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Zombie Army Trilogy

100% completion · 21 areas · 264 tracked items

This page shows everything, including exact locations. It exists so you can search for one specific collectible and find it. If you are playing blind, use the interactive spoiler-free version instead — it hides locations until you ask for them, one item at a time.

Open the spoiler-free interactive guide

Route and Save Setup

You are here when: The Windows launcher, character-select screen, campaign menu, and local Steam profile folder.

Chosen route: native Windows PC, including the PC-only guest roster; no secondary platform or emulation branch.

Use the Windows PC route

Setup

HintConfirm the selected release and its free character update before creating the completion profile.
WhereInstall the current Windows Steam version and verify the Left 4 Dead survivor update is present.
Full detailUse the native Windows build selected in games.json; there is no secondary or emulated route. Update the game, open character selection, and confirm the eight guest survivors appear alongside the eight base characters before beginning.

Create a profile backup

Save Safety

HintProtect the profile before short optional windows and cooperative cleanup.
WhereClose the game and copy Steam userdata\<user-id>\301640\remote\PC_ProfileSaves.
Full detailExit fully to desktop, copy the entire PC_ProfileSaves folder to a dated location outside Steam, and keep several milestone copies. Restore only while the game is closed so cloud synchronization cannot overwrite the selected branch.

Use chapter select for cleanup

Cleanup Tool

HintThe campaign menu retains completed pickups and lets earlier locations be revisited.
WhereOpen Campaign, choose any cleared chapter, and inspect its per-chapter pickup counters.
Full detailGold bars register when crossed and bottles register when shot; both persist immediately. Use chapter select to revisit any chapter whose local counters are incomplete, then finish or safely exit after confirming the counter changed.

Test difficulty and enemy setup

Mode Setting

HintThe lobby separates ballistic difficulty from the size of the enemy population.
WhereReview Cadet, Marksman, Sniper Elite, and the one-to-four-player Enemy Setup before launching.
Full detailCadet removes rifle ballistics, Marksman adds gravity and stance effects, and Sniper Elite adds wind plus stronger steadiness penalties. Enemy Setup controls population independently; use the one-player population for difficult cleanup, then sample the larger settings as separate custom variants.

Village of the Dead

You are here when: Ruined village streets surrounding a church, cemetery arches, and several safe rooms.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Village of the Dead

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Village of the Dead on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #1

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereAcross from the post-horde position, the bottle is on the right-hand third-floor ledge of the large wrecked house.
Full detailBefore entering the second safe room, cross to the wrecked house and climb the rubble slope beside it. Use the broken, sandbagged wall to sight the first ledge on the right side of the third floor, then shoot the bottle with any weapon.

Bottle of Blood #2

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereFrom the second safe-room entrance, the bottle is atop the wall of the ruined building two doors to the left.
Full detailStand outside the second safe room and face its front door. Look two buildings left toward the distant ruin; aim above its second storey at the wall top beside the remains of a wooden support, then shoot the bottle.

Bottle of Blood #3

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereOpposite the church, the bottle rests on a projecting wooden beam at the top-right of the ruined building beyond the cemetery arch.
Full detailClear the church exterior but do not enter. Look across the street through the cemetery arch toward the ruined building, find the beam projecting from the top-right broken wall, and shoot the bottle from outside.

Bottle of Blood #4

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is visible through a narrow opening in the church's damaged roof spire.
Full detailRemain outside the church and inspect the two spire-like roof structures. Aim through one of the thin openings in the destroyed spire and shoot the bottle before going inside.

Gold Bar #1

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the floor beside a couch inside the building immediately right of the burning tank.
Full detailAfter the first checkpoint and its horde, follow the street to the burning tank lodged in rubble. Enter the building on the tank's right; the bar is beside the couch just left of the entrance, and walking across it collects it.

Gold Bar #2

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the previously barred house's attic, beside a lit lantern and a Grossberg X2 shotgun.
Full detailAfter the second checkpoint, enter the newly accessible house and finish the approaching wave before leaving. Climb to the third-floor attic, locate the lantern and shotgun, and walk across the bar lying beside them.

Gold Bar #3

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereAt the razor-wire street end, the gold bar is in the non-dead-end entrance of the ruined building left of the burning-car barricade.
Full detailBegin at the crossroads beside safe room two and choose the side street pointing away from the active route. Continue to the razor wire and burning cars, enter the ruined building on the barricade's left, ignore the entrance that stops immediately, and collect the bar from the floor beside the corpse and SVT-40 rifle.

Gold Bar #4

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is centered on the floor of the small building beside the spiked wall near the third safe room.
Full detailOn the approach to the third safe room, pass through the open iron gate and follow the adjoining spiked wall left. Enter the nearby small building and walk across the bar in the middle of its floor.

Gold Bar #5

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the floor inside the doorway nearest the church on the long building outside its left side.
Full detailWalk along the church's left exterior to the long building with three doorways. Use the doorway closest to the church; the bar is directly on the floor inside, so cross it once to collect it.

Cathedral of Resurrection

You are here when: Rail tunnels and city blocks leading into a multi-level cathedral interior.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Cathedral of Resurrection

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Cathedral of Resurrection on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #5

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereFrom the second-floor sniping position, the bottle is visible through a ground-floor front window of the building left of the striped-cloth building.
Full detailAt the early second-floor firing position, look across the street and identify the building draped with striped cloth. Shift your aim farther left to the last overhanging building, sight its ground-floor front window, and shoot the bottle through the opening.

Bottle of Blood #6

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle rests on a wooden plank at the right edge of the nearby five-storey building's top floor, beside a small broken brick wall.
Full detailAfter the long corridor, return to the street and face the building sealed by the route barrier. Inspect the five-storey building immediately to its right; aim at the top floor's edge nearest the sealed building, beside the small ruined brick wall, and shoot the faint bottle on the plank.

Bottle of Blood #7 (missable)

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereFrom inside the second safe room, the bottle is on the broken, burning building at the far-right end of the street, sighted through tree branches.
Full detailDo not leave the second safe room before taking this shot. Use a scoped rifle through the window right of the exit door, aim to the far-right side of the street, and sight the bottle on the right side of the broken, burning building through gaps in the tree branches; leaving the room can remove this firing angle, so reload the checkpoint if necessary.

Bottle of Blood #8

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle sits on a lone stone ledge below the cathedral's first roof, beneath the long wooden beam that crosses above it.
Full detailAfter clearing the wooden walkway, face the altar below and turn your view right. Trace the loose beams between the middle floor and altar to the long beam above the first roof; the bottle is on the solitary stone ledge below that roof, ready to be shot.

Gold Bar #6

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the floor near a large mirror, two rooms to the right of the second-floor sniping point.
Full detailFrom the second-floor firing position, enter the room on the right and continue into the next room farther right. Find the large mirror and walk across the bar on the floor nearby.

Gold Bar #7

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the ground beside a corpse in the only available second-floor room above the first safe room.
Full detailLeave the first safe room and climb through the upper floors. Before dropping through the opening in the wall, enter the only accessible room on the second floor and collect the bar lying beside the corpse.

Gold Bar #8

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the room off the left-hand hall immediately before the second safe room, held beside a corpse.
Full detailAs you approach the second safe room, stop before entering it and take the hall on the left within the same building. Go into the next room and walk across the bar beside the corpse's hand.

Gold Bar #9

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the third floor beyond the second safe checkpoint, beside hands reaching through a barred doorway.
Full detailContinue through the building after the second checkpoint until the doors ahead-right open, but do not pass through them. Take the stairs to the third floor, find the barred doorway with hands reaching through it, and collect the bar beside them.

Gold Bar #10

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is beside a corpse past the fireplace on the broken second-floor walkway of the building across from the next route marker.
Full detailEnter the building across the street from the active route marker and remain on its second floor instead of leaving through the ground-floor wall opening. Follow the broken flooring past the fireplace to the corpse, then walk across the bar beside it.

Labyrinth of Death

You are here when: Scaffolded underground rooms opening into rail yards, steel walkways, and station roofs.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Labyrinth of Death

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Labyrinth of Death on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #9

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is high among the metal supports above the top-right scaffold tier in the rear room.
Full detailEnter the rear room and face its front from the right side. Raise your aim past the right-hand scaffolding's highest tier to the metal supports above it, then shoot the bottle.

Bottle of Blood #10

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereFrom the stairs beside the short rail line, the bottle is on the highest point of the distant trainyard concrete wall beyond the rightmost peaked roof.
Full detailAfter leaving the second safe room and reaching the surface, find the stairs by the short control rail. Stand at their top facing the large building with two peaked roofs, sight past the far-right roof toward the high point of the distant concrete trainyard wall, and shoot the bottle.

Bottle of Blood #11

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is between the two station roofs visible left through the broken wall immediately after the third safe room.
Full detailPass through the third safe room and enter the next room. Use the broken wall ahead as a firing opening, look left toward the pair of train-station roofs, and shoot the bottle positioned between them.

Bottle of Blood #12

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is in the large upper-wall opening of the nearby building left of the steel walkway's next staircase.
Full detailFollow the steel walkways until the stairs leading deeper into the trainyard come into view. Before crossing toward them, turn back toward the walkway you used, look left at the nearby building's large upper opening, and shoot the clearly visible bottle.

Gold Bar #11

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the landing nearest the entrance, between the second and third tiers of the starting room's right-hand scaffolding.
Full detailIn the opening room, climb the three-tier metal scaffolding on the right. Check the landing below the upper tier and nearest the doorway where you entered, then walk across the bar.

Gold Bar #12

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is beside a corpse against the left wall where the dismantled rocket ends in the tunnels beyond the first safe room.
Full detailAfter obtaining the Central Library map and leaving the first safe room, follow the tunnels alongside the dismantled rocket. At the rocket's far end, inspect the left wall and collect the bar beside the slumped corpse.

Gold Bar #13

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the corner beside wire spools and wooden pallets in the first room off the right-hand walkway beyond the sealed trainyard door.
Full detailFinish the trainyard encounter, pass through the newly opened sealed door, and follow the walkway along the right. Enter the first room, clear the interruption, then collect the bar from the corner beside the wire spools and pallets.

Gold Bar #14

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the building marked 58, immediately left after the stairs into the yard.
Full detailDescend the stairs into the yard and turn left at once. Enter the nearby building carrying the number 58 and walk across the bar inside.

Gold Bar #15

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the rear of the final trainyard section, near a train car under a streetlight and against the area's back wall.
Full detailCross the yard to the lower levels of the damaged building opposite and pass completely through it. In the isolated trainyard section beyond, go to the far back wall and locate the streetlight beside a train car; the bar is on the ground there.

Library of Evil

You are here when: A subway exit, broken city blocks, a statue courtyard, and a sealed multi-floor library.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Library of Evil

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Library of Evil on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #13

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is at the top of a wooden arch on the broken building at the far end of the opening street.
Full detailLeave the starting subway tunnel and follow the street to its far end. Before turning into the side passage used by the route, continue straight, face the broken building ahead-right, and shoot the bottle on the open-topped wooden arch.

Bottle of Blood #14

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is inside the large wheel-like statue at the centre of the courtyard, tucked into its left corner.
Full detailContinue through the next building and emerge above the courtyard. Find the large wheel-shaped statue in the middle, aim into its centre-left corner, and shoot the bottle.

Bottle of Blood #15

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the ledge above the large courtyard building's doorway, directly below another wheel-like statue.
Full detailRemain in the same courtyard and face the doorway of the large building. Look above the entrance for the wheel-shaped ornament, locate the bottle on the ledge immediately beneath it, and shoot it.

Bottle of Blood #16

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on top of the wooden scaffolding outside the building reached by following its left exterior wall.
Full detailAfter returning outside, follow the building around its left side. Raise your aim to the top of the wooden scaffolding encountered there and shoot the bottle resting above it.

Gold Bar #16

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the floor of the back room inside the broken building.
Full detailEnter the damaged building, continue to its rear room, and walk across the bar on the floor before leaving.

Gold Bar #17

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is behind the counter in the downstairs pub immediately after the first safe room.
Full detailExit the first safe room and enter the pub below. Go behind its service counter and walk across the bar hidden there.

Gold Bar #18

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the dead end of the lower hall past the pool table, inside the building opposite the active route.
Full detailCross to the building opposite the current route marker and enter its lower room. Follow the hall beyond the pool table all the way to its dead end, then collect the bar there.

Gold Bar #19

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the floor left of a red-lit lantern in the pitch-black side room beyond the first key fragment.
Full detailInside the library, open the sealed upper-floor route and continue past the first key fragment. After an entryway is forced open, take the room on the left; use the red-lit lantern in the darkness to find the bar on the floor beside it.

Gold Bar #20

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is among the crates to the right of the stairs just inside the fully opened library.
Full detailCollect all four key fragments, open the library, and finish the first wave inside. Face the stairs ahead, search the crates on their right, and walk across the final bar in that cluster.

Subway to Hell

You are here when: Neon-lit streets, a subway hub, branching tunnels, and a canal controlled by wheels.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Subway to Hell

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Subway to Hell on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #17 (missable)

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereFrom the starting position, the bottle is at the centre of the distant flat roof left of the orange-neon building, directly above that building's last intact central window.
Full detailTake this shot before leaving the opening position; it is not available later. Look far right of the sky beam for the roof with orange neon and the partial 'Lim e Fri' sign, shift one building left along the semicircle, then aim below the faded roof lettering and above the last intact centre window to hit the faint red bottle.

Bottle of Blood #18

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on top of the gas-mask statue centred along the fence beside the opening subway entrance.
Full detailGo downstairs from the starting building and turn left at the subway entrance. Face the fence holding back the crowd, locate the gas-mask statue at its centre, and shoot the bottle resting on the statue.

Bottle of Blood #19

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on top of the subway-exit arch reached after the hub and the following safe room.
Full detailPlace the four remaining skull keys at the hub, continue through the tunnels past the next safe room, and return to the streets. Clear the immediate interruption, turn around to face the exit you just used, and shoot the bottle on the arch above it.

Bottle of Blood #20

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the roof of the small shack across the canal, just right of the wheel on that bank.
Full detailLeave the dead-end alley and follow the street to the canal. Before operating either wheel, look across the water toward the wheel on the opposite bank, find the small shack immediately to its right, and shoot the bottle on its roof.

Gold Bar #21

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is outside the right side of the building used to sight the first bottle, on open ground near burning rubble.
Full detailBefore entering the subway hub, return to the right side of the street and identify the building used as the first bottle's reference. Walk around its right exterior to the open patch beside the burning rubble and collect the bar there.

Gold Bar #22

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the rear office on the next floor of the building with orange neon lights on its roof.
Full detailCross the street to the orange-neon building and enter it. Move up to the next floor, continue into the office at the back, and walk across the bar inside.

Gold Bar #23

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is beside the desk against the wall at the second right-hand barred junction inside the subway tunnel opened after the first skull key.
Full detailAfter taking the first skull key and returning to the streets, enter the second subway tunnel. Turn right, then at the next junction take the only open path because the right side is barred; at the following junction, check beside the desk pushed against the wall by the second barred right path and collect the bar before going too far down the nearby stairs.

Gold Bar #24

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the fence in the dead end of the first alley on the right after leaving the subway.
Full detailExit the subway into the street, enter the first right-hand alley, and follow it fully to the fence. Walk across the bar at the dead end before returning to the main road.

Gold Bar #25

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in a short alley along the left wall of the large ruined building beyond the canal's two statues.
Full detailFollow the canal toward the pair of statues and pass them. At the large ruin beyond, trace its exterior wall left until the short alley opens, then enter and collect the clearly visible bar.

Purgatory

You are here when: A riverside ruined village followed by trenches, watchtowers, railway cars, and a radio position.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Purgatory

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Purgatory on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #21

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the lower-right section of the church roof, visible from the nearby ruined-building gold bar.
Full detailFrom the ruined building near the unexploded bomb, face the church and raise your aim toward its lower roof. Find the bottle on the right side and shoot it before moving down the road.

Bottle of Blood #22

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the top guard rail of the watchtower right of the wrecked tank near the unexploded bomb.
Full detailWalk a short distance down the road from the unexploded bomb until the wrecked tank blocks the way. Look up to the nearby watchtower on the tank's right and shoot the bottle resting on its upper railing.

Bottle of Blood #23

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the upper guard rail of the flag-draped watchtower right of the barred trench gate after the second safe room.
Full detailSoon after leaving the second safe room, stop at the barred gate inside the trenches. Ignore the similar tower farther back, aim at the nearer watchtower on the gate's right with a flag hanging from it, and shoot the bottle on its top railing.

Bottle of Blood #24

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the chimney of the building beneath the large radio tower, at the tower base's right side.
Full detailIn the same trench area, use the previously damaged left-hand watchtower to orient yourself toward the large radio mast behind it. Inspect the building directly under the mast, find the chimney to the right of the tower base, and shoot the bottle on top.

Gold Bar #26

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the ruined building near the church, reached by turning around at the unexploded bomb in the village centre.
Full detailAt the start, follow the river into the ruined village and locate the unexploded bomb in its centre. Turn around, walk toward the church on the left, enter the nearby ruined building, and collect the bar inside.

Gold Bar #27

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the rear floor of the bunker that opens below the spotlighted vantage point after its wave.
Full detailClimb to the vantage point illuminated by the spotlights and finish the encounter there. Return down the same stairs instead of continuing forward, enter the newly opened bunker, and walk across the bar at its back.

Gold Bar #28

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is tucked inside a backpack hanging from a chair just inside the first safe room.
Full detailEnter the first safe room and inspect the chair near the entrance. Interact with the backpack hanging from it and collect the bar tucked inside before leaving.

Gold Bar #29

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the dead end left of the trench entrance immediately before the second safe room.
Full detailAfter clearing the church encounter, follow the route toward the second safe room. Before entering the trench passage, take the short path on its left to the dead end and collect the bar there.

Gold Bar #30

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the rail car beside the final safe room.
Full detailAfter the radio call, finish the waves before returning to the upper floor near the last safe room. Enter the rail car parked beside that room and walk across the bar inside.

Possessed-toy interaction

Secret Interaction

HintInspect unusual objects near late viewing platforms before using the radio.
WhereAfter the final safe room, round the corner to the baby carriage in front of the viewing platform.
Full detailExit the final safe room, turn the next corner, approach the carriage by the viewing platform, and use the prompt on the possessed toy. Wait for the interaction to finish before continuing.

Refrigerator head reaction

Environmental Secret

HintCheck ordinary household containers before the first checkpoint.
WhereBefore the first checkpoint, inspect the refrigerator in the room on the right-hand side of the route.
Full detailEnter the right-side room before the first checkpoint, open or inspect the refrigerator, and shoot the severed head inside. Remain in the room long enough to see the hidden combat reaction register.

Toilet head reaction

Environmental Secret

HintSearch the interior fixtures before reaching the watchtowers.
WhereBefore the guard towers, inspect the toilet containing a severed head.
Full detailLocate the toilet before the guard-tower section and shoot the head inside it. Watch the nearby bed area for the environmental reaction before leaving.

Gateway to Hell

You are here when: Flooded passages, plazas, a museum approach, and a broken stone bridge.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Gateway to Hell

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Gateway to Hell on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #25

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on top of the starting arch, on its front side above the horse statues.
Full detailWalk forward until the gallows come into view, then turn completely around toward the arch where the mission began. Aim above the horse statues on the arch's front face and shoot the bottle from the street.

Bottle of Blood #26

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on an outstretched beam across the broken floor, above the wall smeared with white paint.
Full detailIn the room with the gravity disturbance, stop before dropping through the wall opening. Look across the broken flooring toward the projecting beam, use the white paint on the wall beneath it as the reference, and shoot the bottle before descending.

Bottle of Blood #27

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the right edge of the large building ahead of the second safe room, beside its horse statue.
Full detailPass through the second safe room and face the large building directly ahead. Find the horse statue, shift your aim to the building edge on its right, and shoot the bottle positioned there.

Bottle of Blood #28

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on top of the right-hand pillar across the broken stone bridge near the museum stairs.
Full detailCross the bridge but stop before taking the wooden stairs into the museum. Walk to the razor-wire-blocked edge of the broken stone span, face the two pillars on the opposite side, and shoot the bottle atop the right pillar.

Gold Bar #31

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the water beside candles at the right-hand dead end of the first flooded underground junction.
Full detailShortly after entering the flooded tunnel, ignore the left path used by the route and take the right branch from which the crowd emerged. Follow it to the dead end and collect the bar in the shallow water near the candles.

Gold Bar #32

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the ruined building beside the altar, along the path right of the large pentagram.
Full detailAfter returning to the surface and opening the far gate, clear the pentagram encounter. Take the path on the pentagram's right, follow it to the ruined building near the altar, and collect the bar inside.

Gold Bar #33

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the small café on the right after the first safe room's large outdoor encounter.
Full detailLeave the first safe room through its far side and finish the large wave outside. Enter the nearby café on the right, close to the safe-room corner, and walk across the bar inside.

Gold Bar #34

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is beyond the broken wall in the piano room, reached through the closed door right of the building's sealed doorway.
Full detailEnter the building whose doorway is blocked by the route seal. Ignore the open door on the left, use the closed door on the right, cross the piano room, and pass through its broken wall to collect the bar.

Gold Bar #35

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the water below the stairs left of the flame-covered bridge.
Full detailFinish the large encounter when the bridge is engulfed in flames. Before crossing the bridge, turn left, descend the nearby stairs to the water, and walk across the bar below.

Crucible of Evil

You are here when: Harbour streets, a department store, courtyard, field hospital, and underground rooms.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Crucible of Evil

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Crucible of Evil on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #29

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the exterior ledge left of the dark window above the wall opening beyond the crashed fighter's tail.
Full detailAfter leaving the department store and clearing the crashed-fighter area, move beyond the aircraft's tail and face the building with two wall openings. Use the orange-lit wooden beams and the darker hanging silhouette to identify the correct opening, then aim above it at the dark window and shoot the bottle perched on the ledge just left of that window.

Bottle of Blood #30

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is near the edge of the blown-open top floor on the building marked by the broken 'hotl' sign.
Full detailAt the large anti-aircraft gun, face the building used by the elevated shooters. Find the damaged sign whose remaining letters read 'hotl', raise your aim to the blown-open top floor near its edge, and shoot the bottle.

Bottle of Blood #31

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is at the far-left end of the APPOLINI ET sign on the glass-domed building outside the safe room.
Full detailLeave the safe room, face the large building with the glass dome, and locate the long APPOLINI ET sign along its exterior. Trace the sign to its far-left end and shoot the bottle there.

Bottle of Blood #32

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is at the far-left end of the second-floor balcony on the building beyond the field hospital's right-hand courtyard gate.
Full detailAt the far end of the field hospital, stop before leaving through the hole in the right wall. Look through the courtyard gate toward the building ahead, trace its second-floor balcony to the far left, and shoot the bottle.

Gold Bar #36

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on a second-floor desk in the building right of the two cars blocking the central alley, opposite the group around a corpse.
Full detailAfter opening the harbor route, follow the street to the middle alley where two cars block passage. Enter the building immediately to their right, climb to the second floor, and collect the bar from the desk opposite the group gathered around the corpse.

Gold Bar #37

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is held in a mannequin's hands just left of the first safe-room exit.
Full detailEnter the first safe room, then turn left as soon as you leave it. Inspect the nearby mannequin's hands and collect the bar before continuing.

Gold Bar #38

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the table at the end of the right-hand hall inside the building containing the second safe room.
Full detailReturn to the building used for the earlier distant shot and leave its safe-room doorway untouched for now. Turn into the right-hand corridor, clear the interruption, and walk across the bar on the table at the corridor's end.

Gold Bar #39

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the green tent on the left side of the field hospital's centre.
Full detailAfter following the bloody wharf into the field hospital, finish the central encounter. Move to the hospital's middle, enter the green tent on the left, clear its occupants, and collect the bar inside.

Gold Bar #40

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the bottom of the map-covered desk in the left room of the bunker beneath the Chancellery.
Full detailPass through the third safe room, clear the outside wave, enter the Chancellery, and drop into its bunker. Take the room on the left, find the desk covered with maps and the body resting against it, then collect the bar at the desk's base.

Ringing telephone

Secret Interaction

HintListen for a ringing object in the lower bunker rooms.
WhereDescend the skeleton-filled bunker stairs and enter the room straight ahead at the bottom.
Full detailGo down the bunker stairs, enter the room directly ahead, and find the telephone on the table with body parts. Wait until it rings, then answer it and remain until the interaction completes.

Terminal

You are here when: Rail platforms, missile wreckage, U-Bahn tunnels, a depot, and trainyard bridges.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Terminal

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Terminal on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #33

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the candle-lit top floor of the three-storey ruin directly across the street from the starting building.
Full detailAfter clearing the opening street encounter, stand in front of the building where the mission began and face across the road. Find the ruined three-storey building straight ahead, locate the candle glowing on its top level, and shoot the bottle behind it.

Bottle of Blood #34

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the second-floor ruined wall right of the first safe-room door, above the painted sign.
Full detailStop before entering the first safe room. Turn right from its door, look up to the ruined second-floor wall above the painted sign, and shoot the bottle there.

Bottle of Blood #35

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the upper handrail beside the rotating spotlight on the watchtower outside the second safe room.
Full detailLeave the tunnels and approach the second safe room, but do not enter. Look up at the nearby watchtower, track the rotating spotlight to its upper rail, and shoot the bottle beside the light.

Bottle of Blood #36

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereFrom the far-right mounted gun on the trainyard bridge, the bottle is on the top crate of the last train car directly ahead.
Full detailAfter leaving the third safe room, clear the bridge encounter but remain beside its two mounted guns. Stand at the gun farthest right, look straight down the trainyard, find the last train car, and shoot the bottle on its highest crate.

Gold Bar #41

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside one of the toilets in the left-hand bathroom between the first safe room and the stairs.
Full detailLeave the first safe room and enter the bathroom on the left before reaching the stairs. Check the toilets individually and collect the bar from the occupied fixture.

Gold Bar #42

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the rear room of the building right of the crashed aircraft's tail, past a corpse and a Preacher shotgun.
Full detailDrop to street level and pause beside the wrecked aircraft before examining the dormant missile. Use the doorway beside the tail's right flank, pass the corpse and Preacher shotgun, and collect the bar from the rear room.

Gold Bar #43

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the platform beside a corpse in front of the left-hand train inside the opened U-Bahn tunnels.
Full detailDetonate the missile, enter the U-Bahn tunnels, open the gate, and clear the entrance. Face the train on the left and collect the bar from the platform beside the corpse in front of it.

Gold Bar #44

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is beside the ruptured propane tanks behind the chain-link fence next to the second safe-room watchtower.
Full detailBefore entering the second safe room, go through the chain-link fence beside its spotlight watchtower. Find the broken propane tanks within the enclosure and walk across the bar beside them.

Gold Bar #45

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the far end of the depot's upper walkways, reached by stairs beyond the wall-opening exit.
Full detailGo beyond safe room two, finish the large encounter, and cross the depot. Ignore the opening in the outer wall, continue to the building's endpoint, climb the stairs to the elevated catwalk, and collect the bar at its remote end.

Tower of Hellfire

You are here when: Rail tracks, barracks, trenches, an industrial yard, and a multi-floor fortress.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Tower of Hellfire

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Tower of Hellfire on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #37

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the top rail of the short square tower ahead-left of the starting railway tracks.
Full detailAs soon as the mission begins, look straight ahead and slightly left across the tracks. Find the short square tower, aim at its upper railing, and shoot the bottle before moving on.

Bottle of Blood #38

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the rail of the far-right watchtower below the large distant building, viewed from the sandbag wall outside the barracks.
Full detailExit the barracks and stop at the adjacent sandbag wall. Face the large building looming in the distance, inspect the watchtowers below it, and shoot the bottle on the railing of the far-right tower.

Bottle of Blood #39

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the metal strut beneath the flame-erupting industrial tower, beside the horizontal pipe passing through it.
Full detailFrom the small communications building, look above-right toward the industrial area and identify the tower that periodically erupts in flame. Aim below it at the metal strut intersected by a horizontal pipe and shoot the bottle before triggering the nearby truck encounter.

Bottle of Blood #40

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the skull above the fortress's main door, at the top of the entrance stairs beyond the third safe room.
Full detailClear the trench encounter so the path to the fortress opens, pass through the third safe room, and approach the entrance stairs. At the top, aim above the main door and shoot the bottle resting on the skull.

Gold Bar #46

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the far-left corner of the left barracks, beyond its first bunk bed.
Full detailFollow the bunker path around the fog-blocked corner and clear the first outside wave. Of the two small barracks ahead, enter the one on the left, pass the first bunk, and collect the bar from the left corner.

Gold Bar #47

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the workbench's lower shelf behind the bright yellow truck hook in the repair station on the yard's right.
Full detailExit the first safe room, finish the following wave, and cross through the cleared fog into the yard. Enter the vehicle repair station on the right, find the truck with the brightly lit yellow hook, and collect the bar from the lower workbench shelf behind it.

Gold Bar #48

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the wooden crate beneath the stretcher in the tent closest to the second safe room.
Full detailBefore entering the second safe room, inspect the three nearby tents. Enter the tent nearest the safe-room door, push the stretcher off the wooden crate at its centre, and collect the bar from inside the crate.

Gold Bar #49

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the right-hand dead end of the small corridor crossroads after the second safe room.
Full detailLeave the second safe room and follow the corridors to the small crossroads. Turn right toward the short dead end and collect the bar there; if you encounter stairs, return to the crossroads because that is the left branch.

Gold Bar #50

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is beside crates and hanging bodies in the last room on the right of the fortress's fourth floor.
Full detailInside the fortress, use the paired stairways to reach the fourth floor; the sign at the stair top reads 3. Enter the doorway, follow the group that rushes from the right to its last room, and collect the bar beside the crates and hanging bodies.

City of Ashes

You are here when: Elevated walkways, a compact survivor base, tram cars, streets, and a hospital.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete City of Ashes

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for City of Ashes on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #41

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the small table beside the first rescued rooftop survivor.
Full detailAt the opening building, protect the survivor on the upper floor by shooting the attacker approaching from behind. Once the rescue registers, inspect the small table beside the survivor and shoot the bottle on it.

Bottle of Blood #42

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is beside the arrow on the large smiling safe-room sign, exactly where the arrow points right.
Full detailLocate the large wall painting that combines a smiling safe-room symbol with a right-pointing arrow. Aim beside the arrowhead on the sign and shoot the bottle it indicates.

Bottle of Blood #43

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is near the edge of the floor opening in the room right of the hospital's operating-theatre doors.
Full detailEnter the hospital, pass through the first two rooms, including the ward with beds, and follow the hall through the next doors. Before opening the operating-theatre doors, enter the room on their right, adjust your angle toward the floor opening, and shoot the bottle near its edge.

Bottle of Blood #44

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is in a third-floor window of the four-storey building right of the road leading to the U-Bahn sign.
Full detailAfter completing the treatment task, return to the doctor's room, use the radio, and pass through the safe room. Face the U-Bahn sign at the road's end, look to the four-storey building on the road's right, and shoot the bottle in its third-floor window.

Gold Bar #51 (missable)

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the case opened by scoring ten kills during the solo Dead Drunk challenge beside the survivor base.
Full detailThis challenge only registers in solo play. Exit the survivor base, use the Dead Drunk sign on the left, and score ten kills before the roughly five-minute effect expires; prepare the nearby group before activating it, then return to the sign and collect the bar from the opened case. Reload the last checkpoint if the timer expires, knowing that the intervening tasks must be repeated.

Gold Bar #52

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the floor beside the central spike pit in the room reached after repairing the generator.
Full detailComplete the generator repair, drop through the nearby opening, and crouch into the next room. Circle the central spike pit and walk across the bar on the floor beside it.

Gold Bar #53

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is hidden beside the angel statue through the broken right-hand wall in the hospital basement.
Full detailClear the burned figures in the basement and enter the next room, but do not operate its switch yet. Pass through the broken wall on the right, inspect the bucket beside the angel statue on the left, destroy the statue if needed to expose the spot, and collect the bar.

Gold Bar #54

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the hospital operating table after its patient has been treated with the doctor's bag.
Full detailFirst rescue the doctor, take the medical bag, and use it on the patient at the operating table. When the treatment task completes and the table is clear, return to it and walk across the bar left behind.

Gold Bar #55

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar drops from the ash figure standing in front of the mounted gun below the final safe room.
Full detailDescend from the final safe-room exit and locate the brittle ash figure positioned before the mounted gun. Break the figure apart, wait for the bar to fall, and walk across it to register the pickup.

Survivor Task #1 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins with the waving survivor on the opening building's top floor.
Full detailZoom in on the upper-floor survivor until the warning starts, then immediately shoot the attacker approaching from behind. If the survivor is lost, reload the checkpoint and trigger the encounter again before advancing.

Survivor Task #2 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins with the second waving survivor to the right along the same building's roof.
Full detailAfter protecting the first rooftop survivor, shift right along the same roof and sight the second person waving. Shoot the attacker coming from behind before contact; reload promptly if the rescue fails.

Survivor Task #3 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins with the quest giver seated beside the bar counter in the survivor base's first room.
Full detailSpeak to the seated quest giver, then follow the elevated walkways toward the tram car but do not enter it. Drop to the ground below, enter the building beneath the drop, climb to its second floor, and take Vera from the box at the dead end.

Survivor Task #4 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins back at the survivor-base bar after Vera has been recovered.
Full detailCarry Vera back to the seated quest giver beside the bar counter and complete the hand-in conversation. This task cannot register until the preceding recovery task has finished.

Survivor Task #5 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins by clearing every remaining enemy between the opening area and survivor headquarters after Vera is recovered.
Full detailRecover Vera first so the continuous spawns stop. Sweep the entire opening area, drop through the tram car into the next section, and eliminate every remaining hostile up to survivor headquarters; the task registers with the final one, so backtrack if it does not.

Survivor Task #6 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins with the commander who blocks the survivor-base command room.
Full detailSpeak to the commander, enter the command room when it opens, remove the planks beside the next door, and use the stairs. Find the broken generator off the left side and repair it to complete the task.

Survivor Task #7 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins when the upper-floor survivor calls from the hospital after you pass through its front gates.
Full detailAfter speaking with the commander, clear the large group outside the hospital and enter through the front gates; the rescue trigger does not start before crossing them. Locate the waving survivor above and shoot the approaching attacker before it reaches the position, reloading if the rescue fails.

Survivor Task #8 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins by speaking to the rescued doctor packing a bag on the hospital's top floor.
Full detailComplete the hospital rescue first, then approach the doctor on the upper floor and finish the conversation. Take the doctor's bag when offered and keep it for the nearby treatment task.

Survivor Task #9 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins at the hospital operating table after obtaining the doctor's bag.
Full detailCarry the bag from the rescued doctor to the patient on the operating table and use it there. Wait for the treatment to register before leaving; this also makes the gold bar on the table available.

Hostile survivor interaction (missable)

Optional Branch

HintA non-task captive in the local headquarters supports a separate combat interaction.
WhereIn survivor headquarters, check the first prison room containing two occupied cells and a third changing captive.
Full detailUse a backup before testing this branch. In the first prison room, distinguish the third changing captive from the two task-related occupants, attack that captive once to register the interaction, then reload the clean backup before continuing optional tasks.

Freight Train of Fear

You are here when: Freight tunnels, missile cars, train roofs, control rooms, and a cell block.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Freight Train of Fear

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Freight Train of Fear on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #45

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the horizontal beam above the tracks at the pair of side-by-side missiles in the opening freight tunnel.
Full detailFollow the starting freight tunnels until two missiles appear beside each other on the rails. Turn around at the missiles, raise your aim to the beam crossing above the tracks, and shoot the bottle.

Bottle of Blood #46

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is directly above the Bahnhof sign on the large tunnel arch right of the first safe-room exit.
Full detailLeave the first safe room, clear the nearby interruption, and look right toward the large arch spanning the tunnel. Find the Bahnhof sign and shoot the bottle positioned immediately above it.

Bottle of Blood #47

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is beside a lit lantern on top of the large crates ahead of the second safe-room train car.
Full detailBoard the train, pass through the second safe room, and walk along the next car. Before dropping onto the following car, use the scope to look ahead, find the glowing lantern atop the large crates, and shoot the bottle beside it.

Bottle of Blood #48

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is beneath the metal stairs beyond the prisoner cells and the next train car after the third safe room.
Full detailAfter the third safe room, identify the two stair routes: one continues through the train and the other leads to six locked cells. Return after obtaining the cell key, pass all of the cells, ignore their nearby stairway, cross the next train car, and shoot the bottle underneath the following metal stairs.

Gold Bar #56

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the ground where the wooden crate below-left of the first bottle was destroyed.
Full detailAt the two missiles, shoot the bottle on the overhead beam, then look below-left for the wooden crate holding a survivor. Break the crate, complete the rescue by climbing onto the crates behind the survivor, and collect the bar from the ground where the wooden box stood.

Gold Bar #57

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the dead end of the side passage marked Ausgang, right of the two opening missiles.
Full detailFrom the pair of missiles, turn back and look to their right for the passage beside the Ausgang sign. Follow that passage to its dead end and walk across the bar.

Gold Bar #58

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is near barrels around the corner of the newly opened side room opposite the lowered train entrance.
Full detailUse the bridge controls, lower the span onto the freight train, and finish the defence. Drop to ground level but do not enter the train; enter the newly accessible side room opposite its doorway, turn the corner, and collect the bar near the barrels.

Gold Bar #59

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the open container beneath the walkway beyond the second safe-room crate bottle.
Full detailMove underneath the crates used for the bottle shot and climb the stairs. Clear the armoured group, follow the upper walkway until it passes over an open container, eliminate the occupants below, then drop in and collect the bar.

Gold Bar #60

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the second prisoner cell after all six cells have been unlocked.
Full detailRecover the hanging key from the control-room side room, backtrack to the six cells, and unlock them through the master control. Enter the second opened cell and walk across the bar inside.

Survivor Task #10 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins at the wooden crate below-left of the first overhead bottle in the freight tunnel.
Full detailAt the paired missiles, locate the bottle on the beam and then aim below-left at the wooden crate. Shoot the crate apart to free the trapped survivor, then climb onto the crates behind the freed position so the rescue registers.

Survivor Task #11 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins at the control-room side door after the major encounter in front of the train.
Full detailFinish the encounter outside the train but stop before entering the control room. Use the door on its left, enter the room from which the larger enemies emerged, and take the hanging key from the wall.

Survivor Task #12 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins back at the six prisoner cells after obtaining the hanging control-room key.
Full detailCarry the key back to the alternate stairway leading to the six cells. Use the master control system to open every cell and wait for all six releases to register before continuing.

Forest of Corpses

You are here when: A dead-tree forest, rail lines, a dig site, and a gondola station.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Forest of Corpses

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Forest of Corpses on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #49

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is perched on an upper-right branch of the very large dead tree in the opening forest clearing.
Full detailFollow the opening path until the forest widens and a call for help is heard. Face the huge dead tree in the clearing's centre, trace its branches toward the upper right, and shoot the bottle resting there.

Bottle of Blood #50

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is at the snarled-flesh tip of the large corpse monument outside the cabin.
Full detailExit the cabin and locate the large monument made from bodies in the centre of the next area. Raise your aim to the twisted flesh at its highest point and shoot the bottle embedded at the tip.

Bottle of Blood #51

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the platform edge beside the right-hand guard rail of the large crane across the yard.
Full detailClimb the stairs toward the yard controls but stop before pressing the button. Face the large crane across the yard, trace its guard rail to the right, and shoot the bottle resting at the platform edge.

Bottle of Blood #52

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on top of the far stack of crates aligned with the cable-car stairs outside the gondola-station power room.
Full detailAfter the station siege, return to the room used to restore power and step outside near the cable-car stairs. Turn back toward the stairs, sight past the nearer crate stack to the farther one in the same line, and shoot the bottle on its top crate.

Gold Bar #61

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on the stump nearest the tree line among four stumps left of the bridge-lowering wheel.
Full detailAfter dealing with the figures suspended in the forest, approach the bridge but do not turn its wheel. Move to the bridge's left side near the map edge, find the cluster of four stumps, and collect the bar from the stump closest to the trees.

Gold Bar #62

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is lodged at the neck of the corpse leaning inside the old cabin left of the breached gates.
Full detailFinish the encounter at the gates and pass through the opening. Enter the old cabin immediately to the left, inspect the leaning corpse inside, and collect the bar from its neck area.

Gold Bar #63 (missable)

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is beneath the suspended log pile beyond two sets of tracks immediately left of the second safe-room exit.
Full detailLeave the second safe room, turn around the corner on the left, and cross both rail lines to the hanging logs. Collect the bar underneath before shooting or dropping the logs; if they fall first, reload the checkpoint.

Gold Bar #64

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on a chair beneath the flag in the nearby building used by the chainsaw-wielding elite.
Full detailPress the yard button, finish the wave, and pass through the opened gates. Enter the nearby building where the chainsaw sound originates, clear the room, then walk across the bar on the chair below the flag.

Gold Bar #65

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside a tall open crate against the second-floor outer wall of the gondola station, near ammunition boxes.
Full detailAfter the station siege is completely resolved, enter its main room and climb to the second floor. Follow the building's outer interior edge to the tall open crates against the wall, then collect the bar from the one beside the ammunition boxes.

Release the eleven tortured souls (missable)

Hidden Set

HintFollow distant calls in the forest and inspect suspended figures before advancing.
WhereOne figure is inside a wicker man right of the opening dead tree; ten more hang close together beyond the first safe room.
Full detailShoot the wicker-man figure before approaching the nearby house or finishing the first half of that encounter. After the first safe room, clear the hill and shoot all ten chained figures hanging in nearby trees; listen for remaining calls and count all ten before crossing the bridge.

The Keep

You are here when: A mountain fortress with outer paths, prison wine cellar, halls, crypt, and gondola station.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete The Keep

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for The Keep on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #53

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is in a tower window on the Keep's left side, viewed after turning around at the sealed door atop the left side path.
Full detailOn the returning path, take the side route leading left and climb until a sealed door stops you. Turn around, face the Keep to the left, find the bottle nestled in the tower window, and shoot it.

Bottle of Blood #54

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is in the bottom-right corner of the far-right upper window used by the last summoner beyond the front gate bridge.
Full detailCross the rickety bridge beyond the front gates and clear the four elevated summoners plus their waves. Aim at the far-right window used by the last one, inspect the bottom-right corner of that dark opening, and shoot the faint bottle near the wall's upper-right side.

Bottle of Blood #55

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is in the leftmost candle-lit alcove of the crypt's circular wall beyond the blasted cave entrance.
Full detailOpen the cave entrance, clear the chamber, and use the ceiling opening to reach the crypt's circular line of small alcoves. Face the leftmost alcove beside the lit candles and shoot the bottle inside; the same crypt contains the separate hidden-treasure interaction.

Bottle of Blood #56

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is among the ordinary bottles on the left shelf inside the wine cellar unlocked by restoring power beneath the kitchen stairs.
Full detailNote the locked wine-cellar door, continue upstairs through the next door, clear the kitchen, and activate the power console under the left side of the stairs nearest the entrance. Return to the now-open cellar, shoot the cluster of regular bottles on the left shelf, and hit the collectible concealed among them.

Gold Bar #66

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is inside the prison cell after its survivor has been freed with the wine-cellar key.
Full detailSpeak to the prisoner near the first safe room, clear the larger enemy from the far cellar room, and take the key from that room's table. Unlock the cell, wait for the rescue to register, then enter the empty cell and collect the bar.

Gold Bar #67

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is on a desk inside the hidden room revealed by the rear bookshelf in the first left-hand room beyond the upper Tesla chamber.
Full detailReach the upper machinery room and speak to the stranded survivor, then turn around and take the first door on the left. Continue through the next door into the upper room overlooking the suit-lined hall, use the first left doorway, interact with the bookshelves at the back to reveal the hidden room, and collect the bar from its desk.

Gold Bar #68

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is concealed in the rack at the rear of the basement torture room beneath the upper hall's far-right altar room.
Full detailReturn to the upper level of the main hall instead of continuing beyond the hidden-room area. Enter the far-right corner door, cross the altar room, use the next doorway and its stairs to the basement, then interact with the rack at the torture room's rear to expose and collect the bar.

Gold Bar #69

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is tucked beneath the arm of the body on the rear operating table in the laboratory beyond the machinery room.
Full detailFind all five explosive charges, use four on the machinery, and leave the room after detonation. Enter the laboratory beyond, go to the operating table at the back, and collect the bar hidden under the body's arm.

Gold Bar #70 (missable)

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is behind the blastable rock spot along the outer wall right of the reopened front gates, near the earlier supply bodies.
Full detailKeep the fifth explosive charge instead of spending it on the four-charge machinery step. During the timed escape, open the front gates, follow the outer wall right toward the earlier supply-search area, attach the spare charge to the marked rocks, detonate it, and collect the exposed bar before the timer expires.

Survivor Task #13 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins with the uniformed survivor inside the building immediately left of the starting position.
Full detailEnter the left-hand building at the start and speak to the uniformed survivor. Leave the building, follow the path toward the explosive charges, and loot the bodies there until the dropped supplies register.

Survivor Task #14 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins back with the uniformed survivor after the dropped supplies have been recovered.
Full detailCarry the supplies from the bodies back to the opening left-hand building. Speak to the uniformed survivor again and complete the hand-in before continuing.

Survivor Task #15 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins with the seated survivor beside the supply officer in the opening left-hand building.
Full detailSpeak to the seated survivor to learn about the crypt treasure. Later, enter the blasted cave, clear the crypt, interact with the coffin once to open it and a second time to take the concealed treasure; keep it until the gondola-station hand-in.

Survivor Task #16 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins by speaking to the prisoner in the first cell nearest the safe room inside the wine cellar.
Full detailPass through the first safe room, clear the wine cellar, open the door closest to that safe room, and speak through the cell. Leave the room and defeat the larger enemy that emerges from the far cellar room to register this stage.

Survivor Task #17 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins in the far wine-cellar room used by the prison guard.
Full detailAfter completing the prisoner's combat request, enter the room from which the larger enemy emerged. Take the prison key from the table inside and verify the pickup before backtracking.

Survivor Task #18 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins back at the occupied wine-cellar cell after obtaining the prison key.
Full detailReturn to the first cell near the safe room and use the recovered key on its lock. Wait for the prisoner to leave and for the rescue to register before moving deeper into the Keep.

Survivor Task #19 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins when a survivor calls from the upper balcony after the floating skulls are cleared from the banquet hall.
Full detailEnter the banquet hall, destroy every floating skull, and clear the enemies released when the doors open. Watch the upper balcony for the survivor's call, then immediately shoot the two attackers on that level before either reaches the position; reload if the rescue fails.

Survivor Task #20 (missable)

Optional Task

HintListen for calls and complete nearby optional interactions before advancing the main route.
WhereThe task begins with the treasure requester at the gondola station after the area has been secured.
Full detailCarry the crypt treasure through the mission, reach the gondola station, and clear every hostile there. Return the treasure to the waiting survivor and finish the conversation to complete the final hand-in.

Shoot the three ravens (missable)

Hidden Set

HintScan a distant tower from the opening position before walking toward the fortress.
WhereAt the start, look right to the lone tower below the Keep and find three ravens around the skeleton in its window.
Full detailBring a fast-firing scoped rifle, aim from the opening position, and shoot the left raven first. The other two immediately fly in different directions; hit both in the air, or restart the checkpoint and repeat before advancing.

Army of Darkness

You are here when: Rock tunnels, conveyor machinery, hydraulic walkways, bunkers, and a large vault.

Finish local optional work before following the main route; completed pickups persist for chapter-select cleanup.

Complete Army of Darkness

Mission Completion

HintFollow the physical route to its exit while clearing each mandatory checkpoint.
WhereReach the results screen for Army of Darkness on any difficulty setting.
Full detailClear every mandatory checkpoint and continue until the results screen records completion. The result persists for chapter-select cleanup, so missing optional items can be revisited without erasing this clear.

Bottle of Blood #57

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is beside a burning skeleton on the ledge ahead, just before the first tunnel drop.
Full detailPush the large boulder at the start and enter the tunnel. Stop before dropping from its far end, aim toward the skeleton and fire on the ledge ahead, and shoot the bottle beside it.

Bottle of Blood #58

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is on the long steel beam above the leftmost upper conveyor in the large factory room.
Full detailEnter the factory-like room with corpse conveyors and stand in its centre where the path bends right, between the two lower belts. Look above the second pair of belts moving in the opposite direction, find the long beam over the upper-left conveyor, and shoot the bottle.

Bottle of Blood #59

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereThe bottle is at the left end of the pipe above the two short pipe arches between the four hydraulic machines.
Full detailAfter the first safe room, follow the upper walkways and turn right across the bridge running between four hydraulic machines. Pass under the two short pipe arches, turn around, look up at the pipe spanning above them, and shoot the bottle near the cylindrical fitting at its left end.

Bottle of Blood #60

Shootable Collectible

HintPause at open sightlines and scan high architecture, signs, ledges, and distant structures.
WhereIn the final vault, the bottle is among the spikes in the upper alcove right of the central barrier.
Full detailFrom the vault's entrance side, face the large central barrier and look toward its upper section. Shift your aim to the spike-filled alcove on the right and shoot the bottle concealed among the spikes.

Gold Bar #71

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the middle bunker's side room beside the figure striking a control panel.
Full detailDescend through the tunnel, activate the manual door override, and finish both sides of the following assault. Ignore the gates within the bunker, take the switchback route across the chasm into the previously inaccessible middle bunker, enter its side room, and collect the bar beside the control panel.

Gold Bar #72

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the room behind the large ventilation fan, on the right side of the vent shaft.
Full detailPass the main gates and decontamination room, then clear the chamber overlooking the fan. Drop to the fan, destroy it with gunfire and the resulting blast, enter the exposed vent shaft, and collect the bar in the room on the right beyond it.

Gold Bar #73 (missable)

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is in the corner of the rail-side garbage pit to the right of the bridge encounter.
Full detailAfter dropping into the bridge encounter, the heavy enemies continue spawning and do not need to be cleared. Break right, run to the rail-side refuse pit, enter it, and collect the bar from its corner before escaping the area.

Gold Bar #74

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is at the dead end reached by taking the left passage, climbing two levels, and turning left again in the post-siege dig site.
Full detailPass the second safe room, open the dig-site tunnels, and survive the siege. When the route changes to placing the relic, do not place it yet; take the passage on the left, climb two levels, turn left around the corner, and collect the bar at the dead end.

Gold Bar #75 (missable)

Gold Bar

HintCheck side rooms, dead ends, and furnished corners before committing to the main route.
WhereThe gold bar is behind the second doorway on the right in the final vault, opened by throwing the third-safe-room skeleton into the central pit.
Full detailInside the third safe room, reload first and pick up the skeleton from the floor. Carry it without swapping the held object all the way to the final vault, wait until the central pit can be approached, throw the skeleton into the pit, then enter the newly opened second doorway on the right and collect the bar.

Sniper Elite Mastery

You are here when: Campaign chapter select and the pre-mission difficulty panel.

A separate clear on the highest preset is retained per mission and can be completed through chapter select.

Clear every mission on Sniper Elite

Difficulty Record

HintSave the highest preset for a coordinated cleanup pass after learning each route.
WhereSelect Sniper Elite in the lobby and obtain a recorded clear on every campaign mission.
Full detailUse chapter select and the one-player enemy population, select Sniper Elite without lowering the ballistic preset, and finish each mission through its results screen. Recheck every chapter tile afterward; replay any entry whose highest-difficulty clear is absent.

Roster and Arsenal

You are here when: Character select, campaign loadouts, supply crates, and mounted field weapons.

The Windows route includes the full base roster, the free PC guest roster, and every listed weapon or explosive.

Karl Fairburne

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Karl Fairburne on the character-select screen and start a campaign mission.
Full detailSelect Karl Fairburne, finish one complete campaign mission through its results screen, and mark the roster entry manually. This character contributes to the base-roster completion record.

Efram Schweiger

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Efram Schweiger on the character-select screen and start a campaign mission.
Full detailSelect Efram Schweiger, finish one complete campaign mission through its results screen, and mark the roster entry manually. This character contributes to the base-roster completion record.

Boris Medvedev

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Boris Medvedev on the character-select screen and start a campaign mission.
Full detailSelect Boris Medvedev, finish one complete campaign mission through its results screen, and mark the roster entry manually. This character contributes to the base-roster completion record.

Hermann Wolff

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Hermann Wolff on the character-select screen and start a campaign mission.
Full detailSelect Hermann Wolff, finish one complete campaign mission through its results screen, and mark the roster entry manually. This character contributes to the base-roster completion record.

Beth Coleman

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Beth Coleman on the character-select screen and start a campaign mission.
Full detailSelect Beth Coleman, finish one complete campaign mission through its results screen, and mark the roster entry manually. This character contributes to the base-roster completion record.

Marie Chevalier

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Marie Chevalier on the character-select screen and start a campaign mission.
Full detailSelect Marie Chevalier, finish one complete campaign mission through its results screen, and mark the roster entry manually. This character contributes to the base-roster completion record.

Anya Bochkareva

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Anya Bochkareva on the character-select screen and start a campaign mission.
Full detailSelect Anya Bochkareva, finish one complete campaign mission through its results screen, and mark the roster entry manually. This character contributes to the base-roster completion record.

Hanna Schulz

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Hanna Schulz on the character-select screen and start a campaign mission.
Full detailSelect Hanna Schulz, finish one complete campaign mission through its results screen, and mark the roster entry manually. This character contributes to the base-roster completion record.

Bill

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Bill on the character-select screen and start a campaign mission.
Full detailSelect Bill, finish one complete campaign mission through its results screen, and mark the roster entry manually. This PC guest is not counted by the base-roster record, but remains part of the Windows content.

Francis

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Francis on the character-select screen and start a campaign mission.
Full detailSelect Francis, finish one complete campaign mission through its results screen, and mark the roster entry manually. This PC guest is not counted by the base-roster record, but remains part of the Windows content.

Louis

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Louis on the character-select screen and start a campaign mission.
Full detailSelect Louis, finish one complete campaign mission through its results screen, and mark the roster entry manually. This PC guest is not counted by the base-roster record, but remains part of the Windows content.

Zoey

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Zoey on the character-select screen and start a campaign mission.
Full detailSelect Zoey, finish one complete campaign mission through its results screen, and mark the roster entry manually. This PC guest is not counted by the base-roster record, but remains part of the Windows content.

Coach

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Coach on the character-select screen and start a campaign mission.
Full detailSelect Coach, finish one complete campaign mission through its results screen, and mark the roster entry manually. This PC guest is not counted by the base-roster record, but remains part of the Windows content.

Ellis

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Ellis on the character-select screen and start a campaign mission.
Full detailSelect Ellis, finish one complete campaign mission through its results screen, and mark the roster entry manually. This PC guest is not counted by the base-roster record, but remains part of the Windows content.

Rochelle

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Rochelle on the character-select screen and start a campaign mission.
Full detailSelect Rochelle, finish one complete campaign mission through its results screen, and mark the roster entry manually. This PC guest is not counted by the base-roster record, but remains part of the Windows content.

Nick

Playable Character

HintRotate the selected character between short cleanup runs.
WhereChoose Nick on the character-select screen and start a campaign mission.
Full detailSelect Nick, finish one complete campaign mission through its results screen, and mark the roster entry manually. This PC guest is not counted by the base-roster record, but remains part of the Windows content.

Arisaka Type 99

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Arisaka Type 99 as the primary rifle in a campaign loadout.
Full detailEquip Arisaka Type 99 before launching a chapter, fire it until at least one confirmed rifle kill registers, then finish or reach a checkpoint before changing loadouts.

Gewehr 43

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Gewehr 43 as the primary rifle in a campaign loadout.
Full detailEquip Gewehr 43 before launching a chapter, fire it until at least one confirmed rifle kill registers, then finish or reach a checkpoint before changing loadouts.

Karabiner 98k

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Karabiner 98k as the primary rifle in a campaign loadout.
Full detailEquip Karabiner 98k before launching a chapter, fire it until at least one confirmed rifle kill registers, then finish or reach a checkpoint before changing loadouts.

Lee-Enfield No.1 Mk.III

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Lee-Enfield No.1 Mk.III as the primary rifle in a campaign loadout.
Full detailEquip Lee-Enfield No.1 Mk.III before launching a chapter, fire it until at least one confirmed rifle kill registers, then finish or reach a checkpoint before changing loadouts.

M1 Carbine

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect M1 Carbine as the primary rifle in a campaign loadout.
Full detailEquip M1 Carbine before launching a chapter, fire it until at least one confirmed rifle kill registers, then finish or reach a checkpoint before changing loadouts.

M1-D Garand

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect M1-D Garand as the primary rifle in a campaign loadout.
Full detailEquip M1-D Garand before launching a chapter, fire it until at least one confirmed rifle kill registers, then finish or reach a checkpoint before changing loadouts.

M1903A4 Springfield

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect M1903A4 Springfield as the primary rifle in a campaign loadout.
Full detailEquip M1903A4 Springfield before launching a chapter, fire it until at least one confirmed rifle kill registers, then finish or reach a checkpoint before changing loadouts.

Mosin Nagant M91/30

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Mosin Nagant M91/30 as the primary rifle in a campaign loadout.
Full detailEquip Mosin Nagant M91/30 before launching a chapter, fire it until at least one confirmed rifle kill registers, then finish or reach a checkpoint before changing loadouts.

Tokarev SVT-40

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Tokarev SVT-40 as the primary rifle in a campaign loadout.
Full detailEquip Tokarev SVT-40 before launching a chapter, fire it until at least one confirmed rifle kill registers, then finish or reach a checkpoint before changing loadouts.

Błyskawica

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Błyskawica in the secondary loadout slot.
Full detailEquip Błyskawica in the secondary slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

M1A1 Thompson

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect M1A1 Thompson in the secondary loadout slot.
Full detailEquip M1A1 Thompson in the secondary slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

MP40

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect MP40 in the secondary loadout slot.
Full detailEquip MP40 in the secondary slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

PPSh-41

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect PPSh-41 in the secondary loadout slot.
Full detailEquip PPSh-41 in the secondary slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

Sturmgewehr 44

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Sturmgewehr 44 in the secondary loadout slot.
Full detailEquip Sturmgewehr 44 in the secondary slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

Preacher

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereLocate a field placement of Preacher during campaign or Horde play.
Full detailInteract with a placed Preacher, use its available ammunition for at least one confirmed kill, and reach the next checkpoint before discarding or leaving it.

Trench Gun

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Trench Gun in the secondary loadout slot.
Full detailEquip Trench Gun in the secondary slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

Panzerfaust

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereLocate a field placement of Panzerfaust during campaign or Horde play.
Full detailInteract with a placed Panzerfaust, use its available ammunition for at least one confirmed kill, and reach the next checkpoint before discarding or leaving it.

Colt M1911A1

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Colt M1911A1 in the sidearm loadout slot.
Full detailEquip Colt M1911A1 in the sidearm slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

Luger P08

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Luger P08 in the sidearm loadout slot.
Full detailEquip Luger P08 in the sidearm slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

Tokarev TT-33

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Tokarev TT-33 in the sidearm loadout slot.
Full detailEquip Tokarev TT-33 in the sidearm slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

Webley Mk VI

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereSelect Webley Mk VI in the sidearm loadout slot.
Full detailEquip Webley Mk VI in the sidearm slot before a chapter, use it for at least one confirmed kill, and reach a checkpoint before replacing it.

MG42

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WhereLocate a field placement of MG42 during campaign or Horde play.
Full detailInteract with a placed MG42, use its available ammunition for at least one confirmed kill, and reach the next checkpoint before discarding or leaving it.

M24 grenade

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WherePick up M24 grenade from campaign supplies and equip it from the inventory cycle.
Full detailCollect M24 grenade, cycle the inventory until it is active, deploy it against a valid target, and remain until the resulting kill or detonation is recorded.

Trip Mine

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WherePick up Trip Mine from campaign supplies and equip it from the inventory cycle.
Full detailCollect Trip Mine, cycle the inventory until it is active, deploy it against a valid target, and remain until the resulting kill or detonation is recorded.

T.Mi.35 Landmine

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WherePick up T.Mi.35 Landmine from campaign supplies and equip it from the inventory cycle.
Full detailCollect T.Mi.35 Landmine, cycle the inventory until it is active, deploy it against a valid target, and remain until the resulting kill or detonation is recorded.

Dynamite

Weapon

HintTry every distinct weapon while completing campaign and Horde cleanup.
WherePick up Dynamite from campaign supplies and equip it from the inventory cycle.
Full detailCollect Dynamite, cycle the inventory until it is active, deploy it against a valid target, and remain until the resulting kill or detonation is recorded.

Combat and Career Records

You are here when: Career Stats, campaign checkpoints, and early Horde waves.

Finite mechanical records are listed without platform-award framing.

10-hit chain

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereReach a chain count of 10 without missing.
Full detailUse a long corridor and fire deliberate body or head shots; time between hits is generous, but a missed shot ends the chain.

20-hit chain

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereReach a chain count of 20 without missing.
Full detailUse a dense wave, retreat into a straight lane, and keep connecting shots until the counter passes 20; kicks preserve the chain but do not add to it.

30-hit chain

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereReach a chain count of 30 without missing.
Full detailChoose a large campaign or Horde wave, maintain distance, and use accurate single shots until the counter reaches 30; reload a checkpoint if any shot misses.

10 enemies in one explosion

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate at least 10 enemies with one detonation.
Full detailGather a dense group around planted dynamite or an explosive object, create distance, and trigger one blast only after at least ten targets are inside its radius.

15 enemies in one explosion

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate at least 15 enemies with one detonation.
Full detailUse a high-population wave, funnel the group tightly around dynamite, and detonate after the cluster visibly exceeds fifteen.

20 enemies in one explosion

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate at least 20 enemies with one detonation.
Full detailSet the enemy population high, collect a very large group in an open loop, lead it across stacked explosives, and detonate once the full group overlaps.

50 kick takedowns

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereDefeat 50 enemies with kicks.
Full detailUse fragile skeleton groups on Cadet, let each target enter melee range, and finish with the kick input until Career Stats reaches 50.

20 reviving enemies

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate 20 enemies while they are reviving another.
Full detailDown targets without destroying their heads, wait for a nearby reviver to kneel beside one, then shoot the reviver; repeat until the career counter reaches 20.

Airborne sniper takedown

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate an enemy sniper while it is jumping between perches.
Full detailTrack an elevated sniper, wait for its relocation leap, engage focus time as it leaves the perch, and land the killing shot before it reaches the next surface.

Shoot a suicide enemy's grenade

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereDetonate the carried grenade before the suicide enemy reaches you.
Full detailCreate distance, aim above the torso at the raised explosive, and use a precise shot or short secondary burst; reload the checkpoint if body damage defeats the carrier first.

1,000 severed limbs

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereRaise the Career Stats limb counter to 1,000.
Full detailAim deliberately at arms and legs rather than centre mass, use shotguns on grouped targets without fully vaporising them, and confirm the threshold in Career Stats.

10,000 severed limbs

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereRaise the Career Stats limb counter to 10,000.
Full detailUse the repeating heavy-enemy checkpoint in the final factory: take the Preacher, aim beside torsos or at legs, empty it, reload the checkpoint, and repeat until Career Stats passes 10,000.

500 headshots

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereRecord 500 headshot eliminations.
Full detailUse scoped rifles on regular campaign and Horde waves, favour single head shots, and verify the cumulative count in Career Stats.

Ten consecutive headshots

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereLand ten headshot eliminations in a row.
Full detailUse a stationary lane with regular enemies, take one careful head shot per target, and reload the checkpoint if a body kill or miss interrupts the sequence.

Defeat a summoning elite

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate one elite that continuously raises nearby enemies.
Full detailClear lesser threats, keep line of sight on the summoning figure, interrupt its casting with sustained fire, and finish it before cleaning up the remaining group.

50 suicide enemies

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate 50 suicide enemies cumulatively.
Full detailUse chapters or Horde waves with repeated explosive carriers, shoot them from range, and verify the cumulative Career Stats threshold.

Loot a heavy elite

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereSearch a defeated heavy elite's body.
Full detailAfter defeating an armoured heavy, approach the body and hold the loot interaction until the pickup finishes; do this before leaving the checkpoint area.

Helmeted heavy headshot

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereDefeat an armoured heavy with a headshot while its helmet remains fitted.
Full detailDo not strip the helmet with preliminary fire; weaken the body, then place the final high-damage rifle shot through the helmet and confirm the kill cam.

500 skeletons

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate 500 skeletons cumulatively.
Full detailUse skeleton-heavy campaign checkpoints and kicks on Cadet, replaying the checkpoint as needed until Career Stats reaches 500.

50 km cumulative shot distance

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereAccumulate 50 kilometres of confirmed shot distance.
Full detailFavour long sightlines and distant rifle kills throughout both campaign passes, then review Career Stats and repeat a long-range checkpoint until 50 km is recorded.

Five enemies with one rifle bullet

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WherePass one rifle round through five enemies.
Full detailBuild a narrow, tightly packed line on Cadet, use a high-penetration rifle, and fire through aligned upper torsos or heads only when five targets overlap.

Loot a chainsaw elite

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereSearch a defeated chainsaw elite's body.
Full detailCreate space, defeat the chainsaw wielder, then approach and complete the loot interaction before advancing or reloading.

5,000 total enemies

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereRaise the total enemy eliminations counter to 5,000.
Full detailComplete both campaign passes and Horde maps first, then replay a dense checkpoint or early Horde waves until Career Stats reaches 5,000.

25 summoners

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate 25 summoning enemies cumulatively.
Full detailPrioritise every summoner during campaign and Horde play, then replay a checkpoint with an early one until the Career Stats counter reaches 25.

5,000 points from one rifle round

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereScore at least 5,000 points with a single sniper-rifle bullet.
Full detailBuild a chain above 50 without missing, align several targets, and take one long penetrating rifle shot; the active chain multiplies the single-shot score.

100 enemy snipers

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate 100 enemy snipers cumulatively.
Full detailReplay a checkpoint with repeatable elevated snipers, defeat them, and reload after the counter saves until Career Stats reaches 100.

50 heavy elites

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate 50 heavy elites cumulatively.
Full detailUse a chapter or Horde map with repeatable armoured heavies, focus fire on each, and replay until Career Stats records 50.

25 fire demons

Combat Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate 25 fire demons cumulatively.
Full detailUse the early industrial checkpoint in the final mission of the middle campaign: trigger the fire enemy, wait for its shield to drop during an attack, finish it with close shotgun fire, and reload until the counter reaches 25.

Cooperative Records

You are here when: Online campaign and Horde lobbies with at least one other active player.

These records require another player; one clear specifically requires a full four-player lobby.

20 eliminations while incapacitated

Co-op Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate 20 enemies while in the downed state.
Full detailIn a cooperative session, leave weak enemies nearby, enter the incapacitated state, finish them with the permitted sidearm, and have a partner revive you between attempts.

50 enemies attacking teammates

Co-op Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereEliminate 50 enemies while they are attacking another player.
Full detailPlay cooperative campaign or Horde, watch a partner's flank, and defeat enemies actively engaged with that partner until the counter reaches 50.

20 cooperative elite eliminations

Co-op Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereLand the finishing hit on 20 elites in cooperative play.
Full detailHave partners weaken each elite, take the final shot yourself, and repeat across campaign or Horde until 20 cooperative elite kills register.

50 teammate revives

Co-op Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereRevive other players 50 times.
Full detailUse a controlled Cadet checkpoint, let a partner become incapacitated, complete the revive interaction, and repeat without ending the chapter until the cumulative count reaches 50.

Four-player campaign clear

Co-op Record

HintBuild this naturally during campaign or Horde cleanup, then use a controlled checkpoint if it remains.
WhereFinish one campaign mission with four active players.
Full detailAssemble a full four-player lobby before launch, choose a short cleared mission on Cadet, keep all four connected through the final results screen, and repeat if anyone joins after the start or disconnects early.

Horde Mode

You are here when: The standalone Horde menu, map-selection screen, and wave counter.

Each environment is endless; Wave 10 is the finite recorded milestone, with two additional cooperative score records.

No Sanctuary

Horde Map

HintLearn the ammunition routes and retreat lanes before the heavier waves arrive.
WhereStart No Sanctuary from Wave 1 and reach the beginning of Wave 10.
Full detailChoose Cadet and the one-player enemy population, start No Sanctuary no later than Wave 1, and survive nine complete waves so Wave 10 begins. The mode continues endlessly afterward, so reaching Wave 10 is the finite completion mark; leaving after it registers does not create another missed ending.

Waves of Despair

Horde Map

HintLearn the ammunition routes and retreat lanes before the heavier waves arrive.
WhereStart Waves of Despair from Wave 1 and reach the beginning of Wave 10.
Full detailChoose Cadet and the one-player enemy population, start Waves of Despair no later than Wave 1, and survive nine complete waves so Wave 10 begins. The mode continues endlessly afterward, so reaching Wave 10 is the finite completion mark; leaving after it registers does not create another missed ending.

Dead End

Horde Map

HintLearn the ammunition routes and retreat lanes before the heavier waves arrive.
WhereStart Dead End from Wave 1 and reach the beginning of Wave 10.
Full detailChoose Cadet and the one-player enemy population, start Dead End no later than Wave 1, and survive nine complete waves so Wave 10 begins. The mode continues endlessly afterward, so reaching Wave 10 is the finite completion mark; leaving after it registers does not create another missed ending.

Flood of Tears

Horde Map

HintLearn the ammunition routes and retreat lanes before the heavier waves arrive.
WhereStart Flood of Tears from Wave 1 and reach the beginning of Wave 10.
Full detailChoose Cadet and the one-player enemy population, start Flood of Tears no later than Wave 1, and survive nine complete waves so Wave 10 begins. The mode continues endlessly afterward, so reaching Wave 10 is the finite completion mark; leaving after it registers does not create another missed ending.

Dead Man’s Bluff

Horde Map

HintLearn the ammunition routes and retreat lanes before the heavier waves arrive.
WhereStart Dead Man’s Bluff from Wave 1 and reach the beginning of Wave 10.
Full detailChoose Cadet and the one-player enemy population, start Dead Man’s Bluff no later than Wave 1, and survive nine complete waves so Wave 10 begins. The mode continues endlessly afterward, so reaching Wave 10 is the finite completion mark; leaving after it registers does not create another missed ending.

Highest score at Wave 10

Horde Record

HintCoordinate scoring roles with a partner on a familiar Horde map.
WhereReach Wave 10 in cooperative Horde while holding the highest personal score.
Full detailUse a familiar map and let the designated player take most ranged eliminations while the partner uses low-scoring kicks or support. Keep both connected from Wave 1 until Wave 10 begins and confirm the designated score is higher.

Most gold medals at Wave 10

Horde Record

HintPlan around kills, combo, revives, and best-shot categories rather than raw survival alone.
WhereReach Wave 10 with more gold medals than every companion.
Full detailIn a two-player lobby, assign one player the most kills, highest combo, best single shot, and any available revives while the partner avoids contesting those categories. Keep the lead through the end of Wave 9 and verify the medal comparison when Wave 10 begins.

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