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Resident Evil: The Mercenaries 3D (2011)
Spoiler-free complete play: all missions, ranks, characters, costumes, weapon sets, skills, medals, and Duo requirements · 12 areas · 141 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Nintendo 3DS Route and Controls
You are here when: The HOME Menu, title screen, Options, and an unused local save slot.
The cartridge and former eShop release contain the same completion content.
Use the Native 3DS Release
Setup
HintThe selected route preserves the intended dual-screen controls.
WhereLaunch the original Nintendo 3DS cartridge or an owned digital installation.
Full detailInstall the latest system update, start the game, create its local save, and confirm Mission, Character, Skill, and Duo menus all open normally.
Test the Control Layout
Setup
HintReliable aiming and quick inventory changes are essential for high ranks.
WhereChoose a control type, then test movement, aiming, reloading, healing, and touch-screen item selection.
Full detailEnter Mission 1-1, collect several markers while turning and quick-turning, switch weapons with the directional controls, touch an explosive slot, and restart if any input is unreliable.
Test Duo Play
Setup
HintSeveral medals require a second participant and partner actions.
WhereConnect a second 3DS through Local Play or a currently functioning online route.
Full detailHost a low-level mission, join from the second system, verify both players can revive and chain partner melees, then finish once so the profile stores a Duo result.
Preserve the Initial Save
Setup
HintLong medal and skill totals deserve a recovery copy.
WhereBack up the owned digital save or preserve the cartridge profile before serious progress.
Full detailClose the software from the HOME Menu, use supported system backup tools where available, relaunch the game, and confirm the untouched profile still loads.
Mission Level 1
You are here when: Mission Select stages spanning compact arenas with fixed timers and enemy sets.
Store SS on every listed mission; lower-rank unlocks are claimed automatically along the way.
Mission 1-1 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Public Assembly, collect twenty ordered markers and finish with an SS rank.
Full detailSelect Mission 1-1 and complete its collect twenty ordered markers objective. Follow only the currently glowing marker and use vaults, ladders, and the quick turn to avoid doubling back. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 1-2 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Public Assembly Night, shoot every red barrel and finish with an SS rank.
Full detailSelect Mission 1-2 and complete its shoot every red barrel objective. Sweep each camera-facing lane for red barrels and shoot every one before the timer expires. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 1-3 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Public Assembly, defeat tutorial enemy set and finish with an SS rank.
Full detailSelect Mission 1-3 and complete its defeat tutorial enemy set objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission Level 2
You are here when: Mission Select stages spanning compact arenas with fixed timers and enemy sets.
Store SS on every listed mission; lower-rank unlocks are claimed automatically along the way.
Mission 2-1 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Public Assembly Night, defeat fifteen enemies and finish with an SS rank.
Full detailSelect Mission 2-1 and complete its defeat fifteen enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 2-2 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Public Assembly, defeat twenty enemies and finish with an SS rank.
Full detailSelect Mission 2-2 and complete its defeat twenty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 2-3 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Ship Deck, defeat twenty five enemies and finish with an SS rank.
Full detailSelect Mission 2-3 and complete its defeat twenty five enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission Level 3
You are here when: Mission Select stages spanning compact arenas with fixed timers and enemy sets.
Store SS on every listed mission; lower-rank unlocks are claimed automatically along the way.
Mission 3-1 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Missile Area, defeat fifteen enemies and finish with an SS rank.
Full detailSelect Mission 3-1 and complete its defeat fifteen enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 3-2 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn The Mines, defeat ten enemies and finish with an SS rank.
Full detailSelect Mission 3-2 and complete its defeat ten enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 3-3 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn The Mines, defeat twenty enemies and finish with an SS rank.
Full detailSelect Mission 3-3 and complete its defeat twenty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 3-4 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Public Assembly Night, defeat one hundred enemies and finish with an SS rank.
Full detailSelect Mission 3-4 and complete its defeat one hundred enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 3-5 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Deserted Island, defeat singular large target and finish with an SS rank.
Full detailSelect Mission 3-5 and complete its defeat singular large target objective. Collect the longest time crystals early, reserve explosive and high-power ammunition, then concentrate damage whenever the large target is vulnerable. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission Level 4
You are here when: Mission Select stages spanning compact arenas with fixed timers and enemy sets.
Store SS on every listed mission; lower-rank unlocks are claimed automatically along the way.
Mission 4-1 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Village, defeat one hundred fifty enemies and finish with an SS rank.
Full detailSelect Mission 4-1 and complete its defeat one hundred fifty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 4-2 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Missile Area, defeat one hundred fifty enemies and finish with an SS rank.
Full detailSelect Mission 4-2 and complete its defeat one hundred fifty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 4-3 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Deserted Island Evening, defeat one hundred fifty enemies and finish with an SS rank.
Full detailSelect Mission 4-3 and complete its defeat one hundred fifty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 4-4 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Public Assembly, defeat one hundred fifty enemies and finish with an SS rank.
Full detailSelect Mission 4-4 and complete its defeat one hundred fifty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 4-5 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Ship Deck, clear fifteen survival waves and finish with an SS rank.
Full detailSelect Mission 4-5 and complete its clear fifteen survival waves objective. Hold a defensible spawn view, preserve heavy ammunition for later waves, and complete all fifteen waves without exhausting the clock. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission Level 5
You are here when: Mission Select stages spanning compact arenas with fixed timers and enemy sets.
Store SS on every listed mission; lower-rank unlocks are claimed automatically along the way.
Mission 5-1 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Castle Night, defeat one hundred fifty enemies and finish with an SS rank.
Full detailSelect Mission 5-1 and complete its defeat one hundred fifty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 5-2 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn The Mines, defeat one hundred fifty enemies and finish with an SS rank.
Full detailSelect Mission 5-2 and complete its defeat one hundred fifty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 5-3 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Ship Deck, defeat one hundred fifty enemies and finish with an SS rank.
Full detailSelect Mission 5-3 and complete its defeat one hundred fifty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 5-4 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Prison, defeat one hundred fifty enemies and finish with an SS rank.
Full detailSelect Mission 5-4 and complete its defeat one hundred fifty enemies objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission 5-5 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Deserted Island, defeat singular large target and finish with an SS rank.
Full detailSelect Mission 5-5 and complete its defeat singular large target objective. Collect the longest time crystals early, reserve explosive and high-power ammunition, then concentrate damage whenever the large target is vulnerable. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission Level EX
You are here when: Mission Select stages spanning compact arenas with fixed timers and enemy sets.
Store SS on every listed mission; lower-rank unlocks are claimed automatically along the way.
Mission EX-1 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Village, complete remixed score run and finish with an SS rank.
Full detailSelect Mission EX-1 and complete its complete remixed score run objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission EX-2 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn The Mines, complete remixed score run and finish with an SS rank.
Full detailSelect Mission EX-2 and complete its complete remixed score run objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission EX-3 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Ship Deck, complete remixed score run and finish with an SS rank.
Full detailSelect Mission EX-3 and complete its complete remixed score run objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission EX-4 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Old Castle, complete remixed score run and finish with an SS rank.
Full detailSelect Mission EX-4 and complete its complete remixed score run objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission EX-5 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Public Assembly Night, complete remixed score run and finish with an SS rank.
Full detailSelect Mission EX-5 and complete its complete remixed score run objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission EX-6 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Deserted Island, complete remixed score run and finish with an SS rank.
Full detailSelect Mission EX-6 and complete its complete remixed score run objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission EX-7 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Missile Area, complete remixed score run and finish with an SS rank.
Full detailSelect Mission EX-7 and complete its complete remixed score run objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission EX-8 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Prison, complete remixed score run and finish with an SS rank.
Full detailSelect Mission EX-8 and complete its complete remixed score run objective. Break every reachable time crystal, maintain one elimination chain, and use melee finishers to add time before the next target arrives. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Mission EX-9 — SS Rank
Mission Rank
HintUse the map's time objects and a continuous chain to raise the stored result.
WhereOn Deserted Island Evening, clear fifteen survival waves and finish with an SS rank.
Full detailSelect Mission EX-9 and complete its clear fifteen survival waves objective. Hold a defensible spawn view, preserve heavy ammunition for later waves, and complete all fifteen waves without exhausting the clock. Finish with enough remaining time and combo value for SS, then verify SS is stored on Mission Select.
Characters, Costumes, and EX Access
You are here when: Character Select and the mission-level tabs after stored rank results.
Neutral numbering hides identities while preserving every unlock condition.
Playable Character #1
Character
HintA campaign-rank milestone opens another fixed loadout.
WhereEarn 1 3 B rank to unlock this character slot.
Full detailComplete Mission 1-3 at B rank or better, return to Character Select, move to the new slot, and start one mission to confirm the loadout is available.
Playable Character #2
Character
HintA campaign-rank milestone opens another fixed loadout.
WhereEarn 2 3 B rank to unlock this character slot.
Full detailComplete Mission 2-3 at B rank or better, return to Character Select, move to the new slot, and start one mission to confirm the loadout is available.
Playable Character #3
Character
HintA campaign-rank milestone opens another fixed loadout.
WhereEarn 3 5 B rank to unlock this character slot.
Full detailComplete Mission 3-5 at B rank or better, return to Character Select, move to the new slot, and start one mission to confirm the loadout is available.
Playable Character #4
Character
HintA campaign-rank milestone opens another fixed loadout.
WhereEarn 4 5 B rank to unlock this character slot.
Full detailComplete Mission 4-5 at B rank or better, return to Character Select, move to the new slot, and start one mission to confirm the loadout is available.
Playable Character #5
Character
HintA campaign-rank milestone opens another fixed loadout.
WhereEarn 5 5 B rank to unlock this character slot.
Full detailComplete Mission 5-5 at B rank or better, return to Character Select, move to the new slot, and start one mission to confirm the loadout is available.
Alternate Costume #1
Costume
HintRanks and medals gradually open a second appearance for each combatant.
WhereMeet this outfit condition: 1 3 SS or ten medals.
Full detailComplete the 1 3 SS or ten medals requirement, return to Character Select, switch the matching slot to its alternate appearance, and begin a mission once to verify the costume remains unlocked.
Alternate Costume #2
Costume
HintRanks and medals gradually open a second appearance for each combatant.
WhereMeet this outfit condition: 3 5 S rank.
Full detailComplete the 3 5 S rank requirement, return to Character Select, switch the matching slot to its alternate appearance, and begin a mission once to verify the costume remains unlocked.
Alternate Costume #3
Costume
HintRanks and medals gradually open a second appearance for each combatant.
WhereMeet this outfit condition: all regular missions S.
Full detailComplete the all regular missions S requirement, return to Character Select, switch the matching slot to its alternate appearance, and begin a mission once to verify the costume remains unlocked.
Alternate Costume #4
Costume
HintRanks and medals gradually open a second appearance for each combatant.
WhereMeet this outfit condition: earn twenty five medals.
Full detailComplete the earn twenty five medals requirement, return to Character Select, switch the matching slot to its alternate appearance, and begin a mission once to verify the costume remains unlocked.
Alternate Costume #5
Costume
HintRanks and medals gradually open a second appearance for each combatant.
WhereMeet this outfit condition: all regular missions A.
Full detailComplete the all regular missions A requirement, return to Character Select, switch the matching slot to its alternate appearance, and begin a mission once to verify the costume remains unlocked.
Alternate Costume #6
Costume
HintRanks and medals gradually open a second appearance for each combatant.
WhereMeet this outfit condition: earn twenty medals.
Full detailComplete the earn twenty medals requirement, return to Character Select, switch the matching slot to its alternate appearance, and begin a mission once to verify the costume remains unlocked.
Alternate Costume #7
Costume
HintRanks and medals gradually open a second appearance for each combatant.
WhereMeet this outfit condition: 5 5 S rank.
Full detailComplete the 5 5 S rank requirement, return to Character Select, switch the matching slot to its alternate appearance, and begin a mission once to verify the costume remains unlocked.
Alternate Costume #8
Costume
HintRanks and medals gradually open a second appearance for each combatant.
WhereMeet this outfit condition: all missions B.
Full detailComplete the all missions B requirement, return to Character Select, switch the matching slot to its alternate appearance, and begin a mission once to verify the costume remains unlocked.
Unlock EX-1 through EX-8
Mission Unlock
HintStrong late-level results expose remixed missions.
WhereUnlock EX-1 through EX-8 by earning 5 5 B rank.
Full detailRecord 5 5 B rank in Mission Select, return to the level tabs, and confirm every mission named EX-1 through EX-8 appears before starting its SS pass.
Unlock EX-9
Mission Unlock
HintStrong late-level results expose remixed missions.
WhereUnlock EX-9 by earning EX 1 through EX 8 B.
Full detailRecord EX 1 through EX 8 B in Mission Select, return to the level tabs, and confirm every mission named EX-9 appears before starting its SS pass.
Shared Weapon Sets
You are here when: Weapon Select after mission ranks or Nintendo 3DS Play Coin spending.
Gameplay unlocks and Play Coins are equivalent routes; completing both is unnecessary.
Weapon Set #1
Weapon Set
HintA full character-specific rank pass makes one loadout universally selectable.
WhereEarn A or better on every non-EX mission with the matching character, or spend 10 Play Coins.
Full detailUse the matching character on all 21 missions from Levels 1 through 5 and store A or higher in each, then open Weapon Select and assign the newly shared set to a different character. The 10-Play-Coin shortcut reaches the same unlock.
Weapon Set #2
Weapon Set
HintA full character-specific rank pass makes one loadout universally selectable.
WhereEarn A or better on every non-EX mission with the matching character, or spend 10 Play Coins.
Full detailUse the matching character on all 21 missions from Levels 1 through 5 and store A or higher in each, then open Weapon Select and assign the newly shared set to a different character. The 10-Play-Coin shortcut reaches the same unlock.
Weapon Set #3
Weapon Set
HintA full character-specific rank pass makes one loadout universally selectable.
WhereEarn A or better on every non-EX mission with the matching character, or spend 10 Play Coins.
Full detailUse the matching character on all 21 missions from Levels 1 through 5 and store A or higher in each, then open Weapon Select and assign the newly shared set to a different character. The 10-Play-Coin shortcut reaches the same unlock.
Weapon Set #4
Weapon Set
HintA full character-specific rank pass makes one loadout universally selectable.
WhereEarn A or better on every non-EX mission with the matching character, or spend 10 Play Coins.
Full detailUse the matching character on all 21 missions from Levels 1 through 5 and store A or higher in each, then open Weapon Select and assign the newly shared set to a different character. The 10-Play-Coin shortcut reaches the same unlock.
Weapon Set #5
Weapon Set
HintA full character-specific rank pass makes one loadout universally selectable.
WhereEarn A or better on every non-EX mission with the matching character, or spend 10 Play Coins.
Full detailUse the matching character on all 21 missions from Levels 1 through 5 and store A or higher in each, then open Weapon Select and assign the newly shared set to a different character. The 10-Play-Coin shortcut reaches the same unlock.
Weapon Set #6
Weapon Set
HintA full character-specific rank pass makes one loadout universally selectable.
WhereEarn A or better on every non-EX mission with the matching character, or spend 10 Play Coins.
Full detailUse the matching character on all 21 missions from Levels 1 through 5 and store A or higher in each, then open Weapon Select and assign the newly shared set to a different character. The 10-Play-Coin shortcut reaches the same unlock.
Weapon Set #7
Weapon Set
HintA full character-specific rank pass makes one loadout universally selectable.
WhereEarn A or better on every non-EX mission with the matching character, or spend 10 Play Coins.
Full detailUse the matching character on all 21 missions from Levels 1 through 5 and store A or higher in each, then open Weapon Select and assign the newly shared set to a different character. The 10-Play-Coin shortcut reaches the same unlock.
Weapon Set #8
Weapon Set
HintA full character-specific rank pass makes one loadout universally selectable.
WhereEarn A or better on every non-EX mission with the matching character, or spend 10 Play Coins.
Full detailUse the matching character on all 21 missions from Levels 1 through 5 and store A or higher in each, then open Weapon Select and assign the newly shared set to a different character. The 10-Play-Coin shortcut reaches the same unlock.
Extra Weapon Set
Weapon Set
HintThe final loadout follows broad roster mastery.
WhereEarn A or better on all non-EX missions with every character, or spend 15 Play Coins.
Full detailComplete the eight character-specific A-rank matrices across all 21 regular missions, then inspect Weapon Select for the Extra set. Alternatively spend 15 Play Coins and equip the set once to confirm it saved.
Skills and Maximum Levels
You are here when: The Skill Select grid and skill-point display after completed missions.
Unlock and maximize all 30 skills, including Infinity 7 beyond the medal requirement.
Medic
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Medic by completing: 1 3 B rank.
Full detailSatisfy 1 3 B rank, open Skill Select, equip Medic, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Toughness
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Toughness by completing: fifty solo dying recoveries.
Full detailSatisfy fifty solo dying recoveries, open Skill Select, equip Toughness, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Luck
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Luck by completing: earn five medals.
Full detailSatisfy earn five medals, open Skill Select, equip Luck, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Handgun Technique
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Handgun Technique by completing: 4 1 B rank.
Full detailSatisfy 4 1 B rank, open Skill Select, equip Handgun Technique, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Handgun Custom
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Handgun Custom by completing: EX 1 B rank.
Full detailSatisfy EX 1 B rank, open Skill Select, equip Handgun Custom, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Shotgun Technique
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Shotgun Technique by completing: 5 1 S rank.
Full detailSatisfy 5 1 S rank, open Skill Select, equip Shotgun Technique, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Shotgun Custom
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Shotgun Custom by completing: EX 5 B rank.
Full detailSatisfy EX 5 B rank, open Skill Select, equip Shotgun Custom, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Machine Gun Technique
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Machine Gun Technique by completing: 4 3 B rank.
Full detailSatisfy 4 3 B rank, open Skill Select, equip Machine Gun Technique, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Machine Gun Custom
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Machine Gun Custom by completing: EX 2 B rank.
Full detailSatisfy EX 2 B rank, open Skill Select, equip Machine Gun Custom, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Rifle Technique
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Rifle Technique by completing: 5 1 B rank.
Full detailSatisfy 5 1 B rank, open Skill Select, equip Rifle Technique, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Magnum Technique
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Magnum Technique by completing: 5 2 S rank.
Full detailSatisfy 5 2 S rank, open Skill Select, equip Magnum Technique, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Bomber
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Bomber by completing: 5 2 B rank.
Full detailSatisfy 5 2 B rank, open Skill Select, equip Bomber, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Combat
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Combat by completing: 4 2 S rank.
Full detailSatisfy 4 2 S rank, open Skill Select, equip Combat, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Smart Reload
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Smart Reload by completing: EX 4 B rank.
Full detailSatisfy EX 4 B rank, open Skill Select, equip Smart Reload, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Technician
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Technician by completing: 5 3 S rank.
Full detailSatisfy 5 3 S rank, open Skill Select, equip Technician, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Full Burst
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Full Burst by completing: EX 6 B rank.
Full detailSatisfy EX 6 B rank, open Skill Select, equip Full Burst, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Weapon Master
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Weapon Master by completing: EX 8 B rank.
Full detailSatisfy EX 8 B rank, open Skill Select, equip Weapon Master, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Reversal
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Reversal by completing: 5 4 S rank.
Full detailSatisfy 5 4 S rank, open Skill Select, equip Reversal, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Revenge
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Revenge by completing: 4 2 B rank.
Full detailSatisfy 4 2 B rank, open Skill Select, equip Revenge, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Giant Killing
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Giant Killing by completing: 4 5 S rank.
Full detailSatisfy 4 5 S rank, open Skill Select, equip Giant Killing, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Adrenaline
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Adrenaline by completing: 5 4 B rank.
Full detailSatisfy 5 4 B rank, open Skill Select, equip Adrenaline, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Extension
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Extension by completing: 4 1 S rank.
Full detailSatisfy 4 1 S rank, open Skill Select, equip Extension, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Lucky 7
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Lucky 7 by completing: 5 3 B rank.
Full detailSatisfy 5 3 B rank, open Skill Select, equip Lucky 7, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Close Range
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Close Range by completing: 4 3 S rank.
Full detailSatisfy 4 3 S rank, open Skill Select, equip Close Range, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Old School
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Old School by completing: EX 3 B rank.
Full detailSatisfy EX 3 B rank, open Skill Select, equip Old School, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Landing
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Landing by completing: 4 4 B rank.
Full detailSatisfy 4 4 B rank, open Skill Select, equip Landing, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Maximizer
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Maximizer by completing: 4 4 B rank.
Full detailSatisfy 4 4 B rank, open Skill Select, equip Maximizer, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Friendship
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Friendship by completing: play fifty duo runs.
Full detailSatisfy play fifty duo runs, open Skill Select, equip Friendship, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Thunderbolt
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Thunderbolt by completing: EX 7 B rank.
Full detailSatisfy EX 7 B rank, open Skill Select, equip Thunderbolt, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
Infinity 7
Skill
HintA rank or medal milestone adds another build option.
WhereUnlock Infinity 7 by completing: earn thirty medals.
Full detailSatisfy earn thirty medals, open Skill Select, equip Infinity 7, and earn skill points in completed missions until every available level is filled. Reopen the slot to verify its maximum state.
All 50 Medals
You are here when: The two Medal pages reached from the records and unlock menus.
Numbered labels avoid exposing enemy identities while retaining every mechanical condition.
Medal #01
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #01 requires: level one all B.
Full detailPerform the tracked condition — level one all B — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #01 is lit.
Medal #02
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #02 requires: level two all B.
Full detailPerform the tracked condition — level two all B — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #02 is lit.
Medal #03
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #03 requires: level three all B.
Full detailPerform the tracked condition — level three all B — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #03 is lit.
Medal #04
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #04 requires: level four all B.
Full detailPerform the tracked condition — level four all B — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #04 is lit.
Medal #05
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #05 requires: level five all B.
Full detailPerform the tracked condition — level five all B — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #05 is lit.
Medal #06
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #06 requires: all EX missions B.
Full detailPerform the tracked condition — all EX missions B — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #06 is lit.
Medal #07
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #07 requires: all missions A.
Full detailPerform the tracked condition — all missions A — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #07 is lit.
Medal #08
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #08 requires: all missions SS.
Full detailPerform the tracked condition — all missions SS — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #08 is lit.
Medal #09
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #09 requires: complete one duo mission.
Full detailPerform the tracked condition — complete one duo mission — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #09 is lit.
Medal #10
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #10 requires: duo mission SS rank.
Full detailPerform the tracked condition — duo mission SS rank — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #10 is lit.
Medal #11
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #11 requires: level four gun only clear.
Full detailPerform the tracked condition — level four gun only clear — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #11 is lit.
Medal #12
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #12 requires: level four damage free B.
Full detailPerform the tracked condition — level four damage free B — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #12 is lit.
Medal #13
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #13 requires: level four fifty one combo.
Full detailPerform the tracked condition — level four fifty one combo — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #13 is lit.
Medal #14
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #14 requires: level four hundred one combo.
Full detailPerform the tracked condition — level four hundred one combo — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #14 is lit.
Medal #15
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #15 requires: combo includes every enemy.
Full detailPerform the tracked condition — combo includes every enemy — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #15 is lit.
Medal #16
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #16 requires: clear ten survival waves.
Full detailPerform the tracked condition — clear ten survival waves — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #16 is lit.
Medal #17
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #17 requires: clear fifteen survival waves.
Full detailPerform the tracked condition — clear fifteen survival waves — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #17 is lit.
Medal #18
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #18 requires: obtain fifteen skills.
Full detailPerform the tracked condition — obtain fifteen skills — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #18 is lit.
Medal #19
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #19 requires: maximize skills except Infinity.
Full detailPerform the tracked condition — maximize skills except Infinity — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #19 is lit.
Medal #20
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #20 requires: defeat one thousand enemies.
Full detailPerform the tracked condition — defeat one thousand enemies — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #20 is lit.
Medal #21
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #21 requires: five alternating duo melees.
Full detailEnter Duo with a basic humanoid target, alternate front and rear arm-stun melees between both players, and complete five connected strikes before the target falls.
Medal #22
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #22 requires: grenade defeats three enemies.
Full detailPerform the tracked condition — grenade defeats three enemies — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #22 is lit.
Medal #23
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #23 requires: unlock other forty nine medals.
Full detailPerform the tracked condition — unlock other forty nine medals — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #23 is lit.
Medal #24
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #24 requires: fifty solo dying recoveries.
Full detailIn solo play, deliberately enter dying status and tap the recovery prompt. Heal before repeating; accumulate fifty recoveries across saved runs.
Medal #25
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #25 requires: thirty nearby enemy taunts.
Full detailPerform the tracked condition — thirty nearby enemy taunts — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #25 is lit.
Medal #26
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #26 requires: shoot twenty incoming projectiles.
Full detailPerform the tracked condition — shoot twenty incoming projectiles — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #26 is lit.
Medal #27
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #27 requires: play fourteen consecutive days.
Full detailPerform the tracked condition — play fourteen consecutive days — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #27 is lit.
Medal #28
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #28 requires: defeat fifty three thousand five hundred ninety four enemies.
Full detailAccumulate 53,594 defeated enemies across saved missions. Use dense 150-target stages, finish each result screen, and check the medal page after crossing the total.
Medal #29
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #29 requires: unlock all characters.
Full detailPerform the tracked condition — unlock all characters — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #29 is lit.
Medal #30
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #30 requires: unlock all alternate costumes.
Full detailPerform the tracked condition — unlock all alternate costumes — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #30 is lit.
Medal #31
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #31 requires: defeat one chicken.
Full detailPerform the tracked condition — defeat one chicken — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #31 is lit.
Medal #32
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #32 requires: start first duo mission.
Full detailPerform the tracked condition — start first duo mission — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #32 is lit.
Medal #33
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #33 requires: use every character and outfit.
Full detailPerform the tracked condition — use every character and outfit — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #33 is lit.
Medal #34
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #34 requires: play every map twice.
Full detailStart every distinct map at least twice, including all EX arenas. A failed start still needs a saved result, so finish each second visit.
Medal #35
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #35 requires: finish enemy using melee.
Full detailPerform the tracked condition — finish enemy using melee — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #35 is lit.
Medal #36
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #36 requires: flash defeats transformed parasite.
Full detailPerform the tracked condition — flash defeats transformed parasite — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #36 is lit.
Medal #37
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #37 requires: land one hundred headshots.
Full detailPerform the tracked condition — land one hundred headshots — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #37 is lit.
Medal #38
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #38 requires: clear with perfect accuracy.
Full detailPerform the tracked condition — clear with perfect accuracy — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #38 is lit.
Medal #39
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #39 requires: shoot running enemy down.
Full detailPerform the tracked condition — shoot running enemy down — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #39 is lit.
Medal #40
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #40 requires: shoot placed proximity bomb.
Full detailPerform the tracked condition — shoot placed proximity bomb — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #40 is lit.
Medal #41
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #41 requires: perform every character melee.
Full detailEquip Reversal, then with one character perform head, both leg, both arm, grounded, and deathblow melee variants across completed runs.
Medal #42
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #42 requires: push enemy into magma.
Full detailPerform the tracked condition — push enemy into magma — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #42 is lit.
Medal #43
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #43 requires: shoot enemy held dynamite.
Full detailPerform the tracked condition — shoot enemy held dynamite — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #43 is lit.
Medal #44
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #44 requires: hit three large rear weakpoints.
Full detailStrike the exposed rear weak point on each of the three large armored enemy variants tracked by this medal; finish a result screen after the third type.
Medal #45
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #45 requires: revive duo partner once.
Full detailPerform the tracked condition — revive duo partner once — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #45 is lit.
Medal #46
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #46 requires: level four A skillless.
Full detailPerform the tracked condition — level four A skillless — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #46 is lit.
Medal #47
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #47 requires: level four single weapon clear.
Full detailPerform the tracked condition — level four single weapon clear — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #47 is lit.
Medal #48
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #48 requires: clear without quick turn.
Full detailPerform the tracked condition — clear without quick turn — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #48 is lit.
Medal #49
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #49 requires: continue thirty times.
Full detailPerform the tracked condition — continue thirty times — during a mission, reach the results screen so progress saves, then open the two-page Medal grid and confirm slot #49 is lit.
Medal #50
Medal
HintA rank, combat technique, or cumulative habit fills this numbered slot.
WhereMedal #50 requires: play fifty duo runs.
Full detailStart and finish fifty Duo sessions. Mission 1-3 is the shortest repeatable choice; verify each run reaches results so the counter advances.
Final Completion Audit
You are here when: Mission Select, Character Select, Weapon Select, Skills, Medals, and Duo records.
Complete the audit after every individual section above is filled.
All 30 Missions at SS
Audit
HintThe mission tabs make any remaining result visible.
WhereConfirm SS on all 21 regular missions and all nine EX missions.
Full detailOpen each level tab, count 30 SS badges, and replay every lower result. Use full time-crystal collection, melee time gains, a continuous chain, and remaining-time bonuses to repair weak scores.
All Playable Content Unlocked
Audit
HintCharacters, outfits, loadouts, and skills occupy separate menus.
WhereConfirm eight characters, eight alternate costumes, nine shared weapon sets, and 30 maximum-level skills.
Full detailCycle every character and costume, assign each shared weapon set to an unrelated slot, inspect all 30 skills for their final level, and verify EX-1 through EX-9 remain selectable.
All 50 Medals Lit
Audit
HintThe final medal appears only after the other forty-nine.
WhereInspect both Medal pages and confirm all 50 numbered slots are active.
Full detailCount 25 lit slots on each page, clear every NEW marker, and verify the all-medals slot activates after the first 49. Recheck cumulative Duo and enemy totals if it remains dark.
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