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Resident Evil: Uprising (2009)

Spoiler-free 100% completion of the original mobile campaign, verified pickups, puzzle interactions, optional challenge, and documented secret · 12 areas · 68 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

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Route and Version

You are here when: The title screen and opening station rooms.

Confirm the retired mobile build and its two-position controls before committing progress.

Use the Original Mobile Release

Setup

HintThis checklist belongs to the retired feature-phone game.
WhereRun the original BlackBerry or Windows Mobile release rather than another similarly named title.
Full detailConfirm the title screen identifies Resident Evil: Uprising and provides the partner-switching campaign. Preserve the installed application and save container because no current storefront recovery is guaranteed.

Create a Clean Save Backup

Setup

HintRetired mobile software deserves an early recovery point.
WhereBack up the complete application data before beginning the station route.
Full detailClose the game, copy its full save and application-data folders, reopen the original, and verify that loading and saving work before relying on the backup.

Verify Partner Switching

Mechanic

HintLater doors require control of both playable positions.
WhereTest item exchange and the number-7 partner switch in the opening station rooms.
Full detailPlace the characters apart, exchange a harmless item, press 7, and confirm control changes while the inactive partner stays put; the sewer solution depends on this behavior.

Learn the Combat Gauge

Mechanic

HintWaiting briefly can make limited ammunition last longer.
WhereAim until the attack gauge changes from gray through yellow to red.
Full detailGray means the target is outside effective range, yellow permits ordinary damage, and red enables a one-shot defeat; use red attacks during the timed challenge when space allows.

Station Entry

You are here when: Front hall and central desk.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

9mm Pistol (missable)

Weapon

HintSearch the early station rooms before operating any central equipment.
WhereIn Lobby, collect 9mm Pistol during the starting floor pickup.
Full detailIn Lobby, collect 9mm Pistol during the starting floor pickup. Collect it before using the lobby computer and exhaust the room search before entering the opened passage.

Silver Keycard (missable)

Key Item

HintSearch the early station rooms before operating any central equipment.
WhereIn Lobby, collect Silver Keycard during the central desk computer.
Full detailIn Lobby, collect Silver Keycard during the central desk computer. Take it to the computer in the middle of the lobby desk and use it there; the nearby passage opens after the terminal interaction.

Black King Plug (missable)

Key Item

HintSearch the early station rooms before operating any central equipment.
WhereIn Lobby, collect Black King Plug during the starting hall search.
Full detailIn Lobby, collect Black King Plug during the starting hall search. Keep this plug rather than discarding it. Much later, the raised sewer console requires it together with the Black Knight Plug and Black Bishop Plug.

City Pamphlet (missable)

Document

HintSearch the early station rooms before operating any central equipment.
WhereIn Lobby, collect City Pamphlet during the starting hall search.
Full detailIn Lobby, collect City Pamphlet during the starting hall search. Collect it before using the lobby computer and exhaust the room search before entering the opened passage.

Purple Monkey (missable)

Puzzle Item

HintSearch the early station rooms before operating any central equipment.
WhereIn Main Room, collect Purple Monkey during the main room search.
Full detailIn Main Room, collect Purple Monkey during the main room search. At the bookcase puzzle, put Purple in the northernmost empty bookcase. Complete the Green and Amber positions before checking the revealed safe.

9mm Rounds (missable)

Supply

HintSearch the early station rooms before operating any central equipment.
WhereIn Main Room, collect 9mm Rounds during the main room search.
Full detailIn Main Room, collect 9mm Rounds during the main room search. Collect it before using the lobby computer and exhaust the room search before entering the opened passage.

Bottle (missable)

Key Item

HintSearch the early station rooms before operating any central equipment.
WhereIn Main Room, collect Bottle during the main room search.
Full detailIn Main Room, collect Bottle during the main room search. Keep the Bottle until the Rag and Gasoline are available. Those three components provide the incendiary needed on the paired sewer route.

Medkit (missable)

Supply

HintSearch the early station rooms before operating any central equipment.
WhereIn Main Room, collect Medkit during the main room search.
Full detailIn Main Room, collect Medkit during the main room search. Collect it before using the lobby computer and exhaust the room search before entering the opened passage.

Personal Diary (missable)

Document

HintSearch the early station rooms before operating any central equipment.
WhereIn Main Room, collect Personal Diary during the main room document.
Full detailIn Main Room, collect Personal Diary during the main room document. Collect it before using the lobby computer and exhaust the room search before entering the opened passage.

Personal Mail (missable)

Document

HintSearch the early station rooms before operating any central equipment.
WhereIn Main Room, collect Personal Mail during the main room document.
Full detailIn Main Room, collect Personal Mail during the main room document. Collect it before using the lobby computer and exhaust the room search before entering the opened passage.

King o'Spades (missable)

Key Item

HintSearch the early station rooms before operating any central equipment.
WhereIn Storage Room 1, collect King o'Spades during the southern side hallway.
Full detailIn Storage Room 1, collect King o'Spades during the southern side hallway. Collect it during the first Storage Room 1 sweep. No separate lock use is confirmed in the available route notes, so retain it through the station section.

Lighter (missable)

Key Item

HintSearch the early station rooms before operating any central equipment.
WhereIn Storage Room 1, collect Lighter during the southern side hallway.
Full detailIn Storage Room 1, collect Lighter during the southern side hallway. Preserve it for the partner who takes a Sewer Card and the Molotov Cocktail into the sewer. Transfer all three before changing control.

Lower Level and Storage

You are here when: Lower cells and storage rooms.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

Arsonist's Book (missable)

Document

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Lower Level, collect Arsonist's Book during the search cell area.
Full detailIn Lower Level, collect Arsonist's Book during the search cell area. Clear the lower cell area and inspect every available pickup point before returning upstairs; later puzzle chains depend on several objects from this sweep.

Rag (missable)

Key Item

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Lower Level, collect Rag during the search cell area.
Full detailIn Lower Level, collect Rag during the search cell area. Combine it with the Bottle and Gasoline to prepare the Molotov Cocktail; keep the Lighter with the partner assigned to the sewer walkway.

M79 (missable)

Weapon

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Lower Level, collect M79 during the search cell area.
Full detailIn Lower Level, collect M79 during the search cell area. Clear the lower cell area and inspect every available pickup point before returning upstairs; later puzzle chains depend on several objects from this sweep.

Detonator (missable)

Key Item

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Lower Level, collect Detonator during the search cell area.
Full detailIn Lower Level, collect Detonator during the search cell area. Transfer this and the C4 Explosives to the other partner, switch control, and use the explosive charge on the debris blocking the southern passage.

Police Memorandum (missable)

Document

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Lower Level, collect Police Memorandum during the search cell area.
Full detailIn Lower Level, collect Police Memorandum during the search cell area. Read the memorandum and record the safe digits shown in your current save. The number varies, so do not copy a code from another playthrough.

Clock Tower Note (missable)

Document

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Lower Level, collect Clock Tower Note during the search cell area.
Full detailIn Lower Level, collect Clock Tower Note during the search cell area. Clear the lower cell area and inspect every available pickup point before returning upstairs; later puzzle chains depend on several objects from this sweep.

Amber Monkey (missable)

Puzzle Item

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Lower Level, collect Amber Monkey during the search cell area.
Full detailIn Lower Level, collect Amber Monkey during the search cell area. At the six-bookcase puzzle, set Amber in the empty position between the red and yellow statues. The other missing colors must also be placed correctly.

C4 Explosives (missable)

Key Item

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Lower Level, collect C4 Explosives during the search cell area.
Full detailIn Lower Level, collect C4 Explosives during the search cell area. Give the charge and Detonator to the other partner. Change control, walk to the southern debris pile, and activate the C4 from that side.

Gasoline (missable)

Key Item

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Storage Room 2, collect Gasoline during the north side room.
Full detailIn Storage Room 2, collect Gasoline during the north side room. Use it with the Bottle and Rag to make the Molotov Cocktail. Do not enter the paired sewer sequence without the resulting weapon and Lighter.

Molotov Cocktail (missable)

Weapon

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Storage Room 2, collect Molotov Cocktail during the combine earlier materials.
Full detailIn Storage Room 2, collect Molotov Cocktail during the combine earlier materials. Transfer this, the Lighter, and one Sewer Card to the same partner. At the far sewer walkway, use the cocktail to clear the route obstruction.

Green Monkey (missable)

Puzzle Item

HintThe lower cells and adjoining storage hold several easy-to-miss supplies.
WhereIn Storage Room 2, collect Green Monkey during the north side room.
Full detailIn Storage Room 2, collect Green Monkey during the north side room. At the six-bookcase puzzle, place Green in the empty bookcase closest to the room door, then complete the Amber and Purple placements.

Bookcase Room and Side Office

You are here when: Bookcases and nearby offices.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

Letter 1 (missable)

Document

HintSweep the bookcase room and its nearby side office carefully.
WhereIn Monkey Room, collect Letter 1 during the bookcase room search.
Full detailIn Monkey Room, collect Letter 1 during the bookcase room search. Collect it during the first full sweep, before solving the bookcase safe and leaving through the newly available route.

Black Knight Plug (missable)

Key Item

HintSweep the bookcase room and its nearby side office carefully.
WhereIn Monkey Room, collect Black Knight Plug during the bookcase room search.
Full detailIn Monkey Room, collect Black Knight Plug during the bookcase room search. Save it for the raised console in the upper sewer. Insert it with the Black Bishop Plug and Black King Plug to complete that device.

User Registration (missable)

Document

HintSweep the bookcase room and its nearby side office carefully.
WhereIn Monkey Room, collect User Registration during the bookcase room document.
Full detailIn Monkey Room, collect User Registration during the bookcase room document. Collect it during the first full sweep, before solving the bookcase safe and leaving through the newly available route.

Lockpick (missable)

Key Item

HintSweep the bookcase room and its nearby side office carefully.
WhereIn Monkey Room, collect Lockpick during the bookcase room search.
Full detailIn Monkey Room, collect Lockpick during the bookcase room search. Use it on the side-office door beside the Monkey Room, the washroom near the cleared debris, and the lower-level southern door when the route returns there.

Small Gem 2 (missable)

Puzzle Item

HintSweep the bookcase room and its nearby side office carefully.
WhereIn Monkey Room, collect Small Gem 2 during the bookcase room search.
Full detailIn Monkey Room, collect Small Gem 2 during the bookcase room search. Carry it to the large southern office. Insert Small Gem 1 and Small Gem 2 into the stuffed rabbit before operating the nearby light switch.

Gargoyle Statuette (missable)

Puzzle Item

HintSweep the bookcase room and its nearby side office carefully.
WhereIn Office Room, collect Gargoyle Statuette during the lockpicked side office.
Full detailIn Office Room, collect Gargoyle Statuette during the lockpicked side office. Return to the lobby fountain and place this statuette together with the Angel Statuette; both pieces are required before continuing the office route.

Crowbar (missable)

Key Item

HintSweep the bookcase room and its nearby side office carefully.
WhereIn Office Room, collect Crowbar during the lockpicked side office.
Full detailIn Office Room, collect Crowbar during the lockpicked side office. Carry it up the stairs raised by the Crank. Use it to open the fuse-box cover in the Clock Tower before working the clock panel.

Southern Rooms

You are here when: Blocked southern corridor and washrooms.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

Semi-Auto Pistol (missable)

Weapon

HintCheck every newly reachable room along the blocked southern corridor.
WhereIn Bathroom 1, collect Semi-Auto Pistol during the lockpicked washroom.
Full detailIn Bathroom 1, collect Semi-Auto Pistol during the lockpicked washroom. Pick it up before completing the southern-room sequence; the corridor route later moves toward the offices and sewer setup.

Angel Statuette (missable)

Puzzle Item

HintCheck every newly reachable room along the blocked southern corridor.
WhereIn Storage Room 3, collect Angel Statuette during the upper southern door.
Full detailIn Storage Room 3, collect Angel Statuette during the upper southern door. Pair it with the Gargoyle Statuette at the lobby fountain. Place both before leaving the fountain route for the southern offices.

Crank (missable)

Key Item

HintCheck every newly reachable room along the blocked southern corridor.
WhereIn Storage Room 3, collect Crank during the upper southern door.
Full detailIn Storage Room 3, collect Crank during the upper southern door. Use the Crank on the mechanism at the back of Storage Room 3. This lowers the stairs leading to the Clock Tower pickups.

Op Report 1 (missable)

Document

HintCheck every newly reachable room along the blocked southern corridor.
WhereIn Storage Room 3, collect Op Report 1 during the upper southern document.
Full detailIn Storage Room 3, collect Op Report 1 during the upper southern document. Pick it up before completing the southern-room sequence; the corridor route later moves toward the offices and sewer setup.

Valve Handle (missable)

Key Item

HintCheck every newly reachable room along the blocked southern corridor.
WhereIn Bathroom 2, collect Valve Handle during the sink beneath broken mirror.
Full detailIn Bathroom 2, collect Valve Handle during the sink beneath broken mirror. On the lower sewer route, attach it to the pipe near the stairs in Keycard Room 1 before using that character's Sewer Card at the bottom door.

Lobby and Large Office

You are here when: Fountain and large southern office.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

King o'Clubs (missable)

Key Item

HintRevisit the fountain, then search the large southern office thoroughly.
WhereIn Lobby, collect King o'Clubs during the fountain return search.
Full detailIn Lobby, collect King o'Clubs during the fountain return search. Use this card on the northern unopened door from the main room. Search the storage room beyond it for the Shotgun, Cogwheel, and Chess Tutorial.

Small Gem 1 (missable)

Puzzle Item

HintRevisit the fountain, then search the large southern office thoroughly.
WhereIn Lobby, collect Small Gem 1 during the fountain return search.
Full detailIn Lobby, collect Small Gem 1 during the fountain return search. Take both numbered gems to the large office and fit them into the stuffed rabbit. Then use the light switch and inspect the raven clue.

Letter 2 (missable)

Document

HintRevisit the fountain, then search the large southern office thoroughly.
WhereIn Big Office, collect Letter 2 during the southern double doors.
Full detailIn Big Office, collect Letter 2 during the southern double doors. Take it during this office sweep and do not leave until the fountain, two-gem prop, wall clue, and hidden-office interactions are complete.

Queen o'Hearts (missable)

Key Item

HintRevisit the fountain, then search the large southern office thoroughly.
WhereIn Big Office, collect Queen o'Hearts during the southern double doors.
Full detailIn Big Office, collect Queen o'Hearts during the southern double doors. Keep this card through the laboratory route. After the required machine item has been used, return to the platform and insert the card at the train terminal.

Office Diary (missable)

Document

HintRevisit the fountain, then search the large southern office thoroughly.
WhereIn Inner Office, collect Office Diary during the hidden office search.
Full detailIn Inner Office, collect Office Diary during the hidden office search. Read the document inside the hidden office before leaving. Return through the opening afterward so the second sewer card can be collected in the large office.

Sewer Card 2 (missable)

Key Item

HintRevisit the fountain, then search the large southern office thoroughly.
WhereIn Big Office, collect Sewer Card 2 during the return after inner office.
Full detailIn Big Office, collect Sewer Card 2 during the return after inner office. Give either Sewer Card to the partner taking the office-side tunnel and keep the other with the lower-route character. Each side must operate its own card door.

Clock Tower

You are here when: Storage stairs and clock machinery.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

Shotgun (missable)

Weapon

HintDo not leave the raised clock machinery area with unchecked pickups.
WhereIn Storage Room 4, collect Shotgun during the King o'Clubs door.
Full detailIn Storage Room 4, collect Shotgun during the King o'Clubs door. Collect it before descending the lowered stairs again. Finish the fuse-box and clock-panel interactions while still in the tower.

Cogwheel (missable)

Key Item

HintDo not leave the raised clock machinery area with unchecked pickups.
WhereIn Storage Room 4, collect Cogwheel during the King o'Clubs door.
Full detailIn Storage Room 4, collect Cogwheel during the King o'Clubs door. After using the Crank to reach the tower, fit the Cogwheel into the panel beside the stairs and turn the displayed hour hand to 3.

Chess Tutorial (missable)

Document

HintDo not leave the raised clock machinery area with unchecked pickups.
WhereIn Storage Room 4, collect Chess Tutorial during the King o'Clubs door.
Full detailIn Storage Room 4, collect Chess Tutorial during the King o'Clubs door. Collect it before descending the lowered stairs again. Finish the fuse-box and clock-panel interactions while still in the tower.

Medkit (missable)

Supply

HintDo not leave the raised clock machinery area with unchecked pickups.
WhereIn Clock Tower, collect Medkit during the top of lowered stairs.
Full detailIn Clock Tower, collect Medkit during the top of lowered stairs. Collect it before descending the lowered stairs again. Finish the fuse-box and clock-panel interactions while still in the tower.

Fuse (missable)

Key Item

HintDo not leave the raised clock machinery area with unchecked pickups.
WhereIn Clock Tower, collect Fuse during the top of lowered stairs.
Full detailIn Clock Tower, collect Fuse during the top of lowered stairs. Carry it into Lab 3 and place it in that room's opened electrical box. The laboratory power route cannot be completed without it.

Sewer Card 1 (missable)

Key Item

HintDo not leave the raised clock machinery area with unchecked pickups.
WhereIn Clock Tower, collect Sewer Card 1 during the top of lowered stairs.
Full detailIn Clock Tower, collect Sewer Card 1 during the top of lowered stairs. Split the two Sewer Cards between the partners. In Keycard Room 1, attach the Valve Handle first, then use this side's card at the lower door.

Black Bishop Plug (missable)

Key Item

HintDo not leave the raised clock machinery area with unchecked pickups.
WhereIn Clock Tower, collect Black Bishop Plug during the top of lowered stairs.
Full detailIn Clock Tower, collect Black Bishop Plug during the top of lowered stairs. At the upper sewer console, install this piece with the Black Knight Plug and Black King Plug. All three plugs must have been retained.

Sewer Switch Route

You are here when: Paired keycard chambers and walkways.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

Lab Access Card (missable)

Key Item

HintThe paired sewer route has one essential access item beyond its doors.
WhereIn Upper Sewer, collect Lab Access Card during the after keycard hallway.
Full detailIn Upper Sewer, collect Lab Access Card during the after keycard hallway. After crossing the paired keycard hallway, collect it before leaving the upper sewer. Use it on the laboratory platform's double doors.

Laboratory Arrival

You are here when: Train platform and first laboratory hall.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

Power Key (missable)

Key Item

HintSearch each room along the first laboratory hallway before restoring access.
WhereIn Safe Room, collect Power Key during the platform walkway end.
Full detailIn Safe Room, collect Power Key during the platform walkway end. Take it from the safe room at the end of the platform walkway and use it at the laboratory power panel before entering the powered rooms.

Shotgun Ammo (missable)

Supply

HintSearch each room along the first laboratory hallway before restoring access.
WhereIn Safe Room, collect Shotgun Ammo during the platform walkway end.
Full detailIn Safe Room, collect Shotgun Ammo during the platform walkway end. Search the named room before moving farther through the laboratory; power and access items from this section gate the remaining machine rooms.

Semi-Auto Pistol Ammo (missable)

Supply

HintSearch each room along the first laboratory hallway before restoring access.
WhereIn Lab 1, collect Semi-Auto Pistol Ammo during the first hallway door.
Full detailIn Lab 1, collect Semi-Auto Pistol Ammo during the first hallway door. Search the named room before moving farther through the laboratory; power and access items from this section gate the remaining machine rooms.

Medkit (missable)

Supply

HintSearch each room along the first laboratory hallway before restoring access.
WhereIn Lab 1, collect Medkit during the first hallway door.
Full detailIn Lab 1, collect Medkit during the first hallway door. Search the named room before moving farther through the laboratory; power and access items from this section gate the remaining machine rooms.

Security Manual (missable)

Document

HintSearch each room along the first laboratory hallway before restoring access.
WhereIn Lab 1, collect Security Manual during the first hallway document.
Full detailIn Lab 1, collect Security Manual during the first hallway document. Search the named room before moving farther through the laboratory; power and access items from this section gate the remaining machine rooms.

Mother Virus (missable)

Key Item

HintSearch each room along the first laboratory hallway before restoring access.
WhereIn Lab 1, collect Mother Virus during the first hallway room.
Full detailIn Lab 1, collect Mother Virus during the first hallway room. Collect this container during the first Lab 1 sweep. The documented vaccine procedure uses the separate Virus Sample, not this item.

Wanted Ad (missable)

Document

HintSearch each room along the first laboratory hallway before restoring access.
WhereIn Lab 3, collect Wanted Ad during the powered laboratory room.
Full detailIn Lab 3, collect Wanted Ad during the powered laboratory room. Search the named room before moving farther through the laboratory; power and access items from this section gate the remaining machine rooms.

Vaccine Cartridge (missable)

Key Item

HintSearch each room along the first laboratory hallway before restoring access.
WhereIn Experimentation Room, collect Vaccine Cartridge during the hallway end left.
Full detailIn Experimentation Room, collect Vaccine Cartridge during the hallway end left. Take it to the machine in Vaccine Lab 2. Activate that machine to receive the Base Vaccine, then return to the first machine room.

Vaccine Rooms

You are here when: Coded door and two machine rooms.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

Antigen Info (missable)

Document

HintThe coded laboratory wing contains the remaining machine-chain pieces.
WhereIn Lab 2, collect Antigen Info during the return after experimentation room.
Full detailIn Lab 2, collect Antigen Info during the return after experimentation room. Take it during the machine-room sequence and finish every processing step before returning to the train platform.

Virus Sample (missable)

Key Item

HintThe coded laboratory wing contains the remaining machine-chain pieces.
WhereIn Lab 2, collect Virus Sample during the return after experimentation room.
Full detailIn Lab 2, collect Virus Sample during the return after experimentation room. Enter the door code GUEST, then place the sample in the large machine in Vaccine Lab 1 before processing the cartridge next door.

Base Vaccine (missable)

Crafted Item

HintThe coded laboratory wing contains the remaining machine-chain pieces.
WhereIn Vaccine Lab 2, collect Base Vaccine during the cartridge machine output.
Full detailIn Vaccine Lab 2, collect Base Vaccine during the cartridge machine output. Return this output to the large machine in Vaccine Lab 1 after the Virus Sample has been installed. The machine then produces the Anti-virus.

Anti-virus (missable)

Crafted Item

HintThe coded laboratory wing contains the remaining machine-chain pieces.
WhereIn Vaccine Lab 1, collect Anti-virus during the large machine output.
Full detailIn Vaccine Lab 1, collect Anti-virus during the large machine output. Collect it from the large machine after returning the Base Vaccine. Use it at the required safe-room interaction before going back to the train platform.

Train Platform

You are here when: Laboratory train platform.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

Campaign Clear (missable)

Completion

HintThe documented route concludes after the laboratory machine chain.
WhereFinish the required safe-room interaction, then return to the train platform.
Full detailUse the Anti-virus at the required interaction, return to the platform, insert the Queen o'Hearts at the train terminal, and clear the encounter inside. Story results remain hidden.

Optional Challenges and Secrets

You are here when: Timed challenge and searchable desk.

Finish this physical section before advancing; the compact mobile route offers limited backtracking.

Mission 1 (missable)

Challenge

HintA separate timed combat task is available outside the campaign.
WhereChoose Mission 1 in Challenge Mode and prepare for a sixteen-target timer.
Full detailOpen Challenge Mode and defeat sixteen targets before the countdown expires. Wait for a red combat gauge when practical to conserve ammunition with one-shot attacks.

Sandwich Recipe (missable)

Document

HintOne station desk hides a harmless optional reading item.
WhereBefore leaving the police station, inspect the searchable desk for a recipe.
Full detailSearch the optional police-station desk until the recipe text appears. Read it before advancing beyond the station because the later route does not return here.

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