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Resident Evil Village — Gold PC plus PSVR2 Route
Spoiler-free total completion of the Gold Edition, Winters’ Expansion, Additional Orders, VR Mode, collectibles, challenges, galleries, weapons, upgrades, replays, and edition extras · 27 areas · 657 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Gold Edition and VR Route Setup
You are here when: The platform DLC managers and title-screen mode selectors before a new save.
Windows carries the complete Gold run; PSVR2 supplies the separate VR presentation.
Windows Gold Edition Route
Setup
HintInstall the selected complete PC package.
WhereInstall the base game, Winters’ Expansion, and Trauma Pack.
Full detailPatch the Windows Gold Edition, verify Third-Person Mode, Shadows of Rose, Additional Orders, and Trauma Pack appear, then create a clean completion profile. Do not use the paid all-access voucher as an unlock substitute.
PS5 and PSVR2 Secondary Route
Setup
HintOne presentation needs separate console hardware.
WhereInstall the free VR Mode on a patched PS5 copy.
Full detailConnect PSVR2, calibrate both Sense controllers, install VR Mode, and keep its save separate from the Windows completion profile.
Completion Profile Backup
Setup
HintProtect the profile before the first run.
WhereCopy the clean save and settings before beginning.
Full detailRetain one untouched profile backup plus rotating manual saves. Profile-level collectibles can persist across reloads, while area and inventory states still depend on the loaded save.
Opening House
You are here when: A compact two-storey home with a kitchen, study, bedrooms, and a yellow ball.
Inspect every readable surface before taking the exterior route.
File #1 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the opening house, inspect the available paper, board, or screen.
Full detailSearch the opening house for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #1 before leaving the area.
File #2 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the opening house, inspect the available paper, board, or screen.
Full detailSearch the opening house for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #2 before leaving the area.
File #3 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the opening house, inspect the available paper, board, or screen.
Full detailSearch the opening house for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #3 before leaving the area.
File #4 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the opening house, inspect the available paper, board, or screen.
Full detailSearch the opening house for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #4 before leaving the area.
Village — First Sweep
You are here when: Snow-covered lanes around a graveyard, church, workshops, and small fenced yards.
Clear each accessible building to blue on the map before the first major gate.
File #5 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the first village sweep, inspect the available paper, board, or screen.
Full detailSearch the first village sweep for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #5 before leaving the area.
First Aid Med (missable)
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereLet the First Aid Med recipe register during the opening route.
Full detailContinue through the first village sweep until First Aid Med appears in Crafting, then make one batch and confirm the recipe remains listed.
Handgun Ammo (missable)
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereLet the Handgun Ammo recipe register during the opening route.
Full detailContinue through the first village sweep until Handgun Ammo appears in Crafting, then make one batch and confirm the recipe remains listed.
Outhouse #1 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in Village 1F, West Old Town.
Full detailEnter Village 1F, West Old Town, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
LEMI Handgun (missable)
Weapon
HintAnother weapon register entry becomes available here.
WhereCollect LEMI Handgun in Village 1F, East Old Town.
Full detailIn Village 1F, East Old Town, take LEMI Handgun from its marked pickup or required interaction. Put it in the inventory, equip it, and use it once so the weapon register updates.
Bolt Cutters (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Bolt Cutters in Village 1F, West Old Town.
Full detailIn Village 1F, West Old Town, take Bolt Cutters from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
M1897 Shotgun (missable)
Weapon
HintAnother weapon register entry becomes available here.
WhereCollect M1897 Shotgun in Village 1F, East Old Town.
Full detailIn Village 1F, East Old Town, take M1897 Shotgun from its marked pickup or required interaction. Put it in the inventory, equip it, and use it once so the weapon register updates.
File #6 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, Maiden of War, inspect the available paper, board, or screen.
Full detailSearch Village 1F, Maiden of War for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #6 before leaving the area.
File #7 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, inspect the available paper, board, or screen.
Full detailSearch Village 1F for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #7 before leaving the area.
Goat of Warding #1 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Village 1F, Graveyard, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Village 1F, Graveyard, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Goat of Warding #2 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Village 1F, Church, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Village 1F, Church, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Maiden Crest (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Maiden Crest in Village 1F, Church.
Full detailIn Village 1F, Church, take Maiden Crest from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Goat of Warding #3 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Village 1F, Fallow Plot, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Village 1F, Fallow Plot, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Outhouse #2 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in Village 1F, Luiza’s House.
Full detailEnter Village 1F, Luiza’s House, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
File #8 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, Luiza’s House, inspect the available paper, board, or screen.
Full detailSearch Village 1F, Luiza’s House for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #8 before leaving the area.
Truck Key and Screwdriver (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Truck Key and Screwdriver in Village 1F, Luiza’s House.
Full detailInspect the truck key in Key Items, rotate it, and detach the screwdriver before using either component.
Demon Crest (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Demon Crest in Village 1F, Luiza’s House.
Full detailIn Village 1F, Luiza’s House, take Demon Crest from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Goat of Warding #4 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Underground 1F, Vineyard, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Underground 1F, Vineyard, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Shotgun Ammo (missable)
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereBuy the Shotgun Ammo recipe from the merchant when it appears.
Full detailAt Underground 1F, Vineyard, open the merchant’s Recipes list, buy Shotgun Ammo, and craft one batch afterward to confirm it remains registered.
Sniper Rifle Ammo (missable)
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereBuy the Sniper Rifle Ammo recipe from the merchant when it appears.
Full detailAt Underground 1F, Vineyard, open the merchant’s Recipes list, buy Sniper Rifle Ammo, and craft one batch afterward to confirm it remains registered.
Mines (missable)
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereBuy the Mines recipe from the merchant when it appears.
Full detailAt Underground 1F, Vineyard, open the merchant’s Recipes list, buy Mines, and craft one batch afterward to confirm it remains registered.
Castle
You are here when: The large stone residence entered through a vineyard-side gate and four-statue hall.
Finish every floor, window, side room, and attic marker before using the four-slot exit mechanism.
File #9 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle 1F, Entrance Hall, inspect the available paper, board, or screen.
Full detailSearch Castle 1F, Entrance Hall for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #9 before leaving the area.
File #10 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle 1F, Merchant’s Room, inspect the available paper, board, or screen.
Full detailSearch Castle 1F, Merchant’s Room for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #10 before leaving the area.
Maroon Eye Ring and Maroon Eye (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Maroon Eye Ring and Maroon Eye in the Castle.
Full detailAfter receiving the ring, examine it in Key Items and remove the stone to create the Maroon Eye.
File #11 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle 2F, Wine Room, inspect the available paper, board, or screen.
Full detailSearch Castle 2F, Wine Room for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #11 before leaving the area.
File #12 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle B1, Basement, inspect the available paper, board, or screen.
Full detailSearch Castle B1, Basement for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #12 before leaving the area.
File #13 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle B1, Chamber of Solace, inspect the available paper, board, or screen.
Full detailSearch Castle B1, Chamber of Solace for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #13 before leaving the area.
File #14 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle B1, Chamber of Solace, inspect the available paper, board, or screen.
Full detailSearch Castle B1, Chamber of Solace for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #14 before leaving the area.
File #15 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle 1F, Kitchen, inspect the available paper, board, or screen.
Full detailSearch Castle 1F, Kitchen for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #15 before leaving the area.
Sanguis Virginis (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Sanguis Virginis in Castle 1F, Kitchen.
Full detailIn Castle 1F, Kitchen, take Sanguis Virginis from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
LEMI Recoil Compensator (missable)
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereCollect LEMI Recoil Compensator in Castle 1F.
Full detailIn Castle 1F, open the marked weapon-part container and take LEMI Recoil Compensator. Attach it to its matching firearm before storing or reselling anything.
Courtyard Key (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Courtyard Key in Castle 2F, Wine Room.
Full detailIn Castle 2F, Wine Room, take Courtyard Key from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Castle Map (Main) (missable)
Map
HintInspect paper notices and wall diagrams along the route.
WhereCollect Castle Map (Main) in Castle 2F.
Full detailIn Castle 2F, examine the marked paper or wall display to register Castle Map (Main). Open it once from the inventory or map screen so its markers and follow-up route become available.
Goat of Warding #5 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Castle B1, Basement, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Castle B1, Basement, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
File #16 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle F2, private chambers, inspect the available paper, board, or screen.
Full detailSearch Castle F2, private chambers for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #16 before leaving the area.
Mask of Sorrow (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Mask of Sorrow in Castle B2, Hall of Sorrow.
Full detailIn Castle B2, Hall of Sorrow, take Mask of Sorrow from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Castle Map (Annex) (missable)
Map
HintInspect paper notices and wall diagrams along the route.
WhereCollect Castle Map (Annex) in Castle 1F.
Full detailIn Castle 1F, examine the marked paper or wall display to register Castle Map (Annex). Open it once from the inventory or map screen so its markers and follow-up route become available.
File #17 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle 2F, Opera Hall, inspect the available paper, board, or screen.
Full detailSearch Castle 2F, Opera Hall for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #17 before leaving the area.
File #18 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle 2F, Opera Hall, inspect the available paper, board, or screen.
Full detailSearch Castle 2F, Opera Hall for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #18 before leaving the area.
Flower Swords Ball (missable)
Puzzle Item
HintA miniature puzzle nearby has a matching metal ball.
WhereFind Flower Swords Ball in Castle 2F, Opera Hall.
Full detailCollect Flower Swords Ball in Castle 2F, Opera Hall, carry it to the tabletop labyrinth for this region, and guide it into the goal without letting it drop through a hole.
File #19 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle 1F, Opera Hall, inspect the available paper, board, or screen.
Full detailSearch Castle 1F, Opera Hall for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #19 before leaving the area.
Iron Insignia Key (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Iron Insignia Key in Castle 1F, Opera Hall.
Full detailIn Castle 1F, Opera Hall, take Iron Insignia Key from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Mask of Joy (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Mask of Joy in Castle 2F, Hall of Joy.
Full detailIn Castle 2F, Hall of Joy, take Mask of Joy from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Goat of Warding #6 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Castle RF, Attic, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Castle RF, Attic, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Castle Treasure Map (missable)
Map
HintInspect paper notices and wall diagrams along the route.
WhereCollect Castle Treasure Map in Castle RF, Attic.
Full detailIn Castle RF, Attic, examine the marked paper or wall display to register Castle Treasure Map. Open it once from the inventory or map screen so its markers and follow-up route become available.
File #20 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Castle RF, Attic, inspect the available paper, board, or screen.
Full detailSearch Castle RF, Attic for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #20 before leaving the area.
F2 Rifle (missable)
Weapon
HintAnother weapon register entry becomes available here.
WhereCollect F2 Rifle in Castle RF, Attic.
Full detailIn Castle RF, Attic, take F2 Rifle from its marked pickup or required interaction. Put it in the inventory, equip it, and use it once so the weapon register updates.
Mask of Rage (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Mask of Rage in Castle RF, Tower of Rage.
Full detailIn Castle RF, Tower of Rage, take Mask of Rage from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Mounted Animal Skull and Animal Skull (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Mounted Animal Skull and Animal Skull in Castle 2F, Armory.
Full detailExamine the mounted skull, remove its backing, and use the loose skull on the matching statue socket.
Mask of Pleasure (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Mask of Pleasure in Castle 2F, Hall of Pleasure.
Full detailIn Castle 2F, Hall of Pleasure, take Mask of Pleasure from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Castle Window #1 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Dining Room 1F.
Full detailIn Dining Room 1F, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #2 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Dining Room 1F.
Full detailIn Dining Room 1F, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #3 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Kitchen 1F, in the room.
Full detailIn Kitchen 1F, in the room, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #4 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in private chambers 1F, at the.
Full detailIn private chambers 1F, at the, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #5 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in private chambers 1F, at the.
Full detailIn private chambers 1F, at the, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #6 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in private chambers 2F, just after.
Full detailIn private chambers 2F, just after, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #7 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in private chambers 2F, just after.
Full detailIn private chambers 2F, just after, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #8 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in private chambers 2F, just after.
Full detailIn private chambers 2F, just after, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #9 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in private chambers 2F, inside of.
Full detailIn private chambers 2F, inside of, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #10 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in private chambers 2F, inside of.
Full detailIn private chambers 2F, inside of, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #11 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in private chambers 2F, inside of.
Full detailIn private chambers 2F, inside of, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #12 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Opera Hall 1F, access the.
Full detailIn Opera Hall 1F, access the, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #13 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Opera Hall 1F, access the.
Full detailIn Opera Hall 1F, access the, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #14 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Opera Hall 1F, access the.
Full detailIn Opera Hall 1F, access the, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #15 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Opera Hall 2F, 2 windows.
Full detailIn Opera Hall 2F, 2 windows, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #16 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Opera Hall 2F, 2 windows.
Full detailIn Opera Hall 2F, 2 windows, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #17 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Opera Hall 2F, 2 windows.
Full detailIn Opera Hall 2F, 2 windows, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #18 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Hall of Joy 2F, in.
Full detailIn Hall of Joy 2F, in, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Castle Window #19 (missable)
Window
HintSome intact glass in this building is deliberately breakable.
WhereBreak the intact exterior pane assigned to this entry in Atelier 2F, in the room.
Full detailIn Atelier 2F, in the room, shatter the next intact outside-facing pane in checklist order. Confirm the opening shows broken glass and outside air; every numbered pane must be broken during the same route.
Village — Expanded Sweep
You are here when: The same central settlement after additional locked gates and workshops become accessible.
Recheck earlier lanes with every newly obtained key and tool.
Dirty Flask (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Dirty Flask in the expanded village sweep.
Full detailIn the expanded village sweep, take Dirty Flask from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
File #21 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, inspect the available paper, board, or screen.
Full detailSearch Village 1F for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #21 before leaving the area.
Outhouse #3 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in Village 1F.
Full detailEnter Village 1F, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
Winged Key (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Winged Key in Underground 1F.
Full detailIn Underground 1F, take Winged Key from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Goat of Warding #7 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Village 1F, Lone Road, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Village 1F, Lone Road, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Pipe Bombs (missable)
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereBuy the Pipe Bombs recipe from the merchant when it appears.
Full detailAt Village 1F, Altar, open the merchant’s Recipes list, buy Pipe Bombs, and craft one batch afterward to confirm it remains registered.
File #22 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, inspect the available paper, board, or screen.
Full detailSearch Village 1F for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #22 before leaving the area.
Outhouse #4 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in Village 1F.
Full detailEnter Village 1F, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
Outhouse #5 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in Village 1F.
Full detailEnter Village 1F, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
Jack Handle (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Jack Handle in Village 1F, Workshop.
Full detailIn Village 1F, Workshop, take Jack Handle from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
M1911 Handgun (missable)
Weapon
HintAnother weapon register entry becomes available here.
WhereCollect M1911 Handgun in Village 1F, Workshop.
Full detailIn Village 1F, Workshop, take M1911 Handgun from its marked pickup or required interaction. Put it in the inventory, equip it, and use it once so the weapon register updates.
Outhouse #6 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in Village 1F, West Old Town.
Full detailEnter Village 1F, West Old Town, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
Outhouse #7 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in Village 1F, West Old Town.
Full detailEnter Village 1F, West Old Town, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
Goat of Warding #8 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Village 1F, West Old Town, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Village 1F, West Old Town, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
File #23 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, West Old Town, inspect the available paper, board, or screen.
Full detailSearch Village 1F, West Old Town for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #23 before leaving the area.
Well Wheel (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Well Wheel in Village 1F, West Old Town.
Full detailIn Village 1F, West Old Town, take Well Wheel from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Outhouse #8 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in Village 1F, West Old Town.
Full detailEnter Village 1F, West Old Town, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
File #24 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, West Old Town, inspect the available paper, board, or screen.
Full detailSearch Village 1F, West Old Town for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #24 before leaving the area.
Four-Winged Key (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Four-Winged Key in Village 1F, West Old Town.
Full detailIn Village 1F, West Old Town, take Four-Winged Key from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
File #25 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, Church, inspect the available paper, board, or screen.
Full detailSearch Village 1F, Church for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #25 before leaving the area.
Goat of Warding #9 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Village 1F, Graveyard, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Village 1F, Graveyard, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Village Heirloom Treasure (missable)
Treasure
HintA valuable optional object remains nearby.
WhereCollect Village Heirloom Treasure in Village 1F, Luiza’s House.
Full detailIn Village 1F, Luiza’s House, open the marked container and take Village Heirloom Treasure. Inspect it in the inventory and retain any combinable component until the completed treasure is assembled.
Goat of Warding #10 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Village 1F, Suspension Bridge, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Village 1F, Suspension Bridge, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Garden and Cliff House
You are here when: A misty garden path leading to an isolated house beside a waterfall and suspension bridge.
Complete the garden buildings and house route before returning to the central settlement.
Goat of Warding #11 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn cliff house, Outside, follow the sound and check nearby ledges or rooftops.
Full detailStop inside cliff house, Outside, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
W870 TAC Shotgun (missable)
Weapon
HintAnother weapon register entry becomes available here.
WhereCollect W870 TAC Shotgun in The Village 1F Garden.
Full detailIn The Village 1F Garden, take W870 TAC Shotgun from its marked pickup or required interaction. Put it in the inventory, equip it, and use it once so the weapon register updates.
Sun and Moon Ball (missable)
Puzzle Item
HintA miniature puzzle nearby has a matching metal ball.
WhereFind Sun and Moon Ball in The Village 1F Garden.
Full detailCollect Sun and Moon Ball in The Village 1F Garden, carry it to the tabletop labyrinth for this region, and guide it into the goal without letting it drop through a hole.
Outhouse #9 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in The Village 1F Garden.
Full detailEnter The Village 1F Garden, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
Photo of a Strange Bird (missable)
Photo
HintInspect paper notices and wall diagrams along the route.
WhereCollect Photo of a Strange Bird in Village 1F Garden.
Full detailIn Village 1F Garden, examine the marked paper or wall display to register Photo of a Strange Bird. Open it once from the inventory or map screen so its markers and follow-up route become available.
File #26 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn The Village 1F Garden, inspect the available paper, board, or screen.
Full detailSearch The Village 1F Garden for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #26 before leaving the area.
Luthier’s Key (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Luthier’s Key in Village 1F Garden.
Full detailIn Village 1F Garden, take Luthier’s Key from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Explosive Rounds (missable)
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereBuy the Explosive Rounds recipe from the merchant when it appears.
Full detailAt Village 1F, Altar, open the merchant’s Recipes list, buy Explosive Rounds, and craft one batch afterward to confirm it remains registered.
Flashbangs (missable)
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereBuy the Flashbangs recipe from the merchant when it appears.
Full detailAt Village 1F, Altar, open the merchant’s Recipes list, buy Flashbangs, and craft one batch afterward to confirm it remains registered.
Broken Slab (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Broken Slab in Village 1F, Graveyard.
Full detailIn Village 1F, Graveyard, take Broken Slab from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
F2 Rifle High-Capacity Magazine (missable)
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereCollect F2 Rifle High-Capacity Magazine in Village.
Full detailIn Village, open the marked weapon-part container and take F2 Rifle High-Capacity Magazine. Attach it to its matching firearm before storing or reselling anything.
Reservoir
You are here when: A flooded industrial basin with windmills, walkways, control buildings, and a boat dock.
Clear the shore buildings and lowered-water paths before taking the return lift.
File #27 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, inspect the available paper, board, or screen.
Full detailSearch Village 1F for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #27 before leaving the area.
GM 79 Grenade Launcher (missable)
Weapon
HintAnother weapon register entry becomes available here.
WhereCollect GM 79 Grenade Launcher in Village 1F.
Full detailIn Village 1F, take GM 79 Grenade Launcher from its marked pickup or required interaction. Put it in the inventory, equip it, and use it once so the weapon register updates.
Arm Flask (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Arm Flask in Reservoir tunnels.
Full detailIn Reservoir tunnels, take Arm Flask from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Boat Key (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Boat Key in Reservoir tunnels.
Full detailIn Reservoir tunnels, take Boat Key from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
File #28 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Reservoir boat dock, inspect the available paper, board, or screen.
Full detailSearch Reservoir boat dock for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #28 before leaving the area.
Outhouse #10 (missable)
Door
HintCheck every small outdoor wooden cubicle.
WhereOpen the accessible wooden outhouse in Reservoir sluice controls.
Full detailEnter Reservoir sluice controls, approach the usable outhouse, and pull its door fully open. Locked decorative cubicles do not replace a numbered entry.
File #29 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Path to Windmills, inspect the available paper, board, or screen.
Full detailSearch Path to Windmills for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #29 before leaving the area.
Goat of Warding #12 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn First Windmill, follow the sound and check nearby ledges or rooftops.
Full detailStop inside First Windmill, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Goat of Warding #13 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Switch Platform, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Switch Platform, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Crank (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Crank in the Reservoir.
Full detailIn the Reservoir, take Crank from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
File #30 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, Drowned Houses, inspect the available paper, board, or screen.
Full detailSearch Village 1F, Drowned Houses for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #30 before leaving the area.
M1911 High-Capacity Magazine (missable)
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereCollect M1911 High-Capacity Magazine in Village 1F.
Full detailIn Village 1F, open the marked weapon-part container and take M1911 High-Capacity Magazine. Attach it to its matching firearm before storing or reselling anything.
File #31 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, Reservoir exit, inspect the available paper, board, or screen.
Full detailSearch Village 1F, Reservoir exit for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #31 before leaving the area.
Six-Winged Unborn Key (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Six-Winged Unborn Key in Village 1F, Reservoir exit.
Full detailIn Village 1F, Reservoir exit, take Six-Winged Unborn Key from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
Goat of Warding #14 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Village 1F, Reservoir exit, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Village 1F, Reservoir exit, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
File #32 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, Reservoir exit, inspect the available paper, board, or screen.
Full detailSearch Village 1F, Reservoir exit for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #32 before leaving the area.
M1851 Wolfsbane Magnum (missable)
Weapon
HintAnother weapon register entry becomes available here.
WhereCollect M1851 Wolfsbane Magnum in the Reservoir.
Full detailIn the Reservoir, take M1851 Wolfsbane Magnum from its marked pickup or required interaction. Put it in the inventory, equip it, and use it once so the weapon register updates.
Mermaid Ball (missable)
Puzzle Item
HintA miniature puzzle nearby has a matching metal ball.
WhereFind Mermaid Ball in Village 1F, Reservoir exit.
Full detailCollect Mermaid Ball in Village 1F, Reservoir exit, carry it to the tabletop labyrinth for this region, and guide it into the goal without letting it drop through a hole.
Village — Final Open Sweep
You are here when: The central settlement with the remaining drawbridges, wells, mills, and previously locked yards now reachable.
Use every retained tool and finish the blue-map sweep before taking the forest road.
File #33 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, Lone Road, inspect the available paper, board, or screen.
Full detailSearch Village 1F, Lone Road for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #33 before leaving the area.
W870 TAC Foregrip (missable)
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereCollect W870 TAC Foregrip in Village 1F, Lone.
Full detailIn Village 1F, Lone, open the marked weapon-part container and take W870 TAC Foregrip. Attach it to its matching firearm before storing or reselling anything.
Forest Road and Stronghold
You are here when: A wooded uphill route leading to a circular stone stronghold with descending stairs.
Search both the approach and lower chambers before using the exit boat.
Goat of Warding #15 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Village 1F, riverside mill, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Village 1F, riverside mill, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
File #34 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Village 1F, riverside mill, inspect the available paper, board, or screen.
Full detailSearch Village 1F, riverside mill for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #34 before leaving the area.
Goat of Warding #16 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Stronghold B1, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Stronghold B1, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
File #35 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Stronghold B1, inspect the available paper, board, or screen.
Full detailSearch Stronghold B1 for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #35 before leaving the area.
Torso Flask (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Torso Flask in Stronghold B1.
Full detailIn Stronghold B1, take Torso Flask from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
File #36 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Stronghold B1, inspect the available paper, board, or screen.
Full detailSearch Stronghold B1 for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #36 before leaving the area.
Factory
You are here when: A multi-level metal complex arranged around a foundry, lift, operating room, and production lines.
Revisit each foundry mould route and make every floor blue before the final lift sequence.
Relief Mold and Relief of a Horse (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Relief Mold and Relief of a Horse in Factory B4, Foundry.
Full detailTake the Relief Mold to the foundry, cast the horse relief, and use the finished piece on its matching wall recess.
Cog Mold (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Cog Mold in Factory MB4.
Full detailTake the Cog Mold to the foundry and cast the Large Cog before returning to the machinery.
File #37 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the Factory, inspect the available paper, board, or screen.
Full detailSearch the Factory for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #37 before leaving the area.
Factory Map (missable)
Map
HintInspect paper notices and wall diagrams along the route.
WhereCollect Factory Map in the Factory.
Full detailIn the Factory, examine the marked paper or wall display to register Factory Map. Open it once from the inventory or map screen so its markers and follow-up route become available.
Large Cog (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Large Cog in the Factory.
Full detailIn the Factory, take Large Cog from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
File #38 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Factory B2, Halfway after Grinder, inspect the available paper, board, or screen.
Full detailSearch Factory B2, Halfway after Grinder for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #38 before leaving the area.
Iron Horse Ball (missable)
Puzzle Item
HintA miniature puzzle nearby has a matching metal ball.
WhereFind Iron Horse Ball in Factory B2, Hallway.
Full detailCollect Iron Horse Ball in Factory B2, Hallway, carry it to the tabletop labyrinth for this region, and guide it into the goal without letting it drop through a hole.
Goat of Warding #17 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Factory B2, Ventilation Duct, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Factory B2, Ventilation Duct, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Key Mold (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Key Mold in Factory B1.
Full detailCarry the Key Mold to the foundry, cast the Factory Key, and keep it for the remaining marked locks.
Goat of Warding #18 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Factory, Merchant Elevator from B1, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Factory, Merchant Elevator from B1, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
Factory Key (missable)
Key Item
HintA nearby route tool or shaped object is still needed.
WhereCollect Factory Key in Factory MB4, Foundry.
Full detailIn Factory MB4, Foundry, take Factory Key from the marked route interaction. Keep it until every matching lock, mould, bridge, well, or socket has been cleared.
M1851 Wolfsbane Long Barrel (missable)
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereCollect M1851 Wolfsbane Long Barrel in the Factory.
Full detailIn the Factory, open the marked weapon-part container and take M1851 Wolfsbane Long Barrel. Attach it to its matching firearm before storing or reselling anything.
File #39 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Factory B1, inspect the available paper, board, or screen.
Full detailSearch Factory B1 for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #39 before leaving the area.
File #40 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Factory B1, inspect the available paper, board, or screen.
Full detailSearch Factory B1 for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #40 before leaving the area.
Goat of Warding #19 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn Factory B1, follow the sound and check nearby ledges or rooftops.
Full detailStop inside Factory B1, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
File #41 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn Factory B5, inspect the available paper, board, or screen.
Full detailSearch Factory B5 for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #41 before leaving the area.
Underground Laboratory Route
You are here when: A linear underground approach with a typewriter, cave laboratory, and final inventory checkpoint.
Read and collect everything before leaving the last typewriter room.
Goat of Warding #20 (missable)
Figure
HintPause and listen for faint wooden clicking.
WhereIn the underground laboratory route, follow the sound and check nearby ledges or rooftops.
Full detailStop inside the underground laboratory route, follow the clicking to its loudest point, and destroy the small wooden figure with a knife or shot. Its profile flag persists after registration.
File #42 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the underground laboratory route, inspect the available paper, board, or screen.
Full detailSearch the underground laboratory route for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #42 before leaving the area.
File #43 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the underground laboratory route, inspect the available paper, board, or screen.
Full detailSearch the underground laboratory route for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #43 before leaving the area.
File #44 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the underground laboratory route, inspect the available paper, board, or screen.
Full detailSearch the underground laboratory route for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #44 before leaving the area.
File #45 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the underground laboratory route, inspect the available paper, board, or screen.
Full detailSearch the underground laboratory route for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #45 before leaving the area.
File #46 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the underground laboratory route, inspect the available paper, board, or screen.
Full detailSearch the underground laboratory route for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #46 before leaving the area.
File #47 (missable)
File
HintCheck desks, shelves, walls, and active devices nearby.
WhereIn the underground laboratory route, inspect the available paper, board, or screen.
Full detailSearch the underground laboratory route for the readable interaction, open it, and advance through its final page. Confirm the Files menu has registered File #47 before leaving the area.
Puzzle Answer Desk
You are here when: Any currently reached lock, model, projector, console, or foundry mechanism.
Open Level 3 only when an exact mechanical answer is wanted.
Workshop Cabinet (missable)
Puzzle
HintThe nearby environment contains the answer pattern.
WhereSolve the mechanism at Village workshop.
Full detailAt Village workshop, enter or arrange: 070408. Take every item released by the mechanism and verify the room turns blue on the map.
Doll Workshop Door (missable)
Puzzle
HintThe nearby environment contains the answer pattern.
WhereSolve the mechanism at House basement workshop.
Full detailAt House basement workshop, enter or arrange: 052911. Take every item released by the mechanism and verify the room turns blue on the map.
Mannequin Medallion Door (missable)
Puzzle
HintThe nearby environment contains the answer pattern.
WhereSolve the mechanism at House basement passage.
Full detailAt House basement passage, enter or arrange: crow wings; three closed eyes. Take every item released by the mechanism and verify the room turns blue on the map.
Music Box Cylinders (missable)
Puzzle
HintThe nearby environment contains the answer pattern.
WhereSolve the mechanism at House basement side room.
Full detailAt House basement side room, enter or arrange: align scratches across five cylinders. Take every item released by the mechanism and verify the room turns blue on the map.
Film Projector (missable)
Puzzle
HintThe nearby environment contains the answer pattern.
WhereSolve the mechanism at House basement study.
Full detailAt House basement study, enter or arrange: plush; book; infant; music box; ring. Take every item released by the mechanism and verify the room turns blue on the map.
Sluice Console (missable)
Puzzle
HintThe nearby environment contains the answer pattern.
WhereSolve the mechanism at Reservoir control building.
Full detailAt Reservoir control building, enter or arrange: copy colored diagram orientation. Take every item released by the mechanism and verify the room turns blue on the map.
Foundry Relief Mould (missable)
Puzzle
HintThe nearby environment contains the answer pattern.
WhereSolve the mechanism at Factory foundry.
Full detailAt Factory foundry, enter or arrange: cast relief then place it. Take every item released by the mechanism and verify the room turns blue on the map.
Cooking, Treasure, and Blue-Map Cleanup
You are here when: The merchant Kitchen tab and the central village after the crank, wheel, and key routes are open.
Retain ingredients and treasure pieces until their final recipes and combinations are complete.
Herbed Fish
Meal Upgrade
HintKeep hunting and do not sell cooking ingredients.
WhereReserve the listed fish, poultry, meat, and rare ingredient.
Full detailBring the merchant Fish 3 Poultry 2, select Herbed Fish from the Kitchen tab, and consume the completed dish. Its permanent stat benefit carries into completed-story data.
Bird and Beast Pilaf
Meal Upgrade
HintKeep hunting and do not sell cooking ingredients.
WhereReserve the listed fish, poultry, meat, and rare ingredient.
Full detailBring the merchant Poultry 4 Meat 1, select Bird and Beast Pilaf from the Kitchen tab, and consume the completed dish. Its permanent stat benefit carries into completed-story data.
Three-Flavored Mititei
Meal Upgrade
HintKeep hunting and do not sell cooking ingredients.
WhereReserve the listed fish, poultry, meat, and rare ingredient.
Full detailBring the merchant Fish 4 Poultry 2 Meat 3, select Three-Flavored Mititei from the Kitchen tab, and consume the completed dish. Its permanent stat benefit carries into completed-story data.
Tochitura de Pui
Meal Upgrade
HintKeep hunting and do not sell cooking ingredients.
WhereReserve the listed fish, poultry, meat, and rare ingredient.
Full detailBring the merchant Poultry 4 Meat 3 Juicy Game 1, select Tochitura de Pui from the Kitchen tab, and consume the completed dish. Its permanent stat benefit carries into completed-story data.
Ciorba de Porc
Meal Upgrade
HintKeep hunting and do not sell cooking ingredients.
WhereReserve the listed fish, poultry, meat, and rare ingredient.
Full detailBring the merchant Fish 1 Meat 5 Quality Meat 1, select Ciorba de Porc from the Kitchen tab, and consume the completed dish. Its permanent stat benefit carries into completed-story data.
Sarmale de Peste
Meal Upgrade
HintKeep hunting and do not sell cooking ingredients.
WhereReserve the listed fish, poultry, meat, and rare ingredient.
Full detailBring the merchant Fish 6 Finest Fish 1, select Sarmale de Peste from the Kitchen tab, and consume the completed dish. Its permanent stat benefit carries into completed-story data.
All Combinable Treasures
Treasure
HintNever sell a treasure while its inventory card says it can combine.
WhereComplete every multi-piece treasure before selling it.
Full detailInspect every combinable object, insert all matching pieces, and sell only the completed form. The necklace needs both rubies; the doll, animal, and hammer sets each require every named component.
All Marked Treasure Chests
Treasure
HintReturn to the village after each new route tool.
WhereClear every chest icon shown on the village map.
Full detailUse every newly gained key, crank, bridge, and slab on the central-village map. Open each named treasure chest and ensure no chest icon remains before the forest-road departure.
Every Room Blue
Map Audit
HintA red room still contains an uncollected object.
WhereTurn every accessible room blue before departure.
Full detailOpen the map on each floor and revisit every red room. Search drawers, ceilings, breakable containers, and small ammunition pickups until all reachable rooms display blue.
New Game Plus Arsenal
You are here when: The first merchant reached after loading completed-story data.
Use native clears, CP, and Lei; the paid all-access voucher is not part of this route.
V61 Custom Handgun
Weapon
HintAnother weapon register entry becomes available here.
WhereUnlock V61 Custom Handgun in the Extra Content Shop, then buy it from the New Game Plus merchant.
Full detailSpend earned CP on V61 Custom Handgun in the Extra Content Shop, load completed data, and buy it from the first merchant. Put it in the inventory and fire or swing it once so the register updates.
SYG-12 Shotgun
Weapon
HintAnother weapon register entry becomes available here.
WhereUnlock SYG-12 Shotgun in the Extra Content Shop, then buy it from the New Game Plus merchant.
Full detailSpend earned CP on SYG-12 Shotgun in the Extra Content Shop, load completed data, and buy it from the first merchant. Put it in the inventory and fire or swing it once so the register updates.
S.T.A.K.E. Magnum
Weapon
HintAnother weapon register entry becomes available here.
WhereUnlock S.T.A.K.E. Magnum in the Extra Content Shop, then buy it from the New Game Plus merchant.
Full detailSpend earned CP on S.T.A.K.E. Magnum in the Extra Content Shop, load completed data, and buy it from the first merchant. Put it in the inventory and fire or swing it once so the register updates.
WCX Assault Rifle
Weapon
HintAnother weapon register entry becomes available here.
WhereUnlock WCX Assault Rifle in the Extra Content Shop, then buy it from the New Game Plus merchant.
Full detailSpend earned CP on WCX Assault Rifle in the Extra Content Shop, load completed data, and buy it from the first merchant. Put it in the inventory and fire or swing it once so the register updates.
USM-AI Handgun
Weapon
HintAnother weapon register entry becomes available here.
WhereUnlock USM-AI Handgun in the Extra Content Shop, then buy it from the New Game Plus merchant.
Full detailSpend earned CP on USM-AI Handgun in the Extra Content Shop, load completed data, and buy it from the first merchant. Put it in the inventory and fire or swing it once so the register updates.
Dragoon Assault Rifle
Weapon
HintAnother weapon register entry becomes available here.
WhereUnlock Dragoon Assault Rifle in the Extra Content Shop, then buy it from the New Game Plus merchant.
Full detailSpend earned CP on Dragoon Assault Rifle in the Extra Content Shop, load completed data, and buy it from the first merchant. Put it in the inventory and fire or swing it once so the register updates.
Handcannon PZ
Weapon
HintAnother weapon register entry becomes available here.
WhereUnlock Handcannon PZ in the Extra Content Shop, then buy it from the New Game Plus merchant.
Full detailSpend earned CP on Handcannon PZ in the Extra Content Shop, load completed data, and buy it from the first merchant. Put it in the inventory and fire or swing it once so the register updates.
Rocket Pistol
Weapon
HintAnother weapon register entry becomes available here.
WhereUnlock Rocket Pistol in the Extra Content Shop, then buy it from the New Game Plus merchant.
Full detailSpend earned CP on Rocket Pistol in the Extra Content Shop, load completed data, and buy it from the first merchant. Put it in the inventory and fire or swing it once so the register updates.
LZ Answerer
Weapon
HintAnother weapon register entry becomes available here.
WhereUnlock LZ Answerer in the Extra Content Shop, then buy it from the New Game Plus merchant.
Full detailSpend earned CP on LZ Answerer in the Extra Content Shop, load completed data, and buy it from the first merchant. Put it in the inventory and fire or swing it once so the register updates.
Magnum Ammo
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereBuy the Magnum Ammo recipe from the merchant when it appears.
Full detailAt the New Game Plus merchant, open the merchant’s Recipes list, buy Magnum Ammo, and craft one batch afterward to confirm it remains registered.
Rifle Ammo
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereBuy the Rifle Ammo recipe from the merchant when it appears.
Full detailAt the New Game Plus merchant, open the merchant’s Recipes list, buy Rifle Ammo, and craft one batch afterward to confirm it remains registered.
Rocket Pistol Ammo
Recipe
HintThe crafting list expands through progress and merchant stock.
WhereBuy the Rocket Pistol Ammo recipe from the merchant when it appears.
Full detailAt the New Game Plus merchant, open the merchant’s Recipes list, buy Rocket Pistol Ammo, and craft one batch afterward to confirm it remains registered.
LEMI High-Capacity Magazine
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy LEMI High-Capacity Magazine from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy LEMI High-Capacity Magazine, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
M1911 Improved Grip
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy M1911 Improved Grip from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy M1911 Improved Grip, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
V61 Custom Long Barrel
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy V61 Custom Long Barrel from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy V61 Custom Long Barrel, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
V61 Custom Drum Magazine
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy V61 Custom Drum Magazine from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy V61 Custom Drum Magazine, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
V61 Custom Gunstock
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy V61 Custom Gunstock from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy V61 Custom Gunstock, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
M1897 Hair Trigger
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy M1897 Hair Trigger from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy M1897 Hair Trigger, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
W870 TAC Improved Stock
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy W870 TAC Improved Stock from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy W870 TAC Improved Stock, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
SYG-12 Long Barrel
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy SYG-12 Long Barrel from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy SYG-12 Long Barrel, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
SYG-12 Red Dot Sight
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy SYG-12 Red Dot Sight from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy SYG-12 Red Dot Sight, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
SYG-12 Drum Magazine
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy SYG-12 Drum Magazine from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy SYG-12 Drum Magazine, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
WCX Red Dot Sight
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy WCX Red Dot Sight from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy WCX Red Dot Sight, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
WCX Foregrip
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy WCX Foregrip from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy WCX Foregrip, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
F2 Rifle High-Magnification Scope
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy F2 Rifle High-Magnification Scope from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy F2 Rifle High-Magnification Scope, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
F2 Rifle Cheek Rest
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy F2 Rifle Cheek Rest from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy F2 Rifle Cheek Rest, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
M1851 Wolfsbane Increased-Capacity Cylinder
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy M1851 Wolfsbane Increased-Capacity Cylinder from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy M1851 Wolfsbane Increased-Capacity Cylinder, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
S.T.A.K.E. High-Capacity Magazine
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy S.T.A.K.E. High-Capacity Magazine from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy S.T.A.K.E. High-Capacity Magazine, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
S.T.A.K.E. Improved Grip
Weapon Part
HintCheck metal cases and every new merchant inventory tier.
WhereBuy S.T.A.K.E. Improved Grip from the New Game Plus merchant.
Full detailOpen the merchant’s weapon-parts stock, buy S.T.A.K.E. Improved Grip, attach it to its matching firearm, and confirm the part appears on the weapon before storing anything.
LEMI Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade LEMI, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
M1897 Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade M1897, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
F2 Rifle Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade F2 Rifle, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
M1911 Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade M1911, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
W870 TAC Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade W870 TAC, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
GM 79 Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade GM 79, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
M1851 Wolfsbane Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade M1851 Wolfsbane, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
V61 Custom Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade V61 Custom, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
SYG-12 Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade SYG-12, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
S.T.A.K.E. Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade S.T.A.K.E., equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
WCX Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade WCX, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
USM-AI Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade USM-AI, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
Dragoon Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade Dragoon, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
Handcannon PZ Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade Handcannon PZ, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
Rocket Pistol Infinite Ammo
Weapon Perk
HintA fully developed firearm gains a post-clear perk.
WhereMax every stat and fit every attachment for this weapon.
Full detailOn completed-story data, fully upgrade Rocket Pistol, equip all of its parts, then buy its Infinite Ammo entry from the Extra Content Shop with CP. Load New Game Plus and fire it to verify the switch.
Fully Upgrade Every Firearm
Upgrade
HintLate runs need substantial Lei, so preserve completed data.
WhereMax every purchasable stat on every weapon.
Full detailCycle through the merchant arsenal on successive New Game Plus runs. Buy every power, rate, reload, and capacity tier plus all attachments; keep a completed-data save before large purchases so CP unlock conditions remain testable.
Challenges Ledger — First Tab
You are here when: The post-clear Challenges menu, beginning at its first entry.
Counters are profile-wide unless the menu explicitly says one route.
Not Lycan This...
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Survive the lycan attack.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Survive the lycan attack. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Four Lords
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Escape the mine.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Escape the mine. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Hidden Main-Route Challenge #1
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Hidden Main-Route Challenge #2
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Hidden Main-Route Challenge #3
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Hidden Main-Route Challenge #4
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Hidden Main-Route Challenge #5
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Hidden Main-Route Challenge #6
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Hidden Main-Route Challenge #7
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Great Dad
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Casual-or-higher route clear.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Casual-or-higher route clear. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Best Dad Ever
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Standard-or-higher route clear.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Standard-or-higher route clear. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
World's Best Dad
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Hardcore-or-higher route clear.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Hardcore-or-higher route clear. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Universe's Best Dad
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Village of Shadows route clear.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Village of Shadows route clear. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Crafter
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: craft any item.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: craft any item. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Hobbyist
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: craft 60 items.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: craft 60 items. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Survivalist
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: craft 150 items.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: craft 150 items. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Master Survivalist
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: craft 300 items.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: craft 300 items. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Patron
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: buy any merchant item.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: buy any merchant item. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Petty Thief
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: open one lockpick lock.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: open one lockpick lock. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Cat Burglar
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Unlock 15 simple locks with lockpicks.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Unlock 15 simple locks with lockpicks. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Repairer
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: finish one combinable treasure.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: finish one combinable treasure. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Treasure Hunter
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: clear all combinable treasures.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: clear all combinable treasures. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Hunter
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Hunt an animal.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Hunt an animal. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Poacher
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Hunt 40 animals.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Hunt 40 animals. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Get the Ball Rolling
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Solve a Labyrinth.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Solve a Labyrinth. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Goooaaal!
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: move bedroom ball into study.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: move bedroom ball into study. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Squawk Shot
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Shoot down five flying crows.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Shoot down five flying crows. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
When You Gotta Go...
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: open every counted outhouse.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: open every counted outhouse. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Hidden Main-Route Challenge #8
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Quit Hanging Around
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: shoot suspended factory target.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: shoot suspended factory target. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Geologist
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Shoot down 15 different valuable minerals.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Shoot down 15 different valuable minerals. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Push Comes to Shove
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Push away an enemy after guarding.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Push away an enemy after guarding. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Trick Shot
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate an enemy from long range.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate an enemy from long range. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Strategist
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: three eliminations one attack.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: three eliminations one attack. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Medium Rare
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Set fire to a Moroaica.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Set fire to a Moroaica. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Fast Reflexes
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: deflect one flaming arrow.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: deflect one flaming arrow. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Leader of the Pack
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Take down the Varcolac Alfa.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Take down the Varcolac Alfa. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Hidden Main-Route Challenge #9
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Unstoppable
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 30 lycans during the first.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 30 lycans during the first. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Entrapment
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 20 enemies with other enemies'.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 20 enemies with other enemies'. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Butter Fingers
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Make a Moroaica drop her weapon.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Make a Moroaica drop her weapon. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Down to Earth
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate a Samca with a landmine.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate a Samca with a landmine. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Strip Miner
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: remove all armored-target plating.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: remove all armored-target plating. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Head Trauma
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 150 enemies with headshots including.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 150 enemies with headshots including. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Slayer
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 300 enemies.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 300 enemies. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Butcher
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 600 enemies.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 600 enemies. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Executioner
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 1500 enemies.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 1500 enemies. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Challenges Ledger — Remaining Tabs
You are here when: The later pages of the post-clear Challenges menu.
Use carried-data cleanup runs for cumulative counters and dedicated saves for restricted clears.
Pew Pew
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 200 enemies with handguns.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 200 enemies with handguns. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Boom Stick Wielder
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 100 enemies with shotguns.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 100 enemies with shotguns. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Sharp Shooter
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: 80 sniper-rifle eliminations.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: 80 sniper-rifle eliminations. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Fire in the Hole
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: 50 grenade-launcher eliminations.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: 50 grenade-launcher eliminations. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
30 Big Holes
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 30 enemies with magnums.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 30 enemies with magnums. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Dakka Dakka
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 180 enemies with assault rifles.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 180 enemies with assault rifles. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Pineapple Ace
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: 50 grenade-or-pipe-bomb eliminations.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: 50 grenade-or-pipe-bomb eliminations. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Mind Your Step
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: eliminate 50 enemies with mines.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: eliminate 50 enemies with mines. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Hidden Main-Route Challenge #10
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Hidden Main-Route Challenge #11
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Hidden Main-Route Challenge #12
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Hidden Main-Route Challenge #13
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Photographer
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Use Photo Mode.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Use Photo Mode. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Lucky Number 7
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: three all-seven Lei balances.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: three all-seven Lei balances. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Anniversary Present
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: wallet balance exactly 52,911 Lei.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: wallet balance exactly 52,911 Lei. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Countdown
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: wallet balance exactly 54,321 Lei.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: wallet balance exactly 54,321 Lei. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Make It Rain!
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: cumulative Lei total 8.1 million.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: cumulative Lei total 8.1 million. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Mapmatician
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Complete the village map.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Complete the village map. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Cynic
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Destroy a Goat of Warding.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Destroy a Goat of Warding. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Heretic
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Destroy all the Goats of Warding.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Destroy all the Goats of Warding. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Gunsmith
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Equip a gun with a attachment.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Equip a gun with a attachment. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Veteran Gunsmith
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Equip every gun with their attachment.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Equip every gun with their attachment. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Tinkerer
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Create every type of item available.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Create every type of item available. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Artisan
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Collect every crafting recipe.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Collect every crafting recipe. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Bookworm
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Read every file.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Read every file. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Don't Trust That Snake Oil
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: route clear; four recoveries maximum.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: route clear; four recoveries maximum. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Dashing Dad
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: clear main route within 3 hours.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: clear main route within 3 hours. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Frugal Father
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: route clear; spend 10,000 maximum.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: route clear; spend 10,000 maximum. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Hidden Main-Route Challenge #14
Challenge
HintThis registers through ordinary progress or a focused replay.
WhereUse the Challenges menu after clearing the currently reached segment.
Full detailComplete the indicated automatic or timed encounter requirement on a cleanup save, then verify its counter before advancing. The identity and outcome remain intentionally withheld.
Dense Dad
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: clear main route without crafting any.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: clear main route without crafting any. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Slob
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: clear main route without moving items.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: clear main route without moving items. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Thank you for playing!
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: clear main route three times.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: clear main route three times. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Combo King
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Mercenaries combo at least 30.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Mercenaries combo at least 30. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Hero of the Village
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: clear Village Mercenaries stage.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: clear Village Mercenaries stage. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Storming the Castle
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: clear Castle Mercenaries stage.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: clear Castle Mercenaries stage. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Mass-Reduced
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: clear Factory Mercenaries stage.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: clear Factory Mercenaries stage. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Night Fighter
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: clear Mad Village Mercenaries stage.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: clear Mad Village Mercenaries stage. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Gun Slinger
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: A rank every Mercenaries stage.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: A rank every Mercenaries stage. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Legendary Cowboy
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: S rank every Mercenaries stage.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: S rank every Mercenaries stage. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Overkill!
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Do over 10,000 damage one attack.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Do over 10,000 damage one attack. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Ability User
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Use 10 abilities in The Mercenaries.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Use 10 abilities in The Mercenaries. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Ability Expert
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Use 22 abilities in The Mercenaries.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Use 22 abilities in The Mercenaries. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Doll Collector
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: View all character and weapon models.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: View all character and weapon models. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Art Collector
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: View all concept art.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: View all concept art. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Shopping Addict
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: obtain 200 Extra Shop entries.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: obtain 200 Extra Shop entries. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Villager
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Complete 30 challenges.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Complete 30 challenges. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Overachiever
Challenge
HintA profile counter tracks this mechanical goal.
WhereThe tracked requirement is: Complete 70 challenges.
Full detailLoad a cleanup or carried-data save suited to this counter and complete this target: Complete 70 challenges. Return to Challenges afterward and confirm the entry is marked complete before changing saves.
Main Replays and Camera Modes
You are here when: The difficulty and camera selectors shown when starting from completed-story data.
First-person, third-person, difficulty, and restricted-run goals share profile progression.
Standard-or-Higher Main Clear
Route Clear
HintComplete the first route while learning its map.
WhereFinish the main route on Standard or above.
Full detailReach the results screen on Standard or above and preserve the completed-story data when prompted; this becomes the base for all carried-data cleanup.
Hardcore Main Clear
Route Clear
HintUse upgraded carried data for the higher setting.
WhereFinish the main route on Hardcore or above.
Full detailLoad completed-story data, select Hardcore, carry a fully upgraded weapon and recovery stock, then retain the new completed save at the results screen.
Village of Shadows Main Clear
Route Clear
HintReserve the final difficulty for a developed arsenal.
WhereFinish the main route on Village of Shadows.
Full detailLoad completed-story data with a fully upgraded high-damage weapon and its native infinite-ammo perk, select Village of Shadows, clear the route, and preserve the resulting data.
Third-Person Mode Main Clear
Mode Clear
HintThe expansion adds another camera presentation.
WhereFinish the main route with Third-Person Mode enabled.
Full detailStart or load a dedicated Gold Edition run with Third-Person Mode selected, keep it enabled through the results screen, and retain the completed data.
Restricted-Run Stack
Replay
HintSeveral compatible restrictions can share one Casual cleanup run.
WhereCombine the speed, low-healing, low-spending, no-crafting, fixed-inventory, and close-combat goals where practical.
Full detailUse Casual and a strong bonus close-combat weapon. Finish under three hours, heal no more than four times, spend no more than 10,000 Lei, craft nothing, never rearrange inventory, and obey the menu-stated exceptions for required ranged actions.
Three Main-Route Clears
Replay
HintCompleted data can be chained repeatedly.
WhereReach the main results screen three times on one profile.
Full detailKeep loading the newest completed-story data for each replay. After the third results screen, open Challenges and confirm the three-clear counter before overwriting older backups.
Figures Gallery
You are here when: The Bonuses menu’s Figures grid after the first main clear.
Names are intentionally replaced by numbers so the guide cannot expose unreached identities.
Figure #1
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #1 in the Extra Content Shop.
Full detailPurchase Figure #1 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #2
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #2 in the Extra Content Shop.
Full detailPurchase Figure #2 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #3
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #3 in the Extra Content Shop.
Full detailPurchase Figure #3 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #4
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #4 in the Extra Content Shop.
Full detailPurchase Figure #4 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #5
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #5 in the Extra Content Shop.
Full detailPurchase Figure #5 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #6
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #6 in the Extra Content Shop.
Full detailPurchase Figure #6 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #7
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #7 in the Extra Content Shop.
Full detailPurchase Figure #7 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #8
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #8 in the Extra Content Shop.
Full detailPurchase Figure #8 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #9
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #9 in the Extra Content Shop.
Full detailPurchase Figure #9 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #10
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #10 in the Extra Content Shop.
Full detailPurchase Figure #10 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #11
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #11 in the Extra Content Shop.
Full detailPurchase Figure #11 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #12
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #12 in the Extra Content Shop.
Full detailPurchase Figure #12 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #13
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #13 in the Extra Content Shop.
Full detailPurchase Figure #13 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #14
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #14 in the Extra Content Shop.
Full detailPurchase Figure #14 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #15
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #15 in the Extra Content Shop.
Full detailPurchase Figure #15 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #16
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #16 in the Extra Content Shop.
Full detailPurchase Figure #16 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #17
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #17 in the Extra Content Shop.
Full detailPurchase Figure #17 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #18
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #18 in the Extra Content Shop.
Full detailPurchase Figure #18 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #19
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #19 in the Extra Content Shop.
Full detailPurchase Figure #19 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #20
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #20 in the Extra Content Shop.
Full detailPurchase Figure #20 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #21
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #21 in the Extra Content Shop.
Full detailPurchase Figure #21 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #22
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #22 in the Extra Content Shop.
Full detailPurchase Figure #22 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #23
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #23 in the Extra Content Shop.
Full detailPurchase Figure #23 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #24
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #24 in the Extra Content Shop.
Full detailPurchase Figure #24 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #25
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #25 in the Extra Content Shop.
Full detailPurchase Figure #25 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #26
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #26 in the Extra Content Shop.
Full detailPurchase Figure #26 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #27
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #27 in the Extra Content Shop.
Full detailPurchase Figure #27 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #28
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #28 in the Extra Content Shop.
Full detailPurchase Figure #28 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #29
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #29 in the Extra Content Shop.
Full detailPurchase Figure #29 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #30
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #30 in the Extra Content Shop.
Full detailPurchase Figure #30 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #31
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #31 in the Extra Content Shop.
Full detailPurchase Figure #31 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #32
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #32 in the Extra Content Shop.
Full detailPurchase Figure #32 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #33
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #33 in the Extra Content Shop.
Full detailPurchase Figure #33 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #34
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #34 in the Extra Content Shop.
Full detailPurchase Figure #34 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #35
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #35 in the Extra Content Shop.
Full detailPurchase Figure #35 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #36
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #36 in the Extra Content Shop.
Full detailPurchase Figure #36 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #37
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #37 in the Extra Content Shop.
Full detailPurchase Figure #37 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #38
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #38 in the Extra Content Shop.
Full detailPurchase Figure #38 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #39
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #39 in the Extra Content Shop.
Full detailPurchase Figure #39 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #40
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #40 in the Extra Content Shop.
Full detailPurchase Figure #40 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #41
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #41 in the Extra Content Shop.
Full detailPurchase Figure #41 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #42
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #42 in the Extra Content Shop.
Full detailPurchase Figure #42 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #43
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #43 in the Extra Content Shop.
Full detailPurchase Figure #43 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #44
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #44 in the Extra Content Shop.
Full detailPurchase Figure #44 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #45
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #45 in the Extra Content Shop.
Full detailPurchase Figure #45 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #46
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #46 in the Extra Content Shop.
Full detailPurchase Figure #46 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #47
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #47 in the Extra Content Shop.
Full detailPurchase Figure #47 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #48
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #48 in the Extra Content Shop.
Full detailPurchase Figure #48 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #49
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #49 in the Extra Content Shop.
Full detailPurchase Figure #49 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #50
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #50 in the Extra Content Shop.
Full detailPurchase Figure #50 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #51
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #51 in the Extra Content Shop.
Full detailPurchase Figure #51 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #52
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #52 in the Extra Content Shop.
Full detailPurchase Figure #52 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #53
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #53 in the Extra Content Shop.
Full detailPurchase Figure #53 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #54
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #54 in the Extra Content Shop.
Full detailPurchase Figure #54 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #55
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #55 in the Extra Content Shop.
Full detailPurchase Figure #55 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #56
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #56 in the Extra Content Shop.
Full detailPurchase Figure #56 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #57
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #57 in the Extra Content Shop.
Full detailPurchase Figure #57 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #58
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #58 in the Extra Content Shop.
Full detailPurchase Figure #58 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #59
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #59 in the Extra Content Shop.
Full detailPurchase Figure #59 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #60
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #60 in the Extra Content Shop.
Full detailPurchase Figure #60 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #61
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #61 in the Extra Content Shop.
Full detailPurchase Figure #61 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #62
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #62 in the Extra Content Shop.
Full detailPurchase Figure #62 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #63
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #63 in the Extra Content Shop.
Full detailPurchase Figure #63 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #64
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #64 in the Extra Content Shop.
Full detailPurchase Figure #64 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #65
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #65 in the Extra Content Shop.
Full detailPurchase Figure #65 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #66
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #66 in the Extra Content Shop.
Full detailPurchase Figure #66 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #67
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #67 in the Extra Content Shop.
Full detailPurchase Figure #67 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #68
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #68 in the Extra Content Shop.
Full detailPurchase Figure #68 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #69
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #69 in the Extra Content Shop.
Full detailPurchase Figure #69 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #70
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #70 in the Extra Content Shop.
Full detailPurchase Figure #70 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #71
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #71 in the Extra Content Shop.
Full detailPurchase Figure #71 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #72
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #72 in the Extra Content Shop.
Full detailPurchase Figure #72 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #73
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #73 in the Extra Content Shop.
Full detailPurchase Figure #73 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #74
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #74 in the Extra Content Shop.
Full detailPurchase Figure #74 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #75
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #75 in the Extra Content Shop.
Full detailPurchase Figure #75 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Figure #76
Figure
HintA post-clear CP purchase remains in the model list.
WhereBuy Figure #76 in the Extra Content Shop.
Full detailPurchase Figure #76 with CP, open it in the Figures viewer, rotate it once, and move to the next entry so the view flag registers.
Concept Art Gallery
You are here when: The Bonuses menu’s Concept Art grid after the first main clear.
Open every purchased tile once; titles remain hidden in this guide.
Concept Art #1
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #1 in the Extra Content Shop.
Full detailPurchase Concept Art #1 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #2
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #2 in the Extra Content Shop.
Full detailPurchase Concept Art #2 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #3
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #3 in the Extra Content Shop.
Full detailPurchase Concept Art #3 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #4
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #4 in the Extra Content Shop.
Full detailPurchase Concept Art #4 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #5
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #5 in the Extra Content Shop.
Full detailPurchase Concept Art #5 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #6
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #6 in the Extra Content Shop.
Full detailPurchase Concept Art #6 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #7
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #7 in the Extra Content Shop.
Full detailPurchase Concept Art #7 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #8
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #8 in the Extra Content Shop.
Full detailPurchase Concept Art #8 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #9
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #9 in the Extra Content Shop.
Full detailPurchase Concept Art #9 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #10
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #10 in the Extra Content Shop.
Full detailPurchase Concept Art #10 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #11
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #11 in the Extra Content Shop.
Full detailPurchase Concept Art #11 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #12
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #12 in the Extra Content Shop.
Full detailPurchase Concept Art #12 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #13
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #13 in the Extra Content Shop.
Full detailPurchase Concept Art #13 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #14
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #14 in the Extra Content Shop.
Full detailPurchase Concept Art #14 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #15
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #15 in the Extra Content Shop.
Full detailPurchase Concept Art #15 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #16
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #16 in the Extra Content Shop.
Full detailPurchase Concept Art #16 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #17
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #17 in the Extra Content Shop.
Full detailPurchase Concept Art #17 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #18
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #18 in the Extra Content Shop.
Full detailPurchase Concept Art #18 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #19
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #19 in the Extra Content Shop.
Full detailPurchase Concept Art #19 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #20
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #20 in the Extra Content Shop.
Full detailPurchase Concept Art #20 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #21
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #21 in the Extra Content Shop.
Full detailPurchase Concept Art #21 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #22
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #22 in the Extra Content Shop.
Full detailPurchase Concept Art #22 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #23
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #23 in the Extra Content Shop.
Full detailPurchase Concept Art #23 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #24
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #24 in the Extra Content Shop.
Full detailPurchase Concept Art #24 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #25
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #25 in the Extra Content Shop.
Full detailPurchase Concept Art #25 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #26
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #26 in the Extra Content Shop.
Full detailPurchase Concept Art #26 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #27
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #27 in the Extra Content Shop.
Full detailPurchase Concept Art #27 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #28
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #28 in the Extra Content Shop.
Full detailPurchase Concept Art #28 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #29
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #29 in the Extra Content Shop.
Full detailPurchase Concept Art #29 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #30
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #30 in the Extra Content Shop.
Full detailPurchase Concept Art #30 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #31
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #31 in the Extra Content Shop.
Full detailPurchase Concept Art #31 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #32
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #32 in the Extra Content Shop.
Full detailPurchase Concept Art #32 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #33
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #33 in the Extra Content Shop.
Full detailPurchase Concept Art #33 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #34
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #34 in the Extra Content Shop.
Full detailPurchase Concept Art #34 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #35
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #35 in the Extra Content Shop.
Full detailPurchase Concept Art #35 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #36
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #36 in the Extra Content Shop.
Full detailPurchase Concept Art #36 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #37
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #37 in the Extra Content Shop.
Full detailPurchase Concept Art #37 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #38
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #38 in the Extra Content Shop.
Full detailPurchase Concept Art #38 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #39
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #39 in the Extra Content Shop.
Full detailPurchase Concept Art #39 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #40
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #40 in the Extra Content Shop.
Full detailPurchase Concept Art #40 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #41
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #41 in the Extra Content Shop.
Full detailPurchase Concept Art #41 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #42
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #42 in the Extra Content Shop.
Full detailPurchase Concept Art #42 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #43
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #43 in the Extra Content Shop.
Full detailPurchase Concept Art #43 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #44
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #44 in the Extra Content Shop.
Full detailPurchase Concept Art #44 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #45
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #45 in the Extra Content Shop.
Full detailPurchase Concept Art #45 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #46
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #46 in the Extra Content Shop.
Full detailPurchase Concept Art #46 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #47
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #47 in the Extra Content Shop.
Full detailPurchase Concept Art #47 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #48
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #48 in the Extra Content Shop.
Full detailPurchase Concept Art #48 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #49
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #49 in the Extra Content Shop.
Full detailPurchase Concept Art #49 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #50
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #50 in the Extra Content Shop.
Full detailPurchase Concept Art #50 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #51
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #51 in the Extra Content Shop.
Full detailPurchase Concept Art #51 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #52
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #52 in the Extra Content Shop.
Full detailPurchase Concept Art #52 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #53
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #53 in the Extra Content Shop.
Full detailPurchase Concept Art #53 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #54
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #54 in the Extra Content Shop.
Full detailPurchase Concept Art #54 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #55
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #55 in the Extra Content Shop.
Full detailPurchase Concept Art #55 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #56
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #56 in the Extra Content Shop.
Full detailPurchase Concept Art #56 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #57
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #57 in the Extra Content Shop.
Full detailPurchase Concept Art #57 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #58
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #58 in the Extra Content Shop.
Full detailPurchase Concept Art #58 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #59
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #59 in the Extra Content Shop.
Full detailPurchase Concept Art #59 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #60
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #60 in the Extra Content Shop.
Full detailPurchase Concept Art #60 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #61
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #61 in the Extra Content Shop.
Full detailPurchase Concept Art #61 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #62
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #62 in the Extra Content Shop.
Full detailPurchase Concept Art #62 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #63
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #63 in the Extra Content Shop.
Full detailPurchase Concept Art #63 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #64
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #64 in the Extra Content Shop.
Full detailPurchase Concept Art #64 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #65
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #65 in the Extra Content Shop.
Full detailPurchase Concept Art #65 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #66
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #66 in the Extra Content Shop.
Full detailPurchase Concept Art #66 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #67
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #67 in the Extra Content Shop.
Full detailPurchase Concept Art #67 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #68
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #68 in the Extra Content Shop.
Full detailPurchase Concept Art #68 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #69
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #69 in the Extra Content Shop.
Full detailPurchase Concept Art #69 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #70
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #70 in the Extra Content Shop.
Full detailPurchase Concept Art #70 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #71
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #71 in the Extra Content Shop.
Full detailPurchase Concept Art #71 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #72
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #72 in the Extra Content Shop.
Full detailPurchase Concept Art #72 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #73
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #73 in the Extra Content Shop.
Full detailPurchase Concept Art #73 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #74
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #74 in the Extra Content Shop.
Full detailPurchase Concept Art #74 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #75
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #75 in the Extra Content Shop.
Full detailPurchase Concept Art #75 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #76
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #76 in the Extra Content Shop.
Full detailPurchase Concept Art #76 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #77
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #77 in the Extra Content Shop.
Full detailPurchase Concept Art #77 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #78
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #78 in the Extra Content Shop.
Full detailPurchase Concept Art #78 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #79
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #79 in the Extra Content Shop.
Full detailPurchase Concept Art #79 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #80
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #80 in the Extra Content Shop.
Full detailPurchase Concept Art #80 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #81
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #81 in the Extra Content Shop.
Full detailPurchase Concept Art #81 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #82
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #82 in the Extra Content Shop.
Full detailPurchase Concept Art #82 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #83
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #83 in the Extra Content Shop.
Full detailPurchase Concept Art #83 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #84
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #84 in the Extra Content Shop.
Full detailPurchase Concept Art #84 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #85
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #85 in the Extra Content Shop.
Full detailPurchase Concept Art #85 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #86
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #86 in the Extra Content Shop.
Full detailPurchase Concept Art #86 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #87
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #87 in the Extra Content Shop.
Full detailPurchase Concept Art #87 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #88
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #88 in the Extra Content Shop.
Full detailPurchase Concept Art #88 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #89
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #89 in the Extra Content Shop.
Full detailPurchase Concept Art #89 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #90
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #90 in the Extra Content Shop.
Full detailPurchase Concept Art #90 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #91
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #91 in the Extra Content Shop.
Full detailPurchase Concept Art #91 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #92
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #92 in the Extra Content Shop.
Full detailPurchase Concept Art #92 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #93
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #93 in the Extra Content Shop.
Full detailPurchase Concept Art #93 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #94
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #94 in the Extra Content Shop.
Full detailPurchase Concept Art #94 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #95
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #95 in the Extra Content Shop.
Full detailPurchase Concept Art #95 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #96
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #96 in the Extra Content Shop.
Full detailPurchase Concept Art #96 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #97
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #97 in the Extra Content Shop.
Full detailPurchase Concept Art #97 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #98
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #98 in the Extra Content Shop.
Full detailPurchase Concept Art #98 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #99
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #99 in the Extra Content Shop.
Full detailPurchase Concept Art #99 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #100
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #100 in the Extra Content Shop.
Full detailPurchase Concept Art #100 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #101
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #101 in the Extra Content Shop.
Full detailPurchase Concept Art #101 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #102
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #102 in the Extra Content Shop.
Full detailPurchase Concept Art #102 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #103
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #103 in the Extra Content Shop.
Full detailPurchase Concept Art #103 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #104
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #104 in the Extra Content Shop.
Full detailPurchase Concept Art #104 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #105
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #105 in the Extra Content Shop.
Full detailPurchase Concept Art #105 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #106
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #106 in the Extra Content Shop.
Full detailPurchase Concept Art #106 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #107
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #107 in the Extra Content Shop.
Full detailPurchase Concept Art #107 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #108
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #108 in the Extra Content Shop.
Full detailPurchase Concept Art #108 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #109
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #109 in the Extra Content Shop.
Full detailPurchase Concept Art #109 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #110
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #110 in the Extra Content Shop.
Full detailPurchase Concept Art #110 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #111
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #111 in the Extra Content Shop.
Full detailPurchase Concept Art #111 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #112
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #112 in the Extra Content Shop.
Full detailPurchase Concept Art #112 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #113
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #113 in the Extra Content Shop.
Full detailPurchase Concept Art #113 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #114
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #114 in the Extra Content Shop.
Full detailPurchase Concept Art #114 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #115
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #115 in the Extra Content Shop.
Full detailPurchase Concept Art #115 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #116
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #116 in the Extra Content Shop.
Full detailPurchase Concept Art #116 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #117
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #117 in the Extra Content Shop.
Full detailPurchase Concept Art #117 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #118
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #118 in the Extra Content Shop.
Full detailPurchase Concept Art #118 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #119
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #119 in the Extra Content Shop.
Full detailPurchase Concept Art #119 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #120
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #120 in the Extra Content Shop.
Full detailPurchase Concept Art #120 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #121
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #121 in the Extra Content Shop.
Full detailPurchase Concept Art #121 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #122
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #122 in the Extra Content Shop.
Full detailPurchase Concept Art #122 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #123
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #123 in the Extra Content Shop.
Full detailPurchase Concept Art #123 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #124
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #124 in the Extra Content Shop.
Full detailPurchase Concept Art #124 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
Concept Art #125
Concept Art
HintA post-clear CP purchase remains in the art list.
WhereBuy Concept Art #125 in the Extra Content Shop.
Full detailPurchase Concept Art #125 with CP, open it full-screen in the Concept Art viewer, then advance once so the view flag registers.
The Mercenaries — Original Stages
You are here when: The score-attack menu’s first stage page after buying the mode with earned CP.
Complete the native stage chain and highest-rank grid before the added stages.
Loadout 1 — Stage 1 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 1 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 1 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 1 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 2 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 2 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 2 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 2 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 3 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 3 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 3 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 3 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 4 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 4 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 4 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 4 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 5 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 5 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 5 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 5 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 6 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 6 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 6 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 6 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 7 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 7 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 7 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 7 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 8 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 8 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 8 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 8 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
The Mercenaries — Additional Orders
You are here when: The expansion’s added stage page and expanded character selector.
Gold Edition adds stages, characters, abilities, and a dedicated Rewards list.
Loadout 1 — Stage 9 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 9 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 9 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 9 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 10 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 10 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 10 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 10 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 11 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 11 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 11 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 11 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 1 — Stage 12 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 1 on the currently unlocked stage.
Full detailChoose loadout 1, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 2 — Stage 12 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 2 on the currently unlocked stage.
Full detailChoose loadout 2, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 3 — Stage 12 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 3 on the currently unlocked stage.
Full detailChoose loadout 3, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Loadout 4 — Stage 12 SSS
Score Run
HintKeep the combo alive and collect every time orb.
WhereEarn SSS with loadout 4 on the currently unlocked stage.
Full detailChoose loadout 4, memorize the enemy and orb route, preserve one continuous combo where possible, buy only route-critical upgrades between areas, and exceed the displayed SSS threshold before exiting.
Additional Character Slot 1
Character
HintOne added loadout opens from ordinary score progress.
WhereFollow the in-mode Rewards condition for the first added character.
Full detailClear the displayed prerequisite, return to Character Select, choose the newly opened slot once, and complete one stage so its usage registers.
Additional Character Slot 2
Character
HintNormal-stage ranks open another loadout.
WhereEarn A or better across the required normal stages.
Full detailReach at least A on every normal stage named by the Rewards menu, return to Character Select, and finish one run with the newly opened second added slot.
Additional Character Slot 3
Character
HintThe added stages finish the character chain.
WhereEarn the displayed rank on both added stages.
Full detailReach the Rewards-menu rank on the two added stages, select the final character slot, and complete one full run to register it.
Mercenaries Reward #1
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 1.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 1 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #2
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 2.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 2 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #3
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 3.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 3 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #4
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 4.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 4 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #5
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 5.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 5 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #6
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 6.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 6 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #7
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 7.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 7 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #8
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 8.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 8 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #9
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 9.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 9 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #10
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 10.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 10 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #11
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 11.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 11 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #12
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 12.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 12 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #13
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 13.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 13 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #14
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 14.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 14 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #15
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 15.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 15 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #16
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 16.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 16 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #17
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 17.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 17 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #18
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 18.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 18 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #19
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 19.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 19 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #20
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 20.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 20 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #21
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 21.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 21 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #22
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 22.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 22 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #23
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 23.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 23 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #24
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 24.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 24 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Mercenaries Reward #25
Mode Reward
HintA stage result advances the in-mode Rewards list.
WhereComplete the displayed condition for reward slot 25.
Full detailOpen The Mercenaries Rewards screen, satisfy slot 25 exactly, then start another run and verify its ability, starting Lei, weapon option, stage, or character benefit is active.
Shadows of Rose — Castle
You are here when: The expansion’s opening dungeon and multi-floor castle reached after the first laboratory corridor.
Clear files, powers, keys, masks, weapons, and every eye-marked lock before the main-hall mechanism.
Expansion File #1 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Castle B1, inspect starting laboratory board.
Full detailAt Castle B1, examine starting laboratory board, read through its final page, and verify Expansion File #1 appears in the Files menu before advancing.
Expansion File #2 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Castle B1, inspect Treatment Room table.
Full detailAt Castle B1, examine Treatment Room table, read through its final page, and verify Expansion File #2 appears in the Files menu before advancing.
Expansion File #3 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Castle 1F, inspect north bedchamber table.
Full detailAt Castle 1F, examine north bedchamber table, read through its final page, and verify Expansion File #3 appears in the Files menu before advancing.
Expansion File #4 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Castle 2F, inspect upper-floor cabinet.
Full detailAt Castle 2F, examine upper-floor cabinet, read through its final page, and verify Expansion File #4 appears in the Files menu before advancing.
Expansion File #5 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Castle attic, inspect Workshop bench.
Full detailAt Castle attic, examine Workshop bench, read through its final page, and verify Expansion File #5 appears in the Files menu before advancing.
Expansion File #6 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Castle 2F, inspect Dressing Room key table.
Full detailAt Castle 2F, examine Dressing Room key table, read through its final page, and verify Expansion File #6 appears in the Files menu before advancing.
Expansion File #7 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Castle 1F, inspect Salon desk.
Full detailAt Castle 1F, examine Salon desk, read through its final page, and verify Expansion File #7 appears in the Files menu before advancing.
Expansion File #8 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Castle 2F, inspect gallery table.
Full detailAt Castle 2F, examine gallery table, read through its final page, and verify Expansion File #8 appears in the Files menu before advancing.
Expansion File #9 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Castle 2F, inspect Terrace Room table.
Full detailAt Castle 2F, examine Terrace Room table, read through its final page, and verify Expansion File #9 appears in the Files menu before advancing.
Expansion Handgun (missable)
Weapon
HintThe first firearm is supplied near the opening route.
WhereTake the handgun when the route presents it.
Full detailMove the handgun into the active slot, fire and reload it once, and retain it for the expansion weapon counters.
Expansion Shotgun (missable)
Weapon
HintA key found through the gallery opens a stronger weapon.
WhereReturn to the castle Dining Room after obtaining the Triocular Key.
Full detailUse the Triocular Key on the Dining Room enclosure, take the shotgun, assign it to a shortcut, and retain enough shells for the shotgun counter.
Power Amplifier #1 (missable)
Ability Upgrade
HintAn attic-side route strengthens the current ability.
WhereCollect the first amplifier in the Castle attic route.
Full detailReach the Workshop side of the attic, collect the marked flask, and test the upgraded core-breaking ability on the next reachable obstruction.
Monocular Key (missable)
Key Item
HintThe first eye-marked locks need a matching key.
WhereTake the Monocular Key from the upper dressing room.
Full detailClear the surrounding core, take the Monocular Key, and reopen every one-eye door or container before upgrading to the next key.
Triocular Key (missable)
Key Item
HintA completed gallery mechanism upgrades the eye key.
WhereFinish the gallery route to obtain the Triocular Key.
Full detailSolve the gallery mechanisms, take the Triocular Key, then revisit the Dining Room enclosure and every three-eye lock before leaving the castle.
Cell Door Switches (missable)
Puzzle
HintThe nearby plaques and object poses supply the pattern.
WhereSolve the mechanism in Castle dungeon.
Full detailAt Castle dungeon, arrange or select: destroy visible cores in order. Take the released key, mask, fuse, or route item before leaving.
Statue Plaque Puzzle (missable)
Puzzle
HintThe nearby plaques and object poses supply the pattern.
WhereSolve the mechanism in Castle gallery.
Full detailAt Castle gallery, arrange or select: hanging; sword; drowning; arrows. Take the released key, mask, fuse, or route item before leaving.
Painting Arrangement (missable)
Puzzle
HintThe nearby plaques and object poses supply the pattern.
WhereSolve the mechanism in Castle gallery.
Full detailAt Castle gallery, arrange or select: prey opposite matching predator. Take the released key, mask, fuse, or route item before leaving.
Shadows of Rose — House
You are here when: A familiar domestic floor plan entered through red double doors beyond a grave.
Complete every doll display, readable surface, memory interaction, and fuse route before leaving.
Expansion File #10 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn House basement, inspect lower-room floor.
Full detailAt House basement, examine lower-room floor, read through its final page, and verify Expansion File #10 appears in the Files menu before advancing.
Expansion File #11 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn House 1F, inspect small side table.
Full detailAt House 1F, examine small side table, read through its final page, and verify Expansion File #11 appears in the Files menu before advancing.
Expansion File #12 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn House 2F, inspect upstairs landing table.
Full detailAt House 2F, examine upstairs landing table, read through its final page, and verify Expansion File #12 appears in the Files menu before advancing.
Expansion File #13 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn House 2F, inspect study laptop.
Full detailAt House 2F, examine study laptop, read through its final page, and verify Expansion File #13 appears in the Files menu before advancing.
Doll Display One (missable)
Puzzle
HintThe nearby plaques and object poses supply the pattern.
WhereSolve the mechanism in House workshop.
Full detailAt House workshop, arrange or select: Lucy ladder; Catherine opposite. Take the released key, mask, fuse, or route item before leaving.
Doll Display Two (missable)
Puzzle
HintThe nearby plaques and object poses supply the pattern.
WhereSolve the mechanism in House study.
Full detailAt House study, arrange or select: Lucy ladder; Catherine; clown present. Take the released key, mask, fuse, or route item before leaving.
Shadows of Rose — Deep Stratum
You are here when: A descending cavern route leading to a laboratory with a large central table.
Read every laboratory and tunnel file before the final altar route.
Expansion File #14 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Deep Stratum, inspect Pit Laboratory table.
Full detailAt Deep Stratum, examine Pit Laboratory table, read through its final page, and verify Expansion File #14 appears in the Files menu before advancing.
Expansion File #15 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Deep Stratum, inspect large central table.
Full detailAt Deep Stratum, examine large central table, read through its final page, and verify Expansion File #15 appears in the Files menu before advancing.
Expansion File #16 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Deep Stratum, inspect large central table.
Full detailAt Deep Stratum, examine large central table, read through its final page, and verify Expansion File #16 appears in the Files menu before advancing.
Expansion File #17 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Deep Stratum, inspect overturned furniture.
Full detailAt Deep Stratum, examine overturned furniture, read through its final page, and verify Expansion File #17 appears in the Files menu before advancing.
Expansion File #18 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Deep Stratum, inspect north tunnel note.
Full detailAt Deep Stratum, examine north tunnel note, read through its final page, and verify Expansion File #18 appears in the Files menu before advancing.
Expansion File #19 (missable)
File
HintCheck readable surfaces before leaving this room.
WhereIn Cavern, inspect altar stone.
Full detailAt Cavern, examine altar stone, read through its final page, and verify Expansion File #19 appears in the Files menu before advancing.
Shadows of Rose — Challenges
You are here when: The expansion’s separate Challenges tab after its first results screen.
Difficulty, speed, no-healing, files, powers, crafting, memories, and combat counters all live here.
Expansion Completion Challenge
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: clear other expansion challenges.
Full detailUse a dedicated expansion save and complete this target: clear other expansion challenges. Return to the expansion Challenges page and confirm the entry before replacing the save.
Green Teen
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: clear expansion Casual.
Full detailUse a dedicated expansion save and complete this target: clear expansion Casual. Return to the expansion Challenges page and confirm the entry before replacing the save.
Serene Teen
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: clear expansion Standard.
Full detailUse a dedicated expansion save and complete this target: clear expansion Standard. Return to the expansion Challenges page and confirm the entry before replacing the save.
Supreme Teen
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: clear expansion Hardcore.
Full detailUse a dedicated expansion save and complete this target: clear expansion Hardcore. Return to the expansion Challenges page and confirm the entry before replacing the save.
It’s Starting to Grow on Me
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: use powers 20 times.
Full detailUse a dedicated expansion save and complete this target: use powers 20 times. Return to the expansion Challenges page and confirm the entry before replacing the save.
Completely Consumed
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: use powers 80 times.
Full detailUse a dedicated expansion save and complete this target: use powers 80 times. Return to the expansion Challenges page and confirm the entry before replacing the save.
Pistol Pro
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: handgun eliminations 50.
Full detailUse a dedicated expansion save and complete this target: handgun eliminations 50. Return to the expansion Challenges page and confirm the entry before replacing the save.
Shotgun Specialist
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: shotgun eliminations 30.
Full detailUse a dedicated expansion save and complete this target: shotgun eliminations 30. Return to the expansion Challenges page and confirm the entry before replacing the save.
Hidden Expansion Milestone #9
Challenge
HintThis records through ordinary expansion progress or a final ability check.
WhereInspect the expansion Challenges tab after the next fixed encounter.
Full detailComplete the displayed encounter or final-ability condition and verify its counter afterward. The guide withholds the identity and outcome.
Hidden Expansion Milestone #10
Challenge
HintThis records through ordinary expansion progress or a final ability check.
WhereInspect the expansion Challenges tab after the next fixed encounter.
Full detailComplete the displayed encounter or final-ability condition and verify its counter afterward. The guide withholds the identity and outcome.
Craftsmaster
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: craft all four item types.
Full detailUse a dedicated expansion save and complete this target: craft all four item types. Return to the expansion Challenges page and confirm the entry before replacing the save.
Avid Reader
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: read 19 expansion files.
Full detailUse a dedicated expansion save and complete this target: read 19 expansion files. Return to the expansion Challenges page and confirm the entry before replacing the save.
Rushing Rose
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: clear under 1:30:00.
Full detailUse a dedicated expansion save and complete this target: clear under 1:30:00. Return to the expansion Challenges page and confirm the entry before replacing the save.
Fight Through the Pain
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: clear without recovery medicine.
Full detailUse a dedicated expansion save and complete this target: clear without recovery medicine. Return to the expansion Challenges page and confirm the entry before replacing the save.
A Small Success
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: small-house route no damage.
Full detailUse a dedicated expansion save and complete this target: small-house route no damage. Return to the expansion Challenges page and confirm the entry before replacing the save.
Bittersweet Memories
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: interact every glowing memory.
Full detailUse a dedicated expansion save and complete this target: interact every glowing memory. Return to the expansion Challenges page and confirm the entry before replacing the save.
Hidden Expansion Milestone #17
Challenge
HintThis records through ordinary expansion progress or a final ability check.
WhereInspect the expansion Challenges tab after the next fixed encounter.
Full detailComplete the displayed encounter or final-ability condition and verify its counter afterward. The guide withholds the identity and outcome.
Village of Blood
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: Bloody Village B rank.
Full detailUse a dedicated expansion save and complete this target: Bloody Village B rank. Return to the expansion Challenges page and confirm the entry before replacing the save.
River of Blood
Challenge
HintThe expansion keeps a separate mechanical counter.
WhereThe tracked requirement is: Bloody River B rank.
Full detailUse a dedicated expansion save and complete this target: Bloody River B rank. Return to the expansion Challenges page and confirm the entry before replacing the save.
PSVR2 VR Mode
You are here when: The VR Mode selector on PS5 after headset and Sense-controller calibration.
This secondary route documents the platform-exclusive presentation without replacing Gold Edition PC completion.
VR Tutorial and Calibration
VR Check
HintBegin with a comfortable boundary and dominant hand.
WhereComplete every VR tutorial prompt on PSVR2.
Full detailCalibrate eye position, floor height, dominant hand, holsters, comfort turning, aiming, blocking, reloading, item use, and the map before starting the VR save.
PSVR2 Main Route Clear
VR Clear
HintUse the console route only after the spoiler-safe PC pass.
WhereFinish the main route in PSVR2 VR Mode.
Full detailKeep VR Mode active from its title selector through the results screen, use manual weapon handling throughout, and retain the VR completed data separately.
VR Weapon Interaction Audit
VR Check
HintEach weapon family has a different physical action.
WhereDraw, reload, fire, block, and holster every available VR weapon family.
Full detailDuring the VR run, test each handgun, shotgun, rifle, magnum, launcher, explosive, and knife interaction. Use both hand slots and confirm every acquired weapon can be drawn and reloaded correctly.
VR Collectible and Map Audit
VR Check
HintThe same physical collectibles remain available in VR.
WhereRepeat the map-clear and collectible sweep in the VR save.
Full detailBefore each VR departure, open the wrist/map interface, make every reachable room blue, destroy the visible figures, and read every encountered file without relying on the separate PC save.
Gold, Trauma Pack, and Legacy Extras
You are here when: The platform DLC manager, merchant, Special settings, and Bonuses menu.
Gold content is required; old purchase-window entitlements are documented honestly when absent.
Samurai Edge — AW Model-01
DLC Extra
HintThe Trauma Pack adds a merchant weapon.
WhereBuy the DLC handgun from the merchant for its nominal price.
Full detailWith Trauma Pack installed, purchase the Samurai Edge — AW Model-01, place it in the inventory, fire and reload it once, then store it only after registration.
Mr. Everywhere Weapon Charm
DLC Extra
HintOne Trauma Pack cosmetic attaches to a firearm.
WhereEquip the Mr. Everywhere charm from the weapon-customization screen.
Full detailOpen weapon customization at the merchant, attach Mr. Everywhere to a compatible weapon, inspect it in first and third person, then leave it equipped through one save.
Found Footage Screen Filter
DLC Extra
HintA visual presentation option is included.
WhereEnable Found Footage in Special settings.
Full detailTurn on the Found Footage filter, load gameplay until control returns, then restore the preferred display after confirming the option works.
Save Room Music Swap
DLC Extra
HintAn audio presentation option is included.
WhereEnable the alternate save-room music setting.
Full detailTurn on the Trauma Pack save-room music, enter any typewriter room and wait for playback, then restore the preferred soundtrack if desired.
Trauma Pack Artwork
DLC Extra
HintThe pack adds a separate artwork collection.
WhereOpen the Trauma Pack artwork from Bonuses.
Full detailView every page in the Trauma Pack artwork set once, advance to the final page, and return to Bonuses only after all pages have rendered.
Baker Incident Report
DLC Extra
HintThe pack adds a retrospective document.
WhereOpen the Baker Incident Report from Bonuses.
Full detailRead every page of the Baker Incident Report, advance to the final page, and return to the menu so its view state registers.
Street Wolf Outfit
Legacy Extra
HintThis was tied to an earlier expansion purchase window.
WhereCheck the account’s DLC licenses for the Street Wolf Outfit.
Full detailIf the account owns the entitlement, equip it in Shadows of Rose and load gameplay once. Otherwise mark it unavailable legacy content; do not invent an unlock path.
Preorder Charm and Resource Bundle
Legacy Extra
HintTwo launch-window entitlements are not routine Gold unlocks.
WhereCheck owned DLC for the Mr. Raccoon charm and Survival Resources Pack.
Full detailIf licensed, claim the resource bundle on a separate save and equip the Mr. Raccoon weapon charm once. If absent, record both as unavailable legacy entitlements.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.