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Resident Evil: Umbrella Corps (2016) — Windows PC Completion Route
Spoiler-free total completion: tutorials, all Experiment trials and rewards, every online mode and map, all U-Trial medals, weapons, attachments, progression, customization, updates, and DLC · 52 areas · 488 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
PC Route and Service
You are here when: The Steam library, installed-content manager, ranked lobby, and profile statistics screens.
The offline Experiment remains usable alone; persistent multiplayer completion depends on live ranked results and arranged players.
Windows PC Route
Route
HintUse the native release selected for Sami's capture setup.
WhereInstall Umbrella Corps from the owned Steam library entry.
Full detailUse the native Windows release and update it to the final Steam revision. No verified PlayStation-exclusive gameplay requires a secondary pass; keep all progression on one Steam profile.
Current Steam Entitlement
Access
HintConfirm the base game and optional packs before planning multiplayer.
WhereCheck that the base game, Upgrade Pack, and Fashion Victim Pack are owned or intentionally excluded.
Full detailAs of 2026-07-16, the base game and both packs remain listed on Steam. Capture the owned-content screen, install every purchased entitlement, and launch once online so licenses and update content populate the customization menus.
Ranked Match Service Test (missable)
Online Check
HintTest persistent multiplayer before beginning any cumulative record.
WhereFinish one ranked match and verify rank, U-Trial, and weapon progress at the result screen.
Full detailCreate or join a ranked lobby with arranged players, finish without anyone leaving, and inspect the profile afterward. Do not begin the 500-match ledger until player rank, weapon XP, U-Trial counters, and the result itself all save correctly.
Arranged Six-Player Group (missable)
Online Setup
HintA complete private group avoids the nearly empty public queue.
WherePrepare two coordinated teams of three before entering ranked matchmaking.
Full detailOrganize six current PC players, agree on lobby timing and objective rotations, and use voice communication. Progress-sensitive tasks must be completed in ranked matches; ordinary free or friend-only rooms may not update the same counters.
Four-Player Match Fallback
Online Setup
HintThe final update permits smaller matches under specific lobby conditions.
WhereTest the post-update four-player countdown in One Life and Multi-Mission.
Full detailEnter the same ranked queue with four arranged players and no full three-person squad blocking the fallback. Allow the countdown to start naturally, finish one result, and verify progression before using this smaller setup for any grind.
Profile Evidence Backup (missable)
Backup
HintOnline counters deserve a dated record after each long session.
WhereCapture rank, every U-Trial page, weapon levels, and customization totals.
Full detailTake dated menu captures after each planned block and preserve the Steam userdata and configuration folders while the client is closed. Server-side or matchmaking records cannot be reconstructed from this guide if access changes later.
Tutorial and Core Techniques
You are here when: The Tutorial menu and a controlled low-pressure arena.
Both lessons and the three specialized techniques are verified before cumulative multiplayer work.
Tutorial Slot #1
Tutorial
HintUse the training menu before relying on a live teammate.
WhereComplete the basic tutorial from its first prompt to the completion screen.
Full detailChoose tutorial slot #1, perform every requested movement, cover, crawl, ranged, melee, jammer, shield, grenade, and objective action that appears, then remain until the menu records the basic lesson as complete.
Tutorial Slot #2
Tutorial
HintUse the training menu before relying on a live teammate.
WhereComplete the advanced tutorial from its first prompt to the completion screen.
Full detailChoose tutorial slot #2, perform every requested movement, cover, crawl, ranged, melee, jammer, shield, grenade, and objective action that appears, then remain until the menu records the advanced lesson as complete.
Melee Counter
Technique
HintThe close-range system includes a precisely timed reversal.
WhereUse the advanced lesson or a controlled match to perform one melee counter.
Full detailReady the Brainer, wait for an opposing melee attack to begin, and trigger the counter during its active approach. Confirm the counter animation and result rather than counting an ordinary melee elimination.
Heated Brainer Run
Technique
HintCharged melee movement has its own distance record.
WhereRun a cumulative 100 metres while the Brainer is heated.
Full detailEquip a Brainer that can be charged, hold the charge until it heats, and sprint safely in repeated stretches. Keep the weapon charged during movement until the cumulative 100-metre record appears.
Creature Shield Elimination
Technique
HintOne grabbed creature can protect the front of the operator.
WhereGrab a compatible creature as a shield and eliminate an opposing player while still holding it.
Full detailSwitch to the handgun, grab a standard compatible creature from the front, keep the shield alive, aim around it, and score one player elimination before releasing or executing the held creature.
Experiment Slot #1
You are here when: The numbered offline trial tile set on Umbrella Lab (S) with a 1-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #1 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #1 on Umbrella Lab (S) using its fixed DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #1 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #1.
Full detailDuring the clear, cycle through these fixed components: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #2
You are here when: The numbered offline trial tile set on Umbrella Lab (S) with a 1-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #2 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #2 on Umbrella Lab (S) using its fixed DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #2 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #2.
Full detailDuring the clear, cycle through these fixed components: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #3
You are here when: The numbered offline trial tile set on Umbrella Lab (S) with a 1-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #3 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #3 on Umbrella Lab (S) using its fixed DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #3 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #3.
Full detailDuring the clear, cycle through these fixed components: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #4
You are here when: The numbered offline trial tile set on Umbrella Lab with a 1-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #4 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #4 on Umbrella Lab using its fixed DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: Blackjack; supplied amount 17 loaded with 0 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #4 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #4.
Full detailDuring the clear, cycle through these fixed components: Blackjack; supplied amount 17 loaded with 0 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #4 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #4 and finish the slot to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #5
You are here when: The numbered offline trial tile set on Umbrella Lab with a 1-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #5 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #5 on Umbrella Lab using its fixed DNA Hunter > DNA Hunter > DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #5 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #5.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #5 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #5 and earn an S time rank to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #5 — S Rank
Time Rank
HintThe ranked trial rewards a direct, prepared route.
WhereReplay Experiment slot #5 until the result screen awards S.
Full detailMemorize the objective and item placements, use the fixed loadout without unnecessary detours, and restart if a phase stalls. Finish all phases cleanly, remain through the result, and verify both the S mark and its linked cosmetic reward.
Experiment Slot #6
You are here when: The numbered offline trial tile set on Tricell HQ (S) with a 2-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #6 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #6 on Tricell HQ (S) using its fixed DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: Doberman Pincer; supplied amount 10 loaded with 20 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #6 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #6.
Full detailDuring the clear, cycle through these fixed components: Doberman Pincer; supplied amount 10 loaded with 20 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #7
You are here when: The numbered offline trial tile set on Tricell HQ with a 2-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #7 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #7 on Tricell HQ using its fixed Domination objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, enter the marked zone and remain inside until its capture gauge completes. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #7 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #7.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #8
You are here when: The numbered offline trial tile set on Tricell HQ with a 2-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #8 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #8 on Tricell HQ using its fixed Collector objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 0 held in reserve. Next component: Wolfsbane; supplied amount 8 loaded with 0 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, search the arena for all five briefcases and collect each one. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #8 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #8.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 0 held in reserve. Next component: Wolfsbane; supplied amount 8 loaded with 0 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #9
You are here when: The numbered offline trial tile set on Tricell HQ with a 2-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #9 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #9 on Tricell HQ using its fixed DNA Hunter>DNA Hunter>DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #9 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #9.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #9 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #9 and earn an S time rank to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #9 — S Rank
Time Rank
HintThe ranked trial rewards a direct, prepared route.
WhereReplay Experiment slot #9 until the result screen awards S.
Full detailMemorize the objective and item placements, use the fixed loadout without unnecessary detours, and restart if a phase stalls. Finish all phases cleanly, remain through the result, and verify both the S mark and its linked cosmetic reward.
Experiment Slot #10
You are here when: The numbered offline trial tile set on Village (S) with a 3-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #10 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #10 on Village (S) using its fixed DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #10 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #10.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #11
You are here when: The numbered offline trial tile set on Village (S) with a 3-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #11 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #11 on Village (S) using its fixed Domination objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Grey Fox; supplied amount 15 loaded with 45 held in reserve. Next component: Fire Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, enter the marked zone and remain inside until its capture gauge completes. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #11 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #11.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Grey Fox; supplied amount 15 loaded with 45 held in reserve. Next component: Fire Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #12
You are here when: The numbered offline trial tile set on Village with a 3-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #12 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #12 on Village using its fixed Collector objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 0 held in reserve. Next component: Grey Fox; supplied amount 15 loaded with 45 held in reserve. Next component: Glue Grenade; supplied amount quantity 3. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, search the arena for all five briefcases and collect each one. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #12 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #12.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 0 held in reserve. Next component: Grey Fox; supplied amount 15 loaded with 45 held in reserve. Next component: Glue Grenade; supplied amount quantity 3. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #12 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #12 and finish the slot to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #13
You are here when: The numbered offline trial tile set on Kijuju 12 (S) with a 4-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #13 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #13 on Kijuju 12 (S) using its fixed DNA Hunter>Domination objective sequence.
Full detailUse the locked equipment in this order: Doberman Pincer; supplied amount 10 loaded with 20 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then enter the marked zone and remain inside until its capture gauge completes. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #13 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #13.
Full detailDuring the clear, cycle through these fixed components: Doberman Pincer; supplied amount 10 loaded with 20 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #14
You are here when: The numbered offline trial tile set on Kijuju 12 (S) with a 4-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #14 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #14 on Kijuju 12 (S) using its fixed DNA Hunter>Collector objective sequence.
Full detailUse the locked equipment in this order: Warthog; supplied amount 28 loaded with 84 held in reserve. Next component: Samurai Edge SP; supplied amount 15 loaded with 45 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then search the arena for all five briefcases and collect each one. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #14 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #14.
Full detailDuring the clear, cycle through these fixed components: Warthog; supplied amount 28 loaded with 84 held in reserve. Next component: Samurai Edge SP; supplied amount 15 loaded with 45 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #15
You are here when: The numbered offline trial tile set on Kijuju 12 with a displayed-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #15 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #15 on Kijuju 12 using its fixed DNA Hunter>Collector>Domination objective sequence.
Full detailUse the locked equipment in this order: Blackjack Custom; supplied amount 38 loaded with 99 held in reserve. Next component: MAG-REV; supplied amount 6 loaded with 18 held in reserve. Next component: Glue Grenade; supplied amount quantity 3. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then search the arena for all five briefcases and collect each one; then enter the marked zone and remain inside until its capture gauge completes. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #15 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #15.
Full detailDuring the clear, cycle through these fixed components: Blackjack Custom; supplied amount 38 loaded with 99 held in reserve. Next component: MAG-REV; supplied amount 6 loaded with 18 held in reserve. Next component: Glue Grenade; supplied amount quantity 3. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #15 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #15 and finish the slot to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #16
You are here when: The numbered offline trial tile set on Kijuju 12 with a 4-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #16 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #16 on Kijuju 12 using its fixed DNA Hunter > DNA Hunter > DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 15 loaded with 71 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #16 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #16.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 15 loaded with 71 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #16 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #16 and earn an S time rank to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #16 — S Rank
Time Rank
HintThe ranked trial rewards a direct, prepared route.
WhereReplay Experiment slot #16 until the result screen awards S.
Full detailMemorize the objective and item placements, use the fixed loadout without unnecessary detours, and restart if a phase stalls. Finish all phases cleanly, remain through the result, and verify both the S mark and its linked cosmetic reward.
Experiment Slot #17
You are here when: The numbered offline trial tile set on Raccoon City (S) with a 5-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #17 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #17 on Raccoon City (S) using its fixed DNA Hunter>Domination>Collector objective sequence.
Full detailUse the locked equipment in this order: Samurai Edge; supplied amount 15 loaded with 45 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then enter the marked zone and remain inside until its capture gauge completes; then search the arena for all five briefcases and collect each one. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #17 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #17.
Full detailDuring the clear, cycle through these fixed components: Samurai Edge; supplied amount 15 loaded with 45 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #18
You are here when: The numbered offline trial tile set on Raccoon City (S) with a 5-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #18 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #18 on Raccoon City (S) using its fixed DNA Hunter, Collector, Domination objective sequence.
Full detailUse the locked equipment in this order: Waltham; supplied amount 10 loaded with 30 held in reserve. Next component: R39 Swamp Rat AZ; supplied amount 12 loaded with 36 held in reserve. Next component: Fire Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then search the arena for all five briefcases and collect each one; then enter the marked zone and remain inside until its capture gauge completes. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #18 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #18.
Full detailDuring the clear, cycle through these fixed components: Waltham; supplied amount 10 loaded with 30 held in reserve. Next component: R39 Swamp Rat AZ; supplied amount 12 loaded with 36 held in reserve. Next component: Fire Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #19
You are here when: The numbered offline trial tile set on Raccoon City with a 5-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #19 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #19 on Raccoon City using its fixed SP DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Zombie Jammer setting: No. For each phase, defeat the marked special creature, collect its sample, and repeat until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #19 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #19.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. I. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #19 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #19 and finish the slot to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #20
You are here when: The numbered offline trial tile set on Police Station with a 6-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #20 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #20 on Police Station using its fixed DNA Hunter > Collector > Domination objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 0 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 0 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. II. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then search the arena for all five briefcases and collect each one; then enter the marked zone and remain inside until its capture gauge completes. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #20 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #20.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 0 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 0 held in reserve. Next component: Frag Grenade; supplied amount quantity 1. Next component: Cronus Mk. II. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #21
You are here when: The numbered offline trial tile set on Police Station with a 6-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #21 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #21 on Police Station using its fixed DNA Hunter > Domination > Collector objective sequence.
Full detailUse the locked equipment in this order: Lancer CQBZ Ver.; supplied amount 30 loaded with 90 held in reserve. Next component: Lightning Hawk; supplied amount 7 loaded with 21 held in reserve. Next component: Glue Grenade; supplied amount quantity 3. Next component: Cronus Mk. II. Zombie Jammer setting: No. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then enter the marked zone and remain inside until its capture gauge completes; then search the arena for all five briefcases and collect each one. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #21 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #21.
Full detailDuring the clear, cycle through these fixed components: Lancer CQBZ Ver.; supplied amount 30 loaded with 90 held in reserve. Next component: Lightning Hawk; supplied amount 7 loaded with 21 held in reserve. Next component: Glue Grenade; supplied amount quantity 3. Next component: Cronus Mk. II. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #21 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #21 and finish the slot to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #22
You are here when: The numbered offline trial tile set on Antarctic Base with a 7-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #22 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #22 on Antarctic Base using its fixed DNA Hunter > Collector > Domination objective sequence.
Full detailUse the locked equipment in this order: TN-12 AX Falco SP; supplied amount 21 loaded with 105 held in reserve. Next component: Lightning Hawk; supplied amount (Long-Range Scope) 7 loaded with 21 held in reserve. Next component: Fire Grenade; supplied amount quantity 2. Next component: Cronus Mk. II. Zombie Jammer setting: Yes. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then search the arena for all five briefcases and collect each one; then enter the marked zone and remain inside until its capture gauge completes. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #22 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #22.
Full detailDuring the clear, cycle through these fixed components: TN-12 AX Falco SP; supplied amount 21 loaded with 105 held in reserve. Next component: Lightning Hawk; supplied amount (Long-Range Scope) 7 loaded with 21 held in reserve. Next component: Fire Grenade; supplied amount quantity 2. Next component: Cronus Mk. II. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #23
You are here when: The numbered offline trial tile set on Antarctic Base with a 7-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #23 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #23 on Antarctic Base using its fixed Collector > Domination > SP DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: Lancer CQBZ Ver.; supplied amount (Suppressor) 30 loaded with 90 held in reserve. Next component: MAG-REV; supplied amount 6 loaded with 18 held in reserve. Next component: Glue Grenade; supplied amount quantity 3. Next component: Cronus Mk. II. Zombie Jammer setting: Yes. For each phase, search the arena for all five briefcases and collect each one; then enter the marked zone and remain inside until its capture gauge completes; then defeat the marked special creature, collect its sample, and repeat until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #23 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #23.
Full detailDuring the clear, cycle through these fixed components: Lancer CQBZ Ver.; supplied amount (Suppressor) 30 loaded with 90 held in reserve. Next component: MAG-REV; supplied amount 6 loaded with 18 held in reserve. Next component: Glue Grenade; supplied amount quantity 3. Next component: Cronus Mk. II. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #23 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #23 and finish the slot to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #24
You are here when: The numbered offline trial tile set on Antarctic Base with a 7-star rating.
Diary and outcome text are withheld; only objective, equipment, jammer, rank, and reward mechanics are shown.
Experiment Slot #24 — Clear
Experiment Trial
HintStudy the fixed equipment and star rating before entering.
WhereClear Experiment slot #24 on Antarctic Base using its fixed DNA Hunter > DNA Hunter > DNA Hunter objective sequence.
Full detailUse the locked equipment in this order: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. II. Zombie Jammer setting: Yes. For each phase, eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled; then eliminate eligible creatures and personally collect each dropped sample until the displayed quota is filled. Conserve placed healing and ammunition between phases and remain through the clear screen.
Experiment Slot #24 — Full Loadout Use
Fixed Loadout
HintThe trial's assigned equipment is part of its mechanical lesson.
WhereUse every weapon or grenade supplied by Experiment slot #24.
Full detailDuring the clear, cycle through these fixed components: K-12 AX; supplied amount 35 loaded with 90 held in reserve. Next component: Blackjack; supplied amount 17 loaded with 51 held in reserve. Next component: Frag Grenade; supplied amount quantity 2. Next component: Cronus Mk. II. Produce at least one valid hit, elimination, or utility effect with each item before the final objective completes.
Experiment Slot #24 — Reward
Mission Reward
HintA profile cosmetic is tied to this trial's result.
WhereComplete Experiment slot #24 and earn an S time rank to unlock its reward row.
Full detailClear the mission, then inspect its result and customization notification. For a branching bonus slot or the final slot, replay efficiently until S is displayed; otherwise a normal stored clear is sufficient. Confirm the newly opened patch or decal is selectable before leaving the menu.
Experiment Slot #24 — S Rank
Time Rank
HintThe ranked trial rewards a direct, prepared route.
WhereReplay Experiment slot #24 until the result screen awards S.
Full detailMemorize the objective and item placements, use the fixed loadout without unnecessary detours, and restart if a phase stalls. Finish all phases cleanly, remain through the result, and verify both the S mark and its linked cosmetic reward.
Experiment Final Audit
You are here when: The full offline stage tree, result records, and customization reward list.
Mission select contains the complete finite single-player route and all replay cleanup.
All Experiment Slots
Offline Audit
HintThe stage tree contains a main path and three side trials.
WhereConfirm all 24 numbered slots have stored clear results.
Full detailOpen the complete Experiment tree, inspect every main and branching tile, and replay any slot without a stored completion. The final count must include 21 main slots and three bonus branches.
All Experiment Rewards
Offline Audit
HintSeveral result screens add patches or decals to customization.
WhereConfirm all 10 Experiment reward rows are unlocked.
Full detailInspect the result-linked cosmetic ledger for all 10 rewarded slots. Re-run bonus branches and the final slot for S where required, then equip every new reward once to confirm ownership.
Every Fixed Loadout
Offline Audit
HintPredetermined equipment exposes weapons before normal multiplayer unlocks.
WhereConfirm every Experiment slot was cleared after using its complete assigned loadout.
Full detailReview the 24 slot records in this pack, checking each primary, sidearm, grenade, and melee component. Replay any slot whose assigned tool was never used, and produce one valid effect with every supplied item before clearing.
Online Match Types and Modes
You are here when: The ranked and free lobbies, changing round banner, objective HUD, and result screen.
Multi-Mission rotates eight rules; One Life and 4 Survivors retain their own match structures.
Ranked Match
Match Type
HintPersistent progression is tied to the competitive result path.
WhereFinish one ranked match and verify all four progression ledgers update.
Full detailUse arranged players, enter ranked matchmaking together, complete every round without leaving, and verify player rank, weapon XP, U-Trial counters, and the win/loss record at the normal result screen.
Free Match
Match Type
HintUse the non-ranked room for mechanical rehearsal.
WhereCreate and finish one Free Match with invited players.
Full detailHost a Free Match, confirm the simplified final-update lobby settings, test a map and objective, and finish normally. Treat it as practice only unless the profile explicitly shows the intended persistent counter advancing.
One Life
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked One Life round.
Full detailArrange the required players, enter a ranked round of One Life, and win required round majority. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
Respawn Match
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked Respawn Match round.
Full detailArrange the required players, enter a ranked round of Respawn Match, and reach fifteen player eliminations. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
Target Hunter
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked Target Hunter round.
Full detailArrange the required players, enter a ranked round of Target Hunter, and eliminate marked target five times. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
Domination
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked Domination round.
Full detailArrange the required players, enter a ranked round of Domination, and hold zone fifty cumulative seconds. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
DNA Hunter
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked DNA Hunter round.
Full detailArrange the required players, enter a ranked round of DNA Hunter, and bank sixty standard samples. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
SP DNA Hunter
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked SP DNA Hunter round.
Full detailArrange the required players, enter a ranked round of SP DNA Hunter, and bank three special samples. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
Protector
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked Protector round.
Full detailArrange the required players, enter a ranked round of Protector, and hold briefcase sixty cumulative seconds. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
Collector
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked Collector round.
Full detailArrange the required players, enter a ranked round of Collector, and secure all five briefcases. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
Collar War
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked Collar War round.
Full detailArrange the required players, enter a ranked round of Collar War, and bank fifteen opposing collars. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
4 Survivors
Mode
HintRead the round banner before committing to a route.
WhereFinish and win one ranked 4 Survivors round.
Full detailArrange the required players, enter a ranked round of 4 Survivors, and outlast three opponents without jammer. Stay through the result and confirm the mode-specific win count advances; repeat until the separate five-win audit is satisfied.
Raccoon City
You are here when: The multiplayer stage tile labelled Raccoon City.
Physical map names are safe; no narrative event or character identity is described.
Raccoon City — One Life
Map Clear
HintLearn cover lanes and creature routes before pursuing a flawless set.
WhereFinish one One Life match on Raccoon City.
Full detailSelect Raccoon City, complete the full One Life set without disconnecting, and confirm the map appears in the profile's played-map ledger. Use its cover, shutters, vertical routes, and creature placement during later U-Trial work.
Raccoon City — Multi-Mission
Map Clear
HintEvery objective changes how the same arena should be traversed.
WhereFinish one full Multi-Mission match on Raccoon City.
Full detailSelect Raccoon City, remain through every randomly chosen ruleset, and finish at the result screen. Record which objectives appeared and return until all eight Multi-Mission rules have been experienced across the complete map rotation.
Antarctic Base
You are here when: The multiplayer stage tile labelled Antarctic Base.
Physical map names are safe; no narrative event or character identity is described.
Antarctic Base — One Life
Map Clear
HintLearn cover lanes and creature routes before pursuing a flawless set.
WhereFinish one One Life match on Antarctic Base.
Full detailSelect Antarctic Base, complete the full One Life set without disconnecting, and confirm the map appears in the profile's played-map ledger. Use its cover, shutters, vertical routes, and creature placement during later U-Trial work.
Antarctic Base — Multi-Mission
Map Clear
HintEvery objective changes how the same arena should be traversed.
WhereFinish one full Multi-Mission match on Antarctic Base.
Full detailSelect Antarctic Base, remain through every randomly chosen ruleset, and finish at the result screen. Record which objectives appeared and return until all eight Multi-Mission rules have been experienced across the complete map rotation.
Umbrella Lab
You are here when: The multiplayer stage tile labelled Umbrella Lab.
Physical map names are safe; no narrative event or character identity is described.
Umbrella Lab — One Life
Map Clear
HintLearn cover lanes and creature routes before pursuing a flawless set.
WhereFinish one One Life match on Umbrella Lab.
Full detailSelect Umbrella Lab, complete the full One Life set without disconnecting, and confirm the map appears in the profile's played-map ledger. Use its cover, shutters, vertical routes, and creature placement during later U-Trial work.
Umbrella Lab — Multi-Mission
Map Clear
HintEvery objective changes how the same arena should be traversed.
WhereFinish one full Multi-Mission match on Umbrella Lab.
Full detailSelect Umbrella Lab, remain through every randomly chosen ruleset, and finish at the result screen. Record which objectives appeared and return until all eight Multi-Mission rules have been experienced across the complete map rotation.
Kijuju 12
You are here when: The multiplayer stage tile labelled Kijuju 12.
Physical map names are safe; no narrative event or character identity is described.
Kijuju 12 — One Life
Map Clear
HintLearn cover lanes and creature routes before pursuing a flawless set.
WhereFinish one One Life match on Kijuju 12.
Full detailSelect Kijuju 12, complete the full One Life set without disconnecting, and confirm the map appears in the profile's played-map ledger. Use its cover, shutters, vertical routes, and creature placement during later U-Trial work.
Kijuju 12 — Multi-Mission
Map Clear
HintEvery objective changes how the same arena should be traversed.
WhereFinish one full Multi-Mission match on Kijuju 12.
Full detailSelect Kijuju 12, remain through every randomly chosen ruleset, and finish at the result screen. Record which objectives appeared and return until all eight Multi-Mission rules have been experienced across the complete map rotation.
Tricell HQ
You are here when: The multiplayer stage tile labelled Tricell HQ.
Physical map names are safe; no narrative event or character identity is described.
Tricell HQ — One Life
Map Clear
HintLearn cover lanes and creature routes before pursuing a flawless set.
WhereFinish one One Life match on Tricell HQ.
Full detailSelect Tricell HQ, complete the full One Life set without disconnecting, and confirm the map appears in the profile's played-map ledger. Use its cover, shutters, vertical routes, and creature placement during later U-Trial work.
Tricell HQ — Multi-Mission
Map Clear
HintEvery objective changes how the same arena should be traversed.
WhereFinish one full Multi-Mission match on Tricell HQ.
Full detailSelect Tricell HQ, remain through every randomly chosen ruleset, and finish at the result screen. Record which objectives appeared and return until all eight Multi-Mission rules have been experienced across the complete map rotation.
Police Station
You are here when: The multiplayer stage tile labelled Police Station.
Physical map names are safe; no narrative event or character identity is described.
Police Station — One Life
Map Clear
HintLearn cover lanes and creature routes before pursuing a flawless set.
WhereFinish one One Life match on Police Station.
Full detailSelect Police Station, complete the full One Life set without disconnecting, and confirm the map appears in the profile's played-map ledger. Use its cover, shutters, vertical routes, and creature placement during later U-Trial work.
Police Station — Multi-Mission
Map Clear
HintEvery objective changes how the same arena should be traversed.
WhereFinish one full Multi-Mission match on Police Station.
Full detailSelect Police Station, remain through every randomly chosen ruleset, and finish at the result screen. Record which objectives appeared and return until all eight Multi-Mission rules have been experienced across the complete map rotation.
Village
You are here when: The multiplayer stage tile labelled Village.
Physical map names are safe; no narrative event or character identity is described.
Village — One Life
Map Clear
HintLearn cover lanes and creature routes before pursuing a flawless set.
WhereFinish one One Life match on Village.
Full detailSelect Village, complete the full One Life set without disconnecting, and confirm the map appears in the profile's played-map ledger. Use its cover, shutters, vertical routes, and creature placement during later U-Trial work.
Village — Multi-Mission
Map Clear
HintEvery objective changes how the same arena should be traversed.
WhereFinish one full Multi-Mission match on Village.
Full detailSelect Village, remain through every randomly chosen ruleset, and finish at the result screen. Record which objectives appeared and return until all eight Multi-Mission rules have been experienced across the complete map rotation.
The Mansion
You are here when: The multiplayer stage tile labelled The Mansion.
Physical map names are safe; no narrative event or character identity is described.
The Mansion — One Life
Map Clear
HintLearn cover lanes and creature routes before pursuing a flawless set.
WhereFinish one One Life match on The Mansion.
Full detailSelect The Mansion, complete the full One Life set without disconnecting, and confirm the map appears in the profile's played-map ledger. Use its cover, shutters, vertical routes, and creature placement during later U-Trial work.
The Mansion — Multi-Mission
Map Clear
HintEvery objective changes how the same arena should be traversed.
WhereFinish one full Multi-Mission match on The Mansion.
Full detailSelect The Mansion, remain through every randomly chosen ruleset, and finish at the result screen. Record which objectives appeared and return until all eight Multi-Mission rules have been experienced across the complete map rotation.
The Mansion — Update Installation
Update Content
HintThis arena arrived after the initial release.
WhereConfirm The Mansion appears after installing the final Steam update.
Full detailUpdate the game fully, restart Steam if the tile is absent, and inspect both One Life and Multi-Mission selectors. Complete one match in each supported mode so the post-launch map is represented in the profile.
Lanshiang
You are here when: The multiplayer stage tile labelled Lanshiang.
Physical map names are safe; no narrative event or character identity is described.
Lanshiang — One Life
Map Clear
HintLearn cover lanes and creature routes before pursuing a flawless set.
WhereFinish one One Life match on Lanshiang.
Full detailSelect Lanshiang, complete the full One Life set without disconnecting, and confirm the map appears in the profile's played-map ledger. Use its cover, shutters, vertical routes, and creature placement during later U-Trial work.
Lanshiang — Multi-Mission
Map Clear
HintEvery objective changes how the same arena should be traversed.
WhereFinish one full Multi-Mission match on Lanshiang.
Full detailSelect Lanshiang, remain through every randomly chosen ruleset, and finish at the result screen. Record which objectives appeared and return until all eight Multi-Mission rules have been experienced across the complete map rotation.
Lanshiang — Update Installation
Update Content
HintThis arena arrived after the initial release.
WhereConfirm Lanshiang appears after installing the final Steam update.
Full detailUpdate the game fully, restart Steam if the tile is absent, and inspect both One Life and Multi-Mission selectors. Complete one match in each supported mode so the post-launch map is represented in the profile.
Combat U-Trials
You are here when: The Combat tab of the U-Trials menu, containing six rows and four medal tiers per row.
All 24 medals in this category are represented; exact Platinum targets are preserved while lower live thresholds are read from the game.
Combat Trial #1 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #1 and reach its bronze threshold for gun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track gun eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 1000. Do not leave a match early or the latest progress may be lost.
Combat Trial #1 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #1 and reach its silver threshold for gun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track gun eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 1000. Do not leave a match early or the latest progress may be lost.
Combat Trial #1 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #1 and reach its gold threshold for gun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track gun eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 1000. Do not leave a match early or the latest progress may be lost.
Combat Trial #1 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #1 and reach its platinum threshold for gun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track gun eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 1000. Do not leave a match early or the latest progress may be lost.
Combat Trial #2 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #2 and reach its bronze threshold for headshot eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track headshot eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 400. Do not leave a match early or the latest progress may be lost.
Combat Trial #2 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #2 and reach its silver threshold for headshot eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track headshot eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 400. Do not leave a match early or the latest progress may be lost.
Combat Trial #2 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #2 and reach its gold threshold for headshot eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track headshot eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 400. Do not leave a match early or the latest progress may be lost.
Combat Trial #2 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #2 and reach its platinum threshold for headshot eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track headshot eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 400. Do not leave a match early or the latest progress may be lost.
Combat Trial #3 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #3 and reach its bronze threshold for crouched eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track crouched eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #3 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #3 and reach its silver threshold for crouched eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track crouched eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #3 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #3 and reach its gold threshold for crouched eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track crouched eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #3 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #3 and reach its platinum threshold for crouched eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track crouched eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #4 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #4 and reach its bronze threshold for crawling eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track crawling eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #4 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #4 and reach its silver threshold for crawling eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track crawling eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #4 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #4 and reach its gold threshold for crawling eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track crawling eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #4 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #4 and reach its platinum threshold for crawling eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track crawling eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #5 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #5 and reach its bronze threshold for hip-fire eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track hip-fire eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #5 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #5 and reach its silver threshold for hip-fire eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track hip-fire eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #5 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #5 and reach its gold threshold for hip-fire eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track hip-fire eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #5 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #5 and reach its platinum threshold for hip-fire eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track hip-fire eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Combat Trial #6 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #6 and reach its bronze threshold for cover eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track cover eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Combat Trial #6 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #6 and reach its silver threshold for cover eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track cover eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Combat Trial #6 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #6 and reach its gold threshold for cover eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track cover eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Combat Trial #6 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Combat trial #6 and reach its platinum threshold for cover eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track cover eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Squad U-Trials
You are here when: The Squad tab of the U-Trials menu, containing six rows and four medal tiers per row.
All 24 medals in this category are represented; exact Platinum targets are preserved while lower live thresholds are read from the game.
Squad Trial #1 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #1 and reach its bronze threshold for target ally protected.
Full detailUse Target Hunter wins and finish every attempt at the ranked result screen. Track target ally protected until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Squad Trial #1 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #1 and reach its silver threshold for target ally protected.
Full detailUse Target Hunter wins and finish every attempt at the ranked result screen. Track target ally protected until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Squad Trial #1 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #1 and reach its gold threshold for target ally protected.
Full detailUse Target Hunter wins and finish every attempt at the ranked result screen. Track target ally protected until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Squad Trial #1 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #1 and reach its platinum threshold for target ally protected.
Full detailUse Target Hunter wins and finish every attempt at the ranked result screen. Track target ally protected until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Squad Trial #2 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #2 and reach its bronze threshold for ally-created samples collected.
Full detailUse DNA Hunter and finish every attempt at the ranked result screen. Track ally-created samples collected until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Squad Trial #2 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #2 and reach its silver threshold for ally-created samples collected.
Full detailUse DNA Hunter and finish every attempt at the ranked result screen. Track ally-created samples collected until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Squad Trial #2 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #2 and reach its gold threshold for ally-created samples collected.
Full detailUse DNA Hunter and finish every attempt at the ranked result screen. Track ally-created samples collected until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Squad Trial #2 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #2 and reach its platinum threshold for ally-created samples collected.
Full detailUse DNA Hunter and finish every attempt at the ranked result screen. Track ally-created samples collected until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Squad Trial #3 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #3 and reach its bronze threshold for all allies carrying cases.
Full detailUse Collector wins and finish every attempt at the ranked result screen. Track all allies carrying cases until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Squad Trial #3 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #3 and reach its silver threshold for all allies carrying cases.
Full detailUse Collector wins and finish every attempt at the ranked result screen. Track all allies carrying cases until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Squad Trial #3 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #3 and reach its gold threshold for all allies carrying cases.
Full detailUse Collector wins and finish every attempt at the ranked result screen. Track all allies carrying cases until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Squad Trial #3 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #3 and reach its platinum threshold for all allies carrying cases.
Full detailUse Collector wins and finish every attempt at the ranked result screen. Track all allies carrying cases until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Squad Trial #4 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #4 and reach its bronze threshold for joint zone captures.
Full detailUse Domination and finish every attempt at the ranked result screen. Track joint zone captures until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Squad Trial #4 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #4 and reach its silver threshold for joint zone captures.
Full detailUse Domination and finish every attempt at the ranked result screen. Track joint zone captures until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Squad Trial #4 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #4 and reach its gold threshold for joint zone captures.
Full detailUse Domination and finish every attempt at the ranked result screen. Track joint zone captures until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Squad Trial #4 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #4 and reach its platinum threshold for joint zone captures.
Full detailUse Domination and finish every attempt at the ranked result screen. Track joint zone captures until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Squad Trial #5 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #5 and reach its bronze threshold for ally collars recovered.
Full detailUse Collar War and finish every attempt at the ranked result screen. Track ally collars recovered until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Squad Trial #5 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #5 and reach its silver threshold for ally collars recovered.
Full detailUse Collar War and finish every attempt at the ranked result screen. Track ally collars recovered until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Squad Trial #5 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #5 and reach its gold threshold for ally collars recovered.
Full detailUse Collar War and finish every attempt at the ranked result screen. Track ally collars recovered until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Squad Trial #5 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #5 and reach its platinum threshold for ally collars recovered.
Full detailUse Collar War and finish every attempt at the ranked result screen. Track ally collars recovered until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Squad Trial #6 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #6 and reach its bronze threshold for ally-dropped cases recovered.
Full detailUse Protector and finish every attempt at the ranked result screen. Track ally-dropped cases recovered until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
Squad Trial #6 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #6 and reach its silver threshold for ally-dropped cases recovered.
Full detailUse Protector and finish every attempt at the ranked result screen. Track ally-dropped cases recovered until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
Squad Trial #6 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #6 and reach its gold threshold for ally-dropped cases recovered.
Full detailUse Protector and finish every attempt at the ranked result screen. Track ally-dropped cases recovered until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
Squad Trial #6 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Squad trial #6 and reach its platinum threshold for ally-dropped cases recovered.
Full detailUse Protector and finish every attempt at the ranked result screen. Track ally-dropped cases recovered until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
Weapon U-Trials
You are here when: The Weapon tab of the U-Trials menu, containing six rows and four medal tiers per row.
All 24 medals in this category are represented; exact Platinum targets are preserved while lower live thresholds are read from the game.
Weapon Trial #1 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #1 and reach its bronze threshold for handgun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track handgun eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #1 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #1 and reach its silver threshold for handgun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track handgun eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #1 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #1 and reach its gold threshold for handgun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track handgun eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #1 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #1 and reach its platinum threshold for handgun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track handgun eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #2 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #2 and reach its bronze threshold for PDW eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track PDW eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #2 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #2 and reach its silver threshold for PDW eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track PDW eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #2 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #2 and reach its gold threshold for PDW eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track PDW eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #2 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #2 and reach its platinum threshold for PDW eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track PDW eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #3 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #3 and reach its bronze threshold for shotgun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track shotgun eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #3 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #3 and reach its silver threshold for shotgun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track shotgun eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #3 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #3 and reach its gold threshold for shotgun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track shotgun eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #3 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #3 and reach its platinum threshold for shotgun eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track shotgun eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Weapon Trial #4 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #4 and reach its bronze threshold for attachment-free eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track attachment-free eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 300. Do not leave a match early or the latest progress may be lost.
Weapon Trial #4 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #4 and reach its silver threshold for attachment-free eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track attachment-free eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 300. Do not leave a match early or the latest progress may be lost.
Weapon Trial #4 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #4 and reach its gold threshold for attachment-free eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track attachment-free eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 300. Do not leave a match early or the latest progress may be lost.
Weapon Trial #4 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #4 and reach its platinum threshold for attachment-free eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track attachment-free eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 300. Do not leave a match early or the latest progress may be lost.
Weapon Trial #5 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #5 and reach its bronze threshold for borrowed-weapon eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track borrowed-weapon eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Weapon Trial #5 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #5 and reach its silver threshold for borrowed-weapon eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track borrowed-weapon eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Weapon Trial #5 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #5 and reach its gold threshold for borrowed-weapon eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track borrowed-weapon eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Weapon Trial #5 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #5 and reach its platinum threshold for borrowed-weapon eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track borrowed-weapon eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Weapon Trial #6 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #6 and reach its bronze threshold for weapons raised to level twenty.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track weapons raised to level twenty until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 10. Do not leave a match early or the latest progress may be lost.
Weapon Trial #6 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #6 and reach its silver threshold for weapons raised to level twenty.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track weapons raised to level twenty until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 10. Do not leave a match early or the latest progress may be lost.
Weapon Trial #6 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #6 and reach its gold threshold for weapons raised to level twenty.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track weapons raised to level twenty until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 10. Do not leave a match early or the latest progress may be lost.
Weapon Trial #6 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Weapon trial #6 and reach its platinum threshold for weapons raised to level twenty.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track weapons raised to level twenty until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 10. Do not leave a match early or the latest progress may be lost.
Grenade U-Trials
You are here when: The Grenade tab of the U-Trials menu, containing six rows and four medal tiers per row.
All 24 medals in this category are represented; exact Platinum targets are preserved while lower live thresholds are read from the game.
Grenade Trial #1 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #1 and reach its bronze threshold for frag eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track frag eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Grenade Trial #1 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #1 and reach its silver threshold for frag eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track frag eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Grenade Trial #1 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #1 and reach its gold threshold for frag eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track frag eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Grenade Trial #1 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #1 and reach its platinum threshold for frag eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track frag eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Grenade Trial #2 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #2 and reach its bronze threshold for fire eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track fire eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #2 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #2 and reach its silver threshold for fire eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track fire eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #2 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #2 and reach its gold threshold for fire eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track fire eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #2 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #2 and reach its platinum threshold for fire eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track fire eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #3 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #3 and reach its bronze threshold for glue eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track glue eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #3 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #3 and reach its silver threshold for glue eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track glue eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #3 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #3 and reach its gold threshold for glue eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track glue eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #3 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #3 and reach its platinum threshold for glue eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track glue eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #4 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #4 and reach its bronze threshold for jammer-buster assisted eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track jammer-buster assisted eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #4 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #4 and reach its silver threshold for jammer-buster assisted eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track jammer-buster assisted eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #4 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #4 and reach its gold threshold for jammer-buster assisted eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track jammer-buster assisted eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #4 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #4 and reach its platinum threshold for jammer-buster assisted eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track jammer-buster assisted eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #5 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #5 and reach its bronze threshold for noise-assisted eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track noise-assisted eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #5 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #5 and reach its silver threshold for noise-assisted eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track noise-assisted eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #5 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #5 and reach its gold threshold for noise-assisted eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track noise-assisted eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #5 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #5 and reach its platinum threshold for noise-assisted eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track noise-assisted eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #6 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #6 and reach its bronze threshold for sensor-marked eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track sensor-marked eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #6 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #6 and reach its silver threshold for sensor-marked eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track sensor-marked eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #6 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #6 and reach its gold threshold for sensor-marked eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track sensor-marked eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Grenade Trial #6 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Grenade trial #6 and reach its platinum threshold for sensor-marked eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track sensor-marked eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 25. Do not leave a match early or the latest progress may be lost.
Tactical U-Trials
You are here when: The Tactical tab of the U-Trials menu, containing six rows and four medal tiers per row.
All 24 medals in this category are represented; exact Platinum targets are preserved while lower live thresholds are read from the game.
Tactical Trial #1 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #1 and reach its bronze threshold for held-shield creature executions.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track held-shield creature executions until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Tactical Trial #1 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #1 and reach its silver threshold for held-shield creature executions.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track held-shield creature executions until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Tactical Trial #1 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #1 and reach its gold threshold for held-shield creature executions.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track held-shield creature executions until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Tactical Trial #1 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #1 and reach its platinum threshold for held-shield creature executions.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track held-shield creature executions until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
Tactical Trial #2 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #2 and reach its bronze threshold for brainer eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track brainer eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Tactical Trial #2 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #2 and reach its silver threshold for brainer eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track brainer eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Tactical Trial #2 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #2 and reach its gold threshold for brainer eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track brainer eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Tactical Trial #2 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #2 and reach its platinum threshold for brainer eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track brainer eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Tactical Trial #3 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #3 and reach its bronze threshold for broken jammers replaced.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track broken jammers replaced until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Tactical Trial #3 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #3 and reach its silver threshold for broken jammers replaced.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track broken jammers replaced until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Tactical Trial #3 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #3 and reach its gold threshold for broken jammers replaced.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track broken jammers replaced until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Tactical Trial #3 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #3 and reach its platinum threshold for broken jammers replaced.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track broken jammers replaced until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Tactical Trial #4 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #4 and reach its bronze threshold for opposing jammers destroyed.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track opposing jammers destroyed until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 600. Do not leave a match early or the latest progress may be lost.
Tactical Trial #4 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #4 and reach its silver threshold for opposing jammers destroyed.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track opposing jammers destroyed until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 600. Do not leave a match early or the latest progress may be lost.
Tactical Trial #4 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #4 and reach its gold threshold for opposing jammers destroyed.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track opposing jammers destroyed until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 600. Do not leave a match early or the latest progress may be lost.
Tactical Trial #4 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #4 and reach its platinum threshold for opposing jammers destroyed.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track opposing jammers destroyed until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 600. Do not leave a match early or the latest progress may be lost.
Tactical Trial #5 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #5 and reach its bronze threshold for custom equipment pieces collected.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track custom equipment pieces collected until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 15. Do not leave a match early or the latest progress may be lost.
Tactical Trial #5 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #5 and reach its silver threshold for custom equipment pieces collected.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track custom equipment pieces collected until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 15. Do not leave a match early or the latest progress may be lost.
Tactical Trial #5 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #5 and reach its gold threshold for custom equipment pieces collected.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track custom equipment pieces collected until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 15. Do not leave a match early or the latest progress may be lost.
Tactical Trial #5 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #5 and reach its platinum threshold for custom equipment pieces collected.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track custom equipment pieces collected until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 15. Do not leave a match early or the latest progress may be lost.
Tactical Trial #6 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #6 and reach its bronze threshold for I.C.O.N. emotes collected.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track I.C.O.N. emotes collected until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
Tactical Trial #6 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #6 and reach its silver threshold for I.C.O.N. emotes collected.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track I.C.O.N. emotes collected until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
Tactical Trial #6 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #6 and reach its gold threshold for I.C.O.N. emotes collected.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track I.C.O.N. emotes collected until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
Tactical Trial #6 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Tactical trial #6 and reach its platinum threshold for I.C.O.N. emotes collected.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track I.C.O.N. emotes collected until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
Prestige U-Trials
You are here when: The Prestige tab of the U-Trials menu, containing six rows and four medal tiers per row.
All 24 medals in this category are represented; exact Platinum targets are preserved while lower live thresholds are read from the game.
Prestige Trial #1 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #1 and reach its bronze threshold for ranked matches completed.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track ranked matches completed until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 500. Do not leave a match early or the latest progress may be lost.
Prestige Trial #1 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #1 and reach its silver threshold for ranked matches completed.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track ranked matches completed until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 500. Do not leave a match early or the latest progress may be lost.
Prestige Trial #1 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #1 and reach its gold threshold for ranked matches completed.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track ranked matches completed until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 500. Do not leave a match early or the latest progress may be lost.
Prestige Trial #1 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #1 and reach its platinum threshold for ranked matches completed.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track ranked matches completed until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 500. Do not leave a match early or the latest progress may be lost.
Prestige Trial #2 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #2 and reach its bronze threshold for wins with 1.5 ratio minimum.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track wins with 1.5 ratio minimum until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
Prestige Trial #2 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #2 and reach its silver threshold for wins with 1.5 ratio minimum.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track wins with 1.5 ratio minimum until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
Prestige Trial #2 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #2 and reach its gold threshold for wins with 1.5 ratio minimum.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track wins with 1.5 ratio minimum until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
Prestige Trial #2 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #2 and reach its platinum threshold for wins with 1.5 ratio minimum.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track wins with 1.5 ratio minimum until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
Prestige Trial #3 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #3 and reach its bronze threshold for most-eliminations results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track most-eliminations results until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #3 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #3 and reach its silver threshold for most-eliminations results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track most-eliminations results until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #3 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #3 and reach its gold threshold for most-eliminations results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track most-eliminations results until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #3 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #3 and reach its platinum threshold for most-eliminations results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track most-eliminations results until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #4 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #4 and reach its bronze threshold for highest-score results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track highest-score results until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #4 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #4 and reach its silver threshold for highest-score results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track highest-score results until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #4 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #4 and reach its gold threshold for highest-score results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track highest-score results until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #4 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #4 and reach its platinum threshold for highest-score results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track highest-score results until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #5 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #5 and reach its bronze threshold for most-assists results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track most-assists results until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #5 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #5 and reach its silver threshold for most-assists results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track most-assists results until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #5 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #5 and reach its gold threshold for most-assists results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track most-assists results until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #5 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #5 and reach its platinum threshold for most-assists results.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track most-assists results until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 50. Do not leave a match early or the latest progress may be lost.
Prestige Trial #6 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #6 and reach its bronze threshold for player rank reached.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track player rank reached until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
Prestige Trial #6 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #6 and reach its silver threshold for player rank reached.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track player rank reached until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
Prestige Trial #6 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #6 and reach its gold threshold for player rank reached.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track player rank reached until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
Prestige Trial #6 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Prestige trial #6 and reach its platinum threshold for player rank reached.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track player rank reached until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
Award U-Trials
You are here when: The Award tab of the U-Trials menu, containing six rows and four medal tiers per row.
All 24 medals in this category are represented; exact Platinum targets are preserved while lower live thresholds are read from the game.
Award Trial #1 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #1 and reach its bronze threshold for triple-elimination awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track triple-elimination awards until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Award Trial #1 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #1 and reach its silver threshold for triple-elimination awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track triple-elimination awards until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Award Trial #1 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #1 and reach its gold threshold for triple-elimination awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track triple-elimination awards until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Award Trial #1 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #1 and reach its platinum threshold for triple-elimination awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track triple-elimination awards until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 20. Do not leave a match early or the latest progress may be lost.
Award Trial #2 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #2 and reach its bronze threshold for five-streak awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track five-streak awards until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 10. Do not leave a match early or the latest progress may be lost.
Award Trial #2 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #2 and reach its silver threshold for five-streak awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track five-streak awards until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 10. Do not leave a match early or the latest progress may be lost.
Award Trial #2 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #2 and reach its gold threshold for five-streak awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track five-streak awards until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 10. Do not leave a match early or the latest progress may be lost.
Award Trial #2 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #2 and reach its platinum threshold for five-streak awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track five-streak awards until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 10. Do not leave a match early or the latest progress may be lost.
Award Trial #3 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #3 and reach its bronze threshold for revenge awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track revenge awards until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Award Trial #3 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #3 and reach its silver threshold for revenge awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track revenge awards until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Award Trial #3 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #3 and reach its gold threshold for revenge awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track revenge awards until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Award Trial #3 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #3 and reach its platinum threshold for revenge awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track revenge awards until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 200. Do not leave a match early or the latest progress may be lost.
Award Trial #4 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #4 and reach its bronze threshold for first-elimination awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track first-elimination awards until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 150. Do not leave a match early or the latest progress may be lost.
Award Trial #4 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #4 and reach its silver threshold for first-elimination awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track first-elimination awards until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 150. Do not leave a match early or the latest progress may be lost.
Award Trial #4 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #4 and reach its gold threshold for first-elimination awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track first-elimination awards until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 150. Do not leave a match early or the latest progress may be lost.
Award Trial #4 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #4 and reach its platinum threshold for first-elimination awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track first-elimination awards until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 150. Do not leave a match early or the latest progress may be lost.
Award Trial #5 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #5 and reach its bronze threshold for round-ending eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track round-ending eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 70. Do not leave a match early or the latest progress may be lost.
Award Trial #5 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #5 and reach its silver threshold for round-ending eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track round-ending eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 70. Do not leave a match early or the latest progress may be lost.
Award Trial #5 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #5 and reach its gold threshold for round-ending eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track round-ending eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 70. Do not leave a match early or the latest progress may be lost.
Award Trial #5 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #5 and reach its platinum threshold for round-ending eliminations.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track round-ending eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 70. Do not leave a match early or the latest progress may be lost.
Award Trial #6 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #6 and reach its bronze threshold for ally-saving assist awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track ally-saving assist awards until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 70. Do not leave a match early or the latest progress may be lost.
Award Trial #6 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #6 and reach its silver threshold for ally-saving assist awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track ally-saving assist awards until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 70. Do not leave a match early or the latest progress may be lost.
Award Trial #6 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #6 and reach its gold threshold for ally-saving assist awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track ally-saving assist awards until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 70. Do not leave a match early or the latest progress may be lost.
Award Trial #6 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen Award trial #6 and reach its platinum threshold for ally-saving assist awards.
Full detailUse any ranked mode and finish every attempt at the ranked result screen. Track ally-saving assist awards until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 70. Do not leave a match early or the latest progress may be lost.
One Life U-Trials
You are here when: The One Life tab of the U-Trials menu, containing six rows and four medal tiers per row.
All 24 medals in this category are represented; exact Platinum targets are preserved while lower live thresholds are read from the game.
One Life Trial #1 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #1 and reach its bronze threshold for melee eliminations.
Full detailUse One Life and finish every attempt at the ranked result screen. Track melee eliminations until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #1 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #1 and reach its silver threshold for melee eliminations.
Full detailUse One Life and finish every attempt at the ranked result screen. Track melee eliminations until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #1 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #1 and reach its gold threshold for melee eliminations.
Full detailUse One Life and finish every attempt at the ranked result screen. Track melee eliminations until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #1 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #1 and reach its platinum threshold for melee eliminations.
Full detailUse One Life and finish every attempt at the ranked result screen. Track melee eliminations until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #2 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #2 and reach its bronze threshold for wins within sixty seconds.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track wins within sixty seconds until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
One Life Trial #2 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #2 and reach its silver threshold for wins within sixty seconds.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track wins within sixty seconds until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
One Life Trial #2 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #2 and reach its gold threshold for wins within sixty seconds.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track wins within sixty seconds until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
One Life Trial #2 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #2 and reach its platinum threshold for wins within sixty seconds.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track wins within sixty seconds until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 100. Do not leave a match early or the latest progress may be lost.
One Life Trial #3 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #3 and reach its bronze threshold for broken-jammer survival wins.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track broken-jammer survival wins until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
One Life Trial #3 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #3 and reach its silver threshold for broken-jammer survival wins.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track broken-jammer survival wins until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
One Life Trial #3 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #3 and reach its gold threshold for broken-jammer survival wins.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track broken-jammer survival wins until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
One Life Trial #3 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #3 and reach its platinum threshold for broken-jammer survival wins.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track broken-jammer survival wins until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
One Life Trial #4 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #4 and reach its bronze threshold for solo-survivor round wins.
Full detailUse One Life and finish every attempt at the ranked result screen. Track solo-survivor round wins until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #4 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #4 and reach its silver threshold for solo-survivor round wins.
Full detailUse One Life and finish every attempt at the ranked result screen. Track solo-survivor round wins until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #4 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #4 and reach its gold threshold for solo-survivor round wins.
Full detailUse One Life and finish every attempt at the ranked result screen. Track solo-survivor round wins until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #4 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #4 and reach its platinum threshold for solo-survivor round wins.
Full detailUse One Life and finish every attempt at the ranked result screen. Track solo-survivor round wins until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #5 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #5 and reach its bronze threshold for whole-squad survival wins.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track whole-squad survival wins until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #5 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #5 and reach its silver threshold for whole-squad survival wins.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track whole-squad survival wins until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #5 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #5 and reach its gold threshold for whole-squad survival wins.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track whole-squad survival wins until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #5 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #5 and reach its platinum threshold for whole-squad survival wins.
Full detailUse One Life rounds and finish every attempt at the ranked result screen. Track whole-squad survival wins until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 60. Do not leave a match early or the latest progress may be lost.
One Life Trial #6 — Bronze
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #6 and reach its bronze threshold for three-zero match wins.
Full detailUse One Life and finish every attempt at the ranked result screen. Track three-zero match wins until the Bronze medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
One Life Trial #6 — Silver
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #6 and reach its silver threshold for three-zero match wins.
Full detailUse One Life and finish every attempt at the ranked result screen. Track three-zero match wins until the Silver medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
One Life Trial #6 — Gold
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #6 and reach its gold threshold for three-zero match wins.
Full detailUse One Life and finish every attempt at the ranked result screen. Track three-zero match wins until the Gold medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
One Life Trial #6 — Platinum
U-Trial Medal
HintKeep the relevant counter moving during every compatible ranked result.
WhereOpen One Life trial #6 and reach its platinum threshold for three-zero match wins.
Full detailUse One Life and finish every attempt at the ranked result screen. Track three-zero match wins until the Platinum medal lights; continue through all earlier tiers toward the verified Platinum target of 30. Do not leave a match early or the latest progress may be lost.
Weapons and Grenades
You are here when: The PDW, shotgun, handgun, melee, and grenade loadout catalogues.
Every verified usable row is included; standard firearms are raised to level 20 and entitlement rows are checked at their supplied level.
K-12 AX
Weapon
HintRotate through the pdw catalogue instead of relying on one favorite.
WhereUnlock or claim K-12 AX, equip it, and record one valid use.
Full detailOpen the PDW list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for K-12 AX, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
JP Granate AZ
Weapon
HintRotate through the pdw catalogue instead of relying on one favorite.
WhereUnlock or claim JP Granate AZ, equip it, and record one valid use.
Full detailOpen the PDW list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for JP Granate AZ, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Warthog
Weapon
HintRotate through the pdw catalogue instead of relying on one favorite.
WhereUnlock or claim Warthog, equip it, and record one valid use.
Full detailOpen the PDW list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Warthog, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Lancer CQBZ Ver.
Weapon
HintRotate through the pdw catalogue instead of relying on one favorite.
WhereUnlock or claim Lancer CQBZ Ver., equip it, and record one valid use.
Full detailOpen the PDW list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Lancer CQBZ Ver., then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Blackjack Custom
Weapon
HintRotate through the pdw catalogue instead of relying on one favorite.
WhereUnlock or claim Blackjack Custom, equip it, and record one valid use.
Full detailOpen the PDW list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Blackjack Custom, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
418 Matilda SP
Weapon
HintRotate through the pdw catalogue instead of relying on one favorite.
WhereUnlock or claim 418 Matilda SP, equip it, and record one valid use.
Full detailOpen the PDW list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for 418 Matilda SP, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
TN-12 AX Falco SP
Weapon
HintRotate through the pdw catalogue instead of relying on one favorite.
WhereUnlock or claim TN-12 AX Falco SP, equip it, and record one valid use.
Full detailOpen the PDW list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for TN-12 AX Falco SP, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
TN-12 R.P.D. SP
Weapon
HintRotate through the pdw catalogue instead of relying on one favorite.
WhereUnlock or claim TN-12 R.P.D. SP, equip it, and record one valid use.
Full detailOpen the PDW list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for TN-12 R.P.D. SP, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Waltham
Weapon
HintRotate through the shotgun catalogue instead of relying on one favorite.
WhereUnlock or claim Waltham, equip it, and record one valid use.
Full detailOpen the Shotgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Waltham, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Doberman Pincer
Weapon
HintRotate through the shotgun catalogue instead of relying on one favorite.
WhereUnlock or claim Doberman Pincer, equip it, and record one valid use.
Full detailOpen the Shotgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Doberman Pincer, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
D. Pincer U.S.S.
Weapon
HintRotate through the shotgun catalogue instead of relying on one favorite.
WhereUnlock or claim D. Pincer U.S.S., equip it, and record one valid use.
Full detailOpen the Shotgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for D. Pincer U.S.S., then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Waltham BSAA
Weapon
HintRotate through the shotgun catalogue instead of relying on one favorite.
WhereUnlock or claim Waltham BSAA, equip it, and record one valid use.
Full detailOpen the Shotgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Waltham BSAA, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Samurai Edge SP
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim Samurai Edge SP, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Samurai Edge SP, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Blackjack
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim Blackjack, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Blackjack, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Samurai Edge
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim Samurai Edge, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Samurai Edge, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Wolfsbane
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim Wolfsbane, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Wolfsbane, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
TN-12 AX Falco
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim TN-12 AX Falco, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for TN-12 AX Falco, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
418 Matilda
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim 418 Matilda, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for 418 Matilda, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Grey Fox
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim Grey Fox, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Grey Fox, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
MAG-REV
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim MAG-REV, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for MAG-REV, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Lightning Hawk
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim Lightning Hawk, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Lightning Hawk, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
R39 Swamp Rat AZ
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim R39 Swamp Rat AZ, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for R39 Swamp Rat AZ, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
MAG-REV Umbrella
Weapon
HintRotate through the handgun catalogue instead of relying on one favorite.
WhereUnlock or claim MAG-REV Umbrella, equip it, and record one valid use.
Full detailOpen the Handgun list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for MAG-REV Umbrella, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Cronus Mk. II
Weapon
HintRotate through the brainer catalogue instead of relying on one favorite.
WhereUnlock or claim Cronus Mk. II, equip it, and record one valid use.
Full detailOpen the Brainer list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Cronus Mk. II, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Cronus Mk. I
Weapon
HintRotate through the brainer catalogue instead of relying on one favorite.
WhereUnlock or claim Cronus Mk. I, equip it, and record one valid use.
Full detailOpen the Brainer list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Cronus Mk. I, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Hoghammer
Weapon
HintRotate through the brainer catalogue instead of relying on one favorite.
WhereUnlock or claim Hoghammer, equip it, and record one valid use.
Full detailOpen the Brainer list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Hoghammer, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Talonhawk
Weapon
HintRotate through the brainer catalogue instead of relying on one favorite.
WhereUnlock or claim Talonhawk, equip it, and record one valid use.
Full detailOpen the Brainer list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Talonhawk, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Combat Knife
Weapon
HintRotate through the knife catalogue instead of relying on one favorite.
WhereUnlock or claim Combat Knife, equip it, and record one valid use.
Full detailOpen the Knife list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Combat Knife, then equip it and produce one valid elimination or utility effect. Keep using it in completed ranked matches until weapon level 20 is displayed; entitlement weapons that arrive at level 20 only need the ownership and use check.
Frag Grenade
Weapon
HintRotate through the grenade catalogue instead of relying on one favorite.
WhereUnlock or claim Frag Grenade, equip it, and record one valid use.
Full detailOpen the Grenade list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Frag Grenade, then equip it and produce one valid elimination or utility effect. Grenades do not require a weapon-level grind; confirm the item is selectable in its loadout slot.
Smoke Grenade
Weapon
HintRotate through the grenade catalogue instead of relying on one favorite.
WhereUnlock or claim Smoke Grenade, equip it, and record one valid use.
Full detailOpen the Grenade list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Smoke Grenade, then equip it and produce one valid elimination or utility effect. Grenades do not require a weapon-level grind; confirm the item is selectable in its loadout slot.
Fire Grenade
Weapon
HintRotate through the grenade catalogue instead of relying on one favorite.
WhereUnlock or claim Fire Grenade, equip it, and record one valid use.
Full detailOpen the Grenade list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Fire Grenade, then equip it and produce one valid elimination or utility effect. Grenades do not require a weapon-level grind; confirm the item is selectable in its loadout slot.
Jammer Buster
Weapon
HintRotate through the grenade catalogue instead of relying on one favorite.
WhereUnlock or claim Jammer Buster, equip it, and record one valid use.
Full detailOpen the Grenade list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Jammer Buster, then equip it and produce one valid elimination or utility effect. Grenades do not require a weapon-level grind; confirm the item is selectable in its loadout slot.
Glue Grenade
Weapon
HintRotate through the grenade catalogue instead of relying on one favorite.
WhereUnlock or claim Glue Grenade, equip it, and record one valid use.
Full detailOpen the Grenade list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Glue Grenade, then equip it and produce one valid elimination or utility effect. Grenades do not require a weapon-level grind; confirm the item is selectable in its loadout slot.
Sensor Grenade
Weapon
HintRotate through the grenade catalogue instead of relying on one favorite.
WhereUnlock or claim Sensor Grenade, equip it, and record one valid use.
Full detailOpen the Grenade list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Sensor Grenade, then equip it and produce one valid elimination or utility effect. Grenades do not require a weapon-level grind; confirm the item is selectable in its loadout slot.
Noise Grenade
Weapon
HintRotate through the grenade catalogue instead of relying on one favorite.
WhereUnlock or claim Noise Grenade, equip it, and record one valid use.
Full detailOpen the Grenade list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Noise Grenade, then equip it and produce one valid elimination or utility effect. Grenades do not require a weapon-level grind; confirm the item is selectable in its loadout slot.
Smoke Grenade SP
Weapon
HintRotate through the grenade catalogue instead of relying on one favorite.
WhereUnlock or claim Smoke Grenade SP, equip it, and record one valid use.
Full detailOpen the Grenade list, satisfy the displayed rank, weapon-level, update, or Deluxe entitlement requirement for Smoke Grenade SP, then equip it and produce one valid elimination or utility effect. Grenades do not require a weapon-level grind; confirm the item is selectable in its loadout slot.
Weapon Attachments
You are here when: The iron-sight, optical-sight, reticle, and suppressor positions in weapon customization.
All verified attachment patterns are represented individually; compatibility varies by firearm.
Iron Sight Pattern #1
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Iron Sight Pattern #1 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Iron Sight Pattern #1 opens, select it in the Iron Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Iron Sight Pattern #2
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Iron Sight Pattern #2 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Iron Sight Pattern #2 opens, select it in the Iron Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Iron Sight Pattern #3
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Iron Sight Pattern #3 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Iron Sight Pattern #3 opens, select it in the Iron Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Iron Sight Pattern #4
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Iron Sight Pattern #4 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Iron Sight Pattern #4 opens, select it in the Iron Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Iron Sight Pattern #5
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Iron Sight Pattern #5 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Iron Sight Pattern #5 opens, select it in the Iron Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Iron Sight Pattern #6
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Iron Sight Pattern #6 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Iron Sight Pattern #6 opens, select it in the Iron Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
V3 OP-Sight
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock V3 OP-Sight and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until V3 OP-Sight opens, select it in the Optical Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
GL-Scope
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock GL-Scope and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until GL-Scope opens, select it in the Optical Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
NF OP-Sight
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock NF OP-Sight and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until NF OP-Sight opens, select it in the Optical Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
TA SI & SC
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock TA SI & SC and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until TA SI & SC opens, select it in the Optical Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Wide OP-Sight
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Wide OP-Sight and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Wide OP-Sight opens, select it in the Optical Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
CA OP-Sight
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock CA OP-Sight and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until CA OP-Sight opens, select it in the Optical Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
PN-Scope
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock PN-Scope and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until PN-Scope opens, select it in the Optical Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
SH-V OP-Sight
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock SH-V OP-Sight and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until SH-V OP-Sight opens, select it in the Optical Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Long-Range Scope
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Long-Range Scope and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Long-Range Scope opens, select it in the Optical Sight position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #1
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #1 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #1 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #2
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #2 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #2 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #3
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #3 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #3 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #4
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #4 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #4 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #5
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #5 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #5 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #6
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #6 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #6 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #7
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #7 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #7 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #8
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #8 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #8 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #9
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #9 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #9 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #10
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #10 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #10 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #11
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #11 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #11 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #12
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #12 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #12 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #13
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #13 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #13 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #14
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #14 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #14 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #15
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #15 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #15 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Reticle Pattern #16
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Reticle Pattern #16 and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Reticle Pattern #16 opens, select it in the Reticle position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Suppressor
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Suppressor and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Suppressor opens, select it in the Suppressor position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Suppressor S
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Suppressor S and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Suppressor S opens, select it in the Suppressor position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Suppressor B
Attachment
HintWeapon experience gradually opens another customization row.
WhereUnlock Suppressor B and equip it on one compatible firearm.
Full detailRaise a compatible standard firearm through completed ranked matches until Suppressor B opens, select it in the Suppressor position, save the weapon, and finish one match with the attachment active. If the row is weapon-specific, repeat on the firearm that displays it.
Character Equipment
You are here when: The mask, helmet, shoulder, body, shield, and Zombie Jammer customization tabs.
The finite U-Trial requirement is tracked to 15 owned pieces, followed by the three named final-update rows and a full menu audit.
Custom Equipment Piece #1
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #1.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 1. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #2
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #2.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 2. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #3
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #3.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 3. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #4
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #4.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 4. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #5
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #5.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 5. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #6
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #6.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 6. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #7
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #7.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 7. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #8
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #8.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 8. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #9
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #9.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 9. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #10
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #10.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 10. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #11
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #11.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 11. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #12
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #12.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 12. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #13
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #13.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 13. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #14
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #14.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 14. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Custom Equipment Piece #15
Equipment
HintRank and completed trials gradually fill the armor catalogue.
WhereUnlock a distinct customization item for equipment count #15.
Full detailFinish ranked matches and U-Trial medal tiers until the owned equipment counter reaches 15. Open mask, helmet, shoulder, body, shield, and jammer categories, equip the newly opened row once, and confirm it remains owned.
Chrome Mask
Update Equipment
HintThe final free update added a reflective gear row.
WhereUpdate the game fully and locate Chrome Mask in customization.
Full detailInstall the final Steam revision, open the matching equipment category, equip Chrome Mask, save the outfit, and enter one match. If absent, revalidate the game files before treating the final update as installed.
Chrome Shield
Update Equipment
HintThe final free update added a reflective gear row.
WhereUpdate the game fully and locate Chrome Shield in customization.
Full detailInstall the final Steam revision, open the matching equipment category, equip Chrome Shield, save the outfit, and enter one match. If absent, revalidate the game files before treating the final update as installed.
Chrome Jammer
Update Equipment
HintThe final free update added a reflective gear row.
WhereUpdate the game fully and locate Chrome Jammer in customization.
Full detailInstall the final Steam revision, open the matching equipment category, equip Chrome Jammer, save the outfit, and enter one match. If absent, revalidate the game files before treating the final update as installed.
I.C.O.N. Emotes
You are here when: The four-direction communication customization grid.
Sixty verified progression entries are tracked individually; final-update additions are covered by a fail-closed menu audit.
I.C.O.N. Emote #1
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 1.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #1 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #2
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 2.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #2 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #3
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 3.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #3 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #4
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 4.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #4 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #5
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 5.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #5 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #6
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 6.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #6 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #7
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 7.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #7 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #8
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 8.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #8 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #9
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 9.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #9 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #10
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 10.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #10 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #11
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 11.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #11 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #12
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 12.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #12 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #13
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 13.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #13 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #14
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 14.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #14 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #15
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 15.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #15 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #16
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 16.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #16 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #17
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 17.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #17 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #18
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 18.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #18 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #19
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 19.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #19 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #20
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 20.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #20 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #21
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 21.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #21 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #22
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 22.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #22 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #23
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 23.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #23 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #24
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 24.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #24 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #25
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 25.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #25 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #26
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 26.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #26 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #27
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 27.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #27 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #28
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 28.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #28 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #29
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 29.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #29 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #30
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 30.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #30 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #31
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 31.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #31 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #32
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 32.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #32 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #33
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 33.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #33 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #34
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 34.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #34 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #35
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 35.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #35 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #36
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 36.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #36 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #37
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 37.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #37 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #38
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 38.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #38 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #39
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 39.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #39 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #40
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 40.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #40 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #41
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 41.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #41 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #42
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 42.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #42 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #43
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 43.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #43 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #44
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 44.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #44 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #45
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 45.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #45 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #46
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 46.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #46 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #47
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 47.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #47 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #48
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 48.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #48 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #49
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 49.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #49 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #50
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 50.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #50 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #51
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 51.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #51 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #52
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 52.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #52 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #53
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 53.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #53 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #54
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 54.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #54 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #55
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 55.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #55 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #56
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 56.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #56 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #57
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 57.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #57 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #58
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 58.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #58 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #59
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 59.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #59 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
I.C.O.N. Emote #60
I.C.O.N. Emote
HintPlayer and weapon progression unlock more communication slots.
WhereIncrease the owned I.C.O.N. count to at least 60.
Full detailComplete ranked matches, gain player and weapon levels, and claim U-Trial rewards until I.C.O.N. entry #60 is unlocked. Equip it in one communication direction, trigger it during a match, and verify the owned count afterward.
All Final-Update I.C.O.N.s
I.C.O.N. Audit
HintThe last client revision added entries beyond the original progression set.
WhereInspect every I.C.O.N. row after reaching the 60-entry milestone.
Full detailUpdate fully, open the entire I.C.O.N. catalogue, and equip every additional unlocked row once. Record any still-locked entry and satisfy its displayed condition; do not invent a total beyond the menu because the fetched sources do not preserve a final post-update count.
Cosmetics, Decals, and DLC
You are here when: The Upgrade Pack, Fashion Victim Pack, Resident Evil Portal link, decal editor, and complete customization menu.
Classic identities are hidden behind numbered skins. Infinite user-created decal combinations are represented by one valid original design.
Deluxe Character Skin #1
Deluxe Skin
HintThe Upgrade Pack adds a set of classic appearance presets.
WhereInstall the Upgrade Pack and equip Deluxe character skin #1.
Full detailValidate the Upgrade Pack license, open the character-skin list, choose preset #1 by menu order, save it, and enter one match. Identities are intentionally withheld from the spoiler-free label.
Deluxe Character Skin #2
Deluxe Skin
HintThe Upgrade Pack adds a set of classic appearance presets.
WhereInstall the Upgrade Pack and equip Deluxe character skin #2.
Full detailValidate the Upgrade Pack license, open the character-skin list, choose preset #2 by menu order, save it, and enter one match. Identities are intentionally withheld from the spoiler-free label.
Deluxe Character Skin #3
Deluxe Skin
HintThe Upgrade Pack adds a set of classic appearance presets.
WhereInstall the Upgrade Pack and equip Deluxe character skin #3.
Full detailValidate the Upgrade Pack license, open the character-skin list, choose preset #3 by menu order, save it, and enter one match. Identities are intentionally withheld from the spoiler-free label.
Deluxe Character Skin #4
Deluxe Skin
HintThe Upgrade Pack adds a set of classic appearance presets.
WhereInstall the Upgrade Pack and equip Deluxe character skin #4.
Full detailValidate the Upgrade Pack license, open the character-skin list, choose preset #4 by menu order, save it, and enter one match. Identities are intentionally withheld from the spoiler-free label.
Deluxe Character Skin #5
Deluxe Skin
HintThe Upgrade Pack adds a set of classic appearance presets.
WhereInstall the Upgrade Pack and equip Deluxe character skin #5.
Full detailValidate the Upgrade Pack license, open the character-skin list, choose preset #5 by menu order, save it, and enter one match. Identities are intentionally withheld from the spoiler-free label.
Deluxe Character Skin #6
Deluxe Skin
HintThe Upgrade Pack adds a set of classic appearance presets.
WhereInstall the Upgrade Pack and equip Deluxe character skin #6.
Full detailValidate the Upgrade Pack license, open the character-skin list, choose preset #6 by menu order, save it, and enter one match. Identities are intentionally withheld from the spoiler-free label.
Plastic Orange
DLC Color
HintA small cosmetic pack adds another finish to gear and weapons.
WhereInstall the Fashion Victim Pack and equip Plastic Orange.
Full detailValidate the Fashion Victim Pack entitlement, select Plastic Orange on one compatible equipment piece and one compatible weapon, save both customizations, and enter a match to confirm the finish renders.
Plastic Blue
DLC Color
HintA small cosmetic pack adds another finish to gear and weapons.
WhereInstall the Fashion Victim Pack and equip Plastic Blue.
Full detailValidate the Fashion Victim Pack entitlement, select Plastic Blue on one compatible equipment piece and one compatible weapon, save both customizations, and enter a match to confirm the finish renders.
Plastic Yellow
DLC Color
HintA small cosmetic pack adds another finish to gear and weapons.
WhereInstall the Fashion Victim Pack and equip Plastic Yellow.
Full detailValidate the Fashion Victim Pack entitlement, select Plastic Yellow on one compatible equipment piece and one compatible weapon, save both customizations, and enter a match to confirm the finish renders.
Glossy Silver
DLC Color
HintA small cosmetic pack adds another finish to gear and weapons.
WhereInstall the Fashion Victim Pack and equip Glossy Silver.
Full detailValidate the Fashion Victim Pack entitlement, select Glossy Silver on one compatible equipment piece and one compatible weapon, save both customizations, and enter a match to confirm the finish renders.
Glossy Red
DLC Color
HintA small cosmetic pack adds another finish to gear and weapons.
WhereInstall the Fashion Victim Pack and equip Glossy Red.
Full detailValidate the Fashion Victim Pack entitlement, select Glossy Red on one compatible equipment piece and one compatible weapon, save both customizations, and enter a match to confirm the finish renders.
Glossy Blue
DLC Color
HintA small cosmetic pack adds another finish to gear and weapons.
WhereInstall the Fashion Victim Pack and equip Glossy Blue.
Full detailValidate the Fashion Victim Pack entitlement, select Glossy Blue on one compatible equipment piece and one compatible weapon, save both customizations, and enter a match to confirm the finish renders.
Decal Route #1
Decal Route
HintThe decal catalogue draws from more than one acquisition system.
WhereComplete the decal acquisition route based on play-style conditions.
Full detailInspect every locked play-style decal component, satisfy its displayed in-game condition through completed ranked results, synchronize the profile, and apply each unlocked component once in the decal editor.
Decal Route #2 (missable)
Decal Route
HintThe decal catalogue draws from more than one acquisition system.
WhereComplete the decal acquisition route based on RE Points or present code.
Full detailOpen the current Resident Evil Portal unlockable-items page and check the Umbrella Corps campaign section. Claim every still-available RE Points or valid-code component, then synchronize the linked game profile. If the service exposes no claimable rows, record the dated unavailable state rather than inventing or importing decals.
Decal Route #3
Decal Route
HintThe decal catalogue draws from more than one acquisition system.
WhereComplete the decal acquisition route based on custom editor.
Full detailOpen the custom decal editor, create a simple original design from permitted components, save it, apply it to body armor, and enter one match. User-created combinations are effectively unbounded, so one valid saved design completes the mechanic.
Every Displayed Cosmetic Row
Cosmetic Audit
HintThe live menus are the final authority when published catalogue totals are incomplete.
WhereInspect every mask, armor, jammer, shield, patch, decal, color, skin, and emote row.
Full detailAfter rank 60, all 192 U-Trial medals, every weapon level, both paid packs, and the final update are complete, cycle through every customization category. Claim or satisfy each displayed finite row; record only service-disabled promotional rows as unavailable with dated evidence.
Mechanical Challenges
You are here when: The ranked lobby, changing objective HUD, awards feed, statistics, and result screen.
These are gameplay records only; no platform-award framing appears in the visible guide.
Mechanical Challenge #1
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: win five times every multiplayer mode.
Full detailChoose a ranked mode suited to this condition — win five times every multiplayer mode — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #2
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: record fifty total multiplayer wins.
Full detailChoose a ranked mode suited to this condition — record fifty total multiplayer wins — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #3
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: win match without round loss.
Full detailChoose a ranked mode suited to this condition — win match without round loss — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #4
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: finish match as any MVP.
Full detailChoose a ranked mode suited to this condition — finish match as any MVP — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #5
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: run hundred metres heated brainer.
Full detailChoose a ranked mode suited to this condition — run hundred metres heated brainer — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #6
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: counter opposing melee attack.
Full detailChoose a ranked mode suited to this condition — counter opposing melee attack — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #7
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: player elimination while holding shield.
Full detailChoose a ranked mode suited to this condition — player elimination while holding shield — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #8
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: win one-versus-three comeback.
Full detailChoose a ranked mode suited to this condition — win one-versus-three comeback — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #9
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: ten final-player eliminations One Life.
Full detailChoose a ranked mode suited to this condition — ten final-player eliminations One Life — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #10
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: survive full Target Hunter mark.
Full detailChoose a ranked mode suited to this condition — survive full Target Hunter mark — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #11
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: four zone captures one Domination round.
Full detailChoose a ranked mode suited to this condition — four zone captures one Domination round — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #12
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: thirty personal DNA samples one round.
Full detailChoose a ranked mode suited to this condition — thirty personal DNA samples one round — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #13
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: two personal special samples one round.
Full detailChoose a ranked mode suited to this condition — two personal special samples one round — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #14
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: three eliminations while holding protector case.
Full detailChoose a ranked mode suited to this condition — three eliminations while holding protector case — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #15
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: collect all five cases personally.
Full detailChoose a ranked mode suited to this condition — collect all five cases personally — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #16
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: collect five opposing collars one round.
Full detailChoose a ranked mode suited to this condition — collect five opposing collars one round — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Mechanical Challenge #17
Mechanical Challenge
HintUse one unfinished statistics condition to plan the next arranged round.
WhereComplete this gameplay condition: five player eliminations one Respawn round.
Full detailChoose a ranked mode suited to this condition — five player eliminations one Respawn round — and coordinate only the required setup. Finish the round or match normally and verify the relevant statistics or award notification before moving to the next condition.
Final Completion Audit
You are here when: Tutorial records, Experiment tree, ranked statistics, U-Trials, weapon levels, map and mode records, and customization menus.
Run this only after every preceding entry is complete or a service-disabled promotional row has dated evidence.
Offline Completion Audit
Final Audit
HintThe Experiment tree and tutorial menu expose all finite solo content.
WhereConfirm two tutorial slots, 24 Experiment clears, four S ranks, and every mission reward.
Full detailInspect both tutorial records and all main and bonus Experiment tiles. Verify the three bonus branches plus final slot show S, every reward-bearing result added its cosmetic, and every fixed loadout was used.
Maps and Modes Audit
Final Audit
HintThe played-map and mode records reveal gaps in the online rotation.
WhereConfirm all nine maps and all ten named mode or ruleset entries have completed results.
Full detailReview One Life, all eight Multi-Mission rules, 4 Survivors, ranked and free match checks, then compare the nine-map list with the final client selector. Replay any tile or ruleset missing a stored result.
U-Trial Medal Audit
Final Audit
HintEight tabs should be completely illuminated.
WhereConfirm all 48 U-Trials show Bronze, Silver, Gold, and Platinum.
Full detailOpen each of the eight category tabs and verify six rows with four lit medals apiece, for 192 total. The 500 ranked matches, rank 60, weapon-level, and cumulative combat totals must all be stored.
Weapons and Attachments Audit
Final Audit
HintFirearm levels and customization rows are split across several tabs.
WhereConfirm all 36 usable tools and 34 attachment rows are owned and tested.
Full detailCycle every PDW, shotgun, handgun, Brainer, knife, grenade, sight, reticle, and suppressor entry. Standard firearms should display level 20; supplied-level entitlement weapons require ownership and one completed-use record.
Customization Audit
Final Audit
HintRank, trials, updates, DLC, and the Portal all feed the same appearance menus.
WhereConfirm 15 progression equipment pieces, 60 I.C.O.N.s, update gear, both DLC packs, and every finite displayed row.
Full detailOpen every customization category, equip each owned row once, and compare against the numbered entries in this pack. Preserve dated evidence for any Portal-only promotion that is no longer claimable.
Ranked Profile Preservation
Final Audit
HintThe online-only ledger is the least replaceable part of completion.
WhereCapture rank, 500-match total, wins, U-Trials, weapon levels, maps, modes, and owned cosmetics.
Full detailAt the final profile state, take dated captures of every statistics and customization page, close the game normally, and copy local Steam data. Relaunch once to confirm the final record still loads.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.