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Shin Megami Tensei: Persona

100% finite-content completion on the chosen PSP route, spoiler-free · 16 areas · 836 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

PSP Route and Save Safety

You are here when: The title screen, system save menu, and PPSSPP memory-card directory before beginning play.

This pack follows the PSP edition and treats other releases as historical variants.

Use the PSP Edition

Platform Route

HintThe chosen route uses the portable remake with its restored material.
WherePlay Shin Megami Tensei: Persona for PSP, either on hardware or through PPSSPP.
Full detailUse one clean PSP save set. If emulating, preserve the memory-card folder outside PPSSPP before changing versions or settings; an increased internal resolution is allowed, but gameplay-altering cheats are outside this completion record.

Record Original-Edition Differences

Edition Boundary

HintThe earlier English release is historically distinct, but it is not the selected play route.
WhereLog the PlayStation release as a comparison branch rather than a second mandatory clear.
Full detailThe PSP route is authoritative for completion. Preserve a note that the earlier localization, presentation, names, and music differ; do not add its altered content to the playable checklist unless you deliberately begin a separate archival run.

Create a Rotating Save Archive (missable)

Save Safety

HintEarly decisions can close recruitment, route, and reward branches.
WhereKeep separate saves before the school investigation, optional recruit checks, route commitment, and late answer sequences.
Full detailUse at least five rotating slots and copy the entire PSP save directory after each boundary. Name the copies by physical location, not later events, so restoring one does not expose unseen story details.

School Route Boundary

You are here when: St. Hermelin's classrooms, library, club corridor, office wing, gym, and storage room during the early free-roam window.

Finish every optional school check before selecting a route save.

Preserve the Direct Branch (missable)

Route Branch

HintThe obvious departure from school remains one completion path.
WhereKeep a save before committing to the normal exit and continue it separately.
Full detailAfter the opening school checks, archive the save before choosing how to proceed. Use one copy for the direct route and never overwrite the untouched branch point with progress from the hidden school sequence.

Open the Hidden School Branch (missable)

Route Branch

HintA chain of school conversations leads somewhere the direct exit does not.
WhereComplete the six school checks before leaving through the normal route.
Full detailIn order, speak with the female student in Class 2-4, Tsutomu in the third-floor library, every Drama Club member near the first-floor gym, every Student Council member on the third floor, and Principal Ooishi in the first-floor office. Enter the gym storage room and take the mask to commit that save to the hidden branch.

School Check 1 (missable)

Hidden Check

HintSearch the school thoroughly before choosing the ordinary way out.
WhereComplete this pre-departure check: Class 2-4 female student.
Full detailDo this before taking the direct route from the school. Confirm the conversation or pickup advances normally, then use the next numbered check; missing any required conversation prevents the hidden branch from opening on that save.

School Check 2 (missable)

Hidden Check

HintSearch the school thoroughly before choosing the ordinary way out.
WhereComplete this pre-departure check: 3F Library Tsutomu.
Full detailDo this before taking the direct route from the school. Confirm the conversation or pickup advances normally, then use the next numbered check; missing any required conversation prevents the hidden branch from opening on that save.

School Check 3 (missable)

Hidden Check

HintSearch the school thoroughly before choosing the ordinary way out.
WhereComplete this pre-departure check: 1F Drama Club all members.
Full detailDo this before taking the direct route from the school. Confirm the conversation or pickup advances normally, then use the next numbered check; missing any required conversation prevents the hidden branch from opening on that save.

School Check 4 (missable)

Hidden Check

HintSearch the school thoroughly before choosing the ordinary way out.
WhereComplete this pre-departure check: 3F Student Council all members.
Full detailDo this before taking the direct route from the school. Confirm the conversation or pickup advances normally, then use the next numbered check; missing any required conversation prevents the hidden branch from opening on that save.

School Check 5 (missable)

Hidden Check

HintSearch the school thoroughly before choosing the ordinary way out.
WhereComplete this pre-departure check: 1F Principal Office Ooishi.
Full detailDo this before taking the direct route from the school. Confirm the conversation or pickup advances normally, then use the next numbered check; missing any required conversation prevents the hidden branch from opening on that save.

School Check 6 (missable)

Hidden Check

HintSearch the school thoroughly before choosing the ordinary way out.
WhereComplete this pre-departure check: Gym Storage take mask.
Full detailDo this before taking the direct route from the school. Confirm the conversation or pickup advances normally, then use the next numbered check; missing any required conversation prevents the hidden branch from opening on that save.

Optional Recruitment Route

You are here when: The early school rooms, Joy Street shops, Abandoned Factory entrance, world map approach, and later return to school.

This recruit is permanently missable if any early flag or party refusal is mishandled.

Optional Recruit Step 1 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: before hospital Teacher's Lounge teacher.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Optional Recruit Step 2 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: before hospital 2F southeast empty classroom.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Optional Recruit Step 3 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: before hospital Class 2-1 male student.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Optional Recruit Step 4 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: before hospital Yin & Yan mother.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Optional Recruit Step 5 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: answer Yeah then Sure.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Optional Recruit Step 6 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: before hospital Judgment 1999 blonde man.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Optional Recruit Step 7 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: before hospital visit Abandoned Factory.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Optional Recruit Step 8 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: after hospital approach SEBEC guards.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Optional Recruit Step 9 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: reject Brown Elly Ayase.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Optional Recruit Step 10 (missable)

Recruitment Step

HintAn easily missed early contact contributes to one optional party member.
WhereRequired fact: return school for Reiji.
Full detailComplete this step in the listed time window and verify the conversation finishes before moving on. Keep the pre-hospital backup until the recruit actually joins; later party invitations must be refused where the sequence says so.

Reiji Active-Party Record (missable)

Party Member

HintOne standard-route party slot is reserved by a long early sequence.
WhereComplete every numbered recruitment step, then retain Reiji when he joins at school.
Full detailUse the pre-hospital branch, finish all seven early checks, approach the SEBEC guards afterward, refuse Brown, Elly, and Ayase, and return to school. Save once Reiji is controllable and record one battle plus his Persona screen as proof of active-party coverage.

Direct Route Answer Gates

You are here when: The hospital reception, underground laboratory, palace, mansion, Deva Yuga, and inner forest conversation spaces.

Correct prompts protect late totems and the continued route outcome.

Direct-Route Answer 1 (missable)

Answer Gate

HintA compassionate or self-aware response protects a late reward.
WhereChoose the response represented by: hospital help nurse.
Full detailSelect the stated response when that prompt appears, then make a new rotating save after the conversation. All six correct flags are required for the complete character-totem reward set; a missed answer cannot be repaired later on that run.

Direct-Route Answer 2 (missable)

Answer Gate

HintA compassionate or self-aware response protects a late reward.
WhereChoose the response represented by: lab red button help Nicholai.
Full detailSelect the stated response when that prompt appears, then make a new rotating save after the conversation. All six correct flags are required for the complete character-totem reward set; a missed answer cannot be repaired later on that run.

Direct-Route Answer 3 (missable)

Answer Gate

HintA compassionate or self-aware response protects a late reward.
WhereChoose the response represented by: Kama Palace Maki's is better.
Full detailSelect the stated response when that prompt appears, then make a new rotating save after the conversation. All six correct flags are required for the complete character-totem reward set; a missed answer cannot be repaired later on that run.

Direct-Route Answer 4 (missable)

Answer Gate

HintA compassionate or self-aware response protects a late reward.
WhereChoose the response represented by: Haunted Mansion lower weapons.
Full detailSelect the stated response when that prompt appears, then make a new rotating save after the conversation. All six correct flags are required for the complete character-totem reward set; a missed answer cannot be repaired later on that run.

Direct-Route Answer 5 (missable)

Answer Gate

HintA compassionate or self-aware response protects a late reward.
WhereChoose the response represented by: Deva Yuga find my reason.
Full detailSelect the stated response when that prompt appears, then make a new rotating save after the conversation. All six correct flags are required for the complete character-totem reward set; a missed answer cannot be repaired later on that run.

Direct-Route Answer 6 (missable)

Answer Gate

HintA compassionate or self-aware response protects a late reward.
WhereChoose the response represented by: Inner Lost Forest don't hide.
Full detailSelect the stated response when that prompt appears, then make a new rotating save after the conversation. All six correct flags are required for the complete character-totem reward set; a missed answer cannot be repaired later on that run.

Lost Forest Answer 1 (missable)

Outcome Gate

HintThe closing forest conversation checks the motives established along this route.
WhereUse the answer cue: Lost Forest stop hiding.
Full detailChoose the indicated answer at the corresponding Lost Forest prompt. Preserve a save before the sequence, record the continued outcome first, then restore and select a different response if you also want the alternate outcome archived.

Lost Forest Answer 2 (missable)

Outcome Gate

HintThe closing forest conversation checks the motives established along this route.
WhereUse the answer cue: everyone or myself acceptable.
Full detailChoose the indicated answer at the corresponding Lost Forest prompt. Preserve a save before the sequence, record the continued outcome first, then restore and select a different response if you also want the alternate outcome archived.

Lost Forest Answer 3 (missable)

Outcome Gate

HintThe closing forest conversation checks the motives established along this route.
WhereUse the answer cue: find my reason.
Full detailChoose the indicated answer at the corresponding Lost Forest prompt. Preserve a save before the sequence, record the continued outcome first, then restore and select a different response if you also want the alternate outcome archived.

Direct-Route Continued Outcome (missable)

Outcome

HintA late conversation determines whether this route reaches its complete conclusion.
WhereUse all three listed Lost Forest answer cues.
Full detailRestore the pre-conversation save, choose “Stop hiding,” then either the everyone-focused or self-focused response, followed by “To find my reason.” Continue from that result and preserve the cleared save separately.

Direct-Route Alternate Outcome (missable)

Outcome

HintThe same late checkpoint contains a second finite result for the archive.
WhereRestore the Lost Forest backup and deliberately break the valid answer chain.
Full detailAfter recording the continued outcome, reload the backup and choose a response outside the three-answer solution. Record that distinct result without overwriting the completed-route save.

School Party Selection

You are here when: The school gathering point where the hidden-route group is assembled.

Branch the optional-seat choice so every playable member receives active-party coverage.

Protagonist Active-Party Record

Party Member

HintThis member belongs to the hidden school party's fixed core.
WhereKeep Protagonist active on the hidden school branch.
Full detailOnce Protagonist is controllable, save at a safe room, open the status and Persona screens, and complete one ordinary battle. Retain that save as the member's active-party evidence.

Yukino Active-Party Record

Party Member

HintThis member belongs to the hidden school party's fixed core.
WhereKeep Yukino active on the hidden school branch.
Full detailOnce Yukino is controllable, save at a safe room, open the status and Persona screens, and complete one ordinary battle. Retain that save as the member's active-party evidence.

Ayase Active-Party Record

Party Member

HintThis member belongs to the hidden school party's fixed core.
WhereKeep Ayase active on the hidden school branch.
Full detailOnce Ayase is controllable, save at a safe room, open the status and Persona screens, and complete one ordinary battle. Retain that save as the member's active-party evidence.

Nanjo Hidden-Party Record (missable)

Party Member

HintOnly two optional seats are available when the school party forms.
WhereChoose Nanjo as one of the two optional members.
Full detailRestore the save made before the two optional seats are filled, select Nanjo, and complete one normal encounter with the member active. Because Nanjo, Elly, and Brown compete for two places, branch the selection to document all three.

Elly Hidden-Party Record (missable)

Party Member

HintOnly two optional seats are available when the school party forms.
WhereChoose Elly as one of the two optional members.
Full detailRestore the save made before the two optional seats are filled, select Elly, and complete one normal encounter with the member active. Because Nanjo, Elly, and Brown compete for two places, branch the selection to document all three.

Brown Hidden-Party Record (missable)

Party Member

HintOnly two optional seats are available when the school party forms.
WhereChoose Brown as one of the two optional members.
Full detailRestore the save made before the two optional seats are filled, select Brown, and complete one normal encounter with the member active. Because Nanjo, Elly, and Brown compete for two places, branch the selection to document all three.

Ice Towers and Mirror

You are here when: The three timed towers, their Tartarus rooms, the cafeteria return visits, and the late mirror chamber.

Tower order, rescues, and a mutually exclusive chest determine the maximum fragment set.

Mirror Fragment Source 1 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: Hypnos pinch principals; talk afterward.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 2 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: Hypnos pinch Tamaki Tadashi; talk afterward.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 3 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: finish Hypnos tower.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 4 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: Nemesis letter chest; blocks 6 7.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 5 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: finish Nemesis tower.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 6 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: save Toro left door; cafeteria talk.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 7 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: save Tsutomu left door; cafeteria talk.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 8 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: Thanatos Tartarus northeast chest.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 9 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: Thanatos Tartarus central north chest.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 10 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: Thanatos Tartarus southwest chest.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 11 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: Thanatos Tartarus Mariko; 5000 yen.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 12 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: Thanatos 6F left chest.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Fragment Source 13 (missable)

Mirror Fragment

HintAn optional rescue, chest, purchase, or tower clear contributes to the mirror.
WhereCollection fact: finish Thanatos tower.
Full detailComplete the listed action before leaving its tower state and confirm the fragment enters the route total. Source 4 conflicts with sources 6 and 7; for the complete twelve-piece reward, skip the letter chest and rescue both students through the left door instead.

Mirror Continuation Threshold (missable)

Outcome Gate

HintThe assembled mirror must be strong enough before the route's late checkpoint.
WhereBring at least 8 fragments to the mirror check.
Full detailCount the fragments manually before proceeding. Eight or more preserves the continued route; fewer records the alternate result. Make a backup before the check so both finite outcomes can be archived without replaying every tower.

Complete Mirror Reward (missable)

Set Reward

HintA perfect mirror grants equipment beyond the minimum needed to continue.
WhereCollect 12 fragments and claim the Spiegel set.
Full detailTake Thanatos's three Tartarus chests, buy Mariko's piece for 5,000 yen, choose the left chest on 6F, finish every tower, obtain both Hypnos conversation pieces, rescue Toro and Tsutomu through the left door, and skip the conflicting letter chest. Present all twelve at the late mirror check and collect every Spiegel piece.

Hidden-Route Alternate Outcome (missable)

Outcome

HintThe fragment total can be used to preserve a second route result.
WhereReach the mirror check with fewer than eight fragments on a branch save.
Full detailFirst archive the complete twelve-fragment result. Then restore an earlier branch with no more than seven fragments, proceed to the check, and record the distinct outcome without overwriting the continued-route save.

Hidden-Route Continued Outcome (missable)

Outcome

HintA sufficiently restored mirror keeps the school route open to its full conclusion.
WhereReach the mirror check with eight or more fragments.
Full detailUse the twelve-fragment branch so the outcome and complete equipment reward are documented together. Continue to a cleared save, then archive it apart from the alternate-result branch.

Late Character Totems

You are here when: The timed tower entrances, late Ice Castle corridors, Raiho's exchange point, and Velvet Room.

Use party branches and the maximum Ambrosia route to document every character's final Persona.

Five-Ambrosia Route (missable)

Rare Currency

HintThe first tower choice determines whether every late character totem can be purchased.
WhereClear Thanatos first; Hypnos and Nemesis may follow in either order.
Full detailBegin from the pre-tower backup, finish Thanatos before either other tower, and confirm the route yields five Ambrosia in total. Do not spend any until the full amount is secured and a fresh save has been made.

Raiho Ambrosia Exchange (missable)

Exchange

HintA late Ice Castle visitor trades the rare tower currency for character rewards.
WhereFind Raiho late in Ice Castle with all five Ambrosia unspent.
Full detailSave before speaking with Raiho, exchange the five Ambrosia for the complete available ultimate-totem selection on the active party branch, and preserve the resulting inventory. Restore alternate party branches as needed for characters who could not share the same party.

Protagonist: Amen Ra (missable)

Ultimate Persona

HintThis character's final Persona depends on a route-specific totem.
WhereSecure Rosetta Stone and use it to create Amen Ra.
Full detailOn a branch where Protagonist is active, obtain Rosetta Stone from the applicable route reward or Ambrosia exchange. Meet the fusion level, save, fuse Amen Ra, then open the Persona screen and complete one battle with it equipped.

Mark: Susanoo (missable)

Ultimate Persona

HintThis character's final Persona depends on a route-specific totem.
WhereSecure Purified Water and use it to create Susanoo.
Full detailOn a branch where Mark is active, obtain Purified Water from the applicable route reward or Ambrosia exchange. Meet the fusion level, save, fuse Susanoo, then open the Persona screen and complete one battle with it equipped.

Yukino: Durga (missable)

Ultimate Persona

HintThis character's final Persona depends on a route-specific totem.
WhereSecure Bisonskin Drums and use it to create Durga.
Full detailOn a branch where Yukino is active, obtain Bisonskin Drums from the applicable route reward or Ambrosia exchange. Meet the fusion level, save, fuse Durga, then open the Persona screen and complete one battle with it equipped.

Nanjo: Yamaoka (missable)

Ultimate Persona

HintThis character's final Persona depends on a route-specific totem.
WhereSecure Amber Glasses and use it to create Yamaoka.
Full detailOn a branch where Nanjo is active, obtain Amber Glasses from the applicable route reward or Ambrosia exchange. Meet the fusion level, save, fuse Yamaoka, then open the Persona screen and complete one battle with it equipped.

Elly: Michael (missable)

Ultimate Persona

HintThis character's final Persona depends on a route-specific totem.
WhereSecure Judgement Contract and use it to create Michael.
Full detailOn a branch where Elly is active, obtain Judgement Contract from the applicable route reward or Ambrosia exchange. Meet the fusion level, save, fuse Michael, then open the Persona screen and complete one battle with it equipped.

Maki: Verthandi (missable)

Ultimate Persona

HintThis character's final Persona depends on a route-specific totem.
WhereSecure Pasque Flower and use it to create Verthandi.
Full detailOn a branch where Maki is active, obtain Pasque Flower from the applicable route reward or Ambrosia exchange. Meet the fusion level, save, fuse Verthandi, then open the Persona screen and complete one battle with it equipped.

Brown: Tyr (missable)

Ultimate Persona

HintThis character's final Persona depends on a route-specific totem.
WhereSecure Victorian Rune and use it to create Tyr.
Full detailOn a branch where Brown is active, obtain Victorian Rune from the applicable route reward or Ambrosia exchange. Meet the fusion level, save, fuse Tyr, then open the Persona screen and complete one battle with it equipped.

Ayase: Frey (missable)

Ultimate Persona

HintThis character's final Persona depends on a route-specific totem.
WhereSecure Stuffed Deer and use it to create Frey.
Full detailOn a branch where Ayase is active, obtain Stuffed Deer from the applicable route reward or Ambrosia exchange. Meet the fusion level, save, fuse Frey, then open the Persona screen and complete one battle with it equipped.

Reiji: Mot (missable)

Ultimate Persona

HintThis character's final Persona depends on a route-specific totem.
WhereSecure Babylonian Coffin and use it to create Mot.
Full detailOn a branch where Reiji is active, obtain Babylonian Coffin from the applicable route reward or Ambrosia exchange. Meet the fusion level, save, fuse Mot, then open the Persona screen and complete one battle with it equipped.

Velvet Room Persona Registry

You are here when: Any Velvet Room fusion counter and the Persona inventory or status screens.

Create and record all one hundred PSP Personas; three Fool entries depend on fusion accidents.

Yama

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Yama, a level 4 HIEROPHANT Persona.
Full detailUse the fusion table to select parents that resolve to level 4 in the HIEROPHANT family, save before confirming, and register Yama after creation. Returning it later yields Para Stone (パララマストーン).

Maso

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Maso, a level 5 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 5 in the PRIESTESS family, save before confirming, and register Maso after creation. Returning it later yields SP Incense (SPインセンス).

Seimen Kongou

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Seimen Kongou, a level 5 EMPEROR Persona.
Full detailUse the fusion table to select parents that resolve to level 5 in the EMPEROR family, save before confirming, and register Seimen Kongou after creation. Returning it later yields St Incense (STRインセンス).

Pixie

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Pixie, a level 5 LOVERS Persona.
Full detailUse the fusion table to select parents that resolve to level 5 in the LOVERS family, save before confirming, and register Pixie after creation. Returning it later yields Lu Incense (LUKインセンス).

Ogun

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Ogun, a level 5 CHARIOT Persona.
Full detailUse the fusion table to select parents that resolve to level 5 in the CHARIOT family, save before confirming, and register Ogun after creation. Returning it later yields HP Incense (HPインセンス).

Vesta

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Vesta, a level 6 EMPRESS Persona.
Full detailUse the fusion table to select parents that resolve to level 6 in the EMPRESS family, save before confirming, and register Vesta after creation. Returning it later yields Soma (ソーマ).

Aizen Myouou

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Aizen Myouou, a level 6 HIEROPHANT Persona.
Full detailUse the fusion table to select parents that resolve to level 6 in the HIEROPHANT family, save before confirming, and register Aizen Myouou after creation. Returning it later yields Vi Incense (VITインセンス).

Nike

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Nike, a level 7 JUDGEMENT Persona.
Full detailUse the fusion table to select parents that resolve to level 7 in the JUDGEMENT family, save before confirming, and register Nike after creation. Returning it later yields Dx Incense (TECインセンス).

Houri

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Houri, a level 8 MAGICIAN Persona.
Full detailUse the fusion table to select parents that resolve to level 8 in the MAGICIAN family, save before confirming, and register Houri after creation. Returning it later yields Balm of Life (反魂香).

Nemhain

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Nemhain, a level 8 JUSTICE Persona.
Full detailUse the fusion table to select parents that resolve to level 8 in the JUSTICE family, save before confirming, and register Nemhain after creation. Returning it later yields Ag Incense (AGLインセンス).

Jack Frost

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Jack Frost, a level 10 LOVERS Persona.
Full detailUse the fusion table to select parents that resolve to level 10 in the LOVERS family, save before confirming, and register Jack Frost after creation. Returning it later yields Lu Incense (LUKインセンス).

Bres

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Bres, a level 10 DEVIL Persona.
Full detailUse the fusion table to select parents that resolve to level 10 in the DEVIL family, save before confirming, and register Bres after creation. Returning it later yields Megidola Stone (メギドラストーン).

Bennu

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Bennu, a level 10 SUN Persona.
Full detailUse the fusion table to select parents that resolve to level 10 in the SUN family, save before confirming, and register Bennu after creation. Returning it later yields Posumudi Stone (ボズムディストーン).

Ame no Uzume

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Ame no Uzume, a level 11 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 11 in the PRIESTESS family, save before confirming, and register Ame no Uzume after creation. Returning it later yields Petradi Stone (ペトラディストーン).

Airgetlam

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Airgetlam, a level 12 EMPEROR Persona.
Full detailUse the fusion table to select parents that resolve to level 12 in the EMPEROR family, save before confirming, and register Airgetlam after creation. Returning it later yields Claimh Solais (クラウソナス).

Urvashi

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Urvashi, a level 14 MAGICIAN Persona.
Full detailUse the fusion table to select parents that resolve to level 14 in the MAGICIAN family, save before confirming, and register Urvashi after creation. Returning it later yields Nervundi Stone (シシリディストーン).

Mokosh

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Mokosh, a level 15 EMPRESS Persona.
Full detailUse the fusion table to select parents that resolve to level 15 in the EMPRESS family, save before confirming, and register Mokosh after creation. Returning it later yields Paraladi Stone (パララディストーン).

Fuutai

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Fuutai, a level 16 HERMIT Persona.
Full detailUse the fusion table to select parents that resolve to level 16 in the HERMIT family, save before confirming, and register Fuutai after creation. Returning it later yields Bufudyne Stone (ブフダインストーン).

Shouki

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Shouki, a level 17 HIEROPHANT Persona.
Full detailUse the fusion table to select parents that resolve to level 17 in the HIEROPHANT family, save before confirming, and register Shouki after creation. Returning it later yields Megaton Glove (メガトングラブ).

Quetzalcoatl

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Quetzalcoatl, a level 17 WORLD Persona.
Full detailUse the fusion table to select parents that resolve to level 17 in the WORLD family, save before confirming, and register Quetzalcoatl after creation. Returning it later yields Magdyne Stone (マグダインストーン).

Sati

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Sati, a level 18 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 18 in the PRIESTESS family, save before confirming, and register Sati after creation. Returning it later yields Full Moon Tablet (満月の石版).

Gozu-Tennoh

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Gozu-Tennoh, a level 18 CHARIOT Persona.
Full detailUse the fusion table to select parents that resolve to level 18 in the CHARIOT family, save before confirming, and register Gozu-Tennoh after creation. Returning it later yields Grydyne Stone (グラダインストーン).

Phaleg

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Phaleg, a level 18 JUDGEMENT Persona.
Full detailUse the fusion table to select parents that resolve to level 18 in the JUDGEMENT family, save before confirming, and register Phaleg after creation. Returning it later yields Zandyne Stone (ザンダインストーン).

Triglav

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Triglav, a level 19 JUSTICE Persona.
Full detailUse the fusion table to select parents that resolve to level 19 in the JUSTICE family, save before confirming, and register Triglav after creation. Returning it later yields Poisma Stone (ポイズマストーン).

Pyro Jack

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Pyro Jack, a level 20 LOVERS Persona.
Full detailUse the fusion table to select parents that resolve to level 20 in the LOVERS family, save before confirming, and register Pyro Jack after creation. Returning it later yields Iron Pumpkin (アイアンパンプキン).

Lilim

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Lilim, a level 21 MOON Persona.
Full detailUse the fusion table to select parents that resolve to level 21 in the MOON family, save before confirming, and register Lilim after creation. Returning it later yields Nerve Stone (シシリッカストーン).

Janus

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Janus, a level 22 STAR Persona.
Full detailUse the fusion table to select parents that resolve to level 22 in the STAR family, save before confirming, and register Janus after creation. Returning it later yields Mandau Spoon (首狩りスプーン).

Brahma

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Brahma, a level 23 EMPEROR Persona.
Full detailUse the fusion table to select parents that resolve to level 23 in the EMPEROR family, save before confirming, and register Brahma after creation. Returning it later yields Agidyne Stone (アギダインストーン).

Vidofnir

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Vidofnir, a level 24 SUN Persona.
Full detailUse the fusion table to select parents that resolve to level 24 in the SUN family, save before confirming, and register Vidofnir after creation. Returning it later yields Papageno (パパゲーノ).

Ogma

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Ogma, a level 25 HIEROPHANT Persona.
Full detailUse the fusion table to select parents that resolve to level 25 in the HIEROPHANT family, save before confirming, and register Ogma after creation. Returning it later yields General Piece (武将の駒).

Aonbharr

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Aonbharr, a level 25 HERMIT Persona.
Full detailUse the fusion table to select parents that resolve to level 25 in the HERMIT family, save before confirming, and register Aonbharr after creation. Returning it later yields Dordona's Oar (ドルドナの櫂).

Arianrhod

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Arianrhod, a level 27 EMPRESS Persona.
Full detailUse the fusion table to select parents that resolve to level 27 in the EMPRESS family, save before confirming, and register Arianrhod after creation. Returning it later yields Eleking Glove (エレキングラブ).

Cu Chulainn

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Cu Chulainn, a level 28 MAGICIAN Persona.
Full detailUse the fusion table to select parents that resolve to level 28 in the MAGICIAN family, save before confirming, and register Cu Chulainn after creation. Returning it later yields Gae Bolg (ゲイボルグ).

Macha

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Macha, a level 28 JUSTICE Persona.
Full detailUse the fusion table to select parents that resolve to level 28 in the JUSTICE family, save before confirming, and register Macha after creation. Returning it later yields Garudyne Stone (ガルダインストーン).

Hathor

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Hathor, a level 29 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 29 in the PRIESTESS family, save before confirming, and register Hathor after creation. Returning it later yields Freidyne Stone (フレイダインストーン).

Illuyanka

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Illuyanka, a level 29 WORLD Persona.
Full detailUse the fusion table to select parents that resolve to level 29 in the WORLD family, save before confirming, and register Illuyanka after creation. Returning it later yields Kris Naga (クリスナーガ).

Tenjiku Tokubei (missable)

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Tenjiku Tokubei, a level 30 FOOL Persona.
Full detailCreate Tenjiku Tokubei through a fusion accident; ordinary fusion selection does not directly guarantee this Fool Persona. Save before repeated low-cost fusions, confirm the result screen names it, and retain registry evidence before continuing.

Anubis

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Anubis, a level 32 TEMPERANCE Persona.
Full detailUse the fusion table to select parents that resolve to level 32 in the TEMPERANCE family, save before confirming, and register Anubis after creation. Returning it later yields Prosecutor's Diary (告発者の日記).

Hokuto Seikun

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Hokuto Seikun, a level 33 CHARIOT Persona.
Full detailUse the fusion table to select parents that resolve to level 33 in the CHARIOT family, save before confirming, and register Hokuto Seikun after creation. Returning it later yields Wu Huo Shen Yan Shan (五火神焔扇).

Marduk

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Marduk, a level 34 EMPEROR Persona.
Full detailUse the fusion table to select parents that resolve to level 34 in the EMPEROR family, save before confirming, and register Marduk after creation. Returning it later yields Raime Gauntlet (雷鳴の篭手).

Hel

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Hel, a level 34 DEATH Persona.
Full detailUse the fusion table to select parents that resolve to level 34 in the DEATH family, save before confirming, and register Hel after creation. Returning it later yields Petra Stone (ペトラマストーン).

Hermod

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Hermod, a level 35 MAGICIAN Persona.
Full detailUse the fusion table to select parents that resolve to level 35 in the MAGICIAN family, save before confirming, and register Hermod after creation. Returning it later yields Vidar's Shoes (ヴィーザルの靴).

Brigid

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Brigid, a level 36 EMPRESS Persona.
Full detailUse the fusion table to select parents that resolve to level 36 in the EMPRESS family, save before confirming, and register Brigid after creation. Returning it later yields Raydog (レイドック).

Azrael

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Azrael, a level 36 JUDGEMENT Persona.
Full detailUse the fusion table to select parents that resolve to level 36 in the JUDGEMENT family, save before confirming, and register Azrael after creation. Returning it later yields Ziodyne Stone (ジオダインストーン).

Urdr

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Urdr, a level 37 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 37 in the PRIESTESS family, save before confirming, and register Urdr after creation. Returning it later yields Avenir (アブニール).

Verethragna

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Verethragna, a level 37 JUSTICE Persona.
Full detailUse the fusion table to select parents that resolve to level 37 in the JUSTICE family, save before confirming, and register Verethragna after creation. Returning it later yields Egili's Helmet (エギルの兜).

Take-Mikazuchi

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Take-Mikazuchi, a level 39 HIEROPHANT Persona.
Full detailUse the fusion table to select parents that resolve to level 39 in the HIEROPHANT family, save before confirming, and register Take-Mikazuchi after creation. Returning it later yields Futsu-no-Mitama (布都御霊).

Byakko

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Byakko, a level 39 HERMIT Persona.
Full detailUse the fusion table to select parents that resolve to level 39 in the HERMIT family, save before confirming, and register Byakko after creation. Returning it later yields Byakko Greaves (白虎の具足).

Cerberus

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Cerberus, a level 40 FORTUNE Persona.
Full detailUse the fusion table to select parents that resolve to level 40 in the FORTUNE family, save before confirming, and register Cerberus after creation. Returning it later yields Dead Ends (デッドエンド).

Yatagarasu

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Yatagarasu, a level 41 SUN Persona.
Full detailUse the fusion table to select parents that resolve to level 41 in the SUN family, save before confirming, and register Yatagarasu after creation. Returning it later yields Ameno-Murakumo (天之叢雲).

Odin

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Odin, a level 43 EMPEROR Persona.
Full detailUse the fusion table to select parents that resolve to level 43 in the EMPEROR family, save before confirming, and register Odin after creation. Returning it later yields Harald's Bow (ハディングの弓).

Seioubo

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Seioubo, a level 44 EMPRESS Persona.
Full detailUse the fusion table to select parents that resolve to level 44 in the EMPRESS family, save before confirming, and register Seioubo after creation. Returning it later yields Caesar Helm (シーザーヘルム).

Ankou

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Ankou, a level 44 DEATH Persona.
Full detailUse the fusion table to select parents that resolve to level 44 in the DEATH family, save before confirming, and register Ankou after creation. Returning it later yields Yuuma Ankoku Sho (右魔暗黒掌).

Genbu

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Genbu, a level 45 TEMPERANCE Persona.
Full detailUse the fusion table to select parents that resolve to level 45 in the TEMPERANCE family, save before confirming, and register Genbu after creation. Returning it later yields Genbu Armor (玄武の鎧).

Tensen Nyannyan

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Tensen Nyannyan, a level 46 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 46 in the PRIESTESS family, save before confirming, and register Tensen Nyannyan after creation. Returning it later yields Kokonoe Raijinhou (九重雷神砲).

Morrigan

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Morrigan, a level 46 JUSTICE Persona.
Full detailUse the fusion table to select parents that resolve to level 46 in the JUSTICE family, save before confirming, and register Morrigan after creation. Returning it later yields Hisou Futakage (飛槍双影).

Varuna

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Varuna, a level 47 MAGICIAN Persona.
Full detailUse the fusion table to select parents that resolve to level 47 in the MAGICIAN family, save before confirming, and register Varuna after creation. Returning it later yields Gokufu Tennou(獄斧天王).

Narukami (missable)

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Narukami, a level 47 FOOL Persona.
Full detailCreate Narukami through a fusion accident; ordinary fusion selection does not directly guarantee this Fool Persona. Save before repeated low-cost fusions, confirm the result screen names it, and retain registry evidence before continuing.

Seiten Taisei

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Seiten Taisei, a level 48 CHARIOT Persona.
Full detailUse the fusion table to select parents that resolve to level 48 in the CHARIOT family, save before confirming, and register Seiten Taisei after creation. Returning it later yields Koppa-Mijinhou (木っ端微塵砲).

Seiryuu

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Seiryuu, a level 49 WORLD Persona.
Full detailUse the fusion table to select parents that resolve to level 49 in the WORLD family, save before confirming, and register Seiryuu after creation. Returning it later yields Seiryuu Gauntlet (青竜の篭手).

Otohime

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Otohime, a level 50 STRENGTH Persona.
Full detailUse the fusion table to select parents that resolve to level 50 in the STRENGTH family, save before confirming, and register Otohime after creation. Returning it later yields Double Death (ツインタワー).

Loki

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Loki, a level 51 DEVIL Persona.
Full detailUse the fusion table to select parents that resolve to level 51 in the DEVIL family, save before confirming, and register Loki after creation. Returning it later yields Shinsa Bakunetsu Sho (神左爆熱掌).

Thor

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Thor, a level 52 HIEROPHANT Persona.
Full detailUse the fusion table to select parents that resolve to level 52 in the HIEROPHANT family, save before confirming, and register Thor after creation. Returning it later yields Megin Gjord (メギンギョルズ).

Usas

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Usas, a level 53 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 53 in the PRIESTESS family, save before confirming, and register Usas after creation. Returning it later yields Peacemaker (ピースメーカー).

Succubus

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Succubus, a level 53 MOON Persona.
Full detailUse the fusion table to select parents that resolve to level 53 in the MOON family, save before confirming, and register Succubus after creation. Returning it later yields Silver Medusa (シルバーメデューサ).

Tyr

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Tyr, a level 54 JUSTICE Persona.
Full detailUse the fusion table to select parents that resolve to level 54 in the JUSTICE family, save before confirming, and register Tyr after creation. Returning it later yields Gleipnir (グレイプニル).

Baal

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Baal, a level 55 EMPEROR Persona.
Full detailUse the fusion table to select parents that resolve to level 55 in the EMPEROR family, save before confirming, and register Baal after creation. Returning it later yields Caesar Guard (シーザーガード).

Suzaku

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Suzaku, a level 55 SUN Persona.
Full detailUse the fusion table to select parents that resolve to level 55 in the SUN family, save before confirming, and register Suzaku after creation. Returning it later yields Suzaku Helmet (朱雀の兜).

Armaiti

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Armaiti, a level 55 JUDGEMENT Persona.
Full detailUse the fusion table to select parents that resolve to level 55 in the JUDGEMENT family, save before confirming, and register Armaiti after creation. Returning it later yields Angel Whisper (エンジェルウィスパー).

Durga

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Durga, a level 57 EMPRESS Persona.
Full detailUse the fusion table to select parents that resolve to level 57 in the EMPRESS family, save before confirming, and register Durga after creation. Returning it later yields Infinity (インフィニティ).

Mot

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Mot, a level 58 DEATH Persona.
Full detailUse the fusion table to select parents that resolve to level 58 in the DEATH family, save before confirming, and register Mot after creation. Returning it later yields Death Cross (デスクロス).

Frey

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Frey, a level 59 MAGICIAN Persona.
Full detailUse the fusion table to select parents that resolve to level 59 in the MAGICIAN family, save before confirming, and register Frey after creation. Returning it later yields Caesar Leg (シーザーレッグ).

Susanoo

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Susanoo, a level 59 CHARIOT Persona.
Full detailUse the fusion table to select parents that resolve to level 59 in the CHARIOT family, save before confirming, and register Susanoo after creation. Returning it later yields 草薙の剣.

Barbatos

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Barbatos, a level 59 HANGEDMAN Persona.
Full detailUse the fusion table to select parents that resolve to level 59 in the HANGEDMAN family, save before confirming, and register Barbatos after creation. Returning it later yields Shinigami Colt (死神コルト).

Yamaoka

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Yamaoka, a level 60 JUDGEMENT Persona.
Full detailUse the fusion table to select parents that resolve to level 60 in the JUDGEMENT family, save before confirming, and register Yamaoka after creation. Returning it later yields Quarter Moon Tablet (三日月の石版).

Verthandi

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Verthandi, a level 61 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 61 in the PRIESTESS family, save before confirming, and register Verthandi after creation. Returning it later yields Holy Comet (ホーリーコメット).

Kamakura Gongorou (missable)

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Kamakura Gongorou, a level 61 FOOL Persona.
Full detailCreate Kamakura Gongorou through a fusion accident; ordinary fusion selection does not directly guarantee this Fool Persona. Save before repeated low-cost fusions, confirm the result screen names it, and retain registry evidence before continuing.

Amen Ra

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Amen Ra, a level 62 EMPEROR Persona.
Full detailUse the fusion table to select parents that resolve to level 62 in the EMPEROR family, save before confirming, and register Amen Ra after creation. Returning it later yields Evil Fire Tablet (炎魔の石版).

Michael

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Michael, a level 62 JUDGEMENT Persona.
Full detailUse the fusion table to select parents that resolve to level 62 in the JUDGEMENT family, save before confirming, and register Michael after creation. Returning it later yields Heaven's Gate (ヘブンズゲイト).

Ishtar

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Ishtar, a level 65 EMPRESS Persona.
Full detailUse the fusion table to select parents that resolve to level 65 in the EMPRESS family, save before confirming, and register Ishtar after creation. Returning it later yields Shining Star (明けの明星).

Bishamonten

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Bishamonten, a level 66 JUSTICE Persona.
Full detailUse the fusion table to select parents that resolve to level 66 in the JUSTICE family, save before confirming, and register Bishamonten after creation. Returning it later yields Evil Ice Tablet (凍魔の石版).

Nyarlathotep

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Nyarlathotep, a level 66 TOWER Persona.
Full detailUse the fusion table to select parents that resolve to level 66 in the TOWER family, save before confirming, and register Nyarlathotep after creation. Returning it later yields Ebon Rope Tablet (黒縄の石版).

Hanuman

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Hanuman, a level 68 MAGICIAN Persona.
Full detailUse the fusion table to select parents that resolve to level 68 in the MAGICIAN family, save before confirming, and register Hanuman after creation. Returning it later yields Evil Quake Tablet (震魔の石版).

Lakshmi

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Lakshmi, a level 70 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 70 in the PRIESTESS family, save before confirming, and register Lakshmi after creation. Returning it later yields Half Moon Tablet (半月の石版).

Fuhedi Mergane

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Fuhedi Mergane, a level 74 HIEROPHANT Persona.
Full detailUse the fusion table to select parents that resolve to level 74 in the HIEROPHANT family, save before confirming, and register Fuhedi Mergane after creation. Returning it later yields Flash Tablet (閃光の石版).

Mucalinda

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Mucalinda, a level 76 WORLD Persona.
Full detailUse the fusion table to select parents that resolve to level 76 in the WORLD family, save before confirming, and register Mucalinda after creation. Returning it later yields 閃光輪打.

Beelzebub

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Beelzebub, a level 77 DEVIL Persona.
Full detailUse the fusion table to select parents that resolve to level 77 in the DEVIL family, save before confirming, and register Beelzebub after creation. Returning it later yields Dark Wave Tablet (影破の石版).

Garuda

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Garuda, a level 79 SUN Persona.
Full detailUse the fusion table to select parents that resolve to level 79 in the SUN family, save before confirming, and register Garuda after creation. Returning it later yields Evil Wind Tablet (風魔の石版).

Satan

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Satan, a level 79 JUDGEMENT Persona.
Full detailUse the fusion table to select parents that resolve to level 79 in the JUDGEMENT family, save before confirming, and register Satan after creation. Returning it later yields Megido Fire (メギドファイア).

Il-Dana

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Il-Dana, a level 80 MAGICIAN Persona.
Full detailUse the fusion table to select parents that resolve to level 80 in the MAGICIAN family, save before confirming, and register Il-Dana after creation. Returning it later yields ブリューナク.

Kali

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Kali, a level 85 EMPRESS Persona.
Full detailUse the fusion table to select parents that resolve to level 85 in the EMPRESS family, save before confirming, and register Kali after creation. Returning it later yields Wall Tablet (双璧の石版).

Vishnu

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Vishnu, a level 86 EMPEROR Persona.
Full detailUse the fusion table to select parents that resolve to level 86 in the EMPEROR family, save before confirming, and register Vishnu after creation. Returning it later yields Light Wave Tablet (光破の石版).

Skuld

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Skuld, a level 88 PRIESTESS Persona.
Full detailUse the fusion table to select parents that resolve to level 88 in the PRIESTESS family, save before confirming, and register Skuld after creation. Returning it later yields Full Moon Tablet (満月の石版).

Amatsu Mikaboshi

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Amatsu Mikaboshi, a level 88 TOWER Persona.
Full detailUse the fusion table to select parents that resolve to level 88 in the TOWER family, save before confirming, and register Amatsu Mikaboshi after creation. Returning it later yields Doggerel Tablet (愚詩の石版).

Indra

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Indra, a level 89 HIEROPHANT Persona.
Full detailUse the fusion table to select parents that resolve to level 89 in the HIEROPHANT family, save before confirming, and register Indra after creation. Returning it later yields Holy Writ Tablet (聖文の石版).

Pallas Athena

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Pallas Athena, a level 90 JUSTICE Persona.
Full detailUse the fusion table to select parents that resolve to level 90 in the JUSTICE family, save before confirming, and register Pallas Athena after creation. Returning it later yields Caesar Armor (シーザーアーマー).

Vohu Manah

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Vohu Manah, a level 94 JUDGEMENT Persona.
Full detailUse the fusion table to select parents that resolve to level 94 in the JUDGEMENT family, save before confirming, and register Vohu Manah after creation. Returning it later yields Venity Tablet (真実の石版).

Shiva

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Shiva, a level 96 CHARIOT Persona.
Full detailUse the fusion table to select parents that resolve to level 96 in the CHARIOT family, save before confirming, and register Shiva after creation. Returning it later yields Scorching Tablet (灼熱の石版).

Shokuin

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Shokuin, a level 97 WORLD Persona.
Full detailUse the fusion table to select parents that resolve to level 97 in the WORLD family, save before confirming, and register Shokuin after creation. Returning it later yields Gale Tablet (烈波の石版).

Lucifer

Persona

HintThis Persona belongs in the complete Velvet Room registry.
WhereFuse Lucifer, a level 99 DEVIL Persona.
Full detailUse the fusion table to select parents that resolve to level 99 in the DEVIL family, save before confirming, and register Lucifer after creation. Returning it later yields Falsehood Tablet (虚偽の石版).

Demon Contact Card Registry

You are here when: Enemy encounters, the Contact command, and the current spell-card inventory on one route save.

Raise Eager or Happy for every card-bearing demon and keep the entire set on one file.

Mr. Zombie Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 1 Mr. Zombie; begin with Maki-Lie.
Full detailApproach Mr. Zombie without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Slime Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 1 Slime; begin with MC-Taunt.
Full detailApproach Slime without defeating it and repeat MC-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Pixie Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 2 Pixie; begin with Brown-Joke.
Full detailApproach Pixie without defeating it and repeat Brown-Joke when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Poltergeist Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 2 Poltergeist; begin with Nanjo-Bribe.
Full detailApproach Poltergeist without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Preta Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 3 Preta; begin with Nanjo-Sarcasm.
Full detailApproach Preta without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Zombie Boy Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 3 Zombie Boy; begin with Maki-Lie.
Full detailApproach Zombie Boy without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Knocker Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 4 Knocker; begin with Brown-Joke.
Full detailApproach Knocker without defeating it and repeat Brown-Joke when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Zombie Girl Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 4 Zombie Girl; begin with MC-Persuade.
Full detailApproach Zombie Girl without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Quicksilver Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 5 Quicksilver; begin with Nanjo-Sarcasm.
Full detailApproach Quicksilver without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Zombie Nurse Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 5 Zombie Nurse; begin with MC-Taunt.
Full detailApproach Zombie Nurse without defeating it and repeat MC-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Cait Sith Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 6 Cait Sith; begin with Mark-Stare.
Full detailApproach Cait Sith without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Nacht Kobold Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 7 Nacht Kobold; begin with Nanjo-Bribe.
Full detailApproach Nacht Kobold without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Jack Frost Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 8 Jack Frost; begin with MC-Invite.
Full detailApproach Jack Frost without defeating it and repeat MC-Invite when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ihika Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 8 Ihika; begin with Nanjo-Sarcasm.
Full detailApproach Ihika without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ghost Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 8 Ghost; begin with Maki-Lie.
Full detailApproach Ghost without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Hoodlum Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 8 Hoodlum; begin with Nanjo-Bribe.
Full detailApproach Hoodlum without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ukobach Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 9 Ukobach; begin with Maki-Lie.
Full detailApproach Ukobach without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Afanc Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 9 Afanc; begin with Nanjo-Bribe.
Full detailApproach Afanc without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Agathion Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 10 Agathion; begin with Maki-Lie.
Full detailApproach Agathion without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ba Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 10 Ba; begin with Nanjo-Sarcasm.
Full detailApproach Ba without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Leprechaun Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 11 Leprechaun; begin with Nanjo-Sarcasm.
Full detailApproach Leprechaun without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Zombie Cop Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 11 Zombie Cop; begin with MC-Persuade.
Full detailApproach Zombie Cop without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Cu Sith Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 12 Cu Sith; begin with MC-Persuade.
Full detailApproach Cu Sith without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Fuji Musume Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 12 Fuji Musume; begin with MC-Invite.
Full detailApproach Fuji Musume without defeating it and repeat MC-Invite when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Nightmare Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 13 Nightmare; begin with Maki-Lie.
Full detailApproach Nightmare without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Gremlin Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 13 Gremlin; begin with Maki-Plead.
Full detailApproach Gremlin without defeating it and repeat Maki-Plead when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Angel Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 14 Angel; begin with Brown-Startle.
Full detailApproach Angel without defeating it and repeat Brown-Startle when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Moh Shuvuu Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 14 Moh Shuvuu; begin with Nanjo-Sarcasm.
Full detailApproach Moh Shuvuu without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Pyro Jack Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 15 Pyro Jack; begin with MC-Invite.
Full detailApproach Pyro Jack without defeating it and repeat MC-Invite when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Cockatrice Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 15 Cockatrice; begin with Maki-Lie.
Full detailApproach Cockatrice without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Dribbler Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 15 Dribbler; begin with Mark-Stare.
Full detailApproach Dribbler without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Yakuza Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 15 Yakuza; begin with Mark-Stare.
Full detailApproach Yakuza without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Nue Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 16 Nue; begin with Maki-Lie.
Full detailApproach Nue without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Hannya Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 16 Hannya; begin with Nanjo-Condescend.
Full detailApproach Hannya without defeating it and repeat Nanjo-Condescend when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Nisroc Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 17 Nisroc; begin with MC-Persuade.
Full detailApproach Nisroc without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Yomotsu Shikome Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 17 Yomotsu Shikome; begin with Maki-Lie.
Full detailApproach Yomotsu Shikome without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Gandharva Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 18 Gandharva; begin with Mark-Taunt.
Full detailApproach Gandharva without defeating it and repeat Mark-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Rusalka Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 18 Rusalka; begin with MC-Invite.
Full detailApproach Rusalka without defeating it and repeat MC-Invite when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Lilim Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 19 Lilim; begin with MC-Persuade.
Full detailApproach Lilim without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Toufei Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 19 Toufei; begin with Maki-Plead.
Full detailApproach Toufei without defeating it and repeat Maki-Plead when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ogre Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 19 Ogre; begin with Nanjo-Bribe.
Full detailApproach Ogre without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Bukimi Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 19 Bukimi; begin with Maki-Lie.
Full detailApproach Bukimi without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Nekomata Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 20 Nekomata; begin with MC-Invite.
Full detailApproach Nekomata without defeating it and repeat MC-Invite when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Kobold Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 20 Kobold; begin with Maki-Plead.
Full detailApproach Kobold without defeating it and repeat Maki-Plead when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Archangel Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 21 Archangel; begin with Mark-Stare.
Full detailApproach Archangel without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Enku Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 21 Enku; begin with Maki-Lie.
Full detailApproach Enku without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Yato no Kami Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 22 Yato no Kami; begin with Maki-Cringe.
Full detailApproach Yato no Kami without defeating it and repeat Maki-Cringe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Cath Paluc Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 22 Cath Paluc; begin with Maki-Lie.
Full detailApproach Cath Paluc without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Dark Elf Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 23 Dark Elf; begin with Brown-Chat.
Full detailApproach Dark Elf without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Wyvern Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 23 Wyvern; begin with Maki-Cringe.
Full detailApproach Wyvern without defeating it and repeat Maki-Cringe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Siren Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 23 Siren; begin with Mark-Stare.
Full detailApproach Siren without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Kokkuri Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 24 Kokkuri; begin with Nanjo-Condescend.
Full detailApproach Kokkuri without defeating it and repeat Nanjo-Condescend when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Megaera Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 25 Megaera; begin with Maki-Cringe.
Full detailApproach Megaera without defeating it and repeat Maki-Cringe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Tokebi Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 25 Tokebi; begin with Brown-Joke.
Full detailApproach Tokebi without defeating it and repeat Brown-Joke when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Hanako Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 25 Hanako; begin with Brown-Startle.
Full detailApproach Hanako without defeating it and repeat Brown-Startle when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Haokah Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 26 Haokah; begin with Maki-Cringe.
Full detailApproach Haokah without defeating it and repeat Maki-Cringe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Malphas Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 26 Malphas; begin with MC-Persuade.
Full detailApproach Malphas without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Teketeke Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 26 Teketeke; begin with MC-Persuade.
Full detailApproach Teketeke without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Pairika Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 27 Pairika; begin with Maki-Plead.
Full detailApproach Pairika without defeating it and repeat Maki-Plead when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Sarashina-hime Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 27 Sarashina-hime; begin with Mark-Stare.
Full detailApproach Sarashina-hime without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ocypete Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 28 Ocypete; begin with Brown-Chat.
Full detailApproach Ocypete without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Carrie Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 28 Carrie; begin with Nanjo-Sarcasm.
Full detailApproach Carrie without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Principality Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 29 Principality; begin with Mark-Stare.
Full detailApproach Principality without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Genkurou Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 29 Genkurou; begin with Brown-Joke.
Full detailApproach Genkurou without defeating it and repeat Brown-Joke when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Iwate Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 29 Iwate; begin with Nanjo-Sarcasm.
Full detailApproach Iwate without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Nozuchi Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 30 Nozuchi; begin with Nanjo-Bribe.
Full detailApproach Nozuchi without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Polisun Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 31 Polisun; begin with MC-Persuade.
Full detailApproach Polisun without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Black Widow Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 31 Black Widow; begin with MC-Taunt.
Full detailApproach Black Widow without defeating it and repeat MC-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Picollus Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 32 Picollus; begin with MC-Persuade.
Full detailApproach Picollus without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Duergar Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 32 Duergar; begin with Brown-Chat.
Full detailApproach Duergar without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Anatomy Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 32 Anatomy; begin with Brown-Startle.
Full detailApproach Anatomy without defeating it and repeat Brown-Startle when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Eligor Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 33 Eligor; begin with Brown-Chat.
Full detailApproach Eligor without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Phunbaba Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 33 Phunbaba; begin with Nanjo-Bribe.
Full detailApproach Phunbaba without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Hi no Enma Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 34 Hi no Enma; begin with MC-Taunt.
Full detailApproach Hi no Enma without defeating it and repeat MC-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Arachne Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 34 Arachne; begin with Nanjo-Condescend.
Full detailApproach Arachne without defeating it and repeat Nanjo-Condescend when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Yaka Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 34 Yaka; begin with Nanjo-Sarcasm.
Full detailApproach Yaka without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Kuchisake-onna Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 34 Kuchisake-onna; begin with Reiji-Prestidigitate.
Full detailApproach Kuchisake-onna without defeating it and repeat Reiji-Prestidigitate when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Jinn Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 35 Jinn; begin with MC-Persuade.
Full detailApproach Jinn without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ocelot Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 35 Ocelot; begin with Maki-Lie.
Full detailApproach Ocelot without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Zap Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 35 Zap; begin with Nanjo-Bribe.
Full detailApproach Zap without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Power Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 36 Power; begin with MC-Persuade.
Full detailApproach Power without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Tisiphone Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 36 Tisiphone; begin with Maki-Cringe.
Full detailApproach Tisiphone without defeating it and repeat Maki-Cringe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Orthrus Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 37 Orthrus; begin with MC-Invite.
Full detailApproach Orthrus without defeating it and repeat MC-Invite when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Yaksini Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 37 Yaksini; begin with MC-Persuade.
Full detailApproach Yaksini without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Naga Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 38 Naga; begin with Mark-Stare.
Full detailApproach Naga without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Celaeno Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 39 Celaeno; begin with Brown-Chat.
Full detailApproach Celaeno without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Sumizome Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 40 Sumizome; begin with MC-Taunt.
Full detailApproach Sumizome without defeating it and repeat MC-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Alastor Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 41 Alastor; begin with Nanjo-Condescend.
Full detailApproach Alastor without defeating it and repeat Nanjo-Condescend when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Zombie Painter Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 41 Zombie Painter; begin with MC-Taunt.
Full detailApproach Zombie Painter without defeating it and repeat MC-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Doppelganger Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 41 Doppelganger; begin with Brown-Chat.
Full detailApproach Doppelganger without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Incubus Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 42 Incubus; begin with Maki-Cringe.
Full detailApproach Incubus without defeating it and repeat Maki-Cringe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Rakshasa Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 42 Rakshasa; begin with MC-Taunt.
Full detailApproach Rakshasa without defeating it and repeat MC-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Cupid Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 43 Cupid; begin with Mark-Taunt.
Full detailApproach Cupid without defeating it and repeat Mark-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Kiyohime Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 43 Kiyohime; begin with Brown-Chat.
Full detailApproach Kiyohime without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Scylla Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 43 Scylla; begin with Nanjo-Sarcasm.
Full detailApproach Scylla without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Salome Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 43 Salome; begin with Mark-Stare.
Full detailApproach Salome without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Virtue Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 44 Virtue; begin with Brown-Startle.
Full detailApproach Virtue without defeating it and repeat Brown-Startle when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Mizuchi Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 44 Mizuchi; begin with Nanjo-Bribe.
Full detailApproach Mizuchi without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Purski Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 44 Purski; begin with MC-Invite.
Full detailApproach Purski without defeating it and repeat MC-Invite when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Kwancha Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 45 Kwancha; begin with MC-Persuade.
Full detailApproach Kwancha without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Legion Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 45 Legion; begin with Mark-Dance.
Full detailApproach Legion without defeating it and repeat Mark-Dance when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Selket Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 46 Selket; begin with Mark-Taunt.
Full detailApproach Selket without defeating it and repeat Mark-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Aello Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 47 Aello; begin with Brown-Chat.
Full detailApproach Aello without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Druj Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 47 Druj; begin with Mark-Stare.
Full detailApproach Druj without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Berith Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 48 Berith; begin with Brown-Chat.
Full detailApproach Berith without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Titania Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 49 Titania; begin with MC-Invite.
Full detailApproach Titania without defeating it and repeat MC-Invite when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Otohime Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 50 Otohime; begin with Mark-Taunt.
Full detailApproach Otohime without defeating it and repeat Mark-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Shadow Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 50 Shadow; begin with Mark-Stare.
Full detailApproach Shadow without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Succubus Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 51 Succubus; begin with Brown-Joke.
Full detailApproach Succubus without defeating it and repeat Brown-Joke when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Tengu Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 51 Tengu; begin with Maki-Plead.
Full detailApproach Tengu without defeating it and repeat Maki-Plead when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Mushus Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 51 Mushus; begin with Nanjo-Bribe.
Full detailApproach Mushus without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Dakini Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 51 Dakini; begin with MC-Persuade.
Full detailApproach Dakini without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Dominion Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 52 Dominion; begin with Mark-Stare.
Full detailApproach Dominion without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Catoblepas Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 52 Catoblepas; begin with Maki-Lie.
Full detailApproach Catoblepas without defeating it and repeat Maki-Lie when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Yaksa Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 52 Yaksa; begin with Mark-Stare.
Full detailApproach Yaksa without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Alecto Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 53 Alecto; begin with Maki-Cringe.
Full detailApproach Alecto without defeating it and repeat Maki-Cringe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Girimehkala Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 53 Girimehkala; begin with Maki-Plead.
Full detailApproach Girimehkala without defeating it and repeat Maki-Plead when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Gdon Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 54 Gdon; begin with MC-Persuade.
Full detailApproach Gdon without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ubelluris Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 54 Ubelluris; begin with MC-Invite.
Full detailApproach Ubelluris without defeating it and repeat MC-Invite when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Vetala Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 54 Vetala; begin with Nanjo-Sarcasm.
Full detailApproach Vetala without defeating it and repeat Nanjo-Sarcasm when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Rukh Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 55 Rukh; begin with Mark-Stare.
Full detailApproach Rukh without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Barbatos Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 56 Barbatos; begin with MC-Persuade.
Full detailApproach Barbatos without defeating it and repeat MC-Persuade when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Oberon Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 57 Oberon; begin with Mark-Stare.
Full detailApproach Oberon without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Throne Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 57 Throne; begin with Mark-Stare.
Full detailApproach Throne without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Tlazolteotl Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 58 Tlazolteotl; begin with Maki-Cringe.
Full detailApproach Tlazolteotl without defeating it and repeat Maki-Cringe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Cromm Cruach Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 58 Cromm Cruach; begin with Maki-Plead.
Full detailApproach Cromm Cruach without defeating it and repeat Maki-Plead when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Culebre Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 59 Culebre; begin with Brown-Chat.
Full detailApproach Culebre without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Rangda Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 59 Rangda; begin with Mark-Stare.
Full detailApproach Rangda without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Xiuhtecuhtli Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 60 Xiuhtecuhtli; begin with Mark-Stare.
Full detailApproach Xiuhtecuhtli without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Hecatoncheires Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 61 Hecatoncheires; begin with Nanjo-Bribe.
Full detailApproach Hecatoncheires without defeating it and repeat Nanjo-Bribe when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Mangadhai Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 63 Mangadhai; begin with MC-Taunt.
Full detailApproach Mangadhai without defeating it and repeat MC-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Jahi Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 64 Jahi; begin with Mark-Stare.
Full detailApproach Jahi without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Cherub Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 64 Cherub; begin with MC-Taunt.
Full detailApproach Cherub without defeating it and repeat MC-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ganesha Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 65 Ganesha; begin with Mark-Stare.
Full detailApproach Ganesha without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Paimon Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 65 Paimon; begin with Mark-Taunt.
Full detailApproach Paimon without defeating it and repeat Mark-Taunt when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Hresvelgr Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 66 Hresvelgr; begin with Nanjo-Condescend.
Full detailApproach Hresvelgr without defeating it and repeat Nanjo-Condescend when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Miyasudokoro Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 66 Miyasudokoro; begin with Brown-Chat.
Full detailApproach Miyasudokoro without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Ouroboros Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 67 Ouroboros; begin with Brown-Chat.
Full detailApproach Ouroboros without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Grimies Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 68 Grimies; begin with Brown-Chat.
Full detailApproach Grimies without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Fafnir Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 70 Fafnir; begin with Brown-Chat.
Full detailApproach Fafnir without defeating it and repeat Brown-Chat when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Adramelech Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 71 Adramelech; begin with Mark-Stare.
Full detailApproach Adramelech without defeating it and repeat Mark-Stare when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Fenrir Spell Card

Spell Card

HintTry contact actions that strongly raise Eager or Happy for this demon.
WhereContact level 75 Fenrir; begin with Maki-Plead.
Full detailApproach Fenrir without defeating it and repeat Maki-Plead when that response remains available. Fill Eager or Happy, accept the offered spell card, and verify it appears in the current playthrough's collection before leaving the encounter area.

Avatar Totem (missable)

Collection Reward

HintA complete demon-negotiation ledger grants a unique fusion component.
WhereCollect all 142 obtainable spell cards in one playthrough.
Full detailDo not split the card archive across route saves. Confirm every card-bearing demon has been negotiated on one file; when the collection reaches 142, receive the Avatar Totem and make a protected save before using it.

Special Fusion Components

You are here when: Casino counters, route treasure rooms, demon drops, return rewards, and the Velvet Room fusion counter.

Acquire each named totem and prove its associated special fusion.

Enma Notebook

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Enma Notebook from this route: casino prize.
Full detailUse the stated casino prize source, protect the save, and take Enma Notebook to the Velvet Room. Apply it to the level 4 HIEROPHANT result Yama, then record both the consumed totem and created Persona.

Gottabe Shoes

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Gottabe Shoes from this route: direct-route location: Lost Forest; alternatively, hidden-school location: Nemesis Tower.
Full detailUse the stated direct-route location: Lost Forest; alternatively, hidden-school location: Nemesis Tower source, protect the save, and take Gottabe Shoes to the Velvet Room. Apply it to the level 7 JUDGEMENT result Nike, then record both the consumed totem and created Persona.

Raven Feather

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Raven Feather from this route: direct-route location: SEBEC Building; alternatively, hidden-school location: Hypnos Tower.
Full detailUse the stated direct-route location: SEBEC Building; alternatively, hidden-school location: Hypnos Tower source, protect the save, and take Raven Feather to the Velvet Room. Apply it to the level 8 JUSTICE result Nemhain, then record both the consumed totem and created Persona.

Flame Shawl

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Flame Shawl from this route: direct-route location: SEBEC Building; alternatively, hidden-school location: Hypnos Tower.
Full detailUse the stated direct-route location: SEBEC Building; alternatively, hidden-school location: Hypnos Tower source, protect the save, and take Flame Shawl to the Velvet Room. Apply it to the level 8 MAGICIAN result Houri, then record both the consumed totem and created Persona.

Fomor Lineage

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Fomor Lineage from this route: direct-route location: Lost Forest.
Full detailUse the stated direct-route location: Lost Forest source, protect the save, and take Fomor Lineage to the Velvet Room. Apply it to the level 10 DEVIL result Bres, then record both the consumed totem and created Persona.

Masamune's Eyepatch

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Masamune's Eyepatch from this route: casino prize.
Full detailUse the stated casino prize source, protect the save, and take Masamune's Eyepatch to the Velvet Room. Apply it to the level 23 EMPEROR result Brahma, then record both the consumed totem and created Persona.

Nibel Crystal

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Nibel Crystal from this route: casino prize.
Full detailUse the stated casino prize source, protect the save, and take Nibel Crystal to the Velvet Room. Apply it to the level 34 DEATH result Hel, then record both the consumed totem and created Persona.

Present

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Present from this route: direct-route location: Mana Castle; alternatively, hidden-school location: Nemesis Tower.
Full detailUse the stated direct-route location: Mana Castle; alternatively, hidden-school location: Nemesis Tower source, protect the save, and take Present to the Velvet Room. Apply it to the level 37 PRIESTESS result Urdr, then record both the consumed totem and created Persona.

White Tablet

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain White Tablet from this route: direct-route location: Mana Castle; alternatively, hidden-school location: Thanatos Tower.
Full detailUse the stated direct-route location: Mana Castle; alternatively, hidden-school location: Thanatos Tower source, protect the save, and take White Tablet to the Velvet Room. Apply it to the level 39 HERMIT result Byakko, then record both the consumed totem and created Persona.

Emperor Wu's Peach

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Emperor Wu's Peach from this route: casino prize.
Full detailUse the stated casino prize source, protect the save, and take Emperor Wu's Peach to the Velvet Room. Apply it to the level 44 EMPRESS result Seioubo, then record both the consumed totem and created Persona.

Black Tablet

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Black Tablet from this route: direct-route location: Deva Yuga; alternatively, hidden-school location: Thanatos Tower.
Full detailUse the stated direct-route location: Deva Yuga; alternatively, hidden-school location: Thanatos Tower source, protect the save, and take Black Tablet to the Velvet Room. Apply it to the level 45 TEMPERANCE result Genbu, then record both the consumed totem and created Persona.

Suitengu Talisman

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Suitengu Talisman from this route: casino prize.
Full detailUse the stated casino prize source, protect the save, and take Suitengu Talisman to the Velvet Room. Apply it to the level 47 MAGICIAN result Varuna, then record both the consumed totem and created Persona.

Blue Tablet

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Blue Tablet from this route: direct-route location: Lost Forest; alternatively, hidden-school location: Thanatos Tower.
Full detailUse the stated direct-route location: Lost Forest; alternatively, hidden-school location: Thanatos Tower source, protect the save, and take Blue Tablet to the Velvet Room. Apply it to the level 49 WORLD result Seiryuu, then record both the consumed totem and created Persona.

Black Garter Belt

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Black Garter Belt from this route: casino prize.
Full detailUse the stated casino prize source, protect the save, and take Black Garter Belt to the Velvet Room. Apply it to the level 53 MOON result Succubus, then record both the consumed totem and created Persona.

Victorian Rune

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Victorian Rune from this route: direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F.
Full detailUse the stated direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F source, protect the save, and take Victorian Rune to the Velvet Room. Apply it to the level 54 JUSTICE result Tyr, then record both the consumed totem and created Persona.

Crimson Tablet

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Crimson Tablet from this route: direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 2F.
Full detailUse the stated direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 2F source, protect the save, and take Crimson Tablet to the Velvet Room. Apply it to the level 55 SUN result Suzaku, then record both the consumed totem and created Persona.

Bisonskin Drums

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Bisonskin Drums from this route: hidden-school location: Ice Castle 3F.
Full detailUse the stated hidden-school location: Ice Castle 3F source, protect the save, and take Bisonskin Drums to the Velvet Room. Apply it to the level 57 EMPRESS result Durga, then record both the consumed totem and created Persona.

Babylonian Coffin

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Babylonian Coffin from this route: direct-route location: Alaya Cavern B8F.
Full detailUse the stated direct-route location: Alaya Cavern B8F source, protect the save, and take Babylonian Coffin to the Velvet Room. Apply it to the level 58 DEATH result Mot, then record both the consumed totem and created Persona.

Purified Water

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Purified Water from this route: direct-route location: Alaya Cavern B8F.
Full detailUse the stated direct-route location: Alaya Cavern B8F source, protect the save, and take Purified Water to the Velvet Room. Apply it to the level 59 CHARIOT result Susanoo, then record both the consumed totem and created Persona.

Stuffed Deer

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Stuffed Deer from this route: direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F.
Full detailUse the stated direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F source, protect the save, and take Stuffed Deer to the Velvet Room. Apply it to the level 59 MAGICIAN result Frey, then record both the consumed totem and created Persona.

Amber Glasses

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Amber Glasses from this route: direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F.
Full detailUse the stated direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F source, protect the save, and take Amber Glasses to the Velvet Room. Apply it to the level 60 JUDGEMENT result Yamaoka, then record both the consumed totem and created Persona.

Pasque Flower

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Pasque Flower from this route: direct-route location: Alaya Cavern B8F.
Full detailUse the stated direct-route location: Alaya Cavern B8F source, protect the save, and take Pasque Flower to the Velvet Room. Apply it to the level 61 PRIESTESS result Verthandi, then record both the consumed totem and created Persona.

Rosetta Stone

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Rosetta Stone from this route: direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F.
Full detailUse the stated direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F source, protect the save, and take Rosetta Stone to the Velvet Room. Apply it to the level 62 EMPEROR result Amen Ra, then record both the consumed totem and created Persona.

Judgement Contract

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Judgement Contract from this route: direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F.
Full detailUse the stated direct-route location: Alaya Cavern B8F; alternatively, hidden-school location: Ice Castle 3F source, protect the save, and take Judgement Contract to the Velvet Room. Apply it to the level 62 JUDGEMENT result Michael, then record both the consumed totem and created Persona.

Faceless Mask

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Faceless Mask from this route: direct-route location: late direct-route encounter reward.
Full detailUse the stated direct-route location: late direct-route encounter reward source, protect the save, and take Faceless Mask to the Velvet Room. Apply it to the level 66 TOWER result Nyarlathotep, then record both the consumed totem and created Persona.

General Piece

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain General Piece from this route: Persona-return reward: Ogma.
Full detailUse the stated Persona-return reward: Ogma source, protect the save, and take General Piece to the Velvet Room. Apply it to the level 66 JUSTICE result Bishamonten, then record both the consumed totem and created Persona.

Kaminari-Okoshi

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Kaminari-Okoshi from this route: casino prize.
Full detailUse the stated casino prize source, protect the save, and take Kaminari-Okoshi to the Velvet Room. Apply it to the level 74 HIEROPHANT result Fuhedi Mergane, then record both the consumed totem and created Persona.

Cultish Statue

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Cultish Statue from this route: enemy drop: Alice.
Full detailUse the stated enemy drop: Alice source, protect the save, and take Cultish Statue to the Velvet Room. Apply it to the level 77 DEVIL result Beelzebub, then record both the consumed totem and created Persona.

Karura

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Karura from this route: casino prize.
Full detailUse the stated casino prize source, protect the save, and take Karura to the Velvet Room. Apply it to the level 79 SUN result Garuda, then record both the consumed totem and created Persona.

Prosecutor's Diary

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Prosecutor's Diary from this route: Persona-return reward: Anubis.
Full detailUse the stated Persona-return reward: Anubis source, protect the save, and take Prosecutor's Diary to the Velvet Room. Apply it to the level 79 JUDGEMENT result Satan, then record both the consumed totem and created Persona.

Dordona's Oar

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Dordona's Oar from this route: Persona-return reward: Aonbharr.
Full detailUse the stated Persona-return reward: Aonbharr source, protect the save, and take Dordona's Oar to the Velvet Room. Apply it to the level 80 MAGICIAN result Il-Dana, then record both the consumed totem and created Persona.

Kolkata Souvenir

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Kolkata Souvenir from this route: enemy drop: Miyasudokoro.
Full detailUse the stated enemy drop: Miyasudokoro source, protect the save, and take Kolkata Souvenir to the Velvet Room. Apply it to the level 85 EMPRESS result Kali, then record both the consumed totem and created Persona.

Avatara

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Avatara from this route: complete the 142-card demon ledger.
Full detailUse the stated complete the 142-card demon ledger source, protect the save, and take Avatara to the Velvet Room. Apply it to the level 86 EMPEROR result Vishnu, then record both the consumed totem and created Persona.

Avenir

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Avenir from this route: Persona-return reward: Urdr.
Full detailUse the stated Persona-return reward: Urdr source, protect the save, and take Avenir to the Velvet Room. Apply it to the level 88 PRIESTESS result Skuld, then record both the consumed totem and created Persona.

Tora Stomachband

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Tora Stomachband from this route: enemy drop: Ouroboros.
Full detailUse the stated enemy drop: Ouroboros source, protect the save, and take Tora Stomachband to the Velvet Room. Apply it to the level 89 HIEROPHANT result Indra, then record both the consumed totem and created Persona.

Olive Accessory

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Olive Accessory from this route: enemy drop: Fafnir.
Full detailUse the stated enemy drop: Fafnir source, protect the save, and take Olive Accessory to the Velvet Room. Apply it to the level 90 JUSTICE result Pallas Athena, then record both the consumed totem and created Persona.

Daily Meal

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Daily Meal from this route: enemy drop: Adramelech.
Full detailUse the stated enemy drop: Adramelech source, protect the save, and take Daily Meal to the Velvet Room. Apply it to the level 94 JUDGEMENT result Vohu Manah, then record both the consumed totem and created Persona.

Maxi Tempest

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Maxi Tempest from this route: enemy drop: Fenrir.
Full detailUse the stated enemy drop: Fenrir source, protect the save, and take Maxi Tempest to the Velvet Room. Apply it to the level 96 CHARIOT result Shiva, then record both the consumed totem and created Persona.

Dragon Scale

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Dragon Scale from this route: direct-route location: Alaya Cavern B6F; alternatively, hidden-school location: Ice Castle 9F.
Full detailUse the stated direct-route location: Alaya Cavern B6F; alternatively, hidden-school location: Ice Castle 9F source, protect the save, and take Dragon Scale to the Velvet Room. Apply it to the level 97 WORLD result Shokuin, then record both the consumed totem and created Persona.

Shining Star

Fusion Totem

HintA special acquisition route supplies this named fusion component.
WhereObtain Shining Star from this route: Persona-return reward: Ishtar.
Full detailUse the stated Persona-return reward: Ishtar source, protect the save, and take Shining Star to the Velvet Room. Apply it to the level 99 DEVIL result Lucifer, then record both the consumed totem and created Persona.

Vishnu (missable)

Special Persona

HintThe full spell-card reward combines with two specific demon cards.
WhereReserve the Gandharva and Yaksini cards alongside the Avatar Totem.
Full detailOn the single save holding all 142 spell cards, protect a backup before fusion. Keep the Gandharva card, Yaksini card, and awarded Avatar Totem available together, use the required special fusion, and confirm Vishnu is registered before saving over the result.

Consumable Item Registry

You are here when: Shops, treasure containers, demon rewards, Code Breaker results, and the item inventory.

Acquire and record every finite consumable entry in the PSP data set.

Medicine

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Medicine through treasure pickup; or merchant stock; or Code Breaker reward; or demon reward; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Medicine, then retain one inventory record before spending it. Its recorded function is Restore a little HP.

Rattle Drink

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Rattle Drink through treasure pickup; or merchant stock; or Code Breaker reward; or demon reward; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Rattle Drink, then retain one inventory record before spending it. Its recorded function is Restores moderate HP.

Bead

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Bead through treasure pickup; or merchant stock; or Code Breaker reward; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Bead, then retain one inventory record before spending it. Its recorded function is Restores full HP.

Revival Bead

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Revival Bead through merchant stock; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Revival Bead, then retain one inventory record before spending it. Its recorded function is Revives 1 ally.

Balm of Life

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Balm of Life through treasure pickup; or merchant stock; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Balm of Life, then retain one inventory record before spending it. Its recorded function is Revives 1 ally with full HP.

Dis-Stone

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Dis-Stone through treasure pickup; or merchant stock; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Dis-Stone, then retain one inventory record before spending it. Its recorded function is Cures Stone status.

Dis-Para

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Dis-Para through treasure pickup; or merchant stock; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Dis-Para, then retain one inventory record before spending it. Its recorded function is Cures Paralyze status.

Dis-Poison

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Dis-Poison through merchant stock; or Code Breaker reward; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Dis-Poison, then retain one inventory record before spending it. Its recorded function is Cures Poison status.

Dis-Sick

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Dis-Sick through treasure pickup; or merchant stock; or Code Breaker reward; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Dis-Sick, then retain one inventory record before spending it. Its recorded function is Cures Sick status.

Slick Drop

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Slick Drop through merchant stock; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Slick Drop, then retain one inventory record before spending it. Its recorded function is Cures ailments.

Turtle Candy

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Turtle Candy through merchant stock; or demon reward; or Exchange; it affects All allies.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Turtle Candy, then retain one inventory record before spending it. Its recorded function is Cures 1 degree of ailments.

Silver Prayer Wheel

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Silver Prayer Wheel through merchant stock; or demon reward; or Exchange; it affects All allies.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Silver Prayer Wheel, then retain one inventory record before spending it. Its recorded function is Removes Level decrease.

Magical Guard

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Magical Guard through merchant stock; or demon reward; or Exchange; it affects All allies.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Magical Guard, then retain one inventory record before spending it. Its recorded function is Reflects 25% magic damage, 1 turn.

Physical Guard

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Physical Guard through merchant stock; or demon reward; or Exchange; it affects All allies.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Physical Guard, then retain one inventory record before spending it. Its recorded function is Reflects 25% physical damage, 1 turn.

Life Stone

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Life Stone through merchant stock; or Code Breaker reward; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Life Stone, then retain one inventory record before spending it. Its recorded function is Restores a little HP.

Repulse Bell

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Repulse Bell through treasure pickup; or merchant stock; or Exchange; it affects All foes.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Repulse Bell, then retain one inventory record before spending it. Its recorded function is 25% chance to escape battle.

Core Shield

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Core Shield through treasure pickup; or Code Breaker reward; or demon reward; or Exchange; it affects All allies.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Core Shield, then retain one inventory record before spending it. Its recorded function is Temporarily nulls damage floors.

St Incense

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire St Incense through treasure pickup; or Code Breaker reward; or Exchange ; or Return; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to St Incense, then retain one inventory record before spending it. Its recorded function is Increase Strength by 1.

Vi Incense

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Vi Incense through treasure pickup; or Code Breaker reward; or Exchange ; or Return; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Vi Incense, then retain one inventory record before spending it. Its recorded function is Increase Vitality by 1.

Dx Incense

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Dx Incense through treasure pickup; or Code Breaker reward; or Exchange ; or Return; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Dx Incense, then retain one inventory record before spending it. Its recorded function is Increase Dexterity by 1.

Ag Incense

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Ag Incense through treasure pickup; or Code Breaker reward; or Exchange ; or Return; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Ag Incense, then retain one inventory record before spending it. Its recorded function is Increase Agility by 1.

Lu Incense

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Lu Incense through treasure pickup; or Code Breaker reward; or Exchange ; or Return; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Lu Incense, then retain one inventory record before spending it. Its recorded function is Increase Luck by 1.

HP Incense

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire HP Incense through treasure pickup; or Code Breaker reward; or Exchange ; or Return; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to HP Incense, then retain one inventory record before spending it. Its recorded function is Increase maximum HP by 5.

SP Incense

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire SP Incense through treasure pickup; or Code Breaker reward; or Exchange ; or Return; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to SP Incense, then retain one inventory record before spending it. Its recorded function is Increase maximum SP by 5.

Muscle Drink

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Muscle Drink through merchant stock; or Code Breaker reward; or demon reward; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Muscle Drink, then retain one inventory record before spending it. Its recorded function is Restores HP/Increase max HP.

Hiranya

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Hiranya through merchant stock; or Code Breaker reward; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Hiranya, then retain one inventory record before spending it. Its recorded function is Restores a little HP and SP.

Soma

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Soma through treasure pickup; or Code Breaker reward; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Soma, then retain one inventory record before spending it. Its recorded function is Cures all but severe ailments.

Numerous Bell

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Numerous Bell through treasure pickup; or Code Breaker reward; it affects All allies.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Numerous Bell, then retain one inventory record before spending it. Its recorded function is Cures all ailments but KO.

Divine Voice

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Divine Voice through Code Breaker reward; it affects All allies.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Divine Voice, then retain one inventory record before spending it. Its recorded function is Restores a little HP each turn.

Millionaire Bomb

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Millionaire Bomb through treasure pickup; or Code Breaker reward; it affects All foes.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Millionaire Bomb, then retain one inventory record before spending it. Its recorded function is Reduce HP to 1.

Devil's House

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Devil's House through Code Breaker reward; it affects All foes.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Devil's House, then retain one inventory record before spending it. Its recorded function is Suck enemy away and end the battle.

Devil's Home

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Devil's Home through Code Breaker reward; it affects All foes.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Devil's Home, then retain one inventory record before spending it. Its recorded function is Blow enemy to the back row.

Chewing Soul

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Chewing Soul through merchant stock; or demon reward; or Exchange; it affects 1 ally.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Chewing Soul, then retain one inventory record before spending it. Its recorded function is Restores a little SP.

Metal Card

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Metal Card through merchant stock; or Code Breaker reward; or demon reward; it affects -.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Metal Card, then retain one inventory record before spending it. Its recorded function is Play 1 game of Code Breaker.

Clean Salt

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Clean Salt through merchant stock; it affects -.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Clean Salt, then retain one inventory record before spending it. Its recorded function is Wards off weak foes.

Emergency Exit

Consumable

HintAdd this consumable to the finite PSP inventory archive.
WhereAcquire Emergency Exit through merchant stock; it affects -.
Full detailUse the listed shop, treasure, Code Breaker, or demon route that applies to Emergency Exit, then retain one inventory record before spending it. Its recorded function is Warps you to the dungeon entrance.

Armor Registry

You are here when: Equipment shops, treasure rooms, casino exchanges, demon returns, and character equipment screens.

Acquire and record every finite armor entry in the PSP data set.

QQ Helmet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire QQ Helmet through merchant stock; usable by All.
Full detailFollow the listed acquisition route for QQ Helmet, equip it on an eligible member, and save an equipment-screen record. Its defense is 4, evade value is 1, and its fusion note is Lk+1.

Headgear

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Headgear through merchant stock; or St. Hermelin Gym; usable by All.
Full detailFollow the listed acquisition route for Headgear, equip it on an eligible member, and save an equipment-screen record. Its defense is 5, evade value is 3, and its fusion note is Lk+1.

Shadow Mask

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Shadow Mask through casino prize; usable by Males.
Full detailFollow the listed acquisition route for Shadow Mask, equip it on an eligible member, and save an equipment-screen record. Its defense is 8, evade value is 2, and its fusion note is Lk+5.

Fever Crown

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Fever Crown through Code Breaker; usable by Females.
Full detailFollow the listed acquisition route for Fever Crown, equip it on an eligible member, and save an equipment-screen record. Its defense is 10, evade value is 4, and its fusion note is Lk+5.

Iron Pumpkin

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Iron Pumpkin through Persona-return reward: Pyro Jack; usable by All.
Full detailFollow the listed acquisition route for Iron Pumpkin, equip it on an eligible member, and save an equipment-screen record. Its defense is 9, evade value is 9, and its fusion note is Lk+8.

Kazeyomi Kabuto

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Kazeyomi Kabuto through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Kazeyomi Kabuto, equip it on an eligible member, and save an equipment-screen record. Its defense is 20, evade value is 3, and its fusion note is Lk+8.

Parade Helm

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Parade Helm through merchant stock; usable by All.
Full detailFollow the listed acquisition route for Parade Helm, equip it on an eligible member, and save an equipment-screen record. Its defense is 15, evade value is 12, and its fusion note is Lk+9.

Witch's Hat

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Witch's Hat through Contact; usable by Brown, Elly, Ayase.
Full detailFollow the listed acquisition route for Witch's Hat, equip it on an eligible member, and save an equipment-screen record. Its defense is 16, evade value is 14, and its fusion note is -.

Dragon Helm

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Dragon Helm through Contact; usable by MC, Yukino.
Full detailFollow the listed acquisition route for Dragon Helm, equip it on an eligible member, and save an equipment-screen record. Its defense is 23, evade value is 10, and its fusion note is -.

Daybreak Helmet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Daybreak Helmet through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Daybreak Helmet, equip it on an eligible member, and save an equipment-screen record. Its defense is 18, evade value is 17, and its fusion note is Lk+11.

Egili's Helmet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Egili's Helmet through Persona-return reward: Verethragna; usable by Males.
Full detailFollow the listed acquisition route for Egili's Helmet, equip it on an eligible member, and save an equipment-screen record. Its defense is 30, evade value is 8, and its fusion note is Lk+11.

Suzaku Helmet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Suzaku Helmet through Persona-return reward: Suzaku; usable by All.
Full detailFollow the listed acquisition route for Suzaku Helmet, equip it on an eligible member, and save an equipment-screen record. Its defense is 29, evade value is 11, and its fusion note is Lk+16.

Jagd Helm

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Jagd Helm through merchant stock; usable by Males.
Full detailFollow the listed acquisition route for Jagd Helm, equip it on an eligible member, and save an equipment-screen record. Its defense is 32, evade value is 10, and its fusion note is Lk+16.

Sturm Helm

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Sturm Helm through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Sturm Helm, equip it on an eligible member, and save an equipment-screen record. Its defense is 35, evade value is 10, and its fusion note is Lk+16.

Caesar Helm

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Caesar Helm through Persona-return reward: Seioubo; usable by All.
Full detailFollow the listed acquisition route for Caesar Helm, equip it on an eligible member, and save an equipment-screen record. Its defense is 45, evade value is 4, and its fusion note is Lk+15.

Spiegel Mask

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Spiegel Mask through Ice Castle 3F after assembling twelve mirror fragments; usable by MC.
Full detailFollow the listed acquisition route for Spiegel Mask, equip it on an eligible member, and save an equipment-screen record. Its defense is 25, evade value is 25, and its fusion note is Lk+17.

School Uniform

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire School Uniform through merchant stock; usable by All.
Full detailFollow the listed acquisition route for School Uniform, equip it on an eligible member, and save an equipment-screen record. Its defense is 8, evade value is 2, and its fusion note is Vi+1.

Spectra Vest

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Spectra Vest through merchant stock; or SEBEC Building; usable by All.
Full detailFollow the listed acquisition route for Spectra Vest, equip it on an eligible member, and save an equipment-screen record. Its defense is 9, evade value is 6, and its fusion note is Vi+1.

Stealth Suit

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Stealth Suit through casino prize; usable by Males.
Full detailFollow the listed acquisition route for Stealth Suit, equip it on an eligible member, and save an equipment-screen record. Its defense is 15, evade value is 5, and its fusion note is Vi+5.

Sevens Coat

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Sevens Coat through Code Breaker; usable by Females.
Full detailFollow the listed acquisition route for Sevens Coat, equip it on an eligible member, and save an equipment-screen record. Its defense is 20, evade value is 10, and its fusion note is Vi+5.

TAC-V2

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire TAC-V2 through merchant stock; usable by All.
Full detailFollow the listed acquisition route for TAC-V2, equip it on an eligible member, and save an equipment-screen record. Its defense is 25, evade value is 13, and its fusion note is Vi+8.

Golden Armor

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Golden Armor through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Golden Armor, equip it on an eligible member, and save an equipment-screen record. Its defense is 30, evade value is 12, and its fusion note is Vi+8.

Parade Armor

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Parade Armor through merchant stock; usable by All.
Full detailFollow the listed acquisition route for Parade Armor, equip it on an eligible member, and save an equipment-screen record. Its defense is 30, evade value is 15, and its fusion note is Vi+9.

Spinney Suit

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Spinney Suit through Contact; usable by Mark, Ayase.
Full detailFollow the listed acquisition route for Spinney Suit, equip it on an eligible member, and save an equipment-screen record. Its defense is 20, evade value is 31, and its fusion note is -.

Angel Wing

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Angel Wing through Contact; usable by Elly, Brown.
Full detailFollow the listed acquisition route for Angel Wing, equip it on an eligible member, and save an equipment-screen record. Its defense is 30, evade value is 29, and its fusion note is -.

Daybreak Armor

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Daybreak Armor through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Daybreak Armor, equip it on an eligible member, and save an equipment-screen record. Its defense is 33, evade value is 30, and its fusion note is Vi+11.

Megin Gjord

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Megin Gjord through Persona-return reward: Thor; usable by Males.
Full detailFollow the listed acquisition route for Megin Gjord, equip it on an eligible member, and save an equipment-screen record. Its defense is 60, evade value is 10, and its fusion note is Vi+11.

Genbu Armor

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Genbu Armor through Persona-return reward: Genbu; usable by All.
Full detailFollow the listed acquisition route for Genbu Armor, equip it on an eligible member, and save an equipment-screen record. Its defense is 50, evade value is 26, and its fusion note is Vi+16.

Jagd Armor

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Jagd Armor through merchant stock; usable by Males.
Full detailFollow the listed acquisition route for Jagd Armor, equip it on an eligible member, and save an equipment-screen record. Its defense is 62, evade value is 21, and its fusion note is Vi+16.

Sturm Armor

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Sturm Armor through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Sturm Armor, equip it on an eligible member, and save an equipment-screen record. Its defense is 65, evade value is 23, and its fusion note is Vi+16.

Caesar Armor

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Caesar Armor through Persona-return reward: Pallas Athena; usable by All.
Full detailFollow the listed acquisition route for Caesar Armor, equip it on an eligible member, and save an equipment-screen record. Its defense is 80, evade value is 13, and its fusion note is Vi+15.

Spiegel Mail

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Spiegel Mail through Ice Castle 3F after assembling twelve mirror fragments; usable by MC.
Full detailFollow the listed acquisition route for Spiegel Mail, equip it on an eligible member, and save an equipment-screen record. Its defense is 60, evade value is 45, and its fusion note is Vi+17.

Arm Guard

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Arm Guard through merchant stock; usable by All.
Full detailFollow the listed acquisition route for Arm Guard, equip it on an eligible member, and save an equipment-screen record. Its defense is 2, evade value is 1, and its fusion note is Dx+1.

Titanium Guard

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Titanium Guard through merchant stock; or SEBEC Building; usable by All.
Full detailFollow the listed acquisition route for Titanium Guard, equip it on an eligible member, and save an equipment-screen record. Its defense is 3, evade value is 2, and its fusion note is Dx+1.

Dark Guard

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Dark Guard through casino prize; usable by Males.
Full detailFollow the listed acquisition route for Dark Guard, equip it on an eligible member, and save an equipment-screen record. Its defense is 4, evade value is 3, and its fusion note is Dx+5.

Platinum Queen

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Platinum Queen through Code Breaker; usable by Females.
Full detailFollow the listed acquisition route for Platinum Queen, equip it on an eligible member, and save an equipment-screen record. Its defense is 5, evade value is 5, and its fusion note is Dx+5.

Jamming Guard

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Jamming Guard through merchant stock; usable by All.
Full detailFollow the listed acquisition route for Jamming Guard, equip it on an eligible member, and save an equipment-screen record. Its defense is 8, evade value is 6, and its fusion note is Dx+8.

Hamagari Gauntlet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Hamagari Gauntlet through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Hamagari Gauntlet, equip it on an eligible member, and save an equipment-screen record. Its defense is 10, evade value is 9, and its fusion note is Dx+8.

Parade Guard

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Parade Guard through merchant stock; usable by All.
Full detailFollow the listed acquisition route for Parade Guard, equip it on an eligible member, and save an equipment-screen record. Its defense is 13, evade value is 11, and its fusion note is Dx+9.

Shishiou Gauntlet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Shishiou Gauntlet through Contact; usable by Nanjo, Maki, Yukino.
Full detailFollow the listed acquisition route for Shishiou Gauntlet, equip it on an eligible member, and save an equipment-screen record. Its defense is 15, evade value is 12, and its fusion note is -.

Kimen Gauntlet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Kimen Gauntlet through Contact; usable by Nanjo, Yukino.
Full detailFollow the listed acquisition route for Kimen Gauntlet, equip it on an eligible member, and save an equipment-screen record. Its defense is 16, evade value is 14, and its fusion note is -.

Daybreak Gauntlet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Daybreak Gauntlet through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Daybreak Gauntlet, equip it on an eligible member, and save an equipment-screen record. Its defense is 18, evade value is 16, and its fusion note is Dx+11.

Raime Gauntlet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Raime Gauntlet through Persona-return reward: Marduk; usable by Males.
Full detailFollow the listed acquisition route for Raime Gauntlet, equip it on an eligible member, and save an equipment-screen record. Its defense is 25, evade value is 14, and its fusion note is Dx+11.

Seiryuu Gauntlet

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Seiryuu Gauntlet through Persona-return reward: Seiryuu; usable by All.
Full detailFollow the listed acquisition route for Seiryuu Gauntlet, equip it on an eligible member, and save an equipment-screen record. Its defense is 28, evade value is 13, and its fusion note is Dx+16.

Jagd Guard

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Jagd Guard through merchant stock; usable by Males.
Full detailFollow the listed acquisition route for Jagd Guard, equip it on an eligible member, and save an equipment-screen record. Its defense is 29, evade value is 14, and its fusion note is Dx+16.

Sturm Guard

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Sturm Guard through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Sturm Guard, equip it on an eligible member, and save an equipment-screen record. Its defense is 30, evade value is 15, and its fusion note is Dx+16.

Caesar Guard

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Caesar Guard through Persona-return reward: Baal; usable by All.
Full detailFollow the listed acquisition route for Caesar Guard, equip it on an eligible member, and save an equipment-screen record. Its defense is 45, evade value is 3, and its fusion note is Dx+15.

Spiegel Shield

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Spiegel Shield through Ice Castle Courtyard; usable by MC.
Full detailFollow the listed acquisition route for Spiegel Shield, equip it on an eligible member, and save an equipment-screen record. Its defense is 36, evade value is 14, and its fusion note is Dx+17.

Leather Shoes

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Leather Shoes through merchant stock; usable by All.
Full detailFollow the listed acquisition route for Leather Shoes, equip it on an eligible member, and save an equipment-screen record. Its defense is 2, evade value is 2, and its fusion note is Ag+1.

Toe Shoes

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Toe Shoes through merchant stock; usable by All.
Full detailFollow the listed acquisition route for Toe Shoes, equip it on an eligible member, and save an equipment-screen record. Its defense is 1, evade value is 5, and its fusion note is Ag+1.

Black Shoes

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Black Shoes through casino prize; or SEBEC Building; usable by Males.
Full detailFollow the listed acquisition route for Black Shoes, equip it on an eligible member, and save an equipment-screen record. Its defense is 3, evade value is 7, and its fusion note is Ag+5.

Rouge Noir

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Rouge Noir through Code Breaker; usable by Females.
Full detailFollow the listed acquisition route for Rouge Noir, equip it on an eligible member, and save an equipment-screen record. Its defense is 5, evade value is 8, and its fusion note is Ag+5.

Hyper Fox

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Hyper Fox through merchant stock; usable by All.
Full detailFollow the listed acquisition route for Hyper Fox, equip it on an eligible member, and save an equipment-screen record. Its defense is 10, evade value is 5, and its fusion note is Ag+8.

Bell Greaves

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Bell Greaves through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Bell Greaves, equip it on an eligible member, and save an equipment-screen record. Its defense is 11, evade value is 8, and its fusion note is Ag+8.

Parade Boots

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Parade Boots through merchant stock; usable by All.
Full detailFollow the listed acquisition route for Parade Boots, equip it on an eligible member, and save an equipment-screen record. Its defense is 12, evade value is 11, and its fusion note is Ag+9.

Slime Shoes

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Slime Shoes through Contact; usable by MC, Reiji.
Full detailFollow the listed acquisition route for Slime Shoes, equip it on an eligible member, and save an equipment-screen record. Its defense is 13, evade value is 13, and its fusion note is -.

Ghost Geta

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Ghost Geta through Contact; usable by Maki, Brown.
Full detailFollow the listed acquisition route for Ghost Geta, equip it on an eligible member, and save an equipment-screen record. Its defense is 10, evade value is 18, and its fusion note is -.

Daybreak Graves

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Daybreak Graves through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Daybreak Graves, equip it on an eligible member, and save an equipment-screen record. Its defense is 19, evade value is 14, and its fusion note is Ag+11.

Vidar's Shoes

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Vidar's Shoes through Persona-return reward: Hermod; usable by Males.
Full detailFollow the listed acquisition route for Vidar's Shoes, equip it on an eligible member, and save an equipment-screen record. Its defense is 20, evade value is 16, and its fusion note is Ag+11.

Byakko Greaves

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Byakko Greaves through Persona-return reward: Byakko; usable by All.
Full detailFollow the listed acquisition route for Byakko Greaves, equip it on an eligible member, and save an equipment-screen record. Its defense is 25, evade value is 15, and its fusion note is Ag+16.

Jagd Leg

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Jagd Leg through merchant stock; usable by Males.
Full detailFollow the listed acquisition route for Jagd Leg, equip it on an eligible member, and save an equipment-screen record. Its defense is 30, evade value is 12, and its fusion note is Ag+16.

Sturm Leg

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Sturm Leg through merchant stock; usable by Females.
Full detailFollow the listed acquisition route for Sturm Leg, equip it on an eligible member, and save an equipment-screen record. Its defense is 33, evade value is 13, and its fusion note is Ag+16.

Caesar Leg

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Caesar Leg through Persona-return reward: Frey; usable by All.
Full detailFollow the listed acquisition route for Caesar Leg, equip it on an eligible member, and save an equipment-screen record. Its defense is 40, evade value is 9, and its fusion note is Ag+15.

Spiegel Beine

Armor

HintAdd this armor to the finite PSP inventory archive.
WhereAcquire Spiegel Beine through Ice Castle 3F after assembling twelve mirror fragments; usable by MC.
Full detailFollow the listed acquisition route for Spiegel Beine, equip it on an eligible member, and save an equipment-screen record. Its defense is 28, evade value is 22, and its fusion note is Ag+17.

Weapon Registry

You are here when: Weapon shops, route treasure, demon drops, casino exchanges, return rewards, and equipment screens.

Acquire and record every finite weapon entry in the PSP data set.

Scalpel

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Scalpel through enemy drop: Nacht Kobold; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Scalpel; equip it on the matching weapon user and record the screen. Listed combat values are attack 10, hit 6, strikes 1; fusion note: St+1.

Rapier

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Rapier through Elly's default; or Fencing Club Room; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Rapier; equip it on the matching weapon user and record the screen. Listed combat values are attack 25, hit 10, strikes 1; fusion note: St+1.

Athame Knife

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Athame Knife through merchant stock: Ice Castle; or casino prize; or enemy drop: Angel; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Athame Knife; equip it on the matching weapon user and record the screen. Listed combat values are attack 18, hit 15, strikes 2; fusion note: St+1.

Mail Breaker

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Mail Breaker through Hypnos Tower 2F; or enemy drop: Kokkuri; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Mail Breaker; equip it on the matching weapon user and record the screen. Listed combat values are attack 42, hit 18, strikes 1; fusion note: St+2.

Luna Blade

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Luna Blade through Nemesis Tower 7F; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Luna Blade; equip it on the matching weapon user and record the screen. Listed combat values are attack 16, hit 22, strikes ALL; fusion note: St+7.

Fuuma's Wakizashi

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Fuuma's Wakizashi through Nemesis Tower 4F; or enemy drop: Eligor; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Fuuma's Wakizashi; equip it on the matching weapon user and record the screen. Listed combat values are attack 40, hit 30, strikes 2; fusion note: St+6.

Kris Naga

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Kris Naga through Persona-return reward: Illuyanka; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kris Naga; equip it on the matching weapon user and record the screen. Listed combat values are attack 52, hit 39, strikes 2; fusion note: St+6.

Phurba Dagger

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Phurba Dagger through casino prize; or Thanatos Tower 4F; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Phurba Dagger; equip it on the matching weapon user and record the screen. Listed combat values are attack 110, hit 44, strikes 1; fusion note: St+8.

Lone Sword

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Lone Sword through casino prize; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Lone Sword; equip it on the matching weapon user and record the screen. Listed combat values are attack 62, hit 55, strikes 2; fusion note: St+10.

Futsu-no-Mitama

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Futsu-no-Mitama through Persona-return reward: Take-Mikazuchi; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Futsu-no-Mitama; equip it on the matching weapon user and record the screen. Listed combat values are attack 38, hit 61, strikes 4; fusion note: St+12.

Kusanagi-no-Tsurugi

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Kusanagi-no-Tsurugi through Persona-return reward: Susanoo; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kusanagi-no-Tsurugi; equip it on the matching weapon user and record the screen. Listed combat values are attack 170, hit 70, strikes 1; fusion note: St+14.

Spiegel Blade

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Spiegel Blade through Ice Castle 3F after assembling twelve mirror fragments; category: 1h Swords (For: MC, Elly).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Spiegel Blade; equip it on the matching weapon user and record the screen. Listed combat values are attack 65, hit 78, strikes 3; fusion note: St+20.

Mop

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Mop through enemy drop: Ihika; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Mop; equip it on the matching weapon user and record the screen. Listed combat values are attack 8, hit 11, strikes 2; fusion note: St+1.

Backsword

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Backsword through casino prize; or SEBEC; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Backsword; equip it on the matching weapon user and record the screen. Listed combat values are attack 20, hit 16, strikes 1~3; fusion note: St+1.

Plasma Sword

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Plasma Sword through merchant stock: Ice Castle; or enemy drop: Yakuza; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Plasma Sword; equip it on the matching weapon user and record the screen. Listed combat values are attack 14, hit 20, strikes 4; fusion note: St+1.

Sonic Blade

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Sonic Blade through casino prize; or Hypnos Tower 8F; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Sonic Blade; equip it on the matching weapon user and record the screen. Listed combat values are attack 17, hit 24, strikes 3~5; fusion note: St+2.

Sol Blade

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Sol Blade through casino prize; or Nemesis Tower 7F; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Sol Blade; equip it on the matching weapon user and record the screen. Listed combat values are attack 42, hit 28, strikes ALL; fusion note: St+7.

Claimh Solais

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Claimh Solais through Persona-return reward: Airgetlam; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Claimh Solais; equip it on the matching weapon user and record the screen. Listed combat values are attack 33, hit 33, strikes 2~4; fusion note: St+6.

Answeller

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Answeller through Thanatos Tower 5F; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Answeller; equip it on the matching weapon user and record the screen. Listed combat values are attack 40, hit 38, strikes 3; fusion note: St+9.

Nihiru

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Nihiru through enemy drop: Titania; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Nihiru; equip it on the matching weapon user and record the screen. Listed combat values are attack 35, hit 45, strikes 4; fusion note: St+11.

Kenunmaru

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Kenunmaru through casino prize; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kenunmaru; equip it on the matching weapon user and record the screen. Listed combat values are attack 42, hit 50, strikes 3~5; fusion note: St+14.

Konryumaru

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Konryumaru through casino prize; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Konryumaru; equip it on the matching weapon user and record the screen. Listed combat values are attack 47, hit 58, strikes 3~5; fusion note: St+14.

Brionac

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Brionac through Persona-return reward: Il-Dana; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Brionac; equip it on the matching weapon user and record the screen. Listed combat values are attack 51, hit 60, strikes 0~7; fusion note: St+17.

Ameno-Murakumo

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Ameno-Murakumo through Persona-return reward: Yatagarasu; category: 2h Swords (For: Nanjo).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Ameno-Murakumo; equip it on the matching weapon user and record the screen. Listed combat values are attack 44, hit 67, strikes 4~6; fusion note: St+21.

Apache Lance

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Apache Lance through Brown's default; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Apache Lance; equip it on the matching weapon user and record the screen. Listed combat values are attack 10, hit 10, strikes 1~3; fusion note: St+1.

Corseque

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Corseque through casino prize; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Corseque; equip it on the matching weapon user and record the screen. Listed combat values are attack 13, hit 16, strikes 1~3; fusion note: St+1.

Fauchard

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Fauchard through enemy drop: Gandharva; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Fauchard; equip it on the matching weapon user and record the screen. Listed combat values are attack 7, hit 20, strikes 5; fusion note: St+1.

Mard Geer

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Mard Geer through casino prize; or Hypnos Tower 2F; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Mard Geer; equip it on the matching weapon user and record the screen. Listed combat values are attack 15, hit 28, strikes 2~4; fusion note: St+2.

Dubthach Lance

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Dubthach Lance through casino prize; or Nemesis Tower 4F; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Dubthach Lance; equip it on the matching weapon user and record the screen. Listed combat values are attack 14, hit 34, strikes 3~5; fusion note: St+7.

Kenkonseki

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Kenkonseki through enemy drop: Zap; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kenkonseki; equip it on the matching weapon user and record the screen. Listed combat values are attack 9, hit 40, strikes 7; fusion note: St+8.

Longinus

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Longinus through Thanatos Tower 4F; or enemy drop: Incubus; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Longinus; equip it on the matching weapon user and record the screen. Listed combat values are attack 36, hit 51, strikes 1~3; fusion note: St+11.

Fang Tian Huaji

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Fang Tian Huaji through casino prize; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Fang Tian Huaji; equip it on the matching weapon user and record the screen. Listed combat values are attack 22, hit 60, strikes 4; fusion note: St+11.

Gae Bolg

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Gae Bolg through Persona-return reward: Cu Chulainn; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Gae Bolg; equip it on the matching weapon user and record the screen. Listed combat values are attack 25, hit 73, strikes ALL; fusion note: St+14.

Kouma Staff

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Kouma Staff through casino prize; or Ice Castle 4F; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kouma Staff; equip it on the matching weapon user and record the screen. Listed combat values are attack 60, hit 81, strikes 1~3; fusion note: St+16.

Hisou Futakage

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Hisou Futakage through Persona-return reward: Morrigan; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Hisou Futakage; equip it on the matching weapon user and record the screen. Listed combat values are attack 75, hit 85, strikes 2; fusion note: St+17.

Ameno-Nuboko

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Ameno-Nuboko through Persona-return reward: Kamakura Gongorou; category: Spears (For: Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Ameno-Nuboko; equip it on the matching weapon user and record the screen. Listed combat values are attack 31, hit 92, strikes 6; fusion note: St+20.

Two-Handed Axe

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Two-Handed Axe through Mark's default; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Two-Handed Axe; equip it on the matching weapon user and record the screen. Listed combat values are attack 23, hit 7, strikes 1; fusion note: St+1.

Guillotine Axe

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Guillotine Axe through casino prize; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Guillotine Axe; equip it on the matching weapon user and record the screen. Listed combat values are attack 36, hit 12, strikes 1; fusion note: St+1.

Guten Tag

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Guten Tag through enemy drop: Dribbler; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Guten Tag; equip it on the matching weapon user and record the screen. Listed combat values are attack 49, hit 19, strikes 1; fusion note: St+1.

Head Basher

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Head Basher through casino prize; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Head Basher; equip it on the matching weapon user and record the screen. Listed combat values are attack 62, hit 25, strikes 1; fusion note: St+2.

Raiga Axe

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Raiga Axe through casino prize; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Raiga Axe; equip it on the matching weapon user and record the screen. Listed combat values are attack 78, hit 28, strikes 1; fusion note: St+6.

Bardiche

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Bardiche through enemy drop: Yaksini; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Bardiche; equip it on the matching weapon user and record the screen. Listed combat values are attack 92, hit 32, strikes 1; fusion note: St+7.

Houtoufu

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Houtoufu through enemy drop: Cupid; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Houtoufu; equip it on the matching weapon user and record the screen. Listed combat values are attack 108, hit 37, strikes 1; fusion note: St+9.

Raydog

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Raydog through Persona-return reward: Brigid; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Raydog; equip it on the matching weapon user and record the screen. Listed combat values are attack 125, hit 42, strikes 1; fusion note: St+11.

Kabutsuchi Kyouko

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Kabutsuchi Kyouko through casino prize; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kabutsuchi Kyouko; equip it on the matching weapon user and record the screen. Listed combat values are attack 143, hit 49, strikes 1; fusion note: St+14.

Gouma Daisetsudan

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Gouma Daisetsudan through casino prize; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Gouma Daisetsudan; equip it on the matching weapon user and record the screen. Listed combat values are attack 167, hit 55, strikes 1; fusion note: St+16.

Mandau Spoon

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Mandau Spoon through Persona-return reward: Janus; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Mandau Spoon; equip it on the matching weapon user and record the screen. Listed combat values are attack 181, hit 58, strikes 1; fusion note: St+20.

Gokufu Tennou

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Gokufu Tennou through Persona-return reward: Varuna; category: Axes (For: Mark).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Gokufu Tennou; equip it on the matching weapon user and record the screen. Listed combat values are attack 205, hit 61, strikes 1; fusion note: St+23.

Gymnast's Rope

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Gymnast's Rope through Ayase's default; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Gymnast's Rope; equip it on the matching weapon user and record the screen. Listed combat values are attack 4, hit 12, strikes ALL; fusion note: St+1.

Scorpion Whip

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Scorpion Whip through casino prize; or SEBEC 2F; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Scorpion Whip; equip it on the matching weapon user and record the screen. Listed combat values are attack 6, hit 20, strikes ALL; fusion note: St+1.

Guren no Muchi

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Guren no Muchi through merchant stock: Ice Castle; or enemy drop: Hannya; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Guren no Muchi; equip it on the matching weapon user and record the screen. Listed combat values are attack 8, hit 29, strikes ALL; fusion note: St+1.

Strike Tail

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Strike Tail through casino prize; or Hypnos Tower 8F; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Strike Tail; equip it on the matching weapon user and record the screen. Listed combat values are attack 11, hit 35, strikes ALL; fusion note: St+2.

Queen's Whip

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Queen's Whip through casino prize; or Nemesis Tower 4F; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Queen's Whip; equip it on the matching weapon user and record the screen. Listed combat values are attack 14, hit 43, strikes ALL; fusion note: St+6.

Blizzard Storm

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Blizzard Storm through enemy drop: Ocelot; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Blizzard Storm; equip it on the matching weapon user and record the screen. Listed combat values are attack 18, hit 50, strikes ALL; fusion note: St+8.

Kyubi no Muchi

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Kyubi no Muchi through Thanatos Tower; or enemy drop: Legion; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kyubi no Muchi; equip it on the matching weapon user and record the screen. Listed combat values are attack 21, hit 57, strikes ALL; fusion note: St+9.

Heiji's Rope

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Heiji's Rope through casino prize; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Heiji's Rope; equip it on the matching weapon user and record the screen. Listed combat values are attack 23, hit 64, strikes ALL; fusion note: St+11.

Shisenchu

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Shisenchu through casino prize; or Ice Castle 5F; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Shisenchu; equip it on the matching weapon user and record the screen. Listed combat values are attack 26, hit 70, strikes ALL; fusion note: St+14.

Gleipnir

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Gleipnir through Persona-return reward: Tyr; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Gleipnir; equip it on the matching weapon user and record the screen. Listed combat values are attack 30, hit 73, strikes ALL; fusion note: St+14.

Silver Medusa

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Silver Medusa through Persona-return reward: Succubus; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Silver Medusa; equip it on the matching weapon user and record the screen. Listed combat values are attack 33, hit 79, strikes ALL; fusion note: St+17.

Jingle Lash

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Jingle Lash through Persona-return reward: Tenjiku Tokubei; category: Whips (For: Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Jingle Lash; equip it on the matching weapon user and record the screen. Listed combat values are attack 35, hit 82, strikes ALL; fusion note: St+19.

Crane Razor

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Crane Razor through Yukino's default; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Crane Razor; equip it on the matching weapon user and record the screen. Listed combat values are attack 5, hit 10, strikes ALL; fusion note: St+1.

Shadow Needle

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Shadow Needle through enemy drop: Cu Sith; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Shadow Needle; equip it on the matching weapon user and record the screen. Listed combat values are attack 9, hit 14, strikes 2~4; fusion note: St+1.

Majou-Sen

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Majou-Sen through merchant stock: Ice Castle; or enemy drop: Bukimi; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Majou-Sen; equip it on the matching weapon user and record the screen. Listed combat values are attack 8, hit 20, strikes 4~6; fusion note: St+1.

Chakram

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Chakram through Hypnos Tower 8F; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Chakram; equip it on the matching weapon user and record the screen. Listed combat values are attack 12, hit 29, strikes ALL; fusion note: St+2.

Spike Somai

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Spike Somai through enemy drop: Genkurou; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Spike Somai; equip it on the matching weapon user and record the screen. Listed combat values are attack 14, hit 36, strikes ALL; fusion note: St+8.

Twin Bird

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Twin Bird through Nemesis Tower 7F; or enemy drop: Anatomy; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Twin Bird; equip it on the matching weapon user and record the screen. Listed combat values are attack 17, hit 42, strikes ALL; fusion note: St+8.

Oniguruma

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Oniguruma through Thanatos Tower 4F; or enemy drop: Purski; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Oniguruma; equip it on the matching weapon user and record the screen. Listed combat values are attack 36, hit 49, strikes 1~3; fusion note: St+11.

Enkeller

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Enkeller through enemy drop: Dominion; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Enkeller; equip it on the matching weapon user and record the screen. Listed combat values are attack 20, hit 53, strikes 3~5; fusion note: St+11.

Wu Huo Shen Yan Shan

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Wu Huo Shen Yan Shan through Persona-return reward: Hokuto Seikun; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Wu Huo Shen Yan Shan; equip it on the matching weapon user and record the screen. Listed combat values are attack 24, hit 62, strikes ALL; fusion note: St+13.

Justice Coin

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Justice Coin through Ice Castle 5F; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Justice Coin; equip it on the matching weapon user and record the screen. Listed combat values are attack 27, hit 71, strikes ALL; fusion note: St+14.

Senko Rinda

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Senko Rinda through Persona-return reward: Mucalinda; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Senko Rinda; equip it on the matching weapon user and record the screen. Listed combat values are attack 20, hit 78, strikes 5~7; fusion note: St+17.

Infinity

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Infinity through Persona-return reward: Durga; category: Thrown (For: Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Infinity; equip it on the matching weapon user and record the screen. Listed combat values are attack 32, hit 85, strikes ALL; fusion note: St+20.

Archery Set

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Archery Set through Archery Club Room; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Archery Set; equip it on the matching weapon user and record the screen. Listed combat values are attack 11, hit 9, strikes 2; fusion note: St+1.

Delta Storm

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Delta Storm through casino prize; or SEBEC; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Delta Storm; equip it on the matching weapon user and record the screen. Listed combat values are attack 12, hit 15, strikes 3; fusion note: St+1.

Kokuteki Bow

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Kokuteki Bow through enemy drop: Archangel; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kokuteki Bow; equip it on the matching weapon user and record the screen. Listed combat values are attack 18, hit 21, strikes 1~3; fusion note: St+1.

Gunfish

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Gunfish through casino prize; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Gunfish; equip it on the matching weapon user and record the screen. Listed combat values are attack 8, hit 26, strikes 4~6; fusion note: St+2.

Stargazer

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Stargazer through casino prize; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Stargazer; equip it on the matching weapon user and record the screen. Listed combat values are attack 47, hit 31, strikes 1; fusion note: St+7.

Hexa Drive

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Hexa Drive through enemy drop: Picollus; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Hexa Drive; equip it on the matching weapon user and record the screen. Listed combat values are attack 13, hit 40, strikes ALL; fusion note: St+8.

Yuan Rong

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Yuan Rong through casino prize; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Yuan Rong; equip it on the matching weapon user and record the screen. Listed combat values are attack 16, hit 48, strikes 0~7; fusion note: St+9.

Papageno

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Papageno through Persona-return reward: Vidofnir; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Papageno; equip it on the matching weapon user and record the screen. Listed combat values are attack 25, hit 53, strikes 2~4; fusion note: St+11.

Kagirohi-maru

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Kagirohi-maru through casino prize; or enemy drop: Girimehkala; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kagirohi-maru; equip it on the matching weapon user and record the screen. Listed combat values are attack 86, hit 65, strikes 1; fusion note: St+13.

Harald's Bow

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Harald's Bow through Persona-return reward: Odin; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Harald's Bow; equip it on the matching weapon user and record the screen. Listed combat values are attack 26, hit 72, strikes ALL; fusion note: St+14.

Death Cross

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Death Cross through Persona-return reward: Mot; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Death Cross; equip it on the matching weapon user and record the screen. Listed combat values are attack 119, hit 80, strikes 1; fusion note: St+17.

Holy Comet

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Holy Comet through Persona-return reward: Verthandi; category: Bows (For: Maki).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Holy Comet; equip it on the matching weapon user and record the screen. Listed combat values are attack 23, hit 88, strikes ALL; fusion note: St+19.

Boxing Glove

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Boxing Glove through Boxing Club Room; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Boxing Glove; equip it on the matching weapon user and record the screen. Listed combat values are attack 30, hit 5, strikes 1; fusion note: St+1.

Frisker Plus

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Frisker Plus through casino prize; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Frisker Plus; equip it on the matching weapon user and record the screen. Listed combat values are attack 42, hit 11, strikes 1; fusion note: St+1.

Iron Claw

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Iron Claw through enemy drop: Yato no Kami; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Iron Claw; equip it on the matching weapon user and record the screen. Listed combat values are attack 50, hit 18, strikes 2; fusion note: St+1.

Megaton Glove

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Megaton Glove through casino prize; or Persona-return reward: Shouki; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Megaton Glove; equip it on the matching weapon user and record the screen. Listed combat values are attack 58, hit 25, strikes 1; fusion note: St+2.

Eleking Glove

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Eleking Glove through casino prize; or Persona-return reward: Arianrhod; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Eleking Glove; equip it on the matching weapon user and record the screen. Listed combat values are attack 33, hit 30, strikes 2; fusion note: St+5.

Adamantium Claw

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Adamantium Claw through enemy drop: Zombie Painter; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Adamantium Claw; equip it on the matching weapon user and record the screen. Listed combat values are attack 40, hit 37, strikes ALL; fusion note: St+7.

Bagh Nakh

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Bagh Nakh through enemy drop: Virtue; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Bagh Nakh; equip it on the matching weapon user and record the screen. Listed combat values are attack 48, hit 42, strikes 1~3; fusion note: St+9.

Damascus Hand

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Damascus Hand through casino prize; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Damascus Hand; equip it on the matching weapon user and record the screen. Listed combat values are attack 112, hit 48, strikes 1; fusion note: St+10.

Stroke of Darkness

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Stroke of Darkness through casino prize; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Stroke of Darkness; equip it on the matching weapon user and record the screen. Listed combat values are attack 65, hit 56, strikes 2; fusion note: St+12.

Knuckle Barong

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Knuckle Barong through enemy drop: Mangadhai; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Knuckle Barong; equip it on the matching weapon user and record the screen. Listed combat values are attack 81, hit 62, strikes 2; fusion note: St+12.

Yuuma Ankoku Sho

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Yuuma Ankoku Sho through Persona-return reward: Ankou; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Yuuma Ankoku Sho; equip it on the matching weapon user and record the screen. Listed combat values are attack 192, hit 70, strikes 1; fusion note: St+14.

Shinsa Bakunetsu Sho

Weapon

HintAdd this weapon to the finite PSP inventory archive.
WhereAcquire Shinsa Bakunetsu Sho through Persona-return reward: Loki; category: Fists (For: Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Shinsa Bakunetsu Sho; equip it on the matching weapon user and record the screen. Listed combat values are attack 222, hit 77, strikes 1; fusion note: St+14.

Firearm Registry

You are here when: Gun shops, route treasure, demon drops, casino exchanges, return rewards, and equipment screens.

Acquire and record every finite firearm entry in the PSP data set.

Tokarev

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Tokarev through starting equipment; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Tokarev; equip it on a compatible firearm user and record the screen. Listed combat values are attack 10, hit 15, strikes 1; fusion note: Random.

Glock 26

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Glock 26 through merchant stock; or casino prize; or SEBEC Building; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Glock 26; equip it on a compatible firearm user and record the screen. Listed combat values are attack 22, hit 20, strikes 1; fusion note: Random.

M380 Revolver

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire M380 Revolver through merchant stock; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for M380 Revolver; equip it on a compatible firearm user and record the screen. Listed combat values are attack 31, hit 29, strikes 1; fusion note: Random.

HK VP70Z

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire HK VP70Z through merchant stock; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for HK VP70Z; equip it on a compatible firearm user and record the screen. Listed combat values are attack 40, hit 35, strikes 1; fusion note: Random.

Gray Ghost

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Gray Ghost through merchant stock; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Gray Ghost; equip it on a compatible firearm user and record the screen. Listed combat values are attack 18, hit 42, strikes 3; fusion note: Random.

Strike Gun

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Strike Gun through merchant stock; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Strike Gun; equip it on a compatible firearm user and record the screen. Listed combat values are attack 32, hit 48, strikes 1~3; fusion note: Random.

Desert Eagle

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Desert Eagle through merchant stock; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Desert Eagle; equip it on a compatible firearm user and record the screen. Listed combat values are attack 78, hit 52, strikes 1; fusion note: Random.

Dollar Shot

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Dollar Shot through merchant stock; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Dollar Shot; equip it on a compatible firearm user and record the screen. Listed combat values are attack 85, hit 60, strikes 1; fusion note: Random.

Thunderer

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Thunderer through merchant stock; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Thunderer; equip it on a compatible firearm user and record the screen. Listed combat values are attack 33, hit 71, strikes 3; fusion note: Random.

Jolly Roger

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Jolly Roger through merchant stock; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Jolly Roger; equip it on a compatible firearm user and record the screen. Listed combat values are attack 109, hit 77, strikes 1; fusion note: Random.

Reaper Colt

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Reaper Colt through Persona-return reward: Barbatos; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Reaper Colt; equip it on a compatible firearm user and record the screen. Listed combat values are attack 117, hit 81, strikes 1; fusion note: Random.

Peacemaker

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Peacemaker through Persona-return reward: Usas; category: Handgun (For: Maki, Ayase).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Peacemaker; equip it on a compatible firearm user and record the screen. Listed combat values are attack 35, hit 86, strikes 0~7; fusion note: Random.

Scorpion

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Scorpion through starting equipment; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Scorpion; equip it on a compatible firearm user and record the screen. Listed combat values are attack 11, hit 8, strikes 1~3; fusion note: Random.

Ingram

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Ingram through merchant stock; or casino prize; or SEBEC Building; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Ingram; equip it on a compatible firearm user and record the screen. Listed combat values are attack 14, hit 13, strikes 1~3; fusion note: Random.

Steyr TMP

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Steyr TMP through merchant stock; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Steyr TMP; equip it on a compatible firearm user and record the screen. Listed combat values are attack 12, hit 19, strikes 2~4; fusion note: Random.

HK MP5K

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire HK MP5K through merchant stock; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for HK MP5K; equip it on a compatible firearm user and record the screen. Listed combat values are attack 21, hit 27, strikes 2~4; fusion note: Random.

Hien Renhappou

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Hien Renhappou through merchant stock; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Hien Renhappou; equip it on a compatible firearm user and record the screen. Listed combat values are attack 25, hit 33, strikes 0~7; fusion note: Random.

Phantom Killer

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Phantom Killer through merchant stock; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Phantom Killer; equip it on a compatible firearm user and record the screen. Listed combat values are attack 11, hit 40, strikes 6; fusion note: Random.

M134 Vulcan

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire M134 Vulcan through merchant stock; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for M134 Vulcan; equip it on a compatible firearm user and record the screen. Listed combat values are attack 19, hit 46, strikes 0~7; fusion note: Random.

Avenger

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Avenger through merchant stock; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Avenger; equip it on a compatible firearm user and record the screen. Listed combat values are attack 12, hit 54, strikes 7; fusion note: Random.

Gettou Shoutenhou

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Gettou Shoutenhou through merchant stock; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Gettou Shoutenhou; equip it on a compatible firearm user and record the screen. Listed combat values are attack 20, hit 59, strikes 4~6; fusion note: Random.

Crazy Chain

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Crazy Chain through merchant stock; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Crazy Chain; equip it on a compatible firearm user and record the screen. Listed combat values are attack 29, hit 63, strikes 3~5; fusion note: Random.

Hell Rain

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Hell Rain through Persona-return reward: Narukami; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Hell Rain; equip it on a compatible firearm user and record the screen. Listed combat values are attack 32, hit 70, strikes ALL; fusion note: Random.

Kokonoe Raijinhou

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Kokonoe Raijinhou through Persona-return reward: Tensen Nyannyan; category: Automatic (For: MC, Brown).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kokonoe Raijinhou; equip it on a compatible firearm user and record the screen. Listed combat values are attack 19, hit 75, strikes 7; fusion note: Random.

Randall Custom

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Randall Custom through starting equipment; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Randall Custom; equip it on a compatible firearm user and record the screen. Listed combat values are attack 10, hit 10, strikes ALL; fusion note: Random.

Mossberg M500

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Mossberg M500 through merchant stock; or casino prize; or SEBEC Building; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Mossberg M500; equip it on a compatible firearm user and record the screen. Listed combat values are attack 15, hit 18, strikes ALL; fusion note: Random.

SPAS-12

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire SPAS-12 through merchant stock; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for SPAS-12; equip it on a compatible firearm user and record the screen. Listed combat values are attack 21, hit 26, strikes ALL; fusion note: Random.

Franchi PA3

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Franchi PA3 through merchant stock; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Franchi PA3; equip it on a compatible firearm user and record the screen. Listed combat values are attack 25, hit 31, strikes ALL; fusion note: Random.

SPAS-15

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire SPAS-15 through merchant stock; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for SPAS-15; equip it on a compatible firearm user and record the screen. Listed combat values are attack 32, hit 40, strikes ALL; fusion note: Random.

MADMAX

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire MADMAX through merchant stock; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for MADMAX; equip it on a compatible firearm user and record the screen. Listed combat values are attack 39, hit 46, strikes ALL; fusion note: Random.

Kiraihou

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Kiraihou through merchant stock; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Kiraihou; equip it on a compatible firearm user and record the screen. Listed combat values are attack 45, hit 53, strikes ALL; fusion note: Random.

Manhunter

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Manhunter through merchant stock; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Manhunter; equip it on a compatible firearm user and record the screen. Listed combat values are attack 56, hit 58, strikes ALL; fusion note: Random.

Jakou Fuuinhou

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Jakou Fuuinhou through merchant stock; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Jakou Fuuinhou; equip it on a compatible firearm user and record the screen. Listed combat values are attack 68, hit 65, strikes ALL; fusion note: Random.

Bi-Buster

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Bi-Buster through merchant stock; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Bi-Buster; equip it on a compatible firearm user and record the screen. Listed combat values are attack 80, hit 70, strikes ALL; fusion note: Random.

Koppa-Mijinhou

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Koppa-Mijinhou through Persona-return reward: Seiten Taisei; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Koppa-Mijinhou; equip it on a compatible firearm user and record the screen. Listed combat values are attack 92, hit 74, strikes ALL; fusion note: Random.

Megido Fire

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Megido Fire through Persona-return reward: Satan; category: Shotgun (For: Mark, Yukino).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Megido Fire; equip it on a compatible firearm user and record the screen. Listed combat values are attack 108, hit 80, strikes ALL; fusion note: Random.

M16A2

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire M16A2 through starting equipment; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for M16A2; equip it on a compatible firearm user and record the screen. Listed combat values are attack 9, hit 12, strikes 2~4; fusion note: Random.

AK-47

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire AK-47 through merchant stock; or casino prize; or SEBEC Building; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for AK-47; equip it on a compatible firearm user and record the screen. Listed combat values are attack 12, hit 20, strikes 2~4; fusion note: Random.

SIG-SG550

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire SIG-SG550 through merchant stock; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for SIG-SG550; equip it on a compatible firearm user and record the screen. Listed combat values are attack 10, hit 25, strikes 4~6; fusion note: Random.

Hydrojet

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Hydrojet through merchant stock; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Hydrojet; equip it on a compatible firearm user and record the screen. Listed combat values are attack 13, hit 30, strikes 3~5; fusion note: Random.

Steyr AUG A1

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Steyr AUG A1 through merchant stock; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Steyr AUG A1; equip it on a compatible firearm user and record the screen. Listed combat values are attack 12, hit 34, strikes 4~6; fusion note: Random.

FA-MAS Carbine

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire FA-MAS Carbine through merchant stock; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for FA-MAS Carbine; equip it on a compatible firearm user and record the screen. Listed combat values are attack 14, hit 40, strikes 4~6; fusion note: Random.

HK G11

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire HK G11 through merchant stock; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for HK G11; equip it on a compatible firearm user and record the screen. Listed combat values are attack 18, hit 45, strikes ALL; fusion note: Random.

Gepard M2

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Gepard M2 through merchant stock; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Gepard M2; equip it on a compatible firearm user and record the screen. Listed combat values are attack 32, hit 52, strikes 2~4; fusion note: Random.

M41A Pulse Gun

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire M41A Pulse Gun through merchant stock; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for M41A Pulse Gun; equip it on a compatible firearm user and record the screen. Listed combat values are attack 37, hit 61, strikes 2~4; fusion note: Random.

Mars 133

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Mars 133 through merchant stock; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Mars 133; equip it on a compatible firearm user and record the screen. Listed combat values are attack 60, hit 67, strikes 1~3; fusion note: Random.

Double Death

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Double Death through Persona-return reward: Otohime; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Double Death; equip it on a compatible firearm user and record the screen. Listed combat values are attack 71, hit 73, strikes 2; fusion note: Random.

Heaven's Gate

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Heaven's Gate through Persona-return reward: Michael; category: Rifle (For: Nanjo, Elly, Reiji).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Heaven's Gate; equip it on a compatible firearm user and record the screen. Listed combat values are attack 39, hit 82, strikes 0~7; fusion note: Random.

9mm Parabellum

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire 9mm Parabellum through merchant stock; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for 9mm Parabellum; equip it on a compatible firearm user and record the screen. Listed combat values are attack 5, hit 255, strikes -; fusion note: Magic Atk+5, Magic Def+5.

Shot Shells

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Shot Shells through merchant stock; or casino prize; or SEBEC Building; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Shot Shells; equip it on a compatible firearm user and record the screen. Listed combat values are attack 10, hit 255, strikes -; fusion note: Magic Atk+8, Magic Def+8.

Serpent Fangs

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Serpent Fangs through merchant stock; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Serpent Fangs; equip it on a compatible firearm user and record the screen. Listed combat values are attack 14, hit 255, strikes Poison; fusion note: Magic Atk+11, Magic Def+11.

Flashbangs

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Flashbangs through merchant stock; or casino prize; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Flashbangs; equip it on a compatible firearm user and record the screen. Listed combat values are attack 17, hit 255, strikes Blind; fusion note: Magic Atk+14, Magic Def+14.

Tranquilizers

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Tranquilizers through merchant stock; or casino prize; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Tranquilizers; equip it on a compatible firearm user and record the screen. Listed combat values are attack 23, hit 255, strikes Sleep; fusion note: Magic Atk+17, Magic Def+17.

Mage Killer

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Mage Killer through merchant stock; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Mage Killer; equip it on a compatible firearm user and record the screen. Listed combat values are attack 30, hit 255, strikes Mute; fusion note: Magic Atk+20, Magic Def+20.

Circle Bullets

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Circle Bullets through merchant stock; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Circle Bullets; equip it on a compatible firearm user and record the screen. Listed combat values are attack 37, hit 255, strikes Bind; fusion note: Magic Atk+23, Magic Def+23.

Cupid Rounds

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Cupid Rounds through merchant stock; or casino prize; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Cupid Rounds; equip it on a compatible firearm user and record the screen. Listed combat values are attack 42, hit 255, strikes Charm; fusion note: Magic Atk+26, Magic Def+26.

Silver Bullets

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Silver Bullets through merchant stock; or casino prize; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Silver Bullets; equip it on a compatible firearm user and record the screen. Listed combat values are attack 45, hit 255, strikes -; fusion note: Magic Atk+29, Magic Def+29.

Iron Bullets

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Iron Bullets through merchant stock; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Iron Bullets; equip it on a compatible firearm user and record the screen. Listed combat values are attack 49, hit 255, strikes -; fusion note: Magic Atk+32, Magic Def+32.

Dead Ends

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Dead Ends through Persona-return reward: Cerberus; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Dead Ends; equip it on a compatible firearm user and record the screen. Listed combat values are attack 52, hit 255, strikes Stone; fusion note: Magic Atk+35, Magic Def+35.

Angel Whisper

Firearm

HintAdd this firearm to the finite PSP inventory archive.
WhereAcquire Angel Whisper through Persona-return reward: Armaiti; category: Shells (For: All).
Full detailUse the stated shop, drop, treasure, casino, return, or route source for Angel Whisper; equip it on a compatible firearm user and record the screen. Listed combat values are attack 56, hit 255, strikes Paralyze; fusion note: Magic Atk+38, Magic Def+38.

Battle Skill Registry

You are here when: Persona status pages and ordinary battle formations where abilities can be used or safely observed.

Document every finite named ability; enemy-only techniques count through observation rather than ownership.

Agi

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 28.
Full detailFuse or equip Ame no Uzume (11) for access to Agi, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Agilao

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 53.
Full detailFuse or equip Houri (8) for access to Agilao, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Agidyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 100.
Full detailFuse or equip Amen Ra (62) for access to Agidyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Maragi

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 23.
Full detailFuse or equip Houri (8) for access to Maragi, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Maragion

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 48.
Full detailFuse or equip Janus (22) for access to Maragion, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Maragidyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 95.
Full detailFuse or equip Suzaku (55) for access to Maragidyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Fire Breath

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 70.
Full detailFuse or equip Bennu (10) for access to Fire Breath, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is E.

Crimson Sublation

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 62.
Full detailFuse or equip Vesta (6) for access to Crimson Sublation, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Azure Cessation

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 65.
Full detailFuse or equip Sati (18) for access to Azure Cessation, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Bufu

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 24.
Full detailFuse or equip Maso (5) for access to Bufu, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Bufula

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 45.
Full detailFuse or equip Urvashi (14) for access to Bufula, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Bufudyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 82.
Full detailFuse or equip Baal (55) for access to Bufudyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Mabufu

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 21.
Full detailFuse or equip Jack Frost (10) for access to Mabufu, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Mabufula

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 38.
Full detailFuse or equip Urvashi (14) for access to Mabufula, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Mabufudyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 75.
Full detailFuse or equip Varuna (47) for access to Mabufudyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Ice Breath

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 48.
Full detailFuse or equip Jack Frost (10) for access to Ice Breath, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is E.

Mighty Wave

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 48.
Full detailFuse or equip Nike (7) for access to Mighty Wave, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Gentle Wave

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 50.
Full detailFuse or equip Maso (5) for access to Gentle Wave, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Garu

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 21.
Full detailFuse or equip Pixie (5) for access to Garu, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Garula

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 42.
Full detailFuse or equip Hermod (35) for access to Garula, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Garudyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 78.
Full detailFuse or equip Garuda (79) for access to Garudyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Magaru

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 20.
Full detailFuse or equip Seimen Kongou (5) for access to Magaru, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Magarula

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 35.
Full detailFuse or equip Janus (22) for access to Magarula, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Magarudyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 72.
Full detailFuse or equip Hanuman (68) for access to Magarudyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Heavenly Cyclone

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 45.
Full detailFuse or equip Nemhain (8) for access to Heavenly Cyclone, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Earthly Vortex

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 49.
Full detailFuse or equip Macha (28) for access to Earthly Vortex, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Magna

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 26.
Full detailFuse or equip Airgetlam (12) for access to Magna, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Magnara

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 50.
Full detailFuse or equip Aonbharr (25) for access to Magnara, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Magdyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 95.
Full detailFuse or equip Odin (43) for access to Magdyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Mamagna

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 23.
Full detailFuse or equip Cu Chulainn (28) for access to Mamagna, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Mamagnara

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 46.
Full detailFuse or equip Airgetlam (12) for access to Mamagnara, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Mamagnadyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 91.
Full detailFuse or equip Yatagarasu (41) for access to Mamagnadyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Hell Drop

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 53.
Full detailFuse or equip Mokosh (15) for access to Hell Drop, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Gokuraku Fall

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Fire (火炎) Spells; listed attack value 57.
Full detailFuse or equip Triglav (19) for access to Gokuraku Fall, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Zio

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 24.
Full detailFuse or equip Pixie (5) for access to Zio, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Zionga

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 48.
Full detailFuse or equip Pixie (5) for access to Zionga, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Ziodyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 90.
Full detailFuse or equip Seiryuu (49) for access to Ziodyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Mazio

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 21.
Full detailFuse or equip Ogun (5) for access to Mazio, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Mazionga

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 39.
Full detailFuse or equip Thor (52) for access to Mazionga, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Maziondyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 82.
Full detailFuse or equip Narukami (47) for access to Maziondyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Sanraigeki

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 51.
Full detailFuse or equip Take-Mikazuchi (39) for access to Sanraigeki, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Shuuraigeki

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 56.
Full detailFuse or equip Amen Ra (62) for access to Shuuraigeki, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Frei

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 47.
Full detailFuse or equip Vesta (6) for access to Frei, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Freila

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 64.
Full detailFuse or equip Brigid (36) for access to Freila, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Freidyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 76.
Full detailFuse or equip Brigid (36) for access to Freidyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Megido

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 80.
Full detailFuse or equip Gozu-Tennoh (18) for access to Megido, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Megidola

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 110.
Full detailFuse or equip Gozu-Tennoh (18) for access to Megidola, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Megidolaon

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 130.
Full detailFuse or equip Kamakura Gongorou (61) for access to Megidolaon, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Gry

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 27.
Full detailFuse or equip Ogun (5) for access to Gry, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Gryva

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 51.
Full detailFuse or equip Illuyanka (29) for access to Gryva, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Grydyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 96.
Full detailFuse or equip Bishamonten (66) for access to Grydyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Magry

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 24.
Full detailFuse or equip Ogun (5) for access to Magry, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Magryva

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 48.
Full detailFuse or equip Hokuto Seikun (33) for access to Magryva, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Magrydyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 84.
Full detailFuse or equip Bishamonten (66) for access to Magrydyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Zan

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 25.
Full detailFuse or equip Nemhain (8) for access to Zan, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Zanma

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 47.
Full detailFuse or equip Arianrhod (27) for access to Zanma, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Zandyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 90.
Full detailFuse or equip Macha (28) for access to Zandyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Mazan

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 22.
Full detailFuse or equip Nemhain (8) for access to Mazan, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Mazanma

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 40.
Full detailFuse or equip Quetzalcoatl (17) for access to Mazanma, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Mazandyne

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 84.
Full detailFuse or equip Morrigan (46) for access to Mazandyne, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Eastern Impact

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 52.
Full detailFuse or equip Nike (7) for access to Eastern Impact, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Western Blow

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Electric (電撃) Spells; listed attack value 55.
Full detailFuse or equip Tyr (54) for access to Western Blow, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Eiha

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value 21.
Full detailFuse or equip Bres (10) for access to Eiha, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Baeiha

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value 42.
Full detailFuse or equip Ankou (44) for access to Baeiha, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Maeiha

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value 63.
Full detailFuse or equip Mot (58) for access to Maeiha, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Mudo

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Lilim (21) for access to Mudo, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Mudoon

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Succubus (53) for access to Mudoon, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Mamudo

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Narukami (47) for access to Mamudo, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Paral Eyes

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Shouki (17) for access to Paral Eyes, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Petra Eyes

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Odin (43) for access to Petra Eyes, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Hell Eyes

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Hathor (29) for access to Hell Eyes, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Guilt Eyes

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFind an enemy that carries Guilt Eyes, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Death (呪殺) Spells, with range pattern A.

Terror Eyes

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFind an enemy that carries Terror Eyes, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Death (呪殺) Spells, with range pattern A.

Passionate Kiss

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFind an enemy that carries Passionate Kiss, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Death (呪殺) Spells, with range pattern A.

Demon's Kiss

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFind an enemy that carries Demon's Kiss, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Death (呪殺) Spells, with range pattern A.

Evil Smile

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFind an enemy that carries Evil Smile, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Death (呪殺) Spells, with range pattern A.

Deathtouch

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFind an enemy that carries Deathtouch, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Death (呪殺) Spells, with range pattern A.

Dormina

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Airgetlam (12) for access to Dormina, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Shibaboo

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Amen Ra (62) for access to Shibaboo, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Pulinpa

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Seimen Kongou (5) for access to Pulinpa, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Hapirma

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Jack Frost (10) for access to Hapirma, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Marin Karin

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Hel (32) for access to Marin Karin, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Makajam

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Seimen Kongou (5) for access to Makajam, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Delyte

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Seimen Kongou (5) for access to Delyte, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Slumpa

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Lilim (21) for access to Slumpa, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Decover

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Ankou (44) for access to Decover, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Desanga

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFind an enemy that carries Desanga, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Death (呪殺) Spells, with range pattern A.

Sexy Dance

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Ame no Uzume (11) for access to Sexy Dance, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Happy Dance

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Pixie (5) for access to Happy Dance, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Hula of Misfortune

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Pyro Jack (20) for access to Hula of Misfortune, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Tango of Dispelling

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Jack Frost (10) for access to Tango of Dispelling, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Waltz of Sadness

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFind an enemy that carries Waltz of Sadness, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Death (呪殺) Spells, with range pattern B.

Lullaby

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Houri (8) for access to Lullaby, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Panic Voice

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Fuutai (16) for access to Panic Voice, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Bind Voice

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Byakko (39) for access to Bind Voice, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Frenzy Song

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Azrael (36) for access to Frenzy Song, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Candy Voice

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Aizen Myouou (6) for access to Candy Voice, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Poison Breath

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value 42.
Full detailFuse or equip Illuyanka (29) for access to Poison Breath, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is E.

Fog Breath

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value 37.
Full detailFuse or equip Shokuin (97) for access to Fog Breath, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is E.

Doronpa

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Barbatos (59) for access to Doronpa, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Doroid

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Ankou (44) for access to Doroid, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Quikka

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Bres (10) for access to Quikka, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Balzac

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Bres (10) for access to Balzac, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Mador

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Loki (51) for access to Mador, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Wolvaan

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Cerberus (40) for access to Wolvaan, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Deathtika

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Brahma (23) for access to Deathtika, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Petrama

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Odin (43) for access to Petrama, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Paralama

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Airgetlam (12) for access to Paralama, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Poisma

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Lilim (21) for access to Poisma, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Nervma

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Lilim (21) for access to Nervma, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Omega Cluster

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value -.
Full detailFuse or equip Inherited from Magic Stone (魔法石魔法継承) for access to Omega Cluster, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Eternal Black

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value 79.
Full detailFuse or equip Janus (22) for access to Eternal Black, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Dark Verdict

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Death (呪殺) Spells; listed attack value 106.
Full detailFuse or equip Anubis (32) for access to Dark Verdict, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Kouha

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value 21.
Full detailFuse or equip Nike (7) for access to Kouha, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Baikouha

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value 42.
Full detailFuse or equip Azrael (36) for access to Baikouha, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Makouha

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value 63.
Full detailFuse or equip Armaiti (55) for access to Makouha, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Hama

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Aizen Myouou (6) for access to Hama, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Hamaon

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Yama (4) for access to Hamaon, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Mahama

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Narukami (47) for access to Mahama, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Tarunda

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Shouki (17) for access to Tarunda, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Rakunda

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Shouki (17) for access to Rakunda, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Sukunda

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Ogma (25) for access to Sukunda, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Dekunda

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Ogma (25) for access to Dekunda, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Tarukaja

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Yama (4) for access to Tarukaja, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Rakukaja

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Yama (4) for access to Rakukaja, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Sukukaja

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Aizen Myouou (6) for access to Sukukaja, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Makakaja

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Aizen Myouou (6) for access to Makakaja, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Dekaja

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Take-Mikazuchi (39) for access to Dekaja, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Tetraja

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Phaleg (18) for access to Tetraja, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Makarakarn

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Succubus (53) for access to Makarakarn, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Tetrakarn

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Marduk (34) for access to Tetrakarn, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Dia

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Pixie (5) for access to Dia, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Diarama

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Ame no Uzume (11) for access to Diarama, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Diarahan

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Usas (53) for access to Diarahan, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Media

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Ame no Uzume (11) for access to Media, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Mediarama

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Phaleg (18) for access to Mediarama, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Mediarahan

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Armaiti (55) for access to Mediarahan, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Patra

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Hathor (29) for access to Patra, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Pen Patra

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Urdr (37) for access to Pen Patra, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Posumudi

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Maso (5) for access to Posumudi, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Paraladi

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Ame no Uzume (11) for access to Paraladi, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Petradi

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Urdr (37) for access to Petradi, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Nervundi

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Hathor (29) for access to Nervundi, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Recarm

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Sati (18) for access to Recarm, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Samarecarm

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Tenjiku Tokubei (30) for access to Samarecarm, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Recarmdra

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Anubis (32) for access to Recarmdra, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Alpha Blaster

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value -.
Full detailFuse or equip Inherited from Magic Stone (魔法石魔法継承) for access to Alpha Blaster, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Eternal White

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value 78.
Full detailFuse or equip Aizen Myouou (6) for access to Eternal White, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Bright Judgement

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Expel (破魔) Spells; listed attack value 96.
Full detailFuse or equip Vidofnir (24) for access to Bright Judgement, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is C.

Outoma

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Cu Chulainn (28) for access to Outoma, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Liftoma

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Maso (5) for access to Liftoma, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Estoma

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Shouki (17) for access to Estoma, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Traesto

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Quetzalcoatl (17) for access to Traesto, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Alsanga

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Yama (4) for access to Alsanga, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1 ally.

Water Wall

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Varuna (47) for access to Water Wall, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Fire Wall

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Sati (18) for access to Fire Wall, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Crystal Wall

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Mucalinda (76) for access to Crystal Wall, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Steel Wall

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Pallas Athena (90) for access to Steel Wall, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is All allies.

Luna Trap

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Special (特殊) Spells; listed attack value -.
Full detailFuse or equip Succubus (53) for access to Luna Trap, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is D.

Feral Claw

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 15.
Full detailFind an enemy that carries Feral Claw, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Tech (技) Skills, with range pattern F.

Venom Claw

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 15.
Full detailFuse or equip Byakko (39) for access to Venom Claw, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Stun Claw

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 20.
Full detailFuse or equip Seiryuu (49) for access to Stun Claw, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Virus Claw

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 20.
Full detailFuse or equip Aonbharr (25) for access to Virus Claw, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Stone Claw

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 20.
Full detailFuse or equip Fuutai (16) for access to Stone Claw, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Toxic Sting

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 10.
Full detailFuse or equip Gozu-Tennoh (18) for access to Toxic Sting, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Stun Needle

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 15.
Full detailFuse or equip Nemhain (8) for access to Stun Needle, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Needle Rush

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 15.
Full detailFuse or equip Urvashi (14) for access to Needle Rush, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Genocide Fan

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 20.
Full detailFuse or equip Seiten Taisei (48) for access to Genocide Fan, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Spin Kick

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 10.
Full detailFuse or equip Seimen Kongou (5) for access to Spin Kick, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Handgun.

Thunder Kick

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 35.
Full detailFuse or equip Gozu-Tennoh (18) for access to Thunder Kick, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Handgun.

Lightning Kick

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 50.
Full detailFuse or equip Tyr (54) for access to Lightning Kick, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Handgun.

Feral Bite

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 10.
Full detailFind an enemy that carries Feral Bite, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Tech (技) Skills, with range pattern F.

Venom Bite

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 10.
Full detailFuse or equip Cerberus (40) for access to Venom Bite, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Stun Bite

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 20.
Full detailFuse or equip Quetzalcoatl (17) for access to Stun Bite, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Virus Bite

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 20.
Full detailFuse or equip Illuyanka (29) for access to Virus Bite, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Stone Bite

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 20.
Full detailFuse or equip Byakko (39) for access to Stone Bite, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Tackle

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 50.
Full detailFuse or equip Ogun (5) for access to Tackle, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Bonecrusher

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 60.
Full detailFuse or equip Illuyanka (29) for access to Bonecrusher, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Squash

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 70.
Full detailFuse or equip Gozu-Tennoh (18) for access to Squash, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Heavenly Hit

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 85.
Full detailFuse or equip Seiten Taisei (48) for access to Heavenly Hit, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Megaton Raid

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 100.
Full detailFuse or equip Shiva (96) for access to Megaton Raid, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Beak

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 5.
Full detailFuse or equip Bennu (10) for access to Beak, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Wing Flap

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 5.
Full detailFuse or equip Azrael (36) for access to Wing Flap, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Dive

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 15.
Full detailFuse or equip Yatagarasu (41) for access to Dive, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Spike Claw

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 25.
Full detailFuse or equip Vidofnir (24) for access to Spike Claw, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Death Claw

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 30.
Full detailFuse or equip Garuda (79) for access to Death Claw, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is F.

Sweet Trap

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 50.
Full detailFuse or equip Jack Frost (10) for access to Sweet Trap, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is A.

Viper Smash

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 30.
Full detailFuse or equip Hokuto Seikun (33) for access to Viper Smash, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Drumroll Punch

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 45.
Full detailFuse or equip Anubis (32) for access to Drumroll Punch, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Fist.

Rainbow Strike

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 25.
Full detailFuse or equip Brahma (23) for access to Rainbow Strike, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Rifle.

Binal Strike

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value -.
Full detailFuse or equip Tyr (54) for access to Binal Strike, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Rifle.

Self-Destruct

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value -.
Full detailFind an enemy that carries Self-Destruct, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Tech (技) Skills, with range pattern -.

Last Resort

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value -.
Full detailFind an enemy that carries Last Resort, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Tech (技) Skills, with range pattern A.

(One's Double)

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 20.
Full detailFind an enemy that carries (One's Double), allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Tech (技) Skills, with range pattern -.

Dissolvent

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 15.
Full detailFind an enemy that carries Dissolvent, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Tech (技) Skills, with range pattern F.

Hieroglyphein

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Tech (技) Skills; listed attack value 135.
Full detailFuse or equip Amen Ra (62) for access to Hieroglyphein, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is B.

Twin Slash

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 60.
Full detailFuse or equip Bres (10) for access to Twin Slash, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1h Sword.

Heat Wave

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 85.
Full detailFuse or equip Ogma (25) for access to Heat Wave, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1h Sword.

Deathbound

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 100.
Full detailFuse or equip Michael (62) for access to Deathbound, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 1h Sword.

Ichimonji Slash

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 65.
Full detailFuse or equip Yama (4) for access to Ichimonji Slash, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 2h Sword.

Wolf Fang

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 90.
Full detailFuse or equip Take-Mikazuchi (39) for access to Wolf Fang, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 2h Sword.

Triple Slice

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 120.
Full detailFuse or equip Bishamonten (66) for access to Triple Slice, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is 2h Sword.

Double Thrust

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 40.
Full detailFuse or equip Triglav (19) for access to Double Thrust, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Spear.

Dragon Whirl

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 70.
Full detailFuse or equip Cu Chulainn (28) for access to Dragon Whirl, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Spear.

Burning Spear

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 95.
Full detailFuse or equip Morrigan (46) for access to Burning Spear, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Spear.

Flurry Stab

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 80.
Full detailFuse or equip Ogun (5) for access to Flurry Stab, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Axe.

Destruction Smash

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 110.
Full detailFuse or equip Shouki (17) for access to Destruction Smash, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Axe.

Earth Slicer

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 145.
Full detailFuse or equip Ankou (44) for access to Earth Slicer, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Axe.

Love Whip

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 30.
Full detailFuse or equip Houri (8) for access to Love Whip, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Whip.

Infinite Spiral

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 45.
Full detailFuse or equip Hermod (35) for access to Infinite Spiral, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Whip.

Moon Shatterer

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 60.
Full detailFuse or equip Succubus (53) for access to Moon Shatterer, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Whip.

Fastball

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 35.
Full detailFuse or equip Mokosh (15) for access to Fastball, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Thrown.

Darkness Nail

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 55.
Full detailFuse or equip Seioubo (44) for access to Darkness Nail, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Thrown.

Sonic Bullet

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 75.
Full detailFuse or equip Kamakura Gongorou (61) for access to Sonic Bullet, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Thrown.

Rapid Fire

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 50.
Full detailFuse or equip Maso (5) for access to Rapid Fire, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Bow.

Myriad Arrows

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 65.
Full detailFuse or equip Usas (53) for access to Myriad Arrows, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Bow.

Arrow Volley

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 85.
Full detailFuse or equip Ishtar (65) for access to Arrow Volley, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Bow.

Twinkle Punch

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 5.
Full detailFuse or equip Pixie (5) for access to Twinkle Punch, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Fist.

Fist of Fury

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 20.
Full detailFuse or equip Aizen Myouou (6) for access to Fist of Fury, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Fist.

Deadly Fist

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Sword (片手剣) Skills; listed attack value 45.
Full detailFuse or equip Mot (58) for access to Deadly Fist, raise that Persona until the skill is available, and use it once in a safe encounter. Its table range pattern is Fist.

Single Shot

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Gun (銃砲) Skills; listed attack value 10.
Full detailFind an enemy that carries Single Shot, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Gun (銃砲) Skills, with range pattern Handgun.

Drive Shot

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Gun (銃砲) Skills; listed attack value 15.
Full detailFind an enemy that carries Drive Shot, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Gun (銃砲) Skills, with range pattern Automatic.

Middle Shot

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Gun (銃砲) Skills; listed attack value 5.
Full detailFind an enemy that carries Middle Shot, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Gun (銃砲) Skills, with range pattern Automatic.

Powder Shot

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Gun (銃砲) Skills; listed attack value 30.
Full detailFind an enemy that carries Powder Shot, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Gun (銃砲) Skills, with range pattern Shotgun.

Long Shot

Skill

HintDocument this combat ability through a usable Persona or an enemy demonstration.
WhereRegistry group: Gun (銃砲) Skills; listed attack value 20.
Full detailFind an enemy that carries Long Shot, allow it to perform the skill under controlled conditions, and record the battle log or visual effect before finishing the encounter. Its table category is Gun (銃砲) Skills, with range pattern Rifle.

Final Evidence and Open Verification

You are here when: The save-select screen, inventory, Persona menus, route-cleared files, and external completion ledger.

Fail closed on the few catalog boundaries that the current source set does not establish reliably.

Complete Finite Casino Prize Ledger

Verification Item

HintThis finite-content boundary needs a direct in-game audit before it can be called complete.
WhereAudit scope: complete finite casino prize ledger.
Full detailNEEDS_VERIFICATION

Complete Code Breaker Reward Ledger

Verification Item

HintThis finite-content boundary needs a direct in-game audit before it can be called complete.
WhereAudit scope: complete Code Breaker reward ledger.
Full detailNEEDS_VERIFICATION

Every Regional Psp Localization Delta

Verification Item

HintThis finite-content boundary needs a direct in-game audit before it can be called complete.
WhereAudit scope: every regional PSP localization delta.
Full detailNEEDS_VERIFICATION

Final PSP Completion Evidence

Completion Audit

HintConsolidate route, party, registry, equipment, and outcome records before closing the game.
WhereCompare every area count with the saved screenshots and branch files.
Full detailConfirm both route branches and their alternate results, every playable member, all 100 Personas, all 142 spell cards on one file, the Avatar Totem and Vishnu fusion, all fusion totems, all catalog entries, and every skill record. Keep unresolved verification rows open rather than claiming them complete.

Open the spoiler-free interactive guide

Part of the 100% guide collection at samimirash.com/guides.