← samimirash.com
Resident Evil Revelations (2012) — HD Edition
Spoiler-free complete play: campaign records, files, scans, weapons, parts, Raid ranks and bonuses, DLC, online status, and later-console additions · 23 areas · 616 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Route and Edition Setup
You are here when: Steam, the title menu, an unused save slot, and the Raid Mode lobby.
Windows HD is the catalogued primary route; later-console additions are isolated in their own area.
Use the Windows HD Edition
Setup
HintThe selected release contains the expanded home-platform Raid Mode.
WhereInstall Resident Evil Revelations through Steam and apply every available update.
Full detailLaunch the game, create a clean local profile, open Campaign and Raid Mode once, then confirm Infernal difficulty and the expanded Raid roster can appear on this installation.
Test Controls and Display
Setup
HintScanner use and evasive movement need dependable inputs.
WhereTest aiming, scanning, dodging, quick turns, weapon changes, and menu navigation before recording progress.
Full detailEnter the opening campaign section, verify the Genesis overlay detects nearby objects, perform a quick turn and an evade, change weapons, then confirm prompts and HUD remain fully visible at the chosen resolution.
Install All Seven PC Add-ons
Setup
HintThe complete PC inventory includes optional store content.
WhereInstall both part sets, three weapon packs, and two Raid character add-ons from Steam.
Full detailOpen Steam's DLC manager, enable all seven products, let the game update, then inspect Raid character selection and the store or weapon inventory for the added entries before beginning the completion audit.
Test Raid Co-op
Setup
HintSome long-term records are easier to verify with a stable partner connection.
WhereCreate a private Raid lobby and confirm another current Steam player can join.
Full detailHost Stage 01 on Chasm, invite the partner, finish the stage, and verify both profiles receive a saved result. Treat connection failure as a service issue, not as campaign incompletion.
Preserve a Clean Save
Setup
HintSeveral counters and one-run conditions benefit from a recovery point.
WhereBack up the local profile before beginning campaign and Raid completion.
Full detailClose the game completely, copy the current Steam userdata save through an approved local backup method, relaunch, and verify the profile loads before accumulating clears, scans, and Raid bonuses.
Campaign Route
You are here when: Coastal paths, ship decks, snowbound passages, offices, machinery rooms, and laboratories.
Segment numbers keep plot events and identities out of the visible checklist.
Campaign Segment #01
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Prologue across the coastal approach route.
Full detailStart Prologue from the campaign menu, traverse every accessible room in the coastal approach section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #02
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 1-1 across the coast and ship entry route.
Full detailStart Episode 1-1 from the campaign menu, traverse every accessible room in the coast and ship entry section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #03
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 1-2 across the ship interior search route.
Full detailStart Episode 1-2 from the campaign menu, traverse every accessible room in the ship interior search section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #04
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 2-1 across the snowfield and mine route.
Full detailStart Episode 2-1 from the campaign menu, traverse every accessible room in the snowfield and mine section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #05
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 2-2 across the cabins and bridge route.
Full detailStart Episode 2-2 from the campaign menu, traverse every accessible room in the cabins and bridge section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #06
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 3-1 across the office floors route.
Full detailStart Episode 3-1 from the campaign menu, traverse every accessible room in the office floors section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #07
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 3-2 across the hall and promenade route.
Full detailStart Episode 3-2 from the campaign menu, traverse every accessible room in the hall and promenade section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #08
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 4-1 across the casino and lower quarters route.
Full detailStart Episode 4-1 from the campaign menu, traverse every accessible room in the casino and lower quarters section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #09
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 5-1 across the airport interior route.
Full detailStart Episode 5-1 from the campaign menu, traverse every accessible room in the airport interior section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #10
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 5-2 across the bilge machinery route.
Full detailStart Episode 5-2 from the campaign menu, traverse every accessible room in the bilge machinery section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #11
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 5-3 across the snowfield return route.
Full detailStart Episode 5-3 from the campaign menu, traverse every accessible room in the snowfield return section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #12
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 6-1 across the bilge return route.
Full detailStart Episode 6-1 from the campaign menu, traverse every accessible room in the bilge return section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #13
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 6-2 across the observation deck route.
Full detailStart Episode 6-2 from the campaign menu, traverse every accessible room in the observation deck section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #14
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 7-1 across the ship exploration route.
Full detailStart Episode 7-1 from the campaign menu, traverse every accessible room in the ship exploration section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #15
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 7-2 across the cargo route route.
Full detailStart Episode 7-2 from the campaign menu, traverse every accessible room in the cargo route section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #16
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 8-1 across the flooded lower decks route.
Full detailStart Episode 8-1 from the campaign menu, traverse every accessible room in the flooded lower decks section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #17
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 8-2 across the underwater exterior route.
Full detailStart Episode 8-2 from the campaign menu, traverse every accessible room in the underwater exterior section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #18
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 8-3 across the sterilization block route.
Full detailStart Episode 8-3 from the campaign menu, traverse every accessible room in the sterilization block section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #19
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 9-1 across the airport defense route.
Full detailStart Episode 9-1 from the campaign menu, traverse every accessible room in the airport defense section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #20
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 9-2 across the laboratory levels route.
Full detailStart Episode 9-2 from the campaign menu, traverse every accessible room in the laboratory levels section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #21
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 10-1 across the cabins return route.
Full detailStart Episode 10-1 from the campaign menu, traverse every accessible room in the cabins return section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #22
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 10-2 across the exterior evacuation route route.
Full detailStart Episode 10-2 from the campaign menu, traverse every accessible room in the exterior evacuation route section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #23
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 11-1 across the open water encounter route.
Full detailStart Episode 11-1 from the campaign menu, traverse every accessible room in the open water encounter section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #24
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 11-2 across the office return route.
Full detailStart Episode 11-2 from the campaign menu, traverse every accessible room in the office return section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #25
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 12-1 across the submerged ship interior route.
Full detailStart Episode 12-1 from the campaign menu, traverse every accessible room in the submerged ship interior section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Campaign Segment #26
Campaign Segment
HintFollow the objective marker while checking newly opened side spaces.
WhereComplete Episode 12-2 across the final interior rooms route.
Full detailStart Episode 12-2 from the campaign menu, traverse every accessible room in the final interior rooms section, collect its numbered guide entries before the closing transition, and continue until the result or next-section screen records the clear.
Difficulty and Clear Records
You are here when: The campaign difficulty selector, final results, and main-menu record display.
Infernal uses rearranged enemy and item placement rather than merely increasing damage.
Clear Casual
Difficulty Clear
HintEach setting changes pressure and, at the highest setting, item placement.
WhereFinish the full campaign on Casual and allow the final result to save.
Full detailBegin a dedicated Casual run, complete every campaign segment without changing difficulty, watch for setting-exclusive parts on Infernal, and return to the main menu only after the clear record and unlock notifications have been written.
Clear Normal
Difficulty Clear
HintEach setting changes pressure and, at the highest setting, item placement.
WhereFinish the full campaign on Normal and allow the final result to save.
Full detailBegin a dedicated Normal run, complete every campaign segment without changing difficulty, watch for setting-exclusive parts on Infernal, and return to the main menu only after the clear record and unlock notifications have been written.
Clear Infernal
Difficulty Clear
HintEach setting changes pressure and, at the highest setting, item placement.
WhereFinish the full campaign on Infernal and allow the final result to save.
Full detailBegin a dedicated Infernal run, complete every campaign segment without changing difficulty, watch for setting-exclusive parts on Infernal, and return to the main menu only after the clear record and unlock notifications have been written.
Campaign Clear Mark #1
Clear Record
HintRepeated completion fills a small main-menu record.
WhereComplete the campaign until main-menu clear mark #1 appears.
Full detailFinish another full campaign run on any difficulty, let the clear data save, then return to the main menu and count the displayed marks. Repeat only if mark #1 has not appeared.
Campaign Clear Mark #2
Clear Record
HintRepeated completion fills a small main-menu record.
WhereComplete the campaign until main-menu clear mark #2 appears.
Full detailFinish another full campaign run on any difficulty, let the clear data save, then return to the main menu and count the displayed marks. Repeat only if mark #2 has not appeared.
Campaign Clear Mark #3
Clear Record
HintRepeated completion fills a small main-menu record.
WhereComplete the campaign until main-menu clear mark #3 appears.
Full detailFinish another full campaign run on any difficulty, let the clear data save, then return to the main menu and count the displayed marks. Repeat only if mark #3 has not appeared.
Campaign Clear Mark #4
Clear Record
HintRepeated completion fills a small main-menu record.
WhereComplete the campaign until main-menu clear mark #4 appears.
Full detailFinish another full campaign run on any difficulty, let the clear data save, then return to the main menu and count the displayed marks. Repeat only if mark #4 has not appeared.
Campaign Clear Mark #5
Clear Record
HintRepeated completion fills a small main-menu record.
WhereComplete the campaign until main-menu clear mark #5 appears.
Full detailFinish another full campaign run on any difficulty, let the clear data save, then return to the main menu and count the displayed marks. Repeat only if mark #5 has not appeared.
Campaign Files
You are here when: Readable papers distributed across the ship, coast, snowfield, offices, and laboratory rooms.
Titles remain hidden until full detail because several disclose subjects before the campaign introduces them.
File #01 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring Episode 1 1 scanner acquisition, inspect the readable document at that exact surface.
Full detailAt Episode 1 1 scanner acquisition, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #02 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 2 1 plane exterior rocks, inspect the readable document at that exact surface.
Full detailAt 2 1 plane exterior rocks, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #03 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 2 1 cockpit fallen body, inspect the readable document at that exact surface.
Full detailAt 2 1 cockpit fallen body, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #04 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 2 2 southeast library bookshelf, inspect the readable document at that exact surface.
Full detailAt 2 2 southeast library bookshelf, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #05 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 3 1 northern locker office table, inspect the readable document at that exact surface.
Full detailAt 3 1 northern locker office table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #06 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 3 1 southern door office table, inspect the readable document at that exact surface.
Full detailAt 3 1 southern door office table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #07 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 3 2 conference room center table, inspect the readable document at that exact surface.
Full detailAt 3 2 conference room center table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #08 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 3 2 private cabin coffee table, inspect the readable document at that exact surface.
Full detailAt 3 2 private cabin coffee table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #09 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 3 2 private cabin east desk, inspect the readable document at that exact surface.
Full detailAt 3 2 private cabin east desk, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #10 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 3 2 northeast coffee table, inspect the readable document at that exact surface.
Full detailAt 3 2 northeast coffee table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #11 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 3 2 communications door wall, inspect the readable document at that exact surface.
Full detailAt 3 2 communications door wall, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #12 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 3 2 promenade storeroom shelves, inspect the readable document at that exact surface.
Full detailAt 3 2 promenade storeroom shelves, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #13 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 3 2 purifier control table, inspect the readable document at that exact surface.
Full detailAt 3 2 purifier control table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #14 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 4 1 communications north console, inspect the readable document at that exact surface.
Full detailAt 4 1 communications north console, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #15 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 4 1 central fountain edge, inspect the readable document at that exact surface.
Full detailAt 4 1 central fountain edge, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #16 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 4 1 casino VIP couch, inspect the readable document at that exact surface.
Full detailAt 4 1 casino VIP couch, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #17 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 4 1 southwest storeroom table, inspect the readable document at that exact surface.
Full detailAt 4 1 southwest storeroom table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #18 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 4 1 doctor's station northeast floor, inspect the readable document at that exact surface.
Full detailAt 4 1 doctor's station northeast floor, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #19 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 7 1 third library bookshelf, inspect the readable document at that exact surface.
Full detailAt 7 1 third library bookshelf, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #20 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 5 1 projector room center table, inspect the readable document at that exact surface.
Full detailAt 5 1 projector room center table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #21 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 5 2 upper engine southeast cabinet, inspect the readable document at that exact surface.
Full detailAt 5 2 upper engine southeast cabinet, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #22 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 5 2 upper engine northwest wall, inspect the readable document at that exact surface.
Full detailAt 5 2 upper engine northwest wall, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #23 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 6 2 storage crate beside ladder, inspect the readable document at that exact surface.
Full detailAt 6 2 storage crate beside ladder, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #24 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 8 3 changing room southeast bench, inspect the readable document at that exact surface.
Full detailAt 8 3 changing room southeast bench, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #25 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 8 3 records room north shelves, inspect the readable document at that exact surface.
Full detailAt 8 3 records room north shelves, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #26 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 8 3 records room northwest desk, inspect the readable document at that exact surface.
Full detailAt 8 3 records room northwest desk, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #27 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 9 2 upper lab north desk, inspect the readable document at that exact surface.
Full detailAt 9 2 upper lab north desk, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #28 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 9 2 experiment room southwest desk, inspect the readable document at that exact surface.
Full detailAt 9 2 experiment room southwest desk, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #29 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 9 2 experiment room center table, inspect the readable document at that exact surface.
Full detailAt 9 2 experiment room center table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #30 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 9 2 northwest laser maze body, inspect the readable document at that exact surface.
Full detailAt 9 2 northwest laser maze body, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #31 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 10 1 promenade door floor, inspect the readable document at that exact surface.
Full detailAt 10 1 promenade door floor, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #32 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 11 2 stairwell door office table, inspect the readable document at that exact surface.
Full detailAt 11 2 stairwell door office table, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
File #33 (missable)
File
HintRead desks, shelves, walls, and unattended papers as new rooms open.
WhereDuring 12 1 dining room northwest desk, inspect the readable document at that exact surface.
Full detailAt 12 1 dining room northwest desk, interact with the readable document, keep it open until its pages register, close it normally, and verify the numbered file count advances before leaving the section.
Hidden Handprints
You are here when: Walls, furniture, machinery, glass, and exterior structures visible only through the Genesis.
The sixteenth scan needs an earlier environmental action; its full hint states the prerequisite.
Handprint #01 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 1-1, scan the coast green crate right face.
Full detailEquip the Genesis in section 1-1, center it on the coast green crate right face, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #02 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 1-2, scan the lounge snack machine.
Full detailEquip the Genesis in section 1-2, center it on the lounge snack machine, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #03 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 1-2, scan the storage adjacent lower hallway wall.
Full detailEquip the Genesis in section 1-2, center it on the storage adjacent lower hallway wall, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #04 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 1-2, scan the exam room X ray whiteboard.
Full detailEquip the Genesis in section 1-2, center it on the exam room X ray whiteboard, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #05 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 2-1, scan the cockpit right seat controls.
Full detailEquip the Genesis in section 2-1, center it on the cockpit right seat controls, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #06 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 2-1, scan the mine right stalagmite.
Full detailEquip the Genesis in section 2-1, center it on the mine right stalagmite, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #07 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 2-2, scan the dining table chicken east side.
Full detailEquip the Genesis in section 2-2, center it on the dining table chicken east side, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #08 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 2-2, scan the guest bath shower wall.
Full detailEquip the Genesis in section 2-2, center it on the guest bath shower wall, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #09 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 2-2, scan the bridge rear right window.
Full detailEquip the Genesis in section 2-2, center it on the bridge rear right window, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #10 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 3-2, scan the upper hall shutter opposite wall.
Full detailEquip the Genesis in section 3-2, center it on the upper hall shutter opposite wall, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #11 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 3-2, scan the lower hall northeast display.
Full detailEquip the Genesis in section 3-2, center it on the lower hall northeast display, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #12 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 3-2, scan the purifier south control box.
Full detailEquip the Genesis in section 3-2, center it on the purifier south control box, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #13 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 3-2, scan the promenade upper east cabinets.
Full detailEquip the Genesis in section 3-2, center it on the promenade upper east cabinets, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #14 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 3-2, scan the promenade enclosure top crate.
Full detailEquip the Genesis in section 3-2, center it on the promenade enclosure top crate, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #15 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 3-2, scan the guest cabin bloodied table.
Full detailEquip the Genesis in section 3-2, center it on the guest cabin bloodied table, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #16 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 4-1, scan the purified pool diving board end.
Full detailEquip the Genesis in section 4-1, center it on the purified pool diving board end, and hold the scan until the hidden handprint registers. First purify the pool during the earlier visit. Confirm the cumulative handprint count advances before leaving.
Handprint #17 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 4-1, scan the casino fourth rear machine.
Full detailEquip the Genesis in section 4-1, center it on the casino fourth rear machine, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #18 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 4-1, scan the detention room flag left.
Full detailEquip the Genesis in section 4-1, center it on the detention room flag left, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #19 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 5-1, scan the projector screen right edge.
Full detailEquip the Genesis in section 5-1, center it on the projector screen right edge, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #20 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 5-2, scan the bilge northeast control block.
Full detailEquip the Genesis in section 5-2, center it on the bilge northeast control block, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #21 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 6-2, scan the antenna controls.
Full detailEquip the Genesis in section 6-2, center it on the antenna controls, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #22 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 7-1, scan the heliport far west catwalk grating.
Full detailEquip the Genesis in section 7-1, center it on the heliport far west catwalk grating, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #23 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 8-1, scan the cargo control room interior window.
Full detailEquip the Genesis in section 8-1, center it on the cargo control room interior window, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #24 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 8-3, scan the sterilization fourth empty locker.
Full detailEquip the Genesis in section 8-3, center it on the sterilization fourth empty locker, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #25 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 8-3, scan the experiment room west fish tank glass.
Full detailEquip the Genesis in section 8-3, center it on the experiment room west fish tank glass, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #26 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 8-3, scan the first tunnel arch left.
Full detailEquip the Genesis in section 8-3, center it on the first tunnel arch left, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #27 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 9-2, scan the morgue wall behind computer.
Full detailEquip the Genesis in section 9-2, center it on the morgue wall behind computer, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #28 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 11-1, scan the wreckage central projecting pipe.
Full detailEquip the Genesis in section 11-1, center it on the wreckage central projecting pipe, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #29 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 12-1, scan the dining room south marked wall.
Full detailEquip the Genesis in section 12-1, center it on the dining room south marked wall, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Handprint #30 (missable)
Hidden Scan
HintUse the Genesis on distinctive fixtures and surfaces just beyond the direct route.
WhereIn campaign section 12-2, scan the platform side before encounter.
Full detailEquip the Genesis in section 12-2, center it on the platform side before encounter, and hold the scan until the hidden handprint registers. Confirm the cumulative handprint count advances before leaving.
Enemy Research Scans
You are here when: First encounters with mechanically distinct target types throughout the campaign.
Neutral numbering avoids revealing identities or encounter roles.
Enemy Scan Type #01 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 1-1 around the coastal waterline.
Full detailIn section 1-1, keep enough distance at the coastal waterline, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #02 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 1-2 around the ship kitchen.
Full detailIn section 1-2, keep enough distance at the ship kitchen, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #03 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 2-1 around the mine route.
Full detailIn section 2-1, keep enough distance at the mine route, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #04 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 2-2 around the second floor library return.
Full detailIn section 2-2, keep enough distance at the second floor library return, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #05 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 3-2 around the dining room.
Full detailIn section 3-2, keep enough distance at the dining room, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #06 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 3-2 around the promenade.
Full detailIn section 3-2, keep enough distance at the promenade, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #07 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 4-1 around the casino water.
Full detailIn section 4-1, keep enough distance at the casino water, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #08 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 4-1 around the exam room corridor.
Full detailIn section 4-1, keep enough distance at the exam room corridor, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #09 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 5-2 around the floodgate water.
Full detailIn section 5-2, keep enough distance at the floodgate water, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #10 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 5-3 around the crash site route.
Full detailIn section 5-3, keep enough distance at the crash site route, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #11 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 6-1 around the underground room.
Full detailIn section 6-1, keep enough distance at the underground room, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #12 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 6-2 around the observation hall.
Full detailIn section 6-2, keep enough distance at the observation hall, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #13 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 7-1 around the promenade or heliport.
Full detailIn section 7-1, keep enough distance at the promenade or heliport, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #14 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 8-3 around the sterilization room.
Full detailIn section 8-3, keep enough distance at the sterilization room, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #15 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 11-1 around the open water wreckage.
Full detailIn section 11-1, keep enough distance at the open water wreckage, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Enemy Scan Type #16 (missable)
Enemy Scan
HintNew silhouettes are worth examining before eliminating them.
WhereThe first convenient specimen appears in section 12-2 around the final interior room.
Full detailIn section 12-2, keep enough distance at the final interior room, equip the Genesis, hold the target inside the reticle until one complete scan is credited, then finish or evade the encounter. The target need not remain highlighted afterward.
Campaign Armory
You are here when: Green weapon crates, side rooms, fixed pickups, and campaign record rewards.
Only campaign-usable firearms and their permanent unlocks appear here.
M92F
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through 1 1 starting weapon.
Full detailSatisfy 1 1 starting weapon, pick up or claim M92F, then open a green weapon crate and confirm M92F appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
PC356
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through defeat 150 campaign enemies.
Full detailSatisfy defeat 150 campaign enemies, pick up or claim PC356, then open a green weapon crate and confirm PC356 appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
Government (missable)
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through 10 2 timed catwalk pickup.
Full detailSatisfy 10 2 timed catwalk pickup, pick up or claim Government, then open a green weapon crate and confirm Government appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
G18
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through scan thirty handprints.
Full detailSatisfy scan thirty handprints, pick up or claim G18, then open a green weapon crate and confirm G18 appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
AUG (missable)
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through 5 2 tank room table.
Full detailSatisfy 5 2 tank room table, pick up or claim AUG, then open a green weapon crate and confirm AUG appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
MP5 (missable)
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through 4 1 anchor door left counter.
Full detailSatisfy 4 1 anchor door left counter, pick up or claim MP5, then open a green weapon crate and confirm MP5 appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
Windham (missable)
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through crest into guest room pedestal.
Full detailSatisfy crest into guest room pedestal, pick up or claim Windham, then open a green weapon crate and confirm Windham appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
Hydra
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through clear Normal difficulty.
Full detailSatisfy clear Normal difficulty, pick up or claim Hydra, then open a green weapon crate and confirm Hydra appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
M40A1 (missable)
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through 3 2 promenade storage shelf.
Full detailSatisfy 3 2 promenade storage shelf, pick up or claim M40A1, then open a green weapon crate and confirm M40A1 appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
PSG1
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through scan fifteen handprints.
Full detailSatisfy scan fifteen handprints, pick up or claim PSG1, then open a green weapon crate and confirm PSG1 appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
Python
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through 7 1 keycard small library desk.
Full detailSatisfy 7 1 keycard small library desk, pick up or claim Python, then open a green weapon crate and confirm Python appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
L. Hawk (missable)
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through 8 2 experiment room stool.
Full detailSatisfy 8 2 experiment room stool, pick up or claim L. Hawk, then open a green weapon crate and confirm L. Hawk appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
Infinite Rocket Launcher
Weapon
HintSome weapons sit off the main path; others follow a cumulative record.
WhereObtain this weapon through clear Infernal difficulty.
Full detailSatisfy clear Infernal difficulty, pick up or claim Infinite Rocket Launcher, then open a green weapon crate and confirm Infinite Rocket Launcher appears in the campaign armory. For a timed pickup, collect it before advancing and keep the section clear.
Campaign Custom Parts
You are here when: Scanner reveals, safes, side-room surfaces, encounter drops, and clear-record rewards.
Infernal-only placements are identified before their section and remain recoverable on another run.
Auto Loader (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Auto Loader through Normal no continues.
Full detailUse the required campaign section or record, complete Normal no continues, collect the part before advancing, then open a green weapon crate and verify Auto Loader appears in the campaign part list.
Bind 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Bind 1 through evade twenty attacks.
Full detailUse the required campaign section or record, complete evade twenty attacks, collect the part before advancing, then open a green weapon crate and verify Bind 1 appears in the campaign part list.
Bind 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Bind 2 through 7 2 cargo special drop.
Full detailUse the required campaign section or record, complete 7 2 cargo special drop, collect the part before advancing, then open a green weapon crate and verify Bind 2 appears in the campaign part list.
Burst 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Burst 1 through 3 2 guest room under bed.
Full detailUse the required campaign section or record, complete 3 2 guest room under bed, collect the part before advancing, then open a green weapon crate and verify Burst 1 appears in the campaign part list.
Burst 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Burst 2 through 7 1 painted hall keycard safe.
Full detailUse the required campaign section or record, complete 7 1 painted hall keycard safe, collect the part before advancing, then open a green weapon crate and verify Burst 2 appears in the campaign part list.
Burst 3 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Burst 3 through Infernal 1 1 entry room crates.
Full detailUse the required Infernal campaign section or record, complete Infernal 1 1 entry room crates, collect the part before advancing, then open a green weapon crate and verify Burst 3 appears in the campaign part list.
Burst 4 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Burst 4 through 7 1 cafeteria special drop.
Full detailUse the required campaign section or record, complete 7 1 cafeteria special drop, collect the part before advancing, then open a green weapon crate and verify Burst 4 appears in the campaign part list.
Burst 5 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Burst 5 through Infernal 10 2 catwalk scan.
Full detailUse the required Infernal campaign section or record, complete Infernal 10 2 catwalk scan, collect the part before advancing, then open a green weapon crate and verify Burst 5 appears in the campaign part list.
Burst 6 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Burst 6 through 10 1 cafeteria special drop.
Full detailUse the required campaign section or record, complete 10 1 cafeteria special drop, collect the part before advancing, then open a green weapon crate and verify Burst 6 appears in the campaign part list.
Charge Shot 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Charge Shot 1 through 4 1 purified pool gazebo counter.
Full detailUse the required campaign section or record, complete 4 1 purified pool gazebo counter, collect the part before advancing, then open a green weapon crate and verify Charge Shot 1 appears in the campaign part list.
Charge Shot 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Charge Shot 2 through 9 2 flooded lab north shutter.
Full detailUse the required campaign section or record, complete 9 2 flooded lab north shutter, collect the part before advancing, then open a green weapon crate and verify Charge Shot 2 appears in the campaign part list.
Charge Shot 3 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Charge Shot 3 through clear campaign once.
Full detailUse the required campaign section or record, complete clear campaign once, collect the part before advancing, then open a green weapon crate and verify Charge Shot 3 appears in the campaign part list.
Charge Shot 4 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Charge Shot 4 through Infernal 3 2 purifier controls.
Full detailUse the required Infernal campaign section or record, complete Infernal 3 2 purifier controls, collect the part before advancing, then open a green weapon crate and verify Charge Shot 4 appears in the campaign part list.
Critical 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Critical 1 through 4 1 VIP lamp scan.
Full detailUse the required campaign section or record, complete 4 1 VIP lamp scan, collect the part before advancing, then open a green weapon crate and verify Critical 1 appears in the campaign part list.
Critical 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Critical 2 through Infernal 6 2 window floor scan.
Full detailUse the required Infernal campaign section or record, complete Infernal 6 2 window floor scan, collect the part before advancing, then open a green weapon crate and verify Critical 2 appears in the campaign part list.
Damage 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Damage 1 through 2 2 storage hall cabinet.
Full detailUse the required campaign section or record, complete 2 2 storage hall cabinet, collect the part before advancing, then open a green weapon crate and verify Damage 1 appears in the campaign part list.
Damage 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Damage 2 through 3 2 conference room table.
Full detailUse the required campaign section or record, complete 3 2 conference room table, collect the part before advancing, then open a green weapon crate and verify Damage 2 appears in the campaign part list.
Damage 3 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Damage 3 through 6 2 window floor center scan.
Full detailUse the required campaign section or record, complete 6 2 window floor center scan, collect the part before advancing, then open a green weapon crate and verify Damage 3 appears in the campaign part list.
Damage 4 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Damage 4 through 7 1 conference keycard safe.
Full detailUse the required campaign section or record, complete 7 1 conference keycard safe, collect the part before advancing, then open a green weapon crate and verify Damage 4 appears in the campaign part list.
Damage 5 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Damage 5 through 9 2 upper platform metal table.
Full detailUse the required campaign section or record, complete 9 2 upper platform metal table, collect the part before advancing, then open a green weapon crate and verify Damage 5 appears in the campaign part list.
Damage 6 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Damage 6 through Infernal 3 2 study table scan.
Full detailUse the required Infernal campaign section or record, complete Infernal 3 2 study table scan, collect the part before advancing, then open a green weapon crate and verify Damage 6 appears in the campaign part list.
Damage 7 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Damage 7 through Infernal 12 1 waterway.
Full detailUse the required Infernal campaign section or record, complete Infernal 12 1 waterway, collect the part before advancing, then open a green weapon crate and verify Damage 7 appears in the campaign part list.
Daze 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Daze 1 through 5 2 lower engine side platform.
Full detailUse the required campaign section or record, complete 5 2 lower engine side platform, collect the part before advancing, then open a green weapon crate and verify Daze 1 appears in the campaign part list.
Daze 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Daze 2 through 7 1 bow cabin keycard safe.
Full detailUse the required campaign section or record, complete 7 1 bow cabin keycard safe, collect the part before advancing, then open a green weapon crate and verify Daze 2 appears in the campaign part list.
Daze 3 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Daze 3 through Infernal 4 1 detention containers.
Full detailUse the required Infernal campaign section or record, complete Infernal 4 1 detention containers, collect the part before advancing, then open a green weapon crate and verify Daze 3 appears in the campaign part list.
Edge Runner 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Edge Runner 1 through 10 2 Government attached part.
Full detailUse the required campaign section or record, complete 10 2 Government attached part, collect the part before advancing, then open a green weapon crate and verify Edge Runner 1 appears in the campaign part list.
Edge Runner 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Edge Runner 2 through scan sixteen enemy types.
Full detailUse the required campaign section or record, complete scan sixteen enemy types, collect the part before advancing, then open a green weapon crate and verify Edge Runner 2 appears in the campaign part list.
Fire Rate 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Fire Rate 1 through 2 2 dining corridor cabinet scan.
Full detailUse the required campaign section or record, complete 2 2 dining corridor cabinet scan, collect the part before advancing, then open a green weapon crate and verify Fire Rate 1 appears in the campaign part list.
Fire Rate 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Fire Rate 2 through 3 2 promenade lower table.
Full detailUse the required campaign section or record, complete 3 2 promenade lower table, collect the part before advancing, then open a green weapon crate and verify Fire Rate 2 appears in the campaign part list.
Fire Rate 3 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Fire Rate 3 through 8 1 maintenance room center tank.
Full detailUse the required campaign section or record, complete 8 1 maintenance room center tank, collect the part before advancing, then open a green weapon crate and verify Fire Rate 3 appears in the campaign part list.
Fire Rate 4 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Fire Rate 4 through 10 2 sliding crate timed pickup.
Full detailUse the required campaign section or record, complete 10 2 sliding crate timed pickup, collect the part before advancing, then open a green weapon crate and verify Fire Rate 4 appears in the campaign part list.
Fire Rate 5 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Fire Rate 5 through Infernal 6 2 antenna walkway.
Full detailUse the required Infernal campaign section or record, complete Infernal 6 2 antenna walkway, collect the part before advancing, then open a green weapon crate and verify Fire Rate 5 appears in the campaign part list.
Infighter 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Infighter 1 through 4 1 captain dining small table.
Full detailUse the required campaign section or record, complete 4 1 captain dining small table, collect the part before advancing, then open a green weapon crate and verify Infighter 1 appears in the campaign part list.
Infighter 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Infighter 2 through 7 2 cargo special drop.
Full detailUse the required campaign section or record, complete 7 2 cargo special drop, collect the part before advancing, then open a green weapon crate and verify Infighter 2 appears in the campaign part list.
Infighter 3 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Infighter 3 through Infernal 4 1 captain dining floor.
Full detailUse the required Infernal campaign section or record, complete Infernal 4 1 captain dining floor, collect the part before advancing, then open a green weapon crate and verify Infighter 3 appears in the campaign part list.
Long Magazine 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Long Magazine 1 through 3 2 lower hall wall recess.
Full detailUse the required campaign section or record, complete 3 2 lower hall wall recess, collect the part before advancing, then open a green weapon crate and verify Long Magazine 1 appears in the campaign part list.
Long Magazine 2 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Long Magazine 2 through 4 1 purified pool lounge chair.
Full detailUse the required campaign section or record, complete 4 1 purified pool lounge chair, collect the part before advancing, then open a green weapon crate and verify Long Magazine 2 appears in the campaign part list.
Long Magazine 3 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Long Magazine 3 through 7 2 UAV underside scan.
Full detailUse the required campaign section or record, complete 7 2 UAV underside scan, collect the part before advancing, then open a green weapon crate and verify Long Magazine 3 appears in the campaign part list.
Long Magazine 4 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Long Magazine 4 through 8 3 sterilization left floor scan.
Full detailUse the required campaign section or record, complete 8 3 sterilization left floor scan, collect the part before advancing, then open a green weapon crate and verify Long Magazine 4 appears in the campaign part list.
Long Magazine 5 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Long Magazine 5 through Infernal 3 2 upper cabin cabinet.
Full detailUse the required Infernal campaign section or record, complete Infernal 3 2 upper cabin cabinet, collect the part before advancing, then open a green weapon crate and verify Long Magazine 5 appears in the campaign part list.
Long Magazine 6 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Long Magazine 6 through Infernal 7 2 lower container.
Full detailUse the required Infernal campaign section or record, complete Infernal 7 2 lower container, collect the part before advancing, then open a green weapon crate and verify Long Magazine 6 appears in the campaign part list.
Narrow 1 (missable)
Custom Part
HintSearch optional containers and scanner targets; stronger variants favor the highest setting.
WhereAcquire Narrow 1 through 8 3 changing room left bench.
Full detailUse the required campaign section or record, complete 8 3 changing room left bench, collect the part before advancing, then open a green weapon crate and verify Narrow 1 appears in the campaign part list.
Maximum Ammunition Cases
You are here when: Visible and Genesis-hidden cases along the campaign route, including rearranged high-difficulty placements.
The final inventory capacities provide an unambiguous completion check across repeated runs.
Maximum Handgun Ammunition
Ammo Capacity
HintPermanent cases expand one ammunition pool across campaign runs.
WhereCollect matching ammunition cases until the inventory displays maximum 400 rounds.
Full detailScan side rooms and collect every case bearing the matching ammunition symbol, finish the section so it saves, then continue through New Game Plus or Infernal placements until the inventory limit reaches maximum 400 rounds.
Maximum Shotgun Ammunition
Ammo Capacity
HintPermanent cases expand one ammunition pool across campaign runs.
WhereCollect matching ammunition cases until the inventory displays maximum 300 shells.
Full detailScan side rooms and collect every case bearing the matching ammunition symbol, finish the section so it saves, then continue through New Game Plus or Infernal placements until the inventory limit reaches maximum 300 shells.
Maximum Machine-Gun Ammunition
Ammo Capacity
HintPermanent cases expand one ammunition pool across campaign runs.
WhereCollect matching ammunition cases until the inventory displays maximum 700 rounds.
Full detailScan side rooms and collect every case bearing the matching ammunition symbol, finish the section so it saves, then continue through New Game Plus or Infernal placements until the inventory limit reaches maximum 700 rounds.
Maximum Rifle Ammunition
Ammo Capacity
HintPermanent cases expand one ammunition pool across campaign runs.
WhereCollect matching ammunition cases until the inventory displays maximum 300 rounds.
Full detailScan side rooms and collect every case bearing the matching ammunition symbol, finish the section so it saves, then continue through New Game Plus or Infernal placements until the inventory limit reaches maximum 300 rounds.
Maximum Magnum Ammunition
Ammo Capacity
HintPermanent cases expand one ammunition pool across campaign runs.
WhereCollect matching ammunition cases until the inventory displays maximum 200 rounds.
Full detailScan side rooms and collect every case bearing the matching ammunition symbol, finish the section so it saves, then continue through New Game Plus or Infernal placements until the inventory limit reaches maximum 200 rounds.
Campaign Records and Rewards
You are here when: The campaign results, Missions menu, weapon crate, and main-menu clear display.
These records consolidate difficulty, scan, combat, and repeat-clear unlocks.
Campaign Clear
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by finish any difficulty; its reward is Charge Shot 3.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim Charge Shot 3. If it remains locked, repeat finish any difficulty and revisit the menu.
Normal Clear
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by finish Normal or harder; its reward is Hydra.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim Hydra. If it remains locked, repeat finish Normal or harder and revisit the menu.
Infernal Clear
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by finish Infernal; its reward is Infinite launcher.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim Infinite launcher. If it remains locked, repeat finish Infernal and revisit the menu.
No-Continue Clear
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by Normal without continues; its reward is Auto Loader.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim Auto Loader. If it remains locked, repeat Normal without continues and revisit the menu.
Researcher
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by scan sixteen enemy types; its reward is Edge Runner 2.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim Edge Runner 2. If it remains locked, repeat scan sixteen enemy types and revisit the menu.
Enemy Hunter
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by defeat 150 campaign enemies; its reward is PC356.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim PC356. If it remains locked, repeat defeat 150 campaign enemies and revisit the menu.
Charged Strikes
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by ten full charge melee hits; its reward is Long Magazine 2.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim Long Magazine 2. If it remains locked, repeat ten full charge melee hits and revisit the menu.
Evasion Practice
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by evade twenty attacks; its reward is Bind 1.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim Bind 1. If it remains locked, repeat evade twenty attacks and revisit the menu.
Fifteen Handprints
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by scan fifteen handprints; its reward is PSG1.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim PSG1. If it remains locked, repeat scan fifteen handprints and revisit the menu.
Thirty Handprints
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by scan all handprints; its reward is G18.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim G18. If it remains locked, repeat scan all handprints and revisit the menu.
Five Clear Marks
Campaign Record
HintCampaign habits and cumulative actions unlock permanent equipment.
WhereComplete the record by complete campaign five times; its reward is all menu marks.
Full detailTrack the requirement while playing, finish a section so cumulative progress saves, then open the campaign Missions or unlock screen and claim all menu marks. If it remains locked, repeat complete campaign five times and revisit the menu.
Raid Mode — Chasm S Ranks
You are here when: The twenty Chasm stage tiles and their stored result grades.
Clear the preceding tier to expose the next set where required.
Chasm Stage #01 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 01 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 01 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #02 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 02 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 02 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #03 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 03 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 03 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #04 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 04 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 04 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #05 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 05 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 05 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #06 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 06 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 06 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #07 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 07 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 07 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #08 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 08 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 08 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #09 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 09 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 09 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #10 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 10 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 10 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #11 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 11 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 11 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #12 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 12 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 12 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #13 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 13 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 13 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #14 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 14 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 14 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #15 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 15 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 15 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #16 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 16 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 16 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #17 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 17 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 17 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #18 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 18 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 18 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #19 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 19 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 19 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Chasm Stage #20 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 20 on Chasm with an S rank.
Full detailSet your level and weapons for Stage 20 on Chasm, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Raid Mode — Trench S Ranks
You are here when: The twenty Trench stage tiles and their stored result grades.
Clear the preceding tier to expose the next set where required.
Trench Stage #01 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 01 on Trench with an S rank.
Full detailSet your level and weapons for Stage 01 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #02 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 02 on Trench with an S rank.
Full detailSet your level and weapons for Stage 02 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #03 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 03 on Trench with an S rank.
Full detailSet your level and weapons for Stage 03 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #04 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 04 on Trench with an S rank.
Full detailSet your level and weapons for Stage 04 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #05 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 05 on Trench with an S rank.
Full detailSet your level and weapons for Stage 05 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #06 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 06 on Trench with an S rank.
Full detailSet your level and weapons for Stage 06 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #07 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 07 on Trench with an S rank.
Full detailSet your level and weapons for Stage 07 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #08 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 08 on Trench with an S rank.
Full detailSet your level and weapons for Stage 08 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #09 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 09 on Trench with an S rank.
Full detailSet your level and weapons for Stage 09 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #10 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 10 on Trench with an S rank.
Full detailSet your level and weapons for Stage 10 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #11 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 11 on Trench with an S rank.
Full detailSet your level and weapons for Stage 11 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #12 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 12 on Trench with an S rank.
Full detailSet your level and weapons for Stage 12 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #13 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 13 on Trench with an S rank.
Full detailSet your level and weapons for Stage 13 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #14 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 14 on Trench with an S rank.
Full detailSet your level and weapons for Stage 14 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #15 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 15 on Trench with an S rank.
Full detailSet your level and weapons for Stage 15 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #16 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 16 on Trench with an S rank.
Full detailSet your level and weapons for Stage 16 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #17 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 17 on Trench with an S rank.
Full detailSet your level and weapons for Stage 17 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #18 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 18 on Trench with an S rank.
Full detailSet your level and weapons for Stage 18 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #19 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 19 on Trench with an S rank.
Full detailSet your level and weapons for Stage 19 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Trench Stage #20 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 20 on Trench with an S rank.
Full detailSet your level and weapons for Stage 20 on Trench, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Raid Mode — Abyss S Ranks
You are here when: The twenty Abyss stage tiles and their stored result grades.
Clear the preceding tier to expose the next set where required.
Abyss Stage #01 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 01 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 01 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #02 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 02 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 02 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #03 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 03 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 03 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #04 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 04 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 04 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #05 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 05 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 05 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #06 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 06 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 06 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #07 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 07 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 07 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #08 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 08 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 08 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #09 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 09 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 09 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #10 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 10 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 10 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #11 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 11 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 11 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #12 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 12 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 12 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #13 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 13 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 13 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #14 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 14 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 14 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #15 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 15 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 15 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #16 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 16 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 16 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #17 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 17 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 17 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #18 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 18 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 18 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #19 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 19 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 19 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Abyss Stage #20 — S Rank
Raid Rank
HintA clean, efficient sweep raises the saved stage grade.
WhereClear Stage 20 on Abyss with an S rank.
Full detailSet your level and weapons for Stage 20 on Abyss, defeat the required targets without lingering, limit damage, and reach the goal promptly. At results, verify the stage tile stores S before moving onward.
Raid Mode — Chasm Bonuses
You are here when: The four bonus emblems shown beneath every Chasm stage result.
Trinity requires all three underlying conditions during the same clear.
Chasm Stage #01 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 01, Chasm.
Full detailSelect Stage 01 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #01 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 01, Chasm.
Full detailSelect Stage 01 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #01 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 01, Chasm.
Full detailSelect Stage 01 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #01 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 01, Chasm.
Full detailSelect Stage 01 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #02 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 02, Chasm.
Full detailSelect Stage 02 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #02 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 02, Chasm.
Full detailSelect Stage 02 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #02 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 02, Chasm.
Full detailSelect Stage 02 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #02 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 02, Chasm.
Full detailSelect Stage 02 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #03 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 03, Chasm.
Full detailSelect Stage 03 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #03 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 03, Chasm.
Full detailSelect Stage 03 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #03 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 03, Chasm.
Full detailSelect Stage 03 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #03 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 03, Chasm.
Full detailSelect Stage 03 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #04 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 04, Chasm.
Full detailSelect Stage 04 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #04 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 04, Chasm.
Full detailSelect Stage 04 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #04 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 04, Chasm.
Full detailSelect Stage 04 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #04 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 04, Chasm.
Full detailSelect Stage 04 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #05 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 05, Chasm.
Full detailSelect Stage 05 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #05 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 05, Chasm.
Full detailSelect Stage 05 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #05 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 05, Chasm.
Full detailSelect Stage 05 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #05 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 05, Chasm.
Full detailSelect Stage 05 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #06 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 06, Chasm.
Full detailSelect Stage 06 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #06 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 06, Chasm.
Full detailSelect Stage 06 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #06 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 06, Chasm.
Full detailSelect Stage 06 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #06 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 06, Chasm.
Full detailSelect Stage 06 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #07 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 07, Chasm.
Full detailSelect Stage 07 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #07 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 07, Chasm.
Full detailSelect Stage 07 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #07 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 07, Chasm.
Full detailSelect Stage 07 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #07 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 07, Chasm.
Full detailSelect Stage 07 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #08 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 08, Chasm.
Full detailSelect Stage 08 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #08 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 08, Chasm.
Full detailSelect Stage 08 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #08 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 08, Chasm.
Full detailSelect Stage 08 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #08 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 08, Chasm.
Full detailSelect Stage 08 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #09 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 09, Chasm.
Full detailSelect Stage 09 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #09 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 09, Chasm.
Full detailSelect Stage 09 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #09 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 09, Chasm.
Full detailSelect Stage 09 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #09 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 09, Chasm.
Full detailSelect Stage 09 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #10 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 10, Chasm.
Full detailSelect Stage 10 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #10 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 10, Chasm.
Full detailSelect Stage 10 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #10 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 10, Chasm.
Full detailSelect Stage 10 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #10 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 10, Chasm.
Full detailSelect Stage 10 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #11 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 11, Chasm.
Full detailSelect Stage 11 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #11 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 11, Chasm.
Full detailSelect Stage 11 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #11 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 11, Chasm.
Full detailSelect Stage 11 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #11 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 11, Chasm.
Full detailSelect Stage 11 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #12 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 12, Chasm.
Full detailSelect Stage 12 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #12 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 12, Chasm.
Full detailSelect Stage 12 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #12 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 12, Chasm.
Full detailSelect Stage 12 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #12 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 12, Chasm.
Full detailSelect Stage 12 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #13 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 13, Chasm.
Full detailSelect Stage 13 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #13 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 13, Chasm.
Full detailSelect Stage 13 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #13 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 13, Chasm.
Full detailSelect Stage 13 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #13 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 13, Chasm.
Full detailSelect Stage 13 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #14 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 14, Chasm.
Full detailSelect Stage 14 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #14 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 14, Chasm.
Full detailSelect Stage 14 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #14 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 14, Chasm.
Full detailSelect Stage 14 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #14 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 14, Chasm.
Full detailSelect Stage 14 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #15 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 15, Chasm.
Full detailSelect Stage 15 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #15 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 15, Chasm.
Full detailSelect Stage 15 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #15 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 15, Chasm.
Full detailSelect Stage 15 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #15 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 15, Chasm.
Full detailSelect Stage 15 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #16 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 16, Chasm.
Full detailSelect Stage 16 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #16 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 16, Chasm.
Full detailSelect Stage 16 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #16 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 16, Chasm.
Full detailSelect Stage 16 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #16 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 16, Chasm.
Full detailSelect Stage 16 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #17 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 17, Chasm.
Full detailSelect Stage 17 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #17 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 17, Chasm.
Full detailSelect Stage 17 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #17 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 17, Chasm.
Full detailSelect Stage 17 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #17 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 17, Chasm.
Full detailSelect Stage 17 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #18 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 18, Chasm.
Full detailSelect Stage 18 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #18 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 18, Chasm.
Full detailSelect Stage 18 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #18 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 18, Chasm.
Full detailSelect Stage 18 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #18 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 18, Chasm.
Full detailSelect Stage 18 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #19 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 19, Chasm.
Full detailSelect Stage 19 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #19 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 19, Chasm.
Full detailSelect Stage 19 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #19 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 19, Chasm.
Full detailSelect Stage 19 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #19 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 19, Chasm.
Full detailSelect Stage 19 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Chasm Stage #20 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 20, Chasm.
Full detailSelect Stage 20 on Chasm, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Chasm Stage #20 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 20, Chasm.
Full detailSelect Stage 20 on Chasm, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Chasm Stage #20 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 20, Chasm.
Full detailSelect Stage 20 on Chasm, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Chasm Stage #20 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 20, Chasm.
Full detailSelect Stage 20 on Chasm, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Raid Mode — Trench Bonuses
You are here when: The four bonus emblems shown beneath every Trench stage result.
Trinity requires all three underlying conditions during the same clear.
Trench Stage #01 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 01, Trench.
Full detailSelect Stage 01 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #01 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 01, Trench.
Full detailSelect Stage 01 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #01 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 01, Trench.
Full detailSelect Stage 01 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #01 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 01, Trench.
Full detailSelect Stage 01 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #02 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 02, Trench.
Full detailSelect Stage 02 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #02 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 02, Trench.
Full detailSelect Stage 02 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #02 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 02, Trench.
Full detailSelect Stage 02 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #02 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 02, Trench.
Full detailSelect Stage 02 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #03 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 03, Trench.
Full detailSelect Stage 03 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #03 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 03, Trench.
Full detailSelect Stage 03 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #03 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 03, Trench.
Full detailSelect Stage 03 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #03 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 03, Trench.
Full detailSelect Stage 03 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #04 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 04, Trench.
Full detailSelect Stage 04 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #04 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 04, Trench.
Full detailSelect Stage 04 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #04 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 04, Trench.
Full detailSelect Stage 04 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #04 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 04, Trench.
Full detailSelect Stage 04 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #05 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 05, Trench.
Full detailSelect Stage 05 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #05 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 05, Trench.
Full detailSelect Stage 05 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #05 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 05, Trench.
Full detailSelect Stage 05 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #05 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 05, Trench.
Full detailSelect Stage 05 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #06 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 06, Trench.
Full detailSelect Stage 06 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #06 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 06, Trench.
Full detailSelect Stage 06 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #06 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 06, Trench.
Full detailSelect Stage 06 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #06 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 06, Trench.
Full detailSelect Stage 06 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #07 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 07, Trench.
Full detailSelect Stage 07 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #07 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 07, Trench.
Full detailSelect Stage 07 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #07 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 07, Trench.
Full detailSelect Stage 07 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #07 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 07, Trench.
Full detailSelect Stage 07 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #08 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 08, Trench.
Full detailSelect Stage 08 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #08 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 08, Trench.
Full detailSelect Stage 08 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #08 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 08, Trench.
Full detailSelect Stage 08 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #08 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 08, Trench.
Full detailSelect Stage 08 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #09 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 09, Trench.
Full detailSelect Stage 09 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #09 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 09, Trench.
Full detailSelect Stage 09 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #09 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 09, Trench.
Full detailSelect Stage 09 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #09 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 09, Trench.
Full detailSelect Stage 09 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #10 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 10, Trench.
Full detailSelect Stage 10 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #10 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 10, Trench.
Full detailSelect Stage 10 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #10 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 10, Trench.
Full detailSelect Stage 10 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #10 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 10, Trench.
Full detailSelect Stage 10 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #11 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 11, Trench.
Full detailSelect Stage 11 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #11 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 11, Trench.
Full detailSelect Stage 11 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #11 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 11, Trench.
Full detailSelect Stage 11 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #11 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 11, Trench.
Full detailSelect Stage 11 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #12 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 12, Trench.
Full detailSelect Stage 12 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #12 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 12, Trench.
Full detailSelect Stage 12 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #12 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 12, Trench.
Full detailSelect Stage 12 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #12 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 12, Trench.
Full detailSelect Stage 12 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #13 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 13, Trench.
Full detailSelect Stage 13 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #13 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 13, Trench.
Full detailSelect Stage 13 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #13 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 13, Trench.
Full detailSelect Stage 13 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #13 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 13, Trench.
Full detailSelect Stage 13 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #14 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 14, Trench.
Full detailSelect Stage 14 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #14 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 14, Trench.
Full detailSelect Stage 14 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #14 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 14, Trench.
Full detailSelect Stage 14 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #14 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 14, Trench.
Full detailSelect Stage 14 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #15 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 15, Trench.
Full detailSelect Stage 15 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #15 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 15, Trench.
Full detailSelect Stage 15 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #15 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 15, Trench.
Full detailSelect Stage 15 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #15 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 15, Trench.
Full detailSelect Stage 15 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #16 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 16, Trench.
Full detailSelect Stage 16 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #16 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 16, Trench.
Full detailSelect Stage 16 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #16 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 16, Trench.
Full detailSelect Stage 16 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #16 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 16, Trench.
Full detailSelect Stage 16 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #17 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 17, Trench.
Full detailSelect Stage 17 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #17 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 17, Trench.
Full detailSelect Stage 17 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #17 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 17, Trench.
Full detailSelect Stage 17 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #17 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 17, Trench.
Full detailSelect Stage 17 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #18 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 18, Trench.
Full detailSelect Stage 18 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #18 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 18, Trench.
Full detailSelect Stage 18 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #18 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 18, Trench.
Full detailSelect Stage 18 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #18 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 18, Trench.
Full detailSelect Stage 18 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #19 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 19, Trench.
Full detailSelect Stage 19 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #19 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 19, Trench.
Full detailSelect Stage 19 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #19 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 19, Trench.
Full detailSelect Stage 19 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #19 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 19, Trench.
Full detailSelect Stage 19 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Trench Stage #20 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 20, Trench.
Full detailSelect Stage 20 on Trench, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Trench Stage #20 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 20, Trench.
Full detailSelect Stage 20 on Trench, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Trench Stage #20 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 20, Trench.
Full detailSelect Stage 20 on Trench, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Trench Stage #20 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 20, Trench.
Full detailSelect Stage 20 on Trench, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Raid Mode — Abyss Bonuses
You are here when: The four bonus emblems shown beneath every Abyss stage result.
Trinity requires all three underlying conditions during the same clear.
Abyss Stage #01 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 01, Abyss.
Full detailSelect Stage 01 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #01 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 01, Abyss.
Full detailSelect Stage 01 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #01 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 01, Abyss.
Full detailSelect Stage 01 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #01 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 01, Abyss.
Full detailSelect Stage 01 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #02 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 02, Abyss.
Full detailSelect Stage 02 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #02 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 02, Abyss.
Full detailSelect Stage 02 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #02 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 02, Abyss.
Full detailSelect Stage 02 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #02 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 02, Abyss.
Full detailSelect Stage 02 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #03 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 03, Abyss.
Full detailSelect Stage 03 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #03 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 03, Abyss.
Full detailSelect Stage 03 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #03 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 03, Abyss.
Full detailSelect Stage 03 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #03 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 03, Abyss.
Full detailSelect Stage 03 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #04 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 04, Abyss.
Full detailSelect Stage 04 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #04 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 04, Abyss.
Full detailSelect Stage 04 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #04 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 04, Abyss.
Full detailSelect Stage 04 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #04 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 04, Abyss.
Full detailSelect Stage 04 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #05 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 05, Abyss.
Full detailSelect Stage 05 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #05 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 05, Abyss.
Full detailSelect Stage 05 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #05 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 05, Abyss.
Full detailSelect Stage 05 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #05 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 05, Abyss.
Full detailSelect Stage 05 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #06 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 06, Abyss.
Full detailSelect Stage 06 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #06 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 06, Abyss.
Full detailSelect Stage 06 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #06 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 06, Abyss.
Full detailSelect Stage 06 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #06 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 06, Abyss.
Full detailSelect Stage 06 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #07 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 07, Abyss.
Full detailSelect Stage 07 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #07 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 07, Abyss.
Full detailSelect Stage 07 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #07 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 07, Abyss.
Full detailSelect Stage 07 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #07 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 07, Abyss.
Full detailSelect Stage 07 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #08 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 08, Abyss.
Full detailSelect Stage 08 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #08 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 08, Abyss.
Full detailSelect Stage 08 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #08 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 08, Abyss.
Full detailSelect Stage 08 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #08 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 08, Abyss.
Full detailSelect Stage 08 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #09 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 09, Abyss.
Full detailSelect Stage 09 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #09 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 09, Abyss.
Full detailSelect Stage 09 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #09 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 09, Abyss.
Full detailSelect Stage 09 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #09 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 09, Abyss.
Full detailSelect Stage 09 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #10 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 10, Abyss.
Full detailSelect Stage 10 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #10 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 10, Abyss.
Full detailSelect Stage 10 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #10 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 10, Abyss.
Full detailSelect Stage 10 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #10 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 10, Abyss.
Full detailSelect Stage 10 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #11 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 11, Abyss.
Full detailSelect Stage 11 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #11 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 11, Abyss.
Full detailSelect Stage 11 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #11 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 11, Abyss.
Full detailSelect Stage 11 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #11 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 11, Abyss.
Full detailSelect Stage 11 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #12 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 12, Abyss.
Full detailSelect Stage 12 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #12 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 12, Abyss.
Full detailSelect Stage 12 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #12 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 12, Abyss.
Full detailSelect Stage 12 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #12 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 12, Abyss.
Full detailSelect Stage 12 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #13 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 13, Abyss.
Full detailSelect Stage 13 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #13 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 13, Abyss.
Full detailSelect Stage 13 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #13 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 13, Abyss.
Full detailSelect Stage 13 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #13 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 13, Abyss.
Full detailSelect Stage 13 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #14 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 14, Abyss.
Full detailSelect Stage 14 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #14 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 14, Abyss.
Full detailSelect Stage 14 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #14 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 14, Abyss.
Full detailSelect Stage 14 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #14 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 14, Abyss.
Full detailSelect Stage 14 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #15 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 15, Abyss.
Full detailSelect Stage 15 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #15 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 15, Abyss.
Full detailSelect Stage 15 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #15 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 15, Abyss.
Full detailSelect Stage 15 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #15 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 15, Abyss.
Full detailSelect Stage 15 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #16 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 16, Abyss.
Full detailSelect Stage 16 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #16 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 16, Abyss.
Full detailSelect Stage 16 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #16 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 16, Abyss.
Full detailSelect Stage 16 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #16 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 16, Abyss.
Full detailSelect Stage 16 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #17 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 17, Abyss.
Full detailSelect Stage 17 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #17 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 17, Abyss.
Full detailSelect Stage 17 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #17 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 17, Abyss.
Full detailSelect Stage 17 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #17 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 17, Abyss.
Full detailSelect Stage 17 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #18 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 18, Abyss.
Full detailSelect Stage 18 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #18 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 18, Abyss.
Full detailSelect Stage 18 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #18 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 18, Abyss.
Full detailSelect Stage 18 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #18 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 18, Abyss.
Full detailSelect Stage 18 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #19 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 19, Abyss.
Full detailSelect Stage 19 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #19 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 19, Abyss.
Full detailSelect Stage 19 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #19 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 19, Abyss.
Full detailSelect Stage 19 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #19 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 19, Abyss.
Full detailSelect Stage 19 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Abyss Stage #20 — Low Level
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Low Level bonus on Stage 20, Abyss.
Full detailSelect Stage 20 on Abyss, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Abyss Stage #20 — No Damage
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the No Damage bonus on Stage 20, Abyss.
Full detailSelect Stage 20 on Abyss, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Abyss Stage #20 — Genocide
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Genocide bonus on Stage 20, Abyss.
Full detailSelect Stage 20 on Abyss, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Abyss Stage #20 — Trinity
Raid Bonus
HintA stricter stage condition awards a separate emblem.
WhereEarn the Trinity bonus on Stage 20, Abyss.
Full detailSelect Stage 20 on Abyss, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Raid Mode — Bonus Stage
You are here when: The extra stage tile that appears after a campaign clear.
Its four emblems bring the PC total to 244 bonuses.
Bonus Stage — Clear
Raid Stage
HintThe campaign clear opens a long, high-level Raid route.
WhereUnlock the bonus stage by clearing the campaign, then reach its valid goal.
Full detailAfter any campaign clear, open Raid Stage Select and enter the bonus stage with high-level equipment. Follow the ship route to a valid goal marker, defeat its required group, use the goal, and verify a clear result is stored.
Bonus Stage — Low Level
Raid Bonus
HintThe bonus stage carries the same four completion emblems.
WhereEarn the Low Level bonus on the unlocked bonus stage.
Full detailSelect the bonus stage on its standard setting, lower your player level to the stage's displayed recommendation or below before launching, then clear the goal. Finish at the goal and confirm the Low Level emblem lights on the result screen.
Bonus Stage — No Damage
Raid Bonus
HintThe bonus stage carries the same four completion emblems.
WhereEarn the No Damage bonus on the unlocked bonus stage.
Full detailSelect the bonus stage on its standard setting, finish without taking a single hit; restart immediately if the health display changes. Finish at the goal and confirm the No Damage emblem lights on the result screen.
Bonus Stage — Genocide
Raid Bonus
HintThe bonus stage carries the same four completion emblems.
WhereEarn the Genocide bonus on the unlocked bonus stage.
Full detailSelect the bonus stage on its standard setting, search every branch and defeat every spawned target before touching the goal. Finish at the goal and confirm the Genocide emblem lights on the result screen.
Bonus Stage — Trinity
Raid Bonus
HintThe bonus stage carries the same four completion emblems.
WhereEarn the Trinity bonus on the unlocked bonus stage.
Full detailSelect the bonus stage on its standard setting, meet the Low Level, No Damage, and Genocide conditions together in one uninterrupted clear. Finish at the goal and confirm the Trinity emblem lights on the result screen.
Raid Characters and Costumes
You are here when: Character Select after level, rank, bonus, weapon, campaign, or DLC milestones.
Names are withheld because two optional forms reveal campaign identities.
Raid Appearance #01
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through obtain one super rare weapon.
Full detailComplete obtain one super rare weapon, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #02
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through clear Ghost Ship.
Full detailComplete clear Ghost Ship, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #03
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through reach level thirty.
Full detailComplete reach level thirty, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #04
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through single hit 100000 damage.
Full detailComplete single hit 100000 damage, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #05
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through earn ten bonuses.
Full detailComplete earn ten bonuses, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #06
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through defeat 10000 Raid enemies.
Full detailComplete defeat 10000 Raid enemies, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #07
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through clear campaign Episodes 4 6.
Full detailComplete clear campaign Episodes 4 6, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #08
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through twenty Chasm S ranks.
Full detailComplete twenty Chasm S ranks, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #09
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through reach level fifty.
Full detailComplete reach level fifty, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #10
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through clear all Chasm stages.
Full detailComplete clear all Chasm stages, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #11
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through clear all Trench stages.
Full detailComplete clear all Trench stages, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #12
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through reach level forty.
Full detailComplete reach level forty, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #13
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through reach level five.
Full detailComplete reach level five, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #14
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through obtain four super rares.
Full detailComplete obtain four super rares, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #15
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through reach level ten.
Full detailComplete reach level ten, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #16
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through reach level twenty.
Full detailComplete reach level twenty, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #17
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through twenty Trench S ranks.
Full detailComplete twenty Trench S ranks, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #18
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through clear all Abyss stages.
Full detailComplete clear all Abyss stages, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #19
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through earn one Trinity bonus.
Full detailComplete earn one Trinity bonus, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #20
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through twenty Abyss S ranks.
Full detailComplete twenty Abyss S ranks, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #21
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through paid PC character DLC.
Full detailComplete paid PC character DLC, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Appearance #22
Raid Appearance
HintLevels, ranks, bonuses, rare weapons, and DLC open additional selections.
WhereUnlock this appearance through paid PC character DLC.
Full detailComplete paid PC character DLC, return to Raid character selection, clear any NEW notification, and cycle the newly available appearance once. Identity-neutral numbering prevents a campaign reveal.
Raid Progression and Records
You are here when: Player level, name color, stage tiles, main-menu marks, store, and weapon inventory.
The purple name check confirms every one of the 244 PC stage bonuses.
Level 50
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by reach maximum player level.
Full detailAccumulate reach maximum player level, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Yellow Name
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by earn fifty stage bonuses.
Full detailAccumulate earn fifty stage bonuses, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Green Name
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by earn one hundred bonuses.
Full detailAccumulate earn one hundred bonuses, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Blue Name
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by earn 150 stage bonuses.
Full detailAccumulate earn 150 stage bonuses, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Red Name
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by earn 200 stage bonuses.
Full detailAccumulate earn 200 stage bonuses, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Purple Name
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by earn all 244 bonuses.
Full detailAccumulate earn all 244 bonuses, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Chasm S Matrix
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by twenty Chasm S ranks.
Full detailAccumulate twenty Chasm S ranks, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Trench S Matrix
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by twenty Trench S ranks.
Full detailAccumulate twenty Trench S ranks, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Abyss S Matrix
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by twenty Abyss S ranks.
Full detailAccumulate twenty Abyss S ranks, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Raid Menu Marks
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by clear three regular tiers.
Full detailAccumulate clear three regular tiers, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Pale Rider
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by obtain super rare magnum.
Full detailAccumulate obtain super rare magnum, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
High Roller
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by obtain super rare machine gun.
Full detailAccumulate obtain super rare machine gun, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Drake
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by obtain super rare shotgun.
Full detailAccumulate obtain super rare shotgun, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
Muramasa
Raid Record
HintLong-term stage and inventory milestones change the profile display.
WhereComplete this Raid record by obtain super rare rifle.
Full detailAccumulate obtain super rare rifle, finish the active stage so progress saves, then reopen Raid Mode and confirm the corresponding name color, menu mark, rank matrix, level, or weapon entry is present.
PC Downloadable Content
You are here when: Steam's DLC manager and the Raid Mode weapon, part, and character inventories.
This itemized audit covers all seven PC products: 15 weapons, 58 parts, and two character slots.
Resistance Set Weapon #01
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Resistance Set and locate its weapon slot #01 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #01. Do not sell it before the DLC audit is complete.
Resistance Set Weapon #02
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Resistance Set and locate its weapon slot #02 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #02. Do not sell it before the DLC audit is complete.
Resistance Set Weapon #03
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Resistance Set and locate its weapon slot #03 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #03. Do not sell it before the DLC audit is complete.
Resistance Set Weapon #04
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Resistance Set and locate its weapon slot #04 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #04. Do not sell it before the DLC audit is complete.
Resistance Set Weapon #05
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Resistance Set and locate its weapon slot #05 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #05. Do not sell it before the DLC audit is complete.
Resistance Set Weapon #06
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Resistance Set and locate its weapon slot #06 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #06. Do not sell it before the DLC audit is complete.
Resistance Set Part #01
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #01 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #01 is present. Keep the part until all package slots have been audited.
Resistance Set Part #02
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #02 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #02 is present. Keep the part until all package slots have been audited.
Resistance Set Part #03
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #03 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #03 is present. Keep the part until all package slots have been audited.
Resistance Set Part #04
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #04 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #04 is present. Keep the part until all package slots have been audited.
Resistance Set Part #05
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #05 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #05 is present. Keep the part until all package slots have been audited.
Resistance Set Part #06
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #06 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #06 is present. Keep the part until all package slots have been audited.
Resistance Set Part #07
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #07 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #07 is present. Keep the part until all package slots have been audited.
Resistance Set Part #08
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #08 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #08 is present. Keep the part until all package slots have been audited.
Resistance Set Part #09
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #09 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #09 is present. Keep the part until all package slots have been audited.
Resistance Set Part #10
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #10 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #10 is present. Keep the part until all package slots have been audited.
Resistance Set Part #11
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #11 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #11 is present. Keep the part until all package slots have been audited.
Resistance Set Part #12
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #12 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #12 is present. Keep the part until all package slots have been audited.
Resistance Set Part #13
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #13 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #13 is present. Keep the part until all package slots have been audited.
Resistance Set Part #14
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #14 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #14 is present. Keep the part until all package slots have been audited.
Resistance Set Part #15
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #15 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #15 is present. Keep the part until all package slots have been audited.
Resistance Set Part #16
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #16 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #16 is present. Keep the part until all package slots have been audited.
Resistance Set Part #17
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #17 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #17 is present. Keep the part until all package slots have been audited.
Resistance Set Part #18
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #18 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #18 is present. Keep the part until all package slots have been audited.
Resistance Set Part #19
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #19 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #19 is present. Keep the part until all package slots have been audited.
Resistance Set Part #20
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #20 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #20 is present. Keep the part until all package slots have been audited.
Resistance Set Part #21
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #21 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #21 is present. Keep the part until all package slots have been audited.
Resistance Set Part #22
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #22 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #22 is present. Keep the part until all package slots have been audited.
Resistance Set Part #23
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #23 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #23 is present. Keep the part until all package slots have been audited.
Resistance Set Part #24
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #24 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #24 is present. Keep the part until all package slots have been audited.
Resistance Set Part #25
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #25 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #25 is present. Keep the part until all package slots have been audited.
Resistance Set Part #26
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #26 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #26 is present. Keep the part until all package slots have been audited.
Resistance Set Part #27
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #27 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #27 is present. Keep the part until all package slots have been audited.
Resistance Set Part #28
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Resistance Set and verify delivered part slot #28 in Raid Mode.
Full detailEnable Resistance Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #28 is present. Keep the part until all package slots have been audited.
Enhancement Set Weapon #01
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Enhancement Set and locate its weapon slot #01 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #01. Do not sell it before the DLC audit is complete.
Enhancement Set Weapon #02
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Enhancement Set and locate its weapon slot #02 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #02. Do not sell it before the DLC audit is complete.
Enhancement Set Weapon #03
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Enhancement Set and locate its weapon slot #03 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #03. Do not sell it before the DLC audit is complete.
Enhancement Set Weapon #04
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Enhancement Set and locate its weapon slot #04 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #04. Do not sell it before the DLC audit is complete.
Enhancement Set Weapon #05
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Enhancement Set and locate its weapon slot #05 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #05. Do not sell it before the DLC audit is complete.
Enhancement Set Weapon #06
DLC Weapon
HintOne purchased supply set contributes several Raid weapons.
WhereInstall Enhancement Set and locate its weapon slot #06 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, inspect the delivered weapon inventory or store list, and retain the package weapon counted as slot #06. Do not sell it before the DLC audit is complete.
Enhancement Set Part #01
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #01 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #01 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #02
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #02 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #02 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #03
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #03 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #03 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #04
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #04 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #04 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #05
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #05 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #05 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #06
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #06 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #06 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #07
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #07 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #07 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #08
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #08 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #08 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #09
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #09 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #09 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #10
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #10 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #10 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #11
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #11 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #11 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #12
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #12 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #12 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #13
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #13 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #13 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #14
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #14 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #14 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #15
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #15 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #15 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #16
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #16 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #16 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #17
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #17 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #17 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #18
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #18 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #18 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #19
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #19 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #19 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #20
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #20 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #20 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #21
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #21 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #21 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #22
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #22 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #22 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #23
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #23 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #23 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #24
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #24 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #24 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #25
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #25 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #25 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #26
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #26 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #26 is present. Keep the part until all package slots have been audited.
Enhancement Set Part #27
DLC Part
HintThe same purchased supply set contributes a fixed part bundle.
WhereInstall Enhancement Set and verify delivered part slot #27 in Raid Mode.
Full detailEnable Enhancement Set in Steam, launch Raid Mode, open the custom-part inventory, and count the delivered bundle until slot #27 is present. Keep the part until all package slots have been audited.
Jill's Samurai Edge
DLC Weapon
HintA small add-on delivers one named firearm.
WhereInstall the Jill's Samurai Edge add-on and locate its weapon in Raid Mode.
Full detailEnable the matching Steam add-on, launch Raid Mode, open the weapon inventory, and confirm Jill's Samurai Edge is present. Keep it until the full DLC audit is complete.
Jill's Samurai Edge Custom Part
DLC Part
HintThe named-weapon add-on also supplies one part.
WhereInstall the Jill's Samurai Edge add-on and locate its accompanying custom part.
Full detailWith the matching Steam add-on enabled, open Raid Mode's custom-part inventory, identify the part delivered alongside Jill's Samurai Edge, and retain it until the full DLC audit is complete.
Parker's Government
DLC Weapon
HintA small add-on delivers one named firearm.
WhereInstall the Parker's Government add-on and locate its weapon in Raid Mode.
Full detailEnable the matching Steam add-on, launch Raid Mode, open the weapon inventory, and confirm Parker's Government is present. Keep it until the full DLC audit is complete.
Parker's Government Custom Part
DLC Part
HintThe named-weapon add-on also supplies one part.
WhereInstall the Parker's Government add-on and locate its accompanying custom part.
Full detailWith the matching Steam add-on enabled, open Raid Mode's custom-part inventory, identify the part delivered alongside Parker's Government, and retain it until the full DLC audit is complete.
Jessica's G18
DLC Weapon
HintA small add-on delivers one named firearm.
WhereInstall the Jessica's G18 add-on and locate its weapon in Raid Mode.
Full detailEnable the matching Steam add-on, launch Raid Mode, open the weapon inventory, and confirm Jessica's G18 is present. Keep it until the full DLC audit is complete.
Jessica's G18 Custom Part
DLC Part
HintThe named-weapon add-on also supplies one part.
WhereInstall the Jessica's G18 add-on and locate its accompanying custom part.
Full detailWith the matching Steam add-on enabled, open Raid Mode's custom-part inventory, identify the part delivered alongside Jessica's G18, and retain it until the full DLC audit is complete.
Raid Character DLC #1
DLC Character
HintA purchased character add-on adds another Raid selection.
WhereInstall paid Raid character add-on #1 through Steam.
Full detailEnable paid Raid character add-on #1, launch the game, open Raid Character Select, and verify its new selectable slot appears. Its identity remains hidden here to protect campaign discoveries.
Raid Character DLC #2
DLC Character
HintA purchased character add-on adds another Raid selection.
WhereInstall paid Raid character add-on #2 through Steam.
Full detailEnable paid Raid character add-on #2, launch the game, open Raid Character Select, and verify its new selectable slot appears. Its identity remains hidden here to protect campaign discoveries.
Network and Rotating Content
You are here when: The Raid lobby, account-link screen, and any currently reachable external event page.
Expired promotions are documented but are not presented as routine completion requirements.
Online Raid Co-op
Network Feature
HintThe cooperative lobby depends on current Steam connectivity and another player.
WhereComplete at least one Raid stage through a private online lobby.
Full detailHost a private Stage 01 Chasm room, invite a current Steam player, finish together, and verify the result saves for both profiles. If no connection can be established, record the external service block separately.
RE NET Link
Live Service
HintThe game can expose profile and event functions through an external account service.
WhereCheck whether the current PC build still links and transfers data through RE NET.
Full detailNEEDS_VERIFICATION
Historical Present Codes
Expired Content
HintPromotional codes used fixed redemption windows and are not ordinary save completion.
WhereTreat expired present-code rewards as unavailable historical distribution content.
Full detailDo not count an expired promotional code against the normal save. Record any already-owned transferred item, but do not fabricate a current redemption route after its server-defined window has closed.
Current Online Events
Rotating Content
HintServer events may rotate independently of the permanent campaign and Raid lists.
WhereInspect the linked service for any currently active Revelations event before final sign-off.
Full detailNEEDS_VERIFICATION
Later-Console Exclusive Content
You are here when: The 2017 console Raid stage list and Nintendo Switch loading sequence.
games.json lists no secondary route, but these verified additions do not exist in the chosen Windows build.
The Ghost Ship: Chaos
Later-Console Stage
HintA later console revision adds a harder form of the bonus Raid stage.
WhereUse the 2017 PlayStation 4, Xbox One, or Nintendo Switch release; this stage is absent from Windows PC.
Full detailOn an owned 2017 console release, complete the campaign to open Raid's bonus content, select The Ghost Ship: Chaos, equip the newer high-power weapons and parts available there, reach a valid goal, and store the clear.
Ghost Ship Panic
Switch Minigame
HintThe Switch port adds a small loading-screen score activity.
WhereLaunch the Nintendo Switch release and enter Ghost Ship Panic during its loading sequence.
Full detailOn the owned Switch version, start a load that offers Ghost Ship Panic, shoot the incoming targets for a completed score run, let the result award its Raid currency, and verify the currency total increases before closing the game.
Final Completion Audit
You are here when: Campaign records, the green weapon crate, Raid stage tiles, inventories, and profile display.
Perform this audit only after the campaign, Raid, DLC, and route-specific sections above are complete.
Campaign Audit
Audit
HintThe campaign menus expose every lasting clear and collection record.
WhereConfirm three difficulty clears, five clear marks, 33 files, 30 handprints, and 16 enemy scans.
Full detailReview the clear records and main-menu marks, then compare the file, handprint, and research tallies against 33, 30, and 16. Reopen any numbered entry whose count is short and finish its section again.
Campaign Equipment Audit
Audit
HintPermanent weapons, parts, and capacities live in separate inventory views.
WhereConfirm 13 campaign weapons, 42 named custom parts, and all five maximum ammunition capacities.
Full detailOpen a green weapon crate on the completed save, count all 13 listed firearms and 42 distinct part names, then inspect inventory limits for 400 handgun, 300 shotgun, 700 machine-gun, 300 rifle, and 200 magnum rounds.
Raid Stage Audit
Audit
HintStage tiles and name color reveal missing grades and bonuses.
WhereConfirm 60 regular S ranks, the bonus-stage clear, all 244 bonuses, and player level 50.
Full detailInspect every Chasm, Trench, and Abyss tile for S and four lit emblems, inspect the bonus stage for its four emblems, verify the profile name is purple, and confirm the level display reads 50.
Raid Unlock Audit
Audit
HintCharacters, rare weapons, menu marks, and DLC occupy different screens.
WhereConfirm 22 listed appearances, four super-rare weapons, three tier marks, and every DLC component.
Full detailCycle all identity-neutral character and costume slots, verify Pale Rider, High Roller, Drake, and Muramasa, count three regular-tier main-menu marks, then audit 15 DLC weapons, 58 DLC parts, and two DLC character slots.
Platform-Exclusive Audit
Audit
HintThe primary PC save cannot display later-console additions.
WhereRecord separate clears for The Ghost Ship: Chaos and Switch-only Ghost Ship Panic when pursuing franchise-wide content.
Full detailKeep the Windows completion save unchanged. On the owned 2017 console copy, verify The Ghost Ship: Chaos has a stored clear; on Switch, verify one completed Ghost Ship Panic result awarded Raid currency. Log both outside the PC profile.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.