samimirash.com

Resident Evil HD Remaster (2015)

100% completion of the selected Windows HD Remaster route, spoiler-free · 15 areas · 139 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

PC Route and Clear-Data Safety

You are here when: The Windows title screen, display settings, control options, and save-slot menu.

Establish isolated completion files before chaining bonus modes.

Use the Windows HD Remaster

Setup

HintChoose the release with the expanded display and control options.
WhereRun Resident Evil HD Remaster natively on Windows PC.
Full detailInstall the Windows HD Remaster and begin from its own title screen. Either movement scheme is valid, and no console-exclusive campaign, item, mode, or costume needs a second platform.

Preserve Separate Clear-Data Branches

Save Safety

HintLater modes depend on how completed files are chained.
WhereKeep one clean completion file per character and one shared chain.
Full detailAfter each clear, save the completed data into a new slot. Retain isolated Jill and Chris files, plus a separate branch that receives both Normal-or-higher clears; this prevents the dangerous bonus enemy from becoming unavoidable on every replay.

Try Both Movement Schemes

System

HintThe remaster provides two distinct steering styles.
WhereTest modern and classic movement before committing to a challenge run.
Full detailUse an early empty corridor to compare camera-relative modern movement with character-relative classic movement. Pick one before timed, knife-only, or no-save attempts so a mid-run control change does not introduce avoidable mistakes.

Complete Jill's Route

Campaign Route

HintOne playable route carries more inventory and a permanent unlocking tool.
WhereBegin a full Jill campaign on the selected difficulty.
Full detailFinish Jill's route while collecting its exclusive weapon opportunities, file branch, rescue windows, laboratory-cell option, and outcome flags. Save its clear data to a dedicated slot before starting another route.

Complete Chris's Route

Campaign Route

HintThe other route trades inventory space for resilience.
WhereBegin a full Chris campaign on the selected difficulty.
Full detailFinish Chris's route while using Old Keys, his defensive explosive, the temporary medicine section, the study response window, laboratory-cell option, and outcome flags. Preserve this clear separately and on the shared chain.

Campaign Routes and Difficulties

You are here when: The new-game selection screens before entering the estate.

Complete both character routes and each resource setting.

Clear Very Easy Difficulty (missable)

Difficulty

HintA distinct resource balance changes the complete survival route.
WhereFinish a campaign on Very Easy; it is available from a new game.
Full detailSelect Very Easy from an eligible new or clear-data game and reach a completed save. Keep that clear-data file; finishing on a higher setting does not replace the value of experiencing this separate resource layout.

Clear Easy Difficulty (missable)

Difficulty

HintA distinct resource balance changes the complete survival route.
WhereFinish a campaign on Easy; it is available from a new game.
Full detailSelect Easy from an eligible new or clear-data game and reach a completed save. Keep that clear-data file; finishing on a higher setting does not replace the value of experiencing this separate resource layout.

Clear Normal Difficulty (missable)

Difficulty

HintA distinct resource balance changes the complete survival route.
WhereFinish a campaign on Normal; it is available from a new game.
Full detailSelect Normal from an eligible new or clear-data game and reach a completed save. Keep that clear-data file; finishing on a higher setting does not replace the value of experiencing this separate resource layout.

Clear Hard Difficulty (missable)

Difficulty

HintA distinct resource balance changes the complete survival route.
WhereFinish a campaign on Hard; it is unlocked after a completed campaign.
Full detailSelect Hard from an eligible new or clear-data game and reach a completed save. Keep that clear-data file; finishing on a higher setting does not replace the value of experiencing this separate resource layout.

Survival Systems and Full-Map Sweep

You are here when: Any explored room with the inventory, map, health, and defensive-item interfaces available.

Master the systems that govern a complete item sweep.

Use Ink Ribbons and Typewriters

System

HintOrdinary saves consume a limited field item.
WhereCarry an Ink Ribbon to any typewriter to record progress.
Full detailStand at a typewriter with at least one Ink Ribbon, interact, and choose a slot. Rotate manual saves before branch decisions; reserve a separate run for the no-save challenge instead of endangering the completion file.

Prevent Body Revival

System

HintSome defeated enemies become more dangerous when left untreated.
WhereDecapitate a target or burn its body with kerosene.
Full detailFill the Fuel Canteen from a kerosene container, equip the Lighter, and use both beside a fallen body. A decapitating finish also prevents revival. Prioritize central corridors, where repeated travel makes an untreated body most costly.

Ignite Two Bodies Together

Technique

HintOne flame can cover overlapping targets.
WhereDrop two enemies so their bodies overlap, then use the Lighter once.
Full detailLure two ordinary enemies into the same narrow corridor, defeat them on nearly the same patch of floor, fill the canteen, and ignite one body while both models overlap. Confirm both catch before leaving the camera angle.

Prepare Every Herb Mixture

System

HintColor combinations trade immediate healing for stronger recovery or poison treatment.
WhereCollect green, red, and blue herbs and test every valid combination.
Full detailUse green alone, pair green with green, combine green with red, join green with blue, and make the three-color mixture. Blue removes poison; red must be combined and greatly strengthens a green herb.

Open Every First Aid Box

Recovery Item

HintA closed box hides its actual recovery item.
WhereInspect each First Aid Box in the inventory before counting it collected.
Full detailHighlight the box, choose Examine, rotate it if necessary, and open it. The contained spray or herb becomes a separate inventory object; merely picking up the unopened box does not finish its interaction.

Turn Every Room Green

Map Sweep

HintThe map tracks whether reachable pickups remain.
WhereVisit every room and collect every item until each accessible room is green.
Full detailAcquire every regional map, enter every accessible chamber on both character routes, and inspect the map after clearing each one. Blue or red room shading means an object remains; search all camera angles, containers, shelves, bodies, and puzzle rewards until it turns green.

Mansion Key Routes

You are here when: The entrance hall and its first network of dining, gallery, library, and upper corridors.

Collect and exhaust every crest key and character-specific unlocking tool.

Golden Arrow (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from upper dining corridor.
Full detailSearch the upper corridor reached from the dining hall and take the Golden Arrow. Examine it in the inventory, remove the Arrowhead, and carry that piece to the outdoor cemetery recess.

Arrowhead (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from inspect Golden Arrow.
Full detailRotate the Golden Arrow in the inventory and detach its stone tip. Place the Arrowhead in the cemetery relief to open the descending route to the crypt.

Sword Key (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from Book of Curses rear.
Full detailOpen the cemetery crypt with the Arrowhead, collect the Book of Curses, and inspect its rear cover. Remove the embedded Sword Key, then use it across the first mansion sweep before discarding it.

Armor Key (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from armor-trap pedestal.
Full detailUse the Dog Whistle on the west terrace, take the collar, and inspect it until the imitation key appears. Put that imitation on the moving pedestal while taking the Armor Key so the ceiling trap resets.

Shield Key (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from clock puzzle compartment.
Full detailComplete the piano music, exchange the wall emblems, and place the Gold Emblem in the dining hall. Set the clock to 6:00 and take the Shield Key from the opened compartment.

Helmet Key (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from Residence arena floor.
Full detailComplete the Residence route and inspect the item left in the large plant-filled chamber. Use the Helmet Key for the mansion's final locked rooms before discarding it.

Emblem Key (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from inspect Broach.
Full detailOpen the second Jewelry Box with the Red Gemstone, solve its internal tile arrangement, and inspect the resulting Broach. Convert it into the Emblem Key and use it on the marked mansion door.

Closet Key (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from clear-data item box.
Full detailLoad completed clear data and take the Closet Key from an item box. In the first-floor map room, inspect the large painting at the back to reveal the costume closet.

Old Keys (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from Chris locked doors.
Full detailOn Chris's route, search side rooms, desks, and small containers for Old Keys. Each opens one plain mansion lock; carry a spare until all corresponding doors have been checked.

Lock Pick (missable)

Key Item

HintA compact object opens another layer of the estate.
WhereObtain it from Jill starting tool.
Full detailJill receives this reusable tool at the beginning. Try it on simple mansion and Residence locks that do not display a crest-key emblem; unlike Old Keys, it remains available throughout the route.

Mansion and Courtyard Puzzles

You are here when: The furnished mansion rooms, small cemetery, open courtyard, and stone underground passages.

Solve every optional reward puzzle before advancing beyond its region.

Cemetery Crypt (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the cemetery crypt.
Full detailInspect the Golden Arrow to detach the Arrowhead, then fit that stone piece into the cemetery relief. Descend, open the coffin-like fixture, collect the Book of Curses, and inspect its back for the embedded key.

Armor Trap (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the armor trap.
Full detailBring the Imitation of a Key from the dog-collar puzzle. Take the real key from the pedestal, immediately place the imitation in the empty slot, and wait for the moving armor to return before leaving.

Shotgun Trap (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the shotgun trap.
Full detailTake the Broken Shotgun from the side storeroom, enter the shotgun display room, and exchange it for the working weapon. On Jill's separate rescue-variant save, take the weapon without a replacement and attempt to leave.

Clock (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the clock.
Full detailAfter returning the Gold Emblem to the dining-hall recess, inspect the clock. Move the hour hand to six while keeping the minute hand at twelve, confirm 6:00, and take the key from the opened housing.

Piano (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the piano.
Full detailCombine the two portions of Missing Music, use the complete score at the piano, and enter the opened alcove. Exchange the wooden Emblem for the Gold Emblem before the passage closes.

Emblem Recess (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the emblem recess.
Full detailRemove the wooden Emblem from the dining hall before the piano puzzle. Put it into the hidden piano-room recess, take the Gold Emblem, and place that gold piece into the original dining-hall slot.

Specimen Case (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the specimen case.
Full detailTake the Fishhook, insect lure, and bee specimen. Combine the Fishhook with the lure, put the completed lure in the display, place the specimen in the opposite case, and press the switch for the Wind Crest.

Tiger Statue Blue (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the tiger statue blue.
Full detailInsert the Blue Gemstone into the tiger statue's matching eye. Take the ammunition from the revealed compartment, then leave the statue available for the later yellow gemstone.

Tiger Statue Yellow (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the tiger statue yellow.
Full detailAfter obtaining the Yellow Gemstone from the eagle room, return to the tiger statue and install it in the remaining eye. Collect the exposed MO Disk and retain it for the laboratory terminals.

Death Masks (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the death masks.
Full detailCollect the mask without eyes, without a mouth, without a nose, and without all three features. Match each to the correct cemetery wall fixture, then prepare for the coffin chamber before taking its reward.

Crest Tomb (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the crest tomb.
Full detailInspect the backs of the Moon, Star, and Sun Crests so their projections extend. Place all three into the second courtyard tomb, then take the Magnum Revolver from the opened recess.

Courtyard Pool (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the courtyard pool.
Full detailUse the Square Crank at the pool-side mechanism until the water drains. Cross the exposed channel and follow the physical route beyond it; the change cannot be reversed from that crank station.

Courtyard Lift (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the courtyard lift.
Full detailCarry the Battery from the mansion's returning route to the empty courtyard lift socket. Install it, ride upward, and use the nearby crank-and-water route to redirect access to the lower passage.

Cylinder (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the cylinder.
Full detailCollect both parts of the Cylinder Shaft, combine them in the inventory, and insert the complete shaft into the underground control panel. Rotate the display to 4-2-3-1 and confirm the sequence.

Cylinder Code (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the cylinder code.
Full detailAt the underground control panel, set the completed Cylinder Shaft to four, two, three, one. Confirm only after the four symbols match that sequence, then use the restored lift route.

Flamethrower Bracket (missable)

Puzzle

HintA nearby object or inscription supplies the intended interaction.
WhereUse the required pieces at the flamethrower bracket.
Full detailOn Chris's underground route, take and use the working Flamethrower only where required. Place the Broken Flamethrower into the wall bracket so its weight releases the exit door.

Residence and Aqua Ring

You are here when: The detached lodging wing with numbered doors, a gallery, chemical room, and flooded lower level.

Clear every numbered room and complete the optional chemical route.

Room 001 (missable)

Puzzle

HintThe numbered rooms conceal several linked mechanisms.
WhereComplete the Room 001 interaction in the Residence.
Full detailTake the Key for Room 001, unlock the numbered door, and search both the main room and bathroom. Collect the Self Defense Gun and its note separately, then inspect the desk for the route file.

gallery hive (missable)

Puzzle

HintThe numbered rooms conceal several linked mechanisms.
WhereComplete the gallery hive interaction in the Residence.
Full detailTake the Insecticide Spray, enter the hallway behind the gallery, and use it through the wall opening. Return to the hive, collect the Gallery Key safely, and search the cleared wall for remaining items.

Room 003 (missable)

Puzzle

HintThe numbered rooms conceal several linked mechanisms.
WhereComplete the Room 003 interaction in the Residence.
Full detailEnter Room 003 with its key, remove the white book from the shelf, and rearrange the colored book spines until they form one continuous picture. Use the newly opened passage only after searching the room.

aqua controls (missable)

Puzzle

HintThe numbered rooms conceal several linked mechanisms.
WhereComplete the aqua controls interaction in the Residence.
Full detailAt the control room, inspect the pressure display, close the safety shutters, and activate the drainage controls. When pressure rises, release it through the correct valve, repeat the shutter sequence, then drain the flooded level.

V-JOLT (missable)

Puzzle

HintThe numbered rooms conceal several linked mechanisms.
WhereComplete the V-JOLT interaction in the Residence.
Full detailUse empty bottles in the chemical room. Mix Water with UMB No.3 for NP-004; add Yellow-6 for UMB No.10. Separately combine UMB No.3 with Yellow-6 for UMB No.7, join those products for VP-017, then add UMB No.3 for V-JOLT.

V-JOLT use (missable)

Puzzle

HintThe numbered rooms conceal several linked mechanisms.
WhereComplete the V-JOLT use interaction in the Residence.
Full detailCarry the finished V-JOLT through the drained aqua route to the root room. Apply it directly to the exposed roots; complete this optional weakening step before entering the large plant-filled chamber.

Underground Laboratory

You are here when: The bright tiled basement with X-ray rooms, computers, power machinery, and numbered security doors.

Finish every terminal, file, power, and locked-cell task before using the final lift.

X-Rays (missable)

Laboratory Task

HintThe underground rooms link codes, terminals, and power equipment.
WhereComplete the laboratory step for x-rays.
Full detailCollect both X-rays, place CLARK first and GAIL second on the illuminated board, and switch off the room light. Read the emphasized initials in body-part order to derive the nearby access word.

X-Ray Letters (missable)

Laboratory Task

HintThe underground rooms link codes, terminals, and power equipment.
WhereComplete the laboratory step for x-ray letters.
Full detailAfter arranging the two X-rays, read the highlighted initials from the displayed organs. Enter CELL at the matching laboratory terminal when it requests the basement access word.

Computer Login (missable)

Laboratory Task

HintThe underground rooms link codes, terminals, and power equipment.
WhereComplete the laboratory step for computer login.
Full detailUse the laboratory computer and enter JOHN as the user name. Continue to the password field, then unlock each available floor option before leaving the terminal.

Computer Password (missable)

Laboratory Task

HintThe underground rooms link codes, terminals, and power equipment.
WhereComplete the laboratory step for computer password.
Full detailAt the same computer, enter ADA for the password. When the basement lock requests a separate word, use CELL from the X-ray puzzle, then confirm every listed door has been released.

Mo Disks (missable)

Laboratory Task

HintThe underground rooms link codes, terminals, and power equipment.
WhereComplete the laboratory step for MO Disks.
Full detailCollect all three MO Disks and use one at each pass-code terminal across the laboratory. After all terminals print their codes, operate the three readers beside the secured cell corridor.

Fuel Capsule (missable)

Laboratory Task

HintThe underground rooms link codes, terminals, and power equipment.
WhereComplete the laboratory step for fuel capsule.
Full detailTake the empty capsule to the refueling machine and fill it. From then on, walk: do not run, attack, fire, or accept damage. Carry it directly to the power room and install it before resuming combat.

Slide Filter (missable)

Laboratory Task

HintThe underground rooms link codes, terminals, and power equipment.
WhereComplete the laboratory step for slide filter.
Full detailCollect the Slide Filter, combine or apply it to the slide material, and use the projector in the visual-data room. Inspect every displayed frame and collect any newly revealed object before leaving.

Fuse Unit (missable)

Laboratory Task

HintThe underground rooms link codes, terminals, and power equipment.
WhereComplete the laboratory step for fuse unit.
Full detailTake the Fuse Unit from the laboratory floor and install it in the wall socket beside the final lift controls. Finish every open room and cell-terminal task before calling the lift.

Signal Rockets (missable)

Laboratory Task

HintThe underground rooms link codes, terminals, and power equipment.
WhereComplete the laboratory step for signal rockets.
Full detailReach the open helipad, take the Signal Rockets from their case, stand in the marked open area, and use them from the inventory. Complete any remaining combat prompt without leaving the pad.

Complete File Archive

You are here when: The file menu and readable surfaces distributed through the estate and laboratory.

Confirm every document appears and every multi-part file is complete.

S.T.A.R.S. Manual (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at automatic first key.
Full detailThe first section is added automatically when the first key item enters the inventory; the defense section follows after the first defensive pickup. Open the file menu and read both headings before continuing.

Kenneth's Film (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at tea-room body.
Full detailIn the first-floor tea room, inspect the body near the corridor transition and take the film. Much later, use it with the laboratory video player so its viewing also counts.

Book of Curses (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at cemetery crypt.
Full detailPlace the Arrowhead in the cemetery relief and descend to the crypt. Take the book, inspect and rotate it, remove the Sword Key from its back, then open the file itself.

Trevor's Diary (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at hidden piano room.
Full detailSolve the piano and emblem exchange, enter the hidden room, and inspect the readable journal before leaving with the puzzle reward. Turn every page until the file closes normally.

Crumpled Memo (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at with Dog Whistle.
Full detailSearch the second-floor small library and pick up the Dog Whistle. The memo arrives with it automatically; open the file menu afterward to verify its separate entry.

Botany Book (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at second-floor small library desk.
Full detailIn the second-floor small library, check the desk opposite the eastern entrance. Read the book before leaving, even if the nearby Dog Whistle was the reason for entering.

Body Disposal (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at first visited item-box room.
Full detailVisit either the medical item-box room or east-wing storeroom and read the paper where it spawns. It appears in whichever of those two rooms the current route reaches first, so inspect both arrival surfaces immediately.

Keeper's Diary (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at mansion bedroom desk.
Full detailEnter the mansion bedroom across the short hall from the tiger-statue room. Read the diary on the desk and collect the nearby supplies before disturbing the bed area.

Researcher's Will (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at Residence Room 001.
Full detailOpen Residence Room 001 and inspect its desk area. On any route where another character supplies the file through an interaction, open it from the file menu immediately so the entry is confirmed.

Mail to Chief of Security (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at Helmet-key mansion room.
Full detailAfter obtaining the Helmet Key, enter its mansion side room and inspect the table before taking the other valuables. Read the complete letter while still in the room.

Suicide Note (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at Residence Room 001.
Full detailInside Residence Room 001, inspect the surface beneath the Self Defense Gun and read the separate note. Picking up the weapon does not automatically replace this file interaction.

Plant 42 Report (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at Residence Room 002 desk.
Full detailUse the numbered room key for Residence Room 002, then check the desk before opening its bathroom route. Read the report before moving the furniture or entering the adjacent passage.

Organic Chemistry Lab Experiment (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at Room 003 bookshelf.
Full detailIn Residence Room 003, remove the pale book from the colored bookshelf. Open it as a file before rearranging the remaining spines to form the picture.

Family Picture & Notes (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at cabin typewriter table.
Full detailRead all three sections: the cabin table beside its typewriter, the third Jewelry Box in the underground room, and the sarcophagus in the altar chamber. Each inspection extends the same file entry.

Barry's Photograph (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at Jill altar branch.
Full detailOn Jill's withheld-gun altar branch, inspect the floor after the chamber interaction and take the photograph. This branch-specific file is unavailable if the gun was returned, so use the backup made before answering.

Researcher's Letter (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at laboratory x-ray room.
Full detailIn the first laboratory X-ray room, inspect the table near the computer stations. Read the letter before moving the X-rays to the illuminated board.

V-ACT (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at laboratory operating room.
Full detailEnter the laboratory operating room and examine the computer desk in its northwestern portion. Read the report before collecting the room's ammunition and recovery supplies.

FAX (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at second x-ray room.
Full detailIn the second X-ray room, examine the shelving near the northeastern desk. Read the fax before arranging or interpreting the medical images.

Security Protocols (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at laboratory data room shelf.
Full detailAfter opening the laboratory's data route, inspect the shelf inside the visual-data area before using its projector. Read the protocols before inserting the Slide Filter.

Observation Note (missable)

File

HintReadable material is usually beside a key route object or workstation.
WhereRead it at central laboratory floor.
Full detailAfter the central laboratory encounter has fully ended, search the floor beside the main control console. Read the note before leaving through the newly available route.

Complete Arsenal

You are here when: Item boxes and weapon pickups across both character routes.

Acquire every standard, route-specific, branch, and timed weapon.

Jill Survival Knife (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from starting inventory.
Full detailOpen Jill's initial inventory and retain the knife. Equip it and land at least one hit, then use this exact route for the knife-only clear without firing, burning enemies, or triggering defensive weapons.

Chris Survival Knife (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from starting inventory.
Full detailOpen Chris's initial inventory and retain the knife. Equip it at least once; its campaign copy must be used for Chris-route collection even if Jill's equivalent was already recorded.

Handgun (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from character route acquisition.
Full detailAcquire the route's Handgun, load a magazine, and fire it successfully. Repeat on both playable routes because their opening possession and inventory circumstances differ.

Shotgun (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from mansion shotgun room.
Full detailTake the Broken Shotgun to the mansion display room and swap it for the working Shotgun. On a separate Jill branch, deliberately omit the replacement and attempt to leave for the alternate trap interaction.

Assault Shotgun (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from preserve Richard branch.
Full detailComplete the timed serum support successfully, continue through the corresponding upper-mansion route, and collect the upgraded shotgun when it becomes available. Missing that support window removes this weapon from the current clear.

Grenade Launcher (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from Jill terrace route.
Full detailOn Jill's route, search the outdoor upper terrace reached from the mansion corridor and take the launcher. Load and fire standard, acid, and incendiary shells at least once each.

Self Defense Gun (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from Residence Room 001.
Full detailUnlock Residence Room 001 and take the small single-shot weapon from its surface. Also read the note beneath it; the gun has only one loaded round and cannot be replenished.

Magnum Revolver (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from crest tomb.
Full detailInspect the backs of the Moon, Star, and Sun Crests, insert all three into the second courtyard tomb, and take the revolver. Load it with Magnum Rounds before recording a successful shot.

Flamethrower (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from Chris underground route.
Full detailOn Chris's underground route, take the working Flamethrower from its wall bracket and use it only across the required section. Return or exchange the correct unit at the exit mechanism so the route remains open.

Barry's 44 Magnum (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from Jill withheld-gun branch.
Full detailOn Jill's altar branch, withhold the offered gun and collect the heavy revolver after the interaction. This choice changes later route flags, so preserve the pre-choice save and finish this weapon branch separately.

Rocket Launcher (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from final arena supply.
Full detailDuring the final open-air arena, collect the supplied launcher and use it on the active target before the timer expires. This story-use copy is distinct from the unlimited clear-time reward.

Samurai Edge (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from five-hour unlock.
Full detailFinish Once Again on Normal or Hard with the completion clock below five hours. Load that clear data and verify the unlimited three-round-burst handgun appears in the starting inventory or item box.

Infinite Rocket Launcher (missable)

Weapon

HintThe full arsenal spans both routes and timed clear data.
WhereAcquire it from three-hour unlock.
Full detailFinish Once Again on Normal or Hard in less than three hours. Load the resulting clear data and verify the unlimited launcher is present; it cannot be taken into Real Survival.

Ammunition and Defensive Items

You are here when: Supply shelves, containers, bodies, and item boxes throughout explored rooms.

Record every ammunition family and both character-specific defenses.

Handgun Magazine (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Handgun Magazine.
Full detailSearch both character routes until Handgun Magazine has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Shotgun Shells (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Shotgun Shells.
Full detailSearch both character routes until Shotgun Shells has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Grenade Shells (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Grenade Shells.
Full detailSearch both character routes until Grenade Shells has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Acid Shells (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Acid Shells.
Full detailSearch both character routes until Acid Shells has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Incendiary Shells (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Incendiary Shells.
Full detailSearch both character routes until Incendiary Shells has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Magnum Rounds (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Magnum Rounds.
Full detailSearch both character routes until Magnum Rounds has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Battery Packs (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Battery Packs.
Full detailSearch both character routes until Battery Packs has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Dagger defense item (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Dagger defense item.
Full detailSearch both character routes until Dagger defense item has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Flash Grenade Chris defense (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Flash Grenade Chris defense.
Full detailSearch both character routes until Flash Grenade Chris defense has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Stun Gun Jill defense (missable)

Supply Type

HintSearch item rooms and containers for every supply category.
WhereCollect and use at least one Stun Gun Jill defense.
Full detailSearch both character routes until Stun Gun Jill defense has entered the inventory. If it is ammunition, load or fire one compatible weapon; if it is a defensive item, allow one ordinary grab and trigger that defense once on its eligible character.

Bonus Rule Sets

You are here when: The post-clear mode-selection screen loaded from completed data.

Finish every replay mode while preserving an unmodified clear branch.

Real Survival (missable)

Bonus Mode

HintClear data adds a rule set that changes navigation and combat.
WhereUnlock and complete Real Survival from an eligible clear-data branch.
Full detailComplete a Normal-or-Hard Once Again campaign, then select Real Survival from the unlocked menu. Finish it with manual aiming and independent item boxes; map screens reveal stored contents, while unlimited bonus weapons remain unavailable.

Invisible Enemy (missable)

Bonus Mode

HintClear data adds a rule set that changes navigation and combat.
WhereUnlock and complete Invisible Enemy from an eligible clear-data branch.
Full detailUnlock this after Real Survival, or through the alternate eligible two-character clear route. Complete the campaign while ordinary enemies and major targets remain unseen; use sound, door transitions, and remembered geometry because auto-aim is disabled.

One Dangerous Zombie (missable)

Bonus Mode

HintClear data adds a rule set that changes navigation and combat.
WhereUnlock and complete One Dangerous Zombie from an eligible clear-data branch.
Full detailComplete both characters on Normal or Hard along the same clear-data chain. Reload that branch and finish a mansion replay without attacking the grenade-covered pursuer: gunfire, knives, defensive items, or any hit causes immediate failure.

Timed Rewards and Costumes

You are here when: The post-clear inventory, item box, costume closet, and concept-gallery menus.

Earn each timed reward and equip every extra outfit.

Samurai Edge (missable)

Unlockable

HintA fast clear-data run awards a permanent extra.
WhereFinish Normal or Hard under five hours to unlock it.
Full detailStart Once Again on Normal or Hard, plan a direct route with mandatory keys staged in linked boxes, and finish under five hours. Save the completed data in a fresh slot, reload it, and confirm Samurai Edge is available from the correct menu or inventory location.

Infinite Rocket Launcher (missable)

Unlockable

HintA fast clear-data run awards a permanent extra.
WhereFinish Normal or Hard under three hours to unlock it.
Full detailStart Once Again on Normal or Hard, plan a direct route with mandatory keys staged in linked boxes, and finish under three hours. Save the completed data in a fresh slot, reload it, and confirm Infinite Rocket Launcher is available from the correct menu or inventory location.

Concept gallery (missable)

Unlockable

HintA fast clear-data run awards a permanent extra.
WhereFinish Invisible Enemy under five hours to unlock it.
Full detailStart Once Again on Invisible Enemy, plan a direct route with mandatory keys staged in linked boxes, and finish under five hours. Save the completed data in a fresh slot, reload it, and confirm Concept gallery is available from the correct menu or inventory location.

Closet Key (missable)

Costume Unlock

HintRepeated character clears expand the hidden wardrobe.
WhereComplete the clear-data condition for Closet Key.
Full detailComplete any campaign, save the clear data, reload it through Once Again, and take the Closet Key from the item box. Keep the key until the first-floor map room is accessible.

Costume Closet (missable)

Costume Unlock

HintRepeated character clears expand the hidden wardrobe.
WhereComplete the clear-data condition for Costume Closet.
Full detailIn the first-floor map room, inspect the large painting on the rear wall while carrying the Closet Key. Enter the revealed dressing room and interact with every available outfit before leaving.

Jill First Extra Costume (missable)

Costume Unlock

HintRepeated character clears expand the hidden wardrobe.
WhereComplete the clear-data condition for Jill First Extra Costume.
Full detailFinish one full Jill campaign on any difficulty and save its clear data. Reload that file through Once Again, open the costume closet, equip the newly available Jill outfit, and leave the room wearing it.

Jill Second Extra Costume (missable)

Costume Unlock

HintRepeated character clears expand the hidden wardrobe.
WhereComplete the clear-data condition for Jill Second Extra Costume.
Full detailComplete a second Jill campaign on the same clear-data progression, save again, and return to the closet. Equip the additional Jill outfit and verify its model after leaving the room.

Chris First Extra Costume (missable)

Costume Unlock

HintRepeated character clears expand the hidden wardrobe.
WhereComplete the clear-data condition for Chris First Extra Costume.
Full detailFinish one full Chris campaign on any difficulty and retain the resulting clear data. Reload it, unlock the costume closet, select the first extra Chris outfit, and exit wearing it.

Chris Second Extra Costume (missable)

Costume Unlock

HintRepeated character clears expand the hidden wardrobe.
WhereComplete the clear-data condition for Chris Second Extra Costume.
Full detailComplete another Chris campaign on that clear-data branch, save it, and revisit the closet. Select the final Chris outfit and verify the change in the adjoining room.

Outcome Branches

You are here when: The late altar, study, laboratory-cell, final-arena, and extraction-timer decision windows.

Use mechanical flag combinations without exposing narrative results.

Jill Route Outcome 1 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: return altar gun; preserve arena companion; open laboratory cell.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: return altar gun; preserve arena companion; open laboratory cell. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Jill Route Outcome 2 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: return altar gun; lose arena companion; open laboratory cell.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: return altar gun; lose arena companion; open laboratory cell. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Jill Route Outcome 3 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: withhold altar gun; open laboratory cell.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: withhold altar gun; open laboratory cell. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Jill Route Outcome 4 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: return altar gun; preserve arena companion; leave cell closed.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: return altar gun; preserve arena companion; leave cell closed. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Jill Route Outcome 5 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: return altar gun; lose arena companion; leave cell closed.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: return altar gun; lose arena companion; leave cell closed. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Jill Route Outcome 6 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: withhold altar gun; leave cell closed.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: withhold altar gun; leave cell closed. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Chris Route Outcome 1 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: answer study scream; preserve arena companion; open laboratory cell.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: answer study scream; preserve arena companion; open laboratory cell. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Chris Route Outcome 2 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: answer study scream; lose arena companion; open laboratory cell.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: answer study scream; lose arena companion; open laboratory cell. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Chris Route Outcome 3 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: ignore study scream; open laboratory cell.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: ignore study scream; open laboratory cell. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Chris Route Outcome 4 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: answer study scream; preserve arena companion; leave cell closed.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: answer study scream; preserve arena companion; leave cell closed. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Chris Route Outcome 5 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: answer study scream; lose arena companion; leave cell closed.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: answer study scream; lose arena companion; leave cell closed. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Chris Route Outcome 6 (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: ignore study scream; leave cell closed.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: ignore study scream; leave cell closed. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Jill Timer-Expiry Outcome (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: return altar gun; allow final timer expiry.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: return altar gun; allow final timer expiry. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Chris Timer-Expiry Outcome (missable)

Outcome

HintLate mechanical choices create a distinct completion scene.
WhereUse this flag combination: answer study scream; allow final timer expiry.
Full detailRestore the backup made before the route's branch windows. Set the required flags exactly as follows: answer study scream; allow final timer expiry. Continue without changing those flags, finish the remaining mandatory interactions, and save the resulting clear data in its own labeled slot.

Challenge Clears and Special Interactions

You are here when: Fresh-game and clear-data selections used for restricted or timed playthroughs.

Run each restriction separately unless the combination is already comfortable.

Knife Only (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the knife only condition on a suitable save.
Full detailStart a fresh eligible campaign and use only the Survival Knife for player attacks. Do not fire weapons, use defensive items, ignite bodies with the Lighter, or accept an automatic head stomp. Finish and preserve the clear data separately.

No Save (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the no save condition on a suitable save.
Full detailBegin a fresh campaign, never confirm a typewriter save, and complete it in one continuous session. Pause menus are safe, but quitting loses progress; use a stable system and avoid combining this attempt with an unfamiliar difficulty.

Full Map (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the full map condition on a suitable save.
Full detailCollect every regional map, enter every accessible room, and remove every pickup until the map marks each room green. Repeat on the other character because exclusive doors, objects, and route interactions differ.

All Weapons (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the all weapons condition on a suitable save.
Full detailAcquire every standard, character-exclusive, branch-exclusive, story-use, and timed-unlock weapon. Load the corresponding clear data and verify each reward, then use every ordinary weapon at least once.

Launcher Shells (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the launcher shells condition on a suitable save.
Full detailOn Jill's route, collect standard grenade, acid, and incendiary ammunition. Load the Grenade Launcher with each variety in turn and fire one successful shot before discarding or storing that shell type.

Double Burn (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the double burn condition on a suitable save.
Full detailDefeat two ordinary enemies so their bodies overlap, fill the Fuel Canteen, equip the Lighter, and ignite the shared position. Stay in view long enough to confirm both bodies burn from the single use.

Shotgun Rescue (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the shotgun rescue condition on a suitable save.
Full detailOn Jill's route, enter the shotgun display room without placing the Broken Shotgun, take the working gun, and try to leave. Complete the resulting escape interaction, then preserve this run or restore the earlier backup for the standard exchange.

Serum Delivery (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the serum delivery condition on a suitable save.
Full detailOn Jill's route, answer the medicine request immediately, run directly to the medical item-box room, take the Serum, and return without detours. Complete the handoff before the hidden window closes to preserve its later weapon opportunity.

Poison Treatment (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the poison treatment condition on a suitable save.
Full detailOn Chris's route, allow the applicable upper-mansion encounter to inflict poison and complete the temporary playable medicine section. Retrieve the Serum from the medical room and return through the shortest unlocked route before its timer expires.

Study Rescue (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the study rescue condition on a suitable save.
Full detailOn Chris's route, make a backup before the second mansion sweep. When a scream is heard near the study, go there immediately and complete the room interaction before roughly three minutes of active play elapse.

Failure Screen (missable)

Challenge

HintA dedicated run or controlled interaction records this play style.
WhereComplete the failure screen condition on a suitable save.
Full detailUse a disposable save, allow health to empty during an ordinary encounter, and let the full failure screen appear. Return to the title menu without overwriting any completion or timed-run file.

Legacy Secrets and Presentation Extras

You are here when: An item box, laboratory computer, and post-clear title menus.

Use disposable saves for the inventory exploit and retain clean clear data.

Grenade Launcher Ammunition Glitch (missable)

Legacy Secret

HintA precise item-box arrangement exposes a legacy inventory quirk.
WhereUse Jill, an empty inventory, the launcher, and one matching shell stack.
Full detailMake a disposable Jill save. Empty the inventory, put the Grenade Launcher in the upper-left slot and compatible shells in the upper-right, equip the launcher, then use the item box to place and reload the same shell type through its default position. Confirm the launcher displays the enlarged count; never carry this exploit into a clean challenge file.

Hidden Laboratory Terminal Message (missable)

Easter Egg

HintAn unused legacy password produces a small audiovisual response.
WhereAt a laboratory computer, test MOLE before the real login.
Full detailBefore entering the functional credentials at the laboratory computer, submit MOLE in the password field used by the older release. Watch and listen to the brief easter-egg response, then clear the field and continue with the proper login sequence.

Alternate Title Screen

Presentation Unlock

HintA completed file changes the main menu presentation.
WhereSave a completed campaign and return to the title screen.
Full detailFinish either character route, write the clear data, and allow the game to return to its menus normally. Reload or restart to the title screen and wait through its full idle presentation to confirm the post-clear variant appears.

Open the spoiler-free interactive guide

Part of the 100% guide collection at samimirash.com/guides.