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Resident Evil Zero HD Remaster (2016)
100% completion of the selected Windows HD Remaster route, spoiler-free · 13 areas · 175 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
PC Route and Save Architecture
You are here when: The Windows title screen, settings, save slots, inventory, partner commands, and map.
Separate difficulty chains before earning file-bound rewards.
Use the Windows HD Remaster
Setup
HintChoose the edition that includes the remaster-only extra mode.
WhereRun Resident Evil Zero HD Remaster natively on Windows.
Full detailInstall the Windows HD Remaster and verify that Wesker Mode and the costume Suitcase are present in the menus or documented unlock flow. No console-exclusive campaign, mode, item, or costume requires a second platform.
Keep One Clear-Data Chain per Difficulty
Save Safety
HintBonus rewards attach to the difficulty of the completed file.
WhereMaintain separate Easy, Normal, and Hard clear-data slots.
Full detailStart one save chain on each difficulty and never overwrite it with another setting. Load the file marked Clear to enter Leech Hunter or begin a rewarded replay; weapons and ammunition earned there remain tied to that chain.
Build a Safe Item Depot
System
HintThere are no storage boxes, but dropped objects remain mapped.
WhereUse the Training Facility main hall as the central drop point.
Full detailPlace spare weapons, ammunition, healing supplies, and long-term keys around the main-hall perimeter without stacking too many objects in one room. Check the map icons after every drop, and move the Hookshot forward whenever its next use approaches.
Use Both Partner Control Styles
System
HintSeveral mechanisms require separation and rapid switching.
WherePractice Team, Solo, Attack, Idle, exchange, and character switching.
Full detailIn a cleared room, switch the lead character, order the partner to follow or wait, exchange a two-slot weapon, and move both independently. Keep the idle partner armed when separated because an off-screen grab can still empty their health.
Campaign Difficulties, Ranks, and Outcome
You are here when: The new-game difficulty selector and post-clear result screen.
Complete every setting and preserve both timed rank bands.
Clear Easy
Difficulty
HintEach setting has its own supplies and reward-bearing save chain.
WhereFinish the campaign on Easy and save the Clear file.
Full detailSelect Easy for a fresh game, complete every physical region, and save the result into its own slot. Reload the Clear file once to verify its Extra Game options and keep later Leech Hunter rewards on that same difficulty.
Clear Normal
Difficulty
HintEach setting has its own supplies and reward-bearing save chain.
WhereFinish the campaign on Normal and save the Clear file.
Full detailSelect Normal for a fresh game, complete every physical region, and save the result into its own slot. Reload the Clear file once to verify its Extra Game options and keep later Leech Hunter rewards on that same difficulty.
Clear Hard
Difficulty
HintEach setting has its own supplies and reward-bearing save chain.
WhereFinish the campaign on Hard and save the Clear file.
Full detailSelect Hard for a fresh game, complete every physical region, and save the result into its own slot. Reload the Clear file once to verify its Extra Game options and keep later Leech Hunter rewards on that same difficulty.
Earn Campaign Rank S
Rank
HintThe highest result depends only on the completion clock.
WhereFinish Normal or Hard in less than three hours thirty minutes.
Full detailUse an established Normal or Hard clear route, stage essential two-slot tools near their next doors, pause when planning, and cross the final gate before 3:30:00. Save the Clear result separately and verify both timed weapons are available.
Earn Campaign Rank A
Rank
HintA second time band awards the automatic weapon separately.
WhereFinish Normal or Hard between three-thirty and five hours.
Full detailUse Normal or Hard and finish after 3:30:00 but before 5:00:00, then preserve that result screen and Clear file. If Rank S already granted the same lower-tier reward, still record the A result as its own completion variant.
Complete the Campaign Outcome
Outcome
HintThis route has one mechanical completion outcome.
WhereOpen the final four locks and finish the last arena.
Full detailCarry both Shaft Keys into the final arena, operate the left and right controls with separate characters, then activate the four exposed locks in southwest, northwest, southeast, west order. Finish the remaining mechanical objective before the timer expires and save the Clear data.
Ecliptic Express
You are here when: The multi-car passenger train with cabins, dining car, roof, undercarriage, and brake controls.
Finish every cabin and file before activating both brake panels.
Dining Car Key
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt dining-car body, obtain or complete Dining Car Key; use it to open restaurant.
Full detailCollect Dining Car Key from dining-car body. Inspect it for any hidden component, then carry it to the open restaurant interaction and use it from the correct character's inventory before leaving the region.
Conductor's Key
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt roof Ice Pick route, obtain or complete Conductor's Key; use it to open conductor office.
Full detailCollect Conductor's Key from roof Ice Pick route. Inspect it for any hidden component, then carry it to the open conductor office interaction and use it from the correct character's inventory before leaving the region.
Ice Pick
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt service lift transfer, obtain or complete Ice Pick; use it to free kitchen door.
Full detailCollect Ice Pick from service lift transfer. Inspect it for any hidden component, then carry it to the free kitchen door interaction and use it from the correct character's inventory before leaving the region.
Gold Ring
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt train route pickup, obtain or complete Gold Ring; use it to attach Briefcase.
Full detailCollect Gold Ring from train route pickup. Inspect it for any hidden component, then carry it to the attach Briefcase interaction and use it from the correct character's inventory before leaving the region.
Silver Ring
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt Jewelry Box, obtain or complete Silver Ring; use it to attach Briefcase.
Full detailCollect Silver Ring from Jewelry Box. Inspect it for any hidden component, then carry it to the attach Briefcase interaction and use it from the correct character's inventory before leaving the region.
Briefcase
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt inspect and add rings, obtain or complete Briefcase; use it to obtain Blue Keycard.
Full detailInspect the Briefcase, rotate it to its two circular recesses, and install the Gold and Silver Rings. Open it, take the Blue Keycard, and use that card at the reader blocking the forward train carriage.
Panel Opener
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt conductor office, obtain or complete Panel Opener; use it to open floor hatch.
Full detailCollect Panel Opener from conductor office. Inspect it for any hidden component, then carry it to the open floor hatch interaction and use it from the correct character's inventory before leaving the region.
Hookshot
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt rear deck, obtain or complete Hookshot; use it to keep through laboratory.
Full detailTake the Hookshot from the rear deck and read its manual. Use it at the train window, training-facility roof route, church roof, and laboratory opening; after its final cable-car use, leave it permanently behind.
Magnetic Card
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt under-train route, obtain or complete Magnetic Card; use it to activate brakes.
Full detailCollect Magnetic Card from under-train route. Inspect it for any hidden component, then carry it to the activate brakes interaction and use it from the correct character's inventory before leaving the region.
brake controls
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt displayed sum target, obtain or complete brake controls; use it to ten digits exactly.
Full detailInsert the Magnetic Card at the rear panel, read the target total shown for the current attempt, and enter exactly ten digits whose sum equals it. Switch to the front control and repeat for its displayed target before time expires.
Training Facility
You are here when: The broad stone main hall surrounded by classrooms, library, living spaces, clock tower, and observatory.
Use the main hall as an item depot and finish every optional room.
Crank Handle
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt living room cabinet, obtain or complete Crank Handle; use it to operate library lift.
Full detailCollect Crank Handle from living room cabinet. Inspect it for any hidden component, then carry it to the operate library lift interaction and use it from the correct character's inventory before leaving the region.
Iron Needle
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt clock-tower cage, obtain or complete Iron Needle; use it to set clock 8:15.
Full detailCollect the Iron Needle from the upper cage, install it in the clock face, set the hour hand to VIII and the minute hand to III, and confirm 8:15 to release both timed doors.
Microfilm A
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt library desk, obtain or complete Microfilm A; use it to use projector.
Full detailCollect Microfilm A from library desk. Inspect it for any hidden component, then carry it to the use projector interaction and use it from the correct character's inventory before leaving the region.
Microfilm B
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt meeting-room fireplace, obtain or complete Microfilm B; use it to use projector.
Full detailCollect Microfilm B from meeting-room fireplace. Inspect it for any hidden component, then carry it to the use projector interaction and use it from the correct character's inventory before leaving the region.
MO Disk
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt projector output, obtain or complete MO Disk; use it to auditorium podium.
Full detailCollect MO Disk from projector output. Inspect it for any hidden component, then carry it to the auditorium podium interaction and use it from the correct character's inventory before leaving the region.
desk code
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt random two symbols, obtain or complete desk code; use it to press matching seats together.
Full detailInsert the MO Disk at the auditorium podium and note the randomized two-symbol result. Use the Microfilm Image to map each symbol to a seat, position one character at each console, and press both in sequence.
chess puzzle
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt move white king, obtain or complete chess puzzle; use it to down3 right1 up2.
Full detailStudy the small desk board without touching the floor pieces. From the fixed camera view, push only the white king down three squares, right one, then up two; moving another piece releases poison.
Book of Evil
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt chess compartment, obtain or complete Book of Evil; use it to inspect for Black Wing.
Full detailCollect Book of Evil from chess compartment. Inspect it for any hidden component, then carry it to the inspect for Black Wing interaction and use it from the correct character's inventory before leaving the region.
Book of Good
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt facility route, obtain or complete Book of Good; use it to inspect for Angel Wings.
Full detailCollect Book of Good from facility route. Inspect it for any hidden component, then carry it to the inspect for Angel Wings interaction and use it from the correct character's inventory before leaving the region.
statue scale
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt complete both statues, obtain or complete statue scale; use it to balance scale.
Full detailInspect both books for their wings, attach Angel Wings to the White Statue and Black Wing to the Black Statue, then place the completed good and evil figures on the main-hall balance to open the rear passage.
power regulator
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt set seventy, obtain or complete power regulator; use it to all up except third.
Full detailAt the basement regulator, set switches one, two, four, and five upward and the third downward. Confirm 70 to release the chamber door, a remote corridor door, and the steam-blocked route.
Duralumin Case (missable)
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt weapons locker, obtain or complete Duralumin Case; use it to enter 385.
Full detailUse the Locker Key in the basement weapons room, take the case, inspect its marked corner, and enter 385. Remove the Handgun Parts and combine them with either character's handgun; repeat on another save for both custom models.
Handgun Parts (missable)
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt inside Duralumin Case, obtain or complete Handgun Parts; use it to customize either handgun.
Full detailCollect Handgun Parts from inside Duralumin Case. Inspect it for any hidden component, then carry it to the customize either handgun interaction and use it from the correct character's inventory before leaving the region.
animal torches
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt weakest to strongest, obtain or complete animal torches; use it to deer wolf horse bear snake eagle.
Full detailUse Billy's filled Lighter and ignite the six statues from weakest to strongest: Deer, Wolf, Horse, Bear, Snake, Eagle. If the chain resets, begin again at Deer without leaving the room.
Water Key
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt basement combat cage, obtain or complete Water Key; use it to open blue doors.
Full detailCollect Water Key from basement combat cage. Inspect it for any hidden component, then carry it to the open blue doors interaction and use it from the correct character's inventory before leaving the region.
piano room (missable)
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt Billy plays correctly, obtain or complete piano room; use it to retrieve battery.
Full detailHave Rebecca attempt the piano once, then switch to Billy and play it correctly. Send Rebecca into the opened alcove, collect its supplies and Battery, and switch back before Billy stops playing and closes the wall.
Unity Tablet
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt prison-bunks fireplace, obtain or complete Unity Tablet; use it to observatory podium.
Full detailCollect Unity Tablet from prison-bunks fireplace. Inspect it for any hidden component, then carry it to the observatory podium interaction and use it from the correct character's inventory before leaving the region.
Obedience Tablet
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt facility route, obtain or complete Obedience Tablet; use it to observatory podium.
Full detailCollect Obedience Tablet from facility route. Inspect it for any hidden component, then carry it to the observatory podium interaction and use it from the correct character's inventory before leaving the region.
Discipline Tablet
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt courtyard raised crate, obtain or complete Discipline Tablet; use it to observatory podium.
Full detailCollect Discipline Tablet from courtyard raised crate. Inspect it for any hidden component, then carry it to the observatory podium interaction and use it from the correct character's inventory before leaving the region.
Laboratory
You are here when: The church, roof opening, chemical rooms, colored bust doors, breeding room, and cable-car platforms.
Keep the Hookshot and both coils until the cable car is powered.
Hookshot ceiling
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt reference room, obtain or complete Hookshot ceiling; use it to split characters.
Full detailCollect Hookshot ceiling from reference room. Inspect it for any hidden component, then carry it to the split characters interaction and use it from the correct character's inventory before leaving the region.
Stripping Agent
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt green plus red chemicals, obtain or complete Stripping Agent; use it to open Leech Capsule.
Full detailWith Rebecca's Mixing Set, combine Green Chemical and Red Chemical. Apply the resulting Stripping Agent to the Leech Capsule, remove the Blue Leech Charm, and send the needed object through the dumbwaiter when the partners are separated.
Blue Leech Charm
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt opened capsule, obtain or complete Blue Leech Charm; use it to blue bust door.
Full detailCollect Blue Leech Charm from opened capsule. Inspect it for any hidden component, then carry it to the blue bust door interaction and use it from the correct character's inventory before leaving the region.
Green Leech Charm
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt private art room, obtain or complete Green Leech Charm; use it to green bust door.
Full detailCollect Green Leech Charm from private art room. Inspect it for any hidden component, then carry it to the green bust door interaction and use it from the correct character's inventory before leaving the region.
Sterilizing Agent
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt morgue floor, obtain or complete Sterilizing Agent; use it to clear gas chamber.
Full detailCollect Sterilizing Agent from morgue floor. Inspect it for any hidden component, then carry it to the clear gas chamber interaction and use it from the correct character's inventory before leaving the region.
Breeding Room Key
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt gas chamber, obtain or complete Breeding Room Key; use it to open breeding room.
Full detailCollect Breeding Room Key from gas chamber. Inspect it for any hidden component, then carry it to the open breeding room interaction and use it from the correct character's inventory before leaving the region.
Dial
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt breeding-room cage, obtain or complete Dial; use it to install lower door.
Full detailCollect Dial from breeding-room cage. Inspect it for any hidden component, then carry it to the install lower door interaction and use it from the correct character's inventory before leaving the region.
dial code
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt growth record numbers, obtain or complete dial code; use it to 4863.
Full detailFit the Dial into the lower laboratory door and enter 4863, the emphasized sequence from the Leech Growth Records. Open the door, then keep both regulator coils for the cable-car console.
Input Regulator Coil
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt lower office, obtain or complete Input Regulator Coil; use it to cable-car console.
Full detailCollect Input Regulator Coil from lower office. Inspect it for any hidden component, then carry it to the cable-car console interaction and use it from the correct character's inventory before leaving the region.
Output Regulator Coil
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt platform mechanism, obtain or complete Output Regulator Coil; use it to cable-car console.
Full detailCollect Output Regulator Coil from platform mechanism. Inspect it for any hidden component, then carry it to the cable-car console interaction and use it from the correct character's inventory before leaving the region.
Factory
You are here when: The industrial turntable, access lift, control room, and descending platforms.
Search each landing before committing the restored platform.
Elevator Key
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt factory route, obtain or complete Elevator Key; use it to operate access lift.
Full detailCollect Elevator Key from factory route. Inspect it for any hidden component, then carry it to the operate access lift interaction and use it from the correct character's inventory before leaving the region.
Up Key
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt factory route, obtain or complete Up Key; use it to raise turntable.
Full detailCollect Up Key from factory route. Inspect it for any hidden component, then carry it to the raise turntable interaction and use it from the correct character's inventory before leaving the region.
control panel
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt restore platform alignment, obtain or complete control panel; use it to open lower route.
Full detailCollect control panel from restore platform alignment. Inspect it for any hidden component, then carry it to the open lower route interaction and use it from the correct character's inventory before leaving the region.
Treatment Plant
You are here when: The water pool, pipe rooms, gondola controls, chemical laboratory, forklift, and turbine door.
Bring both characters and all late supplies together before the Keycard reader.
Handle
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt water-pool box bridge, obtain or complete Handle; use it to open round door.
Full detailCollect Handle from water-pool box bridge. Inspect it for any hidden component, then carry it to the open round door interaction and use it from the correct character's inventory before leaving the region.
water-pool puzzle
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt Billy pushes crates, obtain or complete water-pool puzzle; use it to Rebecca rotates gate.
Full detailPut Billy in the empty pool and Rebecca at the console. Move the metal crate to the right wall, turn the gate right, move both upper wooden crates toward the bottom, push the metal crate to the top, turn left, align the last wooden crate, then fill the pool.
water-pool metal crate
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt right then top, obtain or complete water-pool metal crate; use it to never bridge.
Full detailCollect water-pool metal crate from right then top. Inspect it for any hidden component, then carry it to the never bridge interaction and use it from the correct character's inventory before leaving the region.
water-pool wooden crates
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt align bottom row, obtain or complete water-pool wooden crates; use it to fill pool.
Full detailCollect water-pool wooden crates from align bottom row. Inspect it for any hidden component, then carry it to the fill pool interaction and use it from the correct character's inventory before leaving the region.
Motherboard
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt upper wastewater pool, obtain or complete Motherboard; use it to install gondola console.
Full detailCollect Motherboard from upper wastewater pool. Inspect it for any hidden component, then carry it to the install gondola console interaction and use it from the correct character's inventory before leaving the region.
Empty Battery
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt plant laboratory shelf, obtain or complete Empty Battery; use it to add Battery Fluid.
Full detailCollect Empty Battery from plant laboratory shelf. Inspect it for any hidden component, then carry it to the add Battery Fluid interaction and use it from the correct character's inventory before leaving the region.
Sulfuric Acid
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt red plus blue chemicals, obtain or complete Sulfuric Acid; use it to combine Industrial Water.
Full detailUse Rebecca's Mixing Set to combine Red Chemical with Blue Chemical. Keep the resulting Sulfuric Acid until Industrial Water is available; neither Billy nor a character without the Mixing Set can perform this step.
Battery Fluid
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt acid plus Industrial Water, obtain or complete Battery Fluid; use it to fill Empty Battery.
Full detailCombine Sulfuric Acid with Industrial Water in Rebecca's inventory. Add the Battery Fluid to the Empty Battery, producing the Hi-Power Battery needed by the forklift.
Hi-Power Battery
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt completed battery, obtain or complete Hi-Power Battery; use it to power forklift.
Full detailCollect Hi-Power Battery from completed battery. Inspect it for any hidden component, then carry it to the power forklift interaction and use it from the correct character's inventory before leaving the region.
Keycard
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt forklift ledge, obtain or complete Keycard; use it to open turbine door.
Full detailCollect Keycard from forklift ledge. Inspect it for any hidden component, then carry it to the open turbine door interaction and use it from the correct character's inventory before leaving the region.
Shaft Key L
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt late arena, obtain or complete Shaft Key L; use it to left gate control.
Full detailCollect Shaft Key L from late arena. Inspect it for any hidden component, then carry it to the left gate control interaction and use it from the correct character's inventory before leaving the region.
Shaft Key R
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt late arena, obtain or complete Shaft Key R; use it to right gate control.
Full detailCollect Shaft Key R from late arena. Inspect it for any hidden component, then carry it to the right gate control interaction and use it from the correct character's inventory before leaving the region.
gate locks
Key Item
HintA nearby file, partner route, or object points toward this step.
WhereAt southwest northwest southeast west, obtain or complete gate locks; use it to activate in order.
Full detailGive one Shaft Key to each character and operate both side controls. During the timed gate sequence, turn the southwest lock first, northwest second, southeast third, and west last; do not wander between controls.
Complete File Archive
You are here when: Readable papers, manuals, desks, bunks, bodies, and automatic route entries across every region.
Open all twenty-nine entries before the last Keycard door.
Player's Manual 1 (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Player's Manual 1 at starting inventory.
Full detailOpen the starting file menu and read the full first manual before moving. It is already present, so no room pickup will replace a missed menu check.
Player's Manual 2 (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Player's Manual 2 at post-restaurant encounter.
Full detailAfter the restaurant encounter and character pairing, open the newly added manual and scroll through every partner-control section before returning to play.
Court Order for Transportation (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Court Order for Transportation at starting inventory.
Full detailOpen the starting file menu and read this separate document immediately. Confirm it remains listed beside the first manual.
Hookshot Operator's Manual (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Hookshot Operator's Manual at rear deck Hookshot.
Full detailAt rear deck Hookshot, inspect the readable object and take Hookshot Operator's Manual. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Investigation Orders (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Investigation Orders at Room 201 bed.
Full detailAt Room 201 bed, inspect the readable object and take Investigation Orders. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Notice to Supervisors (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Notice to Supervisors at dining-car kitchen table.
Full detailAt dining-car kitchen table, inspect the readable object and take Notice to Supervisors. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Passenger's Diary (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Passenger's Diary at Room 202 chair.
Full detailAt Room 202 chair, inspect the readable object and take Passenger's Diary. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Brake Operation Manual (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Brake Operation Manual at driver compartment automatic.
Full detailEnter the driver compartment and let the manual register automatically. Read all three control steps before sending a character toward the rear deck.
Note from Conductor (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Note from Conductor at conductor office floor.
Full detailAt conductor office floor, inspect the readable object and take Note from Conductor. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Regulations for Trainees (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Regulations for Trainees at auditorium desk.
Full detailAt auditorium desk, inspect the readable object and take Regulations for Trainees. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Notice to All Staff (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Notice to All Staff at living-room coffee table.
Full detailAt living-room coffee table, inspect the readable object and take Notice to All Staff. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Marcus' Diary 1 (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Marcus' Diary 1 at chess office compartment.
Full detailAt chess office compartment, inspect the readable object and take Marcus' Diary 1. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Assistant Director's Diary (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Assistant Director's Diary at moose office desk.
Full detailAt moose office desk, inspect the readable object and take Assistant Director's Diary. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
About the Power Regulator (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead About the Power Regulator at torture chamber floor.
Full detailAt torture chamber floor, inspect the readable object and take About the Power Regulator. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
A Verse of Poetry (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead A Verse of Poetry at second-floor meeting-room table.
Full detailAt second-floor meeting-room table, inspect the readable object and take A Verse of Poetry. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Management Trainee's Diary (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Management Trainee's Diary at prison bunks table.
Full detailAt prison bunks table, inspect the readable object and take Management Trainee's Diary. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Microfilm Image (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Microfilm Image at projector after both films.
Full detailAt projector after both films, inspect the readable object and take Microfilm Image. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Inmates List (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Inmates List at basement office desk.
Full detailAt basement office desk, inspect the readable object and take Inmates List. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
1st Investigation Unit Notes (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead 1st Investigation Unit Notes at infirmary bed cabinet.
Full detailAt infirmary bed cabinet, inspect the readable object and take 1st Investigation Unit Notes. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Marcus' Diary 2 (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Marcus' Diary 2 at laboratory reference-room desk.
Full detailAt laboratory reference-room desk, inspect the readable object and take Marcus' Diary 2. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Old Photograph (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Old Photograph at lower laboratory office shelf.
Full detailAt lower laboratory office shelf, inspect the readable object and take Old Photograph. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Investigator's Report (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Investigator's Report at laboratory operating table.
Full detailAt laboratory operating table, inspect the readable object and take Investigator's Report. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Leech Growth Records (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Leech Growth Records at gas-chamber table.
Full detailAt gas-chamber table, inspect the readable object and take Leech Growth Records. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Laboratory Manager's Diary (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Laboratory Manager's Diary at leech-storage chair.
Full detailAt leech-storage chair, inspect the readable object and take Laboratory Manager's Diary. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
B.O.W. Report (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead B.O.W. Report at breeding-room cages.
Full detailAt breeding-room cages, inspect the readable object and take B.O.W. Report. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
About Battery Fluid (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead About Battery Fluid at treatment lodgings bed.
Full detailAt treatment lodgings bed, inspect the readable object and take About Battery Fluid. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Investigator's Report 2 (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Investigator's Report 2 at upper pipe-room body.
Full detailAt upper pipe-room body, inspect the readable object and take Investigator's Report 2. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Treatment Plant Manager's Diary (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Treatment Plant Manager's Diary at gondola-room box.
Full detailAt gondola-room box, inspect the readable object and take Treatment Plant Manager's Diary. Open it from the file menu, scroll through every page, and confirm the title remains in the archive before crossing the next regional boundary.
Gate Operation Manual (missable)
File
HintImportant papers cluster around workspaces, bunks, and puzzle equipment.
WhereRead Gate Operation Manual at automatic before gate controls.
Full detailAfter the first late-arena phase, open the automatically added manual before touching a gate control. Memorize southwest, northwest, southeast, west.
Weapons and Ammunition
You are here when: Field pickups, crafting ingredients, rank rewards, and Leech Hunter reward files.
Keep every weapon on one Normal-or-Hard clear-data chain.
Knife
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Knife from starting equipment.
Full detailRetain a starting Knife, equip it, and defeat one ordinary enemy. Use a separate controlled encounter for the knife-only first-mimic challenge; partner gunfire must be disabled.
Rebecca's Handgun
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Rebecca's Handgun from starting equipment.
Full detailAcquire Rebecca's Handgun from starting equipment, make enough inventory room for its slot size, load compatible ammunition if required, and land one successful attack. Keep the weapon on the same reward-bearing clear-data chain.
Billy's Handgun
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Billy's Handgun from Billy starting equipment.
Full detailAcquire Billy's Handgun from Billy starting equipment, make enough inventory room for its slot size, load compatible ammunition if required, and land one successful attack. Keep the weapon on the same reward-bearing clear-data chain.
Rebecca's Custom Handgun (missable)
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Rebecca's Custom Handgun from combine handgun parts.
Full detailOpen the locked Duralumin Case with 385, remove the Handgun Parts, and combine them with Rebecca's Handgun. Fire the upgraded model once and preserve the same chain for the all-weapons record.
Billy's Custom Handgun (missable)
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Billy's Custom Handgun from combine handgun parts.
Full detailRestore the pre-combination save or acquire the parts on another clear chain, then combine them with Billy's Handgun. Fire it once so both custom variants have been used.
Molotov Cocktail (missable)
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Molotov Cocktail from bottle plus gas.
Full detailCombine an Empty Bottle with a Gas Tank in either inventory. Throw one at an ordinary target and preserve several for fire-sensitive mimics and the knife-versus-fire challenge variants.
Hunting Gun (missable)
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Hunting Gun from train Room 101.
Full detailAcquire Hunting Gun from train Room 101, make enough inventory room for its slot size, load compatible ammunition if required, and land one successful attack. Keep the weapon on the same reward-bearing clear-data chain.
Shotgun (missable)
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Shotgun from training storage room.
Full detailAcquire Shotgun from training storage room, make enough inventory room for its slot size, load compatible ammunition if required, and land one successful attack. Keep the weapon on the same reward-bearing clear-data chain.
Grenade Launcher (missable)
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Grenade Launcher from training art-room couch.
Full detailAcquire Grenade Launcher from training art-room couch, make enough inventory room for its slot size, load compatible ammunition if required, and land one successful attack. Keep the weapon on the same reward-bearing clear-data chain.
Magnum (missable)
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Magnum from cable-car body.
Full detailAcquire Magnum from cable-car body, make enough inventory room for its slot size, load compatible ammunition if required, and land one successful attack. Keep the weapon on the same reward-bearing clear-data chain.
Magnum Revolver
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Magnum Revolver from Leech B reward.
Full detailFinish Leech Hunter with 90–99 charms on the target difficulty, save the reward into that Clear file, start a rewarded replay, and take the revolver from train Room 202.
Rocket Launcher
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Rocket Launcher from campaign S reward.
Full detailEarn Campaign Rank S on Normal or Hard, save the result, and start a rewarded replay from that Clear file. Verify the launcher begins in Rebecca's inventory and fire it once.
Sub-Machinegun
Weapon
HintThe complete arsenal spans field pickups, crafting, ranks, and bonus rewards.
WhereAcquire Sub-Machinegun from campaign A reward.
Full detailEarn Campaign Rank A or S on Normal or Hard, save the result, and begin a rewarded replay. Verify the automatic weapon starts with Billy and expend part of one magazine.
Handgun Ammo
Ammunition
HintSearch side rooms and enemy-heavy routes for every ammunition family.
WhereCollect Handgun Ammo and load its compatible weapon.
Full detailPick up Handgun Ammo on the relevant difficulty, transfer or drop it safely if inventory is full, then load and fire the compatible weapon once. For grenade types, cycle standard, acid, and napalm ammunition separately.
Shotgun Ammo
Ammunition
HintSearch side rooms and enemy-heavy routes for every ammunition family.
WhereCollect Shotgun Ammo and load its compatible weapon.
Full detailPick up Shotgun Ammo on the relevant difficulty, transfer or drop it safely if inventory is full, then load and fire the compatible weapon once. For grenade types, cycle standard, acid, and napalm ammunition separately.
Grenades
Ammunition
HintSearch side rooms and enemy-heavy routes for every ammunition family.
WhereCollect Grenades and load its compatible weapon.
Full detailPick up Grenades on the relevant difficulty, transfer or drop it safely if inventory is full, then load and fire the compatible weapon once. For grenade types, cycle standard, acid, and napalm ammunition separately.
Acid Grenades
Ammunition
HintSearch side rooms and enemy-heavy routes for every ammunition family.
WhereCollect Acid Grenades and load its compatible weapon.
Full detailPick up Acid Grenades on the relevant difficulty, transfer or drop it safely if inventory is full, then load and fire the compatible weapon once. For grenade types, cycle standard, acid, and napalm ammunition separately.
Napalm Grenades
Ammunition
HintSearch side rooms and enemy-heavy routes for every ammunition family.
WhereCollect Napalm Grenades and load its compatible weapon.
Full detailPick up Napalm Grenades on the relevant difficulty, transfer or drop it safely if inventory is full, then load and fire the compatible weapon once. For grenade types, cycle standard, acid, and napalm ammunition separately.
Magnum Ammo
Ammunition
HintSearch side rooms and enemy-heavy routes for every ammunition family.
WhereCollect Magnum Ammo and load its compatible weapon.
Full detailPick up Magnum Ammo on the relevant difficulty, transfer or drop it safely if inventory is full, then load and fire the compatible weapon once. For grenade types, cycle standard, acid, and napalm ammunition separately.
Machinegun Ammo
Ammunition
HintSearch side rooms and enemy-heavy routes for every ammunition family.
WhereCollect Machinegun Ammo and load its compatible weapon.
Full detailPick up Machinegun Ammo on the relevant difficulty, transfer or drop it safely if inventory is full, then load and fire the compatible weapon once. For grenade types, cycle standard, acid, and napalm ammunition separately.
Leech Hunter
You are here when: The rearranged Training Facility loaded through Extra Game from a Clear file.
Clear enemies before permanent charm stacks consume the inventory.
Unlock
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: complete any campaign.
Full detailComplete any campaign, save the Clear file, load that file rather than choosing Extras from the title screen, and select Extra Game. Its difficulty and later rewards inherit from the loaded save.
Blue Charms
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: Billy only, fifty total.
Full detailControl Billy for every Blue Leech Charm. Collect all fifty, remembering that each stack holds ten and cannot be dropped or exchanged after pickup.
Green Charms
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: Rebecca only, fifty total.
Full detailControl Rebecca for every Green Leech Charm. Collect all fifty, reserve five inventory slots, and keep her alive through the front-door exit because a lost character's charms do not count.
Stack Limit
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: ten per inventory slot.
Full detailIn Leech Hunter, satisfy ten per inventory slot. Finish by taking both surviving characters through the Training Facility front door, then save the displayed reward into the same Clear-data chain.
Charms Undroppable
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: after pickup.
Full detailIn Leech Hunter, satisfy after pickup. Finish by taking both surviving characters through the Training Facility front door, then save the displayed reward into the same Clear-data chain.
Rank E
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: zero through twenty-nine, machinegun ammunition.
Full detailIn Leech Hunter, satisfy zero through twenty-nine, machinegun ammunition. Finish by taking both surviving characters through the Training Facility front door, then save the displayed reward into the same Clear-data chain.
Rank D
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: thirty through fifty-nine, infinite handgun ammunition.
Full detailIn Leech Hunter, satisfy thirty through fifty-nine, infinite handgun ammunition. Finish by taking both surviving characters through the Training Facility front door, then save the displayed reward into the same Clear-data chain.
Rank C
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: sixty through eighty-nine, infinite Hunting Gun.
Full detailIn Leech Hunter, satisfy sixty through eighty-nine, infinite Hunting Gun. Finish by taking both surviving characters through the Training Facility front door, then save the displayed reward into the same Clear-data chain.
Rank B
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: ninety through ninety-nine, Magnum Revolver.
Full detailIn Leech Hunter, satisfy ninety through ninety-nine, Magnum Revolver. Finish by taking both surviving characters through the Training Facility front door, then save the displayed reward into the same Clear-data chain.
Rank A
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: all one hundred, infinite all weapons.
Full detailIn Leech Hunter, satisfy all one hundred, infinite all weapons. Finish by taking both surviving characters through the Training Facility front door, then save the displayed reward into the same Clear-data chain.
Ninety Trigger
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: enemy respawn wave.
Full detailBefore reaching ninety combined charms, clear the map and stage loaded weapons near the finishing rooms. The ninetieth pickup repopulates several cleared rooms; defeat that new wave before exiting for the enemy-clear record.
Enemy Clear Challenge
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: defeat every enemy, include respawn wave.
Full detailSweep every accessible room before collecting charms, then trigger the ninety-charm respawn wave and sweep the listed rooms again. Exit only after both passes contain no remaining enemies.
Single Color Challenge
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: collect fifty matching charms.
Full detailIn Leech Hunter, satisfy collect fifty matching charms. Finish by taking both surviving characters through the Training Facility front door, then save the displayed reward into the same Clear-data chain.
Exit
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: training-hall front door, both characters alive.
Full detailBring both living characters to the Training Facility entrance with the intended charm total, gather any final nearby charms, and use the front door. Leaving or losing either character immediately ends the attempt and counts only surviving inventories.
Random Layouts
Leech Hunter Task
HintInventory planning matters more as permanent charm stacks accumulate.
WhereComplete this Leech Hunter condition: multiple item patterns, multiple charm patterns.
Full detailBegin repeated Leech Hunter attempts and identify the current weapon/item pattern and charm pattern from early rooms. Complete at least one clean run under every layout encountered; do not assume one map has fixed pickups.
Wesker Mode
You are here when: The remaster-only campaign option with altered dash and charged gaze attacks.
Finish the mode and record both special attacks before its final route.
Unlock
Wesker Mode Task
HintThe remaster-only route changes one partner's movement and attacks.
WhereIn Wesker Mode, complete: complete campaign.
Full detailComplete the main campaign, save the Clear file, and select Wesker Mode from the newly available menu. Keep this mode's completion on a separate slot from ordinary rank attempts.
Replacement Character
Wesker Mode Task
HintThe remaster-only route changes one partner's movement and attacks.
WhereIn Wesker Mode, complete: Billy mechanics altered.
Full detailEnter Wesker Mode and complete the mechanical requirement: Billy mechanics altered. Preserve the mode result in its own slot before returning to the ordinary campaign.
Shadow Dash
Wesker Mode Task
HintThe remaster-only route changes one partner's movement and attacks.
WhereIn Wesker Mode, complete: charged movement attack.
Full detailHold the dash input until charged, aim down a clear corridor, and release for the high-speed movement attack. Use it for traversal and at least one successful enemy hit.
Death Stare
Wesker Mode Task
HintThe remaster-only route changes one partner's movement and attacks.
WhereIn Wesker Mode, complete: charged ranged attack.
Full detailHold the stare input while facing targets, wait for full charge, then release the ranged burst. Partial charges do not count toward the dedicated defeat total.
Death Stare Challenge
Wesker Mode Task
HintThe remaster-only route changes one partner's movement and attacks.
WhereIn Wesker Mode, complete: fifty full-charge defeats.
Full detailDefeat fifty enemies by releasing Death Stare only at full charge. Track kills manually, avoid partner finishing shots, and continue until the completion notification appears.
Completion Reward
Wesker Mode Task
HintThe remaster-only route changes one partner's movement and attacks.
WhereIn Wesker Mode, complete: Team Wesker costume.
Full detailFinish the entire Wesker Mode campaign and allow its result to save. Start an ordinary main-game file, open the Suitcase, equip Team Wesker, and leave the menu wearing it.
Mode Outcome
Wesker Mode Task
HintThe remaster-only route changes one partner's movement and attacks.
WhereIn Wesker Mode, complete: same mechanical campaign route.
Full detailEnter Wesker Mode and complete the mechanical requirement: same mechanical campaign route. Preserve the mode result in its own slot before returning to the ordinary campaign.
Costume Suitcase
You are here when: The inventory's Suitcase view and installed PC costume content.
Equip every included, earned, and installed optional outfit.
Rebecca Default Uniform
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereOpen the starting Suitcase and equip Rebecca Default Uniform.
Full detailBegin the HD Remaster campaign, switch the Mixing Set display to the Suitcase, choose Rebecca Default Uniform, and close the inventory. Walk into the next camera angle to verify the complete outfit is active.
Billy Default Outfit
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereOpen the starting Suitcase and equip Billy Default Outfit.
Full detailBegin the HD Remaster campaign, switch the Mixing Set display to the Suitcase, choose Billy Default Outfit, and close the inventory. Walk into the next camera angle to verify the complete outfit is active.
Rebecca Cowgirl
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereOpen the starting Suitcase and equip Rebecca Cowgirl.
Full detailBegin the HD Remaster campaign, switch the Mixing Set display to the Suitcase, choose Rebecca Cowgirl, and close the inventory. Walk into the next camera angle to verify the complete outfit is active.
Rebecca Leather
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereOpen the starting Suitcase and equip Rebecca Leather.
Full detailBegin the HD Remaster campaign, switch the Mixing Set display to the Suitcase, choose Rebecca Leather, and close the inventory. Walk into the next camera angle to verify the complete outfit is active.
Billy Jacket
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereOpen the starting Suitcase and equip Billy Jacket.
Full detailBegin the HD Remaster campaign, switch the Mixing Set display to the Suitcase, choose Billy Jacket, and close the inventory. Walk into the next camera angle to verify the complete outfit is active.
Rebecca Team Wesker
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereFinish Wesker Mode, then select Team Wesker from Rebecca's Suitcase.
Full detailComplete Wesker Mode and save its result. Begin an ordinary campaign, change Rebecca's Mixing Set to the Suitcase view, select Team Wesker, close the inventory, and confirm the outfit in gameplay.
Rebecca Cheerleader DLC
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereInstall the corresponding costume pack, then select Rebecca Cheerleader from the Suitcase.
Full detailVerify the relevant PC costume pack is installed and enabled. Begin a campaign, open the Suitcase through the inventory switch, equip Rebecca Cheerleader, and return to gameplay to confirm the model; do not count an uninstalled menu listing.
Rebecca Nurse DLC
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereInstall the corresponding costume pack, then select Rebecca Nurse from the Suitcase.
Full detailVerify the relevant PC costume pack is installed and enabled. Begin a campaign, open the Suitcase through the inventory switch, equip Rebecca Nurse, and return to gameplay to confirm the model; do not count an uninstalled menu listing.
Rebecca 1997 uniform DLC
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereInstall the corresponding costume pack, then select Rebecca 1997 uniform from the Suitcase.
Full detailVerify the relevant PC costume pack is installed and enabled. Begin a campaign, open the Suitcase through the inventory switch, equip Rebecca 1997 uniform, and return to gameplay to confirm the model; do not count an uninstalled menu listing.
Rebecca Sportswear DLC
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereInstall the corresponding costume pack, then select Rebecca Sportswear from the Suitcase.
Full detailVerify the relevant PC costume pack is installed and enabled. Begin a campaign, open the Suitcase through the inventory switch, equip Rebecca Sportswear, and return to gameplay to confirm the model; do not count an uninstalled menu listing.
Rebecca 1996 uniform DLC
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereInstall the corresponding costume pack, then select Rebecca 1996 uniform from the Suitcase.
Full detailVerify the relevant PC costume pack is installed and enabled. Begin a campaign, open the Suitcase through the inventory switch, equip Rebecca 1996 uniform, and return to gameplay to confirm the model; do not count an uninstalled menu listing.
Rebecca Prototype DLC
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereInstall the corresponding costume pack, then select Rebecca Prototype from the Suitcase.
Full detailVerify the relevant PC costume pack is installed and enabled. Begin a campaign, open the Suitcase through the inventory switch, equip Rebecca Prototype, and return to gameplay to confirm the model; do not count an uninstalled menu listing.
Billy Wolf Force DLC
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereInstall the corresponding costume pack, then select Billy Wolf Force from the Suitcase.
Full detailVerify the relevant PC costume pack is installed and enabled. Begin a campaign, open the Suitcase through the inventory switch, equip Billy Wolf Force, and return to gameplay to confirm the model; do not count an uninstalled menu listing.
Billy Cody DLC
Costume
HintThe remaster's Suitcase holds base, earned, and optional installed outfits.
WhereInstall the corresponding costume pack, then select Billy Cody from the Suitcase.
Full detailVerify the relevant PC costume pack is installed and enabled. Begin a campaign, open the Suitcase through the inventory switch, equip Billy Cody, and return to gameplay to confirm the model; do not count an uninstalled menu listing.
Mechanical Challenges
You are here when: Disposable encounter saves and dedicated restricted campaign runs.
Separate restrictions unless their combination has already been practiced.
No Herb Combining (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: finish campaign.
Full detailFinish a fresh campaign without combining any herb colors. Single herbs and non-herb recovery are allowed for this restriction, but keep it separate from the stricter no-recovery run.
No Saves (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: finish campaign.
Full detailComplete a campaign without confirming any typewriter save. Pausing is safe, but closing the game loses progress; use a stable system and avoid mixing this with a first Hard attempt.
No First Aid Spray (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: finish campaign.
Full detailFinish without using a First-Aid Spray. Leave every spray on the floor or carry one only as a marker; herbs remain allowed unless combining with another restriction.
No Recovery Items (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: including Green Chemical.
Full detailFinish without using herbs, sprays, or Green Chemical as recovery. Avoid accidental inventory use, protect both characters, and keep this run isolated because partner healing also invalidates it.
Rebecca Major Encounters (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: all except mandatory partner encounter.
Full detailUse Rebecca to deliver the finishing damage in every major encounter except the one mechanically assigned to her partner. Set the partner to Idle before each final phase so an automatic shot cannot take credit.
Critical Headshot (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: ordinary enemy.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: ordinary enemy. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Burning Defeat (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: Molotov or Napalm.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: Molotov or Napalm. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Zombie Stomp (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: finish crawling zombie.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: finish crawling zombie. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Partner Rescue (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: attack grappling enemy.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: attack grappling enemy. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Knife Defeat (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: any enemy.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: any enemy. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Destroy Zombie Legs (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: aim low.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: aim low. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Midair Knockdown (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: Hunter or Eliminator.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: Hunter or Eliminator. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Dog Break Free (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: bite or knockdown grab.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: bite or knockdown grab. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Custom Handgun (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: combine Handgun Parts.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: combine Handgun Parts. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Use Green Chemical (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: Rebecca Mixing Set.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: Rebecca Mixing Set. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Fire Against Mimic (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: Molotov or Napalm.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: Molotov or Napalm. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Knife First Mimic (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: no other damage.
Full detailAt the first mimic encounter, set the partner to Idle or leave them outside, equip the Knife, and deal all damage with it. Do not use a Molotov, napalm round, gunshot, or partner attack.
All Herb Mixtures (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: every valid combination.
Full detailWith Rebecca, create every valid recipe across the save chain: G+G, G+R, G+B, G+G+B, G+G+G, and G+R+B. Open each resulting inventory entry before consuming or dropping it.
Sixteen Church Bats (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: before leaving.
Full detailRemain in the church encounter long enough to defeat sixteen small bats before completing the large-target phase. Count each small body manually and avoid ending the encounter early with concentrated heavy fire.
Rebecca Piano (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: attempt once.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: attempt once. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Rebecca Heavy Push (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: attempt once.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: attempt once. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Bat Pickup (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: allow grab attack.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: allow grab attack. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
All Keys (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: obtain and exhaust.
Full detailCollect every named key or keycard, use each on every matching lock, and wait for the discard prompt where applicable. Include both character-transfer keys and the two late Shaft Keys.
All Weapons (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: same clear-data chain.
Full detailOn one Normal-or-Hard clear-data chain, acquire every field weapon, either Custom Handgun, both campaign-rank rewards, and all Leech Hunter rewards. For the separate visual archive, use a cloned pre-parts save to build and fire the other character's custom model.
All Files (missable)
Challenge
HintA controlled encounter or dedicated clear records this technique.
WhereComplete the condition: twenty-nine entries.
Full detailCreate a disposable save near a suitable encounter and perform this mechanical condition: twenty-nine entries. Keep the partner Idle when their attack could interfere, wait for the interaction to register, then restore the clean route save.
Open the spoiler-free interactive guide
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