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Resident Evil: The Darkside Chronicles (2009) — PS3 HD
Spoiler-free complete play: every archive, rank, mode, costume, weapon upgrade, and persistent title record · 27 areas · 309 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
PS3 HD Route and Calibration
You are here when: The title screen, controller settings, and empty save slot before the first scenario.
Use the selected HD route and verify aiming before permanent progress.
Use the PS3 HD Release
Setup
HintThe selected route keeps the complete home-console feature set.
WhereLaunch the PlayStation 3 release from Resident Evil Chronicles HD Collection.
Full detailInstall the current system and game updates, start The Darkside Chronicles from the collection menu, and confirm Archives, Customize, Rankings, and two-player support are present.
Calibrate the Primary Input
Setup
HintAccurate edge shots matter throughout this checklist.
WhereChoose PlayStation Move or DualShock 3, then complete the aiming calibration.
Full detailUse the controller you will keep for rank attempts, center every calibration target, test all screen corners in an opening chapter, and repeat calibration if the reticle drifts.
Test Two-player Saving
Setup
HintA persistent record requires a complete cooperative pass.
WhereConnect a second supported controller and begin a two-player chapter.
Full detailAssign separate reticle colors, verify both players can fire and use healing, finish one short chapter, and confirm the shared profile records the cooperative clear.
Create a Clean Save Backup
Setup
HintA recovery copy protects long archive and upgrade progress.
WhereCopy the fresh PS3 save before beginning the completion route.
Full detailExit to the system menu with no chapter checkpoint active, copy the save to supported storage, reload it once, and confirm the new profile still opens normally.
Operation Javier — Chapter 1
You are here when: A humid waterside settlement leading into concrete industrial structures.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 1 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 1 on Very Easy.
Full detailReplay Operation Javier, Chapter 1 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 1 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 1 on Easy.
Full detailReplay Operation Javier, Chapter 1 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 1 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 1 on Normal.
Full detailReplay Operation Javier, Chapter 1 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 1 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 1 on Hard.
Full detailReplay Operation Javier, Chapter 1 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 1 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 1 on Very Hard.
Full detailReplay Operation Javier, Chapter 1 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the alley first fruit basket; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the alley first fruit basket, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the later first fruit basket; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the later first fruit basket, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the spider room far chair; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the spider room far chair, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the meeting room table laptop; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the meeting room table laptop, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 15 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 15 entries assigned to Operation Javier, Chapter 1; replay any missing condition before continuing.
Operation Javier — Chapter 2
You are here when: A humid waterside settlement leading into concrete industrial structures.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 2 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 2 on Very Easy.
Full detailReplay Operation Javier, Chapter 2 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 2 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 2 on Easy.
Full detailReplay Operation Javier, Chapter 2 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 2 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 2 on Normal.
Full detailReplay Operation Javier, Chapter 2 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 2 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 2 on Hard.
Full detailReplay Operation Javier, Chapter 2 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 2 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 2 on Very Hard.
Full detailReplay Operation Javier, Chapter 2 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the corridor third left light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the corridor third left light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the long hallway door light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the long hallway door light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the herb door right wall light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the herb door right wall light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 10 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 10 entries assigned to Operation Javier, Chapter 2; replay any missing condition before continuing.
Operation Javier — Chapter 3
You are here when: A humid waterside settlement leading into concrete industrial structures.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 3 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 3 on Very Easy.
Full detailReplay Operation Javier, Chapter 3 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 3 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 3 on Easy.
Full detailReplay Operation Javier, Chapter 3 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 3 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 3 on Normal.
Full detailReplay Operation Javier, Chapter 3 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 3 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 3 on Hard.
Full detailReplay Operation Javier, Chapter 3 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 3 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 3 on Very Hard.
Full detailReplay Operation Javier, Chapter 3 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the water exit second wall light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the water exit second wall light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the third pathway door light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the third pathway door light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the machine room bulletin board; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the machine room bulletin board, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the dam summit third cone; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the dam summit third cone, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 11 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 11 entries assigned to Operation Javier, Chapter 3; replay any missing condition before continuing.
Operation Javier — Chapter 4
You are here when: A humid waterside settlement leading into concrete industrial structures.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 4 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 4 on Very Easy.
Full detailReplay Operation Javier, Chapter 4 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 4 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 4 on Easy.
Full detailReplay Operation Javier, Chapter 4 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 4 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 4 on Normal.
Full detailReplay Operation Javier, Chapter 4 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 4 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 4 on Hard.
Full detailReplay Operation Javier, Chapter 4 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 4 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 4 on Very Hard.
Full detailReplay Operation Javier, Chapter 4 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the left fork cell top crate; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the left fork cell top crate, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the ladder exit first lantern; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the ladder exit first lantern, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the two creature fight final lantern; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the two creature fight final lantern, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the second crate group middle left box; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the second crate group middle left box, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 13 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 13 entries assigned to Operation Javier, Chapter 4; replay any missing condition before continuing.
Operation Javier — Chapter 5
You are here when: A humid waterside settlement leading into concrete industrial structures.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 5 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 5 on Very Easy.
Full detailReplay Operation Javier, Chapter 5 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 5 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 5 on Easy.
Full detailReplay Operation Javier, Chapter 5 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 5 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 5 on Normal.
Full detailReplay Operation Javier, Chapter 5 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 5 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 5 on Hard.
Full detailReplay Operation Javier, Chapter 5 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 5 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 5 on Very Hard.
Full detailReplay Operation Javier, Chapter 5 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 8 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 8 entries assigned to Operation Javier, Chapter 5; replay any missing condition before continuing.
Optional Continuation Access (missable)
Route Unlock
HintA faster close preserves an additional playable route.
WhereFinish the chapter's closing encounter quickly while minimizing allied intervention.
Full detailEnter with a fully improved high-damage weapon, concentrate fire whenever the target is vulnerable, and end the encounter before repeated allied assistance occurs. Return to Chapter Select and confirm both additional entries are available.
Operation Javier — Chapter 6
You are here when: A humid waterside settlement leading into concrete industrial structures.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 6 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 6 on Very Easy.
Full detailReplay Operation Javier, Chapter 6 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 6 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 6 on Easy.
Full detailReplay Operation Javier, Chapter 6 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 6 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 6 on Normal.
Full detailReplay Operation Javier, Chapter 6 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 6 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 6 on Hard.
Full detailReplay Operation Javier, Chapter 6 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 6 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 6 on Very Hard.
Full detailReplay Operation Javier, Chapter 6 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the left fork cell left crate; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the left fork cell left crate, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the same cell top middle crate; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the same cell top middle crate, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the ladder exit first lantern; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the ladder exit first lantern, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the two creature fight final lantern; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the two creature fight final lantern, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #5 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the second crate group middle left box; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the second crate group middle left box, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 9 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 9 entries assigned to Operation Javier, Chapter 6; replay any missing condition before continuing.
Operation Javier — Chapter 7
You are here when: A humid waterside settlement leading into concrete industrial structures.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 7 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 7 on Very Easy.
Full detailReplay Operation Javier, Chapter 7 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 7 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 7 on Easy.
Full detailReplay Operation Javier, Chapter 7 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 7 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 7 on Normal.
Full detailReplay Operation Javier, Chapter 7 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 7 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 7 on Hard.
Full detailReplay Operation Javier, Chapter 7 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 7 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Operation Javier, Chapter 7 on Very Hard.
Full detailReplay Operation Javier, Chapter 7 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 3 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 3 entries assigned to Operation Javier, Chapter 7; replay any missing condition before continuing.
Memory of a Lost City — Chapter 1
You are here when: Damaged city streets connected to civic buildings and underground service routes.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 1 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 1 on Very Easy.
Full detailReplay Memory of a Lost City, Chapter 1 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 1 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 1 on Easy.
Full detailReplay Memory of a Lost City, Chapter 1 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 1 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 1 on Normal.
Full detailReplay Memory of a Lost City, Chapter 1 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 1 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 1 on Hard.
Full detailReplay Memory of a Lost City, Chapter 1 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 1 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 1 on Very Hard.
Full detailReplay Memory of a Lost City, Chapter 1 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the gun shop counter left suitcase; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the gun shop counter left suitcase, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the gun shop left cabinet; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the gun shop left cabinet, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the station fork downstairs penultimate light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the station fork downstairs penultimate light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, inspect the station entrance side light; the source directions conflict.
Full detailNEEDS_VERIFICATION
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 13 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 13 entries assigned to Memory of a Lost City, Chapter 1; replay any missing condition before continuing.
Memory of a Lost City — Chapter 2
You are here when: Damaged city streets connected to civic buildings and underground service routes.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 2 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 2 on Very Easy.
Full detailReplay Memory of a Lost City, Chapter 2 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 2 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 2 on Easy.
Full detailReplay Memory of a Lost City, Chapter 2 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 2 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 2 on Normal.
Full detailReplay Memory of a Lost City, Chapter 2 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 2 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 2 on Hard.
Full detailReplay Memory of a Lost City, Chapter 2 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 2 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 2 on Very Hard.
Full detailReplay Memory of a Lost City, Chapter 2 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the reception rear wall picture; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the reception rear wall picture, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the window ambush left boards; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the window ambush left boards, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the next room staircase light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the next room staircase light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the upper stairs second light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the upper stairs second light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 7 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 7 entries assigned to Memory of a Lost City, Chapter 2; replay any missing condition before continuing.
Memory of a Lost City — Chapter 3
You are here when: Damaged city streets connected to civic buildings and underground service routes.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 3 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 3 on Very Easy.
Full detailReplay Memory of a Lost City, Chapter 3 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 3 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 3 on Easy.
Full detailReplay Memory of a Lost City, Chapter 3 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 3 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 3 on Normal.
Full detailReplay Memory of a Lost City, Chapter 3 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 3 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 3 on Hard.
Full detailReplay Memory of a Lost City, Chapter 3 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 3 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 3 on Very Hard.
Full detailReplay Memory of a Lost City, Chapter 3 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the main office left table; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the main office left table, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the upstairs post painting overhead light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the upstairs post painting overhead light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the private office desk phone; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the private office desk phone, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the elevator exit distant corridor light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the elevator exit distant corridor light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 9 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 9 entries assigned to Memory of a Lost City, Chapter 3; replay any missing condition before continuing.
Memory of a Lost City — Chapter 4
You are here when: Damaged city streets connected to civic buildings and underground service routes.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 4 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 4 on Very Easy.
Full detailReplay Memory of a Lost City, Chapter 4 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 4 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 4 on Easy.
Full detailReplay Memory of a Lost City, Chapter 4 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 4 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 4 on Normal.
Full detailReplay Memory of a Lost City, Chapter 4 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 4 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 4 on Hard.
Full detailReplay Memory of a Lost City, Chapter 4 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 4 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 4 on Very Hard.
Full detailReplay Memory of a Lost City, Chapter 4 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the cell corridor front door light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the cell corridor front door light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the jail cell final light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the jail cell final light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the kennel doorway partial overhead light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the kennel doorway partial overhead light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the sewer tunnel second ceiling light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the sewer tunnel second ceiling light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 12 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 12 entries assigned to Memory of a Lost City, Chapter 4; replay any missing condition before continuing.
Memory of a Lost City — Chapter 5
You are here when: Damaged city streets connected to civic buildings and underground service routes.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 5 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 5 on Very Easy.
Full detailReplay Memory of a Lost City, Chapter 5 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 5 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 5 on Easy.
Full detailReplay Memory of a Lost City, Chapter 5 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 5 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 5 on Normal.
Full detailReplay Memory of a Lost City, Chapter 5 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 5 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 5 on Hard.
Full detailReplay Memory of a Lost City, Chapter 5 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 5 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 5 on Very Hard.
Full detailReplay Memory of a Lost City, Chapter 5 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the broken boxes left pickup; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the broken boxes left pickup, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the broken boxes far right pickup; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the broken boxes far right pickup, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the broken boxes front right pickup; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the broken boxes front right pickup, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 10 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 10 entries assigned to Memory of a Lost City, Chapter 5; replay any missing condition before continuing.
Memory of a Lost City — Chapter 6
You are here when: Damaged city streets connected to civic buildings and underground service routes.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 6 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 6 on Very Easy.
Full detailReplay Memory of a Lost City, Chapter 6 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 6 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 6 on Easy.
Full detailReplay Memory of a Lost City, Chapter 6 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 6 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 6 on Normal.
Full detailReplay Memory of a Lost City, Chapter 6 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 6 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 6 on Hard.
Full detailReplay Memory of a Lost City, Chapter 6 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 6 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 6 on Very Hard.
Full detailReplay Memory of a Lost City, Chapter 6 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the elevator second lower right panel; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the elevator second lower right panel, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the chapter start first ceiling light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the chapter start first ceiling light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the plant corridor distant rear panel; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the plant corridor distant rear panel, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the two creature fight second right panel; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the two creature fight second right panel, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #5 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the before corner final left panel; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the before corner final left panel, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #6 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the second encounter far right panel; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the second encounter far right panel, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 13 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 13 entries assigned to Memory of a Lost City, Chapter 6; replay any missing condition before continuing.
Memory of a Lost City — Chapter 7
You are here when: Damaged city streets connected to civic buildings and underground service routes.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 7 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 7 on Very Easy.
Full detailReplay Memory of a Lost City, Chapter 7 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 7 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 7 on Easy.
Full detailReplay Memory of a Lost City, Chapter 7 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 7 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 7 on Normal.
Full detailReplay Memory of a Lost City, Chapter 7 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 7 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 7 on Hard.
Full detailReplay Memory of a Lost City, Chapter 7 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 7 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 7 on Very Hard.
Full detailReplay Memory of a Lost City, Chapter 7 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the vaccine room right table mixer; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the vaccine room right table mixer, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, inspect the furnace return obscured wall panel; the source directions conflict.
Full detailNEEDS_VERIFICATION
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the elevator approach right control panel; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the elevator approach right control panel, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the elevator exit final ceiling light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the elevator exit final ceiling light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #5 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the lower laboratory right light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the lower laboratory right light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #6 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the shutter door left computer; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the shutter door left computer, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 15 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 15 entries assigned to Memory of a Lost City, Chapter 7; replay any missing condition before continuing.
Memory of a Lost City — Chapter 8
You are here when: Damaged city streets connected to civic buildings and underground service routes.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 8 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 8 on Very Easy.
Full detailReplay Memory of a Lost City, Chapter 8 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 8 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 8 on Easy.
Full detailReplay Memory of a Lost City, Chapter 8 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 8 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 8 on Normal.
Full detailReplay Memory of a Lost City, Chapter 8 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 8 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 8 on Hard.
Full detailReplay Memory of a Lost City, Chapter 8 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 8 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Memory of a Lost City, Chapter 8 on Very Hard.
Full detailReplay Memory of a Lost City, Chapter 8 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the elevator view penultimate ceiling light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the elevator view penultimate ceiling light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 7 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 7 entries assigned to Memory of a Lost City, Chapter 8; replay any missing condition before continuing.
Game of Oblivion — Chapter 1
You are here when: An island compound linked to formal residences, tunnels, and work facilities.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 1 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 1 on Very Easy.
Full detailReplay Game of Oblivion, Chapter 1 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 1 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 1 on Easy.
Full detailReplay Game of Oblivion, Chapter 1 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 1 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 1 on Normal.
Full detailReplay Game of Oblivion, Chapter 1 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 1 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 1 on Hard.
Full detailReplay Game of Oblivion, Chapter 1 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 1 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 1 on Very Hard.
Full detailReplay Game of Oblivion, Chapter 1 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the bunks final lower left pillow; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the bunks final lower left pillow, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the control room left wall calendar; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the control room left wall calendar, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the jeep tunnel furthest ceiling light; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the jeep tunnel furthest ceiling light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 14 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 14 entries assigned to Game of Oblivion, Chapter 1; replay any missing condition before continuing.
Game of Oblivion — Chapter 2
You are here when: An island compound linked to formal residences, tunnels, and work facilities.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 2 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 2 on Very Easy.
Full detailReplay Game of Oblivion, Chapter 2 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 2 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 2 on Easy.
Full detailReplay Game of Oblivion, Chapter 2 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 2 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 2 on Normal.
Full detailReplay Game of Oblivion, Chapter 2 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 2 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 2 on Hard.
Full detailReplay Game of Oblivion, Chapter 2 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 2 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 2 on Very Hard.
Full detailReplay Game of Oblivion, Chapter 2 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the entrance rear table vase; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the entrance rear table vase, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the portrait staircase left light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the portrait staircase left light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the second staircase left painting; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the second staircase left painting, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the film room right light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the film room right light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 7 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 7 entries assigned to Game of Oblivion, Chapter 2; replay any missing condition before continuing.
Game of Oblivion — Chapter 3
You are here when: An island compound linked to formal residences, tunnels, and work facilities.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 3 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 3 on Very Easy.
Full detailReplay Game of Oblivion, Chapter 3 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 3 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 3 on Easy.
Full detailReplay Game of Oblivion, Chapter 3 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 3 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 3 on Normal.
Full detailReplay Game of Oblivion, Chapter 3 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 3 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 3 on Hard.
Full detailReplay Game of Oblivion, Chapter 3 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 3 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 3 on Very Hard.
Full detailReplay Game of Oblivion, Chapter 3 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the double doors overhead light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the double doors overhead light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the spider lobby rear card reader; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the spider lobby rear card reader, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the balcony jeep adjacent case; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the balcony jeep adjacent case, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 10 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 10 entries assigned to Game of Oblivion, Chapter 3; replay any missing condition before continuing.
Game of Oblivion — Chapter 4
You are here when: An island compound linked to formal residences, tunnels, and work facilities.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 4 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 4 on Very Easy.
Full detailReplay Game of Oblivion, Chapter 4 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 4 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 4 on Easy.
Full detailReplay Game of Oblivion, Chapter 4 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 4 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 4 on Normal.
Full detailReplay Game of Oblivion, Chapter 4 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 4 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 4 on Hard.
Full detailReplay Game of Oblivion, Chapter 4 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 4 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 4 on Very Hard.
Full detailReplay Game of Oblivion, Chapter 4 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the tunnel final left lion head; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the tunnel final left lion head, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the bedroom approach left table books; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the bedroom approach left table books, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the bedroom music box record; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the bedroom music box record, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 7 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 7 entries assigned to Game of Oblivion, Chapter 4; replay any missing condition before continuing.
Game of Oblivion — Chapter 5
You are here when: An island compound linked to formal residences, tunnels, and work facilities.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 5 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 5 on Very Easy.
Full detailReplay Game of Oblivion, Chapter 5 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 5 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 5 on Easy.
Full detailReplay Game of Oblivion, Chapter 5 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 5 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 5 on Normal.
Full detailReplay Game of Oblivion, Chapter 5 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 5 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 5 on Hard.
Full detailReplay Game of Oblivion, Chapter 5 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 5 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 5 on Very Hard.
Full detailReplay Game of Oblivion, Chapter 5 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the staircase final gargoyle; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the staircase final gargoyle, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the tunnel office fireplace clock; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the tunnel office fireplace clock, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the music room exit right picture; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the music room exit right picture, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 8 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 8 entries assigned to Game of Oblivion, Chapter 5; replay any missing condition before continuing.
Game of Oblivion — Chapter 6
You are here when: An island compound linked to formal residences, tunnels, and work facilities.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 6 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 6 on Very Easy.
Full detailReplay Game of Oblivion, Chapter 6 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 6 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 6 on Easy.
Full detailReplay Game of Oblivion, Chapter 6 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 6 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 6 on Normal.
Full detailReplay Game of Oblivion, Chapter 6 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 6 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 6 on Hard.
Full detailReplay Game of Oblivion, Chapter 6 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 6 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 6 on Very Hard.
Full detailReplay Game of Oblivion, Chapter 6 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the slumped figure doorway light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the slumped figure doorway light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the office left wall animal mount; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the office left wall animal mount, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the mining conveyor caged top right box; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the mining conveyor caged top right box, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 12 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 12 entries assigned to Game of Oblivion, Chapter 6; replay any missing condition before continuing.
Game of Oblivion — Chapter 7
You are here when: An island compound linked to formal residences, tunnels, and work facilities.
Shoot every numbered archive object before completing the five stored rank passes.
Chapter 7 — Very Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 7 on Very Easy.
Full detailReplay Game of Oblivion, Chapter 7 on Very Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. If the difficulty is absent, trigger ten consecutive Easy continues first, then return to Options and select it.
Chapter 7 — Easy S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 7 on Easy.
Full detailReplay Game of Oblivion, Chapter 7 on Easy. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 7 — Normal S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 7 on Normal.
Full detailReplay Game of Oblivion, Chapter 7 on Normal. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Chapter 7 — Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 7 on Hard.
Full detailReplay Game of Oblivion, Chapter 7 on Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Keep the completed Hard record: the full Hard set also opens Very Hard and the Linear Launcher.
Chapter 7 — Very Hard S Rank
Rank Record
HintAn efficient replay fills another permanent rank cell.
WhereEarn an S rank in Game of Oblivion, Chapter 7 on Very Hard.
Full detailReplay Game of Oblivion, Chapter 7 on Very Hard. The results combine time, defeated targets, and critical headshots; improve weak categories on separate attempts because the profile retains each category's best value. Finish the chapter and verify S appears beside this exact difficulty before moving on.
Archive Pickup #1 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the tentacle fight left wall light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the tentacle fight left wall light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #2 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the fireplace upper right picture; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the fireplace upper right picture, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #3 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the open doorway adjacent painting; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the open doorway adjacent painting, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #4 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the mansion corridor corner lights; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the mansion corridor corner lights, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #5 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the middle left glass cabinet; use Hard difficulty or higher.
Full detailSelect Hard or above before starting. Reach the middle left glass cabinet, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #6 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the late hallway penultimate ceiling light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the late hallway penultimate ceiling light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #7 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the arena first wall armor; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the arena first wall armor, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #8 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the platform ammo nearby door light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the platform ammo nearby door light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Archive Pickup #9 (missable)
Archive Pickup
HintWatch destructible scenery along the automatic camera path.
WhereIn this chapter, target the final encounter right side light; use Normal difficulty or higher.
Full detailSelect Normal or above before starting. Reach the final encounter right side light, pause your fire until it is clearly visible, then shoot that object. Wait for the archive notification and finish the chapter so the pickup remains recorded.
Complete Chapter Archive Tally
Archive Check
HintSeveral clears and hidden shots feed one chapter total.
WhereOpen Archives and confirm this chapter contributes 24 unlocked entries.
Full detailAfter the Easy, Normal, and Hard rank passes plus every numbered pickup, open each Archive category and clear all NEW markers. Count 24 entries assigned to Game of Oblivion, Chapter 7; replay any missing condition before continuing.
Difficulty, Modes, and Costumes
You are here when: The Options, Secret, Customize, and character-selection menus after scenario clears.
Confirm every unlocked choice in its destination menu instead of relying only on a notification.
Very Easy Difficulty
Difficulty
HintRepeated setbacks on Easy reveal an assisted setting.
WhereOn Easy, die and continue ten times without breaking the sequence.
Full detailLoad any Easy chapter, allow the current player to fall, choose Continue, and repeat until ten consecutive continues have registered. Return to Options and confirm Very Easy can be selected.
Very Hard Difficulty
Difficulty
HintThe highest setting follows a complete Hard pass.
WhereComplete every main chapter on Hard difficulty.
Full detailUse Chapter Select to find every missing Hard clear across all three scenario groups. Finish those entries, return to Options, and confirm Very Hard appears before beginning its S-rank sweep.
Linear Launcher
Weapon
HintA complete Hard route awards the final armament.
WhereClear every main chapter on Hard difficulty.
Full detailComplete the entire Hard column, return to Customize, and confirm the Linear Launcher appears. Purchase every available improvement before using it for difficult archive shots.
Secret Survival Mode
Secret Mode
HintA compact extra appears after broad scenario progress.
WhereComplete every main chapter, then inspect the Secret menu entry.
Full detailFill every main chapter's clear marker across the three scenario groups, return to the title menu, open the newly visible Secret entry, and complete its full survival run once.
Agent Outfit
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: javier seven hard clear.
Full detailComplete the required javier seven hard clear condition, return to character selection, cycle the available appearances until Agent Outfit is shown, and begin a chapter once to verify it remains selectable.
Detective Outfit A
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: javier one through five normal S.
Full detailComplete the required javier one through five normal S condition, return to character selection, cycle the available appearances until Detective Outfit A is shown, and begin a chapter once to verify it remains selectable.
Biker Outfit A
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: memory one through eight normal S.
Full detailComplete the required memory one through eight normal S condition, return to character selection, cycle the available appearances until Biker Outfit A is shown, and begin a chapter once to verify it remains selectable.
RPD Outfit
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: javier seven hard clear.
Full detailComplete the required javier seven hard clear condition, return to character selection, cycle the available appearances until RPD Outfit is shown, and begin a chapter once to verify it remains selectable.
SOCOM Outfit A
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: javier seven hard clear.
Full detailComplete the required javier seven hard clear condition, return to character selection, cycle the available appearances until SOCOM Outfit A is shown, and begin a chapter once to verify it remains selectable.
Undergraduate Outfit
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: oblivion full clear.
Full detailComplete the required oblivion full clear condition, return to character selection, cycle the available appearances until Undergraduate Outfit is shown, and begin a chapter once to verify it remains selectable.
Prisoner Outfit A
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: oblivion full clear.
Full detailComplete the required oblivion full clear condition, return to character selection, cycle the available appearances until Prisoner Outfit A is shown, and begin a chapter once to verify it remains selectable.
Biker Outfit B
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: memory one through eight normal S.
Full detailComplete the required memory one through eight normal S condition, return to character selection, cycle the available appearances until Biker Outfit B is shown, and begin a chapter once to verify it remains selectable.
Western Outfit A
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: oblivion one through seven normal S.
Full detailComplete the required oblivion one through seven normal S condition, return to character selection, cycle the available appearances until Western Outfit A is shown, and begin a chapter once to verify it remains selectable.
Caucasus Outfit
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: javier five normal clear.
Full detailComplete the required javier five normal clear condition, return to character selection, cycle the available appearances until Caucasus Outfit is shown, and begin a chapter once to verify it remains selectable.
Sheriff Outfit
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: javier seven normal S.
Full detailComplete the required javier seven normal S condition, return to character selection, cycle the available appearances until Sheriff Outfit is shown, and begin a chapter once to verify it remains selectable.
Detective Outfit B
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: javier one through five normal S.
Full detailComplete the required javier one through five normal S condition, return to character selection, cycle the available appearances until Detective Outfit B is shown, and begin a chapter once to verify it remains selectable.
Mercenary Outfit
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: javier five normal clear.
Full detailComplete the required javier five normal clear condition, return to character selection, cycle the available appearances until Mercenary Outfit is shown, and begin a chapter once to verify it remains selectable.
Western Outfit B
Costume
HintA stored scenario result opens another appearance choice.
WhereMeet the costume condition: oblivion one through seven normal S.
Full detailComplete the required oblivion one through seven normal S condition, return to character selection, cycle the available appearances until Western Outfit B is shown, and begin a chapter once to verify it remains selectable.
Weapon Customization
You are here when: The Customize screen and gold total between chapter replays.
Complete every offered stat grade; grenades and the knife have no upgrade grid.
Maximize Handgun
Weapon Upgrade
HintGold converts permanent equipment into stronger rank tools.
WhereIn Customize, purchase every improvement offered for the Handgun.
Full detailOpen the Handgun panel and raise power, fire rate, reload speed, capacity, and stopping power wherever that weapon provides the stat. Leave the menu, reopen it, and verify every available grade is filled.
Maximize Shotgun
Weapon Upgrade
HintGold converts permanent equipment into stronger rank tools.
WhereIn Customize, purchase every improvement offered for the Shotgun.
Full detailOpen the Shotgun panel and raise power, fire rate, reload speed, capacity, and stopping power wherever that weapon provides the stat. Leave the menu, reopen it, and verify every available grade is filled.
Maximize Submachine Gun
Weapon Upgrade
HintGold converts permanent equipment into stronger rank tools.
WhereIn Customize, purchase every improvement offered for the Submachine Gun.
Full detailOpen the Submachine Gun panel and raise power, fire rate, reload speed, capacity, and stopping power wherever that weapon provides the stat. Leave the menu, reopen it, and verify every available grade is filled.
Maximize Magnum
Weapon Upgrade
HintGold converts permanent equipment into stronger rank tools.
WhereIn Customize, purchase every improvement offered for the Magnum.
Full detailOpen the Magnum panel and raise power, fire rate, reload speed, capacity, and stopping power wherever that weapon provides the stat. Leave the menu, reopen it, and verify every available grade is filled.
Maximize Bowgun
Weapon Upgrade
HintGold converts permanent equipment into stronger rank tools.
WhereIn Customize, purchase every improvement offered for the Bowgun.
Full detailOpen the Bowgun panel and raise power, fire rate, reload speed, capacity, and stopping power wherever that weapon provides the stat. Leave the menu, reopen it, and verify every available grade is filled.
Maximize Grenade Launcher
Weapon Upgrade
HintGold converts permanent equipment into stronger rank tools.
WhereIn Customize, purchase every improvement offered for the Grenade Launcher.
Full detailOpen the Grenade Launcher panel and raise power, fire rate, reload speed, capacity, and stopping power wherever that weapon provides the stat. Leave the menu, reopen it, and verify every available grade is filled.
Maximize Rocket Launcher
Weapon Upgrade
HintGold converts permanent equipment into stronger rank tools.
WhereIn Customize, purchase every improvement offered for the Rocket Launcher.
Full detailOpen the Rocket Launcher panel and raise power, fire rate, reload speed, capacity, and stopping power wherever that weapon provides the stat. Leave the menu, reopen it, and verify every available grade is filled.
Maximize Linear Launcher
Weapon Upgrade
HintGold converts permanent equipment into stronger rank tools.
WhereIn Customize, purchase every improvement offered for the Linear Launcher.
Full detailOpen the Linear Launcher panel and raise power, fire rate, reload speed, capacity, and stopping power wherever that weapon provides the stat. Leave the menu, reopen it, and verify every available grade is filled.
Complete Weapon Upgrade Grid
Upgrade Check
HintThe whole arsenal requires a large cumulative gold reserve.
WhereMaximize all eight upgradable weapons; the combined cost is 1,833,000 gold.
Full detailFarm completed chapters with dense breakable scenery, preserve gold instead of spending it elsewhere, and finish all eight Customize grids. Open Titles afterward and confirm the weapon-completion record has appeared.
Persistent Title Records
You are here when: The numbered Titles pages inside Archives after saved chapter results.
Identity-neutral numbering keeps record names hidden while preserving every exact requirement.
Title Record #01
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #01 requires: clear all on easy.
Full detailAccumulate the required milestone — clear all on easy — reach a results screen so the profile saves, then open Titles and confirm record #01.
Title Record #02
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #02 requires: clear all on normal.
Full detailAccumulate the required milestone — clear all on normal — reach a results screen so the profile saves, then open Titles and confirm record #02.
Title Record #03
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #03 requires: clear all on hard.
Full detailAccumulate the required milestone — clear all on hard — reach a results screen so the profile saves, then open Titles and confirm record #03.
Title Record #04
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #04 requires: ten easy continues consecutively.
Full detailStart an Easy chapter and choose Continue after ten consecutive deaths. Do not return to the main menu between attempts; then inspect Options and Titles.
Title Record #05
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #05 requires: clear all on very hard.
Full detailAccumulate the required milestone — clear all on very hard — reach a results screen so the profile saves, then open Titles and confirm record #05.
Title Record #06
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #06 requires: clear secret chapter.
Full detailOpen the Secret menu after the main chapters are complete, finish the survival chapter through its results screen, and confirm its title record appears.
Title Record #07
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #07 requires: clear using every character.
Full detailUse character selection to finish every chapter with each playable participant offered for that chapter, including alternate choices, then inspect Titles.
Title Record #08
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #08 requires: reach fifty gameplay hours.
Full detailAccumulate fifty hours of active saved play. Reach a results screen after crossing the threshold, then open Titles to commit and verify the record.
Title Record #09
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #09 requires: complete character archive category.
Full detailAccumulate the required milestone — complete character archive category — reach a results screen so the profile saves, then open Titles and confirm record #09.
Title Record #10
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #10 requires: complete enemy archive category.
Full detailAccumulate the required milestone — complete enemy archive category — reach a results screen so the profile saves, then open Titles and confirm record #10.
Title Record #11
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #11 requires: complete item archive category.
Full detailAccumulate the required milestone — complete item archive category — reach a results screen so the profile saves, then open Titles and confirm record #11.
Title Record #12
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #12 requires: complete document archive category.
Full detailAccumulate the required milestone — complete document archive category — reach a results screen so the profile saves, then open Titles and confirm record #12.
Title Record #13
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #13 requires: complete movie archive category.
Full detailAccumulate the required milestone — complete movie archive category — reach a results screen so the profile saves, then open Titles and confirm record #13.
Title Record #14
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #14 requires: complete voice archive category.
Full detailAccumulate the required milestone — complete voice archive category — reach a results screen so the profile saves, then open Titles and confirm record #14.
Title Record #15
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #15 requires: complete every archive category.
Full detailComplete every character, enemy, item, document, movie, and voice archive entry. Clear each NEW marker and confirm the master collection record activates.
Title Record #16
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #16 requires: defeat one hundred zombies.
Full detailAccumulate the required milestone — defeat one hundred zombies — reach a results screen so the profile saves, then open Titles and confirm record #16.
Title Record #17
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #17 requires: defeat five hundred zombies.
Full detailAccumulate the required milestone — defeat five hundred zombies — reach a results screen so the profile saves, then open Titles and confirm record #17.
Title Record #18
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #18 requires: defeat one thousand zombies.
Full detailAccumulate the required milestone — defeat one thousand zombies — reach a results screen so the profile saves, then open Titles and confirm record #18.
Title Record #19
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #19 requires: defeat one hundred hunters.
Full detailAccumulate the required milestone — defeat one hundred hunters — reach a results screen so the profile saves, then open Titles and confirm record #19.
Title Record #20
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #20 requires: defeat fifty lickers.
Full detailAccumulate the required milestone — defeat fifty lickers — reach a results screen so the profile saves, then open Titles and confirm record #20.
Title Record #21
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #21 requires: defeat thirty jabberwocks.
Full detailAccumulate the required milestone — defeat thirty jabberwocks — reach a results screen so the profile saves, then open Titles and confirm record #21.
Title Record #22
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #22 requires: continue five times consecutively.
Full detailWithin one uninterrupted chapter session, die and select Continue five times. Finish or exit after the fifth registration, then inspect Titles.
Title Record #23
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #23 requires: continue fifteen times consecutively.
Full detailWithin one uninterrupted chapter session, die and select Continue fifteen times. Finish or exit after the fifteenth registration, then inspect Titles.
Title Record #24
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #24 requires: collect fifty thousand gold.
Full detailAccumulate the required milestone — collect fifty thousand gold — reach a results screen so the profile saves, then open Titles and confirm record #24.
Title Record #25
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #25 requires: collect one hundred thousand gold.
Full detailAccumulate the required milestone — collect one hundred thousand gold — reach a results screen so the profile saves, then open Titles and confirm record #25.
Title Record #26
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #26 requires: collect one hundred fifty thousand gold.
Full detailAccumulate the required milestone — collect one hundred fifty thousand gold — reach a results screen so the profile saves, then open Titles and confirm record #26.
Title Record #27
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #27 requires: maximize every upgradable weapon.
Full detailFill every purchasable grade for all eight upgradable weapons, leave Customize so the profile saves, reopen Titles, and confirm record #27.
Title Record #28
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #28 requires: complete ten grab counters.
Full detailAccumulate the required milestone — complete ten grab counters — reach a results screen so the profile saves, then open Titles and confirm record #28.
Title Record #29
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #29 requires: land fifty critical headshots.
Full detailAccumulate the required milestone — land fifty critical headshots — reach a results screen so the profile saves, then open Titles and confirm record #29.
Title Record #30
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #30 requires: land one hundred critical headshots.
Full detailAccumulate the required milestone — land one hundred critical headshots — reach a results screen so the profile saves, then open Titles and confirm record #30.
Title Record #31
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #31 requires: land two hundred critical headshots.
Full detailAccumulate the required milestone — land two hundred critical headshots — reach a results screen so the profile saves, then open Titles and confirm record #31.
Title Record #32
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #32 requires: throw fifty grenades.
Full detailAccumulate the required milestone — throw fifty grenades — reach a results screen so the profile saves, then open Titles and confirm record #32.
Title Record #33
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #33 requires: hard S every main chapter.
Full detailEarn S on Hard in all 22 main chapters. Verify every Hard cell first, then open Titles to register the complete set.
Title Record #34
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #34 requires: hard total below five hours.
Full detailReduce the sum of best Hard chapter times below five hours. Inventory time counts, so make quick selections; cutscenes and pauses do not add to the recorded chapter time.
Title Record #35
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #35 requires: fire ten thousand one rounds.
Full detailAccumulate the required milestone — fire ten thousand one rounds — reach a results screen so the profile saves, then open Titles and confirm record #35.
Title Record #36
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #36 requires: consume fifty green herbs.
Full detailAccumulate the required milestone — consume fifty green herbs — reach a results screen so the profile saves, then open Titles and confirm record #36.
Title Record #37
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #37 requires: bowgun only chapter clear.
Full detailChoose a familiar short chapter, equip only the Bowgun after play begins, avoid firing any other weapon, and complete the chapter through its results screen.
Title Record #38
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #38 requires: partner defeats thirty enemies.
Full detailIn solo play, leave thirty finishing blows to the computer-controlled partner across any chapters, then reach a results screen and inspect Titles.
Title Record #39
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #39 requires: memory 1 deathless clear.
Full detailSelect Memory of a Lost City, Chapter 1, complete the entire chapter without a death or Continue, then open Titles and verify record #39 is lit.
Title Record #40
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #40 requires: memory 2 deathless clear.
Full detailSelect Memory of a Lost City, Chapter 2, complete the entire chapter without a death or Continue, then open Titles and verify record #40 is lit.
Title Record #41
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #41 requires: memory 3 deathless clear.
Full detailSelect Memory of a Lost City, Chapter 3, complete the entire chapter without a death or Continue, then open Titles and verify record #41 is lit.
Title Record #42
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #42 requires: memory 4 deathless clear.
Full detailSelect Memory of a Lost City, Chapter 4, complete the entire chapter without a death or Continue, then open Titles and verify record #42 is lit.
Title Record #43
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #43 requires: memory 5 deathless clear.
Full detailSelect Memory of a Lost City, Chapter 5, complete the entire chapter without a death or Continue, then open Titles and verify record #43 is lit.
Title Record #44
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #44 requires: memory 6 deathless clear.
Full detailSelect Memory of a Lost City, Chapter 6, complete the entire chapter without a death or Continue, then open Titles and verify record #44 is lit.
Title Record #45
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #45 requires: memory 7 deathless clear.
Full detailSelect Memory of a Lost City, Chapter 7, complete the entire chapter without a death or Continue, then open Titles and verify record #45 is lit.
Title Record #46
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #46 requires: memory 8 deathless clear.
Full detailSelect Memory of a Lost City, Chapter 8, complete the entire chapter without a death or Continue, then open Titles and verify record #46 is lit.
Title Record #47
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #47 requires: oblivion 1 deathless clear.
Full detailSelect Game of Oblivion, Chapter 1, complete the entire chapter without a death or Continue, then open Titles and verify record #47 is lit.
Title Record #48
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #48 requires: oblivion 2 deathless clear.
Full detailSelect Game of Oblivion, Chapter 2, complete the entire chapter without a death or Continue, then open Titles and verify record #48 is lit.
Title Record #49
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #49 requires: oblivion 3 deathless clear.
Full detailSelect Game of Oblivion, Chapter 3, complete the entire chapter without a death or Continue, then open Titles and verify record #49 is lit.
Title Record #50
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #50 requires: oblivion 4 deathless clear.
Full detailSelect Game of Oblivion, Chapter 4, complete the entire chapter without a death or Continue, then open Titles and verify record #50 is lit.
Title Record #51
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #51 requires: oblivion 5 deathless clear.
Full detailSelect Game of Oblivion, Chapter 5, complete the entire chapter without a death or Continue, then open Titles and verify record #51 is lit.
Title Record #52
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #52 requires: oblivion 6 deathless clear.
Full detailSelect Game of Oblivion, Chapter 6, complete the entire chapter without a death or Continue, then open Titles and verify record #52 is lit.
Title Record #53
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #53 requires: oblivion 7 deathless clear.
Full detailSelect Game of Oblivion, Chapter 7, complete the entire chapter without a death or Continue, then open Titles and verify record #53 is lit.
Title Record #54
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #54 requires: javier 1 deathless clear.
Full detailSelect Operation Javier, Chapter 1, complete the entire chapter without a death or Continue, then open Titles and verify record #54 is lit.
Title Record #55
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #55 requires: javier 2 deathless clear.
Full detailSelect Operation Javier, Chapter 2, complete the entire chapter without a death or Continue, then open Titles and verify record #55 is lit.
Title Record #56
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #56 requires: javier 3 deathless clear.
Full detailSelect Operation Javier, Chapter 3, complete the entire chapter without a death or Continue, then open Titles and verify record #56 is lit.
Title Record #57
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #57 requires: javier 4 deathless clear.
Full detailSelect Operation Javier, Chapter 4, complete the entire chapter without a death or Continue, then open Titles and verify record #57 is lit.
Title Record #58
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #58 requires: javier 5 deathless clear.
Full detailSelect Operation Javier, Chapter 5, complete the entire chapter without a death or Continue, then open Titles and verify record #58 is lit.
Title Record #59
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #59 requires: javier 6 deathless clear.
Full detailSelect Operation Javier, Chapter 6, complete the entire chapter without a death or Continue, then open Titles and verify record #59 is lit.
Title Record #60
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #60 requires: javier 7 deathless clear.
Full detailSelect Operation Javier, Chapter 7, complete the entire chapter without a death or Continue, then open Titles and verify record #60 is lit.
Title Record #61
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #61 requires: partner assists five times.
Full detailIn two-player mode, have the second player perform at least five successful rescue assists when the first player is grabbed, then complete the chapter.
Title Record #62
Persistent Record
HintA tracked playstyle milestone fills this numbered record.
WhereRecord #62 requires: clear all in two player.
Full detailFinish every main chapter in two-player mode. Use Chapter Select to check the cooperative records and replay any entry missing its shared clear.
Final Completion Audit
You are here when: The Archives, Titles, Customize, Chapter Select, Secret, and Rankings menus.
Perform this audit only after all numbered areas are clear.
All 237 Archive Entries
Audit
HintThe master collection record checks six separate categories.
WhereConfirm Characters, Enemies, Items, Text, Movies, and Voice contain no locked entries.
Full detailOpen every Archive category, clear its NEW markers, and verify its individual collector record. The six category records must then activate the all-archive record; otherwise compare each chapter tally with this guide.
All Stored S Ranks
Audit
HintThe results grid exposes any unfinished difficulty pass.
WhereInspect all 22 chapters across Very Easy, Easy, Normal, Hard, and Very Hard.
Full detailOpen each scenario group's Chapter Select grid and verify S in every difficulty cell. Because best subcategory values persist, replay only the chapters still below S and improve their weakest scoring category.
All Extras and Records
Audit
HintCompletion spans menus beyond the scenario grid.
WhereConfirm all costumes, modes, weapons, upgrades, and 62 title records are available.
Full detailCycle every character appearance, enter the Secret mode, inspect all eight completed weapon grids, verify both bonus difficulties, and page through Titles until all 62 records are active.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.