving the room.
Green Keycard (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Green Keycard from Hidden Room.
Full detailEnter Hidden Room, inspect every highlighted fixture until Green Keycard is added, then open inventory to confirm it registered before leaving the room.
Handgun Bullets Pickup 03 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Handgun Bullets at Upper Bedroom 1 vase.
Full detailInspect Upper Bedroom 1 vase, take the Handgun Bullets, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Handgun Bullets Pickup 04 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Handgun Bullets at Upper Hallway 2 plant.
Full detailInspect Upper Hallway 2 plant, take the Handgun Bullets, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Handgun Bullets Pickup 05 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Handgun Bullets at Upper Official Bathroom counter.
Full detailInspect Upper Official Bathroom counter, take the Handgun Bullets, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Shotgun Shells Pickup 01 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Shotgun Shells at Upper Bedroom 3 desk.
Full detailInspect Upper Bedroom 3 desk, take the Shotgun Shells, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Shotgun Shells Pickup 03 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Shotgun Shells at Hidden Room desk.
Full detailInspect Hidden Room desk, take the Shotgun Shells, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Medkit Pickup 02 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Medkit at Upper Bathroom sink.
Full detailInspect Upper Bathroom sink, take the Medkit, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Plant tanks (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Plant tanks mechanism with the required inventory pieces.
Full detailUse this complete input order: Tranquilizer left; Weed Killer right. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Pool table (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Pool table mechanism with the required inventory pieces.
Full detailUse this complete input order: Green 6 center; orange 5 left; purple 4 right. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Attic scanner (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Attic scanner mechanism with the required inventory pieces.
Full detailUse this complete input order: Microchip then Severed Thumb. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Library metal door (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Library metal door mechanism with the required inventory pieces.
Full detailUse this complete input order: Liquid Nitrogen then Mallet. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Library bookcase (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Library bookcase mechanism with the required inventory pieces.
Full detailUse this complete input order: insert False Book. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Attic
You are here when: The upper storage loft filled with boxes, shelves, and a locked access route.
Take every item before solving the exit mechanism.
Skeleton Key (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Skeleton Key from Attic.
Full detailEnter Attic, inspect every highlighted fixture until Skeleton Key is added, then open inventory to confirm it registered before leaving the room.
Jade Figurine (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Jade Figurine from Attic.
Full detailEnter Attic, inspect every highlighted fixture until Jade Figurine is added, then open inventory to confirm it registered before leaving the room.
Report 4 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Report 4 from Attic.
Full detailEnter Attic, inspect every highlighted fixture until Report 4 is added, then open inventory to confirm it registered before leaving the room.
Gunpowder (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Gunpowder from Attic shelf.
Full detailEnter Attic shelf, inspect every highlighted fixture until Gunpowder is added, then open inventory to confirm it registered before leaving the room.
Shotgun Shells Pickup 02 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Shotgun Shells at Attic box.
Full detailInspect Attic box, take the Shotgun Shells, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Magnum Bullets Pickup 01 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Magnum Bullets at Attic boxes.
Full detailInspect Attic boxes, take the Magnum Bullets, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Medkit Pickup 03 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Medkit at Attic chest.
Full detailInspect Attic chest, take the Medkit, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Basement and Pool Rooms
You are here when: The lower fireplace rooms, flooded pool chamber, and barred cell.
Take every item before solving the exit mechanism.
Diary 2 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Diary 2 from Basement Pool Room 2.
Full detailEnter Basement Pool Room 2, inspect every highlighted fixture until Diary 2 is added, then open inventory to confirm it registered before leaving the room.
Black Keycard (missable)
Key Item
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Black Keycard from Basement cell.
Full detailEnter Basement cell, inspect every highlighted fixture until Black Keycard is added, then open inventory to confirm it registered before leaving the room.
Diary 1 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Diary 1 from Basement cell.
Full detailEnter Basement cell, inspect every highlighted fixture until Diary 1 is added, then open inventory to confirm it registered before leaving the room.
Milkor MGL (missable)
Weapon
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Milkor MGL from Basement cell.
Full detailEnter Basement cell, inspect every highlighted fixture until Milkor MGL is added, then open inventory to confirm it registered before leaving the room.
Magnum Bullets Pickup 02 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Magnum Bullets at Basement shark-room shelf.
Full detailInspect Basement shark-room shelf, take the Magnum Bullets, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Medkit Pickup 04 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Medkit at Basement cell shelf.
Full detailInspect Basement cell shelf, take the Medkit, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Shark pool (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Shark pool mechanism with the required inventory pieces.
Full detailUse this complete input order: Battery Pack into water. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Basement barrier (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Basement barrier mechanism with the required inventory pieces.
Full detailUse this complete input order: Caramel Gunpowder String Lighter. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Basement fireplace (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Basement fireplace mechanism with the required inventory pieces.
Full detailUse this complete input order: Jade Figurine; code 110849. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Caverns
You are here when: The rough stone passages beyond the basement fireplace.
Take every item before solving the exit mechanism.
Fax 1 (missable)
File
HintCheck furniture, containers, and wall fixtures before moving on.
WhereCollect Fax 1 from Cavern side chamber.
Full detailEnter Cavern side chamber, inspect every highlighted fixture until Fax 1 is added, then open inventory to confirm it registered before leaving the room.
Handgun Bullets Pickup 06 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Handgun Bullets at Cavern grey rock.
Full detailInspect Cavern grey rock, take the Handgun Bullets, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Shotgun Shells Pickup 04 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Shotgun Shells at Cavern grey rock.
Full detailInspect Cavern grey rock, take the Shotgun Shells, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Magnum Bullets Pickup 03 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Magnum Bullets at Cavern grey rock.
Full detailInspect Cavern grey rock, take the Magnum Bullets, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Grenade Rounds Pickup 01 (missable)
Supply
HintSearch ordinary room props even when ammunition seems sufficient.
WhereCollect the Grenade Rounds at Cavern grey rock.
Full detailInspect Cavern grey rock, take the Grenade Rounds, and verify the carried total increases before crossing the next doorway; this pickup is individually counted for full item coverage.
Cavern silver door (missable)
Puzzle
HintNearby objects and documents describe the missing interaction.
WhereSolve the Cavern silver door mechanism with the required inventory pieces.
Full detailUse this complete input order: Red plus Black cards; UMBRELLA. Confirm the mechanism finishes moving and collect everything revealed before leaving.
Arsenal Completion
You are here when: The inventory screen after the final optional weapon room has been opened.
Confirm every combat tool on the active save.
Combat Knife (missable)
Weapon
HintThe starting loadout still counts toward the complete arsenal.
WhereConfirm Combat Knife appears in the inventory or equipped slot.
Full detailOpen inventory at the first controllable room, highlight Combat Knife, and verify it can be readied; retain it until every weapon has been registered at least once.
Handgun (missable)
Weapon
HintThe starting loadout still counts toward the complete arsenal.
WhereConfirm Handgun appears in the inventory or equipped slot.
Full detailOpen inventory at the first controllable room, highlight Handgun, and verify it can be readied; retain it until every weapon has been registered at least once.
Register the Complete Arsenal (missable)
Completion
HintSeveral weapons are hidden behind optional room puzzles.
WhereHold all six documented weapon entries across the campaign save.
Full detailRegister Combat Knife and Handgun from the starting loadout, then obtain the Remington Shotgun, Flamethrower, Cult Anaconda, and Milkor MGL from their listed rooms before completing the route.
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