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Sniper Elite 3
100% completion on the chosen Windows PC route with every owned content entitlement · 17 areas · 207 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Windows PC Completion Setup
You are here when: The main menus for Campaign, Challenges, Multiplayer, Loadout, and Service Record.
The chosen route is Windows PC with owned mission and equipment add-ons installed; no secondary platform-exclusive route is listed in games.json.
Complete the installed campaign on Authentic
Difficulty
HintSave the hardest ruleset for a prepared replay with a familiar rifle.
WhereFinish all eight base missions on Authentic; repeat owned campaign add-ons there for the full installed-content route.
Full detailSelect Authentic rather than a Custom preset. It removes tactical assistance, restricts resources, and disables health regeneration. Complete each base mission in Mission Select and confirm the difficulty record; then do the same for every owned downloaded mission.
Reach the final campaign rank and claim every XP unlock
Progression
HintKeep varying weapons, distances, and optional actions so XP arrives naturally.
WhereEarn campaign XP until every rank-gated loadout item and rifle component is available.
Full detailUse the Service Record and Loadout screens as the authority: continue replaying missions until no campaign weapon, equipment slot, or rifle component shows an XP-rank lock. Weapon parts are separate pickups and must also reach 15/15.
Configure all four saved loadouts
Loadout
HintUse the extra preset slots for different noise, range, and explosive plans.
WherePopulate every saved loadout with a rifle, secondary weapon, sidearm, and equipment selection.
Full detailOpen Loadout from the main menu, switch through all four slots, and save a complete legal kit in each. Revisit them after collecting all 15 parts so the final rifle and binocular upgrades are represented.
Use Mission Select for cleanup
Replay System
HintPost-campaign cleanup happens from the map list.
WhereThere is no separate New Game Plus route; use Mission Select for missed items, optional objectives, and difficulty clears.
Full detailAfter the base campaign is complete, return through Mission Select. Collectibles save as soon as they register, while optional objectives and difficulty clears require finishing or reaching the relevant completion state.
Siege of Tobruk
You are here when: A rocky artillery route with tents, launcher pits, and wooden lookout towers.
Collectibles register immediately, but optional objectives and mission completion must be confirmed before extraction.
Complete every objective
Mission
HintSweep the map methodically and leave no active marker behind.
WhereFinish all main objectives and every optional objective listed for this mission.
Full detailBefore using the final exit, open the objective panel and confirm every main and optional line is complete. Collectibles save immediately, but unfinished objectives require replaying the mission.
War Diary 1
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAfter the opening artillery is disabled, climb the southeastern rise and check the ledge beside the fallen soldiers.
Full detailAfter the opening artillery is disabled, climb the southeastern rise and check the ledge beside the fallen soldiers. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 2
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereIn the mountain pass, enter the tent positioned between the third and fourth launcher sites.
Full detailIn the mountain pass, enter the tent positioned between the third and fourth launcher sites. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
Collectible Card 1
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereClimb the northeastern wooden tower overlooking the fourth launcher and inspect the boxes beside the radio.
Full detailClimb the northeastern wooden tower overlooking the fourth launcher and inspect the boxes beside the radio. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Sniper Nest 1
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereAt the second launcher position, climb the wooden lookout and remove the boards from its firing window.
Full detailAt the second launcher position, climb the wooden lookout and remove the boards from its firing window. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Long Shot 1
Long Shot
HintA designated nest gives a sightline to one unusually distant guard.
WhereFrom the only nest, aim above the nearby launcher toward the lowest white building and shoot the balcony guard.
Full detailFrom the only nest, aim above the nearby launcher toward the lowest white building and shoot the balcony guard. The shot is about 179 metres. Tag the guard first, compensate for wind and drop on realistic settings, and fire before another action removes that target; restart the mission if the guard is already gone.
Complete the stealth-takedown quota
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereDuring the mountain-pass advance, perform eight close stealth takedowns before finishing the map.
Full detailDuring the mountain-pass advance, perform eight close stealth takedowns before finishing the map. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Weapon Part 1
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereAt the southern launcher objective, search the guard beside the radio desk inside the netted tent.
Full detailAt the southern launcher objective, search the guard beside the radio desk inside the netted tent. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Gaberoun
You are here when: A night oasis of tents, ruins, wells, a motor pool, and a hilltop temple.
Collectibles register immediately, but optional objectives and mission completion must be confirmed before extraction.
Complete every objective
Mission
HintSweep the map methodically and leave no active marker behind.
WhereFinish all main objectives and every optional objective listed for this mission.
Full detailBefore using the final exit, open the objective panel and confirm every main and optional line is complete. Collectibles save immediately, but unfinished objectives require replaying the mission.
War Diary 3
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereSearch the body of the first marked intelligence carrier near the opening generator.
Full detailSearch the body of the first marked intelligence carrier near the opening generator. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 4
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereBeyond the first objective, follow the northwest road to the tents before the parked truck; inspect the right tent.
Full detailBeyond the first objective, follow the northwest road to the tents before the parked truck; inspect the right tent. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 5
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAt that same two-tent stop, the left tent holds this diary on a table.
Full detailAt that same two-tent stop, the left tent holds this diary on a table. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 6
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereLoot the first marked officer near the initial sniper nest.
Full detailLoot the first marked officer near the initial sniper nest. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 7
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereNorth of the first officer's tent and well, enter the ruined house on the road's right side.
Full detailNorth of the first officer's tent and well, enter the ruined house on the road's right side. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 8
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAcross from the card ruins, search the line of tents for the one containing a diary.
Full detailAcross from the card ruins, search the line of tents for the one containing a diary. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 9
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereSearch the second marked officer at the campsite in the middle of the oasis.
Full detailSearch the second marked officer at the campsite in the middle of the oasis. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 10
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereLoot the third marked officer in the northwestern motor-pool camp.
Full detailLoot the third marked officer in the northwestern motor-pool camp. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 11
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAt the third officer's camp, inspect both large tents; the diary is inside one of them.
Full detailAt the third officer's camp, inspect both large tents; the diary is inside one of them. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 12
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereBefore the eastern temple, climb the ruined building left of the road and check the crate beside its campfire.
Full detailBefore the eastern temple, climb the ruined building left of the road and check the crate beside its campfire. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 13
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereSearch the final marked officer inside the eastern temple.
Full detailSearch the final marked officer inside the eastern temple. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
Collectible Card 2
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereAt the third well, enter the small living space in the nearby ruins and inspect the floor.
Full detailAt the third well, enter the small living space in the nearby ruins and inspect the floor. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Sniper Nest 2
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WherePast the first camp, follow the northwest road and outer wall to the occupied firing point above the army truck.
Full detailPast the first camp, follow the northwest road and outer wall to the occupied firing point above the army truck. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 3
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereDisable the searchlight in the central tower, then reach its top by stairs or the adjoining rooftops.
Full detailDisable the searchlight in the central tower, then reach its top by stairs or the adjoining rooftops. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 4
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereAt the eastern temple, climb the scaffold on its left side and move the boxes at the top.
Full detailAt the eastern temple, climb the scaffold on its left side and move the boxes at the top. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Long Shot 2
Long Shot
HintA designated nest gives a sightline to one unusually distant guard.
WhereFrom the searchlight-tower nest, scan southeast for a guard in the matching distant tower.
Full detailFrom the searchlight-tower nest, scan southeast for a guard in the matching distant tower. The shot is about 274 metres. Tag the guard first, compensate for wind and drop on realistic settings, and fire before another action removes that target; restart the mission if the guard is already gone.
Eliminate the officer from a sniper nest
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereUse the first northwestern nest to eliminate the marked officer while the game still identifies you as inside it.
Full detailUse the first northwestern nest to eliminate the marked officer while the game still identifies you as inside it. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Disable the searchlight
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereReach the central searchlight tower and disable its operator or lamp before leaving the oasis.
Full detailReach the central searchlight tower and disable its operator or lamp before leaving the oasis. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Destroy the motor pool
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereAt the northwestern vehicle yard, destroy every marked transport before advancing to the final area.
Full detailAt the northwestern vehicle yard, destroy every marked transport before advancing to the final area. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Weapon Part 2
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereWest of the oasis, follow the torchlit hill above the circular ruin and search the guard watching from the cliff camp.
Full detailWest of the oasis, follow the torchlit hill above the circular ruin and search the guard watching from the cliff camp. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Weapon Part 3
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereIn the northwestern motor pool, search the guard wearing a light undershirt rather than a full tunic.
Full detailIn the northwestern motor pool, search the guard wearing a light undershirt rather than a full tunic. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Halfaya Pass
You are here when: Mountain settlements linked by ridges, caves, gun positions, and radio buildings.
Collectibles register immediately, but optional objectives and mission completion must be confirmed before extraction.
Complete every objective
Mission
HintSweep the map methodically and leave no active marker behind.
WhereFinish all main objectives and every optional objective listed for this mission.
Full detailBefore using the final exit, open the objective panel and confirm every main and optional line is complete. Collectibles save immediately, but unfinished objectives require replaying the mission.
War Diary 14
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereTake the eastern opening trail past the mounted gun, vault into the small firelit camp, and inspect the ground.
Full detailTake the eastern opening trail past the mounted gun, vault into the small firelit camp, and inspect the ground. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 15
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereIn the first mountain settlement, search beside the supply crate near the village centre.
Full detailIn the first mountain settlement, search beside the supply crate near the village centre. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 16
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereOn the east side of the first settlement, enter the two-storey building north of the trucks and inspect its lower table.
Full detailOn the east side of the first settlement, enter the two-storey building north of the trucks and inspect its lower table. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 17
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereSearch the houses clustered around the first artillery position.
Full detailSearch the houses clustered around the first artillery position. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 18
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereIn the northern settlement, climb onto the roof of the generator building and take the marked intelligence.
Full detailIn the northern settlement, climb onto the roof of the generator building and take the marked intelligence. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 19
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereFrom that northern settlement, follow the thin eastern spur on the map to the campfire at its end.
Full detailFrom that northern settlement, follow the thin eastern spur on the map to the campfire at its end. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 20
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereEnter the northeastern communications building, descend into its basement, and inspect the radio room.
Full detailEnter the northeastern communications building, descend into its basement, and inspect the radio room. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 21
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereBeside the western sniper nest overlooking the second artillery site, check the large crate at the cliff edge.
Full detailBeside the western sniper nest overlooking the second artillery site, check the large crate at the cliff edge. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 22
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereNear the final artillery position, enter the roadside cave before the left guard tower.
Full detailNear the final artillery position, enter the roadside cave before the left guard tower. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
Collectible Card 3
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WherePass through the turret-roofed building west of the motor pool and inspect its rear porch.
Full detailPass through the turret-roofed building west of the motor pool and inspect its rear porch. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 4
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereEnter the damaged house below the western cliff nest and check the table.
Full detailEnter the damaged house below the western cliff nest and check the table. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 5
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereBefore the final artillery site, look behind the three parked vehicles near the paired guard towers.
Full detailBefore the final artillery site, look behind the three parked vehicles near the paired guard towers. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Sniper Nest 5
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereIn the first settlement, pass the eastern trucks and climb onto the roof beyond the intelligence building.
Full detailIn the first settlement, pass the eastern trucks and climb onto the roof beyond the intelligence building. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 6
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereIn the large northern settlement, climb the eastern tower by stairs and ladder to its loudspeaker platform.
Full detailIn the large northern settlement, climb the eastern tower by stairs and ladder to its loudspeaker platform. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 7
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereAt the western artillery site, reach the cliff position above the cave windows and climb the ladder behind the camp.
Full detailAt the western artillery site, reach the cliff position above the cave windows and climb the ladder behind the camp. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Long Shot 3
Long Shot
HintA designated nest gives a sightline to one unusually distant guard.
WhereFrom the eastern tower nest in the northern settlement, aim through the gap in the mountain at the balcony guard.
Full detailFrom the eastern tower nest in the northern settlement, aim through the gap in the mountain at the balcony guard. The shot is about 365 metres. Tag the guard first, compensate for wind and drop on realistic settings, and fire before another action removes that target; restart the mission if the guard is already gone.
Eliminate the visiting officer
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereCollect the two marked intelligence diaries, then eliminate the newly marked officer before leaving the mission.
Full detailCollect the two marked intelligence diaries, then eliminate the newly marked officer before leaving the mission. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Sabotage the motor pool
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereAt the northern settlement's vehicle yard, destroy the marked transports until the objective clears.
Full detailAt the northern settlement's vehicle yard, destroy the marked transports until the objective clears. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Disrupt communications
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereEnter the northeastern radio building and sabotage the marked communications equipment in its basement.
Full detailEnter the northeastern radio building and sabotage the marked communications equipment in its basement. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Weapon Part 4
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereAt the western ridge radio tower, climb onto the roof and search the sentry stationed there.
Full detailAt the western ridge radio tower, climb onto the roof and search the sentry stationed there. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Weapon Part 5
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereAt the eastern settlement's two-storey radio building, search the guard posted on its roof.
Full detailAt the eastern settlement's two-storey radio building, search the guard posted on its roof. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Fort Rifugio
You are here when: A circular hill approach surrounding a walled fort with searchlight towers.
Collectibles register immediately, but optional objectives and mission completion must be confirmed before extraction.
Complete every objective
Mission
HintSweep the map methodically and leave no active marker behind.
WhereFinish all main objectives and every optional objective listed for this mission.
Full detailBefore using the final exit, open the objective panel and confirm every main and optional line is complete. Collectibles save immediately, but unfinished objectives require replaying the mission.
War Diary 23
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereEast of spawn at the fort hill's base, inspect the crate beside the small generator and first nest.
Full detailEast of spawn at the fort hill's base, inspect the crate beside the small generator and first nest. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 24
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereCheck the stack of crates at the foot of the eastern searchlight tower.
Full detailCheck the stack of crates at the foot of the eastern searchlight tower. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 25
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereIn the southwest, climb the ladder onto the service-road overpass and inspect the stool.
Full detailIn the southwest, climb the ladder onto the service-road overpass and inspect the stool. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 26
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAt the northeastern edge of the outer hill, search the lone-tent campsite.
Full detailAt the northeastern edge of the outer hill, search the lone-tent campsite. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 27
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereInside the fort's western theatre, inspect the area beside the film projector.
Full detailInside the fort's western theatre, inspect the area beside the film projector. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 28
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereIn the fort's eastern wing, use the ladder beside the room with restrained chairs; the diary is upstairs on a chair.
Full detailIn the fort's eastern wing, use the ladder beside the room with restrained chairs; the diary is upstairs on a chair. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 29
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereEnter the eastern radio building, turn right from its main doorway, and check the table behind the guard.
Full detailEnter the eastern radio building, turn right from its main doorway, and check the table behind the guard. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
Collectible Card 6
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereNorth of the first nest, search the tables inside the four-tent camp.
Full detailNorth of the first nest, search the tables inside the four-tent camp. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 7
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereCheck the tent closest to the western searchlight tower.
Full detailCheck the tent closest to the western searchlight tower. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 8
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereInside the fort, climb the central stairs to the northern wall and follow it east into the ammunition store.
Full detailInside the fort, climb the central stairs to the northern wall and follow it east into the ammunition store. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Sniper Nest 8
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereEast of spawn at the hill's base, climb the steps beside the generator and shift the obstructing crate.
Full detailEast of spawn at the hill's base, climb the steps beside the generator and shift the obstructing crate. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 9
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereAt the eastern service-road entrance, climb the occupied guard tower and pull away the window boards.
Full detailAt the eastern service-road entrance, climb the occupied guard tower and pull away the window boards. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 10
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereFrom the southwest outer road, take the ramp and tall ladder to the western ridge, then move the boxes.
Full detailFrom the southwest outer road, take the ramp and tall ladder to the western ridge, then move the boxes. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Long Shot 4
Long Shot
HintA designated nest gives a sightline to one unusually distant guard.
WhereFrom the first nest at the hill's base, aim at the open central window high on the fort and shoot its occupant promptly.
Full detailFrom the first nest at the hill's base, aim at the open central window high on the fort and shoot its occupant promptly. The shot is about 145 metres. Tag the guard first, compensate for wind and drop on realistic settings, and fire before another action removes that target; restart the mission if the guard is already gone.
Disable both searchlight towers
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereClear and disable the eastern and western searchlights on the outer hill before entering the fort.
Full detailClear and disable the eastern and western searchlights on the outer hill before entering the fort. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Intercept the passing officer
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereComplete the roadside interception before the marked vehicle passes the fort and exits its route.
Full detailComplete the roadside interception before the marked vehicle passes the fort and exits its route. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Weapon Part 6
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereAt the four-tent camp northeast of the main road, search the patrolling guard.
Full detailAt the four-tent camp northeast of the main road, search the patrolling guard. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Weapon Part 7
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereInside the fort, take the left steps from the main entrance and search the guard seated near the bench.
Full detailInside the fort, take the left steps from the main entrance and search the guard seated near the bench. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Siwa Oasis
You are here when: A dense old city of courtyards, palaces, perimeter walls, and anti-air positions.
Collectibles register immediately, but optional objectives and mission completion must be confirmed before extraction.
Complete every objective
Mission
HintSweep the map methodically and leave no active marker behind.
WhereFinish all main objectives and every optional objective listed for this mission.
Full detailBefore using the final exit, open the objective panel and confirm every main and optional line is complete. Collectibles save immediately, but unfinished objectives require replaying the mission.
War Diary 30
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereEnter the office building directly beside the larger western office and search its interior.
Full detailEnter the office building directly beside the larger western office and search its interior. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 31
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereFrom the western office, reach the perimeter walkway by the northwest stairs and enter the small turret room.
Full detailFrom the western office, reach the perimeter walkway by the northwest stairs and enter the small turret room. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 32
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereIn the northwest courtyard, enter the ground-level room just southwest of the anti-air gun.
Full detailIn the northwest courtyard, enter the ground-level room just southwest of the anti-air gun. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 33
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAt the eastern anti-air emplacement, search the building immediately left of the gun.
Full detailAt the eastern anti-air emplacement, search the building immediately left of the gun. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 34
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereInspect the open ground beside the fountain near the eastern palace.
Full detailInspect the open ground beside the fountain near the eastern palace. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 35
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereSearch the rear corner inside the eastern palace while clearing its supply cache.
Full detailSearch the rear corner inside the eastern palace while clearing its supply cache. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 36
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereEnter the tiny room in the western ruins between the large office and the sniper position.
Full detailEnter the tiny room in the western ruins between the large office and the sniper position. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 37
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereClimb to the second floor of the building in the centre of the city courtyard.
Full detailClimb to the second floor of the building in the centre of the city courtyard. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 38
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAfter the marked meeting, follow the designated officer and search the body only after the intelligence is collected.
Full detailAfter the marked meeting, follow the designated officer and search the body only after the intelligence is collected. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
Collectible Card 9
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereUse the cave at the southwest outer camp; the cards sit beside a supply crate in the access tunnel.
Full detailUse the cave at the southwest outer camp; the cards sit beside a supply crate in the access tunnel. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Sniper Nest 11
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereEnter the city near the eastern anti-air gun and climb the first building on the left.
Full detailEnter the city near the eastern anti-air gun and climb the first building on the left. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 12
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereClimb the tall stone tower on the city's east side and remove the boards from the upper firing opening.
Full detailClimb the tall stone tower on the city's east side and remove the boards from the upper firing opening. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 13
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereIn the neighboring eastern building, take the stairs and final ladder to its rooftop position.
Full detailIn the neighboring eastern building, take the stairs and final ladder to its rooftop position. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Long Shot 5
Long Shot
HintA designated nest gives a sightline to one unusually distant guard.
WhereFrom the tall eastern stone tower, look southeast toward the opening route and find the lone guard between two trees.
Full detailFrom the tall eastern stone tower, look southeast toward the opening route and find the lone guard between two trees. The shot is about 302 metres. Tag the guard first, compensate for wind and drop on realistic settings, and fire before another action removes that target; restart the mission if the guard is already gone.
Destroy all anti-air guns
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereDestroy each of the three marked anti-air emplacements around the city.
Full detailDestroy each of the three marked anti-air emplacements around the city. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Investigate every supply cache
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereEnter each marked cache room in the city and collect its intelligence before the meeting phase.
Full detailEnter each marked cache room in the city and collect its intelligence before the meeting phase. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Stage an environmental accident
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereAfter identifying the designated officer, follow without detection and trigger the nearby environmental hazard rather than firing directly.
Full detailAfter identifying the designated officer, follow without detection and trigger the nearby environmental hazard rather than firing directly. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Weapon Part 8
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereAt the outer anti-air emplacement, search the officer operating the quad gun.
Full detailAt the outer anti-air emplacement, search the officer operating the quad gun. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Weapon Part 9
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereIn the northern city, climb the tall building below the wooden-post tower and search the sniper on its second floor.
Full detailIn the northern city, climb the tall building below the wooden-post tower and search the sniper on its second floor. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Kasserine Pass
You are here when: A mountain village with tunnels, a white tower, southern roads, and a guarded headquarters.
Collectibles register immediately, but optional objectives and mission completion must be confirmed before extraction.
Complete every objective
Mission
HintSweep the map methodically and leave no active marker behind.
WhereFinish all main objectives and every optional objective listed for this mission.
Full detailBefore using the final exit, open the objective panel and confirm every main and optional line is complete. Collectibles save immediately, but unfinished objectives require replaying the mission.
War Diary 39
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereClimb the central mountain from its north side, pass through the second-level tunnel, and exit right to the cliff camp.
Full detailClimb the central mountain from its north side, pass through the second-level tunnel, and exit right to the cliff camp. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 40
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereOn the armored patrol's main street, search the furniture inside the wide yellow building.
Full detailOn the armored patrol's main street, search the furniture inside the wide yellow building. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 41
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereEnter the tall white tower and inspect the lower-floor table opposite the supply crates.
Full detailEnter the tall white tower and inspect the lower-floor table opposite the supply crates. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 42
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereIn the same white tower, take the exterior stairs to level two and check beside the ladder to the nest.
Full detailIn the same white tower, take the exterior stairs to level two and check beside the ladder to the nest. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 43
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAt the far southern road, search the small building containing two supply caches.
Full detailAt the far southern road, search the small building containing two supply caches. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 44
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereContinue east along the southern road and enter the lone building near the rock overhang.
Full detailContinue east along the southern road and enter the lone building near the rock overhang. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 45
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereInside the guarded headquarters, inspect the table in the centre of the main room.
Full detailInside the guarded headquarters, inspect the table in the centre of the main room. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 46
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereOn the southern trail, eliminate the marked officer carrying the safe combination and search the body.
Full detailOn the southern trail, eliminate the marked officer carrying the safe combination and search the body. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
Collectible Card 10
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereNear the northern launcher, enter the orange house and inspect the table in its corner.
Full detailNear the northern launcher, enter the orange house and inspect the table in its corner. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 11
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereBehind the broad yellow building on the main street, enter the small home and check the box.
Full detailBehind the broad yellow building on the main street, enter the small home and check the box. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 12
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereSouthwest of the white tower, search inside the buildings directly behind it.
Full detailSouthwest of the white tower, search inside the buildings directly behind it. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Sniper Nest 14
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereEnter the second-level tunnel in the central mountain and climb the interior steps to the tucked-away opening.
Full detailEnter the second-level tunnel in the central mountain and climb the interior steps to the tucked-away opening. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 15
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereReach the second floor of the tall white tower, clear its sniper, and climb into the upper position.
Full detailReach the second floor of the tall white tower, clear its sniper, and climb into the upper position. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 16
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereFacing the headquarters, go to the rise on its left and kick the boxes away from the low firing step.
Full detailFacing the headquarters, go to the rise on its left and kick the boxes away from the low firing step. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Long Shot 6
Long Shot
HintA designated nest gives a sightline to one unusually distant guard.
WhereFrom the central-mountain nest, scan high along the southeastern ridge for the guard at a communications stand.
Full detailFrom the central-mountain nest, scan high along the southeastern ridge for the guard at a communications stand. The shot is about 239 metres. Tag the guard first, compensate for wind and drop on realistic settings, and fire before another action removes that target; restart the mission if the guard is already gone.
Destroy both rocket launchers
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereTravel to the two northern launcher sites and destroy both marked weapons before entering the headquarters.
Full detailTravel to the two northern launcher sites and destroy both marked weapons before entering the headquarters. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Weapon Part 10
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereUse the narrow northwestern path into the cave tunnel; at the first right turn, search the officer in the doorway.
Full detailUse the narrow northwestern path into the cave tunnel; at the first right turn, search the officer in the doorway. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Weapon Part 11
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereInside the headquarters, enter the right-hand room and search the guard at the radio desk.
Full detailInside the headquarters, enter the right-hand room and search the guard at the radio desk. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Pont du Fahs Airfield
You are here when: A night airfield of hangars, bunkers, a control tower, and rocky perimeter paths.
Collectibles register immediately, but optional objectives and mission completion must be confirmed before extraction.
Complete every objective
Mission
HintSweep the map methodically and leave no active marker behind.
WhereFinish all main objectives and every optional objective listed for this mission.
Full detailBefore using the final exit, open the objective panel and confirm every main and optional line is complete. Collectibles save immediately, but unfinished objectives require replaying the mission.
War Diary 47
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereClimb to the top of the control tower and inspect the operator's desk.
Full detailClimb to the top of the control tower and inspect the operator's desk. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 48
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAt the northern sniper nest behind the control tower, take the diary lying beside the movable boxes.
Full detailAt the northern sniper nest behind the control tower, take the diary lying beside the movable boxes. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 49
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAt the southeastern cliff nest, inspect the rock next to the boxes that reveal the firing point.
Full detailAt the southeastern cliff nest, inspect the rock next to the boxes that reveal the firing point. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 50
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereInside the southwest hangar, check the desk beside the supply caches and painted wall.
Full detailInside the southwest hangar, check the desk beside the supply caches and painted wall. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 51
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereIn the northwest hangar, inspect the table near the supply crate and explosive barrel.
Full detailIn the northwest hangar, inspect the table near the supply crate and explosive barrel. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 52
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereEnter the basement by the southeast bunker, pass the beds, and check the pair of desks ahead.
Full detailEnter the basement by the southeast bunker, pass the beds, and check the pair of desks ahead. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 53
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereDescend from the southwest hangar, turn left, and inspect the green crates in the basement corner.
Full detailDescend from the southwest hangar, turn left, and inspect the green crates in the basement corner. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 54
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereUse the northwest hangar stairs to reach the basement intersection, then check its left corner.
Full detailUse the northwest hangar stairs to reach the basement intersection, then check its left corner. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 55
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereFrom the northwest bunker entrance, go straight down into the basement and inspect the brown crate in the passage centre.
Full detailFrom the northwest bunker entrance, go straight down into the basement and inspect the brown crate in the passage centre. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
Collectible Card 13
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereOn the western edge, inspect the ground-level boxes at the abandoned fire northwest of the opening patrol.
Full detailOn the western edge, inspect the ground-level boxes at the abandoned fire northwest of the opening patrol. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 14
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereSearch the middle tent beside the three bomb-storage pits.
Full detailSearch the middle tent beside the three bomb-storage pits. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 15
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereFrom those tents, follow the eastern hill and southern boundary to the torchlit supply crate beyond the rocks.
Full detailFrom those tents, follow the eastern hill and southern boundary to the torchlit supply crate beyond the rocks. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Sniper Nest 17
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereBehind the control tower, climb the northern slope and move the boxes beside the diary.
Full detailBehind the control tower, climb the northern slope and move the boxes beside the diary. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 18
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereAt the airfield's southeast corner, climb the stone steps or rear ramp onto the small cliff above the hangar.
Full detailAt the airfield's southeast corner, climb the stone steps or rear ramp onto the small cliff above the hangar. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 19
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereClear the southern searchlight tower, climb to its top, and remove the boards.
Full detailClear the southern searchlight tower, climb to its top, and remove the boards. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Long Shot 7
Long Shot
HintA designated nest gives a sightline to one unusually distant guard.
WhereFrom the northern nest, scan the far southern horizon beyond the playable boundary for a guard on the tallest dune.
Full detailFrom the northern nest, scan the far southern horizon beyond the playable boundary for a guard on the tallest dune. The shot is about 618 metres. Tag the guard first, compensate for wind and drop on realistic settings, and fire before another action removes that target; restart the mission if the guard is already gone.
Stop the radio call
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereReach the radio operator before the call completes and prevent the reinforcement request.
Full detailReach the radio operator before the call completes and prevent the reinforcement request. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Destroy the bomb storage
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereDetonate all three marked bomb-storage pits beside the eastern tents.
Full detailDetonate all three marked bomb-storage pits beside the eastern tents. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Clear the control tower operators
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereSearch every level of the control tower and remove all marked operators before departing.
Full detailSearch every level of the control tower and remove all marked operators before departing. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Release the prisoners
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereEnter the marked holding area beneath the airfield and open the secured cells.
Full detailEnter the marked holding area beneath the airfield and open the secured cells. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Weapon Part 12
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereAt the camp north of the northeastern hangar, climb the large tower and search the officer.
Full detailAt the camp north of the northeastern hangar, climb the large tower and search the officer. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Weapon Part 13
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereAfter the airfield protection sequence begins, search the sniper in the wooden tower on the southeast edge.
Full detailAfter the airfield protection sequence begins, search the sniper in the wooden tower on the southeast edge. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Ratte Factory
You are here when: An industrial canyon with catwalks, transformers, foundry floors, and a vast assembly hall.
Collectibles register immediately, but optional objectives and mission completion must be confirmed before extraction.
Complete every objective
Mission
HintSweep the map methodically and leave no active marker behind.
WhereFinish all main objectives and every optional objective listed for this mission.
Full detailBefore using the final exit, open the objective panel and confirm every main and optional line is complete. Collectibles save immediately, but unfinished objectives require replaying the mission.
War Diary 56
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereOn the eastern canyon walkway, continue south and inspect the wooden pallet at floor level.
Full detailOn the eastern canyon walkway, continue south and inspect the wooden pallet at floor level. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 57
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereOn the western walkway, descend from the upper bridge and check the lit desk against the metal shelving.
Full detailOn the western walkway, descend from the upper bridge and check the lit desk against the metal shelving. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 58
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereIn the west-side ammunition room, clear the arriving guards and inspect the worktables.
Full detailIn the west-side ammunition room, clear the arriving guards and inspect the worktables. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 59
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereAt the canyon floor, check the desk positioned against the northwest support column.
Full detailAt the canyon floor, check the desk positioned against the northwest support column. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
War Diary 60
Document
HintCheck work surfaces, camps, and bodies tied to this part of the route.
WhereUse the right-hand stairs onto the large assembly, then inspect the top near the ladder to its raised cabin.
Full detailUse the right-hand stairs onto the large assembly, then inspect the top near the ladder to its raised cabin. Walk over the document or search the named carrier; registration is immediate, so verify the diary counter before moving on.
Collectible Card 16
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereNear the first green bridge on the eastern walkway, check beside the grey pipes against the rear wall.
Full detailNear the first green bridge on the eastern walkway, check beside the grey pipes against the rear wall. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 17
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereOn the western canyon walkway, inspect the floor behind the rightmost metal shelving near the first nest.
Full detailOn the western canyon walkway, inspect the floor behind the rightmost metal shelving near the first nest. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 18
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereOn the western route toward the second transformer, check the catwalk beside the small plan room.
Full detailOn the western route toward the second transformer, check the catwalk beside the small plan room. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 19
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereAt canyon-floor level, inspect the platform immediately east of the southwest support column.
Full detailAt canyon-floor level, inspect the platform immediately east of the southwest support column. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Collectible Card 20
Card
HintInspect small rooms, crates, and sheltered corners away from the main route.
WhereIn the northeastern foundry, climb between the molten-metal vessels and take the next stairs to the balcony's left corner.
Full detailIn the northeastern foundry, climb between the molten-metal vessels and take the next stairs to the balcony's left corner. Walk directly across the card pile to register it, then confirm the mission counter has increased.
Sniper Nest 20
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereAfter reaching the canyon walkways, cross west and climb to level two before shifting the barricade.
Full detailAfter reaching the canyon walkways, cross west and climb to level two before shifting the barricade. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 21
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereOpposite the first transformer, remove the planks beside the supply crates and cross the tunnel to the high ledge.
Full detailOpposite the first transformer, remove the planks beside the supply crates and cross the tunnel to the high ledge. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Sniper Nest 22
Sniper Nest
HintLook for a high firing point with boards, crates, or a narrow approach.
WhereAfter planting the final marked charge, leave the assembly hall and climb the escape hill to the firing point.
Full detailAfter planting the final marked charge, leave the assembly hall and climb the escape hill to the firing point. Use the interaction prompt to clear the obstruction and enter the position; merely climbing beside it does not register the nest.
Long Shot 8
Long Shot
HintA designated nest gives a sightline to one unusually distant guard.
WhereFrom the nest beyond the first transformer, aim northeast to the canyon rim and find the guard beside the left crane.
Full detailFrom the nest beyond the first transformer, aim northeast to the canyon rim and find the guard beside the left crane. The shot is about 141 metres. Tag the guard first, compensate for wind and drop on realistic settings, and fire before another action removes that target; restart the mission if the guard is already gone.
Collect all advanced plans
Optional Objective
HintWatch for a secondary marker before advancing beyond this section.
WhereSearch the four marked plan stations across the catwalk and foundry sections before completing demolition.
Full detailSearch the four marked plan stations across the catwalk and foundry sections before completing demolition. Wait for the objective-complete confirmation before leaving; partial progress is discarded when the mission ends.
Weapon Part 14
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereOn the upper factory walkways, choose the left of the paired bridges and search the guard at the machinery desk.
Full detailOn the upper factory walkways, choose the left of the paired bridges and search the guard at the machinery desk. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Weapon Part 15
Weapon Part
HintOne fixed enemy in this mission carries an upgrade; search unusual officers and sentries.
WhereAfter using the lift to the lower factory, search the guard left of the huge tank near the stairs.
Full detailAfter using the lift to the lower factory, search the guard left of the huge tank near the stairs. Eliminate or incapacitate that specific carrier, then search the body. The part is not awarded for the kill alone; if the body becomes unreachable, reload a checkpoint or replay the mission.
Save Churchill Part 1: In Shadows
You are here when: A moonlit walled city with outer roads, a command tent, radio equipment, and escape tunnels.
This content requires the corresponding PC entitlement; ownership is separate from base-game progress.
Complete every objective
Mission
HintTreat this downloaded mission as a full map, not a short detour.
WhereFinish every main objective and use the final extraction marker.
Full detailEnter the city, search the marked command tent, follow the relocation route, and use the main-road extraction only after all secondary markers are clear.
Sabotage the radio post
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereReach the marked radio position and destroy its communications equipment.
Full detailSabotage the marked radio before searching the command tent; wait for the objective confirmation, because the relocation phase can close the earlier route.
Burn the food supplies
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereFind the marked garrison supplies and ignite them.
Full detailCarry an ignition or explosive option, set fire to the marked food stockpile, and remain nearby until its objective line clears before advancing.
Eliminate all four opportunity targets
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereIdentify and eliminate all four high-ranking opportunity targets around the city.
Full detailTag officers while scouting, eliminate each of the four marked opportunity targets, and confirm 4/4 before searching the command tent.
Reach the command tent unseen and without killing
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereTravel from spawn to the command tent without a detection or kill before entering it.
Full detailTake the left opening route, pass the first room, use the road, and circle the large tent when its entrance guard turns away. Do not kill, trigger suspicion, or enter combat before crossing the command-tent threshold; restart the mission if either condition fails.
Finish without healing
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereComplete the mission without using a bandage or med kit.
Full detailRemove healing items from the starting loadout to avoid an accidental use, stay in cover through the escape, and finish the entire mission without activating either healing command.
Clear every downloaded-mission collectible
Collectible Set
HintSearch beyond the main path; this map has its own documents and hidden firing points.
WhereOpen the map and clear every diary, card, nest, and long-shot marker exposed by this downloaded mission.
Full detailCollect all ten named war diaries—Taking Siwa 1, Taking Siwa 2, Taking Siwa 3, A Question of Taste, Oasis Pests, German Reassignment, Ode to Bella, New Troops, Maintaining Discipline, and New German Officer—then clear every card, nest, and long-shot marker visible on this DLC map.
Save Churchill Part 2: Belly of the Beast
You are here when: A mountain facility of narrow passages, a firing range, offices, garages, and a truck depot.
This content requires the corresponding PC entitlement; ownership is separate from base-game progress.
Complete every objective
Mission
HintTreat this downloaded mission as a full map, not a short detour.
WhereFinish every main objective and use the final extraction marker.
Full detailEnter the facility, clear every marked investigation, reach the depot, destroy the required cargo, and escape through the canyon.
Find the prototype evidence
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereSearch the marked facility room for evidence of the prototype weapon.
Full detailInspect the marked evidence point before leaving the inner facility; it opens the follow-up marker needed to complete the prototype investigation.
Recover the prototype weapon
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereFollow the evidence marker to the prototype and collect it.
Full detailAfter the evidence registers, enter the newly marked storage area and interact with the prototype itself; merely viewing its plans does not finish this line.
Find the capability report
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereSearch the marked office for the capability intelligence.
Full detailUse the facility objective marker to locate the report, collect it before moving to the truck depot, and confirm the optional line disappears from the panel.
Collect all four interrogation reports
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereSearch the facility offices and holding rooms until the report counter reaches 4/4.
Full detailSweep every marked report room before entering the depot. Pick up all four documents and verify 4/4; a missing report requires returning before the escape phase.
Clear the shooting-range targets
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereIn the map's second half, hit every target on the firing range.
Full detailSecure the firing range first, then activate or approach the lane and shoot every visible target. Scan both near and distant lanes after each hit; the task is complete only when no target remains standing.
Destroy the Teufelsfeuer cargo
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereAt the final garages, destroy at least ten brown prototype-weapon crates.
Full detailThere are twelve brown cargo crates around the garage and depot. Use grenades, rockets, or chained explosions to destroy at least ten before extraction, then confirm the counter before triggering the escape.
Clear every downloaded-mission collectible
Collectible Set
HintSearch beyond the main path; this map has its own documents and hidden firing points.
WhereOpen the map and clear every diary, card, nest, and long-shot marker exposed by this downloaded mission.
Full detailCollect all eleven named war diaries—Inspection, The Slacker, Teufelsfeuer Thoughts, A Question of Location, Bad Joke, Uncomfortable Conditions, No Man's Land, Supply Chain, Fighting a Ghost, Mobilization Orders, and On the Range—then clear every card, nest, and long-shot marker visible on this DLC map.
Save Churchill Part 3: Confrontation
You are here when: A daylight mountain pass with a mined road, mortar overlooks, Roman ruins, and a trap-filled final route.
This content requires the corresponding PC entitlement; ownership is separate from base-game progress.
Complete every objective
Mission
HintTreat this downloaded mission as a full map, not a short detour.
WhereFinish every main objective and use the final extraction marker.
Full detailClear the road hazards and mortar positions, cross the mountain pass, finish the marked encounter, and leave only after the optional crate counter is complete.
Destroy all three Teufelsfeuer crates
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereFind and destroy the three marked prototype-weapon crate groups.
Full detailTrack the optional counter as you cross the pass and Roman ruins. Destroy each marked group with gunfire or explosives and confirm 3/3 before entering the final trap route.
Disarm four enemy traps safely
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereTag and destroy four enemy traps without triggering any of them.
Full detailUse binoculars to mark mines on the later route, then shoot four from outside their trigger radius. If one detonates from proximity before being marked and shot, reload the checkpoint.
Use a stealth takedown on a sniper
Optional Objective
HintWatch for a secondary marker before the route changes.
WhereReach one of the elevated snipers undetected and perform a close takedown.
Full detailApproach the first suitable sniper through cover, clear nearby patrols quietly, climb behind the position without raising an alarm, and use the melee prompt rather than a firearm.
Clear every downloaded-mission collectible
Collectible Set
HintSearch beyond the main path; this map has its own documents and hidden firing points.
WhereOpen the map and clear every diary, card, nest, and long-shot marker exposed by this downloaded mission.
Full detailThe five diaries are spread across the pass. Record Allied Memo: Protect Churchill first. Find Allied Account: New Threat separately, followed by Axis Account: No Way Through. The DLC list then has one Preparation journal and one final handwritten note. Clear every card, nest, and long-shot marker visible on the map as well.
Target Hitler: Hunt the Grey Wolf
You are here when: A ruined occupied city with trenches, rooftop gardens, a plaza, two vantage points, and an escape road.
This mission is sold separately on PC and is not included in the Ultimate Edition bundle.
Complete every objective
Mission
HintTreat the identity check and extraction as a self-contained replay mission.
WhereFinish the intelligence route, make a decision at the marked vantage point, and extract.
Full detailCollect the arrival document, obtain two randomized perspective diaries, recover the messenger intelligence, use either vantage point, complete the marked decision, and leave through the final route. This add-on requires separate ownership on PC.
Collect all ten randomized War Diaries
Document Set
HintSeveral documents rotate between marked officers and rooms on each replay.
WhereReplay the mission until the downloaded-mission diary list shows all ten entries.
Full detailThe arrival diary is fixed, two Perspective entries are randomized per run, and the Observing entry comes from the messenger or receiving officer. Finish the relevant pickups, reload the mission, and repeat until the gallery records all ten; one run cannot supply the full set.
Open the rooftop sniper nest
Sniper Nest
HintUse the connected rooftops after entering the city.
WhereSouth of the rooftop gardens, reach the highest roof and move the box blocking the firing point.
Full detailClear the two rooftop guards, climb to the top, and interact with the obstructing box. Enter the nest and verify registration before using its long-shot sightline.
Complete the 168-metre long shot
Long Shot
HintThe rooftop nest faces a moving guard near a distant radio glow.
WhereFrom the DLC sniper nest, aim northeast toward the red-lit radio outpost.
Full detailTag the moving guard near the radio outpost and take the shot from inside the nest at roughly 168 metres. Do this before clearing that outpost; reload if the designated guard is already gone.
Direct seated shot
Method
HintThe final area supports a distinct environmental or timing-based solution.
WhereShoot the marked target while seated at the table.
Full detailChoose the nearer vantage point, settle the rifle immediately when the target sits, and make a direct lethal shot before the departure animation begins.
Uniform-grenade detonation
Method
HintThe final area supports a distinct environmental or timing-based solution.
WhereShoot the grenade worn by the officer standing beside the marked target.
Full detailAt the dining scene, zoom onto the neighboring officer's belt grenade and shoot it; the resulting blast must eliminate the marked target.
Vehicle chain reaction
Method
HintThe final area supports a distinct environmental or timing-based solution.
WhereDetonate the middle vehicle in the three-truck row beside the dining area.
Full detailAim at the weak point on the middle of the three parked trucks—or land a grenade on that middle vehicle—so the chained blasts reach the marked target.
Bell drop
Method
HintThe final area supports a distinct environmental or timing-based solution.
WhereShoot the rope holding the bell west of the dining area.
Full detailWait until the marked target is beneath the western bell, then shoot its suspension rope so the falling bell lands on the target.
Escaping-car weak point
Method
HintThe final area supports a distinct environmental or timing-based solution.
WhereLet the target depart, then destroy the car through its rear weak point.
Full detailGo prone on the wooden link between vantage points, wait for the departing car, and place two quick shots into the rear weak point until the vehicle explodes.
Moving-car rifle shot
Method
HintThe final area supports a distinct environmental or timing-based solution.
WhereLet the target leave and make a direct shot into the open vehicle.
Full detailUse the wooden walkway between vantage points, track the open-top car as it enters view, and shoot the occupant directly before the vehicle clears the road.
Roadside barrel ambush
Method
HintThe final area supports a distinct environmental or timing-based solution.
WhereDetonate the red barrels beside the curved dirt road as the car passes.
Full detailAllow the departure, hold the wooden-walkway angle, and fire into the red barrel pile only when the car reaches the road bend so the explosion catches it.
Shooting Range
You are here when: A standalone practice menu containing lanes for the installed arsenal.
This mode is included with the Ultimate content update and appears directly on the main menu.
Clear every target sequence
Challenge
HintWork through each weapon lane instead of stopping after basic calibration.
WhereUse every available lane and knock down every target sequence offered by the installed Shooting Range.
Full detailOpen Shooting Range from the main menu, cycle through each available weapon category, and complete every near, moving, and distant target sequence. Recheck the selector after installing weapon packs because additional guns become available for testing.
Complete Arsenal and Outfits
You are here when: The Loadout and competitive-character selectors after all owned content is installed.
Ultimate includes six weapon packs. Hunt the Grey Wolf, the Allied outfit pack, and both later camouflage-rifle packs are separate PC entitlements.
Field-test every base weapon and tool
Arsenal
HintDo not leave a loadout item unused after it unlocks.
WhereEquip and use every base rifle, secondary weapon, sidearm, grenade, mine, trap, dynamite charge, rocket launcher, and mounted weapon.
Full detailUse Loadout and the Service Record to identify every unlocked base item. Score at least one registered use with each portable weapon and explosive, then operate every contextual launcher or mounted gun encountered in campaign maps.
Field-test all six Ultimate weapon packs
Weapon Packs
HintEach bundled pack adds one rifle and two supporting weapons or variants.
WhereUse every weapon from Camouflage, Sniper, Eastern Front, Hunter, Axis, and Patriot.
Full detailEquip and fire all eighteen entries: camouflaged Mosin-Nagant, camouflaged MP44, HDM; Kar 98k, M1917 Enfield, tuned Springfield; Mosin-Nagant, Blyskawica, TT-33; SVT-40, Trench Gun, M1917 revolver; Type 99, MAB 38, Pistol 38; Springfield M1903, M3 Grease Gun, and M1911.
Field-test the U.S. Camouflage Rifles
Weapon Pack
HintThis later rifle pack is outside the Ultimate bundle.
WhereWith the separate pack installed, use its camouflaged M1D Garand, Springfield M1903, and M1917 Enfield.
Full detailConfirm the U.S. Camouflage Rifles entitlement is installed, equip each of its three tuned variants in Loadout, and fire each during any campaign, cooperative, or multiplayer session.
Field-test the International Camouflage Rifles
Weapon Pack
HintThe second later rifle pack is also a separate entitlement.
WhereWith the separate pack installed, use its camouflaged Lee-Enfield Mk. III, Karabiner 98k, and SVT-40.
Full detailConfirm the International Camouflage Rifles entitlement is installed, equip each tuned variant, and record at least one shot with every rifle in any supported mode.
Unlock and use every multiplayer character
Outfits
HintCompetitive rank and one separate outfit pack expand the character selector.
WhereReach rank 50 to remove every rank lock, then use all base characters. For the add-on set, play as Allied Urban Sniper first, American GI Rifleman next, and Indian Army Marksman last.
Full detailContinue competitive play until the final rank-50 ghillie character and every earlier skin are available. Cycle through each unlocked base character in a completed match; if the Allied Reinforcements Outfit Pack is owned, also complete a match with each of its three characters.
Cooperative and Survival Challenges
You are here when: The Challenges and Cooperative menus for asymmetric missions, wave defense, and campaign play.
Online completion depends on another player and functioning PC services; private sessions are the reliable route.
Complete every campaign mission in co-op
Co-op
HintReplay the campaign with a partner after learning each map solo.
WhereFinish all eight base campaign maps with two players; include every owned downloaded campaign map for the installed-content route.
Full detailHost a private cooperative campaign, complete each base mission from its opening to extraction, and verify the co-op record after every map. Repeat the four owned DLC missions; do not assume a solo clear also satisfies the co-op row.
Finish all 15 Hellfire waves solo
Survival
HintPrepare mines and relocation routes before the heavier waves arrive.
WhereChoose Solo Survival on Hellfire and clear all five rounds, totaling fifteen waves.
Full detailSurvive all fifteen waves without abandoning the session. Resupply and relocate during the score breaks; a solo death resets the current wave, so finish the final wave and wait for the completion screen.
Finish all 15 Beachhead waves solo
Survival
HintUse the map's longer firing lanes before vehicles compress the safe area.
WhereChoose Solo Survival on Beachhead and clear all five rounds, totaling fifteen waves.
Full detailComplete the full fifteen-wave session and remain through the result screen. Use mines on vehicle approaches and keep an exit route from each hold point; quitting early does not register the map clear.
Finish both Survival maps with a partner
Co-op Survival
HintA partner adds revives but also requires coordinated hold points.
WhereClear all 15 waves on Hellfire and Beachhead in cooperative Survival.
Full detailComplete both maps in private co-op from wave one through wave fifteen. Revive a downed partner before both players fall, share ammunition between rounds, and remain until each results screen appears.
Complete Radio Silence in both roles
Overwatch
HintLearn the close-range route and the covering sightlines separately.
WhereFinish Radio Silence once as Sniper and once as Operative.
Full detailChoose roles before launch. As Operative, tag targets and complete ground interactions; as Sniper, clear distant threats and protect the route. Swap roles and finish the full mission again so both role records are complete.
Complete Tiger Hunt in both roles
Overwatch
HintCoordinate tags, armored weak points, and route timing.
WhereFinish Tiger Hunt once as Sniper and once as Operative.
Full detailComplete the mission with the Operative handling ground objectives and the Sniper controlling long sightlines, then exchange roles and replay. Both full extractions are required for a complete role set.
Complete Twilight Strike in both roles
Overwatch
HintThe Ultimate mission adds longer night sightlines and its own optional feats.
WhereWith the free or Ultimate content installed, finish Twilight Strike once as Sniper and once as Operative.
Full detailSelect Twilight Strike from Challenges, complete every shared objective and extract, then swap roles. During cleanup, also take the extreme-distance shot from the Sniper route and clear every optional marker shown by the mission panel.
Competitive Multiplayer
You are here when: The online lobby, map selector, Loadout, and Service Record screens.
The current PC installation exposes eleven competitive maps and six rulesets. Availability depends on live services or private-lobby partners.
Reach competitive rank 50
Multiplayer Rank
HintComplete full matches and collect the end-of-match XP rather than leaving early.
WhereEarn multiplayer XP through rank 50 so every rank-gated weapon, part, item, and character is unlocked.
Full detailUse private or public competitive matches, remain through each results screen, and inspect Loadout after rank changes. Continue until the rank indicator reaches 50 and the final ghillie character plus all earlier equipment locks are gone.
Earn every competitive ribbon and medal
Service Record
HintVary distance, weapon class, survival streaks, and team actions across matches.
WhereOpen Service Record and complete every ribbon and medal condition shown under competitive multiplayer.
Full detailWork directly from the in-game Service Record because it preserves the authoritative condition list. Finish matches after meeting each condition, then recheck that every ribbon and medal icon is earned; progress may not register if the session is abandoned.
Complete Deathmatch on every compatible map
Multiplayer Mode
HintLearn this ruleset on a familiar map, then rotate the lobby selection.
WhereFinish a full Deathmatch match on every map for which the PC selector enables that ruleset.
Full detailUse a private lobby when public rotation is unreliable. Complete the entire match and results screen on each compatible choice among Beachhead, Ruins, Ghost Town, Rat Run, Hellfire, Fracture, Night Watch, Plantation, Airstrip, Outpost Canyon, and Lost Valley; the game disables unsupported pairings.
Complete Team Deathmatch on every compatible map
Multiplayer Mode
HintLearn this ruleset on a familiar map, then rotate the lobby selection.
WhereFinish a full Team Deathmatch match on every map for which the PC selector enables that ruleset.
Full detailUse a private lobby when public rotation is unreliable. Complete the entire match and results screen on each compatible choice among Beachhead, Ruins, Ghost Town, Rat Run, Hellfire, Fracture, Night Watch, Plantation, Airstrip, Outpost Canyon, and Lost Valley; the game disables unsupported pairings.
Complete Distance King on every compatible map
Multiplayer Mode
HintLearn this ruleset on a familiar map, then rotate the lobby selection.
WhereFinish a full Distance King match on every map for which the PC selector enables that ruleset.
Full detailUse a private lobby when public rotation is unreliable. Complete the entire match and results screen on each compatible choice among Beachhead, Ruins, Ghost Town, Rat Run, Hellfire, Fracture, Night Watch, Plantation, Airstrip, Outpost Canyon, and Lost Valley; the game disables unsupported pairings.
Complete Team Distance King on every compatible map
Multiplayer Mode
HintLearn this ruleset on a familiar map, then rotate the lobby selection.
WhereFinish a full Team Distance King match on every map for which the PC selector enables that ruleset.
Full detailUse a private lobby when public rotation is unreliable. Complete the entire match and results screen on each compatible choice among Beachhead, Ruins, Ghost Town, Rat Run, Hellfire, Fracture, Night Watch, Plantation, Airstrip, Outpost Canyon, and Lost Valley; the game disables unsupported pairings.
Complete No Cross on every compatible map
Multiplayer Mode
HintLearn this ruleset on a familiar map, then rotate the lobby selection.
WhereFinish a full No Cross match on every map for which the PC selector enables that ruleset.
Full detailUse a private lobby when public rotation is unreliable. Complete the entire match and results screen on each compatible choice among Beachhead, Ruins, Ghost Town, Rat Run, Hellfire, Fracture, Night Watch, Plantation, Airstrip, Outpost Canyon, and Lost Valley; the game disables unsupported pairings.
Complete Capture the Flag on every compatible map
Multiplayer Mode
HintLearn this ruleset on a familiar map, then rotate the lobby selection.
WhereFinish a full Capture the Flag match on every map for which the PC selector enables that ruleset.
Full detailUse a private lobby when public rotation is unreliable. Complete the entire match and results screen on each compatible choice among Beachhead, Ruins, Ghost Town, Rat Run, Hellfire, Fracture, Night Watch, Plantation, Airstrip, Outpost Canyon, and Lost Valley; the game disables unsupported pairings.
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