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Resident Evil: Operation Raccoon City (2012) — PC and Xbox Completion Route
Spoiler-free total completion: both campaigns, every collectible and gallery unlock, all ranks, weapons, abilities, roster slots, modes, maps, shipped add-ons, and Xbox-exclusive content · 25 areas · 784 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Route and Access
You are here when: The PC library, Xbox backward-compatible installation, profile screen, and add-on manager.
The native PC run remains primary; Xbox is an additional required pass for exclusive shipped content.
Owned Windows PC Release (missable)
Route
HintConfirm the native copy can reach its main menu before planning the run.
WhereInstall the Windows release from the already-owned PC library entry.
Full detailThe PC listing is no longer a dependable new-purchase route. Install from an existing entitlement, apply only the minimum compatibility steps needed for Games for Windows Live, and verify that a local profile saves campaign progress before continuing.
Windows Profile Save Test
Save Check
HintA short menu check now prevents an unusable completion record later.
WhereFinish the opening checkpoint, return to the menu, and reload the profile.
Full detailCreate or select the intended local profile, finish one checkpoint, quit normally, relaunch the game, and confirm that mission access, XP, and settings remain. Preserve the working profile folder before changing compatibility components.
Xbox Backward-Compatible Pass
Secondary Route
HintOne shipped mode requires the console edition as a second route.
WhereUse the Xbox 360 release through Xbox One or Xbox Series backward compatibility.
Full detailInstall the backward-compatible Xbox build and its owned add-ons, then verify online sign-in. This secondary pass is required for the console-exclusive multiplayer mode; the Windows save cannot substitute for it.
Current Add-On Entitlements (missable)
Access Audit
HintCheck every owned add-on before entering either campaign menu.
WhereConfirm both Echo expansions, all weapon packs, the uniform pack, and the Xbox-only mode are installed where applicable.
Full detailOpen each platform's manage-game screen and compare installed content with the add-on ledger later in this pack. Do not repurchase blindly: preserve existing licenses, capture the installed list, and launch once while signed in so the game recognizes each entitlement.
Arranged Multiplayer Group (missable)
Online Setup
HintPublic population is too uncertain for a completion schedule.
WherePrepare enough invited players to start every Versus mode privately.
Full detailUse private invitations and agree on role rotations before starting. Keep the same host for a planned block, finish every match at its normal results screen, and confirm counters advance before attempting long cumulative challenges.
Campaign Systems and Difficulty
You are here when: The campaign selector, difficulty prompt, loadout screen, and post-mission results.
Progress persists across replay; lower settings are retained as separate option checks even when they gate no unique reward.
Training and Control Pass
Training
HintUse the first safe combat space to test the full control set.
WhereComplete the tutorial prompts and test movement, aiming, melee, dodge, healing, grenades, and ability activation.
Full detailFinish every prompted control, then deliberately use one primary weapon, one sidearm, one grenade, one melee string, one dodge, one healing item, and the equipped active ability. Confirm the pause-menu control page has no untested action.
Solo Campaign Pass
Campaign Mode
HintThe AI-assisted route has its own practical completion record.
WhereFinish every unlocked primary-campaign mission in single-player.
Full detailUse mission select to clear every primary-campaign tile with AI partners. Let each results screen save before leaving, and revisit any tile that lacks a completed grade.
Four-Player Co-op Pass
Campaign Mode
HintA full squad exposes the cooperative version of the campaign systems.
WhereFinish one complete mission with four human players, then verify every mission is available for co-op replay.
Full detailHost a private campaign room, fill all four positions, complete a mission without migration or disconnects, and confirm every participant receives XP and a saved grade. Repeat any mission whose cooperative result fails to register.
Persistent XP Ledger
Progression
HintCollectibles, grades, and multiplayer results all feed one upgrade budget.
WhereEarn enough XP to buy every standard weapon and all three levels of every class ability.
Full detailAccumulate at least the 252,250 XP needed for the complete ability grid, plus every listed weapon price. Spend only after a results screen saves, then audit both weapon and ability menus for any remaining locked or partially filled row.
Mission-Select Cleanup
Replay
HintNo campaign pickup requires a fresh story file.
WhereUse mission select to revisit incomplete grades and collectible totals.
Full detailChoose the missing mission directly, collect or destroy the required object, reach a saving checkpoint or the results screen, and verify the profile total. Do not overwrite a working profile merely to clean one replayable entry.
Primary Campaign — Casual
Difficulty
HintThe campaign menu keeps separate evidence for its chosen challenge setting.
WhereFinish the full primary campaign on Casual difficulty.
Full detailSelect Casual before the first mission and clear every primary-campaign tile without lowering it. After the last result, inspect mission select and replay any tile that does not show a saved Casual completion.
Primary Campaign — Normal
Difficulty
HintThe campaign menu keeps separate evidence for its chosen challenge setting.
WhereFinish the full primary campaign on Normal difficulty.
Full detailSelect Normal before the first mission and clear every primary-campaign tile without lowering it. After the last result, inspect mission select and replay any tile that does not show a saved Normal completion.
Primary Campaign — Veteran
Difficulty
HintThe campaign menu keeps separate evidence for its chosen challenge setting.
WhereFinish the full primary campaign on Veteran difficulty.
Full detailSelect Veteran before the first mission and clear every primary-campaign tile without lowering it. After the last result, inspect mission select and replay any tile that does not show a saved Veteran completion.
Primary Campaign — Professional
Difficulty
HintThe campaign menu keeps separate evidence for its chosen challenge setting.
WhereFinish the full primary campaign on Professional difficulty.
Full detailSelect Professional before the first mission and clear every primary-campaign tile without lowering it. After the last result, inspect mission select and replay any tile that does not show a saved Professional completion.
Echo Campaign — Casual
Difficulty
HintThe expansion campaign uses the same selectable challenge ladder.
WhereFinish every installed Echo mission on Casual difficulty.
Full detailInstall the free prologue and both expansion packs, select Casual, and clear each Echo mission tile without changing the setting. Confirm the result is stored before moving to the next tile.
Echo Campaign — Normal
Difficulty
HintThe expansion campaign uses the same selectable challenge ladder.
WhereFinish every installed Echo mission on Normal difficulty.
Full detailInstall the free prologue and both expansion packs, select Normal, and clear each Echo mission tile without changing the setting. Confirm the result is stored before moving to the next tile.
Echo Campaign — Veteran
Difficulty
HintThe expansion campaign uses the same selectable challenge ladder.
WhereFinish every installed Echo mission on Veteran difficulty.
Full detailInstall the free prologue and both expansion packs, select Veteran, and clear each Echo mission tile without changing the setting. Confirm the result is stored before moving to the next tile.
Echo Campaign — Professional
Difficulty
HintThe expansion campaign uses the same selectable challenge ladder.
WhereFinish every installed Echo mission on Professional difficulty.
Full detailInstall the free prologue and both expansion packs, select Professional, and clear each Echo mission tile without changing the setting. Confirm the result is stored before moving to the next tile.
Primary Mission Slot #1
You are here when: The mission-select tile leading through underground laboratory lobby.
Names and events are withheld; numbered pickups follow the route in encounter order.
Primary Mission Slot #1 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish primary mission slot #1 and remain through its results screen.
Full detailClear every required encounter in primary mission slot #1, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Primary Mission Slot #1 — S+ Rank
Highest Rank
HintBalance speed, survival, pickups, and eliminations rather than maximizing only one column.
WhereOn Veteran or Professional, reach 32 eliminations, no more than 1 death, 12 items, and a time of 25:00 or faster.
Full detailChoose Veteran or Professional and track all four result columns during the run. Finish with at least 32 eliminations and 12 collected items, at most 1 death, and no more than 25 minutes; destroy cameras for additional XP and restart early if a hard limit is already lost.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn lab lobby, use this landmark cue to locate Intel #1: safe behind reception desk.
Full detailReach lab lobby and follow the landmark cue — safe behind reception desk — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn lab lobby, use this landmark cue to locate Intel #2: behind black terminal right exit door.
Full detailReach lab lobby and follow the landmark cue — behind black terminal right exit door — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow lab, use this landmark cue to locate Intel #3: down stairs second group.
Full detailReach bow lab and follow the landmark cue — down stairs second group — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow lab, use this landmark cue to locate Intel #4: below monitor behind some black test.
Full detailReach bow lab and follow the landmark cue — below monitor behind some black test — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow lab, use this landmark cue to locate Intel #5: exit door machine against far right.
Full detailReach bow lab and follow the landmark cue — exit door machine against far right — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow lab, use this landmark cue to locate Intel #6: off right computer table near pc.
Full detailReach bow lab and follow the landmark cue — off right computer table near pc — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn west area corridor, use this landmark cue to locate Intel #7: off right counter left monitor.
Full detailReach west area corridor and follow the landmark cue — off right counter left monitor — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #8: circular table near sofas.
Full detailReach mission route landmark and follow the landmark cue — circular table near sofas — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn main lab, use this landmark cue to locate Intel #9: shelf back left side main lab.
Full detailReach main lab and follow the landmark cue — shelf back left side main lab — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn main lab, use this landmark cue to locate Intel #10: black machine right side main lab.
Full detailReach main lab and follow the landmark cue — black machine right side main lab — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn main lab, use this landmark cue to locate Intel #11: table pc directly across exit door.
Full detailReach main lab and follow the landmark cue — table pc directly across exit door — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn elevator area, use this landmark cue to locate Intel #12: two wooden crates metal crate near.
Full detailReach elevator area and follow the landmark cue — two wooden crates metal crate near — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer corridor 1, use this landmark cue to locate Intel #13: box corridor.
Full detailReach sewer corridor 1 and follow the landmark cue — box corridor — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer corridor 1, use this landmark cue to locate Intel #14: crate off right end corridor.
Full detailReach sewer corridor 1 and follow the landmark cue — crate off right end corridor — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn crate room, use this landmark cue to locate Intel #15: crate area.
Full detailReach crate room and follow the landmark cue — crate area — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn crate room, use this landmark cue to locate Intel #16: floor below pipe under metal device.
Full detailReach crate room and follow the landmark cue — floor below pipe under metal device — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Security Camera #1
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn lab lobby, use this overhead landmark cue for Security Camera #1: entry elevator above door left wall.
Full detailEnter lab lobby with a precise weapon ready and follow the landmark cue — entry elevator above door left wall — to Security Camera #1. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #2
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn lab lobby, use this overhead landmark cue for Security Camera #2: above door room lobby.
Full detailEnter lab lobby with a precise weapon ready and follow the landmark cue — above door room lobby — to Security Camera #2. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #3
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn bow lab, use this overhead landmark cue for Security Camera #3: lab stand near large ammo crate.
Full detailEnter bow lab with a precise weapon ready and follow the landmark cue — lab stand near large ammo crate — to Security Camera #3. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #4
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn west area corridor, use this overhead landmark cue for Security Camera #4: step hall above locked door off.
Full detailEnter west area corridor with a precise weapon ready and follow the landmark cue — step hall above locked door off — to Security Camera #4. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #5
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #5: above door left along steel girder.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — above door left along steel girder — to Security Camera #5. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #6
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn main lab, use this overhead landmark cue for Security Camera #6: wall above two metal cylinders left.
Full detailEnter main lab with a precise weapon ready and follow the landmark cue — wall above two metal cylinders left — to Security Camera #6. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #7
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn corridor outside laboratory, use this overhead landmark cue for Security Camera #7: above door.
Full detailEnter corridor outside laboratory with a precise weapon ready and follow the landmark cue — above door — to Security Camera #7. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #8
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn elevator area, use this overhead landmark cue for Security Camera #8: above closed door off right spec.
Full detailEnter elevator area with a precise weapon ready and follow the landmark cue — above closed door off right spec — to Security Camera #8. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #9
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn top elevator area, use this overhead landmark cue for Security Camera #9: getting off elevator top floor.
Full detailEnter top elevator area with a precise weapon ready and follow the landmark cue — getting off elevator top floor — to Security Camera #9. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #10
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn sewer corridor 1, use this overhead landmark cue for Security Camera #10: up above closed door end corridor.
Full detailEnter sewer corridor 1 with a precise weapon ready and follow the landmark cue — up above closed door end corridor — to Security Camera #10. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #11
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn crate room, use this overhead landmark cue for Security Camera #11: going doorway escapes time.
Full detailEnter crate room with a precise weapon ready and follow the landmark cue — going doorway escapes time — to Security Camera #11. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Raccoon City Mascot
Mascot
HintOne small figure is tucked away from the mission's main sightline.
WhereSearch the lounge behind server row for this mission's mascot.
Full detailAt the lounge behind server row, move close enough for the interaction prompt and collect the figure rather than shooting it. Wait for the one-time XP notice, then confirm the profile's mascot total increased before finishing the mission.
Primary Mission Slot #2
You are here when: The mission-select tile leading through city hall offices and server rooms.
Names and events are withheld; numbered pickups follow the route in encounter order.
Primary Mission Slot #2 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish primary mission slot #2 and remain through its results screen.
Full detailClear every required encounter in primary mission slot #2, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Primary Mission Slot #2 — S+ Rank
Highest Rank
HintBalance speed, survival, pickups, and eliminations rather than maximizing only one column.
WhereOn Veteran or Professional, reach 150 eliminations, no more than 1 death, 20 items, and a time of 35:00 or faster.
Full detailChoose Veteran or Professional and track all four result columns during the run. Finish with at least 150 eliminations and 20 collected items, at most 1 death, and no more than 35 minutes; destroy cameras for additional XP and restart early if a hard limit is already lost.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn storage area, use this landmark cue to locate Intel #1: crate near stack crates down steps.
Full detailReach storage area and follow the landmark cue — crate near stack crates down steps — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn storage area, use this landmark cue to locate Intel #2: step opening gate below steps crate.
Full detailReach storage area and follow the landmark cue — step opening gate below steps crate — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn front basement, use this landmark cue to locate Intel #3: open suitcase right side room.
Full detailReach front basement and follow the landmark cue — open suitcase right side room — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #4: shelf boxes files - middle rack.
Full detailReach mission route landmark and follow the landmark cue — shelf boxes files - middle rack — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn information lobby, use this landmark cue to locate Intel #5: lower portion cabinet right entrance door.
Full detailReach information lobby and follow the landmark cue — lower portion cabinet right entrance door — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn information lobby, use this landmark cue to locate Intel #6: door leads city hall turn left.
Full detailReach information lobby and follow the landmark cue — door leads city hall turn left — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #7: floor off left below stairs.
Full detailReach mission route landmark and follow the landmark cue — floor off left below stairs — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #8: floor off right below stairs.
Full detailReach mission route landmark and follow the landmark cue — floor off right below stairs — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn outside area tree, use this landmark cue to locate Intel #9: floor beside body.
Full detailReach outside area tree and follow the landmark cue — floor beside body — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn outside area tree, use this landmark cue to locate Intel #10: exit door around corridor reach.
Full detailReach outside area tree and follow the landmark cue — exit door around corridor reach — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn outside area tree, use this landmark cue to locate Intel #11: open door office room right side.
Full detailReach outside area tree and follow the landmark cue — open door office room right side — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn outside area tree, use this landmark cue to locate Intel #12: floor left exit door.
Full detailReach outside area tree and follow the landmark cue — floor left exit door — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall lobby, use this landmark cue to locate Intel #13: off right filing cabinet near fallen.
Full detailReach city hall lobby and follow the landmark cue — off right filing cabinet near fallen — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall lobby, use this landmark cue to locate Intel #14: entrance door along right corridor near.
Full detailReach city hall lobby and follow the landmark cue — entrance door along right corridor near — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall lobby, use this landmark cue to locate Intel #15: up stairs box near fallen shelf.
Full detailReach city hall lobby and follow the landmark cue — up stairs box near fallen shelf — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall statue area, use this landmark cue to locate Intel #16: pedestal below pillar right security room.
Full detailReach city hall statue area and follow the landmark cue — pedestal below pillar right security room — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn security room, use this landmark cue to locate Intel #17: desk pc across security controls.
Full detailReach security room and follow the landmark cue — desk pc across security controls — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn security room, use this landmark cue to locate Intel #18: filing cabinet near desks.
Full detailReach security room and follow the landmark cue — filing cabinet near desks — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn security room, use this landmark cue to locate Intel #19: desk pc middle room.
Full detailReach security room and follow the landmark cue — desk pc middle room — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn security room, use this landmark cue to locate Intel #20: security controls.
Full detailReach security room and follow the landmark cue — security controls — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #21
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn security room, use this landmark cue to locate Intel #21: filing cabinet right exit door.
Full detailReach security room and follow the landmark cue — filing cabinet right exit door — to Intel #21. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #22
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn break room, use this landmark cue to locate Intel #22: table near counter off right.
Full detailReach break room and follow the landmark cue — table near counter off right — to Intel #22. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #23
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn second floor statue room, use this landmark cue to locate Intel #23: down hall floor off left behind.
Full detailReach second floor statue room and follow the landmark cue — down hall floor off left behind — to Intel #23. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #24
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn second floor statue room, use this landmark cue to locate Intel #24: left side top floor open door.
Full detailReach second floor statue room and follow the landmark cue — left side top floor open door — to Intel #24. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #25
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn second floor statue room, use this landmark cue to locate Intel #25: filing cabinet under fallen shelf.
Full detailReach second floor statue room and follow the landmark cue — filing cabinet under fallen shelf — to Intel #25. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #26
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn third floor city hall lobby, use this landmark cue to locate Intel #26: fallen filing cabinet near restroom doorway.
Full detailReach third floor city hall lobby and follow the landmark cue — fallen filing cabinet near restroom doorway — to Intel #26. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #27
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn third floor city hall lobby, use this landmark cue to locate Intel #27: fallen filing cabinet down hall 26.
Full detailReach third floor city hall lobby and follow the landmark cue — fallen filing cabinet down hall 26 — to Intel #27. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #28
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn third floor city hall lobby, use this landmark cue to locate Intel #28: fallen filing cabinet left side top.
Full detailReach third floor city hall lobby and follow the landmark cue — fallen filing cabinet left side top — to Intel #28. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #29
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn third floor city hall lobby, use this landmark cue to locate Intel #29: floor near railing across doors archives.
Full detailReach third floor city hall lobby and follow the landmark cue — floor near railing across doors archives — to Intel #29. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #30
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn archives room, use this landmark cue to locate Intel #30: below pc monitor left side room.
Full detailReach archives room and follow the landmark cue — below pc monitor left side room — to Intel #30. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #31
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn archives room, use this landmark cue to locate Intel #31: metal cabinet left side room.
Full detailReach archives room and follow the landmark cue — metal cabinet left side room — to Intel #31. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #32
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn archives room, use this landmark cue to locate Intel #32: metal cabinet right exit door.
Full detailReach archives room and follow the landmark cue — metal cabinet right exit door — to Intel #32. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #33
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn records room, use this landmark cue to locate Intel #33: desk pc off right.
Full detailReach records room and follow the landmark cue — desk pc off right — to Intel #33. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #34
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn records room, use this landmark cue to locate Intel #34: metal cabinet off left down stairs.
Full detailReach records room and follow the landmark cue — metal cabinet off left down stairs — to Intel #34. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #35
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn records room, use this landmark cue to locate Intel #35: right table below stairs.
Full detailReach records room and follow the landmark cue — right table below stairs — to Intel #35. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #36
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn lecture room, use this landmark cue to locate Intel #36: floor beside closed door stage.
Full detailReach lecture room and follow the landmark cue — floor beside closed door stage — to Intel #36. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #37
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn lecture room, use this landmark cue to locate Intel #37: floor beside stack boards antiviral spray.
Full detailReach lecture room and follow the landmark cue — floor beside stack boards antiviral spray — to Intel #37. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #38
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn lecture room, use this landmark cue to locate Intel #38: near two wooden boxes back room.
Full detailReach lecture room and follow the landmark cue — near two wooden boxes back room — to Intel #38. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Security Camera #1
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn storage area, use this overhead landmark cue for Security Camera #1: down set stairs near top.
Full detailEnter storage area with a precise weapon ready and follow the landmark cue — down set stairs near top — to Security Camera #1. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #2
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn generator room, use this overhead landmark cue for Security Camera #2: wall above entrance door.
Full detailEnter generator room with a precise weapon ready and follow the landmark cue — wall above entrance door — to Security Camera #2. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #3
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn front basement, use this overhead landmark cue for Security Camera #3: wall above stairs - left side.
Full detailEnter front basement with a precise weapon ready and follow the landmark cue — wall above stairs - left side — to Security Camera #3. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #4
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #4: right wall room.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — right wall room — to Security Camera #4. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #5
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn information lobby, use this overhead landmark cue for Security Camera #5: above set cubbies right wall.
Full detailEnter information lobby with a precise weapon ready and follow the landmark cue — above set cubbies right wall — to Security Camera #5. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #6
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn information office, use this overhead landmark cue for Security Camera #6: above set cubbies near entrance door.
Full detailEnter information office with a precise weapon ready and follow the landmark cue — above set cubbies near entrance door — to Security Camera #6. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #7
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn outside area tree, use this overhead landmark cue for Security Camera #7: step middle open area tree up.
Full detailEnter outside area tree with a precise weapon ready and follow the landmark cue — step middle open area tree up — to Security Camera #7. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #8
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn city hall lobby, use this overhead landmark cue for Security Camera #8: step middle area above main set.
Full detailEnter city hall lobby with a precise weapon ready and follow the landmark cue — step middle area above main set — to Security Camera #8. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #9
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn city hall statue area, use this overhead landmark cue for Security Camera #9: up above pillars side entrance door.
Full detailEnter city hall statue area with a precise weapon ready and follow the landmark cue — up above pillars side entrance door — to Security Camera #9. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #10
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn security room, use this overhead landmark cue for Security Camera #10: ceiling middle security room.
Full detailEnter security room with a precise weapon ready and follow the landmark cue — ceiling middle security room — to Security Camera #10. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #11
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn break room, use this overhead landmark cue for Security Camera #11: top portion wall two tables across.
Full detailEnter break room with a precise weapon ready and follow the landmark cue — top portion wall two tables across — to Security Camera #11. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #12
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn break room, use this overhead landmark cue for Security Camera #12: top stairs turn back ceiling above.
Full detailEnter break room with a precise weapon ready and follow the landmark cue — top stairs turn back ceiling above — to Security Camera #12. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #13
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn server room, use this overhead landmark cue for Security Camera #13: wall above blue door off right.
Full detailEnter server room with a precise weapon ready and follow the landmark cue — wall above blue door off right — to Security Camera #13. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #14
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn third floor city hall lobby, use this overhead landmark cue for Security Camera #14: wall above two pillars both sides.
Full detailEnter third floor city hall lobby with a precise weapon ready and follow the landmark cue — wall above two pillars both sides — to Security Camera #14. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #15
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn third floor city hall lobby, use this overhead landmark cue for Security Camera #15: wall above double doors archives room.
Full detailEnter third floor city hall lobby with a precise weapon ready and follow the landmark cue — wall above double doors archives room — to Security Camera #15. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #16
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn archives room, use this overhead landmark cue for Security Camera #16: wall above entrance door archives room.
Full detailEnter archives room with a precise weapon ready and follow the landmark cue — wall above entrance door archives room — to Security Camera #16. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #17
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn records room, use this overhead landmark cue for Security Camera #17: wall two double door entrances records.
Full detailEnter records room with a precise weapon ready and follow the landmark cue — wall two double door entrances records — to Security Camera #17. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #18
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn records room, use this overhead landmark cue for Security Camera #18: above table below stairs.
Full detailEnter records room with a precise weapon ready and follow the landmark cue — above table below stairs — to Security Camera #18. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #19
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn lecture room, use this overhead landmark cue for Security Camera #19: ceiling center room.
Full detailEnter lecture room with a precise weapon ready and follow the landmark cue — ceiling center room — to Security Camera #19. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #20
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn city hall reception, use this overhead landmark cue for Security Camera #20: wall behind reception desk.
Full detailEnter city hall reception with a precise weapon ready and follow the landmark cue — wall behind reception desk — to Security Camera #20. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Raccoon City Mascot
Mascot
HintOne small figure is tucked away from the mission's main sightline.
WhereSearch the stairway summit before server room for this mission's mascot.
Full detailAt the stairway summit before server room, move close enough for the interaction prompt and collect the figure rather than shooting it. Wait for the one-time XP notice, then confirm the profile's mascot total increased before finishing the mission.
Interactive Typewriter
Typewriter
HintAn ordinary office fixture in this mission hides a one-time interaction.
WhereInteract with the typewriter at the final civic room reception desk.
Full detailReach the final civic room reception desk, stand at the keyboard side, and press the interaction control until the one-time XP notification appears. Merely aiming at or walking past the prop does not store the record.
Primary Mission Slot #3
You are here when: The mission-select tile leading through hospital park clock-tower route.
Names and events are withheld; numbered pickups follow the route in encounter order.
Primary Mission Slot #3 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish primary mission slot #3 and remain through its results screen.
Full detailClear every required encounter in primary mission slot #3, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Primary Mission Slot #3 — S+ Rank
Highest Rank
HintBalance speed, survival, pickups, and eliminations rather than maximizing only one column.
WhereOn Veteran or Professional, reach 110 eliminations, no more than 3 deaths, 20 items, and a time of 35:00 or faster.
Full detailChoose Veteran or Professional and track all four result columns during the run. Finish with at least 110 eliminations and 20 collected items, at most 3 deaths, and no more than 35 minutes; destroy cameras for additional XP and restart early if a hard limit is already lost.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn hospital reception, use this landmark cue to locate Intel #1: reception desk floor near right wall.
Full detailReach hospital reception and follow the landmark cue — reception desk floor near right wall — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn hospital reception, use this landmark cue to locate Intel #2: reception desk area counter pc.
Full detailReach hospital reception and follow the landmark cue — reception desk area counter pc — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn hospital reception, use this landmark cue to locate Intel #3: reception desk area bookshelf.
Full detailReach hospital reception and follow the landmark cue — reception desk area bookshelf — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn hospital reception, use this landmark cue to locate Intel #4: give blood sign behind reception desk.
Full detailReach hospital reception and follow the landmark cue — give blood sign behind reception desk — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn hospital reception, use this landmark cue to locate Intel #5: floor fallen figure room off right.
Full detailReach hospital reception and follow the landmark cue — floor fallen figure room off right — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn hospital reception, use this landmark cue to locate Intel #6: blue card room left double door.
Full detailReach hospital reception and follow the landmark cue — blue card room left double door — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn hospital lobby, use this landmark cue to locate Intel #7: table near sofa back left side.
Full detailReach hospital lobby and follow the landmark cue — table near sofa back left side — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn hospital lobby, use this landmark cue to locate Intel #8: long table back right side lobby.
Full detailReach hospital lobby and follow the landmark cue — long table back right side lobby — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn waiting room, use this landmark cue to locate Intel #9: pc behind reception counter.
Full detailReach waiting room and follow the landmark cue — pc behind reception counter — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn waiting room, use this landmark cue to locate Intel #10: bookshelf behind reception counter.
Full detailReach waiting room and follow the landmark cue — bookshelf behind reception counter — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn waiting room, use this landmark cue to locate Intel #11: slot below pay phone across reception.
Full detailReach waiting room and follow the landmark cue — slot below pay phone across reception — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn checkup room, use this landmark cue to locate Intel #12: floor bottom stairs near fallen figure.
Full detailReach checkup room and follow the landmark cue — floor bottom stairs near fallen figure — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn waiting room 2, use this landmark cue to locate Intel #13: floor near fallen wheelchair reception area.
Full detailReach waiting room 2 and follow the landmark cue — floor near fallen wheelchair reception area — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn waiting room 2, use this landmark cue to locate Intel #14: right outside stall door restroom back.
Full detailReach waiting room 2 and follow the landmark cue — right outside stall door restroom back — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn examination room 2, use this landmark cue to locate Intel #15: counter below pc monitor left side.
Full detailReach examination room 2 and follow the landmark cue — counter below pc monitor left side — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn examination room 2, use this landmark cue to locate Intel #16: cabinet shelf along right wall across.
Full detailReach examination room 2 and follow the landmark cue — cabinet shelf along right wall across — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn examination room 2, use this landmark cue to locate Intel #17: near fallen figure floor below bed.
Full detailReach examination room 2 and follow the landmark cue — near fallen figure floor below bed — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn patient waiting room, use this landmark cue to locate Intel #18: floor two hospital beds across entrance.
Full detailReach patient waiting room and follow the landmark cue — floor two hospital beds across entrance — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn patient waiting room, use this landmark cue to locate Intel #19: metal tray near middle set seats.
Full detailReach patient waiting room and follow the landmark cue — metal tray near middle set seats — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn patient waiting room, use this landmark cue to locate Intel #20: tray behind reception counter.
Full detailReach patient waiting room and follow the landmark cue — tray behind reception counter — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #21
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn rooftop stairway, use this landmark cue to locate Intel #21: open suitcase bottom floor.
Full detailReach rooftop stairway and follow the landmark cue — open suitcase bottom floor — to Intel #21. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #22
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn daycare waiting room, use this landmark cue to locate Intel #22: burning table near left side room.
Full detailReach daycare waiting room and follow the landmark cue — burning table near left side room — to Intel #22. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #23
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #23: shelf left set exit doors.
Full detailReach mission route landmark and follow the landmark cue — shelf left set exit doors — to Intel #23. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #24
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street raccoon park, use this landmark cue to locate Intel #24: beside suitcase near mutilated female body.
Full detailReach street raccoon park and follow the landmark cue — beside suitcase near mutilated female body — to Intel #24. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #25
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn piano room, use this landmark cue to locate Intel #25: piano seat.
Full detailReach piano room and follow the landmark cue — piano seat — to Intel #25. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #26
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #26: small piano near left wall.
Full detailReach mission route landmark and follow the landmark cue — small piano near left wall — to Intel #26. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #27
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn power plant, use this landmark cue to locate Intel #27: left side lockers entrance.
Full detailReach power plant and follow the landmark cue — left side lockers entrance — to Intel #27. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #28
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn power plant, use this landmark cue to locate Intel #28: oil drum near some controls up.
Full detailReach power plant and follow the landmark cue — oil drum near some controls up — to Intel #28. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #29
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn power plant, use this landmark cue to locate Intel #29: back portion forklift middle power plant.
Full detailReach power plant and follow the landmark cue — back portion forklift middle power plant — to Intel #29. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Security Camera #1
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn hospital reception, use this overhead landmark cue for Security Camera #1: middle ceiling reception desk window.
Full detailEnter hospital reception with a precise weapon ready and follow the landmark cue — middle ceiling reception desk window — to Security Camera #1. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #2
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn hospital reception, use this overhead landmark cue for Security Camera #2: ceiling across double door entrance lobby.
Full detailEnter hospital reception with a precise weapon ready and follow the landmark cue — ceiling across double door entrance lobby — to Security Camera #2. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #3
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn hospital lobby, use this overhead landmark cue for Security Camera #3: up wall across side enters lobby.
Full detailEnter hospital lobby with a precise weapon ready and follow the landmark cue — up wall across side enters lobby — to Security Camera #3. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #4
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn waiting room, use this overhead landmark cue for Security Camera #4: ceiling behind reception counter.
Full detailEnter waiting room with a precise weapon ready and follow the landmark cue — ceiling behind reception counter — to Security Camera #4. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #5
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn checkup room, use this overhead landmark cue for Security Camera #5: ceiling above area pc cabinets.
Full detailEnter checkup room with a precise weapon ready and follow the landmark cue — ceiling above area pc cabinets — to Security Camera #5. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #6
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn waiting room 2, use this overhead landmark cue for Security Camera #6: wall behind reception counter.
Full detailEnter waiting room 2 with a precise weapon ready and follow the landmark cue — wall behind reception counter — to Security Camera #6. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #7
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn examination room 2, use this overhead landmark cue for Security Camera #7: opposite side examination room 2 left.
Full detailEnter examination room 2 with a precise weapon ready and follow the landmark cue — opposite side examination room 2 left — to Security Camera #7. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #8
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #8: across stairs laser mine trap blocks.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — across stairs laser mine trap blocks — to Security Camera #8. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #9
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn patient waiting room, use this overhead landmark cue for Security Camera #9: left portion back wall left enters.
Full detailEnter patient waiting room with a precise weapon ready and follow the landmark cue — left portion back wall left enters — to Security Camera #9. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #10
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn rooftop stairway, use this overhead landmark cue for Security Camera #10: set stairs lead up rooftop.
Full detailEnter rooftop stairway with a precise weapon ready and follow the landmark cue — set stairs lead up rooftop — to Security Camera #10. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #11
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #11: walking helipad ramp up right wall.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — walking helipad ramp up right wall — to Security Camera #11. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #12
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn daycare waiting room, use this overhead landmark cue for Security Camera #12: right exiting daycare far left wall.
Full detailEnter daycare waiting room with a precise weapon ready and follow the landmark cue — right exiting daycare far left wall — to Security Camera #12. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #13
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn outside waiting room, use this overhead landmark cue for Security Camera #13: exiting daycare waiting room near top.
Full detailEnter outside waiting room with a precise weapon ready and follow the landmark cue — exiting daycare waiting room near top — to Security Camera #13. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #14
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn outside morgue, use this overhead landmark cue for Security Camera #14: area outside morgue ceiling center corridor.
Full detailEnter outside morgue with a precise weapon ready and follow the landmark cue — area outside morgue ceiling center corridor — to Security Camera #14. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #15
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #15: past examination tables morgue area ceiling.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — past examination tables morgue area ceiling — to Security Camera #15. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #16
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #16: escaping burning morgue turn back around.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — escaping burning morgue turn back around — to Security Camera #16. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #17
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #17: away morgue casket area off left.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — away morgue casket area off left — to Security Camera #17. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #18
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #18: wall two double doors below raccoon.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — wall two double doors below raccoon — to Security Camera #18. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #19
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn power plant, use this overhead landmark cue for Security Camera #19: turn up wall above entrance spot.
Full detailEnter power plant with a precise weapon ready and follow the landmark cue — turn up wall above entrance spot — to Security Camera #19. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #20
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn power plant, use this overhead landmark cue for Security Camera #20: double doors right side power plant.
Full detailEnter power plant with a precise weapon ready and follow the landmark cue — double doors right side power plant — to Security Camera #20. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Raccoon City Mascot
Mascot
HintOne small figure is tucked away from the mission's main sightline.
WhereSearch the park drain beside refuse pile for this mission's mascot.
Full detailAt the park drain beside refuse pile, move close enough for the interaction prompt and collect the figure rather than shooting it. Wait for the one-time XP notice, then confirm the profile's mascot total increased before finishing the mission.
Primary Mission Slot #4
You are here when: The mission-select tile leading through cemetery and circular laboratory.
Names and events are withheld; numbered pickups follow the route in encounter order.
Primary Mission Slot #4 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish primary mission slot #4 and remain through its results screen.
Full detailClear every required encounter in primary mission slot #4, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Primary Mission Slot #4 — S+ Rank
Highest Rank
HintBalance speed, survival, pickups, and eliminations rather than maximizing only one column.
WhereOn Veteran or Professional, reach 150 eliminations, no more than 2 deaths, 20 items, and a time of 35:00 or faster.
Full detailChoose Veteran or Professional and track all four result columns during the run. Finish with at least 150 eliminations and 20 collected items, at most 2 deaths, and no more than 35 minutes; destroy cameras for additional XP and restart early if a hard limit is already lost.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn office building, use this landmark cue to locate Intel #1: desk pc monitor second room.
Full detailReach office building and follow the landmark cue — desk pc monitor second room — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn office building, use this landmark cue to locate Intel #2: desk pc monitor second room.
Full detailReach office building and follow the landmark cue — desk pc monitor second room — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn streets outside office, use this landmark cue to locate Intel #3: behind dumpster alley.
Full detailReach streets outside office and follow the landmark cue — behind dumpster alley — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn streets outside office, use this landmark cue to locate Intel #4: alley flames behind dumpster below building.
Full detailReach streets outside office and follow the landmark cue — alley flames behind dumpster below building — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn raccoon city cemetery, use this landmark cue to locate Intel #5: ground off right building area right.
Full detailReach raccoon city cemetery and follow the landmark cue — ground off right building area right — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn streets outside warehouse, use this landmark cue to locate Intel #6: away exit outside cemetery sidewalk left.
Full detailReach streets outside warehouse and follow the landmark cue — away exit outside cemetery sidewalk left — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn warehouse loading bay, use this landmark cue to locate Intel #7: trashcan up ahead left away warehouse.
Full detailReach warehouse loading bay and follow the landmark cue — trashcan up ahead left away warehouse — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn warehouse loading bay, use this landmark cue to locate Intel #8: wooden pallet right side warehouse getting.
Full detailReach warehouse loading bay and follow the landmark cue — wooden pallet right side warehouse getting — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn warehouse stock room, use this landmark cue to locate Intel #9: box below catwalk spec.
Full detailReach warehouse stock room and follow the landmark cue — box below catwalk spec — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn warehouse stock room, use this landmark cue to locate Intel #10: floor fallen figure some shelves opposite.
Full detailReach warehouse stock room and follow the landmark cue — floor fallen figure some shelves opposite — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn warehouse room, use this landmark cue to locate Intel #11: table off right around side room.
Full detailReach warehouse room and follow the landmark cue — table off right around side room — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn warehouse room, use this landmark cue to locate Intel #12: controls near switch used activate elevator.
Full detailReach warehouse room and follow the landmark cue — controls near switch used activate elevator — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dead facility, use this landmark cue to locate Intel #13: behind console room elevator.
Full detailReach dead facility and follow the landmark cue — behind console room elevator — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #14: counter left lab area.
Full detailReach facility lab and follow the landmark cue — counter left lab area — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #15: white cart directly ahead off left.
Full detailReach facility lab and follow the landmark cue — white cart directly ahead off left — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #16: white cart bottom floor beside areas.
Full detailReach facility lab and follow the landmark cue — white cart bottom floor beside areas — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #17: table right room black card bottom.
Full detailReach facility lab and follow the landmark cue — table right room black card bottom — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #18: central chamber center room top floor.
Full detailReach facility lab and follow the landmark cue — central chamber center room top floor — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #19: red waste canister room leading.
Full detailReach facility lab and follow the landmark cue — red waste canister room leading — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility security room, use this landmark cue to locate Intel #20: room second security console left side.
Full detailReach facility security room and follow the landmark cue — room second security console left side — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #21
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab 2, use this landmark cue to locate Intel #21: off left red container room out.
Full detailReach facility lab 2 and follow the landmark cue — off left red container room out — to Intel #21. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #22
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab 2, use this landmark cue to locate Intel #22: floor near shelf right out security.
Full detailReach facility lab 2 and follow the landmark cue — floor near shelf right out security — to Intel #22. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #23
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab 2, use this landmark cue to locate Intel #23: table above stairs out security room.
Full detailReach facility lab 2 and follow the landmark cue — table above stairs out security room — to Intel #23. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #24
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab 2, use this landmark cue to locate Intel #24: table some rolled up papers across.
Full detailReach facility lab 2 and follow the landmark cue — table some rolled up papers across — to Intel #24. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #25
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab 2, use this landmark cue to locate Intel #25: console room down corridor right out.
Full detailReach facility lab 2 and follow the landmark cue — console room down corridor right out — to Intel #25. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #26
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab 2, use this landmark cue to locate Intel #26: shelf off left along objective route.
Full detailReach facility lab 2 and follow the landmark cue — shelf off left along objective route — to Intel #26. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Security Camera #1
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn streets outside office, use this overhead landmark cue for Security Camera #1: out streets back door building wall.
Full detailEnter streets outside office with a precise weapon ready and follow the landmark cue — out streets back door building wall — to Security Camera #1. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #2
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn streets outside office, use this overhead landmark cue for Security Camera #2: near stairs across sniper up.
Full detailEnter streets outside office with a precise weapon ready and follow the landmark cue — near stairs across sniper up — to Security Camera #2. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #3
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn streets graveyard, use this overhead landmark cue for Security Camera #3: stay along left side area.
Full detailEnter streets graveyard with a precise weapon ready and follow the landmark cue — stay along left side area — to Security Camera #3. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #4
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn warehouse loading bay, use this overhead landmark cue for Security Camera #4: wall above three shutters entrance loading.
Full detailEnter warehouse loading bay with a precise weapon ready and follow the landmark cue — wall above three shutters entrance loading — to Security Camera #4. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #5
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn warehouse stock room, use this overhead landmark cue for Security Camera #5: near shutters entered stock room up.
Full detailEnter warehouse stock room with a precise weapon ready and follow the landmark cue — near shutters entered stock room up — to Security Camera #5. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #6
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn warehouse stock room, use this overhead landmark cue for Security Camera #6: wall above catwalk final.
Full detailEnter warehouse stock room with a precise weapon ready and follow the landmark cue — wall above catwalk final — to Security Camera #6. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #7
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn warehouse room, use this overhead landmark cue for Security Camera #7: down room corridor left wall above.
Full detailEnter warehouse room with a precise weapon ready and follow the landmark cue — down room corridor left wall above — to Security Camera #7. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #8
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn warehouse room, use this overhead landmark cue for Security Camera #8: room switch pressed activate elevator.
Full detailEnter warehouse room with a precise weapon ready and follow the landmark cue — room switch pressed activate elevator — to Security Camera #8. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #9
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn dead facility, use this overhead landmark cue for Security Camera #9: off elevator closed door right above.
Full detailEnter dead facility with a precise weapon ready and follow the landmark cue — off elevator closed door right above — to Security Camera #9. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #10
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn facility lab, use this overhead landmark cue for Security Camera #10: ceiling down corridor across entrance door.
Full detailEnter facility lab with a precise weapon ready and follow the landmark cue — ceiling down corridor across entrance door — to Security Camera #10. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #11
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn facility lab, use this overhead landmark cue for Security Camera #11: ceiling down stairs right lab entrance.
Full detailEnter facility lab with a precise weapon ready and follow the landmark cue — ceiling down stairs right lab entrance — to Security Camera #11. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #12
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn facility lab, use this overhead landmark cue for Security Camera #12: down corridor across entrance door.
Full detailEnter facility lab with a precise weapon ready and follow the landmark cue — down corridor across entrance door — to Security Camera #12. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #13
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn facility lab, use this overhead landmark cue for Security Camera #13: central chamber bed bottom floor lab ceiling.
Full detailEnter facility lab with a precise weapon ready and follow the landmark cue — central chamber bed bottom floor lab ceiling — to Security Camera #13. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #14
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn facility lab, use this overhead landmark cue for Security Camera #14: central chamber step room far left.
Full detailEnter facility lab with a precise weapon ready and follow the landmark cue — central chamber step room far left — to Security Camera #14. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #15
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn facility security room, use this overhead landmark cue for Security Camera #15: ceiling middle room.
Full detailEnter facility security room with a precise weapon ready and follow the landmark cue — ceiling middle room — to Security Camera #15. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #16
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn facility security room, use this overhead landmark cue for Security Camera #16: room second security console middle portion.
Full detailEnter facility security room with a precise weapon ready and follow the landmark cue — room second security console middle portion — to Security Camera #16. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #17
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn facility lab 2, use this overhead landmark cue for Security Camera #17: exiting room area capsules wall.
Full detailEnter facility lab 2 with a precise weapon ready and follow the landmark cue — exiting room area capsules wall — to Security Camera #17. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #18
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn warehouse storage area, use this overhead landmark cue for Security Camera #18: security ceiling center warehouse nemesis.
Full detailEnter warehouse storage area with a precise weapon ready and follow the landmark cue — security ceiling center warehouse nemesis — to Security Camera #18. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Raccoon City Mascot
Mascot
HintOne small figure is tucked away from the mission's main sightline.
WhereSearch the central pillar recess behind pod for this mission's mascot.
Full detailAt the central pillar recess behind pod, move close enough for the interaction prompt and collect the figure rather than shooting it. Wait for the one-time XP notice, then confirm the profile's mascot total increased before finishing the mission.
Primary Mission Slot #5
You are here when: The mission-select tile leading through city streets and police building.
Names and events are withheld; numbered pickups follow the route in encounter order.
Primary Mission Slot #5 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish primary mission slot #5 and remain through its results screen.
Full detailClear every required encounter in primary mission slot #5, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Primary Mission Slot #5 — S+ Rank
Highest Rank
HintBalance speed, survival, pickups, and eliminations rather than maximizing only one column.
WhereOn Veteran or Professional, reach 150 eliminations, no more than 1 death, 17 items, and a time of 30:00 or faster.
Full detailChoose Veteran or Professional and track all four result columns during the run. Finish with at least 150 eliminations and 17 collected items, at most 1 death, and no more than 30 minutes; destroy cameras for additional XP and restart early if a hard limit is already lost.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn building rooftop, use this landmark cue to locate Intel #1: near fallen figure.
Full detailReach building rooftop and follow the landmark cue — near fallen figure — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley below starting building, use this landmark cue to locate Intel #2: ground explosive barrel alley below starting.
Full detailReach alley below starting building and follow the landmark cue — ground explosive barrel alley below starting — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street behind r, use this landmark cue to locate Intel #3: ground behind burning police car end.
Full detailReach street behind r and follow the landmark cue — ground behind burning police car end — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #4: stuffed tiger outside door leading upper.
Full detailReach mission route landmark and follow the landmark cue — stuffed tiger outside door leading upper — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn upper office, use this landmark cue to locate Intel #5: cabinet below stuffed bull right upper.
Full detailReach upper office and follow the landmark cue — cabinet below stuffed bull right upper — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn floor lobby, use this landmark cue to locate Intel #6: below table lamp reception counter near.
Full detailReach floor lobby and follow the landmark cue — below table lamp reception counter near — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #7: building gates down left side.
Full detailReach mission route landmark and follow the landmark cue — building gates down left side — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #8: corridor below stairs second step up.
Full detailReach mission route landmark and follow the landmark cue — corridor below stairs second step up — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn parking garage, use this landmark cue to locate Intel #9: ground two dumpsters left side garage.
Full detailReach parking garage and follow the landmark cue — ground two dumpsters left side garage — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn streets outside parking garage, use this landmark cue to locate Intel #10: ground near basket beside building across.
Full detailReach streets outside parking garage and follow the landmark cue — ground near basket beside building across — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn streets outside parking garage, use this landmark cue to locate Intel #11: middle portion area bench under rooftop.
Full detailReach streets outside parking garage and follow the landmark cue — middle portion area bench under rooftop — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley beside theater, use this landmark cue to locate Intel #12: ground around left corner down.
Full detailReach alley beside theater and follow the landmark cue — ground around left corner down — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn streets around gas station, use this landmark cue to locate Intel #13: beside antiviral spray near weapon crate.
Full detailReach streets around gas station and follow the landmark cue — beside antiviral spray near weapon crate — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn streets around gas station, use this landmark cue to locate Intel #14: doorway liquor store down corridor left.
Full detailReach streets around gas station and follow the landmark cue — doorway liquor store down corridor left — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley behind garage, use this landmark cue to locate Intel #15: basket dumpster across exit garage out.
Full detailReach alley behind garage and follow the landmark cue — basket dumpster across exit garage out — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley behind garage, use this landmark cue to locate Intel #16: beside dumpster off left down alley.
Full detailReach alley behind garage and follow the landmark cue — beside dumpster off left down alley — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street courtyard area, use this landmark cue to locate Intel #17: open suitcase fallen figure steps lead.
Full detailReach street courtyard area and follow the landmark cue — open suitcase fallen figure steps lead — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street courtyard area, use this landmark cue to locate Intel #18: opposite side tree railing.
Full detailReach street courtyard area and follow the landmark cue — opposite side tree railing — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street city hall, use this landmark cue to locate Intel #19: under rootop cinema beside wrecked police.
Full detailReach street city hall and follow the landmark cue — under rootop cinema beside wrecked police — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Security Camera #1
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn building rooftop, use this overhead landmark cue for Security Camera #1: start stage still building turn door.
Full detailEnter building rooftop with a precise weapon ready and follow the landmark cue — start stage still building turn door — to Security Camera #1. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #2
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn alley below starting building, use this overhead landmark cue for Security Camera #2: above door near dumpster ramps lead.
Full detailEnter alley below starting building with a precise weapon ready and follow the landmark cue — above door near dumpster ramps lead — to Security Camera #2. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #3
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn street behind r, use this overhead landmark cue for Security Camera #3: step around side fence across street.
Full detailEnter street behind r with a precise weapon ready and follow the landmark cue — step around side fence across street — to Security Camera #3. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #4
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn street behind r, use this overhead landmark cue for Security Camera #4: up stairs ceiling above door rooftop.
Full detailEnter street behind r with a precise weapon ready and follow the landmark cue — up stairs ceiling above door rooftop — to Security Camera #4. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #5
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn upper office, use this overhead landmark cue for Security Camera #5: upper office turn around.
Full detailEnter upper office with a precise weapon ready and follow the landmark cue — upper office turn around — to Security Camera #5. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #6
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn second floor lobby, use this overhead landmark cue for Security Camera #6: above double door entrance bottom floor.
Full detailEnter second floor lobby with a precise weapon ready and follow the landmark cue — above double door entrance bottom floor — to Security Camera #6. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #7
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #7: building entrance turn back around up.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — building entrance turn back around up — to Security Camera #7. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #8
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn parking garage, use this overhead landmark cue for Security Camera #8: parking garage opening shutter ceiling above.
Full detailEnter parking garage with a precise weapon ready and follow the landmark cue — parking garage opening shutter ceiling above — to Security Camera #8. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #9
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn parking garage, use this overhead landmark cue for Security Camera #9: ceiling middle parking area parking garage.
Full detailEnter parking garage with a precise weapon ready and follow the landmark cue — ceiling middle parking area parking garage — to Security Camera #9. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #10
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn streets outside parking garage, use this overhead landmark cue for Security Camera #10: front wall ticket booth middle left.
Full detailEnter streets outside parking garage with a precise weapon ready and follow the landmark cue — front wall ticket booth middle left — to Security Camera #10. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #11
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn streets around gas station, use this overhead landmark cue for Security Camera #11: ceiling portion left weapon crate grenade.
Full detailEnter streets around gas station with a precise weapon ready and follow the landmark cue — ceiling portion left weapon crate grenade — to Security Camera #11. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #12
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn streets around gas station, use this overhead landmark cue for Security Camera #12: ceiling rooftop stagla mart stagla gas.
Full detailEnter streets around gas station with a precise weapon ready and follow the landmark cue — ceiling rooftop stagla mart stagla gas — to Security Camera #12. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Raccoon City Mascot
Mascot
HintOne small figure is tucked away from the mission's main sightline.
WhereSearch the chief office among mounted animals for this mission's mascot.
Full detailAt the chief office among mounted animals, move close enough for the interaction prompt and collect the figure rather than shooting it. Wait for the one-time XP notice, then confirm the profile's mascot total increased before finishing the mission.
Interactive Typewriter
Typewriter
HintAn ordinary office fixture in this mission hides a one-time interaction.
WhereInteract with the typewriter at the police lobby reception desk.
Full detailReach the police lobby reception desk, stand at the keyboard side, and press the interaction control until the one-time XP notification appears. Merely aiming at or walking past the prop does not store the record.
Primary Mission Slot #6
You are here when: The mission-select tile leading through underground laboratory and train lift.
Names and events are withheld; numbered pickups follow the route in encounter order.
Primary Mission Slot #6 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish primary mission slot #6 and remain through its results screen.
Full detailClear every required encounter in primary mission slot #6, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Primary Mission Slot #6 — S+ Rank
Highest Rank
HintBalance speed, survival, pickups, and eliminations rather than maximizing only one column.
WhereOn Veteran or Professional, reach 100 eliminations, no more than 3 deaths, 16 items, and a time of 35:00 or faster.
Full detailChoose Veteran or Professional and track all four result columns during the run. Finish with at least 100 eliminations and 16 collected items, at most 3 deaths, and no more than 35 minutes; destroy cameras for additional XP and restart early if a hard limit is already lost.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn train station, use this landmark cue to locate Intel #1: other end high catwalk down stairs.
Full detailReach train station and follow the landmark cue — other end high catwalk down stairs — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn train station, use this landmark cue to locate Intel #2: down other side catwalk train.
Full detailReach train station and follow the landmark cue — down other side catwalk train — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn train station, use this landmark cue to locate Intel #3: around crates left side area away.
Full detailReach train station and follow the landmark cue — around crates left side area away — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn train station, use this landmark cue to locate Intel #4: floor near forklift fallen figure across.
Full detailReach train station and follow the landmark cue — floor near forklift fallen figure across — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn platform elevator, use this landmark cue to locate Intel #5: elevator stops time back portion.
Full detailReach platform elevator and follow the landmark cue — elevator stops time back portion — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn room beside bottom platform elevator, use this landmark cue to locate Intel #6: crate takes cover behind.
Full detailReach room beside bottom platform elevator and follow the landmark cue — crate takes cover behind — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn central junction shaft, use this landmark cue to locate Intel #7: crate middle portion shaft area.
Full detailReach central junction shaft and follow the landmark cue — crate middle portion shaft area — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn cargo room, use this landmark cue to locate Intel #8: crate off left bottom floor.
Full detailReach cargo room and follow the landmark cue — crate off left bottom floor — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn cargo room, use this landmark cue to locate Intel #9: center open crate bottom floor.
Full detailReach cargo room and follow the landmark cue — center open crate bottom floor — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn cargo room, use this landmark cue to locate Intel #10: open crate off right bottom floor.
Full detailReach cargo room and follow the landmark cue — open crate off right bottom floor — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bottom cargo room, use this landmark cue to locate Intel #11: crate across lift.
Full detailReach bottom cargo room and follow the landmark cue — crate across lift — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bottom cargo room, use this landmark cue to locate Intel #12: beside computer terminal left side room.
Full detailReach bottom cargo room and follow the landmark cue — beside computer terminal left side room — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #13: sofa beside laptop.
Full detailReach mission route landmark and follow the landmark cue — sofa beside laptop — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #14: around side pillar right.
Full detailReach mission route landmark and follow the landmark cue — around side pillar right — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #15: floor beside controls left.
Full detailReach mission route landmark and follow the landmark cue — floor beside controls left — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow lab, use this landmark cue to locate Intel #16: crate right capsule second hunter breaks.
Full detailReach bow lab and follow the landmark cue — crate right capsule second hunter breaks — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #17: controls middle room.
Full detailReach mission route landmark and follow the landmark cue — controls middle room — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Security Camera #1
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn train station, use this overhead landmark cue for Security Camera #1: beginning level turn around up wall.
Full detailEnter train station with a precise weapon ready and follow the landmark cue — beginning level turn around up wall — to Security Camera #1. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #2
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn train station, use this overhead landmark cue for Security Camera #2: other side train station via high.
Full detailEnter train station with a precise weapon ready and follow the landmark cue — other side train station via high — to Security Camera #2. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #3
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn train station, use this overhead landmark cue for Security Camera #3: wall above green herb near platform.
Full detailEnter train station with a precise weapon ready and follow the landmark cue — wall above green herb near platform — to Security Camera #3. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #4
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn platform elevator, use this overhead landmark cue for Security Camera #4: elevator stops time up ceiling.
Full detailEnter platform elevator with a precise weapon ready and follow the landmark cue — elevator stops time up ceiling — to Security Camera #4. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #5
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn platform elevator, use this overhead landmark cue for Security Camera #5: elevator stops second time up ceiling.
Full detailEnter platform elevator with a precise weapon ready and follow the landmark cue — elevator stops second time up ceiling — to Security Camera #5. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #6
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn room beside bottom platform elevator, use this overhead landmark cue for Security Camera #6: wall above stack crates above two.
Full detailEnter room beside bottom platform elevator with a precise weapon ready and follow the landmark cue — wall above stack crates above two — to Security Camera #6. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #7
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn room beside bottom platform elevator, use this overhead landmark cue for Security Camera #7: room taking cover up.
Full detailEnter room beside bottom platform elevator with a precise weapon ready and follow the landmark cue — room taking cover up — to Security Camera #7. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #8
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn central junction shaft, use this overhead landmark cue for Security Camera #8: doorway up.
Full detailEnter central junction shaft with a precise weapon ready and follow the landmark cue — doorway up — to Security Camera #8. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #9
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn cargo room, use this overhead landmark cue for Security Camera #9: up ceiling cargo room middle portion.
Full detailEnter cargo room with a precise weapon ready and follow the landmark cue — up ceiling cargo room middle portion — to Security Camera #9. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #10
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn bottom cargo room, use this overhead landmark cue for Security Camera #10: up ceiling center bottom cargo room.
Full detailEnter bottom cargo room with a precise weapon ready and follow the landmark cue — up ceiling center bottom cargo room — to Security Camera #10. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #11
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #11: step away doorway moves lounge up.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — step away doorway moves lounge up — to Security Camera #11. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #12
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn west area corridor, use this overhead landmark cue for Security Camera #12: down corridor top stairs wall above.
Full detailEnter west area corridor with a precise weapon ready and follow the landmark cue — down corridor top stairs wall above — to Security Camera #12. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #13
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #13: controls room turn around up ceiling.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — controls room turn around up ceiling — to Security Camera #13. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #14
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn bow lab, use this overhead landmark cue for Security Camera #14: lab up left wall.
Full detailEnter bow lab with a precise weapon ready and follow the landmark cue — lab up left wall — to Security Camera #14. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #15
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #15: wall above right door leads b.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — wall above right door leads b — to Security Camera #15. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #16
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #16: wall above left door leads b.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — wall above left door leads b — to Security Camera #16. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Raccoon City Mascot
Mascot
HintOne small figure is tucked away from the mission's main sightline.
WhereSearch the second lift stop rear room for this mission's mascot.
Full detailAt the second lift stop rear room, move close enough for the interaction prompt and collect the figure rather than shooting it. Wait for the one-time XP notice, then confirm the profile's mascot total increased before finishing the mission.
Primary Mission Slot #7
You are here when: The mission-select tile leading through rail yard and field camp.
Names and events are withheld; numbered pickups follow the route in encounter order.
Primary Mission Slot #7 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish primary mission slot #7 and remain through its results screen.
Full detailClear every required encounter in primary mission slot #7, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Primary Mission Slot #7 — S+ Rank
Highest Rank
HintBalance speed, survival, pickups, and eliminations rather than maximizing only one column.
WhereOn Veteran or Professional, reach 150 eliminations, no more than 2 deaths, 8 items, and a time of 30:00 or faster.
Full detailChoose Veteran or Professional and track all four result columns during the run. Finish with at least 150 eliminations and 8 collected items, at most 2 deaths, and no more than 30 minutes; destroy cameras for additional XP and restart early if a hard limit is already lost.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn path train yard, use this landmark cue to locate Intel #1: ground open trashcan large diesel truck.
Full detailReach path train yard and follow the landmark cue — ground open trashcan large diesel truck — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn path train yard, use this landmark cue to locate Intel #2: off right reaches area green herb.
Full detailReach path train yard and follow the landmark cue — off right reaches area green herb — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn area freights, use this landmark cue to locate Intel #3: down stairs area freights wooden.
Full detailReach area freights and follow the landmark cue — down stairs area freights wooden — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn second area freights, use this landmark cue to locate Intel #4: path leads train yard open freight.
Full detailReach second area freights and follow the landmark cue — path leads train yard open freight — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn path trainyard, use this landmark cue to locate Intel #5: truck near train cart.
Full detailReach path trainyard and follow the landmark cue — truck near train cart — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn train carts, use this landmark cue to locate Intel #6: ground beside truck off right off.
Full detailReach train carts and follow the landmark cue — ground beside truck off right off — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #7: opposing side climb up high.
Full detailReach mission route landmark and follow the landmark cue — opposing side climb up high — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #8: middle area forklift green herb over.
Full detailReach mission route landmark and follow the landmark cue — middle area forklift green herb over — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Security Camera #1
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn path train yard, use this overhead landmark cue for Security Camera #1: start level left sidewall small building.
Full detailEnter path train yard with a precise weapon ready and follow the landmark cue — start level left sidewall small building — to Security Camera #1. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #2
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn path train yard, use this overhead landmark cue for Security Camera #2: off left area sniper.
Full detailEnter path train yard with a precise weapon ready and follow the landmark cue — off left area sniper — to Security Camera #2. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #3
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn path train yard, use this overhead landmark cue for Security Camera #3: area green herb.
Full detailEnter path train yard with a precise weapon ready and follow the landmark cue — area green herb — to Security Camera #3. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #4
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #4: platform grenades right pillar.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — platform grenades right pillar — to Security Camera #4. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #5
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #5: second open train cart dealing spec.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — second open train cart dealing spec — to Security Camera #5. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #6
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn train carts, use this overhead landmark cue for Security Camera #6: very end path laser mines up.
Full detailEnter train carts with a precise weapon ready and follow the landmark cue — very end path laser mines up — to Security Camera #6. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #7
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #7: platform left side framework behind.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — platform left side framework behind — to Security Camera #7. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #8
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #8: platform left side framework left.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — platform left side framework left — to Security Camera #8. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #9
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #9: platform back side left framework.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — platform back side left framework — to Security Camera #9. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #10
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #10: right side some metal framework stretches.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — right side some metal framework stretches — to Security Camera #10. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #11
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #11: down far left side area.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — down far left side area — to Security Camera #11. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #12
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #12: beside 11 train cart right.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — beside 11 train cart right — to Security Camera #12. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #13
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #13: right side some metal framework near.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — right side some metal framework near — to Security Camera #13. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #14
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #14: blockade guard right.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — blockade guard right — to Security Camera #14. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #15
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #15: past blockade.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — past blockade — to Security Camera #15. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #16
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #16: side opposing bottom side.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — side opposing bottom side — to Security Camera #16. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #17
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #17: actually wall right above 16.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — actually wall right above 16 — to Security Camera #17. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Security Camera #18
Security Camera
HintPause at each new doorway and scan high surfaces before the next fight begins.
WhereIn mission route landmark, use this overhead landmark cue for Security Camera #18: side right wall above locked.
Full detailEnter mission route landmark with a precise weapon ready and follow the landmark cue — side right wall above locked — to Security Camera #18. Shoot until it breaks and verify the XP popup before advancing; merely seeing the camera does not count.
Raccoon City Mascot
Mascot
HintOne small figure is tucked away from the mission's main sightline.
WhereSearch the rear camp table for this mission's mascot.
Full detailAt the rear camp table, move close enough for the interaction prompt and collect the figure rather than shooting it. Wait for the one-time XP notice, then confirm the profile's mascot total increased before finishing the mission.
Interactive Typewriter
Typewriter
HintAn ordinary office fixture in this mission hides a one-time interaction.
WhereInteract with the typewriter at the upstairs office final arena.
Full detailReach the upstairs office final arena, stand at the keyboard side, and press the interaction control until the one-time XP notification appears. Merely aiming at or walking past the prop does not store the record.
Final Completion Record A
Completion Record
HintA late prompt can be answered in more than one way.
WhereAt the final response, choose the first displayed option and finish the mission.
Full detailBack up beforehand, select the first on-screen response, complete the remaining mechanical objective, and stay through the result screen until the profile saves Final Completion Record A. Do not reveal or record the scene description in the spoiler-free checklist.
Final Completion Record B
Completion Record
HintReturn to the same late prompt after preserving the other result.
WhereRestore the pre-response backup, choose the second displayed option, and finish the mission.
Full detailAfter Record A is safely stored, restore the backup made before the response. Select the second option, complete the remaining mechanical objective, and wait through the result screen until Final Completion Record B is confirmed.
Echo Mission Slot #1
You are here when: The mission-select tile leading through radio station and police building.
Names and events are withheld; numbered pickups follow the route in encounter order.
Echo Mission Slot #1 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish echo mission slot #1 and remain through its results screen.
Full detailClear every required encounter in echo mission slot #1, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley zombies, use this landmark cue to locate Intel #1: behind blue dumpster off left alley.
Full detailReach alley zombies and follow the landmark cue — behind blue dumpster off left alley — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley zombies, use this landmark cue to locate Intel #2: top walkway up right set stairs.
Full detailReach alley zombies and follow the landmark cue — top walkway up right set stairs — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley blockade, use this landmark cue to locate Intel #3: blue dumpster fallen figure hangs fence.
Full detailReach alley blockade and follow the landmark cue — blue dumpster fallen figure hangs fence — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn streets rc radio, use this landmark cue to locate Intel #4: down street behind rc radio station.
Full detailReach streets rc radio and follow the landmark cue — down street behind rc radio station — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn rc radio station, use this landmark cue to locate Intel #5: behind roadblock wrecked truck crashed wall.
Full detailReach rc radio station and follow the landmark cue — behind roadblock wrecked truck crashed wall — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn rc radio station, use this landmark cue to locate Intel #6: bottom drawer filing cabinet near reception.
Full detailReach rc radio station and follow the landmark cue — bottom drawer filing cabinet near reception — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn rc radio station, use this landmark cue to locate Intel #7: one bottom cubbies left wall behind.
Full detailReach rc radio station and follow the landmark cue — one bottom cubbies left wall behind — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn rc radio station room, use this landmark cue to locate Intel #8: off left small crate room radio.
Full detailReach rc radio station room and follow the landmark cue — off left small crate room radio — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn rc radio station room, use this landmark cue to locate Intel #9: back desk pcs room radio station.
Full detailReach rc radio station room and follow the landmark cue — back desk pcs room radio station — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn rc radio station rooftop, use this landmark cue to locate Intel #10: getting roof stairs stack crates left.
Full detailReach rc radio station rooftop and follow the landmark cue — getting roof stairs stack crates left — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn rc radio station rooftop, use this landmark cue to locate Intel #11: side spotlight around right path rooftop.
Full detailReach rc radio station rooftop and follow the landmark cue — side spotlight around right path rooftop — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn parking area, use this landmark cue to locate Intel #12: check behind car beside blue dumpster.
Full detailReach parking area and follow the landmark cue — check behind car beside blue dumpster — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn rooftop building behind r, use this landmark cue to locate Intel #13: behind debris across door rooftop against.
Full detailReach rooftop building behind r and follow the landmark cue — behind debris across door rooftop against — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #14: room down left hall below stairs.
Full detailReach mission route landmark and follow the landmark cue — room down left hall below stairs — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #15: room down left hall below stairs.
Full detailReach mission route landmark and follow the landmark cue — room down left hall below stairs — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley behind motel, use this landmark cue to locate Intel #16: brown dumpster below stairs lead motel.
Full detailReach alley behind motel and follow the landmark cue — brown dumpster below stairs lead motel — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley behind motel, use this landmark cue to locate Intel #17: down stairs rooftop motel dead end.
Full detailReach alley behind motel and follow the landmark cue — down stairs rooftop motel dead end — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn alley behind motel, use this landmark cue to locate Intel #18: down stairs rooftop motel dead end.
Full detailReach alley behind motel and follow the landmark cue — down stairs rooftop motel dead end — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street motel, use this landmark cue to locate Intel #19: exiting alley area step around side.
Full detailReach street motel and follow the landmark cue — exiting alley area step around side — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn gas station area, use this landmark cue to locate Intel #20: gas station ground below right side.
Full detailReach gas station area and follow the landmark cue — gas station ground below right side — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Echo Mission Slot #2
You are here when: The mission-select tile leading through city streets and civic offices.
Names and events are withheld; numbered pickups follow the route in encounter order.
Echo Mission Slot #2 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish echo mission slot #2 and remain through its results screen.
Full detailClear every required encounter in echo mission slot #2, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street stagla building, use this landmark cue to locate Intel #1: start mission hand fallen figure hung.
Full detailReach street stagla building and follow the landmark cue — start mission hand fallen figure hung — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street stagla building, use this landmark cue to locate Intel #2: right near police car.
Full detailReach street stagla building and follow the landmark cue — right near police car — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street stagla building, use this landmark cue to locate Intel #3: wrecked bus right side street near.
Full detailReach street stagla building and follow the landmark cue — wrecked bus right side street near — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street past blockade, use this landmark cue to locate Intel #4: trunk wrecked police car off right.
Full detailReach street past blockade and follow the landmark cue — trunk wrecked police car off right — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street past blockade, use this landmark cue to locate Intel #5: right side street near fence.
Full detailReach street past blockade and follow the landmark cue — right side street near fence — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street past blockade, use this landmark cue to locate Intel #6: near garage shutter left side street.
Full detailReach street past blockade and follow the landmark cue — near garage shutter left side street — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street city hall, use this landmark cue to locate Intel #7: near bus left side street path.
Full detailReach street city hall and follow the landmark cue — near bus left side street path — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street city hall, use this landmark cue to locate Intel #8: very long alley along right side.
Full detailReach street city hall and follow the landmark cue — very long alley along right side — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall, use this landmark cue to locate Intel #9: you're approaching city hall building dead.
Full detailReach city hall and follow the landmark cue — you're approaching city hall building dead — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall, use this landmark cue to locate Intel #10: green wrapped crate city hall entrance.
Full detailReach city hall and follow the landmark cue — green wrapped crate city hall entrance — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall reception, use this landmark cue to locate Intel #11: shelf cabinet right.
Full detailReach city hall reception and follow the landmark cue — shelf cabinet right — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall reception, use this landmark cue to locate Intel #12: near pc counter behind reception desk.
Full detailReach city hall reception and follow the landmark cue — near pc counter behind reception desk — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall floor lobby, use this landmark cue to locate Intel #13: bench left enters lobby reception area.
Full detailReach city hall floor lobby and follow the landmark cue — bench left enters lobby reception area — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall floor lobby, use this landmark cue to locate Intel #14: area large staircase off right floor.
Full detailReach city hall floor lobby and follow the landmark cue — area large staircase off right floor — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall second floor lobby, use this landmark cue to locate Intel #15: floor beside some red explosive barrels.
Full detailReach city hall second floor lobby and follow the landmark cue — floor beside some red explosive barrels — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn room statues, use this landmark cue to locate Intel #16: middle statue room open suitcase.
Full detailReach room statues and follow the landmark cue — middle statue room open suitcase — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn room statues, use this landmark cue to locate Intel #17: room entrance doors desk back left.
Full detailReach room statues and follow the landmark cue — room entrance doors desk back left — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn room statues, use this landmark cue to locate Intel #18: room entrance doors fallen bench behind.
Full detailReach room statues and follow the landmark cue — room entrance doors fallen bench behind — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #19: ground near light red explosive barrel.
Full detailReach mission route landmark and follow the landmark cue — ground near light red explosive barrel — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #20: ladder near red explosive barrel right.
Full detailReach mission route landmark and follow the landmark cue — ladder near red explosive barrel right — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #21
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall third floor lobby, use this landmark cue to locate Intel #21: onto third floor lobby back.
Full detailReach city hall third floor lobby and follow the landmark cue — onto third floor lobby back — to Intel #21. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #22
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall third floor lobby, use this landmark cue to locate Intel #22: up stairs crimson heads attack some.
Full detailReach city hall third floor lobby and follow the landmark cue — up stairs crimson heads attack some — to Intel #22. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #23
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall third floor lobby, use this landmark cue to locate Intel #23: floor under stall door restroom past.
Full detailReach city hall third floor lobby and follow the landmark cue — floor under stall door restroom past — to Intel #23. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #24
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall third floor lobby, use this landmark cue to locate Intel #24: records room step down left.
Full detailReach city hall third floor lobby and follow the landmark cue — records room step down left — to Intel #24. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #25
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn city hall third floor lobby, use this landmark cue to locate Intel #25: records room step down left.
Full detailReach city hall third floor lobby and follow the landmark cue — records room step down left — to Intel #25. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #26
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn records room, use this landmark cue to locate Intel #26: along right wall shelf off left.
Full detailReach records room and follow the landmark cue — along right wall shelf off left — to Intel #26. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #27
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn records room, use this landmark cue to locate Intel #27: step around shelves left side room.
Full detailReach records room and follow the landmark cue — step around shelves left side room — to Intel #27. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #28
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn records room, use this landmark cue to locate Intel #28: very back records room shelf.
Full detailReach records room and follow the landmark cue — very back records room shelf — to Intel #28. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #29
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn records room, use this landmark cue to locate Intel #29: fire below cabinet right desk.
Full detailReach records room and follow the landmark cue — fire below cabinet right desk — to Intel #29. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #30
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn records room, use this landmark cue to locate Intel #30: very back room behind records room.
Full detailReach records room and follow the landmark cue — very back room behind records room — to Intel #30. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Echo Mission Slot #3
You are here when: The mission-select tile leading through park and clock-tower grounds.
Names and events are withheld; numbered pickups follow the route in encounter order.
Echo Mission Slot #3 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish echo mission slot #3 and remain through its results screen.
Full detailClear every required encounter in echo mission slot #3, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn water works building, use this landmark cue to locate Intel #1: very start mission turn around right.
Full detailReach water works building and follow the landmark cue — very start mission turn around right — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street past wooden barricade, use this landmark cue to locate Intel #2: door building below stairs off left.
Full detailReach street past wooden barricade and follow the landmark cue — door building below stairs off left — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street past wooden barricade, use this landmark cue to locate Intel #3: ground closed dumpster off left.
Full detailReach street past wooden barricade and follow the landmark cue — ground closed dumpster off left — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn behind clock tower, use this landmark cue to locate Intel #4: top portion trashcan near red dumpster.
Full detailReach behind clock tower and follow the landmark cue — top portion trashcan near red dumpster — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn behind clock tower, use this landmark cue to locate Intel #5: way clock tower doorway trashcan past.
Full detailReach behind clock tower and follow the landmark cue — way clock tower doorway trashcan past — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #6: church right seat.
Full detailReach mission route landmark and follow the landmark cue — church right seat — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn piano room, use this landmark cue to locate Intel #7: below some pillars opposite side room.
Full detailReach piano room and follow the landmark cue — below some pillars opposite side room — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn clock tower courtyard, use this landmark cue to locate Intel #8: bench left side courtyard.
Full detailReach clock tower courtyard and follow the landmark cue — bench left side courtyard — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn raccoon city park, use this landmark cue to locate Intel #9: trashcan left bench green herb pickup.
Full detailReach raccoon city park and follow the landmark cue — trashcan left bench green herb pickup — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn raccoon city park, use this landmark cue to locate Intel #10: hole brick wall back park empty.
Full detailReach raccoon city park and follow the landmark cue — hole brick wall back park empty — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn raccoon city park, use this landmark cue to locate Intel #11: trashcan laptop back park.
Full detailReach raccoon city park and follow the landmark cue — trashcan laptop back park — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn raccoon city park, use this landmark cue to locate Intel #12: shopping cart sewer grate left side.
Full detailReach raccoon city park and follow the landmark cue — shopping cart sewer grate left side — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer tunnel, use this landmark cue to locate Intel #13: sludge off left sewer.
Full detailReach sewer tunnel and follow the landmark cue — sludge off left sewer — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer tunnel, use this landmark cue to locate Intel #14: down walkway left barred opening left.
Full detailReach sewer tunnel and follow the landmark cue — down walkway left barred opening left — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer tunnel, use this landmark cue to locate Intel #15: left room.
Full detailReach sewer tunnel and follow the landmark cue — left room — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn storage area, use this landmark cue to locate Intel #16: area shelves middle portion middle shelf.
Full detailReach storage area and follow the landmark cue — area shelves middle portion middle shelf — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn storage area, use this landmark cue to locate Intel #17: right across top stairs going down.
Full detailReach storage area and follow the landmark cue — right across top stairs going down — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bottom floor storage area, use this landmark cue to locate Intel #18: shutter floor alcove right train cart.
Full detailReach bottom floor storage area and follow the landmark cue — shutter floor alcove right train cart — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn front storage corridor, use this landmark cue to locate Intel #19: metal object off left down.
Full detailReach front storage corridor and follow the landmark cue — metal object off left down — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn front storage corridor, use this landmark cue to locate Intel #20: down stairs cart right has big.
Full detailReach front storage corridor and follow the landmark cue — down stairs cart right has big — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #21
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn back storage corridor, use this landmark cue to locate Intel #21: middle portion far right shelf.
Full detailReach back storage corridor and follow the landmark cue — middle portion far right shelf — to Intel #21. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #22
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn back storage corridor, use this landmark cue to locate Intel #22: middle portion left shelf.
Full detailReach back storage corridor and follow the landmark cue — middle portion left shelf — to Intel #22. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #23
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn central storage area, use this landmark cue to locate Intel #23: off right wooden cart green container.
Full detailReach central storage area and follow the landmark cue — off right wooden cart green container — to Intel #23. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #24
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn central storage area, use this landmark cue to locate Intel #24: some square boards near two wheeler.
Full detailReach central storage area and follow the landmark cue — some square boards near two wheeler — to Intel #24. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #25
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn central storage area, use this landmark cue to locate Intel #25: shelf right small storage room.
Full detailReach central storage area and follow the landmark cue — shelf right small storage room — to Intel #25. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #26
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #26: middle shelf bottom room.
Full detailReach mission route landmark and follow the landmark cue — middle shelf bottom room — to Intel #26. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #27
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #27: two yellow carts close together bottom.
Full detailReach mission route landmark and follow the landmark cue — two yellow carts close together bottom — to Intel #27. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #28
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #28: top floor left desk.
Full detailReach mission route landmark and follow the landmark cue — top floor left desk — to Intel #28. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #29
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #29: top floor yellow cart right.
Full detailReach mission route landmark and follow the landmark cue — top floor yellow cart right — to Intel #29. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #30
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #30: bottom portion shelf room past shutter.
Full detailReach mission route landmark and follow the landmark cue — bottom portion shelf room past shutter — to Intel #30. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Echo Mission Slot #4
You are here when: The mission-select tile leading through sewer passages and service rooms.
Names and events are withheld; numbered pickups follow the route in encounter order.
Echo Mission Slot #4 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish echo mission slot #4 and remain through its results screen.
Full detailClear every required encounter in echo mission slot #4, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer access tunnel, use this landmark cue to locate Intel #1: group middle waterway side.
Full detailReach sewer access tunnel and follow the landmark cue — group middle waterway side — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dark tunnel, use this landmark cue to locate Intel #2: it's waterway below entrance door.
Full detailReach dark tunnel and follow the landmark cue — it's waterway below entrance door — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dark tunnel, use this landmark cue to locate Intel #3: stay left side tunnel meets up.
Full detailReach dark tunnel and follow the landmark cue — stay left side tunnel meets up — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dark tunnel, use this landmark cue to locate Intel #4: it's left side alcove looking.
Full detailReach dark tunnel and follow the landmark cue — it's left side alcove looking — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dark tunnel, use this landmark cue to locate Intel #5: behind wheelchair alcove ammo box.
Full detailReach dark tunnel and follow the landmark cue — behind wheelchair alcove ammo box — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dark tunnel, use this landmark cue to locate Intel #6: outside right room vent right side.
Full detailReach dark tunnel and follow the landmark cue — outside right room vent right side — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn lit-up sewer tunnel, use this landmark cue to locate Intel #7: up walk down.
Full detailReach lit-up sewer tunnel and follow the landmark cue — up walk down — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn lit-up sewer tunnel, use this landmark cue to locate Intel #8: wooden board near open suitcase mattress.
Full detailReach lit-up sewer tunnel and follow the landmark cue — wooden board near open suitcase mattress — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn lit-up sewer tunnel, use this landmark cue to locate Intel #9: alcove aid spray down left.
Full detailReach lit-up sewer tunnel and follow the landmark cue — alcove aid spray down left — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn parasite tunnel, use this landmark cue to locate Intel #10: reach junction tunnel some red.
Full detailReach parasite tunnel and follow the landmark cue — reach junction tunnel some red — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn parasite tunnel, use this landmark cue to locate Intel #11: large drainage pipe down left corridor.
Full detailReach parasite tunnel and follow the landmark cue — large drainage pipe down left corridor — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn tunnel red barrels, use this landmark cue to locate Intel #12: off left floor beside red gasoline.
Full detailReach tunnel red barrels and follow the landmark cue — off left floor beside red gasoline — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn caved tunnel, use this landmark cue to locate Intel #13: tunnel lickers attack ground right.
Full detailReach caved tunnel and follow the landmark cue — tunnel lickers attack ground right — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn caved tunnel, use this landmark cue to locate Intel #14: tunnel lickers attack floor alcove.
Full detailReach caved tunnel and follow the landmark cue — tunnel lickers attack floor alcove — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer walkway, use this landmark cue to locate Intel #15: off left near very end walkway.
Full detailReach sewer walkway and follow the landmark cue — off left near very end walkway — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn breaker room, use this landmark cue to locate Intel #16: floor near fallen figure room.
Full detailReach breaker room and follow the landmark cue — floor near fallen figure room — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn top room area, use this landmark cue to locate Intel #17: near wall off right approaching bridge.
Full detailReach top room area and follow the landmark cue — near wall off right approaching bridge — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn top room area, use this landmark cue to locate Intel #18: opens door near controls platform.
Full detailReach top room area and follow the landmark cue — opens door near controls platform — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn room area, use this landmark cue to locate Intel #19: bottom floor pedestal below big pipe.
Full detailReach room area and follow the landmark cue — bottom floor pedestal below big pipe — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn room area, use this landmark cue to locate Intel #20: bottom floor pedestal below big pipe.
Full detailReach room area and follow the landmark cue — bottom floor pedestal below big pipe — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #21
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn room area, use this landmark cue to locate Intel #21: up middle room catwalks left side.
Full detailReach room area and follow the landmark cue — up middle room catwalks left side — to Intel #21. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #22
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn room near stairway, use this landmark cue to locate Intel #22: metal device off immediate right enters.
Full detailReach room near stairway and follow the landmark cue — metal device off immediate right enters — to Intel #22. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #23
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #23: bottom stairway hand mutilated fallen figure.
Full detailReach mission route landmark and follow the landmark cue — bottom stairway hand mutilated fallen figure — to Intel #23. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #24
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn fenced area, use this landmark cue to locate Intel #24: right side room below stairs.
Full detailReach fenced area and follow the landmark cue — right side room below stairs — to Intel #24. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #25
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer area, use this landmark cue to locate Intel #25: right meet up sewer.
Full detailReach sewer area and follow the landmark cue — right meet up sewer — to Intel #25. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #26
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer area, use this landmark cue to locate Intel #26: little ways ahead 25 hand mutilated.
Full detailReach sewer area and follow the landmark cue — little ways ahead 25 hand mutilated — to Intel #26. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #27
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer area, use this landmark cue to locate Intel #27: area down.
Full detailReach sewer area and follow the landmark cue — area down — to Intel #27. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #28
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer area, use this landmark cue to locate Intel #28: near red barrel pile garbage near.
Full detailReach sewer area and follow the landmark cue — near red barrel pile garbage near — to Intel #28. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #29
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer area, use this landmark cue to locate Intel #29: behind pillar along wall near.
Full detailReach sewer area and follow the landmark cue — behind pillar along wall near — to Intel #29. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #30
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer area, use this landmark cue to locate Intel #30: third time big door.
Full detailReach sewer area and follow the landmark cue — third time big door — to Intel #30. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Echo Mission Slot #5
You are here when: The mission-select tile leading through underground industrial facility.
Names and events are withheld; numbered pickups follow the route in encounter order.
Echo Mission Slot #5 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish echo mission slot #5 and remain through its results screen.
Full detailClear every required encounter in echo mission slot #5, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn incinerator room, use this landmark cue to locate Intel #1: panel incinerator immediate left starting incinerator.
Full detailReach incinerator room and follow the landmark cue — panel incinerator immediate left starting incinerator — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sewer tunnel, use this landmark cue to locate Intel #2: follow left side tunnel debris blockade.
Full detailReach sewer tunnel and follow the landmark cue — follow left side tunnel debris blockade — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn back command room, use this landmark cue to locate Intel #3: reception counter left set controls.
Full detailReach back command room and follow the landmark cue — reception counter left set controls — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn sterilization room, use this landmark cue to locate Intel #4: machine right side room near ammo.
Full detailReach sterilization room and follow the landmark cue — machine right side room near ammo — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn contamination area, use this landmark cue to locate Intel #5: middle area behind two terminals right.
Full detailReach contamination area and follow the landmark cue — middle area behind two terminals right — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn contamination area, use this landmark cue to locate Intel #6: white crate right side room.
Full detailReach contamination area and follow the landmark cue — white crate right side room — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn contamination area, use this landmark cue to locate Intel #7: opposite side room hand fallen figure.
Full detailReach contamination area and follow the landmark cue — opposite side room hand fallen figure — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn command center, use this landmark cue to locate Intel #8: controls left side room.
Full detailReach command center and follow the landmark cue — controls left side room — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn command center, use this landmark cue to locate Intel #9: black shelf back right side room.
Full detailReach command center and follow the landmark cue — black shelf back right side room — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn storage room, use this landmark cue to locate Intel #10: shelf along left side room.
Full detailReach storage room and follow the landmark cue — shelf along left side room — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #11: terminal near table directly across entrance.
Full detailReach facility lab and follow the landmark cue — terminal near table directly across entrance — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #12: shelf off left fenced corridor leads.
Full detailReach facility lab and follow the landmark cue — shelf off left fenced corridor leads — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #13: disabling turrets outside walkway doorway top.
Full detailReach facility lab and follow the landmark cue — disabling turrets outside walkway doorway top — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn facility lab, use this landmark cue to locate Intel #14: disabling turrets return side room.
Full detailReach facility lab and follow the landmark cue — disabling turrets return side room — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #15: white tray off left past.
Full detailReach bow programming lab and follow the landmark cue — white tray off left past — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #16: third laser holding area white machine.
Full detailReach bow programming lab and follow the landmark cue — third laser holding area white machine — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #17: third laser holding area box several.
Full detailReach bow programming lab and follow the landmark cue — third laser holding area box several — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #18: shelf off left room end back.
Full detailReach bow programming lab and follow the landmark cue — shelf off left room end back — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming room, use this landmark cue to locate Intel #19: machine left side laser holding area.
Full detailReach bow programming room and follow the landmark cue — machine left side laser holding area — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #20: exiting progamming room central chamber walk.
Full detailReach bow programming lab and follow the landmark cue — exiting progamming room central chamber walk — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #21
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #21: shelf near ammo box exiting programming.
Full detailReach bow programming lab and follow the landmark cue — shelf near ammo box exiting programming — to Intel #21. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #22
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #22: down corridor beside programming room counter.
Full detailReach bow programming lab and follow the landmark cue — down corridor beside programming room counter — to Intel #22. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #23
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #23: reaches side programming lab stairs red.
Full detailReach bow programming lab and follow the landmark cue — reaches side programming lab stairs red — to Intel #23. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #24
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #24: set desks near antiviral spray back.
Full detailReach bow programming lab and follow the landmark cue — set desks near antiviral spray back — to Intel #24. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #25
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #25: desk right command room.
Full detailReach bow programming lab and follow the landmark cue — desk right command room — to Intel #25. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #26
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn bow programming lab, use this landmark cue to locate Intel #26: command room off right set controls.
Full detailReach bow programming lab and follow the landmark cue — command room off right set controls — to Intel #26. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Echo Mission Slot #6
You are here when: The mission-select tile leading through hospital cemetery and factory.
Names and events are withheld; numbered pickups follow the route in encounter order.
Echo Mission Slot #6 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish echo mission slot #6 and remain through its results screen.
Full detailClear every required encounter in echo mission slot #6, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #1: mission begins down ramp doorway off.
Full detailReach mission route landmark and follow the landmark cue — mission begins down ramp doorway off — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #2: up stairs hospital entrance doors close.
Full detailReach mission route landmark and follow the landmark cue — up stairs hospital entrance doors close — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #3: dumpster left those doors small groove.
Full detailReach mission route landmark and follow the landmark cue — dumpster left those doors small groove — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #4: down alley objective marker far.
Full detailReach mission route landmark and follow the landmark cue — down alley objective marker far — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street behind cemetery, use this landmark cue to locate Intel #5: stay left side street up.
Full detailReach street behind cemetery and follow the landmark cue — stay left side street up — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street behind cemetery, use this landmark cue to locate Intel #6: stay along right side street up.
Full detailReach street behind cemetery and follow the landmark cue — stay along right side street up — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn raccoon city cemetery, use this landmark cue to locate Intel #7: small building top portion cemetery.
Full detailReach raccoon city cemetery and follow the landmark cue — small building top portion cemetery — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn raccoon city cemetery, use this landmark cue to locate Intel #8: small trashcan near concrete wall right.
Full detailReach raccoon city cemetery and follow the landmark cue — small trashcan near concrete wall right — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn raccoon city cemetery, use this landmark cue to locate Intel #9: near top graveyard far right side.
Full detailReach raccoon city cemetery and follow the landmark cue — near top graveyard far right side — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #10: out cemetery far right ground.
Full detailReach mission route landmark and follow the landmark cue — out cemetery far right ground — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #11: walk right side sets pipes furthest.
Full detailReach mission route landmark and follow the landmark cue — walk right side sets pipes furthest — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street cemetery, use this landmark cue to locate Intel #12: second shutter right side wall down.
Full detailReach street cemetery and follow the landmark cue — second shutter right side wall down — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street dead factory, use this landmark cue to locate Intel #13: down street car ammo box near.
Full detailReach street dead factory and follow the landmark cue — down street car ammo box near — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn street dead factory, use this landmark cue to locate Intel #14: up set stairs beginning side.
Full detailReach street dead factory and follow the landmark cue — up set stairs beginning side — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dead factory offices, use this landmark cue to locate Intel #15: restroom off left dead factory office.
Full detailReach dead factory offices and follow the landmark cue — restroom off left dead factory office — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dead factory locker room, use this landmark cue to locate Intel #16: metal tray left wall locker.
Full detailReach dead factory locker room and follow the landmark cue — metal tray left wall locker — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dead factory, use this landmark cue to locate Intel #17: starting out dead factory back portion.
Full detailReach dead factory and follow the landmark cue — starting out dead factory back portion — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dead factory, use this landmark cue to locate Intel #18: right near weapon crate left side.
Full detailReach dead factory and follow the landmark cue — right near weapon crate left side — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dead factory, use this landmark cue to locate Intel #19: below stairs left side factory area.
Full detailReach dead factory and follow the landmark cue — below stairs left side factory area — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn dead factory, use this landmark cue to locate Intel #20: below stairs left side factory area.
Full detailReach dead factory and follow the landmark cue — below stairs left side factory area — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Echo Mission Slot #7
You are here when: The mission-select tile leading through train yard and freight platforms.
Names and events are withheld; numbered pickups follow the route in encounter order.
Echo Mission Slot #7 — Clear
Mission Clear
HintFollow the objective markers while keeping the result screen in mind.
WhereFinish echo mission slot #7 and remain through its results screen.
Full detailClear every required encounter in echo mission slot #7, wait for the final grade and XP award to save, then confirm mission select marks the tile complete. Use replay for any collectible cleanup.
Intel #1
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #1: beginning yellow forklift off right set.
Full detailReach mission route landmark and follow the landmark cue — beginning yellow forklift off right set — to Intel #1. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #2
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #2: back truck left forklift mentioned above.
Full detailReach mission route landmark and follow the landmark cue — back truck left forklift mentioned above — to Intel #2. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #3
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #3: ground hand fallen figure behind two.
Full detailReach mission route landmark and follow the landmark cue — ground hand fallen figure behind two — to Intel #3. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #4
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #4: ground left near some trashcans.
Full detailReach mission route landmark and follow the landmark cue — ground left near some trashcans — to Intel #4. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #5
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #5: stay left side starting area all.
Full detailReach mission route landmark and follow the landmark cue — stay left side starting area all — to Intel #5. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #6
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #6: behind train blockade along left tracks.
Full detailReach mission route landmark and follow the landmark cue — behind train blockade along left tracks — to Intel #6. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #7
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn mission route landmark, use this landmark cue to locate Intel #7: ground near stack boxes train cart.
Full detailReach mission route landmark and follow the landmark cue — ground near stack boxes train cart — to Intel #7. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #8
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn train carts, use this landmark cue to locate Intel #8: opposite side white truck end path.
Full detailReach train carts and follow the landmark cue — opposite side white truck end path — to Intel #8. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #9
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn below platform, use this landmark cue to locate Intel #9: wooden crate right hopping off train.
Full detailReach below platform and follow the landmark cue — wooden crate right hopping off train — to Intel #9. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #10
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn below platform, use this landmark cue to locate Intel #10: right across yellow forklift green herb.
Full detailReach below platform and follow the landmark cue — right across yellow forklift green herb — to Intel #10. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #11
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn below platform, use this landmark cue to locate Intel #11: ground beside left roadblock behind turret.
Full detailReach below platform and follow the landmark cue — ground beside left roadblock behind turret — to Intel #11. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #12
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn below platform, use this landmark cue to locate Intel #12: turret near stack tires some oil.
Full detailReach below platform and follow the landmark cue — turret near stack tires some oil — to Intel #12. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #13
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn below platform, use this landmark cue to locate Intel #13: pallet left near tires.
Full detailReach below platform and follow the landmark cue — pallet left near tires — to Intel #13. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #14
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn area laptop, use this landmark cue to locate Intel #14: hand fallen figure near red freight.
Full detailReach area laptop and follow the landmark cue — hand fallen figure near red freight — to Intel #14. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #15
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn area laptop, use this landmark cue to locate Intel #15: open freight up ahead right.
Full detailReach area laptop and follow the landmark cue — open freight up ahead right — to Intel #15. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #16
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn area laptop, use this landmark cue to locate Intel #16: up stairs left open freight metal.
Full detailReach area laptop and follow the landmark cue — up stairs left open freight metal — to Intel #16. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #17
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn area unlocked containers, use this landmark cue to locate Intel #17: far left side area open container.
Full detailReach area unlocked containers and follow the landmark cue — far left side area open container — to Intel #17. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #18
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn area one unlocked container, use this landmark cue to locate Intel #18: exiting container new area ground left.
Full detailReach area one unlocked container and follow the landmark cue — exiting container new area ground left — to Intel #18. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #19
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn area burning oil, use this landmark cue to locate Intel #19: out container near pile trash off.
Full detailReach area burning oil and follow the landmark cue — out container near pile trash off — to Intel #19. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Intel #20
Intel
HintSweep furniture, containers, and floor edges before crossing the next major doorway.
WhereIn area parasites, use this landmark cue to locate Intel #20: open outhouse past dumpster off left.
Full detailReach area parasites and follow the landmark cue — open outhouse past dumpster off left — to Intel #20. Pick it up, use the next available laptop to upload it, and check the mission tally before leaving so an unsubmitted pickup is not mistaken for saved gallery credit.
Gallery Drawings
You are here when: The numbered drawing grid under the Extras gallery.
All drawing identities remain hidden at lower levels; uploaded Intel supplies the unlock credit.
Gallery Drawing #001
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #001, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #001. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #002
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #002, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #002. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #003
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #003, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #003. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #004
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #004, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #004. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #005
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #005, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #005. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #006
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #006, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #006. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #007
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #007, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #007. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #008
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #008, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #008. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #009
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #009, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #009. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #010
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #010, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #010. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #011
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #011, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #011. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #012
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #012, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #012. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #013
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #013, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #013. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #014
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #014, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #014. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #015
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #015, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #015. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #016
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #016, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #016. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #017
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #017, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #017. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #018
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #018, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #018. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #019
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #019, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #019. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #020
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #020, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #020. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #021
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #021, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #021. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #022
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #022, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #022. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #023
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #023, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #023. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #024
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #024, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #024. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #025
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #025, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #025. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #026
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #026, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #026. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #027
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #027, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #027. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #028
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #028, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #028. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #029
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #029, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #029. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #030
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #030, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #030. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #031
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #031, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #031. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #032
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #032, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #032. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #033
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #033, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #033. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #034
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #034, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #034. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #035
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #035, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #035. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #036
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #036, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #036. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #037
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #037, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #037. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #038
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #038, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #038. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #039
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #039, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #039. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #040
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #040, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #040. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #041
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #041, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #041. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #042
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #042, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #042. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #043
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #043, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #043. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #044
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #044, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #044. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #045
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #045, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #045. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #046
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #046, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #046. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #047
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #047, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #047. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #048
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #048, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #048. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #049
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #049, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #049. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #050
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #050, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #050. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #051
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #051, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #051. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #052
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #052, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #052. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #053
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #053, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #053. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #054
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #054, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #054. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #055
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #055, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #055. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #056
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #056, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #056. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #057
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #057, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #057. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #058
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #058, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #058. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #059
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #059, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #059. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #060
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #060, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #060. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #061
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #061, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #061. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #062
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #062, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #062. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #063
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #063, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #063. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #064
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #064, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #064. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #065
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #065, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #065. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #066
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #066, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #066. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #067
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #067, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #067. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #068
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #068, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #068. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #069
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #069, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #069. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #070
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #070, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #070. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #071
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #071, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #071. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #072
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #072, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #072. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #073
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #073, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #073. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #074
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #074, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #074. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #075
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #075, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #075. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #076
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #076, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #076. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #077
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #077, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #077. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #078
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #078, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #078. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #079
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #079, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #079. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #080
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #080, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #080. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #081
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #081, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #081. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #082
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #082, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #082. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #083
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #083, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #083. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #084
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #084, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #084. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #085
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #085, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #085. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #086
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #086, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #086. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #087
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #087, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #087. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #088
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #088, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #088. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #089
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #089, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #089. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #090
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #090, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #090. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #091
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #091, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #091. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #092
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #092, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #092. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #093
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #093, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #093. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #094
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #094, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #094. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #095
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #095, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #095. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #096
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #096, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #096. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #097
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #097, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #097. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #098
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #098, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #098. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #099
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #099, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #099. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #100
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #100, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #100. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #101
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #101, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #101. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #102
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #102, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #102. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #103
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #103, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #103. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #104
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #104, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #104. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #105
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #105, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #105. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #106
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #106, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #106. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #107
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #107, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #107. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #108
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #108, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #108. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #109
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #109, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #109. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #110
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #110, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #110. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #111
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #111, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #111. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #112
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #112, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #112. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #113
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #113, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #113. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #114
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #114, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #114. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #115
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #115, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #115. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Gallery Drawing #116
Gallery Drawing
HintUploaded Intel gradually fills the Extras gallery.
WhereUpload enough Intel to open gallery slot #116, then inspect that slot in Extras.
Full detailSubmit Intel at mission laptops in pairs, return to Extras after the mission result saves, and open gallery slot #116. Confirm its drawing displays rather than a locked panel; an odd unpaired upload does not create another drawing.
Class Abilities
You are here when: The six class grids in the character and loadout menus.
Each class is shared by one slot from each faction; passives remain active and only one active ability is selected at once.
Medic — First Aid Proficiency
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy First Aid Proficiency for the Medic class, then purchase its second and third levels.
Full detailOpen the Medic ability grid, spend the initial 750 XP on First Aid Proficiency, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Medic — Field Medic
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Field Medic for the Medic class, then purchase its second and third levels.
Full detailOpen the Medic ability grid, spend the initial 750 XP on Field Medic, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Medic — Stimpack
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Stimpack for the Medic class, then purchase its second and third levels.
Full detailOpen the Medic ability grid, spend the initial 1,000 XP on Stimpack, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Medic — Neutralize Infection
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Neutralize Infection for the Medic class, then purchase its second and third levels.
Full detailOpen the Medic ability grid, spend the initial 750 XP on Neutralize Infection, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Medic — Painkiller
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Painkiller for the Medic class, then purchase its second and third levels.
Full detailOpen the Medic ability grid, spend the initial 1,250 XP on Painkiller, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Medic — Complete Ability Grid
Class Mastery
HintThe class is complete only when every row shows its final level.
WhereFill all fifteen upgrade levels across the five Medic abilities.
Full detailAudit both passives and all three active abilities for the Medic class. Each must show three purchased levels; select and trigger each active ability in separate missions because only one active can be equipped at a time.
Demolition — Blast Armor
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Blast Armor for the Demolition class, then purchase its second and third levels.
Full detailOpen the Demolition ability grid, spend the initial 750 XP on Blast Armor, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Demolition — Blast Master
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Blast Master for the Demolition class, then purchase its second and third levels.
Full detailOpen the Demolition ability grid, spend the initial 750 XP on Blast Master, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Demolition — Fragmentation Mine
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Fragmentation Mine for the Demolition class, then purchase its second and third levels.
Full detailOpen the Demolition ability grid, spend the initial 1,000 XP on Fragmentation Mine, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Demolition — Timed Sticky Explosive
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Timed Sticky Explosive for the Demolition class, then purchase its second and third levels.
Full detailOpen the Demolition ability grid, spend the initial 1,000 XP on Timed Sticky Explosive, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Demolition — Laser Trip Mine
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Laser Trip Mine for the Demolition class, then purchase its second and third levels.
Full detailOpen the Demolition ability grid, spend the initial 1,000 XP on Laser Trip Mine, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Demolition — Complete Ability Grid
Class Mastery
HintThe class is complete only when every row shows its final level.
WhereFill all fifteen upgrade levels across the five Demolition abilities.
Full detailAudit both passives and all three active abilities for the Demolition class. Each must show three purchased levels; select and trigger each active ability in separate missions because only one active can be equipped at a time.
Assault — Body Armor
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Body Armor for the Assault class, then purchase its second and third levels.
Full detailOpen the Assault ability grid, spend the initial 750 XP on Body Armor, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Assault — Quick Reload
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Quick Reload for the Assault class, then purchase its second and third levels.
Full detailOpen the Assault ability grid, spend the initial 750 XP on Quick Reload, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Assault — Incendiary Rounds
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Incendiary Rounds for the Assault class, then purchase its second and third levels.
Full detailOpen the Assault ability grid, spend the initial 750 XP on Incendiary Rounds, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Assault — Guns A' Blazin'
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Guns A' Blazin' for the Assault class, then purchase its second and third levels.
Full detailOpen the Assault ability grid, spend the initial 750 XP on Guns A' Blazin', and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Assault — Super Soldier
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Super Soldier for the Assault class, then purchase its second and third levels.
Full detailOpen the Assault ability grid, spend the initial 1,250 XP on Super Soldier, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Assault — Complete Ability Grid
Class Mastery
HintThe class is complete only when every row shows its final level.
WhereFill all fifteen upgrade levels across the five Assault abilities.
Full detailAudit both passives and all three active abilities for the Assault class. Each must show three purchased levels; select and trigger each active ability in separate missions because only one active can be equipped at a time.
Field Scientist — Antiviral Proficiency
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Antiviral Proficiency for the Field Scientist class, then purchase its second and third levels.
Full detailOpen the Field Scientist ability grid, spend the initial 750 XP on Antiviral Proficiency, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Field Scientist — Biometric Vision
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Biometric Vision for the Field Scientist class, then purchase its second and third levels.
Full detailOpen the Field Scientist ability grid, spend the initial 750 XP on Biometric Vision, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Field Scientist — Induce Infection
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Induce Infection for the Field Scientist class, then purchase its second and third levels.
Full detailOpen the Field Scientist ability grid, spend the initial 750 XP on Induce Infection, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Field Scientist — Attraction Pheromone
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Attraction Pheromone for the Field Scientist class, then purchase its second and third levels.
Full detailOpen the Field Scientist ability grid, spend the initial 1,250 XP on Attraction Pheromone, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Field Scientist — Program Infected
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Program Infected for the Field Scientist class, then purchase its second and third levels.
Full detailOpen the Field Scientist ability grid, spend the initial 1,250 XP on Program Infected, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Field Scientist — Complete Ability Grid
Class Mastery
HintThe class is complete only when every row shows its final level.
WhereFill all fifteen upgrade levels across the five Field Scientist abilities.
Full detailAudit both passives and all three active abilities for the Field Scientist class. Each must show three purchased levels; select and trigger each active ability in separate missions because only one active can be equipped at a time.
Surveillance — Proximity Detection
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Proximity Detection for the Surveillance class, then purchase its second and third levels.
Full detailOpen the Surveillance ability grid, spend the initial 750 XP on Proximity Detection, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Surveillance — Item Detection
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Item Detection for the Surveillance class, then purchase its second and third levels.
Full detailOpen the Surveillance ability grid, spend the initial 1,250 XP on Item Detection, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Surveillance — Threat Scanner
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Threat Scanner for the Surveillance class, then purchase its second and third levels.
Full detailOpen the Surveillance ability grid, spend the initial 750 XP on Threat Scanner, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Surveillance — Biothermal Vision
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Biothermal Vision for the Surveillance class, then purchase its second and third levels.
Full detailOpen the Surveillance ability grid, spend the initial 750 XP on Biothermal Vision, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Surveillance — Sonar Vision
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Sonar Vision for the Surveillance class, then purchase its second and third levels.
Full detailOpen the Surveillance ability grid, spend the initial 1,000 XP on Sonar Vision, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Surveillance — Complete Ability Grid
Class Mastery
HintThe class is complete only when every row shows its final level.
WhereFill all fifteen upgrade levels across the five Surveillance abilities.
Full detailAudit both passives and all three active abilities for the Surveillance class. Each must show three purchased levels; select and trigger each active ability in separate missions because only one active can be equipped at a time.
Recon — Stealth Run
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Stealth Run for the Recon class, then purchase its second and third levels.
Full detailOpen the Recon ability grid, spend the initial 750 XP on Stealth Run, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Recon — Detection Avoidance
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Detection Avoidance for the Recon class, then purchase its second and third levels.
Full detailOpen the Recon ability grid, spend the initial 750 XP on Detection Avoidance, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Recon — Motion Detector
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Motion Detector for the Recon class, then purchase its second and third levels.
Full detailOpen the Recon ability grid, spend the initial 750 XP on Motion Detector, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Recon — Mimicry
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Mimicry for the Recon class, then purchase its second and third levels.
Full detailOpen the Recon ability grid, spend the initial 750 XP on Mimicry, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Recon — Active Camouflage
Ability
HintKeep investing in this class after its first unlock appears.
WhereBuy Active Camouflage for the Recon class, then purchase its second and third levels.
Full detailOpen the Recon ability grid, spend the initial 1,250 XP on Active Camouflage, and buy both later levels until all three pips are filled. Equip it if active, or enter a mission if passive, and verify the upgraded effect is available to both faction slots sharing this class.
Recon — Complete Ability Grid
Class Mastery
HintThe class is complete only when every row shows its final level.
WhereFill all fifteen upgrade levels across the five Recon abilities.
Full detailAudit both passives and all three active abilities for the Recon class. Each must show three purchased levels; select and trigger each active ability in separate missions because only one active can be equipped at a time.
Playable Roster
You are here when: The numbered campaign character grids and the Heroes Mode selection screen.
Visible identities are suppressed; menu positions provide a spoiler-safe way to check every playable slot.
Primary Roster Slot #1
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as primary roster slot #1.
Full detailChoose primary roster slot #1, assign a valid loadout, and finish a mission through its results screen. Open the shared Medic grid afterward and verify its purchased levels remain available for this slot.
Primary Roster Slot #2
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as primary roster slot #2.
Full detailChoose primary roster slot #2, assign a valid loadout, and finish a mission through its results screen. Open the shared Demolition grid afterward and verify its purchased levels remain available for this slot.
Primary Roster Slot #3
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as primary roster slot #3.
Full detailChoose primary roster slot #3, assign a valid loadout, and finish a mission through its results screen. Open the shared Assault grid afterward and verify its purchased levels remain available for this slot.
Primary Roster Slot #4
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as primary roster slot #4.
Full detailChoose primary roster slot #4, assign a valid loadout, and finish a mission through its results screen. Open the shared Field Scientist grid afterward and verify its purchased levels remain available for this slot.
Primary Roster Slot #5
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as primary roster slot #5.
Full detailChoose primary roster slot #5, assign a valid loadout, and finish a mission through its results screen. Open the shared Surveillance grid afterward and verify its purchased levels remain available for this slot.
Primary Roster Slot #6
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as primary roster slot #6.
Full detailChoose primary roster slot #6, assign a valid loadout, and finish a mission through its results screen. Open the shared Recon grid afterward and verify its purchased levels remain available for this slot.
Echo Roster Slot #1
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as echo roster slot #1.
Full detailChoose echo roster slot #1, assign a valid loadout, and finish a mission through its results screen. Open the shared Medic grid afterward and verify its purchased levels remain available for this slot.
Echo Roster Slot #2
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as echo roster slot #2.
Full detailChoose echo roster slot #2, assign a valid loadout, and finish a mission through its results screen. Open the shared Demolition grid afterward and verify its purchased levels remain available for this slot.
Echo Roster Slot #3
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as echo roster slot #3.
Full detailChoose echo roster slot #3, assign a valid loadout, and finish a mission through its results screen. Open the shared Assault grid afterward and verify its purchased levels remain available for this slot.
Echo Roster Slot #4
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as echo roster slot #4.
Full detailChoose echo roster slot #4, assign a valid loadout, and finish a mission through its results screen. Open the shared Field Scientist grid afterward and verify its purchased levels remain available for this slot.
Echo Roster Slot #5
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as echo roster slot #5.
Full detailChoose echo roster slot #5, assign a valid loadout, and finish a mission through its results screen. Open the shared Surveillance grid afterward and verify its purchased levels remain available for this slot.
Echo Roster Slot #6
Roster Slot
HintRotate away from the default selection while cleaning mission results.
WhereComplete one mission as echo roster slot #6.
Full detailChoose echo roster slot #6, assign a valid loadout, and finish a mission through its results screen. Open the shared Recon grid afterward and verify its purchased levels remain available for this slot.
Heroes Mode Slot #1
Hero Slot
HintThe mode's special roster should be rotated one position at a time.
WhereStart and finish a Heroes match while initially controlling hero slot #1.
Full detailAt the Heroes roster screen, select slot #1 by its menu position, remain in the match until the normal result, and record the completed use. If the slot becomes unavailable because another player chose it, restart the check rather than substituting a different identity.
Heroes Mode Slot #2
Hero Slot
HintThe mode's special roster should be rotated one position at a time.
WhereStart and finish a Heroes match while initially controlling hero slot #2.
Full detailAt the Heroes roster screen, select slot #2 by its menu position, remain in the match until the normal result, and record the completed use. If the slot becomes unavailable because another player chose it, restart the check rather than substituting a different identity.
Heroes Mode Slot #3
Hero Slot
HintThe mode's special roster should be rotated one position at a time.
WhereStart and finish a Heroes match while initially controlling hero slot #3.
Full detailAt the Heroes roster screen, select slot #3 by its menu position, remain in the match until the normal result, and record the completed use. If the slot becomes unavailable because another player chose it, restart the check rather than substituting a different identity.
Heroes Mode Slot #4
Hero Slot
HintThe mode's special roster should be rotated one position at a time.
WhereStart and finish a Heroes match while initially controlling hero slot #4.
Full detailAt the Heroes roster screen, select slot #4 by its menu position, remain in the match until the normal result, and record the completed use. If the slot becomes unavailable because another player chose it, restart the check rather than substituting a different identity.
Heroes Mode Slot #5
Hero Slot
HintThe mode's special roster should be rotated one position at a time.
WhereStart and finish a Heroes match while initially controlling hero slot #5.
Full detailAt the Heroes roster screen, select slot #5 by its menu position, remain in the match until the normal result, and record the completed use. If the slot becomes unavailable because another player chose it, restart the check rather than substituting a different identity.
Heroes Mode Slot #6
Hero Slot
HintThe mode's special roster should be rotated one position at a time.
WhereStart and finish a Heroes match while initially controlling hero slot #6.
Full detailAt the Heroes roster screen, select slot #6 by its menu position, remain in the match until the normal result, and record the completed use. If the slot becomes unavailable because another player chose it, restart the check rather than substituting a different identity.
Heroes Mode Slot #7
Hero Slot
HintThe mode's special roster should be rotated one position at a time.
WhereStart and finish a Heroes match while initially controlling hero slot #7.
Full detailAt the Heroes roster screen, select slot #7 by its menu position, remain in the match until the normal result, and record the completed use. If the slot becomes unavailable because another player chose it, restart the check rather than substituting a different identity.
Heroes Mode Slot #8
Hero Slot
HintThe mode's special roster should be rotated one position at a time.
WhereStart and finish a Heroes match while initially controlling hero slot #8.
Full detailAt the Heroes roster screen, select slot #8 by its menu position, remain in the match until the normal result, and record the completed use. If the slot becomes unavailable because another player chose it, restart the check rather than substituting a different identity.
Weapons and Field Tools
You are here when: The primary, secondary, special, grenade, and add-on loadout lists.
Standard guns use XP; add-on and temporary field weapons use their own acquisition routes and do not receive upgrades.
Assault Rifle
Weapon
HintCheck the rifles section of the loadout catalogue.
WhereUnlock Assault Rifle by choosing the appropriate route: spend 0 XP.
Full detailOpen the Rifles list and obtain Assault Rifle through its displayed route (0 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Burst Rifle
Weapon
HintCheck the rifles section of the loadout catalogue.
WhereUnlock Burst Rifle by choosing the appropriate route: spend 7000 XP.
Full detailOpen the Rifles list and obtain Burst Rifle through its displayed route (7000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Militia Rifle
Weapon
HintCheck the rifles section of the loadout catalogue.
WhereUnlock Militia Rifle by choosing the appropriate route: spend 8000 XP.
Full detailOpen the Rifles list and obtain Militia Rifle through its displayed route (8000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Suppressed Rifle
Weapon
HintCheck the rifles section of the loadout catalogue.
WhereUnlock Suppressed Rifle by choosing the appropriate route: spend 8000 XP.
Full detailOpen the Rifles list and obtain Suppressed Rifle through its displayed route (8000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Hammer
Weapon
HintCheck the rifles section of the loadout catalogue.
WhereUnlock Hammer by choosing the appropriate route: spend 8500 XP.
Full detailOpen the Rifles list and obtain Hammer through its displayed route (8500 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Ravager
Weapon
HintCheck the rifles section of the loadout catalogue.
WhereUnlock Ravager by choosing the appropriate route: spend 9000 XP.
Full detailOpen the Rifles list and obtain Ravager through its displayed route (9000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Submachine Gun
Weapon
HintCheck the submachine guns section of the loadout catalogue.
WhereUnlock Submachine Gun by choosing the appropriate route: spend 0 XP.
Full detailOpen the Submachine guns list and obtain Submachine Gun through its displayed route (0 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Mini SMG
Weapon
HintCheck the submachine guns section of the loadout catalogue.
WhereUnlock Mini SMG by choosing the appropriate route: spend 4000 XP.
Full detailOpen the Submachine guns list and obtain Mini SMG through its displayed route (4000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Suppressed SMG
Weapon
HintCheck the submachine guns section of the loadout catalogue.
WhereUnlock Suppressed SMG by choosing the appropriate route: spend 4500 XP.
Full detailOpen the Submachine guns list and obtain Suppressed SMG through its displayed route (4500 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Tactical SMG
Weapon
HintCheck the submachine guns section of the loadout catalogue.
WhereUnlock Tactical SMG by choosing the appropriate route: spend 5000 XP.
Full detailOpen the Submachine guns list and obtain Tactical SMG through its displayed route (5000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Advanced SMG
Weapon
HintCheck the submachine guns section of the loadout catalogue.
WhereUnlock Advanced SMG by choosing the appropriate route: spend 5500 XP.
Full detailOpen the Submachine guns list and obtain Advanced SMG through its displayed route (5500 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Machine Pistol
Weapon
HintCheck the submachine guns section of the loadout catalogue.
WhereUnlock Machine Pistol by choosing the appropriate route: claim its installed add-on.
Full detailOpen the Submachine guns list and obtain Machine Pistol through its displayed route (DLC). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Light Machine Gun
Weapon
HintCheck the machine guns section of the loadout catalogue.
WhereUnlock Light Machine Gun by choosing the appropriate route: spend 7000 XP.
Full detailOpen the Machine guns list and obtain Light Machine Gun through its displayed route (7000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Machine Gun
Weapon
HintCheck the machine guns section of the loadout catalogue.
WhereUnlock Machine Gun by choosing the appropriate route: spend 8000 XP.
Full detailOpen the Machine guns list and obtain Machine Gun through its displayed route (8000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Heavy Machine Gun
Weapon
HintCheck the machine guns section of the loadout catalogue.
WhereUnlock Heavy Machine Gun by choosing the appropriate route: spend 9000 XP.
Full detailOpen the Machine guns list and obtain Heavy Machine Gun through its displayed route (9000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Mob Special
Weapon
HintCheck the machine guns section of the loadout catalogue.
WhereUnlock Mob Special by choosing the appropriate route: spend 25000 XP.
Full detailOpen the Machine guns list and obtain Mob Special through its displayed route (25000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Pump Action Shotgun
Weapon
HintCheck the shotguns section of the loadout catalogue.
WhereUnlock Pump Action Shotgun by choosing the appropriate route: spend 0 XP.
Full detailOpen the Shotguns list and obtain Pump Action Shotgun through its displayed route (0 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Assault Shotgun
Weapon
HintCheck the shotguns section of the loadout catalogue.
WhereUnlock Assault Shotgun by choosing the appropriate route: spend 7000 XP.
Full detailOpen the Shotguns list and obtain Assault Shotgun through its displayed route (7000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Riot Gun
Weapon
HintCheck the shotguns section of the loadout catalogue.
WhereUnlock Riot Gun by choosing the appropriate route: spend 7500 XP.
Full detailOpen the Shotguns list and obtain Riot Gun through its displayed route (7500 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Juggernaut
Weapon
HintCheck the shotguns section of the loadout catalogue.
WhereUnlock Juggernaut by choosing the appropriate route: spend 8000 XP.
Full detailOpen the Shotguns list and obtain Juggernaut through its displayed route (8000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Cowboy Shotgun
Weapon
HintCheck the shotguns section of the loadout catalogue.
WhereUnlock Cowboy Shotgun by choosing the appropriate route: claim its installed add-on.
Full detailOpen the Shotguns list and obtain Cowboy Shotgun through its displayed route (DLC). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Combat Shotgun
Weapon
HintCheck the shotguns section of the loadout catalogue.
WhereUnlock Combat Shotgun by choosing the appropriate route: claim its installed add-on.
Full detailOpen the Shotguns list and obtain Combat Shotgun through its displayed route (DLC). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Perforator
Weapon
HintCheck the shotguns section of the loadout catalogue.
WhereUnlock Perforator by choosing the appropriate route: claim its installed add-on.
Full detailOpen the Shotguns list and obtain Perforator through its displayed route (DLC). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Bolt Action Rifle
Weapon
HintCheck the sniper rifles section of the loadout catalogue.
WhereUnlock Bolt Action Rifle by choosing the appropriate route: spend 0 XP.
Full detailOpen the Sniper rifles list and obtain Bolt Action Rifle through its displayed route (0 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Semi Auto Rifle
Weapon
HintCheck the sniper rifles section of the loadout catalogue.
WhereUnlock Semi Auto Rifle by choosing the appropriate route: spend 5000 XP.
Full detailOpen the Sniper rifles list and obtain Semi Auto Rifle through its displayed route (5000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Precision Rifle
Weapon
HintCheck the sniper rifles section of the loadout catalogue.
WhereUnlock Precision Rifle by choosing the appropriate route: spend 6000 XP.
Full detailOpen the Sniper rifles list and obtain Precision Rifle through its displayed route (6000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Arbiter
Weapon
HintCheck the sniper rifles section of the loadout catalogue.
WhereUnlock Arbiter by choosing the appropriate route: spend 7000 XP.
Full detailOpen the Sniper rifles list and obtain Arbiter through its displayed route (7000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Anti-Materiel Rifle
Weapon
HintCheck the sniper rifles section of the loadout catalogue.
WhereUnlock Anti-Materiel Rifle by choosing the appropriate route: claim its installed add-on.
Full detailOpen the Sniper rifles list and obtain Anti-Materiel Rifle through its displayed route (DLC). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Handgun
Weapon
HintCheck the secondary weapons section of the loadout catalogue.
WhereUnlock Handgun by choosing the appropriate route: spend 0 XP (Spec Ops Only).
Full detailOpen the Secondary Weapons list and obtain Handgun through its displayed route (0 XP (Spec Ops Only)). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
UBCS Standard Issue
Weapon
HintCheck the secondary weapons section of the loadout catalogue.
WhereUnlock UBCS Standard Issue by choosing the appropriate route: spend 0 XP (U.S.S. Only).
Full detailOpen the Secondary Weapons list and obtain UBCS Standard Issue through its displayed route (0 XP (U.S.S. Only)). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Handgun SP
Weapon
HintCheck the secondary weapons section of the loadout catalogue.
WhereUnlock Handgun SP by choosing the appropriate route: spend 4000 XP (Spec Ops Only).
Full detailOpen the Secondary Weapons list and obtain Handgun SP through its displayed route (4000 XP (Spec Ops Only)). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
UBCS Silenced Issue
Weapon
HintCheck the secondary weapons section of the loadout catalogue.
WhereUnlock UBCS Silenced Issue by choosing the appropriate route: spend 4000 XP (U.S.S. Only).
Full detailOpen the Secondary Weapons list and obtain UBCS Silenced Issue through its displayed route (4000 XP (U.S.S. Only)). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Handgun HP
Weapon
HintCheck the secondary weapons section of the loadout catalogue.
WhereUnlock Handgun HP by choosing the appropriate route: spend 4500 XP.
Full detailOpen the Secondary Weapons list and obtain Handgun HP through its displayed route (4500 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Samurai Edge
Weapon
HintCheck the secondary weapons section of the loadout catalogue.
WhereUnlock Samurai Edge by choosing the appropriate route: spend 25000 XP.
Full detailOpen the Secondary Weapons list and obtain Samurai Edge through its displayed route (25000 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Lightning Hawk
Weapon
HintCheck the secondary weapons section of the loadout catalogue.
WhereUnlock Lightning Hawk by choosing the appropriate route: spend 27500 XP.
Full detailOpen the Secondary Weapons list and obtain Lightning Hawk through its displayed route (27500 XP). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Matilda
Weapon
HintCheck the secondary weapons section of the loadout catalogue.
WhereUnlock Matilda by choosing the appropriate route: claim its installed add-on.
Full detailOpen the Secondary Weapons list and obtain Matilda through its displayed route (DLC). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Classic Launcher
Weapon
HintCheck the special weapons section of the loadout catalogue.
WhereUnlock Classic Launcher by choosing the appropriate route: claim its installed add-on.
Full detailOpen the Special Weapons list and obtain Classic Launcher through its displayed route (DLC). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Flamethrower
Weapon
HintCheck the special weapons section of the loadout catalogue.
WhereUnlock Flamethrower by choosing the appropriate route: open a weapon locker.
Full detailOpen the Special Weapons list and obtain Flamethrower through its displayed route (Weapons Lockers). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Grenade Launcher
Weapon
HintCheck the special weapons section of the loadout catalogue.
WhereUnlock Grenade Launcher by choosing the appropriate route: open a weapon locker.
Full detailOpen the Special Weapons list and obtain Grenade Launcher through its displayed route (Weapons Lockers). Equip or collect it, score one confirmed elimination, finish the mission or match normally, and verify the weapon remains available where it is meant to persist.
Combat SMG
Weapon
HintOne usable combat tool sits outside the ordinary XP-purchase rows.
WhereObtain Combat SMG through the Power Weapons add-on.
Full detailEnter content that supplies the Power Weapons add-on, take or activate Combat SMG, and score one confirmed elimination or effect. Finish the current checkpoint or match so the use appears in statistics where that tool is tracked.
Rocket Launcher
Weapon
HintOne usable combat tool sits outside the ordinary XP-purchase rows.
WhereObtain Rocket Launcher through the Echo or expansion-map pickup.
Full detailEnter content that supplies the Echo or expansion-map pickup, take or activate Rocket Launcher, and score one confirmed elimination or effect. Finish the current checkpoint or match so the use appears in statistics where that tool is tracked.
Frag Grenade
Weapon
HintOne usable combat tool sits outside the ordinary XP-purchase rows.
WhereObtain Frag Grenade through the field pickup or loadout supply.
Full detailEnter content that supplies the field pickup or loadout supply, take or activate Frag Grenade, and score one confirmed elimination or effect. Finish the current checkpoint or match so the use appears in statistics where that tool is tracked.
Stun Grenade
Weapon
HintOne usable combat tool sits outside the ordinary XP-purchase rows.
WhereObtain Stun Grenade through the field pickup or loadout supply.
Full detailEnter content that supplies the field pickup or loadout supply, take or activate Stun Grenade, and score one confirmed elimination or effect. Finish the current checkpoint or match so the use appears in statistics where that tool is tracked.
Incendiary Grenade
Weapon
HintOne usable combat tool sits outside the ordinary XP-purchase rows.
WhereObtain Incendiary Grenade through the field pickup or loadout supply.
Full detailEnter content that supplies the field pickup or loadout supply, take or activate Incendiary Grenade, and score one confirmed elimination or effect. Finish the current checkpoint or match so the use appears in statistics where that tool is tracked.
Pheromone Grenade
Weapon
HintOne usable combat tool sits outside the ordinary XP-purchase rows.
WhereObtain Pheromone Grenade through the Field Scientist ability supply.
Full detailEnter content that supplies the Field Scientist ability supply, take or activate Pheromone Grenade, and score one confirmed elimination or effect. Finish the current checkpoint or match so the use appears in statistics where that tool is tracked.
Melee Weapon
Weapon
HintOne usable combat tool sits outside the ordinary XP-purchase rows.
WhereObtain Melee Weapon through the automatic character equipment.
Full detailEnter content that supplies the automatic character equipment, take or activate Melee Weapon, and score one confirmed elimination or effect. Finish the current checkpoint or match so the use appears in statistics where that tool is tracked.
Downloadable Content Ledger
You are here when: The platform add-on manager and the campaign, character, and loadout menus.
All shipped campaign, weapon, appearance, and platform-specific mode entitlements are audited without exposing story content.
Echo Six Prologue
Campaign Add-On
HintThe second campaign is divided across several installed entitlements.
WhereInstall Echo Six Prologue and confirm its mission tiles appear in the Echo menu.
Full detailUse the platform add-on manager to install Echo Six Prologue, launch while signed in, and open the Echo mission selector. Clear every newly exposed tile and verify its result saves before checking the entitlement as complete.
Expansion Pack 1
Campaign Add-On
HintThe second campaign is divided across several installed entitlements.
WhereInstall Expansion Pack 1 and confirm its mission tiles appear in the Echo menu.
Full detailUse the platform add-on manager to install Expansion Pack 1, launch while signed in, and open the Echo mission selector. Clear every newly exposed tile and verify its result saves before checking the entitlement as complete.
Expansion Pack 2
Campaign Add-On
HintThe second campaign is divided across several installed entitlements.
WhereInstall Expansion Pack 2 and confirm its mission tiles appear in the Echo menu.
Full detailUse the platform add-on manager to install Expansion Pack 2, launch while signed in, and open the Echo mission selector. Clear every newly exposed tile and verify its result saves before checking the entitlement as complete.
Elite Weapons
Weapon Add-On
HintSome catalogue rows depend on a small weapon entitlement.
WhereInstall Elite Weapons and confirm its included weapon rows are selectable.
Full detailInstall Elite Weapons, restart the game after license validation, and inspect the relevant loadout categories. Equip every newly supplied weapon at least once; the individual weapon entries elsewhere in this pack record their use.
Renegade Weapons
Weapon Add-On
HintSome catalogue rows depend on a small weapon entitlement.
WhereInstall Renegade Weapons and confirm its included weapon rows are selectable.
Full detailInstall Renegade Weapons, restart the game after license validation, and inspect the relevant loadout categories. Equip every newly supplied weapon at least once; the individual weapon entries elsewhere in this pack record their use.
Power Weapons
Weapon Add-On
HintSome catalogue rows depend on a small weapon entitlement.
WhereInstall Power Weapons and confirm its included weapon rows are selectable.
Full detailInstall Power Weapons, restart the game after license validation, and inspect the relevant loadout categories. Equip every newly supplied weapon at least once; the individual weapon entries elsewhere in this pack record their use.
Classic Weapons
Weapon Add-On
HintSome catalogue rows depend on a small weapon entitlement.
WhereInstall Classic Weapons and confirm its included weapon rows are selectable.
Full detailInstall Classic Weapons, restart the game after license validation, and inspect the relevant loadout categories. Equip every newly supplied weapon at least once; the individual weapon entries elsewhere in this pack record their use.
Weapon Stash
Weapon Add-On
HintSome catalogue rows depend on a small weapon entitlement.
WhereInstall Weapon Stash and confirm its included weapon rows are selectable.
Full detailInstall Weapon Stash, restart the game after license validation, and inspect the relevant loadout categories. Equip every newly supplied weapon at least once; the individual weapon entries elsewhere in this pack record their use.
USS Wolfpack Uniforms
Appearance Add-On
HintThe primary roster has an alternate appearance set.
WhereInstall USS Wolfpack Uniforms and inspect all six primary roster slots.
Full detailValidate the USS Wolfpack Uniforms entitlement, then open character selection and equip the alternate appearance on each of the six primary roster slots. Start one mission with every slot so all six appearances are visibly confirmed.
Versus Modes, Maps, and Roster
You are here when: The private Versus lobby, mode selector, map grid, and result screen.
An arranged group is the reliable route; names tied to character identity are replaced by safe menu positions.
Team Attack
Versus Mode
HintLearn the objective before pursuing its cumulative records.
WhereFinish one private Team Attack match from start to results.
Full detailCreate an arranged Team Attack lobby, fill the minimum positions, and finish with the higher team score when time expires. Remain connected through the result and confirm the profile's match total advances.
Biohazard
Versus Mode
HintLearn the objective before pursuing its cumulative records.
WhereFinish one private Biohazard match from start to results.
Full detailCreate an arranged Biohazard lobby, fill the minimum positions, and return five samples to the team base. Remain connected through the result and confirm the profile's match total advances.
Survivors
Versus Mode
HintLearn the objective before pursuing its cumulative records.
WhereFinish one private Survivors match from start to results.
Full detailCreate an arranged Survivors lobby, fill the minimum positions, and secure a seat when the extraction arrives. Remain connected through the result and confirm the profile's match total advances.
Heroes
Versus Mode
HintLearn the objective before pursuing its cumulative records.
WhereFinish one private Heroes match from start to results.
Full detailCreate an arranged Heroes lobby, fill the minimum positions, and remove every opposing special-roster player. Remain connected through the result and confirm the profile's match total advances.
Every Installed Versus Map
Map Audit
HintRotate the stage selector rather than repeating the fastest arena.
WhereComplete one match on every map tile displayed by each installed Versus mode.
Full detailRecord the map grid before starting, then host one full match on each selectable tile in Team Attack, Biohazard, Survivors, and Heroes. Include expansion maps such as Foundry, Lower Core, Sniper Alley, Cemetery, and Dispatch; revisit any tile whose result was interrupted.
Standard Versus Slot #1
Versus Roster
HintRotate the ordinary multiplayer roster between map clears.
WhereFinish one Versus match while using standard roster slot #1.
Full detailSelect standard roster slot #1 by menu position, equip one active ability and two passives from its shared class, complete the match normally, and confirm the result before rotating to the next slot.
Standard Versus Slot #2
Versus Roster
HintRotate the ordinary multiplayer roster between map clears.
WhereFinish one Versus match while using standard roster slot #2.
Full detailSelect standard roster slot #2 by menu position, equip one active ability and two passives from its shared class, complete the match normally, and confirm the result before rotating to the next slot.
Standard Versus Slot #3
Versus Roster
HintRotate the ordinary multiplayer roster between map clears.
WhereFinish one Versus match while using standard roster slot #3.
Full detailSelect standard roster slot #3 by menu position, equip one active ability and two passives from its shared class, complete the match normally, and confirm the result before rotating to the next slot.
Standard Versus Slot #4
Versus Roster
HintRotate the ordinary multiplayer roster between map clears.
WhereFinish one Versus match while using standard roster slot #4.
Full detailSelect standard roster slot #4 by menu position, equip one active ability and two passives from its shared class, complete the match normally, and confirm the result before rotating to the next slot.
Standard Versus Slot #5
Versus Roster
HintRotate the ordinary multiplayer roster between map clears.
WhereFinish one Versus match while using standard roster slot #5.
Full detailSelect standard roster slot #5 by menu position, equip one active ability and two passives from its shared class, complete the match normally, and confirm the result before rotating to the next slot.
Standard Versus Slot #6
Versus Roster
HintRotate the ordinary multiplayer roster between map clears.
WhereFinish one Versus match while using standard roster slot #6.
Full detailSelect standard roster slot #6 by menu position, equip one active ability and two passives from its shared class, complete the match normally, and confirm the result before rotating to the next slot.
Standard Versus Slot #7
Versus Roster
HintRotate the ordinary multiplayer roster between map clears.
WhereFinish one Versus match while using standard roster slot #7.
Full detailSelect standard roster slot #7 by menu position, equip one active ability and two passives from its shared class, complete the match normally, and confirm the result before rotating to the next slot.
Standard Versus Slot #8
Versus Roster
HintRotate the ordinary multiplayer roster between map clears.
WhereFinish one Versus match while using standard roster slot #8.
Full detailSelect standard roster slot #8 by menu position, equip one active ability and two passives from its shared class, complete the match normally, and confirm the result before rotating to the next slot.
Xbox-Exclusive Multiplayer Mode
You are here when: The Xbox backward-compatible Versus menu after installing its exclusive add-on.
This area corrects the missing secondary route in games.json; it is not available in the Windows release.
Nemesis Mode Entitlement
Exclusive Add-On
HintThe secondary console pass begins with one platform-only license.
WhereOn Xbox, install the Nemesis Multiplayer Mode add-on and confirm the mode appears in Versus.
Full detailUse the Xbox backward-compatible build, install the Nemesis Multiplayer Mode entitlement, restart while signed in, and open Versus. If the option remains absent, revalidate the license before organizing the match.
Nemesis Mode Match
Exclusive Mode
HintA central control objective changes the usual team battle.
WhereFinish one arranged Nemesis Mode match on Xbox.
Full detailCreate a private Xbox lobby, select Nemesis Mode, and use the central control device to claim the special unit for one team. Let both sides interact with the mode's control mechanic during planned matches, then finish normally and confirm the result saves.
Nemesis Mode Map Rotation
Exclusive Mode
HintDo not test the exclusive rule set on only one arena.
WhereComplete Nemesis Mode on every map tile the Xbox lobby permits.
Full detailRecord the selectable Nemesis Mode map grid, host one complete match on each tile, rotate the special-unit control between teams, and retain results captures because this record cannot be represented by the PC profile.
Mechanical Challenges
You are here when: The Statistics page, private match lobby, campaign loadout, and result screen.
These are gameplay conditions only; no platform-award language is exposed in the guide.
Mechanical Challenge #1
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: five elimination streak one match.
Full detailArrange a mission or private match suited to this condition: five elimination streak one match. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #2
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: ten elimination streak one match.
Full detailArrange a mission or private match suited to this condition: ten elimination streak one match. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #3
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: carry three samples one match.
Full detailArrange a mission or private match suited to this condition: carry three samples one match. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #4
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: force twenty-five sample drops lifetime.
Full detailArrange a mission or private match suited to this condition: force twenty-five sample drops lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #5
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: four teammates board one extraction.
Full detailArrange a mission or private match suited to this condition: four teammates board one extraction. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #6
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: eliminate four heroes one match.
Full detailArrange a mission or private match suited to this condition: eliminate four heroes one match. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #7
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: finish all versus mode types.
Full detailArrange a mission or private match suited to this condition: finish all versus mode types. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #8
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: finish ninety-eight versus matches.
Full detailArrange a mission or private match suited to this condition: finish ninety-eight versus matches. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #9
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: free grappled teammate by killing attacker.
Full detailArrange a mission or private match suited to this condition: free grappled teammate by killing attacker. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #10
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: one hundred infected melee eliminations.
Full detailArrange a mission or private match suited to this condition: one hundred infected melee eliminations. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #11
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: seventeen hunter eliminations lifetime.
Full detailArrange a mission or private match suited to this condition: seventeen hunter eliminations lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #12
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: thirty-one parasite eliminations lifetime.
Full detailArrange a mission or private match suited to this condition: thirty-one parasite eliminations lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #13
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: fifty opposing-player eliminations lifetime.
Full detailArrange a mission or private match suited to this condition: fifty opposing-player eliminations lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #14
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: three tyrant eliminations lifetime.
Full detailArrange a mission or private match suited to this condition: three tyrant eliminations lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #15
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: become infected thirteen times lifetime.
Full detailArrange a mission or private match suited to this condition: become infected thirteen times lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #16
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: thirteen parasite-zombie eliminations lifetime.
Full detailArrange a mission or private match suited to this condition: thirteen parasite-zombie eliminations lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #17
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: revive thirty-one teammates lifetime.
Full detailArrange a mission or private match suited to this condition: revive thirty-one teammates lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #18
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: use one-hundred-one green herbs lifetime.
Full detailArrange a mission or private match suited to this condition: use one-hundred-one green herbs lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #19
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: thirteen infected-dog eliminations lifetime.
Full detailArrange a mission or private match suited to this condition: thirteen infected-dog eliminations lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #20
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: five shield eliminations without release.
Full detailArrange a mission or private match suited to this condition: five shield eliminations without release. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #21
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: eliminate thirteen transformed teammates lifetime.
Full detailArrange a mission or private match suited to this condition: eliminate thirteen transformed teammates lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #22
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: one-hundred-three incendiary eliminations lifetime.
Full detailArrange a mission or private match suited to this condition: one-hundred-three incendiary eliminations lifetime. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #23
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: trigger five frenzy eliminations one session.
Full detailArrange a mission or private match suited to this condition: trigger five frenzy eliminations one session. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #24
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: five player melee eliminations one match.
Full detailArrange a mission or private match suited to this condition: five player melee eliminations one match. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #25
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: headshot infected teammate before transformation.
Full detailArrange a mission or private match suited to this condition: headshot infected teammate before transformation. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #26
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: ten opposing-player melee eliminations match.
Full detailArrange a mission or private match suited to this condition: ten opposing-player melee eliminations match. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #27
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: record elimination with every weapon category.
Full detailArrange a mission or private match suited to this condition: record elimination with every weapon category. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #28
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: atrium route without waking sleepers.
Full detailArrange a mission or private match suited to this condition: atrium route without waking sleepers. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #29
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: detonate thirteen explosive infected dogs.
Full detailArrange a mission or private match suited to this condition: detonate thirteen explosive infected dogs. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #30
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: demolition slot opens foundry barrier.
Full detailArrange a mission or private match suited to this condition: demolition slot opens foundry barrier. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #31
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: three female slots complete mission.
Full detailArrange a mission or private match suited to this condition: three female slots complete mission. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #32
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: mission clear without firearm eliminations.
Full detailArrange a mission or private match suited to this condition: mission clear without firearm eliminations. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #33
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: clear every park infected before leaving.
Full detailArrange a mission or private match suited to this condition: clear every park infected before leaving. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #34
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: foundry crucible eliminates opposing player.
Full detailArrange a mission or private match suited to this condition: foundry crucible eliminates opposing player. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #35
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: five rocket-launcher eliminations.
Full detailArrange a mission or private match suited to this condition: five rocket-launcher eliminations. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #36
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: five tyrant eliminations.
Full detailArrange a mission or private match suited to this condition: five tyrant eliminations. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #37
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: deliver all five dispatch samples.
Full detailArrange a mission or private match suited to this condition: deliver all five dispatch samples. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #38
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: disable or destroy five turrets.
Full detailArrange a mission or private match suited to this condition: disable or destroy five turrets. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #39
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: three male slots complete mission.
Full detailArrange a mission or private match suited to this condition: three male slots complete mission. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #40
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: three enhanced-tyrant eliminations.
Full detailArrange a mission or private match suited to this condition: three enhanced-tyrant eliminations. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Mechanical Challenge #41
Challenge
HintUse the statistics screen to choose one unfinished combat or mode record.
WhereComplete this mechanical condition: mission clear no player incapacitation.
Full detailArrange a mission or private match suited to this condition: mission clear no player incapacitation. Track the counter during play where possible, finish at the normal result screen, and verify the lifetime or single-match statistic updates before repeating the setup.
Final Completion Audit
You are here when: Mission select, Extras, Statistics, loadouts, add-on managers, and both platform profiles.
Run this after all preceding entries are complete or explicitly preserved as an access limitation.
Campaign Completion Audit
Final Audit
HintMission select reveals missing clears, grades, and pickup totals.
WhereConfirm every primary and Echo mission tile has a saved clear and every primary tile has S+.
Full detailInspect both campaign selectors, verify all installed tiles are complete on every selected difficulty, and confirm S+ on all primary missions. Revisit only the tile whose result, Intel, camera, mascot, or typewriter record is incomplete.
Collectible and Gallery Audit
Final Audit
HintThe profile and Extras menus consolidate the permanent pickup records.
WhereConfirm 329 Intel route entries, 115 cameras, seven mascots, three typewriters, and 116 gallery drawings.
Full detailCompare every mission's ordered Intel and camera entries with its result tally, verify all mascot and typewriter one-time XP records, then open every numbered Gallery panel. Upload any stranded Intel before declaring the drawing grid complete.
Weapons and Abilities Audit
Final Audit
HintTwo loadout menus account for nearly all persistent XP spending.
WhereConfirm every standard weapon is purchased and all ninety class-ability levels are filled.
Full detailInspect each weapon category for locked XP rows, then open all six class grids and verify five abilities with three filled levels apiece. Equip every active ability and every usable weapon at least once, including add-on and field-only tools.
Roster and Appearance Audit
Final Audit
HintNumbered menu positions keep this check independent of identity spoilers.
WhereConfirm all twelve campaign slots, eight Heroes slots, eight standard Versus slots, and six alternate uniforms were used.
Full detailCompare the numbered completion records against each selection grid. Repeat a short mission or match for any unrecorded slot, and equip each alternate uniform on its corresponding primary slot before the final profile capture.
Online and Xbox Audit
Final Audit
HintMode, map, and lifetime records are split between two platform profiles.
WhereConfirm all four common Versus modes, every installed map tile, all mechanical challenges, and the Xbox-exclusive mode.
Full detailCapture the Windows statistics and map grids, then capture the Xbox exclusive-mode entitlement, map rotation, and results. Keep platform records separate; do not mark the Xbox-only pass complete from a Windows screenshot.
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samimirash.com/guides.