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Resident Evil Resistance — Windows PC Route

Spoiler-free completion of every live mode, map, roster slot, rank gate, skill variant, match condition, weapon, equipment row, deck card, rotating mission, cosmetic entry, and final system audit · 58 areas · 1381 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

PC Route and Online Status

You are here when: The Steam library entry, separate multiplayer launcher, and online main menu.

Current play is possible but population-dependent; an arranged group is the dependable route.

Windows and Steam Route

Route

HintUse the native PC release tied to the companion game.
WhereInstall the separate Resistance client from the same Steam library entitlement.
Full detailUse the native Windows client; no secondary platform or emulation pass adds exclusive content. The client needs a continuous network connection, so confirm sign-in before organizing players.

Bundled Client Access

Access

HintThe multiplayer client is attached to another library purchase.
WhereCheck the Steam library rather than searching for a separate standalone purchase.
Full detailResistance is supplied with the Windows release of Resident Evil 3. If the store page is unlisted, install it from the owned library entry; do not obtain an unofficial client.

Peer-to-Peer Service Check (missable)

Online Check

HintTest the online menu before planning a long completion session.
WhereOpen Quick Match and verify that matchmaking begins without a service error.
Full detailAs of 2026-07-15, matches still use peer hosting and no dedicated match server is required. Availability depends on other players and platform authentication, so record any new service notice before proceeding.

Arranged Five-Player Group

Online Setup

HintA full private group removes the population bottleneck.
WherePrepare four Survivor players and one Mastermind player before opening Custom Game.
Full detailUse an arranged group of five for map, skill, and match-condition checks. Rotate the solo Mastermind role after each planned set, and use Quick Match separately whenever rank, RP, or mission credit must be recorded.

Profile Evidence Backup (missable)

Backup

HintKeep a dated record of online-only progress.
WhereCapture ranks, owned equipment, deck cards, and cosmetic totals after each session.
Full detailCopy the local save and configuration, then retain dated menu and results captures. Server-side records cannot be reconstructed from the pack if online access changes later.

Final Content Revision

Version

HintMake sure every late content category appears in the menus.
WhereConfirm that all seven maps, seven Survivor slots, and five Mastermind slots are present.
Full detailUpdate to the final PC build. Official content and balance support ended in October 2020; the complete build includes the late maps, added equipment, final card set, and final cosmetic catalogue.

Tutorials, Practice, and Match Modes

You are here when: The mode selector containing Tutorial, Practice, Quick Match, and Custom Game.

Private play is best for checks; live matchmaking is used for persistent rewards.

Survivor Tutorial

Tutorial

HintLearn the team role before joining a live lobby.
WhereChoose Tutorial from the main menu and select the Survivor lesson.
Full detailComplete every prompted movement, item, objective, and exit step until the tutorial returns to the menu with a clear state.

Mastermind Tutorial

Tutorial

HintLearn the camera role before building a deck.
WhereChoose Tutorial from the main menu and select the Mastermind lesson.
Full detailComplete every camera, card, energy, control, and environmental-interaction prompt until the tutorial records completion.

Survivor Practice

Practice

HintUse the offline-style sandbox to test controls safely.
WhereOpen Practice, choose the Survivor side, and load one map.
Full detailAdjust the available practice parameters, enter the map, purchase an item, trigger both active skill types, and finish or exit only after the controls are confirmed.

Mastermind Practice

Practice

HintTest deck placement without holding up other players.
WhereOpen Practice, choose the Mastermind side, and load one map.
Full detailCycle cameras, spend bio energy, place each available card type, use an environmental control, and deploy the ultimate once before leaving practice.

Quick Match as Survivor

Mode

HintUse public matchmaking for progression that private play may not grant.
WhereFinish one Quick Match while queued as a Survivor.
Full detailSelect the Survivor role, complete the entire match without disconnecting, and confirm that rank, RP, and mission counters update on the results screen.

Quick Match as Mastermind

Mode

HintThe solo role has its own progression ledger.
WhereFinish one Quick Match while queued as the Mastermind.
Full detailSelect the Mastermind role, remain host through the result, and verify rank, RP, and active mission progress before returning to matchmaking.

Quick Match Random Queue

Mode

HintOne queue option trades role certainty for a bonus.
WhereComplete one match using the Random role option.
Full detailChoose Random under Quick Match, accept whichever role is assigned, finish normally, and confirm the role-selection RP bonus on the result.

Custom Game

Mode

HintUse a private lobby for controlled mechanical checks.
WhereCreate a Custom Game and fill all five player positions.
Full detailSet a map, assign four players to the team side and one to the camera side, complete the match, then rotate roles. Do not assume private results award rank or RP; verify those in Quick Match.

Map Preset Editor

Customization

HintThe solo role can prepare environmental layouts in advance.
WhereReach rank 5 with any Mastermind slot, then open the map-preset editor.
Full detailSave one valid preset for every map. Place the permitted objects in each area, keep within its point allowance, and load each preset once in a Custom Game to confirm it is selectable.

Downtown

You are here when: The loading card and preset selector labelled Downtown.

Both roles and the editable preset are checked without revealing match events in advance.

Downtown — Survivor Clear

Map Clear

HintLearn the supply stations and objective routes before attempting a clean result.
WhereFinish Downtown on the four-player side.
Full detailSelect Downtown in Custom Game, complete all three mechanical areas, gather every teammate at the final exit, and cross before the clock expires.

Downtown — Mastermind Clear

Map Clear

HintTest the fixed cameras and environmental controls before defending the whole layout.
WhereFinish Downtown on the solo camera side.
Full detailSelect Downtown in Custom Game, use cameras and the saved preset across all reached areas, and reduce the shared timer to zero before the team completes the final exit.

Downtown — Saved Preset

Map Preset

HintPrepare a legal layout rather than relying only on the default arrangement.
WhereCreate and save a custom preset for Downtown.
Full detailOpen the preset editor after reaching Mastermind rank 5 on any slot, configure every available area of Downtown, save without an allowance error, then load that preset in Custom Game.

Uptown

You are here when: The loading card and preset selector labelled Uptown.

Both roles and the editable preset are checked without revealing match events in advance.

Uptown — Survivor Clear

Map Clear

HintLearn the supply stations and objective routes before attempting a clean result.
WhereFinish Uptown on the four-player side.
Full detailSelect Uptown in Custom Game, complete all three mechanical areas, gather every teammate at the final exit, and cross before the clock expires.

Uptown — Mastermind Clear

Map Clear

HintTest the fixed cameras and environmental controls before defending the whole layout.
WhereFinish Uptown on the solo camera side.
Full detailSelect Uptown in Custom Game, use cameras and the saved preset across all reached areas, and reduce the shared timer to zero before the team completes the final exit.

Uptown — Saved Preset

Map Preset

HintPrepare a legal layout rather than relying only on the default arrangement.
WhereCreate and save a custom preset for Uptown.
Full detailOpen the preset editor after reaching Mastermind rank 5 on any slot, configure every available area of Uptown, save without an allowance error, then load that preset in Custom Game.

Casino

You are here when: The loading card and preset selector labelled Casino.

Both roles and the editable preset are checked without revealing match events in advance.

Casino — Survivor Clear

Map Clear

HintLearn the supply stations and objective routes before attempting a clean result.
WhereFinish Casino on the four-player side.
Full detailSelect Casino in Custom Game, complete all three mechanical areas, gather every teammate at the final exit, and cross before the clock expires.

Casino — Mastermind Clear

Map Clear

HintTest the fixed cameras and environmental controls before defending the whole layout.
WhereFinish Casino on the solo camera side.
Full detailSelect Casino in Custom Game, use cameras and the saved preset across all reached areas, and reduce the shared timer to zero before the team completes the final exit.

Casino — Saved Preset

Map Preset

HintPrepare a legal layout rather than relying only on the default arrangement.
WhereCreate and save a custom preset for Casino.
Full detailOpen the preset editor after reaching Mastermind rank 5 on any slot, configure every available area of Casino, save without an allowance error, then load that preset in Custom Game.

Prison

You are here when: The loading card and preset selector labelled Prison.

Both roles and the editable preset are checked without revealing match events in advance.

Prison — Survivor Clear

Map Clear

HintLearn the supply stations and objective routes before attempting a clean result.
WhereFinish Prison on the four-player side.
Full detailSelect Prison in Custom Game, complete all three mechanical areas, gather every teammate at the final exit, and cross before the clock expires.

Prison — Mastermind Clear

Map Clear

HintTest the fixed cameras and environmental controls before defending the whole layout.
WhereFinish Prison on the solo camera side.
Full detailSelect Prison in Custom Game, use cameras and the saved preset across all reached areas, and reduce the shared timer to zero before the team completes the final exit.

Prison — Saved Preset

Map Preset

HintPrepare a legal layout rather than relying only on the default arrangement.
WhereCreate and save a custom preset for Prison.
Full detailOpen the preset editor after reaching Mastermind rank 5 on any slot, configure every available area of Prison, save without an allowance error, then load that preset in Custom Game.

Research Facility

You are here when: The loading card and preset selector labelled Research Facility.

Both roles and the editable preset are checked without revealing match events in advance.

Research Facility — Survivor Clear

Map Clear

HintLearn the supply stations and objective routes before attempting a clean result.
WhereFinish Research Facility on the four-player side.
Full detailSelect Research Facility in Custom Game, complete all three mechanical areas, gather every teammate at the final exit, and cross before the clock expires.

Research Facility — Mastermind Clear

Map Clear

HintTest the fixed cameras and environmental controls before defending the whole layout.
WhereFinish Research Facility on the solo camera side.
Full detailSelect Research Facility in Custom Game, use cameras and the saved preset across all reached areas, and reduce the shared timer to zero before the team completes the final exit.

Research Facility — Saved Preset

Map Preset

HintPrepare a legal layout rather than relying only on the default arrangement.
WhereCreate and save a custom preset for Research Facility.
Full detailOpen the preset editor after reaching Mastermind rank 5 on any slot, configure every available area of Research Facility, save without an allowance error, then load that preset in Custom Game.

Abandoned Park

You are here when: The loading card and preset selector labelled Abandoned Park.

Both roles and the editable preset are checked without revealing match events in advance.

Abandoned Park — Survivor Clear

Map Clear

HintLearn the supply stations and objective routes before attempting a clean result.
WhereFinish Abandoned Park on the four-player side.
Full detailSelect Abandoned Park in Custom Game, complete all three mechanical areas, gather every teammate at the final exit, and cross before the clock expires.

Abandoned Park — Mastermind Clear

Map Clear

HintTest the fixed cameras and environmental controls before defending the whole layout.
WhereFinish Abandoned Park on the solo camera side.
Full detailSelect Abandoned Park in Custom Game, use cameras and the saved preset across all reached areas, and reduce the shared timer to zero before the team completes the final exit.

Abandoned Park — Saved Preset

Map Preset

HintPrepare a legal layout rather than relying only on the default arrangement.
WhereCreate and save a custom preset for Abandoned Park.
Full detailOpen the preset editor after reaching Mastermind rank 5 on any slot, configure every available area of Abandoned Park, save without an allowance error, then load that preset in Custom Game.

Bemusement Park

You are here when: The loading card and preset selector labelled Bemusement Park.

Both roles and the editable preset are checked without revealing match events in advance.

Bemusement Park — Survivor Clear

Map Clear

HintLearn the supply stations and objective routes before attempting a clean result.
WhereFinish Bemusement Park on the four-player side.
Full detailSelect Bemusement Park in Custom Game, complete all three mechanical areas, gather every teammate at the final exit, and cross before the clock expires.

Bemusement Park — Mastermind Clear

Map Clear

HintTest the fixed cameras and environmental controls before defending the whole layout.
WhereFinish Bemusement Park on the solo camera side.
Full detailSelect Bemusement Park in Custom Game, use cameras and the saved preset across all reached areas, and reduce the shared timer to zero before the team completes the final exit.

Bemusement Park — Saved Preset

Map Preset

HintPrepare a legal layout rather than relying only on the default arrangement.
WhereCreate and save a custom preset for Bemusement Park.
Full detailOpen the preset editor after reaching Mastermind rank 5 on any slot, configure every available area of Bemusement Park, save without an allowance error, then load that preset in Custom Game.

Survivor Loadout Slot #1

You are here when: The numbered Survivor slot at position 1 in the team-side Customize grid.

Roster identities stay hidden; rank, loadout, and skill checks use menu positions only.

Survivor Slot #1 — All Skills

Rank

HintKeep this loadout in the live rotation until every variant opens.
WhereRaise Survivor Slot #1 to rank 20.
Full detailFinish Quick Matches with Survivor Slot #1 until rank 20 is recorded. Open all four skill families and verify that every final variant is selectable.

Survivor Slot #1 — Rank Appearance

Appearance

HintA long-term appearance waits beyond the skill cap.
WhereRaise Survivor Slot #1 to rank 50.
Full detailContinue completed Quick Matches with Survivor Slot #1 through rank 50, then open Customize and confirm the gold appearance is owned and can be equipped.

Survivor Slot #1 — Full-Team Escape

Roster Mastery

HintProtect all four players through the final gathering point.
WhereComplete a match with the whole team escaping while using Survivor Slot #1.
Full detailUse an arranged match, keep all four players active, revive anyone who is downed, gather everyone inside the final exit boundary, and cross together before time expires.

Survivor Slot #1 — Four-Item Build

Loadout

HintTest a full equipment setup after opening the shared catalogue.
WhereEquip four distinct items on Survivor Slot #1 without exceeding its point limit.
Full detailOpen Customize, fill all four equipment positions for Survivor Slot #1, stay within the displayed point allowance, save the build, and finish one match with it active.

Survivor Slot #1 — Fever Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Fever variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Fever family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — Fever Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Fever variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Fever family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — Fever Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Fever variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Fever family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — Personal Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Personal variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Personal family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — Personal Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Personal variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Personal family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — Personal Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Personal variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Personal family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — First Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose First Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the First Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — First Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose First Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the First Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — First Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose First Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the First Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — First Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose First Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the First Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — Second Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Second Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Second Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — Second Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Second Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Second Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — Second Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Second Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Second Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #1 — Second Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #1, choose Second Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #1. In Customize, open the Second Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Loadout Slot #2

You are here when: The numbered Survivor slot at position 2 in the team-side Customize grid.

Roster identities stay hidden; rank, loadout, and skill checks use menu positions only.

Survivor Slot #2 — All Skills

Rank

HintKeep this loadout in the live rotation until every variant opens.
WhereRaise Survivor Slot #2 to rank 20.
Full detailFinish Quick Matches with Survivor Slot #2 until rank 20 is recorded. Open all four skill families and verify that every final variant is selectable.

Survivor Slot #2 — Rank Appearance

Appearance

HintA long-term appearance waits beyond the skill cap.
WhereRaise Survivor Slot #2 to rank 50.
Full detailContinue completed Quick Matches with Survivor Slot #2 through rank 50, then open Customize and confirm the gold appearance is owned and can be equipped.

Survivor Slot #2 — Full-Team Escape

Roster Mastery

HintProtect all four players through the final gathering point.
WhereComplete a match with the whole team escaping while using Survivor Slot #2.
Full detailUse an arranged match, keep all four players active, revive anyone who is downed, gather everyone inside the final exit boundary, and cross together before time expires.

Survivor Slot #2 — Four-Item Build

Loadout

HintTest a full equipment setup after opening the shared catalogue.
WhereEquip four distinct items on Survivor Slot #2 without exceeding its point limit.
Full detailOpen Customize, fill all four equipment positions for Survivor Slot #2, stay within the displayed point allowance, save the build, and finish one match with it active.

Survivor Slot #2 — Fever Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Fever variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Fever family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — Fever Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Fever variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Fever family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — Fever Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Fever variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Fever family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — Personal Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Personal variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Personal family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — Personal Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Personal variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Personal family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — Personal Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Personal variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Personal family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — First Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose First Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the First Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — First Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose First Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the First Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — First Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose First Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the First Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — First Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose First Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the First Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — Second Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Second Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Second Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — Second Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Second Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Second Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — Second Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Second Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Second Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #2 — Second Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #2, choose Second Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #2. In Customize, open the Second Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Loadout Slot #3

You are here when: The numbered Survivor slot at position 3 in the team-side Customize grid.

Roster identities stay hidden; rank, loadout, and skill checks use menu positions only.

Survivor Slot #3 — All Skills

Rank

HintKeep this loadout in the live rotation until every variant opens.
WhereRaise Survivor Slot #3 to rank 20.
Full detailFinish Quick Matches with Survivor Slot #3 until rank 20 is recorded. Open all four skill families and verify that every final variant is selectable.

Survivor Slot #3 — Rank Appearance

Appearance

HintA long-term appearance waits beyond the skill cap.
WhereRaise Survivor Slot #3 to rank 50.
Full detailContinue completed Quick Matches with Survivor Slot #3 through rank 50, then open Customize and confirm the gold appearance is owned and can be equipped.

Survivor Slot #3 — Full-Team Escape

Roster Mastery

HintProtect all four players through the final gathering point.
WhereComplete a match with the whole team escaping while using Survivor Slot #3.
Full detailUse an arranged match, keep all four players active, revive anyone who is downed, gather everyone inside the final exit boundary, and cross together before time expires.

Survivor Slot #3 — Four-Item Build

Loadout

HintTest a full equipment setup after opening the shared catalogue.
WhereEquip four distinct items on Survivor Slot #3 without exceeding its point limit.
Full detailOpen Customize, fill all four equipment positions for Survivor Slot #3, stay within the displayed point allowance, save the build, and finish one match with it active.

Survivor Slot #3 — Fever Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Fever variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Fever family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — Fever Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Fever variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Fever family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — Fever Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Fever variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Fever family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — Personal Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Personal variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Personal family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — Personal Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Personal variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Personal family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — Personal Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Personal variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Personal family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — First Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose First Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the First Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — First Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose First Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the First Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — First Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose First Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the First Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — First Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose First Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the First Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — Second Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Second Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Second Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — Second Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Second Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Second Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — Second Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Second Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Second Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #3 — Second Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #3, choose Second Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #3. In Customize, open the Second Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Loadout Slot #4

You are here when: The numbered Survivor slot at position 4 in the team-side Customize grid.

Roster identities stay hidden; rank, loadout, and skill checks use menu positions only.

Survivor Slot #4 — All Skills

Rank

HintKeep this loadout in the live rotation until every variant opens.
WhereRaise Survivor Slot #4 to rank 20.
Full detailFinish Quick Matches with Survivor Slot #4 until rank 20 is recorded. Open all four skill families and verify that every final variant is selectable.

Survivor Slot #4 — Rank Appearance

Appearance

HintA long-term appearance waits beyond the skill cap.
WhereRaise Survivor Slot #4 to rank 50.
Full detailContinue completed Quick Matches with Survivor Slot #4 through rank 50, then open Customize and confirm the gold appearance is owned and can be equipped.

Survivor Slot #4 — Full-Team Escape

Roster Mastery

HintProtect all four players through the final gathering point.
WhereComplete a match with the whole team escaping while using Survivor Slot #4.
Full detailUse an arranged match, keep all four players active, revive anyone who is downed, gather everyone inside the final exit boundary, and cross together before time expires.

Survivor Slot #4 — Four-Item Build

Loadout

HintTest a full equipment setup after opening the shared catalogue.
WhereEquip four distinct items on Survivor Slot #4 without exceeding its point limit.
Full detailOpen Customize, fill all four equipment positions for Survivor Slot #4, stay within the displayed point allowance, save the build, and finish one match with it active.

Survivor Slot #4 — Fever Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Fever variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Fever family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — Fever Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Fever variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Fever family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — Fever Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Fever variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Fever family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — Personal Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Personal variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Personal family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — Personal Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Personal variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Personal family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — Personal Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Personal variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Personal family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — First Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose First Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the First Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — First Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose First Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the First Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — First Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose First Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the First Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — First Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose First Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the First Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — Second Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Second Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Second Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — Second Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Second Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Second Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — Second Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Second Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Second Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #4 — Second Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #4, choose Second Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #4. In Customize, open the Second Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Loadout Slot #5

You are here when: The numbered Survivor slot at position 5 in the team-side Customize grid.

Roster identities stay hidden; rank, loadout, and skill checks use menu positions only.

Survivor Slot #5 — All Skills

Rank

HintKeep this loadout in the live rotation until every variant opens.
WhereRaise Survivor Slot #5 to rank 20.
Full detailFinish Quick Matches with Survivor Slot #5 until rank 20 is recorded. Open all four skill families and verify that every final variant is selectable.

Survivor Slot #5 — Rank Appearance

Appearance

HintA long-term appearance waits beyond the skill cap.
WhereRaise Survivor Slot #5 to rank 50.
Full detailContinue completed Quick Matches with Survivor Slot #5 through rank 50, then open Customize and confirm the gold appearance is owned and can be equipped.

Survivor Slot #5 — Full-Team Escape

Roster Mastery

HintProtect all four players through the final gathering point.
WhereComplete a match with the whole team escaping while using Survivor Slot #5.
Full detailUse an arranged match, keep all four players active, revive anyone who is downed, gather everyone inside the final exit boundary, and cross together before time expires.

Survivor Slot #5 — Four-Item Build

Loadout

HintTest a full equipment setup after opening the shared catalogue.
WhereEquip four distinct items on Survivor Slot #5 without exceeding its point limit.
Full detailOpen Customize, fill all four equipment positions for Survivor Slot #5, stay within the displayed point allowance, save the build, and finish one match with it active.

Survivor Slot #5 — Fever Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Fever variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Fever family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — Fever Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Fever variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Fever family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — Fever Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Fever variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Fever family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — Personal Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Personal variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Personal family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — Personal Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Personal variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Personal family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — Personal Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Personal variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Personal family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — First Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose First Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the First Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — First Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose First Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the First Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — First Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose First Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the First Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — First Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose First Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the First Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — Second Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Second Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Second Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — Second Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Second Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Second Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — Second Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Second Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Second Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #5 — Second Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #5, choose Second Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #5. In Customize, open the Second Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Loadout Slot #6

You are here when: The numbered Survivor slot at position 6 in the team-side Customize grid.

Roster identities stay hidden; rank, loadout, and skill checks use menu positions only.

Survivor Slot #6 — All Skills

Rank

HintKeep this loadout in the live rotation until every variant opens.
WhereRaise Survivor Slot #6 to rank 20.
Full detailFinish Quick Matches with Survivor Slot #6 until rank 20 is recorded. Open all four skill families and verify that every final variant is selectable.

Survivor Slot #6 — Rank Appearance

Appearance

HintA long-term appearance waits beyond the skill cap.
WhereRaise Survivor Slot #6 to rank 50.
Full detailContinue completed Quick Matches with Survivor Slot #6 through rank 50, then open Customize and confirm the gold appearance is owned and can be equipped.

Survivor Slot #6 — Full-Team Escape

Roster Mastery

HintProtect all four players through the final gathering point.
WhereComplete a match with the whole team escaping while using Survivor Slot #6.
Full detailUse an arranged match, keep all four players active, revive anyone who is downed, gather everyone inside the final exit boundary, and cross together before time expires.

Survivor Slot #6 — Four-Item Build

Loadout

HintTest a full equipment setup after opening the shared catalogue.
WhereEquip four distinct items on Survivor Slot #6 without exceeding its point limit.
Full detailOpen Customize, fill all four equipment positions for Survivor Slot #6, stay within the displayed point allowance, save the build, and finish one match with it active.

Survivor Slot #6 — Fever Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Fever variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Fever family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — Fever Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Fever variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Fever family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — Fever Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Fever variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Fever family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — Personal Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Personal variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Personal family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — Personal Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Personal variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Personal family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — Personal Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Personal variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Personal family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — First Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose First Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the First Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — First Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose First Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the First Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — First Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose First Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the First Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — First Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose First Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the First Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — Second Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Second Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Second Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — Second Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Second Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Second Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — Second Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Second Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Second Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #6 — Second Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #6, choose Second Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #6. In Customize, open the Second Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Loadout Slot #7

You are here when: The numbered Survivor slot at position 7 in the team-side Customize grid.

Roster identities stay hidden; rank, loadout, and skill checks use menu positions only.

Survivor Slot #7 — All Skills

Rank

HintKeep this loadout in the live rotation until every variant opens.
WhereRaise Survivor Slot #7 to rank 20.
Full detailFinish Quick Matches with Survivor Slot #7 until rank 20 is recorded. Open all four skill families and verify that every final variant is selectable.

Survivor Slot #7 — Rank Appearance

Appearance

HintA long-term appearance waits beyond the skill cap.
WhereRaise Survivor Slot #7 to rank 50.
Full detailContinue completed Quick Matches with Survivor Slot #7 through rank 50, then open Customize and confirm the gold appearance is owned and can be equipped.

Survivor Slot #7 — Full-Team Escape

Roster Mastery

HintProtect all four players through the final gathering point.
WhereComplete a match with the whole team escaping while using Survivor Slot #7.
Full detailUse an arranged match, keep all four players active, revive anyone who is downed, gather everyone inside the final exit boundary, and cross together before time expires.

Survivor Slot #7 — Four-Item Build

Loadout

HintTest a full equipment setup after opening the shared catalogue.
WhereEquip four distinct items on Survivor Slot #7 without exceeding its point limit.
Full detailOpen Customize, fill all four equipment positions for Survivor Slot #7, stay within the displayed point allowance, save the build, and finish one match with it active.

Survivor Slot #7 — Fever Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Fever variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Fever family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — Fever Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Fever variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Fever family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — Fever Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Fever variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Fever family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — Personal Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Personal variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Personal family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — Personal Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Personal variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Personal family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — Personal Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Personal variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Personal family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — First Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose First Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the First Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — First Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose First Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the First Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — First Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose First Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the First Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — First Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose First Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the First Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — Second Passive Variant #1

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Second Passive variant 1, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Second Passive family, select variant 1 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — Second Passive Variant #2

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Second Passive variant 2, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Second Passive family, select variant 2 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — Second Passive Variant #3

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Second Passive variant 3, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Second Passive family, select variant 3 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Survivor Slot #7 — Second Passive Variant #4

Skill Variant

HintTry another option in this loadout's skill grid.
WhereOpen Survivor Slot #7, choose Second Passive variant 4, and save the loadout.
Full detailReach rank 20 with Survivor Slot #7. In Customize, open the Second Passive family, select variant 4 from left to right, then complete a match with that variant equipped and trigger it when the skill permits.

Mastermind Loadout Slot #1

You are here when: The numbered Mastermind slot at position 1 in the solo-side Customize grid.

Identities and ultimate forms stay hidden; all checks use numbered menu positions.

Mastermind Slot #1 — All Skills

Rank

HintKeep this solo loadout in the live rotation until every variant opens.
WhereRaise Mastermind Slot #1 to rank 19.
Full detailFinish Quick Matches with Mastermind Slot #1 until rank 19 is recorded, then verify all three skill families show every final variant.

Mastermind Slot #1 — Card Cap

Rank

HintOne more rank completes the final shared card gate.
WhereRaise Mastermind Slot #1 to rank 20 if any card remains locked.
Full detailContinue Quick Matches through rank 20, open Deck customization, and confirm that no standard card still names a rank prerequisite for this slot.

Mastermind Slot #1 — No-Escape Win

Roster Mastery

HintControl time rather than chasing one isolated target.
WhereWin a match with no player escaping while using Mastermind Slot #1.
Full detailUse an arranged match, spend cards across active cameras, operate doors and lights, and reduce the timer to zero before any player crosses the final exit.

Mastermind Slot #1 — Ten-Card Deck

Loadout

HintBuild one complete deck without duplicate filler.
WhereSave a legal ten-card deck for Mastermind Slot #1.
Full detailOpen Customize, choose Mastermind Slot #1, fill all ten deck positions with unlocked cards, save the deck, and finish one match using that saved selection.

Mastermind Slot #1 — Ultimate Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose Ultimate variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the Ultimate family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — Ultimate Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose Ultimate variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the Ultimate family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — Ultimate Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose Ultimate variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the Ultimate family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — First Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose First Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the First Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — First Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose First Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the First Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — First Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose First Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the First Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — First Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose First Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the First Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — Second Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose Second Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the Second Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — Second Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose Second Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the Second Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — Second Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose Second Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the Second Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #1 — Second Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #1, choose Second Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #1. In Customize, open the Second Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Loadout Slot #2

You are here when: The numbered Mastermind slot at position 2 in the solo-side Customize grid.

Identities and ultimate forms stay hidden; all checks use numbered menu positions.

Mastermind Slot #2 — All Skills

Rank

HintKeep this solo loadout in the live rotation until every variant opens.
WhereRaise Mastermind Slot #2 to rank 19.
Full detailFinish Quick Matches with Mastermind Slot #2 until rank 19 is recorded, then verify all three skill families show every final variant.

Mastermind Slot #2 — Card Cap

Rank

HintOne more rank completes the final shared card gate.
WhereRaise Mastermind Slot #2 to rank 20 if any card remains locked.
Full detailContinue Quick Matches through rank 20, open Deck customization, and confirm that no standard card still names a rank prerequisite for this slot.

Mastermind Slot #2 — No-Escape Win

Roster Mastery

HintControl time rather than chasing one isolated target.
WhereWin a match with no player escaping while using Mastermind Slot #2.
Full detailUse an arranged match, spend cards across active cameras, operate doors and lights, and reduce the timer to zero before any player crosses the final exit.

Mastermind Slot #2 — Ten-Card Deck

Loadout

HintBuild one complete deck without duplicate filler.
WhereSave a legal ten-card deck for Mastermind Slot #2.
Full detailOpen Customize, choose Mastermind Slot #2, fill all ten deck positions with unlocked cards, save the deck, and finish one match using that saved selection.

Mastermind Slot #2 — Ultimate Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose Ultimate variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the Ultimate family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — Ultimate Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose Ultimate variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the Ultimate family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — Ultimate Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose Ultimate variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the Ultimate family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — First Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose First Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the First Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — First Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose First Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the First Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — First Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose First Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the First Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — First Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose First Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the First Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — Second Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose Second Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the Second Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — Second Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose Second Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the Second Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — Second Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose Second Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the Second Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #2 — Second Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #2, choose Second Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #2. In Customize, open the Second Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Loadout Slot #3

You are here when: The numbered Mastermind slot at position 3 in the solo-side Customize grid.

Identities and ultimate forms stay hidden; all checks use numbered menu positions.

Mastermind Slot #3 — All Skills

Rank

HintKeep this solo loadout in the live rotation until every variant opens.
WhereRaise Mastermind Slot #3 to rank 19.
Full detailFinish Quick Matches with Mastermind Slot #3 until rank 19 is recorded, then verify all three skill families show every final variant.

Mastermind Slot #3 — Card Cap

Rank

HintOne more rank completes the final shared card gate.
WhereRaise Mastermind Slot #3 to rank 20 if any card remains locked.
Full detailContinue Quick Matches through rank 20, open Deck customization, and confirm that no standard card still names a rank prerequisite for this slot.

Mastermind Slot #3 — No-Escape Win

Roster Mastery

HintControl time rather than chasing one isolated target.
WhereWin a match with no player escaping while using Mastermind Slot #3.
Full detailUse an arranged match, spend cards across active cameras, operate doors and lights, and reduce the timer to zero before any player crosses the final exit.

Mastermind Slot #3 — Ten-Card Deck

Loadout

HintBuild one complete deck without duplicate filler.
WhereSave a legal ten-card deck for Mastermind Slot #3.
Full detailOpen Customize, choose Mastermind Slot #3, fill all ten deck positions with unlocked cards, save the deck, and finish one match using that saved selection.

Mastermind Slot #3 — Ultimate Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose Ultimate variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the Ultimate family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — Ultimate Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose Ultimate variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the Ultimate family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — Ultimate Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose Ultimate variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the Ultimate family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — First Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose First Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the First Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — First Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose First Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the First Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — First Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose First Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the First Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — First Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose First Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the First Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — Second Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose Second Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the Second Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — Second Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose Second Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the Second Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — Second Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose Second Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the Second Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #3 — Second Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #3, choose Second Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #3. In Customize, open the Second Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Loadout Slot #4

You are here when: The numbered Mastermind slot at position 4 in the solo-side Customize grid.

Identities and ultimate forms stay hidden; all checks use numbered menu positions.

Mastermind Slot #4 — All Skills

Rank

HintKeep this solo loadout in the live rotation until every variant opens.
WhereRaise Mastermind Slot #4 to rank 19.
Full detailFinish Quick Matches with Mastermind Slot #4 until rank 19 is recorded, then verify all three skill families show every final variant.

Mastermind Slot #4 — Card Cap

Rank

HintOne more rank completes the final shared card gate.
WhereRaise Mastermind Slot #4 to rank 20 if any card remains locked.
Full detailContinue Quick Matches through rank 20, open Deck customization, and confirm that no standard card still names a rank prerequisite for this slot.

Mastermind Slot #4 — No-Escape Win

Roster Mastery

HintControl time rather than chasing one isolated target.
WhereWin a match with no player escaping while using Mastermind Slot #4.
Full detailUse an arranged match, spend cards across active cameras, operate doors and lights, and reduce the timer to zero before any player crosses the final exit.

Mastermind Slot #4 — Ten-Card Deck

Loadout

HintBuild one complete deck without duplicate filler.
WhereSave a legal ten-card deck for Mastermind Slot #4.
Full detailOpen Customize, choose Mastermind Slot #4, fill all ten deck positions with unlocked cards, save the deck, and finish one match using that saved selection.

Mastermind Slot #4 — Ultimate Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose Ultimate variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the Ultimate family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — Ultimate Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose Ultimate variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the Ultimate family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — Ultimate Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose Ultimate variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the Ultimate family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — First Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose First Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the First Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — First Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose First Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the First Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — First Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose First Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the First Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — First Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose First Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the First Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — Second Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose Second Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the Second Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — Second Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose Second Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the Second Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — Second Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose Second Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the Second Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #4 — Second Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #4, choose Second Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #4. In Customize, open the Second Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Loadout Slot #5

You are here when: The numbered Mastermind slot at position 5 in the solo-side Customize grid.

Identities and ultimate forms stay hidden; all checks use numbered menu positions.

Mastermind Slot #5 — All Skills

Rank

HintKeep this solo loadout in the live rotation until every variant opens.
WhereRaise Mastermind Slot #5 to rank 19.
Full detailFinish Quick Matches with Mastermind Slot #5 until rank 19 is recorded, then verify all three skill families show every final variant.

Mastermind Slot #5 — Card Cap

Rank

HintOne more rank completes the final shared card gate.
WhereRaise Mastermind Slot #5 to rank 20 if any card remains locked.
Full detailContinue Quick Matches through rank 20, open Deck customization, and confirm that no standard card still names a rank prerequisite for this slot.

Mastermind Slot #5 — No-Escape Win

Roster Mastery

HintControl time rather than chasing one isolated target.
WhereWin a match with no player escaping while using Mastermind Slot #5.
Full detailUse an arranged match, spend cards across active cameras, operate doors and lights, and reduce the timer to zero before any player crosses the final exit.

Mastermind Slot #5 — Ten-Card Deck

Loadout

HintBuild one complete deck without duplicate filler.
WhereSave a legal ten-card deck for Mastermind Slot #5.
Full detailOpen Customize, choose Mastermind Slot #5, fill all ten deck positions with unlocked cards, save the deck, and finish one match using that saved selection.

Mastermind Slot #5 — Ultimate Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose Ultimate variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the Ultimate family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — Ultimate Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose Ultimate variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the Ultimate family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — Ultimate Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose Ultimate variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the Ultimate family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — First Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose First Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the First Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — First Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose First Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the First Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — First Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose First Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the First Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — First Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose First Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the First Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — Second Passive Variant #1

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose Second Passive variant 1, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the Second Passive family, select variant 1 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — Second Passive Variant #2

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose Second Passive variant 2, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the Second Passive family, select variant 2 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — Second Passive Variant #3

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose Second Passive variant 3, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the Second Passive family, select variant 3 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Mastermind Slot #5 — Second Passive Variant #4

Skill Variant

HintTest another option in the solo loadout grid.
WhereOpen Mastermind Slot #5, choose Second Passive variant 4, and save the build.
Full detailReach rank 19 with Mastermind Slot #5. In Customize, open the Second Passive family, select variant 4 from left to right, then finish a match with it equipped and activate the relevant mechanic at least once.

Match Conditions — Set 1

You are here when: The live match, results panel, and role-specific counters.

These mechanical goals are presented without platform-award framing or roster identities.

Match Condition #1

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereEscape with all four players, repeating the clear with every Survivor slot.
Full detailEscape with all four players, repeating the clear with every Survivor slot. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #2

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WherePrevent every escape, repeating the win with every Mastermind slot.
Full detailPrevent every escape, repeating the win with every Mastermind slot. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #3

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereCross the final exit while its overtime state is active.
Full detailCross the final exit while its overtime state is active. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #4

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereEscape while the infection gauge is at its third tier.
Full detailEscape while the infection gauge is at its third tier. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #5

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereDown two players with one camera-mounted firearm.
Full detailDown two players with one camera-mounted firearm. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #6

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereCause thirty cough reactions during one match.
Full detailCause thirty cough reactions during one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #7

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereComplete the full escape in less than ten minutes.
Full detailComplete the full escape in less than ten minutes. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #8

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWin on the solo side before the team clears the second area.
Full detailWin on the solo side before the team clears the second area. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #9

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereComplete the Survivor tutorial from start to finish.
Full detailComplete the Survivor tutorial from start to finish. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #10

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereKeep two security cameras disabled at the same moment.
Full detailKeep two security cameras disabled at the same moment. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #11

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereEliminate three creatures together with explosive weapons.
Full detailEliminate three creatures together with explosive weapons. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #12

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereHave all four players carry a special weapon simultaneously.
Full detailHave all four players carry a special weapon simultaneously. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #13

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereBreak three melee weapons during one match.
Full detailBreak three melee weapons during one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #14

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereIncapacitate the deployed ultimate three times in one match.
Full detailIncapacitate the deployed ultimate three times in one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #15

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereRevive every other teammate during one match.
Full detailRevive every other teammate during one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #16

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #1, counter three grabs using carried explosives.
Full detailWith Survivor Slot #1, counter three grabs using carried explosives. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #17

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #1, revive three teammates through the healing fever skill.
Full detailWith Survivor Slot #1, revive three teammates through the healing fever skill. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #18

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #1, mark forty items or threats during one match.
Full detailWith Survivor Slot #1, mark forty items or threats during one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #19

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #2, disable an armed camera before it fires.
Full detailWith Survivor Slot #2, disable an armed camera before it fires. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #20

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #2, disable fifteen cameras during one match.
Full detailWith Survivor Slot #2, disable fifteen cameras during one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #21

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #2, buy a special weapon through the armory-changing skill.
Full detailWith Survivor Slot #2, buy a special weapon through the armory-changing skill. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #22

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #6, eliminate five creatures during one firing stance.
Full detailWith Survivor Slot #6, eliminate five creatures during one firing stance. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #23

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #6, spend three hundred rounds during one match.
Full detailWith Survivor Slot #6, spend three hundred rounds during one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #24

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #6, fire one hundred rounds during one fever activation.
Full detailWith Survivor Slot #6, fire one hundred rounds during one fever activation. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #25

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #5, interrupt an ultimate grab using the flash skill.
Full detailWith Survivor Slot #5, interrupt an ultimate grab using the flash skill. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #26

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #5, shock three targets together using mines.
Full detailWith Survivor Slot #5, shock three targets together using mines. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Conditions — Set 2

You are here when: The live match, results panel, and role-specific counters.

These mechanical goals are presented without platform-award framing or roster identities.

Match Condition #27

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #5, disarm or destroy ten traps in one match.
Full detailWith Survivor Slot #5, disarm or destroy ten traps in one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #28

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #3, revive a teammate after performing a self-revival.
Full detailWith Survivor Slot #3, revive a teammate after performing a self-revival. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #29

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #3, send two targets away with one kick.
Full detailWith Survivor Slot #3, send two targets away with one kick. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #30

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #3, escape without being grabbed.
Full detailWith Survivor Slot #3, escape without being grabbed. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #31

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #4, activate the melee fever twice within ninety seconds.
Full detailWith Survivor Slot #4, activate the melee fever twice within ninety seconds. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #32

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #4, make five melee eliminations within thirty seconds.
Full detailWith Survivor Slot #4, make five melee eliminations within thirty seconds. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #33

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Survivor Slot #4, escape without using a health-recovery item.
Full detailWith Survivor Slot #4, escape without using a health-recovery item. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #34

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereComplete the Mastermind tutorial from start to finish.
Full detailComplete the Mastermind tutorial from start to finish. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #35

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #1, keep a triple-buffed creature alive for one minute.
Full detailWith Mastermind Slot #1, keep a triple-buffed creature alive for one minute. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #36

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #1, maintain eight buffed creatures simultaneously.
Full detailWith Mastermind Slot #1, maintain eight buffed creatures simultaneously. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #37

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #1, complete two ultimate overkill actions in one match.
Full detailWith Mastermind Slot #1, complete two ultimate overkill actions in one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #38

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #3, down players with traps four times in one match.
Full detailWith Mastermind Slot #3, down players with traps four times in one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #39

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #3, spread infection to four creatures through one passive effect.
Full detailWith Mastermind Slot #3, spread infection to four creatures through one passive effect. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #40

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #3, down one player using the ultimate self-destruct action.
Full detailWith Mastermind Slot #3, down one player using the ultimate self-destruct action. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #41

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #4, let the clock expire while the field ultimate remains active.
Full detailWith Mastermind Slot #4, let the clock expire while the field ultimate remains active. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #42

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #4, hold at least eight bio energy for two minutes.
Full detailWith Mastermind Slot #4, hold at least eight bio energy for two minutes. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #43

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #4, activate ten skill cards within one minute.
Full detailWith Mastermind Slot #4, activate ten skill cards within one minute. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #44

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #2, score two downs through directly controlled creatures.
Full detailWith Mastermind Slot #2, score two downs through directly controlled creatures. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #45

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #2, play four consecutive cards costing at least four energy.
Full detailWith Mastermind Slot #2, play four consecutive cards costing at least four energy. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #46

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWith Mastermind Slot #2, down two players using the ultimate's charging attack.
Full detailWith Mastermind Slot #2, down two players using the ultimate's charging attack. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #47

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereWin on the solo side after the final exit has opened.
Full detailWin on the solo side after the final exit has opened. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #48

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereDown a player carrying an objective piece in the first area.
Full detailDown a player carrying an objective piece in the first area. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #49

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereLock doors ten times during one match.
Full detailLock doors ten times during one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #50

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereSwitch the map lights off ten times during one match.
Full detailSwitch the map lights off ten times during one match. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Match Condition #51

Match Condition

HintSet up a focused match and watch the relevant counter or result.
WhereDown a player with the guarded objective creature in the second area.
Full detailDown a player with the guarded objective creature in the second area. Use an arranged group to hold the match state steady, complete the action exactly as stated, and finish normally so the result can be recorded.

Weapon and Special-Weapon Catalogue

You are here when: The Armory inventory, carried weapon slot, and limited special-weapon pickups.

All verified weapon rows are checked by menu order; names remain hidden where they could expose other-game content.

Weapon Catalogue Slot #1

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 1 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 1; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #2

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 2 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 2; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #3

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 3 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 3; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #4

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 4 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 4; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #5

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 5 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 5; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #6

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 6 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 6; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #7

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 7 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 7; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #8

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 8 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 8; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #9

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 9 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 9; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #10

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 10 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 10; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #11

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 11 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 11; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #12

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 12 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 12; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #13

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 13 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 13; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #14

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 14 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 14; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #15

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 15 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 15; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #16

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 16 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 16; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #17

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 17 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 17; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #18

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 18 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 18; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #19

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 19 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 19; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #20

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 20 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 20; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Weapon Catalogue Slot #21

Weapon

HintTry another purchase, pickup, or supply reward during a match.
WhereVerify weapon row 21 in the final weapon catalogue.
Full detailUse the Armory, map pickup, special-weapon source, or supply drop associated with weapon row 21; equip it, register one valid hit, and finish the match. The internal name stays hidden to avoid revealing crossover content.

Survivor Equipment — Combat

You are here when: The Combat tab inside the Survivor Equipment catalogue.

Each unique row is acquired, equipped once, and checked against its point cost.

Survivor Combat Equipment #1

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 1; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 1 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #2

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 2; its cost is 5 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 2 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #3

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 3; its cost is 7 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 3 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #4

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 4; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 4 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #5

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 5; its cost is 5 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 5 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #6

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 6; its cost is 7 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 6 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #7

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 7; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 7 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #8

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 8; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 8 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #9

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 9; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 9 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #10

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 10; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 10 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #11

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 11; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 11 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #12

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 12; its cost is 4 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 12 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #13

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 13; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 13 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #14

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 14; its cost is 4 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 14 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #15

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 15; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 15 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #16

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 16; its cost is 4 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 16 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #17

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 17; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 17 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #18

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 18; its cost is 4 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 18 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #19

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 19; its cost is 4 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 19 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #20

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 20; its cost is 5 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Combat row 20 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #21

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 21; its cost is 2 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Combat row 21 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #22

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 22; its cost is 3 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Combat row 22 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #23

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 23; its cost is 5 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 23 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #24

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 24; its cost is 1 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Combat row 24 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #25

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 25; its cost is 2 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Combat row 25 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #26

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 26; its cost is 3 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 26 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #27

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 27; its cost is 10 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 27 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #28

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 28; its cost is 1 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Combat row 28 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #29

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 29; its cost is 3 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Combat row 29 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #30

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 30; its cost is 5 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 30 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #31

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 31; its cost is 2 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Combat row 31 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #32

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 32; its cost is 4 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Combat row 32 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #33

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 33; its cost is 9 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 33 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #34

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 34; its cost is 4 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Combat row 34 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #35

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 35; its cost is 6 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 35 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #36

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 36; its cost is 3 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Combat row 36 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Combat Equipment #37

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Combat row 37; its cost is 5 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Combat row 37 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Equipment — Survival

You are here when: The Survival tab inside the Survivor Equipment catalogue.

Each unique row is acquired, equipped once, and checked against its point cost.

Survivor Survival Equipment #1

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 1; its cost is 1 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 1 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #2

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 2; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 2 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #3

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 3; its cost is 5 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 3 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #4

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 4; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 4 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #5

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 5; its cost is 5 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 5 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #6

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 6; its cost is 7 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 6 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #7

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 7; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 7 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #8

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 8; its cost is 4 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 8 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #9

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 9; its cost is 6 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 9 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #10

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 10; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 10 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #11

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 11; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 11 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #12

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 12; its cost is 4 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 12 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #13

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 13; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 13 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #14

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 14; its cost is 4 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Survival row 14 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #15

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 15; its cost is 2 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Survival row 15 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #16

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 16; its cost is 3 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Survival row 16 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #17

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 17; its cost is 4 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 17 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #18

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 18; its cost is 10 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 18 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #19

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 19; its cost is 1 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Survival row 19 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #20

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 20; its cost is 2 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Survival row 20 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #21

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 21; its cost is 4 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 21 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #22

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 22; its cost is 7 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 22 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #23

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 23; its cost is 3 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Survival row 23 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #24

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 24; its cost is 5 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 24 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #25

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 25; its cost is 2 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Survival row 25 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #26

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 26; its cost is 4 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 26 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Survival Equipment #27

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Survival row 27; its cost is 6 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Survival row 27 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Equipment — Resource

You are here when: The Resource tab inside the Survivor Equipment catalogue.

Each unique row is acquired, equipped once, and checked against its point cost.

Survivor Resource Equipment #1

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 1; its cost is 1 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Resource row 1 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #2

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 2; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Resource row 2 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #3

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 3; its cost is 4 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 3 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #4

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 4; its cost is 1 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Resource row 4 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #5

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 5; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Resource row 5 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #6

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 6; its cost is 5 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 6 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #7

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 7; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Resource row 7 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #8

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 8; its cost is 3 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 8 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #9

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 9; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Resource row 9 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #10

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 10; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Resource row 10 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #11

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 11; its cost is 3 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 11 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #12

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 12; its cost is 2 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 12 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #13

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 13; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Resource row 13 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #14

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 14; its cost is 5 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 14 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #15

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 15; its cost is 2 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Resource row 15 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #16

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 16; its cost is 3 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Resource row 16 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #17

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 17; its cost is 4 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 17 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #18

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 18; its cost is 9 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 18 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #19

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 19; its cost is 2 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Resource row 19 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #20

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 20; its cost is 5 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Resource row 20 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #21

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 21; its cost is 7 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 21 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #22

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 22; its cost is 10 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 22 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #23

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 23; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Resource row 23 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #24

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 24; its cost is 5 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 24 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Resource Equipment #25

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Resource row 25; its cost is 3 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Resource row 25 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Equipment — Mastery

You are here when: The Mastery tab inside the Survivor Equipment catalogue.

Each unique row is acquired, equipped once, and checked against its point cost.

Survivor Mastery Equipment #1

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 1; its cost is 1 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 1 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #2

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 2; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 2 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #3

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 3; its cost is 3 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Mastery row 3 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #4

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 4; its cost is 1 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 4 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #5

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 5; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 5 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #6

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 6; its cost is 3 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Mastery row 6 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #7

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 7; its cost is 1 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 7 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #8

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 8; its cost is 1 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 8 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #9

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 9; its cost is 1 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 9 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #10

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 10; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 10 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #11

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 11; its cost is 4 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 11 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #12

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 12; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Mastery row 12 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #13

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 13; its cost is 2 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Mastery row 13 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #14

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 14; its cost is 4 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Mastery row 14 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #15

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 15; its cost is 6 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Mastery row 15 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #16

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 16; its cost is 2 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Mastery row 16 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #17

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 17; its cost is 4 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Mastery row 17 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #18

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 18; its cost is 6 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Mastery row 18 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #19

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 19; its cost is 7 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Mastery row 19 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #20

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 20; its cost is 1 equipment points.
Full detailBuy unopened low-tier survivor equipment chests for 3,000 RP each until this row becomes owned. Equip Mastery row 20 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #21

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 21; its cost is 2 equipment points.
Full detailBuy unopened mid-tier survivor equipment chests for 8,000 RP each until this row becomes owned. Equip Mastery row 21 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Survivor Mastery Equipment #22

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Survivor Equipment, then inspect Mastery row 22; its cost is 3 equipment points.
Full detailBuy unopened high-tier survivor equipment chests for 20,000 RP each until this row becomes owned. Equip Mastery row 22 on a compatible survivor slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Equipment — Creature

You are here when: The Creature tab inside the Mastermind Equipment catalogue.

Each unique row is acquired, equipped once, and checked against its point cost.

Mastermind Creature Equipment #1

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 1; its cost is 3 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Creature row 1 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #2

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 2; its cost is 5 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Creature row 2 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #3

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 3; its cost is 7 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Creature row 3 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #4

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 4; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Creature row 4 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #5

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 5; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Creature row 5 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #6

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 6; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Creature row 6 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #7

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 7; its cost is 3 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Creature row 7 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #8

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 8; its cost is 5 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Creature row 8 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #9

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 9; its cost is 7 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Creature row 9 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #10

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 10; its cost is 5 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Creature row 10 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #11

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 11; its cost is 5 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Creature row 11 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #12

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 12; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Creature row 12 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #13

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 13; its cost is 5 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Creature row 13 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #14

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 14; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Creature row 14 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #15

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 15; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Creature row 15 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #16

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 16; its cost is 4 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Creature row 16 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #17

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 17; its cost is 10 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Creature row 17 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #18

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 18; its cost is 1 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Creature row 18 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #19

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 19; its cost is 2 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Creature row 19 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #20

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 20; its cost is 3 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Creature row 20 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #21

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 21; its cost is 10 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Creature row 21 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #22

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 22; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Creature row 22 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Creature Equipment #23

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Creature row 23; its cost is 5 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Creature row 23 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Equipment — Trap

You are here when: The Trap tab inside the Mastermind Equipment catalogue.

Each unique row is acquired, equipped once, and checked against its point cost.

Mastermind Trap Equipment #1

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 1; its cost is 3 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Trap row 1 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #2

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 2; its cost is 5 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Trap row 2 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #3

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 3; its cost is 7 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Trap row 3 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #4

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 4; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Trap row 4 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #5

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 5; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Trap row 5 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #6

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 6; its cost is 4 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Trap row 6 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #7

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 7; its cost is 5 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Trap row 7 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #8

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 8; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Trap row 8 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #9

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 9; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Trap row 9 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #10

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 10; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Trap row 10 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #11

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 11; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Trap row 11 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #12

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 12; its cost is 10 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Trap row 12 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #13

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 13; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Trap row 13 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #14

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 14; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Trap row 14 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #15

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 15; its cost is 4 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Trap row 15 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #16

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 16; its cost is 9 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Trap row 16 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #17

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 17; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Trap row 17 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #18

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 18; its cost is 6 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Trap row 18 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #19

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 19; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Trap row 19 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #20

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 20; its cost is 5 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Trap row 20 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Trap Equipment #21

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Trap row 21; its cost is 9 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Trap row 21 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Equipment — Camera

You are here when: The Camera tab inside the Mastermind Equipment catalogue.

Each unique row is acquired, equipped once, and checked against its point cost.

Mastermind Camera Equipment #1

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 1; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Camera row 1 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #2

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 2; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 2 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #3

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 3; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Camera row 3 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #4

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 4; its cost is 1 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Camera row 4 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #5

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 5; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 5 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #6

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 6; its cost is 5 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Camera row 6 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #7

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 7; its cost is 3 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Camera row 7 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #8

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 8; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Camera row 8 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #9

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 9; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 9 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #10

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 10; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Camera row 10 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #11

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 11; its cost is 3 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Camera row 11 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #12

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 12; its cost is 5 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 12 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #13

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 13; its cost is 7 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Camera row 13 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #14

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 14; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 14 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #15

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 15; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 15 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #16

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 16; its cost is 1 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Camera row 16 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #17

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 17; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 17 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #18

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 18; its cost is 5 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Camera row 18 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #19

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 19; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 19 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #20

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 20; its cost is 10 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Camera row 20 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #21

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 21; its cost is 1 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Camera row 21 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #22

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 22; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 22 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #23

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 23; its cost is 5 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Camera row 23 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #24

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 24; its cost is 1 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Camera row 24 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #25

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 25; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Camera row 25 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #26

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 26; its cost is 8 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Camera row 26 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #27

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 27; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Camera row 27 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Camera Equipment #28

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Camera row 28; its cost is 6 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Camera row 28 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Equipment — Utility

You are here when: The Utility tab inside the Mastermind Equipment catalogue.

Each unique row is acquired, equipped once, and checked against its point cost.

Mastermind Utility Equipment #1

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 1; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 1 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #2

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 2; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 2 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #3

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 3; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 3 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #4

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 4; its cost is 1 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 4 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #5

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 5; its cost is 2 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 5 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #6

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 6; its cost is 3 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 6 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #7

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 7; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 7 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #8

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 8; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 8 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #9

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 9; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 9 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #10

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 10; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 10 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #11

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 11; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 11 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #12

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 12; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 12 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #13

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 13; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 13 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #14

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 14; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 14 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #15

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 15; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 15 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #16

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 16; its cost is 3 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 16 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #17

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 17; its cost is 5 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 17 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #18

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 18; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 18 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #19

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 19; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 19 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #20

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 20; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 20 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #21

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 21; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 21 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #22

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 22; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 22 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #23

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 23; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 23 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #24

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 24; its cost is 9 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 24 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #25

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 25; its cost is 1 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 25 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #26

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 26; its cost is 2 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 26 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #27

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 27; its cost is 3 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 27 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #28

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 28; its cost is 2 equipment points.
Full detailBuy unopened low-tier mastermind equipment chests for 3,000 RP each until this row becomes owned. Equip Utility row 28 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #29

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 29; its cost is 4 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 29 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #30

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 30; its cost is 3 equipment points.
Full detailBuy unopened mid-tier mastermind equipment chests for 8,000 RP each until this row becomes owned. Equip Utility row 30 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #31

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 31; its cost is 6 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 31 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #32

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 32; its cost is 10 equipment points.
Full detailBuy unopened high-tier mastermind equipment chests for 20,000 RP each until this row becomes owned. Equip Utility row 32 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #33

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 33; its cost is 2 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Utility row 33 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #34

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 34; its cost is 3 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Utility row 34 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #35

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 35; its cost is 4 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Utility row 35 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Mastermind Utility Equipment #36

Equipment

HintAnother passive modifier belongs to this side of the shared catalogue.
WhereOpen Customize, choose Mastermind Equipment, then inspect Utility row 36; its cost is 6 equipment points.
Full detailThe final catalogue does not preserve a trustworthy chest tier for this row; open remaining tiers and verify ownership directly instead of guessing. Equip Utility row 36 on a compatible mastermind slot, remain within the displayed allowance, and finish one match with it active.

Deck Cards — Creatures

You are here when: The Creatures group inside Mastermind deck customization.

Names that could expose creature or ultimate identities are replaced by stable category positions.

Creatures Card #1

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 1; its displayed energy cost is 0.
Full detailThis row is available from the initial deck catalogue. Add Creatures row 1 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #2

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 2; its displayed energy cost is 2.
Full detailThis row is available from the initial deck catalogue. Add Creatures row 2 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #3

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 3; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 1 to rank 10 in Quick Match. Add Creatures row 3 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #4

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 4; its displayed energy cost is 3.
Full detailThis row is available from the initial deck catalogue. Add Creatures row 4 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #5

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 5; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 2 to rank 10 in Quick Match. Add Creatures row 5 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #6

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 6; its displayed energy cost is 1.
Full detailRaise Mastermind Slot 1 to rank 18 in Quick Match. Add Creatures row 6 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #7

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 7; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 4 to rank 16 in Quick Match. Add Creatures row 7 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #8

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 8; its displayed energy cost is 4.
Full detailThis row is available from the initial deck catalogue. Add Creatures row 8 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #9

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 9; its displayed energy cost is 5.
Full detailRaise Mastermind Slot 3 to rank 2 in Quick Match. Add Creatures row 9 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #10

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 10; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 1 to rank 2 in Quick Match. Add Creatures row 10 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #11

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 11; its displayed energy cost is 4.
Full detailRaise Mastermind Slot 3 to rank 10 in Quick Match. Add Creatures row 11 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #12

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 12; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 2 to rank 2 in Quick Match. Add Creatures row 12 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #13

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 13; its displayed energy cost is 4.
Full detailRaise Mastermind Slot 2 to rank 6 in Quick Match. Add Creatures row 13 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #14

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 14; its displayed energy cost is 4.
Full detailThis row is available from the initial deck catalogue. Add Creatures row 14 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #15

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 15; its displayed energy cost is 2.
Full detailThis row is available from the initial deck catalogue. Add Creatures row 15 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #16

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 16; its displayed energy cost is 7.
Full detailRaise Mastermind Slot 1 to rank 4 in Quick Match. Add Creatures row 16 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #17

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 17; its displayed energy cost is 4.
Full detailRaise Mastermind Slot 5 to rank 16 in Quick Match. Add Creatures row 17 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Creatures Card #18

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Creatures, and inspect row 18; its displayed energy cost is 5.
Full detailRaise Mastermind Slot 5 to rank 18 in Quick Match. Add Creatures row 18 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Deck Cards — Traps

You are here when: The Traps group inside Mastermind deck customization.

Names that could expose creature or ultimate identities are replaced by stable category positions.

Traps Card #1

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 1; its displayed energy cost is 2.
Full detailThis row is available from the initial deck catalogue. Add Traps row 1 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Traps Card #2

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 2; its displayed energy cost is 4.
Full detailThis row is available from the initial deck catalogue. Add Traps row 2 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Traps Card #3

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 3; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 3 to rank 18 in Quick Match. Add Traps row 3 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Traps Card #4

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 4; its displayed energy cost is 1.
Full detailThis row is available from the initial deck catalogue. Add Traps row 4 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Traps Card #5

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 5; its displayed energy cost is 3.
Full detailThis row is available from the initial deck catalogue. Add Traps row 5 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Traps Card #6

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 6; its displayed energy cost is 4.
Full detailRaise Mastermind Slot 5 to rank 12 in Quick Match. Add Traps row 6 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Traps Card #7

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 7; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 2 to rank 8 in Quick Match. Add Traps row 7 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Traps Card #8

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 8; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 4 to rank 10 in Quick Match. Add Traps row 8 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Traps Card #9

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 9; its displayed energy cost is 4.
Full detailRaise Mastermind Slot 3 to rank 20 in Quick Match. Add Traps row 9 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Traps Card #10

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Traps, and inspect row 10; its displayed energy cost is 1.
Full detailRaise Mastermind Slot 3 to rank 16 in Quick Match. Add Traps row 10 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Deck Cards — Firearms

You are here when: The Firearms group inside Mastermind deck customization.

Names that could expose creature or ultimate identities are replaced by stable category positions.

Firearms Card #1

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 1; its displayed energy cost is 2.
Full detailThis row is available from the initial deck catalogue. Add Firearms row 1 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #2

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 2; its displayed energy cost is 4.
Full detailRaise Mastermind Slot 4 to rank 6 in Quick Match. Add Firearms row 2 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #3

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 3; its displayed energy cost is 4.
Full detailThis row is available from the initial deck catalogue. Add Firearms row 3 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #4

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 4; its displayed energy cost is 4.
Full detailThis row is available from the initial deck catalogue. Add Firearms row 4 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #5

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 5; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 5 to rank 4 in Quick Match. Add Firearms row 5 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #6

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 6; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 3 to rank 4 in Quick Match. Add Firearms row 6 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #7

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 7; its displayed energy cost is 1.
Full detailRaise Mastermind Slot 2 to rank 16 in Quick Match. Add Firearms row 7 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #8

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 8; its displayed energy cost is 1.
Full detailThis row is available from the initial deck catalogue. Add Firearms row 8 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #9

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 9; its displayed energy cost is 1.
Full detailRaise Mastermind Slot 2 to rank 4 in Quick Match. Add Firearms row 9 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #10

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 10; its displayed energy cost is 1.
Full detailThis row is available from the initial deck catalogue. Add Firearms row 10 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #11

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 11; its displayed energy cost is 1.
Full detailRaise Mastermind Slot 4 to rank 4 in Quick Match. Add Firearms row 11 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #12

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 12; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 1 to rank 16 in Quick Match. Add Firearms row 12 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #13

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 13; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 5 to rank 10 in Quick Match. Add Firearms row 13 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Firearms Card #14

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Firearms, and inspect row 14; its displayed energy cost is 1.
Full detailRaise Mastermind Slot 1 to rank 20 in Quick Match. Add Firearms row 14 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Deck Cards — Effect

You are here when: The Effect group inside Mastermind deck customization.

Names that could expose creature or ultimate identities are replaced by stable category positions.

Effect Card #1

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 1; its displayed energy cost is 2.
Full detailThis row is available from the initial deck catalogue. Add Effect row 1 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #2

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 2; its displayed energy cost is X.
Full detailThis row is available from the initial deck catalogue. Add Effect row 2 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #3

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 3; its displayed energy cost is 1.
Full detailThis row is available from the initial deck catalogue. Add Effect row 3 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #4

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 4; its displayed energy cost is 2.
Full detailThis row is available from the initial deck catalogue. Add Effect row 4 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #5

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 5; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 2 to rank 20 in Quick Match. Add Effect row 5 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #6

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 6; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 1 to rank 8 in Quick Match. Add Effect row 6 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #7

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 7; its displayed energy cost is 1.
Full detailRaise Mastermind Slot 3 to rank 8 in Quick Match. Add Effect row 7 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #8

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 8; its displayed energy cost is 2.
Full detailReach Mastermind rank 8 in Quick Match. Add Effect row 8 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #9

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 9; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 1 to rank 12 in Quick Match. Add Effect row 9 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #10

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 10; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 2 to rank 12 in Quick Match. Add Effect row 10 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #11

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 11; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 3 to rank 12 in Quick Match. Add Effect row 11 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #12

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 12; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 4 to rank 12 in Quick Match. Add Effect row 12 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #13

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 13; its displayed energy cost is 1.
Full detailRaise Mastermind Slot 4 to rank 16 in Quick Match. Add Effect row 13 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #14

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 14; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 4 to rank 18 in Quick Match. Add Effect row 14 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Effect Card #15

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Effect, and inspect row 15; its displayed energy cost is 2.
Full detailRaise Mastermind Slot 5 to rank 20 in Quick Match. Add Effect row 15 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Deck Cards — Mod

You are here when: The Mod group inside Mastermind deck customization.

Names that could expose creature or ultimate identities are replaced by stable category positions.

Mod Card #1

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 1; its displayed energy cost is 4.
Full detailRaise Mastermind Slot 4 to rank 2 in Quick Match. Add Mod row 1 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #2

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 2; its displayed energy cost is 2.
Full detailThis row is available from the initial deck catalogue. Add Mod row 2 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #3

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 3; its displayed energy cost is 2.
Full detailReach Mastermind rank 2 in Quick Match. Add Mod row 3 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #4

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 4; its displayed energy cost is 10.
Full detailReach Mastermind rank 14 in Quick Match. Add Mod row 4 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #5

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 5; its displayed energy cost is 4.
Full detailRaise Mastermind Slot 2 to rank 18 in Quick Match. Add Mod row 5 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #6

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 6; its displayed energy cost is 10.
Full detailRaise Mastermind Slot 1 to rank 6 in Quick Match. Add Mod row 6 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #7

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 7; its displayed energy cost is 10.
Full detailRaise Mastermind Slot 3 to rank 6 in Quick Match. Add Mod row 7 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #8

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 8; its displayed energy cost is 10.
Full detailReach Mastermind rank 6 in Quick Match. Add Mod row 8 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #9

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 9; its displayed energy cost is 8.
Full detailRaise Mastermind Slot 1 to rank 14 in Quick Match. Add Mod row 9 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #10

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 10; its displayed energy cost is 8.
Full detailRaise Mastermind Slot 2 to rank 14 in Quick Match. Add Mod row 10 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #11

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 11; its displayed energy cost is 8.
Full detailRaise Mastermind Slot 3 to rank 14 in Quick Match. Add Mod row 11 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #12

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 12; its displayed energy cost is 8.
Full detailRaise Mastermind Slot 4 to rank 14 in Quick Match. Add Mod row 12 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #13

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 13; its displayed energy cost is 3.
Full detailRaise Mastermind Slot 4 to rank 8 in Quick Match. Add Mod row 13 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #14

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 14; its displayed energy cost is 18.
Full detailThis row is available from the initial deck catalogue. Add Mod row 14 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #15

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 15; its displayed energy cost is 18.
Full detailThis row is available from the initial deck catalogue. Add Mod row 15 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Mod Card #16

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Mod, and inspect row 16; its displayed energy cost is 18.
Full detailThis row is available from the initial deck catalogue. Add Mod row 16 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Deck Cards — Exclusive

You are here when: The Exclusive group inside Mastermind deck customization.

Names that could expose creature or ultimate identities are replaced by stable category positions.

Exclusive Card #1

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 1; its displayed energy cost is 4.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 1 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #2

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 2; its displayed energy cost is 4.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 2 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #3

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 3; its displayed energy cost is 2.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 3 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #4

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 4; its displayed energy cost is 0.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 4 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #5

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 5; its displayed energy cost is 4.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 5 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #6

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 6; its displayed energy cost is 2.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 6 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #7

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 7; its displayed energy cost is 5.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 7 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #8

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 8; its displayed energy cost is 5.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 8 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #9

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 9; its displayed energy cost is 3.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 9 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #10

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 10; its displayed energy cost is 3.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 10 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #11

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 11; its displayed energy cost is 0.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 11 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #12

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 12; its displayed energy cost is 8.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 12 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #13

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 13; its displayed energy cost is 5.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 13 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #14

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 14; its displayed energy cost is 3.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 14 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #15

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 15; its displayed energy cost is 2.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 15 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #16

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 16; its displayed energy cost is 2.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 16 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #17

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 17; its displayed energy cost is 3.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 17 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #18

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 18; its displayed energy cost is 3.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 18 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #19

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 19; its displayed energy cost is 3.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 19 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #20

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 20; its displayed energy cost is 2.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 20 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #21

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 21; its displayed energy cost is 3.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 21 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #22

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 22; its displayed energy cost is 4.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 22 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #23

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 23; its displayed energy cost is 3.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 23 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #24

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 24; its displayed energy cost is 5.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 24 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #25

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 25; its displayed energy cost is 3.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 25 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #26

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 26; its displayed energy cost is 1.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 26 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #27

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 27; its displayed energy cost is 3.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 27 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #28

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 28; its displayed energy cost is 0.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 28 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #29

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 29; its displayed energy cost is 2.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 29 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #30

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 30; its displayed energy cost is 5.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 30 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #31

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 31; its displayed energy cost is 4.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 31 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #32

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 32; its displayed energy cost is X.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 32 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #33

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 33; its displayed energy cost is 0.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 33 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #34

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 34; its displayed energy cost is 6.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 34 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #35

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 35; its displayed energy cost is 4.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 35 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #36

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 36; its displayed energy cost is 6.
Full detailAdvance the match to area 2 before checking this exclusive row. Add Exclusive row 36 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #37

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 37; its displayed energy cost is 4.
Full detailThis row is available from the initial deck catalogue. Add Exclusive row 37 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #38

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 38; its displayed energy cost is 6.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 38 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #39

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 39; its displayed energy cost is 6.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 39 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Exclusive Card #40

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Exclusive, and inspect row 40; its displayed energy cost is 0.
Full detailAdvance the match to area 3 before checking this exclusive row. Add Exclusive row 40 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Deck Cards — Special

You are here when: The Special group inside Mastermind deck customization.

Names that could expose creature or ultimate identities are replaced by stable category positions.

Special Card #1

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Special, and inspect row 1; its displayed energy cost is zero.
Full detailProtect a marked supply carrier, or resolve a converter or reserve card, until this zero-cost reward enters the hand. Add Special row 1 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Special Card #2

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Special, and inspect row 2; its displayed energy cost is zero.
Full detailProtect a marked supply carrier, or resolve a converter or reserve card, until this zero-cost reward enters the hand. Add Special row 2 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Special Card #3

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Special, and inspect row 3; its displayed energy cost is zero.
Full detailProtect a marked supply carrier, or resolve a converter or reserve card, until this zero-cost reward enters the hand. Add Special row 3 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Special Card #4

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Special, and inspect row 4; its displayed energy cost is zero.
Full detailProtect a marked supply carrier, or resolve a converter or reserve card, until this zero-cost reward enters the hand. Add Special row 4 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Special Card #5

Deck Card

HintA different card changes the solo role's next placement or effect.
WhereOpen Customize, enter Deck Cards, choose Special, and inspect row 5; its displayed energy cost is zero.
Full detailProtect a marked supply carrier, or resolve a converter or reserve card, until this zero-cost reward enters the hand. Add Special row 5 to a legal ten-card deck, use it during a match when its placement conditions are valid, and finish the match.

Daily and Weekly Mission Rotation

You are here when: The Missions panel beside matchmaking, with its remaining-time display and claim state.

Current templates are completed during their window; removed templates are labelled archival-only.

Rotating Mission Template #1 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'fever uses 10', complete it before the rotation changes.
Full detailPin the active condition 'fever uses 10', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #2 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'credits gained 1200', complete it before the rotation changes.
Full detailPin the active condition 'credits gained 1200', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #3 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'explosive creature hits 10', complete it before the rotation changes.
Full detailPin the active condition 'explosive creature hits 10', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #4 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'teammate revives 5', complete it before the rotation changes.
Full detailPin the active condition 'teammate revives 5', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #5 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'traps cleared 10', complete it before the rotation changes.
Full detailPin the active condition 'traps cleared 10', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #6 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'supply targets defeated 3', complete it before the rotation changes.
Full detailPin the active condition 'supply targets defeated 3', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #7 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'special weapon emptied once', complete it before the rotation changes.
Full detailPin the active condition 'special weapon emptied once', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #8 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'personal skill uses 20', complete it before the rotation changes.
Full detailPin the active condition 'personal skill uses 20', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #9 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'grounded creature hits 15', complete it before the rotation changes.
Full detailPin the active condition 'grounded creature hits 15', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #10 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'creature headshots 20', complete it before the rotation changes.
Full detailPin the active condition 'creature headshots 20', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #11 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'ammo spent 300', complete it before the rotation changes.
Full detailPin the active condition 'ammo spent 300', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #12 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'firearm damage 20000', complete it before the rotation changes.
Full detailPin the active condition 'firearm damage 20000', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #13 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'melee damage 20000', complete it before the rotation changes.
Full detailPin the active condition 'melee damage 20000', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #14 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'teammate revives 2', complete it before the rotation changes.
Full detailPin the active condition 'teammate revives 2', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #15 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'grab interruptions 3', complete it before the rotation changes.
Full detailPin the active condition 'grab interruptions 3', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #16 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'creature knockbacks 15', complete it before the rotation changes.
Full detailPin the active condition 'creature knockbacks 15', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #17 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'treatment items used 5', complete it before the rotation changes.
Full detailPin the active condition 'treatment items used 5', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #18 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'grade B-or-better 3', complete it before the rotation changes.
Full detailPin the active condition 'grade B-or-better 3', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Rotating Mission Template #19 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'grade B-or-better 5', complete it before the rotation changes.
Full detailPin the active condition 'grade B-or-better 5', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Retired Mission Template #20

Mission

HintThis condition belonged to an earlier daily pool.
WhereDo not wait for this template in the current rotation.
Full detailThe final update removed this role-specific daily template. Keep it only as an archival record; it is not a routine requirement on a current profile.

Retired Mission Template #21

Mission

HintThis condition belonged to an earlier daily pool.
WhereDo not wait for this template in the current rotation.
Full detailThe final update removed this role-specific daily template. Keep it only as an archival record; it is not a routine requirement on a current profile.

Retired Mission Template #22

Mission

HintThis condition belonged to an earlier daily pool.
WhereDo not wait for this template in the current rotation.
Full detailThe final update removed this role-specific daily template. Keep it only as an archival record; it is not a routine requirement on a current profile.

Retired Mission Template #23

Mission

HintThis condition belonged to an earlier daily pool.
WhereDo not wait for this template in the current rotation.
Full detailThe final update removed this role-specific daily template. Keep it only as an archival record; it is not a routine requirement on a current profile.

Rotating Mission Template #24 (missable)

Mission

HintCheck the active daily or weekly panel before starting the next match.
WhereWhen the panel shows the condition 'all daily missions complete', complete it before the rotation changes.
Full detailPin the active condition 'all daily missions complete', use Quick Match unless the panel explicitly credits another mode, finish every required match, claim the RP or cosmetic chest, and capture the claimed state before reset.

Survivor Appearance Catalogue — Set 1

You are here when: The survivor appearance grid inside Customize, starting at row 1.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Survivor Appearance #1

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 1.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #2

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 2.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 2 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #3

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 3.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 3 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #4

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 4.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 4 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #5

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 5.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 5 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #6

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 6.
Full detailRaise Survivor Slot #1 to rank 50, then equip this gold appearance from its Customize grid. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #7

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 7.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 7 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #8

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 8.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 8 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #9

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 9.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 9 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #10

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 10.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 10 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #11

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 11.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 11 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #12

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 12.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 12 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #13

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 13.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 13 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #14

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 14.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 14 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #15

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 15.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 15 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #16

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 16.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #17

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 17.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 17 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #18

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 18.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 18 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #19

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 19.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 19 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #20

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 20.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 20 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #21

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 21.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 21 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #22

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 22.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 22 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #23

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 23.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 23 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #24

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 24.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 24 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #25

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 25.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 25 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #26

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 26.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 26 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #27

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 27.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 27 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #28

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 28.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 28 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #29

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 29.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 29 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #30

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 30.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 30 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #31

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 31.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #32

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 32.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 32 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #33

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 33.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 33 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #34

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 34.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 34 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #35

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 35.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 35 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #36

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 36.
Full detailRaise Survivor Slot #3 to rank 50, then equip this gold appearance from its Customize grid. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #37

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 37.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 37 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #38

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 38.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 38 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #39

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 39.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 39 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #40

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 40.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 40 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #41

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 41.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 41 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #42

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 42.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 42 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #43

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 43.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 43 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #44

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 44.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 44 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #45

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 45.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 45 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #46

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 46.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #47

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 47.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 47 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #48

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 48.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 48 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #49

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 49.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 49 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #50

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 50.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 50 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance Catalogue — Set 2

You are here when: The survivor appearance grid inside Customize, starting at row 51.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Survivor Appearance #51

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 51.
Full detailRaise Survivor Slot #4 to rank 50, then equip this gold appearance from its Customize grid. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #52

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 52.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 52 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #53

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 53.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 53 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #54

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 54.
Full detailRaise Survivor Slot #4 to rank 50, then equip this gold appearance from its Customize grid. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #55

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 55.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 55 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #56

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 56.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 56 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #57

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 57.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 57 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #58

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 58.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 58 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #59

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 59.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 59 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #60

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 60.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 60 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #61

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 61.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #62

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 62.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 62 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #63

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 63.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 63 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #64

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 64.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 64 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #65

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 65.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 65 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #66

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 66.
Full detailRaise Survivor Slot #5 to rank 50, then equip this gold appearance from its Customize grid. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #67

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 67.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 67 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #68

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 68.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 68 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #69

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 69.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 69 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #70

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 70.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 70 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #71

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 71.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 71 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #72

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 72.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 72 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #73

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 73.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 73 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #74

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 74.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 74 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #75

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 75.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 75 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #76

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 76.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #77

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 77.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 77 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #78

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 78.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 78 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #79

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 79.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 79 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #80

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 80.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 80 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #81

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 81.
Full detailRaise Survivor Slot #6 to rank 50, then equip this gold appearance from its Customize grid. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #82

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 82.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 82 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #83

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 83.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 83 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #84

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 84.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 84 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #85

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 85.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 85 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #86

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 86.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 86 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #87

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 87.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 87 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #88

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 88.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 88 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #89

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 89.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 89 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #90

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 90.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 90 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #91

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 91.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #92

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 92.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 92 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #93

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 93.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 93 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #94

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 94.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 94 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #95

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 95.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 95 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #96

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 96.
Full detailRaise Survivor Slot #7 to rank 50, then equip this gold appearance from its Customize grid. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #97

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 97.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 97 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #98

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 98.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 98 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #99

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 99.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 99 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #100

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 100.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 100 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance Catalogue — Set 3

You are here when: The survivor appearance grid inside Customize, starting at row 101.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Survivor Appearance #101

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 101.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 101 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #102

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 102.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 102 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #103

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 103.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 103 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #104

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 104.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 104 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #105

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 105.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 105 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #106

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 106.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor appearance row 106 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #107

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 107.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 107 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #108

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 108.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 108 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #109

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 109.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 109 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #110

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 110.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 110 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #111

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 111.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 111 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #112

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 112.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 112 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #113

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 113.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 113 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #114

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 114.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 114 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #115

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 115.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 115 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #116

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 116.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 116 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #117

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 117.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 117 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #118

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 118.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 118 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #119

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 119.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 119 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #120

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 120.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 120 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #121

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 121.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 121 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #122

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 122.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 122 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #123

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 123.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 123 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #124

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 124.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 124 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #125

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 125.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 125 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #126

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 126.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 126 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #127

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 127.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 127 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #128

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 128.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 128 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #129

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 129.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 129 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #130

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 130.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 130 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #131

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 131.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 131 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #132

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 132.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 132 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #133

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 133.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 133 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #134

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 134.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 134 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #135

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 135.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 135 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #136

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 136.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 136 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #137

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 137.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 137 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #138

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 138.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 138 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #139

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 139.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 139 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #140

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 140.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 140 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #141

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 141.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 141 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #142

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 142.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 142 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #143

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 143.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 143 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #144

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 144.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 144 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #145

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 145.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 145 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #146

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 146.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 146 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Appearance #147

Survivor Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor appearance row 147.
Full detailThe final update ledger confirms this survivor appearance slot, but the preserved name table stops earlier. Verify row 147 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance Catalogue — Set 1

You are here when: The creature appearance grid inside Customize, starting at row 1.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Creature Appearance #1

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 1.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #2

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 2.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 2 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #3

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 3.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 3 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #4

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 4.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 4 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #5

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 5.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 5 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #6

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 6.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 6 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #7

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 7.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 7 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #8

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 8.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 8 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #9

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 9.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 9 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #10

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 10.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 10 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #11

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 11.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 11 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #12

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 12.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 12 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #13

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 13.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 13 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #14

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 14.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 14 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #15

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 15.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 15 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #16

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 16.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 16 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #17

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 17.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 17 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #18

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 18.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 18 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #19

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 19.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 19 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #20

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 20.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 20 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #21

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 21.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #22

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 22.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 22 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #23

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 23.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 23 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #24

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 24.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 24 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #25

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 25.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 25 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #26

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 26.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 26 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #27

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 27.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 27 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #28

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 28.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 28 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #29

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 29.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 29 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #30

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 30.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 30 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #31

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 31.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 31 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #32

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 32.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 32 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #33

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 33.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 33 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #34

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 34.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 34 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #35

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 35.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 35 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #36

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 36.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #37

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 37.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 37 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #38

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 38.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 38 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #39

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 39.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 39 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #40

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 40.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 40 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #41

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 41.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 41 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #42

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 42.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #43

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 43.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 43 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #44

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 44.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 44 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #45

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 45.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 45 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #46

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 46.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 46 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #47

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 47.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 47 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #48

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 48.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #49

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 49.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 49 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #50

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 50.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 50 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance Catalogue — Set 2

You are here when: The creature appearance grid inside Customize, starting at row 51.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Creature Appearance #51

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 51.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 51 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #52

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 52.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 52 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #53

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 53.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #54

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 54.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 54 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #55

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 55.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 55 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #56

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 56.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #57

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 57.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 57 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #58

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 58.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 58 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #59

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 59.
Full detailSpend 50,000 RP on Cosmetic Chests until creature appearance row 59 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #60

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 60.
Full detailThe final update ledger confirms this creature appearance slot, but the preserved name table stops earlier. Verify row 60 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Creature Appearance #61

Creature Appearance

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect creature appearance row 61.
Full detailThe final update ledger confirms this creature appearance slot, but the preserved name table stops earlier. Verify row 61 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish Catalogue — Set 1

You are here when: The weapon finish grid inside Customize, starting at row 1.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Weapon Finish #1

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 1.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #2

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 2.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 2 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #3

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 3.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 3 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #4

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 4.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 4 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #5

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 5.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 5 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #6

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 6.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 6 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #7

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 7.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 7 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #8

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 8.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 8 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #9

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 9.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 9 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #10

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 10.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 10 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #11

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 11.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 11 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #12

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 12.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 12 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #13

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 13.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 13 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #14

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 14.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 14 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #15

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 15.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #16

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 16.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 16 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #17

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 17.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 17 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #18

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 18.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 18 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #19

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 19.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 19 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #20

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 20.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 20 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #21

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 21.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 21 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #22

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 22.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 22 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #23

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 23.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 23 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #24

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 24.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 24 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #25

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 25.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 25 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #26

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 26.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 26 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #27

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 27.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 27 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #28

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 28.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 28 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #29

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 29.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #30

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 30.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 30 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #31

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 31.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 31 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #32

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 32.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 32 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #33

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 33.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 33 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #34

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 34.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 34 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #35

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 35.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 35 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #36

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 36.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 36 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #37

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 37.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 37 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #38

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 38.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 38 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #39

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 39.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 39 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #40

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 40.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 40 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #41

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 41.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 41 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #42

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 42.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 42 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #43

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 43.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #44

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 44.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 44 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #45

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 45.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 45 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #46

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 46.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 46 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #47

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 47.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 47 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #48

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 48.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 48 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #49

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 49.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 49 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #50

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 50.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 50 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish Catalogue — Set 2

You are here when: The weapon finish grid inside Customize, starting at row 51.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Weapon Finish #51

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 51.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 51 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #52

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 52.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 52 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #53

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 53.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 53 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #54

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 54.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 54 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #55

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 55.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 55 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #56

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 56.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 56 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #57

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 57.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #58

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 58.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 58 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #59

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 59.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 59 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #60

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 60.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 60 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #61

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 61.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 61 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #62

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 62.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 62 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #63

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 63.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 63 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #64

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 64.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 64 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #65

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 65.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 65 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #66

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 66.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 66 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #67

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 67.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 67 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #68

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 68.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 68 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #69

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 69.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 69 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #70

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 70.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 70 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #71

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 71.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #72

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 72.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 72 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #73

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 73.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 73 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #74

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 74.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 74 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #75

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 75.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 75 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #76

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 76.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 76 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #77

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 77.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 77 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #78

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 78.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 78 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #79

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 79.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 79 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #80

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 80.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 80 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #81

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 81.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 81 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #82

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 82.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 82 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #83

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 83.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 83 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #84

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 84.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 84 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #85

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 85.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #86

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 86.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 86 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #87

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 87.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 87 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #88

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 88.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 88 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #89

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 89.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 89 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #90

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 90.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 90 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #91

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 91.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 91 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #92

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 92.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 92 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #93

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 93.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 93 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #94

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 94.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 94 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #95

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 95.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 95 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #96

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 96.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 96 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #97

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 97.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 97 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #98

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 98.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 98 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #99

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 99.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 99 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #100

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 100.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish Catalogue — Set 3

You are here when: The weapon finish grid inside Customize, starting at row 101.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Weapon Finish #101

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 101.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 101 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #102

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 102.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 102 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #103

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 103.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 103 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #104

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 104.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 104 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #105

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 105.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 105 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #106

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 106.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 106 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #107

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 107.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 107 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #108

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 108.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 108 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #109

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 109.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 109 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #110

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 110.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 110 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #111

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 111.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 111 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #112

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 112.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 112 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #113

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 113.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 113 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #114

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 114.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 114 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #115

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 115.
Full detailThis is a default catalogue entry; select it once without buying a chest. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #116

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 116.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 116 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #117

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 117.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 117 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #118

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 118.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 118 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #119

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 119.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 119 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #120

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 120.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 120 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #121

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 121.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 121 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #122

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 122.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 122 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #123

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 123.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 123 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #124

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 124.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 124 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #125

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 125.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 125 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #126

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 126.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 126 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #127

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 127.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 127 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #128

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 128.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 128 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Weapon Finish #129

Weapon Finish

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect weapon finish row 129.
Full detailSpend 50,000 RP on Cosmetic Chests until weapon finish row 129 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray Catalogue — Set 1

You are here when: The spray grid inside Customize, starting at row 1.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Spray #1

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 1.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 1 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #2

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 2.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 2 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #3

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 3.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 3 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #4

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 4.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 4 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #5

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 5.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 5 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #6

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 6.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 6 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #7

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 7.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 7 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #8

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 8.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 8 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #9

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 9.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 9 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #10

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 10.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 10 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #11

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 11.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 11 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #12

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 12.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 12 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #13

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 13.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 13 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #14

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 14.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 14 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #15

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 15.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 15 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #16

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 16.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 16 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #17

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 17.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 17 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #18

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 18.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 18 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #19

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 19.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 19 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #20

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 20.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 20 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #21

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 21.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 21 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #22

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 22.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 22 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #23

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 23.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 23 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #24

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 24.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 24 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #25

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 25.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 25 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #26

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 26.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 26 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #27

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 27.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 27 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #28

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 28.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 28 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #29

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 29.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 29 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #30

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 30.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 30 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #31

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 31.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 31 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #32

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 32.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 32 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #33

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 33.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 33 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #34

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 34.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 34 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #35

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 35.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 35 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #36

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 36.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 36 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #37

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 37.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 37 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #38

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 38.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 38 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #39

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 39.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 39 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #40

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 40.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 40 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #41

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 41.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 41 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #42

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 42.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 42 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #43

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 43.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 43 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #44

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 44.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 44 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #45

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 45.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 45 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #46

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 46.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 46 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #47

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 47.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 47 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #48

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 48.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 48 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #49

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 49.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 49 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #50

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 50.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 50 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray Catalogue — Set 2

You are here when: The spray grid inside Customize, starting at row 51.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Spray #51

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 51.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 51 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #52

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 52.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 52 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #53

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 53.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 53 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #54

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 54.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 54 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #55

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 55.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 55 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #56

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 56.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 56 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #57

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 57.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 57 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #58

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 58.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 58 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #59

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 59.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 59 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #60

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 60.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 60 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #61

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 61.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 61 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #62

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 62.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 62 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #63

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 63.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 63 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #64

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 64.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 64 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #65

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 65.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 65 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #66

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 66.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 66 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #67

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 67.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 67 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #68

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 68.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 68 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #69

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 69.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 69 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #70

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 70.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 70 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #71

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 71.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 71 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #72

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 72.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 72 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #73

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 73.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 73 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #74

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 74.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 74 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #75

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 75.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 75 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #76

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 76.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 76 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #77

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 77.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 77 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #78

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 78.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 78 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #79

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 79.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 79 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #80

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 80.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 80 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #81

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 81.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 81 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #82

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 82.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 82 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #83

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 83.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 83 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #84

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 84.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 84 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #85

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 85.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 85 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #86

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 86.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 86 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #87

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 87.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 87 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #88

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 88.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 88 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #89

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 89.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 89 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #90

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 90.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 90 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #91

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 91.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 91 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #92

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 92.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 92 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #93

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 93.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 93 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #94

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 94.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 94 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #95

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 95.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 95 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #96

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 96.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 96 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #97

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 97.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 97 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #98

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 98.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 98 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #99

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 99.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 99 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #100

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 100.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 100 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray Catalogue — Set 3

You are here when: The spray grid inside Customize, starting at row 101.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Spray #101

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 101.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 101 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #102

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 102.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 102 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #103

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 103.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 103 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #104

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 104.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 104 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #105

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 105.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 105 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #106

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 106.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 106 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #107

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 107.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 107 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #108

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 108.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 108 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #109

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 109.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 109 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #110

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 110.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 110 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #111

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 111.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 111 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #112

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 112.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 112 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #113

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 113.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 113 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #114

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 114.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 114 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #115

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 115.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 115 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #116

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 116.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 116 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #117

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 117.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 117 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #118

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 118.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 118 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #119

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 119.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 119 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #120

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 120.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 120 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #121

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 121.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 121 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #122

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 122.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 122 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #123

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 123.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 123 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #124

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 124.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 124 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #125

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 125.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 125 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #126

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 126.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 126 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #127

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 127.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 127 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #128

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 128.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 128 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #129

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 129.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 129 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #130

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 130.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 130 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #131

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 131.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 131 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #132

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 132.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 132 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #133

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 133.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 133 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #134

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 134.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 134 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #135

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 135.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 135 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #136

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 136.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 136 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #137

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 137.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 137 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #138

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 138.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 138 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #139

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 139.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 139 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #140

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 140.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 140 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #141

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 141.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 141 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #142

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 142.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 142 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #143

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 143.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 143 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #144

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 144.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 144 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #145

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 145.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 145 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #146

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 146.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 146 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #147

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 147.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 147 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #148

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 148.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 148 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #149

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 149.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 149 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #150

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 150.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 150 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray Catalogue — Set 4

You are here when: The spray grid inside Customize, starting at row 151.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Spray #151

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 151.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 151 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #152

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 152.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 152 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #153

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 153.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 153 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #154

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 154.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 154 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #155

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 155.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 155 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #156

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 156.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 156 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #157

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 157.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 157 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #158

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 158.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 158 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #159

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 159.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 159 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #160

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 160.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 160 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #161

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 161.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 161 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #162

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 162.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 162 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #163

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 163.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 163 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #164

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 164.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 164 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #165

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 165.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 165 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #166

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 166.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 166 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #167

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 167.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 167 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #168

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 168.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 168 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #169

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 169.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 169 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #170

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 170.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 170 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #171

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 171.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 171 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #172

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 172.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 172 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #173

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 173.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 173 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #174

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 174.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 174 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #175

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 175.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 175 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #176

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 176.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 176 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #177

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 177.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 177 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #178

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 178.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 178 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #179

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 179.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 179 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #180

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 180.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 180 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #181

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 181.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 181 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #182

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 182.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 182 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #183

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 183.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 183 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #184

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 184.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 184 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #185

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 185.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 185 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #186

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 186.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 186 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #187

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 187.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 187 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #188

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 188.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 188 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #189

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 189.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 189 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #190

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 190.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 190 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #191

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 191.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 191 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #192

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 192.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 192 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #193

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 193.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 193 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #194

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 194.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 194 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #195

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 195.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 195 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #196

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 196.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 196 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #197

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 197.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 197 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #198

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 198.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 198 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #199

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 199.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 199 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Spray #200

Spray

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect spray row 200.
Full detailSpend 50,000 RP on Cosmetic Chests until spray row 200 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture Catalogue — Set 1

You are here when: The survivor gesture grid inside Customize, starting at row 1.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Survivor Gesture #1

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 1.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 1 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #2

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 2.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 2 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #3

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 3.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 3 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #4

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 4.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 4 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #5

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 5.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 5 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #6

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 6.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 6 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #7

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 7.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 7 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #8

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 8.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 8 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #9

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 9.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 9 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #10

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 10.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 10 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #11

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 11.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 11 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #12

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 12.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 12 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #13

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 13.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 13 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #14

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 14.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 14 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #15

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 15.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 15 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #16

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 16.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 16 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #17

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 17.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 17 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #18

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 18.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 18 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #19

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 19.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 19 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #20

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 20.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 20 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #21

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 21.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 21 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #22

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 22.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 22 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #23

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 23.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 23 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #24

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 24.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 24 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #25

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 25.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 25 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #26

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 26.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 26 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #27

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 27.
Full detailSpend 50,000 RP on Cosmetic Chests until survivor gesture row 27 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #28

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 28.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 28 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #29

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 29.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 29 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #30

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 30.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 30 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #31

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 31.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 31 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #32

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 32.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 32 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #33

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 33.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 33 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #34

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 34.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 34 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #35

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 35.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 35 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #36

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 36.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 36 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #37

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 37.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 37 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #38

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 38.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 38 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #39

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 39.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 39 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #40

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 40.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 40 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #41

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 41.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 41 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #42

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 42.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 42 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #43

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 43.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 43 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #44

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 44.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 44 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #45

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 45.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 45 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #46

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 46.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 46 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #47

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 47.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 47 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #48

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 48.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 48 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #49

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 49.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 49 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #50

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 50.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 50 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture Catalogue — Set 2

You are here when: The survivor gesture grid inside Customize, starting at row 51.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Survivor Gesture #51

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 51.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 51 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #52

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 52.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 52 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #53

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 53.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 53 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #54

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 54.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 54 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #55

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 55.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 55 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #56

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 56.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 56 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #57

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 57.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 57 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #58

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 58.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 58 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #59

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 59.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 59 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #60

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 60.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 60 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #61

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 61.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 61 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #62

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 62.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 62 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Survivor Gesture #63

Survivor Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect survivor gesture row 63.
Full detailThe final update ledger confirms this survivor gesture slot, but the preserved name table stops earlier. Verify row 63 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture Catalogue — Set 1

You are here when: The controlled-creature gesture grid inside Customize, starting at row 1.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Controlled-Creature Gesture #1

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 1.
Full detailSpend 50,000 RP on Cosmetic Chests until controlled-creature gesture row 1 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #2

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 2.
Full detailSpend 50,000 RP on Cosmetic Chests until controlled-creature gesture row 2 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #3

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 3.
Full detailSpend 50,000 RP on Cosmetic Chests until controlled-creature gesture row 3 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #4

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 4.
Full detailSpend 50,000 RP on Cosmetic Chests until controlled-creature gesture row 4 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #5

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 5.
Full detailSpend 50,000 RP on Cosmetic Chests until controlled-creature gesture row 5 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #6

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 6.
Full detailSpend 50,000 RP on Cosmetic Chests until controlled-creature gesture row 6 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #7

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 7.
Full detailSpend 50,000 RP on Cosmetic Chests until controlled-creature gesture row 7 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #8

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 8.
Full detailSpend 50,000 RP on Cosmetic Chests until controlled-creature gesture row 8 is owned; chest results are random, so check the catalogue after every opening. If the row is not in the chest pool, verify its platform in-game-item entitlement instead of spending more RP. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #9

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 9.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 9 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #10

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 10.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 10 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #11

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 11.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 11 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #12

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 12.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 12 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #13

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 13.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 13 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #14

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 14.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 14 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #15

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 15.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 15 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #16

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 16.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 16 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #17

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 17.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 17 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #18

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 18.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 18 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #19

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 19.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 19 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #20

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 20.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 20 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #21

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 21.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 21 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #22

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 22.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 22 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #23

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 23.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 23 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #24

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 24.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 24 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #25

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 25.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 25 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #26

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 26.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 26 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #27

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 27.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 27 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Controlled-Creature Gesture #28

Controlled-Creature Gesture

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect controlled-creature gesture row 28.
Full detailThe final update ledger confirms this controlled-creature gesture slot, but the preserved name table stops earlier. Verify row 28 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line Catalogue — Set 1

You are here when: The mastermind voice line grid inside Customize, starting at row 1.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Mastermind Voice Line #1

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 1.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 1 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #2

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 2.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 2 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #3

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 3.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 3 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #4

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 4.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 4 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #5

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 5.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 5 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #6

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 6.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 6 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #7

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 7.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 7 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #8

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 8.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 8 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #9

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 9.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 9 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #10

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 10.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 10 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #11

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 11.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 11 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #12

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 12.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 12 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #13

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 13.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 13 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #14

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 14.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 14 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #15

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 15.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 15 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #16

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 16.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 16 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #17

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 17.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 17 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #18

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 18.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 18 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #19

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 19.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 19 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #20

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 20.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 20 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #21

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 21.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 21 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #22

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 22.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 22 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #23

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 23.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 23 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #24

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 24.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 24 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #25

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 25.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 25 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #26

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 26.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 26 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #27

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 27.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 27 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #28

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 28.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 28 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #29

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 29.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 29 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #30

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 30.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 30 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #31

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 31.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 31 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #32

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 32.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 32 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #33

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 33.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 33 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #34

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 34.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 34 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #35

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 35.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 35 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #36

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 36.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 36 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #37

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 37.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 37 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #38

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 38.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 38 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #39

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 39.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 39 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #40

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 40.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 40 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #41

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 41.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 41 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #42

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 42.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 42 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #43

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 43.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 43 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #44

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 44.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 44 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #45

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 45.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 45 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #46

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 46.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 46 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #47

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 47.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 47 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #48

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 48.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 48 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #49

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 49.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 49 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #50

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 50.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 50 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line Catalogue — Set 2

You are here when: The mastermind voice line grid inside Customize, starting at row 51.

Random-chest rows and catalogue-only uncertainties are distinguished at full detail.

Mastermind Voice Line #51

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 51.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 51 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #52

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 52.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 52 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #53

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 53.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 53 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #54

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 54.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 54 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #55

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 55.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 55 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #56

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 56.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 56 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #57

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 57.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 57 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #58

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 58.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 58 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #59

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 59.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 59 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #60

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 60.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 60 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #61

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 61.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 61 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #62

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 62.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 62 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #63

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 63.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 63 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #64

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 64.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 64 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #65

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 65.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 65 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #66

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 66.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 66 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #67

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 67.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 67 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #68

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 68.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 68 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #69

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 69.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 69 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Mastermind Voice Line #70

Mastermind Voice Line

HintAnother optional customization entry belongs to this catalogue.
WhereOpen Customize and inspect mastermind voice line row 70.
Full detailThe final update ledger confirms this mastermind voice line slot, but the preserved name table stops earlier. Verify row 70 in the live catalogue and do not invent an individual route if it is absent. Equip or play the unlocked entry once, then retain the owned-state capture.

Final System Audit

You are here when: The supply marker during matches and the completed Customize catalogues afterward.

The closing audit covers shipped systems only; absent campaign structures are not padded.

Supply Target — Survivor Recovery

Match System

HintWatch the map when a marked supply carrier appears.
WhereDefeat the marked supply carrier before the solo player protects it.
Full detailFollow the map marker, defeat the supply carrier, collect its dropped special item, use that item before the match ends, and confirm any active mission counter.

Supply Target — Mastermind Protection

Match System

HintA temporary marked unit can reward the solo side if kept active.
WhereProtect one marked supply carrier until its reward becomes available.
Full detailTrack the marked carrier through cameras, lock nearby doors, deploy cards along the approach, prevent its defeat, then use the awarded special card before finishing the match.

Cosmetic Chest and Claim Check

Shop

HintSave appearance spending until the equipment catalogue is stable.
WhereEarn or spend 50,000 RP for one Cosmetic Chest and open it.
Full detailComplete the active mission claims or use earned RP, open one 50,000-RP Cosmetic Chest, note the random category and row, then confirm the same row is marked owned in Customize.

RP Booster and Usage History

Shop

HintA paid multiplier is optional and should never replace normal completion.
WhereOpen the RP Booster shop and its usage-history panel.
Full detailIf a lawful booster entitlement already exists, enable one before Quick Match, finish the match, and verify its consumption in usage history. Do not buy a booster merely to mark this optional system complete.

Survivor Low-Tier Equipment Chests

Shop

HintBegin with the least expensive team-side equipment pool.
WhereOpen the low-tier Survivor pool at 3,000 RP per chest; the preserved baseline contains 35.
Full detailUse earned RP in Shop > Equipment Chest > Survivor > Low. Continue beyond the 35-row baseline if the final client still shows unowned late additions, and stop only when that live tier is exhausted.

Survivor Mid-Tier Equipment Chests

Shop

HintMove to the middle team-side pool after the low tier is empty.
WhereOpen the mid-tier Survivor pool at 8,000 RP per chest; the preserved baseline contains 31.
Full detailUse earned RP in Shop > Equipment Chest > Survivor > Mid. Continue beyond the 31-row baseline if the final client shows a late addition, and stop only when no mid-tier row remains locked.

Survivor High-Tier Equipment Chests

Shop

HintFinish the most expensive team-side pool last.
WhereOpen the high-tier Survivor pool at 20,000 RP per chest; the preserved baseline contains 33.
Full detailUse earned RP in Shop > Equipment Chest > Survivor > High. Continue beyond the 33-row baseline if the final client shows a late addition, and stop only when no high-tier row remains locked.

Mastermind Low-Tier Equipment Chests

Shop

HintBegin with the least expensive solo-side equipment pool.
WhereOpen the low-tier Mastermind pool at 3,000 RP per chest; the preserved baseline contains 30.
Full detailUse earned RP in Shop > Equipment Chest > Mastermind > Low. Continue beyond the 30-row baseline if the final client shows a late addition, and stop only when that live tier is exhausted.

Mastermind Mid-Tier Equipment Chests

Shop

HintMove to the middle solo-side pool after the low tier is empty.
WhereOpen the mid-tier Mastermind pool at 8,000 RP per chest; the preserved baseline contains 31.
Full detailUse earned RP in Shop > Equipment Chest > Mastermind > Mid. Continue beyond the 31-row baseline if the final client shows a late addition, and stop only when no mid-tier row remains locked.

Mastermind High-Tier Equipment Chests

Shop

HintFinish the most expensive solo-side pool last.
WhereOpen the high-tier Mastermind pool at 20,000 RP per chest; the preserved baseline contains 34.
Full detailUse earned RP in Shop > Equipment Chest > Mastermind > High. Continue beyond the 34-row baseline if the final client shows a late addition, and stop only when no high-tier row remains locked.

All Equipment Owned

Catalogue Audit

HintFinish the chest catalogue before spending RP only on appearances.
WhereConfirm every Survivor and Mastermind equipment row is marked owned.
Full detailCompare all eight equipment category tabs against this pack's row counts. Purchase the remaining chest tiers, clear every unowned mark, and save one legal four-item build for each roster slot.

All Deck Cards Owned

Catalogue Audit

HintFinish every rank gate before finalizing solo-role decks.
WhereConfirm every standard and exclusive card row is selectable.
Full detailReach rank 20 on all five Mastermind slots, inspect every card category, clear all rank locks, and use each row once across saved decks and arranged matches.

All Obtainable Cosmetics Owned

Catalogue Audit

HintUse the category totals rather than trusting a single chest counter.
WhereConfirm every currently obtainable customization row is owned or documented as entitlement-only.
Full detailCompare each cosmetic tab with this pack, exhaust random Cosmetic Chests, verify platform in-game-item entitlements, and record any catalogue-only row whose original route is no longer preserved.

Open the spoiler-free interactive guide

Part of the 100% guide collection at samimirash.com/guides.