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Resident Evil Outbreak (2003)
100% completion of the selected original PlayStation 2 route, including preserved online features, spoiler-free · 28 areas · 809 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
PS2 Route and Preserved Online Play
You are here when: The PS2 title screen, memory-card setup, Scenario Select, Network Play, and an OBSRV lobby.
Use a clean selected route; the revival server supplements rather than replaces offline completion.
Use the Original PlayStation 2 Build
Setup
HintThe complete offline route belongs to one platform release.
WherePlay an original PS2 disc on native hardware or a tested PS2 emulator.
Full detailConfirm the disc region, memory-card identity, video mode, controller, real-time status screen, and scenario save behavior before starting. No remaster or secondary platform adds completion content.
Start with a Fresh Memory Card
Archive Safety
HintImported completion data can silently unlock the collection.
WhereUse a clean card for the measured unlock route and clone it after every scenario tier.
Full detailCreate a blank card, boot the chosen build, and verify that only the intended starting scenario and collection entries are present. Keep one untouched baseline plus rotating offline, online, SP-item, and reward backups.
Preserve the Japanese Online Route
Online Setup
HintCurrent archival multiplayer uses the Japanese network-enabled build.
WhereUse a lawfully owned Japanese Biohazard Outbreak disc with the current OBSRV connection route.
Full detailAs of 2026-07-14, OBSRV accepts the Japanese editions. Dump your own disc and BIOS, use native PS2 networking or a current PCSX2 network build, create a fresh connection profile, and apply an optional translation patch only after preserving the clean image.
Connect to OBSRV
Online Setup
HintThe official service is closed, but a revival server preserves cooperative play.
WhereRegister separately, configure the documented DNS or automatic connection, and enter Network Play.
Full detailFollow OBSRV’s current setup page, enter its live network values rather than hard-coding an old address, authenticate with your own account, and reach a lobby. Do not use a shared pre-completed card when measuring unlock progress.
Complete a Four-Player Scenario
Online Feature
HintThe cooperative design includes actions absent from an ordinary solo run.
WhereCreate a private room and clear one scenario with four human players.
Full detailAgree on a spoiler-safe route beforehand, assign key-item and recovery roles, use only in-game calls, trade at least one item, assist an injured partner, and finish with all four connected. Repeat if a disconnect replaces completion evidence.
Record the Online Zombie State (missable)
Online Feature
HintOnline defeat can briefly change the player’s role instead of ending immediately.
WhereOn a cloned session, allow one player’s virus gauge to fill while teammates remain active.
Full detailUse a private consenting group, remove valuable items first, let the selected gauge reach 100%, and record the temporary player-controlled hostile state until it ends. Restore the clean card afterward; this is an archival feature test, not a normal clear strategy.
Record the PAL Network Limitation
Version Note
HintNot every regional disc shipped with the same online feature.
WhereDocument that the PAL release lacks the original network-play route.
Full detailBoot a lawful PAL copy only for version comparison, capture its main-menu options, and keep it outside the selected completion save. Use the Japanese build for preserved online play and the chosen original build for offline completion.
Eight Playable Survivors
You are here when: Character Select and the opening safe portion of any scenario.
Demonstrate every personal item and special action without revealing narrative outcomes.
Kevin
Character
HintEach survivor has a personal item and actions worth testing.
WhereComplete one scenario while using Kevin: Special handgun; kick and focused shot.
Full detailTest the kick at close range, then hold aim until the focused-shot stance settles and fire the personal handgun. Record its unique ammunition separately.
Mark
Character
HintEach survivor has a personal item and actions worth testing.
WhereComplete one scenario while using Mark: Personal handgun; guard and full swing.
Full detailBlock one ordinary attack with Guard, then charge a melee full swing and release it at safe range. Confirm virus growth is not blocked by Guard.
Jim
Character
HintEach survivor has a personal item and actions worth testing.
WhereComplete one scenario while using Jim: Coin; coin luck and play dead.
Full detailToss the coin until its cumulative effect is visible, then test Play Dead near one ordinary enemy. Stop before the accelerated virus gauge makes the route unsafe.
George
Character
HintEach survivor has a personal item and actions worth testing.
WhereComplete one scenario while using George: Medical set; medicine conversion and tackle.
Full detailPlace each herb color in the medical set, record every offered medicine conversion, and use Tackle once to create space without firing.
David
Character
HintEach survivor has a personal item and actions worth testing.
WhereComplete one scenario while using David: Toolbox; repair, craft, wrench, knife combo.
Full detailRepair one broken weapon, make every offered combination, throw one finite wrench, and complete the full knife sequence without wasting the remaining tools.
Alyssa
Character
HintEach survivor has a personal item and actions worth testing.
WhereComplete one scenario while using Alyssa: Lock picks; lockpick, back step, focused shot.
Full detailOpen every character-locked cabinet across the scenario set, test each pick type, then perform Back Step and one settled focused shot.
Yoko
Character
HintEach survivor has a personal item and actions worth testing.
WhereComplete one scenario while using Yoko: Knapsack; eight slots and escape move.
Full detailFill and verify all eight inventory slots, use Escape during a safe grab test, and complete Below Freezing Point once for her character-specific event.
Cindy
Character
HintEach survivor has a personal item and actions worth testing.
WhereComplete one scenario while using Cindy: Herb case; herb storage, partner heal, duck.
Full detailFill every herb-case slot, heal another character directly, and use Duck to avoid an attack. Play the second-floor piano where her exclusive checklist action requires it.
Scenario and Mode Progression
You are here when: Scenario Select, five physically separate escape environments, and Collection > Extra.
Finish the complete difficulty and rule-set ladder.
Complete Outbreak (missable)
Scenario
HintLearn the physical route first; later runs can target checklist branches.
WhereClear Outbreak on Easy or Normal with every readily accessible map and file.
Full detailBarricade the bar, obtain the staff and blue-tag keys, use or break the liquor-room route, cross the roofs, and follow the street evacuation sequence. Preserve separate saves before the tanker choice and detonator assembly.
Complete Below Freezing Point (missable)
Scenario
HintLearn the physical route first; later runs can target checklist branches.
WhereClear Below Freezing Point on Easy or Normal with every readily accessible map and file.
Full detailThaw the wrench, open the B6F panel, raise the duct ladder, combine VP-017 with UMB No. 3, obtain the blowtorch and card key, then activate the turntable. Run both starting branches and both V-JOLT use points.
Complete The Hive (missable)
Scenario
HintLearn the physical route first; later runs can target checklist branches.
WhereClear The Hive on Easy or Normal with every readily accessible map and file.
Full detailUse blood packs to redirect the mobile threat, restore shutter power, visit both B2F and rooftop elevator destinations, obtain both card levels, then recover the padlock key and open the boat route.
Complete Hellfire (missable)
Scenario
HintLearn the physical route first; later runs can target checklist branches.
WhereClear Hellfire on Easy or Normal with every readily accessible map and file.
Full detailSplit the silver- and gold-key routes when cooperating, solve the Europe map, restore emergency power, use both relief keys, and enter the lobby only after collecting the two name tags and every file.
Complete Decisions, Decisions (missable)
Scenario
HintLearn the physical route first; later runs can target checklist branches.
WhereClear Decisions, Decisions on Easy or Normal with every readily accessible map and file.
Full detailInstall both jewels, open the statue passage with the spectacles, collect P-Base, V-Poison, and T-Blood, restart the incubator, and manufacture multiple Daylight doses before choosing an ending condition.
Unlock Decisions, Decisions
Scenario
HintThe final menu entry appears after the initial set is cleared.
WhereComplete the other four scenarios on any available difficulty.
Full detailFinish Outbreak, Below Freezing Point, The Hive, and Hellfire on the same clean card, return to Scenario Select, and verify Decisions, Decisions is available before starting the difficulty ladder.
Unlock and Clear Hard
Difficulty
HintA full first pass enables a harder shared ruleset.
WhereClear all five scenarios on Easy or Normal, then purchase Hard Mode for 2,000 points.
Full detailComplete all five scenario records, open Collection > Extra, buy Hard Mode, and clear each scenario on Hard without Infinity. Save after every clear because the set gates both Very Hard and Lone Wolf.
Unlock and Clear Very Hard
Difficulty
HintThe highest standard difficulty requires the full Hard set.
WhereClear all five scenarios on Hard, then purchase Very Hard for 3,000 points.
Full detailVerify every Hard completion mark, buy Very Hard from Collection > Extra, and clear all five scenarios on it with ordinary resources. Use separate scenario backups because items, enemies, and SP paths differ.
Unlock and Clear Lone Wolf
Mode
HintA completed Hard set also enables partner-free offline play.
WhereClear all five scenarios on Hard, buy Lone Wolf for 10,000 points, and finish every scenario alone.
Full detailPurchase Lone Wolf after the Hard set, enable it before character selection, confirm no AI partners spawn, and clear each scenario once. Use character abilities and route-specific caches to compensate for missing partner inventory.
Unlock and Test Infinity
Mode
HintThe event checklist, not a difficulty clear, gates unlimited resources.
WhereReach 100% on all five event checklists, then purchase Infinity Mode for 50,000 points.
Full detailAccumulate every checklist event across repeat runs, confirm each scenario displays 100%, buy Infinity, and start a test scenario. Fire every firearm and use several durability-based melee weapons to verify neither ammunition nor durability decreases.
Outbreak Event Checklist
You are here when: A bar, its upper service floors, adjoining rooftops, apartments, and blocked streets.
Accumulate all 31 event marks across repeat clears; they do not need one run.
Barrel Barricade (01) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 01: Barrel Barricade.
Full detailPerform the mechanical action “barrel barricade” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Staff-Room Key Used (02) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 02: Staff-Room Key Used.
Full detailPerform the mechanical action “staff-room key used” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Blue-Tag Key Used (03) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 03: Blue-Tag Key Used.
Full detailPerform the mechanical action “blue-tag key used” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Painting Mechanism Solved (04) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 04: Painting Mechanism Solved.
Full detailPerform the mechanical action “painting mechanism solved” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Alyssa Cabinet Opened (05) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 05: Alyssa Cabinet Opened.
Full detailSelect Alyssa, reach the indicated locked container without letting an AI open or destroy it, use the correct pick until the lock yields, then finish the scenario.
Forklift Cargo Moved (06) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 06: Forklift Cargo Moved.
Full detailPerform the mechanical action “forklift cargo moved” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Liquor Shutter Broken (07) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 07: Liquor Shutter Broken.
Full detailPerform the mechanical action “liquor shutter broken” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Rooftop Fence Broken (08) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 08: Rooftop Fence Broken.
Full detailPerform the mechanical action “rooftop fence broken” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Lighter Graffiti Sweep (09) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 09: Lighter Graffiti Sweep.
Full detailPerform the mechanical action “lighter graffiti sweep” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Police-Car Barricade (10) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 10: Police-Car Barricade.
Full detailPerform the mechanical action “police-car barricade” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Tanker Valve Opened (11) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 11: Tanker Valve Opened.
Full detailPerform the mechanical action “tanker valve opened” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Fuel Ignited (12) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 12: Fuel Ignited.
Full detailPerform the mechanical action “fuel ignited” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Detonator Activated (13) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 13: Detonator Activated.
Full detailPerform the mechanical action “detonator activated” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Combat Escape Route (14) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 14: Combat Escape Route.
Full detailPerform the mechanical action “combat escape route” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Noncombat Escape Route (15) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 15: Noncombat Escape Route.
Full detailPerform the mechanical action “noncombat escape route” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
all maps (16) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 16: all maps.
Full detailBefore the final transition, open the file titled all maps, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Tanker Blast Failure (17) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 17: Tanker Blast Failure.
Full detailPerform the mechanical action “tanker blast failure” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Newspaper (18) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 18: Newspaper.
Full detailBefore the final transition, open the file titled Newspaper, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Jack memo (19) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 19: Jack memo.
Full detailBefore the final transition, open the file titled Jack memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Staffer diary (20) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 20: Staffer diary.
Full detailBefore the final transition, open the file titled Staffer diary, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Raccoon Today (21) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 21: Raccoon Today.
Full detailBefore the final transition, open the file titled Raccoon Today, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Owner-Room Scream (22) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 22: Owner-Room Scream.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “owner-room scream.” Use a cloned Outbreak save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Bar-Front Scream (23) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 23: Bar-Front Scream.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “bar-front scream.” Use a cloned Outbreak save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Drawing-Room Crow (24) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 24: Drawing-Room Crow.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “drawing-room crow.” Use a cloned Outbreak save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Wine-Room Bottle (25) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 25: Wine-Room Bottle.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “wine-room bottle.” Use a cloned Outbreak save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Liquor-Room Bottle (26) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 26: Liquor-Room Bottle.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “liquor-room bottle.” Use a cloned Outbreak save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Optional Scene (27) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 27: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “Will transformation event.” Use a cloned Outbreak save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Optional Scene (28) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 28: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “Bob worsening event.” Use a cloned Outbreak save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Optional Scene (29) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 29: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “Bob rooftop event A.” Use a cloned Outbreak save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Optional Scene (30) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 30: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “Bob rooftop event B.” Use a cloned Outbreak save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Staff Door Blocked (31) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Outbreak, trigger checklist event 31: Staff Door Blocked.
Full detailPerform the mechanical action “staff door blocked” during Outbreak, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Below Freezing Point Event Checklist
You are here when: Cold laboratory floors linked by ducts, service passages, computer rooms, and a turntable.
Accumulate all 27 event marks across repeat clears; they do not need one run.
Alyssa Locker Opened (01) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 01: Alyssa Locker Opened.
Full detailSelect Alyssa, reach the indicated locked container without letting an AI open or destroy it, use the correct pick until the lock yields, then finish the scenario.
Frozen Wrench Thawed (02) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 02: Frozen Wrench Thawed.
Full detailPerform the mechanical action “frozen wrench thawed” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Panel Opened By Wrench (03) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 03: Panel Opened By Wrench.
Full detailPerform the mechanical action “panel opened by wrench” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Valve Ladder Opened (04) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 04: Valve Ladder Opened.
Full detailPerform the mechanical action “valve ladder opened” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
V-Jolt B7F Route (05) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 05: V-Jolt B7F Route.
Full detailPerform the mechanical action “V-JOLT B7F route” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
V-Jolt B6F Route (06) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 06: V-Jolt B6F Route.
Full detailPerform the mechanical action “V-JOLT B6F route” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Optional Scene (07) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 07: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “Monica departure event.” Use a cloned Below Freezing Point save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Optional Scene (08) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 08: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “moth attack event.” Use a cloned Below Freezing Point save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Computer-Room Desertion (09) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 09: Computer-Room Desertion.
Full detailPerform the mechanical action “computer-room desertion” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Computer Room Card Route (10) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 10: Computer Room Card Route.
Full detailPerform the mechanical action “computer room card route” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Shutter Card Route (11) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 11: Shutter Card Route.
Full detailPerform the mechanical action “shutter card route” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Blowtorch Event (12) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 12: Blowtorch Event.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “blowtorch event.” Use a cloned Below Freezing Point save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Turntable Key Used (13) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 13: Turntable Key Used.
Full detailPerform the mechanical action “turntable key used” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Turntable Missed Event (14) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 14: Turntable Missed Event.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “turntable missed event.” Use a cloned Below Freezing Point save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Turntable Raised Event (15) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 15: Turntable Raised Event.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “turntable raised event.” Use a cloned Below Freezing Point save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Locomotive Moved (16) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 16: Locomotive Moved.
Full detailPerform the mechanical action “locomotive moved” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Final Encounter Cleared (17) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 17: Final Encounter Cleared.
Full detailPerform the mechanical action “final encounter cleared” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Researcher Item Received (18) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 18: Researcher Item Received.
Full detailPerform the mechanical action “researcher item received” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Optional Scene (19) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 19: Optional Scene.
Full detailPerform the mechanical action “Yoko staffer item” during Below Freezing Point, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
map (20) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 20: map.
Full detailBefore the final transition, open the file titled map, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Top-Secret Memo (21) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 21: Top-Secret Memo.
Full detailBefore the final transition, open the file titled Top-Secret Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Researcher Will (22) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 22: Researcher Will.
Full detailBefore the final transition, open the file titled Researcher Will, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Staff Memo (23) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 23: Staff Memo.
Full detailBefore the final transition, open the file titled Staff Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Interoffice Memo (24) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 24: Interoffice Memo.
Full detailBefore the final transition, open the file titled Interoffice Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Laboratory Memo (25) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 25: Laboratory Memo.
Full detailBefore the final transition, open the file titled Laboratory Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Monthly Passcode (26) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 26: Monthly Passcode.
Full detailBefore the final transition, open the file titled Monthly Passcode, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Custodian Diary (27) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Below Freezing Point, trigger checklist event 27: Custodian Diary.
Full detailBefore the final transition, open the file titled Custodian Diary, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
The Hive Event Checklist
You are here when: Hospital wards, nurse stations, elevator floors, basement laboratories, and an underground boat.
Accumulate all 23 event marks across repeat clears; they do not need one run.
Blood Pack Used (01) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 01: Blood Pack Used.
Full detailPerform the mechanical action “blood pack used” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Nurse Call Pressed (02) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 02: Nurse Call Pressed.
Full detailPerform the mechanical action “nurse call pressed” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Shutter Power Restored (03) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 03: Shutter Power Restored.
Full detailPerform the mechanical action “shutter power restored” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
First-Floor Shutter Opened (04) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 04: First-Floor Shutter Opened.
Full detailPerform the mechanical action “first-floor shutter opened” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Waiting Shutter Opened (05) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 05: Waiting Shutter Opened.
Full detailPerform the mechanical action “waiting shutter opened” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Elevator Reached B2F (06) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 06: Elevator Reached B2F.
Full detailPerform the mechanical action “elevator reached B2F” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Elevator Reached Rooftop (07) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 07: Elevator Reached Rooftop.
Full detailPerform the mechanical action “elevator reached rooftop” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Bleed In Nurse Station (08) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 08: Bleed In Nurse Station.
Full detailPerform the mechanical action “bleed in nurse station” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
B1F Card Door Opened (09) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 09: B1F Card Door Opened.
Full detailPerform the mechanical action “B1F card door opened” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
B2F Card Door Opened (10) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 10: B2F Card Door Opened.
Full detailPerform the mechanical action “B2F card door opened” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Optional Scene (11) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 11: Optional Scene.
Full detailPerform the mechanical action “mobile leech target cleared” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Rooftop Officer Item (12) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 12: Rooftop Officer Item.
Full detailPerform the mechanical action “rooftop officer item” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Chain Key Used (13) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 13: Chain Key Used.
Full detailPerform the mechanical action “chain key used” during The Hive, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
map (14) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 14: map.
Full detailBefore the final transition, open the file titled map, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Male Nurse Diary (15) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 15: Male Nurse Diary.
Full detailBefore the final transition, open the file titled Male Nurse Diary, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Repair Work Memo (16) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 16: Repair Work Memo.
Full detailBefore the final transition, open the file titled Repair Work Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Setting Manual (17) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 17: Setting Manual.
Full detailBefore the final transition, open the file titled Setting Manual, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Piece of Memo (18) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 18: Piece of Memo.
Full detailBefore the final transition, open the file titled Piece of Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Chemical Code Message (19) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 19: Chemical Code Message.
Full detailBefore the final transition, open the file titled Chemical Code Message, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Researcher Diary (20) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 20: Researcher Diary.
Full detailBefore the final transition, open the file titled Researcher Diary, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Investigation Request (21) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 21: Investigation Request.
Full detailBefore the final transition, open the file titled Investigation Request, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Card Memo (22) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 22: Card Memo.
Full detailBefore the final transition, open the file titled Card Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Security Guard Guide (23) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring The Hive, trigger checklist event 23: Security Guard Guide.
Full detailBefore the final transition, open the file titled Security Guard Guide, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Hellfire Event Checklist
You are here when: A burning hotel with numbered rooms, inner balconies, service spaces, and a lobby.
Accumulate all 29 event marks across repeat clears; they do not need one run.
Room 101 Safe Opened (01) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 01: Room 101 Safe Opened.
Full detailPerform the mechanical action “Room 101 safe opened” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Emergency Power Restored (02) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 02: Emergency Power Restored.
Full detailPerform the mechanical action “emergency power restored” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Europe Map Solved (03) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 03: Europe Map Solved.
Full detailVisit every mapped floor, take each wall map before its one-way transition, and finish the scenario. Confirm the checklist percentage rises on the result screen.
Owner-Room Crate Dropped (04) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 04: Owner-Room Crate Dropped.
Full detailPerform the mechanical action “owner-room crate dropped” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
304-305 Wall Broken (05) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 05: 304-305 Wall Broken.
Full detailPerform the mechanical action “304-305 wall broken” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Clear Carrying Len Tag (06) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 06: Clear Carrying Len Tag.
Full detailPerform the mechanical action “clear carrying Len tag” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Clear Carrying Charlie Tag (07) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 07: Clear Carrying Charlie Tag.
Full detailPerform the mechanical action “clear carrying Charlie tag” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Clear Carrying Both Tags (08) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 08: Clear Carrying Both Tags.
Full detailPerform the mechanical action “clear carrying both tags” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Apple Inn map (09) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 09: Apple Inn map.
Full detailBefore the final transition, open the file titled Apple Inn map, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Guest Memo 1 (10) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 10: Guest Memo 1.
Full detailBefore the final transition, open the file titled Guest Memo 1, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Guest Memo 2 (11) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 11: Guest Memo 2.
Full detailBefore the final transition, open the file titled Guest Memo 2, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Guest Memo 3 (12) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 12: Guest Memo 3.
Full detailBefore the final transition, open the file titled Guest Memo 3, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Janitor Repair Memo (13) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 13: Janitor Repair Memo.
Full detailBefore the final transition, open the file titled Janitor Repair Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Janitor Daily Report (14) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 14: Janitor Daily Report.
Full detailBefore the final transition, open the file titled Janitor Daily Report, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Guard Notebook (15) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 15: Guard Notebook.
Full detailBefore the final transition, open the file titled Guard Notebook, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Emergency Manual (16) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 16: Emergency Manual.
Full detailBefore the final transition, open the file titled Emergency Manual, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Guest List Copy (17) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 17: Guest List Copy.
Full detailBefore the final transition, open the file titled Guest List Copy, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Hotel Charge Breakdown (18) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 18: Hotel Charge Breakdown.
Full detailBefore the final transition, open the file titled Hotel Charge Breakdown, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Optional Scene (19) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 19: Optional Scene.
Full detailPerform the mechanical action “final target cleared” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Secret Security Door Opened (20) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 20: Secret Security Door Opened.
Full detailPerform the mechanical action “secret security door opened” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Motorized Ladder Used (21) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 21: Motorized Ladder Used.
Full detailPerform the mechanical action “motorized ladder used” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Card-Key Door Opened (22) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 22: Card-Key Door Opened.
Full detailPerform the mechanical action “card-key door opened” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Passcode Door Opened (23) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 23: Passcode Door Opened.
Full detailPerform the mechanical action “passcode door opened” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Gold Relief Key Used (24) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 24: Gold Relief Key Used.
Full detailPerform the mechanical action “gold relief key used” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Silver Relief Key Used (25) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 25: Silver Relief Key Used.
Full detailPerform the mechanical action “silver relief key used” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Lobby Bell Rung (26) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 26: Lobby Bell Rung.
Full detailPerform the mechanical action “lobby bell rung” during Hellfire, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Alyssa Locker Opened (27) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 27: Alyssa Locker Opened.
Full detailSelect Alyssa, reach the indicated locked container without letting an AI open or destroy it, use the correct pick until the lock yields, then finish the scenario.
Radio-Call Event (28) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 28: Radio-Call Event.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “radio-call event.” Use a cloned Hellfire save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Optional Scene (29) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Hellfire, trigger checklist event 29: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “final target arrival event.” Use a cloned Hellfire save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Decisions, Decisions Event Checklist
You are here when: University halls, statue galleries, waterworks, an emission tower, laboratories, and exterior squares.
Accumulate all 44 event marks across repeat clears; they do not need one run.
Red Jewel Installed (01) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 01: Red Jewel Installed.
Full detailPerform the mechanical action “red jewel installed” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Blue Jewel Installed (02) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 02: Blue Jewel Installed.
Full detailPerform the mechanical action “blue jewel installed” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Cuckoo Clock Solved (03) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 03: Cuckoo Clock Solved.
Full detailPerform the mechanical action “cuckoo clock solved” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Cindy Piano Event (04) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 04: Cindy Piano Event.
Full detailSelect Cindy, reach the second-floor instrument before the final route closes, examine it to perform her exclusive action, then complete the scenario.
Safe Fireplace Cord (05) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 05: Safe Fireplace Cord.
Full detailPerform the mechanical action “safe fireplace cord” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Unsafe Fireplace Cord (06) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 06: Unsafe Fireplace Cord.
Full detailPerform the mechanical action “unsafe fireplace cord” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
V-Poison Incubated (07) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 07: V-Poison Incubated.
Full detailPerform the mechanical action “V-Poison incubated” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
P-Base Incubated (08) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 08: P-Base Incubated.
Full detailPerform the mechanical action “P-Base incubated” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
T-Blood Incubated (09) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 09: T-Blood Incubated.
Full detailPerform the mechanical action “T-Blood incubated” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Self Cure Used (10) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 10: Self Cure Used.
Full detailPerform the mechanical action “self cure used” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Daylight Finishing Method (11) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 11: Daylight Finishing Method.
Full detailPerform the mechanical action “Daylight finishing method” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Conventional Finishing Method (12) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 12: Conventional Finishing Method.
Full detailPerform the mechanical action “conventional finishing method” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Tower Power Routed (13) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 13: Tower Power Routed.
Full detailPerform the mechanical action “tower power routed” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Red-Tag Door Opened (14) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 14: Red-Tag Door Opened.
Full detailPerform the mechanical action “red-tag door opened” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Water-Tank Door Opened (15) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 15: Water-Tank Door Opened.
Full detailPerform the mechanical action “water-tank door opened” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Electrical Trap Triggered (16) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 16: Electrical Trap Triggered.
Full detailPerform the mechanical action “electrical trap triggered” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Window Entry Event (17) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 17: Window Entry Event.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “window entry event.” Use a cloned Decisions, Decisions save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
all maps (18) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 18: all maps.
Full detailBefore the final transition, open the file titled all maps, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Spectacles Statue Used (19) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 19: Spectacles Statue Used.
Full detailPerform the mechanical action “spectacles statue used” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Card-Key Door Used (20) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 20: Card-Key Door Used.
Full detailPerform the mechanical action “card-key door used” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Elevator Code Entered (21) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 21: Elevator Code Entered.
Full detailPerform the mechanical action “elevator code entered” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
University Doors Opened (22) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 22: University Doors Opened.
Full detailPerform the mechanical action “university doors opened” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Incubator Restarted (23) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 23: Incubator Restarted.
Full detailPerform the mechanical action “incubator restarted” during Decisions, Decisions, avoid letting an AI complete it off-screen, and finish the scenario. Check the result screen for the new event before moving to another branch.
Geneology Facts (24) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 24: Geneology Facts.
Full detailBefore the final transition, open the file titled Geneology Facts, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Blood-Stained Memo (25) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 25: Blood-Stained Memo.
Full detailBefore the final transition, open the file titled Blood-Stained Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Reagent Generation Memo (26) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 26: Reagent Generation Memo.
Full detailBefore the final transition, open the file titled Reagent Generation Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Diary Section (27) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 27: Diary Section.
Full detailBefore the final transition, open the file titled Diary Section, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Cable Repair Request (28) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 28: Cable Repair Request.
Full detailBefore the final transition, open the file titled Cable Repair Request, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Torn Memo (29) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 29: Torn Memo.
Full detailBefore the final transition, open the file titled Torn Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Memo Part (30) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 30: Memo Part.
Full detailBefore the final transition, open the file titled Memo Part, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Orders (31) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 31: Orders.
Full detailBefore the final transition, open the file titled Orders, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Peter Diary (32) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 32: Peter Diary.
Full detailBefore the final transition, open the file titled Peter Diary, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Number Memo (33) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 33: Number Memo.
Full detailBefore the final transition, open the file titled Number Memo, confirm it appears in the live File menu, then complete the scenario so the checklist entry is committed.
Optional Scene (34) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 34: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “Peter room event.” Use a cloned Decisions, Decisions save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Optional Scene (35) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 35: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “waterway target event.” Use a cloned Decisions, Decisions save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Outdoor Battle Event (36) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 36: Outdoor Battle Event.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “outdoor battle event.” Use a cloned Decisions, Decisions save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Optional Scene (37) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 37: Optional Scene.
Full detailNEEDS_VERIFICATION: exact trigger window for the internal event “Greg-Yoko event.” Use a cloned Decisions, Decisions save, vary one character, route, difficulty, or delay at a time, finish the scenario, and retain the first reproducible checklist increase.
Ending Condition (38) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 38: Ending Condition.
Full detailUse a dedicated pre-incubator backup, satisfy only this ending’s cure and inventory condition, keep the required partner alive when applicable, and finish. Confirm the named slot in the event checklist before restoring.
Ending Condition (39) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 39: Ending Condition.
Full detailSelect Cindy, reach the second-floor instrument before the final route closes, examine it to perform her exclusive action, then complete the scenario.
Ending Condition (40) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 40: Ending Condition.
Full detailUse a dedicated pre-incubator backup, satisfy only this ending’s cure and inventory condition, keep the required partner alive when applicable, and finish. Confirm the named slot in the event checklist before restoring.
Ending Condition (41) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 41: Ending Condition.
Full detailUse a dedicated pre-incubator backup, satisfy only this ending’s cure and inventory condition, keep the required partner alive when applicable, and finish. Confirm the named slot in the event checklist before restoring.
Ending Condition (42) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 42: Ending Condition.
Full detailSelect Alyssa, reach the indicated locked container without letting an AI open or destroy it, use the correct pick until the lock yields, then finish the scenario.
Ending Condition (43) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 43: Ending Condition.
Full detailUse a dedicated pre-incubator backup, satisfy only this ending’s cure and inventory condition, keep the required partner alive when applicable, and finish. Confirm the named slot in the event checklist before restoring.
Ending Condition (44) (missable)
Event
HintThis branch contributes to the scenario percentage.
WhereDuring Decisions, Decisions, trigger checklist event 44: Ending Condition.
Full detailUse a dedicated pre-incubator backup, satisfy only this ending’s cure and inventory condition, keep the required partner alive when applicable, and finish. Confirm the named slot in the event checklist before restoring.
Outbreak Special Items
You are here when: A bar, its upper service floors, adjoining rooftops, apartments, and blocked streets.
Scenario pool: 52 entries. Special items are invisible until examined.
Herb Cultivation (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Locker Room; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Herb Cultivation is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Alarm clock (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Break Room; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Alarm clock is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Army photo (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Drawing Room; eligible path groups: C, D.
Full detailPlay as Mark. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Drawing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Army photo is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Barry's bottle (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Liquor Room; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter Liquor Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Barry's bottle is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bean soup recipe (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F J's BAR; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter 1F J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Bean soup recipe is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Black list memo (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F J's BAR; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter 1F J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Black list memo is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Brown Belt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of J's BAR; eligible path groups: A, B.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, enter In Front of J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Brown Belt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bunny Cuffs (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Locker Room; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bunny Cuffs is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Canoe catalog (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of Apple Inn; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter In Front of Apple Inn, and examine its fixed scenery hotspots even when no sparkle is visible. If Canoe catalog is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cargo pants (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of J's BAR; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter In Front of J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Cargo pants is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cheap watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F of the Apartment; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter 1F of the Apartment, and examine its fixed scenery hotspots even when no sparkle is visible. If Cheap watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cheating coin (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Staff Room; eligible path groups: A, C.
Full detailPlay as Jim. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Staff Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Cheating coin is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
City guide (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of Apple Inn; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter In Front of Apple Inn, and examine its fixed scenery hotspots even when no sparkle is visible. If City guide is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Credit slip (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F J's BAR; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter 1F J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Credit slip is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cute Strap (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Staff Room; eligible path groups: B, D.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Staff Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Cute Strap is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Dart score chart (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Staff Room; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Staff Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Dart score chart is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Exercise Uniform (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Break Room; eligible path groups: A, C.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Exercise Uniform is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Favorite record (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Owner's Room; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Favorite record is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Friend's Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Men's Bathroom; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Men's Bathroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Friend's Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Glasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Women's Restroom; eligible path groups: B, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Women's Restroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Glasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Gold Nail Puller (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Storage Room; eligible path groups: D.
Full detailPlay as David. Load Hard/Very Hard Path B, enter Storage Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Gold Nail Puller is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Golden Umbrella (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F J's BAR; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter 1F J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Golden Umbrella is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Happy times photo (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Locker Room; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Happy times photo is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hiding Place Memo (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Liquor Room; eligible path groups: A, B, C.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Liquor Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Hiding Place Memo is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Insurance Notice (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F Passage; eligible path groups: B, C.
Full detailPlay as Mark. Load Easy/Normal Path B, Hard/Very Hard Path A, enter 1F Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Insurance Notice is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Jack's diary (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Wine Room; eligible path groups: B.
Full detailPlay as any survivor. Load Easy/Normal Path B, enter Wine Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Jack's diary is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Jack's favorite brew (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Wine Room; eligible path groups: D.
Full detailPlay as any survivor. Load Hard/Very Hard Path B, enter Wine Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Jack's favorite brew is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Leather Datebook (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Footbridge; eligible path groups: A, B, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter Footbridge, and examine its fixed scenery hotspots even when no sparkle is visible. If Leather Datebook is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Leather Pants (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Break Room; eligible path groups: A, B.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Leather Pants is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lion Ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Behind the Residential Area; eligible path groups: A, C.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Behind the Residential Area, and examine its fixed scenery hotspots even when no sparkle is visible. If Lion Ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Manly Hankerchief (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Women's Restroom; eligible path groups: A, D.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Women's Restroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Manly Hankerchief is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Mark's bottle (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Liquor Room; eligible path groups: A.
Full detailPlay as any survivor. Load Easy/Normal Path A, enter Liquor Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Mark's bottle is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Marksman Trophy (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Staff Room; eligible path groups: C.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, enter Staff Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Marksman Trophy is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Perfect Dad (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Owner's Room; eligible path groups: A, D.
Full detailPlay as Mark. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Perfect Dad is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Pump-style Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of Apple Inn; eligible path groups: B, D.
Full detailPlay as Jim. Load Easy/Normal Path B, Hard/Very Hard Path B, enter In Front of Apple Inn, and examine its fixed scenery hotspots even when no sparkle is visible. If Pump-style Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
R.P.D. cap (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of J's Bar; eligible path groups: A, B, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter In Front of J's Bar, and examine its fixed scenery hotspots even when no sparkle is visible. If R.P.D. cap is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Restaurant invitation (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Main Street; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Main Street, and examine its fixed scenery hotspots even when no sparkle is visible. If Restaurant invitation is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
S.T.A.R.S. Guide (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F J's BAR; eligible path groups: A, B, D.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter 1F J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If S.T.A.R.S. Guide is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Safety Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of Apple Inn; eligible path groups: B, C, D.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter In Front of Apple Inn, and examine its fixed scenery hotspots even when no sparkle is visible. If Safety Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Scissors (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Women's Restroom; eligible path groups: A, C.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Women's Restroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Scissors is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Slot Coin (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Men's Bathroom; eligible path groups: B, D.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Men's Bathroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Slot Coin is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sportswear bottom (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Locker Room; eligible path groups: C, D.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Sportswear bottom is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Stiletto Heels (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Liquor Room; eligible path groups: C.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, enter Liquor Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Stiletto Heels is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Title Certificate (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Owner's Room; eligible path groups: D.
Full detailPlay as Cindy. Load Hard/Very Hard Path B, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Title Certificate is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Unlock the Brain (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Owner's Room; eligible path groups: B, C.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Unlock the Brain is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Vinyl sheet (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Rooftop; eligible path groups: A, B.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, enter Rooftop, and examine its fixed scenery hotspots even when no sparkle is visible. If Vinyl sheet is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Western Boots (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Storage Room; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter Storage Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Western Boots is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
White Tanktop (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Locker Room; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If White Tanktop is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Will's diary (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Break Room; eligible path groups: A.
Full detailPlay as any survivor. Load Easy/Normal Path A, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Will's diary is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Will's Recipe (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F J's BAR; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter 1F J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Will's Recipe is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Will's Secret Saving (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Break Room; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Will's Secret Saving is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Racing Flag (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Rooftop; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Rooftop, and examine its fixed scenery hotspots even when no sparkle is visible. If Racing Flag is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Below Freezing Point Special Items
You are here when: Cold laboratory floors linked by ducts, service passages, computer rooms, and a turntable.
Scenario pool: 52 entries. Special items are invisible until examined.
Backup glasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: A.
Full detailPlay as any survivor. Load Easy/Normal Path A, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Backup glasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Belly Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Main Shaft; eligible path groups: A, C.
Full detailPlay as George. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Main Shaft, and examine its fixed scenery hotspots even when no sparkle is visible. If Belly Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bermuda Shorts (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: C, D.
Full detailPlay as Mark. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bermuda Shorts is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bloody lab coat (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Culture Room; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter B4F Culture Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bloody lab coat is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Blue Umbrella (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Marshaling Yard; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Marshaling Yard, and examine its fixed scenery hotspots even when no sparkle is visible. If Blue Umbrella is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bunny Bow Tie (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Turntable Room; eligible path groups: C.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, enter B4F Turntable Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bunny Bow Tie is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Car magazine (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Car magazine is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Chess chart (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F East Passage; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter B7F East Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Chess chart is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Chess watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Emergency Passage; eligible path groups: B.
Full detailPlay as any survivor. Load Easy/Normal Path B, enter B5F Emergency Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Chess watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cool sunglasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Laboratory; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter B7F Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Cool sunglasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cute Sneakers (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Platform; eligible path groups: C, D.
Full detailPlay as Yoko. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Platform, and examine its fixed scenery hotspots even when no sparkle is visible. If Cute Sneakers is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Dangerous liquid (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Chemical Disposal Room; eligible path groups: A, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path A, Hard/Very Hard Path B, enter B7F Chemical Disposal Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Dangerous liquid is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Different color shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Cargo Elevator; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Cargo Elevator, and examine its fixed scenery hotspots even when no sparkle is visible. If Different color shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
DNA Model (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Laboratory; eligible path groups: B, D.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path B, enter B7F Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If DNA Model is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Empty ink ribbon (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F West Area Oassage; eligible path groups: A, B, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter B4F West Area Oassage, and examine its fixed scenery hotspots even when no sparkle is visible. If Empty ink ribbon is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Evolution (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Chemical Storage Room; eligible path groups: A, B, D.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter B7F Chemical Storage Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Evolution is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Expired ID card (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F Security Centre; eligible path groups: A, C.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path A, enter B6F Security Centre, and examine its fixed scenery hotspots even when no sparkle is visible. If Expired ID card is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Family Talk (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Laboratory; eligible path groups: A, B.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, enter B7F Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Family Talk is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Fax (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F South Passage; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter B7F South Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Fax is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
From Sea to Land (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Laboratory; eligible path groups: C.
Full detailPlay as Yoko. Load Hard/Very Hard Path A, enter B7F Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If From Sea to Land is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Frozen Seeds (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Low Temperature Laboratory; eligible path groups: A, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path A, Hard/Very Hard Path B, enter B4F Low Temperature Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Frozen Seeds is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Fun Gardening (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F East Area Passage; eligible path groups: B.
Full detailPlay as Mark. Load Easy/Normal Path B, enter B6F East Area Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Fun Gardening is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hunter's claw (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Turntable Room; eligible path groups: D.
Full detailPlay as any survivor. Load Hard/Very Hard Path B, enter B4F Turntable Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Hunter's claw is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Incense (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Area B Passage; eligible path groups: A, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path B, enter B5F Area B Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Incense is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Japanese Clogs (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Marshaling Yard; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Marshaling Yard, and examine its fixed scenery hotspots even when no sparkle is visible. If Japanese Clogs is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Light Blue Shirt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Culture Room; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter B4F Culture Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Light Blue Shirt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lightweight Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Lightweight Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Long Marriage (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F Security Center; eligible path groups: A, C.
Full detailPlay as Mark. Load Easy/Normal Path A, Hard/Very Hard Path A, enter B6F Security Center, and examine its fixed scenery hotspots even when no sparkle is visible. If Long Marriage is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Monica's barrette (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Turntable Room; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter B4F Turntable Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Monica's barrette is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Motion Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F Security Center; eligible path groups: B, D.
Full detailPlay as George. Load Easy/Normal Path B, Hard/Very Hard Path B, enter B6F Security Center, and examine its fixed scenery hotspots even when no sparkle is visible. If Motion Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Mr. Raccoon Badge (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Culture Room; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter B4F Culture Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Mr. Raccoon Badge is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Name plate 1 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Duct; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Duct, and examine its fixed scenery hotspots even when no sparkle is visible. If Name plate 1 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Name plate 2 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Name plate 2 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Name plate 3 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F South Passage; eligible path groups: B, D.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path B, enter B6F South Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Name plate 3 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Open-neck Shirt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Low Temperature Laboratory; eligible path groups: A, B.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, enter B4F Low Temperature Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Open-neck Shirt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Puzzle Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Computer Room; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter B5F Computer Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Puzzle Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Rainbow color ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Emergency Passage; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter B5F Emergency Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Rainbow color ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Rare Card (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F East Area Passage; eligible path groups: D.
Full detailPlay as Jim. Load Hard/Very Hard Path B, enter B6F East Area Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Rare Card is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Rare Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Duct; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Duct, and examine its fixed scenery hotspots even when no sparkle is visible. If Rare Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Silver framed photo stand (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Chemical Storage Room; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter B7F Chemical Storage Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Silver framed photo stand is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Silver Nail (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Emergency Passage; eligible path groups: C, D.
Full detailPlay as David. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter B5F Emergency Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Silver Nail is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Seize Tomorrow! (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: A, B, C.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Seize Tomorrow! is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Small Massager (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Duct; eligible path groups: B, C.
Full detailPlay as Alyssa. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Duct, and examine its fixed scenery hotspots even when no sparkle is visible. If Small Massager is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Soft Blanket (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Low Temperature Laboratory; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter B4F Low Temperature Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Soft Blanket is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sport Sunglasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Sport Sunglasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sportswear Top (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Culture Room; eligible path groups: A, B.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, enter B4F Culture Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Sportswear Top is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Steel Chain (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Area C Passage; eligible path groups: B.
Full detailPlay as David. Load Easy/Normal Path B, enter B5F Area C Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Steel Chain is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Steering Wheel (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Steering Wheel is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
White T-Shirt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F Security Center; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter B6F Security Center, and examine its fixed scenery hotspots even when no sparkle is visible. If White T-Shirt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Women's sunglasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Computer Room; eligible path groups: C, D.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter B5F Computer Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Women's sunglasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Work gloves (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F East Area Passage; eligible path groups: A, C.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path A, enter B6F East Area Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Work gloves is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Yoko's lab coat (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: B.
Full detailPlay as any survivor. Load Easy/Normal Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Yoko's lab coat is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
The Hive Special Items
You are here when: Hospital wards, nurse stations, elevator floors, basement laboratories, and an underground boat.
Scenario pool: 52 entries. Special items are invisible until examined.
Advanced glasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Station; eligible path groups: A, B, C.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Nurses' Station, and examine its fixed scenery hotspots even when no sparkle is visible. If Advanced glasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Allegation memo (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Center; eligible path groups: A, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Nurses' Center, and examine its fixed scenery hotspots even when no sparkle is visible. If Allegation memo is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Angel set (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search B1F Reposing Room; eligible path groups: B, C.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path A, enter B1F Reposing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Angel set is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Awful strap (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 301; eligible path groups: B, D.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If Awful strap is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Basketball uniform (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 302; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 302, and examine its fixed scenery hotspots even when no sparkle is visible. If Basketball uniform is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Black Umbrella (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Hall; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Hall, and examine its fixed scenery hotspots even when no sparkle is visible. If Black Umbrella is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Blue leech figurine (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search B1F Elevator Control Room; eligible path groups: D.
Full detailPlay as any survivor. Load Hard/Very Hard Path B, enter B1F Elevator Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Blue leech figurine is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bracelet (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Examination Room; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Examination Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bracelet is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Ceramic scalpel (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Treatment Room; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter Treatment Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Ceramic scalpel is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cheap shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Locker Room; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Cheap shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Chris's medical chart (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Examination Room; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter Examination Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Chris's medical chart is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Chris's x-ray picture (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Examination Room; eligible path groups: A.
Full detailPlay as any survivor. Load Easy/Normal Path A, enter Examination Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Chris's x-ray picture is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Deformed body model (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Treatment Room; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Treatment Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Deformed body model is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Diet Pills (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Station; eligible path groups: A, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Nurses' Station, and examine its fixed scenery hotspots even when no sparkle is visible. If Diet Pills is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Discipline (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Center; eligible path groups: B, D.
Full detailPlay as Mark. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Nurses' Center, and examine its fixed scenery hotspots even when no sparkle is visible. If Discipline is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
DNA Diagrams (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 1F Doctors' Station; eligible path groups: A, C.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path A, enter 1F Doctors' Station, and examine its fixed scenery hotspots even when no sparkle is visible. If DNA Diagrams is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Doctor's ID card (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Waiting Room; eligible path groups: B.
Full detailPlay as any survivor. Load Easy/Normal Path B, enter Waiting Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Doctor's ID card is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Earthworm toy (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 302; eligible path groups: D.
Full detailPlay as any survivor. Load Hard/Very Hard Path B, enter Room 302, and examine its fixed scenery hotspots even when no sparkle is visible. If Earthworm toy is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Exercise Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 202; eligible path groups: D.
Full detailPlay as Yoko. Load Hard/Very Hard Path B, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Exercise Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Expensive Makeup (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Office; eligible path groups: A, B, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Expensive Makeup is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Fishnet Tights (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Locker Room; eligible path groups: D.
Full detailPlay as Cindy. Load Hard/Very Hard Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Fishnet Tights is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Gold auscultator (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 1F Doctor's Station; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter 1F Doctor's Station, and examine its fixed scenery hotspots even when no sparkle is visible. If Gold auscultator is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hair Growth Formula (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Reposing Room; eligible path groups: A, B, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter Reposing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Hair Growth Formula is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Health promo poster (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 2F Passage; eligible path groups: A, B, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter 2F Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Health promo poster is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hursh's razor (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Office; eligible path groups: A, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Hursh's razor is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Insurance Guide (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 1F Passage; eligible path groups: A, B, D.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter 1F Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Insurance Guide is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Leather Jacket (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Locker Room; eligible path groups: A, B.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Leather Jacket is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lion Knife (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Underground Waterway Entrance; eligible path groups: B, D.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Underground Waterway Entrance, and examine its fixed scenery hotspots even when no sparkle is visible. If Lion Knife is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Long Underwear (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 202; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Long Underwear is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Miniature car (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Admin Room; eligible path groups: B, D.
Full detailPlay as Kevin. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Admin Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Miniature car is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Nuts & Bolts (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Rooftop; eligible path groups: A, D.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Rooftop, and examine its fixed scenery hotspots even when no sparkle is visible. If Nuts & Bolts is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Old Cigarette Box (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search B1F Waste Liquid Disposal Room; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter B1F Waste Liquid Disposal Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Old Cigarette Box is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Old Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 1F Doctors' Station; eligible path groups: B, D.
Full detailPlay as George. Load Easy/Normal Path B, Hard/Very Hard Path B, enter 1F Doctors' Station, and examine its fixed scenery hotspots even when no sparkle is visible. If Old Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Pocket Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Night Reception; eligible path groups: A, C.
Full detailPlay as George. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Night Reception, and examine its fixed scenery hotspots even when no sparkle is visible. If Pocket Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Polished Wheel (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Underground Passage Entrance; eligible path groups: C.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, enter Underground Passage Entrance, and examine its fixed scenery hotspots even when no sparkle is visible. If Polished Wheel is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Power Vitamin (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Examination Room; eligible path groups: A.
Full detailPlay as Mark. Load Easy/Normal Path A, enter Examination Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Power Vitamin is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Red leech figurine (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Reposing Room; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter Reposing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Red leech figurine is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Red Lipstick (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Locker Room; eligible path groups: C.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Red Lipstick is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sandals (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 302; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 302, and examine its fixed scenery hotspots even when no sparkle is visible. If Sandals is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sexy Lipstick (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Center; eligible path groups: A, C.
Full detailPlay as Cindy. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Nurses' Center, and examine its fixed scenery hotspots even when no sparkle is visible. If Sexy Lipstick is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Shoe Repair Kit (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 301; eligible path groups: C.
Full detailPlay as Jim. Load Hard/Very Hard Path A, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If Shoe Repair Kit is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sit-up Machine (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Roof; eligible path groups: B, C.
Full detailPlay as Alyssa. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Roof, and examine its fixed scenery hotspots even when no sparkle is visible. If Sit-up Machine is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sports for Kids (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 202; eligible path groups: C.
Full detailPlay as Mark. Load Hard/Very Hard Path A, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Sports for Kids is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Stockings (white) (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Locker Room; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Stockings (white) is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Strainer (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Waste Disposal Chamber; eligible path groups: B, C.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Waste Disposal Chamber, and examine its fixed scenery hotspots even when no sparkle is visible. If Strainer is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Subway Time Table (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 2F Passage; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter 2F Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Subway Time Table is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Surgical gloves (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Treatment Room; eligible path groups: B.
Full detailPlay as any survivor. Load Easy/Normal Path B, enter Treatment Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Surgical gloves is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Thermometer (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Examination Room; eligible path groups: D.
Full detailPlay as any survivor. Load Hard/Very Hard Path B, enter Examination Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Thermometer is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Tin Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 302; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 302, and examine its fixed scenery hotspots even when no sparkle is visible. If Tin Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Tomato juice (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Hall; eligible path groups: A, B, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Hall, and examine its fixed scenery hotspots even when no sparkle is visible. If Tomato juice is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Travel Brochure (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 3F Passage; eligible path groups: A, B, C, D.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter 3F Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Travel Brochure is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Wonder nurse's hat (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Station; eligible path groups: D.
Full detailPlay as any survivor. Load Hard/Very Hard Path B, enter Nurses' Station, and examine its fixed scenery hotspots even when no sparkle is visible. If Wonder nurse's hat is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hellfire Special Items
You are here when: A burning hotel with numbered rooms, inner balconies, service spaces, and a lobby.
Scenario pool: 52 entries. Special items are invisible until examined.
Apple Inn towel (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 204; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 204, and examine its fixed scenery hotspots even when no sparkle is visible. If Apple Inn towel is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Baggy shorts (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Linen Room; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Linen Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Baggy shorts is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Ben's datebook (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 104; eligible path groups: B, C.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Room 104, and examine its fixed scenery hotspots even when no sparkle is visible. If Ben's datebook is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Ben's passport (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 104; eligible path groups: D.
Full detailPlay as any survivor. Load Hard/Very Hard Path B, enter Room 104, and examine its fixed scenery hotspots even when no sparkle is visible. If Ben's passport is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Big E's ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 306; eligible path groups: D.
Full detailPlay as any survivor. Load Hard/Very Hard Path B, enter Room 306, and examine its fixed scenery hotspots even when no sparkle is visible. If Big E's ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Boots (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 30*; eligible path groups: C, D.
Full detailPlay as David. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 30*, and examine its fixed scenery hotspots even when no sparkle is visible. If Boots is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Brand Name Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 202; eligible path groups: B, C.
Full detailPlay as George. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Brand Name Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bunny Ears (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 204; eligible path groups: B, C.
Full detailPlay as Cindy. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Room 204, and examine its fixed scenery hotspots even when no sparkle is visible. If Bunny Ears is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Chinese food pass (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 202; eligible path groups: B, D.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Chinese food pass is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Crossword Magazine (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 202; eligible path groups: A, B, C.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Crossword Magazine is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cute Pen (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 204; eligible path groups: A, C.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Room 204, and examine its fixed scenery hotspots even when no sparkle is visible. If Cute Pen is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Diet Meal (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 101; eligible path groups: C, D.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 101, and examine its fixed scenery hotspots even when no sparkle is visible. If Diet Meal is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Dumbbell (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 306; eligible path groups: B, D.
Full detailPlay as Alyssa. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Room 306, and examine its fixed scenery hotspots even when no sparkle is visible. If Dumbbell is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Faded Jeans (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 101; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 101, and examine its fixed scenery hotspots even when no sparkle is visible. If Faded Jeans is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Fire Warning (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Northwest Passage 2; eligible path groups: B, C.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Northwest Passage 2, and examine its fixed scenery hotspots even when no sparkle is visible. If Fire Warning is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Fish dish fair pass (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 102; eligible path groups: A, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Room 102, and examine its fixed scenery hotspots even when no sparkle is visible. If Fish dish fair pass is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Flower Bouquet (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Apple Inn Front Lobby; eligible path groups: A, C.
Full detailPlay as Mark. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Apple Inn Front Lobby, and examine its fixed scenery hotspots even when no sparkle is visible. If Flower Bouquet is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Football Tickets (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 202; eligible path groups: D.
Full detailPlay as Kevin. Load Hard/Very Hard Path B, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Football Tickets is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Free Lodging Pass (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Apple Inn Front Lobby; eligible path groups: B, C.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Apple Inn Front Lobby, and examine its fixed scenery hotspots even when no sparkle is visible. If Free Lodging Pass is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Green Dress (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 103; eligible path groups: A, B.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 103, and examine its fixed scenery hotspots even when no sparkle is visible. If Green Dress is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hand Cream (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Owner's Room; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Hand Cream is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
High-tech Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 306; eligible path groups: A, D.
Full detailPlay as George. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Room 306, and examine its fixed scenery hotspots even when no sparkle is visible. If High-tech Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
High Grade Oil (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Boiler Control Room; eligible path groups: A, B, C.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Boiler Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If High Grade Oil is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
High Heels (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 301; eligible path groups: D.
Full detailPlay as Cindy. Load Hard/Very Hard Path B, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If High Heels is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hotel register (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Apple Inn Front Lobby; eligible path groups: D.
Full detailPlay as any survivor. Load Hard/Very Hard Path B, enter Apple Inn Front Lobby, and examine its fixed scenery hotspots even when no sparkle is visible. If Hotel register is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Japanese food pass (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 201; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 201, and examine its fixed scenery hotspots even when no sparkle is visible. If Japanese food pass is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Jeweled Ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 204; eligible path groups: B, D.
Full detailPlay as Mark. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Room 204, and examine its fixed scenery hotspots even when no sparkle is visible. If Jeweled Ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Knowledge Book (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 204; eligible path groups: A, D.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Room 204, and examine its fixed scenery hotspots even when no sparkle is visible. If Knowledge Book is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Land deed (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Owner's Room; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Land deed is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Love Yourself (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 301; eligible path groups: B, C, D.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If Love Yourself is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Measuring Device (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search 2F Store Room; eligible path groups: B, C.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path A, enter 2F Store Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Measuring Device is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Meat dish fair pass (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 103; eligible path groups: A, C.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Room 103, and examine its fixed scenery hotspots even when no sparkle is visible. If Meat dish fair pass is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Memorial medal 1 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Northwest Passage 1; eligible path groups: A, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Northwest Passage 1, and examine its fixed scenery hotspots even when no sparkle is visible. If Memorial medal 1 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Memorial medal 2 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Northwest Passage 2; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Northwest Passage 2, and examine its fixed scenery hotspots even when no sparkle is visible. If Memorial medal 2 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Memorial medal 3 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search 1F Lounge Stairs; eligible path groups: C.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, enter 1F Lounge Stairs, and examine its fixed scenery hotspots even when no sparkle is visible. If Memorial medal 3 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Model train (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 301; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If Model train is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Mr. Raccoon's postcard (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Boiler Room; eligible path groups: A, B, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Boiler Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Mr. Raccoon's postcard is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Mr. Raccoon Doll (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Apple Inn Front Lobby; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Apple Inn Front Lobby, and examine its fixed scenery hotspots even when no sparkle is visible. If Mr. Raccoon Doll is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
New Sneakers (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 30*; eligible path groups: D.
Full detailPlay as Jim. Load Hard/Very Hard Path B, enter Room 30*, and examine its fixed scenery hotspots even when no sparkle is visible. If New Sneakers is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
New Sunglasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 306; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 306, and examine its fixed scenery hotspots even when no sparkle is visible. If New Sunglasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Outdoor Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Security Room; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Security Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Outdoor Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Owner's Notes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Owner's Room; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Owner's Notes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Polo Shirt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Linen Room; eligible path groups: A, B.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, enter Linen Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Polo Shirt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Red Umbrella (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Apple Inn Front Lobby; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Apple Inn Front Lobby, and examine its fixed scenery hotspots even when no sparkle is visible. If Red Umbrella is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Screwdriver Set (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Power Room; eligible path groups: A, B.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, enter Power Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Screwdriver Set is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Skateboard (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 103; eligible path groups: C, D.
Full detailPlay as Mark. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 103, and examine its fixed scenery hotspots even when no sparkle is visible. If Skateboard is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Small Camera (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Power Room; eligible path groups: A, B.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, enter Power Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Small Camera is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Survival Tips (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 102; eligible path groups: A, D.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Room 102, and examine its fixed scenery hotspots even when no sparkle is visible. If Survival Tips is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Take Control! (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 101; eligible path groups: C.
Full detailPlay as Yoko. Load Hard/Very Hard Path A, enter Room 101, and examine its fixed scenery hotspots even when no sparkle is visible. If Take Control! is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Tasty cookies (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 301; eligible path groups: A.
Full detailPlay as any survivor. Load Easy/Normal Path A, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If Tasty cookies is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Umbrella noodles (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 101; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 101, and examine its fixed scenery hotspots even when no sparkle is visible. If Umbrella noodles is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Watch Fan (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 30*; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 30*, and examine its fixed scenery hotspots even when no sparkle is visible. If Watch Fan is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Decisions, Decisions Special Items
You are here when: University halls, statue galleries, waterworks, an emission tower, laboratories, and exterior squares.
Scenario pool: 52 entries. Special items are invisible until examined.
Autographed bat (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 3F Experiment Preparation Room; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter 3F Experiment Preparation Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Autographed bat is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bed restraints (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Laboratory; eligible path groups: A, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Bed restraints is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Brand new pencils (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 1F Passage A; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter 1F Passage A, and examine its fixed scenery hotspots even when no sparkle is visible. If Brand new pencils is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bunny Costume (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Drawing Room; eligible path groups: B, C.
Full detailPlay as Cindy. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Drawing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bunny Costume is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Car navigator (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B1F Passage B; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter B1F Passage B, and examine its fixed scenery hotspots even when no sparkle is visible. If Car navigator is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cell phone strap (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B3F Water Quality Assurance Testing Room; eligible path groups: B, C.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path A, enter B3F Water Quality Assurance Testing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Cell phone strap is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Club invitation flyer (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Back Square; eligible path groups: A, B, C.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Back Square, and examine its fixed scenery hotspots even when no sparkle is visible. If Club invitation flyer is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Coffee maker (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Student Affairs Office; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter Student Affairs Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Coffee maker is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cowboy hat (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Control Room; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Cowboy hat is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Decorated Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Student Affairs Office; eligible path groups: D.
Full detailPlay as George. Load Hard/Very Hard Path B, enter Student Affairs Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Decorated Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Easy Painting (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Art Gallery; eligible path groups: A, B.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, enter Art Gallery, and examine its fixed scenery hotspots even when no sparkle is visible. If Easy Painting is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Easy Photography (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Underground Control Room; eligible path groups: A, C.
Full detailPlay as Mark. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Underground Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Easy Photography is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Greg's fountain pen (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 3F Second Hall; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter 3F Second Hall, and examine its fixed scenery hotspots even when no sparkle is visible. If Greg's fountain pen is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Gym Shorts (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Control Room; eligible path groups: D.
Full detailPlay as Yoko. Load Hard/Very Hard Path B, enter Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Gym Shorts is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hair Growth Tonic (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Laboratory; eligible path groups: B, D.
Full detailPlay as Mark. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Hair Growth Tonic is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hand-wound Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 2F Art Gallery; eligible path groups: B, C, D.
Full detailPlay as George. Load Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter 2F Art Gallery, and examine its fixed scenery hotspots even when no sparkle is visible. If Hand-wound Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
High-capacity HDD (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Water Works Management Office; eligible path groups: A, C, D.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Water Works Management Office, and examine its fixed scenery hotspots even when no sparkle is visible. If High-capacity HDD is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Identification Paper (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Second Hall; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Second Hall, and examine its fixed scenery hotspots even when no sparkle is visible. If Identification Paper is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Leather Belt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Water Works Management Office; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Water Works Management Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Leather Belt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lion Bracelet (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 1F Unloading Passage; eligible path groups: A, B, D.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter 1F Unloading Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Lion Bracelet is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lovely Brooch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Restroom; eligible path groups: A, D.
Full detailPlay as Cindy. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Restroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Lovely Brooch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Marine Sport Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Pier; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Pier, and examine its fixed scenery hotspots even when no sparkle is visible. If Marine Sport Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Mental computation trophy (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Study Room; eligible path groups: A, C.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Study Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Mental computation trophy is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Mr. Raccoon's ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B4F Corridor; eligible path groups: A, B, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter B4F Corridor, and examine its fixed scenery hotspots even when no sparkle is visible. If Mr. Raccoon's ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Necklace (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Presidents' Room; eligible path groups: A, C.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Presidents' Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Necklace is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Overworn boots (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Back Square; eligible path groups: A, B, C.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Back Square, and examine its fixed scenery hotspots even when no sparkle is visible. If Overworn boots is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Peter's Article (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Water Works Management Office; eligible path groups: A, B, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Water Works Management Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Peter's Article is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Peter's notebook (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Tower Lower Half; eligible path groups: A, B, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Tower Lower Half, and examine its fixed scenery hotspots even when no sparkle is visible. If Peter's notebook is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Peter's photo (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Study Room; eligible path groups: A, B, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter Study Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Peter's photo is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Popular Sneakers (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 1F Passage B; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter 1F Passage B, and examine its fixed scenery hotspots even when no sparkle is visible. If Popular Sneakers is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Preserved bee (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Laboratory; eligible path groups: C, D.
Full detailPlay as any survivor. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Preserved bee is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Programming Tips (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Drawing Room; eligible path groups: A, B.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, enter Drawing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Programming Tips is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Puzzle Ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B3F Shed; eligible path groups: B, C.
Full detailPlay as Jim. Load Easy/Normal Path B, Hard/Very Hard Path A, enter B3F Shed, and examine its fixed scenery hotspots even when no sparkle is visible. If Puzzle Ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Red Dress (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Entrance Hall; eligible path groups: A, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Entrance Hall, and examine its fixed scenery hotspots even when no sparkle is visible. If Red Dress is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Rugged Pendant (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search South Car; eligible path groups: C, D.
Full detailPlay as David. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter South Car, and examine its fixed scenery hotspots even when no sparkle is visible. If Rugged Pendant is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
School emblem (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Back Square; eligible path groups: B, D.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Back Square, and examine its fixed scenery hotspots even when no sparkle is visible. If School emblem is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Signed Basketball (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Tool Room; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Tool Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Signed Basketball is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Small gold principal statue 1 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Entrance Hall; eligible path groups: B, D.
Full detailPlay as any survivor. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Entrance Hall, and examine its fixed scenery hotspots even when no sparkle is visible. If Small gold principal statue 1 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Small gold principal statue 2 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Old Subway Tracks; eligible path groups: A, B, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Old Subway Tracks, and examine its fixed scenery hotspots even when no sparkle is visible. If Small gold principal statue 2 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Small gold principal statue 3 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Presidents' Room; eligible path groups: A, C.
Full detailPlay as any survivor. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Presidents' Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Small gold principal statue 3 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Small gold principal statue 4 (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Laboratory; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Small gold principal statue 4 is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sneakers (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Walkway A; eligible path groups: C, D.
Full detailPlay as Mark. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Walkway A, and examine its fixed scenery hotspots even when no sparkle is visible. If Sneakers is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sport Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Water Tank; eligible path groups: A, B.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, enter Water Tank, and examine its fixed scenery hotspots even when no sparkle is visible. If Sport Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Swiss Army Knife (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B3F Passage B; eligible path groups: A, D.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path B, enter B3F Passage B, and examine its fixed scenery hotspots even when no sparkle is visible. If Swiss Army Knife is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Switchblade Ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B2F Passage Elevator; eligible path groups: B, C.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path A, enter B2F Passage Elevator, and examine its fixed scenery hotspots even when no sparkle is visible. If Switchblade Ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Tasteless Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Presidents' Room; eligible path groups: A, C.
Full detailPlay as George. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Presidents' Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Tasteless Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Thick Glasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search General Manager's Room; eligible path groups: B, C.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path A, enter General Manager's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Thick Glasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
UBCS beret cap (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 3F Machine Storage Room; eligible path groups: A, B, C, D.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter 3F Machine Storage Room, and examine its fixed scenery hotspots even when no sparkle is visible. If UBCS beret cap is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Vitamin tabs (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B4F Storeroom; eligible path groups: B, C, D.
Full detailPlay as Alyssa. Load Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter B4F Storeroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Vitamin tabs is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
White Pants (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Underground Control Room; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Underground Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If White Pants is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
White Umbrella (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Equipment Room; eligible path groups: A, B.
Full detailPlay as any survivor. Load Easy/Normal Path A, Easy/Normal Path B, enter Equipment Room, and examine its fixed scenery hotspots even when no sparkle is visible. If White Umbrella is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Yellow parka (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Water Tank; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter Water Tank, and examine its fixed scenery hotspots even when no sparkle is visible. If Yellow parka is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Kevin Special Items
You are here when: The five scenario maps, searched with the selected survivor and correct hidden-item path.
Character pool: 20 entries. Special items are invisible until examined.
Autographed bat (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 3F Experiment Preparation Room; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter 3F Experiment Preparation Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Autographed bat is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Car magazine (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Car magazine is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Car navigator (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B1F Passage B; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter B1F Passage B, and examine its fixed scenery hotspots even when no sparkle is visible. If Car navigator is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cowboy hat (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Control Room; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Cowboy hat is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Faded Jeans (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 101; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 101, and examine its fixed scenery hotspots even when no sparkle is visible. If Faded Jeans is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Football Tickets (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 202; eligible path groups: D.
Full detailPlay as Kevin. Load Hard/Very Hard Path B, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Football Tickets is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
High Grade Oil (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Boiler Control Room; eligible path groups: A, B, C.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Boiler Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If High Grade Oil is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Insurance Guide (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 1F Passage; eligible path groups: A, B, D.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter 1F Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Insurance Guide is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Leather Belt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Water Works Management Office; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Water Works Management Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Leather Belt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Marksman Trophy (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Staff Room; eligible path groups: C.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, enter Staff Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Marksman Trophy is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Miniature car (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Admin Room; eligible path groups: B, D.
Full detailPlay as Kevin. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Admin Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Miniature car is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
New Sunglasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 306; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 306, and examine its fixed scenery hotspots even when no sparkle is visible. If New Sunglasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Old Cigarette Box (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search B1F Waste Liquid Disposal Room; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter B1F Waste Liquid Disposal Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Old Cigarette Box is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Polished Wheel (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Underground Passage Entrance; eligible path groups: C.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, enter Underground Passage Entrance, and examine its fixed scenery hotspots even when no sparkle is visible. If Polished Wheel is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
S.T.A.R.S. Guide (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F J's BAR; eligible path groups: A, B, D.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter 1F J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If S.T.A.R.S. Guide is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Soft Blanket (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Low Temperature Laboratory; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter B4F Low Temperature Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Soft Blanket is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Steering Wheel (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Steering Wheel is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Western Boots (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Storage Room; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter Storage Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Western Boots is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
White T-Shirt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F Security Center; eligible path groups: A, B.
Full detailPlay as Kevin. Load Easy/Normal Path A, Easy/Normal Path B, enter B6F Security Center, and examine its fixed scenery hotspots even when no sparkle is visible. If White T-Shirt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Racing Flag (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Rooftop; eligible path groups: C, D.
Full detailPlay as Kevin. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Rooftop, and examine its fixed scenery hotspots even when no sparkle is visible. If Racing Flag is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Mark Special Items
You are here when: The five scenario maps, searched with the selected survivor and correct hidden-item path.
Character pool: 20 entries. Special items are invisible until examined.
Army photo (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Drawing Room; eligible path groups: C, D.
Full detailPlay as Mark. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Drawing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Army photo is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bermuda Shorts (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: C, D.
Full detailPlay as Mark. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bermuda Shorts is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Brown Belt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of J's BAR; eligible path groups: A, B.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, enter In Front of J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Brown Belt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Discipline (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Center; eligible path groups: B, D.
Full detailPlay as Mark. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Nurses' Center, and examine its fixed scenery hotspots even when no sparkle is visible. If Discipline is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Easy Painting (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Art Gallery; eligible path groups: A, B.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, enter Art Gallery, and examine its fixed scenery hotspots even when no sparkle is visible. If Easy Painting is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Easy Photography (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Underground Control Room; eligible path groups: A, C.
Full detailPlay as Mark. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Underground Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Easy Photography is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Family Talk (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Laboratory; eligible path groups: A, B.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, enter B7F Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Family Talk is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Flower Bouquet (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Apple Inn Front Lobby; eligible path groups: A, C.
Full detailPlay as Mark. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Apple Inn Front Lobby, and examine its fixed scenery hotspots even when no sparkle is visible. If Flower Bouquet is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Fun Gardening (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F East Area Passage; eligible path groups: B.
Full detailPlay as Mark. Load Easy/Normal Path B, enter B6F East Area Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Fun Gardening is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hair Growth Tonic (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Laboratory; eligible path groups: B, D.
Full detailPlay as Mark. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Hair Growth Tonic is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Insurance Notice (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F Passage; eligible path groups: B, C.
Full detailPlay as Mark. Load Easy/Normal Path B, Hard/Very Hard Path A, enter 1F Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Insurance Notice is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Jeweled Ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 204; eligible path groups: B, D.
Full detailPlay as Mark. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Room 204, and examine its fixed scenery hotspots even when no sparkle is visible. If Jeweled Ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Long Marriage (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F Security Center; eligible path groups: A, C.
Full detailPlay as Mark. Load Easy/Normal Path A, Hard/Very Hard Path A, enter B6F Security Center, and examine its fixed scenery hotspots even when no sparkle is visible. If Long Marriage is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Perfect Dad (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Owner's Room; eligible path groups: A, D.
Full detailPlay as Mark. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Perfect Dad is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Polo Shirt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Linen Room; eligible path groups: A, B.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, enter Linen Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Polo Shirt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Power Vitamin (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Examination Room; eligible path groups: A.
Full detailPlay as Mark. Load Easy/Normal Path A, enter Examination Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Power Vitamin is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Skateboard (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 103; eligible path groups: C, D.
Full detailPlay as Mark. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 103, and examine its fixed scenery hotspots even when no sparkle is visible. If Skateboard is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sneakers (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Walkway A; eligible path groups: C, D.
Full detailPlay as Mark. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Walkway A, and examine its fixed scenery hotspots even when no sparkle is visible. If Sneakers is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sports for Kids (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 202; eligible path groups: C.
Full detailPlay as Mark. Load Hard/Very Hard Path A, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Sports for Kids is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Travel Brochure (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 3F Passage; eligible path groups: A, B, C, D.
Full detailPlay as Mark. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter 3F Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Travel Brochure is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Jim Special Items
You are here when: The five scenario maps, searched with the selected survivor and correct hidden-item path.
Character pool: 20 entries. Special items are invisible until examined.
Baggy shorts (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Linen Room; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Linen Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Baggy shorts is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Basketball uniform (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 302; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 302, and examine its fixed scenery hotspots even when no sparkle is visible. If Basketball uniform is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cheap shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Locker Room; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Cheap shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cheating coin (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Staff Room; eligible path groups: A, C.
Full detailPlay as Jim. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Staff Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Cheating coin is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Crossword Magazine (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 202; eligible path groups: A, B, C.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Crossword Magazine is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Friend's Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Men's Bathroom; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Men's Bathroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Friend's Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Japanese Clogs (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Marshaling Yard; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Marshaling Yard, and examine its fixed scenery hotspots even when no sparkle is visible. If Japanese Clogs is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lightweight Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Lightweight Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Marine Sport Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Pier; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Pier, and examine its fixed scenery hotspots even when no sparkle is visible. If Marine Sport Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Model train (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 301; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If Model train is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
New Sneakers (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 30*; eligible path groups: D.
Full detailPlay as Jim. Load Hard/Very Hard Path B, enter Room 30*, and examine its fixed scenery hotspots even when no sparkle is visible. If New Sneakers is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Popular Sneakers (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 1F Passage B; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter 1F Passage B, and examine its fixed scenery hotspots even when no sparkle is visible. If Popular Sneakers is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Pump-style Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of Apple Inn; eligible path groups: B, D.
Full detailPlay as Jim. Load Easy/Normal Path B, Hard/Very Hard Path B, enter In Front of Apple Inn, and examine its fixed scenery hotspots even when no sparkle is visible. If Pump-style Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Puzzle Ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B3F Shed; eligible path groups: B, C.
Full detailPlay as Jim. Load Easy/Normal Path B, Hard/Very Hard Path A, enter B3F Shed, and examine its fixed scenery hotspots even when no sparkle is visible. If Puzzle Ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Rare Card (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F East Area Passage; eligible path groups: D.
Full detailPlay as Jim. Load Hard/Very Hard Path B, enter B6F East Area Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Rare Card is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Rare Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Duct; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Duct, and examine its fixed scenery hotspots even when no sparkle is visible. If Rare Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Shoe Repair Kit (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 301; eligible path groups: C.
Full detailPlay as Jim. Load Hard/Very Hard Path A, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If Shoe Repair Kit is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Signed Basketball (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Tool Room; eligible path groups: C, D.
Full detailPlay as Jim. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Tool Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Signed Basketball is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Subway Time Table (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 2F Passage; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter 2F Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Subway Time Table is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
White Tanktop (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Locker Room; eligible path groups: A, B.
Full detailPlay as Jim. Load Easy/Normal Path A, Easy/Normal Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If White Tanktop is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
George Special Items
You are here when: The five scenario maps, searched with the selected survivor and correct hidden-item path.
Character pool: 20 entries. Special items are invisible until examined.
Alarm clock (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Break Room; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Alarm clock is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Belly Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Main Shaft; eligible path groups: A, C.
Full detailPlay as George. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Main Shaft, and examine its fixed scenery hotspots even when no sparkle is visible. If Belly Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Brand Name Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 202; eligible path groups: B, C.
Full detailPlay as George. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Brand Name Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Canoe catalog (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of Apple Inn; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter In Front of Apple Inn, and examine its fixed scenery hotspots even when no sparkle is visible. If Canoe catalog is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cargo pants (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of J's BAR; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter In Front of J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Cargo pants is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cheap watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F of the Apartment; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter 1F of the Apartment, and examine its fixed scenery hotspots even when no sparkle is visible. If Cheap watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Decorated Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Student Affairs Office; eligible path groups: D.
Full detailPlay as George. Load Hard/Very Hard Path B, enter Student Affairs Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Decorated Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hand-wound Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 2F Art Gallery; eligible path groups: B, C, D.
Full detailPlay as George. Load Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter 2F Art Gallery, and examine its fixed scenery hotspots even when no sparkle is visible. If Hand-wound Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
High-tech Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 306; eligible path groups: A, D.
Full detailPlay as George. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Room 306, and examine its fixed scenery hotspots even when no sparkle is visible. If High-tech Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Long Underwear (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 202; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Long Underwear is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Motion Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F Security Center; eligible path groups: B, D.
Full detailPlay as George. Load Easy/Normal Path B, Hard/Very Hard Path B, enter B6F Security Center, and examine its fixed scenery hotspots even when no sparkle is visible. If Motion Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Old Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 1F Doctors' Station; eligible path groups: B, D.
Full detailPlay as George. Load Easy/Normal Path B, Hard/Very Hard Path B, enter 1F Doctors' Station, and examine its fixed scenery hotspots even when no sparkle is visible. If Old Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Outdoor Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Security Room; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Security Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Outdoor Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Pocket Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Night Reception; eligible path groups: A, C.
Full detailPlay as George. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Night Reception, and examine its fixed scenery hotspots even when no sparkle is visible. If Pocket Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Puzzle Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Computer Room; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter B5F Computer Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Puzzle Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sport Sunglasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Sport Sunglasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Tasteless Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Presidents' Room; eligible path groups: A, C.
Full detailPlay as George. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Presidents' Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Tasteless Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Tin Watch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 302; eligible path groups: C, D.
Full detailPlay as George. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 302, and examine its fixed scenery hotspots even when no sparkle is visible. If Tin Watch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Watch Fan (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 30*; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 30*, and examine its fixed scenery hotspots even when no sparkle is visible. If Watch Fan is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Yellow parka (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Water Tank; eligible path groups: A, B.
Full detailPlay as George. Load Easy/Normal Path A, Easy/Normal Path B, enter Water Tank, and examine its fixed scenery hotspots even when no sparkle is visible. If Yellow parka is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
David Special Items
You are here when: The five scenario maps, searched with the selected survivor and correct hidden-item path.
Character pool: 20 entries. Special items are invisible until examined.
Boots (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 30*; eligible path groups: C, D.
Full detailPlay as David. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 30*, and examine its fixed scenery hotspots even when no sparkle is visible. If Boots is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Gold Nail Puller (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Storage Room; eligible path groups: D.
Full detailPlay as David. Load Hard/Very Hard Path B, enter Storage Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Gold Nail Puller is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Leather Jacket (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Locker Room; eligible path groups: A, B.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Leather Jacket is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Leather Pants (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Break Room; eligible path groups: A, B.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Leather Pants is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lion Bracelet (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search 1F Unloading Passage; eligible path groups: A, B, D.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter 1F Unloading Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Lion Bracelet is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lion Knife (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Underground Waterway Entrance; eligible path groups: B, D.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Underground Waterway Entrance, and examine its fixed scenery hotspots even when no sparkle is visible. If Lion Knife is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lion Ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Behind the Residential Area; eligible path groups: A, C.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Behind the Residential Area, and examine its fixed scenery hotspots even when no sparkle is visible. If Lion Ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Measuring Device (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search 2F Store Room; eligible path groups: B, C.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path A, enter 2F Store Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Measuring Device is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Nuts & Bolts (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Rooftop; eligible path groups: A, D.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Rooftop, and examine its fixed scenery hotspots even when no sparkle is visible. If Nuts & Bolts is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Open-neck Shirt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Low Temperature Laboratory; eligible path groups: A, B.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, enter B4F Low Temperature Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Open-neck Shirt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Rugged Pendant (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search South Car; eligible path groups: C, D.
Full detailPlay as David. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter South Car, and examine its fixed scenery hotspots even when no sparkle is visible. If Rugged Pendant is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Safety Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search In Front of Apple Inn; eligible path groups: B, C, D.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter In Front of Apple Inn, and examine its fixed scenery hotspots even when no sparkle is visible. If Safety Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Screwdriver Set (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Power Room; eligible path groups: A, B.
Full detailPlay as David. Load Easy/Normal Path A, Easy/Normal Path B, enter Power Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Screwdriver Set is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Silver Nail (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Emergency Passage; eligible path groups: C, D.
Full detailPlay as David. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter B5F Emergency Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Silver Nail is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Steel Chain (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Area C Passage; eligible path groups: B.
Full detailPlay as David. Load Easy/Normal Path B, enter B5F Area C Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Steel Chain is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Strainer (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Waste Disposal Chamber; eligible path groups: B, C.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Waste Disposal Chamber, and examine its fixed scenery hotspots even when no sparkle is visible. If Strainer is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Survival Tips (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 102; eligible path groups: A, D.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Room 102, and examine its fixed scenery hotspots even when no sparkle is visible. If Survival Tips is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Swiss Army Knife (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B3F Passage B; eligible path groups: A, D.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path B, enter B3F Passage B, and examine its fixed scenery hotspots even when no sparkle is visible. If Swiss Army Knife is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Switchblade Ring (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B2F Passage Elevator; eligible path groups: B, C.
Full detailPlay as David. Load Easy/Normal Path B, Hard/Very Hard Path A, enter B2F Passage Elevator, and examine its fixed scenery hotspots even when no sparkle is visible. If Switchblade Ring is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Work gloves (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B6F East Area Passage; eligible path groups: A, C.
Full detailPlay as David. Load Easy/Normal Path A, Hard/Very Hard Path A, enter B6F East Area Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Work gloves is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Alyssa Special Items
You are here when: The five scenario maps, searched with the selected survivor and correct hidden-item path.
Character pool: 20 entries. Special items are invisible until examined.
Cute Pen (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 204; eligible path groups: A, C.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Room 204, and examine its fixed scenery hotspots even when no sparkle is visible. If Cute Pen is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Diet Meal (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 101; eligible path groups: C, D.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 101, and examine its fixed scenery hotspots even when no sparkle is visible. If Diet Meal is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Diet Pills (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Station; eligible path groups: A, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Nurses' Station, and examine its fixed scenery hotspots even when no sparkle is visible. If Diet Pills is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Dumbbell (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 306; eligible path groups: B, D.
Full detailPlay as Alyssa. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Room 306, and examine its fixed scenery hotspots even when no sparkle is visible. If Dumbbell is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Expensive Makeup (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Office; eligible path groups: A, B, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Expensive Makeup is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Incense (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Area B Passage; eligible path groups: A, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path B, enter B5F Area B Passage, and examine its fixed scenery hotspots even when no sparkle is visible. If Incense is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Leather Datebook (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Footbridge; eligible path groups: A, B, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter Footbridge, and examine its fixed scenery hotspots even when no sparkle is visible. If Leather Datebook is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Necklace (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Presidents' Room; eligible path groups: A, C.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Presidents' Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Necklace is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Red Dress (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Entrance Hall; eligible path groups: A, D.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Entrance Hall, and examine its fixed scenery hotspots even when no sparkle is visible. If Red Dress is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Red Lipstick (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Locker Room; eligible path groups: C.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Red Lipstick is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sit-up Machine (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Roof; eligible path groups: B, C.
Full detailPlay as Alyssa. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Roof, and examine its fixed scenery hotspots even when no sparkle is visible. If Sit-up Machine is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Small Camera (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Power Room; eligible path groups: A, B.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, enter Power Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Small Camera is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Small Massager (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Duct; eligible path groups: B, C.
Full detailPlay as Alyssa. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Duct, and examine its fixed scenery hotspots even when no sparkle is visible. If Small Massager is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sport Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Water Tank; eligible path groups: A, B.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, enter Water Tank, and examine its fixed scenery hotspots even when no sparkle is visible. If Sport Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sportswear bottom (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Locker Room; eligible path groups: C, D.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Sportswear bottom is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sportswear Top (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Culture Room; eligible path groups: A, B.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, enter B4F Culture Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Sportswear Top is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Stiletto Heels (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Liquor Room; eligible path groups: C.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, enter Liquor Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Stiletto Heels is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Vinyl sheet (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Rooftop; eligible path groups: A, B.
Full detailPlay as Alyssa. Load Easy/Normal Path A, Easy/Normal Path B, enter Rooftop, and examine its fixed scenery hotspots even when no sparkle is visible. If Vinyl sheet is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Vitamin tabs (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search B4F Storeroom; eligible path groups: B, C, D.
Full detailPlay as Alyssa. Load Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter B4F Storeroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Vitamin tabs is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Women's sunglasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B5F Computer Room; eligible path groups: C, D.
Full detailPlay as Alyssa. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter B5F Computer Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Women's sunglasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Yoko Special Items
You are here when: The five scenario maps, searched with the selected survivor and correct hidden-item path.
Character pool: 20 entries. Special items are invisible until examined.
Advanced glasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Station; eligible path groups: A, B, C.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Nurses' Station, and examine its fixed scenery hotspots even when no sparkle is visible. If Advanced glasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Awful strap (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 301; eligible path groups: B, D.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If Awful strap is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cute Sneakers (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Platform; eligible path groups: C, D.
Full detailPlay as Yoko. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Platform, and examine its fixed scenery hotspots even when no sparkle is visible. If Cute Sneakers is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cute Strap (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Staff Room; eligible path groups: B, D.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path B, enter Staff Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Cute Strap is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
DNA Diagrams (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search 1F Doctors' Station; eligible path groups: A, C.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path A, enter 1F Doctors' Station, and examine its fixed scenery hotspots even when no sparkle is visible. If DNA Diagrams is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Evolution (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Chemical Storage Room; eligible path groups: A, B, D.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path B, enter B7F Chemical Storage Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Evolution is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Exercise Shoes (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 202; eligible path groups: D.
Full detailPlay as Yoko. Load Hard/Very Hard Path B, enter Room 202, and examine its fixed scenery hotspots even when no sparkle is visible. If Exercise Shoes is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Exercise Uniform (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Break Room; eligible path groups: A, C.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Exercise Uniform is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
From Sea to Land (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Laboratory; eligible path groups: C.
Full detailPlay as Yoko. Load Hard/Very Hard Path A, enter B7F Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If From Sea to Land is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Green Dress (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 103; eligible path groups: A, B.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 103, and examine its fixed scenery hotspots even when no sparkle is visible. If Green Dress is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Gym Shorts (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Control Room; eligible path groups: D.
Full detailPlay as Yoko. Load Hard/Very Hard Path B, enter Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Gym Shorts is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
High-capacity HDD (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Water Works Management Office; eligible path groups: A, C, D.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Water Works Management Office, and examine its fixed scenery hotspots even when no sparkle is visible. If High-capacity HDD is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Knowledge Book (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 204; eligible path groups: A, D.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Room 204, and examine its fixed scenery hotspots even when no sparkle is visible. If Knowledge Book is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Love Yourself (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 301; eligible path groups: B, C, D.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path A, Hard/Very Hard Path B, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If Love Yourself is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Manly Hankerchief (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Women's Restroom; eligible path groups: A, D.
Full detailPlay as Yoko. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Women's Restroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Manly Hankerchief is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Programming Tips (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Drawing Room; eligible path groups: A, B.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, enter Drawing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Programming Tips is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Seize Tomorrow! (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search Break Room; eligible path groups: A, B, C.
Full detailPlay as Yoko. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Break Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Seize Tomorrow! is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Take Control! (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 101; eligible path groups: C.
Full detailPlay as Yoko. Load Hard/Very Hard Path A, enter Room 101, and examine its fixed scenery hotspots even when no sparkle is visible. If Take Control! is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Thick Glasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search General Manager's Room; eligible path groups: B, C.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path A, enter General Manager's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Thick Glasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Unlock the Brain (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Owner's Room; eligible path groups: B, C.
Full detailPlay as Yoko. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Unlock the Brain is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cindy Special Items
You are here when: The five scenario maps, searched with the selected survivor and correct hidden-item path.
Character pool: 20 entries. Special items are invisible until examined.
Bracelet (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Examination Room; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Examination Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bracelet is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bunny Bow Tie (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Turntable Room; eligible path groups: C.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, enter B4F Turntable Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bunny Bow Tie is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bunny Costume (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Drawing Room; eligible path groups: B, C.
Full detailPlay as Cindy. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Drawing Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bunny Costume is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bunny Cuffs (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Locker Room; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Bunny Cuffs is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Bunny Ears (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 204; eligible path groups: B, C.
Full detailPlay as Cindy. Load Easy/Normal Path B, Hard/Very Hard Path A, enter Room 204, and examine its fixed scenery hotspots even when no sparkle is visible. If Bunny Ears is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Coffee maker (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Student Affairs Office; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter Student Affairs Office, and examine its fixed scenery hotspots even when no sparkle is visible. If Coffee maker is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Cool sunglasses (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B7F Laboratory; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter B7F Laboratory, and examine its fixed scenery hotspots even when no sparkle is visible. If Cool sunglasses is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Fishnet Tights (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Locker Room; eligible path groups: D.
Full detailPlay as Cindy. Load Hard/Very Hard Path B, enter Locker Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Fishnet Tights is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hand Cream (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Owner's Room; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Hand Cream is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Hiding Place Memo (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Liquor Room; eligible path groups: A, B, C.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, Hard/Very Hard Path A, enter Liquor Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Hiding Place Memo is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
High Heels (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Room 301; eligible path groups: D.
Full detailPlay as Cindy. Load Hard/Very Hard Path B, enter Room 301, and examine its fixed scenery hotspots even when no sparkle is visible. If High Heels is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Light Blue Shirt (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Culture Room; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter B4F Culture Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Light Blue Shirt is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Lovely Brooch (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Restroom; eligible path groups: A, D.
Full detailPlay as Cindy. Load Easy/Normal Path A, Hard/Very Hard Path B, enter Restroom, and examine its fixed scenery hotspots even when no sparkle is visible. If Lovely Brooch is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Mr. Raccoon Badge (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Below Freezing Point, search B4F Culture Room; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter B4F Culture Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Mr. Raccoon Badge is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Mr. Raccoon Doll (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Hellfire, search Apple Inn Front Lobby; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Apple Inn Front Lobby, and examine its fixed scenery hotspots even when no sparkle is visible. If Mr. Raccoon Doll is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sandals (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Room 302; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter Room 302, and examine its fixed scenery hotspots even when no sparkle is visible. If Sandals is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Sexy Lipstick (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn The Hive, search Nurses' Center; eligible path groups: A, C.
Full detailPlay as Cindy. Load Easy/Normal Path A, Hard/Very Hard Path A, enter Nurses' Center, and examine its fixed scenery hotspots even when no sparkle is visible. If Sexy Lipstick is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Title Certificate (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search Owner's Room; eligible path groups: D.
Full detailPlay as Cindy. Load Hard/Very Hard Path B, enter Owner's Room, and examine its fixed scenery hotspots even when no sparkle is visible. If Title Certificate is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
White Pants (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Decisions, Decisions, search Underground Control Room; eligible path groups: C, D.
Full detailPlay as Cindy. Load Hard/Very Hard Path A, Hard/Very Hard Path B, enter Underground Control Room, and examine its fixed scenery hotspots even when no sparkle is visible. If White Pants is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
Will's Recipe (missable)
Special Item
HintAn invisible bonus object belongs to a particular scenario path.
WhereIn Outbreak, search 1F J's BAR; eligible path groups: A, B.
Full detailPlay as Cindy. Load Easy/Normal Path A, Easy/Normal Path B, enter 1F J's BAR, and examine its fixed scenery hotspots even when no sparkle is visible. If Will's Recipe is absent, finish or restart to reroll the A/B path within that difficulty pair; after pickup, complete the scenario and verify it in the Character Log.
All 32 Ending Variants
You are here when: The final scenario’s incubator, item inventory, partner state, and last result trigger.
Four mechanical ending states exist for each of eight survivors; story content remains hidden.
Kevin - Outcome Remain Hopeful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Kevin and prepare the Remain Hopeful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, use a second Daylight as the finishing method, and carry another dose through the clear. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Kevin - Outcome Regretful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Kevin and prepare the Regretful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, finish conventionally, and cross the ending trigger without a Daylight dose in personal inventory. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Kevin - Outcome Uncured Helicopter (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Kevin and prepare the Uncured Helicopter mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player and ensure the designated pair condition is not active at the final trigger. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Kevin - Outcome Paired (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Kevin and prepare the Paired mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player or carry Daylight; keep the matching partner alive through the final trigger. Required partner: Jim. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Mark - Outcome Remain Hopeful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Mark and prepare the Remain Hopeful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, use a second Daylight as the finishing method, and carry another dose through the clear. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Mark - Outcome Regretful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Mark and prepare the Regretful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, finish conventionally, and cross the ending trigger without a Daylight dose in personal inventory. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Mark - Outcome Uncured Helicopter (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Mark and prepare the Uncured Helicopter mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player and ensure the designated pair condition is not active at the final trigger. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Mark - Outcome Paired (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Mark and prepare the Paired mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player or carry Daylight; keep the matching partner alive through the final trigger. Required partner: David. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Jim - Outcome Remain Hopeful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Jim and prepare the Remain Hopeful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, use a second Daylight as the finishing method, and carry another dose through the clear. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Jim - Outcome Regretful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Jim and prepare the Regretful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, finish conventionally, and cross the ending trigger without a Daylight dose in personal inventory. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Jim - Outcome Uncured Helicopter (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Jim and prepare the Uncured Helicopter mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player and ensure the designated pair condition is not active at the final trigger. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Jim - Outcome Paired (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Jim and prepare the Paired mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player or carry Daylight; keep the matching partner alive through the final trigger. Required partner: Kevin. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
George - Outcome Remain Hopeful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as George and prepare the Remain Hopeful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, use a second Daylight as the finishing method, and carry another dose through the clear. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
George - Outcome Regretful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as George and prepare the Regretful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, finish conventionally, and cross the ending trigger without a Daylight dose in personal inventory. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
George - Outcome Uncured Helicopter (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as George and prepare the Uncured Helicopter mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player and ensure the designated pair condition is not active at the final trigger. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
George - Outcome Paired (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as George and prepare the Paired mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player or carry Daylight; keep the matching partner alive through the final trigger. Required partner: Cindy. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
David - Outcome Remain Hopeful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as David and prepare the Remain Hopeful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, use a second Daylight as the finishing method, and carry another dose through the clear. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
David - Outcome Regretful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as David and prepare the Regretful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, finish conventionally, and cross the ending trigger without a Daylight dose in personal inventory. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
David - Outcome Uncured Helicopter (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as David and prepare the Uncured Helicopter mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player and ensure the designated pair condition is not active at the final trigger. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
David - Outcome Paired (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as David and prepare the Paired mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player or carry Daylight; keep the matching partner alive through the final trigger. Required partner: Mark. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Alyssa - Outcome Remain Hopeful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Alyssa and prepare the Remain Hopeful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, use a second Daylight as the finishing method, and carry another dose through the clear. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Alyssa - Outcome Regretful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Alyssa and prepare the Regretful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, finish conventionally, and cross the ending trigger without a Daylight dose in personal inventory. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Alyssa - Outcome Uncured Helicopter (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Alyssa and prepare the Uncured Helicopter mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player and ensure the designated pair condition is not active at the final trigger. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Alyssa - Outcome Paired (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Alyssa and prepare the Paired mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player or carry Daylight; keep the matching partner alive through the final trigger. Required partner: Yoko. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Yoko - Outcome Remain Hopeful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Yoko and prepare the Remain Hopeful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, use a second Daylight as the finishing method, and carry another dose through the clear. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Yoko - Outcome Regretful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Yoko and prepare the Regretful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, finish conventionally, and cross the ending trigger without a Daylight dose in personal inventory. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Yoko - Outcome Uncured Helicopter (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Yoko and prepare the Uncured Helicopter mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player and ensure the designated pair condition is not active at the final trigger. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Yoko - Outcome Paired (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Yoko and prepare the Paired mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player or carry Daylight; keep the matching partner alive through the final trigger. Required partner: Alyssa. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Cindy - Outcome Remain Hopeful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Cindy and prepare the Remain Hopeful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, use a second Daylight as the finishing method, and carry another dose through the clear. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Cindy - Outcome Regretful (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Cindy and prepare the Regretful mechanical condition.
Full detailUse a pre-incubator clone. Cure the player, finish conventionally, and cross the ending trigger without a Daylight dose in personal inventory. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Cindy - Outcome Uncured Helicopter (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Cindy and prepare the Uncured Helicopter mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player and ensure the designated pair condition is not active at the final trigger. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Cindy - Outcome Paired (missable)
Ending
HintThe final result changes with cure use, carried doses, and partner survival.
WhereEnter Decisions, Decisions as Cindy and prepare the Paired mechanical condition.
Full detailUse a pre-incubator clone. Do not cure the player or carry Daylight; keep the matching partner alive through the final trigger. Required partner: George. Complete the final encounter, let the ending play, and verify this character/condition combination in the event and movie records.
Gallery Collection
You are here when: The Collection menu’s character, creature, design, and scenario-background pages.
Purchase all 62 gallery entries.
Kevin CG portrait
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Kevin CG portrait, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Kevin CG portrait appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Kevin character collage
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Kevin character collage, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Kevin character collage appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Kevin CG variant
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Kevin CG variant, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Kevin CG variant appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Mark CG portrait
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Mark CG portrait, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Mark CG portrait appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Mark character collage
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Mark character collage, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Mark character collage appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Mark CG variant
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Mark CG variant, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Mark CG variant appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Jim CG portrait
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Jim CG portrait, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Jim CG portrait appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Jim character collage
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Jim character collage, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Jim character collage appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Jim CG variant
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Jim CG variant, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Jim CG variant appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
George CG portrait
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock George CG portrait, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until George CG portrait appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
George character collage
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock George character collage, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until George character collage appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
George CG variant
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock George CG variant, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until George CG variant appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
David CG portrait
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock David CG portrait, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until David CG portrait appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
David character collage
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock David character collage, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until David character collage appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
David CG variant
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock David CG variant, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until David CG variant appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alyssa CG portrait
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alyssa CG portrait, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alyssa CG portrait appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alyssa character collage
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alyssa character collage, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alyssa character collage appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alyssa CG variant
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alyssa CG variant, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alyssa CG variant appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Yoko CG portrait
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Yoko CG portrait, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Yoko CG portrait appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Yoko character collage
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Yoko character collage, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Yoko character collage appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Yoko CG variant
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Yoko CG variant, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Yoko CG variant appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Cindy CG portrait
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Cindy CG portrait, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Cindy CG portrait appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Cindy character collage
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Cindy character collage, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Cindy character collage appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Cindy CG variant
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Cindy CG variant, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Cindy CG variant appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
All-character CG
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock All-character CG, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until All-character CG appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
All-character design A
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock All-character design A, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until All-character design A appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
All-character design B
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock All-character design B, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until All-character design B appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 01
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 01, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 01 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 02
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 02, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 02 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 03
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 03, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 03 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 04
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 04, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 04 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 05
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 05, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 05 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 06
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 06, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 06 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 07
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 07, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 07 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 08
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 08, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 08 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 09
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 09, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 09 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Creature CG 10
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Creature CG 10, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Creature CG 10 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alternate design 01
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alternate design 01, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alternate design 01 appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alternate design 02
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alternate design 02, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alternate design 02 appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alternate design 03
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alternate design 03, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alternate design 03 appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alternate design 04
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alternate design 04, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alternate design 04 appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alternate design 05
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alternate design 05, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alternate design 05 appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak background 1
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak background 1, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak background 1 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak background 2
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak background 2, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak background 2 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak background 3
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak background 3, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak background 3 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak background 4
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak background 4, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak background 4 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point background 1
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point background 1, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point background 1 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point background 2
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point background 2, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point background 2 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point background 3
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point background 3, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point background 3 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point background 4
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point background 4, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point background 4 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive background 1
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive background 1, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive background 1 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive background 2
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive background 2, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive background 2 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive background 3
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive background 3, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive background 3 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive background 4
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive background 4, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive background 4 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire background 1
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire background 1, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire background 1 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire background 2
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire background 2, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire background 2 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire background 3
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire background 3, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire background 3 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire background 4
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire background 4, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire background 4 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions, Decisions background 1
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions, Decisions background 1, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions, Decisions background 1 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions, Decisions background 2
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions, Decisions background 2, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions, Decisions background 2 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions, Decisions background 3
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions, Decisions background 3, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions, Decisions background 3 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions, Decisions background 4
Gallery
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions, Decisions background 4, then reserve 1,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions, Decisions background 4 appears in Collection. Highlight it, verify the price is 1,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Costume and NPC Collection
You are here when: The Collection costume page and subsequent character-selection previews.
Purchase all 31 costume groups, including every main-character and NPC set.
Kevin - Six Shooter
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Kevin - Six Shooter, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Kevin - Six Shooter appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Mark - Casual Wear
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Mark - Casual Wear, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Mark - Casual Wear appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Jim - Slam Dunk
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Jim - Slam Dunk, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Jim - Slam Dunk appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
George - Outdoor Expert
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock George - Outdoor Expert, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until George - Outdoor Expert appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
David - Club Scene
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock David - Club Scene, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until David - Club Scene appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alyssa - Street Scene
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alyssa - Street Scene, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alyssa - Street Scene appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Yoko - Spring Fashion
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Yoko - Spring Fashion, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Yoko - Spring Fashion appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Cindy - On Vacation
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Cindy - On Vacation, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Cindy - On Vacation appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alyssa - Midnight Caller
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alyssa - Midnight Caller, then reserve 30,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alyssa - Midnight Caller appears in Collection. Highlight it, verify the price is 30,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Yoko - Gym Class
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Yoko - Gym Class, then reserve 30,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Yoko - Gym Class appears in Collection. Highlight it, verify the price is 30,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Cindy - Funny Bunny
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Cindy - Funny Bunny, then reserve 30,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Cindy - Funny Bunny appears in Collection. Highlight it, verify the price is 30,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Bob
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Bob, then reserve 4,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Bob appears in Collection. Highlight it, verify the price is 4,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Will
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Will, then reserve 3,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Will appears in Collection. Highlight it, verify the price is 3,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Raymond/Arthur/Aaron/Dorian
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Raymond/Arthur/Aaron/Dorian, then reserve 5,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Raymond/Arthur/Aaron/Dorian appears in Collection. Highlight it, verify the price is 5,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Elliott/Eric/Harry
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Elliott/Eric/Harry, then reserve 5,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Elliott/Eric/Harry appears in Collection. Highlight it, verify the price is 5,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Yoko Bar Disguise
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Yoko Bar Disguise, then reserve 8,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Yoko Bar Disguise appears in Collection. Highlight it, verify the price is 8,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Monica
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Monica, then reserve 5,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Monica appears in Collection. Highlight it, verify the price is 5,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Scholar 1/2
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Scholar 1/2, then reserve 3,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Scholar 1/2 appears in Collection. Highlight it, verify the price is 3,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hursh
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hursh, then reserve 4,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hursh appears in Collection. Highlight it, verify the price is 4,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Doctor 1/2/3
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Doctor 1/2/3, then reserve 6,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Doctor 1/2/3 appears in Collection. Highlight it, verify the price is 6,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Nurse 1/2
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Nurse 1/2, then reserve 5,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Nurse 1/2 appears in Collection. Highlight it, verify the price is 5,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Danny variants
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Danny variants, then reserve 5,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Danny variants appears in Collection. Highlight it, verify the price is 5,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Gill variants
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Gill variants, then reserve 5,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Gill variants appears in Collection. Highlight it, verify the price is 5,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Fireman
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Fireman, then reserve 3,500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Fireman appears in Collection. Highlight it, verify the price is 3,500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Peter
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Peter, then reserve 3,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Peter appears in Collection. Highlight it, verify the price is 3,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Greg
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Greg, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Greg appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Frank
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Frank, then reserve 3,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Frank appears in Collection. Highlight it, verify the price is 3,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
UBCS 1/2
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock UBCS 1/2, then reserve 8,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until UBCS 1/2 appears in Collection. Highlight it, verify the price is 8,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
USS 1
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock USS 1, then reserve 5,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until USS 1 appears in Collection. Highlight it, verify the price is 5,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Men 1-5
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Men 1-5, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Men 1-5 appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Mr. Colors
Costume
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Mr. Colors, then reserve 100,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Mr. Colors appears in Collection. Highlight it, verify the price is 100,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Movie Collection
You are here when: The Collection movie page organized by scenario and playable survivor.
Purchase all 59 movie entries without using their story content as guide text.
Opening movie
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Opening movie, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Opening movie appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak Kevin opening/ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak Kevin opening/ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak Kevin opening/ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak Mark opening/ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak Mark opening/ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak Mark opening/ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak Jim opening/ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak Jim opening/ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak Jim opening/ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak George opening/ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak George opening/ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak George opening/ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak David opening/ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak David opening/ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak David opening/ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak Alyssa opening/ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak Alyssa opening/ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak Alyssa opening/ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak Yoko opening/ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak Yoko opening/ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak Yoko opening/ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak Cindy opening/ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak Cindy opening/ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak Cindy opening/ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak scene 01
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak scene 01, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak scene 01 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Outbreak scene 02
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak scene 02, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak scene 02 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point opening
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point opening, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point opening appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point scene 01
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point scene 01, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point scene 01 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point scene 02
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point scene 02, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point scene 02 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point scene 03
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point scene 03, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point scene 03 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point scene 04
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point scene 04, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point scene 04 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point Kevin ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point Kevin ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point Kevin ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point Mark ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point Mark ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point Mark ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point Jim ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point Jim ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point Jim ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point George ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point George ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point George ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point David ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point David ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point David ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point Alyssa ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point Alyssa ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point Alyssa ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point Yoko ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point Yoko ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point Yoko ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point Cindy ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point Cindy ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point Cindy ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive opening
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive opening, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive opening appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive scene 01
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive scene 01, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive scene 01 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive scene 02
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive scene 02, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive scene 02 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive scene 03
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive scene 03, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive scene 03 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive Kevin ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive Kevin ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive Kevin ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive Mark ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive Mark ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive Mark ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive Jim ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive Jim ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive Jim ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive George ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive George ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive George ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive David ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive David ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive David ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive Alyssa ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive Alyssa ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive Alyssa ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive Yoko ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive Yoko ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive Yoko ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive Cindy ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive Cindy ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive Cindy ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire scene 01
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire scene 01, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire scene 01 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire scene 02
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire scene 02, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire scene 02 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire scene 03
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire scene 03, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire scene 03 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire Kevin ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire Kevin ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire Kevin ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire Mark ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire Mark ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire Mark ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire Jim ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire Jim ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire Jim ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire George ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire George ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire George ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire David ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire David ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire David ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire Alyssa ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire Alyssa ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire Alyssa ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire Yoko ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire Yoko ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire Yoko ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire Cindy ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire Cindy ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire Cindy ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions scene 01
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions scene 01, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions scene 01 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions scene 02
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions scene 02, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions scene 02 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions scene 03
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions scene 03, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions scene 03 appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions Kevin ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions Kevin ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions Kevin ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions Mark ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions Mark ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions Mark ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions Jim ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions Jim ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions Jim ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions George ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions George ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions George ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions David ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions David ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions David ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions Alyssa ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions Alyssa ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions Alyssa ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions Yoko ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions Yoko ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions Yoko ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions Cindy ending
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions Cindy ending, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions Cindy ending appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Epilogue movie
Movie
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Epilogue movie, then reserve 500 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Epilogue movie appears in Collection. Highlight it, verify the price is 500 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Sound Collection
You are here when: The Collection sound page for scenario music, battle cues, and voices.
Purchase all 16 sound entries.
Outbreak BGM
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Outbreak BGM, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Outbreak BGM appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Below Freezing Point BGM
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Below Freezing Point BGM, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Below Freezing Point BGM appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
The Hive BGM
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock The Hive BGM, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until The Hive BGM appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Hellfire BGM
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hellfire BGM, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hellfire BGM appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Decisions, Decisions BGM
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Decisions, Decisions BGM, then reserve 1,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Decisions, Decisions BGM appears in Collection. Highlight it, verify the price is 1,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Battle BGM
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Battle BGM, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Battle BGM appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Miscellaneous BGM
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Miscellaneous BGM, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Miscellaneous BGM appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Kevin voice
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Kevin voice, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Kevin voice appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Mark voice
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Mark voice, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Mark voice appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Jim voice
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Jim voice, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Jim voice appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
George voice
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock George voice, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until George voice appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
David voice
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock David voice, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until David voice appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Alyssa voice
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Alyssa voice, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Alyssa voice appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Yoko voice
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Yoko voice, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Yoko voice appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Cindy voice
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Cindy voice, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Cindy voice appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Miscellaneous voice
Sound
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Miscellaneous voice, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Miscellaneous voice appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Extra Modes Collection
You are here when: The Collection Extra page after scenario and checklist milestones.
Purchase the four rule-set extras.
Hard Mode
Extra
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Hard Mode, then reserve 2,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Hard Mode appears in Collection. Highlight it, verify the price is 2,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Very Hard Mode
Extra
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Very Hard Mode, then reserve 3,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Very Hard Mode appears in Collection. Highlight it, verify the price is 3,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Lone Wolf Mode
Extra
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Lone Wolf Mode, then reserve 10,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Lone Wolf Mode appears in Collection. Highlight it, verify the price is 10,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Infinity Mode
Extra
HintA purchasable archive entry appears after related progress is recorded.
WhereUnlock Infinity Mode, then reserve 50,000 collection points.
Full detailComplete the related scenario, character, event, or SP-item condition until Infinity Mode appears in Collection. Highlight it, verify the price is 50,000 points, purchase it, open or equip it once, and confirm the bought marker persists after saving.
Final 100% Audit
You are here when: Scenario records, Character Log, event percentages, Special Item pages, Collection, and preserved online evidence.
Nothing is complete until every matrix and shop page agrees.
Clear Every Scenario with Every Survivor
Completion Matrix
HintOne hidden NPC reward requires the complete 8-by-5 matrix.
WhereRecord forty ordinary scenario clears: eight survivors across five scenarios.
Full detailUse a grid outside the game, clear each scenario with Kevin, Mark, Jim, George, David, Alyssa, Yoko, and Cindy, and save every result. After all forty cells are marked, verify the USS costume entry becomes purchasable.
Collect All 260 Special Items
Completion Matrix
HintScenario and character pools together form the complete hidden-object archive.
WhereFinish 100 scenario items plus 160 character-specific items.
Full detailVerify each scenario page shows 20/20 and every character page shows 20/20. The total must read 260; purchase every newly exposed costume, voice, artwork, and Mr. Colors group before protecting the card.
Reach 100% on Every Event Checklist
Completion Matrix
HintChecklist progress accumulates across mutually exclusive runs.
WhereBring all five scenario event percentages to 100%.
Full detailWork from the event areas in this pack, finish every run that adds a mark, and record the before/after percentage. Confirm five separate 100% values, then buy and test Infinity Mode.
Read Every Scenario File
Completion Matrix
HintFiles count both as clues and as checklist events.
WhereCollect every named file in all five scenario event lists.
Full detailOn a low-difficulty sweep, open each readable pickup once, verify its title in the real-time File menu, and finish the scenario. Repeat on alternate routes for documents inaccessible in the first branch.
Purchase the Entire Collection
Economy
HintThe archive shop requires far more points than one campaign pass.
WhereAccumulate points until all 172 purchasable collection entries are bought.
Full detailPrioritize unlock modes, then costumes and functional character groups, followed by gallery, movies, and sound. Re-clear a short mastered scenario with event and SP pickups for points; never use a pre-unlocked shared card as completion evidence.
Preserve the Clean 100% Card
Completion Record
HintThe finished artifact should prove every branch without imported unlock shortcuts.
WhereKeep scenario, character, checklist, SP-item, ending, collection, and online evidence together.
Full detailClone the final card twice, photograph or capture every 100% page and purchased entry, retain the forty-clear matrix and 32-ending ledger, then perform one offline and one online cold-boot test without changing the master.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.