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Resident Evil Survivor 2 – Code: Veronica (2001)
100% completion of the selected PlayStation 2 route, spoiler-free · 12 areas · 118 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
PlayStation 2 Setup and Global Data
You are here when: The PlayStation 2 title screen, input calibration, options, and memory-card display.
Use the home version because it contains the cabinet route plus all additional local modes.
Use the PlayStation 2 Release
Setup
HintChoose the home edition containing the broadest local feature set.
WhereUse the original PlayStation 2 release on hardware or a tested emulator.
Full detailLaunch the PAL English or Japanese PlayStation 2 edition and create a dedicated memory-card file. This route contains the arcade campaign plus the home-exclusive Dungeon and Vs. Roach modes, so the separate cabinet version adds no completion content.
Preserve the Global System File
Save Rule
HintProgress belongs to one automatically updated record.
WhereKeep a backup of the dedicated system-data file before long sessions.
Full detailAllow the title to finish each automatic write before resetting or closing the emulator. Copy the memory-card image before experimenting with old states; restoring an earlier image can remove later characters, reports, ammunition rewards, and time-based options.
Standard Controller Clear
Control Mode
HintEvery required mode works with the ordinary pad.
WhereConfigure a DualShock 2 layout and complete an Arcade run.
Full detailSet aiming, firing, movement, weapon selection, and camera controls in Options, then calibrate sensitivity in the first stage. Finish one complete Arcade run with the pad so completion does not depend on light-gun hardware.
GunCon 2 Clear
Control Mode
HintThe home release also supports compatible light-gun play.
WhereCalibrate a GunCon 2 where your display or emulator supports it.
Full detailConnect compatible hardware, open the calibration screen, verify all screen edges, and complete one Arcade run. If the chosen modern display or emulator cannot reproduce GunCon 2 input accurately, record the hardware limitation rather than fabricating a clear.
Claire Arcade Clear
Character
HintBoth selectable leads deserve a complete route.
WhereChoose Claire and clear all five Arcade stages.
Full detailStart Arcade as Claire, finish every timed stage in sequence, save the result automatically, and confirm the clear contributes to the partner-level options. Use a later run for jewels, messages, and S grades if the first is exploratory.
Steve Arcade Clear
Character
HintThe second lead carries a different basic weapon.
WhereChoose Steve and clear all five Arcade stages.
Full detailStart a fresh Arcade run as Steve and finish the same five-stage route. Test his starting weapon and character-specific heavy weapon during the run, then wait for the system-data write before returning to the title screen.
Two-Player Arcade Clear
Play Mode
HintThe home version permits a shared run.
WhereConnect a second input and clear Arcade with two players.
Full detailJoin the second player at character selection, choose one lead per player, and finish all five stages. Either player may enter an open stage exit to move both onward, but collect each jewel and message before anyone crosses that boundary.
Arcade Completion and Scoring
You are here when: The Arcade character screen, five-stage run, stage result panels, and global options.
Explore first, then separate jewel, message, S-grade, solo, and cooperative attempts as needed.
Complete Arcade Mode
Campaign Clear
HintFive compact routes form one continuous clear.
WhereFinish Stages 1 through 5 without abandoning the run.
Full detailSelect either lead, clear each timed route and its closing combat, then finish the last encounter and allow the ending presentation to conclude. Save the resulting global progress; the optional encounter does not create a different ending.
Collect All Five Jewels in One Run (missable)
Collection
HintEach stage hides one colored object inside its route.
WhereTake one jewel in every stage before leaving its exit.
Full detailCollect the red, blue, green, purple, and gold-grey jewels during the same continuous Arcade run. After the normal Stage 5 combat, remain ready for the gated optional encounter; complete it and then preserve the automatic clear data.
Complete the Jewel-Gated Encounter (missable)
Optional Encounter
HintA full jewel set changes the final combat sequence.
WhereCarry all five jewels through the end of Stage 5.
Full detailDo not spend or drop the stage jewels; they are tracked automatically. Defeat the ordinary final opponent, collect the special launcher presented in the next arena, and finish the additional encounter. The ending afterward is the same, so only the combat itself is a separate requirement.
Collect Every Hidden Message (missable)
Secret Message
HintEach route contains one short code away from its exit line.
WhereRead FIVE, JEWEL, 25MIN, NEMESIS, and KILL across the five stages.
Full detailApproach each marked wall, typewriter, or carousel position until its code is clearly registered. Collect all five on local runs even though the historical website they once addressed is unavailable; the codes remain part of the software's discoverable content.
Earn S on Every Arcade Stage
Rank
HintAccurate close shots and an unbroken life bar drive the best results.
WhereFinish each stage with an S grade on the result panel.
Full detailUse close-range critical hits, destroy point-bearing scenery, keep the no-damage chain intact, and finish quickly with the basic weapon whenever safe. Stage 1 requires at least 35,000 points; for later stages, repeat until the displayed result is S because reliable exact thresholds were not published.
Score Breakable Scenery
Score Rule
HintOrdinary route objects contribute small but useful points.
WhereDestroy marked crates and safe breakables before each exit.
Full detailShoot every red-cross crate that does not threaten the timer, along with eligible lamps and drums. Each crate adds 200 points, and a full-health first-aid pickup adds a separate bonus, so route these between enemy waves rather than after opening the exit.
Use Critical Hits
Score Rule
HintVery close, centered shots multiply enemy value.
WhereApproach safely and land critical hits on suitable targets.
Full detailStun or isolate a target, step into the short critical range, center the reticle, and fire once. Do not force this against crowded or lunging enemies; preserving the no-damage bonus can be worth more than a risky multiplier.
Preserve the No-Damage Chain
Score Rule
HintClean stages build a growing end-of-stage bonus.
WhereClear consecutive stages without losing health.
Full detailLearn enemy entrances on a practice file, retreat before ambush triggers, and take no damage from Stage 1 onward. A hit breaks the cumulative chain, so restart early if the current run is intended to record all five S grades.
Use Only the Basic Weapon
Score Rule
HintA restricted arsenal earns an end-of-stage bonus.
WhereFinish a stage without firing a collected secondary weapon.
Full detailKeep Claire's handgun or Steve's Golden Lugers equipped for the full stage. A solo basic-weapon clear awards 10,000 points; a two-player clear awards 5,000, so reserve this tactic for routes whose boss can be handled safely without a pickup.
Avoid Continues on Ranking Runs
Score Warning
HintContinuing preserves progress but destroys the active score.
WhereReach the stage result without using Continue.
Full detailIf defeated during an S-grade attempt, restart rather than continuing because the accumulated score returns to zero. Use unlocked continues only for exploration, message collection, or time-based option grinding.
Arcade Time and Clear Unlocks
You are here when: The accumulated-play timer, Arcade options menu, and character selection screen.
Repeated clears and stored play time expand partner, continue, and stage-select settings.
Partner Level Four
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock partner level four after one Arcade clear.
Full detailFinish Arcade once, open Options, and raise the partner setting as high as level 4. Start a stage with computer assistance and confirm the stronger partner is active.
Partner Level Eight
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock partner level eight after two Arcade clears.
Full detailFinish Arcade a second time on the same global data, return to Options, and raise the partner setting to level 8. Begin another run and verify the maximum selection remains available.
Six Continues
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock six continues after two Arcade hours.
Full detailAccumulate two hours inside Arcade Mode on the same system file, then reopen its options and confirm that six continues are selectable.
Twelve Continues
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock twelve continues after four Arcade hours.
Full detailRaise the accumulated Arcade timer beyond four hours, return to the options menu, and confirm the available continue count has increased to twelve.
Unlimited Continues
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock unlimited continues after twelve Arcade hours.
Full detailAccumulate more than twelve hours of Arcade play, reopen the continue setting, and choose the unlimited option. Time spent in other modes does not replace the Arcade requirement.
Stage One Select
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock stage one select after two total hours.
Full detailRaise total play time beyond two hours, hold or press Select at Arcade character selection, and verify Stage 1 can be launched directly.
Stage Two Select
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock stage two select after three total hours.
Full detailRaise total play time beyond three hours, use Select at Arcade character selection, and launch Stage 2 from the unlocked stage list.
Stage Three Select
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock stage three select after four total hours.
Full detailRaise total play time beyond four hours, use Select at Arcade character selection, and launch Stage 3 from the unlocked stage list.
Stage Four Select
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock stage four select after five total hours.
Full detailRaise total play time beyond five hours, use Select at Arcade character selection, and launch Stage 4 from the unlocked stage list.
Stage Five Select
Unlock
HintPersistent play or repeated clears expand the Arcade options.
WhereUnlock stage five select after six total hours.
Full detailRaise total play time beyond six hours, use Select at Arcade character selection, and launch Stage 5 from the unlocked stage list.
Five Arcade Stages
You are here when: Timed prison, residence, training, mansion, and airport routes with marked exits.
SAVE-BACKUP: jewels and messages must be collected before each stage exit.
Stage 1 — Prison Clear (missable)
Stage Clear
HintThe route ends when its key work and combat are complete.
WhereClear Prison within three minutes using one key.
Full detailEnter with a practiced path, collect the required key, open the marked exit, and complete the closing combat before the timer's failure state. Collect this stage's jewel and message before crossing the exit because the route cannot be revisited in the same run.
Stage 1 Jewel (missable)
Jewel
HintOne breakable or side-space contains the stage's colored jewel.
WhereCollect the hidden jewel before leaving Prison.
Full detailSearch the shower end of the sleeping quarters and take the red jewel before returning outside. Carry it through the stage result so the corresponding local report and five-jewel encounter can register.
Stage 1 Hidden Message (missable)
Secret Message
HintA wall or readable surface holds a short code.
WhereFind the message before finishing Prison.
Full detailTurn around in the alley before the prison grounds and follow it to the steel wall marked FIVE. Wait until the code is displayed clearly, then continue; entering the stage exit first closes the opportunity.
Stage 1 S Grade
Rank
HintA fast, accurate, undamaged route supports the highest grade.
WhereFinish Prison with an S on its result panel.
Full detailPractice the key route first, then combine critical hits, breakable-object points, remaining time, and the no-damage chain. Use the result panel itself as the authority for Stage 1; restart the individual stage later through Stage Select if it falls below S.
Stage 2 — Official Residence Clear (missable)
Stage Clear
HintThe route ends when its key work and combat are complete.
WhereClear Official Residence within four minutes using one key.
Full detailEnter with a practiced path, collect the required key, open the marked exit, and complete the closing combat before the timer's failure state. Collect this stage's jewel and message before crossing the exit because the route cannot be revisited in the same run.
Stage 2 Jewel (missable)
Jewel
HintOne breakable or side-space contains the stage's colored jewel.
WhereCollect the hidden jewel before leaving Official Residence.
Full detailIn the main lobby, shoot the crate tucked behind the reception desk to reveal the blue jewel. Carry it through the stage result so the corresponding local report and five-jewel encounter can register.
Stage 2 Hidden Message (missable)
Secret Message
HintA wall or readable surface holds a short code.
WhereFind the message before finishing Official Residence.
Full detailTake the portrait-passage route into the Study and inspect the typewriter showing JEWEL. Wait until the code is displayed clearly, then continue; entering the stage exit first closes the opportunity.
Stage 2 S Grade
Rank
HintA fast, accurate, undamaged route supports the highest grade.
WhereFinish Official Residence with an S on its result panel.
Full detailPractice the key route first, then combine critical hits, breakable-object points, remaining time, and the no-damage chain. Use the result panel itself as the authority for Stage 2; restart the individual stage later through Stage Select if it falls below S.
Stage 3 — Training Camp Clear (missable)
Stage Clear
HintThe route ends when its key work and combat are complete.
WhereClear Training Camp within five minutes using two keys.
Full detailEnter with a practiced path, collect the required keys, open the marked exit, and complete the closing combat before the timer's failure state. Collect this stage's jewel and message before crossing the exit because the route cannot be revisited in the same run.
Stage 3 Jewel (missable)
Jewel
HintOne breakable or side-space contains the stage's colored jewel.
WhereCollect the hidden jewel before leaving Training Camp.
Full detailReach the computer room, clear the immediate threats, and break the corner crate beside the terminals for the green jewel. Carry it through the stage result so the corresponding local report and five-jewel encounter can register.
Stage 3 Hidden Message (missable)
Secret Message
HintA wall or readable surface holds a short code.
WhereFind the message before finishing Training Camp.
Full detailEnter the waiting room connected to the key route and inspect its typewriter for 25MIN. Wait until the code is displayed clearly, then continue; entering the stage exit first closes the opportunity.
Stage 3 S Grade
Rank
HintA fast, accurate, undamaged route supports the highest grade.
WhereFinish Training Camp with an S on its result panel.
Full detailPractice the key route first, then combine critical hits, breakable-object points, remaining time, and the no-damage chain. Use the result panel itself as the authority for Stage 3; restart the individual stage later through Stage Select if it falls below S.
Stage 4 — Private Residence Clear (missable)
Stage Clear
HintThe route ends when its key work and combat are complete.
WhereClear Private Residence within two linked countdowns using one key.
Full detailEnter with a practiced path, collect the required key, open the marked exit, and complete the closing combat before the timer's failure state. Collect this stage's jewel and message before crossing the exit because the route cannot be revisited in the same run.
Stage 4 Jewel (missable)
Jewel
HintOne breakable or side-space contains the stage's colored jewel.
WhereCollect the hidden jewel before leaving Private Residence.
Full detailAfter the mansion interior opens, weave behind the obstructing crates and destroy the concealed box for the purple jewel. Carry it through the stage result so the corresponding local report and five-jewel encounter can register.
Stage 4 Hidden Message (missable)
Secret Message
HintA wall or readable surface holds a short code.
WhereFind the message before finishing Private Residence.
Full detailEnter the Study off the bedroom corridor and inspect the typewriter for NEMESIS before advancing. Wait until the code is displayed clearly, then continue; entering the stage exit first closes the opportunity.
Stage 4 S Grade
Rank
HintA fast, accurate, undamaged route supports the highest grade.
WhereFinish Private Residence with an S on its result panel.
Full detailPractice the key route first, then combine critical hits, breakable-object points, remaining time, and the no-damage chain. Use the result panel itself as the authority for Stage 4; restart the individual stage later through Stage Select if it falls below S.
Stage 5 — Airport Clear (missable)
Stage Clear
HintThe route ends when its key work and combat are complete.
WhereClear Airport within five minutes using no keys.
Full detailEnter with a practiced path, collect the required key, open the marked exit, and complete the closing combat before the timer's failure state. Collect this stage's jewel and message before crossing the exit because the route cannot be revisited in the same run.
Stage 5 Jewel (missable)
Jewel
HintOne breakable or side-space contains the stage's colored jewel.
WhereCollect the hidden jewel before leaving Airport.
Full detailAt the opening mansion grounds, turn right and destroy the isolated crate for the final gold-grey jewel. Carry it through the stage result so the corresponding local report and five-jewel encounter can register.
Stage 5 Hidden Message (missable)
Secret Message
HintA wall or readable surface holds a short code.
WhereFind the message before finishing Airport.
Full detailApproach the carousel before taking the lift and register the KILL message beside its route. Wait until the code is displayed clearly, then continue; entering the stage exit first closes the opportunity.
Stage 5 S Grade
Rank
HintA fast, accurate, undamaged route supports the highest grade.
WhereFinish Airport with an S on its result panel.
Full detailPractice the key route first, then combine critical hits, breakable-object points, remaining time, and the no-damage chain. Use the result panel itself as the authority for Stage 5; restart the individual stage later through Stage Select if it falls below S.
Local Secret Report Archive
You are here when: The title-screen report list unlocked by colored Arcade jewels.
Narrative contents are withheld; only collection and reading mechanics are described.
Secret Report 1 — Diary of Chief Warden (missable)
Secret Report
HintA stage jewel opens one local title-screen document.
WhereCollect the red jewel during stage one, then read its report.
Full detailCollect the red jewel in Stage 1, allow the stage result to save, then open the report list from the title screen and read every page.
Secret Report 2 — Inspector Letter to Commander (missable)
Secret Report
HintA stage jewel opens one local title-screen document.
WhereCollect the blue jewel during stage two, then read its report.
Full detailCollect the blue jewel in Stage 2, preserve the automatic result, and read the newly opened inspector letter completely from the title-screen report list.
Secret Report 3 — Training Facility Wall Message (missable)
Secret Report
HintA stage jewel opens one local title-screen document.
WhereCollect the green jewel during stage three, then read its report.
Full detailCollect the green jewel in Stage 3, finish the stage, and open the third report from the title screen. Advance through its final page before backing out.
Secret Report 4 — Secret Agent Email (missable)
Secret Report
HintA stage jewel opens one local title-screen document.
WhereCollect the purple jewel during stage four, then read its report.
Full detailCollect the purple jewel in Stage 4, complete the stage, and read the unlocked email from beginning to end in the title-screen report menu.
Secret Report 5 — Monologue of Claire (missable)
Secret Report
HintA stage jewel opens one local title-screen document.
WhereCollect the grey jewel during stage five, then read its report.
Full detailCollect the final gold-grey jewel in Stage 5, complete the run, and open the fifth report at the title screen. Read it without summarizing its narrative content in the guide.
Dungeon Completion and Unlocks
You are here when: The Dungeon character screen, three map lists, weapon loadout, results, and persistent reward totals.
Complete every numbered mission with both base characters, then test the two unlockable characters.
Complete the First Dungeon Mission
Mode Clear
HintThe opening challenge starts the persistent unlock chain.
WhereClear Clock Tower Mission 1 and save its reward.
Full detailChoose Clock Tower Mission 1, take three dependable weapons, defeat its area boss, and remain through the score tally. Confirm the handgun ammunition is stored and that Vs. Roach Mode appears at the title menu.
Complete Clock Tower
Mode Set
HintSix objectives cover combat, collection, combo, speed, and score.
WhereClear all six Clock Tower missions.
Full detailComplete Missions 1 through 6 and verify a result record for each: boss, four jewels, 97 enemies, a 60-hit combo, a sub-six-minute escape, and more than 60 million points. Confirm every ammunition reward afterward.
Complete Underground
Mode Set
HintThe second map raises every numerical target.
WhereClear all six Underground missions.
Full detailRecord all six clears: boss, four jewels, 178 enemies, a 70-hit combo, an escape within eight minutes, and more than 70 million points. Use the saved ammunition rewards to prepare the Inferno set.
Complete Inferno
Mode Set
HintThe final map adds a seventh extermination objective.
WhereClear all seven Inferno missions.
Full detailFinish the three-boss, five-jewel, 202-enemy, 80-combo, ten-minute, 90-million, and 300-enemy objectives. Verify both unlockable Dungeon characters afterward; do not overwrite the system data with an earlier state.
Claire Dungeon Set
Character
HintThe base characters use different restricted arsenals.
WhereComplete every Dungeon mission as Claire.
Full detailUse Claire to clear all nineteen numbered missions across Clock Tower, Underground, and Inferno. Equip her handgun, Assault Rifle, Magnum, Bow Gun, and shared heavy weapons across the set so every accessible weapon is exercised.
Steve Dungeon Set
Character
HintThe second base character changes starting and automatic weapons.
WhereComplete every Dungeon mission as Steve.
Full detailRepeat the nineteen Dungeon objectives as Steve, using the Golden Lugers, Submachine Guns, and shared weapons. Confirm each mission result is recorded separately before switching to an unlocked character.
Vs. Roach mode
Unlock
HintHigh Dungeon progress opens an additional character, weapon, or mode.
WhereUnlock Vs. Roach mode through first Dungeon mission.
Full detailClear the first available Dungeon mission and return to the title screen after its automatic write. Select the newly displayed Vs. Roach option once.
Chris character
Unlock
HintHigh Dungeon progress opens an additional character, weapon, or mode.
WhereUnlock Chris character through Inferno mission six.
Full detailClear Inferno Mission 6 by scoring more than 90 million, finish the result write, and select Chris from the Dungeon character screen.
Chris Linear Launcher
Unlock
HintHigh Dungeon progress opens an additional character, weapon, or mode.
WhereUnlock Chris Linear Launcher through infinite ammunition.
Full detailChoose Chris after his unlock and start a Dungeon mission. Equip his Linear Launcher, fire several shots, and confirm the ammunition count does not decrease.
Rodrigo character
Unlock
HintHigh Dungeon progress opens an additional character, weapon, or mode.
WhereUnlock Rodrigo character through all Inferno missions.
Full detailComplete every Inferno mission, including Mission 7's 300-enemy target, then return to character selection and choose Rodrigo.
Rodrigo knife
Unlock
HintHigh Dungeon progress opens an additional character, weapon, or mode.
WhereUnlock Rodrigo knife through only starting weapon.
Full detailStart a Dungeon mission as Rodrigo and verify that his only opening weapon is the Knife. Complete at least one mission using that restricted loadout.
Claire Steve Linear Launcher
Unlock
HintHigh Dungeon progress opens an additional character, weapon, or mode.
WhereUnlock Claire Steve Linear Launcher through score beyond 300 million.
Full detailRaise the Dungeon score beyond 300 million points on the persistent record, then start as Claire and Steve separately and verify the Linear Launcher is available to both.
Dungeon — Clock Tower
You are here when: A compact tower map with corridors, display rooms, storage, bedrooms, and six mission cards.
Mission 2's four jewels disappear when that attempt ends, so collect all four together.
Clock Tower Mission 1
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete defeat area boss; earn 150 handgun rounds.
Full detailSelect Clock Tower Mission 1, prepare three suitable weapons, and complete the stated objective in one attempt: defeat area boss. Stay through the result and confirm 150 handgun rounds is added to the persistent Dungeon supply before leaving the mode.
Clock Tower Mission 2
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete collect four jewels; earn 50 percent automatic ammunition.
Full detailSelect Clock Tower Mission 2, prepare three suitable weapons, and complete the stated objective in one attempt: collect four jewels. Stay through the result and confirm 50 percent automatic ammunition is added to the persistent Dungeon supply before leaving the mode.
Clock Tower Mission 3
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete defeat 97 monsters; earn 30 shotgun shells.
Full detailSelect Clock Tower Mission 3, prepare three suitable weapons, and complete the stated objective in one attempt: defeat 97 monsters. Stay through the result and confirm 30 shotgun shells is added to the persistent Dungeon supply before leaving the mode.
Clock Tower Mission 4
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete reach 60-hit combo; earn 20 heavy rounds.
Full detailSelect Clock Tower Mission 4, prepare three suitable weapons, and complete the stated objective in one attempt: reach 60-hit combo. Stay through the result and confirm 20 heavy rounds is added to the persistent Dungeon supply before leaving the mode.
Clock Tower Mission 5
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete escape within six minutes; earn three Panzerfaust torpedoes.
Full detailSelect Clock Tower Mission 5, prepare three suitable weapons, and complete the stated objective in one attempt: escape within six minutes. Stay through the result and confirm three Panzerfaust torpedoes is added to the persistent Dungeon supply before leaving the mode.
Clock Tower Mission 6
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete score over 60 million; earn ten rocket shots.
Full detailSelect Clock Tower Mission 6, prepare three suitable weapons, and complete the stated objective in one attempt: score over 60 million. Stay through the result and confirm ten rocket shots is added to the persistent Dungeon supply before leaving the mode.
Clock Tower Jewel 1 (missable)
Mission Jewel
HintThe collection mission uses four distinct rooms.
WhereCollect the floating corridor jewel during Mission 2.
Full detailFollow the main corridor and collect the jewel floating directly in its path before changing rooms.
Clock Tower Jewel 2 (missable)
Mission Jewel
HintThe collection mission uses four distinct rooms.
WhereCollect the plate-room corner jewel during Mission 2.
Full detailEnter the plate display room and sweep its corner before leaving; the second jewel rests there without requiring a crate.
Clock Tower Jewel 3 (missable)
Mission Jewel
HintThe collection mission uses four distinct rooms.
WhereCollect the break box in cupboard room during Mission 2.
Full detailSearch the room containing boxes and a cupboard, destroy the marked box, and collect the jewel it conceals.
Clock Tower Jewel 4 (missable)
Mission Jewel
HintThe collection mission uses four distinct rooms.
WhereCollect the bedroom jewel behind zombies during Mission 2.
Full detailEnter the bedroom, clear the nearby zombies so they do not interrupt the pickup, and take the fourth jewel behind them.
Dungeon — Underground
You are here when: An underground room network with bats, rest spaces, crates, dead ends, and six mission cards.
The speed mission is easiest with the numbered route rehearsed before the attempt.
Underground Mission 1
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete defeat area boss; earn 150 handgun rounds.
Full detailSelect Underground Mission 1, prepare three suitable weapons, and complete the stated objective in one attempt: defeat area boss. Stay through the result and confirm 150 handgun rounds is added to the persistent Dungeon supply before leaving the mode.
Underground Mission 2
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete collect four jewels; earn 150 automatic rounds.
Full detailSelect Underground Mission 2, prepare three suitable weapons, and complete the stated objective in one attempt: collect four jewels. Stay through the result and confirm 150 automatic rounds is added to the persistent Dungeon supply before leaving the mode.
Underground Mission 3
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete defeat 178 monsters; earn 50 shotgun shells.
Full detailSelect Underground Mission 3, prepare three suitable weapons, and complete the stated objective in one attempt: defeat 178 monsters. Stay through the result and confirm 50 shotgun shells is added to the persistent Dungeon supply before leaving the mode.
Underground Mission 4
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete reach 70-hit combo; earn 20 heavy rounds.
Full detailSelect Underground Mission 4, prepare three suitable weapons, and complete the stated objective in one attempt: reach 70-hit combo. Stay through the result and confirm 20 heavy rounds is added to the persistent Dungeon supply before leaving the mode.
Underground Mission 5
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete escape within eight minutes; earn five Panzerfaust torpedoes.
Full detailSelect Underground Mission 5, prepare three suitable weapons, and complete the stated objective in one attempt: escape within eight minutes. Stay through the result and confirm five Panzerfaust torpedoes is added to the persistent Dungeon supply before leaving the mode.
Underground Mission 6
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete score over 70 million; earn ten rocket shots.
Full detailSelect Underground Mission 6, prepare three suitable weapons, and complete the stated objective in one attempt: score over 70 million. Stay through the result and confirm ten rocket shots is added to the persistent Dungeon supply before leaving the mode.
Underground Jewel 1 (missable)
Mission Jewel
HintFour route branches hold the collection target.
WhereCollect the bat room wall-hole corner during Mission 2.
Full detailIn the room with bats and the opening in the wall, inspect the far corner and collect the first jewel before passing through.
Underground Jewel 2 (missable)
Mission Jewel
HintFour route branches hold the collection target.
WhereCollect the rest room weapon corner during Mission 2.
Full detailEnter the rest room containing the heavier weapon pickups and collect the jewel from the nearby corner before changing equipment.
Underground Jewel 3 (missable)
Mission Jewel
HintFour route branches hold the collection target.
WhereCollect the corridor breakable crate during Mission 2.
Full detailAlong the corridor route, shoot the marked crate and take the jewel revealed inside before the combo counter draws you onward.
Underground Jewel 4 (missable)
Mission Jewel
HintFour route branches hold the collection target.
WhereCollect the dead-end room corner during Mission 2.
Full detailFollow the branch into the dead-end room, collect the final jewel from its corner, then reverse course to finish the mission.
Underground Eight-Minute Route
Speed Route
HintThe timed mission rewards a rehearsed room sequence.
WhereFollow the numbered room chain without detours.
Full detailBegin in room 39; continue through rooms 40, 41, and 33. The next block is 34, 26, 27, and 28, followed by 42, 35, 29, and 30. Continue to 36, return through 30, then take 23, 22, 19, 18, 15, and 12. Finish through 13, 9, 8, 4, 3, 2, and 1. Fight only when a doorway is blocked and exit within eight minutes.
Dungeon — Inferno
You are here when: A three-section laboratory network with shutters, numbered rooms, dense waves, and seven mission cards.
The sixth and seventh missions control the two unlockable-character rewards.
Inferno Mission 1
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete defeat three area bosses; earn 300 handgun rounds.
Full detailSelect Inferno Mission 1, prepare three suitable weapons, and complete the stated objective in one attempt: defeat three area bosses. Stay through the result and confirm 300 handgun rounds is added to the persistent Dungeon supply before leaving the mode.
Inferno Mission 2
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete collect five jewels; earn double automatic ammunition.
Full detailSelect Inferno Mission 2, prepare three suitable weapons, and complete the stated objective in one attempt: collect five jewels. Stay through the result and confirm double automatic ammunition is added to the persistent Dungeon supply before leaving the mode.
Inferno Mission 3
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete defeat 202 monsters; earn 50 shotgun shells.
Full detailSelect Inferno Mission 3, prepare three suitable weapons, and complete the stated objective in one attempt: defeat 202 monsters. Stay through the result and confirm 50 shotgun shells is added to the persistent Dungeon supply before leaving the mode.
Inferno Mission 4
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete reach 80-hit combo; earn 20 Magnum rounds.
Full detailSelect Inferno Mission 4, prepare three suitable weapons, and complete the stated objective in one attempt: reach 80-hit combo. Stay through the result and confirm 20 Magnum rounds is added to the persistent Dungeon supply before leaving the mode.
Inferno Mission 5
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete escape within ten minutes; earn three Panzerfaust torpedoes.
Full detailSelect Inferno Mission 5, prepare three suitable weapons, and complete the stated objective in one attempt: escape within ten minutes. Stay through the result and confirm three Panzerfaust torpedoes is added to the persistent Dungeon supply before leaving the mode.
Inferno Mission 6
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete score over 90 million; earn 60 rocket shots.
Full detailSelect Inferno Mission 6, prepare three suitable weapons, and complete the stated objective in one attempt: score over 90 million. Stay through the result and confirm 60 rocket shots is added to the persistent Dungeon supply before leaving the mode.
Inferno Mission 7
Dungeon Mission
HintEach numbered room set has one fixed target and reward.
WhereComplete defeat at least 300; earn Rodrigo character unlock.
Full detailSelect Inferno Mission 7, prepare three suitable weapons, and complete the stated objective in one attempt: defeat at least 300. Stay through the result and confirm Rodrigo character unlock is added to the persistent Dungeon supply before leaving the mode.
Inferno Jewel 1 (missable)
Mission Jewel
HintThe largest collection mission spans all three sections.
WhereCollect the first breakable crate during Mission 2.
Full detailAt the first suitable breakable cluster, destroy the marked crate and take the jewel before leaving the opening section.
Inferno Jewel 2 (missable)
Mission Jewel
HintThe largest collection mission spans all three sections.
WhereCollect the room 23 shutter path during Mission 2.
Full detailAfter the shutter route opens in room 23, clear the Hunter guarding the continuation and collect the jewel behind that position.
Inferno Jewel 3 (missable)
Mission Jewel
HintThe largest collection mission spans all three sections.
WhereCollect the room eight zombie chamber during Mission 2.
Full detailEnter room 8, control the dense zombie group from the doorway, and take the jewel from inside once the pickup line is safe.
Inferno Jewel 4 (missable)
Mission Jewel
HintThe largest collection mission spans all three sections.
WhereCollect the two long-arm enemy corner during Mission 2.
Full detailIn the corner occupied by two long-armed enemies, defeat or stagger both before stepping in to collect the jewel.
Inferno Jewel 5 (missable)
Mission Jewel
HintThe largest collection mission spans all three sections.
WhereCollect the area three ending crate during Mission 2.
Full detailNear the end of Area 3, break the final marked crate and collect the fifth jewel before completing the mission objective.
Complete Weapon Roster
You are here when: Arcade weapon icons and the Dungeon three-slot loadout screen, ammunition rewards, and character selector.
Use every weapon with each eligible character; mode restrictions are part of the ledger.
Knife
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Knife through Rodrigo Dungeon only.
Full detailUnlock Rodrigo, start a Dungeon mission as him, equip the Knife, and defeat at least one enemy with its close strike before finishing a mission.
Handgun
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Handgun through Claire basic weapon.
Full detailBegin Dungeon as Claire, equip her basic Handgun, and use it in a completed mission. Preserve its ammunition reward from the boss challenges.
Golden Lugers
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Golden Lugers through Steve basic weapon.
Full detailBegin Dungeon as Steve, equip the Golden Lugers, and finish one mission with them active. Their ammunition shares the handgun reward family.
Shotgun
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Shotgun through both main characters.
Full detailInclude the Shotgun in a three-weapon Dungeon loadout, collect shell rewards from extermination missions, and fire it during a successful clear with each base character.
Assault Rifle
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Assault Rifle through Claire Dungeon weapon.
Full detailChoose Claire in Dungeon, assign the Assault Rifle, collect automatic-ammunition rewards, and finish one mission while using it against a dense wave.
Magnum
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Magnum through Claire heavy weapon.
Full detailChoose Claire, place the Magnum in the Dungeon loadout, earn heavy rounds from a combo mission, and fire it during a successful high-threat clear.
Bow Gun
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Bow Gun through Claire ranged weapon.
Full detailChoose Claire, select the Bow Gun among the three starting weapons, and complete a mission after using it against at least one enemy group.
Panzerfaust EX
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Panzerfaust EX through both Dungeon characters.
Full detailAssign the Panzerfaust EX to Claire and Steve on separate Dungeon runs, earn torpedoes from speed missions, and complete one mission with each character.
Linear Launcher
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Linear Launcher through special unlock weapon.
Full detailUnlock the launcher for Claire and Steve through the score threshold and for Chris through Inferno Mission 6. Fire the infinite version as every eligible character.
Rocket Launcher
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Rocket Launcher through Dungeon reward weapon.
Full detailEarn rocket shots from the score missions, assign the Rocket Launcher to a Dungeon loadout, and complete a mission after firing at least one saved round.
Submachine Guns
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Submachine Guns through Steve Dungeon weapon.
Full detailChoose Steve in Dungeon, assign the Submachine Guns, collect automatic rounds, and finish a mission while using their sustained fire on a wave.
Grenade Launcher
Weapon
HintCharacter and mode restrictions determine where this weapon appears.
WhereUse the Grenade Launcher through Steve Arcade heavy weapon.
Full detailStart Arcade as Steve, collect his character-specific heavy-weapon icon, fire the Grenade Launcher during a stage clear, and note that replacing it discards the previous secondary weapon.
Vs. Roach Lessons
You are here when: Five small insect arenas reached from the home-version title menu.
Complete all lessons to unlock the mode-specific infinite heavy weapon.
Lesson 1 Roach Attack
Roach Lesson
HintEach compact lesson uses a fixed insect arena.
WhereComplete Clock Tower fifth floor; handle ground insects only.
Full detailOpen Vs. Roach after the first Dungeon clear, choose Lesson 1, and eliminate every ground insect in the Clock Tower fifth-floor room before the counter expires.
Lesson 2 Wipe Out
Roach Lesson
HintEach compact lesson uses a fixed insect arena.
WhereComplete Underground chamber; handle ground insects only.
Full detailSelect Lesson 2 and clear the Underground chamber of every ground insect. Sweep the floor edges before assuming the counter is stalled.
Lesson 3 Roach Revenge
Roach Lesson
HintEach compact lesson uses a fixed insect arena.
WhereComplete Inferno laboratory; handle insects and moths.
Full detailIn Lesson 3's Inferno laboratory, eliminate the ground insects and moths. If one count remains, check the floor for a downed moth and step on it.
Lesson 4 Insect World
Roach Lesson
HintEach compact lesson uses a fixed insect arena.
WhereComplete mixed insect chamber; handle insects and moths.
Full detailClear Lesson 4's mixed insect room, alternating high aim for airborne moths with a floor sweep for roaches. Finish every remaining counter entry.
Lesson 5 Final Showdown
Roach Lesson
HintEach compact lesson uses a fixed insect arena.
WhereComplete laser room; handle avoid wall laser.
Full detailEnter Lesson 5's laser room, stay away from the active wall beam, and remove every insect without being trapped against its sweep line.
infinite Panzerfaust EX
Reward
HintEach compact lesson uses a fixed insect arena.
WhereComplete clear all five lessons; handle Roach mode only.
Full detailAfter all five lessons show complete, return to Vs. Roach, equip the Panzerfaust EX, fire several torpedoes, and confirm its ammunition is unlimited only in this mode.
Legacy Codes and Current Completion
You are here when: Five in-game message surfaces, the local report menu, and a retired external service.
The historical website is unavailable; local messages and reports remain the current achievable requirements.
Record the Five Website Codes
Legacy Secret
HintHidden messages once linked the cabinet to an external page.
WhereRecord FIVE, JEWEL, 25MIN, NEMESIS, and KILL locally.
Full detailCollect all five messages inside Arcade and keep them in the completion ledger. Do not attempt to submit them: the linked service closed in December 2003, and present-day completion ends with discovering the in-game codes themselves.
Retired Online Code Service
Unavailable Feature
HintOne historical external feature can no longer be completed normally.
WhereTreat the closed website as unavailable, not as a missing save requirement.
Full detailThe official code-submission page no longer operates, so a modern normal save cannot access that online presentation. Document its retired status internally, collect the five local messages, and do not imply that the inaccessible website is required for current completion.
Read All Five Local Secret Reports
Collection
HintThe home port preserves a local counterpart to the hidden discoveries.
WhereUnlock and read every title-screen Secret Report.
Full detailCollect every stage jewel, finish the relevant stages, return to the title-screen report menu, and advance through all five documents. This local collection remains fully achievable even though the old external service is gone.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.