← samimirash.com
Zombie Army 4: Dead War
100% completion · 26 areas · 669 tracked items
This page shows everything, including exact locations.
It exists so you can search for one specific collectible and find it.
If you are playing blind, use the
interactive spoiler-free version instead — it hides
locations until you ask for them, one item at a time.
Open the spoiler-free interactive guide
Route, Save, and Content Setup
You are here when: The Windows Steam library, Downloadable Content panel, campaign menu, and local save folders.
Prepare the selected PC release and its separately claimed free packs before tracking completion.
Use the native Windows route
Setup
HintConfirm the selected platform and installed edition before creating a completion profile.
WhereInstall the current Windows build with every owned content pack enabled.
Full detailUse the native PC route selected in games.json. There is no secondary console or emulation branch; launch the Windows build and keep Brutal available for the final difficulty pass.
Add the free content packs
Setup
HintThe Complete Edition page calls out extra downloads that are not inside its paid bundle.
WhereAdd Season Pass One and both Left 4 Dead character packs to the Steam account.
Full detailFrom the base-game DLC list, claim the free Season Pass One plus Left 4 Dead Character Packs 1 and 2. Restart Steam, open the game, and verify their missions, weapons, outfits, and character entries are no longer locked.
Create profile backups
Save Safety
HintProtect long-term rank, upgrade, challenge, and collectible progress before large cleanup sessions.
WhereClose the game and copy the local profile and Steam Cloud data to a dated folder.
Full detailExit fully, let Steam finish synchronizing, then copy the app's userdata folder and local profile files outside the Steam tree. Keep milestone copies and restore only while the game and Steam synchronization are stopped.
Use chapter progress cards
Cleanup Tool
HintEach chapter tile exposes the finite work that still remains there.
WhereInspect the chapter card for collectibles, challenge status, completion, and score medal.
Full detailAfter every run, wait for the results screen and reopen the chapter card. Do not mark the chapter complete until its collectible counters, named challenge, clear state, and gold medal are all recorded.
Unlock collectible proximity perks
Tracking Aid
HintCollectible progress eventually creates in-game search aids for cleanup.
WhereRaise the document, comic, zombie-hand, and heroic-action perks to their proximity-indicator tier.
Full detailThe Silver indicators become available after 16 documents, 16 comics, 16 hands, and five heroic actions respectively. Equip the matching perk before a cleanup replay; upgrade kits have no detector, so use their written cues directly.
Dead Ahead
You are here when: A fortified railway station with platforms, workshops, and overturned carriages.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Dead Ahead
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Dead Ahead mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Rest in Pieces — Reporting In
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereRemove limbs from 20 enemies before the chapter ends.
Full detailLaunch Reporting In from its beginning on an easier difficulty unless its rule requires another setting. Remove limbs from 20 enemies before the chapter ends. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Reporting In
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Reporting In and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document — Reporting In
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter speaking with Bruno, check the desk beside the staircase.
Full detailAfter speaking with Bruno, check the desk beside the staircase. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Comic — Reporting In
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereClimb those stairs, break the boarded door, and inspect the rear shelf beneath the flickering light.
Full detailClimb those stairs, break the boarded door, and inspect the rear shelf beneath the flickering light. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — Reporting In
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFrom the radio tower, watch the crowd below between the cranes and the train.
Full detailFrom the radio tower, watch the crowd below between the cranes and the train. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Upgrade Kit — Reporting In
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereEnter the infirmary after clearing the radio tower, break the boarded wall, and search the table at the corridor's end.
Full detailEnter the infirmary after clearing the radio tower, break the boarded wall, and search the table at the corridor's end. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Kaboooom! — Locomotive Lockdown
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereUse explosive damage for 75 recorded eliminations.
Full detailLaunch Locomotive Lockdown from its beginning on an easier difficulty unless its rule requires another setting. Use explosive damage for 75 recorded eliminations. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Locomotive Lockdown
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Locomotive Lockdown and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Upgrade Kit — Locomotive Lockdown
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave the safe room for the shooting range and finish the resistance fighter's trial to open his reward safe.
Full detailLeave the safe room for the shooting range and finish the resistance fighter's trial to open his reward safe. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Upgrade Kit — Locomotive Lockdown
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereReturn upstairs to the workshop and take the kit from the table near Edie.
Full detailReturn upstairs to the workshop and take the kit from the table near Edie. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Comic — Locomotive Lockdown
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter breaking the first seal, enter the wooden terminal on the objective route and inspect its benches.
Full detailAfter breaking the first seal, enter the wooden terminal on the objective route and inspect its benches. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — Locomotive Lockdown
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereExit that terminal through the train car, then look across at the roof of the next carriage.
Full detailExit that terminal through the train car, then look across at the roof of the next carriage. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Upgrade Kit — Locomotive Lockdown
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the large suicider encounter, climb the building beside the Binario 345 sign and check its rear table.
Full detailAt the large suicider encounter, climb the building beside the Binario 345 sign and check its rear table. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — Locomotive Lockdown
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereIn the same suicider yard, search the metal shack near the far objective side.
Full detailIn the same suicider yard, search the metal shack near the far objective side. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Romper Stomper — Off The Rails
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish 15 downed enemies with stomps.
Full detailLaunch Off The Rails from its beginning on an easier difficulty unless its rule requires another setting. Finish 15 downed enemies with stomps. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Off The Rails
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Off The Rails and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document — Off The Rails
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereIn the opening yard, pass the railcar with the teapot sign and inspect the nearby table.
Full detailIn the opening yard, pass the railcar with the teapot sign and inspect the nearby table. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Heroic Action — Off The Rails
Heroic Action
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereWhen two fighters call from a shack, enter their position and eliminate every attacker before either is lost.
Full detailWhen two fighters call from a shack, enter their position and eliminate every attacker before either is lost. Keep the nearby survivor alive until the action completes and any reward becomes available. Confirm the chapter counter changes before leaving.
Upgrade Kit — Off The Rails
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter that rescue and the tremor, take the left branch of the split stairs; the kit is down the alley at the bottom.
Full detailAfter that rescue and the tremor, take the left branch of the split stairs; the kit is down the alley at the bottom. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Zombie Hand — Off The Rails
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereCross the trains and climb the horde slope, then look into the fenced ground before making the jump.
Full detailCross the trains and climb the horde slope, then look into the fenced ground before making the jump. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Comic — Off The Rails
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the rooftop fight, enter the track-switch room and inspect the table beside the supply crates.
Full detailAfter the rooftop fight, enter the track-switch room and inspect the table beside the supply crates. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Death Canal
You are here when: Flooded streets, narrow canals, bridges, and a small motorboat.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Death Canal
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Death Canal mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Naval Courage — Carnivorous Canal Cruise
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereScore 60 rifle kills while the boat is moving.
Full detailLaunch Carnivorous Canal Cruise from its beginning on an easier difficulty unless its rule requires another setting. Score 60 rifle kills while the boat is moving. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Carnivorous Canal Cruise
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Carnivorous Canal Cruise and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document — Carnivorous Canal Cruise
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the refuelling stop, enter the building on the boat's right and search the upper floor beside the glowing chest.
Full detailAt the refuelling stop, enter the building on the boat's right and search the upper floor beside the glowing chest. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Zombie Hand — Carnivorous Canal Cruise
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the bridge controls, enter the building ahead, climb the left stairs, turn around, and inspect the table.
Full detailAt the bridge controls, enter the building ahead, climb the left stairs, turn around, and inspect the table. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Upgrade Kit — Carnivorous Canal Cruise
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereIn the cog-search section, cross the square and bridge, follow the canal, and enter the grey building beside the distraction device.
Full detailIn the cog-search section, cross the square and bridge, follow the canal, and enter the grey building beside the distraction device. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Comic — Carnivorous Canal Cruise
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFrom the cog housing, climb the stairs of the ruined grey building and check the chair opposite the glowing chest.
Full detailFrom the cog housing, climb the stairs of the ruined grey building and check the chair opposite the glowing chest. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Ring of Fire — Ghosts and Gondalas
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDefeat 50 enemies with fire damage.
Full detailLaunch Ghosts and Gondalas from its beginning on an easier difficulty unless its rule requires another setting. Defeat 50 enemies with fire damage. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Ghosts and Gondalas
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Ghosts and Gondalas and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Upgrade Kit — Ghosts and Gondalas
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFrom the chapter start, reach the fountain square, descend into the water, pass the chain-link fence, and inspect the walkway bench.
Full detailFrom the chapter start, reach the fountain square, descend into the water, pass the chain-link fence, and inspect the walkway bench. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — Ghosts and Gondalas
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the Flamer encounter, use the stairs beyond the wall-mounted sink, climb through the window, and search the crate ahead.
Full detailAfter the Flamer encounter, use the stairs beyond the wall-mounted sink, climb through the window, and search the crate ahead. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Zombie Hand — Ghosts and Gondalas
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereIn the first commander area, search the floor among the beds and hanging sheets.
Full detailIn the first commander area, search the floor among the beds and hanging sheets. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Comic — Ghosts and Gondalas
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBeyond the commander area, climb beside the vine-covered statue, enter the red-shuttered building, and inspect the bedroom.
Full detailBeyond the commander area, climb beside the vine-covered statue, enter the red-shuttered building, and inspect the bedroom. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Heroic Action — Ghosts and Gondalas
Heroic Action
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the horde, turn into the alley just before the safe-room bridge and protect the fighter along that path.
Full detailAfter the horde, turn into the alley just before the safe-room bridge and protect the fighter along that path. Keep the nearby survivor alive until the action completes and any reward becomes available. Confirm the chapter counter changes before leaving.
Gunslinger — The Shadows Of Venice
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDuring the fountain sequence, record at least 10 pistol kills.
Full detailLaunch The Shadows Of Venice from its beginning on an easier difficulty unless its rule requires another setting. During the fountain sequence, record at least 10 pistol kills. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — The Shadows Of Venice
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for The Shadows Of Venice and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Upgrade Kit — The Shadows Of Venice
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereCross the opening bridge, reach the fence with two enemies behind it, and climb the steps into the rear building.
Full detailCross the opening bridge, reach the fence with two enemies behind it, and climb the steps into the rear building. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — The Shadows Of Venice
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the blood fountain, enter the middle yellow building and check the crate on its lower floor.
Full detailAt the blood fountain, enter the middle yellow building and check the crate on its lower floor. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Comic — The Shadows Of Venice
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the poison enemies, enter the green door and inspect the leather chair beneath the pizza poster.
Full detailAfter the poison enemies, enter the green door and inspect the leather chair beneath the pizza poster. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — The Shadows Of Venice
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereNear the safe-room objective, check the moving metal bucket beside the stairs and shoot it to expose the hand.
Full detailNear the safe-room objective, check the moving metal bucket beside the stairs and shoot it to expose the hand. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Fish Food — Gates Of Hell
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFeed 25 zombies to the shark hazard.
Full detailLaunch Gates Of Hell from its beginning on an easier difficulty unless its rule requires another setting. Feed 25 zombies to the shark hazard. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Gates Of Hell
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Gates Of Hell and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Upgrade Kit — Gates Of Hell
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter discharging the generator, use the newly opened doorway, descend the stairs, and search the small room at the bottom.
Full detailAfter discharging the generator, use the newly opened doorway, descend the stairs, and search the small room at the bottom. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Zombie Hand — Gates Of Hell
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave that room for the open slipway and watch the small boat circling in the water.
Full detailLeave that room for the open slipway and watch the small boat circling in the water. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Document — Gates Of Hell
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereClimb from the water by the wooden ramp and inspect the bench at its top.
Full detailClimb from the water by the wooden ramp and inspect the bench at its top. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Comic — Gates Of Hell
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAcross from Generator B and the hanging shark, enter the wooden boathouse and check its corner table.
Full detailAcross from Generator B and the hanging shark, enter the wooden boathouse and check its corner table. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Meat Locker
You are here when: A wooded military compound leading into concrete research bunkers.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Meat Locker
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Meat Locker mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Excess Delivery — The Hunt for Dr. Schweiger
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereWhile holding the hydraulic canister, obtain 30 kills.
Full detailLaunch The Hunt for Dr. Schweiger from its beginning on an easier difficulty unless its rule requires another setting. While holding the hydraulic canister, obtain 30 kills. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — The Hunt for Dr. Schweiger
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for The Hunt for Dr. Schweiger and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Comic — The Hunt for Dr. Schweiger
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBeyond the checkpoint and truck, follow the light into the house and inspect the bedside table.
Full detailBeyond the checkpoint and truck, follow the light into the house and inspect the bedside table. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Document — The Hunt for Dr. Schweiger
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the wooded fortification, enter the left of the two small houses and check the chair.
Full detailAt the wooded fortification, enter the left of the two small houses and check the chair. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Zombie Hand — The Hunt for Dr. Schweiger
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereOn entering the half-track arena, look right at the branch hanging above the spotlight.
Full detailOn entering the half-track arena, look right at the branch hanging above the spotlight. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Upgrade Kit — The Hunt for Dr. Schweiger
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereSearch the train carriage among the crates, old tank, and vehicle frames in the middle of that arena.
Full detailSearch the train carriage among the crates, old tank, and vehicle frames in the middle of that arena. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Creep This! — Into Darkness
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereUse stomps to finish 10 creepers.
Full detailLaunch Into Darkness from its beginning on an easier difficulty unless its rule requires another setting. Use stomps to finish 10 creepers. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Into Darkness
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Into Darkness and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Comic — Into Darkness
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter switching on the research-wing lights, climb the nearby stairs and inspect the upper landing.
Full detailAfter switching on the research-wing lights, climb the nearby stairs and inspect the upper landing. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Upgrade Kit — Into Darkness
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the top of the research-wing stairs, pass the shooting range and check the bottom of the metal rack in the next room.
Full detailAt the top of the research-wing stairs, pass the shooting range and check the bottom of the metal rack in the next room. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Zombie Hand — Into Darkness
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave the boxing-ring area through the objective door and watch the whiteboard in the corridor.
Full detailLeave the boxing-ring area through the objective door and watch the whiteboard in the corridor. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Document — Into Darkness
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereDuring the thermite search, enter the upstairs room off the flag-lined mess hall and inspect the nearest table.
Full detailDuring the thermite search, enter the upstairs room off the flag-lined mess hall and inspect the nearest table. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
I Made This! — Supernatural Superweapon
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish the construction sequence before 12 minutes elapse.
Full detailLaunch Supernatural Superweapon from its beginning on an easier difficulty unless its rule requires another setting. Finish the construction sequence before 12 minutes elapse. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Supernatural Superweapon
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Supernatural Superweapon and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Zombie Hand — Supernatural Superweapon
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFrom the safe room, descend into the main hall and inspect the cable above the rocket between the red towers.
Full detailFrom the safe room, descend into the main hall and inspect the cable above the rocket between the red towers. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Upgrade Kit — Supernatural Superweapon
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereTurn away from that hall and follow the side path to the dim room at its end.
Full detailTurn away from that hall and follow the side path to the dim room at its end. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Comic — Supernatural Superweapon
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereContinue toward the red-lit side and inspect the small drawers beside the wooden crates.
Full detailContinue toward the red-lit side and inspect the small drawers beside the wooden crates. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Document — Supernatural Superweapon
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereIn the room with five cryotubes, enter and check the desk to the side.
Full detailIn the room with five cryotubes, enter and check the desk to the side. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Let It Rain — Schweiger's Revenge
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereCall artillery onto 20 zombies.
Full detailLaunch Schweiger's Revenge from its beginning on an easier difficulty unless its rule requires another setting. Call artillery onto 20 zombies. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Schweiger's Revenge
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Schweiger's Revenge and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Zombie Hand — Schweiger's Revenge
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereImmediately after leaving the safe room, look across at the top of the bunker.
Full detailImmediately after leaving the safe room, look across at the top of the bunker. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Heroic Action — Schweiger's Revenge
Heroic Action
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereOn the main route, protect the fighter being attacked by the armoured enemy.
Full detailOn the main route, protect the fighter being attacked by the armoured enemy. Keep the nearby survivor alive until the action completes and any reward becomes available. Confirm the chapter counter changes before leaving.
Comic — Schweiger's Revenge
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereContinue under the raised railway and inspect the sandbags near the supply crates.
Full detailContinue under the raised railway and inspect the sandbags near the supply crates. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Upgrade Kit — Schweiger's Revenge
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFollow the sandbag route to the burning half-track and check the barrel beneath the overpass.
Full detailFollow the sandbag route to the burning half-track and check the barrel beneath the overpass. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — Schweiger's Revenge
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereEnter the protruding bunker pillbox and inspect the corner of the heavy-machine-gun room.
Full detailEnter the protruding bunker pillbox and inspect the corner of the heavy-machine-gun room. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Zombie Zoo
You are here when: Animal enclosures, service tunnels, a planetarium, and broad zoo paths.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Zombie Zoo
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Zombie Zoo mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Explosive Reaction — Trouble at the Zoo
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereRecord 20 kills with an explosive weapon attachment.
Full detailLaunch Trouble at the Zoo from its beginning on an easier difficulty unless its rule requires another setting. Record 20 kills with an explosive weapon attachment. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Trouble at the Zoo
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Trouble at the Zoo and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Zombie Hand — Trouble at the Zoo
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereInside the electric fences, watch the branch in the large birdcage; one moving shape is not a bird.
Full detailInside the electric fences, watch the branch in the large birdcage; one moving shape is not a bird. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Comic — Trouble at the Zoo
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereDisable the breaker, enter the door released behind the hall, clear the enemies, and search inside.
Full detailDisable the breaker, enter the door released behind the hall, clear the enemies, and search inside. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Upgrade Kit — Trouble at the Zoo
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereWhile disabling the enclosure breakers, follow the cage route until one cage opens and search within it.
Full detailWhile disabling the enclosure breakers, follow the cage route until one cage opens and search within it. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — Trouble at the Zoo
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBeyond the cages, continue past the wheel embedded in the ground and inspect the picnic table.
Full detailBeyond the cages, continue past the wheel embedded in the ground and inspect the picnic table. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Buckshot Frenzy — Welcome to the Jungle
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereEarn 10 shotgun multikills of two or more enemies.
Full detailLaunch Welcome to the Jungle from its beginning on an easier difficulty unless its rule requires another setting. Earn 10 shotgun multikills of two or more enemies. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Welcome to the Jungle
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Welcome to the Jungle and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Upgrade Kit — Welcome to the Jungle
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereEnter the bunker within the Screamer enclosure and check the floor.
Full detailEnter the bunker within the Screamer enclosure and check the floor. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Zombie Hand — Welcome to the Jungle
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereIn the arena with two armoured giants and a grenadier, turn into the small picnic grove and watch among the rats.
Full detailIn the arena with two armoured giants and a grenadier, turn into the small picnic grove and watch among the rats. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Document — Welcome to the Jungle
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the creeper nest, inspect the bench beside the body and crates in the far-left corner.
Full detailAt the creeper nest, inspect the bench beside the body and crates in the far-left corner. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Comic — Welcome to the Jungle
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the creeper fight, enter the underground hutch behind the next heavy group and check its table.
Full detailAfter the creeper fight, enter the underground hutch behind the next heavy group and check its table. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Fish In A Barrel — Don't Tap the Glass
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDefeat four enemies as they emerge from the aquarium.
Full detailLaunch Don't Tap the Glass from its beginning on an easier difficulty unless its rule requires another setting. Defeat four enemies as they emerge from the aquarium. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Don't Tap the Glass
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Don't Tap the Glass and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document — Don't Tap the Glass
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereOn entering the first circular shark-tank room, check the ground on the right.
Full detailOn entering the first circular shark-tank room, check the ground on the right. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Comic — Don't Tap the Glass
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereCross to the opposite side of that room and inspect the edge of the terrarium opposite an ammunition box.
Full detailCross to the opposite side of that room and inspect the edge of the terrarium opposite an ammunition box. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — Don't Tap the Glass
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereNear the resistance fighters, inspect the rock inside the medium terrarium beside the hanging shark.
Full detailNear the resistance fighters, inspect the rock inside the medium terrarium beside the hanging shark. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Heroic Action — Don't Tap the Glass
Heroic Action
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBefore opening the exit, defend both fighters on the balcony; hold the staircase and bring explosives for the heavy wave.
Full detailBefore opening the exit, defend both fighters on the balcony; hold the staircase and bring explosives for the heavy wave. Keep the nearby survivor alive until the action completes and any reward becomes available. Confirm the chapter counter changes before leaving.
Upgrade Kit — Don't Tap the Glass
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter both balcony fighters survive, collect the reward from their opened safe.
Full detailAfter both balcony fighters survive, collect the reward from their opened safe. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Duck Hunt — Planetarium Assault
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereUse the Panzerschreck blast or its secondary effects for 30 kills.
Full detailLaunch Planetarium Assault from its beginning on an easier difficulty unless its rule requires another setting. Use the Panzerschreck blast or its secondary effects for 30 kills. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Planetarium Assault
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Planetarium Assault and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Zombie Hand — Planetarium Assault
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the sniper and commander fight, find the small grove and inspect the shapes perched on the building awning.
Full detailAfter the sniper and commander fight, find the small grove and inspect the shapes perched on the building awning. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Comic — Planetarium Assault
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WherePast the rift shrine, check the bench at the kiosk with the green awning.
Full detailPast the rift shrine, check the bench at the kiosk with the green awning. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Document — Planetarium Assault
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereClimb the nearby steps and inspect the green box beside the glowing objective structure.
Full detailClimb the nearby steps and inspect the green box beside the glowing objective structure. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Upgrade Kit — Planetarium Assault
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the top of those stairs, turn away before entering the objective door and inspect the side area.
Full detailAt the top of those stairs, turn away before entering the objective door and inspect the side area. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Rotten Coast
You are here when: A coastal village of stone houses, cliffs, docks, and ruined streets.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Rotten Coast
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Rotten Coast mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Vive La Resistance! — Compounded Resistance
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDefeat 20 zombies with planted mines.
Full detailLaunch Compounded Resistance from its beginning on an easier difficulty unless its rule requires another setting. Defeat 20 zombies with planted mines. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Compounded Resistance
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Compounded Resistance and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document — Compounded Resistance
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFrom the spawn, pass the upgrade bench, climb the ladder, and inspect the bed above.
Full detailFrom the spawn, pass the upgrade bench, climb the ladder, and inspect the bed above. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Zombie Hand — Compounded Resistance
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter defending the detonator, face away from the mounted gun and watch the roof of the stone ruins.
Full detailAfter defending the detonator, face away from the mounted gun and watch the roof of the stone ruins. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Comic — Compounded Resistance
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WherePass the electrified gate, tank, archway, and barn; the comic is in the small shack beside the logs.
Full detailPass the electrified gate, tank, archway, and barn; the comic is in the small shack beside the logs. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Upgrade Kit — Compounded Resistance
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereDescend through the compound beyond the tank and enter the small house marked by a rooster weather vane.
Full detailDescend through the compound beyond the tank and enter the small house marked by a rooster weather vane. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Float Like A Butterfly — Village of Darkness
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereCatch four enemies in one Panzerschreck blast.
Full detailLaunch Village of Darkness from its beginning on an easier difficulty unless its rule requires another setting. Catch four enemies in one Panzerschreck blast. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Village of Darkness
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Village of Darkness and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Comic — Village of Darkness
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereInside the cellar, take two successive turns and inspect the crate.
Full detailInside the cellar, take two successive turns and inspect the crate. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Heroic Action — Village of Darkness
Heroic Action
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereRush to the bell tower and keep its sniper alive for the entire assault.
Full detailRush to the bell tower and keep its sniper alive for the entire assault. Keep the nearby survivor alive until the action completes and any reward becomes available. Confirm the chapter counter changes before leaving.
Upgrade Kit — Village of Darkness
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the bell-tower fighter survives, collect the kit from the safe he opens.
Full detailAfter the bell-tower fighter survives, collect the kit from the safe he opens. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Zombie Hand — Village of Darkness
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave the bell tower, pass the red poster building and Enzo sign, then look above the wreckage toward the fenced railing.
Full detailLeave the bell tower, pass the red poster building and Enzo sign, then look above the wreckage toward the fenced railing. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Document — Village of Darkness
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBefore the safe room, enter the house across from the statue and inspect its table.
Full detailBefore the safe room, enter the house across from the statue and inspect its table. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Upgrade Kit — Village of Darkness
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereEnter the ivy-covered two-storey house beside the safe room and climb to the top of its stairs.
Full detailEnter the ivy-covered two-storey house beside the safe room and climb to the top of its stairs. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Head Of The River — Trouble in the Styx
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereLand 75 headshot kills with a pistol.
Full detailLaunch Trouble in the Styx from its beginning on an easier difficulty unless its rule requires another setting. Land 75 headshot kills with a pistol. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Trouble in the Styx
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Trouble in the Styx and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Comic — Trouble in the Styx
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereCross the broken bridge, clear the graveyard, and inspect the small pier beside the grounded ship.
Full detailCross the broken bridge, clear the graveyard, and inspect the small pier beside the grounded ship. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Document — Trouble in the Styx
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the church objective, climb the exterior scaffolding or indoor ladder and search the upper storey.
Full detailAt the church objective, climb the exterior scaffolding or indoor ladder and search the upper storey. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Zombie Hand — Trouble in the Styx
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBefore passing beneath the graveyard bridge, look along its top.
Full detailBefore passing beneath the graveyard bridge, look along its top. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Upgrade Kit — Trouble in the Styx
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WherePass the signal tower, enter the small distant house, and search inside.
Full detailPass the signal tower, enter the small distant house, and search inside. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Health and Safety — The Best Laid Plans
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereLeave the cellar before two minutes pass.
Full detailLaunch The Best Laid Plans from its beginning on an easier difficulty unless its rule requires another setting. Leave the cellar before two minutes pass. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — The Best Laid Plans
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for The Best Laid Plans and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Upgrade Kit — The Best Laid Plans
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the buzzsaw enemy in the sewers, take the open doorway and two left turns.
Full detailAfter the buzzsaw enemy in the sewers, take the open doorway and two left turns. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — The Best Laid Plans
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave the root-covered passage, pass the altar, take the right opening, and climb the steps behind the tree.
Full detailLeave the root-covered passage, pass the altar, take the right opening, and climb the steps behind the tree. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Comic — The Best Laid Plans
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereReturn to the main path and inspect the base of the statue in the water.
Full detailReturn to the main path and inspect the base of the statue in the water. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — The Best Laid Plans
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFrom that statue, look opposite the tower toward the fallen tree beside the iron gate.
Full detailFrom that statue, look opposite the tower toward the fallen tree beside the iron gate. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Molten Nightmare
You are here when: A mountain route broken by lava, rooftops, and industrial walkways.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Molten Nightmare
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Molten Nightmare mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Chain Reaction — Come Hell or High Lava
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereUse suicider detonations to eliminate 50 enemies.
Full detailLaunch Come Hell or High Lava from its beginning on an easier difficulty unless its rule requires another setting. Use suicider detonations to eliminate 50 enemies. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Come Hell or High Lava
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Come Hell or High Lava and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document — Come Hell or High Lava
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave the safe room, climb the stairs, pass the armoured enemy, and jump through the railing gap to the bed.
Full detailLeave the safe room, climb the stairs, pass the armoured enemy, and jump through the railing gap to the bed. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Comic — Come Hell or High Lava
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFollow the mountain path to the top and enter the ruined abbey-side house overlooking the town.
Full detailFollow the mountain path to the top and enter the ruined abbey-side house overlooking the town. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Upgrade Kit — Come Hell or High Lava
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the water-pump repair, enter the blue-doored house, climb upstairs, and check the floor just inside the balcony room.
Full detailAt the water-pump repair, enter the blue-doored house, climb upstairs, and check the floor just inside the balcony room. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Zombie Hand — Come Hell or High Lava
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter defending the pump, enter the two-storey building and watch the rope above the lava when the route objective changes.
Full detailAfter defending the pump, enter the two-storey building and watch the rope above the lava when the route objective changes. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Deadeye — Hot on the Trail
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereShoot two snipers during their jumps between perches.
Full detailLaunch Hot on the Trail from its beginning on an easier difficulty unless its rule requires another setting. Shoot two snipers during their jumps between perches. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Hot on the Trail
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Hot on the Trail and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Zombie Hand — Hot on the Trail
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBeyond the newly opened door and bridge, stop in the lattice-sided room and watch the floor patrol.
Full detailBeyond the newly opened door and bridge, stop in the lattice-sided room and watch the floor patrol. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Document — Hot on the Trail
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereContinue up the stone stairs, enter the doorway, and inspect the couch.
Full detailContinue up the stone stairs, enter the doorway, and inspect the couch. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Upgrade Kit — Hot on the Trail
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WherePast the ammunition room, descend the wooden dock stairs and check behind the low stone wall.
Full detailPast the ammunition room, descend the wooden dock stairs and check behind the low stone wall. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Comic — Hot on the Trail
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereTurn back toward the rack of red, yellow, and blue boats and inspect it.
Full detailTurn back toward the rack of red, yellow, and blue boats and inspect it. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Heroic Action — Hot on the Trail
Heroic Action
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the boat fight, escort the resistance fighter safely to the boat instead of leaving immediately.
Full detailAfter the boat fight, escort the resistance fighter safely to the boat instead of leaving immediately. Keep the nearby survivor alive until the action completes and any reward becomes available. Confirm the chapter counter changes before leaving.
Kerplunk! — Night on the Town
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDuring the fountain sequence, defeat 10 enemies in melee.
Full detailLaunch Night on the Town from its beginning on an easier difficulty unless its rule requires another setting. During the fountain sequence, defeat 10 enemies in melee. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Night on the Town
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Night on the Town and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Zombie Hand — Night on the Town
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the fortified statue area, climb toward the Il Fucile restaurant and inspect the bar.
Full detailAt the fortified statue area, climb toward the Il Fucile restaurant and inspect the bar. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Comic — Night on the Town
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBeyond the fort camp, follow the stone steps to the room by the metal gate and check the sofa near the wall writing.
Full detailBeyond the fort camp, follow the stone steps to the room by the metal gate and check the sofa near the wall writing. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Document — Night on the Town
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereClimb the stairs from that room, turn back at the top, and inspect the small table near the supply crates.
Full detailClimb the stairs from that room, turn back at the top, and inspect the small table near the supply crates. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Upgrade Kit — Night on the Town
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereEnter the graveyard crypt, turn into the small alcove, and inspect the lower-right skull shelf.
Full detailEnter the graveyard crypt, turn into the small alcove, and inspect the lower-right skull shelf. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Hot Potato — The Final Hell Tower
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereWhile carrying charges, score 15 pistol headshots.
Full detailLaunch The Final Hell Tower from its beginning on an easier difficulty unless its rule requires another setting. While carrying charges, score 15 pistol headshots. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — The Final Hell Tower
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for The Final Hell Tower and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Comic — The Final Hell Tower
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereSoon after reaching the exterior route, turn into the nearby house and search inside.
Full detailSoon after reaching the exterior route, turn into the nearby house and search inside. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Document — The Final Hell Tower
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereInside the castle, enter the stone side building and inspect the crate beside the glowing container.
Full detailInside the castle, enter the stone side building and inspect the crate beside the glowing container. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Zombie Hand — The Final Hell Tower
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave through the window, pass the ammunition box, and watch the floor near the staircase.
Full detailLeave through the window, pass the ammunition box, and watch the floor near the staircase. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Upgrade Kit — The Final Hell Tower
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the rampart fight and armoured enemies, search the corner of the adjoining room.
Full detailAfter the rampart fight and armoured enemies, search the corner of the adjoining room. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
All Roads Lead to Hell
You are here when: Ruined city blocks, underground passages, and fortified plazas.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
All Roads Lead to Hell
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the All Roads Lead to Hell mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Kill It With Fire — Reaching the War Room
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereBurn 20 creepers to death.
Full detailLaunch Reaching the War Room from its beginning on an easier difficulty unless its rule requires another setting. Burn 20 creepers to death. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Reaching the War Room
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Reaching the War Room and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Comic — Reaching the War Room
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter dropping into the water, turn into the flooded corridor and continue to its end.
Full detailAfter dropping into the water, turn into the flooded corridor and continue to its end. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — Reaching the War Room
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the regroup hut marked by the objective, look across its roof.
Full detailAt the regroup hut marked by the objective, look across its roof. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Upgrade Kit — Reaching the War Room
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereEnter the small room directly behind that hut and inspect the glowing container.
Full detailEnter the small room directly behind that hut and inspect the glowing container. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — Reaching the War Room
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereNear the late Flamer fight, ignore the safe-room route briefly and search the burning ruins beside the blood pool.
Full detailNear the late Flamer fight, ignore the safe-room route briefly and search the burning ruins beside the blood pool. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Centurion — What Lurks Beneath
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WherePerform takedowns on five enemies.
Full detailLaunch What Lurks Beneath from its beginning on an easier difficulty unless its rule requires another setting. Perform takedowns on five enemies. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — What Lurks Beneath
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for What Lurks Beneath and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document — What Lurks Beneath
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFollow the route from the safe room and inspect the crates in the Screamer room.
Full detailFollow the route from the safe room and inspect the crates in the Screamer room. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Upgrade Kit — What Lurks Beneath
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WherePast the Screamer, wade to the wooden stairs and search at their top.
Full detailPast the Screamer, wade to the wooden stairs and search at their top. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Comic — What Lurks Beneath
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter opening the valve door, traverse the central passage and its flooded section, then inspect the two blue barrels.
Full detailAfter opening the valve door, traverse the central passage and its flooded section, then inspect the two blue barrels. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — What Lurks Beneath
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereContinue through the next flooded arch marked by a white arrow and inspect the pipe room.
Full detailContinue through the next flooded arch marked by a white arrow and inspect the pipe room. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
In The Zone — City of the Dead
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereRaise the active combo counter to 100.
Full detailLaunch City of the Dead from its beginning on an easier difficulty unless its rule requires another setting. Raise the active combo counter to 100. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — City of the Dead
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for City of the Dead and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Comic — City of the Dead
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the fountain, enter the newly opened room facing the machine-gun nest and check its small table.
Full detailAfter the fountain, enter the newly opened room facing the machine-gun nest and check its small table. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — City of the Dead
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereIn the arena with armoured enemies and grenadiers, watch the top of the central obelisk.
Full detailIn the arena with armoured enemies and grenadiers, watch the top of the central obelisk. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Heroic Action — City of the Dead
Heroic Action
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereWhen resistance fighters join the street battle, keep them alive until the encounter fully clears.
Full detailWhen resistance fighters join the street battle, keep them alive until the encounter fully clears. Keep the nearby survivor alive until the action completes and any reward becomes available. Confirm the chapter counter changes before leaving.
Upgrade Kit — City of the Dead
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereCross to the opposite rooftop after that battle and collect the kit from the opened reward.
Full detailCross to the opposite rooftop after that battle and collect the kit from the opened reward. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — City of the Dead
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereClimb the stone stairs marked with a white smiley and inspect the crate between the two supply boxes.
Full detailClimb the stone stairs marked with a white smiley and inspect the crate between the two supply boxes. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Bloodbath — Hitler's Welcome Party
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereUse a heavy machine gun to sever 20 arms.
Full detailLaunch Hitler's Welcome Party from its beginning on an easier difficulty unless its rule requires another setting. Use a heavy machine gun to sever 20 arms. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Hitler's Welcome Party
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Hitler's Welcome Party and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Upgrade Kit — Hitler's Welcome Party
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave the safe room, descend the stairs, and enter the first doorway beside the car.
Full detailLeave the safe room, descend the stairs, and enter the first doorway beside the car. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — Hitler's Welcome Party
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereContinue through that room, turn into the nook, and inspect the crate.
Full detailContinue through that room, turn into the nook, and inspect the crate. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Comic — Hitler's Welcome Party
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFollow the room's path past the supply crates and inspect the barrel on the right.
Full detailFollow the room's path past the supply crates and inspect the barrel on the right. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — Hitler's Welcome Party
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFrom the comic barrel, look up at the power line joining the two buildings.
Full detailFrom the comic barrel, look up at the power line joining the two buildings. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Hell Base
You are here when: A frozen industrial fortress of silos, machinery, ramps, and metal platforms.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Hell Base
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Hell Base mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Hasta La Vista — Not in Kansas Anymore
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereCross the safe-room threshold before 15 minutes.
Full detailLaunch Not in Kansas Anymore from its beginning on an easier difficulty unless its rule requires another setting. Cross the safe-room threshold before 15 minutes. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Not in Kansas Anymore
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Not in Kansas Anymore and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Heroic Action — Not in Kansas Anymore
Heroic Action
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the fountain gates, follow the radio call to the cliff and protect the fighter on the bridge between the round buildings.
Full detailAfter the fountain gates, follow the radio call to the cliff and protect the fighter on the bridge between the round buildings. Keep the nearby survivor alive until the action completes and any reward becomes available. Confirm the chapter counter changes before leaving.
Comic — Not in Kansas Anymore
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt the slope's base, cross the short bridge into the round building and inspect the table beside the artillery gun.
Full detailAt the slope's base, cross the short bridge into the round building and inspect the table beside the artillery gun. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — Not in Kansas Anymore
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter opening the powered gate and crossing the small bridge, watch the wooden crate on the metal platform.
Full detailAfter opening the powered gate and crossing the small bridge, watch the wooden crate on the metal platform. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Document — Not in Kansas Anymore
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereDescend the objective ramp, turn at the bottom, and inspect the lower bunk in the far room.
Full detailDescend the objective ramp, turn at the bottom, and inspect the lower bunk in the far room. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Upgrade Kit — Not in Kansas Anymore
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter opening the outside door, turn back by the drainpipe and enter the nearby wooden door to find the fighter's room.
Full detailAfter opening the outside door, turn back by the drainpipe and enter the nearby wooden door to find the fighter's room. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Messy — War Machines
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereUse fan traps to defeat 40 zombies.
Full detailLaunch War Machines from its beginning on an easier difficulty unless its rule requires another setting. Use fan traps to defeat 40 zombies. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — War Machines
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for War Machines and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Upgrade Kit — War Machines
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBeyond the butcher encounter and sealed gate, pass the holding cells and check the red-lit doorway.
Full detailBeyond the butcher encounter and sealed gate, pass the holding cells and check the red-lit doorway. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — War Machines
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereContinue around the next gate and inspect the wooden crate at the bottom of the stairs.
Full detailContinue around the next gate and inspect the wooden crate at the bottom of the stairs. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Comic — War Machines
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the flooded creeper section, clear the sealed room and inspect its table before following the objective.
Full detailAfter the flooded creeper section, clear the sealed room and inspect its table before following the objective. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Zombie Hand — War Machines
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave that room, turn away from the objective, and watch the machine below the marker.
Full detailLeave that room, turn away from the objective, and watch the machine below the marker. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Steady Killer — Let's Get Out Of Here!
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereRecord at least one kill during every minute of the chapter.
Full detailLaunch Let's Get Out Of Here! from its beginning on an easier difficulty unless its rule requires another setting. Record at least one kill during every minute of the chapter. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Let's Get Out Of Here!
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Let's Get Out Of Here! and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document — Let's Get Out Of Here!
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave the safe room, climb the ramp beneath the hanging flag, and check the crate near the silo.
Full detailLeave the safe room, climb the ramp beneath the hanging flag, and check the crate near the silo. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Zombie Hand — Let's Get Out Of Here!
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFrom that crate, look across the fence at the lit lower platform.
Full detailFrom that crate, look across the fence at the lit lower platform. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Comic — Let's Get Out Of Here!
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereFollow the objective toward the large eagle mural and check the crate behind the fuel truck.
Full detailFollow the objective toward the large eagle mural and check the crate behind the fuel truck. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Upgrade Kit — Let's Get Out Of Here!
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereCall the elevator, defeat the commanders and armoured enemies, then search the small rooms they open beside it.
Full detailCall the elevator, defeat the commanders and armoured enemies, then search the small rooms they open beside it. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Ball Breaker — Steal The Relic
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish 10 enemies with testicle shots.
Full detailLaunch Steal The Relic from its beginning on an easier difficulty unless its rule requires another setting. Finish 10 enemies with testicle shots. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Steal The Relic
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Steal The Relic and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Upgrade Kit — Steal The Relic
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAfter the throne-room assault, check the small computer nook along the throne's left wall.
Full detailAfter the throne-room assault, check the small computer nook along the throne's left wall. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Document — Steal The Relic
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereClimb the objective stairs and inspect the chair in the corner of the next room.
Full detailClimb the objective stairs and inspect the chair in the corner of the next room. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Zombie Hand — Steal The Relic
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereBeyond the sealed gate, watch the platform level near the overturned barrel.
Full detailBeyond the sealed gate, watch the platform level near the overturned barrel. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Comic — Steal The Relic
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereContinue to the far platform and inspect the barrel by the ground-level door at the dead end.
Full detailContinue to the far platform and inspect the barrel by the ground-level door at the dead end. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Hell Machine
You are here when: A vast open industrial battlefield surrounding a moving war machine.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Hell Machine
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Hell Machine mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Commando — Obliterate Hitler's Army
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish the level in less than 15 minutes.
Full detailLaunch Obliterate Hitler's Army from its beginning on an easier difficulty unless its rule requires another setting. Finish the level in less than 15 minutes. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Obliterate Hitler's Army
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Obliterate Hitler's Army and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document — Obliterate Hitler's Army
Document
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereAt spawn, turn around, enter the small diagonal alcove, open the wooden door, and inspect the table.
Full detailAt spawn, turn around, enter the small diagonal alcove, open the wooden door, and inspect the table. Pick up the paper and wait for its registration notice. Confirm the chapter counter changes before leaving.
Heroic Action — Obliterate Hitler's Army
Heroic Action
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave the safe room, turn immediately toward the cliff, and protect the resistance fighter there.
Full detailLeave the safe room, turn immediately toward the cliff, and protect the resistance fighter there. Keep the nearby survivor alive until the action completes and any reward becomes available. Confirm the chapter counter changes before leaving.
Zombie Hand — Obliterate Hitler's Army
Zombie Hand
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereInside the moving machine, use the first switch, climb the right stairs, and watch the distant pipes from the top.
Full detailInside the moving machine, use the first switch, climb the right stairs, and watch the distant pipes from the top. Shoot the moving hand; simply seeing it does not count. Confirm the chapter counter changes before leaving.
Comic — Obliterate Hitler's Army
Comic
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereEnter the sewer, cross the open chamber, and inspect the crate tucked beside the far drainpipe.
Full detailEnter the sewer, cross the open chamber, and inspect the crate tucked beside the far drainpipe. Take the comic and wait for the local counter to update. Confirm the chapter counter changes before leaving.
Upgrade Kit — Obliterate Hitler's Army
Upgrade Kit
HintSearch optional rooms, side paths, and elevated surfaces before entering the next safe room.
WhereLeave that pipe, follow the crossing pipe toward the upper platform, and climb the ladder to the kit.
Full detailLeave that pipe, follow the crossing pipe toward the upper platform, and climb the ladder to the kit. Collect the kit directly, including any reward safe opened by an optional rescue. Confirm the chapter counter changes before leaving.
Terror Lab
You are here when: A fortified laboratory complex with courtyards, bells, and underground rooms.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Terror Lab
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Terror Lab mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Melon Farmer — GROUND ZERO
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereAccumulate 50 headshot kills.
Full detailLaunch GROUND ZERO from its beginning on an easier difficulty unless its rule requires another setting. Accumulate 50 headshot kills. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — GROUND ZERO
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for GROUND ZERO and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — GROUND ZERO
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in GROUND ZERO; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GROUND ZERO. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — GROUND ZERO
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in GROUND ZERO; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay GROUND ZERO. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — GROUND ZERO
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in GROUND ZERO; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay GROUND ZERO. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Chain Reaction — FOR WHOM THE BELL TOLLS
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereUse suicider blasts to defeat 25 enemies.
Full detailLaunch FOR WHOM THE BELL TOLLS from its beginning on an easier difficulty unless its rule requires another setting. Use suicider blasts to defeat 25 enemies. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — FOR WHOM THE BELL TOLLS
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for FOR WHOM THE BELL TOLLS and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — FOR WHOM THE BELL TOLLS
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in FOR WHOM THE BELL TOLLS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay FOR WHOM THE BELL TOLLS. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — FOR WHOM THE BELL TOLLS
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in FOR WHOM THE BELL TOLLS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay FOR WHOM THE BELL TOLLS. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — FOR WHOM THE BELL TOLLS
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in FOR WHOM THE BELL TOLLS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay FOR WHOM THE BELL TOLLS. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Speed Demon — CITY OF SECRETS
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereReach the safe room before eight minutes.
Full detailLaunch CITY OF SECRETS from its beginning on an easier difficulty unless its rule requires another setting. Reach the safe room before eight minutes. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — CITY OF SECRETS
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for CITY OF SECRETS and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — CITY OF SECRETS
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in CITY OF SECRETS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay CITY OF SECRETS. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — CITY OF SECRETS
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in CITY OF SECRETS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay CITY OF SECRETS. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — CITY OF SECRETS
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in CITY OF SECRETS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay CITY OF SECRETS. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — CITY OF SECRETS
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in CITY OF SECRETS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay CITY OF SECRETS. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Shake, Shake, Shake the Room! — CULTISTS OF CHAOS
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDefeat 50 enemies with explosive damage.
Full detailLaunch CULTISTS OF CHAOS from its beginning on an easier difficulty unless its rule requires another setting. Defeat 50 enemies with explosive damage. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — CULTISTS OF CHAOS
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for CULTISTS OF CHAOS and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — CULTISTS OF CHAOS
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in CULTISTS OF CHAOS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay CULTISTS OF CHAOS. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — CULTISTS OF CHAOS
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in CULTISTS OF CHAOS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay CULTISTS OF CHAOS. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — CULTISTS OF CHAOS
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in CULTISTS OF CHAOS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay CULTISTS OF CHAOS. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Blood Count
You are here when: A stone citadel of courtyards, towers, crypts, and mechanical chambers.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Blood Count
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Blood Count mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Heading For Trouble — CREATURES OF THE NIGHT
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereOpen the citadel gates without scoring a headshot.
Full detailLaunch CREATURES OF THE NIGHT from its beginning on an easier difficulty unless its rule requires another setting. Open the citadel gates without scoring a headshot. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — CREATURES OF THE NIGHT
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for CREATURES OF THE NIGHT and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — CREATURES OF THE NIGHT
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in CREATURES OF THE NIGHT; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay CREATURES OF THE NIGHT. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — CREATURES OF THE NIGHT
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in CREATURES OF THE NIGHT; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay CREATURES OF THE NIGHT. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — CREATURES OF THE NIGHT
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in CREATURES OF THE NIGHT; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay CREATURES OF THE NIGHT. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
All's Well That Ends Well — KEEP OF DEATH
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereComplete the final fountain sequence without firing a gun.
Full detailLaunch KEEP OF DEATH from its beginning on an easier difficulty unless its rule requires another setting. Complete the final fountain sequence without firing a gun. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — KEEP OF DEATH
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for KEEP OF DEATH and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — KEEP OF DEATH
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in KEEP OF DEATH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay KEEP OF DEATH. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — KEEP OF DEATH
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in KEEP OF DEATH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay KEEP OF DEATH. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — KEEP OF DEATH
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in KEEP OF DEATH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay KEEP OF DEATH. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Zap, Crackle, and Pop — PROJECT AGARTHA
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDefeat 100 enemies with electrical damage.
Full detailLaunch PROJECT AGARTHA from its beginning on an easier difficulty unless its rule requires another setting. Defeat 100 enemies with electrical damage. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — PROJECT AGARTHA
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for PROJECT AGARTHA and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — PROJECT AGARTHA
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in PROJECT AGARTHA; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay PROJECT AGARTHA. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — PROJECT AGARTHA
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in PROJECT AGARTHA; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay PROJECT AGARTHA. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — PROJECT AGARTHA
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in PROJECT AGARTHA; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay PROJECT AGARTHA. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — PROJECT AGARTHA
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in PROJECT AGARTHA; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay PROJECT AGARTHA. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Save Me The Bother — GOING DOWN
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereCause friendly fire between enemies to produce 10 kills.
Full detailLaunch GOING DOWN from its beginning on an easier difficulty unless its rule requires another setting. Cause friendly fire between enemies to produce 10 kills. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — GOING DOWN
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for GOING DOWN and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — GOING DOWN
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in GOING DOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GOING DOWN. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — GOING DOWN
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in GOING DOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay GOING DOWN. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — GOING DOWN
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in GOING DOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay GOING DOWN. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Deeper Than Hell
You are here when: Deep caverns, mines, ancient chambers, and underground fortifications.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Deeper Than Hell
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Deeper Than Hell mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Zombo — 100,000 FEET UNDER
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereRaise the active combo counter to 150.
Full detailLaunch 100,000 FEET UNDER from its beginning on an easier difficulty unless its rule requires another setting. Raise the active combo counter to 150. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — 100,000 FEET UNDER
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for 100,000 FEET UNDER and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — 100,000 FEET UNDER
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in 100,000 FEET UNDER; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay 100,000 FEET UNDER. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — 100,000 FEET UNDER
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in 100,000 FEET UNDER; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay 100,000 FEET UNDER. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — 100,000 FEET UNDER
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in 100,000 FEET UNDER; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay 100,000 FEET UNDER. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Putting The Boot In! — NAZIS AT THE CENTER OF THE EARTH
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish 30 downed enemies with stomps.
Full detailLaunch NAZIS AT THE CENTER OF THE EARTH from its beginning on an easier difficulty unless its rule requires another setting. Finish 30 downed enemies with stomps. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — NAZIS AT THE CENTER OF THE EARTH
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for NAZIS AT THE CENTER OF THE EARTH and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — NAZIS AT THE CENTER OF THE EARTH
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in NAZIS AT THE CENTER OF THE EARTH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay NAZIS AT THE CENTER OF THE EARTH. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — NAZIS AT THE CENTER OF THE EARTH
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in NAZIS AT THE CENTER OF THE EARTH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay NAZIS AT THE CENTER OF THE EARTH. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — NAZIS AT THE CENTER OF THE EARTH
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in NAZIS AT THE CENTER OF THE EARTH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay NAZIS AT THE CENTER OF THE EARTH. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
You're Mine — THE DARK BENEATH
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDefeat 30 enemies with mines.
Full detailLaunch THE DARK BENEATH from its beginning on an easier difficulty unless its rule requires another setting. Defeat 30 enemies with mines. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — THE DARK BENEATH
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for THE DARK BENEATH and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — THE DARK BENEATH
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in THE DARK BENEATH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE DARK BENEATH. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — THE DARK BENEATH
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in THE DARK BENEATH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay THE DARK BENEATH. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — THE DARK BENEATH
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in THE DARK BENEATH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay THE DARK BENEATH. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — THE DARK BENEATH
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in THE DARK BENEATH; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay THE DARK BENEATH. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Run For It! — MAUSOLEUM OF MADNESS
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish the chapter before nine minutes elapse.
Full detailLaunch MAUSOLEUM OF MADNESS from its beginning on an easier difficulty unless its rule requires another setting. Finish the chapter before nine minutes elapse. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — MAUSOLEUM OF MADNESS
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for MAUSOLEUM OF MADNESS and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — MAUSOLEUM OF MADNESS
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in MAUSOLEUM OF MADNESS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay MAUSOLEUM OF MADNESS. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — MAUSOLEUM OF MADNESS
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in MAUSOLEUM OF MADNESS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay MAUSOLEUM OF MADNESS. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — MAUSOLEUM OF MADNESS
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in MAUSOLEUM OF MADNESS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay MAUSOLEUM OF MADNESS. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Damnation Valley
You are here when: A dam complex with rail lines, turbines, workshops, and concrete galleries.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Damnation Valley
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Damnation Valley mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Bits 'n' Pieces — DAM IT TO HELL
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereCreate 25 explosive multikills of at least two enemies.
Full detailLaunch DAM IT TO HELL from its beginning on an easier difficulty unless its rule requires another setting. Create 25 explosive multikills of at least two enemies. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — DAM IT TO HELL
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for DAM IT TO HELL and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — DAM IT TO HELL
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in DAM IT TO HELL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay DAM IT TO HELL. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — DAM IT TO HELL
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in DAM IT TO HELL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay DAM IT TO HELL. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — DAM IT TO HELL
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in DAM IT TO HELL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay DAM IT TO HELL. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — DAM IT TO HELL
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in DAM IT TO HELL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay DAM IT TO HELL. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Fan Service — THE GREAT ESCAPE
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDefeat 20 enemies with fan traps.
Full detailLaunch THE GREAT ESCAPE from its beginning on an easier difficulty unless its rule requires another setting. Defeat 20 enemies with fan traps. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — THE GREAT ESCAPE
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for THE GREAT ESCAPE and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — THE GREAT ESCAPE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in THE GREAT ESCAPE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE GREAT ESCAPE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — THE GREAT ESCAPE
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in THE GREAT ESCAPE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay THE GREAT ESCAPE. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — THE GREAT ESCAPE
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in THE GREAT ESCAPE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay THE GREAT ESCAPE. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Keep It Light — WILL IT BLEND?
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish without firing a carried heavy machine gun or operating a fixed turret.
Full detailLaunch WILL IT BLEND? from its beginning on an easier difficulty unless its rule requires another setting. Finish without firing a carried heavy machine gun or operating a fixed turret. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — WILL IT BLEND?
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for WILL IT BLEND? and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — WILL IT BLEND?
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in WILL IT BLEND?; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay WILL IT BLEND?. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — WILL IT BLEND?
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in WILL IT BLEND?; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay WILL IT BLEND?. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — WILL IT BLEND?
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in WILL IT BLEND?; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay WILL IT BLEND?. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
The Floor Is Lava — DAM BUSTED
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish without stepping onto the railway tracks.
Full detailLaunch DAM BUSTED from its beginning on an easier difficulty unless its rule requires another setting. Finish without stepping onto the railway tracks. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — DAM BUSTED
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for DAM BUSTED and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — DAM BUSTED
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in DAM BUSTED; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay DAM BUSTED. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — DAM BUSTED
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in DAM BUSTED; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay DAM BUSTED. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — DAM BUSTED
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in DAM BUSTED; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay DAM BUSTED. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Alpine Blitz
You are here when: Snowy mountain settlements, timber yards, and exposed alpine paths.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Alpine Blitz
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Alpine Blitz mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
I Came, I Sawed, I Conquered — LUMBERJACKED
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereUse the saw trap for 40 kills.
Full detailLaunch LUMBERJACKED from its beginning on an easier difficulty unless its rule requires another setting. Use the saw trap for 40 kills. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — LUMBERJACKED
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for LUMBERJACKED and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — LUMBERJACKED
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in LUMBERJACKED; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay LUMBERJACKED. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — LUMBERJACKED
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in LUMBERJACKED; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay LUMBERJACKED. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — LUMBERJACKED
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in LUMBERJACKED; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay LUMBERJACKED. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Death From Above — GHOST TOWN
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereCall artillery onto 10 zombies.
Full detailLaunch GHOST TOWN from its beginning on an easier difficulty unless its rule requires another setting. Call artillery onto 10 zombies. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — GHOST TOWN
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for GHOST TOWN and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — GHOST TOWN
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in GHOST TOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST TOWN. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — GHOST TOWN
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in GHOST TOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay GHOST TOWN. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — GHOST TOWN
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in GHOST TOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay GHOST TOWN. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Bringing The Heat — UNEXPECTED GUESTS
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereAccumulate 200 heavy-machine-gun kills in the chapter.
Full detailLaunch UNEXPECTED GUESTS from its beginning on an easier difficulty unless its rule requires another setting. Accumulate 200 heavy-machine-gun kills in the chapter. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — UNEXPECTED GUESTS
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for UNEXPECTED GUESTS and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — UNEXPECTED GUESTS
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in UNEXPECTED GUESTS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay UNEXPECTED GUESTS. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — UNEXPECTED GUESTS
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in UNEXPECTED GUESTS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay UNEXPECTED GUESTS. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — UNEXPECTED GUESTS
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in UNEXPECTED GUESTS; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay UNEXPECTED GUESTS. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
One Handed — NO FLY ZONE
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereWhile carrying a heavy object, score 15 pistol headshots.
Full detailLaunch NO FLY ZONE from its beginning on an easier difficulty unless its rule requires another setting. While carrying a heavy object, score 15 pistol headshots. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — NO FLY ZONE
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for NO FLY ZONE and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — NO FLY ZONE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in NO FLY ZONE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay NO FLY ZONE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — NO FLY ZONE
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in NO FLY ZONE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay NO FLY ZONE. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — NO FLY ZONE
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in NO FLY ZONE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay NO FLY ZONE. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — NO FLY ZONE
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in NO FLY ZONE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay NO FLY ZONE. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Dead Zeppelin
You are here when: An icy industrial route beneath and inside a vast airship facility.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Dead Zeppelin
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Dead Zeppelin mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Mien-Field — FROSTY RECEPTION
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereDefeat 15 enemies with mines.
Full detailLaunch FROSTY RECEPTION from its beginning on an easier difficulty unless its rule requires another setting. Defeat 15 enemies with mines. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — FROSTY RECEPTION
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for FROSTY RECEPTION and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — FROSTY RECEPTION
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in FROSTY RECEPTION; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay FROSTY RECEPTION. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — FROSTY RECEPTION
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in FROSTY RECEPTION; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay FROSTY RECEPTION. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — FROSTY RECEPTION
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in FROSTY RECEPTION; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay FROSTY RECEPTION. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Brain Buster — LONG WAY DOWN
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereRecord 40 rifle headshots.
Full detailLaunch LONG WAY DOWN from its beginning on an easier difficulty unless its rule requires another setting. Record 40 rifle headshots. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — LONG WAY DOWN
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for LONG WAY DOWN and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — LONG WAY DOWN
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in LONG WAY DOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay LONG WAY DOWN. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — LONG WAY DOWN
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in LONG WAY DOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay LONG WAY DOWN. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — LONG WAY DOWN
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in LONG WAY DOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay LONG WAY DOWN. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — LONG WAY DOWN
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in LONG WAY DOWN; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay LONG WAY DOWN. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Cut-and-Shut — FACTORY 9
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereRaise the active combo counter to 100.
Full detailLaunch FACTORY 9 from its beginning on an easier difficulty unless its rule requires another setting. Raise the active combo counter to 100. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — FACTORY 9
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for FACTORY 9 and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — FACTORY 9
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in FACTORY 9; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay FACTORY 9. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — FACTORY 9
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in FACTORY 9; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay FACTORY 9. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — FACTORY 9
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in FACTORY 9; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay FACTORY 9. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Speed Demon — MEAT BAG
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish the episode in less than 10 minutes.
Full detailLaunch MEAT BAG from its beginning on an easier difficulty unless its rule requires another setting. Finish the episode in less than 10 minutes. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — MEAT BAG
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for MEAT BAG and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — MEAT BAG
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in MEAT BAG; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay MEAT BAG. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — MEAT BAG
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in MEAT BAG; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay MEAT BAG. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — MEAT BAG
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in MEAT BAG; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay MEAT BAG. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Terminal Error
You are here when: A sprawling open research base with offices, yards, and computer facilities.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Terminal Error
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Terminal Error mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Easy As ABC — GHOST OF VENGEANCE
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFind every member of the missing strike team.
Full detailLaunch GHOST OF VENGEANCE from its beginning on an easier difficulty unless its rule requires another setting. Find every member of the missing strike team. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — GHOST OF VENGEANCE
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for GHOST OF VENGEANCE and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 2 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 2 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 3 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 3 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 4 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 4 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 5 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 5 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 6 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 6 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 7 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 7 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 8 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 8 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 9 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 9 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 10 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 10 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 11 — GHOST OF VENGEANCE
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 11 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — GHOST OF VENGEANCE
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 2 — GHOST OF VENGEANCE
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 2 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 3 — GHOST OF VENGEANCE
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 3 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 4 — GHOST OF VENGEANCE
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 4 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — GHOST OF VENGEANCE
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 2 — GHOST OF VENGEANCE
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 2 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 3 — GHOST OF VENGEANCE
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 3 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 4 — GHOST OF VENGEANCE
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 4 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — GHOST OF VENGEANCE
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 2 — GHOST OF VENGEANCE
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 2 in GHOST OF VENGEANCE; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay GHOST OF VENGEANCE. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Abaddon Asylum
You are here when: Catacombs, a walled village, and the grounds of a large asylum.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Abaddon Asylum
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Abaddon Asylum mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Speed Demon — THE ANGEL
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish the episode before 25 minutes.
Full detailLaunch THE ANGEL from its beginning on an easier difficulty unless its rule requires another setting. Finish the episode before 25 minutes. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — THE ANGEL
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for THE ANGEL and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — THE ANGEL
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 2 — THE ANGEL
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 2 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 3 — THE ANGEL
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 3 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 4 — THE ANGEL
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 4 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 5 — THE ANGEL
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 5 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 6 — THE ANGEL
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 6 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — THE ANGEL
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 2 — THE ANGEL
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 2 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 3 — THE ANGEL
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 3 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — THE ANGEL
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 2 — THE ANGEL
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 2 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 3 — THE ANGEL
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 3 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — THE ANGEL
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in THE ANGEL; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay THE ANGEL. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Deadeye — THE BARON
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereShoot four snipers while they are airborne.
Full detailLaunch THE BARON from its beginning on an easier difficulty unless its rule requires another setting. Shoot four snipers while they are airborne. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — THE BARON
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for THE BARON and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — THE BARON
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in THE BARON; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE BARON. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 2 — THE BARON
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 2 in THE BARON; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE BARON. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 3 — THE BARON
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 3 in THE BARON; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay THE BARON. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — THE BARON
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in THE BARON; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay THE BARON. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 2 — THE BARON
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 2 in THE BARON; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay THE BARON. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — THE BARON
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in THE BARON; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay THE BARON. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Return to Hell
You are here when: A long shifting route through reconstructed rooms, tunnels, and cliffs.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Return to Hell
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Return to Hell mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
You're Mine! — HELL IS JUST A FRAME OF MIND
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereRaise the active combo counter to 120.
Full detailLaunch HELL IS JUST A FRAME OF MIND from its beginning on an easier difficulty unless its rule requires another setting. Raise the active combo counter to 120. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — HELL IS JUST A FRAME OF MIND
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for HELL IS JUST A FRAME OF MIND and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — HELL IS JUST A FRAME OF MIND
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 2 — HELL IS JUST A FRAME OF MIND
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 2 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 3 — HELL IS JUST A FRAME OF MIND
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 3 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 4 — HELL IS JUST A FRAME OF MIND
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 4 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 5 — HELL IS JUST A FRAME OF MIND
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 5 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 6 — HELL IS JUST A FRAME OF MIND
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 6 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 7 — HELL IS JUST A FRAME OF MIND
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 7 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 8 — HELL IS JUST A FRAME OF MIND
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 8 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 9 — HELL IS JUST A FRAME OF MIND
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 9 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — HELL IS JUST A FRAME OF MIND
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 2 — HELL IS JUST A FRAME OF MIND
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 2 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 3 — HELL IS JUST A FRAME OF MIND
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 3 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 4 — HELL IS JUST A FRAME OF MIND
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 4 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 5 — HELL IS JUST A FRAME OF MIND
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 5 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 6 — HELL IS JUST A FRAME OF MIND
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 6 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — HELL IS JUST A FRAME OF MIND
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 2 — HELL IS JUST A FRAME OF MIND
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 2 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 3 — HELL IS JUST A FRAME OF MIND
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 3 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 4 — HELL IS JUST A FRAME OF MIND
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 4 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — HELL IS JUST A FRAME OF MIND
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 2 — HELL IS JUST A FRAME OF MIND
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 2 in HELL IS JUST A FRAME OF MIND; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay HELL IS JUST A FRAME OF MIND. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Ragnarök - Part I
You are here when: Heavy industrial halls opening onto docks and an enormous vessel.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Ragnarök - Part I
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Ragnarök - Part I mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Keep It Light — Grind House
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereFinish without firing a carried heavy machine gun or operating a fixed turret.
Full detailLaunch Grind House from its beginning on an easier difficulty unless its rule requires another setting. Finish without firing a carried heavy machine gun or operating a fixed turret. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Grind House
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Grind House and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — Grind House
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in Grind House; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Grind House. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 2 — Grind House
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 2 in Grind House; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Grind House. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 3 — Grind House
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 3 in Grind House; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Grind House. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 4 — Grind House
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 4 in Grind House; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Grind House. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — Grind House
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in Grind House; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay Grind House. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 2 — Grind House
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 2 in Grind House; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay Grind House. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — Grind House
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in Grind House; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay Grind House. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
One-Handed — Biggest Boat
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereWhile carrying a heavy object, score 30 pistol headshots.
Full detailLaunch Biggest Boat from its beginning on an easier difficulty unless its rule requires another setting. While carrying a heavy object, score 30 pistol headshots. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Biggest Boat
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Biggest Boat and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — Biggest Boat
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in Biggest Boat; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Biggest Boat. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 2 — Biggest Boat
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 2 in Biggest Boat; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Biggest Boat. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — Biggest Boat
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in Biggest Boat; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay Biggest Boat. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 2 — Biggest Boat
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 2 in Biggest Boat; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay Biggest Boat. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — Biggest Boat
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in Biggest Boat; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay Biggest Boat. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — Biggest Boat
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in Biggest Boat; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay Biggest Boat. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Ragnarök - Part II
You are here when: A blasted infernal landscape of wreckage, fortifications, and ritual platforms.
Chapter select preserves completed pickups and supports replaying unfinished score or challenge work.
Ragnarök - Part II
Mission Clear
HintFollow the physical objective markers and leave optional cleanup for chapter select if necessary.
WhereComplete every playable chapter attached to the Ragnarök - Part II mission tile.
Full detailStart from the mission's first available chapter, keep the difficulty at a comfortable setting for the discovery pass, and continue through each results screen until the mission tile records a complete clear. Replays remain available for unfinished optional work.
Steady Killer — Death Cult Armageddon
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WhereRecord at least one kill during every minute of the chapter.
Full detailLaunch Death Cult Armageddon from its beginning on an easier difficulty unless its rule requires another setting. Record at least one kill during every minute of the chapter. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Death Cult Armageddon
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Death Cult Armageddon and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — Death Cult Armageddon
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in Death Cult Armageddon; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Death Cult Armageddon. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 2 — Death Cult Armageddon
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 2 in Death Cult Armageddon; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Death Cult Armageddon. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Document 3 — Death Cult Armageddon
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 3 in Death Cult Armageddon; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Death Cult Armageddon. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — Death Cult Armageddon
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in Death Cult Armageddon; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay Death Cult Armageddon. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 2 — Death Cult Armageddon
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 2 in Death Cult Armageddon; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay Death Cult Armageddon. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — Death Cult Armageddon
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in Death Cult Armageddon; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay Death Cult Armageddon. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Heroic Action 1 — Death Cult Armageddon
Heroic Action
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is heroic action 1 in Death Cult Armageddon; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at five heroic actions, equip it and replay Death Cult Armageddon. Follow the proximity marker through every accessible room; Keep the nearby survivor alive until the action completes and any reward becomes available. Reopen the chapter card and verify this ordinal is included in the completed total.
Centurion — Apotheosis
Chapter Challenge
HintRead the chapter card before launch and shape the loadout around its special condition.
WherePerform takedowns on 20 enemies.
Full detailLaunch Apotheosis from its beginning on an easier difficulty unless its rule requires another setting. Perform takedowns on 20 enemies. Continue to the results screen and repeat the chapter if the challenge badge is not marked complete.
Gold score — Apotheosis
Score Medal
HintPreserve combos and use crowded encounters to build score before the chapter ends.
WhereExceed the gold threshold displayed for Apotheosis and finish the chapter.
Full detailUse a larger enemy setup on a manageable difficulty, equip combo-supporting perks, and delay finishing encounters until the score target is crossed. Complete the chapter; a mid-run score is not enough unless the results card awards Gold.
Document 1 — Apotheosis
Document
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is document 1 in Apotheosis; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 documents, equip it and replay Apotheosis. Follow the proximity marker through every accessible room; Pick up the paper and wait for its registration notice. Reopen the chapter card and verify this ordinal is included in the completed total.
Comic 1 — Apotheosis
Comic
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is comic 1 in Apotheosis; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 comics, equip it and replay Apotheosis. Follow the proximity marker through every accessible room; Take the comic and wait for the local counter to update. Reopen the chapter card and verify this ordinal is included in the completed total.
Zombie Hand 1 — Apotheosis
Zombie Hand
HintSweep the full playable space before crossing the chapter's final threshold.
WhereThis is zombie hand 1 in Apotheosis; use that chapter's local counter to isolate it.
Full detailAfter the matching Silver indicator unlocks at 16 hands, equip it and replay Apotheosis. Follow the proximity marker through every accessible room; Shoot the moving hand; simply seeing it does not count. Reopen the chapter card and verify this ordinal is included in the completed total.
Difficulty and Nightmare
You are here when: The campaign lobby fields for Difficulty, Enemy Setup, and player capacity.
Brutal is a difficulty preset; Nightmare is a separate redesigned enemy configuration.
Brutal campaign clear
Difficulty Clear
HintFinish upgrades and learn each route before removing interface support.
WhereObtain a recorded Brutal clear on every installed campaign mission.
Full detailSelect Brutal in the difficulty field, use the normal enemy setup first, and complete each mission from its opening chapter through results. Brutal removes the HUD and discards ammunition left in a magazine when reloading, so verify every mission tile records the setting afterward.
Nightmare campaign clear
Enemy-Setup Clear
HintTreat this as a redesigned encounter pass rather than a larger ordinary enemy count.
WhereClear every supported campaign mission with Nightmare selected as the enemy setup.
Full detailNightmare is separate from difficulty and supports one or two players. Select it in Enemy Setup, use a survivable difficulty for the first pass, and clear every mission from its opening chapter; confirm the Nightmare record on each tile rather than relying on a final-chapter shortcut.
Brutal plus Nightmare
Maximum Variant
HintSave the combined preset until the arsenal and five-perk loadout are fully developed.
WhereComplete a full mission with Brutal difficulty and Nightmare enemy setup active together.
Full detailHost a one- or two-player lobby, select Brutal and Nightmare simultaneously, begin at the mission's opening chapter, and stay on those settings through the final results screen. Use completed weapon masteries and five Gold perks; changing either field invalidates this maximum-variant run.
Career, Perks, Stickers, and Weapons
You are here when: The Player Setup, Records, Sticker Album, weapon-upgrade, and career-rank menus.
Finish every finite progression card, including content that awards only cosmetics or a mastery bonus.
Reach Rank 100
Career Rank
HintLet campaign, challenge, Horde, and mastery cleanup supply most experience before farming.
WhereRaise the persistent career rank to 100.
Full detailComplete all mission challenges, gold-score runs, Horde escapes, and weapon work first. If the profile remains below 100, repeat a dense cleared chapter with the four-player enemy setup until the rank meter reaches 100 and all rank-gated slots, charms, and cosmetics are available.
Back Catalogue
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Back Catalogue, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Back Catalogue, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Bombardier
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Bombardier, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Bombardier, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Brain Buster Expert
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Brain Buster Expert, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Brain Buster Expert, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Brain Buster Frequency
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Brain Buster Frequency, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Brain Buster Frequency, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Bulletproof
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Bulletproof, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Bulletproof, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Combat Medic
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Combat Medic, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Combat Medic, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Combo Boost
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Combo Boost, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Combo Boost, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Combo Extension
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Combo Extension, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Combo Extension, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Combo King
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Combo King, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Combo King, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Enhanced Vigour
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Enhanced Vigour, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Enhanced Vigour, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Exterminator
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Exterminator, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Exterminator, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Hardened
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Hardened, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Hardened, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Insulated
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Insulated, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Insulated, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Iron Clad
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Iron Clad, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Iron Clad, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Machine Gun Ammo Pouch
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Machine Gun Ammo Pouch, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Machine Gun Ammo Pouch, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Overkill Frequency
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Overkill Frequency, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Overkill Frequency, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Paper Trail
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Paper Trail, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Paper Trail, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
People's Hero
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock People's Hero, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect People's Hero, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Pistol Ammo Pouch
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Pistol Ammo Pouch, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Pistol Ammo Pouch, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Rejuvenation
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Rejuvenation, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Rejuvenation, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Rifle Ammo Pouch
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Rifle Ammo Pouch, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Rifle Ammo Pouch, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Rift Breaker
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Rift Breaker, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Rift Breaker, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Second Chance
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Second Chance, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Second Chance, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Shotgun Ammo Pouch
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Shotgun Ammo Pouch, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Shotgun Ammo Pouch, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Sniper Focus
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Sniper Focus, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Sniper Focus, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Support Belt
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Support Belt, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Support Belt, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Survivor
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Survivor, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Survivor, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Takedown Frequency
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Takedown Frequency, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Takedown Frequency, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Trapper
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Trapper, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Trapper, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Vampirism
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Vampirism, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Vampirism, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Weapon Focus Expert
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Weapon Focus Expert, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Weapon Focus Expert, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Weapon Focus Frequency
Perk Mastery
HintEquip this perk while working on the activity described by its next upgrade card.
WhereUnlock Weapon Focus Frequency, then complete both displayed upgrade conditions to reach Gold.
Full detailOpen Player Setup, inspect Weapon Focus Frequency, and note the Silver condition. Equip it, satisfy that counter, claim Silver, then repeat the process for the Gold condition. The requirement is complete only when the perk card itself shows Gold, not merely when its career statistic reaches the target.
Heavies
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Heavies set.
Full detailSelect each blank card in Heavies, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Heavy weapons
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Heavy weapons set.
Full detailSelect each blank card in Heavy weapons, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Horde
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Horde set.
Full detailSelect each blank card in Horde, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Items Set 1
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Items Set 1 set.
Full detailSelect each blank card in Items Set 1, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Items Set 2
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Items Set 2 set.
Full detailSelect each blank card in Items Set 2, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Locations Set 1
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Locations Set 1 set.
Full detailSelect each blank card in Locations Set 1, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Locations Set 2
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Locations Set 2 set.
Full detailSelect each blank card in Locations Set 2, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Officers
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Officers set.
Full detailSelect each blank card in Officers, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Pistols
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Pistols set.
Full detailSelect each blank card in Pistols, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Rifles
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Rifles set.
Full detailSelect each blank card in Rifles, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Secondary Weapons
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Secondary Weapons set.
Full detailSelect each blank card in Secondary Weapons, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Specials Set 1
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Specials Set 1 set.
Full detailSelect each blank card in Specials Set 1, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Specials Set 2
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Specials Set 2 set.
Full detailSelect each blank card in Specials Set 2, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Zombies Set 1
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Zombies Set 1 set.
Full detailSelect each blank card in Zombies Set 1, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
Zombies Set 2
Sticker Set
HintCheck the Records album after varied weapon, enemy, item, and location play.
WhereOpen Sticker Album in Records and complete every empty card in the Zombies Set 2 set.
Full detailSelect each blank card in Zombies Set 2, read its in-game action, and perform that action in campaign or Horde until the card fills. Repeat for every card on the page, then reopen the album and confirm the set has no empty spaces or unclaimed reward.
M1911
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade M1911, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: two hundred headshots. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Webley MKVI
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade Webley MKVI, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: two hundred double kills. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
C96 Pistol
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade C96 Pistol, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: two hundred ricochet kills. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
MP44
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade MP44, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: thirty kills; two-second spacing. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
M30 Drilling
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade M30 Drilling, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: two hundred fifty limb kills. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Thompson
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade Thompson, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: two hundred leg dismemberments. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Trench Gun
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade Trench Gun, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: two hundred triple kills. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Mosin-Nagant M91/30
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade Mosin-Nagant M91/30, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: two hundred headshots; fifty metres minimum. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Gewehr 43
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade Gewehr 43, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: ten snipers; shots through scopes. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
M1 Garand
Weapon Mastery
HintInvest upgrade kits only after checking how many remain for the other standard weapons.
WhereFully upgrade M1 Garand, then complete its mastery counter.
Full detailSpend upgrade kits until every mod node is unlocked, then equip the weapon. The mastery target is: one hundred elite weak-points; heavies officers screamers. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Shotgun Pistol
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Shotgun Pistol, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: one hundred dismemberment kills; four-second spacing. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Wehrmacht P08
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Wehrmacht P08, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: twenty-five kills; two-second spacing. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Crossbow Pistol
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Crossbow Pistol, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: six multi-kills; four-second spacing. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
7.65mm Polizeipistole
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for 7.65mm Polizeipistole, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: one hundred headshots; no swap or melee. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Nagant M1895
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Nagant M1895, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: seven kills; one-point-five-second spacing; twenty metres. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
FG-42
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for FG-42, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: twenty kills; sixty seconds. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
PPSH-41
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for PPSH-41, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: forty kills; two-second spacing. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Mortar Shotgun
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Mortar Shotgun, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: sixty dismemberment kills; four-second spacing. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Sten MK2
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Sten MK2, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: one hundred kills; no swap or melee. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Grease Gun SMG
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Grease Gun SMG, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: fifty critical kills; seven-second spacing; no swap or melee. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Bomb Lance Shotgun
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Bomb Lance Shotgun, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: ten multi-kills; no swap or melee. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Repeater Rifle
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Repeater Rifle, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: fifty kills; no missed shots. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
M1 Carbine
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for M1 Carbine, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: twenty-five headshots; no missed shots. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Crossbow Rifle
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Crossbow Rifle, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: three triple kills; no missed shots. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Lee No. 4
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for Lee No. 4, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: twenty-five headshots; twenty-five metres; no missed shots. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
SVT-38
Weapon Mastery
HintUse its own mod challenges; downloadable weapons do not consume standard upgrade kits.
WhereUnlock every mod for SVT-38, then finish its mastery condition.
Full detailComplete every weapon-specific mod challenge until all upgrade nodes are active. The mastery target is: fifty headshots; four-second spacing. Use a high-population checkpoint, preserve the required weapon and spacing rules, and confirm the mastery skin and damage bonus appear before switching loadouts.
Blowtorch
Weapon Mastery
HintOpen this downloadable weapon's upgrade tree and inspect every locked node.
WhereComplete all displayed mod challenges for Blowtorch; its final mastery condition still needs footage verification.
Full detailNEEDS_VERIFICATION
MAB 38
Weapon Mastery
HintOpen this downloadable weapon's upgrade tree and inspect every locked node.
WhereComplete all displayed mod challenges for MAB 38; its final mastery condition still needs footage verification.
Full detailNEEDS_VERIFICATION
Flare Gun
Weapon Mastery
HintOpen this downloadable weapon's upgrade tree and inspect every locked node.
WhereComplete all displayed mod challenges for Flare Gun; its final mastery condition still needs footage verification.
Full detailNEEDS_VERIFICATION
M1934
Weapon Mastery
HintOpen this downloadable weapon's upgrade tree and inspect every locked node.
WhereComplete all displayed mod challenges for M1934; its final mastery condition still needs footage verification.
Full detailNEEDS_VERIFICATION
M1903 Springfield
Weapon Mastery
HintOpen this downloadable weapon's upgrade tree and inspect every locked node.
WhereComplete all displayed mod challenges for M1903 Springfield; its final mastery condition still needs footage verification.
Full detailNEEDS_VERIFICATION
MP.1940
Weapon Mastery
HintOpen this downloadable weapon's upgrade tree and inspect every locked node.
WhereComplete all displayed mod challenges for MP.1940; its final mastery condition still needs footage verification.
Full detailNEEDS_VERIFICATION
Installed Content Audit
You are here when: Steam's Downloadable Content panel and the in-game campaign, character, loadout, skin, and charm menus.
This entitlement audit includes the Complete Edition, the separately free first season, and both free guest-character packs.
Ragnarök Campaign & Character Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Ragnarök Campaign & Character Pack appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Ragnarök Campaign & Character Pack, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Ragnarök – Parts I & II
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Ragnarök – Parts I & II mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Ragnarök – Parts I & II, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Future Karl Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Future Karl Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Future Karl Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Josiah Detective Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Josiah Detective Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Josiah Detective Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Marie Lounge Singer Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Marie Lounge Singer Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Marie Lounge Singer Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Season Pass Three
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every component of Season Pass Three is installed and unlocked in its relevant menu.
Full detailCheck Steam's DLC panel for Season Pass Three, force the pending download if necessary, then restart the game and inspect Campaign, Player Setup, and weapon customisation for its included entries. Nothing in this package should retain a purchase or download lock.
Season Pass Two
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every component of Season Pass Two is installed and unlocked in its relevant menu.
Full detailCheck Steam's DLC panel for Season Pass Two, force the pending download if necessary, then restart the game and inspect Campaign, Player Setup, and weapon customisation for its included entries. Nothing in this package should retain a purchase or download lock.
Season Pass One
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every component of Season Pass One is installed and unlocked in its relevant menu.
Full detailCheck Steam's DLC panel for Season Pass One, force the pending download if necessary, then restart the game and inspect Campaign, Player Setup, and weapon customisation for its included entries. Nothing in this package should retain a purchase or download lock.
Occult Karl Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Occult Karl Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Occult Karl Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Blowtorch Weapon Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Blowtorch Weapon Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Blowtorch Weapon Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Strange Brigade Headgear Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Strange Brigade Headgear Pack appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Strange Brigade Headgear Pack, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Bandages Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Bandages Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Bandages Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Tarot Charm Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every cosmetic from Tarot Charm Pack appears in weapon customisation.
Full detailOpen weapon customisation, inspect the skin or charm category supplied by Tarot Charm Pack, and equip each included entry once on any compatible weapon. Return to the menu after a checkpoint to confirm it remains available.
MAB 38 SMG Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify MAB 38 SMG Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from MAB 38 SMG Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Hermann Wolff Werner Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Hermann Wolff Werner Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Hermann Wolff Werner Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Desert Rat Shola Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Desert Rat Shola Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Desert Rat Shola Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Zombie Wrapped Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Zombie Wrapped Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Zombie Wrapped Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Story Charm Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every cosmetic from Story Charm Pack appears in weapon customisation.
Full detailOpen weapon customisation, inspect the skin or charm category supplied by Story Charm Pack, and equip each included entry once on any compatible weapon. Return to the menu after a checkpoint to confirm it remains available.
Left 4 Dead Character Pack 2
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Left 4 Dead Character Pack 2 appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Left 4 Dead Character Pack 2, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Left 4 Dead Character Pack 1
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Left 4 Dead Character Pack 1 appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Left 4 Dead Character Pack 1, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Mission 9 - Return to Hell
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Mission 9 - Return to Hell mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Mission 9 - Return to Hell, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Mission 8 - Abaddon Asylum
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Mission 8 - Abaddon Asylum mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Mission 8 - Abaddon Asylum, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Mission 7 - Terminal Error
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Mission 7 - Terminal Error mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Mission 7 - Terminal Error, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Mission 6 - Dead Zeppelin
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Mission 6 - Dead Zeppelin mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Mission 6 - Dead Zeppelin, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Mission 5 - Alpine Blitz
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Mission 5 - Alpine Blitz mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Mission 5 - Alpine Blitz, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Mission 4 - Damnation Valley
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Mission 4 - Damnation Valley mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Mission 4 - Damnation Valley, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Mission 3 - Deeper than Hell
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Mission 3 - Deeper than Hell mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Mission 3 - Deeper than Hell, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Mission 2 - Blood Count
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Mission 2 - Blood Count mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Mission 2 - Blood Count, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Mission 1 - Terror Lab
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify the Mission 1 - Terror Lab mission tile can be launched from Campaign.
Full detailOpen Campaign, locate Mission 1 - Terror Lab, start its first available chapter, and return after the load completes. Its completion work is tracked in the matching mission area; this check confirms the entitlement is installed rather than merely owned on Steam.
Flare Gun Weapon Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Flare Gun Weapon Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Flare Gun Weapon Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Horror Charm Pack 2
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every cosmetic from Horror Charm Pack 2 appears in weapon customisation.
Full detailOpen weapon customisation, inspect the skin or charm category supplied by Horror Charm Pack 2, and equip each included entry once on any compatible weapon. Return to the menu after a checkpoint to confirm it remains available.
Horror Headgear Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Horror Headgear Pack appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Horror Headgear Pack, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Van Helsing Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Van Helsing Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Van Helsing Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
M1934 Pistol Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify M1934 Pistol Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from M1934 Pistol Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Undercover Marie Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Undercover Marie Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Undercover Marie Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Zombie Headgear Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Zombie Headgear Pack appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Zombie Headgear Pack, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Elemental Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Elemental Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Elemental Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Zombie Charm Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every cosmetic from Zombie Charm Pack appears in weapon customisation.
Full detailOpen weapon customisation, inspect the skin or charm category supplied by Zombie Charm Pack, and equip each included entry once on any compatible weapon. Return to the menu after a checkpoint to confirm it remains available.
Undead Airman Character
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Undead Airman Character appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Undead Airman Character, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
FG-42 Automatic Rifle Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify FG-42 Automatic Rifle Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from FG-42 Automatic Rifle Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Solid Gold Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Solid Gold Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Solid Gold Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Repeater Rifle Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Repeater Rifle Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Repeater Rifle Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Undercover Karl Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Undercover Karl Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Undercover Karl Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
American Sea Captain Character
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify American Sea Captain Character appears in character customisation.
Full detailOpen character selection, locate every entry supplied by American Sea Captain Character, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
PPSH Submachine Gun Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every component of PPSH Submachine Gun Bundle is installed and unlocked in its relevant menu.
Full detailCheck Steam's DLC panel for PPSH Submachine Gun Bundle, force the pending download if necessary, then restart the game and inspect Campaign, Player Setup, and weapon customisation for its included entries. Nothing in this package should retain a purchase or download lock.
M1 Semi-auto Carbine Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every component of M1 Semi-auto Carbine Bundle is installed and unlocked in its relevant menu.
Full detailCheck Steam's DLC panel for M1 Semi-auto Carbine Bundle, force the pending download if necessary, then restart the game and inspect Campaign, Player Setup, and weapon customisation for its included entries. Nothing in this package should retain a purchase or download lock.
Classic Boris Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Classic Boris Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Classic Boris Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Molten Lava Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Molten Lava Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Molten Lava Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Renegade Officer Character
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Renegade Officer Character appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Renegade Officer Character, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Mortar Shotgun Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Mortar Shotgun Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Mortar Shotgun Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Crossbow Pistol Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Crossbow Pistol Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Crossbow Pistol Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Bloodsoaked Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Bloodsoaked Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Bloodsoaked Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
French Resistance Fighter Character
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify French Resistance Fighter Character appears in character customisation.
Full detailOpen character selection, locate every entry supplied by French Resistance Fighter Character, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Crossbow Rifle Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Crossbow Rifle Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Crossbow Rifle Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Shotgun Pistol Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Shotgun Pistol Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Shotgun Pistol Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Lone Wolf Jun Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Lone Wolf Jun Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Lone Wolf Jun Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Wrapping Paper Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Wrapping Paper Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Wrapping Paper Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Zombie Gentleman Dress Uniform Character
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Zombie Gentleman Dress Uniform Character appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Zombie Gentleman Dress Uniform Character, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Berserker Boris Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Berserker Boris Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Berserker Boris Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Holiday Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Holiday Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Holiday Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Wehrmacht P08 Pistol Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Wehrmacht P08 Pistol Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Wehrmacht P08 Pistol Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Gas Mask Headgear Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Gas Mask Headgear Bundle appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Gas Mask Headgear Bundle, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Flags Charm Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every cosmetic from Flags Charm Pack appears in weapon customisation.
Full detailOpen weapon customisation, inspect the skin or charm category supplied by Flags Charm Pack, and equip each included entry once on any compatible weapon. Return to the menu after a checkpoint to confirm it remains available.
Bucket Headgear Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Bucket Headgear Bundle appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Bucket Headgear Bundle, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Classic Sports Headgear Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Classic Sports Headgear Bundle appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Classic Sports Headgear Bundle, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Halloween Headgear Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Halloween Headgear Bundle appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Halloween Headgear Bundle, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Holiday Season Headgear Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Holiday Season Headgear Bundle appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Holiday Season Headgear Bundle, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Carbon Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Carbon Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Carbon Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Lee No. 4 Bolt-Action Rifle Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Lee No. 4 Bolt-Action Rifle Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Lee No. 4 Bolt-Action Rifle Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Occult Ritual Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Occult Ritual Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Occult Ritual Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Halloween Charm Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every cosmetic from Halloween Charm Pack appears in weapon customisation.
Full detailOpen weapon customisation, inspect the skin or charm category supplied by Halloween Charm Pack, and equip each included entry once on any compatible weapon. Return to the menu after a checkpoint to confirm it remains available.
SVT-38 Rifle Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify SVT-38 Rifle Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from SVT-38 Rifle Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Sten MK2 SMG Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Sten MK2 SMG Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Sten MK2 SMG Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Toxic Hazard Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Toxic Hazard Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Toxic Hazard Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Holiday Season Charm Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every cosmetic from Holiday Season Charm Pack appears in weapon customisation.
Full detailOpen weapon customisation, inspect the skin or charm category supplied by Holiday Season Charm Pack, and equip each included entry once on any compatible weapon. Return to the menu after a checkpoint to confirm it remains available.
Night Ops Jun Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Night Ops Jun Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Night Ops Jun Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Nagant M1895 Pistol Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Nagant M1895 Pistol Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Nagant M1895 Pistol Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Black Ice Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Black Ice Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Black Ice Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Horror Charm Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every cosmetic from Horror Charm Pack appears in weapon customisation.
Full detailOpen weapon customisation, inspect the skin or charm category supplied by Horror Charm Pack, and equip each included entry once on any compatible weapon. Return to the menu after a checkpoint to confirm it remains available.
7.65mm Polizeipistole Pistol Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify 7.65mm Polizeipistole Pistol Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from 7.65mm Polizeipistole Pistol Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Armour Plated Shola Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Armour Plated Shola Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Armour Plated Shola Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Afrika Karl Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Afrika Karl Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by Afrika Karl Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
Desert Damaged Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Desert Damaged Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Desert Damaged Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Bomb Lance Shotgun Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Bomb Lance Shotgun Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Bomb Lance Shotgun Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Grease Gun SMG Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Grease Gun SMG Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Grease Gun SMG Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Armoured Giant Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Armoured Giant Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Armoured Giant Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Sports Charm Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify every cosmetic from Sports Charm Pack appears in weapon customisation.
Full detailOpen weapon customisation, inspect the skin or charm category supplied by Sports Charm Pack, and equip each included entry once on any compatible weapon. Return to the menu after a checkpoint to confirm it remains available.
M1903 Springfield Rifle Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify M1903 Springfield Rifle Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from M1903 Springfield Rifle Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
WW1 Josiah Outfit
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify WW1 Josiah Outfit appears in character customisation.
Full detailOpen character selection, locate every entry supplied by WW1 Josiah Outfit, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
WWII Headgear Pack
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify WWII Headgear Pack appears in character customisation.
Full detailOpen character selection, locate every entry supplied by WWII Headgear Pack, and equip each outfit or headgear option once. Start a checkpoint with the selection active so ownership and local installation are both confirmed.
MP.1940 SMG Bundle
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify MP.1940 SMG Bundle appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from MP.1940 SMG Bundle, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Zombie Tank Weapon Skins
Installed Content
HintThe library can show ownership even when an individual component is not installed.
WhereVerify Zombie Tank Weapon Skins appears in the weapon or weapon-customisation menus.
Full detailOpen the appropriate loadout slot, select the content from Zombie Tank Weapon Skins, and inspect every included skin and charm entry. Equip each new cosmetic once and launch a checkpoint with the weapon so the installed package is confirmed locally.
Combat and Cooperative Records
You are here when: Career Stats, repeatable campaign checkpoints, and online campaign or Horde lobbies.
Finite mechanical records are presented without platform-award framing; several require another player.
headshot after resurrection
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereAllow an ordinary enemy to revive once, then destroy its head after it stands again.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Allow an ordinary enemy to revive once, then destroy its head after it stands again. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Blade special kill
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereEquip the Blade special melee and use its charged attack for a confirmed kill.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Equip the Blade special melee and use its charged attack for a confirmed kill. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
change character appearance
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereEquip any different hat or outfit and launch a chapter so the choice saves.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Equip any different hat or outfit and launch a chapter so the choice saves. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
detonate suicider own explosives
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereShoot a suicider's carried charge before the enemy reaches you.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Shoot a suicider's carried charge before the enemy reaches you. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
fifty consecutive hits; no missed shots
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereBuild a 50-hit chain without firing a shot that misses a target.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Build a 50-hit chain without firing a shot that misses a target. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Three enemies One Preacher blast
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereLine up a close group and defeat three enemies with one Preacher discharge.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Line up a close group and defeat three enemies with one Preacher discharge. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
finish level Five resurrections maximum
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereComplete a chapter after allowing no more than five enemy revivals.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Complete a chapter after allowing no more than five enemy revivals. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Ten consecutive headshots
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereRecord ten headshot kills in succession without another kill type interrupting them.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Record ten headshot kills in succession without another kill type interrupting them. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Four sections no medkit
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereFinish four chapter sections without consuming a medkit.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Finish four chapter sections without consuming a medkit. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
airborne sniper kill
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereTrack a relocating sniper and land the killing shot during its leap.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Track a relocating sniper and land the killing shot during its leap. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
twenty enemies One explosion
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereGather a large group and eliminate at least 20 with one detonation.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Gather a large group and eliminate at least 20 with one detonation. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
kill resurrected teammate
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereIn co-op, defeat a teammate only after that player returns as an enemy.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. In co-op, defeat a teammate only after that player returns as an enemy. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Three headshots One bullet
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereAlign three heads and pass one rifle round through all three targets.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Align three heads and pass one rifle round through all three targets. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Five thousand enemy kills
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereRaise the persistent total-enemy counter to 5,000.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Raise the persistent total-enemy counter to 5,000. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
fifty takedowns
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WherePerform 50 takedown finishes across campaign or Horde play.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Perform 50 takedown finishes across campaign or Horde play. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
fifty teammate attackers killed
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereDefeat 50 enemies while they are actively attacking another player.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Defeat 50 enemies while they are actively attacking another player. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
artillery-shell pallet trap
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereDrop a suspended pallet of artillery shells onto an enemy.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Drop a suspended pallet of artillery shells onto an enemy. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
twenty Electric Punch kills
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereUse the Electric Punch special attack for 20 confirmed kills.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Use the Electric Punch special attack for 20 confirmed kills. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Blind Screamer takedown
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereApproach a Blind Screamer within takedown range and use the takedown input.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Approach a Blind Screamer within takedown range and use the takedown input. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Ten thousand limbs severed
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereRaise the persistent dismemberment counter to 10,000 limbs.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Raise the persistent dismemberment counter to 10,000 limbs. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Five heavy takedowns
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereFinish five heavy enemies with takedowns rather than gunfire.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Finish five heavy enemies with takedowns rather than gunfire. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Five Gold perks equipped; finish One level
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereEquip five Gold perks simultaneously and finish a complete chapter with that loadout.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Equip five Gold perks simultaneously and finish a complete chapter with that loadout. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
One hundred forty-Four Horde waves
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereAccumulate 144 completed Horde waves across any maps.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Accumulate 144 completed Horde waves across any maps. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
fifty teammate revives
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereComplete 50 revive interactions on other players.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Complete 50 revive interactions on other players. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
twenty consecutive Horde waves
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereSurvive 20 uninterrupted waves in one Horde session.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Survive 20 uninterrupted waves in one Horde session. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
reach Horde wave Six; sidearm only
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereReach Wave 6 without collecting a primary or secondary weapon.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Reach Wave 6 without collecting a primary or secondary weapon. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
campaign full Four-player team
Career Record
HintBuild this naturally during the campaign and Horde passes before using a repeatable checkpoint.
WhereClear every base campaign mission with four connected players present through results.
Full detailUse a cleared chapter on Easy with the enemy setup raised when extra targets are useful. Clear every base campaign mission with four connected players present through results. Continue until the relevant Career Stats counter or end-of-run record updates, then reach a checkpoint before quitting.
Horde and Rotating Events
You are here when: The standalone Horde map list, wave counter, extraction prompt, and Weekly Event tile.
Horde has finite extraction records; Weekly Events rotate and do not form a permanently recoverable archive.
Into the Darkness
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Into the Darkness at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Into the Darkness from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Villa Della Morte
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Villa Della Morte at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Villa Della Morte from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Dead in the Water
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Dead in the Water at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Dead in the Water from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
The Bitter End
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart The Bitter End at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin The Bitter End from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Caged Fear
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Caged Fear at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Caged Fear from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Undead Wood
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Undead Wood at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Undead Wood from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Final Departure
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Final Departure at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Final Departure from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Graveyard Shift
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Graveyard Shift at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Graveyard Shift from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Frozen in Fear
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Frozen in Fear at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Frozen in Fear from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Hell's Cauldron
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Hell's Cauldron at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Hell's Cauldron from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Death Collector
Horde Map
HintLearn the weapon stations and retreat gates before committing to the full escape run.
WhereStart Death Collector at Wave 1, complete 12 consecutive waves, and extract when escape becomes available.
Full detailChoose a manageable difficulty, begin Death Collector from Wave 1, and survive through the end of Wave 12 without changing maps or abandoning the session. Take the extraction route when it opens and remain through the results screen; continuing endlessly is optional after the finite escape records are complete.
Weekly Event boundary
Rotating Activity
HintTreat the current event as a temporary ruleset, not a permanent checklist slot.
WhereInspect the Weekly Event after its Tuesday rotation and claim any currently offered finite cosmetic reward.
Full detailWeekly Events replace their mission, modifiers, and reward on rotation, so past schedules are not normally reproducible. Complete the event that is live when convenient, record its reward locally, and do not treat expired historical rotations as missing normal-save completion.
Open the spoiler-free interactive guide
Part of the 100% guide collection at
samimirash.com/guides.