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Resident Evil Revelations 2 (2015) — Complete PC Route
Spoiler-free total completion: both campaign routes, every record and reward, all Raid missions and medallions, Deluxe content, and verified Switch exclusives · 32 areas · 1676 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Route and Edition Setup
You are here when: Steam's DLC manager, the title menu, and the Raid Mode vestibule.
The Windows Complete Season is primary; Deluxe add-ons and the verified Switch-only branch are audited separately.
Use the Complete Windows Release
Setup
HintBegin with the episodic campaign and Raid content installed together.
WhereInstall the Windows game, all four main episodes, both extra episodes, and every owned update.
Full detailOpen Steam's DLC manager, enable the campaign episodes and both extra episodes, finish the update, then launch Campaign and Raid Mode once so their local data is created.
Enable the Deluxe Content Set
Setup
HintThe most complete PC route adds maps, characters, costumes, and storage.
WhereEnable the Throwback pack, both Raid characters, four costumes, and all nine storage expansions.
Full detailIn Steam's DLC manager, tick every Deluxe component, relaunch, then confirm Gauntlet IX, two extra character slots, four costume entries, and expanded weapon, part, and album capacities can register.
Create a Clean Backup
Setup
HintSeveral choices alter later routes even though scenarios remain replayable.
WhereBack up the new local profile before Episode 1 and again before the Episode 3 choice.
Full detailClose the game before copying its local save through your normal backup method. Restore-test the copy on a spare location, then keep dated backups before Episode 3's final input and Episode 4's route lever.
Use Text-Only Locations
Guide Rule
HintNo owned gameplay footage exists for this title yet.
WhereUse the physical text cues; this pack intentionally contains no sketches or screenshots.
Full detailDo not generate substitute art or import another guide's images. Add visuals later only when they can be harvested from Sami's own recording with recorded provenance.
Episode 1 Side A
You are here when: The detention block and bridge portion selected from the matching episode.
Visible labels use neutral numbering where a real name could disclose plot information.
Clear Episode 1 Side A
Scenario
HintFollow the objective route while sweeping side rooms before each transition.
WhereComplete both exploration and combat across the detention block and bridge route.
Full detailStart Episode 1 Side A from Episode Select, search every open branch in the detention block and bridge area, collect the numbered entries below, and continue until the scenario result is saved.
File #01 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 1 Side A, inspect the glass entry room table.
Full detailReach the glass entry room table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #02 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 1 Side A, inspect the gear gate opposite table.
Full detailReach the gear gate opposite table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #03 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 1 Side A, inspect the torture corridor wicker chair.
Full detailReach the torture corridor wicker chair, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #04 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 1 Side A, inspect the upper eastern cell table.
Full detailReach the upper eastern cell table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #05 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 1 Side A, inspect the west stair room table.
Full detailReach the west stair room table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #06 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 1 Side A, inspect the central metal shelves.
Full detailReach the central metal shelves, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
Tower Emblem #01 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 1 Side A, find the emblem at the downstairs ladder platform.
Full detailStand where the downstairs ladder platform is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears. Obtain a firearm first, then backtrack before leaving the block.
Tower Emblem #02 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 1 Side A, find the emblem at the cellblock dome ceiling.
Full detailStand where the cellblock dome ceiling is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #03 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 1 Side A, find the emblem at the spike compactor top.
Full detailStand where the spike compactor top is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #04 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 1 Side A, find the emblem at the wooden bridge underside.
Full detailStand where the wooden bridge underside is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Drawing #01 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 1 Side A, search the key door outbreak room wall with the focused flashlight.
Full detailControl the flashlight partner at the key door outbreak room wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #02 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 1 Side A, search the crowbar room exit wall with the focused flashlight.
Full detailControl the flashlight partner at the crowbar room exit wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #03 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 1 Side A, search the upper dark room wall with the focused flashlight.
Full detailControl the flashlight partner at the upper dark room wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #04 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 1 Side A, search the generator return room wall with the focused flashlight.
Full detailControl the flashlight partner at the generator return room wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #05 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 1 Side A, search the prison exit gate wall with the focused flashlight.
Full detailControl the flashlight partner at the prison exit gate wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #06 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 1 Side A, search the bridge outside face with the focused flashlight.
Full detailControl the flashlight partner at the bridge outside face, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Episode 1 Side A Medal #01 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: five light melee knockdowns.
Full detailFocus the support partner's flashlight until an enemy reels, switch to the armed partner, and perform the prompted physical strike. Repeat on separate valid knockdowns until the result counter reaches five.
Episode 1 Side A Medal #02 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: eight blade trap defeats.
Full detailRestore the rotating machinery, draw nearby enemies into its path, and let the moving blades deliver the finishing damage. The scenario result must show eight credited defeats.
Episode 1 Side A Medal #03 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: ten flashlight stuns.
Full detailControl the flashlight partner, hold the focused beam on separate enemies until each enters the stunned state, and verify ten credited stuns on the result screen.
Episode 1 Side A Medal #04 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: eight subweapon defeats.
Full detailFinish eight enemies with thrown bottles rather than firearm follow-up damage. Group weaker targets, confirm the bottle causes each final hit, and check the result tally.
Episode 1 Side A Medal #05 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: three stealth defeats.
Full detailApproach unaware enemies from behind while crouched and use the stealth prompt. Record three credited takedowns before the closing transition.
Episode 1 Side A Medal #06 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: eight headshot defeats.
Full detailMake the final damaging shot land on the head for eight enemies. Use weaker targets and check the result counter before leaving.
Episode 1 Side A Medal #07 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: three treasures.
Full detailTrack this requirement during the current scenario: three treasures. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 1 Side A Medal #08 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: ten spider defeats.
Full detailTrack this requirement during the current scenario: ten spider defeats. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 1 Side A Medal #09 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: three military boxes.
Full detailUse the flashlight partner at every blue military box and complete its lock-picking bar. Open three distinct boxes before the scenario result.
Episode 1 Side A Medal #10 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side A, satisfy this condition: six flashlight hidden items.
Full detailSearch optional rooms with the support partner's focused flashlight, collect each revealed sparkle, and reach six credited hidden items before the scenario ends.
Handgun MPM (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Handgun MPM from the Episode 1 starting inventory.
Full detailReach the Episode 1 starting inventory, free an inventory slot if necessary, take Handgun MPM, and open the weapon-change display once to verify it remains available before advancing.
Shotgun M147S (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Shotgun M147S from the Episode 1 corridor body.
Full detailReach the Episode 1 corridor body, free an inventory slot if necessary, take Shotgun M147S, and open the weapon-change display once to verify it remains available before advancing.
Episode 1 Side B
You are here when: The shore prison forest lumberyard portion selected from the matching episode.
Visible labels use neutral numbering where a real name could disclose plot information.
Clear Episode 1 Side B
Scenario
HintFollow the objective route while sweeping side rooms before each transition.
WhereComplete both exploration and combat across the shore prison forest lumberyard route.
Full detailStart Episode 1 Side B from Episode Select, search every open branch in the shore prison forest lumberyard area, collect the numbered entries below, and continue until the scenario result is saved.
File #07 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 1 Side B, inspect the control room surface.
Full detailReach the control room surface, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #08 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 1 Side B, inspect the north fourth cell floor.
Full detailReach the north fourth cell floor, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #09 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 1 Side B, inspect the padlocked gate forest house.
Full detailReach the padlocked gate forest house, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
Tower Emblem #05 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 1 Side B, find the emblem at the blocked entrance crates.
Full detailStand where the blocked entrance crates is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #06 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 1 Side B, find the emblem at the detection room shelf.
Full detailStand where the detection room shelf is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #07 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 1 Side B, find the emblem at the second light barrels.
Full detailStand where the second light barrels is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #08 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 1 Side B, find the emblem at the lumberyard rear barrels.
Full detailStand where the lumberyard rear barrels is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Larva #01 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 1 Side B, locate the red haze at the upper torture hall wall.
Full detailControl the sensing partner near the upper torture hall wall, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #02 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 1 Side B, locate the red haze at the second opened left cell.
Full detailControl the sensing partner near the second opened left cell, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #03 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 1 Side B, locate the red haze at the crawlspace grating wall.
Full detailControl the sensing partner near the crawlspace grating wall, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #04 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 1 Side B, locate the red haze at the rear tree near tunnel.
Full detailControl the sensing partner near the rear tree near tunnel, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #05 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 1 Side B, locate the red haze at the small forest building wall.
Full detailControl the sensing partner near the small forest building wall, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #06 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 1 Side B, locate the red haze at the crane control platform.
Full detailControl the sensing partner near the crane control platform, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Episode 1 Side B Medal #01 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: five weak point only defeats.
Full detailUse the sensing partner to identify each target's glowing weak point, then damage only that point until the target falls. Repeat for five credited defeats without stray body shots.
Episode 1 Side B Medal #02 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: control room without gunfire.
Full detailTrack this requirement during the current scenario: control room without gunfire. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 1 Side B Medal #03 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: fifteen brick hits.
Full detailControl the sensing partner and strike enemies with carried bricks; melee taps preserve each brick for multiple hits. Accumulate fifteen credited contacts before finishing the scenario.
Episode 1 Side B Medal #04 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: two follow up defeats.
Full detailKnock enemies prone, switch to the armed partner, and use the ground follow-up prompt for the finishing hit. Repeat until two defeats register.
Episode 1 Side B Medal #05 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: eight subweapon defeats.
Full detailFinish eight enemies with thrown bottles rather than firearm follow-up damage. Group weaker targets, confirm the bottle causes each final hit, and check the result tally.
Episode 1 Side B Medal #06 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: six stealth defeats.
Full detailApproach unaware enemies from behind while crouched and use the stealth prompt. Record six credited takedowns before the closing transition.
Episode 1 Side B Medal #07 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: six knife defeats.
Full detailDeliver the finishing damage with the player-controlled knife for six enemies; partner attacks and firearm finishes do not count.
Episode 1 Side B Medal #08 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: two gimmick boxes.
Full detailUse the small support partner at each ornate box, keep the cursor inside the safe zone, and open two distinct boxes before finishing.
Episode 1 Side B Medal #09 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: six sense hidden items.
Full detailSearch optional rooms with the support partner's sensing view, collect each revealed sparkle, and reach six credited hidden items before the scenario ends.
Episode 1 Side B Medal #10 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 1 Side B, satisfy this condition: forest under forty seconds.
Full detailUse a practiced direct route, ignore optional combat that is not required, and finish while satisfying forest under forty seconds. Confirm the medal before starting another run.
Samurai Edge (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Samurai Edge from the Side B starting inventory.
Full detailReach the Side B starting inventory, free an inventory slot if necessary, take Samurai Edge, and open the weapon-change display once to verify it remains available before advancing.
Assault Rifle NSR47 (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Assault Rifle NSR47 from the Side B starting inventory.
Full detailReach the Side B starting inventory, free an inventory slot if necessary, take Assault Rifle NSR47, and open the weapon-change display once to verify it remains available before advancing.
Magnum Python (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Magnum Python from the Side B starting inventory.
Full detailReach the Side B starting inventory, free an inventory slot if necessary, take Magnum Python, and open the weapon-change display once to verify it remains available before advancing.
Episode 2 Side A
You are here when: The village tunnels and town portion selected from the matching episode.
Visible labels use neutral numbering where a real name could disclose plot information.
Clear Episode 2 Side A
Scenario
HintFollow the objective route while sweeping side rooms before each transition.
WhereComplete both exploration and combat across the village tunnels and town route.
Full detailStart Episode 2 Side A from Episode Select, search every open branch in the village tunnels and town area, collect the numbered entries below, and continue until the scenario result is saved.
File #10 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 2 Side A, inspect the bar counter.
Full detailReach the bar counter, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #11 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 2 Side A, inspect the blocked house shelf.
Full detailReach the blocked house shelf, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #12 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 2 Side A, inspect the gate side room table.
Full detailReach the gate side room table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
Tower Emblem #09 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 2 Side A, find the emblem at the bar lower walkway.
Full detailStand where the bar lower walkway is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #10 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 2 Side A, find the emblem at the blue house chimney.
Full detailStand where the blue house chimney is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #11 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 2 Side A, find the emblem at the fenced road distant building.
Full detailStand where the fenced road distant building is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #12 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 2 Side A, find the emblem at the gate exit stairs underside.
Full detailStand where the gate exit stairs underside is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #13 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 2 Side A, find the emblem at the yellow container below gap.
Full detailStand where the yellow container below gap is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Drawing #07 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 2 Side A, search the bar exterior sign with the focused flashlight.
Full detailControl the flashlight partner at the bar exterior sign, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #08 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 2 Side A, search the helicopter tail with the focused flashlight.
Full detailControl the flashlight partner at the helicopter tail, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #09 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 2 Side A, search the tunnel stair opposite wall with the focused flashlight.
Full detailControl the flashlight partner at the tunnel stair opposite wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #10 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 2 Side A, search the blue gate side wall with the focused flashlight.
Full detailControl the flashlight partner at the blue gate side wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #11 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 2 Side A, search the gate adjacent room wall with the focused flashlight.
Full detailControl the flashlight partner at the gate adjacent room wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #12 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 2 Side A, search the broken stairwell ceiling with the focused flashlight.
Full detailControl the flashlight partner at the broken stairwell ceiling, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Episode 2 Side A Medal #01 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: five light melee knockdowns.
Full detailFocus the support partner's flashlight until an enemy reels, switch to the armed partner, and perform the prompted physical strike. Repeat on separate valid knockdowns until the result counter reaches five.
Episode 2 Side A Medal #02 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: bar windows remain intact.
Full detailTrack this requirement during the current scenario: bar windows remain intact. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 2 Side A Medal #03 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: ten flashlight stuns.
Full detailControl the flashlight partner, hold the focused beam on separate enemies until each enters the stunned state, and verify ten credited stuns on the result screen.
Episode 2 Side A Medal #04 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: eight subweapon defeats.
Full detailFinish eight enemies with thrown bottles rather than firearm follow-up damage. Group weaker targets, confirm the bottle causes each final hit, and check the result tally.
Episode 2 Side A Medal #05 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: three stealth defeats.
Full detailApproach unaware enemies from behind while crouched and use the stealth prompt. Record three credited takedowns before the closing transition.
Episode 2 Side A Medal #06 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: eight headshot defeats.
Full detailMake the final damaging shot land on the head for eight enemies. Use weaker targets and check the result counter before leaving.
Episode 2 Side A Medal #07 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: craft three subweapons.
Full detailGather the required bottles, chemicals, cloth, or herbs and use the combine menu during this scenario until the result screen confirms: craft three subweapons.
Episode 2 Side A Medal #08 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: three military boxes.
Full detailUse the flashlight partner at every blue military box and complete its lock-picking bar. Open three distinct boxes before the scenario result.
Episode 2 Side A Medal #09 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: six flashlight hidden items.
Full detailSearch optional rooms with the support partner's focused flashlight, collect each revealed sparkle, and reach six credited hidden items before the scenario ends.
Episode 2 Side A Medal #10 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side A, satisfy this condition: avoid drill target damage.
Full detailTrack this requirement during the current scenario: avoid drill-target damage. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
MP-AB50 (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire MP-AB50 from the Episode 2 blocked house.
Full detailReach the Episode 2 blocked house, free an inventory slot if necessary, take MP-AB50, and open the weapon-change display once to verify it remains available before advancing.
Shotgun TAP194 (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Shotgun TAP194 from the Episode 2 bar plaque.
Full detailReach the Episode 2 bar plaque, free an inventory slot if necessary, take Shotgun TAP194, and open the weapon-change display once to verify it remains available before advancing.
Episode 2 Side B
You are here when: The shore town and monument portion selected from the matching episode.
Visible labels use neutral numbering where a real name could disclose plot information.
Clear Episode 2 Side B
Scenario
HintFollow the objective route while sweeping side rooms before each transition.
WhereComplete both exploration and combat across the shore town and monument route.
Full detailStart Episode 2 Side B from Episode Select, search every open branch in the shore town and monument area, collect the numbered entries below, and continue until the scenario result is saved.
File #13 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 2 Side B, inspect the elevator block western shelves.
Full detailReach the elevator block western shelves, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #14 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 2 Side B, inspect the first forest ruin.
Full detailReach the first forest ruin, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #15 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 2 Side B, inspect the blue shore house table.
Full detailReach the blue shore house table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #16 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 2 Side B, inspect the elevator corridor west room.
Full detailReach the elevator corridor west room, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #17 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 2 Side B, inspect the monument ground floor crate.
Full detailReach the monument ground floor crate, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #18 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 2 Side B, inspect the monument left stairs.
Full detailReach the monument left stairs, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
Tower Emblem #14 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 2 Side B, find the emblem at the ruined building wall.
Full detailStand where the ruined building wall is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #15 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 2 Side B, find the emblem at the rooftop hillside boulders.
Full detailStand where the rooftop hillside boulders is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #16 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 2 Side B, find the emblem at the locked room shelf.
Full detailStand where the locked room shelf is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #17 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 2 Side B, find the emblem at the monument ceiling hole.
Full detailStand where the monument ceiling hole is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Larva #07 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 2 Side B, locate the red haze at the radio tower far fence.
Full detailControl the sensing partner near the radio tower far fence, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #08 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 2 Side B, locate the red haze at the fuel depot interior.
Full detailControl the sensing partner near the fuel depot interior, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #09 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 2 Side B, locate the red haze at the tunnel approach wall.
Full detailControl the sensing partner near the tunnel approach wall, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #10 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 2 Side B, locate the red haze at the drill access upper apartment.
Full detailControl the sensing partner near the drill access upper apartment, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears. The earlier optional drill target must remain available so its tool opens the apartment route.
Larva #11 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 2 Side B, locate the red haze at the playground slide.
Full detailControl the sensing partner near the playground slide, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #12 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 2 Side B, locate the red haze at the monument stair top pillar.
Full detailControl the sensing partner near the monument stair top pillar, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Episode 2 Side B Medal #01 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: five weak point only defeats.
Full detailUse the sensing partner to identify each target's glowing weak point, then damage only that point until the target falls. Repeat for five credited defeats without stray body shots.
Episode 2 Side B Medal #02 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: all drill target weak points.
Full detailTrack this requirement during the current scenario: all drill-target weak points. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 2 Side B Medal #03 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: fifteen brick hits.
Full detailControl the sensing partner and strike enemies with carried bricks; melee taps preserve each brick for multiple hits. Accumulate fifteen credited contacts before finishing the scenario.
Episode 2 Side B Medal #04 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: two follow up defeats.
Full detailKnock enemies prone, switch to the armed partner, and use the ground follow-up prompt for the finishing hit. Repeat until two defeats register.
Episode 2 Side B Medal #05 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: eight subweapon defeats.
Full detailFinish eight enemies with thrown bottles rather than firearm follow-up damage. Group weaker targets, confirm the bottle causes each final hit, and check the result tally.
Episode 2 Side B Medal #06 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: six stealth defeats.
Full detailApproach unaware enemies from behind while crouched and use the stealth prompt. Record six credited takedowns before the closing transition.
Episode 2 Side B Medal #07 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: six knife defeats.
Full detailDeliver the finishing damage with the player-controlled knife for six enemies; partner attacks and firearm finishes do not count.
Episode 2 Side B Medal #08 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: three gimmick boxes.
Full detailUse the small support partner at each ornate box, keep the cursor inside the safe zone, and open three distinct boxes before finishing.
Episode 2 Side B Medal #09 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: six sense hidden items.
Full detailSearch optional rooms with the support partner's sensing view, collect each revealed sparkle, and reach six credited hidden items before the scenario ends.
Episode 2 Side B Medal #10 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 2 Side B, satisfy this condition: five warehouse stealth defeats.
Full detailApproach unaware enemies from behind while crouched and use the stealth prompt. Record five credited takedowns before the closing transition.
Rifle M1891/30 (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Rifle M1891/30 from the Episode 2 back gate table.
Full detailReach the Episode 2 back gate table, free an inventory slot if necessary, take Rifle M1891/30, and open the weapon-change display once to verify it remains available before advancing.
Episode 3 Side A
You are here when: The factory slaughterhouse and sewers portion selected from the matching episode.
Visible labels use neutral numbering where a real name could disclose plot information.
Clear Episode 3 Side A
Scenario
HintFollow the objective route while sweeping side rooms before each transition.
WhereComplete both exploration and combat across the factory slaughterhouse and sewers route.
Full detailStart Episode 3 Side A from Episode Select, search every open branch in the factory slaughterhouse and sewers area, collect the numbered entries below, and continue until the scenario result is saved.
File #19 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the upper Hawk Room wall.
Full detailReach the upper Hawk Room wall, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #20 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the upper chemical room desk.
Full detailReach the upper chemical room desk, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #21 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the lower Light Room wall.
Full detailReach the lower Light Room wall, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #22 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the slaughterhouse northwest table.
Full detailReach the slaughterhouse northwest table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #23 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the burning factory walkway end.
Full detailReach the burning factory walkway end, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #24 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the tomb central stone.
Full detailReach the tomb central stone, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #25 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the open coffin gate.
Full detailReach the open coffin gate, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #26 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the plush office coffee table.
Full detailReach the plush office coffee table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #27 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the plush office bookshelves.
Full detailReach the plush office bookshelves, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #28 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the upper control room desk.
Full detailReach the upper control room desk, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #29 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side A, inspect the upper control room desk.
Full detailReach the upper control room desk, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
Tower Emblem #18 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side A, find the emblem at the courtyard distant building.
Full detailStand where the courtyard distant building is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #19 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side A, find the emblem at the plant upper wall.
Full detailStand where the plant upper wall is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #20 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side A, find the emblem at the slaughter corridor container.
Full detailStand where the slaughter corridor container is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #21 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side A, find the emblem at the high walkway wall.
Full detailStand where the high walkway wall is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #22 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side A, find the emblem at the barred waterfall end.
Full detailStand where the barred waterfall end is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #23 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side A, find the emblem at the graveyard pipe below bridge.
Full detailStand where the graveyard pipe below bridge is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Drawing #13 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 3 Side A, search the starting shutter wall with the focused flashlight.
Full detailControl the flashlight partner at the starting shutter wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #14 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 3 Side A, search the third bathroom stall wall with the focused flashlight.
Full detailControl the flashlight partner at the third bathroom stall wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #15 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 3 Side A, search the slaughter entrance barrier with the focused flashlight.
Full detailControl the flashlight partner at the slaughter entrance barrier, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #16 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 3 Side A, search the factory exit gate wall with the focused flashlight.
Full detailControl the flashlight partner at the factory exit gate wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #17 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 3 Side A, search the waterfall gate overhead with the focused flashlight.
Full detailControl the flashlight partner at the waterfall gate overhead, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #18 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 3 Side A, search the tomb barred gate wall with the focused flashlight.
Full detailControl the flashlight partner at the tomb barred gate wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Episode 3 Side A Medal #01 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: five light melee knockdowns.
Full detailFocus the support partner's flashlight until an enemy reels, switch to the armed partner, and perform the prompted physical strike. Repeat on separate valid knockdowns until the result counter reaches five.
Episode 3 Side A Medal #02 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: factory escape minute remaining.
Full detailUse a practiced direct route, ignore optional combat that is not required, and finish while satisfying factory escape minute remaining. Confirm the medal before starting another run.
Episode 3 Side A Medal #03 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: twenty flashlight stuns.
Full detailControl the flashlight partner, hold the focused beam on separate enemies until each enters the stunned state, and verify twenty credited stuns on the result screen.
Episode 3 Side A Medal #04 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: ten subweapon defeats.
Full detailFinish ten enemies with thrown bottles rather than firearm follow-up damage. Group weaker targets, confirm the bottle causes each final hit, and check the result tally.
Episode 3 Side A Medal #05 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: three stealth defeats.
Full detailApproach unaware enemies from behind while crouched and use the stealth prompt. Record three credited takedowns before the closing transition.
Episode 3 Side A Medal #06 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: ten headshot defeats.
Full detailMake the final damaging shot land on the head for ten enemies. Use weaker targets and check the result counter before leaving.
Episode 3 Side A Medal #07 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: craft five subweapons.
Full detailGather the required bottles, chemicals, cloth, or herbs and use the combine menu during this scenario until the result screen confirms: craft five subweapons.
Episode 3 Side A Medal #08 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: craft five recovery items.
Full detailGather the required bottles, chemicals, cloth, or herbs and use the combine menu during this scenario until the result screen confirms: craft five recovery items.
Episode 3 Side A Medal #09 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: four military boxes.
Full detailUse the flashlight partner at every blue military box and complete its lock-picking bar. Open four distinct boxes before the scenario result.
Episode 3 Side A Medal #10 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side A, satisfy this condition: seven flashlight hidden items.
Full detailSearch optional rooms with the support partner's focused flashlight, collect each revealed sparkle, and reach seven credited hidden items before the scenario ends.
Handgun P10 (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Handgun P10 from the Episode 3 barrel room.
Full detailReach the Episode 3 barrel room, free an inventory slot if necessary, take Handgun P10, and open the weapon-change display once to verify it remains available before advancing.
Magnum Model 329 (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Magnum Model 329 from the Episode 3 eye scan room.
Full detailReach the Episode 3 eye scan room, free an inventory slot if necessary, take Magnum Model 329, and open the weapon-change display once to verify it remains available before advancing.
MP-AF (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire MP-AF from the Episode 3 tomb room.
Full detailReach the Episode 3 tomb room, free an inventory slot if necessary, take MP-AF, and open the weapon-change display once to verify it remains available before advancing.
Episode 3 Side B
You are here when: The sewers quarry and elevator portion selected from the matching episode.
Visible labels use neutral numbering where a real name could disclose plot information.
Clear Episode 3 Side B
Scenario
HintFollow the objective route while sweeping side rooms before each transition.
WhereComplete both exploration and combat across the sewers quarry and elevator route.
Full detailStart Episode 3 Side B from Episode Select, search every open branch in the sewers quarry and elevator area, collect the numbered entries below, and continue until the scenario result is saved.
File #30 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side B, inspect the sewer office table.
Full detailReach the sewer office table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #31 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side B, inspect the northeast elevator building table.
Full detailReach the northeast elevator building table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #32 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side B, inspect the northwest generator building table.
Full detailReach the northwest generator building table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #33 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 3 Side B, inspect the top eastern container.
Full detailReach the top eastern container, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
Tower Emblem #24 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side B, find the emblem at the drainage alcove crate.
Full detailStand where the drainage alcove crate is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #25 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side B, find the emblem at the raised walkway rear crates.
Full detailStand where the raised walkway rear crates is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #26 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side B, find the emblem at the third floodgate upper wall.
Full detailStand where the third floodgate upper wall is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #27 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side B, find the emblem at the quarry roof crate.
Full detailStand where the quarry roof crate is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #28 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 3 Side B, find the emblem at the quarry bridge framework.
Full detailStand where the quarry bridge framework is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Larva #13 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 3 Side B, locate the red haze at the broken platform underside.
Full detailControl the sensing partner near the broken platform underside, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #14 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 3 Side B, locate the red haze at the junction first right pipe.
Full detailControl the sensing partner near the junction first right pipe, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #15 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 3 Side B, locate the red haze at the first floodgate rear gate.
Full detailControl the sensing partner near the first floodgate rear gate, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #16 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 3 Side B, locate the red haze at the final plant debris.
Full detailControl the sensing partner near the final plant debris, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #17 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 3 Side B, locate the red haze at the generator building high fence.
Full detailControl the sensing partner near the generator building high fence, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #18 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 3 Side B, locate the red haze at the quarry grass after encounter.
Full detailControl the sensing partner near the quarry grass after encounter, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Episode 3 Side B Medal #01 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: three weak point only defeats.
Full detailUse the sensing partner to identify each target's glowing weak point, then damage only that point until the target falls. Repeat for three credited defeats without stray body shots.
Episode 3 Side B Medal #02 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: leave large target tentacles intact.
Full detailTrack this requirement during the current scenario: leave large-target tentacles intact. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 3 Side B Medal #03 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: fifteen brick hits.
Full detailControl the sensing partner and strike enemies with carried bricks; melee taps preserve each brick for multiple hits. Accumulate fifteen credited contacts before finishing the scenario.
Episode 3 Side B Medal #04 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: three follow up defeats.
Full detailKnock enemies prone, switch to the armed partner, and use the ground follow-up prompt for the finishing hit. Repeat until three defeats register.
Episode 3 Side B Medal #05 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: ten subweapon defeats.
Full detailFinish ten enemies with thrown bottles rather than firearm follow-up damage. Group weaker targets, confirm the bottle causes each final hit, and check the result tally.
Episode 3 Side B Medal #06 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: four stealth defeats.
Full detailApproach unaware enemies from behind while crouched and use the stealth prompt. Record four credited takedowns before the closing transition.
Episode 3 Side B Medal #07 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: ten knife defeats.
Full detailDeliver the finishing damage with the player-controlled knife for ten enemies; partner attacks and firearm finishes do not count.
Episode 3 Side B Medal #08 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: three gimmick boxes.
Full detailUse the small support partner at each ornate box, keep the cursor inside the safe zone, and open three distinct boxes before finishing.
Episode 3 Side B Medal #09 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: five sense hidden items.
Full detailSearch optional rooms with the support partner's sensing view, collect each revealed sparkle, and reach five credited hidden items before the scenario ends.
Episode 3 Side B Medal #10 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 3 Side B, satisfy this condition: support avoids plant damage.
Full detailTrack this requirement during the current scenario: support avoids plant damage. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Assault Rifle AK-7 (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Assault Rifle AK-7 from the Episode 3 opened sewer gate.
Full detailReach the Episode 3 opened sewer gate, free an inventory slot if necessary, take Assault Rifle AK-7, and open the weapon-change display once to verify it remains available before advancing.
Rifle SVD (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Rifle SVD from the Episode 3 hanging body.
Full detailReach the Episode 3 hanging body, free an inventory slot if necessary, take Rifle SVD, and open the weapon-change display once to verify it remains available before advancing.
Episode 4 Side A
You are here when: The tower rooms and platforms portion selected from the matching episode.
Visible labels use neutral numbering where a real name could disclose plot information.
Clear Episode 4 Side A
Scenario
HintFollow the objective route while sweeping side rooms before each transition.
WhereComplete both exploration and combat across the tower rooms and platforms route.
Full detailStart Episode 4 Side A from Episode Select, search every open branch in the tower rooms and platforms area, collect the numbered entries below, and continue until the scenario result is saved.
File #34 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side A, inspect the upper room table.
Full detailReach the upper room table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #35 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side A, inspect the upper room table.
Full detailReach the upper room table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #36 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side A, inspect the left bedside table.
Full detailReach the left bedside table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
Tower Emblem #29 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side A, find the emblem at the barricaded room terminal.
Full detailStand where the barricaded room terminal is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #30 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side A, find the emblem at the outside platform underside.
Full detailStand where the outside platform underside is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #31 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side A, find the emblem at the central tower framework.
Full detailStand where the central tower framework is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Drawing #19 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 4 Side A, search the opening platform underside with the focused flashlight.
Full detailControl the flashlight partner at the opening platform underside, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #20 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 4 Side A, search the bedroom left painting with the focused flashlight.
Full detailControl the flashlight partner at the bedroom left painting, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #21 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 4 Side A, search the moved aquarium floor with the focused flashlight.
Full detailControl the flashlight partner at the moved aquarium floor, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #22 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 4 Side A, search the power room opposite workbench with the focused flashlight.
Full detailControl the flashlight partner at the power room opposite workbench, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #23 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 4 Side A, search the outside descent wall with the focused flashlight.
Full detailControl the flashlight partner at the outside descent wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Drawing #24 (missable)
Drawing
HintLet the flashlight partner examine bare walls and overhead surfaces.
WhereIn Episode 4 Side A, search the ladder bridge left wall with the focused flashlight.
Full detailControl the flashlight partner at the ladder bridge left wall, aim the high beam over the faint marking until it becomes fully visible, and hold the beam until the collection cue confirms it.
Episode 4 Side A Medal #01 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: one hundred percent accuracy.
Full detailFire only when the reticle is settled on a valid target, avoid stray shots and destructible scenery, and finish with every fired round counted as a hit.
Episode 4 Side A Medal #02 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: knife one invisible target.
Full detailTrack this requirement during the current scenario: knife one invisible target. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 4 Side A Medal #03 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: two military boxes.
Full detailUse the flashlight partner at every blue military box and complete its lock-picking bar. Open two distinct boxes before the scenario result.
Episode 4 Side A Medal #04 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: zero retries.
Full detailTrack this requirement during the current scenario: zero retries. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 4 Side A Medal #05 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: three invisible target defeats.
Full detailTrack this requirement during the current scenario: three invisible-target defeats. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 4 Side A Medal #06 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: escape fifteen seconds early.
Full detailUse a practiced direct route, ignore optional combat that is not required, and finish while satisfying escape fifteen seconds early. Confirm the medal before starting another run.
Episode 4 Side A Medal #07 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: five small animal defeats.
Full detailTrack this requirement during the current scenario: five small-animal defeats. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 4 Side A Medal #08 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: four treasures.
Full detailTrack this requirement during the current scenario: four treasures. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 4 Side A Medal #09 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: all episode emblems.
Full detailTrack this requirement during the current scenario: all episode emblems. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 4 Side A Medal #10 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side A, satisfy this condition: finish under twenty minutes.
Full detailUse a practiced direct route, ignore optional combat that is not required, and finish while satisfying finish under twenty minutes. Confirm the medal before starting another run.
Episode 4 Side B
You are here when: The landfill mines and facility portion selected from the matching episode.
Visible labels use neutral numbering where a real name could disclose plot information.
Clear Episode 4 Side B
Scenario
HintFollow the objective route while sweeping side rooms before each transition.
WhereComplete both exploration and combat across the landfill mines and facility route.
Full detailStart Episode 4 Side B from Episode Select, search every open branch in the landfill mines and facility area, collect the numbered entries below, and continue until the scenario result is saved.
File #37 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the crane top surface.
Full detailReach the crane top surface, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #38 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the crane top surface.
Full detailReach the crane top surface, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #39 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the crane end body platform.
Full detailReach the crane end body platform, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #40 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the mine entry southern room.
Full detailReach the mine entry southern room, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #41 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the elevator blue barrels.
Full detailReach the elevator blue barrels, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #42 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the raised area table.
Full detailReach the raised area table, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #43 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the ventilation southwest room.
Full detailReach the ventilation southwest room, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #44 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the facility entrance room.
Full detailReach the facility entrance room, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #45 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the mansion northern living room.
Full detailReach the mansion northern living room, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #46 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the security two room crate.
Full detailReach the security two room crate, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #47 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the lower control room desks.
Full detailReach the lower control room desks, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #48 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the eastern stairwell crate.
Full detailReach the eastern stairwell crate, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #49 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the security one northwest room.
Full detailReach the security one northwest room, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #50 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the emblem key room bench.
Full detailReach the emblem key room bench, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
File #51 (missable)
File
HintCheck readable surfaces in optional rooms before moving onward.
WhereIn Episode 4 Side B, inspect the crypt marked stone floor.
Full detailReach the crypt marked stone floor, face the document until the read prompt appears, open it fully, then close it normally so the file registers before the next transition.
Tower Emblem #32 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side B, find the emblem at the distant light column.
Full detailStand where the distant light column is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #33 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side B, find the emblem at the crane support below walkway.
Full detailStand where the crane support below walkway is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #34 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side B, find the emblem at the mine cart track end.
Full detailStand where the mine cart track end is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #35 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side B, find the emblem at the lower mine overhead beams.
Full detailStand where the lower mine overhead beams is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #36 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side B, find the emblem at the mansion stairwell rear floor.
Full detailStand where the mansion stairwell rear floor is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #37 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side B, find the emblem at the disposal room grating.
Full detailStand where the disposal room grating is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears.
Tower Emblem #38 (missable)
Tower Emblem
HintWatch high structures, distant surfaces, and the undersides of walkways.
WhereIn Episode 4 Side B, find the emblem at the route A cliff debris.
Full detailStand where the route A cliff debris is visible, aim at the small blue disc, and damage it until it breaks and the collection cue appears. This target appears only on Ending Route A and must be hit while its shot is available.
Larva #19 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 4 Side B, locate the red haze at the switched gate far platform.
Full detailControl the sensing partner near the switched gate far platform, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears. This is one of two lever-dependent larvae; the other requires the opposite Episode 4 route on another run.
Larva #20 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 4 Side B, locate the red haze at the unswitched waterway end.
Full detailControl the sensing partner near the unswitched waterway end, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears. This is one of two lever-dependent larvae; the other requires the opposite Episode 4 route on another run.
Larva #21 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 4 Side B, locate the red haze at the mine elevator rear wall.
Full detailControl the sensing partner near the mine elevator rear wall, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #22 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 4 Side B, locate the red haze at the ventilation behind minecart.
Full detailControl the sensing partner near the ventilation behind minecart, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #23 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 4 Side B, locate the red haze at the middle cryotube top.
Full detailControl the sensing partner near the middle cryotube top, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Larva #24 (missable)
Larva
HintUse the sensing partner near walls, machinery, and route edges.
WhereIn Episode 4 Side B, locate the red haze at the crypt flamethrower head ceiling.
Full detailControl the sensing partner near the crypt flamethrower head ceiling, identify the red haze, collect a nearby brick, and throw it directly into the haze until the collection cue appears.
Episode 4 Side B Medal #01 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: ten weak point only defeats.
Full detailUse the sensing partner to identify each target's glowing weak point, then damage only that point until the target falls. Repeat for ten credited defeats without stray body shots.
Episode 4 Side B Medal #02 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: mine target without damage.
Full detailTrack this requirement during the current scenario: mine target without damage. Finish the scenario, open its result screen, and do not overwrite the pre-transition save until the medal is lit.
Episode 4 Side B Medal #03 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: fifteen brick hits.
Full detailControl the sensing partner and strike enemies with carried bricks; melee taps preserve each brick for multiple hits. Accumulate fifteen credited contacts before finishing the scenario.
Episode 4 Side B Medal #04 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: five follow up defeats.
Full detailKnock enemies prone, switch to the armed partner, and use the ground follow-up prompt for the finishing hit. Repeat until five defeats register.
Episode 4 Side B Medal #05 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: ten subweapon defeats.
Full detailFinish ten enemies with thrown bottles rather than firearm follow-up damage. Group weaker targets, confirm the bottle causes each final hit, and check the result tally.
Episode 4 Side B Medal #06 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: five stealth defeats.
Full detailApproach unaware enemies from behind while crouched and use the stealth prompt. Record five credited takedowns before the closing transition.
Episode 4 Side B Medal #07 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: ten knife defeats.
Full detailDeliver the finishing damage with the player-controlled knife for ten enemies; partner attacks and firearm finishes do not count.
Episode 4 Side B Medal #08 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: three gimmick boxes.
Full detailUse the small support partner at each ornate box, keep the cursor inside the safe zone, and open three distinct boxes before finishing.
Episode 4 Side B Medal #09 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: ten sense hidden items.
Full detailSearch optional rooms with the support partner's sensing view, collect each revealed sparkle, and reach ten credited hidden items before the scenario ends.
Episode 4 Side B Medal #10 (missable)
Scenario Medal
HintA scenario-specific action is tracked separately from ordinary completion.
WhereDuring Episode 4 Side B, satisfy this condition: three crane moves maximum.
Full detailPlan the traversal before touching the crane controls, reposition it no more than three times total, then complete the remaining route and verify the medal at results.
Magnum 2005M (missable)
Weapon
HintInspect conspicuous bodies, tables, plaques, and newly opened rooms.
WhereAcquire Magnum 2005M from the Episode 4 gas tunnel.
Full detailReach the Episode 4 gas tunnel, free an inventory slot if necessary, take Magnum 2005M, and open the weapon-change display once to verify it remains available before advancing.
Campaign Branches
You are here when: The final interactive prompt in Episode 3 and the optional floodgate control room in Episode 4.
Only input instructions are shown; story outcomes and identities remain hidden.
Ending Route A (missable)
Ending Route
HintA late Episode 3 partner input determines this route.
WhereAt Episode 3's final prompt, switch to the support partner before acting.
Full detailReload the pre-prompt save, switch control to the support partner, pick up the dropped handgun, and fire it at the marked target. Continue through Episode 4 and allow the resulting ending record to save.
Ending Route B (missable)
Ending Route
HintThe same Episode 3 prompt also accepts the currently armed partner's action.
WhereAt Episode 3's final prompt, remain with the armed lead and fire without switching.
Full detailReload the pre-prompt save, keep control of the armed lead, fire at the marked target, and finish the remaining episode. Let the distinct ending record save before restoring another branch.
Episode 4 Lever Route (missable)
Route Choice
HintOne optional lever changes a later physical path.
WhereComplete Episode 4 Side A once after operating the floodgate lever.
Full detailSave before the control room, operate the floodgate lever, finish Side A, then play Side B and collect the switched-route larva before completing that path.
Episode 4 Unchanged Route (missable)
Route Choice
HintLeaving that lever alone preserves the alternate later path.
WhereComplete Episode 4 Side A again without touching the floodgate lever.
Full detailRestore the control-room save, leave the floodgate lever untouched, finish Side A, then play Side B and collect the alternate waterway larva before completing the second landfill route.
Campaign Difficulties, Ranks, and Special Modes
You are here when: Episode Select, the difficulty picker, Rewards, and each episode's result screen.
S ranks are listed separately for every difficulty; Countdown and Invisible use their own fixed rules.
Episode 1 — Casual S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 1 on Casual and store an S rank.
Full detailSelect Casual, complete both sides of Episode 1, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 1 — Normal S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 1 on Normal and store an S rank.
Full detailSelect Normal, complete both sides of Episode 1, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 1 — Survival S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 1 on Survival and store an S rank.
Full detailSelect Survival, complete both sides of Episode 1, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 1 — No Escape S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 1 on No Escape and store an S rank.
Full detailSelect No Escape, complete both sides of Episode 1, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 1 — Countdown Clear
Special Mode
HintA completed episode unlocks a harsher preset variant in Rewards.
WhereBuy Episode 1's Countdown mode for 1,000 BP, then clear both sides.
Full detailAfter the normal episode clear, open Rewards, spend 1,000 BP on its Countdown entry, launch the mode, finish both scenario sides under its fixed rules, and verify the episode record unlocks.
Episode 1 — Invisible Clear
Special Mode
HintA completed episode unlocks a harsher preset variant in Rewards.
WhereBuy Episode 1's Invisible mode for 1,000 BP, then clear both sides.
Full detailAfter the normal episode clear, open Rewards, spend 1,000 BP on its Invisible entry, launch the mode, finish both scenario sides under its fixed rules, and verify the episode record unlocks.
Episode 2 — Casual S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 2 on Casual and store an S rank.
Full detailSelect Casual, complete both sides of Episode 2, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 2 — Normal S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 2 on Normal and store an S rank.
Full detailSelect Normal, complete both sides of Episode 2, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 2 — Survival S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 2 on Survival and store an S rank.
Full detailSelect Survival, complete both sides of Episode 2, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 2 — No Escape S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 2 on No Escape and store an S rank.
Full detailSelect No Escape, complete both sides of Episode 2, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 2 — Countdown Clear
Special Mode
HintA completed episode unlocks a harsher preset variant in Rewards.
WhereBuy Episode 2's Countdown mode for 1,000 BP, then clear both sides.
Full detailAfter the normal episode clear, open Rewards, spend 1,000 BP on its Countdown entry, launch the mode, finish both scenario sides under its fixed rules, and verify the episode record unlocks.
Episode 2 — Invisible Clear
Special Mode
HintA completed episode unlocks a harsher preset variant in Rewards.
WhereBuy Episode 2's Invisible mode for 1,000 BP, then clear both sides.
Full detailAfter the normal episode clear, open Rewards, spend 1,000 BP on its Invisible entry, launch the mode, finish both scenario sides under its fixed rules, and verify the episode record unlocks.
Episode 3 — Casual S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 3 on Casual and store an S rank.
Full detailSelect Casual, complete both sides of Episode 3, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 3 — Normal S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 3 on Normal and store an S rank.
Full detailSelect Normal, complete both sides of Episode 3, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 3 — Survival S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 3 on Survival and store an S rank.
Full detailSelect Survival, complete both sides of Episode 3, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 3 — No Escape S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 3 on No Escape and store an S rank.
Full detailSelect No Escape, complete both sides of Episode 3, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 3 — Countdown Clear
Special Mode
HintA completed episode unlocks a harsher preset variant in Rewards.
WhereBuy Episode 3's Countdown mode for 1,000 BP, then clear both sides.
Full detailAfter the normal episode clear, open Rewards, spend 1,000 BP on its Countdown entry, launch the mode, finish both scenario sides under its fixed rules, and verify the episode record unlocks.
Episode 3 — Invisible Clear
Special Mode
HintA completed episode unlocks a harsher preset variant in Rewards.
WhereBuy Episode 3's Invisible mode for 1,000 BP, then clear both sides.
Full detailAfter the normal episode clear, open Rewards, spend 1,000 BP on its Invisible entry, launch the mode, finish both scenario sides under its fixed rules, and verify the episode record unlocks.
Episode 4 — Casual S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 4 on Casual and store an S rank.
Full detailSelect Casual, complete both sides of Episode 4, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 4 — Normal S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 4 on Normal and store an S rank.
Full detailSelect Normal, complete both sides of Episode 4, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 4 — Survival S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 4 on Survival and store an S rank.
Full detailSelect Survival, complete both sides of Episode 4, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 4 — No Escape S Rank
Difficulty Rank
HintA fast, accurate clear with restrained retries earns the top result.
WhereClear both sides of Episode 4 on No Escape and store an S rank.
Full detailSelect No Escape, complete both sides of Episode 4, limit damage, retries, and wasted time, then verify S is stored. Do not use EX bonus weapons because the all-difficulty rank record rejects them.
Episode 4 — Countdown Clear
Special Mode
HintA completed episode unlocks a harsher preset variant in Rewards.
WhereBuy Episode 4's Countdown mode for 1,000 BP, then clear both sides.
Full detailAfter the normal episode clear, open Rewards, spend 1,000 BP on its Countdown entry, launch the mode, finish both scenario sides under its fixed rules, and verify the episode record unlocks.
Episode 4 — Invisible Clear
Special Mode
HintA completed episode unlocks a harsher preset variant in Rewards.
WhereBuy Episode 4's Invisible mode for 1,000 BP, then clear both sides.
Full detailAfter the normal episode clear, open Rewards, spend 1,000 BP on its Invisible entry, launch the mode, finish both scenario sides under its fixed rules, and verify the episode record unlocks.
Campaign Under Three Hours
Speed Clear
HintA direct route across all main episodes opens the final firearm reward.
WhereFinish all four main episodes with a combined clear time below three hours.
Full detailUse a separate practiced run, skip optional searches already completed, pause only outside recorded play time, finish both sides of every episode, and confirm the cumulative clear time is under 3:00:00.
Campaign Rewards and Galleries
You are here when: The Rewards, Special Settings, file viewer, concept gallery, and figurine viewer menus.
Neutral numbering protects identities and document subjects until the player chooses to open them.
Chicago Typewriter
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Chicago Typewriter by completing all episodes Casual.
Full detailComplete all episodes Casual, return to the Rewards menu, select Chicago Typewriter, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Bowgun
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Bowgun by completing all episodes Normal.
Full detailComplete all episodes Normal, return to the Rewards menu, select Bowgun, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Meat Grinder
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Meat Grinder by completing all episodes Survival.
Full detailComplete all episodes Survival, return to the Rewards menu, select Meat Grinder, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Infinite Ammo
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Infinite Ammo by completing all episodes No Escape.
Full detailComplete all episodes No Escape, return to the Rewards menu, select Infinite Ammo, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Short Sword
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Short Sword by completing Normal S ranks.
Full detailComplete Normal S ranks, return to the Rewards menu, select Short Sword, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Rocket Launcher Infinite
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Rocket Launcher Infinite by completing campaign under three hours.
Full detailComplete campaign under three hours, return to the Rewards menu, select Rocket Launcher Infinite, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Bubble Gun
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Bubble Gun by completing all Countdown episodes.
Full detailComplete all Countdown episodes, return to the Rewards menu, select Bubble Gun, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Katana
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Katana by completing all Invisible episodes.
Full detailComplete all Invisible episodes, return to the Rewards menu, select Katana, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Classic Horror
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Classic Horror by completing all main episodes.
Full detailComplete all main episodes, return to the Rewards menu, select Classic Horror, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Sepia Toned
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Sepia Toned by completing Normal S ranks.
Full detailComplete Normal S ranks, return to the Rewards menu, select Sepia Toned, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Comic Noir
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Comic Noir by completing Survival S ranks.
Full detailComplete Survival S ranks, return to the Rewards menu, select Comic Noir, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Cursed Video
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Cursed Video by completing No Escape S ranks.
Full detailComplete No Escape S ranks, return to the Rewards menu, select Cursed Video, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Black and White
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Black and White by completing every difficulty S ranks.
Full detailComplete every difficulty S ranks, return to the Rewards menu, select Black and White, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Classic Costume A
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Classic Costume A by completing all main episodes.
Full detailComplete all main episodes, return to the Rewards menu, select Classic Costume A, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Classic Costume B
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Classic Costume B by completing all main episodes.
Full detailComplete all main episodes, return to the Rewards menu, select Classic Costume B, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Sniper Costume
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Sniper Costume by completing ending route A.
Full detailComplete ending route A, return to the Rewards menu, select Sniper Costume, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Survivor Costume
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Survivor Costume by completing own The Struggle.
Full detailComplete own The Struggle, return to the Rewards menu, select Survivor Costume, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Black Dress Costume
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Black Dress Costume by completing own Little Miss.
Full detailComplete own Little Miss, return to the Rewards menu, select Black Dress Costume, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Rodeo Costume
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Rodeo Costume by completing install costume DLC.
Full detailComplete install costume DLC, return to the Rewards menu, select Rodeo Costume, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Urban Ninja Costume
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Urban Ninja Costume by completing install costume DLC.
Full detailComplete install costume DLC, return to the Rewards menu, select Urban Ninja Costume, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Commandant Costume
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Commandant Costume by completing install costume DLC.
Full detailComplete install costume DLC, return to the Rewards menu, select Commandant Costume, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Lottie Suit
Reward
HintCampaign ranks, modes, endings, and installed add-ons open permanent extras.
WhereUnlock Lottie Suit by completing install costume DLC.
Full detailComplete install costume DLC, return to the Rewards menu, select Lottie Suit, pay its displayed BP cost when required, and confirm it can be enabled from Special Settings or the campaign loadout.
Concept Art #01
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #01.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #01 in Rewards and open it once.
Concept Art #02
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #02.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #02 in Rewards and open it once.
Concept Art #03
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #03.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #03 in Rewards and open it once.
Concept Art #04
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #04.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #04 in Rewards and open it once.
Concept Art #05
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #05.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #05 in Rewards and open it once.
Concept Art #06
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #06.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #06 in Rewards and open it once.
Concept Art #07
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #07.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #07 in Rewards and open it once.
Concept Art #08
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #08.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #08 in Rewards and open it once.
Concept Art #09
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #09.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #09 in Rewards and open it once.
Concept Art #10
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #10.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #10 in Rewards and open it once.
Concept Art #11
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #11.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #11 in Rewards and open it once.
Concept Art #12
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #12.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #12 in Rewards and open it once.
Concept Art #13
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #13.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #13 in Rewards and open it once.
Concept Art #14
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #14.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #14 in Rewards and open it once.
Concept Art #15
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #15.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #15 in Rewards and open it once.
Concept Art #16
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #16.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #16 in Rewards and open it once.
Concept Art #17
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #17.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #17 in Rewards and open it once.
Concept Art #18
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #18.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #18 in Rewards and open it once.
Concept Art #19
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #19.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #19 in Rewards and open it once.
Concept Art #20
Concept Art
HintEpisode modes, BP milestones, and partner boxes fill the gallery.
WhereComplete the linked campaign record that opens Concept Art #20.
Full detailFinish every episode's Countdown and Invisible clear, open every military and gimmick box, and reach both BP milestones; then buy or claim Concept Art #20 in Rewards and open it once.
Secret File #01
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #01 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #01, and read it once from the file viewer.
Secret File #02
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #02 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #02, and read it once from the file viewer.
Secret File #03
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #03 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #03, and read it once from the file viewer.
Secret File #04
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #04 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #04, and read it once from the file viewer.
Secret File #05
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #05 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #05, and read it once from the file viewer.
Secret File #06
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #06 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #06, and read it once from the file viewer.
Secret File #07
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #07 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #07, and read it once from the file viewer.
Secret File #08
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #08 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #08, and read it once from the file viewer.
Secret File #09
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #09 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #09, and read it once from the file viewer.
Secret File #10
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #10 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #10, and read it once from the file viewer.
Secret File #11
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #11 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #11, and read it once from the file viewer.
Secret File #12
Secret File
HintComplete one episode's emblem, drawing, or larva set.
WhereUnlock Secret File #12 through the corresponding episode collectible set.
Full detailFinish the relevant episode with all of its Tower Emblems, Drawings, or Larvae registered, open Rewards, claim Secret File #12, and read it once from the file viewer.
Figurine #01
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #01.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #01 and rotate it once to confirm it is available.
Figurine #02
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #02.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #02 and rotate it once to confirm it is available.
Figurine #03
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #03.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #03 and rotate it once to confirm it is available.
Figurine #04
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #04.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #04 and rotate it once to confirm it is available.
Figurine #05
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #05.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #05 and rotate it once to confirm it is available.
Figurine #06
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #06.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #06 and rotate it once to confirm it is available.
Figurine #07
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #07.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #07 and rotate it once to confirm it is available.
Figurine #08
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #08.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #08 and rotate it once to confirm it is available.
Figurine #09
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #09.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #09 and rotate it once to confirm it is available.
Figurine #10
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #10.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #10 and rotate it once to confirm it is available.
Figurine #11
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #11.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #11 and rotate it once to confirm it is available.
Figurine #12
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #12.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #12 and rotate it once to confirm it is available.
Figurine #13
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #13.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #13 and rotate it once to confirm it is available.
Figurine #14
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #14.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #14 and rotate it once to confirm it is available.
Figurine #15
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #15.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #15 and rotate it once to confirm it is available.
Figurine #16
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #16.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #16 and rotate it once to confirm it is available.
Figurine #17
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #17.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #17 and rotate it once to confirm it is available.
Figurine #18
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #18.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #18 and rotate it once to confirm it is available.
Figurine #19
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #19.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #19 and rotate it once to confirm it is available.
Figurine #20
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #20.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #20 and rotate it once to confirm it is available.
Figurine #21
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #21.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #21 and rotate it once to confirm it is available.
Figurine #22
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #22.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #22 and rotate it once to confirm it is available.
Figurine #23
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #23.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #23 and rotate it once to confirm it is available.
Figurine #24
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #24.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #24 and rotate it once to confirm it is available.
Figurine #25
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #25.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #25 and rotate it once to confirm it is available.
Figurine #26
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #26.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #26 and rotate it once to confirm it is available.
Figurine #27
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #27.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #27 and rotate it once to confirm it is available.
Figurine #28
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #28.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #28 and rotate it once to confirm it is available.
Figurine #29
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #29.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #29 and rotate it once to confirm it is available.
Figurine #30
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #30.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #30 and rotate it once to confirm it is available.
Figurine #31
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #31.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #31 and rotate it once to confirm it is available.
Figurine #32
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #32.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #32 and rotate it once to confirm it is available.
Figurine #33
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #33.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #33 and rotate it once to confirm it is available.
Figurine #34
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #34.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #34 and rotate it once to confirm it is available.
Figurine #35
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #35.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #35 and rotate it once to confirm it is available.
Figurine #36
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #36.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #36 and rotate it once to confirm it is available.
Figurine #37
Figurine
HintEpisode clears, combat records, choices, and owned costumes populate the model viewer.
WhereComplete the campaign and DLC record linked to figurine slot #37.
Full detailFinish every listed campaign challenge and both ending routes, install all costume and extra-episode DLC, then open Rewards and the model viewer. Claim figurine slot #37 and rotate it once to confirm it is available.
Campaign Record Board
You are here when: The campaign record list, Episode Select, and the Rewards menu.
These are mechanical completion records; no achievement terminology is exposed.
Complete Main Record Set
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: all campaign records.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until all campaign records is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Earn 50,000 BP
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: cumulative fifty thousand BP.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until cumulative fifty thousand BP is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Earn 100,000 BP
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: cumulative one hundred thousand BP.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until cumulative one hundred thousand BP is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Campaign Skill Grid
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: buy every campaign skill.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until buy every campaign skill is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Combination Catalog
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: craft every item combination.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until craft every item combination is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Ammo Case Set
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: collect every ammo case.
Full detailNEEDS_VERIFICATION
Expansion Bag Set
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: collect every expansion bag.
Full detailNEEDS_VERIFICATION
Hidden Item Search
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: find fifty hidden items.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until find fifty hidden items is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Reward Gallery
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: unlock every rewards entry.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until unlock every rewards entry is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
No-Flame Escape
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: Episode 1 avoid flamethrower.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until Episode 1 avoid flamethrower is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Optional Encounter Clear
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: Episode 2 defeat optional target.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until Episode 2 defeat optional target is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Support-Partner Finish
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: Episode 3 support finishes target.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until Episode 3 support finishes target is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Sewer Gate Reward
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: Episode 3 retrieve gate item.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until Episode 3 retrieve gate item is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Six Invisible Targets
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: Episode 4 Normal minimum.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until Episode 4 Normal minimum is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Both Landfill Routes
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: clear both lever routes.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until clear both lever routes is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Afflicted Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat one hundred Afflicted.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat one hundred Afflicted is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Ironhead Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat twenty Ironheads.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat twenty Ironheads is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Sploder Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat twenty Sploders.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat twenty Sploders is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Vulcanblubber Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat twenty Vulcanblubbers.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat twenty Vulcanblubbers is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Rotten Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat one hundred Rotten.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat one hundred Rotten is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Revenant Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat one hundred Revenants.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat one hundred Revenants is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Slinger Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat twenty Slingers.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat twenty Slingers is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Dhurlga Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat ten Dhurlga.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat ten Dhurlga is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Glasp Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat twenty Glasps.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat twenty Glasps is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Orthrus Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: defeat thirty Orthrus.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until defeat thirty Orthrus is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Handgun Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: three hundred handgun defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until three hundred handgun defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Shotgun Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: one hundred shotgun defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until one hundred shotgun defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Rifle Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty rifle defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty rifle defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Magnum Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty magnum defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty magnum defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Machine-Pistol Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: two hundred machine pistol defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until two hundred machine pistol defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Assault-Rifle Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: two hundred assault rifle defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until two hundred assault rifle defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Exploding-Bottle Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty exploding bottle defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty exploding bottle defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Firebomb Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty firebomb defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty firebomb defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Decoy-Bottle Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty decoy bottle defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty decoy bottle defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Subweapon Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty subweapon defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty subweapon defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Knife Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: one hundred player knife defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until one hundred player knife defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Physical-Attack Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty player physical defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty player physical defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Follow-Up Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty player follow ups.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty player follow ups is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Stealth Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: twenty stealth defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until twenty stealth defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Crouch-Shot Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty crouch shot defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty crouch shot defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Headshot Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: one hundred headshot defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until one hundred headshot defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Flashlight Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty player flashlight stuns.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty player flashlight stuns is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Crowbar-Stun Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: thirty crowbar stuns.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until thirty crowbar stuns is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Crowbar-Defeat Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty crowbar defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty crowbar defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Brick-Hit Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty brick hits.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty brick hits is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Brick-Defeat Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: twenty brick defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until twenty brick defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Evade Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: evade one hundred attacks.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until evade one hundred attacks is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Knife-Only Episode
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: Episode 1 knife only.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until Episode 1 knife only is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Airborne Bottle Shot
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: shoot thrown exploding bottle.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until shoot thrown exploding bottle is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
One-Shot Double
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: one shot two defeats.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until one shot two defeats is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Double Headshot
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: one shot two headshots.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until one shot two headshots is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Invisible Knife Defeat
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: knife one invisible target.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until knife one invisible target is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Chain-Reaction Double
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: explosive enemy defeats two.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until explosive enemy defeats two is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Cannon Intercept
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: shoot one fireball.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until shoot one fireball is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Projectile Intercept
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: shoot one thrown projectile.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until shoot one thrown projectile is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Weapon-Arm Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: destroy thirty weapon arms.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until destroy thirty weapon arms is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Mid-Jump Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: shoot thirty jumping enemies.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until shoot thirty jumping enemies is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Long-Range Headshot
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: fifty meter rifle headshot.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until fifty meter rifle headshot is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Light-and-Melee Combo
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: stun then physical attack.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until stun then physical attack is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Partner Cleanup
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: support finishes downed enemy.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until support finishes downed enemy is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Partner Rescue Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: save partner ten times.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until save partner ten times is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Five-Target Bottle
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: one bottle defeats five.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until one bottle defeats five is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Partner Recovery Counter
Campaign Record
HintCumulative play and unusual combat actions fill the campaign record board.
WhereComplete this mechanical condition: partner heals thirty times.
Full detailUse Episode Select on a comfortable difficulty, repeat the required action until partner heals thirty times is satisfied, finish or checkpoint the scenario so progress saves, then confirm the corresponding record is complete in Rewards.
Extra Episodes
You are here when: The two separately listed bonus episodes beneath the main campaign menu.
Both add-on episodes support Casual and Survival; their special records remain outside the main record-set total.
The Struggle Casual
Extra Episode Record
HintHunt efficiently during supply stages so the survival stages remain recoverable.
WhereComplete The Struggle Casual by meeting clear Casual route.
Full detailStart The Struggle on Casual, collect food before each gate, preserve ammunition for wave stages, and satisfy clear Casual route. Let the final result save before replaying.
The Struggle Survival
Extra Episode Record
HintHunt efficiently during supply stages so the survival stages remain recoverable.
WhereComplete The Struggle Survival by meeting clear Survival route.
Full detailStart The Struggle on Survival, collect food before each gate, preserve ammunition for wave stages, and satisfy clear Survival route. Let the final result save before replaying.
The Struggle S Rank
Extra Episode Record
HintHunt efficiently during supply stages so the survival stages remain recoverable.
WhereComplete The Struggle S Rank by meeting Survival S rank.
Full detailStart The Struggle on Survival, collect food before each gate, preserve ammunition for wave stages, and satisfy Survival S rank. Let the final result save before replaying.
The Struggle Full Rations
Extra Episode Record
HintHunt efficiently during supply stages so the survival stages remain recoverable.
WhereComplete The Struggle Full Rations by meeting fill complete ration gauge.
Full detailDuring the first scavenging stage, hunt animals until the ration meter is full; if needed, deliberately retry while retaining gathered food minus the spent continue. Reach the gate with the gauge completely filled.
Little Miss Casual
Extra Episode Record
HintStudy patrols with the unseen partner before moving the vulnerable character.
WhereComplete Little Miss Casual by meeting clear Casual route.
Full detailStart Little Miss on Casual, use cover and limited smoke bottles to cross each patrol route, and satisfy clear Casual route before the final postcard registers.
Little Miss Survival
Extra Episode Record
HintStudy patrols with the unseen partner before moving the vulnerable character.
WhereComplete Little Miss Survival by meeting clear Survival route.
Full detailStart Little Miss on Survival, use cover and limited smoke bottles to cross each patrol route, and satisfy clear Survival route before the final postcard registers.
Little Miss S Rank
Extra Episode Record
HintStudy patrols with the unseen partner before moving the vulnerable character.
WhereComplete Little Miss S Rank by meeting Survival S rank.
Full detailStart Little Miss on Survival, use cover and limited smoke bottles to cross each patrol route, and satisfy Survival S rank before the final postcard registers.
Little Miss Unseen
Extra Episode Record
HintStudy patrols with the unseen partner before moving the vulnerable character.
WhereComplete Little Miss Unseen by meeting never get detected.
Full detailComplete every Little Miss stage without allowing an enemy detection state. Scout routes first, remain crouched behind cover, use smoke only at forced crossings, and restart any stage as soon as detection occurs.
Little Miss No Pointing
Extra Episode Record
HintStudy patrols with the unseen partner before moving the vulnerable character.
WhereComplete Little Miss No Pointing by meeting never use partner pointing.
Full detailComplete every Little Miss stage without using the partner's pointing command. You may switch viewpoints to study patrols, but never mark an enemy; restart the stage immediately if a marker is placed.
PC Complete Content Audit
You are here when: Steam's DLC manager plus Campaign, Costume Select, Raid Stage Select, and Raid storage screens.
Every gameplay-affecting Complete/Deluxe component is listed; soundtrack and non-gameplay products are excluded.
Episodes 2-4
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Episodes 2-4; it provides three main episode licenses.
Full detailOpen Steam's DLC manager, enable Episodes 2-4, let the client finish updating, launch the relevant campaign or Raid menu, and verify its three main episode licenses is present before marking this entry complete.
The Struggle
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable The Struggle; it provides extra episode and costume.
Full detailOpen Steam's DLC manager, enable The Struggle, let the client finish updating, launch the relevant campaign or Raid menu, and verify its extra episode and costume is present before marking this entry complete.
Little Miss
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Little Miss; it provides extra episode and costume.
Full detailOpen Steam's DLC manager, enable Little Miss, let the client finish updating, launch the relevant campaign or Raid menu, and verify its extra episode and costume is present before marking this entry complete.
Throwback Map Pack
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Throwback Map Pack; it provides Raid Gauntlet IX.
Full detailOpen Steam's DLC manager, enable Throwback Map Pack, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid Gauntlet IX is present before marking this entry complete.
Raid Character DLC 1
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Raid Character DLC 1; it provides paid Raid character.
Full detailOpen Steam's DLC manager, enable Raid Character DLC 1, let the client finish updating, launch the relevant campaign or Raid menu, and verify its paid Raid character is present before marking this entry complete.
Raid Character DLC 2
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Raid Character DLC 2; it provides paid Raid character.
Full detailOpen Steam's DLC manager, enable Raid Character DLC 2, let the client finish updating, launch the relevant campaign or Raid menu, and verify its paid Raid character is present before marking this entry complete.
Rodeo Costume
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Rodeo Costume; it provides paid costume.
Full detailOpen Steam's DLC manager, enable Rodeo Costume, let the client finish updating, launch the relevant campaign or Raid menu, and verify its paid costume is present before marking this entry complete.
Urban Ninja Costume
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Urban Ninja Costume; it provides paid costume.
Full detailOpen Steam's DLC manager, enable Urban Ninja Costume, let the client finish updating, launch the relevant campaign or Raid menu, and verify its paid costume is present before marking this entry complete.
Commandant Costume
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Commandant Costume; it provides paid costume.
Full detailOpen Steam's DLC manager, enable Commandant Costume, let the client finish updating, launch the relevant campaign or Raid menu, and verify its paid costume is present before marking this entry complete.
Lottie Suit
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Lottie Suit; it provides paid costume.
Full detailOpen Steam's DLC manager, enable Lottie Suit, let the client finish updating, launch the relevant campaign or Raid menu, and verify its paid costume is present before marking this entry complete.
Weapon Storage A
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Weapon Storage A; it provides Raid weapon capacity.
Full detailOpen Steam's DLC manager, enable Weapon Storage A, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid weapon capacity is present before marking this entry complete.
Weapon Storage B
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Weapon Storage B; it provides Raid weapon capacity.
Full detailOpen Steam's DLC manager, enable Weapon Storage B, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid weapon capacity is present before marking this entry complete.
Weapon Storage C
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Weapon Storage C; it provides Raid weapon capacity.
Full detailOpen Steam's DLC manager, enable Weapon Storage C, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid weapon capacity is present before marking this entry complete.
Parts Storage A
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Parts Storage A; it provides Raid parts capacity.
Full detailOpen Steam's DLC manager, enable Parts Storage A, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid parts capacity is present before marking this entry complete.
Parts Storage B
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Parts Storage B; it provides Raid parts capacity.
Full detailOpen Steam's DLC manager, enable Parts Storage B, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid parts capacity is present before marking this entry complete.
Parts Storage C
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Parts Storage C; it provides Raid parts capacity.
Full detailOpen Steam's DLC manager, enable Parts Storage C, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid parts capacity is present before marking this entry complete.
Album Storage A
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Album Storage A; it provides Raid album capacity.
Full detailOpen Steam's DLC manager, enable Album Storage A, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid album capacity is present before marking this entry complete.
Album Storage B
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Album Storage B; it provides Raid album capacity.
Full detailOpen Steam's DLC manager, enable Album Storage B, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid album capacity is present before marking this entry complete.
Album Storage C
PC Add-on
HintThe complete PC route distributes optional content across separate licenses.
WhereEnable Album Storage C; it provides Raid album capacity.
Full detailOpen Steam's DLC manager, enable Album Storage C, let the client finish updating, launch the relevant campaign or Raid menu, and verify its Raid album capacity is present before marking this entry complete.
Raid Roster, Levels, Skills, and Costumes
You are here when: The Raid Mode mannequin, character-level display, and skill menu.
Identity-neutral labels prevent late campaign identities from appearing at low spoiler levels.
Raid Character 01
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through available from start.
Full detailComplete available from start, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 02
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through available from start.
Full detailComplete available from start, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 03
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through paid character DLC.
Full detailComplete paid character DLC, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 04
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through paid character DLC.
Full detailComplete paid character DLC, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 05
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through ten completion medallions.
Full detailComplete ten completion medallions, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 06
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through twenty medallions Episode 2.
Full detailComplete twenty medallions Episode 2, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 07
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through thirty medallions Episode 3.
Full detailComplete thirty medallions Episode 3, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 08
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through ninety completion medallions.
Full detailComplete ninety completion medallions, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 09
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through clear Episode 1.
Full detailComplete clear Episode 1, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 10
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through clear Episode 1.
Full detailComplete clear Episode 1, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 11
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through clear Episode 2.
Full detailComplete clear Episode 2, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 12
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through clear Episode 2.
Full detailComplete clear Episode 2, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 13
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through clear Episode 3.
Full detailComplete clear Episode 3, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 14
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through clear The Struggle.
Full detailComplete clear The Struggle, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Character 15
Raid Character
HintCampaign clears, medallions, or installed DLC open another neutral roster slot.
WhereUnlock this slot through campaign and Omega clear.
Full detailComplete campaign and Omega clear, return to the Raid mannequin, select the new slot, raise it to level 100, maximize every native skill, and spend inheritance points until every available cross-character skill is learned.
Raid Costume 01
Raid Costume
HintCompletion medallions, gauntlet clears, and costume DLC add alternate appearances.
WhereUnlock the appearance through forty completion medallions.
Full detailComplete forty completion medallions, open the mannequin, select the associated neutral character slot, change to the new costume, and enter the vestibule once so the choice is saved.
Raid Costume 02
Raid Costume
HintCompletion medallions, gauntlet clears, and costume DLC add alternate appearances.
WhereUnlock the appearance through fifty completion medallions.
Full detailComplete fifty completion medallions, open the mannequin, select the associated neutral character slot, change to the new costume, and enter the vestibule once so the choice is saved.
Raid Costume 03
Raid Costume
HintCompletion medallions, gauntlet clears, and costume DLC add alternate appearances.
WhereUnlock the appearance through campaign Gauntlet VIII Normal.
Full detailComplete campaign Gauntlet VIII Normal, open the mannequin, select the associated neutral character slot, change to the new costume, and enter the vestibule once so the choice is saved.
Raid Costume 04
Raid Costume
HintCompletion medallions, gauntlet clears, and costume DLC add alternate appearances.
WhereUnlock the appearance through campaign Gauntlet VIII Hard.
Full detailComplete campaign Gauntlet VIII Hard, open the mannequin, select the associated neutral character slot, change to the new costume, and enter the vestibule once so the choice is saved.
Raid Costume 05
Raid Costume
HintCompletion medallions, gauntlet clears, and costume DLC add alternate appearances.
WhereUnlock the appearance through Rodeo costume DLC.
Full detailComplete Rodeo costume DLC, open the mannequin, select the associated neutral character slot, change to the new costume, and enter the vestibule once so the choice is saved.
Raid Costume 06
Raid Costume
HintCompletion medallions, gauntlet clears, and costume DLC add alternate appearances.
WhereUnlock the appearance through Urban Ninja costume DLC.
Full detailComplete Urban Ninja costume DLC, open the mannequin, select the associated neutral character slot, change to the new costume, and enter the vestibule once so the choice is saved.
Raid Costume 07
Raid Costume
HintCompletion medallions, gauntlet clears, and costume DLC add alternate appearances.
WhereUnlock the appearance through Commandant costume DLC.
Full detailComplete Commandant costume DLC, open the mannequin, select the associated neutral character slot, change to the new costume, and enter the vestibule once so the choice is saved.
Raid Costume 08
Raid Costume
HintCompletion medallions, gauntlet clears, and costume DLC add alternate appearances.
WhereUnlock the appearance through Lottie costume DLC.
Full detailComplete Lottie costume DLC, open the mannequin, select the associated neutral character slot, change to the new costume, and enter the vestibule once so the choice is saved.
Raid Weapon Catalog
You are here when: Mission chests, unidentified albums, the jukebox, store, and weapon storage.
The AK-7 has no verified named rare counterpart; the other base weapons list their named variants separately.
MPM
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base MPM at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until MPM appears. Keep one copy long enough for the weapon-catalog record to update.
Liberator
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Liberator variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Liberator copy. Its drop is random, so no particular mission can guarantee it.
P10
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base P10 at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until P10 appears. Keep one copy long enough for the weapon-catalog record to update.
Coffin Nail
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Coffin Nail variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Coffin Nail copy. Its drop is random, so no particular mission can guarantee it.
Samurai Edge
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Samurai Edge at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Samurai Edge appears. Keep one copy long enough for the weapon-catalog record to update.
Bushido
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Bushido variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Bushido copy. Its drop is random, so no particular mission can guarantee it.
Triple Shot
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Triple Shot at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Triple Shot appears. Keep one copy long enough for the weapon-catalog record to update.
Trident
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Trident variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Trident copy. Its drop is random, so no particular mission can guarantee it.
M147S
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base M147S at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until M147S appears. Keep one copy long enough for the weapon-catalog record to update.
Gravedigger
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Gravedigger variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Gravedigger copy. Its drop is random, so no particular mission can guarantee it.
TAP194
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base TAP194 at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until TAP194 appears. Keep one copy long enough for the weapon-catalog record to update.
C. Decimator
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named C. Decimator variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first C. Decimator copy. Its drop is random, so no particular mission can guarantee it.
Hydra
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Hydra at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Hydra appears. Keep one copy long enough for the weapon-catalog record to update.
Cerberus
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Cerberus variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Cerberus copy. Its drop is random, so no particular mission can guarantee it.
Drake
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Drake at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Drake appears. Keep one copy long enough for the weapon-catalog record to update.
Lindwurm
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Lindwurm variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Lindwurm copy. Its drop is random, so no particular mission can guarantee it.
MP-AB50
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base MP-AB50 at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until MP-AB50 appears. Keep one copy long enough for the weapon-catalog record to update.
Banshee
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Banshee variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Banshee copy. Its drop is random, so no particular mission can guarantee it.
MP-AB50G
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base MP-AB50G at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until MP-AB50G appears. Keep one copy long enough for the weapon-catalog record to update.
Firebolt
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Firebolt variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Firebolt copy. Its drop is random, so no particular mission can guarantee it.
Chicago Typewriter
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Chicago Typewriter at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Chicago Typewriter appears. Keep one copy long enough for the weapon-catalog record to update.
Godfather
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Godfather variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Godfather copy. Its drop is random, so no particular mission can guarantee it.
MP-AF
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base MP-AF at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until MP-AF appears. Keep one copy long enough for the weapon-catalog record to update.
Goldfish
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Goldfish variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Goldfish copy. Its drop is random, so no particular mission can guarantee it.
AK-7
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base AK-7 at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until AK-7 appears. Keep one copy long enough for the weapon-catalog record to update.
NSR47
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base NSR47 at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until NSR47 appears. Keep one copy long enough for the weapon-catalog record to update.
Beelzebub
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Beelzebub variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Beelzebub copy. Its drop is random, so no particular mission can guarantee it.
AR High Roller
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base AR High Roller at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until AR High Roller appears. Keep one copy long enough for the weapon-catalog record to update.
Million Dollar
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Million Dollar variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Million Dollar copy. Its drop is random, so no particular mission can guarantee it.
M1891/30
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base M1891/30 at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until M1891/30 appears. Keep one copy long enough for the weapon-catalog record to update.
Zaytsev
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Zaytsev variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Zaytsev copy. Its drop is random, so no particular mission can guarantee it.
SVD
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base SVD at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until SVD appears. Keep one copy long enough for the weapon-catalog record to update.
Overlord
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Overlord variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Overlord copy. Its drop is random, so no particular mission can guarantee it.
Anti-Materiel Rifle
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Anti-Materiel Rifle at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Anti-Materiel Rifle appears. Keep one copy long enough for the weapon-catalog record to update.
Sledgehammer
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Sledgehammer variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Sledgehammer copy. Its drop is random, so no particular mission can guarantee it.
Muramasa
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Muramasa at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Muramasa appears. Keep one copy long enough for the weapon-catalog record to update.
Unscripted
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Unscripted variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Unscripted copy. Its drop is random, so no particular mission can guarantee it.
Model 329
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Model 329 at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Model 329 appears. Keep one copy long enough for the weapon-catalog record to update.
Ticket Puncher
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Ticket Puncher variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Ticket Puncher copy. Its drop is random, so no particular mission can guarantee it.
2005M
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base 2005M at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until 2005M appears. Keep one copy long enough for the weapon-catalog record to update.
Mr. Train
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Mr. Train variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Mr. Train copy. Its drop is random, so no particular mission can guarantee it.
Python
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Python at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Python appears. Keep one copy long enough for the weapon-catalog record to update.
Serpent
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Serpent variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Serpent copy. Its drop is random, so no particular mission can guarantee it.
Anaconda
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Anaconda at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Anaconda appears. Keep one copy long enough for the weapon-catalog record to update.
Basilisk
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Basilisk variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Basilisk copy. Its drop is random, so no particular mission can guarantee it.
Pale Rider
Raid Weapon
HintEvaluate weapon albums from mission chests and watch the store rotation.
WhereObtain the base Pale Rider at any level or tag.
Full detailOpen every chest during Raid clears, evaluate weapon albums at the jukebox, and inspect the store between missions until Pale Rider appears. Keep one copy long enough for the weapon-catalog record to update.
Grim Reaper
Rare Raid Weapon
HintHigher Raid difficulties improve the chance of a named weapon album.
WhereEvaluate albums until the named Grim Reaper variant appears.
Full detailFarm late Very Hard or Code Red missions, open every available chest, evaluate the weapon albums, and retain the first Grim Reaper copy. Its drop is random, so no particular mission can guarantee it.
Raid Custom-Part Catalog
You are here when: Mission chests, part albums, the jukebox, toolbox, and parts storage.
All 41 PC part names are listed with their verified maximum levels.
Anti-Recoil
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Anti-Recoil, then combine copies toward level 5.
Full detailOpen Raid chests, evaluate part albums until Anti-Recoil appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Anti-Recoil reaches level 5.
Auto Shot
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Auto Shot, then combine copies toward level 1.
Full detailOpen Raid chests, evaluate part albums until Auto Shot appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Auto Shot reaches level 1.
BSAA
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain BSAA, then combine copies toward level 1.
Full detailOpen Raid chests, evaluate part albums until BSAA appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored BSAA reaches level 1.
Burst +1
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Burst +1, then combine copies toward level 1.
Full detailOpen Raid chests, evaluate part albums until Burst +1 appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Burst +1 reaches level 1.
Burst +2
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Burst +2, then combine copies toward level 1.
Full detailOpen Raid chests, evaluate part albums until Burst +2 appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Burst +2 reaches level 1.
Capacity
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Capacity, then combine copies toward level 20.
Full detailOpen Raid chests, evaluate part albums until Capacity appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Capacity reaches level 20.
Close Range
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Close Range, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Close Range appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Close Range reaches level 10.
Charge Shot A
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Charge Shot A, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Charge Shot A appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Charge Shot A reaches level 10.
Charge Shot B
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Charge Shot B, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Charge Shot B appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Charge Shot B reaches level 10.
Charge Shot C
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Charge Shot C, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Charge Shot C appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Charge Shot C reaches level 10.
Critical Hit
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Critical Hit, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Critical Hit appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Critical Hit reaches level 10.
Damage
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Damage, then combine copies toward level 20.
Full detailOpen Raid chests, evaluate part albums until Damage appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Damage reaches level 20.
Daze
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Daze, then combine copies toward level 20.
Full detailOpen Raid chests, evaluate part albums until Daze appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Daze reaches level 20.
DSO
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain DSO, then combine copies toward level 1.
Full detailOpen Raid chests, evaluate part albums until DSO appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored DSO reaches level 1.
Easy Hit
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Easy Hit, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Easy Hit appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Easy Hit reaches level 10.
Electric Ammo
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Electric Ammo, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Electric Ammo appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Electric Ammo reaches level 10.
Electrocute
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Electrocute, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Electrocute appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Electrocute reaches level 10.
Elite Killer
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Elite Killer, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Elite Killer appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Elite Killer reaches level 10.
Executioner
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Executioner, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Executioner appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Executioner reaches level 10.
Extended Burn
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Extended Burn, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Extended Burn appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Extended Burn reaches level 10.
FBC
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain FBC, then combine copies toward level 1.
Full detailOpen Raid chests, evaluate part albums until FBC appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored FBC reaches level 1.
Final Shot
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Final Shot, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Final Shot appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Final Shot reaches level 10.
Fire Ammo
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Fire Ammo, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Fire Ammo appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Fire Ammo reaches level 10.
Firing Rate
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Firing Rate, then combine copies toward level 20.
Full detailOpen Raid chests, evaluate part albums until Firing Rate appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Firing Rate reaches level 20.
Focus
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Focus, then combine copies toward level 5.
Full detailOpen Raid chests, evaluate part albums until Focus appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Focus reaches level 5.
Follow-Up Strike
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Follow-Up Strike, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Follow-Up Strike appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Follow-Up Strike reaches level 10.
Force Ammo
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Force Ammo, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Force Ammo appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Force Ammo reaches level 10.
Frostbite
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Frostbite, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Frostbite appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Frostbite reaches level 10.
Full Burst
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Full Burst, then combine copies toward level 1.
Full detailOpen Raid chests, evaluate part albums until Full Burst appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Full Burst reaches level 1.
Greedy Killer
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Greedy Killer, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Greedy Killer appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Greedy Killer reaches level 10.
Homing Ammo
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Homing Ammo, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Homing Ammo appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Homing Ammo reaches level 10.
Ice Ammo
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Ice Ammo, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Ice Ammo appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Ice Ammo reaches level 10.
Life Stealer
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Life Stealer, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Life Stealer appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Life Stealer reaches level 10.
Long Range
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Long Range, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Long Range appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Long Range reaches level 10.
Merciless
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Merciless, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Merciless appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Merciless reaches level 10.
Mundane Murderer
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Mundane Murderer, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Mundane Murderer appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Mundane Murderer reaches level 10.
Piercing
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Piercing, then combine copies toward level 5.
Full detailOpen Raid chests, evaluate part albums until Piercing appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Piercing reaches level 5.
Quick Load
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Quick Load, then combine copies toward level 20.
Full detailOpen Raid chests, evaluate part albums until Quick Load appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Quick Load reaches level 20.
S.T.A.R.S.
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain S.T.A.R.S., then combine copies toward level 1.
Full detailOpen Raid chests, evaluate part albums until S.T.A.R.S. appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored S.T.A.R.S. reaches level 1.
Scatter
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Scatter, then combine copies toward level 5.
Full detailOpen Raid chests, evaluate part albums until Scatter appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Scatter reaches level 5.
Soul Eater
Raid Part
HintEvaluate part albums and preserve duplicates for the toolbox.
WhereObtain Soul Eater, then combine copies toward level 10.
Full detailOpen Raid chests, evaluate part albums until Soul Eater appears, and keep matching copies. Unlock the required toolbox tier, combine equal levels repeatedly, and verify the stored Soul Eater reaches level 10.
Raid Record Board and Toolbox
You are here when: The vestibule bulletin board, store, jukebox, workbench, toolbox, and mission results.
The one-thousand-clear record is included because true completion extends beyond mission variety alone.
First Mission
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear one Raid mission.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear one Raid mission. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
First Album
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: evaluate one album.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy evaluate one album. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
First Gauntlet
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear one gauntlet.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear one gauntlet. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
First Skill
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: acquire one skill.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy acquire one skill. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Max One Skill
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: maximize one skill.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy maximize one skill. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Inherited Skill
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: inherit another character skill.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy inherit another character skill. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Max Character Skills
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: maximize one character skills.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy maximize one character skills. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Thirty Albums
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: evaluate thirty albums.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy evaluate thirty albums. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
One-Hundred Albums
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: evaluate one hundred albums.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy evaluate one hundred albums. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Three-Hundred Albums
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: evaluate three hundred albums.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy evaluate three hundred albums. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
First Part Combination
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: combine two parts.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy combine two parts. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
First Part Removal
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: remove installed part.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy remove installed part. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Tagged Weapon
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: obtain one tagged weapon.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy obtain one tagged weapon. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Weapon Catalog
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: obtain all base weapons.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy obtain all base weapons. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Part Catalog
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: obtain all forty one parts.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy obtain all forty one parts. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Level-30 Weapon
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: obtain level thirty weapon.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy obtain level thirty weapon. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Level-50 Weapon
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: obtain level fifty weapon.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy obtain level fifty weapon. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Level-100 Weapon
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: obtain level one hundred weapon.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy obtain level one hundred weapon. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
First Shop Purchase
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: buy one shop item.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy buy one shop item. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Gold Spending
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: spend one hundred million gold.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy spend one hundred million gold. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Level-10 Crafted Part
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: combine level ten part.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy combine level ten part. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Five-Level Handicap
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear five levels under.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear five levels under. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Ten-Level Handicap
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear ten levels under.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear ten levels under. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Single-Attack Damage
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: deal one hundred thousand damage.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy deal one hundred thousand damage. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Projectile Intercepts
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: shoot ten Slinger projectiles.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy shoot ten Slinger projectiles. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Perfect Defense
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: protect target without damage.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy protect target without damage. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Fire Status Counter
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: burn fifty enemies.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy burn fifty enemies. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Freeze Status Counter
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: freeze fifty enemies.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy freeze fifty enemies. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Electric Status Counter
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: electrocute fifty enemies.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy electrocute fifty enemies. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Metallic One-Shot
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: one shot metallic enemy.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy one shot metallic enemy. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Gesture Defeat
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: gesture skill defeats enemy.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy gesture skill defeats enemy. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Drill Quadruple
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: drill defeats four enemies.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy drill defeats four enemies. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Code-Red Handgun Run
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: handgun only no herb.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy handgun only no herb. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Mission Clear 50
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear fifty missions.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear fifty missions. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Mission Clear 100
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear one hundred missions.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear one hundred missions. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Mission Clear 200
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear two hundred missions.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear two hundred missions. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Mission Clear 300
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear three hundred missions.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear three hundred missions. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Mission Clear 500
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear five hundred missions.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear five hundred missions. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Mission Clear 700
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear seven hundred missions.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear seven hundred missions. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Mission Clear 1000
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: clear one thousand missions.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy clear one thousand missions. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Red Queen Messages
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: unlock all twenty messages.
Full detailNEEDS_VERIFICATION
Toolbox Level 1
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: Gauntlet II Normal.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy Gauntlet II Normal. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Toolbox Level 2
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: Gauntlet IV Normal.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy Gauntlet IV Normal. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Toolbox Level 3
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: Gauntlet VI Normal.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy Gauntlet VI Normal. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Toolbox Level 4
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: Gauntlet VIII Normal.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy Gauntlet VIII Normal. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Toolbox Level 5
Raid Record
HintInventory work, combat experiments, and long-term clears fill the Raid record board.
WhereComplete this Raid condition: Omega Very Hard.
Full detailUse a repeatable Raid mission and the vestibule tools to satisfy Omega Very Hard. Finish a mission or return to the vestibule so progress saves, then confirm the record and its reward have unlocked.
Raid Gauntlet I
You are here when: The Raid stage-select panel headed Gauntlet I, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet I Normal Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Normal, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet I, Normal, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Normal Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Normal, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Normal, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Normal Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Normal, Mission 1 without consuming any herb.
Full detailEnter Gauntlet I, Normal, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Normal Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Normal, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Normal, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Normal Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Normal, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Normal, Mission 1. Confirm all five medallions illuminate together.
Gauntlet I Normal Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Normal, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet I, Normal, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Normal Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Normal, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Normal, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Normal Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Normal, Mission 2 without consuming any herb.
Full detailEnter Gauntlet I, Normal, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Normal Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Normal, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Normal, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Normal Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Normal, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Normal, Mission 2. Confirm all five medallions illuminate together.
Gauntlet I Normal Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Normal, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet I, Normal, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Normal Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Normal, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Normal, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Normal Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Normal, Mission 3 without consuming any herb.
Full detailEnter Gauntlet I, Normal, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Normal Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Normal, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Normal, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Normal Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Normal, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Normal, Mission 3. Confirm all five medallions illuminate together.
Gauntlet I Normal Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Normal, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet I, Normal, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Normal Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Normal, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Normal, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Normal Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Normal, Mission 4 without consuming any herb.
Full detailEnter Gauntlet I, Normal, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Normal Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Normal, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Normal, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Normal Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Normal, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Normal, Mission 4. Confirm all five medallions illuminate together.
Gauntlet I Normal Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Normal, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet I, Normal, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Normal Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Normal, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Normal, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Normal Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Normal, Mission 5 without consuming any herb.
Full detailEnter Gauntlet I, Normal, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Normal Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Normal, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Normal, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Normal Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Normal, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Normal, Mission 5. Confirm all five medallions illuminate together.
Gauntlet I Normal Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Normal, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet I, Normal, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Normal Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Normal, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Normal, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Normal Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Normal, Mission 6 without consuming any herb.
Full detailEnter Gauntlet I, Normal, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Normal Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Normal, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Normal, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Normal Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Normal, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Normal, Mission 6. Confirm all five medallions illuminate together.
Gauntlet I Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet I, Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet I, Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet I Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet I, Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet I, Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet I Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet I, Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet I, Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet I Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet I, Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet I, Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet I Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet I, Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet I, Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet I Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet I, Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet I, Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet I Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet I, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet I, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet I Very Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Very Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet I, Very Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Very Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Very Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Very Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Very Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Very Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet I, Very Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Very Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Very Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Very Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Very Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Very Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Very Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet I Very Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Very Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet I, Very Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Very Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Very Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Very Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Very Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Very Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet I, Very Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Very Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Very Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Very Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Very Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Very Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Very Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet I Very Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Very Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet I, Very Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Very Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Very Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Very Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Very Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Very Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet I, Very Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Very Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Very Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Very Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Very Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Very Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Very Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet I Very Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Very Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet I, Very Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Very Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Very Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Very Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Very Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Very Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet I, Very Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Very Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Very Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Very Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Very Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Very Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Very Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet I Very Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Very Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet I, Very Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Very Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Very Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Very Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Very Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Very Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet I, Very Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Very Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Very Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Very Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Very Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Very Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Very Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet I Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet I, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet I, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Code Red, Mission 1. Confirm all five medallions illuminate together.
Gauntlet I Code Red Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Code Red, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet I, Code Red, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Code Red Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Code Red, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Code Red, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Code Red Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Code Red, Mission 2 without consuming any herb.
Full detailEnter Gauntlet I, Code Red, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Code Red Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Code Red, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Code Red, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Code Red Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Code Red, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Code Red, Mission 2. Confirm all five medallions illuminate together.
Gauntlet I Code Red Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Code Red, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet I, Code Red, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Code Red Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Code Red, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Code Red, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Code Red Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Code Red, Mission 3 without consuming any herb.
Full detailEnter Gauntlet I, Code Red, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Code Red Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Code Red, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Code Red, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Code Red Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Code Red, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Code Red, Mission 3. Confirm all five medallions illuminate together.
Gauntlet I Code Red Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Code Red, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet I, Code Red, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Code Red Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Code Red, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Code Red, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Code Red Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Code Red, Mission 4 without consuming any herb.
Full detailEnter Gauntlet I, Code Red, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Code Red Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Code Red, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Code Red, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Code Red Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Code Red, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Code Red, Mission 4. Confirm all five medallions illuminate together.
Gauntlet I Code Red Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Code Red, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet I, Code Red, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Code Red Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Code Red, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Code Red, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Code Red Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Code Red, Mission 5 without consuming any herb.
Full detailEnter Gauntlet I, Code Red, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Code Red Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Code Red, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Code Red, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Code Red Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Code Red, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Code Red, Mission 5. Confirm all five medallions illuminate together.
Gauntlet I Code Red Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet I, Code Red, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet I, Code Red, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet I Code Red Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet I, Code Red, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet I, Code Red, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet I Code Red Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet I, Code Red, Mission 6 without consuming any herb.
Full detailEnter Gauntlet I, Code Red, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet I Code Red Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet I, Code Red, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet I, Code Red, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet I Code Red Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet I, Code Red, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet I, Code Red, Mission 6. Confirm all five medallions illuminate together.
Raid Gauntlet II
You are here when: The Raid stage-select panel headed Gauntlet II, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet II Normal Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Normal, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet II, Normal, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Normal Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Normal, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Normal, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Normal Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Normal, Mission 1 without consuming any herb.
Full detailEnter Gauntlet II, Normal, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Normal Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Normal, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Normal, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Normal Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Normal, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Normal, Mission 1. Confirm all five medallions illuminate together.
Gauntlet II Normal Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Normal, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet II, Normal, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Normal Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Normal, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Normal, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Normal Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Normal, Mission 2 without consuming any herb.
Full detailEnter Gauntlet II, Normal, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Normal Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Normal, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Normal, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Normal Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Normal, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Normal, Mission 2. Confirm all five medallions illuminate together.
Gauntlet II Normal Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Normal, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet II, Normal, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Normal Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Normal, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Normal, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Normal Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Normal, Mission 3 without consuming any herb.
Full detailEnter Gauntlet II, Normal, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Normal Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Normal, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Normal, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Normal Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Normal, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Normal, Mission 3. Confirm all five medallions illuminate together.
Gauntlet II Normal Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Normal, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet II, Normal, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Normal Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Normal, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Normal, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Normal Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Normal, Mission 4 without consuming any herb.
Full detailEnter Gauntlet II, Normal, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Normal Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Normal, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Normal, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Normal Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Normal, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Normal, Mission 4. Confirm all five medallions illuminate together.
Gauntlet II Normal Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Normal, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet II, Normal, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Normal Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Normal, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Normal, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Normal Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Normal, Mission 5 without consuming any herb.
Full detailEnter Gauntlet II, Normal, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Normal Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Normal, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Normal, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Normal Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Normal, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Normal, Mission 5. Confirm all five medallions illuminate together.
Gauntlet II Normal Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Normal, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet II, Normal, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Normal Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Normal, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Normal, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Normal Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Normal, Mission 6 without consuming any herb.
Full detailEnter Gauntlet II, Normal, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Normal Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Normal, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Normal, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Normal Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Normal, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Normal, Mission 6. Confirm all five medallions illuminate together.
Gauntlet II Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet II, Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet II, Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet II Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet II, Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet II, Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet II Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet II, Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet II, Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet II Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet II, Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet II, Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet II Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet II, Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet II, Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet II Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet II, Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet II, Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet II Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet II, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet II, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet II Very Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Very Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet II, Very Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Very Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Very Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Very Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Very Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Very Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet II, Very Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Very Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Very Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Very Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Very Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Very Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Very Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet II Very Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Very Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet II, Very Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Very Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Very Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Very Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Very Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Very Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet II, Very Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Very Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Very Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Very Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Very Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Very Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Very Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet II Very Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Very Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet II, Very Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Very Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Very Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Very Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Very Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Very Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet II, Very Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Very Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Very Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Very Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Very Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Very Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Very Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet II Very Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Very Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet II, Very Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Very Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Very Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Very Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Very Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Very Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet II, Very Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Very Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Very Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Very Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Very Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Very Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Very Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet II Very Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Very Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet II, Very Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Very Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Very Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Very Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Very Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Very Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet II, Very Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Very Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Very Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Very Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Very Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Very Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Very Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet II Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet II, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet II, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Code Red, Mission 1. Confirm all five medallions illuminate together.
Gauntlet II Code Red Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Code Red, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet II, Code Red, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Code Red Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Code Red, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Code Red, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Code Red Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Code Red, Mission 2 without consuming any herb.
Full detailEnter Gauntlet II, Code Red, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Code Red Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Code Red, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Code Red, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Code Red Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Code Red, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Code Red, Mission 2. Confirm all five medallions illuminate together.
Gauntlet II Code Red Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Code Red, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet II, Code Red, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Code Red Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Code Red, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Code Red, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Code Red Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Code Red, Mission 3 without consuming any herb.
Full detailEnter Gauntlet II, Code Red, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Code Red Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Code Red, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Code Red, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Code Red Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Code Red, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Code Red, Mission 3. Confirm all five medallions illuminate together.
Gauntlet II Code Red Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Code Red, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet II, Code Red, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Code Red Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Code Red, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Code Red, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Code Red Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Code Red, Mission 4 without consuming any herb.
Full detailEnter Gauntlet II, Code Red, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Code Red Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Code Red, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Code Red, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Code Red Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Code Red, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Code Red, Mission 4. Confirm all five medallions illuminate together.
Gauntlet II Code Red Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Code Red, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet II, Code Red, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Code Red Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Code Red, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Code Red, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Code Red Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Code Red, Mission 5 without consuming any herb.
Full detailEnter Gauntlet II, Code Red, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Code Red Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Code Red, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Code Red, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Code Red Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Code Red, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Code Red, Mission 5. Confirm all five medallions illuminate together.
Gauntlet II Code Red Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet II, Code Red, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet II, Code Red, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet II Code Red Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet II, Code Red, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet II, Code Red, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet II Code Red Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet II, Code Red, Mission 6 without consuming any herb.
Full detailEnter Gauntlet II, Code Red, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet II Code Red Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet II, Code Red, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet II, Code Red, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet II Code Red Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet II, Code Red, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet II, Code Red, Mission 6. Confirm all five medallions illuminate together.
Raid Gauntlet III
You are here when: The Raid stage-select panel headed Gauntlet III, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet III Normal Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Normal, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet III, Normal, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Normal Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Normal, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Normal, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Normal Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Normal, Mission 1 without consuming any herb.
Full detailEnter Gauntlet III, Normal, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Normal Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Normal, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Normal, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Normal Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Normal, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Normal, Mission 1. Confirm all five medallions illuminate together.
Gauntlet III Normal Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Normal, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet III, Normal, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Normal Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Normal, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Normal, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Normal Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Normal, Mission 2 without consuming any herb.
Full detailEnter Gauntlet III, Normal, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Normal Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Normal, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Normal, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Normal Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Normal, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Normal, Mission 2. Confirm all five medallions illuminate together.
Gauntlet III Normal Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Normal, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet III, Normal, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Normal Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Normal, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Normal, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Normal Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Normal, Mission 3 without consuming any herb.
Full detailEnter Gauntlet III, Normal, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Normal Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Normal, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Normal, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Normal Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Normal, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Normal, Mission 3. Confirm all five medallions illuminate together.
Gauntlet III Normal Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Normal, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet III, Normal, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Normal Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Normal, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Normal, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Normal Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Normal, Mission 4 without consuming any herb.
Full detailEnter Gauntlet III, Normal, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Normal Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Normal, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Normal, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Normal Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Normal, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Normal, Mission 4. Confirm all five medallions illuminate together.
Gauntlet III Normal Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Normal, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet III, Normal, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Normal Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Normal, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Normal, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Normal Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Normal, Mission 5 without consuming any herb.
Full detailEnter Gauntlet III, Normal, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Normal Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Normal, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Normal, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Normal Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Normal, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Normal, Mission 5. Confirm all five medallions illuminate together.
Gauntlet III Normal Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Normal, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet III, Normal, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Normal Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Normal, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Normal, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Normal Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Normal, Mission 6 without consuming any herb.
Full detailEnter Gauntlet III, Normal, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Normal Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Normal, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Normal, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Normal Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Normal, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Normal, Mission 6. Confirm all five medallions illuminate together.
Gauntlet III Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet III, Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet III, Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet III Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet III, Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet III, Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet III Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet III, Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet III, Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet III Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet III, Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet III, Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet III Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet III, Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet III, Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet III Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet III, Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet III, Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet III Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet III, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet III, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet III Very Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Very Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet III, Very Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Very Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Very Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Very Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Very Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Very Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet III, Very Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Very Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Very Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Very Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Very Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Very Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Very Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet III Very Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Very Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet III, Very Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Very Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Very Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Very Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Very Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Very Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet III, Very Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Very Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Very Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Very Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Very Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Very Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Very Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet III Very Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Very Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet III, Very Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Very Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Very Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Very Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Very Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Very Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet III, Very Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Very Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Very Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Very Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Very Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Very Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Very Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet III Very Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Very Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet III, Very Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Very Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Very Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Very Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Very Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Very Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet III, Very Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Very Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Very Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Very Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Very Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Very Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Very Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet III Very Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Very Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet III, Very Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Very Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Very Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Very Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Very Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Very Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet III, Very Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Very Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Very Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Very Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Very Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Very Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Very Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet III Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet III, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet III, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Code Red, Mission 1. Confirm all five medallions illuminate together.
Gauntlet III Code Red Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Code Red, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet III, Code Red, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Code Red Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Code Red, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Code Red, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Code Red Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Code Red, Mission 2 without consuming any herb.
Full detailEnter Gauntlet III, Code Red, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Code Red Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Code Red, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Code Red, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Code Red Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Code Red, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Code Red, Mission 2. Confirm all five medallions illuminate together.
Gauntlet III Code Red Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Code Red, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet III, Code Red, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Code Red Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Code Red, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Code Red, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Code Red Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Code Red, Mission 3 without consuming any herb.
Full detailEnter Gauntlet III, Code Red, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Code Red Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Code Red, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Code Red, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Code Red Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Code Red, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Code Red, Mission 3. Confirm all five medallions illuminate together.
Gauntlet III Code Red Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Code Red, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet III, Code Red, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Code Red Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Code Red, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Code Red, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Code Red Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Code Red, Mission 4 without consuming any herb.
Full detailEnter Gauntlet III, Code Red, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Code Red Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Code Red, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Code Red, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Code Red Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Code Red, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Code Red, Mission 4. Confirm all five medallions illuminate together.
Gauntlet III Code Red Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Code Red, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet III, Code Red, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Code Red Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Code Red, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Code Red, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Code Red Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Code Red, Mission 5 without consuming any herb.
Full detailEnter Gauntlet III, Code Red, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Code Red Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Code Red, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Code Red, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Code Red Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Code Red, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Code Red, Mission 5. Confirm all five medallions illuminate together.
Gauntlet III Code Red Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet III, Code Red, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet III, Code Red, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet III Code Red Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet III, Code Red, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet III, Code Red, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet III Code Red Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet III, Code Red, Mission 6 without consuming any herb.
Full detailEnter Gauntlet III, Code Red, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet III Code Red Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet III, Code Red, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet III, Code Red, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet III Code Red Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet III, Code Red, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet III, Code Red, Mission 6. Confirm all five medallions illuminate together.
Raid Gauntlet IV
You are here when: The Raid stage-select panel headed Gauntlet IV, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet IV Normal Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Normal, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet IV, Normal, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Normal Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Normal, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Normal, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Normal Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Normal, Mission 1 without consuming any herb.
Full detailEnter Gauntlet IV, Normal, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Normal Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Normal, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Normal, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Normal Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Normal, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Normal, Mission 1. Confirm all five medallions illuminate together.
Gauntlet IV Normal Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Normal, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet IV, Normal, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Normal Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Normal, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Normal, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Normal Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Normal, Mission 2 without consuming any herb.
Full detailEnter Gauntlet IV, Normal, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Normal Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Normal, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Normal, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Normal Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Normal, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Normal, Mission 2. Confirm all five medallions illuminate together.
Gauntlet IV Normal Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Normal, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet IV, Normal, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Normal Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Normal, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Normal, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Normal Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Normal, Mission 3 without consuming any herb.
Full detailEnter Gauntlet IV, Normal, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Normal Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Normal, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Normal, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Normal Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Normal, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Normal, Mission 3. Confirm all five medallions illuminate together.
Gauntlet IV Normal Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Normal, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet IV, Normal, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Normal Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Normal, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Normal, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Normal Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Normal, Mission 4 without consuming any herb.
Full detailEnter Gauntlet IV, Normal, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Normal Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Normal, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Normal, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Normal Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Normal, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Normal, Mission 4. Confirm all five medallions illuminate together.
Gauntlet IV Normal Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Normal, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet IV, Normal, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Normal Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Normal, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Normal, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Normal Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Normal, Mission 5 without consuming any herb.
Full detailEnter Gauntlet IV, Normal, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Normal Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Normal, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Normal, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Normal Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Normal, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Normal, Mission 5. Confirm all five medallions illuminate together.
Gauntlet IV Normal Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Normal, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet IV, Normal, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Normal Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Normal, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Normal, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Normal Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Normal, Mission 6 without consuming any herb.
Full detailEnter Gauntlet IV, Normal, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Normal Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Normal, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Normal, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Normal Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Normal, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Normal, Mission 6. Confirm all five medallions illuminate together.
Gauntlet IV Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet IV, Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet IV, Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet IV Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet IV, Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet IV, Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet IV Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet IV, Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet IV, Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet IV Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet IV, Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet IV, Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet IV Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet IV, Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet IV, Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet IV Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet IV, Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet IV, Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet IV Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet IV, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet IV, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet IV Very Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Very Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet IV, Very Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Very Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Very Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Very Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Very Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Very Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet IV, Very Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Very Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Very Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Very Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Very Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Very Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Very Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet IV Very Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Very Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet IV, Very Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Very Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Very Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Very Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Very Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Very Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet IV, Very Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Very Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Very Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Very Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Very Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Very Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Very Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet IV Very Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Very Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet IV, Very Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Very Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Very Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Very Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Very Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Very Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet IV, Very Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Very Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Very Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Very Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Very Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Very Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Very Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet IV Very Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Very Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet IV, Very Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Very Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Very Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Very Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Very Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Very Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet IV, Very Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Very Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Very Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Very Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Very Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Very Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Very Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet IV Very Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Very Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet IV, Very Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Very Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Very Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Very Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Very Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Very Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet IV, Very Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Very Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Very Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Very Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Very Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Very Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Very Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet IV Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet IV, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet IV, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Code Red, Mission 1. Confirm all five medallions illuminate together.
Gauntlet IV Code Red Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Code Red, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet IV, Code Red, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Code Red Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Code Red, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Code Red, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Code Red Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Code Red, Mission 2 without consuming any herb.
Full detailEnter Gauntlet IV, Code Red, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Code Red Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Code Red, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Code Red, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Code Red Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Code Red, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Code Red, Mission 2. Confirm all five medallions illuminate together.
Gauntlet IV Code Red Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Code Red, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet IV, Code Red, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Code Red Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Code Red, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Code Red, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Code Red Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Code Red, Mission 3 without consuming any herb.
Full detailEnter Gauntlet IV, Code Red, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Code Red Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Code Red, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Code Red, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Code Red Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Code Red, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Code Red, Mission 3. Confirm all five medallions illuminate together.
Gauntlet IV Code Red Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Code Red, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet IV, Code Red, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Code Red Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Code Red, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Code Red, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Code Red Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Code Red, Mission 4 without consuming any herb.
Full detailEnter Gauntlet IV, Code Red, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Code Red Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Code Red, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Code Red, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Code Red Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Code Red, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Code Red, Mission 4. Confirm all five medallions illuminate together.
Gauntlet IV Code Red Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Code Red, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet IV, Code Red, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Code Red Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Code Red, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Code Red, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Code Red Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Code Red, Mission 5 without consuming any herb.
Full detailEnter Gauntlet IV, Code Red, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Code Red Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Code Red, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Code Red, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Code Red Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Code Red, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Code Red, Mission 5. Confirm all five medallions illuminate together.
Gauntlet IV Code Red Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IV, Code Red, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet IV, Code Red, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IV Code Red Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IV, Code Red, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IV, Code Red, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IV Code Red Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IV, Code Red, Mission 6 without consuming any herb.
Full detailEnter Gauntlet IV, Code Red, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IV Code Red Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IV, Code Red, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IV, Code Red, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IV Code Red Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IV, Code Red, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IV, Code Red, Mission 6. Confirm all five medallions illuminate together.
Raid Gauntlet V
You are here when: The Raid stage-select panel headed Gauntlet V, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet V Normal Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Normal, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet V, Normal, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Normal Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Normal, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Normal, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Normal Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Normal, Mission 1 without consuming any herb.
Full detailEnter Gauntlet V, Normal, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Normal Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Normal, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Normal, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Normal Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Normal, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Normal, Mission 1. Confirm all five medallions illuminate together.
Gauntlet V Normal Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Normal, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet V, Normal, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Normal Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Normal, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Normal, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Normal Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Normal, Mission 2 without consuming any herb.
Full detailEnter Gauntlet V, Normal, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Normal Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Normal, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Normal, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Normal Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Normal, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Normal, Mission 2. Confirm all five medallions illuminate together.
Gauntlet V Normal Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Normal, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet V, Normal, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Normal Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Normal, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Normal, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Normal Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Normal, Mission 3 without consuming any herb.
Full detailEnter Gauntlet V, Normal, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Normal Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Normal, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Normal, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Normal Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Normal, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Normal, Mission 3. Confirm all five medallions illuminate together.
Gauntlet V Normal Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Normal, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet V, Normal, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Normal Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Normal, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Normal, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Normal Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Normal, Mission 4 without consuming any herb.
Full detailEnter Gauntlet V, Normal, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Normal Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Normal, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Normal, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Normal Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Normal, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Normal, Mission 4. Confirm all five medallions illuminate together.
Gauntlet V Normal Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Normal, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet V, Normal, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Normal Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Normal, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Normal, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Normal Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Normal, Mission 5 without consuming any herb.
Full detailEnter Gauntlet V, Normal, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Normal Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Normal, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Normal, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Normal Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Normal, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Normal, Mission 5. Confirm all five medallions illuminate together.
Gauntlet V Normal Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Normal, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet V, Normal, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Normal Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Normal, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Normal, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Normal Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Normal, Mission 6 without consuming any herb.
Full detailEnter Gauntlet V, Normal, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Normal Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Normal, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Normal, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Normal Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Normal, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Normal, Mission 6. Confirm all five medallions illuminate together.
Gauntlet V Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet V, Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet V, Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet V Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet V, Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet V, Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet V Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet V, Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet V, Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet V Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet V, Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet V, Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet V Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet V, Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet V, Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet V Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet V, Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet V, Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet V Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet V, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet V, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet V Very Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Very Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet V, Very Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Very Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Very Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Very Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Very Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Very Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet V, Very Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Very Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Very Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Very Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Very Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Very Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Very Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet V Very Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Very Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet V, Very Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Very Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Very Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Very Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Very Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Very Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet V, Very Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Very Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Very Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Very Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Very Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Very Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Very Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet V Very Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Very Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet V, Very Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Very Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Very Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Very Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Very Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Very Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet V, Very Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Very Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Very Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Very Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Very Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Very Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Very Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet V Very Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Very Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet V, Very Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Very Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Very Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Very Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Very Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Very Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet V, Very Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Very Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Very Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Very Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Very Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Very Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Very Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet V Very Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Very Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet V, Very Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Very Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Very Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Very Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Very Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Very Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet V, Very Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Very Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Very Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Very Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Very Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Very Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Very Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet V Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet V, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet V, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Code Red, Mission 1. Confirm all five medallions illuminate together.
Gauntlet V Code Red Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Code Red, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet V, Code Red, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Code Red Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Code Red, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Code Red, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Code Red Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Code Red, Mission 2 without consuming any herb.
Full detailEnter Gauntlet V, Code Red, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Code Red Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Code Red, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Code Red, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Code Red Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Code Red, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Code Red, Mission 2. Confirm all five medallions illuminate together.
Gauntlet V Code Red Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Code Red, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet V, Code Red, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Code Red Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Code Red, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Code Red, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Code Red Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Code Red, Mission 3 without consuming any herb.
Full detailEnter Gauntlet V, Code Red, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Code Red Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Code Red, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Code Red, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Code Red Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Code Red, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Code Red, Mission 3. Confirm all five medallions illuminate together.
Gauntlet V Code Red Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Code Red, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet V, Code Red, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Code Red Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Code Red, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Code Red, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Code Red Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Code Red, Mission 4 without consuming any herb.
Full detailEnter Gauntlet V, Code Red, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Code Red Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Code Red, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Code Red, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Code Red Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Code Red, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Code Red, Mission 4. Confirm all five medallions illuminate together.
Gauntlet V Code Red Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Code Red, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet V, Code Red, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Code Red Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Code Red, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Code Red, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Code Red Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Code Red, Mission 5 without consuming any herb.
Full detailEnter Gauntlet V, Code Red, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Code Red Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Code Red, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Code Red, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Code Red Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Code Red, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Code Red, Mission 5. Confirm all five medallions illuminate together.
Gauntlet V Code Red Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet V, Code Red, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet V, Code Red, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet V Code Red Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet V, Code Red, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet V, Code Red, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet V Code Red Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet V, Code Red, Mission 6 without consuming any herb.
Full detailEnter Gauntlet V, Code Red, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet V Code Red Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet V, Code Red, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet V, Code Red, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet V Code Red Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet V, Code Red, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet V, Code Red, Mission 6. Confirm all five medallions illuminate together.
Raid Gauntlet VI
You are here when: The Raid stage-select panel headed Gauntlet VI, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet VI Normal Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Normal, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VI, Normal, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Normal Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Normal, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Normal, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Normal Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Normal, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VI, Normal, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Normal Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Normal, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Normal, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Normal Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Normal, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Normal, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VI Normal Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Normal, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VI, Normal, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Normal Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Normal, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Normal, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Normal Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Normal, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VI, Normal, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Normal Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Normal, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Normal, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Normal Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Normal, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Normal, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VI Normal Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Normal, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VI, Normal, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Normal Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Normal, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Normal, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Normal Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Normal, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VI, Normal, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Normal Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Normal, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Normal, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Normal Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Normal, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Normal, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VI Normal Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Normal, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VI, Normal, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Normal Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Normal, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Normal, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Normal Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Normal, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VI, Normal, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Normal Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Normal, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Normal, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Normal Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Normal, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Normal, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VI Normal Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Normal, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VI, Normal, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Normal Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Normal, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Normal, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Normal Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Normal, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VI, Normal, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Normal Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Normal, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Normal, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Normal Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Normal, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Normal, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VI Normal Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Normal, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VI, Normal, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Normal Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Normal, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Normal, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Normal Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Normal, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VI, Normal, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Normal Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Normal, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Normal, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Normal Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Normal, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Normal, Mission 6. Confirm all five medallions illuminate together.
Gauntlet VI Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VI, Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VI, Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VI Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VI, Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VI, Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VI Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VI, Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VI, Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VI Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VI, Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VI, Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VI Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VI, Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VI, Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VI Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VI, Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VI, Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet VI Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VI, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VI, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VI Very Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Very Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VI, Very Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Very Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Very Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Very Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Very Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Very Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VI, Very Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Very Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Very Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Very Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Very Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Very Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Very Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VI Very Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Very Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VI, Very Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Very Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Very Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Very Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Very Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Very Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VI, Very Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Very Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Very Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Very Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Very Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Very Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Very Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VI Very Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Very Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VI, Very Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Very Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Very Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Very Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Very Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Very Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VI, Very Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Very Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Very Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Very Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Very Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Very Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Very Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VI Very Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Very Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VI, Very Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Very Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Very Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Very Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Very Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Very Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VI, Very Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Very Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Very Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Very Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Very Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Very Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Very Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VI Very Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Very Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VI, Very Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Very Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Very Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Very Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Very Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Very Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VI, Very Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Very Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Very Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Very Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Very Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Very Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Very Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet VI Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VI, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VI, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Code Red, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VI Code Red Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Code Red, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VI, Code Red, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Code Red Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Code Red, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Code Red, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Code Red Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Code Red, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VI, Code Red, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Code Red Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Code Red, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Code Red, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Code Red Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Code Red, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Code Red, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VI Code Red Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Code Red, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VI, Code Red, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Code Red Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Code Red, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Code Red, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Code Red Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Code Red, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VI, Code Red, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Code Red Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Code Red, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Code Red, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Code Red Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Code Red, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Code Red, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VI Code Red Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Code Red, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VI, Code Red, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Code Red Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Code Red, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Code Red, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Code Red Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Code Red, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VI, Code Red, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Code Red Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Code Red, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Code Red, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Code Red Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Code Red, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Code Red, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VI Code Red Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Code Red, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VI, Code Red, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Code Red Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Code Red, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Code Red, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Code Red Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Code Red, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VI, Code Red, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Code Red Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Code Red, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Code Red, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Code Red Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Code Red, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Code Red, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VI Code Red Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VI, Code Red, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VI, Code Red, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VI Code Red Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VI, Code Red, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VI, Code Red, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VI Code Red Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VI, Code Red, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VI, Code Red, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VI Code Red Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VI, Code Red, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VI, Code Red, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VI Code Red Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VI, Code Red, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VI, Code Red, Mission 6. Confirm all five medallions illuminate together.
Raid Gauntlet VII
You are here when: The Raid stage-select panel headed Gauntlet VII, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet VII Normal Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Normal, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VII, Normal, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Normal Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Normal, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Normal, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Normal Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Normal, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VII, Normal, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Normal Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Normal, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Normal, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Normal Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Normal, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Normal, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VII Normal Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Normal, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VII, Normal, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Normal Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Normal, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Normal, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Normal Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Normal, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VII, Normal, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Normal Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Normal, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Normal, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Normal Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Normal, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Normal, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VII Normal Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Normal, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VII, Normal, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Normal Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Normal, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Normal, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Normal Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Normal, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VII, Normal, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Normal Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Normal, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Normal, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Normal Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Normal, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Normal, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VII Normal Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Normal, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VII, Normal, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Normal Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Normal, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Normal, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Normal Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Normal, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VII, Normal, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Normal Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Normal, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Normal, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Normal Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Normal, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Normal, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VII Normal Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Normal, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VII, Normal, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Normal Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Normal, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Normal, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Normal Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Normal, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VII, Normal, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Normal Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Normal, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Normal, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Normal Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Normal, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Normal, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VII Normal Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Normal, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VII, Normal, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Normal Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Normal, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Normal, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Normal Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Normal, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VII, Normal, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Normal Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Normal, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Normal, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Normal Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Normal, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Normal, Mission 6. Confirm all five medallions illuminate together.
Gauntlet VII Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VII, Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VII, Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VII Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VII, Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VII, Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VII Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VII, Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VII, Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VII Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VII, Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VII, Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VII Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VII, Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VII, Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VII Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VII, Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VII, Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet VII Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VII, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VII, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VII Very Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Very Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VII, Very Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Very Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Very Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Very Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Very Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Very Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VII, Very Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Very Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Very Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Very Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Very Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Very Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Very Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VII Very Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Very Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VII, Very Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Very Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Very Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Very Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Very Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Very Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VII, Very Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Very Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Very Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Very Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Very Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Very Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Very Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VII Very Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Very Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VII, Very Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Very Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Very Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Very Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Very Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Very Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VII, Very Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Very Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Very Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Very Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Very Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Very Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Very Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VII Very Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Very Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VII, Very Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Very Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Very Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Very Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Very Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Very Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VII, Very Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Very Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Very Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Very Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Very Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Very Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Very Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VII Very Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Very Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VII, Very Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Very Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Very Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Very Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Very Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Very Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VII, Very Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Very Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Very Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Very Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Very Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Very Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Very Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet VII Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VII, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VII, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Code Red, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VII Code Red Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Code Red, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VII, Code Red, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Code Red Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Code Red, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Code Red, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Code Red Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Code Red, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VII, Code Red, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Code Red Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Code Red, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Code Red, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Code Red Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Code Red, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Code Red, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VII Code Red Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Code Red, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VII, Code Red, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Code Red Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Code Red, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Code Red, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Code Red Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Code Red, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VII, Code Red, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Code Red Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Code Red, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Code Red, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Code Red Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Code Red, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Code Red, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VII Code Red Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Code Red, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VII, Code Red, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Code Red Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Code Red, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Code Red, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Code Red Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Code Red, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VII, Code Red, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Code Red Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Code Red, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Code Red, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Code Red Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Code Red, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Code Red, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VII Code Red Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Code Red, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VII, Code Red, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Code Red Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Code Red, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Code Red, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Code Red Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Code Red, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VII, Code Red, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Code Red Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Code Red, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Code Red, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Code Red Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Code Red, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Code Red, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VII Code Red Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VII, Code Red, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VII, Code Red, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VII Code Red Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VII, Code Red, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VII, Code Red, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VII Code Red Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VII, Code Red, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VII, Code Red, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VII Code Red Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VII, Code Red, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VII, Code Red, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VII Code Red Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VII, Code Red, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VII, Code Red, Mission 6. Confirm all five medallions illuminate together.
Raid Gauntlet VIII
You are here when: The Raid stage-select panel headed Gauntlet VIII, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet VIII Normal Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Normal, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VIII, Normal, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Normal Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Normal, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Normal, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Normal Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Normal, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VIII, Normal, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Normal Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Normal, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Normal, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Normal Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Normal, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Normal, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VIII Normal Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Normal, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VIII, Normal, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Normal Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Normal, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Normal, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Normal Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Normal, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VIII, Normal, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Normal Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Normal, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Normal, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Normal Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Normal, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Normal, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VIII Normal Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Normal, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VIII, Normal, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Normal Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Normal, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Normal, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Normal Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Normal, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VIII, Normal, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Normal Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Normal, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Normal, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Normal Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Normal, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Normal, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VIII Normal Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Normal, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VIII, Normal, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Normal Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Normal, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Normal, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Normal Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Normal, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VIII, Normal, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Normal Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Normal, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Normal, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Normal Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Normal, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Normal, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VIII Normal Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Normal, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VIII, Normal, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Normal Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Normal, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Normal, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Normal Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Normal, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VIII, Normal, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Normal Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Normal, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Normal, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Normal Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Normal, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Normal, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VIII Normal Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Normal, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VIII, Normal, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Normal Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Normal, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Normal, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Normal Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Normal, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VIII, Normal, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Normal Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Normal, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Normal, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Normal Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Normal, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Normal, Mission 6. Confirm all five medallions illuminate together.
Gauntlet VIII Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VIII, Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VIII, Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VIII Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VIII, Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VIII, Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VIII Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VIII, Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VIII, Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VIII Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VIII, Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VIII, Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VIII Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VIII, Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VIII, Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VIII Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VIII, Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VIII, Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet VIII Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VIII, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VIII, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VIII Very Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Very Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VIII, Very Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Very Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Very Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Very Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Very Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Very Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VIII, Very Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Very Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Very Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Very Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Very Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Very Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Very Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VIII Very Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Very Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VIII, Very Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Very Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Very Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Very Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Very Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Very Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VIII, Very Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Very Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Very Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Very Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Very Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Very Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Very Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VIII Very Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Very Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VIII, Very Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Very Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Very Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Very Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Very Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Very Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VIII, Very Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Very Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Very Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Very Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Very Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Very Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Very Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VIII Very Hard Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Very Hard, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VIII, Very Hard, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Very Hard Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Very Hard, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Very Hard, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Very Hard Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Very Hard, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VIII, Very Hard, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Very Hard Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Very Hard, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Very Hard, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Very Hard Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Very Hard, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Very Hard, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VIII Very Hard Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Very Hard, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VIII, Very Hard, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Very Hard Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Very Hard, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Very Hard, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Very Hard Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Very Hard, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VIII, Very Hard, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Very Hard Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Very Hard, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Very Hard, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Very Hard Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Very Hard, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Very Hard, Mission 6. Confirm all five medallions illuminate together.
Gauntlet VIII Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet VIII, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet VIII, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Code Red, Mission 1. Confirm all five medallions illuminate together.
Gauntlet VIII Code Red Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Code Red, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet VIII, Code Red, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Code Red Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Code Red, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Code Red, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Code Red Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Code Red, Mission 2 without consuming any herb.
Full detailEnter Gauntlet VIII, Code Red, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Code Red Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Code Red, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Code Red, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Code Red Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Code Red, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Code Red, Mission 2. Confirm all five medallions illuminate together.
Gauntlet VIII Code Red Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Code Red, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet VIII, Code Red, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Code Red Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Code Red, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Code Red, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Code Red Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Code Red, Mission 3 without consuming any herb.
Full detailEnter Gauntlet VIII, Code Red, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Code Red Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Code Red, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Code Red, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Code Red Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Code Red, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Code Red, Mission 3. Confirm all five medallions illuminate together.
Gauntlet VIII Code Red Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Code Red, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet VIII, Code Red, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Code Red Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Code Red, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Code Red, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Code Red Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Code Red, Mission 4 without consuming any herb.
Full detailEnter Gauntlet VIII, Code Red, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Code Red Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Code Red, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Code Red, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Code Red Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Code Red, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Code Red, Mission 4. Confirm all five medallions illuminate together.
Gauntlet VIII Code Red Mission 5 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Code Red, Mission 5 and touch its goal marker.
Full detailSelect Gauntlet VIII, Code Red, Mission 5, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Code Red Mission 5 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Code Red, Mission 5 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Code Red, Mission 5, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Code Red Mission 5 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Code Red, Mission 5 without consuming any herb.
Full detailEnter Gauntlet VIII, Code Red, Mission 5 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Code Red Mission 5 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Code Red, Mission 5 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Code Red, Mission 5, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Code Red Mission 5 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Code Red, Mission 5.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Code Red, Mission 5. Confirm all five medallions illuminate together.
Gauntlet VIII Code Red Mission 6 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet VIII, Code Red, Mission 6 and touch its goal marker.
Full detailSelect Gauntlet VIII, Code Red, Mission 6, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet VIII Code Red Mission 6 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet VIII, Code Red, Mission 6 at or below its displayed recommended level.
Full detailBefore launching Gauntlet VIII, Code Red, Mission 6, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet VIII Code Red Mission 6 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet VIII, Code Red, Mission 6 without consuming any herb.
Full detailEnter Gauntlet VIII, Code Red, Mission 6 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet VIII Code Red Mission 6 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet VIII, Code Red, Mission 6 before using the goal.
Full detailSweep every room and optional branch in Gauntlet VIII, Code Red, Mission 6, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet VIII Code Red Mission 6 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet VIII, Code Red, Mission 6.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet VIII, Code Red, Mission 6. Confirm all five medallions illuminate together.
Raid Gauntlet IX
You are here when: The Raid stage-select panel headed Gauntlet IX, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet IX Normal Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Normal, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet IX, Normal, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Normal Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Normal, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Normal, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Normal Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Normal, Mission 1 without consuming any herb.
Full detailEnter Gauntlet IX, Normal, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Normal Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Normal, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Normal, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Normal Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Normal, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Normal, Mission 1. Confirm all five medallions illuminate together.
Gauntlet IX Normal Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Normal, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet IX, Normal, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Normal Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Normal, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Normal, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Normal Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Normal, Mission 2 without consuming any herb.
Full detailEnter Gauntlet IX, Normal, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Normal Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Normal, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Normal, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Normal Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Normal, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Normal, Mission 2. Confirm all five medallions illuminate together.
Gauntlet IX Normal Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Normal, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet IX, Normal, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Normal Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Normal, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Normal, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Normal Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Normal, Mission 3 without consuming any herb.
Full detailEnter Gauntlet IX, Normal, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Normal Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Normal, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Normal, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Normal Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Normal, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Normal, Mission 3. Confirm all five medallions illuminate together.
Gauntlet IX Normal Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Normal, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet IX, Normal, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Normal Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Normal, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Normal, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Normal Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Normal, Mission 4 without consuming any herb.
Full detailEnter Gauntlet IX, Normal, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Normal Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Normal, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Normal, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Normal Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Normal, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Normal, Mission 4. Confirm all five medallions illuminate together.
Gauntlet IX Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet IX, Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet IX, Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet IX Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet IX, Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet IX, Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet IX Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet IX, Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet IX, Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet IX Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet IX, Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet IX, Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet IX Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet IX, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet IX, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet IX Very Hard Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Very Hard, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet IX, Very Hard, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Very Hard Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Very Hard, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Very Hard, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Very Hard Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Very Hard, Mission 2 without consuming any herb.
Full detailEnter Gauntlet IX, Very Hard, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Very Hard Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Very Hard, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Very Hard, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Very Hard Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Very Hard, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Very Hard, Mission 2. Confirm all five medallions illuminate together.
Gauntlet IX Very Hard Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Very Hard, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet IX, Very Hard, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Very Hard Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Very Hard, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Very Hard, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Very Hard Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Very Hard, Mission 3 without consuming any herb.
Full detailEnter Gauntlet IX, Very Hard, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Very Hard Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Very Hard, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Very Hard, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Very Hard Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Very Hard, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Very Hard, Mission 3. Confirm all five medallions illuminate together.
Gauntlet IX Very Hard Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Very Hard, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet IX, Very Hard, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Very Hard Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Very Hard, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Very Hard, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Very Hard Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Very Hard, Mission 4 without consuming any herb.
Full detailEnter Gauntlet IX, Very Hard, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Very Hard Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Very Hard, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Very Hard, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Very Hard Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Very Hard, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Very Hard, Mission 4. Confirm all five medallions illuminate together.
Gauntlet IX Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet IX, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet IX, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Code Red, Mission 1. Confirm all five medallions illuminate together.
Gauntlet IX Code Red Mission 2 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Code Red, Mission 2 and touch its goal marker.
Full detailSelect Gauntlet IX, Code Red, Mission 2, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Code Red Mission 2 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Code Red, Mission 2 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Code Red, Mission 2, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Code Red Mission 2 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Code Red, Mission 2 without consuming any herb.
Full detailEnter Gauntlet IX, Code Red, Mission 2 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Code Red Mission 2 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Code Red, Mission 2 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Code Red, Mission 2, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Code Red Mission 2 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Code Red, Mission 2.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Code Red, Mission 2. Confirm all five medallions illuminate together.
Gauntlet IX Code Red Mission 3 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Code Red, Mission 3 and touch its goal marker.
Full detailSelect Gauntlet IX, Code Red, Mission 3, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Code Red Mission 3 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Code Red, Mission 3 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Code Red, Mission 3, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Code Red Mission 3 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Code Red, Mission 3 without consuming any herb.
Full detailEnter Gauntlet IX, Code Red, Mission 3 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Code Red Mission 3 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Code Red, Mission 3 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Code Red, Mission 3, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Code Red Mission 3 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Code Red, Mission 3.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Code Red, Mission 3. Confirm all five medallions illuminate together.
Gauntlet IX Code Red Mission 4 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet IX, Code Red, Mission 4 and touch its goal marker.
Full detailSelect Gauntlet IX, Code Red, Mission 4, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet IX Code Red Mission 4 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet IX, Code Red, Mission 4 at or below its displayed recommended level.
Full detailBefore launching Gauntlet IX, Code Red, Mission 4, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet IX Code Red Mission 4 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet IX, Code Red, Mission 4 without consuming any herb.
Full detailEnter Gauntlet IX, Code Red, Mission 4 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet IX Code Red Mission 4 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet IX, Code Red, Mission 4 before using the goal.
Full detailSweep every room and optional branch in Gauntlet IX, Code Red, Mission 4, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet IX Code Red Mission 4 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet IX, Code Red, Mission 4.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet IX, Code Red, Mission 4. Confirm all five medallions illuminate together.
Raid Gauntlet Omega
You are here when: The Raid stage-select panel headed Gauntlet Omega, with its difficulty tabs and mission tiles.
Every mission has five separate medallions; Completion requires the preceding four during one run.
Gauntlet Omega Very Hard Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet Omega, Very Hard, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet Omega, Very Hard, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet Omega Very Hard Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet Omega, Very Hard, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet Omega, Very Hard, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet Omega Very Hard Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet Omega, Very Hard, Mission 1 without consuming any herb.
Full detailEnter Gauntlet Omega, Very Hard, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet Omega Very Hard Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet Omega, Very Hard, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet Omega, Very Hard, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet Omega Very Hard Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet Omega, Very Hard, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet Omega, Very Hard, Mission 1. Confirm all five medallions illuminate together.
Gauntlet Omega Code Red Mission 1 — Clear
Raid Medallion
HintReach the goal once under any valid result.
WhereFinish Gauntlet Omega, Code Red, Mission 1 and touch its goal marker.
Full detailSelect Gauntlet Omega, Code Red, Mission 1, defeat or bypass enemies as the objective permits, complete any required switch or defense task, then use the goal marker and confirm the Clear medallion lights on results.
Gauntlet Omega Code Red Mission 1 — Challenge
Raid Medallion
HintThe stage compares your selected level with its recommendation.
WhereClear Gauntlet Omega, Code Red, Mission 1 at or below its displayed recommended level.
Full detailBefore launching Gauntlet Omega, Code Red, Mission 1, use the level-adjust command to set the character no higher than the displayed recommendation. Finish the mission and confirm the Challenge medallion on results.
Gauntlet Omega Code Red Mission 1 — No Herb
Raid Medallion
HintPlan a safe route and leave manual healing unused.
WhereClear Gauntlet Omega, Code Red, Mission 1 without consuming any herb.
Full detailEnter Gauntlet Omega, Code Red, Mission 1 with a defensive build, avoid opening the herb command, and restart if an herb is consumed. Reach the goal and verify the No Herb medallion is awarded.
Gauntlet Omega Code Red Mission 1 — Genocide
Raid Medallion
HintSearch every branch before ending the mission.
WhereDefeat every enemy spawned in Gauntlet Omega, Code Red, Mission 1 before using the goal.
Full detailSweep every room and optional branch in Gauntlet Omega, Code Red, Mission 1, wait for delayed waves, and check the remaining-enemy display where available. Use the goal only after every spawned target is defeated.
Gauntlet Omega Code Red Mission 1 — Completion
Raid Medallion
HintThe final medallion demands every other condition during one clear.
WhereEarn all four other medallions together in one run of Gauntlet Omega, Code Red, Mission 1.
Full detailSet your level at or below the recommendation, consume no herbs, defeat every spawned enemy, and reach the goal in the same uninterrupted run of Gauntlet Omega, Code Red, Mission 1. Confirm all five medallions illuminate together.
Nintendo Switch Exclusive Route
You are here when: The Switch loading screen, Raid toolbox, and custom-parts storage.
games.json incorrectly lists no content advantage; these verified additions require a separate Switch route.
Ghouls 'n Homunculi
Switch Exclusive
HintThe later Nintendo port adds mechanics absent from the chosen Windows build.
WhereOn Nintendo Switch, complete Switch loading minigame.
Full detailOn an owned Nintendo Switch copy, launch the loading-screen minigame, finish a complete round, and let its result convert into Raid currency. Keep this result separate from the Windows profile.
Damage Omega
Switch Exclusive
HintThe later Nintendo port adds mechanics absent from the chosen Windows build.
WhereOn Nintendo Switch, complete combine Damage twenty.
Full detailOn Nintendo Switch, unlock the expanded toolbox, combine matching prerequisite parts until combine Damage twenty is satisfied, then confirm Damage Omega appears in parts storage. This recipe does not exist on Windows.
Firing Rate Omega
Switch Exclusive
HintThe later Nintendo port adds mechanics absent from the chosen Windows build.
WhereOn Nintendo Switch, complete combine Firing Rate twenty.
Full detailOn Nintendo Switch, unlock the expanded toolbox, combine matching prerequisite parts until combine Firing Rate twenty is satisfied, then confirm Firing Rate Omega appears in parts storage. This recipe does not exist on Windows.
Capacity Omega
Switch Exclusive
HintThe later Nintendo port adds mechanics absent from the chosen Windows build.
WhereOn Nintendo Switch, complete combine Capacity twenty.
Full detailOn Nintendo Switch, unlock the expanded toolbox, combine matching prerequisite parts until combine Capacity twenty is satisfied, then confirm Capacity Omega appears in parts storage. This recipe does not exist on Windows.
Daze Omega
Switch Exclusive
HintThe later Nintendo port adds mechanics absent from the chosen Windows build.
WhereOn Nintendo Switch, complete combine Daze twenty.
Full detailOn Nintendo Switch, unlock the expanded toolbox, combine matching prerequisite parts until combine Daze twenty is satisfied, then confirm Daze Omega appears in parts storage. This recipe does not exist on Windows.
Quick Load Omega
Switch Exclusive
HintThe later Nintendo port adds mechanics absent from the chosen Windows build.
WhereOn Nintendo Switch, complete combine Quick Load twenty.
Full detailOn Nintendo Switch, unlock the expanded toolbox, combine matching prerequisite parts until combine Quick Load twenty is satisfied, then confirm Quick Load Omega appears in parts storage. This recipe does not exist on Windows.
Auto-Load
Switch Exclusive
HintThe later Nintendo port adds mechanics absent from the chosen Windows build.
WhereOn Nintendo Switch, complete combine Quick Load Omega.
Full detailOn Nintendo Switch, unlock the expanded toolbox, combine matching prerequisite parts until combine Quick Load Omega is satisfied, then confirm Auto-Load appears in parts storage. This recipe does not exist on Windows.
Network and Live-Service Audit
You are here when: The Raid online lobby, account-link option, and any reachable current event page.
Unverified server state is fail-closed rather than guessed; permanent offline content remains independently completable.
Current RE NET Link
Live Service
HintThe external account service can change independently of the installed game.
WhereCheck whether the Windows profile can still link and transfer current data.
Full detailNEEDS_VERIFICATION
Current Online Event Set
Rotating Content
HintServer events and their rewards are not permanent local-save requirements.
WhereInspect the currently reachable service for any active Revelations 2 event.
Full detailNEEDS_VERIFICATION
Online Raid Co-op Test
Network Feature
HintA private partner run verifies the current PC networking path.
WhereHost one private Raid mission and finish it with another current Steam player.
Full detailCreate a private room, invite the partner through Steam, finish a short Raid mission, and confirm both profiles store the result. If matchmaking fails, record the network block separately from offline completion.
Final Completion Audit
You are here when: Episode results, Rewards, Raid stage tiles, the vestibule inventories, and the separate Switch profile.
Run this only after every preceding area is complete or explicitly marked for verification.
Campaign Route Audit
Final Audit
HintThe episode menus expose missing ranks, modes, medals, and collectible totals.
WhereConfirm two endings, both lever paths, 80 medals, 38 emblems, 24 drawings, 24 larvae, and 51 files.
Full detailReview all eight scenario result pages, verify every numbered checklist entry is complete, then check both ending records and both landfill paths. Re-run only the branch or scenario whose saved total remains short.
Campaign Rewards Audit
Final Audit
HintThe Rewards menu consolidates permanent campaign unlocks.
WhereConfirm every bonus weapon, costume, screen effect, concept-art entry, secret file, figurine, and campaign skill.
Full detailOpen Rewards and Special Settings, verify every listed entry is purchased or claimed, then inspect all 20 concept-art slots, 12 secret files, 37 figurines, the complete campaign skill grid, and every bonus weapon and costume.
Raid Mission Audit
Final Audit
HintEach stage tile displays five saved medallions.
WhereConfirm all 210 Raid missions each show five medallions, including Throwback and both Omega missions.
Full detailInspect Gauntlets I–VIII across four tiers, Gauntlet IX across four tiers, and Omega on Very Hard and Code Red. Every mission tile must display Clear, Challenge, No Herb, Genocide, and Completion.
Raid Inventory Audit
Final Audit
HintRoster, weapons, parts, records, and storage live on separate vestibule screens.
WhereConfirm 15 level-100 characters, eight costumes, 24 base weapons, 23 named variants, 41 maximum parts, and every Raid record.
Full detailCycle the mannequin through every character and costume, audit the weapon and part catalogs, check each toolbox maximum, then inspect the bulletin board through the one-thousand-clear milestone and every completed gauntlet record.
Platform Route Audit
Final Audit
HintThe Windows save cannot display Switch-only records or the loading minigame.
WhereRecord the seven Switch-exclusive entries separately from the complete Windows profile.
Full detailLeave the Windows save unchanged. On the owned Switch release, verify one completed Ghouls 'n Homunculi round plus Damage, Firing Rate, Capacity, Daze, and Quick Load Omega parts and Auto-Load.
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