← samimirash.com
Sniper Elite 4
100% completion on the chosen Windows PC Digital Deluxe route · 19 areas · 739 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Windows PC Completion Setup
You are here when: The main menus for Campaign, Cooperative, Survival, Multiplayer, Loadout, and Service Record.
The selected games.json route is Windows PC Digital Deluxe or base game plus Season Pass; no secondary or emulated exclusive-content route is required.
Install the complete Windows PC route
Setup
HintCheck the downloaded-content selector before beginning.
WhereInstall the base game and every campaign, equipment, skin, and character addition included with the Season Pass.
Full detailUse the Windows PC Digital Deluxe entitlement or base game plus Season Pass. Confirm every added campaign map, weapon pack, character pack, and rifle-skin set appears in its respective selector before recording completion.
Complete every base mission on Authentic Plus
Difficulty
HintLearn each map first, then return with a dependable route and loadout.
WhereFinish every base campaign map with Authentic Plus selected.
Full detailChoose the built-in Authentic Plus preset, not a custom approximation. Assistance is minimized, enemies are least forgiving, and manual saving is restricted; finish each base map and verify its difficulty emblem in Mission Select.
Complete every base mission on Authentic Plus without manual saves
Difficulty
HintTreat each map as one deliberate run and rehearse extraction before committing.
WhereFinish every base map on Authentic Plus without creating a manual save during any run.
Full detailStart each map directly on Authentic Plus, never use Save Game, and complete it in the same run. Automatic checkpoints are permitted by the game record; verify the separate no-manual-save completion marker after every map before continuing.
Reach character rank 50
Progression
HintOptional objectives, varied eliminations, and co-op sessions keep experience flowing.
WhereAccumulate campaign and online experience until the Service Record shows rank 50.
Full detailFinish mission objectives and challenges rather than farming only basic eliminations. At ranks 5, 10, 15, 20, 25, and 30 choose a skill, then continue to rank 50 and confirm every rank-gated loadout or character reward is available.
Try both choices at every skill tier
Skill
HintEach rank milestone opens a pair; learn how both options affect a loadout.
WhereAt ranks 5, 10, 15, 20, 25, and 30, select each side of that tier at least once between missions.
Full detailOnly one skill from each pair can be active at a time, but the choice is not permanent. In the pre-mission skill screen, switch every tier to its opposite option, start a mission so the selection takes effect, then restore the six choices you prefer.
Use Mission Select for permanent cleanup
Replay System
HintNothing in the base campaign needs a second save file.
WhereReopen completed maps for collectibles, objectives, challenges, and higher-difficulty records.
Full detailCollectible registration is immediate, but mission challenges, optional objectives, and difficulty records should be checked after completion. Use Mission Select and the Service Record as the authoritative cleanup screens; there is no separate New Game Plus campaign.
San Celini Island
You are here when: The rocky coastal island beyond the opening cliff path and stone gateway.
Challenges become selectable after the first mission completion; collectible progress saves immediately.
Complete every marked objective
Mission
HintExplore the map fully before using the exit marker.
WhereComplete the main route and every optional objective shown in the pause menu.
Full detailClear the required objectives, resolve every optional row listed below, inspect the collectible counters, then activate extraction. Mission Select preserves completion and supports cleanup without starting a new campaign.
Destroy all three surveillance cameras
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Destroy all three surveillance cameras.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Clear the fortified road checkpoint
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Clear the fortified road checkpoint.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Bushwacker!
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WherePerform at least ten foliage takedowns.
Full detailPerform at least ten foliage takedowns. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
SMG Supremacy
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereDefeat at least fifty enemies with a submachine gun, then finish the mission.
Full detailDefeat at least fifty enemies with a submachine gun, then finish the mission. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
No Pain, No Gain
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereFinish without using a bandage or medical kit.
Full detailFinish without using a bandage or medical kit. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Tripwire Terror
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereUse trip mines to eliminate all five marked officers.
Full detailUse trip mines to eliminate all five marked officers. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Covert Assassin
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereRecord at least fifteen sound-masked eliminations.
Full detailRecord at least fifteen sound-masked eliminations. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Letter to Home 1
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe Letter to Home rests on a log beside a camp fire, hard to miss.
Full detailThe Letter to Home rests on a log beside a camp fire, hard to miss. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 2
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAlong the paved route there are two tents beside a fire. Inspect the interior of the tents to locate the Letter to Home.
Full detailAlong the paved route there are two tents beside a fire. Inspect the interior of the tents to locate the Letter to Home. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 3
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the two-tent camp near a Deadeye Target, enter either shelter and inspect the desk inside.
Full detailAt the two-tent camp near a Deadeye Target, enter either shelter and inspect the desk inside. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 4
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereExit the previous tent and take the staircase close by to reach a lower area. Watch for a campfire surrounded by boxes. The Letter to Home is resting on one of the smaller white boxes.
Full detailExit the previous tent and take the staircase close by to reach a lower area. Watch for a campfire surrounded by boxes. The Letter to Home is resting on one of the smaller white boxes. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 5
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereInspect the first floor of the big residence in the central village. The Letter to Home rests on a filing cupboard to the right of the staircase.
Full detailInspect the first floor of the big residence in the central village. The Letter to Home rests on a filing cupboard to the right of the staircase. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 1
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe area at the described position has 3 camp canvas-shelters. The Letter from Home is on a worktop within one of the tents.
Full detailThe area at the described position has 3 camp canvas-shelters. The Letter from Home is on a worktop within one of the tents. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 2
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the enemy checkpoint below the main road, enter the illuminated tunnel section and inspect its desk.
Full detailAt the enemy checkpoint below the main road, enter the illuminated tunnel section and inspect its desk. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 3
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the small one-tent camp, inspect the crate inside the shelter.
Full detailAt the small one-tent camp, inspect the crate inside the shelter. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 4
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the courtyard between the paired houses, inspect the table beside the radio equipment.
Full detailIn the courtyard between the paired houses, inspect the table beside the radio equipment. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 5
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereBehind the marked villa, climb both scaffolding ladders into the third-floor room. The letter is on the desk.
Full detailBehind the marked villa, climb both scaffolding ladders into the third-floor room. The letter is on the desk. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 1
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the area with the officer there is a guard that usually patrols close to the storage shed. Kill that guard and search his remains to find the initial Last Letter in San Celini Island.
Full detailIn the area with the officer there is a guard that usually patrols close to the storage shed. Kill that guard and search his remains to find the initial Last Letter in San Celini Island. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 2
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAfter the cave-and-tunnel route reaches the lower map, tag Fedor Gott beside the campfire and search him.
Full detailAfter the cave-and-tunnel route reaches the lower map, tag Fedor Gott beside the campfire and search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 3
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAlong the southern docks, tag Leopold Bachmeier among the guards escorting an officer, then search him.
Full detailAlong the southern docks, tag Leopold Bachmeier among the guards escorting an officer, then search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 4
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereNear the main villa, tag the identified collectible carrier and search him when isolated.
Full detailNear the main villa, tag the identified collectible carrier and search him when isolated. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 5
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the vicinity of the initial-floor kitchen of the marked villa is a guard called Gerd Backer. He has the remaining Last Letter in the mission.
Full detailIn the vicinity of the initial-floor kitchen of the marked villa is a guard called Gerd Backer. He has the remaining Last Letter in the mission. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 1
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereLocate the initial Misc Document at the settlement that is protected by one of the enemy Officers. It is on a worktop on the front porch of the main residence.
Full detailLocate the initial Misc Document at the settlement that is protected by one of the enemy Officers. It is on a worktop on the front porch of the main residence. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 2
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereThe following two Miscellaneous Documents can be found within the office at the docks with the officer. One is on the worktable by the windows.
Full detailThe following two Miscellaneous Documents can be found within the office at the docks with the officer. One is on the worktable by the windows. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 3
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereAnd the other one is on the worktable in the middle of the office.
Full detailAnd the other one is on the worktable in the middle of the office. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 4
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereThe fourth Document can be collected beyond the ruined residence at the described position. Go around the residence through the stone masonry door to find the collectible beside a stack of fruit boxes.
Full detailThe fourth Document can be collected beyond the ruined residence at the described position. Go around the residence through the stone masonry door to find the collectible beside a stack of fruit boxes. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 5
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereInside the barn with the officer / surveillance-unit is the fifth Miscellaneous Document, on the boxes with radio equipment.
Full detailInside the barn with the officer / surveillance-unit is the fifth Miscellaneous Document, on the boxes with radio equipment. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 6
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereMove to the central settlement and search opposite the street from the main residence. Under the awning between the residences is a tool worktable that holds the Misc Document.
Full detailMove to the central settlement and search opposite the street from the main residence. Under the awning between the residences is a tool worktable that holds the Misc Document. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 7
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereNow head within the main residence and go upstairs to the next floor. The Misc Document is on a worktable near the exit to the small balcony.
Full detailNow head within the main residence and go upstairs to the next floor. The Misc Document is on a worktable near the exit to the small balcony. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 8
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereSearch the marked officer around the first-floor office of the large villa; he carries the required document.
Full detailSearch the marked officer around the first-floor office of the large villa; he carries the required document. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 1
Report
HintTag distant specialists and search sniper positions before extracting.
WhereOnly one Sniper Report can be located in Mission 1, and it is likely the first collectible that you’ll get. Follow his advice and ascend the ladder to locate the report on a box.
Full detailOnly one Sniper Report can be located in Mission 1, and it is likely the first collectible that you’ll get. Follow his advice and ascend the ladder to locate the report on a box. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 1
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the small settlement, tag the officer patrolling around the main house and search him for the roster.
Full detailIn the small settlement, tag the officer patrolling around the main house and search him for the roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 2
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereOn the south edge of the map, at the quays, is another officer, Rudolf Hayler. Assassinate that guard by any means necessary and inspect his corpse to find the intel.
Full detailOn the south edge of the map, at the quays, is another officer, Rudolf Hayler. Assassinate that guard by any means necessary and inspect his corpse to find the intel. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 3
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereAt the barn with a surveillance camera and propaganda crates, clear the escorts and search the officer for the roster.
Full detailAt the barn with a surveillance camera and propaganda crates, clear the escorts and search the officer for the roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 4
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the main village, enter the large house with the aerial and climb upstairs. Search the officer patrolling the upper floor or balcony.
Full detailIn the main village, enter the large house with the aerial and climb upstairs. Search the officer patrolling the upper floor or balcony. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle 1
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereRight at the start of the mission, ascend into the first sniper watchtower to the left of the gateway that leads into the principal section of the island. From the watchtower, face the lighthouse and sweep left for a high ruin. The ruin is on the northwestern recess of the island.
Full detailRight at the start of the mission, ascend into the first sniper watchtower to the left of the gateway that leads into the principal section of the island. From the watchtower, face the lighthouse and sweep left for a high ruin. The ruin is on the northwestern recess of the island. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 2
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFind the ruined watchtower beside the quays on the southern edge of the isle. The watchtower is directly above the dockyard. Inspect out the highest point to find it.
Full detailFind the ruined watchtower beside the quays on the southern edge of the isle. The watchtower is directly above the dockyard. Inspect out the highest point to find it. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 3
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereNext, go to the high rise where the officer patrols within a barn in the southeast sector of the island. From this high area, inspect the ruin in the far southeastern corner.
Full detailNext, go to the high rise where the officer patrols within a barn in the southeast sector of the island. From this high area, inspect the ruin in the far southeastern corner. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Bitanti Village
You are here when: The waterfront settlement rising from docks toward a church and hilltop castle.
Challenges become selectable after the first mission completion; collectible progress saves immediately.
Complete every marked objective
Mission
HintExplore the map fully before using the exit marker.
WhereComplete the main route and every optional objective shown in the pause menu.
Full detailClear the required objectives, resolve every optional row listed below, inspect the collectible counters, then activate extraction. Mission Select preserves completion and supports cleanup without starting a new campaign.
Search the graveyard
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Search the graveyard.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Stop the radio operator before reinforcements are called
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Stop the radio operator before reinforcements are called.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Eliminate the tower sniper and recover the report
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Eliminate the tower sniper and recover the report.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Evasive Maneuvers
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereSpend less than three minutes in open combat.
Full detailSpend less than three minutes in open combat. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Express Executioner
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereMaintain an average of at least one elimination every two minutes.
Full detailMaintain an average of at least one elimination every two minutes. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Rifle Ripper
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereUse only a rifle for all offensive actions.
Full detailUse only a rifle for all offensive actions. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Wipeout!
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereUse a shotgun to earn more than 2,000 elimination score inside the village.
Full detailUse a shotgun to earn more than 2,000 elimination score inside the village. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Softly Softly
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereUse the named scoped rifle found in the mission to eliminate the sniper within five minutes.
Full detailUse the named scoped rifle found in the mission to eliminate the sniper within five minutes. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Letter to Home 6
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTag Elmar Shriver on the balcony above the main road. Reach him from the small roof beside the adjacent stairs, then search him.
Full detailTag Elmar Shriver on the balcony above the main road. Reach him from the small roof beside the adjacent stairs, then search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter to Home 7
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereMove to the second storey of the tavern in the principal plaza and inspect the counter for the Letter to Home.
Full detailMove to the second storey of the tavern in the principal plaza and inspect the counter for the Letter to Home. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 8
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTo reach the specified point in the playable area you can start from the midpoint of the staircase that leads to the church. Proceed through the archway on your right, while facing the church, then follow the staircase to find a small terrace. The Letter to Home rests on the round worktop that’s on the terrace.
Full detailTo reach the specified point in the playable area you can start from the midpoint of the staircase that leads to the church. Proceed through the archway on your right, while facing the church, then follow the staircase to find a small terrace. The Letter to Home rests on the round worktop that’s on the terrace. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 9
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the orchard, you can find the nearby lieutenant. As a special item, he holds a safe combination. Get it from his remains, then use it to unlock the safe in the small residence/office. Inside the strongbox you can find a Letter to Home.
Full detailIn the orchard, you can find the nearby lieutenant. As a special item, he holds a safe combination. Get it from his remains, then use it to unlock the safe in the small residence/office. Inside the strongbox you can find a Letter to Home. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Letter to Home 10
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereBeyond the orchard tower, use the alternate castle gate. The letter rests on a waist-high wall beside its archway.
Full detailBeyond the orchard tower, use the alternate castle gate. The letter rests on a waist-high wall beside its archway. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 6
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereOutside the town's southern gate, inspect the largest box in the pile directly behind the parked lorry.
Full detailOutside the town's southern gate, inspect the largest box in the pile directly behind the parked lorry. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 7
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the marked position is a bedroom on the higher floor of the structure. If you come from the basement with the main task you can reach it by using the staircase with the propaganda placard about the anti-air unit. Inspect the Letter from Home on the small worktable within the bedroom.
Full detailAt the marked position is a bedroom on the higher floor of the structure. If you come from the basement with the main task you can reach it by using the staircase with the propaganda placard about the anti-air unit. Inspect the Letter from Home on the small worktable within the bedroom. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 8
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe following Letter from Home can be located on a folding seat that’s on the upper-floor terrace.
Full detailThe following Letter from Home can be located on a folding seat that’s on the upper-floor terrace. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 9
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereFrom the tavern's second storey, leave by the rear balcony and drop onto the long orange T-shaped rooftop. Cross to the unlocked balcony opposite.
Full detailFrom the tavern's second storey, leave by the rear balcony and drop onto the long orange T-shaped rooftop. Cross to the unlocked balcony opposite. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 10
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereNow go back on the T-shaped rooftop and walk towards its other end until you approach a large balcony. Ascend using the ladder, then immediately move down when you see another ladder. The Letter from Home rests on the railing of the tiny balcony.
Full detailNow go back on the T-shaped rooftop and walk towards its other end until you approach a large balcony. Ascend using the ladder, then immediately move down when you see another ladder. The Letter from Home rests on the railing of the tiny balcony. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 6
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereYou can collect the initial Last Letter as soon as you approach the shore by vessel. Hop up on the pier and inspect Carsten Hahn, a soldier who patrols around.
Full detailYou can collect the initial Last Letter as soon as you approach the shore by vessel. Hop up on the pier and inspect Carsten Hahn, a soldier who patrols around. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 7
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereWhen the main-square fight begins, tag guards on both the plaza and the overlooking cliffs. Norbert Hoch carries this letter.
Full detailWhen the main-square fight begins, tag guards on both the plaza and the overlooking cliffs. Norbert Hoch carries this letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 8
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereDuring the plaza battle, tag the moving soldiers on the plaza and the overlooking cliffs. The second collectible carrier is Emil Schlusser.
Full detailDuring the plaza battle, tag the moving soldiers on the plaza and the overlooking cliffs. The second collectible carrier is Emil Schlusser. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 9
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the small orchard house, tag Anselm Grosser near the officer carrying a safe code, then search him for the letter.
Full detailAt the small orchard house, tag Anselm Grosser near the officer carrying a safe code, then search him for the letter. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Last Letter 10
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereOn the upper storey of the orchard, close to the entrance to the Castle, is an officer guarded by Clemens Ackermann. Neutralize him, then search his remains to find the final Last Letter in Mission 2.
Full detailOn the upper storey of the orchard, close to the entrance to the Castle, is an officer guarded by Clemens Ackermann. Neutralize him, then search his remains to find the final Last Letter in Mission 2. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 9
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereFrom the shore, enter the room filled with fishing nets and crab pots. The document is on its table.
Full detailFrom the shore, enter the room filled with fishing nets and crab pots. The document is on its table. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 10
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereFollow the shoreline until you locate a wooden board beside the shoreline. The Misc Document is on the board.
Full detailFollow the shoreline until you locate a wooden board beside the shoreline. The Misc Document is on the board. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 11
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereA little further from the previous pickup is a wooden wheelbarrow. Look within to find the Miscellaneous Document.
Full detailA little further from the previous pickup is a wooden wheelbarrow. Look within to find the Miscellaneous Document. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 12
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereFollow the required marker into the restaurant cellar and interact with its objective box; the document registers during that interaction.
Full detailFollow the required marker into the restaurant cellar and interact with its objective box; the document registers during that interaction. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 13
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereAbove the Pizzeria where you located the mandatory Misc Document there are two residences, a yellow one and a blue one. Inspect the back chamber of the yellow residence to locate another Misc Document lying on the bed.
Full detailAbove the Pizzeria where you located the mandatory Misc Document there are two residences, a yellow one and a blue one. Inspect the back chamber of the yellow residence to locate another Misc Document lying on the bed. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 14
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the small officer-guarded square, inspect the baggage scattered on the ground.
Full detailIn the small officer-guarded square, inspect the baggage scattered on the ground. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 15
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereAround the church is a white residence. As you access through the back door, inspect the shelf on your left-hand edge to find the Misc Document (beside the fireplace).
Full detailAround the church is a white residence. As you access through the back door, inspect the shelf on your left-hand edge to find the Misc Document (beside the fireplace). Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 16
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereTake the mausoleum key from the rear table inside the church, then open the cemetery mausoleum. The document occupies one of its alcoves.
Full detailTake the mausoleum key from the rear table inside the church, then open the cemetery mausoleum. The document occupies one of its alcoves. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 17
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereThe room to your right, the one with the collapsed roof, has a filing cabinet with the document inside.
Full detailThe room to your right, the one with the collapsed roof, has a filing cabinet with the document inside.
Miscellaneous Document 18
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePass the wooden gate toward the orchard, turn right, and climb into the bombed tower room. The paper is on a picnic blanket.
Full detailPass the wooden gate toward the orchard, turn right, and climb into the bombed tower room. The paper is on a picnic blanket. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Sniper Report 2
Report
HintTag distant specialists and search sniper positions before extracting.
WhereNeutralize the tower sniper from cover, climb through the outer-window ledges, and search him at the top.
Full detailNeutralize the tower sniper from cover, climb through the outer-window ledges, and search him at the top. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 5
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereThe first commander in the mission, Raimund Straub, can be located at the docks zone. He usually walks alone, so neutralize him and grab his Duty Roster.
Full detailThe first commander in the mission, Raimund Straub, can be located at the docks zone. He usually walks alone, so neutralize him and grab his Duty Roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 6
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereHe patrols the little plaza and the balconies around it; other guards watch the approach, so pick them off from range before moving in on the Commander with the Duty Roster.
Full detailHe patrols the little plaza and the balconies around it; other guards watch the approach, so pick them off from range before moving in on the Commander with the Duty Roster.
Duty Roster 7
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereTag the officer when the main-square fight begins. Search him either inside the church or on its front staircase, depending on where the fight carries him.
Full detailTag the officer when the main-square fight begins. Search him either inside the church or on its front staircase, depending on where the fight carries him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 8
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereThe other gateway to the castle is protected by Commander Arnold Schwenke and a bunch of guards. Eliminate them all, then search the corpse of the Commander to collect the Duty Roster.
Full detailThe other gateway to the castle is protected by Commander Arnold Schwenke and a bunch of guards. Eliminate them all, then search the corpse of the Commander to collect the Duty Roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle 4
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the starting docks, advance to the western edge and scan left (facing the settlement) to spot a lone sail vessel. Take a closer inspect the sail boat to locate the first Stone Eagle in this mission.
Full detailFrom the starting docks, advance to the western edge and scan left (facing the settlement) to spot a lone sail vessel. Take a closer inspect the sail boat to locate the first Stone Eagle in this mission. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 5
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereAt the large arch marking the dock exit, aim at the eagle mounted in the arch's centre.
Full detailAt the large arch marking the dock exit, aim at the eagle mounted in the arch's centre. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 6
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereThe last statue can also be seen from the docks. Aim upward at the castle at the summit of the hill. There’s a massive enemy flag hanging from the keep. Look over that flag to detect this eagle in the distance.
Full detailThe last statue can also be seen from the docks. Aim upward at the castle at the summit of the hill. There’s a massive enemy flag hanging from the keep. Look over that flag to detect this eagle in the distance. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Regilino Viaduct
You are here when: The wooded valley dominated by a high stone railway bridge.
Challenges become selectable after the first mission completion; collectible progress saves immediately.
Complete every marked objective
Mission
HintExplore the map fully before using the exit marker.
WhereComplete the main route and every optional objective shown in the pause menu.
Full detailClear the required objectives, resolve every optional row listed below, inspect the collectible counters, then activate extraction. Mission Select preserves completion and supports cleanup without starting a new campaign.
Locate the crashed observation aircraft and recover its canister
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Locate the crashed observation aircraft and recover its canister.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Destroy the transport depot
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Destroy the transport depot.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Destroy the additional ammunition dump
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Destroy the additional ammunition dump.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Clear both road checkpoints
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Clear both road checkpoints.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Destroy the roaming armoured car
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Destroy the roaming armoured car.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Perfect Ten
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereFinish after eliminating fewer than ten enemies.
Full detailFinish after eliminating fewer than ten enemies. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Infamous for 15 Minutes
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereComplete the mission in under fifteen minutes.
Full detailComplete the mission in under fifteen minutes. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Breathe Easy
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereComplete the mission without Empty Lung.
Full detailComplete the mission without Empty Lung. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Interceptor!
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereDestroy the additional ammunition lorry before it reaches its destination.
Full detailDestroy the additional ammunition lorry before it reaches its destination. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Covert Retrieval
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereTake the canister at the church without eliminating any guards stationed there.
Full detailTake the canister at the church without eliminating any guards stationed there. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Letter to Home 11
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central open area, enter the single-room house on higher ground. The letter is on the round worktop in the far-right corner.
Full detailIn the central open area, enter the single-room house on higher ground. The letter is on the round worktop in the far-right corner. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 12
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThis Letter to Home can be located on one of the wooden boxes that are on the small pier.
Full detailThis Letter to Home can be located on one of the wooden boxes that are on the small pier. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 13
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereA small encampment with two canvas-shelters can be found at the point in that district. The Letter to Home is within the tent closer to the route.
Full detailA small encampment with two canvas-shelters can be found at the point in that district. The Letter to Home is within the tent closer to the route. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 14
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereLocate the fourth Letter to Home on a worktop within the barracks, opposite to the bunks.
Full detailLocate the fourth Letter to Home on a worktop within the barracks, opposite to the bunks. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 15
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTag the guards moving across the lower scaffolding levels around the viaduct pillars; the collectible icon identifies the carrier.
Full detailTag the guards moving across the lower scaffolding levels around the viaduct pillars; the collectible icon identifies the carrier. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home 11
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe first Letter from Home collectible is within the lumber mill, on a workbench beneath the saw blades that are mounted on the walls.
Full detailThe first Letter from Home collectible is within the lumber mill, on a workbench beneath the saw blades that are mounted on the walls. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 12
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThere is a raised trail overlooking the plane crash site. Travel on it to find a small box and on it, the next Letter from Home.
Full detailThere is a raised trail overlooking the plane crash site. Travel on it to find a small box and on it, the next Letter from Home. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 13
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereUse the rear staircase of the yellow two-storey house. The letter rests on a bench just beyond the stairs.
Full detailUse the rear staircase of the yellow two-storey house. The letter rests on a bench just beyond the stairs. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 14
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThis Letter from Home can be found within the two stories residence close to the enemy roadblock. As you enter, move through the entry on your right to locate it on the stand beside the fireplace.
Full detailThis Letter from Home can be found within the two stories residence close to the enemy roadblock. As you enter, move through the entry on your right to locate it on the stand beside the fireplace. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 15
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the hilltop camp near the main base, enter the tent and inspect its table.
Full detailAt the hilltop camp near the main base, enter the tent and inspect its table. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 11
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereNear the compact shack at the lumber mill zone is a soldier that holds the first Last Letter. His identifier is Karlheinz Dirchs and is escorted by two other soldiers.
Full detailNear the compact shack at the lumber mill zone is a soldier that holds the first Last Letter. His identifier is Karlheinz Dirchs and is escorted by two other soldiers. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 12
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereFritz Kohl can be found beyond the garage of the residence (inspect a big yellow residence). Loot his body to get the second Last Letter.
Full detailFritz Kohl can be found beyond the garage of the residence (inspect a big yellow residence). Loot his body to get the second Last Letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 13
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the enemy roadblock, tag the Jäger named Christian Dittrich and search him for the letter.
Full detailAt the enemy roadblock, tag the Jäger named Christian Dittrich and search him for the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 14
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereSoldier Gerhard Grass can normally be found in the armory under ground level. Shoot that guard, then relieve him of his Last Letter.
Full detailSoldier Gerhard Grass can normally be found in the armory under ground level. Shoot that guard, then relieve him of his Last Letter. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 15
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereOn the south edge of the viaduct is a red structure. Trooper Herbert Wedekind has the remaining Last Letter. Inspect him around the structure.
Full detailOn the south edge of the viaduct is a red structure. Trooper Herbert Wedekind has the remaining Last Letter. Inspect him around the structure. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 19
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereSiegfried Aschelmann patrols close to the church with the dead pilot. Neutralize him and search his corpse to collect a Misc Document.
Full detailSiegfried Aschelmann patrols close to the church with the dead pilot. Neutralize him and search his corpse to collect a Misc Document. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 20
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereAcross the route from the chapel is a white two stories residence. Another Miscellaneous Document can be found within, on the worktable near the front entrance.
Full detailAcross the route from the chapel is a white two stories residence. Another Miscellaneous Document can be found within, on the worktable near the front entrance. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 21
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereClimb to the second storey of the yellow-painted building. The document rests on the bedroom nightstand.
Full detailClimb to the second storey of the yellow-painted building. The document rests on the bedroom nightstand. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 22
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereAt the small cabin beside the enemy roadblock, tag the senior lieutenant outside and search him for the document.
Full detailAt the small cabin beside the enemy roadblock, tag the senior lieutenant outside and search him for the document. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 23
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereInside the converted barracks, open the locked safe with its combination or a satchel charge and collect the document.
Full detailInside the converted barracks, open the locked safe with its combination or a satchel charge and collect the document. Clear the room, place a satchel charge on the safe, move outside the blast radius, then return and interact with the exposed paper. Confirm its category counter increments before leaving.
Miscellaneous Document 24
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereThe small residence at the described position is on the same storey with the train rails, so don’t try to approach it coming from the settlement. The Miscellaneous Document is on the worktop within.
Full detailThe small residence at the described position is on the same storey with the train rails, so don’t try to approach it coming from the settlement. The Miscellaneous Document is on the worktop within. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Sniper Report 3
Report
HintTag distant specialists and search sniper positions before extracting.
WhereAt the main compound, climb the sniper tower facing the viaduct. Search its sniper for the report.
Full detailAt the main compound, climb the sniper tower facing the viaduct. Search its sniper for the report. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 4
Report
HintTag distant specialists and search sniper positions before extracting.
WhereAnother sniper that has a Sniper Report pickup is placed on the rail-bridge near the railway weapon. He is facing west, so plan your advance accordingly.
Full detailAnother sniper that has a Sniper Report pickup is placed on the rail-bridge near the railway weapon. He is facing west, so plan your advance accordingly. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 9
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereFranz von Manstein, the first officer in Mission 3, patrols close to the lumber mill by the lake. Surprise him from the foliage and get the Duty Roster.
Full detailFranz von Manstein, the first officer in Mission 3, patrols close to the lumber mill by the lake. Surprise him from the foliage and get the Duty Roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 10
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereA senior lieutenant patrols nearby. Kill him and his squad, then search his body to find the Duty Roster.
Full detailA senior lieutenant patrols nearby. Kill him and his squad, then search his body to find the Duty Roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 11
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereThe following Duty Roster can be collected from officer Joseph Hanke that is posted to protect the roadblock (one of your side objectives).
Full detailThe following Duty Roster can be collected from officer Joseph Hanke that is posted to protect the roadblock (one of your side objectives). Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 12
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereThe last Duty Roster in Regilino Rail-bridge can be acquired from the officer who guards the vehicle depot (another optional task). His name is Erhard Hausser.
Full detailThe last Duty Roster in Regilino Rail-bridge can be acquired from the officer who guards the vehicle depot (another optional task). His name is Erhard Hausser. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle 7
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the mill on the crashed-aircraft route, face the lakeshore. The eagle sits on a projecting rock just above eye level.
Full detailFrom the mill on the crashed-aircraft route, face the lakeshore. The eagle sits on a projecting rock just above eye level. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 8
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereInspect a very tall rock, positioned just above the secondary yard objective. This is the compact motor pool down the route (and west) from the principal supply place on the northern edge of the viaduct.
Full detailInspect a very tall rock, positioned just above the secondary yard objective. This is the compact motor pool down the route (and west) from the principal supply place on the northern edge of the viaduct. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 9
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the main supply-base watchtower, face east toward the sharp mountain peak beyond the playable boundary. The eagle sits on its summit.
Full detailFrom the main supply-base watchtower, face east toward the sharp mountain peak beyond the playable boundary. The eagle sits on its summit. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Lorino Dockyard
You are here when: The industrial harbour of cranes, rail sidings, warehouses, and searchlights.
Challenges become selectable after the first mission completion; collectible progress saves immediately.
Complete every marked objective
Mission
HintExplore the map fully before using the exit marker.
WhereComplete the main route and every optional objective shown in the pause menu.
Full detailClear the required objectives, resolve every optional row listed below, inspect the collectible counters, then activate extraction. Mission Select preserves completion and supports cleanup without starting a new campaign.
Eliminate the harbour master
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Eliminate the harbour master.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Raid the armoury
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Raid the armoury.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Locate the medical shipment
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Locate the medical shipment.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Destroy both armoured threats
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Destroy both armoured threats.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Fleet of Foot
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereMake ten trap eliminations without being triangulated.
Full detailMake ten trap eliminations without being triangulated. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Speed Demon
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereSpend less than two minutes total at a resting heart rate.
Full detailSpend less than two minutes total at a resting heart rate. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
No Tagging
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereFinish without marking anyone through binoculars.
Full detailFinish without marking anyone through binoculars. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Operation Inferno
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereEliminate ten enemies with Panzerfaust shots.
Full detailEliminate ten enemies with Panzerfaust shots. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
The Shadow
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereFinish without exposing your identity or entering a red alert state.
Full detailFinish without exposing your identity or entering a red alert state. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Letter to Home 16
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereRight when you begin the mission (after the intro), you should see a campfire close to a ruined residence. Neutralize the soldier that sits on the seat by the fire, then take the Letter to Home beside him.
Full detailRight when you begin the mission (after the intro), you should see a campfire close to a ruined residence. Neutralize the soldier that sits on the seat by the fire, then take the Letter to Home beside him. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 17
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereReach the upper floor of the warehouse in that district and tag the guards until you locate the one named Dolf Lehmann. Search him to get the Letter to Home.
Full detailReach the upper floor of the warehouse in that district and tag the guards until you locate the one named Dolf Lehmann. Search him to get the Letter to Home. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter to Home 18
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThere is a red structure near the train tracks. Go within the office on the next floor and check worktable opposite from the gateway to find the collectible.
Full detailThere is a red structure near the train tracks. Go within the office on the next floor and check worktable opposite from the gateway to find the collectible. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 19
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTag Orlando Foschini at the elevated position in this section and search him for the letter.
Full detailTag Orlando Foschini at the elevated position in this section and search him for the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter to Home 20
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereLocate this Letter to Home at the south gateway of the yard, on a small box beside a wooden booth. Look over the gateway for a banner with the text “Scalo di Lorino”.
Full detailLocate this Letter to Home at the south gateway of the yard, on a small box beside a wooden booth. Look over the gateway for a banner with the text “Scalo di Lorino”. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 16
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereInside the train hangar, tag the guard beside the overseer's office. Tobias Groos carries the letter.
Full detailInside the train hangar, tag the guard beside the overseer's office. Tobias Groos carries the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home 17
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTils Maier, another guard in the same bay, has the next Letter from Home pickup. He is in the offices/chamber opposite from the Overseer’s office.
Full detailTils Maier, another guard in the same bay, has the next Letter from Home pickup. He is in the offices/chamber opposite from the Overseer’s office. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 18
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereYet another soldier carries a Letter from Home. He can be located in the vicinity of the dockyard crane in that district.
Full detailYet another soldier carries a Letter from Home. He can be located in the vicinity of the dockyard crane in that district. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 19
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereNear the waterfront fire facing the lighthouse, tag seated guard Axel Wieck and search him.
Full detailNear the waterfront fire facing the lighthouse, tag seated guard Axel Wieck and search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home 20
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe Letter from Home rests also held by a guard, who goes by the identifier Fritz Schauble. He can be located at the back edge of the warehouse, on the higher floor. You can use the staircase beyond the warehouse to reach his exact location.
Full detailThe Letter from Home rests also held by a guard, who goes by the identifier Fritz Schauble. He can be located at the back edge of the warehouse, on the higher floor. You can use the staircase beyond the warehouse to reach his exact location. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 16
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereSoldier Johann Schuster is one of the guards that help an officer protect the gateway to the military base. Search him to get the Last Letter.
Full detailSoldier Johann Schuster is one of the guards that help an officer protect the gateway to the military base. Search him to get the Last Letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 17
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the warehouse topped by an objective searchlight, tag Hans Lufter inside or on its upper floor and search him.
Full detailAt the warehouse topped by an objective searchlight, tag Hans Lufter inside or on its upper floor and search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 18
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereGregor Keller normally patrols on the vessel that’s docked inland. Kill that guard to get the third Last Letter.
Full detailGregor Keller normally patrols on the vessel that’s docked inland. Kill that guard to get the third Last Letter. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 19
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereInside the “Lorenzo” storehouse, you can locate Timo Koenig patrolling on the ground storey with an officer. Another Last Letter can be located on his body.
Full detailInside the “Lorenzo” storehouse, you can locate Timo Koenig patrolling on the ground storey with an officer. Another Last Letter can be located on his body. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 20
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereEnter the harbour master's building and climb to its second-storey radio room. Search radio operator Franz Bartel.
Full detailEnter the harbour master's building and climb to its second-storey radio room. Search radio operator Franz Bartel. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 25
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereInside the train bay is a big workroom on the upper level. Inspect the large worktop in the middle of the workroom to find the initial Misc Document in Lorino Dockyard.
Full detailInside the train bay is a big workroom on the upper level. Inspect the large worktop in the middle of the workroom to find the initial Misc Document in Lorino Dockyard. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 26
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereSearch the overseer outside the office for its safe combination, then open the office safe and take the required document.
Full detailSearch the overseer outside the office for its safe combination, then open the office safe and take the required document. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Miscellaneous Document 27
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereUse the rear door marked 'Capitaneria di Porto' to enter the large warehouse. The document is on a chair in the storage room immediately inside.
Full detailUse the rear door marked 'Capitaneria di Porto' to enter the large warehouse. The document is on a chair in the storage room immediately inside. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 28
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereThis Misc Document can be located in a close by storehouse, “La Rana”. It is on a bench within the lockers chamber.
Full detailThis Misc Document can be located in a close by storehouse, “La Rana”. It is on a bench within the lockers chamber. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 29
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereThe Misc Document rests on the front worktable within the postal office at the described position.
Full detailThe Misc Document rests on the front worktable within the postal office at the described position. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 30
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereLocate the next two Documents in the structure with the corrupt harbor master. Move to his office on the higher floor and check the desks alongside the masonry opposite from the door.
Full detailLocate the next two Documents in the structure with the corrupt harbor master. Move to his office on the higher floor and check the desks alongside the masonry opposite from the door. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 31
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the harbour master's upper-floor office, inspect the row of worktables against the masonry opposite the entry. This document shares a worktable with the previous one.
Full detailIn the harbour master's upper-floor office, inspect the row of worktables against the masonry opposite the entry. This document shares a worktable with the previous one. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 32
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereLocate the final Miscellaneous Document on a broad metal box within the repair shop.
Full detailLocate the final Miscellaneous Document on a broad metal box within the repair shop. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Sniper Report 5
Report
HintTag distant specialists and search sniper positions before extracting.
WhereThe first Sniper Report can be located at the compound of the dockyard crane, on a small box.
Full detailThe first Sniper Report can be located at the compound of the dockyard crane, on a small box. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 6
Report
HintTag distant specialists and search sniper positions before extracting.
WhereAt the second dockyard crane, inspect the small crate at its base.
Full detailAt the second dockyard crane, inspect the small crate at its base. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Duty Roster 13
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereGuarding the base entrance is a senior lieutenant, who is in the custody of a Duty Roster pickup. Usually he is near the tunnel entrance.
Full detailGuarding the base entrance is a senior lieutenant, who is in the custody of a Duty Roster pickup. Usually he is near the tunnel entrance. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 14
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereAn officer named Josef Clauberg patrols within the large warehouse. Neutralize him and collect his Duty Roster.
Full detailAn officer named Josef Clauberg patrols within the large warehouse. Neutralize him and collect his Duty Roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 15
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereClimb to the upper storey of the Francesco Transporti building. The harbour master carries the roster in the first office on the left.
Full detailClimb to the upper storey of the Francesco Transporti building. The harbour master carries the roster in the first office on the left. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Duty Roster 16
Roster
HintOfficers and administrative surfaces are the best places to investigate.
Wherethe nearby lieutenant. He usually roams between the buildings at this location.
Full detailthe nearby lieutenant. He usually roams between the buildings at this location. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle 10
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the start, move towards the initial spotlight on the three story structure (Berto!) by taking the southern trail — the one that leads towards the harbor master — and get on the rooftop. From here, inspect the rocky hills south of the close by horizontal train tracks in the playable area.
Full detailFrom the start, move towards the initial spotlight on the three story structure (Berto!) by taking the southern trail — the one that leads towards the harbor master — and get on the rooftop. From here, inspect the rocky hills south of the close by horizontal train tracks in the playable area. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 11
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFollow the train rails down to the southern edge of the layout — from the red-roofed structure in the playable area, look southwest toward the woodland line to detect yet another tricky stone eagle.
Full detailFollow the train rails down to the southern edge of the layout — from the red-roofed structure in the playable area, look southwest toward the woodland line to detect yet another tricky stone eagle. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 12
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the dock staircase, face the distant lighthouse. The eagle sits beside the large lamp overlooking the water.
Full detailFrom the dock staircase, face the distant lighthouse. The eagle sits beside the large lamp overlooking the water. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Abrunza Monastery
You are here when: The hillside route leading through a small fort toward a walled monastery.
Challenges become selectable after the first mission completion; collectible progress saves immediately.
Complete every marked objective
Mission
HintExplore the map fully before using the exit marker.
WhereComplete the main route and every optional objective shown in the pause menu.
Full detailClear the required objectives, resolve every optional row listed below, inspect the collectible counters, then activate extraction. Mission Select preserves completion and supports cleanup without starting a new campaign.
Destroy all three artillery pieces
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Destroy all three artillery pieces.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Call and identify the art convoy
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Call and identify the art convoy.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Recover all four abbot documents
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Recover all four abbot documents.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
The Masked Avenger
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereRecord at least twenty-five sound-masked eliminations.
Full detailRecord at least twenty-five sound-masked eliminations. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Shotgun Shenanigans
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereDefeat at least twenty enemies with a shotgun, then finish.
Full detailDefeat at least twenty enemies with a shotgun, then finish. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Melee Ace
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereUse melee for every enemy elimination.
Full detailUse melee for every enemy elimination. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Kill the Radio
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereNeutralize every radio operator before any reinforcement call succeeds.
Full detailNeutralize every radio operator before any reinforcement call succeeds. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Divine Justice
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereComplete the marked-target interaction inside the church and collect the carried proof there.
Full detailComplete the marked-target interaction inside the church and collect the carried proof there. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Letter to Home 21
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe Letter to Home rests on a worktop within a chamber on the upper floor of the residence. Use the staircase on the side of the residence and check the second chamber as you enter.
Full detailThe Letter to Home rests on a worktop within a chamber on the upper floor of the residence. Use the staircase on the side of the residence and check the second chamber as you enter. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 22
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereEnter the two-storey house with the aerial. The letter is on the dining table in the stair room.
Full detailEnter the two-storey house with the aerial. The letter is on the dining table in the stair room. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 23
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThis Letter to Home is on a compact nightstand on the second floor of the residence at the described position.
Full detailThis Letter to Home is on a compact nightstand on the second floor of the residence at the described position. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 24
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAs you enter the yard of the Castle Rise fort using the main gates, go within the structure to your left and inspect the worktop that’s close to the gateway to find the Letter to Home.
Full detailAs you enter the yard of the Castle Rise fort using the main gates, go within the structure to your left and inspect the worktop that’s close to the gateway to find the Letter to Home. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 25
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereInside the monastery library above the small chapel courtyard, inspect the desk on the upper floor.
Full detailInside the monastery library above the small chapel courtyard, inspect the desk on the upper floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 21
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereBeyond the houses tied to the nearby optional objective, tag Oskar Havener and search him for the letter.
Full detailBeyond the houses tied to the nearby optional objective, tag Oskar Havener and search him for the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home 22
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe Letter from Home rests close by, in the structure that surrounds the plaza. Inspect the worktable with the wireless-set that’s on the second storey. It is right beside the ladder that leads to the rooftop.
Full detailThe Letter from Home rests close by, in the structure that surrounds the plaza. Inspect the worktable with the wireless-set that’s on the second storey. It is right beside the ladder that leads to the rooftop. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 23
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereCheck the residence at the described position. The collectible should be on the worktop right in front of you as you access through the front entry that’s closer to the route.
Full detailCheck the residence at the described position. The collectible should be on the worktop right in front of you as you access through the front entry that’s closer to the route. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 24
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTo get the fourth Letter from Home, move to the houses across the route from the vineyard and inspect the radio worktop that’s in front of the locked residence.
Full detailTo get the fourth Letter from Home, move to the houses across the route from the vineyard and inspect the radio worktop that’s in front of the locked residence. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 25
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the courtyard before the chapel, tag Enzo Scorza and search him for the letter.
Full detailIn the courtyard before the chapel, tag Enzo Scorza and search him for the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 21
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the alley behind those houses, look for Kristof Geissler; the first Last Letter is on him.
Full detailIn the alley behind those houses, look for Kristof Geissler; the first Last Letter is on him.
Last Letter 22
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the Castle Hill courtyard, tag Herbert Volk and search him for the letter.
Full detailIn the Castle Hill courtyard, tag Herbert Volk and search him for the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 23
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereDagobert Sarge patrols in the vineyard beyond the monastery. Kill that guard and search his corpse to get the Last Letter.
Full detailDagobert Sarge patrols in the vineyard beyond the monastery. Kill that guard and search his corpse to get the Last Letter. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 24
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTag Ludovic Damasio among the guards patrolling the monastery's front courtyard and search him for the letter.
Full detailTag Ludovic Damasio among the guards patrolling the monastery's front courtyard and search him for the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 25
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIf Carlo Parisi is absent from the courtyard, tag the guards on the upper floors of the surrounding buildings; he carries this letter.
Full detailIf Carlo Parisi is absent from the courtyard, tag the guards on the upper floors of the surrounding buildings; he carries this letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 33
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereEnter the second-floor office opposite the chapel and turn sharply right from the plaza stairs. The document is on the desk against the wall.
Full detailEnter the second-floor office opposite the chapel and turn sharply right from the plaza stairs. The document is on the desk against the wall. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 34
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereProceed to the residence where you have to call the lorry convoy. The Misc Document rests within the chamber where you make the call, on a compact worktop near the radio equipment.
Full detailProceed to the residence where you have to call the lorry convoy. The Misc Document rests within the chamber where you make the call, on a compact worktop near the radio equipment. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 35
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereInside the small bunker at the enemy roadblock, inspect the desk in the far-right corner.
Full detailInside the small bunker at the enemy roadblock, inspect the desk in the far-right corner. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 36
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereAcross the route from the bunker there are three tents. Inspect the worktop within the middle one.
Full detailAcross the route from the bunker there are three tents. Inspect the worktop within the middle one. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 37
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereThe Miscellaneous Document rests in the residence that’s close to an artillery weapon. Just head upstairs using the masonry staircase on the side and inspect the cupboards on your right-hand side.
Full detailThe Miscellaneous Document rests in the residence that’s close to an artillery weapon. Just head upstairs using the masonry staircase on the side and inspect the cupboards on your right-hand side. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 38
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereAt the vineyard-side house, climb the ladder beside its left annex. The document is behind the hay bales above.
Full detailAt the vineyard-side house, climb the ladder beside its left annex. The document is behind the hay bales above. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 39
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereTo get this Misc Document move to the Castle Rise fort. Enter through the front gateways and head within the structure to your right edge. The document is on the worktop at the far end of the chamber.
Full detailTo get this Misc Document move to the Castle Rise fort. Enter through the front gateways and head within the structure to your right edge. The document is on the worktop at the far end of the chamber. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 40
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the monastery's large upper-floor office, inspect the main desk.
Full detailIn the monastery's large upper-floor office, inspect the main desk. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 41
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereOpen the safe in the room beside the previous document's office. The nearby lieutenant carries its code; a satchel also works.
Full detailOpen the safe in the room beside the previous document's office. The nearby lieutenant carries its code; a satchel also works. Clear the room, place a satchel charge on the safe, move outside the blast radius, then return and interact with the exposed paper. Confirm its category counter increments before leaving.
Miscellaneous Document 42
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereEnter the marked structure from the front yard and travel on the corridor until you approach the corner. In this chamber, inspect the bench beyond the door to find the Misc Document.
Full detailEnter the marked structure from the front yard and travel on the corridor until you approach the corner. In this chamber, inspect the bench beyond the door to find the Misc Document. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 43
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereEnter the underground cave tied to the nearby side objective. At the improvised camp, collect the paper beside the fire.
Full detailEnter the underground cave tied to the nearby side objective. At the improvised camp, collect the paper beside the fire. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Sniper Report 7
Report
HintTag distant specialists and search sniper positions before extracting.
WhereBeyond the fort, tag the sniper on the rise overlooking the vineyard and search him for the report.
Full detailBeyond the fort, tag the sniper on the rise overlooking the vineyard and search him for the report. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 8
Report
HintTag distant specialists and search sniper positions before extracting.
WhereClimb the monastery's bell tower after disarming the stair traps. The sniper at the top carries this report.
Full detailClimb the monastery's bell tower after disarming the stair traps. The sniper at the top carries this report. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 17
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereAt the roadblock, enter the small right-side bunker through its roof hatch. Gotthard Baldoff carries the roster.
Full detailAt the roadblock, enter the small right-side bunker through its roof hatch. Gotthard Baldoff carries the roster. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Duty Roster 18
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereNear the tank route, enter the only accessible house in the two-house compound. Search the lieutenant upstairs.
Full detailNear the tank route, enter the only accessible house in the two-house compound. Search the lieutenant upstairs. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 19
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereA senior lieutenant patrols nearby. He carries the third Duty Roster.
Full detailA senior lieutenant patrols nearby. He carries the third Duty Roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 20
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the small courtyard before the chapel, tag officer Ottavio Restuccia and search him for the roster.
Full detailIn the small courtyard before the chapel, tag officer Ottavio Restuccia and search him for the roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle 13
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereTaking the northernmost winding route up toward the Monastery gateway. You’ll pass by two compact structures — this is one of the exfiltration points. Inspect the rooftop of the structure from the route — there’s a section beneath repair with tiles missing. The Masonry Eagle is right there.
Full detailTaking the northernmost winding route up toward the Monastery gateway. You’ll pass by two compact structures — this is one of the exfiltration points. Inspect the rooftop of the structure from the route — there’s a section beneath repair with tiles missing. The Masonry Eagle is right there. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 14
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the castle fort, after the German resistance is dealt with, check high on the wall at the northernmost corner; the eagle perches there in plain view.
Full detailIn the castle fort, after the German resistance is dealt with, check high on the wall at the northernmost corner; the eagle perches there in plain view.
Stone Eagle 15
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereInside the Monastery itself, move through the front entrance and ascend the staircase. Up staircase in the interior yard, there’s a detect to the right of the entry with this statue. This is before entering the flat yard with the doors to the cathedral.
Full detailInside the Monastery itself, move through the front entrance and ascend the staircase. Up staircase in the interior yard, there’s a detect to the right of the entry with this statue. This is before entering the flat yard with the doors to the cathedral. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Magazzeno Facility
You are here when: The sprawling coastal military complex of radar structures, gun emplacements, and concrete workshops.
Challenges become selectable after the first mission completion; collectible progress saves immediately.
Complete every marked objective
Mission
HintExplore the map fully before using the exit marker.
WhereComplete the main route and every optional objective shown in the pause menu.
Full detailClear the required objectives, resolve every optional row listed below, inspect the collectible counters, then activate extraction. Mission Select preserves completion and supports cleanup without starting a new campaign.
Recover both intercept digests
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Recover both intercept digests.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Destroy the code-breaking centre
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Destroy the code-breaking centre.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Destroy all five naval guns and neutralize their officer
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Destroy all five naval guns and neutralize their officer.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Stealth Fighter
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereRecord at least twenty stealth eliminations.
Full detailRecord at least twenty stealth eliminations. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Tick-Tock
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereComplete the mission in under fifteen minutes.
Full detailComplete the mission in under fifteen minutes. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Vehicle Reprieve
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereFinish without destroying a vehicle.
Full detailFinish without destroying a vehicle. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Finish the Job
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereUse a melee takedown on the distinctive sniper encountered on the route.
Full detailUse a melee takedown on the distinctive sniper encountered on the route. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Burn Your Boats
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereDestroy both patrol boats with one bullet by using a shared explosive opportunity.
Full detailDestroy both patrol boats with one bullet by using a shared explosive opportunity. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Letter to Home 26
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereEnter the room beneath the large gun emplacement and inspect the crates beside the stored warheads.
Full detailEnter the room beneath the large gun emplacement and inspect the crates beside the stored warheads. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 27
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the fort on the map's southern edge, enter the tower nearest the water. The letter is on a round table illuminated by an oil lamp.
Full detailAt the fort on the map's southern edge, enter the tower nearest the water. The letter is on a round table illuminated by an oil lamp. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 28
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe Letter to Home rests on the boxes that can be found within the observation post overlooking the water.
Full detailThe Letter to Home rests on the boxes that can be found within the observation post overlooking the water. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 29
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereClimb the radar-dish stairs and inspect the empty cable reels. The letter lies atop one reel.
Full detailClimb the radar-dish stairs and inspect the empty cable reels. The letter lies atop one reel. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 30
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereDescend the far staircase from the radar platform. Beneath its roof cover, inspect the crate in the corner.
Full detailDescend the far staircase from the radar platform. Beneath its roof cover, inspect the crate in the corner. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 26
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereInside the two-storey building, climb upstairs and inspect the metal crate.
Full detailInside the two-storey building, climb upstairs and inspect the metal crate. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 27
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTag Carsten Wedekind while he patrols among the four barracks; he carries the letter.
Full detailTag Carsten Wedekind while he patrols among the four barracks; he carries the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home 28
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTag Jorg Adler in the marked bunker's corridors or on the road immediately outside, then search him.
Full detailTag Jorg Adler in the marked bunker's corridors or on the road immediately outside, then search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home 29
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the facility's southern entrance, tag the guard atop the observation post. Egon Kastner carries the letter.
Full detailAt the facility's southern entrance, tag the guard atop the observation post. Egon Kastner carries the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home 30
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereYou can collect the remaining Letter from Home in Magazzeno Complex from Helmut Kerwer, a trooper tasked to escort the radar array that is your main objective.
Full detailYou can collect the remaining Letter from Home in Magazzeno Complex from Helmut Kerwer, a trooper tasked to escort the radar array that is your main objective. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 26
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereInspect Manfred Paternoster patrolling the fortification beside the large cannon (the same structure where the cannon is). Neutralize him to get the Last Letter.
Full detailInspect Manfred Paternoster patrolling the fortification beside the large cannon (the same structure where the cannon is). Neutralize him to get the Last Letter. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 27
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTag the guards around the gun emplacements in this section. Christian Dirchs is the letter carrier.
Full detailTag the guards around the gun emplacements in this section. Christian Dirchs is the letter carrier. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 28
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe Last Letter rests kept by Erhard Mein, a guard tasked to defend the weapon emplacements where you can locate an Officer with a Duty Roster.
Full detailThe Last Letter rests kept by Erhard Mein, a guard tasked to defend the weapon emplacements where you can locate an Officer with a Duty Roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 29
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the crossroads protected by a Pantherturm, tag Raimund Kistner on the adjacent road and search him.
Full detailAt the crossroads protected by a Pantherturm, tag Raimund Kistner on the adjacent road and search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 30
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereBeside the barracks near the radar dish, tag Harald Walter among the parked lorries and search him.
Full detailBeside the barracks near the radar dish, tag Harald Walter among the parked lorries and search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 44
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the military office near the barracks, open the locked safe. An officer outside carries its code; a satchel charge is the noisy alternative.
Full detailIn the military office near the barracks, open the locked safe. An officer outside carries its code; a satchel charge is the noisy alternative. Clear the room, place a satchel charge on the safe, move outside the blast radius, then return and interact with the exposed paper. Confirm its category counter increments before leaving.
Miscellaneous Document 45
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereCross the road from the previous document and inspect the camouflaged trenches. This paper is on a crate there.
Full detailCross the road from the previous document and inspect the camouflaged trenches. This paper is on a crate there. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 46
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereYou can collect the next Intercept Digest document from the office within the marked shelter. The file is on the worktable, and the Officer within the chamber should pose no problem to you.
Full detailYou can collect the next Intercept Digest document from the office within the marked shelter. The file is on the worktable, and the Officer within the chamber should pose no problem to you. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 47
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereThis Document is literally within the chamber that protects the weapon emplacement. It is on the worktop with the radio equipment.
Full detailThis Document is literally within the chamber that protects the weapon emplacement. It is on the worktop with the radio equipment. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 48
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereHead within the enemy facility with the Mercury arc rectifiers and inspect the observation chamber on the second floor. The objective research notes are within the locked strongbox, so blow it up to get them.
Full detailHead within the enemy facility with the Mercury arc rectifiers and inspect the observation chamber on the second floor. The objective research notes are within the locked strongbox, so blow it up to get them. Clear the room, place a satchel charge on the safe, move outside the blast radius, then return and interact with the exposed paper. Confirm its category counter increments before leaving.
Miscellaneous Document 49
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereOn the facility's far side near the exit, follow the upper catwalk and inspect the stacked crates.
Full detailOn the facility's far side near the exit, follow the upper catwalk and inspect the stacked crates. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 50
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereFrom the tunnel beneath the radar dish, descend beside the yellow pipe toward the water. Use the horizontal pipes to reach the fallen guard and search him.
Full detailFrom the tunnel beneath the radar dish, descend beside the yellow pipe toward the water. Use the horizontal pipes to reach the fallen guard and search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 51
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereOn the raised ground protected by a sniper, inspect the small crate after clearing the sightline.
Full detailOn the raised ground protected by a sniper, inspect the small crate after clearing the sightline. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 9
Report
HintTag distant specialists and search sniper positions before extracting.
Whereinspect the worktable within the barracks in that district to find the initial Sniper Report in Mission 6.
Full detailinspect the worktable within the barracks in that district to find the initial Sniper Report in Mission 6. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 10
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIf you’re careful you can collect the following three Sniper Reports in a single run. Initial, neutralize Franz Knemeyer, the sniper posted on the rooftop marked X2 in the playable area. Obviously, loot the collectible from his corpse.
Full detailIf you’re careful you can collect the following three Sniper Reports in a single run. Initial, neutralize Franz Knemeyer, the sniper posted on the rooftop marked X2 in the playable area. Obviously, loot the collectible from his corpse. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 11
Report
HintTag distant specialists and search sniper positions before extracting.
WhereTake the narrow trail running parallel to the radar-dish road. At the second mine-warning sign, the report lies at the sign's base.
Full detailTake the narrow trail running parallel to the radar-dish road. At the second mine-warning sign, the report lies at the sign's base. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Sniper Report 12
Report
HintTag distant specialists and search sniper positions before extracting.
WhereFollow the narrow trail farther and climb the yellow pipe. Erich Shreck carries the report above.
Full detailFollow the narrow trail farther and climb the yellow pipe. Erich Shreck carries the report above. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Sniper Report 13
Report
HintTag distant specialists and search sniper positions before extracting.
WhereOn the roof of the mercury-rectifier building, inspect the ammunition crates beyond the pipes and beneath the Stone Eagle.
Full detailOn the roof of the mercury-rectifier building, inspect the ammunition crates beyond the pipes and beneath the Stone Eagle. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Duty Roster 21
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereDescend the opening hill toward the nearby two-storey building. Officer Anton Gruber carries the roster outside.
Full detailDescend the opening hill toward the nearby two-storey building. Officer Anton Gruber carries the roster outside. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 22
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereThe Officer that has the next Duty Roster is not very distant (Julian Keitel). He is normally found in the chamber with the code-breaking machines, the same structure with the large cannons.
Full detailThe Officer that has the next Duty Roster is not very distant (Julian Keitel). He is normally found in the chamber with the code-breaking machines, the same structure with the large cannons. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Duty Roster 23
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereA senior lieutenant patrols nearby. Loot his corpse to collect the Duty Roster.
Full detailA senior lieutenant patrols nearby. Loot his corpse to collect the Duty Roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 24
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereOne of the objectives is to neutralize the officer in charge of the defences. Pursue the objective and inspect his body to locate the last Duty Roster in mission 6.
Full detailOne of the objectives is to neutralize the officer in charge of the defences. Pursue the objective and inspect his body to locate the last Duty Roster in mission 6. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle 16
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the first compound, face the non-traversable structures along the western wall. The eagle is on the far-left edge near the western-shore officer marker.
Full detailFrom the first compound, face the non-traversable structures along the western wall. The eagle is on the far-left edge near the western-shore officer marker. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 17
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the rooftop artillery position in the southeast, face east toward the concrete bunker outside the map. The eagle is beside its silver roof pipe.
Full detailFrom the rooftop artillery position in the southeast, face east toward the concrete bunker outside the map. The eagle is beside its silver roof pipe. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 18
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereNear the mission exit, climb the long exterior staircase onto the roof of the facility built into the hill. The eagle is visible from the rooftop.
Full detailNear the mission exit, climb the long exterior staircase onto the roof of the facility built into the hill. The eagle is visible from the rooftop. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Giovi Fiorini Mansion
You are here when: The canal-crossed town surrounding a large island mansion.
Challenges become selectable after the first mission completion; collectible progress saves immediately.
Complete every marked objective
Mission
HintExplore the map fully before using the exit marker.
WhereComplete the main route and every optional objective shown in the pause menu.
Full detailClear the required objectives, resolve every optional row listed below, inspect the collectible counters, then activate extraction. Mission Select preserves completion and supports cleanup without starting a new campaign.
Stop the propaganda lorry
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Stop the propaganda lorry.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Disable the patrol boat and destroy all three encampments
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Disable the patrol boat and destroy all three encampments.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Minimal Casualties
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereFinish after eliminating fewer than ten enemies.
Full detailFinish after eliminating fewer than ten enemies. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Regular as Clockwork
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereMaintain an average of at least one elimination every two minutes.
Full detailMaintain an average of at least one elimination every two minutes. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
No Pistols
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereComplete the mission without firing a pistol.
Full detailComplete the mission without firing a pistol. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Death from Afar
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereEliminate the marked mansion target without stepping onto the central island.
Full detailEliminate the marked mansion target without stepping onto the central island. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Convoy Chaos
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereDestroy every vehicle in the convoy in one chain reaction.
Full detailDestroy every vehicle in the convoy in one chain reaction. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Letter to Home 31
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereA small path between the structures leads to the shoreline. The Letter to Home is on one of the many boxes that can be located at this location. It’s easy to detect it once you know the box you’re looking for is beneath the lit lamp by the door.
Full detailA small path between the structures leads to the shoreline. The Letter to Home is on one of the many boxes that can be located at this location. It’s easy to detect it once you know the box you’re looking for is beneath the lit lamp by the door. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 32
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereOn the Caffe Mario terrace, inspect the round customer tables for the letter.
Full detailOn the Caffe Mario terrace, inspect the round customer tables for the letter. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 33
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the upper waterfront artillery camp, inspect the folding camp bed.
Full detailAt the upper waterfront artillery camp, inspect the folding camp bed. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 34
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereFollow the southern alley across its small stone bridge. The letter is on the benches immediately to the right.
Full detailFollow the southern alley across its small stone bridge. The letter is on the benches immediately to the right. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 35
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTake the nearby stairs down to the waterfront path and continue to the pier. The letter is on the wooden crate at its end.
Full detailTake the nearby stairs down to the waterfront path and continue to the pier. The letter is on the wooden crate at its end. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 31
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereEnter the building marked 'Autotrasporti' and go upstairs. The letter is on a chair beside the open window.
Full detailEnter the building marked 'Autotrasporti' and go upstairs. The letter is on a chair beside the open window. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 32
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereOpposite the Rapallo restaurant terrace, inspect the small vending stand beside the house.
Full detailOpposite the Rapallo restaurant terrace, inspect the small vending stand beside the house. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 33
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereSame building as the convoy radio: go up to the third floor's big balcony room and check the armchair standing free of the walls.
Full detailSame building as the convoy radio: go up to the third floor's big balcony room and check the armchair standing free of the walls.
Letter from Home 34
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereInside the bakery opposite the sniper-guarded square, inspect the counter beneath the pizza sign.
Full detailInside the bakery opposite the sniper-guarded square, inspect the counter beneath the pizza sign. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home 35
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the northeastern town square, use the far doorway beyond the dining tables. Go upstairs; the letter is on the desk in the last room.
Full detailIn the northeastern town square, use the far doorway beyond the dining tables. Go upstairs; the letter is on the desk in the last room. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 31
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTag the Jäger patrolling the small island on the mansion approach. Eugen Wahner carries the letter.
Full detailTag the Jäger patrolling the small island on the mansion approach. Eugen Wahner carries the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 32
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe southern island has a chapel built on it. Knut Steen can normally be found beyond the church. Neutralize him and collect his Last Letter.
Full detailThe southern island has a chapel built on it. Knut Steen can normally be found beyond the church. Neutralize him and collect his Last Letter. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 33
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereSome soldiers guard the artillery weapon placed on the rise. Your target is Augustus Tifft. Inspect a campfire and a canvas-shelter if you find the forest too dark.
Full detailSome soldiers guard the artillery weapon placed on the rise. Your target is Augustus Tifft. Inspect a campfire and a canvas-shelter if you find the forest too dark. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 34
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereOutside the forest bunker's gate, tag Richard Frost among the stationed guards and search him.
Full detailOutside the forest bunker's gate, tag Richard Frost among the stationed guards and search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 35
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereOn the Rapallo restaurant terrace, tag infantry guard Tarsten Buchholz and search him.
Full detailOn the Rapallo restaurant terrace, tag infantry guard Tarsten Buchholz and search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 52
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereOn the mansion's ground floor, inspect the cabinet in the bright lobby furnished with chairs and large paintings.
Full detailOn the mansion's ground floor, inspect the cabinet in the bright lobby furnished with chairs and large paintings. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 53
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereThree Documents can be found within the marked target's office on the second storey of his mansion. The initial one is on the bookshelves in the distant-left corner.
Full detailThree Documents can be found within the marked target's office on the second storey of his mansion. The initial one is on the bookshelves in the distant-left corner. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 54
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereEnter the mansion's second-floor office. Three documents are grouped there; this one rests on the central worktable.
Full detailEnter the mansion's second-floor office. Three documents are grouped there; this one rests on the central worktable. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 55
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereInside the mansion's second-storey office, inspect the bookcases along the right wall.
Full detailInside the mansion's second-storey office, inspect the bookcases along the right wall. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 56
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the forest bunker, open the locked safe holding the required plans. Search the marked target for its combination, or use a satchel charge after clearing the room.
Full detailIn the forest bunker, open the locked safe holding the required plans. Search the marked target for its combination, or use a satchel charge after clearing the room. Clear the room, place a satchel charge on the safe, move outside the blast radius, then return and interact with the exposed paper. Confirm its category counter increments before leaving.
Miscellaneous Document 57
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereOn the third floor of the sniper-guarded building, enter the large room opposite the ladder. The document is on ammunition crates beside the benches; its pickup notification may display the wrong category.
Full detailOn the third floor of the sniper-guarded building, enter the large room opposite the ladder. The document is on ammunition crates beside the benches; its pickup notification may display the wrong category. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 14
Report
HintTag distant specialists and search sniper positions before extracting.
WhereAfter clearing the elevated sniper position, disarm the traps inside and search the sniper for the report.
Full detailAfter clearing the elevated sniper position, disarm the traps inside and search the sniper for the report. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 25
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereHarald Trumbauer, the officer who has the initial Duty Roster in Mission 7, can be located on the upper walkway/promenade by the water at this location.
Full detailHarald Trumbauer, the officer who has the initial Duty Roster in Mission 7, can be located on the upper walkway/promenade by the water at this location. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 26
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereYou can collect the second Duty Roster from the Commander who guards the west crossing of the central island, Waldemar Gabler.
Full detailYou can collect the second Duty Roster from the Commander who guards the west crossing of the central island, Waldemar Gabler. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 27
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereProceed to the spot in the described section and you should locate Franz Unterbrink patrolling close to the main route. He is a Commander with a Duty Roster collectible.
Full detailProceed to the spot in the described section and you should locate Franz Unterbrink patrolling close to the main route. He is a Commander with a Duty Roster collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 28
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereOn the upper waterfront near the gun emplacement, tag officer Holger Knopf and search him.
Full detailOn the upper waterfront near the gun emplacement, tag officer Holger Knopf and search him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle 19
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the town north of the starting point, scope the mansion's north-facing entrance. The eagle is fixed directly above its main door.
Full detailFrom the town north of the starting point, scope the mansion's north-facing entrance. The eagle is fixed directly above its main door. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 20
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the northern section of the town, inspect a small isle between the two canals. There’s a broad square structure on this isle — on the northeast rooftop, there’s a banner on a pole. Beneath the banner, you’ll find this eagle.
Full detailIn the northern section of the town, inspect a small isle between the two canals. There’s a broad square structure on this isle — on the northeast rooftop, there’s a banner on a pole. Beneath the banner, you’ll find this eagle. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 21
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereAt the northern end of the extraction square, face the large building beside the sniper position. The eagle is directly above its front doors.
Full detailAt the northern end of the extraction square, face the large building beside the sniper position. The eagle is directly above its front doors. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Allagra Fortress
You are here when: The snow-edged mountain entrance leading into a concrete underground rail complex.
Challenges become selectable after the first mission completion; collectible progress saves immediately.
Complete every marked objective
Mission
HintExplore the map fully before using the exit marker.
WhereComplete the main route and every optional objective shown in the pause menu.
Full detailClear the required objectives, resolve every optional row listed below, inspect the collectible counters, then activate extraction. Mission Select preserves completion and supports cleanup without starting a new campaign.
Recover the missile strategy document
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Recover the missile strategy document.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Sabotage all five missiles
Optional Objective
HintFollow side markers and investigate distinct compounds away from the shortest route.
WhereComplete the optional objective: Sabotage all five missiles.
Full detailTrack this row in the pause menu, finish every numbered sub-step it opens, and wait for the objective to turn complete before extraction. If its trigger or target is lost during this visit, restart from a checkpoint or use Mission Select.
Cranium Crusher
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereScore twenty headshots with an FG 42.
Full detailScore twenty headshots with an FG 42. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Pressure Cooker
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereDestroy the three peroxide-plant valves within five minutes of the first.
Full detailDestroy the three peroxide-plant valves within five minutes of the first. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
No Manual Reloading
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereFinish without pressing reload; fire magazines empty before swapping ammunition.
Full detailFinish without pressing reload; fire magazines empty before swapping ammunition. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Rapido
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereSpend less than two minutes total at a resting heart rate.
Full detailSpend less than two minutes total at a resting heart rate. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
The Sound and the Fury
Mission Challenge
HintPlan a separate replay around one unusual restriction or performance goal.
WhereRecord at least twenty-five sound-masked eliminations.
Full detailRecord at least twenty-five sound-masked eliminations. Challenges unlock after the first clear; begin a fresh Mission Select run, avoid actions that invalidate the condition, finish the map, and verify the challenge tile turns complete.
Letter to Home 36
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereThe Letter to Home rests within the observation post close to the side gateway of the fortress. To get it, inspect the worktable in the back chamber of the post.
Full detailThe Letter to Home rests within the observation post close to the side gateway of the fortress. To get it, inspect the worktable in the back chamber of the post. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 37
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereEnter the multipurpose mess hall beside the missile hangar and command centre. The letter is on a table beside the board games.
Full detailEnter the multipurpose mess hall beside the missile hangar and command centre. The letter is on a table beside the board games. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 38
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereEnter the multi-purpose mess hall near the missile hangar and command centre. The letter is on shelving in the chamber's dark corner.
Full detailEnter the multi-purpose mess hall near the missile hangar and command centre. The letter is on shelving in the chamber's dark corner. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 39
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereOn the ground storey of the fortress (west side in the playable area) is a repair zone with a few military vehicles. Proceed past the APC (half-track) and inspect the work worktop under the catwalk on the left to locate the Letter to Home.
Full detailOn the ground storey of the fortress (west side in the playable area) is a repair zone with a few military vehicles. Proceed past the APC (half-track) and inspect the work worktop under the catwalk on the left to locate the Letter to Home. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home 40
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereYou can collect the final Letter to Home from a worktable in the chamber with hydrogen peroxide containers. It’s beside an arc rectifier on the distant end of the area.
Full detailYou can collect the final Letter to Home from a worktable in the chamber with hydrogen peroxide containers. It’s beside an arc rectifier on the distant end of the area. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 36
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereEnter the observation post on high ground beside the bridge. Check the folding chair in its rear room.
Full detailEnter the observation post on high ground beside the bridge. Check the folding chair in its rear room. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 37
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereMove to the sleeping areas in that district (use the side entrance described with number 4). The Letter from Home is on the worktop in the middle of the chamber.
Full detailMove to the sleeping areas in that district (use the side entrance described with number 4). The Letter from Home is on the worktop in the middle of the chamber. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 38
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the rocket-sabotage zone with the huge bombs: the third Letter from Home sits on the worktable next to the missile at the far end of the row.
Full detailIn the rocket-sabotage zone with the huge bombs: the third Letter from Home sits on the worktable next to the missile at the far end of the row.
Letter from Home 39
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereOn the command centre's upper storey, inspect the desks immediately left of the entrance.
Full detailOn the command centre's upper storey, inspect the desks immediately left of the entrance. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home 40
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereInside the peroxide plant, look beneath the staircase beside the large containers. The letter is atop the console there.
Full detailInside the peroxide plant, look beneath the staircase beside the large containers. The letter is atop the console there. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter 36
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereAt the fortress entrance, tag the two guards carrying collectible icons. Erich Shroder patrols the left fortification.
Full detailAt the fortress entrance, tag the two guards carrying collectible icons. Erich Shroder patrols the left fortification. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 37
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereNear the fortress entrance, tag Clemens Gutermuth among the clustered guards and search him for the letter.
Full detailNear the fortress entrance, tag Clemens Gutermuth among the clustered guards and search him for the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 38
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereTag the officer's escort in the mess hall above the missile hangar and its nearby corridors. Johann Leverenz carries the letter.
Full detailTag the officer's escort in the mess hall above the missile hangar and its nearby corridors. Johann Leverenz carries the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 39
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereInside the peroxide-container room, tag Sebastian Kahler and search him for the letter.
Full detailInside the peroxide-container room, tag Sebastian Kahler and search him for the letter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter 40
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the room containing the final peroxide tank, tag Marius Tillens and search him when isolated.
Full detailIn the room containing the final peroxide tank, tag Marius Tillens and search him when isolated. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document 58
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereUse side entrance 4 and enter the sleeping quarters. The document is on shelving between the bunks.
Full detailUse side entrance 4 and enter the sleeping quarters. The document is on shelving between the bunks. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 59
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereBeyond the first missile in the hangar, inspect the worktable holding a blueprint and spare parts.
Full detailBeyond the first missile in the hangar, inspect the worktable holding a blueprint and spare parts. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 60
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the upper-catwalk command centre, collect the technical paper from the central table covered in data sheets.
Full detailIn the upper-catwalk command centre, collect the technical paper from the central table covered in data sheets. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 61
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereFrom the fortress's ground-floor centre, enter the vehicle corridor to the left. The document is on a tool chest just beyond the tank.
Full detailFrom the fortress's ground-floor centre, enter the vehicle corridor to the left. The document is on a tool chest just beyond the tank. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 62
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereNot far is a war chamber with a locked safe. On the planning worktop is a Misc Document.
Full detailNot far is a war chamber with a locked safe. On the planning worktop is a Misc Document. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Miscellaneous Document 63
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereOpen the safe holding the missile-strategy document. The officer near the opening observation post carries its combination; a satchel charge is the alternative.
Full detailOpen the safe holding the missile-strategy document. The officer near the opening observation post carries its combination; a satchel charge is the alternative. Clear the room, place a satchel charge on the safe, move outside the blast radius, then return and interact with the exposed paper. Confirm its category counter increments before leaving.
Miscellaneous Document 64
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereInside the peroxide plant, inspect the tool chest directly in front of the large containers.
Full detailInside the peroxide plant, inspect the tool chest directly in front of the large containers. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document 65
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereAfter every required objective is complete, take the newly opened corridor and turn right at the first opportunity. The file is on the nearest desk.
Full detailAfter every required objective is complete, take the newly opened corridor and turn right at the first opportunity. The file is on the nearest desk. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Sniper Report 15
Report
HintTag distant specialists and search sniper positions before extracting.
WhereInside the fortress entrance, flank the lone rear catwalk sniper. Volker Lochs carries the report.
Full detailInside the fortress entrance, flank the lone rear catwalk sniper. Volker Lochs carries the report. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 16
Report
HintTag distant specialists and search sniper positions before extracting.
WhereInside the entrance, use the nearby mess hall to flank the paired snipers on the forward catwalks. Gregor Winkler carries this report.
Full detailInside the entrance, use the nearby mess hall to flank the paired snipers on the forward catwalks. Gregor Winkler carries this report. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 17
Report
HintTag distant specialists and search sniper positions before extracting.
WhereInside the fortress entrance, tag both snipers on the forward catwalks. Dietrich Stauss carries this report beside the other catwalk sniper.
Full detailInside the fortress entrance, tag both snipers on the forward catwalks. Dietrich Stauss carries this report beside the other catwalk sniper. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 18
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the far hangar, tag both snipers on the left-side balconies. Eberhard Succow carries the report beside the fuel generator.
Full detailIn the far hangar, tag both snipers on the left-side balconies. Eberhard Succow carries the report beside the fuel generator. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report 19
Report
HintTag distant specialists and search sniper positions before extracting.
WhereMichael Wegener has the remaining Sniper Report in Mission 8, and he normally stays on the bottom walkway. This means it’s indicated to neutralize him before his teammate.
Full detailMichael Wegener has the remaining Sniper Report in Mission 8, and he normally stays on the bottom walkway. This means it’s indicated to neutralize him before his teammate. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 29
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereNear the opening observation post, tag officer Dieter Hahn and search him for the roster.
Full detailNear the opening observation post, tag officer Dieter Hahn and search him for the roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 30
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereThe second Commander, Waldemar Brose, is positioned in a similar observation post, not distant from the previous one. Sometimes he gets outdoors, so look out for him.
Full detailThe second Commander, Waldemar Brose, is positioned in a similar observation post, not distant from the previous one. Sometimes he gets outdoors, so look out for him. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 31
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereTag Nils Abbing in the mess hall above the missile hangar or its nearby corridors, then search him for the roster.
Full detailTag Nils Abbing in the mess hall above the missile hangar or its nearby corridors, then search him for the roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster 32
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereGunther Essert can be located in the area with the remaining hydrogen peroxide valve. Just search his remains to get the last Duty Roster.
Full detailGunther Essert can be located in the area with the remaining hydrogen peroxide valve. Just search his remains to get the last Duty Roster. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle 22
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the exterior entrance area, stand before the small bunker east of the main gate. Aim above and right into the nearby rocks for the eagle.
Full detailIn the exterior entrance area, stand before the small bunker east of the main gate. Aim above and right into the nearby rocks for the eagle. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 23
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereThe next statue is in the shared exterior area, only you’ll need to inspect the western ridge, left of the principal entrance into the base. Inspect the tight canyon where the frozen river is positioned — on the northern face, sweep for this eagle.
Full detailThe next statue is in the shared exterior area, only you’ll need to inspect the western ridge, left of the principal entrance into the base. Inspect the tight canyon where the frozen river is positioned — on the northern face, sweep for this eagle. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 24
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the last chamber of the compound with the railyard and the task to destroy the processing plant, look over the large concrete office overlooking the processing-plant chamber. The eagle is on the rooftop of that office.
Full detailIn the last chamber of the compound with the railyard and the task to destroy the processing plant, look over the large concrete office overlooking the processing-plant chamber. The eagle is on the rooftop of that office. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Overwatch: Compound
You are here when: The two-player map whose briefing assigns one ground Operative and one distant Sniper.
Some pickups are role-exclusive; complete both roles and trust the in-game per-category counter.
Complete the Overwatch mission
Co-op Mission
HintCoordinate tags and sightlines before advancing objectives.
WhereFinish the full map once as Operative and once as Sniper.
Full detailThe Operative handles ground interaction and close objectives while the Sniper covers inaccessible sightlines. Complete both roles so role-locked collectibles and actions register for the same profile.
Complete every main and secondary objective
Objective Sweep
HintAccept every side task before moving beyond its compound.
WhereTurn every objective row in the pause menu complete during a successful co-op session.
Full detailHave the Operative open routes and interact while the Sniper clears tagged threats. Before the last objective, compare both players' pause-menu lists and finish any remaining secondary marker; extraction closes the current session.
Letter to Home 41
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter to Home 42
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter to Home 43
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter to Home 44
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter to Home 45
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Sniper; collect letter slot 5 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect letter slot 5 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 41
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 42
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 43
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 44
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 45
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Sniper; collect letter slot 5 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect letter slot 5 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 41
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 42
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 43
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 44
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 45
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Sniper; collect letter slot 5 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect letter slot 5 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 66
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Operative; collect document slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect document slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 67
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Operative; collect document slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect document slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 68
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Operative; collect document slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect document slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 69
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Operative; collect document slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect document slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 70
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Sniper; collect document slot 5 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect document slot 5 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Sniper Report 20
Report
HintTag distant specialists and search sniper positions before extracting.
WherePlay as Operative; collect report slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect report slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Sniper Report 21
Report
HintTag distant specialists and search sniper positions before extracting.
WherePlay as Operative; collect report slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect report slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Sniper Report 22
Report
HintTag distant specialists and search sniper positions before extracting.
WherePlay as Sniper; collect report slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect report slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Duty Roster 33
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WherePlay as Operative; collect roster slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect roster slot 1 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Duty Roster 34
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WherePlay as Operative; collect roster slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect roster slot 2 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Duty Roster 35
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WherePlay as Operative; collect roster slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect roster slot 3 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Duty Roster 36
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WherePlay as Sniper; collect roster slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect roster slot 4 while sweeping Compound in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Stone Eagle 25
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the starting overlook, face south toward the orange house beside the parked lorries. The eagle is on its lower roof.
Full detailFrom the starting overlook, face south toward the orange house beside the parked lorries. The eagle is on its lower roof. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 26
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereEnter the narrow northbound canyon from the starting area. The eagle tops the partly ruined structure midway through.
Full detailEnter the narrow northbound canyon from the starting area. The eagle tops the partly ruined structure midway through. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 27
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereMove to the zone in the west where you’ll require to inspect for the partisan spy. The statue is on the rooftop of the structure with the objective marker right on top.
Full detailMove to the zone in the west where you’ll require to inspect for the partisan spy. The statue is on the rooftop of the structure with the objective marker right on top. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Overwatch: Railyard
You are here when: The two-player map whose briefing assigns one ground Operative and one distant Sniper.
Some pickups are role-exclusive; complete both roles and trust the in-game per-category counter.
Complete the Overwatch mission
Co-op Mission
HintCoordinate tags and sightlines before advancing objectives.
WhereFinish the full map once as Operative and once as Sniper.
Full detailThe Operative handles ground interaction and close objectives while the Sniper covers inaccessible sightlines. Complete both roles so role-locked collectibles and actions register for the same profile.
Complete every main and secondary objective
Objective Sweep
HintAccept every side task before moving beyond its compound.
WhereTurn every objective row in the pause menu complete during a successful co-op session.
Full detailHave the Operative open routes and interact while the Sniper clears tagged threats. Before the last objective, compare both players' pause-menu lists and finish any remaining secondary marker; extraction closes the current session.
Letter to Home 46
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter to Home 47
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter to Home 48
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter to Home 49
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter to Home 50
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Sniper; collect letter slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect letter slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 46
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 47
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 48
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 49
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Letter from Home 50
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Sniper; collect letter slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect letter slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 46
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 47
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 48
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 49
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Operative; collect letter slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect letter slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Last Letter 50
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WherePlay as Sniper; collect letter slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect letter slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 71
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Operative; collect document slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect document slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 72
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Operative; collect document slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect document slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 73
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Operative; collect document slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect document slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 74
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Operative; collect document slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect document slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Miscellaneous Document 75
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WherePlay as Sniper; collect document slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect document slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Sniper Report 23
Report
HintTag distant specialists and search sniper positions before extracting.
WherePlay as Operative; collect report slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect report slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Sniper Report 24
Report
HintTag distant specialists and search sniper positions before extracting.
WherePlay as Operative; collect report slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect report slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Sniper Report 25
Report
HintTag distant specialists and search sniper positions before extracting.
WherePlay as Operative; collect report slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect report slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Sniper Report 26
Report
HintTag distant specialists and search sniper positions before extracting.
WherePlay as Operative; collect report slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect report slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Sniper Report 27
Report
HintTag distant specialists and search sniper positions before extracting.
WherePlay as Sniper; collect report slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect report slot 5 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Duty Roster 37
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WherePlay as Operative; collect roster slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect roster slot 1 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Duty Roster 38
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WherePlay as Operative; collect roster slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect roster slot 2 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Duty Roster 39
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WherePlay as Operative; collect roster slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Operative; collect roster slot 3 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Duty Roster 40
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WherePlay as Sniper; collect roster slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound.
Full detailPlay as Sniper; collect roster slot 4 while sweeping Railyard in objective order, checking the pause-menu category after each compound. Tag every guard before an alert, search all identified carriers and administrative surfaces, and do not extract until the slot is filled. If the counter does not move, replay the opposite role because vertical access is role-specific.
Stone Eagle 28
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFrom the northwestern cliffs, face the waterfront dock and scan left along the shoreline for the eagle.
Full detailFrom the northwestern cliffs, face the waterfront dock and scan left along the shoreline for the eagle. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 29
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the central canyon, aim at the high ruined fortress. The eagle occupies a windowsill high in its wall.
Full detailIn the central canyon, aim at the high ruined fortress. The eagle occupies a windowsill high in its wall. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle 30
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereFace the eastern dockyard's large crane where the railway leaves the map. The eagle is mounted on the crane.
Full detailFace the eastern dockyard's large crane where the railway leaves the map. The eagle is mounted on the crane. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Target: Führer
You are here when: The island submarine base reached from a rocky shoreline and concrete tunnel network.
Downloaded mission challenges unlock after an initial clear; Mission Select supports all cleanup.
Complete the downloaded mission
Mission
HintExplore optional compounds before the extraction marker.
WhereComplete every main and optional objective in this installed mission.
Full detailFinish all marked steps, complete the optional rows below, and inspect the challenge panel before extraction. Mission Select allows replay; this mission has no permanent save lock.
Sabotage both failsafe controls before leaving
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Sabotage both failsafe controls before leaving.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Eternal Struggle
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereUse the presentation pistol carried by the naval officer on the primary marked target.
Full detailUse the presentation pistol carried by the naval officer on the primary marked target. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Quick Game of Squash?
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereDrop the suspended heavy object onto the primary marked target.
Full detailDrop the suspended heavy object onto the primary marked target. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Bang Goes the Neighbourhood
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereUse a nearby environmental explosion on the primary marked target.
Full detailUse a nearby environmental explosion on the primary marked target. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Heil Be Seeing You
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WherePerform the close-range takedown without exposing your identity first.
Full detailPerform the close-range takedown without exposing your identity first. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Crimson Tide
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereStop the primary marked target during the boat-escape window.
Full detailStop the primary marked target during the boat-escape window. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Precision anatomy method
Mission Method
HintA carefully placed rifle shot satisfies one additional route.
WhereUse a frontal or side view and land the required testicle shot on the primary marked target.
Full detailWait for a clear frontal or side angle during the facility inspection, steady the rifle, and aim at the pelvis. Confirm the specialized shot notification before extracting; an ordinary torso hit does not count.
Casserole trap method
Mission Method
HintA kitchen prop can be prepared before its early inspection window.
WhereReach the factory casserole before the primary marked target and rig it as a trap.
Full detailMove quickly through the roof route into the control/factory area, using a thrown rock to delay nearby patrols if needed. Interact with the casserole to booby-trap it before the early inspection stop, then remain undetected until the target triggers it.
Sea-mine boat method
Mission Method
HintPrepare the harbour before forcing the boat escape.
WhereDrop a hanging sea mine into the water, then detonate it beside the occupied VIP boat.
Full detailShoot a support cable so at least one hanging mine falls into the harbour without exploding. Preserve the VIP boat, trigger the escape route, and wait until that boat passes the floating mine; shoot the mine itself to cause the required blast.
Torpedo-rack method
Mission Method
HintOne inspection stop passes beneath unstable ordnance.
WhereDuring the torpedo-rack stop, shoot the rack's support so the torpedoes fall onto the primary marked target.
Full detailTag the target to track the inspection route. At the rear-left torpedo rack inside the base, wait for the proximity notification and for the target to stand directly before it, then shoot the support beam; the falling torpedoes must cause the final blast.
Ceremony eagle method
Mission Method
HintA suspended stone fixture creates a timed environmental opportunity.
WhereAt the ceremony stage, drop the giant stone eagle onto the primary marked target.
Full detailReach a clear sightline to the indoor ceremony stage and wait for the target to stand beneath the suspended eagle. Shoot one supporting chain so the full statue falls; firing before the target reaches the marked spot wastes the opportunity for that visit.
Suspended submarine method
Mission Method
HintInspect the overhead machinery along the indoor route.
WhereDrop one of the suspended submarines while the primary marked target is directly beneath it.
Full detailFollow the tagged inspection route until the target walks under a crane-suspended U-boat. Wait for complete overlap, then shoot the highlighted support mechanism; if the load drops early or misses, reload the pre-route save.
Placed explosive method
Mission Method
HintA prepared patrol route can do the work without a direct shot.
WhereUse any carried explosive or placeable trap to eliminate the primary marked target.
Full detailObserve the tagged patrol once, reload the route save, and place TNT, a mine, or another explosive at a reliable stopping point. Withdraw without raising an alert and detonate remotely, or let the target trigger the device; environmental props use a separate method row.
Undetected completion route
Mission Method
HintThe cleanest run continues all the way through extraction.
WhereComplete the marked-target objective and exfiltrate without ever being detected.
Full detailUse suppressed ammunition, conceal every close interaction, and keep the awareness indicator below a confirmed detection state. After completing the target objective, leave by the safest open route; the condition is lost if any guard fully identifies you before the extraction result is recorded.
Letter from Home #1 - We Are Very Proud of You
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, tag Wulf Vogel, the infantry, who patrols the entire area, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Wulf Vogel, the infantry, who patrols the entire area, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home #2 - Our Blood
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, tag Tobias Petersen, the infantry, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Tobias Petersen, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home #3 - Time on My Hands!
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-central portion of the pause map, tag Niels Meier, the jäger, then search them for the collectible.
Full detailIn the upper-central portion of the pause map, tag Niels Meier, the jäger, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter from Home #4 - The Exciting Death
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-central portion of the pause map, placed on a workbench.
Full detailIn the lower-central portion of the pause map, placed on a workbench. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #5 - The Train Station
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-right portion of the pause map, placed on a bench.
Full detailIn the middle-right portion of the pause map, placed on a bench. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #1 - Cold in Russia
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, tag Sebastian Hartmann, the infantry, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Sebastian Hartmann, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter to Home #2 - Something
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-right portion of the pause map, tag Oskar Beck, the jäger, then search them for the collectible.
Full detailIn the middle-right portion of the pause map, tag Oskar Beck, the jäger, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Letter to Home #3 - He Always Does
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, placed on a shelf.
Full detailIn the lower-right portion of the pause map, placed on a shelf. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #4 - Aunt Klaudia
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-central portion of the pause map, placed on a small wooden box behind a stack of pipes.
Full detailIn the upper-central portion of the pause map, placed on a small wooden box behind a stack of pipes. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #5 - Liquorice
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, found laying on the floor.
Full detailIn the central portion of the pause map, found laying on the floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter #1 - An Explozzion
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, tag Tilman Krause, the infantry, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Tilman Krause, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #2 - I Will Try So Hard
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-central portion of the pause map, tag Ruprecht Krüger, the jäger, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Ruprecht Krüger, the jäger, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #3 - Something Nasty
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-right portion of the pause map, tag Max Becker, the infantry, then search them for the collectible.
Full detailIn the middle-right portion of the pause map, tag Max Becker, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #4 - The New Year
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-right portion of the pause map, tag Jonathan Wagner, the support jäger, then search them for the collectible.
Full detailIn the upper-right portion of the pause map, tag Jonathan Wagner, the support jäger, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #5 - They Told Everyone
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-central portion of the pause map, tag Eduard Koch, the jäger, then search them for the collectible.
Full detailIn the upper-central portion of the pause map, tag Eduard Koch, the jäger, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #1 - Itinerary
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the upper-right portion of the pause map, inspect the rooftop table beside the radio equipment.
Full detailIn the upper-right portion of the pause map, inspect the rooftop table beside the radio equipment. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #2 - Diary
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the middle-right portion of the pause map, placed on a desk.
Full detailIn the middle-right portion of the pause map, placed on a desk. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #3 - Memorandum
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the central portion of the pause map, placed on one of the tables with drawers.
Full detailIn the central portion of the pause map, placed on one of the tables with drawers. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #4 - Letter to Berlin
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the middle-right portion of the pause map, open the control-room safe; Senior Lieutenant Wulf Egner holds its combination.
Full detailIn the middle-right portion of the pause map, open the control-room safe; Senior Lieutenant Wulf Egner holds its combination. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Miscellaneous Document #5 - Letter from the Führer
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the central portion of the pause map, placed on a table next to some maps.
Full detailIn the central portion of the pause map, placed on a table next to some maps. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #6 - A Note
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the upper-central portion of the pause map, search the marked admiral after the required encounter.
Full detailIn the upper-central portion of the pause map, search the marked admiral after the required encounter. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #1 - Operational Overview #A4
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the upper-right portion of the pause map, tag Senior Lieutenant Volker Hönigmann, the officer, then search them for the collectible.
Full detailIn the upper-right portion of the pause map, tag Senior Lieutenant Volker Hönigmann, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #2 - Operational Overview #A3
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the middle-right portion of the pause map, tag Senior Lieutenant Adelbert Handke, the officer, then search them for the collectible.
Full detailIn the middle-right portion of the pause map, tag Senior Lieutenant Adelbert Handke, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #3 - Operational Overview #A2
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the lower-right portion of the pause map, tag Lieutenant Theodor Günzburg, the officer, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Lieutenant Theodor Günzburg, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #4 - Operational Overview #A1
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the lower-right portion of the pause map, tag Lieutenant Werner Deutsch, the officer, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Lieutenant Werner Deutsch, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #1 - Soldat Gustav Jutzi
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the middle-right portion of the pause map, tag Gustav Jutzi, the sniper, then search them for the collectible.
Full detailIn the middle-right portion of the pause map, tag Gustav Jutzi, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #2 - Gefreiter Erik Fanck
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the upper-right portion of the pause map, tag Erik Fanck, the sniper, then search them for the collectible.
Full detailIn the upper-right portion of the pause map, tag Erik Fanck, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #3 - Gefreiter Dietrich Kopkow
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the central portion of the pause map, tag Dietrich Kopkow, the sniper, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Dietrich Kopkow, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle #1
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the central portion of the pause map, big Brother is watching through the roof.
Full detailIn the central portion of the pause map, big Brother is watching through the roof. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle #2
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the upper-right portion of the pause map, sits on top of a big mountain.
Full detailIn the upper-right portion of the pause map, sits on top of a big mountain. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle #3
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the upper-left portion of the pause map, from the insertion overlook, scope the distant sailing ship; this eagle is visible only from the opening position.
Full detailIn the upper-left portion of the pause map, from the insertion overlook, scope the distant sailing ship; this eagle is visible only from the opening position. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Deathstorm Part 1: Inception
You are here when: The wintry harbour with docked ships, cranes, gun batteries, and rail cars.
Downloaded mission challenges unlock after an initial clear; Mission Select supports all cleanup.
Complete the downloaded mission
Mission
HintExplore optional compounds before the extraction marker.
WhereComplete every main and optional objective in this installed mission.
Full detailFinish all marked steps, complete the optional rows below, and inspect the challenge panel before extraction. Mission Select allows replay; this mission has no permanent save lock.
Recover the ship logbooks
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Recover the ship logbooks.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Complete the officer-disguise opportunity
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Complete the officer-disguise opportunity.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Surprise! You're Dead!
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereMake ten trap eliminations without being triangulated.
Full detailMake ten trap eliminations without being triangulated. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Cool Runnings
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereComplete the mission in under fifteen minutes.
Full detailComplete the mission in under fifteen minutes. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Snow Blind
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereFinish without binocular tagging.
Full detailFinish without binocular tagging. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Perfect Payback
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereEliminate at least one sniper by firing through that sniper's scope.
Full detailEliminate at least one sniper by firing through that sniper's scope. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Getting the Drop on Them
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereUse at least three separate crane-drop eliminations.
Full detailUse at least three separate crane-drop eliminations. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Unseen destroyer route
Mission Route
HintThe destroyer approach rewards a completely clean entry.
WhereReach the destroyer and launch its torpedo without being spotted.
Full detailStay outside every full-detection state from insertion to the destroyer. Board quietly, clear only unavoidable guards, and use the torpedo control before any enemy confirms your position; a red detection state invalidates the attempt.
Officer-key train entry
Mission Route
HintThe train door has a quieter alternative to forced entry.
WhereCollect the required keys from the officers and use them to unlock the train door.
Full detailTag officers before combat, search each key carrier, and check the inventory prompt before approaching the train. Interact with the locked door while the keys are held; destroying or bypassing the door does not satisfy this route.
Melee every sniper
Mission Route
HintPlan a close approach to each elevated specialist.
WhereUse a melee takedown on every sniper in the mission.
Full detailTag the full map before raising an alarm, approach each sniper from cover, and perform a takedown rather than shooting or trapping them. Keep a manual save before each approach because any sniper killed by another method invalidates that run.
Crane-drop tank destruction
Mission Route
HintOne armoured patrol passes beneath suspended cargo.
WhereDestroy the tank with a load dropped from a crane.
Full detailPreserve the tank until it reaches a crane's drop zone. Wait for the hull to sit beneath the suspended load, then shoot the highlighted support; direct explosives or an early drop do not record the environmental method.
End-of-boat body drop
Mission Route
HintThe harbour provides one deliberately theatrical disposal point.
WhereCarry the primary marked officer to the end of a boat and drop the body into the water.
Full detailNeutralize the marked officer without losing access to the body, carry it onto a moored boat, and walk to the outermost end. Use the drop prompt while facing open water and confirm the body clears the deck before extraction.
Letter from Home #1 - Playing
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-left portion of the pause map, placed on a table.
Full detailIn the lower-left portion of the pause map, placed on a table. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #2 - Season's Greetings
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, placed on a table in the hangar.
Full detailIn the lower-right portion of the pause map, placed on a table in the hangar. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #3 - Janus
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-left portion of the pause map, placed on a chest inside the ship.
Full detailIn the middle-left portion of the pause map, placed on a chest inside the ship. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #4 - The Reinhardts
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-central portion of the pause map, placed on a table inside a tent.
Full detailIn the lower-central portion of the pause map, placed on a table inside a tent. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #5 - Father Leone Says
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, placed on one of the harbour bollards.
Full detailIn the central portion of the pause map, placed on one of the harbour bollards. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #1 - Little to Report
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-central portion of the pause map, placed on a wooden crate on the gallery.
Full detailIn the upper-central portion of the pause map, placed on a wooden crate on the gallery. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #2 - Privations
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, placed on a workbench in the generator room.
Full detailIn the lower-right portion of the pause map, placed on a workbench in the generator room. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #3 - From Beneath
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-central portion of the pause map, placed on makeshift table.
Full detailIn the lower-central portion of the pause map, placed on makeshift table. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #4 - Sneaky
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-central portion of the pause map, placed on a large wooden crate.
Full detailIn the lower-central portion of the pause map, placed on a large wooden crate. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #5 - As Good As His Word
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-left portion of the pause map, placed on a desk on the upper floor.
Full detailIn the middle-left portion of the pause map, placed on a desk on the upper floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter #1 - Tell the Children
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, tag Vito Durante, the infantry, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Vito Durante, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #2 - Harsh Things
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-left portion of the pause map, tag Palmiro Attanasio, the infantry, then search them for the collectible.
Full detailIn the lower-left portion of the pause map, tag Palmiro Attanasio, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #3 - Zero Intention
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, tag Magnus Udet, the infantry, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Magnus Udet, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #4 - Bet You Any Money
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-left portion of the pause map, tag Herbert Quackernack, the infantry, then search them for the collectible.
Full detailIn the middle-left portion of the pause map, tag Herbert Quackernack, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #5 - Your Loving Sons
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-central portion of the pause map, tag Alexander Oberg, the infantry, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Alexander Oberg, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #1 - Memorandum to Major Volker Grün
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-central portion of the pause map, placed on a table next to a gramophone.
Full detailIn the lower-central portion of the pause map, placed on a table next to a gramophone. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #2 - Letter of Introduction
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-right portion of the pause map, tag Dr. Ludwig Kellerman, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Dr. Ludwig Kellerman, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #3 - Soldbuch
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the central portion of the pause map, tag Major Volker Grün, the officer, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Major Volker Grün, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #4 - Log Book
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the central portion of the pause map, placed on a desk on the ground floor.
Full detailIn the central portion of the pause map, placed on a desk on the ground floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #5 - TELEGRAM
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-right portion of the pause map, stored in a safe on the bottom floor. The strongbox combination can be located on the body of Ursino Gulla (Officer).
Full detailIn the lower-right portion of the pause map, stored in a safe on the bottom floor. The strongbox combination can be located on the body of Ursino Gulla (Officer). Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Duty Roster #1 - Operational Overview #B4
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the lower-central portion of the pause map, tag Senior Lieutenant Rainer Jonke, the officer, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Senior Lieutenant Rainer Jonke, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #2 - Operational Overview #B3
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the lower-right portion of the pause map, tag Senior Lieutenant Dieter Theiner, the officer, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Senior Lieutenant Dieter Theiner, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #3 - Operational Overview #B2
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the lower-left portion of the pause map, tag Lieutenant Adolar Hackl, the officer, then search them for the collectible.
Full detailIn the lower-left portion of the pause map, tag Lieutenant Adolar Hackl, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #4 - Operational Overview #B1
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the middle-left portion of the pause map, tag Lieutenant Eric Uthmann, the officer, then search them for the collectible.
Full detailIn the middle-left portion of the pause map, tag Lieutenant Eric Uthmann, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #1 - Gefreiter Wolfgang Blanke
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the middle-left portion of the pause map, tag Wolfgang Blanke, the sniper, then search them for the collectible.
Full detailIn the middle-left portion of the pause map, tag Wolfgang Blanke, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #2 - Soldat Ferdinand Lutz
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-central portion of the pause map, tag Ferdinand Lutz, the sniper, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Ferdinand Lutz, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #3 - Gefreiter Richard Greiser
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the middle-right portion of the pause map, tag Richard Greiser, the sniper, then search them for the collectible.
Full detailIn the middle-right portion of the pause map, tag Richard Greiser, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #4 - Soldat Odilo Fiehler
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-central portion of the pause map, tag Odilo Fiehler, the sniper, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Odilo Fiehler, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle #1
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the upper-right portion of the pause map, aim at the lookout structure on the half-sunken ship.
Full detailIn the upper-right portion of the pause map, aim at the lookout structure on the half-sunken ship. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle #2
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the lower-right portion of the pause map, sits on top of a broad factory building.
Full detailIn the lower-right portion of the pause map, sits on top of a broad factory building. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle #3
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the upper-right portion of the pause map, aim through the lighthouse lens; the eagle sits inside the bright bulb assembly.
Full detailIn the upper-right portion of the pause map, aim through the lighthouse lens; the eagle sits inside the bright bulb assembly. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Deathstorm Part 2: Infiltration
You are here when: The snow-covered town of libraries, flag towers, streets, and enclosed courtyards.
Downloaded mission challenges unlock after an initial clear; Mission Select supports all cleanup.
Complete the downloaded mission
Mission
HintExplore optional compounds before the extraction marker.
WhereComplete every main and optional objective in this installed mission.
Full detailFinish all marked steps, complete the optional rows below, and inspect the challenge panel before extraction. Mission Select allows replay; this mission has no permanent save lock.
Call in and eliminate the special airborne squad
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Call in and eliminate the special airborne squad.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Neutralize the propaganda official
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Neutralize the propaganda official.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Locate and eliminate the senior lieutenant
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Locate and eliminate the senior lieutenant.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Shhhh!
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereMake at least five ghost eliminations inside the library.
Full detailMake at least five ghost eliminations inside the library. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Boom! Headshot!
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereHeadshot every member of the special squad within twelve minutes of their arrival.
Full detailHeadshot every member of the special squad within twelve minutes of their arrival. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Don't Stop Breathing
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereFinish without Empty Lung.
Full detailFinish without Empty Lung. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
A Touch of Glass
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereUse three different chandelier drops for eliminations.
Full detailUse three different chandelier drops for eliminations. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Man in the High Towers
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereEliminate at least twenty enemies while firing from flag-bearing towers.
Full detailEliminate at least twenty enemies while firing from flag-bearing towers. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Hidden town and library passages
Mission Route
HintTwo concealed routes bypass the obvious entrances.
WhereUse the northwestern wall opening and uncover the library's underground passage.
Full detailAt the town's northwestern edge, climb the yellow pipe to enter along the battlement. Beneath the library, either breach the satchel-charge door between the staircases or operate the bookshelf lever in the upper objective room; follow the revealed stairs to the prototype table and register both routes.
Prototype-only reinforcement clear
Mission Route
HintAn underground prototype can handle the called-in squad by itself.
WhereEliminate every summoned reinforcement using only the Neunfaust.
Full detailOpen the satchel-charge doorway beneath the library, collect the Neunfaust and its ammunition, then obtain the radio code and summon the squad. Save before the call; every summoned soldier, including stragglers near the bridge and vehicle crews, must be finished with the launcher rather than another weapon or secondary explosion.
Auditorium briefing multikill
Mission Route
HintVisit the lecture hall before the gathered group disperses.
WhereEliminate all five briefing officers with one chandelier drop.
Full detailGo to the auditorium early, before other objectives alter patrols. Confirm all five officers are grouped beneath the same chandelier, then shoot its support once; reload if anyone leaves the blast area or survives.
Explosive-only island clear
Mission Route
HintThe detached island has enough volatile props for a dedicated run.
WhereEliminate every enemy on the northeastern island with explosives.
Full detailEnter the island without killing its defenders by another method. Use barrels, grenades, mines, or placed charges for every person there, tag and recount the area afterward, and reload if gunfire or a melee action claims any island enemy.
Book-area officer eye shot
Mission Route
HintA precision opportunity waits near the burning books.
WhereScore an eye shot on the officer supervising the book area.
Full detailTag the marked officer so the correct target remains visible, obtain a frontal angle, steady the rifle, and aim at one eye. Wait for the eye-shot notification; an ordinary headshot does not record the condition.
Sniper-untouched completion
Mission Route
HintTreat every distant glint as a run-ending threat.
WhereComplete the mission without being hit by a sniper.
Full detailTag elevated snipers before entering exposed streets and remove or bypass their sightlines. Other damage does not invalidate this specific condition, but a single sniper hit does; use a manual save before each open crossing and finish at extraction.
Letter from Home #1 - What Happens?
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-right portion of the pause map, placed on a table on the topmost floor.
Full detailIn the middle-right portion of the pause map, placed on a table on the topmost floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #2 - Horrible Things
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-central portion of the pause map, placed on a wooden bench.
Full detailIn the lower-central portion of the pause map, placed on a wooden bench. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #3 - Are You There?
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-right portion of the pause map, placed on a chair on the ground floor.
Full detailIn the middle-right portion of the pause map, placed on a chair on the ground floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #4 - With Heavy Heart
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, placed on a metal crate.
Full detailIn the lower-right portion of the pause map, placed on a metal crate. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #5 - Worrying News
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, placed on a wooden bench.
Full detailIn the central portion of the pause map, placed on a wooden bench. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #1 - The Answer You Need
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-right portion of the pause map, placed on a metal box on the upper floor.
Full detailIn the upper-right portion of the pause map, placed on a metal box on the upper floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #2 - Rubber Tubing
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, placed on a wooden bench.
Full detailIn the central portion of the pause map, placed on a wooden bench. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #3 - Renewed Vigour
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-central portion of the pause map, placed on a small wooden crate.
Full detailIn the upper-central portion of the pause map, placed on a small wooden crate. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #4 - Lots of Us
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, placed on a dresser under a chalkboard.
Full detailIn the lower-right portion of the pause map, placed on a dresser under a chalkboard. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #5 - Ashamed
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-central portion of the pause map, placed on a metal crate.
Full detailIn the upper-central portion of the pause map, placed on a metal crate. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Last Letter #1 - The Other Realm
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, tag Prospero Guzzanti, the infantry, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Prospero Guzzanti, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #2 - A Poor Orphan Boy
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-right portion of the pause map, tag Luciano Infascelli, the infantry, then search them for the collectible.
Full detailIn the upper-right portion of the pause map, tag Luciano Infascelli, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #3 - The Midst of Battle
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-right portion of the pause map, tag Herman Ziegler, the infantry, then search them for the collectible.
Full detailIn the middle-right portion of the pause map, tag Herman Ziegler, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #4 - A Silhouette
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, tag Friedrich Six, the infantry, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Friedrich Six, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #5 - Self-Fulfilling Prophecy
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-central portion of the pause map, tag Eugen Hofer, the infantry, then search them for the collectible.
Full detailIn the upper-central portion of the pause map, tag Eugen Hofer, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #1 - CLASSIFIED DOCUMENT
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the middle-right portion of the pause map, open the first-floor safe with the combination carried by Senior Lieutenant Magnus Feigenspan.
Full detailIn the middle-right portion of the pause map, open the first-floor safe with the combination carried by Senior Lieutenant Magnus Feigenspan. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Miscellaneous Document #2 - A Cipher
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the middle-right portion of the pause map, search the marked scientist after completing the nearby objective.
Full detailIn the middle-right portion of the pause map, search the marked scientist after completing the nearby objective. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #3 - Note from Veriana
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the middle-right portion of the pause map, placed on a desk in Verianas room.
Full detailIn the middle-right portion of the pause map, placed on a desk in Verianas room. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #4 - Letter to Osswald
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the upper-right portion of the pause map, inspect the workbench beside the weapon prototype.
Full detailIn the upper-right portion of the pause map, inspect the workbench beside the weapon prototype. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #5 - Telegram to Colonel Arling
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the middle-right portion of the pause map, placed on a table on the ground floor.
Full detailIn the middle-right portion of the pause map, placed on a table on the ground floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #6 - A Poem
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-right portion of the pause map, tag Frank Klopstock, the faust trooper, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Frank Klopstock, the faust trooper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #1 - Operational Overview #C4
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the upper-right portion of the pause map, tag Lieutenant Fritz Lerner, the officer, then search them for the collectible.
Full detailIn the upper-right portion of the pause map, tag Lieutenant Fritz Lerner, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #2 - Operational Overview #C3
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the middle-right portion of the pause map, tag Senior Lieutenant Magnus Feigenspan, the officer, then search them for the collectible.
Full detailIn the middle-right portion of the pause map, tag Senior Lieutenant Magnus Feigenspan, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #3 - Operational Overview #C2
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the upper-central portion of the pause map, tag Germano Folani, the officer, then search them for the collectible.
Full detailIn the upper-central portion of the pause map, tag Germano Folani, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #4 - Operational Overview #C1
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the central portion of the pause map, tag Mario Bandini, the officer, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Mario Bandini, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #1 - Soldato Egidio Bonzano
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the middle-right portion of the pause map, tag Egidio Bonzano, the sniper, then search them for the collectible.
Full detailIn the middle-right portion of the pause map, tag Egidio Bonzano, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #2 - Sergente Medoro Scalise
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the central portion of the pause map, tag Medoro Scalise, the sniper, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Medoro Scalise, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #3 - Soldato Fosco Sammartino
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the upper-right portion of the pause map, tag Fosco Sammartino, the sniper, then search them for the collectible.
Full detailIn the upper-right portion of the pause map, tag Fosco Sammartino, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #4 - Soldato Alberto Visintini
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-right portion of the pause map, tag Alberto Visintini, the sniper, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Alberto Visintini, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #5 - Soldato Cipriano Scordato
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-right portion of the pause map, tag Cipiano Scordato, the sniper, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Cipiano Scordato, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #6 - Caporale Virgilio Torresi
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the upper-central portion of the pause map, tag Virgilio Torresi, the sniper, then search them for the collectible.
Full detailIn the upper-central portion of the pause map, tag Virgilio Torresi, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #7 - Soldato Enrico Leotta
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the central portion of the pause map, tag Enrico Leotta, the sniper, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Enrico Leotta, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #8 - Soldat Josef Wessel
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-central portion of the pause map, tag Josef Wessel, the valkyrie sniper, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Josef Wessel, the valkyrie sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #9 - Gefreiter Gregor Stark
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-central portion of the pause map, tag Gregor Stark, the valkyrie sniper, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Gregor Stark, the valkyrie sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle #1
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the lower-right portion of the pause map, sits above one of the dam's arches.
Full detailIn the lower-right portion of the pause map, sits above one of the dam's arches. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle #2
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the middle-right portion of the pause map, sits on the palace roof.
Full detailIn the middle-right portion of the pause map, sits on the palace roof. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle #3
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the upper-left portion of the pause map, sits on a windowsill of the tower.
Full detailIn the upper-left portion of the pause map, sits on a windowsill of the tower. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Deathstorm Part 3: Obliteration
You are here when: The frozen industrial complex of rail terminals, laboratories, and a guarded reactor building.
Downloaded mission challenges unlock after an initial clear; Mission Select supports all cleanup.
Complete the downloaded mission
Mission
HintExplore optional compounds before the extraction marker.
WhereComplete every main and optional objective in this installed mission.
Full detailFinish all marked steps, complete the optional rows below, and inspect the challenge panel before extraction. Mission Select allows replay; this mission has no permanent save lock.
Hide one unconscious scientist
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Hide one unconscious scientist.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Destroy the terminal vehicles
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Destroy the terminal vehicles.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Recover all three research-paper sets
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Recover all three research-paper sets.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Investigate and disable the unusual operation
Optional Objective
HintInvestigate secondary markers away from the direct route.
WhereComplete the optional objective: Investigate and disable the unusual operation.
Full detailActivate the relevant side marker, finish all sub-steps, and confirm the pause-menu row is complete before extraction. A missed trigger can be recovered by checkpoint reload or Mission Select.
Did You Hear That?
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereRecord at least forty ghost eliminations.
Full detailRecord at least forty ghost eliminations. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Anatomy for Snipers
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereKeep an average of at least one organ shot every two minutes.
Full detailKeep an average of at least one organ shot every two minutes. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Subsonic
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereUse suppressed-ammunition eliminations only.
Full detailUse suppressed-ammunition eliminations only. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Research Assistant
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereRecover every required research paper within ten minutes.
Full detailRecover every required research paper within ten minutes. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Field Studies
Mission Challenge
HintBuild a replay around the special restriction or environmental opportunity.
WhereRecord eliminations with at least ten different firearms.
Full detailRecord eliminations with at least ten different firearms. Unlock the challenge list with an initial clear, then complete the condition and the mission in one valid replay; a failed restriction requires restarting that attempt.
Clear every enemy
Mission Route
HintThe final sweep includes late reinforcements and isolated interiors.
WhereEliminate every enemy on the map in one completed run.
Full detailTag and clear each district before advancing, then account for reinforcements that appear after the reactor step. Recheck interiors, towers, map edges, and incapacitated enemies before extraction; anyone merely unconscious or left behind prevents the full clear.
Extract all three marked scientists
Mission Route
HintThree separate specialists can share one extraction run.
WhereBring all three marked scientists to extraction in one playthrough.
Full detailLocate each marked scientist, keep all three alive, and follow the interaction required to make each one extractable. Do not leave after securing only one or two; confirm all three objective entries are satisfied before using the final exit.
Spare the named family
Mission Route
HintBinocular information identifies several people who must be left alive.
WhereComplete the mission without killing any member of the Reiner family.
Full detailUse binocular tags to read surnames before firing and avoid every Reiner family member. Incapacitate or bypass them when they obstruct the route, keep explosions away from their patrols, and verify none appears in the elimination record before extraction.
No-shot bunker extraction
Mission Route
HintAfter the bunker, the last route can be crossed without another trigger pull.
WhereReach extraction from the bunker without firing a shot.
Full detailCreate a save before leaving the bunker, then holster firearms for the entire final route. Use movement, cover, distractions, or non-firing interactions only; firing even without hitting anyone invalidates the condition.
Explosive-only sniper clear
Mission Route
HintEvery sniper needs a blast rather than a bullet.
WhereEliminate all enemy snipers with explosives in one run.
Full detailTag every sniper, including the later reinforcement group, and use grenades, mines, TNT, barrels, or direct explosive rounds for each final blow. Reload if gunfire, melee, a fall, or an allied action finishes one of them.
Letter from Home #1 - Broken
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-left portion of the pause map, placed on a market stall.
Full detailIn the lower-left portion of the pause map, placed on a market stall. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #2 - Franz
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, placed on a table.
Full detailIn the lower-right portion of the pause map, placed on a table. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #3 - I Will Never Forget
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, inspect the small ground-floor drawer.
Full detailIn the lower-right portion of the pause map, inspect the small ground-floor drawer. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #4 - Like You Used To Do
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-right portion of the pause map, placed on a table.
Full detailIn the upper-right portion of the pause map, placed on a table. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter from Home #5 - You Should Be Proud
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, inspect the small ground-floor drawer.
Full detailIn the central portion of the pause map, inspect the small ground-floor drawer. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #1 - Flora
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, placed on a bench on the upper floor.
Full detailIn the lower-right portion of the pause map, placed on a bench on the upper floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #2 - Rust
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, placed on a suitcase on the first floor.
Full detailIn the central portion of the pause map, placed on a suitcase on the first floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #3 - Something Weird
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-central portion of the pause map, placed on a table on the ground floor.
Full detailIn the lower-central portion of the pause map, placed on a table on the ground floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #4 - Finally A Man
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-left portion of the pause map, placed on a weapons box on the observation tower.
Full detailIn the middle-left portion of the pause map, placed on a weapons box on the observation tower. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Letter to Home #5 - Our Beloved Reich
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the upper-central portion of the pause map, tag the primary marked scientist, then search them for the collectible.
Full detailIn the upper-central portion of the pause map, tag the primary marked scientist, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #1 - Up His Sleeve
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the central portion of the pause map, tag Raimund Hahn, the infantry, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Raimund Hahn, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #2 - That Night
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, tag Hans Axmann, the infantry, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Hans Axmann, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #3 - Once A Year
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the middle-left portion of the pause map, tag Emil Spatz, the infantry, then search them for the collectible.
Full detailIn the middle-left portion of the pause map, tag Emil Spatz, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #4 - Mustn't Complain
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-left portion of the pause map, tag Bernhard Murr, the infantry, then search them for the collectible.
Full detailIn the lower-left portion of the pause map, tag Bernhard Murr, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Last Letter #5 - German Soil
Letter
HintCheck camps, occupied rooms, and identified carriers while crossing this area.
WhereIn the lower-right portion of the pause map, tag Anton Gurtner, the infantry, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Anton Gurtner, the infantry, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #1 - Operation False Flag
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-right portion of the pause map, inspect the armoury desk after taking its key from Lieutenant Hans Vonhof; collecting the paper advances Unusual Activity.
Full detailIn the lower-right portion of the pause map, inspect the armoury desk after taking its key from Lieutenant Hans Vonhof; collecting the paper advances Unusual Activity. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #2 - Memorandum
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the upper-right portion of the pause map, placed on a table.
Full detailIn the upper-right portion of the pause map, placed on a table. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #3 - Academic Paper
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-left portion of the pause map, open the first-floor safe with the combination carried by Dr. Siegfried Kehrer; taking the paper advances Collected Works.
Full detailIn the lower-left portion of the pause map, open the first-floor safe with the combination carried by Dr. Siegfried Kehrer; taking the paper advances Collected Works. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Miscellaneous Document #4 - Academic Paper
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the central portion of the pause map, open the ground-floor safe with the combination carried by Dr. Edmund Hänel; taking the paper advances Collected Works.
Full detailIn the central portion of the pause map, open the ground-floor safe with the combination carried by Dr. Edmund Hänel; taking the paper advances Collected Works. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Miscellaneous Document #5 - Academic Paper
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-central portion of the pause map, open the upper-floor safe with the combination carried by Dr. Joseph Wernicke; taking the paper advances Collected Works.
Full detailIn the lower-central portion of the pause map, open the upper-floor safe with the combination carried by Dr. Joseph Wernicke; taking the paper advances Collected Works. Acquire the carried safe code in the same compound, open the indicated safe, and interact with the paper inside. Confirm the category counter increments before leaving the building.
Miscellaneous Document #6 - Draft Speech
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-left portion of the pause map, placed on a small worktop on the first floor.
Full detailIn the lower-left portion of the pause map, placed on a small worktop on the first floor. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Miscellaneous Document #7 - Diary of Joseph Wernicke
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-central portion of the pause map, tag Dr. Joseph Wernicke, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Dr. Joseph Wernicke, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #8 - Letter to Siegfried Kehrer
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the lower-left portion of the pause map, tag Dr. Siegfried Kehrer, then search them for the collectible.
Full detailIn the lower-left portion of the pause map, tag Dr. Siegfried Kehrer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #9 - Letter to Edmund Hänel
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the central portion of the pause map, tag Dr. Edmund Hänel, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Dr. Edmund Hänel, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Miscellaneous Document #10 - Research Paper
Document
HintInspect work spaces, command rooms, safes, and useful carriers off the main route.
WhereIn the upper-right portion of the pause map, placed on a table.
Full detailIn the upper-right portion of the pause map, placed on a table. Interact with the paper rather than merely viewing the surface. Its category counter updates immediately and remains saved after a death or mission restart.
Duty Roster #1 - Operational Overview #D4
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the lower-central portion of the pause map, tag Lieutenant Hubert Weidner, the officer, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Lieutenant Hubert Weidner, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #2 - Operational Overview #D3
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the lower-left portion of the pause map, tag Senior Lieutenant Adolar Schenk, the officer, then search them for the collectible.
Full detailIn the lower-left portion of the pause map, tag Senior Lieutenant Adolar Schenk, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #3 - Operational Overview #D2
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the lower-central portion of the pause map, tag Senior Lieutenant Hans Vonhof, the officer, then search them for the collectible.
Full detailIn the lower-central portion of the pause map, tag Senior Lieutenant Hans Vonhof, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Duty Roster #4 - Operational Overview #D1
Roster
HintOfficers and administrative surfaces are the best places to investigate.
WhereIn the upper-right portion of the pause map, tag Senior Lieutenant Hildebrandt Wallmann, the officer, then search them for the collectible.
Full detailIn the upper-right portion of the pause map, tag Senior Lieutenant Hildebrandt Wallmann, the officer, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #1 - Gefreiter Artur Voigtsberger
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-left portion of the pause map, tag Artur Voigtsberger (Valkyrie Sniper). Appears after completing required objective "Chain Reaction", then search them for the collectible.
Full detailIn the lower-left portion of the pause map, tag Artur Voigtsberger (Valkyrie Sniper). Appears after completing required objective "Chain Reaction", then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #2 - Gefreiter Eugen Kreipe
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the central portion of the pause map, tag Eugen Kreipe (Valkyrie Sniper). Appears after completing required objective "Chain Reaction", then search them for the collectible.
Full detailIn the central portion of the pause map, tag Eugen Kreipe (Valkyrie Sniper). Appears after completing required objective "Chain Reaction", then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #3 - Soldat Ludwig Lauterbach
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the central portion of the pause map, tag Ludwig Lauterbach (Valkyrie Sniper). Appears after completing required objective "Chain Reaction", then search them for the collectible.
Full detailIn the central portion of the pause map, tag Ludwig Lauterbach (Valkyrie Sniper). Appears after completing required objective "Chain Reaction", then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #4 - Soldat Bernhard Stumpff
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the middle-right portion of the pause map, tag Bernhard Stumpff (Valkyrie Sniper). Appears after completing required objective "Chain Reaction", then search them for the collectible.
Full detailIn the middle-right portion of the pause map, tag Bernhard Stumpff (Valkyrie Sniper). Appears after completing required objective "Chain Reaction", then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #5 - Soldat Silvester Kott
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-right portion of the pause map, tag Silvester Kott, the sniper, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Silvester Kott, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #6 - Soldat Burkhardt Winzer
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-right portion of the pause map, tag Burkhardt Winzer, the sniper, then search them for the collectible.
Full detailIn the lower-right portion of the pause map, tag Burkhardt Winzer, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #7 - Soldat Rüdiger Hölder
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-left portion of the pause map, tag Rüdiger Hölder, the sniper, then search them for the collectible.
Full detailIn the lower-left portion of the pause map, tag Rüdiger Hölder, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #8 - Soldat Axel Brandstätter
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the lower-left portion of the pause map, tag Axel Brandstätter, the sniper, then search them for the collectible.
Full detailIn the lower-left portion of the pause map, tag Axel Brandstätter, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #9 - Soldat August Grabner
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the central portion of the pause map, tag August Grabner, the sniper, then search them for the collectible.
Full detailIn the central portion of the pause map, tag August Grabner, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #10 - Gefreiter Paul Ludin
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the central portion of the pause map, tag Paul Ludin, the sniper, then search them for the collectible.
Full detailIn the central portion of the pause map, tag Paul Ludin, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Sniper Report #11 - Gefreiter Erwin Scheel
Report
HintTag distant specialists and search sniper positions before extracting.
WhereIn the upper-right portion of the pause map, tag Erwin Scheel, the sniper, then search them for the collectible.
Full detailIn the upper-right portion of the pause map, tag Erwin Scheel, the sniper, then search them for the collectible. Tag nearby personnel first so the collectible icon identifies its carrier. Neutralize that carrier, search the body, and wait for the counter to update before moving on; an alert can change the patrol position.
Stone Eagle #1
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the middle-right portion of the pause map, hides behind some sandbags.
Full detailIn the middle-right portion of the pause map, hides behind some sandbags. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle #2
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the lower-right portion of the pause map, sits on the gallery railing and enjoys the view.
Full detailIn the lower-right portion of the pause map, sits on the gallery railing and enjoys the view. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Stone Eagle #3
Deadeye Target
HintPause at broad sightlines and inspect high masonry beyond the playable path.
WhereIn the central portion of the pause map, perched high on the church tower.
Full detailIn the central portion of the pause map, perched high on the church tower. Use a rifle optic to confirm the small stone eagle, then shoot it once. Wait for the collectible notification; the record persists even if you reload or leave afterward.
Survival
You are here when: The Survival selector with solo and cooperative lobbies and a map carousel.
A full session contains twelve waves; online rows depend on functioning PC services and another player.
Finish all waves on Village solo
Survival Map
HintLearn the supply points and fallback routes before the later waves.
WhereComplete all twelve waves on Village in Solo Survival.
Full detailBegin from the Survival menu, defend each active command post, search between waves for ammunition and explosives, and defeat the final wave without leaving the session. Confirm the completed-session record in Service Record.
Finish all waves on Village cooperatively
Co-op Survival
HintCoordinate mines, ammunition, and revives rather than sharing one firing lane.
WhereComplete all twelve waves on Village with at least one partner.
Full detailHost or join a cooperative Survival session, finish every wave without abandoning the lobby, and confirm the map completion after results. Rotate command-post coverage so every player receives the full-session record.
Finish all waves on Urban solo
Survival Map
HintLearn the supply points and fallback routes before the later waves.
WhereComplete all twelve waves on Urban in Solo Survival.
Full detailBegin from the Survival menu, defend each active command post, search between waves for ammunition and explosives, and defeat the final wave without leaving the session. Confirm the completed-session record in Service Record.
Finish all waves on Urban cooperatively
Co-op Survival
HintCoordinate mines, ammunition, and revives rather than sharing one firing lane.
WhereComplete all twelve waves on Urban with at least one partner.
Full detailHost or join a cooperative Survival session, finish every wave without abandoning the lobby, and confirm the map completion after results. Rotate command-post coverage so every player receives the full-session record.
Finish all waves on Dockyard solo
Survival Map
HintLearn the supply points and fallback routes before the later waves.
WhereComplete all twelve waves on Dockyard in Solo Survival.
Full detailBegin from the Survival menu, defend each active command post, search between waves for ammunition and explosives, and defeat the final wave without leaving the session. Confirm the completed-session record in Service Record.
Finish all waves on Dockyard cooperatively
Co-op Survival
HintCoordinate mines, ammunition, and revives rather than sharing one firing lane.
WhereComplete all twelve waves on Dockyard with at least one partner.
Full detailHost or join a cooperative Survival session, finish every wave without abandoning the lobby, and confirm the map completion after results. Rotate command-post coverage so every player receives the full-session record.
Finish all waves on Marina solo
Survival Map
HintLearn the supply points and fallback routes before the later waves.
WhereComplete all twelve waves on Marina in Solo Survival.
Full detailBegin from the Survival menu, defend each active command post, search between waves for ammunition and explosives, and defeat the final wave without leaving the session. Confirm the completed-session record in Service Record.
Finish all waves on Marina cooperatively
Co-op Survival
HintCoordinate mines, ammunition, and revives rather than sharing one firing lane.
WhereComplete all twelve waves on Marina with at least one partner.
Full detailHost or join a cooperative Survival session, finish every wave without abandoning the lobby, and confirm the map completion after results. Rotate command-post coverage so every player receives the full-session record.
Finish all waves on Winter Market solo
Survival Map
HintLearn the supply points and fallback routes before the later waves.
WhereComplete all twelve waves on Winter Market in Solo Survival.
Full detailBegin from the Survival menu, defend each active command post, search between waves for ammunition and explosives, and defeat the final wave without leaving the session. Confirm the completed-session record in Service Record.
Finish all waves on Winter Market cooperatively
Co-op Survival
HintCoordinate mines, ammunition, and revives rather than sharing one firing lane.
WhereComplete all twelve waves on Winter Market with at least one partner.
Full detailHost or join a cooperative Survival session, finish every wave without abandoning the lobby, and confirm the map completion after results. Rotate command-post coverage so every player receives the full-session record.
Finish all waves on Facility solo
Survival Map
HintLearn the supply points and fallback routes before the later waves.
WhereComplete all twelve waves on Facility in Solo Survival.
Full detailBegin from the Survival menu, defend each active command post, search between waves for ammunition and explosives, and defeat the final wave without leaving the session. Confirm the completed-session record in Service Record.
Finish all waves on Facility cooperatively
Co-op Survival
HintCoordinate mines, ammunition, and revives rather than sharing one firing lane.
WhereComplete all twelve waves on Facility with at least one partner.
Full detailHost or join a cooperative Survival session, finish every wave without abandoning the lobby, and confirm the map completion after results. Rotate command-post coverage so every player receives the full-session record.
Competitive Multiplayer
You are here when: The online lobby browser with mode, map, and private-match filters.
Online completion depends on active PC services and enough players; only selector-supported map and mode combinations are required.
Complete a match of Deathmatch
Multiplayer Mode
HintLearn the scoring rule, then stay through the results screen.
WhereFinish one public or private match in Deathmatch using a compatible installed map.
Full detailSelect the mode in a multiplayer lobby, use any map the installed selector permits, and remain until the final scoreboard. A disconnect or abandoned lobby does not reliably write the Service Record.
Complete a match of Team Deathmatch
Multiplayer Mode
HintLearn the scoring rule, then stay through the results screen.
WhereFinish one public or private match in Team Deathmatch using a compatible installed map.
Full detailSelect the mode in a multiplayer lobby, use any map the installed selector permits, and remain until the final scoreboard. A disconnect or abandoned lobby does not reliably write the Service Record.
Complete a match of Distance King
Multiplayer Mode
HintLearn the scoring rule, then stay through the results screen.
WhereFinish one public or private match in Distance King using a compatible installed map.
Full detailSelect the mode in a multiplayer lobby, use any map the installed selector permits, and remain until the final scoreboard. A disconnect or abandoned lobby does not reliably write the Service Record.
Complete a match of Team Distance King
Multiplayer Mode
HintLearn the scoring rule, then stay through the results screen.
WhereFinish one public or private match in Team Distance King using a compatible installed map.
Full detailSelect the mode in a multiplayer lobby, use any map the installed selector permits, and remain until the final scoreboard. A disconnect or abandoned lobby does not reliably write the Service Record.
Complete a match of No Cross
Multiplayer Mode
HintLearn the scoring rule, then stay through the results screen.
WhereFinish one public or private match in No Cross using a compatible installed map.
Full detailSelect the mode in a multiplayer lobby, use any map the installed selector permits, and remain until the final scoreboard. A disconnect or abandoned lobby does not reliably write the Service Record.
Complete a match of Control
Multiplayer Mode
HintLearn the scoring rule, then stay through the results screen.
WhereFinish one public or private match in Control using a compatible installed map.
Full detailSelect the mode in a multiplayer lobby, use any map the installed selector permits, and remain until the final scoreboard. A disconnect or abandoned lobby does not reliably write the Service Record.
Complete a match of Elimination
Multiplayer Mode
HintLearn the scoring rule, then stay through the results screen.
WhereFinish one public or private match in Elimination using a compatible installed map.
Full detailSelect the mode in a multiplayer lobby, use any map the installed selector permits, and remain until the final scoreboard. A disconnect or abandoned lobby does not reliably write the Service Record.
Complete a match of Capture the Flag
Multiplayer Mode
HintLearn the scoring rule, then stay through the results screen.
WhereFinish one public or private match in Capture the Flag using a compatible installed map.
Full detailSelect the mode in a multiplayer lobby, use any map the installed selector permits, and remain until the final scoreboard. A disconnect or abandoned lobby does not reliably write the Service Record.
Complete every compatible ruleset on Village
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Village.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Complete every compatible ruleset on Riviera
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Riviera.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Complete every compatible ruleset on Urban
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Urban.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Complete every compatible ruleset on Railyard
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Railyard.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Complete every compatible ruleset on Marina
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Marina.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Complete every compatible ruleset on Dockyard
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Dockyard.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Complete every compatible ruleset on Compound
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Compound.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Complete every compatible ruleset on Night Woods
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Night Woods.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Complete every compatible ruleset on Fortress
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Fortress.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Complete every compatible ruleset on Bunker
Multiplayer Map
HintUse the lobby filter to see which rulesets this map supports.
WhereFinish each multiplayer mode that the current PC selector allows on Bunker.
Full detailCreate or join a lobby, cycle through every enabled mode for this map, and finish each match. Do not force unsupported pairs: the installed lobby selector is authoritative for map compatibility.
Capture an enemy-held radio in the final seconds
Multiplayer Objective
HintLet the capture window become genuinely urgent before committing.
WhereIn Control, take an enemy-held radio with only a few seconds remaining on its ownership timer.
Full detailJoin or host a Control match, allow the opposing team to hold a radio until its countdown is nearly complete, then enter and finish the capture before it expires. Stay through the result screen so the clutch capture is written to the Service Record.
Earn every multiplayer ribbon
Service Record
HintVary distance, weapons, assists, objectives, and defensive play instead of repeating one mode.
WhereFill every ribbon tile listed in the multiplayer Service Record.
Full detailOpen Service Record after each session, read the remaining ribbon condition, build a compatible private or public match, and complete it. Continue until no ribbon silhouette or progress counter remains incomplete.
Earn every multiplayer medal
Service Record
HintLong-term medal counters progress alongside rank 50 when play is varied.
WhereComplete every cumulative medal condition shown in Service Record.
Full detailUse the in-game medal panel as the final authority because counters span matches. Rotate modes, distances, weapon classes, objective captures, and team actions until every medal is awarded.
Complete Arsenal and Mastery
You are here when: The Loadout screen with Rifle, Secondary, Pistol, Equipment, Upgrades, Skins, and Character tabs.
Digital Deluxe includes the Season Pass; each playable loadout weapon receives an individual four-stage mastery row.
Fully upgrade and master Carcano M91/41
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Carcano M91/41.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Karabiner 98k
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Karabiner 98k.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Lee-Enfield No.4
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Lee-Enfield No.4.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Mannlicher M1895
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Mannlicher M1895.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Mosin-Nagant M91/30
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Mosin-Nagant M91/30.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master M1903 Springfield
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for M1903 Springfield.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Gewehr 43
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Gewehr 43.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Winchester 1895
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Winchester 1895.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Delisle Carbine
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Delisle Carbine.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Ross Mk III
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Ross Mk III.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Swedish Mauser
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Swedish Mauser.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master SVT-38
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for SVT-38.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master M1 Carbine
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for M1 Carbine.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master M1 Garand
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for M1 Garand.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master ZH-29
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for ZH-29.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master MKb 42
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for MKb 42.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master FG 42
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for FG 42.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Thompson
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Thompson.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master MP 40
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for MP 40.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master MAB 38
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for MAB 38.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master FNAB 43
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for FNAB 43.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Trench Gun
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Trench Gun.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master M3 Grease Gun
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for M3 Grease Gun.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Sten Mk II
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Sten Mk II.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master PPSh-41
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for PPSh-41.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master OVP m1918
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for OVP m1918.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master M30 Drilling
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for M30 Drilling.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Welrod
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Welrod.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master M1911
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for M1911.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master M1934
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for M1934.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Luger P08
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Luger P08.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Army Pistol 38
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Army Pistol 38.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Webley
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Webley.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master HDM
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for HDM.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Walther PPK
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Walther PPK.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Tokarev TT33
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Tokarev TT33.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Mauser M712
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Mauser M712.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Fully upgrade and master Nagant M1895
Weapon Mastery
HintEquip it regularly and inspect its four progress rings between missions.
WhereComplete all three upgrade tasks and the final mastery task for Nagant M1895.
Full detailOpen the weapon's Upgrades tab for the exact live counters. Finish its damage, recoil, and handling or optic tasks first; the mastery task then unlocks. Complete that final condition to claim the gold mastery skin, and confirm all four rings are filled.
Unlock Lieutenant Karl Fairburne
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Lieutenant Karl Fairburne in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Lieutenant Karl Fairburne once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Lieutenant Karl Fairburne (Military)
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Lieutenant Karl Fairburne (Military) in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Lieutenant Karl Fairburne (Military) once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Lieutenant Karl Fairburne (Leather)
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Lieutenant Karl Fairburne (Leather) in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Lieutenant Karl Fairburne (Leather) once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Lieutenant Karl Fairburne (Winter)
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Lieutenant Karl Fairburne (Winter) in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Lieutenant Karl Fairburne (Winter) once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Captain Harry Hawker
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Captain Harry Hawker in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Captain Harry Hawker once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Sofia Di Rocco
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Sofia Di Rocco in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Sofia Di Rocco once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Lucio Baptiste
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Lucio Baptiste in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Lucio Baptiste once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Mafioso
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Mafioso in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Mafioso once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Partisan Fighter
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Partisan Fighter in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Partisan Fighter once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Giancarlo
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Giancarlo in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Giancarlo once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Italian Sergeant
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Italian Sergeant in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Italian Sergeant once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Italian Private
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Italian Private in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Italian Private once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Piero Capo
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Piero Capo in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Piero Capo once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Major Hans Dorfmann
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Major Hans Dorfmann in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Major Hans Dorfmann once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock German Private
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for German Private in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose German Private once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock German Sergeant
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for German Sergeant in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose German Sergeant once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock German Officer
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for German Officer in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose German Officer once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Jäger
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Jäger in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Jäger once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock German Engineer
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for German Engineer in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose German Engineer once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Support Jäger
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Support Jäger in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Support Jäger once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock German Sniper
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for German Sniper in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose German Sniper once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock German Overseer
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for German Overseer in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose German Overseer once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Major Klaus Rothbauer
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Major Klaus Rothbauer in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Major Klaus Rothbauer once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock Colonel Jack Weaver
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for Colonel Jack Weaver in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose Colonel Jack Weaver once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock American Military Police
Character
HintCampaign completion and rank progress clear the base character selector.
WhereClear the padlock for American Military Police in the cooperative or multiplayer Character selector.
Full detailComplete the base campaign and reach rank 50, then reopen the Character selector and choose American Military Police once. If a padlock remains, follow its displayed base-game condition and confirm the model loads in a lobby before marking the row complete.
Unlock British Commando - Sergeant
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for British Commando - Sergeant in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose British Commando - Sergeant once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Allied Commando Night Raid (Male)
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Allied Commando Night Raid (Male) in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Allied Commando Night Raid (Male) once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock British SOE Night Raid (Female)
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for British SOE Night Raid (Female) in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose British SOE Night Raid (Female) once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Urban Warrior (Male)
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Urban Warrior (Male) in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Urban Warrior (Male) once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Urban Warrior (Female)
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Urban Warrior (Female) in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Urban Warrior (Female) once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Winter Sniper (Male)
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Winter Sniper (Male) in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Winter Sniper (Male) once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Winter Sniper (Female)
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Winter Sniper (Female) in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Winter Sniper (Female) once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Bersaglieri
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Bersaglieri in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Bersaglieri once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock RSI Paracadutisti
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for RSI Paracadutisti in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose RSI Paracadutisti once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Professor Bosch
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Professor Bosch in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Professor Bosch once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Kriegsmarine Sailor
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Kriegsmarine Sailor in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Kriegsmarine Sailor once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Valkyrie Support Jäger
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Valkyrie Support Jäger in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Valkyrie Support Jäger once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Valkyrie Sniper
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Valkyrie Sniper in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Valkyrie Sniper once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Camouflage Commando
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Camouflage Commando in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Camouflage Commando once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Unlock Roza Petrovna
Character
HintInstalled missions and character expansions add selections beyond the base roster.
WhereClear the downloaded-content padlock for Roza Petrovna in the Character selector.
Full detailInstall the full Season Pass, finish every downloaded mission, and reopen the cooperative or multiplayer Character selector. Choose Roza Petrovna once and confirm the model loads; if the tile stays locked, use its entitlement prompt to identify the missing installed pack.
Claim all eighteen Season Pass weapons
Equipment
HintCheck all three loadout slots after installing the six weapon packs.
WhereConfirm every weapon named in this area appears across Rifles, Secondaries, and Pistols.
Full detailThe six packs are Silent Warfare, Urban Assault, Allied Forces, Cold Warfare Winter, Lock and Load, and Night Fighter. Together their eighteen weapons are included individually above; clear any remaining ownership lock before mastering them.
Unlock and inspect all rifle skins
Cosmetic
HintWeapon mastery and downloaded camouflage sets populate the skin selector.
WhereFill every skin slot exposed for each installed rifle, including mastery gold and the thirty-two Season Pass skins.
Full detailOpen Skins on every rifle after completing its mastery. Cycle through all installed camouflage families and verify no challenge, rank, or entitlement padlock remains; equip each newly unlocked family once so installation problems are obvious.
Unlock every base equipment variant and loadout slot
Equipment
HintRank, skills, and weapon use open more than firearms alone.
WhereClear every lock across ammunition, explosives, mines, healing items, reticles, equipment slots, and four loadout presets.
Full detailReach rank 50, complete the skill tree, and finish weapon upgrades first. Then inspect all four saved loadouts and every ammunition, explosive, trap, healing, scope, and reticle selector; populate each preset and clear every requirement displayed by the installed game.
Records, Secrets, and Cooperative Cleanup
You are here when: The Shooting Range, cooperative campaign selector, and Service Record statistic pages.
These rows capture persistent systems, reward-bearing records, and the reproducible hidden location not represented by the map collectible counter.
Shooting Range
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereComplete every target exercise with every installed weapon class.
Full detailRun each fixed and moving target lane, then test every installed rifle, secondary, and pistol until all range records and prompts are complete.
Weapon Variety
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereRecord at least one elimination with every usable firearm.
Full detailUse every loadout weapon plus mission pickups such as the Panzerfaust. Check Service Record after each class; environmental emplacements do not replace a handheld weapon entry.
Anatomy Record
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereRegister every distinct organ-shot category.
Full detailUse rifle precision and the post-shot record to fill each organ category. Vary frontal, side, and rear angles until no anatomical entry remains absent.
Enemy Profiles
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereIdentify and neutralize every infantry archetype.
Full detailUse binocular Target Focus on ordinary troops, officers, radio operators, snipers, spotters, Jägers, support troops, and launcher specialists, then confirm all profile categories in Service Record.
Target Focus
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereFully analyze one hundred targets.
Full detailHold binocular focus on tagged enemies until the full information panel completes; repeat on one hundred distinct targets and verify the cumulative counter.
Distance Record
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereAccumulate one hundred kilometres of confirmed elimination distance.
Full detailPrefer long open sightlines during campaign, Survival, and Distance King. The Service Record adds confirmed shot distance across sessions; continue until it passes 100 km.
Trap Record
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereRecord one hundred trap eliminations.
Full detailRotate trip mines, S-mines, Teller mines, and booby-trapped bodies. Confirm each elimination is credited as a trap in Service Record rather than a direct explosive shot.
Demolition Record
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereDestroy twenty-five occupied vehicles or fortified emplacements with satchel charges.
Full detailApproach a crewed vehicle, pillbox, or turret position, place the prompted satchel charge, move outside the blast radius, and repeat until the Service Record counter reaches twenty-five.
Artillery Strike
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereDefeat five enemies with one artillery strike.
Full detailTag a dense patrol near an artillery-call opportunity, wait for them to bunch inside the strike circle, then trigger the barrage and confirm five eliminations from that single call.
Environmental Drops
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereUse three different types of falling environmental hazard.
Full detailInspect suspended cargo, cranes, rock or log supports, and chandeliers. Trigger three distinct hazard designs while an enemy is beneath each; repeating one prop type does not fill the variety record.
Hidden Facility Photo Trail
Secret
HintVary play styles and inspect the Service Record for incomplete categories.
WhereFollow the concealed Magazzeno trail from the upper naval-gun district to its hidden room and cave.
Full detailAt Magazzeno, inspect the upper naval-gun area on the pause map's left side and read the nearby papers. Then check the foliage-covered masonry beside the code-breaking room, pass through the concealed opening, and examine both the historical photograph and the supply cave.
Campaign Co-op
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereComplete every installed campaign mission cooperatively.
Full detailHost or join each base and downloaded mission, remain together through extraction, and verify both profiles receive completion. Repeat any map whose cooperative emblem is missing.
Unseen Sniper Clear
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereEliminate five snipers before any of them spots you.
Full detailTag distant glints from cover, approach outside their view cones, and finish five snipers before their awareness reaches confirmed detection. The counter is cumulative, so a later sniper may continue the record.
Suppressed Ammunition Record
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereRecord one hundred eliminations with suppressed ammunition.
Full detailEquip suppressed rifle or pistol ammunition before deployment and reserve it for clean shots. Continue across missions until the Service Record reaches one hundred; sound masking without suppressed ammunition does not replace the ammunition requirement.
No-Healing Mission
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereFinish one solo mission while consuming neither type of healing item.
Full detailChoose a familiar mission, avoid both the medikit and bandage prompts for the full visit, and reach extraction. Automatic health recovery does not consume an item, but either inventory heal invalidates the run.
Pistol Record
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereRecord one hundred pistol eliminations.
Full detailUse any pistol across campaign, Survival, or compatible online play and verify the cumulative pistol counter reaches one hundred. Incapacitations only count after the pistol supplies the final elimination.
Secondary-Weapon Record
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereRecord two hundred fifty secondary-weapon eliminations.
Full detailRotate submachine guns and shotguns while completing other tasks, and check that the Service Record classifies each final blow as Secondary. Continue until the class counter reaches 250.
Rifle Record
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereRecord five hundred rifle eliminations.
Full detailUse scoped and iron-sight rifle fire throughout campaign and Survival until the rifle total reaches five hundred. Environmental blasts triggered by a rifle shot may not credit the weapon, so verify the counter periodically.
Rifle-Only Mission
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereComplete one base campaign mission using rifle eliminations only.
Full detailChoose a familiar base map and use the rifle for every required elimination. Avoid melee, pistol, secondary, traps, environmental hazards, and damaging explosives, then finish the mission so the restriction is recorded.
Incapacitation Precision
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereIncapacitate an enemy, then finish with a testicle shot.
Full detailUse a nonlethal limb hit or another reliable incapacitation, approach from a clear frontal angle, and place the follow-up shot at the pelvis. Wait for the specialized notification before leaving.
Bolt-Action Plane Destruction
Completion Record
HintVary play styles and inspect the Service Record for incomplete categories.
WhereDestroy the departing plane with a bolt-action rifle.
Full detailBring a bolt-action rifle to the final base map, allow the plane to take off, and wait for its returning approach. Shoot the exposed missile or disable both engines with that rifle; another weapon class does not record this method.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.