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Resident Evil: The Missions (enhanced 3D mobile release)

100% of the selected enhanced 3D mobile route, spoiler-free · 11 areas · 157 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

Selected Mobile Route and Records

You are here when: The enhanced 3D title screen, mission pyramid, Item List, Records, and equipment menus.

Establish a clean, reproducible completion route before opening branches.

Use the Enhanced 3D Mobile Release

Route

HintConfirm the build before creating the completion record.
WhereUse the enhanced three-dimensional mobile edition on a preserved compatible environment.
Full detailVerify the title screen and free-roaming third-person mission play. Keep the original application files and a clean save copy together; do not substitute the separate static-screen 2D release.

Create a Clean Completion Record

Record

HintImported unlock data makes the final percentage difficult to prove.
WhereBegin without a completed Item List or pre-opened mission pyramid.
Full detailClone the blank save, record the initial Item List and mission screen, then preserve milestone copies after each mission band and before testing another handset or emulator.

Earn A on Every Cleared Mission

Rank

HintA basic clear may not expose every branch.
WhereReplay each completed node until its Records entry shows A.
Full detailFinish quickly, avoid damage, limit healing and wasted ammunition, and verify A on the result screen. Once the Ink Ribbon exists, use Records to repair earlier grades without abandoning the current pyramid route.

Use the Ink Ribbon for Records Replays

Replay Tool

HintA later unlock makes rank cleanup much safer.
WhereClear Special Mission 14 to add the Ink Ribbon.
Full detailAfter Special Mission 14, open Records, select each completed mission below A, replay it, and confirm the improved grade persists. Keep a backup made before the first large cleanup session.

Numbered Mission Branches A

You are here when: The first connected cluster of numbered nodes on the mission pyramid.

Clear every visible branch and preserve A grades.

Mission 01 - Secure The Room

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 01 and complete the displayed secure the room objective.
Full detailLaunch Mission 01 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Before clearing, inspect every flashing pickup until Lighter appears in the Item List; the result should open Mission 04. Repeat for an A rank and inspect the new branch toward Secret Mission 13 before choosing another path.

Mission 02 - Go To Storage Area

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Mission 02 and complete the displayed go to storage area objective.
Full detailLaunch Mission 02 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Repeat for an A rank and inspect the new branch toward Secret Mission 01 before choosing another path.

Mission 03 - Collect Herbs

Mission

HintSearch before rushing the objective; the required pickup may sit off the direct line.
WhereSelect Mission 03 and complete the displayed collect herbs objective.
Full detailLaunch Mission 03 from the pyramid and obey its displayed loadout restriction. Sweep every reachable side room, take each flashing supply, and finish only after the counter is satisfied. Before clearing, inspect every flashing pickup until S.T.A.R.S. Card appears in the Item List; the result should open Mission 07. Replay for an A rank so no lower-grade branch remains hidden.

Mission 04 - Aim For The Head

Mission

HintAccuracy matters more than speed; let the aim settle before committing ammunition.
WhereSelect Mission 04 and complete the displayed aim for the head objective.
Full detailLaunch Mission 04 from the pyramid and obey its displayed loadout restriction. Stand still while aiming, wait for the reticle to tighten, and restart rather than spending a second round on a target that must fall to one hit. Replay for an A rank so no lower-grade branch remains hidden.

Mission 05 - Rescue The Survivors

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 05 and complete the displayed rescue the survivors objective.
Full detailLaunch Mission 05 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Replay for an A rank so no lower-grade branch remains hidden.

Mission 06 - Kill Many Shambling Enemies

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 06 and complete the displayed kill many shambling enemies objective.
Full detailLaunch Mission 06 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Before clearing, inspect every flashing pickup until S.T.A.R.S. Key appears in the Item List; the result should open Mission 12. Repeat for an A rank and inspect the new branch toward Secret Mission 14 before choosing another path.

Mission 07 - Flee To Storage Room

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Mission 07 and complete the displayed flee to storage room objective.
Full detailLaunch Mission 07 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Mission 08 - Go To The Hall

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Mission 08 and complete the displayed go to the hall objective.
Full detailLaunch Mission 08 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Before clearing, inspect every flashing pickup until Lock Pick appears in the Item List; the result should open Mission 15. Replay for an A rank so no lower-grade branch remains hidden.

Mission 09 - Rescue The Survivors

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 09 and complete the displayed rescue the survivors objective.
Full detailLaunch Mission 09 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Repeat for an A rank and inspect the new branch toward Secret Mission 04 before choosing another path.

Mission 10 - Collect Herbs

Mission

HintSearch before rushing the objective; the required pickup may sit off the direct line.
WhereSelect Mission 10 and complete the displayed collect herbs objective.
Full detailLaunch Mission 10 from the pyramid and obey its displayed loadout restriction. Sweep every reachable side room, take each flashing supply, and finish only after the counter is satisfied. Repeat for an A rank and inspect the new branch toward Secret Mission 07 before choosing another path.

Mission 11 - Attack With One Shot

Mission

HintAccuracy matters more than speed; let the aim settle before committing ammunition.
WhereSelect Mission 11 and complete the displayed attack with one shot objective.
Full detailLaunch Mission 11 from the pyramid and obey its displayed loadout restriction. Stand still while aiming, wait for the reticle to tighten, and restart rather than spending a second round on a target that must fall to one hit. Replay for an A rank so no lower-grade branch remains hidden.

Mission 12 - Sneak Through Corridor

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 12 and complete the displayed sneak through corridor objective.
Full detailLaunch Mission 12 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 13 - Take Survivors To The Hall

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 13 and complete the displayed take survivors to the hall objective.
Full detailLaunch Mission 13 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Repeat for an A rank and inspect the new branch toward Secret Mission 03 before choosing another path.

Mission 14 - Kill Many Shambling Enemies

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 14 and complete the displayed kill many shambling enemies objective.
Full detailLaunch Mission 14 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 15 - Flee To Office

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Mission 15 and complete the displayed flee to office objective.
Full detailLaunch Mission 15 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Mission 16 - Collect Ammo

Mission

HintSearch before rushing the objective; the required pickup may sit off the direct line.
WhereSelect Mission 16 and complete the displayed collect ammo objective.
Full detailLaunch Mission 16 from the pyramid and obey its displayed loadout restriction. Sweep every reachable side room, take each flashing supply, and finish only after the counter is satisfied. Repeat for an A rank and inspect the new branch toward Secret Mission 10 before choosing another path.

Mission 17 - Get Survivors To The Hall

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 17 and complete the displayed get survivors to the hall objective.
Full detailLaunch Mission 17 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Replay for an A rank so no lower-grade branch remains hidden.

Mission 18 - Throw Off The Heavy Pursuer

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 18 and complete the displayed throw off the heavy pursuer objective.
Full detailLaunch Mission 18 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Before clearing, inspect every flashing pickup until Electric Cable appears in the Item List; the result should open Mission 30. Replay for an A rank so no lower-grade branch remains hidden.

Numbered Mission Branches B

You are here when: The next connected cluster of numbered nodes on the mission pyramid.

Collect every flashing gate item before accepting a clear.

Mission 19 - Defend Your Post

Mission

HintChoose a defensible doorway and spend ammunition only when the line is threatened.
WhereSelect Mission 19 and complete the displayed defend your post objective.
Full detailLaunch Mission 19 from the pyramid and obey its displayed loadout restriction. Hold a narrow entrance, alternate targets instead of chasing them, heal behind a closed line, and remain alive until the objective timer completes. Replay for an A rank so no lower-grade branch remains hidden.

Mission 20 - Survive!

Mission

HintChoose a defensible doorway and spend ammunition only when the line is threatened.
WhereSelect Mission 20 and complete the displayed survive! objective.
Full detailLaunch Mission 20 from the pyramid and obey its displayed loadout restriction. Hold a narrow entrance, alternate targets instead of chasing them, heal behind a closed line, and remain alive until the objective timer completes. Before clearing, inspect every flashing pickup until Fire Poker appears in the Item List; the result should open Mission 33. Repeat for an A rank and inspect the new branch toward Secret Mission 11 before choosing another path.

Mission 21 - Find The Antitoxin

Mission

HintSearch before rushing the objective; the required pickup may sit off the direct line.
WhereSelect Mission 21 and complete the displayed find the antitoxin objective.
Full detailLaunch Mission 21 from the pyramid and obey its displayed loadout restriction. Reserve one inventory slot, collect the antitoxin before approaching the exit, and confirm it remains carried when the mission ends. Replay for an A rank so no lower-grade branch remains hidden.

Mission 22 - Secure The Room

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 22 and complete the displayed secure the room objective.
Full detailLaunch Mission 22 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 23 - Kill Enemies In 1 Min

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 23 and complete the displayed kill enemies in 1 min objective.
Full detailLaunch Mission 23 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 24 - Get Out Of The Crisis

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 24 and complete the displayed get out of the crisis objective.
Full detailLaunch Mission 24 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 25 - Open The Door

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Mission 25 and complete the displayed open the door objective.
Full detailLaunch Mission 25 from the pyramid and obey its displayed loadout restriction. Keep a free inventory slot, reach the marked fixture, use the supplied task item on it, and remain beside the device until the interaction completes. Before clearing, inspect every flashing pickup until Wrench appears in the Item List; the result should open Mission 36. Repeat for an A rank and inspect the new branch toward Secret Mission 08 before choosing another path.

Mission 26 - Help Civilians Escape

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 26 and complete the displayed help civilians escape objective.
Full detailLaunch Mission 26 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Replay for an A rank so no lower-grade branch remains hidden.

Mission 27 - Get Ammo, Kill Enemies

Mission

HintSearch before rushing the objective; the required pickup may sit off the direct line.
WhereSelect Mission 27 and complete the displayed get ammo, kill enemies objective.
Full detailLaunch Mission 27 from the pyramid and obey its displayed loadout restriction. Collect the ammunition first, reload from cover, then remove every required target without wasting rounds on optional threats. Before clearing, inspect every flashing pickup until Machine Oil appears in the Item List; the result should open Mission 39. Replay for an A rank so no lower-grade branch remains hidden.

Mission 28 - Aim For The Head

Mission

HintAccuracy matters more than speed; let the aim settle before committing ammunition.
WhereSelect Mission 28 and complete the displayed aim for the head objective.
Full detailLaunch Mission 28 from the pyramid and obey its displayed loadout restriction. Stand still while aiming, wait for the reticle to tighten, and restart rather than spending a second round on a target that must fall to one hit. Replay for an A rank so no lower-grade branch remains hidden.

Mission 29 - Go Downstairs Undetected

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 29 and complete the displayed go downstairs undetected objective.
Full detailLaunch Mission 29 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Before clearing, inspect every flashing pickup until Battery appears in the Item List; the result should open Mission 43. Repeat for an A rank and inspect the new branch toward Secret Mission 15 before choosing another path.

Mission 30 - Get Shambling Enemies To Office

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 30 and complete the displayed get shambling enemies to office objective.
Full detailLaunch Mission 30 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 31 - Get Out Of The Crisis

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 31 and complete the displayed get out of the crisis objective.
Full detailLaunch Mission 31 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Before clearing, inspect every flashing pickup until Fuse appears in the Item List; the result should open Mission 46. Replay for an A rank so no lower-grade branch remains hidden.

Mission 32 - Attack With One Shot

Mission

HintAccuracy matters more than speed; let the aim settle before committing ammunition.
WhereSelect Mission 32 and complete the displayed attack with one shot objective.
Full detailLaunch Mission 32 from the pyramid and obey its displayed loadout restriction. Stand still while aiming, wait for the reticle to tighten, and restart rather than spending a second round on a target that must fall to one hit. Replay for an A rank so no lower-grade branch remains hidden.

Mission 33 - Defend Your Post

Mission

HintChoose a defensible doorway and spend ammunition only when the line is threatened.
WhereSelect Mission 33 and complete the displayed defend your post objective.
Full detailLaunch Mission 33 from the pyramid and obey its displayed loadout restriction. Hold a narrow entrance, alternate targets instead of chasing them, heal behind a closed line, and remain alive until the objective timer completes. Replay for an A rank so no lower-grade branch remains hidden.

Mission 34 - Fight In The Dark

Mission

HintReturn with equipment that makes an unlit route easier to read.
WhereSelect Mission 34 and complete the displayed fight in the dark objective.
Full detailLaunch Mission 34 from the pyramid and obey its displayed loadout restriction. Equip the Night Vision Scope before launch, move by the room edges, and clear silhouettes before crossing each doorway. Repeat for an A rank and inspect the new branch toward Secret Mission 05 before choosing another path.

Mission 35 - Shake Off The Heavy Pursuer

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 35 and complete the displayed shake off the heavy pursuer objective.
Full detailLaunch Mission 35 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 36 - Disarm The Time Bomb

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 36 and complete the displayed disarm the time bomb objective.
Full detailLaunch Mission 36 from the pyramid and obey its displayed loadout restriction. Keep a free inventory slot, reach the marked fixture, use the supplied task item on it, and remain beside the device until the interaction completes. Before clearing, inspect every flashing pickup until Fire Extinguisher Hose appears in the Item List; the result should open Mission 49. Replay for an A rank so no lower-grade branch remains hidden.

Numbered Mission Branches C

You are here when: The deeper connected cluster of numbered nodes on the mission pyramid.

Check newly opened side nodes after every A result.

Mission 37 - Get Survivors To The Hall

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 37 and complete the displayed get survivors to the hall objective.
Full detailLaunch Mission 37 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Replay for an A rank so no lower-grade branch remains hidden.

Mission 38 - Get Hunters To The Office

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 38 and complete the displayed get hunters to the office objective.
Full detailLaunch Mission 38 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Before clearing, inspect every flashing pickup until Square Crank appears in the Item List; the result should open Mission 52. Replay for an A rank so no lower-grade branch remains hidden.

Mission 39 - Fight In The Dark

Mission

HintReturn with equipment that makes an unlit route easier to read.
WhereSelect Mission 39 and complete the displayed fight in the dark objective.
Full detailLaunch Mission 39 from the pyramid and obey its displayed loadout restriction. Equip the Night Vision Scope before launch, move by the room edges, and clear silhouettes before crossing each doorway. Replay for an A rank so no lower-grade branch remains hidden.

Mission 40 - Escape To The Hall

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Mission 40 and complete the displayed escape to the hall objective.
Full detailLaunch Mission 40 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Before clearing, inspect every flashing pickup until Tape Recorder appears in the Item List; the result should open Mission 55. Replay for an A rank so no lower-grade branch remains hidden.

Mission 41 - Get Ammo, Kill Enemies

Mission

HintSearch before rushing the objective; the required pickup may sit off the direct line.
WhereSelect Mission 41 and complete the displayed get ammo, kill enemies objective.
Full detailLaunch Mission 41 from the pyramid and obey its displayed loadout restriction. Collect the ammunition first, reload from cover, then remove every required target without wasting rounds on optional threats. Before clearing, inspect every flashing pickup until Base for Culture Solution appears in the Item List; the result should open Mission 58. Replay for an A rank so no lower-grade branch remains hidden.

Mission 42 - Get The Key

Mission

HintSearch before rushing the objective; the required pickup may sit off the direct line.
WhereSelect Mission 42 and complete the displayed get the key objective.
Full detailLaunch Mission 42 from the pyramid and obey its displayed loadout restriction. Defeat the marked carrier, collect the dropped key, and keep an inventory slot open until the clear registers. Replay for an A rank so no lower-grade branch remains hidden.

Mission 43 - Use The Heavy Pursuer' Power

Mission

HintThe largest threat can also damage smaller targets when positioned carefully.
WhereSelect Mission 43 and complete the displayed use the heavy pursuer' power objective.
Full detailLaunch Mission 43 from the pyramid and obey its displayed loadout restriction. Keep ordinary targets between Jill and the heavy pursuer, bait its committed attack, sidestep, and repeat until the required targets fall to that damage. Replay for an A rank so no lower-grade branch remains hidden.

Mission 44 - Take Survivor To Hall

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 44 and complete the displayed take survivor to hall objective.
Full detailLaunch Mission 44 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Before clearing, inspect every flashing pickup until Culture Solution for Antitoxin appears in the Item List; the result should open Mission 61. Repeat for an A rank and inspect the new branch toward Secret Mission 09 before choosing another path.

Mission 45 - Repel The Heavy Pursuer

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 45 and complete the displayed repel the heavy pursuer objective.
Full detailLaunch Mission 45 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 46 - Help Civilians Escape

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 46 and complete the displayed help civilians escape objective.
Full detailLaunch Mission 46 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Replay for an A rank so no lower-grade branch remains hidden.

Mission 47 - Defeat The Heavy Pursuer

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 47 and complete the displayed defeat the heavy pursuer objective.
Full detailLaunch Mission 47 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Repeat for an A rank and inspect the new branch toward Secret Mission 12 before choosing another path.

Mission 48 - Kill Hostile Civilian

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 48 and complete the displayed kill hostile civilian objective.
Full detailLaunch Mission 48 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Before clearing, inspect every flashing pickup until Iron Pipe appears in the Item List; the result should open Mission 64. Replay for an A rank so no lower-grade branch remains hidden.

Mission 49 - Kill Enemies With 1 Shot

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 49 and complete the displayed kill enemies with 1 shot objective.
Full detailLaunch Mission 49 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 50 - Stall For Time

Mission

HintChoose a defensible doorway and spend ammunition only when the line is threatened.
WhereSelect Mission 50 and complete the displayed stall for time objective.
Full detailLaunch Mission 50 from the pyramid and obey its displayed loadout restriction. Hold a narrow entrance, alternate targets instead of chasing them, heal behind a closed line, and remain alive until the objective timer completes. Before clearing, inspect every flashing pickup until System Disc appears in the Item List; the result should open Mission 67. Repeat for an A rank and inspect the new branch toward Secret Mission 16 before choosing another path.

Mission 51 - Win In Close Combat

Mission

HintCreate one-on-one engagements and leave room to break a grab.
WhereSelect Mission 51 and complete the displayed win in close combat objective.
Full detailLaunch Mission 51 from the pyramid and obey its displayed loadout restriction. Equip the knife, pull one target into a doorway, strike during recovery, back away from grabs, and heal only if the mission permits it. Replay for an A rank so no lower-grade branch remains hidden.

Mission 52 - Find The Antitoxin

Mission

HintSearch before rushing the objective; the required pickup may sit off the direct line.
WhereSelect Mission 52 and complete the displayed find the antitoxin objective.
Full detailLaunch Mission 52 from the pyramid and obey its displayed loadout restriction. Reserve one inventory slot, collect the antitoxin before approaching the exit, and confirm it remains carried when the mission ends. Replay for an A rank so no lower-grade branch remains hidden.

Mission 53 - Repel The Heavy Pursuer

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 53 and complete the displayed repel the heavy pursuer objective.
Full detailLaunch Mission 53 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Before clearing, inspect every flashing pickup until Card Key appears in the Item List; the result should open Mission 70. Repeat for an A rank and inspect the new branch toward Secret Mission 06 before choosing another path.

Mission 54 - Disarm The Time Bomb

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 54 and complete the displayed disarm the time bomb objective.
Full detailLaunch Mission 54 from the pyramid and obey its displayed loadout restriction. Keep a free inventory slot, reach the marked fixture, use the supplied task item on it, and remain beside the device until the interaction completes. Replay for an A rank so no lower-grade branch remains hidden.

Numbered Mission Branches D

You are here when: The outer connected cluster of numbered nodes on the mission pyramid.

Finish the numbered-node ledger without describing narrative outcomes.

Mission 55 - Defeat The Priority Target

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 55 and complete the displayed defeat the priority target objective.
Full detailLaunch Mission 55 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 56 - Ensure Safety Of Room

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 56 and complete the displayed ensure safety of room objective.
Full detailLaunch Mission 56 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 57 - Kill Enemies With 1 Shot

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 57 and complete the displayed kill enemies with 1 shot objective.
Full detailLaunch Mission 57 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Repeat for an A rank and inspect the new branch toward Secret Mission 17 before choosing another path.

Mission 58 - Kill Hostile Civilians

Mission

HintClear danger ahead of the escort and keep the protected group within reach.
WhereSelect Mission 58 and complete the displayed kill hostile civilians objective.
Full detailLaunch Mission 58 from the pyramid and obey its displayed loadout restriction. Move ahead of the escort, clear each doorway before the group enters, and turn back immediately if a health indicator starts falling. Replay for an A rank so no lower-grade branch remains hidden.

Mission 59 - Buy Time

Mission

HintChoose a defensible doorway and spend ammunition only when the line is threatened.
WhereSelect Mission 59 and complete the displayed buy time objective.
Full detailLaunch Mission 59 from the pyramid and obey its displayed loadout restriction. Hold a narrow entrance, alternate targets instead of chasing them, heal behind a closed line, and remain alive until the objective timer completes. Replay for an A rank so no lower-grade branch remains hidden.

Mission 60 - Finish The Job

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 60 and complete the displayed finish the job objective.
Full detailLaunch Mission 60 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 61 - Ensure Safety Of Room

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 61 and complete the displayed ensure safety of room objective.
Full detailLaunch Mission 61 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 62 - Use Heavy Pursuer' Power

Mission

HintThe largest threat can also damage smaller targets when positioned carefully.
WhereSelect Mission 62 and complete the displayed use heavy pursuer' power objective.
Full detailLaunch Mission 62 from the pyramid and obey its displayed loadout restriction. Keep ordinary targets between Jill and the heavy pursuer, bait its committed attack, sidestep, and repeat until the required targets fall to that damage. Replay for an A rank so no lower-grade branch remains hidden.

Mission 63 - Kill Enemies Quickly

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 63 and complete the displayed kill enemies quickly objective.
Full detailLaunch Mission 63 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 64 - Win In Close Combat

Mission

HintCreate one-on-one engagements and leave room to break a grab.
WhereSelect Mission 64 and complete the displayed win in close combat objective.
Full detailLaunch Mission 64 from the pyramid and obey its displayed loadout restriction. Equip the knife, pull one target into a doorway, strike during recovery, back away from grabs, and heal only if the mission permits it. Replay for an A rank so no lower-grade branch remains hidden.

Mission 65 - Kill Enemies Quickly

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 65 and complete the displayed kill enemies quickly objective.
Full detailLaunch Mission 65 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 66 - Kill Heavy Pursuer Quickly

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 66 and complete the displayed kill heavy pursuer quickly objective.
Full detailLaunch Mission 66 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 67 - Kill Enemies In 3 Min

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 67 and complete the displayed kill enemies in 3 min objective.
Full detailLaunch Mission 67 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 68 - Close Combat Heavy Pursuer

Mission

HintCreate one-on-one engagements and leave room to break a grab.
WhereSelect Mission 68 and complete the displayed close combat heavy pursuer objective.
Full detailLaunch Mission 68 from the pyramid and obey its displayed loadout restriction. Equip the knife, pull one target into a doorway, strike during recovery, back away from grabs, and heal only if the mission permits it. Replay for an A rank so no lower-grade branch remains hidden.

Mission 69 - Kill Waves Of Enemies

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 69 and complete the displayed kill waves of enemies objective.
Full detailLaunch Mission 69 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 70 - Finish The Job

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 70 and complete the displayed finish the job objective.
Full detailLaunch Mission 70 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Replay for an A rank so no lower-grade branch remains hidden.

Mission 71 - Close Combat Heavy Pursuer

Mission

HintCreate one-on-one engagements and leave room to break a grab.
WhereSelect Mission 71 and complete the displayed close combat heavy pursuer objective.
Full detailLaunch Mission 71 from the pyramid and obey its displayed loadout restriction. Equip the knife, pull one target into a doorway, strike during recovery, back away from grabs, and heal only if the mission permits it. Replay for an A rank so no lower-grade branch remains hidden.

Mission 72 - Kill Waves Of Enemies

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Mission 72 and complete the displayed kill waves of enemies objective.
Full detailLaunch Mission 72 from the pyramid and obey its displayed loadout restriction. Clear or repel only the objective targets, conserve the strongest weapon for the last wave, and wait for the completion banner before leaving the room. Repeat for an A rank and inspect the new branch toward Secret Mission 18 before choosing another path.

Inner Special Mission Branches

You are here when: Special nodes embedded among the numbered pyramid branches.

These mission records are separate from ordinary numbered nodes.

Special Mission 01 - Reach The Office

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 01 and complete the displayed reach the office objective.
Full detailLaunch Mission 01 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 02 - Repair Junction Box

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Special Mission 02 and complete the displayed repair junction box objective.
Full detailLaunch Mission 02 from the pyramid and obey its displayed loadout restriction. Keep a free inventory slot, reach the marked fixture, use the supplied task item on it, and remain beside the device until the interaction completes. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 03 - Reach The Hall

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 03 and complete the displayed reach the hall objective.
Full detailLaunch Mission 03 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 04 - Reach The Office

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 04 and complete the displayed reach the office objective.
Full detailLaunch Mission 04 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 05 - Repair Junction Box

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Special Mission 05 and complete the displayed repair junction box objective.
Full detailLaunch Mission 05 from the pyramid and obey its displayed loadout restriction. Keep a free inventory slot, reach the marked fixture, use the supplied task item on it, and remain beside the device until the interaction completes. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 06 - Reach The Hall

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 06 and complete the displayed reach the hall objective.
Full detailLaunch Mission 06 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 07 - Reach The Office

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 07 and complete the displayed reach the office objective.
Full detailLaunch Mission 07 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 08 - Repair Junction Box

Mission

HintRead the equipment restriction before launch and build the loadout around it.
WhereSelect Special Mission 08 and complete the displayed repair junction box objective.
Full detailLaunch Mission 08 from the pyramid and obey its displayed loadout restriction. Keep a free inventory slot, reach the marked fixture, use the supplied task item on it, and remain beside the device until the interaction completes. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 09 - Reach The Hall

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 09 and complete the displayed reach the hall objective.
Full detailLaunch Mission 09 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Outer Special Mission Branches

You are here when: The special nodes along the outer edge of the mission pyramid.

Each distinct clear can add equipment, outfits, images, or replay functions.

Special Mission 10 - Escape Police Station

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 10 and complete the displayed escape police station objective.
Full detailLaunch Mission 10 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 11 - Escape With Only Knife

Mission

HintCreate one-on-one engagements and leave room to break a grab.
WhereSelect Special Mission 11 and complete the displayed escape with only knife objective.
Full detailLaunch Mission 11 from the pyramid and obey its displayed loadout restriction. Equip the knife, pull one target into a doorway, strike during recovery, back away from grabs, and heal only if the mission permits it. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 12 - Kill All, Then Escape

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 12 and complete the displayed kill all, then escape objective.
Full detailLaunch Mission 12 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 13 - Get Antitoxin, Escape

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 13 and complete the displayed get antitoxin, escape objective.
Full detailLaunch Mission 13 from the pyramid and obey its displayed loadout restriction. Reserve one inventory slot, collect the antitoxin before approaching the exit, and confirm it remains carried when the mission ends. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 14 - Escape Police Station

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 14 and complete the displayed escape police station objective.
Full detailLaunch Mission 14 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 15 - Escape With Only Knife

Mission

HintCreate one-on-one engagements and leave room to break a grab.
WhereSelect Special Mission 15 and complete the displayed escape with only knife objective.
Full detailLaunch Mission 15 from the pyramid and obey its displayed loadout restriction. Equip the knife, pull one target into a doorway, strike during recovery, back away from grabs, and heal only if the mission permits it. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 16 - Kill All, Then Escape

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 16 and complete the displayed kill all, then escape objective.
Full detailLaunch Mission 16 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 17 - Get Antitoxin, Escape

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 17 and complete the displayed get antitoxin, escape objective.
Full detailLaunch Mission 17 from the pyramid and obey its displayed loadout restriction. Reserve one inventory slot, collect the antitoxin before approaching the exit, and confirm it remains carried when the mission ends. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 18 - Escape Police Station

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 18 and complete the displayed escape police station objective.
Full detailLaunch Mission 18 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 19 - Escape With Only Knife

Mission

HintCreate one-on-one engagements and leave room to break a grab.
WhereSelect Special Mission 19 and complete the displayed escape with only knife objective.
Full detailLaunch Mission 19 from the pyramid and obey its displayed loadout restriction. Equip the knife, pull one target into a doorway, strike during recovery, back away from grabs, and heal only if the mission permits it. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 20 - Kill All, Then Escape

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 20 and complete the displayed kill all, then escape objective.
Full detailLaunch Mission 20 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 21 - Get Antitoxin, Escape

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 21 and complete the displayed get antitoxin, escape objective.
Full detailLaunch Mission 21 from the pyramid and obey its displayed loadout restriction. Reserve one inventory slot, collect the antitoxin before approaching the exit, and confirm it remains carried when the mission ends. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 22 - Escape Police Station

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 22 and complete the displayed escape police station objective.
Full detailLaunch Mission 22 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 23 - Escape With Only Knife

Mission

HintCreate one-on-one engagements and leave room to break a grab.
WhereSelect Special Mission 23 and complete the displayed escape with only knife objective.
Full detailLaunch Mission 23 from the pyramid and obey its displayed loadout restriction. Equip the knife, pull one target into a doorway, strike during recovery, back away from grabs, and heal only if the mission permits it. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 24 - Kill All, Then Escape

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 24 and complete the displayed kill all, then escape objective.
Full detailLaunch Mission 24 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 25 - Get Antitoxin, Escape

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 25 and complete the displayed get antitoxin, escape objective.
Full detailLaunch Mission 25 from the pyramid and obey its displayed loadout restriction. Reserve one inventory slot, collect the antitoxin before approaching the exit, and confirm it remains carried when the mission ends. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 26 - Escape Police Statioin

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 26 and complete the displayed escape police statioin objective.
Full detailLaunch Mission 26 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 27 - Escape With Only Knife

Mission

HintCreate one-on-one engagements and leave room to break a grab.
WhereSelect Special Mission 27 and complete the displayed escape with only knife objective.
Full detailLaunch Mission 27 from the pyramid and obey its displayed loadout restriction. Equip the knife, pull one target into a doorway, strike during recovery, back away from grabs, and heal only if the mission permits it. Replay for an A rank so no lower-grade branch remains hidden.

Special Mission 28 - Kill All, Then Escape

Mission

HintLearn the shortest room sequence and fight only what blocks the route.
WhereSelect Special Mission 28 and complete the displayed kill all, then escape objective.
Full detailLaunch Mission 28 from the pyramid and obey its displayed loadout restriction. Take the direct connected-room route, dodge around nonblocking enemies, and interact with the destination or exit before the timer expires. Replay for an A rank so no lower-grade branch remains hidden.

Secret Mission Branches

You are here when: Side nodes that appear after particular high-grade mission results.

The archival ledger proves eighteen slots but omits their objective text.

Secret Mission 01

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 02, then inspect every newly opened side branch for Secret Mission 01.
Full detailNEEDS_VERIFICATION

Secret Mission 02

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereThe surviving completion ledger does not preserve this branch's parent node.
Full detailNEEDS_VERIFICATION

Secret Mission 03

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 13, then inspect every newly opened side branch for Secret Mission 03.
Full detailNEEDS_VERIFICATION

Secret Mission 04

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 09, then inspect every newly opened side branch for Secret Mission 04.
Full detailNEEDS_VERIFICATION

Secret Mission 05

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 34, then inspect every newly opened side branch for Secret Mission 05.
Full detailNEEDS_VERIFICATION

Secret Mission 06

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 53, then inspect every newly opened side branch for Secret Mission 06.
Full detailNEEDS_VERIFICATION

Secret Mission 07

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 10, then inspect every newly opened side branch for Secret Mission 07.
Full detailNEEDS_VERIFICATION

Secret Mission 08

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 25, then inspect every newly opened side branch for Secret Mission 08.
Full detailNEEDS_VERIFICATION

Secret Mission 09

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 44, then inspect every newly opened side branch for Secret Mission 09.
Full detailNEEDS_VERIFICATION

Secret Mission 10

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 16, then inspect every newly opened side branch for Secret Mission 10.
Full detailNEEDS_VERIFICATION

Secret Mission 11

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 20, then inspect every newly opened side branch for Secret Mission 11.
Full detailNEEDS_VERIFICATION

Secret Mission 12

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 47, then inspect every newly opened side branch for Secret Mission 12.
Full detailNEEDS_VERIFICATION

Secret Mission 13

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 01, then inspect every newly opened side branch for Secret Mission 13.
Full detailNEEDS_VERIFICATION

Secret Mission 14

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 06, then inspect every newly opened side branch for Secret Mission 14.
Full detailNEEDS_VERIFICATION

Secret Mission 15

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 29, then inspect every newly opened side branch for Secret Mission 15.
Full detailNEEDS_VERIFICATION

Secret Mission 16

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 50, then inspect every newly opened side branch for Secret Mission 16.
Full detailNEEDS_VERIFICATION

Secret Mission 17

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 57, then inspect every newly opened side branch for Secret Mission 17.
Full detailNEEDS_VERIFICATION

Secret Mission 18

Hidden Mission

HintA high-grade clear can reveal a branch that the ordinary path does not show.
WhereEarn A on Mission 72, then inspect every newly opened side branch for Secret Mission 18.
Full detailNEEDS_VERIFICATION

Five Invisible Key Items

You are here when: Five ordinary mission rooms containing interaction-only pickups without a white sparkle.

Press Select at the physical hotspot; the Metal Detector is optional.

Base for Culture Solution

Hidden Key Item

HintOne required key item has no visible sparkle; search the room geometry itself.
WhereMission 41: cluttered office; wall by door; this item opens Mission 58.
Full detailIn Mission 41, enter the cluttered office, move to the right-hand wall beside the dark door, face the wall, and press Select until the pickup message appears. Finish the mission and confirm Mission 58 becomes selectable.

Culture Solution for Antitoxin

Hidden Key Item

HintOne required key item has no visible sparkle; search the room geometry itself.
WhereMission 44: glass corridor; left display wall; this item opens Mission 61.
Full detailIn Mission 44, reach the glass-lined corridor, stand beside the display panels opposite the desk bank, face the panels, and press Select until the pickup registers. Finish the mission and confirm Mission 61 becomes selectable.

Iron Pipe

Hidden Key Item

HintOne required key item has no visible sparkle; search the room geometry itself.
WhereMission 48: dark records room; cabinet bank; this item opens Mission 64.
Full detailIn Mission 48, use the dark records room, approach the right-side cabinet bank, face it at close range, and press Select until the hidden pickup appears. Finish the mission and confirm Mission 64 becomes selectable.

System Disc

Hidden Key Item

HintOne required key item has no visible sparkle; search the room geometry itself.
WhereMission 50: waiting room; cluttered central table; this item opens Mission 67.
Full detailIn Mission 50, search the cluttered waiting room around the large central table, pressing Select along its near edge until the System Disc message appears. Finish the mission and confirm Mission 67 becomes selectable.

Card Key

Hidden Key Item

HintOne required key item has no visible sparkle; search the room geometry itself.
WhereMission 53: upper landing; framed far wall; this item opens Mission 70.
Full detailIn Mission 53, climb to the upper landing, face the far wall between the framed panels, and press Select along that wall until the Card Key registers. Finish the mission and confirm Mission 70 becomes selectable.

Persistent Unlock Collection

You are here when: The Item List, equipment, outfit, character, and gallery selection screens.

Confirm every reward after the exact special clear that grants it.

Shotgun

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 10 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 10, wait for the unlock message, return to the main menu, and confirm Shotgun can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Side Pack

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 11 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 11, wait for the unlock message, return to the main menu, and confirm Side Pack can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Outfit A

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 12 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 12, wait for the unlock message, return to the main menu, and confirm Outfit A can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

EAGLE6.0

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 13 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 13, wait for the unlock message, return to the main menu, and confirm EAGLE6.0 can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Ink Ribbon

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 14 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 14, wait for the unlock message, return to the main menu, and confirm Ink Ribbon can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Night Vision Scope

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 15 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 15, wait for the unlock message, return to the main menu, and confirm Night Vision Scope can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Bonus image

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 16 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 16, wait for the unlock message, return to the main menu, and confirm Bonus image can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Customise Kit

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 17 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 17, wait for the unlock message, return to the main menu, and confirm Customise Kit can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Outfit B

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 18 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 18, wait for the unlock message, return to the main menu, and confirm Outfit B can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Laser Sight

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 19 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 19, wait for the unlock message, return to the main menu, and confirm Laser Sight can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Metal Detector

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 20 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 20, wait for the unlock message, return to the main menu, and confirm Metal Detector can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Assault Rifle

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 21 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 21, wait for the unlock message, return to the main menu, and confirm Assault Rifle can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Transceiver

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 22 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 22, wait for the unlock message, return to the main menu, and confirm Transceiver can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Light Weight Boots

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 23 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 23, wait for the unlock message, return to the main menu, and confirm Light Weight Boots can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Bullet-Proof Vest

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 24 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 24, wait for the unlock message, return to the main menu, and confirm Bullet-Proof Vest can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Magnum

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 25 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 25, wait for the unlock message, return to the main menu, and confirm Magnum can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Gloves

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 26 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 26, wait for the unlock message, return to the main menu, and confirm Gloves can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Outfit C

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 27 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 27, wait for the unlock message, return to the main menu, and confirm Outfit C can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

Gatling Gun

Unlock

HintA special branch adds this option to the persistent collection.
WhereClear Special Mission 28 and check the Item List or relevant selection screen.
Full detailComplete Special Mission 28, wait for the unlock message, return to the main menu, and confirm Gatling Gun can be selected or equipped. If it is absent, reload the pre-clear backup and earn A before checking again.

First Extra Character

Archive Unlock

HintThe archive confirms this persistent unlock, but not its exact threshold.
WhereA-rank every special branch and inspect the menu for this extra playable character.
Full detailNEEDS_VERIFICATION

Second Extra Character

Archive Unlock

HintThe archive confirms this persistent unlock, but not its exact threshold.
WhereA-rank every special branch and inspect the menu for this extra playable character.
Full detailNEEDS_VERIFICATION

Third Extra Character

Archive Unlock

HintThe archive confirms this persistent unlock, but not its exact threshold.
WhereA-rank every special branch and inspect the menu for this extra playable character.
Full detailNEEDS_VERIFICATION

Ending Image 2

Archive Unlock

HintThe archive confirms this persistent unlock, but not its exact threshold.
WhereA-rank every special branch and inspect the menu for this ending image.
Full detailNEEDS_VERIFICATION

Ending Image 3

Archive Unlock

HintThe archive confirms this persistent unlock, but not its exact threshold.
WhereA-rank every special branch and inspect the menu for this ending image.
Full detailNEEDS_VERIFICATION

Ending Image 1

Gallery Unlock

HintSeveral completed outer branches add a gallery image.
WhereClear three different outer special branches and inspect the image gallery.
Full detailComplete three distinct Special Missions from 10 through 28, return to the gallery, and confirm Ending Image 1 is present. Use separate branch clears; repeating one node does not prove the threshold.

Completion Record Audit

You are here when: Records, Item List, mission pyramid, loadout screens, and preserved mobile save data.

Close only what the surviving build can prove; unresolved entries stay marked.

Complete Every Mission Node

Completion Audit

HintThe visible pyramid does not include every hidden branch.
WhereVerify 72 numbered, 28 special, and 18 secret mission records.
Full detailOpen Records and compare every numbered slot: Missions 01-72, Special Missions 01-28, and Secret Missions 01-18 must all show a clear. Then repair every non-A grade and clone the save.

Collect Every Visible Item

Item Audit

HintMission unlocks are only part of the Item List.
WhereRevisit every mission and collect each flashing pickup at least once.
Full detailUse the Metal Detector where supported, sweep every reachable room before clearing, collect each white flash, and compare the Item List after every new pickup. Preserve a before-and-after save whenever the percentage rises.

Resolve the Remaining Item Percentage

Unverified Item Audit

HintPreserved research reaches 93%, but seven percentage points remain undocumented.
WhereAfter all five invisible keys and every visible flash, inspect the Item List for empty entries.
Full detailNEEDS_VERIFICATION

Verify Every Weapon and Special Item

Equipment Audit

HintAn unlock message is not enough; each reward should function in a mission.
WhereEquip every weapon, outfit, character, and special item from its selection screen.
Full detailLaunch a replay with each unlocked weapon and equipment item, confirm its effect, test all three outfits and every extra character, then quit only after the Records screen preserves the loadout evidence.

Preserve the Finished Mobile Save

Completion Record

HintOld mobile storage is fragile and emulator migrations can drop records.
WhereKeep the application, save data, handset profile, and completion captures together.
Full detailMake two offline copies, hash the application and save files, capture every Records and Item List page, cold-boot the preserved environment, and confirm all mission grades and unlocks remain available without imported completion data.

Open the spoiler-free interactive guide

Part of the 100% guide collection at samimirash.com/guides.